WO2010041570A1 - Medal game device, medal game control method, and recording medium to store program to realize the control method - Google Patents

Medal game device, medal game control method, and recording medium to store program to realize the control method Download PDF

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Publication number
WO2010041570A1
WO2010041570A1 PCT/JP2009/066913 JP2009066913W WO2010041570A1 WO 2010041570 A1 WO2010041570 A1 WO 2010041570A1 JP 2009066913 W JP2009066913 W JP 2009066913W WO 2010041570 A1 WO2010041570 A1 WO 2010041570A1
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WO
WIPO (PCT)
Prior art keywords
medal
jackpot
game
winning
medals
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PCT/JP2009/066913
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French (fr)
Japanese (ja)
Inventor
富雄 菊池
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株式会社セガ
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Publication date
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Publication of WO2010041570A1 publication Critical patent/WO2010041570A1/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes

Definitions

  • the present invention realizes a medal game device of a type in which a game medium such as a medal or a coin is paid out or a virtual medal point in the device is added according to a game result, a medal game control method, and the control method
  • the present invention relates to a recording medium storing a program to be executed.
  • a jackpot (hereinafter referred to as a jackpot) is accumulated according to the number of inserted medals, and in addition to a normal jackpot (JP) when a predetermined condition is satisfied.
  • JP normal jackpot
  • a special jackpot is generated by adding up the accumulated amount so that the number of payouts is greatly changed.
  • the play status of each of the plurality of game devices is monitored by a server device installed in the system, and a special jackpot game is executed based on the play status judgment by the server device, in addition to normal jackpot payout It is also known that a special jackpot payout is made so that many players can play and rise at the same time (for example, Patent Document 2).
  • the predetermined condition for generating the jackpot for example, it is generated by acquiring jackpot points to the maximum by acquiring jackpot points in the main game of each game device, or by satisfying the predetermined condition during the main game. Conditions such as establishing a jackpot generating role in various mini games are applied.
  • the housing design, game rules, and stores to be installed have been clearly differentiated between products for children and products for adults (adults). That is, in the medal game device for children, the game rules are simplified, and advanced skills and the like in the process leading to the payout are not required.
  • the medal game device for general players has a specification that allows players to receive more medals as their skills improve, which is included as part of the game's taste. There were many things.
  • medal game devices for general players in recent years, there is a tendency that a large difference in medal payout amount tends to occur according to the skill and game knowledge of the player.
  • players of this type of medal game device obtain medals from a medal lending machine in advance and play, so if the player is a beginner such as a child, the jackpot will be used when the used medals are used up. Even if (JP) occurred immediately before, the possibility of giving up the continuation of the game was high.
  • a medal is passed or hit to a winning opening (called “chucker”, “chucker”, or “target”) on the board of the game device.
  • the payout by the pusher game machine here is a first payout in which the medals are paid out in the game device and a second payout in which the medals are paid out to the player from the game device.
  • a first payout in which the medals are paid out in the game device
  • a second payout in which the medals are paid out to the player from the game device.
  • medals once paid out to the inside of the game device are further pushed out by a sliding board surface (pusher) called a pusher mechanism to be paid out indirectly from the inside of the case, and obtained by winning etc.
  • a pusher mechanism to be paid out indirectly from the inside of the case, and obtained by winning etc.
  • the payout hopper mechanism When medals according to medal points are paid out directly to the player by the payout hopper mechanism, and as a combination of them, the number of medals that have fallen into the player payout zone set inside the game device by the slide of the pusher mechanism etc. May be discharged to the outside of the housing by the discharge hopper.
  • both the first and second cases are
  • the present invention has been made in view of the above circumstances, and its purpose is to reduce the difference in the amount of medals paid out depending on the presence or absence of game skills and knowledge, and a wide range of players from beginners to advanced players Is to provide a medal game device capable of enjoying a game, a medal game control method, and a recording medium storing a program for realizing the control method.
  • An object of the present invention is to provide an inserted medal detection means for detecting the medal inserted by the player and a medal in a medal game device in which an input operation of the game is executed by detecting the insertion of the medal by the player.
  • a winning medal detecting means for detecting that the winning pass has been passed and performing a winning process, and a medal paying means for paying out a medal to the player with reference to medal paying data according to a detection signal from the winning medal detecting means
  • a skill level determining means for calculating a winning rate which is a ratio of the number of winning medals to a number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio, and the skill level determining means
  • the medal payout means referred to by the medal payout means when the skill level of the player determined by is a predetermined level By and a payout data changing means for changing over data is achieved.
  • the above object of the present invention is to change the medal payout data referred to when the payout data changing means performs the winning process according to the difference rate between the win rate and a preset assumed value. Is effectively achieved.
  • the above object of the present invention is to generate a big hit point saving means for accumulating big hit points according to the number of winning medals or the number of inserted medals, and a big hit point set in advance by the big hit saving means This is effectively achieved by further comprising a jackpot game effect execution means for executing a jackpot game effect when the point value is reached.
  • the object of the present invention is that the payout data changing means determines the number of medals to be paid out at the time of the big hit game effect, the difference ratio between the number of winning medals within the sampling time and the preset number of expected winning medals. It is effectively achieved by changing according to.
  • the above-mentioned object of the present invention is effective when the payout data changing means changes the amount of addition of the big hit points necessary for the occurrence of payout by the big hit effect saving means accumulated by the big hit point saving means at the time of one winning. Is achieved.
  • the object of the present invention is that the sampling time by the skill level discriminating means is an average time required for the jackpot point to reach a jackpot occurrence point value necessary for payout generation by the jackpot effect from an initial state. By being set to half, it is achieved effectively.
  • the object of the present invention is to start counting the sampling time by the skill level discriminating means when the jackpot point is in an initial state or when the medal is inserted within a preset non-play setting time. This is effectively achieved by the point in time when the first inserted medal is detected after no medal detection unit detects it.
  • the above object of the present invention is effectively achieved by further comprising a jackpot point gauge display means for displaying the status of the jackpot points accumulated by the point saving means.
  • the above object of the present invention is to provide an inserted medal detection step for detecting the medal inserted by the player in a medal game control method in which a game input operation is executed by detecting insertion of a medal by a player.
  • a winning medal detection step for detecting that the medal has passed through the winning slot and performing a winning process; and referring to the medal payout data according to a detection signal from the winning medal detection step;
  • a medal payout step Determined by a skill level determining step of calculating a winning rate, which is a ratio of the number of winning medals to the number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio, and the skill level determining step This is achieved by including a payout data changing step of changing the medal payout data referred to by the medal payout means when the skill level of the player is a predetermined level.
  • the object of the present invention is to change the medal payout data referred to when the payout process is performed according to the difference rate between the win rate and a preset assumed value in the payout data changing step. Is effectively achieved.
  • the above object of the present invention is to generate a jackpot point saving step for accumulating jackpot points in accordance with the number of winning medals or the number of inserted medals, and a jackpot point accumulated by the jackpot saving step is set in advance. This is effectively achieved by further including a jackpot game effect execution step for executing the jackpot game effect when the point value is reached.
  • the object of the present invention is to determine the number of medals to be paid out at the time of the big hit game effect in the payout data changing step, the difference ratio between the number of winning medals within the sampling time and the preset number of expected winning medals. It is effectively achieved by changing according to.
  • the above-mentioned object of the present invention is that the payout data changing step is effective by changing the added amount of jackpot points necessary for generating a payout by the jackpot effect accumulated by the jackpot point saving step at the time of one winning. Is achieved.
  • the sampling time in the skill level determination step is an average time required for the jackpot point to reach a jackpot occurrence point value necessary for payout generation by the jackpot effect from an initial state. By being set to half, it is achieved effectively.
  • the object of the present invention is to start the timing of the sampling time by the skill level determination step, when the jackpot point is in an initial state, or within a preset non-game set time, This is effectively achieved by the time when the first inserted medal is detected after no inserted medal is detected in the inserted medal detection step.
  • the above object of the present invention is effectively achieved by further including a jackpot point gauge display step for displaying the status of the jackpot points accumulated by the point saving step.
  • the above object of the present invention is achieved by a recording medium storing a program for realizing the medal game control method.
  • the medal game device the medal game control method, and the recording medium storing the program for realizing the control method according to the present invention
  • the time from when the first inserted medal is detected to the predetermined sampling time When calculating the ratio of the number of winning medals to the number of inserted medals, determining the player's skill level based on the ratio, and changing the medal payout data by winning or performing lottery processing according to the determination result
  • the medal payout amount is temporarily changed by changing the medal payout data to be referred to in FIG.
  • a player who has been determined to be a beginner can take a remedy such as increasing the payout amount, so that the difference in the payout amount of medals depending on game skills and knowledge is reduced. Can do.
  • a wide range of players from beginners to advanced players can fully enjoy the game, and it is possible to improve the operating rate and the rate of attracting customers.
  • FIG. 1 is a perspective view schematically showing an appearance of a medal game device (satellite) according to an embodiment of the present invention. It is a block diagram which shows the structure of the medal game device which concerns on embodiment of this invention. It is a figure which shows an example of the game effect image in the medal game device which concerns on embodiment of this invention. It is a block diagram which shows the structure of the server apparatus connected to the medal game device which concerns on embodiment of this invention. It is a flowchart for demonstrating the control process of the medal game which concerns on embodiment of this invention.
  • FIG. 1 is a configuration diagram schematically illustrating an example of a game system according to an embodiment of the present invention
  • FIG. 2 is a perspective view schematically illustrating an appearance of an example of the game system.
  • a plurality of medal game devices 1A to 1D are connected to a server device 3 via a network 2, and each medal game device 1A to 1D. Then, different main games are executed.
  • a game system in which four medal game devices GM1 to GM4 are connected to the server device 3 will be described as an example to simplify the description.
  • the present invention is not limited to this.
  • Each of the plurality of independent medal game devices 1 can be executed independently, and the number of medal game devices connected to one server device 3 can be changed as appropriate.
  • each medal game device 1A to 1D in front of each medal game device 1A to 1D, chairs 4A to 4D on which one or two people can sit are arranged.
  • each medal game device 1A to 1D can perform various mini games and a super jackpot (SJP) in which a plurality of players can participate simultaneously.
  • a game can be executed, and a large number of medals are paid out to a player who has won this SJP game.
  • FIG. 3 is a perspective view schematically showing the appearance of the medal game device (satellite) according to the embodiment of the present invention.
  • the medal game device 1 includes a handle 6 that can be inserted into the internal space 5 a of the housing 5 while setting the direction of the medal M, and a medal insertion slot 6 a is formed on one side of the handle 6.
  • a display display (liquid crystal monitor or the like) 8 that displays a game screen or the like, and a predetermined position on the bottom surface
  • a plurality of winning holes (chuckers) 9 are provided in the internal space 5a of the housing 5 in which the transparent window 7 that can be visually recognized from the outside is disposed at least on the front surface.
  • a display display (liquid crystal monitor or the like) 8 that displays a game screen or the like, and a predetermined position on the bottom surface
  • a plurality of winning holes (chuckers) 9 are provided.
  • the medal game device 1 having such a configuration, when the medal M inserted through the handle 14 passes the winning slot 9 at a position corresponding to an item displayed on the display 8, a winning process is performed by a control process described later. A lottery effect is displayed on the display 8. Then, a predetermined number of medals are paid out in the internal space 5a of the housing 5 in accordance with the winning situation or the result of a lottery that occurs when the conditions are satisfied by winning, etc. M is dropped onto the chute 10 provided in the center of the front surface of the housing 5. Thereby, the medals corresponding to the number are paid out to the outside of the housing 5 from the payout hopper, and the medals are paid out to the player.
