WO2010074664A1 - Appareil de divertissement - Google Patents

Appareil de divertissement Download PDF

Info

Publication number
WO2010074664A1
WO2010074664A1 PCT/UA2009/000070 UA2009000070W WO2010074664A1 WO 2010074664 A1 WO2010074664 A1 WO 2010074664A1 UA 2009000070 W UA2009000070 W UA 2009000070W WO 2010074664 A1 WO2010074664 A1 WO 2010074664A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
player
unit
housing
players
Prior art date
Application number
PCT/UA2009/000070
Other languages
English (en)
Russian (ru)
Inventor
Валерий Федорович MACЛOB
Original Assignee
Maslov Valeriy Fedorovich
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from UAU200912961U external-priority patent/UA50170U/ru
Application filed by Maslov Valeriy Fedorovich filed Critical Maslov Valeriy Fedorovich
Publication of WO2010074664A1 publication Critical patent/WO2010074664A1/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3251Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

Definitions

  • the invention relates to entertainment devices, and more specifically, to entertainment devices that begin to work after entering tokens, coins or paper money.
  • One type of entertainment device is slot machines.
  • a gaming machine is special equipment (mechanical, electrical, electronic, and other technical equipment) installed in a gambling establishment and used to conduct games with money winnings without the participation of representatives of the gambling establishment in these games.
  • a gaming machine contains a housing and a control unit, an information output device, a game control panel, a payment receiving device and a payout device disposed therein.
  • the control unit may be a standard computer or motherboard with appropriate devices - a processor, video and sound cards, power supply, etc.
  • the output device is usually a monitor.
  • the control panel can be separate or its function can be performed by a monitor with a touch screen.
  • the operation of the gaming machine is controlled by a program installed in the control unit.
  • one player participates in a game on one slot machine. He inserts tokens, coins or bills into the payment acceptance device. The introduction of payment initiates the game. At the same time, the payment serves as a bet in the game. During the game, the player can increase the bet by introducing additional tokens, coins or bills, and in case of winning, he will receive the number of tokens, coins or bills corresponding to the win, which differs from the number entered.
  • a control program is installed in the control unit, which provides for the possibility of players influencing the outcome of the game, the payment receiving device only performs the function of initiating the game, and the winning acceptance function is executed by the device for accepting and issuing bets, made with the possibility of accepting bets from all players and issuing a win in the form of the sum of all bets to the winning player.
  • the basis of the invention is the task to develop an entertainment device that provides the opportunity to play one game with an almost unlimited number of players without the simultaneous presence of all players.
  • an entertainment apparatus comprising a housing, a control unit with a program installed therein enabling players to influence the outcome of the game, a game control panel, an information output device, a game payment acceptance device and a winning fund accumulation and delivery device
  • a program is installed in the control unit that enables the game to be played for several times in succession by several players, fixing e the result of the game of each player, comparing the results of the game of all players and determining the best result
  • the apparatus contains a unit for recording the result of the game on the medium and dispensing the medium to the player and a reading unit from the information medium, upon the command of which, after the expiration of the time period set for the game is opened, access to the device for accumulating and issuing a winning fund to receive bets by the player on whose media the best game result is recorded.
  • This unit provides the ability to conduct the game sequentially by several players.
  • the number of players who can play is limited by a specified period of time during which games can be played. For example, if a game lasts an average of 10 minutes, and a given period of time during which games can be played is two hours, then a maximum of twelve people can play.
  • the invention is based on another task - to develop an entertainment device that allows you to increase the number of players who can play for a given period of time.
  • the problem is solved in that the entertainment device has a multi-faceted housing, and the control panel and the information output device are located on more than one side of the housing.
  • control panel and the information output device are located on each side of the housing.
  • the casing is made in the form of a tetrahedron, but it can be made in the form of a trihedron, pentahedron, etc.
  • FIG. 1 schematically shows a general view of the apparatus
  • FIG. 2 is a separate device for accumulating and issuing a winning fund
  • FIG. 3 schematically shows a general view of an apparatus for simultaneous playing by several players
  • FIG. 4 is a separate device for accumulating and issuing a winning fund of the apparatus shown in FIG. 3.
  • the entertainment apparatus shown in FIG. 1 comprises a housing 1, a control unit (not shown) installed inside the housing, a game control panel
  • a device for outputting information 3 in the form of a monitor a device for receiving payments 4, a device for accumulating and issuing a winning fund 5, a unit 6 for recording the result of a game of each player on a medium, and the issuance of media with the recorded game results to the player and the block 7 read from the storage medium.
  • a paper card or paper check may serve as a storage medium, and a block
  • FIG. 6 can be made in the form of a printing device that applies an encoded graphic image to the card.
