WO2010095403A1 - 再生装置、再生方法、プログラム - Google Patents
再生装置、再生方法、プログラム Download PDFInfo
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Definitions
- the present invention belongs to the technical field of stereoscopic reproduction.
- Stereoscopic playback is a technology that realizes stereoscopic viewing by preparing two viewpoint images for right view and left view.
- There are various methods for realizing a stereoscopic display but by displaying different display images to the left and right eyes of the viewer and using the parallax between the two eyes, a stereoscopic image can be simulated.
- the basic principle is to make it.
- one of the methods for realizing stereoscopic display is a method using shutter glasses.
- the video on the display is updated at high speed for the left eye and for the right eye.
- the viewer's left and right eye fields are alternately closed at high speed with glasses, so that the image for the left eye displayed on the display can be seen only by the left eye with the shutter glasses, and vice versa.
- package media such as BD-ROM has not only video but also background images, subtitles, and drawing images as separate planes, and the display device can display the superimposed video.
- Stereoscopic reproduction with rich interactivity can be realized by stereoscopically viewing each of the image, caption, and drawing image.
- video and subtitles a system that synchronizes with the video output signal of the playback device in units of frames is adopted, and thus beautiful video playback without flickering is realized.
- Drawing by an application is a process of generating a bitmap pattern and writing the bitmap pattern pixel by pixel to the left and right plane memories. By repeating such drawing, a visual effect by animation can be introduced when the menu is opened.
- the video content during pixel writing is provided for display. “Tearing” refers to the occurrence of flickering on the screen due to the display of the video content during writing when the frame period to be displayed arrives during pixel writing.
- the tearing is within the allowable range of the user, but in the stereoscopic reproduction, the tearing causes serious discomfort.
- the stereoscopic effect is produced at the location where both the drawing is completed, but the stereoscopic effect is not produced at the undrawn portion by the tearing. This is because a completely different image can be seen with the eyes, which is impossible in reality. For example, if the drawing of the menu for the left eye is completed, but the lower half of the menu for the right eye is not yet drawn, there will be a video mismatch between the left and right eyes in the lower half of the menu during stereoscopic playback. This will cause visual discomfort to the user.
- a playback apparatus provides: A playback unit that decodes a video stream recorded on a recording medium and plays back a stereoscopic image; A platform for running the application, Multiple plain memories, A drawing unit that writes drawing images to a plurality of plane memories in response to an application program interface call from an application;
- the multiple plane memories include left view plane memory and right view plane memory.
- the argument of the application program interface includes a pair of a designation for writing to the left view plane memory and a designation for writing to the right view plane memory.
- a pair of a write specification to the left view plane memory and a write specification to the right view plane memory is handed over from the bytecode application, so pixel writing to the plane memory for the right eye and the left eye It is possible to implement such that pixel writing to the plane memory is alternately performed. In this case, even if a frame period for display is reached during pixel writing, the progress of pixel writing is substantially the same for the right eye and for the left eye. Even if tearing occurs, tearing in the right eye and tearing in the left eye are the same, so it is possible to avoid the occurrence of inconsistencies in the video content that does not match the video content reflected in both eyes. It is within an acceptable range that does not cause discomfort.
- the delay due to the parameter not being passed from the application can be avoided.
- the probability of completing writing to the left image plane and the right image plane at the same time by the arrival of the frame period to be performed can be increased.
- FIG. 9 is a specific example of a drawing request that can be defined using the application program interface of FIG. 8.
- FIG. 9C schematically shows what kind of writing is executed by calling StereoGraphics # drawImage when an argument is specified as shown in FIG.
- the write contents of the left and right image memories and the left and right image planes in each of the frames i, j, and k are shown.
- the written contents of the image plane in the frames i, j, and k are those shown in FIG. 11, what effect is reproduced is shown.
- the drawing procedure using a double buffer when StereoGraphics # drawImage is called. It is a figure which shows an example of an internal structure of an operation mode object. It is a flowchart which shows an example of the process sequence of the resolution setting of a plane memory at the time of title switching.
- 2 is a diagram showing an internal configuration of a BD-ROM 100.
- FIG. It is a block diagram which shows the internal structure of the reproducing
- FIG. 1 is a diagram showing an example of a usage behavior of a recording medium and a playback device.
- the recording medium 100 and the playback device 200 constitute a home theater system together with the remote controller 300, the television 400, and the shutter glasses 500, and are used by the user.
- the recording medium 100 supplies, for example, a movie work to the home theater system.
- the playback device 200 is connected to the television 400 and plays back the recording medium 100. Such reproduction is performed by alternately repeating video output of a left-eye video (L image) and video output of a right-eye video (R image).
- the reproduced video reproduced in this way includes 2D video and 3D video.
- the 2D video is an image expressed by pixels at the display position of the display screen located on the XY plane, for example, by regarding the plane including the display screen of the display device as the XY plane, and is also called a planar view image.
- a 3D image has a straight line perpendicular to the plane captured as the XY plane described above as an axis (in this embodiment, a straight line perpendicular to the XY plane is defined as an axis (Z axis)), and display on the display device
- the remote controller 300 is a device that accepts an operation on a hierarchical GUI from a user, and in order to accept such an operation, the remote controller 300 moves a menu key for calling a menu constituting the GUI and a focus of a GUI component constituting the menu.
- An arrow key, a determination key for performing a confirmation operation on a GUI component constituting the menu, a return key for returning a hierarchical menu to a higher level, and a numerical key are provided.
- the display device 400 receives the video output from the playback device 200, and alternately outputs the L image and the R image as they are at the same timing.
- the same timing is realized by making the frame rate of video output and display switching the same.
- the display display 400 accumulates the set of the L image and the subsequently output R image, and displays these images at a high frame rate by switching these images at high speed on the display display side.
- the description will be made on the assumption that images output in the order of L image and R image are handled as a set on the display display side. However, the same configuration can be adopted even in the reverse order.
- the shutter glasses 500 are composed of a liquid crystal shutter and a control unit, and realize stereoscopic viewing using parallax between both eyes of the user.
- the liquid crystal shutter of the shutter glasses 500 is a shutter using a liquid crystal lens having a property that light transmittance is changed by changing an applied voltage.
- the control unit of the shutter glasses 500 receives the synchronization signal for switching between the output of the R image and the L image sent from the playback device, and switches between the first state and the second state in accordance with the synchronization signal.
- the first state is a state in which the applied voltage is adjusted so that the liquid crystal lens corresponding to the right eye does not transmit light, and the applied voltage is adjusted so that the liquid crystal lens corresponding to the left eye transmits light. , The L image is incident on the left eye and the L image is not incident on the right eye.
- the second state is a state in which the applied voltage is adjusted so that the liquid crystal lens corresponding to the right eye transmits light, and the applied voltage is adjusted so that the liquid crystal lens corresponding to the left eye does not transmit light. , The R image is incident on the right eye and the R image is not incident on the left eye.
- an R image and an L image are images in which there is a slight difference in appearance between an image seen from the right view and an image seen from the left view due to the difference in the photographing position.
- the image seen from the human eye can be recognized as a three-dimensional image. It is. Therefore, if the shutter glasses 500 synchronize the switching between the first state and the second state as described above with the switching timing of the output of the R image and the L image, the user can make a planar display three-dimensional. The illusion that it looks like. Next, a time interval for displaying the R image and the L image will be described.
- the frame period indicating the display cycle for the television 400 to play back the video stream is divided into two, and each period obtained by the division is set as a time interval for switching the right eye and the left eye. . Of the periods obtained by dividing the frame period, the period for viewing with the left eye is called a “left-view period”.
- the period for viewing with the right eye is referred to as the “light view period”.
- the frame period is 1/24 seconds
- the left view period and the right view period are each 1/48 seconds.
- the frame period is 1/60 seconds
- the left view period and the right view period are each 1/120 seconds.
- FIG. 2 shows the basic internal configuration of a playback apparatus equipped with the problem solving means of the present application.
- the playback apparatus 200 includes a reading unit 101, a video decoder 102, a plane memory set 103 (including video planes 104a and 104b and image planes 104c and 104d), a synthesis unit 105, an image memory 106, and a rendering engine 107.
- a platform unit 110 a heap memory 111, a byte code interpreter 112, a class loader 113, an application manager 114, and middleware 115.
- the reading unit 101 reads a video stream, a drawing image data structure, a bytecode application class structure, and an application management table from the recording medium 100, and supplies the video stream to the video decoder 102.
- the video decoder 102 decodes the read video stream and writes a non-compressed picture in the plane memory set 103.
- the plane memory set 103 is composed of a plurality of plane memories.
- the plane memory is a memory for storing pixel data for one screen in units of lines and outputting the pixel data along the horizontal synchronization signal and the vertical synchronization signal.
- Each plane memory stores pixel data for one screen obtained by decoding video, subtitles, GUI, and background images.
- plane memories constitute a layer model, and the contents stored in each plane memory are used for layer synthesis.
- this layer synthesis in the layer model of the plane memory, the process of superimposing the pixel values of the pixel data stored in the plane memory of the two layers is executed for all combinations of the two layers in the layer model. That is done.
- the left video plane 104a and the right video plane 104b are one of plane memory sets and store a left-eye video picture and a right-eye video picture, respectively.
- the left image plane 104c and the right image plane 105d are one of the plane memory sets, and store an image to be superimposed on the video plane in an uncompressed format.
- the left image plane 104c is a left view plane memory that stores image data for the left eye.
- the right image plane 104d is a right view plane memory that stores image data for the right eye.
- a drawing image stored in each image plane, which is a current display target is newly drawn.
- the screen of each image plane is updated by overwriting the image. Since the drawing image which is the previous display target in the image plane is directly overwritten with the drawing image which is the new display target, the drawing image which is the previous display target and the new display target are in the process of overwriting. Tiering that is mixed with drawing images occurs.
- the synthesizing unit 105 performs layer synthesis of a plurality of plane memories.
- the image memory 106 is a memory for storing an image object which is an instance of the data structure when an instance of the data structure recorded on the recording medium 100 is generated.
- an image object is a bitmap of RGB values, and is indicated by an instance variable from the bytecode application.
- the image object for the right and the image object for the left eye can be stored separately.
- the rendering engine 107 performs a drawing process on the left image plane 104c and the right image plane 104d.
- Image rendering by the rendering engine 107 is performed by copying an image object on the image memory 106 from the image memory 106 to the image planes 104c and 104d.
- the image object to be copied is specified by an instance variable.
- the platform unit 110 includes a built-in program stored in a nonvolatile memory such as a ROM and hardware (including an MPU, a register, and a peripheral circuit) that executes the built-in program, and is recorded in the recording medium 100.
- a bytecode application that is an instance of a structure.
- a bytecode application is an executable program obtained by compiling a class structure described using an object-oriented programming language, and is described by device-independent code (bytecode). Say things.
- a typical bytecode application is a Java application.
- the heap memory 111 is a stack area in which byte codes constituting the byte code application and system parameters used by the byte code application are arranged. Drawing by a bytecode application operating on the heap memory 111 is performed at a variable frame rate such as 1/30 seconds, 1/15 seconds, and 1/5 seconds. Since this frame rate does not become an integral multiple of 1/24 seconds and 1/60 seconds, which are the video playback frame rates, whether the bytecode application has reached its own drawing timing using the playback device clock. When the drawing timing comes, writing is performed.
- the byte code interpreter 112 converts the byte code constituting the byte code application stored in the heap memory 111 into a native code and causes the MPU to execute it.
- the class loader 113 loads the bytecode application by generating an instance of the class structure of the application recorded in the recording medium 100 in the heap memory 111.
- the application manager 114 verifies the validity of the bytecode application based on the application management table, and then performs application signaling of the bytecode application such as starting the bytecode application or ending the bytecode application.
- the middleware 115 is an operating system for embedded devices that provides various functions to the bytecode application running on the platform.
- the function is provided by calling the member function of the package implemented by the middleware.
- the package implemented by the middleware performs drawing processing such as drawing of a line or rectangle with color designation, filling of a designated area, copy / paste of a designated image, etc. through the rendering engine 107 and the left image plane 104c.
- the middleware 115 includes a drawing unit that executes image drawing by the function of the library.
- the bytecode application can implement various graphics drawing processes by continuously issuing these drawing process requests.
- Such a package includes a java.awt package, and an image program application program interface is a method of the java.awt package.
- Other extension methods that are not in the java.awt package are also APIs for image drawing.
- the contents of image drawing include drawing of lines and rectangles, filling of designated areas, copying / pasting of designated images, and the like, and these image drawing are identified by information indicating the type of drawing contents.
- the middleware requires an execution cycle corresponding to n frames to write a drawing image of an image plane for one screen when drawing an image according to a request from a bytecode application.
- This is the turnaround time from when the API is called by the bytecode application to when the middleware returns its response, and includes the overhead between the platform part, middleware and hardware.
- a drawing command is issued on the spot (for example, k frame), and display is performed after a predetermined frame delay time from the issue.
- Java applications do not care about the delay time at the time of display.
- a delay time corresponding to 2 ⁇ n frames is necessarily generated for writing a drawing image in both the left image plane and the right image plane.
- a delay time corresponding to 2 ⁇ n frames is necessarily generated for writing a drawing image in both the left image plane and the right image plane.
- FIG. 3 shows how the picture data stored in the video planes 104a and 104b looks by the user wearing the shutter glasses 500.
- the arrow vw1 in the figure indicates video input to the viewpoint in the left view period
- the arrow vw2 in the figure indicates video input to the viewpoint in the right view period.
- the left view period as shown by the arrow vw1
- the right view period as indicated by the arrow vw2
- the stored content of the right video plane enters the right eye of the user through the shutter glasses 500.
- FIG. 4 shows the internal configuration of the image planes 104c and 104d.
- the image planes 104c and 104d are composed of storage elements of horizontal 1920 ⁇ vertical 1080 bits of 32 bits as shown in FIG.
- the image planes 104c and 104d have a memory allocation capable of storing 32-bit R, G, B, and ⁇ values per pixel at a resolution of 1920 ⁇ 1080.
- the 32-bit R, G, B, ⁇ values stored in the storage element are composed of an 8-bit R value, an 8-bit G value, an 8-bit B value, and an 8-bit transparency ⁇ .
- the scale of the plane memory for one screen is 8 Mbytes, and if a double buffer is configured by both the left and right plane memories, a memory scale of 8 Mbytes ⁇ 4 is required.