  • the top surface of the housing 5 is a satellite made up of a revolving light (patrol light) that lights up and flashes as an effect when acquiring the above-mentioned jackpot (JP) or super jackpot (SJP) game participation rights.
  • Side winning notification means (first notification unit) 11 is provided. A player and other players can confirm the winning of JP or participation in the SJP game and the medal game device 1 being won by visually confirming the lighting / flashing of the first notification unit 11. .
  • FIG. 4 is a block diagram showing a schematic configuration of a control system in the medal game device (satellite) according to the embodiment of the present invention.
  • each medal game device inside the case 5 of each medal game device 1, at least a CPU for controlling the progress of the game including effects during the game, a ROM storing various programs and data tables, A satellite board 12 having a RAM functioning as a temporary data recording area and a CPU work area is mounted.
  • the satellite board 12 is disposed inside the handle 6 and detects a medal M inserted through the handle 6 and a winning medal sensor (“chucker”, “checker”, or “
  • a prize medal sensor 14 that detects a medal M that is disposed on the prize display 9 corresponding to an item displayed on the display (LCD) 8, and a game menu mode or a mini game.
  • a button switch 15 for inputting a selection / determination operation being executed is connected to a maintenance switch 15 used when resetting each medal game device or performing maintenance.
  • a lottery processing unit 17 that executes a lottery process based on preset medal payout data in accordance with a detection signal from the winning medal sensor 13, and a lottery result by the lottery processing unit 17
  • a payout medal control unit 18 that pays out a predetermined amount of medals M to the player, and the skill level of the player based on the ratio (winning rate) of the number of winning medals to the number of inserted medals within a predetermined sampling time.
  • a skill level discriminating unit 19 for discriminating, a payout data changing unit 20 for temporarily changing the payout data according to the discrimination result of the skill level discriminating unit 19, and a jackpot according to the number of winning medals and the number of inserted medals JP point saving means 21 is provided for accumulating and recording JP points as generation conditions.
  • an SJP point saving unit 22 that accumulates and records SJP points, which are conditions for generating a super jackpot (SJP), according to the number of winning medals and the number of inserted medals, and a inserted medal sensor 13
  • a medal insertion flag determination unit 23 that determines whether or not the satellite 1 is playing based on the detected signal
  • a satellite main control unit 24 that executes main control such as game effects other than those described above
  • the network 2 And a communication unit 25 that performs communication control with the server device 3 and other satellites 1 connected via the network.
  • the processing by these components on the satellite board 12 is executed in cooperation with a CPU and a working memory (ROM, RAM, etc.) in which control programs, various setting data, tables, and the like are stored.
  • ROM read-only memory
  • RAM random access memory
  • Each component described above is described as a separate block in terms of function, but may actually be configured to be processed by the main control unit 25 or a different processing unit.
  • the satellite board 12 includes an LCD 8 for displaying a game image and the like according to an output signal from the satellite board, a speaker 26 for outputting sound, a satellite hopper 27, a payout hopper 28, a distribution unit 29, a slope unit 30, JP
  • a pusher game unit 33 having a mechanical portion 31 and a pusher mechanical portion 32 is connected to a winning notification means (first notification portion) 11 and a first notification portion control board 35 that controls lighting / flashing of the halogen lamp 34. .
  • the satellite hopper 27 pays out medals into the game apparatus internal space 5a in response to the distribution unit 29 and the acquisition of medals to the players in the game.
  • the sorting unit 29 pays out medals to the slope portion 30 side of the internal space.
  • the distribution unit 29 executes the medal payout in advance to the JP mechanical unit 31 side, and the JP mechanical unit 31 in which the medal is stored is the satellite main unit. Based on the JP payout control signal output from the control unit 25, the medal is released as JP payout on the slope portion 30 inside the housing.
  • FIG. 5 is a diagram showing an example of a game effect image in the medal game device according to the embodiment of the present invention.
  • the image shown in the figure is a game effect image output to a display display (LCD) 8 in a medal game executed on one of a plurality of different medal game devices 1A to 1D.
  • the control is executed by the satellite board 12 of the medal game device 1.
  • a target character 8a displayed at the bottom of the screen is an item (here, “lid” or “tea”) targeted by the medal M inserted from the handle 6, and moves along the turntable. Is controlled to do.
  • the player aims at the medal M in which the lower winning hole 8 corresponding to the position of the target character is inserted, and the winning medal sensor 14 detects whether or not the target is correct.
  • the winning medal sensor 14 detects whether or not the target is correct.
  • the roulette 8 b displayed on the upper left and upper right portions of the screen rotates, and according to the lottery result by the lottery processing unit 18, a predetermined amount of medal payout and JP points are awarded. JP point accumulation processing by the saving unit 21 is executed.
  • the accumulation status of JP points by the JP point saving unit 21 can be visually recognized with a JP point gauge (here, “sanpo gauge”) 8c displayed at the top of the screen.
  • a JP point gauge here, “sanpo gauge” 8c displayed at the top of the screen.
  • an SJP point gauge here, “super jackpot icon” that can grasp the accumulation status of SJP points by the SJP point saving unit 22 is displayed at the upper center of the screen.
  • This medal game is equipped with a winning medal stock function, and the current stock number can be recognized by the quantity of the stock character 8e displayed above the turntable on which the target character 8a is moving. It has become.
  • the skill level discriminating unit 19 described above sets, for example, whether or not the winning rate within a predetermined sampling time is a predetermined percentage, for example, 50% or more as a determination criterion. It is determined that the skill level of the player is a beginner level.
  • the payout data changing unit 20 executes a process of changing medal payout data referred to when the lottery processing unit 17 executes the lottery process.
  • a beginner relief procedure is realized.
  • the medal payout data is changed by increasing the winning probability (JP occurrence probability) according to a difference rate between a winning rate and a preset assumed value, or at the time of a single winning.
  • the addition amount of JP points (SJP points) accumulated by the point saving unit 21 (SJP point saving unit 22) is increased in accordance with the difference ratio.
  • the sampling time in the skill level discriminating unit 19 is approximately half of the average time required for a general player to reach the maximum value from the initial state of the JP point gauge accumulated by the JP point saving unit 21 (JP points). If the average time required for the gauge to reach the maximum value is 30 minutes, it is set to 15 minutes).
  • the setting of the sampling time is not limited to this. For example, in a game where the time for the JP point gauge to reach the maximum value is short, the time is set longer than half of the average time (for example, around 75%). May be.
  • the number of winning medals is approximately half the number of winning medals required for the JP point gauge to reach the maximum value from the initial state.
  • the number of inserted medals may be set as a reference for sampling determination instead of reaching the time, that is, time.
  • the sampling time by the skill level discriminating unit 19 is started by the insertion medal sensor 13 when the JP point gauge is in an initial state or within a preset non-game set time (for example, 30 minutes). It is set to reset when no medal is detected, and then start counting from the time when the medal is first detected.
  • a jackpot-like jackpot that is, when the JP gauge is in the initial state
  • the seat is often changed as a trigger, and a jackpot occurs. If the user stands for some reason on the way to, the device will be in a state where there is no player for a while. Therefore, in order to cope with these situations, the start of the sampling time as described above is set. .
  • the ten wasted inserted medals are equivalent to 10% of the total number of inserted medals. Therefore, when the beginner determination use medal threshold is 5%, the threshold is exceeded. Therefore, 10 of them are recorded in the internal memory as stored medals, and 3 of 10 (30% as an example) are added to the normal JP payout number at the time of JP winning. Pay out.
  • FIG. 6 is a block diagram showing a configuration of a server device connected to the medal game device according to the embodiment of the present invention.
  • a server device board 37 for executing various processes is mounted inside the housing 36 of the server device 3, and the server device board 37 has a server device 3 reset or maintenance execution.
  • a maintenance switch 38 that is sometimes used is connected to a media reading / writing unit 39 that executes reading / writing of media including a flash memory or the like.
  • the server device board 36 includes a server device illumination unit 45 having SJP indicators 40 and 41, side LEDs 42 and 43, a billboard 44, etc., a maintenance LCD 46 used for displaying maintenance, and server-side winning notification means.
  • a second notification unit control board 48 that controls lighting / flashing of the 47 and a speaker 49 that outputs sound (such as sound effects and warning sounds) controlled by the server device board 36 are connected. Yes.
  • the SJP lottery timing setting unit 50 On the server device board 35, the SJP lottery timing setting unit 50, the medal insertion flag holding unit 51, and the timing determination when the SJP lottery timing and the occurrence of SJP are confirmed and the situation is hidden for a certain period of time.
  • the timer unit 52 used for the selection Connected to the timer unit 52 used for the selection, the selected satellite storage unit 53 for storing the selected satellite, the SJP lottery processing unit 54 for performing the SJP primary lottery and secondary lottery, and the media reading / writing unit 39.
  • a decryption unit 56 that performs encryption processing such as scramble on the information in the medium, a SJP latent timing setting unit 57 that sets a latent state until the start of SJP, and sets a start timing according to the situation on the satellite side, A winning notification control unit 58 that controls lighting, extinction, rotation, and the like of the first notification unit 11 and the second notification unit 47;
  • the communication unit 59 that executes communication control with each of the satellites 1A to 1D connected via the network 2 and the satellite side status are obtained from the communication unit 59, and the status is then indicated to the SJP latency timing setting unit 57.
  • a satellite status determination unit 60 for transmission and a server apparatus main control unit 61 for executing main control other than those described above are provided.
  • the processing by these components of the server device board 37 is similar to the satellite board described above, and the working memory (ROM, RAM, etc.) storing the control program, various setting data, tables, etc., and the cooperation of the CPU.
  • the working memory ROM, RAM, etc.
  • Each component described above and described above is described as a separate block in terms of function, but may actually be configured to be processed by the main control unit 61 or a different processing unit.
  • each medal game device 1A to 1D a predetermined percentage of the points of the inserted medals in the normal game is accumulated in the SJP point saving unit 22, and the accumulated points are equal to or greater than a predetermined value.
  • the satellite 1 is selected as a SJP lottery target.
  • the SJP lottery timing set by the JP lottery timing setting unit 50 of the server device 3 is set, for example, by selecting a time between 30 and 60 minutes using a random number.
  • This timing setting is not limited to this.
  • a lottery is performed at regular intervals, or the increase / decrease of the time is adjusted in accordance with the medal insertion status of each satellite 1A to 1D. Also good.
  • the medal insertion flag holding unit 51 of the server device 3 holds a medal insertion history in each of the satellites 1A to 1D.
  • the medal insertion flag determination unit 23 of each of the satellites 1A to 1D receives a signal from the insertion medal sensor 13 every predetermined time (for example, 1 minute), stores the information according to a predetermined timing, and transmits it to the server device 3. To do.
  • the medal insertion flag holding unit 51 of the server device 3 holds the reception data (whether or not coins are inserted) a predetermined number of times (for example, three times). As a result, the server device 3 can determine whether or not there is a player in each of the satellites 1A to 1D.
  • the medal insertion flag determination unit 23 of each satellite 1A to 1D is, for example, when the medal M is clogged at the medal insertion slot 6a or the like, or when the medal insertion sensor 13 is constantly on. May be set to determine that the medal insertion flag is off. Thereby, the presence / absence of a player in each of the satellites 1A to 1D is more accurately determined.