  • Block 7 can be made in the form a scanning device that is capable of reading information encoded in a graphic image printed on a card or check.
  • FIG. 1 shows the exit from block 6 and the entrance to block 7 in the form of slots. The rest of these blocks are inside the housing 1.
  • FIG. 2 shows one of the possible embodiments of the device 5 for accumulating and issuing a winning fund.
  • the device 5 contains a transparent front wall 8, with a window 9.
  • a slot 11 for inputting bills, coins or tokens into the device, where they fall from the receiver 12 of bills, coins or tokens (Fig. 1), which only passes denominations, coins or tokens of one predetermined value.
  • the device 5 Inside the device 5 on the rod 13 is installed with the possibility of moving up and down platform 14.
  • the mechanism for moving the rod 13 is not shown.
  • the device 5 can be integrated into the housing 1 of the device, but it can also be freestanding.
  • the top cover 10 with the slot 11 may be absent and banknotes, coins or tokens from the receiver 12 go directly to the platform 14.
  • the device operates as follows.
  • the control program shows on the monitor the game, the size of the contribution to the winning fund and the time when the possibility of playing the game will be stopped and the winning player will be able to receive his winnings.
  • Each player who wishes to take part in the game by introducing 4 coins, tokens or banknotes into the payment acceptance device pays for the game and thereby initiates the game. After that, the player contributes to the winning fund an amount the amount of which is indicated on the monitor 3, introducing a bill, coin or token into the receiver 12.
  • a coin, a token or a banknote enters the platform 14, which during the entire period of time allotted for the game is in its highest position, calculated so that the volume between the platform 13 and the wall 10 can fit the entire amount of the winning fund, which can be formed during the maximum period of time that can be allocated to the game.
  • one or more game programs are installed that are entertaining in nature and have an algorithm that allows a participant who has a faster reaction to win the ability to predict outcome of events, intelligence, etc. Ultimately, winning in these games depends on the player.
  • Game 1 “Timer”
  • the monitor shows an electronic stopwatch with the numbers of seconds, tenths and hundredths of a second.
  • the stopwatch starts and it starts to count the time (the countdown can be either direct or reverse).
  • the player has the ability to stop the stopwatch at any time.
  • the monitor shows the target for darts hit the famous game "Darts". On it with a certain speed along a random path moves the point of a possible hit of a dart. The player at any time can stop the movement of this point (determine where the dart hit) and receive, depending on the sector of the target, where the point is stopped, the corresponding number of points. Each player has the same number of attempts and the one who gets the most points wins.
  • Game 3 “Beer Partv” Two taps are displayed on the monitor, each for one player and two tanks
  • the players play the game using the game control panel 3. After the next player has finished the game, block 6 gives him the medium with the recorded game result.
  • the size of the winning fund increases. It is equal to the amount of a player’s single contribution to the winning fund multiplied by the number of games played.
  • the monitor may display several of the best for the current point in time of game results. A player who is unsatisfied with his result can play one or more times, again paying for the game and, accordingly, making a contribution to the winning fund. A few minutes before the expiration of the time allotted for the game, the ability to enter the game is blocked.
  • FIG. 2 shows an entertainment apparatus with a tetrahedral body.
  • the device for receiving payments 4 a unit 6 for recording the result of the game of each player on the medium and issuing the medium with the recorded game results to the player, the unit 7 for reading from the information medium and the window 9 of the accumulation and issuing device of the winning fund 5 are located only on one side of the housing 1, and control panels 2 and information output devices 3 are located on each side of the housing 1.
  • FIG. 3 only one of the sides of the housing 1 is visible, but the second side and the rear side of the housing 1 have the same appearance. It is clear that with the quadrangular housing, the control panels 2 and the information output device 3 may not be located on all sides of the housing, but only on two or three sides of the housing.
  • the device for receiving payments 4 a unit 6 for recording the result of the game of each player on the medium and issuing the medium with the recorded results of the game to the player, the unit 7 for reading from the information medium and the window 9 of the accumulation and issuing device of the winning fund 5 can also be located more than one side of the housing. But this would lead to a complication of the design of the apparatus.
  • the entertainment device can be installed in places where a person stays for a certain time and has fun, for example, in a cafe, restaurant, casino, billiard club.
  • For the game can be allocated, for example, two to three hours. Having played the game, the player does not need to be near the entertainment device and follow the game results of other players. He can approach the device only once - after the time allotted for the game, in order to find out the final results of the game, and if his result is the best, get a winning fund.
  • the player can generally leave the institution where the entertainment device is installed, and entrust the receipt of the winning fund if the final result of the game turns out to be the best, to another person, passing him his carrier with the recorded result of the game.
  • the entertainment apparatus it is possible to play an almost unlimited number of players without the simultaneous presence of all players until the last player completes the game.