- the double buffer transfer from the buffer to the buffer is required at the time of screen switching, and data transfer on the scale of 8 Mbytes frequently occurs, so that the required memory bandwidth becomes large.
- the image plane is configured by a single buffer.
- (B) in the figure shows pixel data stored in the image planes 104c and 104d.
- the graphics data stored in the image planes 104c and 104d is composed of pixel data corresponding to the foreground portion and pixel data corresponding to the background portion.
- the alpha value indicating the transparent color is stored in the memory element corresponding to the background portion, and the subtitle of the image plane and the moving image on the video plane can be seen through this portion at the time of synthesis with the video plane. become.
- the storage element corresponding to the foreground portion stores R, G, and B values indicating colors other than the transparent color, and a drawing image is drawn by the R, G, and B values other than the transparent color.
- the stored contents of other plane memories can be seen through the portion corresponding to the transparent pixel, and the presence of the transparent portion enables plane synthesis.
- FIG. 5 shows that when the sign of the plane offset is positive (the drawing image writing position in the left view period is shifted to the right and the drawing image writing position in the right view period is shifted to the left), the image is displayed on the display screen. It is a figure for demonstrating the principle which seems to be in this side.
- the image that can be seen by the left eye is shifted and displayed so that it can be seen at the right position compared to the case where the plane offset is zero. At this time, nothing is visible to the right eye by the shutter glasses 500. On the other hand, the image visible to the right eye is displayed so as to be shifted so that it can be seen on the left side as compared with the case where the plane offset is zero. At this time, nothing is visible to the left eye by the shutter glasses 500 (FIG. 5B).
- ⁇ Human uses both eyes to focus and recognizes that there is an image at the focal position. Therefore, when the shutter glasses 500 alternately switch between a state in which an image can be seen by the left eye and a state in which the image can be seen by the right eye at short time intervals, both eyes of the human will try to adjust the focal position to a position in front of the display screen. As a result, an illusion is caused so that an image is present at the focal position located in front of the display screen (FIG. 5C).
- FIG. 6 is a diagram for explaining the principle that an image appears to be behind the display screen.
- FIG. 6 what is indicated by a circle is an image displayed on the display screen.
- the image that can be seen by the right eye and the image that can be seen by the left eye are at the same position, so the focal position when viewing this image using both eyes is located on the display screen (FIG. 6A). .
- the resulting image is located on the display screen.
- the image visible to the left is made to appear on the left side as compared with the case where the plane offset is zero. At this time, nothing is visible to the right eye by the shutter glasses 500.
- the image that can be seen by the right eye is made to appear on the right side as compared with the case where the offset is 0, and at this time, nothing is seen by the shutter glasses 500 by the left eye (FIG. 6B).
- the human eyes try to adjust the focal position to a position deeper than the display screen.
- An illusion is caused so that there is an image at a position behind the display screen (FIG. 6C).
- FIG. 7 is a diagram illustrating an example of a difference in appearance between positive and negative plane offsets.
- FIG. 9A shows a case where the drawing image writing position in the left view period is shifted to the right and the drawing image writing position in the right view period is shifted to the left.
- the caption at the time of left view output can be seen at the right position from the caption at the time of right view output. That is, since the convergence point (focus position) comes to the front of the screen, the subtitles can also be seen to the front.
- FIG. 6 shows a case where the drawing image writing position in the left-view period is shifted to the left and the drawing image writing position in the right-view period is shifted to the right.
- the caption at the time of outputting the left view becomes visible to the left of the caption at the time of outputting the right view.
- the convergence point (focus position) goes deeper than the screen, the subtitles can also be seen deeper.
- FIG. 8 shows an application program interface used for writing a drawing image.
- the java.awt.Graphics # fillRect method in (a) of the figure shows the rectangular range specified by the position of the first argument as the color specified by the second argument (exactly the java.awt.Graphics # setColor method).
- This is an application program interface that calls the function of filling in the specified current color but will be described as the second argument below for the sake of simplicity.
- a drawing area (BufferedImage) for temporary processing uniquely generated by the BD-J application can also be targeted.
- the position of the rectangular range is represented by a combination of the upper left coordinates (x1, y1) and the lower right coordinates (x2, y2) of the rectangular area to be rendered.
- a drawing target plane in addition to the left image plane 104c and the right image plane 105d, a drawing area (BufferedImage) for temporary processing uniquely generated by the BD-J application can be targeted.
- the java.awt.Graphics # drawImage method is an API for calling a function for writing the drawing image specified by the second argument to the drawing position specified by the position of the first argument. To be exact, it is possible to pass an argument for designating a rectangular position for trimming the designated drawing image into a rectangle and drawing it, but it is omitted here.
- the StereoGraphics # drawImage method writes the drawing image specified by the second argument to the rectangular range specified by the position of the first argument in the left image plane, and is specified by the position of the third argument in the left image plane.
- This API calls a function for writing a drawing image designated by the fourth argument in a rectangular area.
- the rectangular range is represented by a combination of the upper left coordinates (x1, y1) and the lower right coordinates (x2, y2) of the rectangular area to be rendered.
- BufferedImage can be used in addition to an instance (bitmap image) generated from a data structure in JPEG or PNG format.
- the java.awt.Graphics # drawImage method specifies image copy processing, but only one rectangular area copy can be specified in this processing.
- simultaneous left and right image copying by the StereoGraphics # drawImage method includes a pair of a drawing position and a drawing image.
- the drawing destination planes are fixed to the left image plane 104c and the right image plane 105d, respectively, and the designation of the image plane is excluded from the arguments of the StereoGraphics # drawImage method.
- StereoGraphics # drawImage When implementing the StereoGraphics # drawImage method on a BD-ROM playback device, add an extension method such as StereoGraphics # drawImage, for example, because there is no left-right simultaneous image copy processing using the StereoGraphics # drawImage method in the BD-Java standard. There is a need.
- FIG. 9 is a specific example of a drawing request that can be defined using the application program interface of FIG. FIG. 4A shows in tabular form what specific rectangular range and drawing color can be set when the API type is java.awt.Graphics # fillRect method.
- the drawing request notation defined by the API is the same as that in this figure.
- FIG. 4B shows, in a tabular form, the rectangular range to be drawn and the drawing image are specifically set in a tabular form when the API type is the java.awt.Graphics # drawImage method. .
- the drawing image is expressed using an instance variable given to an instance of the data structure.
- “Bitmap image 1” in the figure is an instance variable given to an instance composed of 200 pixels wide ⁇ 70 pixels high.
- (C) in the table shows, in a tabular form, when the API type is the StereoGraphics # drawImage method, the rectangular range to be drawn and the drawing image are specifically set.
- “Bitmap image 1” in the figure is an instance variable given to an instance composed of 200 pixels wide ⁇ 70 pixels high.
- the drawing image is expressed using an instance variable given to an instance of the data structure.
- “Bitmap image 2” in the figure is an instance variable given to an instance composed of 200 pixels wide ⁇ 70 pixels high.
- FIG. 10 schematically shows what kind of writing is executed by calling StereoGraphics # drawImage when an argument is specified as shown in FIG. 9C.
- the front side in the figure shows an image memory storing a drawing image.
- the back side in the figure shows a set of a left image plane and a left video plane, and a set of a right image plane and a right video plane that are superimposed on each other.
- Specific XY coordinates shown as a rectangular range to be drawn in FIG. 5 are plotted on the left image plane and the right image plane.
- FIG. 11 shows the writing contents of the left and right video planes and the left and right image planes in each of the frames i, j, and k.
- the written content of the frame i is one button member
- the written content of the frame j is three button members
- the written content of the frame k is three button members to which character strings such as subtitles, sounds, and privileges are added. .
- FIG. 12 shows what effect is reproduced when the written contents of the image plane in frames i, j, and k are those in FIG.
- FIG. 13 shows how writing to the left and right image planes is performed.
- the first row shows the time axis of the operation of the bytecode application
- the second row is the left image memory
- the third row is the right image memory
- the fourth row is the left video plane
- the fifth row is the right Indicates a video plane.
- a frame k + 1 and a frame k + 2 immediately after the file k are frames in which a drawing image is written.
- Line 1, line 2, and line 3 to line 70 in the figure indicate a process in which pixel data of each line constituting the drawing image is sequentially written on the image plane.
- This writing is performed in line units such as writing line 1 to the left image plane, writing line 1 to the right image plane, writing line 2 to the left image plane, and writing line 2 to the right image plane. It turns out that it is done alternately.
- FIG. 14 shows what the display contents look like when writing individually to the left image plane and the right image plane without using StereoGraphics # drawImage.
- FIG. 4A shows the difference in writing progress with respect to the left and right image planes. Since the writing to the left image plane was performed first, there are button members for "subtitles”, “sounds” and “privileges” on the left image plane, but since the writing to the right image plane was later, the right image plane There are only “subtitle” button members.
- the image plane is configured by a single buffer, and by overwriting the drawing image to be displayed in the frame k on the drawing image to be displayed in the frame j on the image plane,
- the image plane screen is being updated. Therefore, in this figure, a part of the drawing image to be displayed in the frame j remains on the left image plane (see the hatched portion). Since the remaining portion of the drawing image to be displayed in the frame j exists only in the right image plane and does not exist in the left image plane, inconsistency between the left and right eyes occurs in the remaining portion.
- FIG. 5B shows a stereoscopic image that can be viewed when the image plane of FIG.
- the button member of “caption” exists in common in the left and right image planes, it appears to appear in front from the screen due to the stereoscopic effect.
- the “voice” and “privilege” button members do not exist in common in the left and right image planes, so it is not possible to obtain a stereoscopic effect, and it is actually possible to see completely different images with the left and right eyes. There will be no situation. Such inconsistency of the images between the left and right eyes gives the user a visual discomfort.
- FIG. 15 shows the display contents when pixels are alternately written to the left image plane and the right image plane in units of lines using StereoGraphics # drawImage.
- FIG. 4A shows the difference in writing progress with respect to the left and right image planes. Since writing in units of lines to the left and right image planes is alternately performed, the writing progress in the left and right image planes is approximately the same.
- the screen of the image plane is updated by overwriting the drawing image to be displayed in the frame k on the drawing image to be displayed in the frame j on the image plane, also in this figure, as in the previous figure. A part of the drawing image to be displayed in the frame k remains (see the hatched portion).
- FIG. 5B shows a stereoscopic image that can be viewed when the image plane of FIG.
- the button members of “subtitles” and “sound” exist in common in the left and right image planes, they appear to appear on the near side from the screen due to the stereoscopic effect. Even if writing to the left and right image planes is incomplete, the contents of the left and right image planes are almost the same. Further, even if left and right inconsistencies occur, the level of occurrence will be at the level of the line pixels, so there will be no visual discomfort to the user.
- FIG. 16 is a flowchart of menu display by the bytecode application.
- step S1 the frame in which the drawing image is to be displayed first is “frame t”, and the process proceeds to a loop of steps S2 to S7.
- steps S2 to S7 an instance of the left image to be displayed in frame t is generated as image 1 (step S2), and an instance of the right image to be displayed in frame t is generated as image 2 (step S2).
- S3 Wait for the start of frame t to arrive (step S4). If the start of arrival, specify the rectangular range for drawing the left image plane and the rectangular range for drawing the right image plane (step S4). S5).
- step S6 After specifying the rectangular range for drawing the left image plane and the rectangular range for drawing the right image plane as arguments, the StereoGraphics # drawImage method is called (step S6), and then the image is displayed. The process of setting the power frame as the frame t (step S7) is repeated.
- FIG. 17 is a flowchart showing a line drawing procedure when the StereoGraphics # drawImage method is called.
- a variable Y indicating a drawing target line of the drawing image is initialized to “1” (step S11), and the process proceeds to a loop of steps S12 to S14.
- step S12 the RGB value of the Y line of the drawing image specified as the second argument is written from (x1, y1 + Y-1) to (x2, y1 + Y-1) of the left image plane
- step S13 the process of writing the RGB value of the fourth argument of the Y-th line from (x3, y3 + Y-1) to (x4, y3 + Y-1) in the right image plane
- the line pixels that make up Image1 are written to the rectangular area to be drawn on the left image plane
- the line pixels that make up Image2 are written to the rectangular area to be drawn on the right image plane. go.
- a pair of a write designation to the plane memory for the left eye and a designation to write to the plane memory for the right eye is delivered from the bytecode application.
- pixel writing to the plane memory for the right eye and pixel writing to the plane memory for the left eye are alternately performed.
- the progress of pixel writing is substantially the same for the right eye and for the left eye.
- FIG. 18 depicts only the improved parts (image memory, image plane, rendering engine, synthesis unit) of the playback apparatus according to the second embodiment.
- the image memory 105, the rendering engine 106, and the synthesis unit 110 are the same as those in the first embodiment, but the image planes 104c and 104d are replaced with the left image plane 121 and the right image plane 122, and the left A switch 123 and a switch 124 exist between the image plane 121, the right image plane 122, and the combining unit 110.
- the left image plane 121 is composed of two plane memories. Among these, one becomes a left display object buffer, and the other becomes a left drawing object buffer.
- the left display target buffer is a buffer to be combined by the combining unit.
- the left drawing target buffer is a buffer to be written by the bytecode application.
- Each of these buffers has a capacity capable of storing pixel data (RGB ⁇ value) for one screen.
- the right image plane 122 is composed of two plane memories. Among these, one is a right display target buffer and the other is a right drawing target buffer.
- the right display target buffer is a buffer to be combined by the combining unit.
- the right drawing target buffer is a buffer to be written by the bytecode application.
- Each of these buffers has a capacity capable of storing pixel data (RGB ⁇ value) for one screen.
- the switch 123 outputs the pixel contents of the two plane memories constituting the left image plane 121 that are the display target buffer to the combining unit 110.
- the switch 124 outputs the pixel contents of the two plane memories constituting the right image plane 122 that are the display target buffer to the combining unit 110.
- FIG. 19 shows switching by the switch 123 and the switch 124.
- FIG. 4A shows the output state of a drawing image to be displayed in the frame i.
- the upper buffer of the left image plane 121 and the right image plane 122 is the display target buffer, and the drawing image of the frame i is stored.
- the lower buffer is set as the drawing target buffer, and the drawing image of the frame j to be displayed next is being written here.
- FIG. 4B shows a state where writing of a drawing image to be displayed in the frame j has been completed. Since the writing to the lower plane memory is completed, the drawing image of the frame j is output by switching the switch 123 and the switch 124 to the lower side. By doing so, the drawn image of the frame j is provided for display.
- (C) indicates a copy from the display target buffer to the drawing target buffer.