  • the selected satellite storage unit 53 of the server device 3 stores the usage status of each satellite 1A to 1D determined by the medal insertion flag holding unit 51 when it is determined by the timer unit 52 that the timing for starting the SJP lottery is reached. To do. Here, if the number of satellites in use is less than the predetermined number, the SJP effect process is stopped. On the other hand, when the number of satellites in use is equal to or greater than the predetermined number, the server device 3 transmits each accumulated point such as inserted medal and credit stored in the SJP point saving unit 22 of each satellite 1A to 1D. A request is made to the satellite board 12 and the situation is referred to.
  • the winning notification control unit 58 controls the second notification unit 47 of the server device 3 to rotate and light for a short time (for example, one second) via the second notification unit control board 48.
  • the SJP lottery processing unit 54 that executes the SJP lottery process performs a primary lottery on the satellite 1 stored in the selected satellite storage unit 53 to generate an SJP game that is a bonus game.
  • the primary lottery process is executed based on, for example, whether or not the random number generated by the SJP lottery processing unit 54 is larger than a predetermined value.
  • the winning notification control unit 58 causes the first notification unit 11 of the satellite 1 that has won the primary lottery to be short-time (for example, 1) via the first notification unit control board 35. The control is performed so that the light is rotated and the player is notified of the execution of the secondary lottery.
  • the SJP lottery is that the player continues to insert medals for a predetermined time or more and the SJP points are accumulated more than a predetermined value, but this condition is limited. In some cases, the SJP lottery target may be determined based on only one of these conditions.
  • the server device 3 executes the secondary lottery by the same means as the primary lottery, and when the secondary lottery is won, the all-participatory party party that is an SJP opportunity The occurrence of the game (SJP game) is confirmed.
  • the SJP game start timing is set by the SJP latent timing setting unit 57.
  • the latent timing until this start is For example, it is preferably about 5 minutes.
  • the server device 3 After setting the SJP latent timing, the server device 3 checks the progress status of the main game of the corresponding satellite 1 by the satellite status determination unit 60 and determines whether or not the party game (SJP game) can be started. . For example, if a party game occurs during the payout individual lottery in the satellite 1 main game, a situation may occur in which the player does not get paid out and is not paid out. Therefore, when the satellite situation determination unit 60 determines that there is an obstacle to the progress of the main game in the corresponding satellite 1, the SJP latent timing value is reset and the SJP game start waiting process is re-executed.
  • the satellite situation determination unit 60 determines that there is an obstacle to the progress of the main game in the corresponding satellite 1
  • the SJP latent timing value is reset and the SJP game start waiting process is re-executed.
  • the server device 3 refers to the SJP counter value stored in the SJP point savings 22 of each of the satellites 1A to 1D, and selects an SJP game to be executed from among a plurality of SJP games according to the situation.
  • the selection of the SJP game may be performed by, for example, selecting an SJP game having a high expected value for the number of obtainable images when the SJP counter values of all the satellites 1A to 1D are higher than a predetermined value, or the SJP counter of a specific satellite 1 When only the value is high, it is preferable to select an SJP game advantageous to the player of the satellite 1.
  • a bonus game for the super jackpot (SJP) is set by the SJP game setting unit 55, and the bonus game is executed in the satellite 1 stored in the selected satellite storage unit 53.
  • the contents of this bonus game are selected according to the play situation of each satellite 1A to 1D connected in the same system, so that all the bonus game participants can participate at the same time.
  • the medal or credit is paid out, and the SJP counter value is subtracted according to the result of the bonus game of the satellite 1 and the overall medal payout status. .
  • the probability that a specific satellite 1 continuously wins medals by SJP is reduced, and each player can benefit from SJP fairly by continuing to play. Can be expected to play for a long time.
  • the satellite main control unit 24 executes the normal main game even during the party game.
  • FIG. 7 is a flowchart for explaining a medal game control process according to the embodiment of the present invention.
  • the process described here is a beginner relief process executed by the skill level determination unit 19 and the payout data change unit 20 of the satellite board 12 described above.
  • the skill level discriminating unit 19 determines the player level, the winning rate sampling time, which is a judgment criterion, and the unplayed setting indicating the time of the unplayed state
  • the mode used for the time and the payout / lottery determination is reset (step S101). That is, if the data used for winning a payout / lottery determination is set in the beginner mode by the payout data changing unit 20, the mode is returned from the beginner mode to the specified value mode.
  • it is determined whether or not the JP points accumulated by the JP point saving unit 21 are in the initial state (JP 0) (step S102).
  • step S103 when it is determined that the JP points are not in the initial state, timing of a non-play setting time (for example, 30 minutes) preset for each satellite terminal which is each game device is started (step S103). It is monitored whether or not an inserted medal is detected via the inserted medal sensor 13 (step S104). Thereafter, when a inserted medal is detected, the measurement of a sampling time (for example, 15 minutes) is started at that time (step S105). If no inserted medal is detected, the process proceeds to step S101, and the game situation is reconfirmed.
  • a non-play setting time for example, 30 minutes
  • step S102 if it is determined in step S102 that the JP points are in the initial state, it is determined that a jackpot has already occurred once and the player continues to play after that, as in the above case.
  • the sampling time is started. Accordingly, in order to determine the player level by the skill level determining unit 19, the acquisition of the inserted / winning medal number information as sampling information is started via the inserted medal sensor 13 and the winning medal sensor 14 (step S106). Thereafter, information on the number of inserted medals and the number of winning medals is acquired until a predetermined sampling time elapses (step S107). By acquiring the information on the number of inserted / winning medals, a winning rate for determining whether or not the player is a beginner is calculated (step S108).
  • step S109 After the elapse of the sampling time, it is determined whether or not the winning rate (the number of winning medals / the number of inserted medals) at the sampling time is equal to or less than a preset assumed value (50%) (step S109).
  • the winning rate is less than or equal to the assumed value, it means that the player playing at the satellite is at the beginner level, so the payout data changing unit 20 performs the lottery processing unit 17.
  • the medal payout data (lottery probability data) that is referred to when performing the winning process according to is a beginner whose JP lottery probability is higher than the lottery probability data for the specified value mode according to the difference rate between the winning rate and the assumed value.
  • the lottery probability data for the mode is set (step S110).
  • medals that are below the assumed value are stored, and a part of the stored medals is added to the original number to be paid out at the time of JP winning. Such a beginner relief adjustment may be performed.
  • the medal payout data for the beginner mode set in step S110 is won in the jackpot (step S111), or it is determined that the medal is not inserted for a predetermined time, that is, the above-mentioned non-game set time has elapsed. (Step S113). If the jackpot is won in the middle, the process proceeds to step S101, and the medal payout data referred to by the lottery processing unit 17 is returned from the beginner mode to the specified value mode (step S101). Processing is executed.
  • step S109 if the winning rate exceeds the assumed value (50%) in step S109, it means that the player playing at the satellite is a middle / advanced player, so refer to the lottery processing unit 17.
  • the medal payout data to be processed remains normal (for the specified value mode), and the processes after step S101 are executed again.
  • step S112 the process proceeds to step S105, and the sampling process is executed again. Therefore, even if the beginner mode is set for the first time, if the skill level is improved while continuing to play as a result of subsequent sampling, the specified value will be applied even if JP is not won. Return to mode.
  • step S112 if the non-game set time has elapsed in step S112, it is determined that the player has interrupted play, and the process is terminated.

Abstract

Provided are a medal game device and a medal game control method that reduce the difference in the number of medals awarded based on game skill or knowledge and permit games to be enjoyed by a wide range of players, from beginners to advanced, as well as a recording medium to store a program to realize the control method. In a medal game wherein input operation is executed by thrown medals passing through a win opening in a frame, the ratio of the number of winning medals to the number of thrown medals for a specified sampling time is calculated and the player’s skill level is determined based on the ratio. When, as a result of the determination, the player’s skill level is at a specified level, the medal award data to be referenced to execute medal award processing is changed.

Description

メダルゲーム装置、メダルゲームの制御方法、および該制御方法を実現させるプログラムを記憶した記録媒体Medal game device, medal game control method, and recording medium storing program for realizing the control method
 本発明は、ゲームの結果に応じて、メダルやコインなどの遊戯媒体が払出、または装置内の仮想メダルポイントが加算されるタイプのメダルゲーム装置、メダルゲームの制御方法、および該制御方法を実現させるプログラムを記憶した記録媒体に関する。 The present invention realizes a medal game device of a type in which a game medium such as a medal or a coin is paid out or a virtual medal point in the device is added according to a game result, a medal game control method, and the control method The present invention relates to a recording medium storing a program to be executed.
 従来より、この種のメダルゲーム装置として、投入したメダル枚数などに応じて大当たり(以下、ジャックポットという)用の積み立てを行い、所定の条件を満たした際に通常のジャックポット(JP)に加えて、積み立て分を上乗せすることで特別なジャックポットを発生させることにより、払出し枚数を大幅に変化させるようにしたものが知られている(例えば、特許文献1)。また、複数の遊戯装置毎のプレイ状況をシステム内に設置されたサーバ装置で監視するとともに、該サーバ装置によるプレイ状況判断に基づいて特別なジャックポットゲームを実行させ、通常のジャックポット払出しに加えて特別なジャックポット払出しを行うことにより、多くの遊戯者が同時に遊んで盛り上がれるような工夫をしたものも知られている(例えば、特許文献2)。ジャックポットが発生する所定の条件としては、例えば、各遊戯装置それぞれのメインゲームにおいてジャックポットポイントを獲得することでジャックポットゲージを最大まで貯める、あるいはメインゲーム中に所定条件を満たすことで発生する各種ミニゲームなどでジャックポット発生役を成立させるなどの条件が適用されている。 Conventionally, as a medal game device of this type, a jackpot (hereinafter referred to as a jackpot) is accumulated according to the number of inserted medals, and in addition to a normal jackpot (JP) when a predetermined condition is satisfied. In addition, there is known a technique in which a special jackpot is generated by adding up the accumulated amount so that the number of payouts is greatly changed (for example, Patent Document 1). In addition, the play status of each of the plurality of game devices is monitored by a server device installed in the system, and a special jackpot game is executed based on the play status judgment by the server device, in addition to normal jackpot payout It is also known that a special jackpot payout is made so that many players can play and rise at the same time (for example, Patent Document 2). As the predetermined condition for generating the jackpot, for example, it is generated by acquiring jackpot points to the maximum by acquiring jackpot points in the main game of each game device, or by satisfying the predetermined condition during the main game. Conditions such as establishing a jackpot generating role in various mini games are applied.
 これまでのメダルゲーム装置では、筐体デザインやゲームルール、および設置される店舗などが、子供向けの製品と一般層(大人)向けの製品との間で明確に差別化されていた。すなわち、子供向けのメダルゲーム装置では、ゲームルールが簡略化されており、かつ、払出し入賞に至る過程における高度なスキルなどは不要であった。一方、一般層向けのメダルゲーム装置では、遊戯者がスキルを上達することによって、より多くのメダルの払出しを受けることができる仕様になっており、これがゲームの趣向性の一部に含まれているものが多かった。 In conventional medal game devices, the housing design, game rules, and stores to be installed have been clearly differentiated between products for children and products for adults (adults). That is, in the medal game device for children, the game rules are simplified, and advanced skills and the like in the process leading to the payout are not required. On the other hand, the medal game device for general players has a specification that allows players to receive more medals as their skills improve, which is included as part of the game's taste. There were many things.
