WO2010079987A3 - 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 - Google Patents

모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 Download PDF

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Publication number
WO2010079987A3
WO2010079987A3 PCT/KR2010/000116 KR2010000116W WO2010079987A3 WO 2010079987 A3 WO2010079987 A3 WO 2010079987A3 KR 2010000116 W KR2010000116 W KR 2010000116W WO 2010079987 A3 WO2010079987 A3 WO 2010079987A3
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WIPO (PCT)
Prior art keywords
game
screen
screen configuration
game screen
recorded
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PCT/KR2010/000116
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English (en)
French (fr)
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WO2010079987A2 (ko
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오승한
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(주)딜리젼
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Publication of WO2010079987A2 publication Critical patent/WO2010079987A2/ko
Publication of WO2010079987A3 publication Critical patent/WO2010079987A3/ko

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Tourism & Hospitality (AREA)
  • General Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

본 문서에서는 배경 이미지와 다수의 객체 이미지들로 이루어지는 게임 화면을 표시할 때, 화면상 특정 소실점 없이 상기 객체 이미지의 화면상 위치에 따른 상대적인 크기 차이를 줌으로써 원근감이 표현된 게임 화면을 표시하는 모바일 게임의 게임 화면 구성 방법이 개시된다. 이와 같은 게임 화면 구성 방법에 따르면 적은 연산량을 가지고도 유저의 게임플레이에 따라 발생되는 게임 객체들의 위치정보와 크기정보의 동적인 변화를 3D 좌표계 관점으로 반영하게 됨으로써, 생동감 있는 3D 게임 화면을 유저에게 제공할 수 있다는 효과가 있다.
PCT/KR2010/000116 2009-01-12 2010-01-08 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 WO2010079987A2 (ko)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2009-0002317 2009-01-12
KR1020090002317A KR20090012278A (ko) 2009-01-12 2009-01-12 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체

Publications (2)

Publication Number Publication Date
WO2010079987A2 WO2010079987A2 (ko) 2010-07-15
WO2010079987A3 true WO2010079987A3 (ko) 2010-09-16

Family

ID=40683122

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2010/000116 WO2010079987A2 (ko) 2009-01-12 2010-01-08 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체

Country Status (2)

Country Link
KR (1) KR20090012278A (ko)
WO (1) WO2010079987A2 (ko)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030042738A (ko) * 2001-11-23 2003-06-02 현대디지털엔터테인먼트 주식회사 모바일 인형 뽑기 게임 제공방법
KR20040037762A (ko) * 2002-10-30 2004-05-07 거래주식회사 평면영상을 입체공간에 표시하는 방법
KR20050001101A (ko) * 2003-06-27 2005-01-06 한국과학기술연구원 2차원 이미지로부터 3차원 이미지를 생성하는 방법
KR20050007430A (ko) * 1998-12-19 2005-01-17 가부시키가이샤 세가 화상 생성 장치

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20050007430A (ko) * 1998-12-19 2005-01-17 가부시키가이샤 세가 화상 생성 장치
KR20030042738A (ko) * 2001-11-23 2003-06-02 현대디지털엔터테인먼트 주식회사 모바일 인형 뽑기 게임 제공방법
KR20040037762A (ko) * 2002-10-30 2004-05-07 거래주식회사 평면영상을 입체공간에 표시하는 방법
KR20050001101A (ko) * 2003-06-27 2005-01-06 한국과학기술연구원 2차원 이미지로부터 3차원 이미지를 생성하는 방법

Also Published As

Publication number Publication date
KR20090012278A (ko) 2009-02-02
WO2010079987A2 (ko) 2010-07-15

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