- the contents of the left image plane 121 are all drawn images to be displayed in the frame j
- the contents of the right image plane 122 are all drawn images to be displayed in the frame j.
- (D) shows a state in which a drawing image to be displayed in the frame k is written in the upper plane memory.
- FIG. 20 shows what kind of writing should be performed in order to complete writing to the left and right image planes.
- the first row shows the time axis of the operation of the bytecode application
- the second row is the left drawing target buffer
- the third row is the right drawing target buffer
- the fourth row is the left video plane
- the fifth row Indicates the right video plane.
- a frame k + 1 immediately after the frame k is a frame in which writing to the right drawing target buffer is performed
- a frame k + 2 is a frame in which writing to the left drawing target buffer is performed.
- the drawing process is completed at frame k + 2 after two frames have elapsed.
- the start time of frame k + 2 is reached, the left drawing object buffer and the right drawing object buffer are switched to the left display object buffer and the right display object buffer, and a new drawing image is provided for display.
- FIG. 21 shows a drawing procedure using a double buffer when StereoGraphics # drawImage is called.
- the variable Y indicating the drawing target line of the drawing image is initialized to “1” (step S21), and the process proceeds to a loop of steps S22 to S24.
- the RGB value of the Y line of the drawing image specified as the second argument is written from (x1, y1 + Y-1) to (x2, y1 + Y-1) of the left image plane ( The process of step S22) is repeated until step S23 is determined as Yes.
- Step S23 is a determination as to whether or not y1 + Y-1 satisfies the condition y2. If this condition is not satisfied, the variable Y is incremented in step S24, and the process proceeds to step S22.
- the line pixels constituting Image1 are written in the rectangular range to be drawn on the left image plane.
- step S25 the variable Y is initialized to 1 (step S25), and the process proceeds to a loop composed of steps S26 to S28.
- step S26 the process of writing the RGB value of the fourth argument Y line from (x3, y3 + Y-1) to (x4, y3 + Y-1) of the right image plane (step S26) It repeats until it determines with step S27 being Yes.
- step S29 display switching is performed by simultaneously executing replacement of the left drawing target buffer and the left display target buffer and replacement of the right drawing target buffer and the right display target buffer in step S29. I do.
- the present embodiment relates to an improvement that causes a playback apparatus to execute application signaling using a title in a recording medium as a life cycle, and to specify the size of an image plane when executing the application signaling.
- the following index table and operation mode object are recorded on the recording medium.
- the index table is management information relating to the entire recording medium, and the recording medium is uniquely recognized in the reproducing apparatus by first reading the index table after the recording medium is inserted into the reproducing apparatus.
- the index table defines a correspondence between a plurality of title numbers that can be stored in the title number register in the playback device and an operation mode object that specifies an operation mode of the playback device.
- the title recorded on the recording medium is a set of an operation mode object specified by the title number and a play list reproduced from the operation mode object.
- the playlist is a playback unit specified by defining the playback order for a digital stream including a video stream.
- the title number in the title number register is 0, 1 to 999, and an undefined value (0xFFFF).
- Title number 0 is the title number of the top menu title.
- the top menu title is a title that can be called by a menu call operation by the user.
- the title number of indefinite value (0xFFFF) is the title number of the first play title.
- the first play title is a title that displays a warning to a viewer, a logo display by a content provider, or the like immediately after loading a recording medium.
- the index table has an entry (index table entry) corresponding to each title number, and the operation mode object that defines the operation mode is described in each index table entry.
- the operation mode is specified in detail.
- the value of the title number register changes from 0 to FFFF ⁇ 1 to 999 ⁇ 0 after loading the recording medium.
- This change in the title number starts playing the first play title when the recording medium is loaded, and after playing the first play title, plays the title indicated by the title number of the title number register from 1 to 999,
- the top menu title is reproduced and the user waits for selection.
- the title having title numbers 1 to 999 the title having the same title number as the title number stored in the title number register becomes the current reproduction target, that is, the current title.
- the number to be set in the title number register is determined by the user operation on the top menu title or the setting of the title number register by the program.
- the operation mode object is information that defines a title by associating a playlist with an application.
- FIG. 22 is a diagram illustrating an example of the internal configuration of the operation mode object.
- the operation mode object includes an “application management table”, “terminal management table”, “application cache information”, “playlist access information”, and “key interest table”.
- the “application management table” includes a plurality of entries.
- a lead line bj1 shows a close-up entry in the application management table. As shown in this leader line, the application management table entry indicates whether the application should be automatically started in the title (AutoStart) or whether it should be started after waiting for a call from another application (Present).
- a lead line bj2 shows a close-up of the internal configuration of the “application detailed information”.
- “application detailed information” includes “priority” when the application is loaded and “binding” indicating whether the application is title unbound or discbound.
- Information, a character string indicating the name of the application, a “language code” indicating the language attribute of the application, and an “icon locator” indicating the location of the icon associated with the application are stored for each application.
- the application management table can manage the consumption of memory resources and the like by each application by managing the title as a life cycle by dividing the playback unit of the title. As a result, even if the use of resources by multiple applications competes during playback of a title and falls into a deadlock state, if a different title is selected by the user, all those applications will be terminated. The deadlock state is forcibly eliminated. Even if a runaway application occupies memory during playback of a title, if the user selects another title, the application is forcibly terminated. Will be resolved. In this way, stable memory resource management can be realized without consuming unnecessary memory resources. Since stable memory resource management can be realized, the present invention is more effective in the implementation of home appliances with limited memory resource capacity.
- the “terminal management table” is a management table that defines the processing when displaying a GUI using the HAVi interface, such that the active application is realized by a European digital broadcasting terminal (DVB-MHP).
- DVD-MHP European digital broadcasting terminal
- This configuration information is a memory in which the playback device includes a graphics plane having a scale corresponding to the resolution of a video stream to be played when an application to be started by the application management table in the operation mode object draws graphics.
- a lead line bj3 shows a close-up of the internal configuration of the terminal management table.
- the terminal management table should be set to one of HD3D_1920 ⁇ 1080, HD3D_1280 ⁇ 720, HD_1920 ⁇ 1080, HD_1280 ⁇ 720, QHD_960 ⁇ 540, SD, SD_50HZ_720 ⁇ 576, SD_60HZ_720 ⁇ 480. Can do.
- “Application cache information” indicates which application file should be read into the cache in the platform before AV playback starts for the title corresponding to the operation mode object. And includes an entry associated with an application whose life cycle is defined by the application management table. Each entry is information for instructing the playback device to load each application whose life cycle is specified by the application management table into the cache in the platform, and the rank assigned to each entry is the entry with the highest rank. Instructs the playback device to first load the application corresponding to, into the platform cache, and then sequentially load the applications corresponding to the remaining entries into the platform cache until the cache is full, in descending order. To do. In this way, even when class loading of a bytecode application is performed from a low-speed optical disk medium, startup delay due to long class loading can be reduced.
- “Playlist access information” includes designation of an automatic playback playlist to be automatically played when the title corresponding to the operation mode object becomes the current title.
- the playlist access information includes designation of a playlist that can be selected by an application that can be operated when the title corresponding to the operation mode object becomes the current title.
- a lead line bj4 shows a close-up of the internal structure of the information specifying the automatic playback playlist. As shown in the leader line bj4, 3D playlist 1920 ⁇ 1080, 3D playlist 1280 ⁇ 720, 2D playlist 1920 ⁇ 1080, 2D playlist 1280 ⁇ 720, 2D playlist 720 are used to specify the automatic playback playlist. * 576 and 2D playlist 720 * 480 can be specified.
- the playback device When any title is selected, the playback device starts playback of the playlist specified by the playlist access information corresponding to the selected current title without waiting for a playback instruction from the application. If the bytecode application execution ends before the end of list playback, playback of the playlist is continued.
- the application is terminated abnormally due to resource depletion and the GUI of the application is automatically deleted, if the playlist playback screen continues to be displayed as it is, the playback video of the playlist will be displayed. Is output to the display device. Even if the bytecode application terminates abnormally due to such output continuation, the display device is in a state where something is reflected for the time being, and it is possible to prevent the screen from being blacked out due to the abnormal termination of the application. .
- Key Interest Table is a remote control for playback devices such as playback key entry, stop key entry, fast forward key entry, rewind key entry, up key entry, down key entry, right key entry, left key entry, etc. It consists of an entry for each key provided. These key entries are set to generate or not generate a key event when the target key is pressed. When an event occurs in response to a user operation, the event manager of the playback device determines whether the generated event is listed in the key interest table. If so, it outputs a key event to let the bytecode application process the event.
- the operation manager of the playback device causes the playback control engine to execute the AV function corresponding to the event.
- the operation manager performs playback control on the playback control engine unit. Even if there is a bug in the application, it is guaranteed from the key interest table side that control that does not feel strange, so software houses that develop applications do not hesitate to generate bugs, No reproduction control can be realized.
- FIG. 23 is a flowchart showing an example of a processing procedure for setting the resolution of the plane memory at the time of title switching.
- the processes of step S34, step S35, and step S37 are selectively executed according to the determination results of step S31, step S32, step S33, and step S36.
- Step S31 is a determination as to whether or not an auto play playlist exists
- Step S32 is a determination as to whether or not the previous display mode is 3D
- Step S33 is a determination as to whether or not the automatic playback playlist of the selected title is a 1920 ⁇ 1080 3D playlist or a 1280 ⁇ 720 3D playlist.
- step S36 it is determined in step S36 whether the default resolution of the operation mode object is HD3D — 1920 ⁇ 1080, HD3D — 1280 ⁇ 720. If yes, the display mode is set to 3D in step S35. Then, it is set to 1920 ⁇ 1080 or 1280 ⁇ 720 according to the default resolution in the operation mode object. If No, in step S37, the display mode is set to 2D, and the resolution is set to the default resolution in the operation mode object.
- step S32 If there is no automatic playback playlist, whether or not the previous display mode is 2D in step S32, or whether or not the playlist is a 3D playlist in step S33 and the resolution is 1920 ⁇ 1080, 1280 ⁇ 720. Determine. If either step S32 or step S33 is No, the display mode is set to 2D in step S34, and the resolution is set to the resolution of the automatic playback playlist.
- step S35 the display mode is set to 3D, and the resolution is set to 1920 ⁇ 1080 or 1280 ⁇ 720 depending on the resolution of the automatic playback playlist.
- the bytecode application can use the getCurrentConfiguration method, the getBestConfigurarion method, the setConfiguration method, and the setCoherentConfigurarion method for accessing the plane memory including the image plane.
- GetCurrentConfiguration is an API that allows the bytecode application to acquire the display setting of the plain memory.
- the getBestConfiguration method returns the best setting information of each plane in the playback device to the bytecode application.
- the setConfiguration method is for changing only the settings for the plane specified in the argument.
- the setCoherentConfigurations method is set in common for multiple plane memories. For example, if the resolution is specified as an argument and the setCoherentConfigurations method is called, the resolution of each plane memory can be made the same.
- the resolution of the image plane set in the terminal management table of the operation mode object or the playlist access information is acquired using the getCurrentConfiguration method, and the left and right image planes are acquired using the acquired resolution. Issue the StereoGraphics # drawImage method after adjusting the drawing generation of the drawing image to be displayed and positioning it.
- the StereoGraphics # drawImage method is issued as it is.
- Bytecode application can acquire the resolution of the image plane specified in the above process via the application program interface, so it is possible to specify the optimal rectangular range when calling the StereoGraphics # drawImage method.
- a rectangular range in which a drawing image is to be drawn can be determined in the coordinate system of the image plane specified in the terminal management table and the playlist management table in the operation mode object.
- This embodiment is an integration of the previous embodiments, and is a form in which the recording medium 100 is configured as a BD-ROM and the playback device 200 is configured as a BD-ROM playback device.
- the target video to be stereoscopically displayed is played back and viewed on a BD-ROM recording medium.
- BD-ROM BD-ROM
- a mode in which stereoscopic video display is performed by the playback apparatus 200 including these will be described.
- the target image to be stereoscopically displayed may be provided via radio such as broadcast waves, wired such as a cable, or other recording medium.
- FIG. 24 shows the internal structure of the BD-ROM 100. As shown in FIG.
- BD-ROM is shown in the 4th row of this figure, and tracks on the BD-ROM are shown in the 3rd row.
- the track in this figure is drawn by extending the track formed in a spiral shape from the inner periphery to the outer periphery of the BD-ROM in the horizontal direction.
- This track includes a lead-in area, a volume area, and a lead-out area.
- BCA Burst Cutting Area
- the volume area in this figure has a layer model of a physical layer, a file system layer, and an application layer, and application data such as video data is recorded in the volume area starting with file system information (volume).
- the file system is UDF, ISO9660, etc., and logical data recorded in the same way as a normal PC can be read out using a directory and file structure, and a 255 character file name.
- the directory name can be read out.
- the application layer format (application format) of BD-ROM When the application layer format (application format) of BD-ROM is expressed using the directory structure, it becomes like the first row in the figure.
- the BD-ROM In the first stage, the BD-ROM has a CERTIFICATE directory and a BDMV directory under the Root directory.
- the BDMV directory is a directory in which data such as AV content and management information handled by the BD-ROM is recorded.
- BDMV directory Under the BDMV directory, there are a PLAYLIST directory, CLIPINF directory, STREAM directory, BDJO directory, JAR directory, META directory
- INDEX.BDMV which is a file storing the index table described in the previous embodiment
- MovieObject.bdmv which stores a program that realizes control compatible with DVD Is arranged.
- the STREAM directory is a directory that stores the file that is the main part of the transport stream, and there is a file (00001.m2ts) with the extension “m2ts”.
- the CLIPINF directory contains a file (00001.clpi) with the extension “clpi”.
- the BDJO directory contains a file (XXXXX.bdjo) with the extension “bdjo”.
- the XML file (ZZZZZ.xml) exists in the META directory.
- the file with the extension “m2ts” is a stream file that stores a digital AV stream in the MPEG-TS (TransportStream) format.
- the video stream, one or more audio streams, and graphics described in the previous embodiments It is obtained by multiplexing streams, text subtitle streams, and the like.
- the video stream indicates the moving image portion of the movie
- the audio stream indicates the audio portion of the movie.
- the file with the extension “mpls” is a file that stores information for causing the playback device to play back the playlist.
- a “playlist” is a playback path that is defined by specifying playback sections on the time axis of the transport stream (TS) and logically specifying the playback order between the playback sections. Among them, it plays a role of specifying which part is played back and in what order, and the playlist information defines the “type” of the playlist.