 したがって、従来のメダルゲーム装置においては、全般的にゲームの知識およびスキルが低い子供は上記子供向けの製品で遊戯することが多かったため、そのような遊戯者でも開発者側の想定した遊び方により期待値どおりのメダル払出しを受けることができ、十分にゲームを楽しむことができていた。また、従来の一般層向けのメダルゲーム装置では、ゲームの知識およびスキルが高い上級者層が遊戯者であったため、例えば、上述したようなジャックポットの発生契機直前で遊戯台から去ってしまい、大量のメダル払出しを得ることができないといった該遊戯者にとって不利益となる行為は殆ど見受けられなかったため、同様に十分にゲームを楽しむことができていた。 Therefore, in the conventional medal game device, children with low game knowledge and skills generally play with the above-mentioned products for children. Therefore, even such players are expected by the way of playing assumed by the developers. I was able to receive medal payouts as expected, and I was able to fully enjoy the game. In addition, in the conventional medal game device for the general layer, since the advanced player layer with high game knowledge and skill is the player, for example, the player leaves the play table immediately before the occurrence of the jackpot as described above, Since there was hardly any disadvantageous action for the player that a large amount of medals could not be paid out, the game could be fully enjoyed as well.
特開平6-246068号公報JP-A-6-246068 特開2008-29648号公報JP 2008-29648 A
 ところが、近年、メダルゲーム装置の趣向性を向上させることを目的として、複数の異なる種類のゲームが1つのシステム内でプレイされるメダルゲームシステムが提供されている(例えば特許文献2参照)。このようなメダルゲームシステムでは、子供から大人まで幅広いスキルレベルの遊戯者が混在してプレイすることが予想されるため、特にゲームの知識やスキルが乏しい初心者は、上述したような不利益な行為をとってしまう可能性があった。 However, in recent years, a medal game system in which a plurality of different types of games are played in one system has been provided for the purpose of improving the preference of the medal game device (see, for example, Patent Document 2). In such a medal game system, it is expected that players with a wide range of skill levels, from children to adults, will play together, so beginners with poor game knowledge and skills are particularly disadvantageous as described above. There was a possibility of taking.
 また、近年の一般層向けメダルゲーム装置では、遊戯者のスキルやゲーム知識に応じてメダルの払出量に大きな差異が生じ易い傾向にある。一般的に、この種のメダルゲーム装置の遊戯者は、予めメダル貸機からメダルを入手してプレイするため、遊戯者が子供などの初心者である場合、手持ちのメダルを使い切った時点でジャックポット(JP)の発生契機が直前に迫っていたとしても、ゲームの継続を断念してしまう可能性が高かった。また、プッシャータイプと呼ばれるタイプのゲーム機においては、ゲーム装置内の盤面上にある入賞口(いわゆる「チャッカー」、「チャッカー」、または「ターゲット」と呼ばれる)に対してメダルを通過させたり命中させたりすることで入賞と判定され、該判定によりメダルの払出し及び抽選による特典を得てゲームを進行させることが一般的であるが、遊戯者のスキルによって生じる入賞率(標的に対して投入したメダルが通過又は命中する率、つまり入賞メダル枚数/投入メダル枚数)の格差により、スキルやゲーム知識の低い初心者は、無駄なメダルを大量に消費してしまい、ジャックポットの発生契機に達する前にゲームへの期待感が薄れ、遊戯台を離れてしまうことが多かった。このような行動により、子供層などの初心者に払い出されるべきメダル量が、本来開発側が意図していたメダル払出量よりも減少してしまい、この結果、メダルゲームを遊戯する子供層などに対して十分な満足感を与えることができない、という問題が生じていた。 Further, in the medal game devices for general players in recent years, there is a tendency that a large difference in medal payout amount tends to occur according to the skill and game knowledge of the player. In general, players of this type of medal game device obtain medals from a medal lending machine in advance and play, so if the player is a beginner such as a child, the jackpot will be used when the used medals are used up. Even if (JP) occurred immediately before, the possibility of giving up the continuation of the game was high. In addition, in a game machine of the type called pusher type, a medal is passed or hit to a winning opening (called “chucker”, “chucker”, or “target”) on the board of the game device. In general, it is determined that a prize has been won, and the game is progressed with a medal payout and a lottery benefit based on the determination. Beginners with low skill and game knowledge consume a large amount of useless medals due to the difference in the rate of passing or hitting, that is, the number of winning medals / the number of inserted medals. The expectation for was weakened and the game table was often left. Due to this behavior, the amount of medals to be paid out to beginners such as children will be smaller than the amount of medals paid out originally intended by the development side. As a result, for children who play medal games, etc. There was a problem that sufficient satisfaction could not be given.
 なお、ここでいうプッシャーゲーム機での払出しとしては、ゲーム装置内部に払出し枚数分のメダルが払い出される第1の払出しと、ゲーム装置から遊戯者に対してメダルが払い出される第2の払出しの2種類が挙げられる。具体的な例としては、ゲーム装置内部に一旦払い出されたメダルが更にプッシャーメカと呼ばれるスライドする盤面(プッシャー)により押し出され間接的に筐体内部より払い出される場合、および当選等で取得されたメダルポイントに応じたメダルが直接払出しホッパーメカによって遊戯者に払い出される場合、またそれらの組み合わせとして、プッシャーメカのスライド等によりゲーム装置内部に設定された遊戯者払出しゾーンなどに落下した分のメダル枚数が前記払出しホッパーによって筐体外側に払いださせれる場合とがある。本願においては、第1・第2のいずれの場合についても払出しとして扱うこととする。 Note that the payout by the pusher game machine here is a first payout in which the medals are paid out in the game device and a second payout in which the medals are paid out to the player from the game device. There are types. As specific examples, medals once paid out to the inside of the game device are further pushed out by a sliding board surface (pusher) called a pusher mechanism to be paid out indirectly from the inside of the case, and obtained by winning etc. When medals according to medal points are paid out directly to the player by the payout hopper mechanism, and as a combination of them, the number of medals that have fallen into the player payout zone set inside the game device by the slide of the pusher mechanism etc. May be discharged to the outside of the housing by the discharge hopper. In the present application, both the first and second cases are treated as payouts.
 さて、一方、優れたスキルおよび詳細なゲーム知識を有する上級者は、上述したような初心者が遊戯したことによりJP発生契機が直前に迫っているような空台に着いてプレイすることにより、少ないメダル投入枚数でジャックポット(JP)を引き当ててしまうことが可能であった(通称「ハイエナ行為」)。これにより、本来初心者層の遊戯者が獲得可能であったメダルの払出しがこのような上級者層に流れてしまう、という問題があった。 On the other hand, there are few advanced players who have excellent skills and detailed game knowledge by arriving at a vacant platform where the timing of JP occurrence is imminent due to play by a beginner as described above. It was possible to win a jackpot (JP) with the number of medals inserted (commonly known as “hyena act”). As a result, there has been a problem in that medals that can be originally acquired by beginner players flow to such advanced players.
 したがって、当分野の開発者や運営者などの間では、初心者から上級者までの幅広い遊戯者層による稼働を期待することができないために、集客率および稼働率の低下が懸念されており、上述したような初心者と上級者との間におけるメダルの払出量の格差を解消するような手段および制御方法を備えたメダルゲーム装置が求められていた。 Therefore, among developers and operators in this field, since it cannot be expected to be operated by a wide range of players from beginners to advanced players, there is a concern about the drop in the rate of attracting customers and operating rates. There has been a demand for a medal game device having means and a control method for eliminating the disparity in the amount of medals paid out between beginners and advanced players.
 本発明は、上記事情に鑑みてなされたものであり、その目的とするところは、ゲームのスキルや知識の有無によるメダルの払出量の差異を減少させ、初心者から上級者まで幅広い客層の遊戯者がゲームを楽しむことができるメダルゲーム装置、メダルゲームの制御方法、および該制御方法を実現させるプログラムを記憶した記録媒体を提供することにある。 The present invention has been made in view of the above circumstances, and its purpose is to reduce the difference in the amount of medals paid out depending on the presence or absence of game skills and knowledge, and a wide range of players from beginners to advanced players Is to provide a medal game device capable of enjoying a game, a medal game control method, and a recording medium storing a program for realizing the control method.
 本発明の上記目的は、遊戯者によるメダルの投入を検知してゲームの入力操作が実行されるメダルゲーム装置において、前記遊戯者により投入される前記メダルを検知する投入メダル検知手段と、メダルが入賞口を通過したことを検知して入賞処理を行う入賞メダル検知手段と、前記入賞メダル検知手段からの検出信号に応じてメダル払出データを参照してメダルを前記遊戯者に払い出すメダル払出手段と、所定のサンプリング時間内における投入メダル枚数に対する入賞メダル枚数の比率である入賞率を算出し、該比率に基づいて前記遊戯者のスキルレベルを判別するスキルレベル判別手段と、前記スキルレベル判別手段によって判別された前記遊戯者のスキルレベルが所定のレベルの場合に、前記メダル払出手段が参照するメダル払出データを変更する払出データ変更手段とを備えていることにより、達成される。 An object of the present invention is to provide an inserted medal detection means for detecting the medal inserted by the player and a medal in a medal game device in which an input operation of the game is executed by detecting the insertion of the medal by the player. A winning medal detecting means for detecting that the winning pass has been passed and performing a winning process, and a medal paying means for paying out a medal to the player with reference to medal paying data according to a detection signal from the winning medal detecting means And a skill level determining means for calculating a winning rate which is a ratio of the number of winning medals to a number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio, and the skill level determining means The medal payout means referred to by the medal payout means when the skill level of the player determined by is a predetermined level By and a payout data changing means for changing over data is achieved.
 また、本発明の上記目的は、前記払出データ変更手段が、前記入賞処理を行なう際に参照されるメダル払出データを、前記入賞率と予め設定されている想定値との相違割合に応じて変更することにより、効果的に達成される。 Further, the above object of the present invention is to change the medal payout data referred to when the payout data changing means performs the winning process according to the difference rate between the win rate and a preset assumed value. Is effectively achieved.
 また、本発明の上記目的は、前記入賞メダル枚数または前記投入メダル枚数に応じて、大当りポイントを積み立てる大当りポイント貯蓄手段と、前記大当り貯蓄手段によって積み立てられた大当りポイントが予め設定されている大当り発生ポイント値に達した際に、大当りゲーム演出を実行する大当りゲーム演出実行手段とをさらに備えていることにより、効果的に達成される。 Further, the above object of the present invention is to generate a big hit point saving means for accumulating big hit points according to the number of winning medals or the number of inserted medals, and a big hit point set in advance by the big hit saving means This is effectively achieved by further comprising a jackpot game effect execution means for executing a jackpot game effect when the point value is reached.
 また、本発明の上記目的は、前記払出データ変更手段が、前記大当りゲーム演出時に払出されるメダル枚数を、前記サンプリング時間内における入賞メダル枚数と予め設定されている想定入賞メダル枚数との相違割合に応じて変更することにより、効果的に達成される。 Further, the object of the present invention is that the payout data changing means determines the number of medals to be paid out at the time of the big hit game effect, the difference ratio between the number of winning medals within the sampling time and the preset number of expected winning medals. It is effectively achieved by changing according to.
 また、本発明の上記目的は、前記払出データ変更手段が、1回の入賞時に前記大当りポイント貯蓄手段によって積み立てられる前記大当り演出による払出し発生に必要な大当りポイントの加算量を変更することにより、効果的に達成される。 In addition, the above-mentioned object of the present invention is effective when the payout data changing means changes the amount of addition of the big hit points necessary for the occurrence of payout by the big hit effect saving means accumulated by the big hit point saving means at the time of one winning. Is achieved.
 また、本発明の上記目的は、前記スキルレベル判別手段による前記サンプリング時間は、前記大当りポイントが初期の状態から前記大当たり演出による払出し発生に必要な大当り発生ポイント値に到達するまでに要する平均時間の半分に設定されていることにより、効果的に達成される。 Further, the object of the present invention is that the sampling time by the skill level discriminating means is an average time required for the jackpot point to reach a jackpot occurrence point value necessary for payout generation by the jackpot effect from an initial state. By being set to half, it is achieved effectively.
