WO2010079987A3 - 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 - Google Patents
모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 Download PDFInfo
- Publication number
- WO2010079987A3 WO2010079987A3 PCT/KR2010/000116 KR2010000116W WO2010079987A3 WO 2010079987 A3 WO2010079987 A3 WO 2010079987A3 KR 2010000116 W KR2010000116 W KR 2010000116W WO 2010079987 A3 WO2010079987 A3 WO 2010079987A3
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- WO
- WIPO (PCT)
- Prior art keywords
- game
- screen
- screen configuration
- game screen
- recorded
- Prior art date
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Health & Medical Sciences (AREA)
- Economics (AREA)
- Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Abstract
본 문서에서는 배경 이미지와 다수의 객체 이미지들로 이루어지는 게임 화면을 표시할 때, 화면상 특정 소실점 없이 상기 객체 이미지의 화면상 위치에 따른 상대적인 크기 차이를 줌으로써 원근감이 표현된 게임 화면을 표시하는 모바일 게임의 게임 화면 구성 방법이 개시된다. 이와 같은 게임 화면 구성 방법에 따르면 적은 연산량을 가지고도 유저의 게임플레이에 따라 발생되는 게임 객체들의 위치정보와 크기정보의 동적인 변화를 3D 좌표계 관점으로 반영하게 됨으로써, 생동감 있는 3D 게임 화면을 유저에게 제공할 수 있다는 효과가 있다.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2009-0002317 | 2009-01-12 | ||
KR1020090002317A KR20090012278A (ko) | 2009-01-12 | 2009-01-12 | 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2010079987A2 WO2010079987A2 (ko) | 2010-07-15 |
WO2010079987A3 true WO2010079987A3 (ko) | 2010-09-16 |
Family
ID=40683122
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2010/000116 WO2010079987A2 (ko) | 2009-01-12 | 2010-01-08 | 모바일 게임의 게임 화면 구성 방법 및 이 방법이 실행 가능한 프로그램으로 기록된 기록 매체 |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR20090012278A (ko) |
WO (1) | WO2010079987A2 (ko) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20030042738A (ko) * | 2001-11-23 | 2003-06-02 | 현대디지털엔터테인먼트 주식회사 | 모바일 인형 뽑기 게임 제공방법 |
KR20040037762A (ko) * | 2002-10-30 | 2004-05-07 | 거래주식회사 | 평면영상을 입체공간에 표시하는 방법 |
KR20050001101A (ko) * | 2003-06-27 | 2005-01-06 | 한국과학기술연구원 | 2차원 이미지로부터 3차원 이미지를 생성하는 방법 |
KR20050007430A (ko) * | 1998-12-19 | 2005-01-17 | 가부시키가이샤 세가 | 화상 생성 장치 |
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2009
- 2009-01-12 KR KR1020090002317A patent/KR20090012278A/ko not_active Application Discontinuation
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2010
- 2010-01-08 WO PCT/KR2010/000116 patent/WO2010079987A2/ko active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20050007430A (ko) * | 1998-12-19 | 2005-01-17 | 가부시키가이샤 세가 | 화상 생성 장치 |
KR20030042738A (ko) * | 2001-11-23 | 2003-06-02 | 현대디지털엔터테인먼트 주식회사 | 모바일 인형 뽑기 게임 제공방법 |
KR20040037762A (ko) * | 2002-10-30 | 2004-05-07 | 거래주식회사 | 평면영상을 입체공간에 표시하는 방법 |
KR20050001101A (ko) * | 2003-06-27 | 2005-01-06 | 한국과학기술연구원 | 2차원 이미지로부터 3차원 이미지를 생성하는 방법 |
Also Published As
Publication number | Publication date |
---|---|
KR20090012278A (ko) | 2009-02-02 |
WO2010079987A2 (ko) | 2010-07-15 |
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