- the playback path defined by the playlist information is a so-called “multipath”. Multipath is a bundle of a playback path (main path) defined for a main TS and a playback path (subpath) defined for a subordinate stream. If the playback path of the video stream for the left eye is defined in this multi-path, and the playback path of the video stream for the right eye is defined in the sub-path, the combination of video streams for stereoscopic viewing can be suitably defined. it can.
- a chapter position is defined on the multipath playback time axis. By making the playback device refer to this chapter position, the playback device can realize random access to an arbitrary time point on the multipath time axis.
- Multi-path AV playback can be started by a Java TM application for playback control instructing the Java TM virtual machine to generate a JMF player instance that plays back this playlist information.
- a JMF (Java Media Frame work) player instance is actual data generated on a heap memory of a virtual machine based on a JMF player class.
- a file with the extension “clpi” is a Clip information file corresponding to each of the MPEG2 format stream files on a one-to-one basis. Through this Clip information file, the stream file is managed as “AVClip”.
- a file with the extension BDJO is a file storing a BD-J object.
- the BD-J object is an operation mode object described in the previous embodiment, and includes various information used when executing a BD-Java application.
- Java registered trademark
- Java is used as the application platform standard in BD-ROM
- the Java (registered trademark) platform adopted in the BD-ROM standard is called BD-Java or BD-J.
- the execution application is called a BD-Java application or a BD-J application.
- the JAR file is a file obtained by archiving a class structure file (class file) of a BD-J application together with a digital certificate manifest file, a disk signature signature file, a disk signature encryption key file, and a permission request file. The loading to the cache by the application cache information as described above is performed as a batch of this JAR file.
- the BD-J application defined in the class structure file is a Java (TM) Xlet controlled by the application manager in the platform through the Xlet interface.
- the Xlet interface has four states, "loaded”, “paused”, “active”, and “destroyed”, and is event-driven, that is, performs state transition and control by event.
- key events that trigger application operations are registered in advance. In this way, registration of a key event serving as an operation trigger is performed by an event listener.
- the digital certificate manifest file corresponds to the digital certificate, and describes the attributes of the Java (TM) archive file and the hash value of the class file and data file in the Java (TM) archive file. It is a manifest file.
- the disk signature signature file is a signature file that describes the hash value of the manifest file.
- the disk signature encryption key file is a file in which “digital certificate chain” and “signature information” of the signature file are described.
- Signature information is obtained by applying signature processing to a digital signature signature file.
- signature processing a private key corresponding to the public key in the digital certificate chain in the digital signature signature file is used.
- Digital certificate chain means that the first certificate (root certificate) signs the second certificate, and the nth certificate signs the n + 1st certificate. It is a group of multiple certificates with the following shape.
- the last certificate in the digital certificate chain is called a “leaf certificate”.
- the permission request file stores information on what permissions are granted to the executed Java (TM) application. Specifically, it includes credentials (digital credentials) and permission information for inter-application communication.
- “Credentials” is information for sharing files in an organization directory belonging to a certain organization. This sharing is achieved by providing the authority to use the application file belonging to a certain organization to the application belonging to another organization. Therefore, the credential includes a provider organization ID that indicates the organization that provides the authority, and a recipient organization ID that indicates the identity of the organization that receives the authority.
- a PNG file is a data structure that defines a drawing image.
- a data structure that defines a drawing image can be stored in a JAR file together with a class structure of a BD-J application and loaded.
- BD-J applications can be signed using a manifest file, digital certificate chain, and permission request file.
- a BD-J application signed using a manifest file, a digital certificate chain, and a permission request file in this way is referred to as a “Signed application”.
- a BD-J application that is not signed and whose authority is partially or wholly restricted is referred to as an “Un-Signed application”.
- the metafile (ZZZZZ.xml) stored in the META directory stores various information related to the video work on the disc.
- Information stored in the metafile includes a disc name and an image of the disc, information on the name of the disc creator, a title name related to each title, and the like.
- the disk root certificate file (app.discroot.cert) exists under the CERTIFICATE directory.
- BD-ROM 100 This completes the explanation of the BD-ROM 100. Some files such as metafiles are not necessarily required by the BD-ROM standard, and even if some files do not exist, the BD-ROM 100 can be played back as a video recording medium under the BD-ROM standard. .
- FIG. 25 is a block diagram showing an internal configuration of a playback apparatus according to the fourth embodiment.
- the playback device includes a BD drive 1, a track buffer 2, a demultiplexer 3, a video decoder 4, a left video plane 5, a right video plane 6, an image memory 7, an image decoder 8, a left image plane 9, Right image plane 10, static scenario memory 11, dynamic scenario memory 12, control unit 13, HDMV module 14, BD-J module 15, mode management module 16, dispatcher 17, AV playback control engine 18, application data association module 19 , Plane synthesis unit 20, UO detection module 21, rendering engine 22, network interface 23, local storage 24, virtual file system 25, audio decoder 26, removable media 27, dimension determination unit 28, dimension mode storage unit 2 , Composed of right and left drawing processing arbitration unit 30.
- BD drive 1 loads / ejects BD-ROM and executes access to BD-ROM.
- the track buffer 2 is a FIFO memory, and the source packets constituting the digital stream read from the BD-ROM are stored in a first-in first-out manner.
- the demultiplexer 3 demultiplexes the transport stream stored on the BD-ROM loaded in the BD drive 1 or on the local storage 24 or on the removable medium 27 through the virtual file system 25.
- the video frames constituting the GOP obtained by demultiplexing are output to the video decoder 4, and the audio frames to be reproduced simultaneously with the GOP are output to the audio decoder 26.
- a graphic stream obtained by demultiplexing is stored in the image memory 7, and scenario information obtained by demultiplexing is also stored in the dynamic scenario memory 12.
- Demultiplexing by the demultiplexer 3 includes a conversion process of converting TS packets into PES packets. Further, the demultiplexer 3 uses the dimension determination unit 28 to switch between performing a stereoscopic (3D) process and a 2D process.
- the video decoder 4 is a decoder conforming to the MPEG-4 AVC / H.264 modified standard called Multiview Video Coding (MVC), and compresses a compressed video stream encoded based on MPEG-4 AVC. Decoding is performed by performing motion prediction based on temporal similarity and similarity between viewpoints.
- MVC Multiview Video Coding
- the left video plane 5 and the right video plane 6 are memories for storing uncompressed pictures obtained by the decoding of the video decoder 4, and the left-eye video picture and the right-eye video picture, respectively. Is stored.
- the image memory 7 is a buffer for storing image data such as graphic streams, subtitle data, or image images read from the virtual file system 25 in the BD-J terminal.
- the image decoder 8 decodes the graphic stream, subtitle data, or image data stored in the image memory 7 and writes them to the left image plane 9 and the right image plane 10.
- the left image plane 9 and the right image plane 10 are plane memories called GFX planes in the BD-J terminal, and store image data for the left eye and image data for the right eye, respectively, in an uncompressed format.
- GFX planes plane memories
- a plurality of images corresponding to image planes are prepared, and each can be independently superimposed on the video plane.
- the graphic stream, subtitle data, and image data output from the image decoder 8, the image data generated as a result of the rendering process performed by the rendering engine 22, and the background (still image not shown) ) Plane the graphic stream, subtitle data, and image data output from the image decoder 8, the image data generated as a result of the rendering process performed by the rendering engine 22, and the background (still image not shown) Plane.
- the static scenario memory 11 is a memory for storing a current playlist and current stream management information.
- the current playlist is a PL that can be read from the virtual file system 25 and that is a processing target at that time.
- the current stream management information refers to a plurality of stream management information that can be read from the virtual file system 25 and that is to be processed at that time.
- the dynamic scenario memory 12 is a memory that stores the current dynamic scenario and is used for processing by the HDMV module 14 and the BD-J module 15.
- the current dynamic scenario is a piece of scenario information that can be read from the virtual file system 25 and that is to be executed at that time.
- the control unit 13 is a microcomputer system including a ROM, a RAM, and a CPU.
- a program for controlling the playback device is recorded in the ROM, and the program in the ROM is read into the CPU, and the program and hardware resources cooperate.
- the functions of the HDMV module 14, the BD-J module 15, the mode management module 16, the dispatcher 17, the AV playback control engine 18, the application data association module 19, and the left / right drawing processing arbitration unit 30 are realized.
- the HDMV module 14 is a DVD video virtual player.
- HDMV High Definition Movie Mode
- HDMV is a video playback format that is compatible with DVD.
- the BD-J module 15 is a functional module corresponding to a part constituted by the heap memory 111, the byte code interpreter 112, the class loader 113, and the application manager 114 among the components of the platform unit shown in the first embodiment. Execute the BD-J app.
- the mode management module 16 holds the mode management table read from the virtual file system 25 and performs mode management and branch control.
- the mode management by the mode management module 16 is a process of assigning a module, which HDMV module 14 and BD-J module 15 execute a dynamic scenario.
- the dispatcher 17 selects only the UO appropriate for the mode in the current playback device from the user operation (user operation, also referred to as UO hereinafter) received by the UO detection module 21, and passes it to the module that executes the mode. For example, when the UMV such as up / down / left / right and activate is accepted during execution of the HDMV mode, the dispatcher 17 processes outputting these UOs to the HDMV mode module.
- the AV playback control engine 18 executes an AV playback function and a playlist playback function in response to a call from the HDMV module 14 or the BD-J module 15.
- the AV playback function is a function group defined by the BD-ROM that follows the DVD player and CD player.
- the playlist playback function is a start / stop playback of the AV playback function according to the playlist information.
- the application data association module 19 has a function of generating and updating application association information based on information read from the virtual file system 25, a result calculated in the device, and attribute information set by the application. .
- the UO detection module 21 receives a user operation (UO) input by the viewer of the device to the playback device. This may be input by a remote device such as a remote controller, or may be input directly by an interface such as a button installed on the device.
- UO user operation
- the plane combining unit 20 combines the uncompressed video picture data stored in the left video plane 5 or the right video plane 6 with the image data stored in the left image plane 9 or the right image plane 10. And output the result as video. Also, the plane compositing unit 20 sends a compositing process completion notification for notifying which of the left and right planes the compositing process has been completed to the left and right drawing processing arbitration unit 30 when the compositing process for one plane is completed. Do it.
- the rendering engine 22 performs a drawing process on the left image plane 9 and the right image plane 10.
- the BD-J module 15 performs drawing processing such as drawing of lines and rectangles with color designation, filling of a designated area, copying and pasting of a designated image, and the like through the rendering engine 22 and the left image plane 9 and the right image.
- a library for the plane 10 is provided, and the BD-J application can implement various graphics drawing processes by continuously issuing these drawing process requests.
- the network interface 23 is used for downloading BD-ROM additional content published on the Internet.
- the BD-ROM additional content is content that does not exist in the original BD-ROM, and includes, for example, additional sub audio, subtitles, privilege video, and applications.
- the network interface 23 can be controlled from the BD-J module 15, and additional content published on the Internet can be downloaded to the local storage 24 and the removable medium 27.
- the local storage 24 is a magnetic recording device such as a hard disk built in the playback device.
- a magnetic recording device such as a hard disk built in the playback device.
- various data used for transport stream and reproduction are recorded.
- the virtual file system 25 is a file system that provides a read / write mechanism for files recorded on the BD-ROM 100, the local storage 24, or the removable medium 27.
- the file access required for playback of the BD-ROM is normally performed on the BD-ROM 100.
- the virtual file system 25 records the file existing in the local storage 24 or the removable medium 27 as if it was recorded on the BD-ROM 100.
- the audio decoder 26 decodes the audio frame output from the demultiplexer 3 and outputs uncompressed audio data.
- the removable medium 27 is a storage medium inserted from an external slot attached to the playback device.
- a flash medium such as an SD card is used as the type of storage medium, but it may be a USB memory, a removable hard disk, or any other type of storage medium.
- the dimension determination unit 28 determines whether the video to be reproduced is for stereoscopic viewing (3D) or 2D, and outputs the result to the dimension mode storage unit 29. The determination may be made when the current playlist or current stream includes a flag indicating whether the video corresponds to stereoscopic (3D) or not, or may be used. Switching may be performed according to the designation of a user who views the playback device.
- the dimension mode storage unit 29 stores whether the video being played back at that time is for stereoscopic (3D) or normal 2D.
- the left / right drawing processing arbitration unit 30 is a component of the middleware 115, and from among the drawing requests continuously issued from the BD-J module 15, a drawing request to the left image plane 9 and a drawing request to the right image plane 10. Extract a set of In a typical BD-J app that draws stereoscopic graphics, the shape viewed from the left-eye viewpoint is drawn on the left image plane 9 for one drawing target object, and the shape viewed from the right-eye viewpoint is It is assumed that a set process of drawing on the image plane 10 is often performed continuously.
- a rendering engine is extracted so that a pair of drawing requests corresponding to the drawing processing forming these sets is extracted, and the plane synthesis unit 20 does not output a video image that causes visual inconsistency between the left eye and the right eye.
- the playlist has a dimension identification flag for identifying whether it is for 3D or 2D.
- the stream for the right eye and the stream for the left eye may be recorded separately, or may be embedded in a single stream file with a rule. This form is described on the assumption that the stream for the right eye and the stream for the left eye are embedded in one stream file in advance.
- the demultiplexer 3 sorts the left eye stream and the right eye stream from the stream header information.
- the playback apparatus 200 has a set of video decoders, a left video plane 5 that is a left-eye video plane, and a right video plane 6 that is a right-eye video plane, and outputs a stereoscopic video.
- the video decoder alternately processes the left-eye video and the right-eye video, and outputs them alternately to the left video plane 5 and the right video plane 6, respectively.
- a playback instruction is given to the playback device 200, the processing shown in FIG. 26 is started.
- This playback instruction itself is performed in accordance with a user's playback specification (for example, pressing of a playback button), automatically performed by insertion of the BD-ROM 100 into a playback device, or other BD-J modules.
- a user's playback specification for example, pressing of a playback button
- the instruction is started, for example, when it is automatically performed according to the setting in the apparatus. In this embodiment, it may be considered that the process is started in an arbitrary format.
- FIG. 26 is a flowchart showing a processing procedure of frame processing when realizing alternate output of left and right planes.
- Frame processing is processing in which data is read from a video plane or an image plane and superimposed and output during a frame period of a video signal. That is, since writing of the drawing image from the middleware to the image plane has been described in the first to third embodiments, in this embodiment, data reading from the image plane and the video plane to the synthesis unit is performed. The explanation will be centered.