 また、本発明の上記目的は、前記スキルレベル判別手段による前記サンプリング時間の計時開始は、前記大当りポイントが初期状態である時点、または、予め設定された未遊戯設定時間内に前記メダルが前記投入メダル検知手段によって1枚も検知されなかった後に、最初の投入メダルが検知された時点であることにより、効果的に達成される。 Also, the object of the present invention is to start counting the sampling time by the skill level discriminating means when the jackpot point is in an initial state or when the medal is inserted within a preset non-play setting time. This is effectively achieved by the point in time when the first inserted medal is detected after no medal detection unit detects it.
 また、本発明の上記目的は、前記ポイント貯蓄手段によって積み立てられた前記大当りポイントの状態を表示する大当りポイントゲージ表示手段をさらに備えていることにより、効果的に達成される。 Also, the above object of the present invention is effectively achieved by further comprising a jackpot point gauge display means for displaying the status of the jackpot points accumulated by the point saving means.
 また、本発明の上記目的は、遊戯者によるメダルの投入を検知してゲームの入力操作が実行されるメダルゲームの制御方法において、前記遊戯者により投入される前記メダルを検知する投入メダル検知ステップと、メダルが入賞口を通過したことを検知して入賞処理を行う入賞メダル検知ステップと、前記入賞メダル検知ステップからの検出信号に応じてメダル払出データを参照してメダルを前記遊戯者に払い出すメダル払出ステップと、
 所定のサンプリング時間内における投入メダル枚数に対する入賞メダル枚数の比率である入賞率を算出し、該比率に基づいて前記遊戯者のスキルレベルを判別するスキルレベル判別ステップと、前記スキルレベル判別ステップによって判別された前記遊戯者のスキルレベルが所定のレベルの場合に、前記メダル払出手段が参照する前記メダル払出データを変更する払出データ変更ステップとを含むことにより、達成される。
Further, the above object of the present invention is to provide an inserted medal detection step for detecting the medal inserted by the player in a medal game control method in which a game input operation is executed by detecting insertion of a medal by a player. A winning medal detection step for detecting that the medal has passed through the winning slot and performing a winning process; and referring to the medal payout data according to a detection signal from the winning medal detection step; A medal payout step,
Determined by a skill level determining step of calculating a winning rate, which is a ratio of the number of winning medals to the number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio, and the skill level determining step This is achieved by including a payout data changing step of changing the medal payout data referred to by the medal payout means when the skill level of the player is a predetermined level.
 また、本発明の上記目的は、前記払出データ変更ステップが、前記入賞処理を行なう際に参照されるメダル払出データを、前記入賞率と予め設定されている想定値との相違割合に応じて変更することにより、効果的に達成される。 Further, the object of the present invention is to change the medal payout data referred to when the payout process is performed according to the difference rate between the win rate and a preset assumed value in the payout data changing step. Is effectively achieved.
 また、本発明の上記目的は、前記入賞メダル枚数または前記投入メダル枚数に応じて、大当りポイントを積み立てる大当りポイント貯蓄ステップと、前記大当り貯蓄ステップによって積み立てられた大当りポイントが予め設定されている大当り発生ポイント値に達した際に、大当りゲーム演出を実行する大当りゲーム演出実行ステップとをさらに含むことにより、効果的に達成される。 Further, the above object of the present invention is to generate a jackpot point saving step for accumulating jackpot points in accordance with the number of winning medals or the number of inserted medals, and a jackpot point accumulated by the jackpot saving step is set in advance. This is effectively achieved by further including a jackpot game effect execution step for executing the jackpot game effect when the point value is reached.
 また、本発明の上記目的は、前記払出データ変更ステップが、前記大当りゲーム演出時に払出されるメダル枚数を、前記サンプリング時間内における入賞メダル枚数と予め設定されている想定入賞メダル枚数との相違割合に応じて変更することにより、効果的に達成される。 In addition, the object of the present invention is to determine the number of medals to be paid out at the time of the big hit game effect in the payout data changing step, the difference ratio between the number of winning medals within the sampling time and the preset number of expected winning medals. It is effectively achieved by changing according to.
 また、本発明の上記目的は、前記払出データ変更ステップが、1回の入賞時に前記大当りポイント貯蓄ステップによって積み立てられる前記大当り演出による払出し発生に必要な大当りポイントの加算量を変更することにより、効果的に達成される。 Further, the above-mentioned object of the present invention is that the payout data changing step is effective by changing the added amount of jackpot points necessary for generating a payout by the jackpot effect accumulated by the jackpot point saving step at the time of one winning. Is achieved.
 また、本発明の上記目的は、前記スキルレベル判別ステップによる前記サンプリング時間は、前記大当りポイントが初期の状態から前記大当たり演出による払出し発生に必要な大当り発生ポイント値に到達するまでに要する平均時間の半分に設定されていることにより、効果的に達成される。 Further, the object of the present invention is that the sampling time in the skill level determination step is an average time required for the jackpot point to reach a jackpot occurrence point value necessary for payout generation by the jackpot effect from an initial state. By being set to half, it is achieved effectively.
 また、本発明の上記目的は、前記スキルレベル判別ステップによる前記サンプリング時間の計時開始は、前記大当りポイントが初期の状態である時点、または、予め設定された未遊戯設定時間内に前記メダルが前記投入メダル検知ステップによって1枚も検知されなかった後に、最初の投入メダルが検知された時点であることにより、効果的に達成される。 In addition, the object of the present invention is to start the timing of the sampling time by the skill level determination step, when the jackpot point is in an initial state, or within a preset non-game set time, This is effectively achieved by the time when the first inserted medal is detected after no inserted medal is detected in the inserted medal detection step.
 また、本発明の上記目的は、前記ポイント貯蓄ステップによって積み立てられた前記大当りポイントの状態を表示する大当りポイントゲージ表示ステップをさらに含むことにより、効果的に達成される。 Also, the above object of the present invention is effectively achieved by further including a jackpot point gauge display step for displaying the status of the jackpot points accumulated by the point saving step.
 さらに、本発明の上記目的は、前記メダルゲームの制御方法を実現させるプログラムを記憶した記録媒体により、達成される。 Furthermore, the above object of the present invention is achieved by a recording medium storing a program for realizing the medal game control method.
 本発明に係るメダルゲーム装置、メダルゲームの制御方法、および該制御方法を実現させるプログラムを記憶した記録媒体によれば、最初に投入されたメダルが検知された時点から所定のサンプリング時間までの間の投入メダル枚数に対する入賞メダル枚数の比率を算出するとともに、該比率に基づいて遊戯者のスキルレベルを判別し、その判別の結果に応じて、入賞によるメダル払出データの変更、または抽選処理する際に参照するメダル払出データの変更、あるいはその両方の処理を実行することによって、メダルの払出量を一時的に変更するようになっている。これにより、例えば、初心者と判別された遊戯者に対しては払出量を増加させるなどの救済処置をとることができるので、ゲームのスキルや知識の有無によるメダルの払出量の差異を減少させることができる。この結果、初心者から上級者までの幅広い遊戯者層が十分に満足して楽しむことができ、稼働率および集客率の向上を図ることができる。 According to the medal game device, the medal game control method, and the recording medium storing the program for realizing the control method according to the present invention, the time from when the first inserted medal is detected to the predetermined sampling time When calculating the ratio of the number of winning medals to the number of inserted medals, determining the player's skill level based on the ratio, and changing the medal payout data by winning or performing lottery processing according to the determination result The medal payout amount is temporarily changed by changing the medal payout data to be referred to in FIG. As a result, for example, a player who has been determined to be a beginner can take a remedy such as increasing the payout amount, so that the difference in the payout amount of medals depending on game skills and knowledge is reduced. Can do. As a result, a wide range of players from beginners to advanced players can fully enjoy the game, and it is possible to improve the operating rate and the rate of attracting customers.
本発明の実施形態に係るゲームシステムの一例を概略的に示す構成図である。It is a lineblock diagram showing roughly an example of a game system concerning an embodiment of the present invention. 本発明の実施形態に係るゲームシステムの一例の外観を概略的に示す斜視図である。It is a perspective view showing roughly the appearance of an example of the game system concerning the embodiment of the present invention. 本発明の実施形態に係るメダルゲーム装置(サテライト)の外観を概略的に示す斜視図である。1 is a perspective view schematically showing an appearance of a medal game device (satellite) according to an embodiment of the present invention. 本発明の実施形態に係るメダルゲーム装置の構成を示すブロック図である。It is a block diagram which shows the structure of the medal game device which concerns on embodiment of this invention. 本発明の実施形態に係るメダルゲーム装置におけるゲーム演出画像の一例を示す図である。It is a figure which shows an example of the game effect image in the medal game device which concerns on embodiment of this invention. 本発明の実施形態に係るメダルゲーム装置に接続されたサーバ装置の構成を示すブロック図である。It is a block diagram which shows the structure of the server apparatus connected to the medal game device which concerns on embodiment of this invention. 本発明の実施形態に係るメダルゲームの制御処理を説明するためのフローチャートである。It is a flowchart for demonstrating the control process of the medal game which concerns on embodiment of this invention.
 以下、図面を参照にしながら本発明の実施形態について説明する。 Hereinafter, embodiments of the present invention will be described with reference to the drawings.
 図1は、本発明の実施形態に係るゲームシステムの一例を概略的に示す構成図であり、図2は、そのゲームシステムの一例の外観を概略的に示す斜視図である。 FIG. 1 is a configuration diagram schematically illustrating an example of a game system according to an embodiment of the present invention, and FIG. 2 is a perspective view schematically illustrating an appearance of an example of the game system.
 図1に示すように、本実施形態に係るゲームシステムでは、複数のメダルゲーム装置1A~1Dがネットワーク2を介してサーバ装置3に接続された構成になっており、各メダルゲーム装置1A~1Dでは、それぞれ異なるメインゲームが実行される。なお、本実施形態では説明を簡略化するために、4つのメダルゲーム装置GM1~GM4がサーバ装置3に接続されたゲームシステムを一例として説明するが、本発明はこれに限定されるものではなく、各独立した複数のメダルゲーム装置1において独立して実行させることも可能であり、また、1つのサーバ装置3に接続されているメダルゲーム装置の数は適宜変更することができる。 As shown in FIG. 1, in the game system according to the present embodiment, a plurality of medal game devices 1A to 1D are connected to a server device 3 via a network 2, and each medal game device 1A to 1D. Then, different main games are executed. In the present embodiment, a game system in which four medal game devices GM1 to GM4 are connected to the server device 3 will be described as an example to simplify the description. However, the present invention is not limited to this. Each of the plurality of independent medal game devices 1 can be executed independently, and the number of medal game devices connected to one server device 3 can be changed as appropriate.
 図2に示すように、各メダルゲーム装置1A~1Dの前には、1人ないし2人が着席可能な椅子4A~4Dが配設されている。各メダルゲーム装置1A~1Dは、上述したメインゲームおよび該メインゲームによるジャックポット(JP)ゲーム以外に、種々のミニゲームが行なえる他、複数の遊戯者が同時に参加可能なスーパージャックポット(SJP)ゲームを実行することができ、このSJPゲームに当選した遊戯者には大量のメダルが払い出されるようになっている。 As shown in FIG. 2, in front of each medal game device 1A to 1D, chairs 4A to 4D on which one or two people can sit are arranged. In addition to the main game and the jackpot (JP) game based on the main game described above, each medal game device 1A to 1D can perform various mini games and a super jackpot (SJP) in which a plurality of players can participate simultaneously. ) A game can be executed, and a large number of medals are paid out to a player who has won this SJP game.