Abstract

L'invention concerne un appareil de divertissement permettant à plusieurs joueurs de jouer à un jeu, ledite appareil comprenant un boîtier, une unité de commande dans laquelle est installé un programme permettant aux joueurs d'influer sur le résultat du jeu, un panneau de commande de jeu, un dispositif de sortie d'informations, un dispositif de réception de paiements pour la conduite du jeu, et un dispositif d'accumulation et de distribution du gain. L'unité de commande de l'appareil comprend un programme permettant à plusieurs joueurs de jouer successivement au jeu pendant un intervalle de temps prédéterminé, et permettant de mémoriser les résultats de jeu de chaque joueur, de comparer les résultats de jeu de tous les joueurs, et de déterminer le meilleur résultat. L'appareil comprend une unité d’enregistrement du résultat de jeu sur un support et de distribution du support au joueur, et une unité de calcul d'informations depuis le support qui, une fois l'intervalle de temps alloué à la conduite du jeu écoulé, émet une instruction donnant accès au dispositif d'accumulation et de distribution du gain afin que celui-ci soit reçu par le joueur sur le support duquel est enregistré le meilleur résultat de jeu le montant gagné. Dans un mode de réalisation préféré, l'appareil comprend un boîtier à quatre côtés, et le panneau de commande ainsi que le dispositif de sortie d'informations sont disposés sur plus d'un côté du corps.
PCT/UA2009/000070 2008-12-24 2009-12-23 Appareil de divertissement WO2010074664A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
UAU200814898 2008-12-24
UA2008014898 2008-12-24
UAU200912961 2009-12-14
UAU200912961U UA50170U (en) 2009-12-14 2009-12-14 Entertaining device

Publications (1)

Publication Number Publication Date
WO2010074664A1 true WO2010074664A1 (fr) 2010-07-01

Family

ID=42288023

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/UA2009/000070 WO2010074664A1 (fr) 2008-12-24 2009-12-23 Appareil de divertissement

Country Status (1)

Country Link
WO (1) WO2010074664A1 (fr)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06254259A (ja) * 1993-03-10 1994-09-13 Nippon Signal Co Ltd:The ゲーム装置
US6110044A (en) * 1997-07-15 2000-08-29 Stern; Richard H. Method and apparatus for issuing and automatically validating gaming machine payout tickets
US20070032295A1 (en) * 2004-06-18 2007-02-08 Muir Robert L Cashless reservation system
JP2007289449A (ja) * 2006-04-26 2007-11-08 Taito Corp クレーン式牌組合せゲーム装置
UA29432U (en) * 2007-10-02 2008-01-10 Валерий Федорович Маслов Entertainment apparatus
RU2335018C2 (ru) * 2002-08-19 2008-09-27 АйДжиТи Способ и система для выдачи и использования квитанций в игровой машине

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06254259A (ja) * 1993-03-10 1994-09-13 Nippon Signal Co Ltd:The ゲーム装置
US6110044A (en) * 1997-07-15 2000-08-29 Stern; Richard H. Method and apparatus for issuing and automatically validating gaming machine payout tickets
RU2335018C2 (ru) * 2002-08-19 2008-09-27 АйДжиТи Способ и система для выдачи и использования квитанций в игровой машине
US20070032295A1 (en) * 2004-06-18 2007-02-08 Muir Robert L Cashless reservation system
JP2007289449A (ja) * 2006-04-26 2007-11-08 Taito Corp クレーン式牌組合せゲーム装置
UA29432U (en) * 2007-10-02 2008-01-10 Валерий Федорович Маслов Entertainment apparatus

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