- step S401 from one or more playlists and multiple streams read from the virtual file system 25, a playlist and a transport stream designated as playback processing targets are extracted, and current playlist (PL) information and current Set in stream management information.
- PL current playlist
- the demultiplexer 3 refers to the current playlist information in the static scenario memory 11 and acquires a transport stream to be processed.
- step S402 the demultiplexer 3 acquires a dimension identification flag from the current playlist information in the static scenario memory 11, passes it to the dimension determination unit 28, and determines whether the stream to be played is for 2D or 3D stereoscopic viewing. Get.
- 2D video output processing is performed.
- the L image and the R image are the same image in the first place, or even if there are separate images, either image is discarded and not displayed, and as a result, the same as in conventional BD-ROM playback It becomes processing of.
- 2D video output is always output to the left video plane 5
- the image decoder 8 and the rendering engine 22 always output image data only to the left image plane 9
- the plane composition unit 20 always outputs the left video plane 5 and left.
- step S402 If the determination in step S402 is 3D, playback of 3D video is started.
- the playback device 200 alternately repeats the video output of the left-eye video (L image) and the video output of the right-eye video (R image) through the plane synthesis unit 20.
- the playback device 200 when the playback of 3D video is started, the playback device 200 generates left and right output videos according to the processing from step S403L.
- the L image generation process corresponds to Step S403L, Step S404L, Step S405L, and Step S406L
- the R image generation process corresponds to Step S403, Step S404R, Step S405R, and Step S406R.
- step S403L the video picture for the left eye is extracted from the transport stream to be processed by the video decoder and output to the left video plane 5.
- step S404L and step S405L the plane combining unit 20 performs a process of combining the video picture of the left video plane 5 and the image data of the left image plane 9 over the entire plane.
- the left video plane 5 and the left image plane 9 have the same resolution, and both have a width W pixel and a height H pixel.
- the y-th line data of the L image is generated by superimposing the y-th line data of the left image plane 9, and is output as the final video output.
- the plane compositing unit 20 sends a compositing process completion notification that the compositing process of the L image is completed to the left and right drawing processing arbitrating unit 30 in the process of step S406L.
- Step S403R Step S404R, Step S405R, and Step S406R.
- Step S403L Step S403L
- Step S404L Step S405L
- Step S406L Step S406L
- the image data of the left image plane 9 and then the image of the right image plane 10 are alternately sent to the plane composition unit 20.
- the rendering engine 22 rewrites the images of the left image plane 9 and the right image plane 10 at the timing of step S406L when all the image data of the left image plane 9 is sent.
- step S403R is subsequently executed, the R image sent to the plane synthesis unit becomes the stored content of the right image plane 10 after rewriting.
- the L image sent to the plane composition unit is an image that has already been sent before rewriting
- the L image and R image that are output as a result are inconsistent in that only the R image reflects the rewriting. turn into.
- the left and right drawing processing arbitration unit 30 adjusts the processing timing of the rendering engine 22 by the processing of the flowchart shown in FIG.
- FIG. 27 is a flowchart showing the processing procedure of the left and right drawing processing arbitration unit 30 when adjustment of the drawing request issuance timing is involved.
- the left-right drawing processing arbitration unit 30 first waits for a drawing request issued from the BD-J module 15 based on a drawing instruction from the BD-J application in step S501. In step S502, it is determined whether or not the type information of the drawing request received in step S501 is “simultaneous left and right image copy” described in the first embodiment.
- the drawing request is issued as it is to the rendering engine 22 in the process of step S503. Since this is the same processing as that of the conventional BD-J module 15, a description thereof will be omitted.
- the process proceeds to step S504L and subsequent steps.
- the BD-J app draws a shape as seen from the left eye viewpoint and a shape seen from the right eye viewpoint for a single drawing target object. It is predicted that they are going to try. For this reason, the results of these two image copy processes must be reliably processed as video output of the same frame in the plane synthesizing unit 20, otherwise the left and right display will be inconsistent.
- step S504L after waiting for the L image composition completion notification (issued in step S406L of FIG. 26) from the plane composition unit 20, the rendering engine is processed in step S505L. 22 issues a drawing request for image copy processing related to the left image plane 9.
- the rendering engine is processed in step S505L. 22 issues a drawing request for image copy processing related to the left image plane 9.
- step S504R after waiting for the R image composition completion notification (issued in step S406R of FIG. 26) from the plane composition unit 20, the process proceeds to step S505R.
- a rendering request for image copy processing related to the right image plane 10 is issued to the rendering engine 22.
- forced copy when switching from 3D to 2D may be executed. That is, if the determination in step S402 is 2D, as described above, for example, the video output in 2D mode is always output to the left video plane 5, and the rendering engine 22 always draws only on the left image plane 9, The plane synthesizing unit 20 always performs only the synthesis of the left video plane 5 and the left image plane 9.
- the playback of the 2D stream is once finished and then the playback of the 3D stream is started.
- the BD-J application also operates as a 2D drawing application, so only the left image plane 9 is drawn and nothing is drawn on the right image plane. It remains.
- the plane composition unit 20 outputs an image of the right image plane 10 on which nothing has been drawn in the processes of steps S404R and S405R.
- the BD-J app will also start operating as a 3D rendering application. However, if there is a time lag at the timing of these switchings, only an R image will be output in black for a moment. , Flickering will occur.
- the contents of the left image plane 9 may be forcibly copied to the right image plane 10 at the timing when the operation of the plane synthesis unit 20 switches from 2D to 3D. Not only when the stream is switched from 2D to 3D, but also when there is a function to switch only the operation mode of the BD-J module from 2D to 3D, for example, by performing the same copy at the switching timing, The same kind of flicker can be prevented regardless of the implementation of the BD-J app.
- the BD-J module supports 1 plane + Offset mode in which 3D rendering is performed using only the left image plane 9, the left and right inconsistencies can be resolved by executing copy processing and shift processing. .
- the 1 plane + Offset mode is a mode in which the entire left image plane 9 is shifted by n pixels to the left as an L image and output by n pixels to the right as an R image, so that the entire plane is displayed in front or behind. .
- the shifted image is copied to the right image plane 10. Thereafter, if the entire left image plane 9 is shifted to the left by n pixels, flickering can be suppressed because the outputs of the L image and R image before and after the transition to the drawing mode match.
- This shift and copy process can be applied even when transitioning from the 1 plane + Offset mode to the 3D drawing mode using both the left and right image planes.
- FIG. 28 is a flowchart showing frame processing in the case of realizing alternate output of lines.
- Step S701 and step S702 are the same as step S401 and step S402 of FIG. 26, respectively, and when the determination result of step S702 is 3D, playback of 3D video is started.
- the playback device 200 When the playback of 3D video is started, the playback device 200 generates left and right output videos according to the processing from step S703L.
- the video picture for the left eye and the video picture for the right eye are extracted from the transport stream to be processed by the video decoder, and the left video plane 5 and the right video plane 6 are respectively obtained. Output to.
- the plane combining unit 20 performs processing for combining the entire left and right planes.
- the left and right video planes and the left and right image planes have the same resolution and both have a width of W pixels and a height of H pixels.
- step S705L the y-th video of the left image plane 9 is superimposed on the y-th video of the left video plane 5 to generate the y-th row of the output L image. And output as the final video output.
- step S705R the y-th row image of the right image plane 10 is superimposed on the y-th row image of the right video plane 6 to generate the y-th row of the output R image.
- Output as output.
- the processing is performed one line at a time from the top, but the processing may be performed in another order, such as from the bottom to the top.
- the video plane and the image plane have the same resolution, a configuration in which these resolutions are different may be employed.
- the plane compositing unit 20 sends a compositing process completion notification that the compositing process of both the L image and the R image has been completed to the left and right drawing processing arbitrating unit 30 in the process of step S706. Against.
- the above is the processing flow when projecting a stereoscopic video in the present embodiment.
- the image data of the left image plane 9 and then the image of the right image plane 10 are alternately sent one line at a time, that is, when viewed as one frame, both images are sent to the plane synthesizing unit 20 in parallel.
- the rendering engine 22 when trying to draw a shape viewed from the left eye viewpoint and a shape viewed from the right eye viewpoint for one drawing target object with a BD-J application in this order, the rendering engine 22 first performs the left image plane. Rewrite 9 images. However, when left and right image output is executed at this timing, the L image to be generated reflects the rewriting of the left image plane 9, but the right image plane 10 is not yet rewritten for the R image. Therefore, the L image and the R image that are output as a result are inconsistent in that only the L image reflects the rewriting.
- the left-right drawing processing arbitration unit 30 controls the processing order of the rendering engine 22 by the processing of the flowchart shown in FIG. 29, thereby avoiding inconsistent display as described above.
- FIG. 29 is a flowchart showing a processing procedure of the left / right drawing processing arbitration unit 30 with integration of drawing requests.
- step S801 it waits for a drawing request A to be issued from the BD-J module 15 based on a drawing instruction from the BD-J application.
- the issued drawing request is expressed by the same structure as the previous embodiment.
- step S802 it is determined whether or not the type information of the drawing request A received in step S801 is “image copy” and the drawing target plane is the left image plane 9.
- step S802 If the condition of step S802 is not satisfied, the rendering request A is issued as it is to the rendering engine 22 in the process of step S803. Since this is the same processing as that of the conventional BD-J module 15, a description thereof will be omitted.
- step S802 If the condition of step S802 is satisfied, the processing of the drawing request A is not performed at this timing but is suspended, and the next drawing request B from the BD-J module 15 is issued in the next step S804. wait.
- step S805 it is determined whether or not the type information of the drawing request B received in step S804 is “image copy” and the drawing target plane is the right image plane 10.
- step S805 the drawing position of the image copy of drawing request A and the drawing position of the image copy of drawing request B are compared in the subsequent process of step S809. Specifically, it is determined whether or not the values of y1 and y2, which mean the Y coordinate of both drawing destination rectangular areas, match.
- the shape viewed from the left-eye viewpoint is drawn on the left image plane 9 for one drawing target object, and the shape viewed from the right-eye viewpoint is It is assumed that a set process of drawing on the image plane 10 is often performed continuously. Furthermore, since the difference between the left and right drawing is due to the difference in viewpoint, it is assumed that the Y coordinate is the same and the drawing is performed by shifting only the X coordinate by the amount of parallax.
- the drawing request A and the drawing request B are image copies to the left image plane 9 and the right image plane 10, respectively, and that the difference between the drawing positions is only the X coordinate. It is predicted that a certain drawing target object is to be drawn as a set of a shape viewed from the left eye viewpoint and a shape viewed from the right eye viewpoint. Therefore, the results of these two image copy processes need to be processed reliably as video output of the same frame in the plane synthesis unit 20.
- step S809 the left and right drawing processing arbitration unit 30 integrates the drawing requests A and B with the rendering engine 22 instead of the drawing request A and the drawing request B by the processing of step S810. Issue simultaneous drawing request C.
- FIG. 30 (a) is a diagram showing a simultaneous left / right drawing request C obtained by the above integration.
- 30A drawing request C
- One drawing request is combined into one.
- the rendering engine 22 that has received the simultaneous right and left drawing request C does not perform the image copy process to the left image plane 9 and the image copy process to the right image plane 10 in order, but performs, for example, left and right copy processes as a bitmap image. Alternate from bottom to top speed conversion lines. As a result, drawing processing on the left and right image planes is executed in parallel, so that any timing of the synthesis processing steps S704, S705L, and S705R of the plane synthesis unit 20 in FIG. Inconsistency in display of the L image and the R image as the output video can be minimized.
- the rendering engine 22 gives an example of processing the left and right one line at a time.
- the unit of processing to switch alternately is not limited to one line at a time, and it is possible to completely parallel processing by providing two rendering engines.
- step S805 or step S809 it is determined that the drawing request A and the drawing request B are not a set of drawing from the left and right viewpoints for one object.
- processing that allows the occurrence of display flickering is performed.
- the BD-J application may flicker for the developer of the BD-J application or the user of the playback device 200. Can be notified.
- the BD-J application developer may be notified by throwing an Exception message in the BD-Java specification, or by displaying the warning message on the display 400, A configuration may be adopted in which a warning is given to the developer of the J application or the user of the playback device 200.
- step S807 and step S808 the pending drawing request A and drawing request B are issued to the rendering engine 22 as they are, thereby executing the same drawing process as in the previous embodiments.
- step S802 the results of the two image copies that satisfy the conditions of step S802, step S805, and step S809 are simultaneously reflected in the video output of the same frame by the plane composition unit 20. Therefore, although there is a possibility that flickering (tearing) may occur, it is possible to suppress flickering accompanied by left-right visual inconsistency due to display mismatch between the L image and the R image.
- the following may be adopted as a variation of the determination target.
- image copy is set as the object of the determination processing in step S802 and step S805
- other processes such as “rectangular filling” may be added to the determination target.
- the range of drawing processing types that can suppress flickering can be expanded.
- the simultaneous right / left drawing request is issued immediately in step S810.
- the configuration may be such that the left / right simultaneous drawing request is issued after waiting for the compositing process completion notification in step S706 of FIG.
- the image copy process can be completed before the processes of steps S705L and S705R of the next frame are executed in FIG. It is possible to realize a higher quality screen update without tearing.
- the L image and the R image are alternately processed one line at a time from the top so that the L image and the R image are generated in parallel in a pseudo manner.
- the unit is not limited to one line.
- the configuration diagram of FIG. 25 has one set each of a video decoder, an image decoder, and a plane synthesizing unit. For example, in hardware having two of these configurations, images for the left eye and right eye are displayed. Can be processed in separate systems. That is, the left-eye video decoder stores video pictures in the left video plane 5, the left-eye image decoder stores image data in the left image plane 9, and the left-eye plane combining unit stores the left video plane 5. And the image of the left image plane 9 are combined and the processing for the right eye is processed in a separate system as well, so that the L image generation processing and the R image generation processing are performed in parallel. May be.
- the video output of the plane synthesis unit 20 is configured to alternately output the L image and the R image one line at a time, but the video output is not limited to this format.
- the video output is not limited to this format.
- a configuration having two systems of video output for the left eye and video output for the right eye can be used as the video output.
- the video output of the left-eye video (L image) and the video for the right eye (the same as the first embodiment) (R image) video output can be repeated alternately.
- FIG. 30D shows a screen update request 904.
- This screen update request 904 is defined as a java.awt.Toolkit # sync method in the BD-Java standard.