 図3は、本発明の実施形態に係るメダルゲーム装置(サテライト)の外観を概略的に示す斜視図である。同図において、メダルゲーム装置1は、メダルMを方向設定しつつ筐体5の内部空間5aに投入可能なハンドル6を備え、該ハンドル6の一側面にはメダル投入口6aが形成されている。また、少なくとも前面部に外部から視認可能な透明窓7が配設された筐体5の内部空間5aには、ゲーム画面などを表示する表示ディスプレイ(液晶モニタ等)8、および底面の所定位置に配された複数の入賞口(チャッカー)9が設けられている。 FIG. 3 is a perspective view schematically showing the appearance of the medal game device (satellite) according to the embodiment of the present invention. In the figure, the medal game device 1 includes a handle 6 that can be inserted into the internal space 5 a of the housing 5 while setting the direction of the medal M, and a medal insertion slot 6 a is formed on one side of the handle 6. . In addition, in the internal space 5a of the housing 5 in which the transparent window 7 that can be visually recognized from the outside is disposed at least on the front surface, a display display (liquid crystal monitor or the like) 8 that displays a game screen or the like, and a predetermined position on the bottom surface A plurality of winning holes (chuckers) 9 are provided.
 このような構成からなるメダルゲーム装置1では、ハンドル14を介して投入されたメダルMが表示ディスプレイ8に表示されたアイテム等に対応する位置の入賞口9を通過すると、後述する制御処理により入賞抽選演出が表示ディスプレイ8に表示される。そして、入賞の状況、または入賞等により条件を満たした場合に発生する抽選の結果に応じて、筐体5の内部空間5a内に所定枚数のメダルの払出しが実行され、その払い出されたメダルMが筐体5の前面中央部に設けられたシュート部10に落下される。これにより、その枚数分のメダルがペイアウトホッパーより筐体5の外部に払い出され、遊戯者に対するメダルの払出しが実行される。 In the medal game device 1 having such a configuration, when the medal M inserted through the handle 14 passes the winning slot 9 at a position corresponding to an item displayed on the display 8, a winning process is performed by a control process described later. A lottery effect is displayed on the display 8. Then, a predetermined number of medals are paid out in the internal space 5a of the housing 5 in accordance with the winning situation or the result of a lottery that occurs when the conditions are satisfied by winning, etc. M is dropped onto the chute 10 provided in the center of the front surface of the housing 5. Thereby, the medals corresponding to the number are paid out to the outside of the housing 5 from the payout hopper, and the medals are paid out to the player.
 また、筐体5の上面部には、上述したジャックポット(JP)またはスーパージャックポット(SJP)のゲーム参加権利取得時、及び当選時に演出として点灯・点滅する回転灯(パトライト)などからなるサテライト側当選報知手段(第1報知部)11が配設されている。遊戯者および他の遊戯者は、この第1報知部11の点灯・点滅を視認することにより、JPの当選またはSJPゲームへの参加、及び当選中であるメダルゲーム装置1を確認することができる。 The top surface of the housing 5 is a satellite made up of a revolving light (patrol light) that lights up and flashes as an effect when acquiring the above-mentioned jackpot (JP) or super jackpot (SJP) game participation rights. Side winning notification means (first notification unit) 11 is provided. A player and other players can confirm the winning of JP or participation in the SJP game and the medal game device 1 being won by visually confirming the lighting / flashing of the first notification unit 11. .
 図4は、本発明の実施形態に係るメダルゲーム装置(サテライト)における制御システムの概略構成を示すブロック図である。 FIG. 4 is a block diagram showing a schematic configuration of a control system in the medal game device (satellite) according to the embodiment of the present invention.
 同図に示すように、各メダルゲーム装置1の筐体5の内部には、少なくとも、ゲーム中の演出などを含むゲームの進行を制御するCPU、各種プログラムやデータテーブルなどが格納されたROM、一時データの記録領域およびCPUのワークエリアとして機能するRAMを備えたサテライトボード12が搭載されている。このサテライトボード12には、ハンドル6の内部に配設され、該ハンドル6を介して投入されたメダルMを検知する投入メダルセンサ13と、各入賞口(「チャッカー」、「チェッカー」、または「ターゲット」等とも呼ばれる)9に配設され、表示ディスプレイ(LCD)8に表示されたアイテム等に対応する入賞口9を通過したメダルMを検知する入賞メダルセンサ14と、ゲームメニューモードやミニゲーム実行中の選択・決定操作を入力するためのボタンスイッチ15と、各メダルゲーム装置のリセット、あるいはメンテナンス実行時に使用されるメンテナンススイッチ15とが接続されている。 As shown in the figure, inside the case 5 of each medal game device 1, at least a CPU for controlling the progress of the game including effects during the game, a ROM storing various programs and data tables, A satellite board 12 having a RAM functioning as a temporary data recording area and a CPU work area is mounted. The satellite board 12 is disposed inside the handle 6 and detects a medal M inserted through the handle 6 and a winning medal sensor (“chucker”, “checker”, or “ A prize medal sensor 14 that detects a medal M that is disposed on the prize display 9 corresponding to an item displayed on the display (LCD) 8, and a game menu mode or a mini game. A button switch 15 for inputting a selection / determination operation being executed is connected to a maintenance switch 15 used when resetting each medal game device or performing maintenance.
 また、サテライトボード12上には、入賞メダルセンサ13からの検出信号に応じて、予め設定されているメダル払出データに基づく抽選処理を実行する抽選処理部17と、該抽選処理部17による抽選結果に応じて、所定量のメダルMを遊戯者に払い出す払出メダル制御部18と、所定のサンプリング時間内における投入メダル枚数に対する入賞メダル枚数の比率(入賞率)に基づいて遊戯者のスキルレベルと判別するスキルレベル判別部19と、該スキルレベル判別部19の判別結果に応じて、払出データを一時的に変更する払出データ変更部20と、入賞メダル枚数や投入メダル枚数に応じてジャックポットの発生条件となるJPポイントを積み立てて記録するJPポイント貯蓄手段21とが備えられている。 Further, on the satellite board 12, a lottery processing unit 17 that executes a lottery process based on preset medal payout data in accordance with a detection signal from the winning medal sensor 13, and a lottery result by the lottery processing unit 17 And a payout medal control unit 18 that pays out a predetermined amount of medals M to the player, and the skill level of the player based on the ratio (winning rate) of the number of winning medals to the number of inserted medals within a predetermined sampling time. A skill level discriminating unit 19 for discriminating, a payout data changing unit 20 for temporarily changing the payout data according to the discrimination result of the skill level discriminating unit 19, and a jackpot according to the number of winning medals and the number of inserted medals JP point saving means 21 is provided for accumulating and recording JP points as generation conditions.
 さらに、サテライトボード12上には、入賞メダル枚数や投入メダル枚数に応じて、スーパージャックポット(SJP)の発生条件となるSJPポイントを積み立てて記録するSJPポイント貯蓄部22と、投入メダルセンサ13からの検出信号に基づいて当該サテライト1が遊戯中であるか否かを判断するメダル投入フラグ判断部23と、上述した以外のゲーム演出などのメイン制御を実行するサテライトメイン制御部24と、ネットワーク2を介して接続されたサーバ装置3や他のサテライト1との通信制御を実行する通信部25とが備えられている。 Further, on the satellite board 12, an SJP point saving unit 22 that accumulates and records SJP points, which are conditions for generating a super jackpot (SJP), according to the number of winning medals and the number of inserted medals, and a inserted medal sensor 13 A medal insertion flag determination unit 23 that determines whether or not the satellite 1 is playing based on the detected signal, a satellite main control unit 24 that executes main control such as game effects other than those described above, and the network 2 And a communication unit 25 that performs communication control with the server device 3 and other satellites 1 connected via the network.
 サテライトボード12上のこれらの構成要素による処理は、制御プログラム、各種設定データやテーブルなどが記憶されたワーキングメモリ(ROM,RAM等)とCPUとの協働によって実行される。また、上述した各構成要素は、機能上、別ブロックとして記載されているが、実際にはメイン制御部25または異なる処理部で処理される構成であってもよい。 The processing by these components on the satellite board 12 is executed in cooperation with a CPU and a working memory (ROM, RAM, etc.) in which control programs, various setting data, tables, and the like are stored. Each component described above is described as a separate block in terms of function, but may actually be configured to be processed by the main control unit 25 or a different processing unit.
 また、サテライトボード12には、サテライトボードからの出力信号に応じてゲーム画像などを表示するLCD8および音声を出力するスピーカ26と、サテライトホッパー27、ペイアウトホッパー28、振り分け部29、スロープ部30、JPメカ部31およびプッシャーメカ部32を有するプッシャーゲームユニット33と、当選報知手段(第1報知部)11およびハロゲンランプ34の点灯・点滅を制御する第1報知部制御基板35とが接続されている。 The satellite board 12 includes an LCD 8 for displaying a game image and the like according to an output signal from the satellite board, a speaker 26 for outputting sound, a satellite hopper 27, a payout hopper 28, a distribution unit 29, a slope unit 30, JP A pusher game unit 33 having a mechanical portion 31 and a pusher mechanical portion 32 is connected to a winning notification means (first notification portion) 11 and a first notification portion control board 35 that controls lighting / flashing of the halogen lamp 34. .
 プッシャーゲームユニット33において、サテライトホッパー27は、振り分け部29とゲーム中の遊戯者へのメダル獲得に対してゲーム装置内部空間5a内にメダル払出しを行なう。単純にメダルゲーム装置1の内部空間5aに対してメダル払出しを行なう場合には、振り分け部29は、内部空間のスロープ部30側にメダル払出しを行う。一方、いわゆるJP払出し権を獲得した場合には、振り分け部29は、JPメカ部31側に対してメダル払出しを予め実行し、かつ、メダルが内部に貯留されたJPメカ部31は、サテライトメイン制御部25から出力されたJP払出し制御信号に基づいて、筐体内部のスロープ部30上にJP払出しとしてメダルの放出を実行する。いずれの払出しの場合でも、前記スロープ部30上におけるプッシャーメカ部32の前後運動に伴なって、押し出し盤(プッシャーユニット)によるメダルの押し出しが行なわれ、スロープ部30上に堆積されたメダルがシュート部10に向かって押し出される。押し出されたメダルの一部は、シュート部10に備えられたメダルカウント手段によってカウントされ、カウント分の枚数のメダルがペイアウトホッパー28によって筐体5の外部側の遊戯者に対して払い出される。 In the pusher game unit 33, the satellite hopper 27 pays out medals into the game apparatus internal space 5a in response to the distribution unit 29 and the acquisition of medals to the players in the game. When simply paying medals to the internal space 5a of the medal game device 1, the sorting unit 29 pays out medals to the slope portion 30 side of the internal space. On the other hand, when the so-called JP payout right is acquired, the distribution unit 29 executes the medal payout in advance to the JP mechanical unit 31 side, and the JP mechanical unit 31 in which the medal is stored is the satellite main unit. Based on the JP payout control signal output from the control unit 25, the medal is released as JP payout on the slope portion 30 inside the housing. In any payout, as the pusher mechanism 32 moves back and forth on the slope portion 30, medals are pushed out by the pusher (pusher unit), and the medals accumulated on the slope portion 30 are shot. It is pushed out toward the part 10. A part of the pushed out medals is counted by a medal counting means provided in the chute unit 10, and the counted number of medals are paid out to a player on the outside of the housing 5 by the payout hopper 28.
 図5は、本発明の実施形態に係るメダルゲーム装置におけるゲーム演出画像の一例を示す図である。同図に示す画像は、複数の異なるメダルゲーム装置1A~1Dの中の1つで実行されるメダルゲームにおいて表示ディスプレイ(LCD)8に出力されるゲーム演出画像であり、このゲーム演出画像の出力制御は、当該メダルゲーム装置1のサテライトボード12によって実行される。 FIG. 5 is a diagram showing an example of a game effect image in the medal game device according to the embodiment of the present invention. The image shown in the figure is a game effect image output to a display display (LCD) 8 in a medal game executed on one of a plurality of different medal game devices 1A to 1D. The control is executed by the satellite board 12 of the medal game device 1.
 同図において、画面の下部に表示されている標的キャラクタ8aは、ハンドル6から投入されたメダルMの標的となるアイテム(ここでは「蓋」や「お茶」)であり、ターンテーブルに沿って移動するように制御されている。遊戯者は、この標的キャラクタの位置と対応する下方の入賞口8を投入したメダルMで狙い、その的中の可否が入賞メダルセンサ14によって検出される。入賞メダルセンサ14によって入賞メダルが検知されると、画面の左上部および右上部に表示されているルーレット8bが回転し、抽選処理部18による抽選結果に応じて、所定量のメダル払出しやJPポイント貯蓄部21によるJPポイントの積み立て処理が実行される。このJPポイント貯蓄部21によるJPポイントの積み立て状況は、画面最上部に表示されているJPポイントゲージ(ここでは「おさんぽゲージ」)8cで視認することができる。また、画面の中央上部には、SJPポイント貯蓄部22によるSJPポイントの積み立て状況を把握することができるSJPポイントゲージ(ここでは「スーパージャックポットアイコン」)が表示されている。 In the figure, a target character 8a displayed at the bottom of the screen is an item (here, “lid” or “tea”) targeted by the medal M inserted from the handle 6, and moves along the turntable. Is controlled to do. The player aims at the medal M in which the lower winning hole 8 corresponding to the position of the target character is inserted, and the winning medal sensor 14 detects whether or not the target is correct. When a winning medal is detected by the winning medal sensor 14, the roulette 8 b displayed on the upper left and upper right portions of the screen rotates, and according to the lottery result by the lottery processing unit 18, a predetermined amount of medal payout and JP points are awarded. JP point accumulation processing by the saving unit 21 is executed. The accumulation status of JP points by the JP point saving unit 21 can be visually recognized with a JP point gauge (here, “sanpo gauge”) 8c displayed at the top of the screen. In addition, an SJP point gauge (here, “super jackpot icon”) that can grasp the accumulation status of SJP points by the SJP point saving unit 22 is displayed at the upper center of the screen.
 なお、このメダルゲームでは、入賞メダルのストック機能が搭載されており、現時点のストック数については、標的キャラクタ8aが移動しているターンテーブルの上方に表示されたストックキャラクタ8eの数量によって認識できるようになっている。 This medal game is equipped with a winning medal stock function, and the current stock number can be recognized by the quantity of the stock character 8e displayed above the turntable on which the target character 8a is moving. It has become.
 上述したスキルレベル判別部19は、例えば、所定のサンプリング時間内における入賞率が所定のパーセンテージ、一例として50%以上であるか否かを判定基準として設定し、その入賞率を下回った場合には当該遊戯者のスキルレベルが初心者レベルであると判別するようになっている。そして、スキルレベル判別手段19によって初心者レベルであると判別された場合には、払出データ変更部20によって、抽選処理部17が抽選処理を実行する際に参照するメダル払出データを変更する処理が実行され、これにより、初心者救済処置が実現される。このメダル払出データの変更は、例えば、初心者レベルの場合に当選確率(JP発生確率)を入賞率と予め設定されている想定値との相違割合に応じて上昇させる、あるいは、1回入賞時にJPポイント貯蓄部21(SJPポイント貯蓄部22)によって積み立てられるJPポイント(SJPポイント)の加算量を上記相違割合に応じて上昇させる、などである。 The skill level discriminating unit 19 described above sets, for example, whether or not the winning rate within a predetermined sampling time is a predetermined percentage, for example, 50% or more as a determination criterion. It is determined that the skill level of the player is a beginner level. When the skill level determination means 19 determines that the level is a beginner level, the payout data changing unit 20 executes a process of changing medal payout data referred to when the lottery processing unit 17 executes the lottery process. Thus, a beginner relief procedure is realized. For example, in the case of a beginner level, the medal payout data is changed by increasing the winning probability (JP occurrence probability) according to a difference rate between a winning rate and a preset assumed value, or at the time of a single winning. For example, the addition amount of JP points (SJP points) accumulated by the point saving unit 21 (SJP point saving unit 22) is increased in accordance with the difference ratio.
 また、スキルレベル判別部19におけるサンプリング時間は、おおよそ一般的な遊戯者がJPポイント貯蓄部21により積み立てられるJPポイントゲージが初期状態から最大値にまで到達するのに要する平均時間の半分(JPポイントゲージが最大値まで到達するのに要する平均時間が30分である場合には15分)に設定されている。なお、このサンプリング時間の設定は、これに限定されず、例えばJPポイントゲージが最大値に到達する時間が短いゲームなどでは、その時間を平均時間の半分よりも長く(例えば75%前後)に設定してもよい。また、時間を用いて遊戯者レベル判断するのに誤差が生じ易いような場合には、入賞メダル枚数がJPポイントゲージが初期状態から最大値に到達するのに要する入賞メダル枚数のおおよそ半分の枚数に到達するまで、すなわち、時間ではなく投入されたメダル枚数をサンプリング判断の基準と設定してもよい。 Further, the sampling time in the skill level discriminating unit 19 is approximately half of the average time required for a general player to reach the maximum value from the initial state of the JP point gauge accumulated by the JP point saving unit 21 (JP points). If the average time required for the gauge to reach the maximum value is 30 minutes, it is set to 15 minutes). The setting of the sampling time is not limited to this. For example, in a game where the time for the JP point gauge to reach the maximum value is short, the time is set longer than half of the average time (for example, around 75%). May be. In addition, when an error is likely to occur in determining the player level using time, the number of winning medals is approximately half the number of winning medals required for the JP point gauge to reach the maximum value from the initial state. The number of inserted medals may be set as a reference for sampling determination instead of reaching the time, that is, time.
 また、このスキルレベル判別部19によるサンプリング時間の計時開始は、JPポイントゲージが初期状態となった時点、または予め設定されている未遊戯設定時間内(例えば30分間)に投入メダルセンサ13によって投入メダルが1枚も検知されなかった場合にリセットし、その後、最初にメダルが検知された時点より計時開始が行なわれるよう設定されている。一般的に、初心者であってもいわゆるジャックポット的な大当たりが発生した場合(つまりJPゲージが初期状態になった場合)には、それを契機として席を替わることが多く、また、ジャックポット発生に至る途中で何らかの理由で席を立った場合には、しばらくの間、当該装置は遊戯者がいない状態となる。したがって、これらの状況に対応するために、上述のようなサンプリング時間の計時開始が設定されている。。 In addition, the sampling time by the skill level discriminating unit 19 is started by the insertion medal sensor 13 when the JP point gauge is in an initial state or within a preset non-game set time (for example, 30 minutes). It is set to reset when no medal is detected, and then start counting from the time when the medal is first detected. In general, even if it is a beginner, when a jackpot-like jackpot occurs (that is, when the JP gauge is in the initial state), the seat is often changed as a trigger, and a jackpot occurs. If the user stands for some reason on the way to, the device will be in a state where there is no player for a while. Therefore, in order to cope with these situations, the start of the sampling time as described above is set. .
 また、上述した処理とは別の初心者救済処置として、想定値を下回った無駄な投入メダルを貯留しておき、例えばサンプリング時間内における入賞率が想定入賞率(一例として50%と設定)よりも5%以上下回った遊戯者に対して、上記貯留されたメダルを原資として、JPの当選時に前記貯留分のメダルの一定比率を本来のJP払出し枚数に追加して払出しを行なうような初心者救済の調整をかけるようにしてもよい。例えば、ある遊戯者が100枚のメダルを投入し、その結果、入賞口に到達した枚数が40枚であったとした場合、想定入賞率である50%、つまり50枚に対して10枚分が無駄な投入メダルとなる。この無駄な投入メダル10枚は、全体の投入枚数の10%にあたるので、初心者判定無駄メダル閾値を5%とした場合、その閾値を超えていることになる。したがって、その10枚分を貯留メダルとして内部メモリに記録しておき、JP当選時に通常のJP払出し枚数に10枚分のうちの一部(一例として30%)である3枚分を追加して払い出す。 In addition, as a beginner remedy process different from the above-described process, useless inserted medals that are lower than the assumed value are stored, and for example, the winning rate within the sampling time is higher than the assumed winning rate (set as 50% as an example). For players who have fallen below 5%, beginner remedies such as the above-mentioned stored medals will be used as a source of funds, and when a JP is won, a fixed percentage of the stored medals is added to the original JP payout number. Adjustment may be applied. For example, if a player inserts 100 medals, and as a result, the number of coins that have reached the prize opening is 40, the assumed winning rate is 50%, that is, 10 out of 50. It becomes a useless medal. The ten wasted inserted medals are equivalent to 10% of the total number of inserted medals. Therefore, when the beginner determination use medal threshold is 5%, the threshold is exceeded. Therefore, 10 of them are recorded in the internal memory as stored medals, and 3 of 10 (30% as an example) are added to the normal JP payout number at the time of JP winning. Pay out.
 図6は、本発明の実施形態に係るメダルゲーム装置に接続されたサーバ装置の構成を示すブロック図である。同図に示すように、サーバ装置3の筐体36の内部には、種々の処理を実行するサーバ装置ボード37が搭載され、該サーバ装置ボード37には、サーバ装置3のリセット時あるいはメンテナンス実行時に使用されるメンテナンススイッチ38と、フラッシュメモリ等からなるメディアの読込/書込を実行するメディア読込/書込部39とが接続されている。 FIG. 6 is a block diagram showing a configuration of a server device connected to the medal game device according to the embodiment of the present invention. As shown in the figure, a server device board 37 for executing various processes is mounted inside the housing 36 of the server device 3, and the server device board 37 has a server device 3 reset or maintenance execution. A maintenance switch 38 that is sometimes used is connected to a media reading / writing unit 39 that executes reading / writing of media including a flash memory or the like.
 また、サーバ装置ボード36には、SJPインジケータ40,41、サイドLED42,43、ビルボード44等を有するサーバ装置電飾部45と、メンテナンスの表示に使用されるメンテナンスLCD46と、サーバ側当選報知手段(第2報知部)47の点灯・点滅を制御する第2報知部制御基板48と、サーバ装置ボード36によって制御された音声(効果音や警告音等)を出力するスピーカ49とが接続されている。 The server device board 36 includes a server device illumination unit 45 having SJP indicators 40 and 41, side LEDs 42 and 43, a billboard 44, etc., a maintenance LCD 46 used for displaying maintenance, and server-side winning notification means. (Second notification unit) A second notification unit control board 48 that controls lighting / flashing of the 47 and a speaker 49 that outputs sound (such as sound effects and warning sounds) controlled by the server device board 36 are connected. Yes.