- the screen update process is intended to guarantee from the BD-J app side that the image of the current image plane is reliably sent to the display display side. This is particularly meaningful in an implementation that suppresses tearing by having a target buffer and a display target buffer separately.
- FIG. 31 is a flowchart showing a processing procedure of the left-right drawing processing arbitration unit 30 triggered by a screen update request.
- step S1001, step S1002, step S1003, step S1004, step S1005, step S1006, step S1007, and step S1008 of this flowchart is respectively step S801, step S802, step S803, step S804, step S805, step S806, This is the same as step S807, step S808, and step S809.
- step S1002 If the conditions of step S1002, step S1005, and step S1008 are satisfied, that is, if it is determined that the drawing request A and the drawing request B correspond to a set for drawing from the left and right viewpoints for one object, Processing corresponding to request A and drawing request B is not performed at this timing. That is, the drawing requests A and B are held, and the next drawing request C is issued from the BD-J module 15 in the next step S1009.
- step S1010 it is determined whether or not the type of the drawing request C is “screen update”. If the drawing request C is “updating screen”, the left and right drawing processing arbitration unit 30 issues a left and right simultaneous drawing request to the rendering engine 22 instead of the drawing request A and the drawing request B by the processing in step S1013. To do.
- step S1011 If the drawing request C is not “updating screen”, a warning message is output in step S1011, and then the drawing request A, drawing request B, and drawing request C that have been suspended are sent to the rendering engine 22 in step S1012. Thus, the same drawing processing as in the previous embodiments is executed.
- the image plane has a single buffer configuration
- the image of the image plane is reflected in the video output according to the operation timing of the plane compositing unit 20 regardless of the presence or absence of the screen update request. Not necessarily meaningful.
- the screen update request is important.
- the BD-J application does not call “image copy” to the left image plane 9, “image copy” to the right image plane 10, and “update screen” in this order, a warning message is displayed. Therefore, it is possible to encourage a BD-J application developer to develop a BD-J application with high playback compatibility on various playback devices.
- the left image plane 9 and the right image plane 10 are separate image planes, and drawing is performed from the viewpoint of a drawing request from the BD-J app. It was assumed that the target planes were handled separately. In the present embodiment, the left image plane 9 and the right image plane 10 are treated as the same plane from the viewpoint of the BD-J application.
- FIG. 32A shows a connected image plane (hereinafter referred to as a side-by-side format) configured by connecting the left image plane 9 and the right image plane 10 side by side.
- a connected image plane (hereinafter referred to as a side-by-side format) configured by connecting the left image plane 9 and the right image plane 10 side by side.
- the connected image plane is W ⁇ 2 pixels high and H pixels high.
- This side-by-side image plane connection can be realized by configuring the left and right image planes as the same physically continuous memory.
- the left image plane 9 and the right image plane 10 are configured by separate memories, and can be realized by adopting a configuration in which only the BD-J application can be viewed as one connected image plane.
- FIG. 32 (b) shows a concatenated image plane (hereinafter referred to as a top-and-bottom format) in which the left image plane 9 and the right image plane 10 are arranged one above the other and concatenated.
- the resolution of the left and right image planes is W pixels wide and H pixels high
- the connected image plane is W pixels wide and H ⁇ 2 pixels high.
- the left image plane 9 and the right image plane 10 may be configured by separate memories so that only the BD-J application can be seen as one connected image plane.
- the BD-J application sets a rectangular area that extends vertically between the left image plane and the right image plane in FIG. Can do.
- FIG. 33 is a flowchart of the process of the left-right drawing process arbitration 30 in the present embodiment.
- step S1101 the BD-J module 15 waits for a drawing request to be issued based on a drawing instruction from the BD-J application. If a drawing request is issued, in S1102, whether or not the drawing request type information received in step S1101 is “image copy” and the drawing position extends over both the left image plane and the right image plane. judge.
- step S1103 the drawing request is issued to the rendering engine 22 as it is, thereby executing the same drawing process as in the previous embodiments.
- step S1102 When the condition of step S1102 is satisfied, the process proceeds to step S1104L.
- the BD-J app uses the shape and right eye of a single drawing target object as seen from the left eye viewpoint. It is predicted that the shape viewed from the viewpoint is going to be drawn as a set. Therefore, in the present embodiment, the left and right drawing processing arbitration unit 30 adjusts the processing timing of the rendering engine 22 by the processing after step S1104L, thereby trying to avoid inconsistencies in the display of the L image and the R image.
- step S1104L it waits for an L image composition completion notification (issued in step S406L in FIG. 26) from the plane composition unit 20.
- step S1105L a rendering request for image copy processing in which only the portion included in the left image plane 9 is cut out as a rendering position is issued to the rendering engine 22.
- a rendering request for image copy processing in which only the portion included in the left image plane 9 is cut out as a rendering position is issued to the rendering engine 22.
- an image copy for a rectangular area designated by (x1, y1) in the upper left and (W, y2) in the lower right may be issued.
- step S1104R it waits for an R image composition completion notification (issued in step S406R in FIG. 26) from the plane composition unit 20.
- an R image composition completion notification (issued in step S406R in FIG. 26) from the plane composition unit 20.
- step S1105R a rendering request for image copy processing in which only a portion included in the right image plane 10 is cut out as a rendering position is issued to the rendering engine 22.
- an image copy for a rectangular area designated by (W, y1) at the upper left and (x2, y2) at the lower right may be issued.
- the image copy result for the left image plane 9 is reflected in the video output in the processes of steps S404L and S405L of the next frame in FIG.
- the result of image copy for the right image plane 10 can be guaranteed to be reflected in the video output in the processing of steps S404R and S405R of the next frame. Since it is reflected in the video output of the same frame at 20, it is possible to prevent flickering due to display mismatch between the L image and the R image.
- (Eighth embodiment) 10 is an embodiment for realizing separation of a drawing request for a connected image plane.
- the drawing request separation is performed by separating a drawing request for a certain rectangular range into an image copy process in which only a part included in the left image plane 9 is cut out and an image copy process in which only a part included in the right image plane 10 is cut out. These image copy processes are executed simultaneously.
- FIG. 34 shows a drawing request and a right and left simultaneous drawing request.
- the left and right simultaneous drawing request 1402 is a right and left simultaneous drawing request obtained by converting the drawing request 1401, and an image copy process in which only a portion included in the left image plane 9 is cut out and a portion included in the right image plane 10 The image copy process with only the cutout is requested at the same time on the left and right.
- FIG. 35 is a flowchart of the process of the left-right drawing process arbitration unit 30 in the present embodiment.
- step S1201 the process waits for a drawing request issued from the BD-J module 15 based on a drawing instruction from the BD-J application.
- step S1202 whether or not the drawing request type information received in step S1201 is “image copy” and the drawing range extends to the left and right regions, or whether the drawing range extends to the upper and lower regions. Determine whether.
- the BD-J application can request image copy processing using a rectangular area extending vertically as a drawing range.
- the BD-J app can request image copy processing using a rectangular area that spans the left and right as the drawing range.
- step S1202 If the condition of step S1202 is not satisfied, the drawing process similar to the above is executed by issuing the drawing request as it is to the rendering engine 22 in the process of step S1203.
- step S1204 the accepted drawing request is cut out of only the part included in the left image plane 9 and only the part included in the right image plane 10 is cut out. It is converted into a simultaneous left / right drawing request for simultaneously executing image copy processing and issued to the rendering engine 22.
- the BD-J app uses the shape and right eye of a single drawing target object as seen from the left eye viewpoint. It is predicted that the shape viewed from the viewpoint is going to be drawn as a set. Therefore, in step S1204, the rendering request for one image copy process is converted into a right and left simultaneous rendering request for simultaneously requesting two image copy processes, thereby controlling the processing order of the rendering engine 22, Avoid inconsistencies in R image display.
- the rendering engine 22 that has received the right-and-left simultaneous drawing request 1402 sequentially performs the image copy process to the left image plane 9 and the image copy process to the right image plane 10 as described in the fifth embodiment. Instead, for example, the left and right copy processing is alternately performed from the top of the bitmap image to the bottom speed conversion line, thereby minimizing the display mismatch of the L image and R image as output video. Can do.
- the Y coordinate of the drawing position on the left image plane 9 may not match the Y coordinate of the drawing position on the right image plane 10. Therefore, the copy process is not simply performed alternately line by line from the top, but for example, a copy process to the y-th line of the left image plane 9 is performed, and then to the y-th line of the right image plane 10 as well. It is desirable to perform copying in the order in which the copying process is performed.
- image copy is a target of the determination process in step S1202
- a drawing request other than image copy is the same as the conventional process, that is, a display flicker is allowed.
- processing other than image copying for example, “rectangular filling” or the like may be added to the target of determination as to whether or not to make a right and left simultaneous drawing request. In this case, the range of drawing processing types that can suppress flickering can be expanded.
- Steposcopic method In the parallax image method assumed in the description of each embodiment, in order to display the left and right images alternately in the time axis direction, for example, in the case of a normal two-dimensional movie, 24 images are displayed per second. On the other hand, it is necessary to display 48 images per second including left and right images. Therefore, this method is suitable for a display device in which rewriting of one screen is relatively quick. Stereoscopic viewing using this parallax image is already commonly used in amusement park playground equipment and the like, and since it has been established technically, it can be said that it is the closest to practical application at home. In addition to these, various techniques such as a two-color separation method have been proposed for stereoscopic viewing using parallax images. In the present embodiment, the sequential separation method or the polarized glasses method has been described as an example, but the present invention is not limited to these two methods as long as a parallax image is used.
- the television 400 not only a lenticular lens but also a device having a similar function, such as a liquid crystal element, may be used.
- the left eye pixel is equipped with a vertically polarized filter
- the right eye pixel is equipped with a horizontally polarized filter
- the viewer is provided with polarized glasses with a vertically polarized filter for the left eye and a horizontally polarized filter for the right eye.
- the stereoscopic view may be realized by viewing the screen of the display device using.
- the application program shown in each embodiment can be created as follows. First, a software developer uses a programming language to write a source program that implements each flowchart and functional components. In this description, the software developer describes a source program that embodies each flowchart and functional components using a class structure, a variable, an array variable, and an external function call according to the syntax of the programming language.
- the described source program is given to the compiler as a file.
- the compiler translates these source programs to generate an object program.
- Translator translation consists of processes such as syntax analysis, optimization, resource allocation, and code generation.
- syntax analysis lexical analysis, syntax analysis, and semantic analysis of the source program are performed, and the source program is converted into an intermediate program.
- optimization operations such as basic block formation, control flow analysis, and data flow analysis are performed on the intermediate program.
- resource allocation in order to adapt to the instruction set of the target processor, a variable in the intermediate program is allocated to a register or memory of the processor of the target processor.
- code generation each intermediate instruction in the intermediate program is converted into a program code to obtain an object program.
- the object program generated here is composed of one or more program codes that cause a computer to execute the steps of the flowcharts shown in the embodiments and the individual procedures of the functional components.
- program codes such as a processor native code and a JAVA byte code.
- a call statement that calls the external function becomes a program code.
- a program code that realizes one step may belong to different object programs.
- each step of the flowchart may be realized by combining arithmetic operation instructions, logical operation instructions, branch instructions, and the like.
- the programmer activates the linker for these.
- the linker allocates these object programs and related library programs to a memory space, and combines them into one to generate a load module.
- the load module generated in this manner is premised on reading by a computer, and causes the computer to execute the processing procedures and the functional component processing procedures shown in each flowchart.
- Such a program may be recorded on a computer-readable recording medium and provided to the user.
- the recording medium in each embodiment includes all package media such as an optical disk and a semiconductor memory card.
- the recording medium of the present embodiment will be described by taking an example of an optical disc (for example, an existing readable optical disc such as a BD-ROM or DVD-ROM) in which necessary data is recorded in advance.
- a terminal device having a function of writing 3D content including data necessary for carrying out the present invention distributed via broadcasting or a network to an optical disc (for example, the function described on the left may be incorporated in a playback device)
- an optical disc for example, the function described on the left may be incorporated in a playback device
- the present invention can be carried out even if is applied to the reproducing apparatus of the present invention.
- Video decoder configuration In each embodiment, it has been described that the video decoders of the left-eye video decoder 5a and the right-eye video decoder 5b exist, but these may be integrated.
- Embodiments of Semiconductor Memory Card Recording Device and Playback Device Embodiments of a recording apparatus that records the data structure described in each embodiment in a semiconductor memory and a reproducing apparatus that reproduces the data structure will be described.
- a part of the data may be encrypted as necessary from the viewpoint of protecting the copyright and improving the confidentiality of the data.
- the encrypted data may be, for example, data corresponding to a video stream, data corresponding to an audio stream, or data corresponding to a stream including these.
- data for example, a device key
- a key necessary for decrypting the encrypted data in the BD-ROM is stored in advance in the playback device.
- the BD-ROM decrypts the data corresponding to the key necessary for decrypting the encrypted data (for example, MKB (media key block) corresponding to the above-mentioned device key) and the encrypted data.
- Data for encrypting the key itself (for example, the above-described device key and encrypted title key corresponding to MKB) is recorded.
- the device key, the MKB, and the encrypted title key are paired, and are also associated with an identifier (for example, a volume ID) written in an area that cannot be normally copied (an area called BCA) on the BD-ROM. Has been. If this combination is not correct, the code cannot be decrypted.
- the key necessary for decryption (for example, the title key obtained by decrypting the encrypted title key based on the above-mentioned device key, MKB and volume ID) can be derived.
- the encrypted data can be decrypted using the necessary key.
- the loaded BD-ROM When the loaded BD-ROM is played back on a playback device, for example, if the device key that is paired with (or corresponding to) the encrypted title key and MKB in the BD-ROM is not in the playback device, it is encrypted. The data is not played back. This is because the key (title key) required to decrypt the encrypted data is recorded on the BD-ROM with the key itself encrypted (encrypted title key), and a combination of MKB and device key. If is not correct, the key necessary for decryption cannot be derived.
- the playback apparatus is configured such that the video stream is decoded by the decoder using the title key, and the audio stream is decoded by the audio decoder.
- the above is the mechanism for protecting the copyright of the data recorded on the BD-ROM.
- this mechanism is not necessarily limited to the BD-ROM.
- a readable / writable semiconductor memory for example, SD
- the present invention can be implemented even when applied to a portable semiconductor memory card such as a card.
- an optical disk is configured to read data via an optical disk drive, whereas when a semiconductor memory card is used, data is read via an I / F for reading data in the semiconductor memory card. What is necessary is just to comprise so that it may read.
- the playback device and the semiconductor memory card are electrically connected via the semiconductor memory card I / F. What is necessary is just to comprise so that the data recorded on the semiconductor memory card may be read via the semiconductor memory card I / F.
- data recorded on the recording medium 100 shown in FIGS. 1 and 24 for example, data corresponding to the original content recorded on the recording medium 100 (for example, video stream, audio All or part of a stream, subtitle data, subtitle data, background image, GUI, application, application management table, etc. (for example, update data of data necessary for playback) or additional content is recorded in semiconductor memory as distribution data The operation will be described.
- the above-described operation may be configured such that the playback device described in the present embodiment can perform an operation of recording in the semiconductor memory, or distributed to the semiconductor memory separately from the playback device of the present embodiment. It may be configured to be performed by a dedicated terminal device that stores data.
- a dedicated terminal device that stores data.
- an example performed by the playback apparatus will be described.
- an SD memory card will be described as an example of the recording destination semiconductor memory.
- the playback device When recording distribution data on an SD memory card inserted in a slot provided in the playback device, first, transmission of distribution data is requested to a distribution server (not shown) that stores the distribution data. At this time, the playback device uses identification information for uniquely identifying the inserted SD memory card (for example, an identification number unique to each SD memory card, more specifically, for example, a serial number of the SD memory card). And the read identification information is transmitted to the distribution server together with the distribution request.
- identification information for uniquely identifying the inserted SD memory card for example, an identification number unique to each SD memory card, more specifically, for example, a serial number of the SD memory card.
- the identification information for uniquely identifying the SD memory card corresponds to, for example, the volume ID described above.
- necessary data for example, a video stream, an audio stream, etc.
- a key for example, a title key
- the distribution server holds a secret key and is configured so that different public key information can be dynamically generated for each unique identification number of the semiconductor memory card.
- the distribution server is configured to be able to encrypt the key (title key) necessary for decrypting the encrypted data (that is, configured to generate an encrypted title key).
- the generated public key information includes, for example, information corresponding to the above-described MKB, volume ID, and encrypted title key.
- the encrypted data is, for example, a key necessary for decryption (for example, Based on the device key, MKB, and the identification number unique to the semiconductor memory, a title key obtained by decrypting the encrypted title key) is obtained, and using the obtained key (title key) necessary for decryption, Encrypted data can be decrypted.
- the playback device records the received public key information and distribution data in the recording area of the semiconductor memory card inserted in the slot.
- the received public key information includes, for example, a public key body (for example, the above-mentioned MKB and encrypted title key), signature information, a unique identification number of the semiconductor memory card, and a device list indicating information on devices to be invalidated. Yes.
- the signature information includes, for example, a hash value of public key information.
- This may be a device that is likely to be played illegally, such as a device key pre-recorded on the playback device, an identification number of the playback device, or an identification number of a decoder included in the playback device, or a component included in the device, or This is information for uniquely identifying a function (program).
- the following describes the playback of encrypted data among the distribution data recorded in the recording area of the semiconductor memory card.
- (1) Check whether the identification information unique to the semiconductor memory included in the public key information matches the unique identification number stored in advance in the semiconductor memory card. (2) The public key information calculated in the playback device. Check whether hash value and hash value included in signature information match (3) Check whether playback device that performs playback is capable of unauthorized playback based on information shown in device list included in public key information (For example, check whether the device key shown in the device list included in the public key information matches the device key stored in advance in the playback device) To do. These checks may be performed in any order.
- the identification information unique to the semiconductor memory included in the public key information does not match the unique identification number stored in advance in the semiconductor memory, and is calculated by the playback device. If the hash value of the key information and the hash value included in the signature information do not match or if it is determined that there is a possibility that the playback device that performs playback may be played back illegally, the playback device Control to prevent decryption of encrypted data.
- the identification number unique to the semiconductor memory, the public key body included in the public key information, And the device key pre-recorded on the playback device is determined to be correct, and is obtained by decrypting the encrypted title key based on the key necessary for decryption (device key, MKB and identification number unique to the semiconductor memory)
- the encrypted data is decrypted using the title key.
- the video decoder decrypts the video stream by using the above-described key necessary for decryption (the title key obtained by decrypting the encrypted title key).
- the audio decoder decodes (decodes) the audio stream using the key necessary for the above-described decryption.
- a recording area for recording highly confidential data such as a unique identifier of the semiconductor memory card is used as a recording area for storing normal data (the first area).
- a control circuit for accessing the second recording area Provided in a different recording area (referred to as a second recording area), a control circuit for accessing the second recording area, and a second recording area. Access to the access point is configured so that it can be accessed only through the control circuit.
- the data recorded in the second recording area is encrypted and recorded
- the control circuit includes, for example, a circuit for decrypting the encrypted data.
- the encryption is decrypted and the decrypted data is returned.
- the control circuit holds information on the storage location of the data recorded in the second recording area, and if there is a data access request, specifies the storage location of the corresponding data, and specifies the specified storage location It may be configured to return the data read from the.
- An application that operates on a playback device and requests to record on a semiconductor memory card using electronic distribution is used to transmit data recorded in the second recording area to the control circuit via the memory card I / F (eg, semiconductor).
- the control circuit that has received the request reads the data recorded in the second recording area and returns it to the application operating on the playback device. It is configured to request a distribution server for a required data distribution request together with a unique identification number of the semiconductor memory card, and record the public key information sent from the distribution server and the corresponding distribution data in the first recording area. That's fine.
- an application that operates on the playback device and requests recording to the semiconductor memory card using electronic distribution is used to record data (in the second recording area) to the control circuit via the memory card I / F.
- the application before issuing an access request to an identification number unique to a semiconductor memory, it is desirable to check in advance whether the application has been tampered with.
- a check using a digital certificate compliant with the existing X.509 specification may be used.
- the present invention relates to a technology for suppressing flicker at the timing of drawing update in a playback device that plays back stereoscopic video, and in particular, to a stereoscopic video playback device having a function of updating an image asynchronously with video output of the playback device. Is possible.
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- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
Description
記録媒体に記録されているビデオストリームをデコードして、立体視映像の再生を行う再生部と、
アプリケーションを動作させるプラットフォーム部と、
複数のプレーンメモリと、
アプリケーションからのアプリケーションプログラムインターフェイスの呼び出しに応じて、複数のプレーンメモリに対する描画イメージの書き込みを行う描画部とを備え、
複数のプレーンメモリには、レフトビュープレーンメモリと、ライトビュープレーンメモリとがあり、
前記アプリケーションプログラムインターフェイスの引数は、レフトビュープレーンメモリへの書き込み指定と、ライトビュープレーンメモリへの書き込み指定とのペアを含む
ことを特徴とする。
リモコン300は、階層化されたGUIに対する操作をユーザから受け付ける機器であり、かかる操作受け付けのため、リモコン300は、GUIを構成するメニューを呼び出すメニューキー、メニューを構成するGUI部品のフォーカスを移動させる矢印キー、メニューを構成するGUI部品に対して確定操作を行う決定キー、階層化されたメニューをより上位のものにもどってゆくための戻りキー、数値キーを備える。
以下、本願明細書の課題解決手段を具備した再生装置の実施形態のうち、イメージプレーンに、シングルバッファを用いた再生装置の実施形態について説明する。図2は、本願の課題解決手段を具備した再生装置の基本的な内部構成を示す。本図に示すように、再生装置200は、読出部101、ビデオデコーダ102、プレーンメモリセット103(ビデオプレーン104a,104b、イメージプレーン104c,104dを含む)合成部105、イメージメモリ106、レンダリングエンジン107、プラットフォーム部110、ヒープメモリ111、バイトコードインタプリタ112、クラスローダ113、アプリケーションマネージャ114、ミドルウェア115から構成される。
本実施形態は、左イメージプレーン、右イメージプレーンのそれぞれに、ダブルバッファモデルを採用する実施形態である。図18は、第2実施形態に係る再生装置のうち、改良が施された部分(イメージメモリ、イメージプレーン、レンダリングエンジン、合成部)のみを描く。
図19は、スイッチ123、スイッチ124による切り替えを示す。同図(a)は、フレームiに表示すべき描画イメージの出力状態を示す。同図(a)では、左イメージプレーン121、右イメージプレーン122のうち、上側のバッファが表示対象バッファになっており、フレームiの描画イメージが格納されている。そして下側のバッファが描画対象バッファに設定され、ここに次に表示すべきフレームjの描画イメージが書き込まれつつある。同図(b)は、フレームjに表示されるべき描画イメージの書き込みが完了した状態を示す。下側のプレーンメモリに対する書き込みが完了したので、スイッチ123、スイッチ124を下側に切り替えることにより、フレームjの描画イメージを出力する。こうすることで、フレームjの描画イメージが表示に供される。
本実施形態は、記録媒体におけるタイトルを生存区間としたアプリケーションシグナリングを再生装置に実行させて、このアプリケーションシグナリングの実行の際、イメージプレーンの規模を指定する改良に関する。
「アプリケーション管理テーブル」は、複数のエントリーを含む。引き出し線bj1は、アプリケーション管理テーブルにおけるエントリーをクローズアップして示している。この引き出し線に示すように、アプリケーション管理テーブルのエントリーは、タイトルにおいて、アプリケーションを自動的に起動させるべきか(AutoStart)、他のアプリケーションからの呼出しを待って起動すべきか(Present)という起動の仕方を示す「制御コード」と、JARファイルのファイル名となる5桁の数値を用いて、対象となるアプリケーションを示す「アプリケーションID」と、「アプリケーション詳細情報」を含む。引き出し線bj2は、「アプリケーション詳細情報」の内部構成をクローズアップして示している。本引出線に示すように、「アプリケーション詳細情報」は、アプリケーションがロードされる場合の「優先度」と、アプリケーションがタイトルアンバウンドであるか否か、ディスクバウンドであるか否かを示す「バインディング情報」と、アプリケーションの名称を示す文字列と、アプリケーションの言語属性を示す「言語コード」と、アプリケーションに対応づけるアイコンの所在を指し示す「アイコンロケータ」とを、アプリケーション毎にして格納している。
本実施形態では、イメージプレーンを含むプレーンメモリのアクセスのため、バイトコードアプリケーションは、getCurrentConfigurationメソッド、getBestConfigurarionメソッド、setConfigurationメソッド、setCoherentConfigurarionメソッドを利用することができる。
本実施形態は、これまでの実施形態の統合であり、記録媒体100をBD-ROMとして構成し、再生装置200をBD-ROM再生装置として構成する場合の形態である。
先ず初めに、拡張子"m2ts"が付与されたファイルについて説明する。拡張子"m2ts"が付与されたファイルは、MPEG-TS(TransportStream)形式のデジタルAVストリームを格納したストリームファイルであり、これまでの実施形態で説明したビデオストリーム、1つ以上のオーディオストリーム、グラフィクスストリーム、テキスト字幕ストリーム等を多重化することで得られる。ビデオストリームは映画の動画部分を、オーディオストリームは映画の音声部分をそれぞれ示している。
拡張子"mpls"が付与されたファイルは、再生装置にプレイリストを再生させるための情報を格納したファイルである。"プレイリスト"とは、トランスポートストリーム(TS)の時間軸上で再生区間を規定するとともに、この再生区間同士の再生順序を論理的に指定することで規定される再生経路であり、TSのうち、どれをどの部分だけ再生して、どのような順序でシーン展開してゆくかを規定する役割をもち、プレイリスト情報は、かかるプレイリストの"型"を定義する。プレイリスト情報によって定義される再生経路は、いわゆる"マルチパス"である。マルチパスとは、主となるTSに対して定義された再生経路(メインパス)と、従となるストリームに対して定義された再生経路(サブパス)とを束ねたものである。このマルチパスにおいて左目用のビデオストリームの再生経路を規定し、サブパスにおいて右目用のビデオストリームの再生経路を規定すれば、立体視を再生するためのビデオストリームの組合せを、好適に規定することができる。
拡張子"clpi"が付与されたファイルは、MPEG2形式のストリームファイルのそれぞれに1対1に対応するClip情報ファイルである。このClip情報ファイルを通じることにより、ストリームファイルは"AVClip"として管理されることになる。Clip情報は、AVClipにおけるストリームの符号化形式、フレームレート、ビットレート、解像度等の情報や、GOPの先頭位置を示すEP_mapをもっているので、ストリームファイルのアクセスに先立ち、このクリップ情報をメモリにロードしておけば、アクセスしようとするストリームファイル中のトランスポートストリームがどのようなものであるのかを把握することができる。以上のClip情報及びPL情報は、"静的シナリオ"に分類される。
拡張子BDJOを付したファイルは、BD-Jオブジェクトを格納したファイルである。BD-Jオブジェクトとは、先の実施形態で述べた動作モードオブジェクトのことであり、BD-Javaアプリケーションを実行する際に使用される各種の情報を含んでいる。BD-ROM規格では、映像の再生中にアプリケーションプログラムを実行することによって、動的な再生制御や、再生中のユーザとのインタラクション等、映像の再生を行いながら任意の計算機処理を行わせることが可能である。BD-ROMではこのアプリケーションプラットフォーム規格としてJava(登録商標)が用いられており、BD-ROM規格上で採用されるJava(登録商標)プラットフォームは、BD-Java、あるいはBD-Jと呼ばれ、その実行アプリケーションはBD-Javaアプリ、あるいはBD-Jアプリと呼ばれる。
JARファイルは、BD-Jアプリケーションのクラス構造体のファイル(クラスファイル)を、デジタル証明書マニフェストファイル、ディスク署名シグネチャファイル、ディスク署名暗号鍵ファイル、パーミッションリクエストファイルとひとまとめにしてアーカイブしたファイルである。上述したようなアプリケーションキャッシュ情報によるキャッシュへのロードは、このJARファイルをひとまとめにしてなされる。
METAディレクトリに格納されたメタファイル(ZZZZZ.xml)には、ディスクに入っている映像作品に関する様々な情報が格納されている。メタファイルに格納されている情報としては、ディスクのディスク名及び画像、ディスクの作成主体者の名称の情報、各タイトルに関わるタイトル名等がある。
また、本実施の形態においては、ステップS504LおよびステップS504Rにて合成処理完了通知を待つ。尚、「左右同時イメージコピー」は1フレームあたり1回に制約されることになるが、複数の描画要求を組み合わせて1フレームの描画を構成する必要がある場合には、まず前述のBufferedImage上に描画結果を生成しておき、最後に1回の「左右同時イメージコピー」で左右のイメージプレーンにコピーを行う実装とすればよい。これは、従来のBD-Jアプリにおいても、ちらつき防止のために頻繁に用いられている手法である。
ストリームが2Dから3Dに切り替わる場合だけではなく、例えばBD-Jモジュールの動作モードのみを2Dから3Dに切り替える機能が存在する場合についても、切り替えのタイミングで同様のコピーを行うようにすることで、BD-Jアプリの実装如何に関わらず、同種のちらつきを防止することができる。
本実施形態では、プレーン合成部20および左右描画処理調停部30の別の実施形態について説明する。
1ライン毎の処理としては、まずステップS705Lにおいて、左ビデオプレーン5のy行目の映像の上に左イメージプレーン9のy行目の映像を重畳して、出力L画像のy行目が生成され、最終的な映像出力として出力する。
描画要求に加え、画面更新要求を発行することで映像出力を実現する改良である。
前述の第4実施形態、第5実施形態および第6実施形態においては、左イメージプレーン9と右イメージプレーン10はそれぞれ別個のイメージプレーンとしており、BD-Jアプリからの描画要求の観点では、描画対象プレーンが別々のものとして扱うことを前提としていた。本実施形態においては、左イメージプレーン9および右イメージプレーン10を、BD-Jアプリの観点では同一のプレーンとして扱うものとする。
連結イメージプレーンに対する描画要求の分離を実現する実施形態である。描画要求の分離は、ある矩形範囲に対する描画要求を、左イメージプレーン9に含まれる部分のみを切り抜いたイメージコピー処理と、右イメージプレーン10に含まれる部分のみを切り抜いたイメージコピー処理とに分離して、これらのイメージコピー処理を同時に実行させるものである。
以上、本願の出願時点において、出願人が知り得る最良の実施形態について説明したが、以下に示す技術的トピックについては、更なる改良や変更実施を加えることができる。各実施形態に示した通り実施するか、これらの改良・変更を施すか否かは、何れも任意的であり、実施する者の主観によることは留意されたい。
各実施形態で説明の前提とした視差画像方式は、左右の映像を時間軸方向で交互に表示させるために、例えば、通常の2次元の映画であれば1秒に24枚の映像を表示させるのに対して、左右の映像合わせて1秒に48枚の映像を表示させる必要がある。従って、この方式では、一画面の書き換えが比較的早い表示装置において好適である。この視差画像を用いた立体視は、既に遊園地の遊具などで一般的に使用されており、技術的にも確立されているため、家庭における実用化に最も近いものと言える。視差画像を用いた立体視のための方法はこれらの他にも、2色分離方式などさまざまな技術が提案されている。本実施形態においては、継時分離方式あるいは偏光メガネ方式を例として用いて説明したが、視差画像を用いる限りこれら2方式に限定するものではない。
各実施形態に示したアプリケーションプログラムは、以下のようにして作ることができる。先ず初めに、ソフトウェア開発者は、プログラミング言語を用いて、各フローチャートや、機能的な構成要素を実現するようなソースプログラムを記述する。この記述にあたって、ソフトウェア開発者は、プログラミング言語の構文に従い、クラス構造体や変数、配列変数、外部関数のコールを用いて、各フローチャートや、機能的な構成要素を具現するソースプログラムを記述する。
各実施の形態における記録媒体は、光ディスク、半導体メモリーカード等、パッケージメディア全般を含んでいる。本実施の形態の記録媒体は予め必要なデータが記録された光ディスク(例えばBD-ROM、DVD-ROMなどの既存の読み取り可能な光ディスク)を例に説明をするが、これに限定される必要はなく、例えば、放送またはネットワークを経由して配信された本発明の実施に必要なデータを含んだ3Dコンテンツを光ディスクへ書き込む機能を有する端末装置(例えば左記の機能は再生装置に組み込まれていてもよいし、再生装置とは別の装置であってもよい)を利用して書き込み可能な光ディスク(例えばBD-RE、DVD-RAMなどの既存の書き込み可能な光ディスク)に記録し、この記録した光ディスクを本発明の再生装置に適用しても本発明の実施は可能である。
各実施形態において、ビデオデコーダは、左目用のビデオデコーダ5a、右目用のビデオデコーダ5bのそれぞれのものが存在すると説明したが、これらを一体にしてもよい。
各実施の形態で説明をしたデータ構造を半導体メモリーに記録する記録装置、及び、再生する再生装置の実施形態について説明する。
次に、例えば電子配信を利用して、図1、図24に示した記録媒体100に記録されたデータ、例えば記録媒体100に記録されたオリジナルのコンテンツに対応するデータ(例えば、ビデオストリーム、オーディオストリーム、字幕データ、字幕データ、背景画像、GUI、アプリケーション、アプリケーション管理テーブルなど)の全部若しくは一部(例えば再生に必要なデータのアップデートデータ)、または追加コンテンツを配信データとして、半導体メモリーに記録する動作について説明をする。
生成される公開鍵情報は例えば上述のMKB、ボリュームID及び暗号化タイトルキーに相当する情報を含む。暗号化されたデータは例えば半導体メモリー固有の識別番号、後述する公開鍵情報に含まれる公開鍵本体、および再生装置に予め記録されたデバイスキーの組み合わせが正しければ、暗号解読に必要な鍵(例えばデバイスキー、MKB及び半導体メモリー固有の識別番号を元に、暗号化タイトルキーを復号して得られるタイトルキー)が得られ、この得られた暗号解読に必要な鍵(タイトルキー)を用いて、暗号化されたデータの解読ができるものである。
次に、再生装置は、受信した公開鍵情報と配信データをスロットに挿入した半導体メモリーカードの記録領域に記録する。
(1) 公開鍵情報に含まれる半導体メモリー固有の識別情報と半導体メモリーカードに予め記憶されている固有の識別番号とが一致するかどうかのチェック
(2) 再生装置内で算出した公開鍵情報のハッシュ値と署名情報に含まれるハッシュ値が一致するかのチェック
(3) 公開鍵情報に含まれるデバイスリストに示される情報に基づいて、再生を行う再生装置が不正な再生が可能かどうかのチェック(例えば公開鍵情報に含まれるデバイスリストに示されるデバイスキーと、再生装置に予め記憶されたデバイスキーが一致するかどうかのチェック)
を行なう。これらのチェックを行なう順番どのような順序で行なってもよい。
また、公開鍵情報に含まれる半導体メモリーカードの固有の識別情報と半導体メモリーカードに予め記憶されている固有の識別番号とが一致し、かつ再生装置内で算出した公開鍵情報のハッシュ値と署名情報に含まれるハッシュ値が一致し、かつ再生を行う再生装置が不正に再生される可能性がないと判断したのであれば、半導体メモリー固有の識別番号、公開鍵情報に含まれる公開鍵本体、および再生装置に予め記録されたデバイスキーの組み合わせが正しいと判断し、暗号解読に必要な鍵(デバイスキー、MKB及び半導体メモリー固有の識別番号を元に、暗号化タイトルキーを復号して得られるタイトルキー)を用いて、暗号化されたデータの解読を行なう。
例えば暗号化されたデータがビデオストリーム、オーディオストリームである場合、ビデオデコーダは上述の暗号解読に必要な鍵(暗号化タイトルキーを復号して得られるタイトルキー)を利用してビデオストリームを復号し(デコードし)、オーディオデコーダは、上述の暗号解読に必要な鍵を利用してオーディオストリームを復号する(デコードする)。
また半導体メモリーカードに予め記録されている半導体メモリーカードの固有の識別子は秘匿性の高い記録領域に格納するような構成を採用するのが望ましい。何故ならば、半導体メモリーカードに予め記録されている固有の識別番号(例えばSDメモリーカードを例にすればSDメモリーカードのシリアル番号等)は改竄がなされると、違法コピーが容易になされてしまう。何故ならば複数の半導体メモリーカードには、それぞれ異なる固有の識別番号が割り当てられているが、この固有の識別番号が同一となるように改竄がなされてしまえば、上述の(1)の判定が意味を成さなくなり、改竄がなされた数に相当する違法コピーがなされてしまう可能性があるからである。
再生装置上で動作するアプリケーションで、電子配信を利用して半導体メモリーカードに記録する要求するアプリケーションは、メモリーカードI/Fを介して制御回路へ第2の記録領域に記録されたデータ(例えば半導体メモリ固有の識別番号)へのアクセス要求を発行すると、要求を受けた制御回路は第2の記録領域に記録されたデータを読み出して再生装置上で動作するアプリケーションへ返す。この半導体メモリーカードの固有の識別番号とともに必要なデータの配信要求を配信サーバに要求し、配信サーバから送られる公開鍵情報、および対応する配信データを第1の記録領域に記録するように構成すればよい。
200 再生装置
300 リモコン
400 テレビ
500 シャッター眼鏡
Claims (9)
- 再生装置であって、
記録媒体に記録されているビデオストリームをデコードして、立体視映像の再生を行う再生部と、
アプリケーションを動作させるプラットフォーム部と、
複数のプレーンメモリと、
アプリケーションからのアプリケーションプログラムインターフェイスの呼び出しに応じて、複数のプレーンメモリに対する描画イメージの書き込みを行う描画部とを備え、
複数のプレーンメモリには、レフトビュープレーンメモリと、ライトビュープレーンメモリとがあり、
前記アプリケーションプログラムインターフェイスの引数は、レフトビュープレーンメモリへの書き込み指定と、ライトビュープレーンメモリへの書き込み指定とのペアを含む
ことを特徴とする再生装置。 - 前記プレーンメモリに書き込まれる描画イメージは、記録媒体に記録されたデータ構造体のインスタンスであり、
レフトビュープレーンメモリへの書き込み指定及びライトビュープレーンメモリへの書き込み指定は、
書き込みの対象となるインスタンスの指定と、
レフトビュープレーンメモリ及びライトビュープレーンメモリにおける座標の指定とを含む
ことを特徴とする請求項1記載の再生装置。 - 前記描画イメージは、複数のラインデータからなり、
前記レフトビュープレーンメモリ及びライトビュープレーンメモリのうち、何れか一方にラインデータが書き込まれれば、
前記描画部は、レフトビュープレーンメモリ及びライトビュープレーンメモリのうち他方のプレーンメモリに対して、当該ラインデータと同じ行のラインデータの書き込みを行う
ことを特徴とする請求項1記載の再生装置。 - 前記レフトビュープレーンメモリ及びライトビュープレーンメモリのそれぞれは、ダブルバッファであり、ダブルバッファを構成する2つのバッファのうち一方のものは表示対象バッファに割り当てられ、他方のものは描画対象バッファに割り当てられ、
前記描画部による描画イメージの書き込み先は、描画対象バッファであり、
表示対象バッファには、既に書き込みが完了した描画イメージであって、現在表示に供されている描画イメージが格納され、
描画対象バッファへの書き込みが完了した際、これまで描画対象バッファに割り当てらえていたバッファを表示対象バッファに変更し、これまで表示対象バッファに割り当られていたバッファを描画対象バッファに変更することで、描画イメージの立体視再生の更新を行う
ことを特徴とする請求項1記載の再生装置。 - アプリケーションプログラムインターフェイスの呼び出しがなされた場合、レフトビュープレーンメモリを構成する描画対象バッファ、及び、ライトビュープレーンメモリを構成する描画対象バッファのうち、何れか一方の書き込みを先に行い、当該書き込みが完了した後、レフトビュープレーンメモリを構成する描画対象バッファ、及び、ライトビュープレーンメモリを構成する描画対象バッファのうち、他方の書き込みを行う
ことを特徴とする請求項4記載の再生装置。 - 記録媒体には複数のコンテンツが記録されており、
前記ビデオストリームは、特定のコンテンツに含まれており、
前記プラットフォーム部は、
複数のコンテンツのうち、特定のコンテンツが再生対象になった際、前記再生対象のコンテンツに対応するアプリケーション管理テーブルに従ってアプリケーションを起動して実行し、
レフトビュープレーンメモリ及びライトビュープレーンメモリは、
動作モードオブジェクト内のコンフィグレーション情報に従って、メモリデバイス上に確保される
ことを特徴とする請求項1記載の再生装置。 - 前記コンフィグレーション情報は、解像度コードを含み、解像度コードは、縦画素数及び横画素数を示す
ことを特徴とする請求項6記載の再生装置。 - コンピュータ上で再生処理を行う再生方法であって、
記録媒体に記録されているビデオストリームをデコードして、立体視映像の再生を行う再生ステップと、
アプリケーションを動作させるプラットフォームステップと、
アプリケーションからのアプリケーションプログラムインターフェイスの呼び出しに応じて、コンピュータにおける複数のプレーンメモリに対する描画イメージの書き込みを行う描画ステップとを備え、
前記複数のプレーンメモリには、レフトビュープレーンメモリと、ライトビュープレーンメモリとがあり、
前記アプリケーションプログラムインターフェイスの引数は、レフトビュープレーンメモリへの書き込み指定と、ライトビュープレーンメモリへの書き込み指定とのペアを含む
ことを特徴とする再生方法。 - コンピュータに再生処理を実行させるプログラムであって、
記録媒体に記録されているビデオストリームをデコードして、立体視映像の再生を行う再生ステップと、
アプリケーションを動作させるプラットフォームステップと、
アプリケーションからのアプリケーションプログラムインターフェイスの呼び出しに応じて、コンピュータにおける複数のプレーンメモリに対する描画イメージの書き込みを行う描画ステップとをコンピュータに実行させ、
前記複数のプレーンメモリには、レフトビュープレーンメモリと、ライトビュープレーンメモリとがあり、
前記アプリケーションプログラムインターフェイスの引数は、レフトビュープレーンメモリへの書き込み指定と、ライトビュープレーンメモリへの書き込み指定とのペアを含む
ことを特徴とするプログラム。
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US20130188028A1 (en) | 2013-07-25 |
US8351758B2 (en) | 2013-01-08 |
CN102308589B (zh) | 2014-07-30 |
EP2400772A4 (en) | 2013-06-12 |
US20100226628A1 (en) | 2010-09-09 |
JP5480948B2 (ja) | 2014-04-23 |
JPWO2010095403A1 (ja) | 2012-08-23 |
JP5155441B2 (ja) | 2013-03-06 |
JP2013059036A (ja) | 2013-03-28 |
EP2400772B1 (en) | 2016-04-13 |
EP2400772A1 (en) | 2011-12-28 |
CN102308589A (zh) | 2012-01-04 |
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