 サーバ装置ボード35上には、SJP抽選タイミング設定部50と、メダル投入フラグ保持部51と、SJP抽選タイミングやSJP発生が確定した後に、一定時間その状況を潜伏して演出を行なう際のタイミング判定に用いられるタイマー部52と、選択されたサテライトを記憶する選択サテライト記憶部53と、SJPの一次抽選や二次抽選などを行なうSJP抽選処理部54と、メディア読込/書込部39に接続されたメディア内情報にスクランブル等の暗号化処理を実行する復号部56と、SJP開始までの潜伏状況を設定し、サテライト側の状況に応じてその開始タイミング設定するSJP潜伏タイミング設定部57と、第1報知部11および第2報知部47の点灯、消灯、回転などを制御する当選報知制御部58と、ネットワーク2を介して接続された各サテライト1A~1Dとの通信制御を実行する通信部59と、サテライト側の状況を該通信部59より取得した上で、SJP潜伏タイミング設定部57にその状況を送信するサテライト状況判断部60と、上述した以外のメイン制御を実行するサーバ装置メイン制御部61とを備えている。 On the server device board 35, the SJP lottery timing setting unit 50, the medal insertion flag holding unit 51, and the timing determination when the SJP lottery timing and the occurrence of SJP are confirmed and the situation is hidden for a certain period of time. Connected to the timer unit 52 used for the selection, the selected satellite storage unit 53 for storing the selected satellite, the SJP lottery processing unit 54 for performing the SJP primary lottery and secondary lottery, and the media reading / writing unit 39. A decryption unit 56 that performs encryption processing such as scramble on the information in the medium, a SJP latent timing setting unit 57 that sets a latent state until the start of SJP, and sets a start timing according to the situation on the satellite side, A winning notification control unit 58 that controls lighting, extinction, rotation, and the like of the first notification unit 11 and the second notification unit 47; The communication unit 59 that executes communication control with each of the satellites 1A to 1D connected via the network 2 and the satellite side status are obtained from the communication unit 59, and the status is then indicated to the SJP latency timing setting unit 57. A satellite status determination unit 60 for transmission and a server apparatus main control unit 61 for executing main control other than those described above are provided.
 なお、このサーバ装置ボード37のこれらの構成要素による処理は、上述したサテライトボードと同様、制御プログラム、各種設定データやテーブルなどが記憶されたワーキングメモリ(ROM,RAM等)とCPUとの協働によって実行され、かつ、上述した各構成要素は、機能上、別ブロックとして記載されているが、実際にはメイン制御部61または異なる処理部で処理される構成であってもよい。 The processing by these components of the server device board 37 is similar to the satellite board described above, and the working memory (ROM, RAM, etc.) storing the control program, various setting data, tables, etc., and the cooperation of the CPU. Each component described above and described above is described as a separate block in terms of function, but may actually be configured to be processed by the main control unit 61 or a different processing unit.
 また、本実施形態のメダルゲームシステムでは、各メダルゲーム装置1A~1Dにおいて、ノーマルゲーム中の投入メダルのポイントに対する所定割合のポイントがSJPポイント貯蓄部22に蓄積され、該蓄積ポイントが所定値以上になった場合に当該サテライト1がSJPの抽選対象として選択される。 In the medal game system of the present embodiment, in each medal game device 1A to 1D, a predetermined percentage of the points of the inserted medals in the normal game is accumulated in the SJP point saving unit 22, and the accumulated points are equal to or greater than a predetermined value. In this case, the satellite 1 is selected as a SJP lottery target.
 SJPの処理において、サーバ装置3のJP抽選タイミング設定部50によって設定されるSJPの抽選タイミングは、例えば、30~60分の間の時間を乱数によって選択することにより設定される。なお、このタイミングの設定は、これに限定されるものではなく、例えば、一定時間毎に抽選を行なったり、各サテライト1A~1Dのメダル投入状況に応じてその時間の増減を調整するようにしてもよい。 In the SJP process, the SJP lottery timing set by the JP lottery timing setting unit 50 of the server device 3 is set, for example, by selecting a time between 30 and 60 minutes using a random number. This timing setting is not limited to this. For example, a lottery is performed at regular intervals, or the increase / decrease of the time is adjusted in accordance with the medal insertion status of each satellite 1A to 1D. Also good.
 サーバ装置3のメダル投入フラグ保持部51は、各サテライト1A~1Dにおけるメダルの投入履歴を保持する。各サテライト1A~1Dのメダル投入フラグ判断部23は、所定時間(例えば1分)毎に投入メダルセンサ13からの信号に受けて、その情報を所定タイミングに応じて記憶し、サーバ装置3に送信する。この送信に対して、サーバ装置3のメダル投入フラグ保持部51は、所定回数(例えば3回分)の受信データ(コイン投入の有無)を保持する。これにより、サーバ装置3は、各サテライト1A~1Dにおける遊戯者の有無を判別することが可能である。なお、各サテライト1A~1Dのメダル投入フラグ判断部23は、例えば、メダルMがメダル投入口6aなどで詰まった場合、あるいは、投入メダルセンサ13の不具合により恒常的にON状態になっている場合には、メダル投入フラグをオフとして判断するように設定されていてもよい。これにより、各サテライト1A~1Dにおける遊戯者の有無は、より正確に判別される。 The medal insertion flag holding unit 51 of the server device 3 holds a medal insertion history in each of the satellites 1A to 1D. The medal insertion flag determination unit 23 of each of the satellites 1A to 1D receives a signal from the insertion medal sensor 13 every predetermined time (for example, 1 minute), stores the information according to a predetermined timing, and transmits it to the server device 3. To do. In response to this transmission, the medal insertion flag holding unit 51 of the server device 3 holds the reception data (whether or not coins are inserted) a predetermined number of times (for example, three times). As a result, the server device 3 can determine whether or not there is a player in each of the satellites 1A to 1D. Note that the medal insertion flag determination unit 23 of each satellite 1A to 1D is, for example, when the medal M is clogged at the medal insertion slot 6a or the like, or when the medal insertion sensor 13 is constantly on. May be set to determine that the medal insertion flag is off. Thereby, the presence / absence of a player in each of the satellites 1A to 1D is more accurately determined.
 サーバ装置3の選択サテライト記憶部53は、タイマー部52によってSJP抽選を開始するタイミングであると判断された際に、メダル投入フラグ保持部51により判断された各サテライト1A~1Dの使用状況を記憶する。ここで、使用中のサテライト台数が所定台数に満たない場合にはSJP演出処理を中止する。一方、使用中のサテライト台数が所定台数以上である場合には、サーバ装置3は、各サテライト1A~1DのSJPポイント貯蓄部22に記憶されている投入メダルやクレジットなどの蓄積ポイントの送信を各サテライトボード12に要求し、その状況を参照する。その結果、その蓄積ポイントが所定値以上のサテライト1が存在した場合には、そのサテライト1をSJP演出処理の対象として記憶し、SJP演出処理を継続する。この際、当選報知制御部58は、第2報知部制御基板48を介して、サーバ装置3の第2報知部47を短時間(例えば1秒間)回転点灯させるように制御する。 The selected satellite storage unit 53 of the server device 3 stores the usage status of each satellite 1A to 1D determined by the medal insertion flag holding unit 51 when it is determined by the timer unit 52 that the timing for starting the SJP lottery is reached. To do. Here, if the number of satellites in use is less than the predetermined number, the SJP effect process is stopped. On the other hand, when the number of satellites in use is equal to or greater than the predetermined number, the server device 3 transmits each accumulated point such as inserted medal and credit stored in the SJP point saving unit 22 of each satellite 1A to 1D. A request is made to the satellite board 12 and the situation is referred to. As a result, when there is a satellite 1 whose accumulation point is equal to or greater than a predetermined value, the satellite 1 is stored as a target of the SJP effect process, and the SJP effect process is continued. At this time, the winning notification control unit 58 controls the second notification unit 47 of the server device 3 to rotate and light for a short time (for example, one second) via the second notification unit control board 48.
 SJP抽選処理を実行するSJP抽選処理部54は、選択サテライト記憶部53に記憶されたサテライト1に対して、ボーナスゲームであるSJPゲーム発生の一次抽選を行なう。この一次抽選の処理は、例えば、SJP抽選処理部54によって発生された乱数が所定値よりも大きいか否かを判断基準として実行される。このSJP集線処理部54による一次抽選に応じて、当選報知制御部58は、第1報知部制御基板35を介して、一次抽選に当選したサテライト1の第1報知部11を短時間(例えば1秒間)回転点灯させるように制御し、これにより二次抽選の実行を遊戯者に予告する。なお、本実施形態では、遊戯者がメダルの投入を所定時間以上継続しており、かつ、SJPポイントが所定値以上積み立てられていることがSJP抽選の対象となっているが、この条件は限定されるものではなく、場合によってはそれらのいずれかの条件のみによってSJP抽選の対象を判断するようにしてもよい。 The SJP lottery processing unit 54 that executes the SJP lottery process performs a primary lottery on the satellite 1 stored in the selected satellite storage unit 53 to generate an SJP game that is a bonus game. The primary lottery process is executed based on, for example, whether or not the random number generated by the SJP lottery processing unit 54 is larger than a predetermined value. In response to the primary lottery by the SJP concentrator 54, the winning notification control unit 58 causes the first notification unit 11 of the satellite 1 that has won the primary lottery to be short-time (for example, 1) via the first notification unit control board 35. The control is performed so that the light is rotated and the player is notified of the execution of the secondary lottery. In the present embodiment, the SJP lottery is that the player continues to insert medals for a predetermined time or more and the SJP points are accumulated more than a predetermined value, but this condition is limited. In some cases, the SJP lottery target may be determined based on only one of these conditions.
 上述した二次抽選の実行予告後、サーバ装置3は、一次抽選と同様の手段で二次抽選を実行し、該二次抽選に当選した場合には、SJPチャンスである全員参加型のパーティイーゲーム(SJPゲーム)の発生が確定する。このSJPゲームの発生が確定すると、SJP潜伏タイミング設定部57によってSJPゲームの開始タイミングが設定される。ここで、開始タイミングが各サテライト1A~1Dのメインゲームの基本周期に対してあまりに長いと、期待が外れた遊戯者が席を立ってしまうことが考えられるため、この開始までの潜伏タイミングは、例えば5分程度であることが好ましい。 After the advance notice of the secondary lottery described above, the server device 3 executes the secondary lottery by the same means as the primary lottery, and when the secondary lottery is won, the all-participatory party party that is an SJP opportunity The occurrence of the game (SJP game) is confirmed. When the occurrence of the SJP game is confirmed, the SJP game start timing is set by the SJP latent timing setting unit 57. Here, if the start timing is too long with respect to the basic period of the main game of each satellite 1A to 1D, it can be considered that a disappointing player will stand, so the latent timing until this start is For example, it is preferably about 5 minutes.
 サーバ装置3は、このSJP潜伏タイミングの設定後、サテライト状況判断部60によって、該当するサテライト1のメインゲームの進行状況をチャックし、パーティーゲーム(SJPゲーム)を開始可能か否かの判断を行う。例えば、サテライト1のメインゲームにおける払出しの個別抽選を行なっている最中にパーティーゲームが発生した場合、その遊戯者にとって得べかりし払出しが行なわれない、という状況が生じてしまう。そこで、サテライト状況判断部60によって該当するサテライト1におけるメインゲームの進行に支障があると判断された場合には、SJP潜伏タイミング値が再設定されるとともに、SJPゲームの開始待ち処理が再実行される。 After setting the SJP latent timing, the server device 3 checks the progress status of the main game of the corresponding satellite 1 by the satellite status determination unit 60 and determines whether or not the party game (SJP game) can be started. . For example, if a party game occurs during the payout individual lottery in the satellite 1 main game, a situation may occur in which the player does not get paid out and is not paid out. Therefore, when the satellite situation determination unit 60 determines that there is an obstacle to the progress of the main game in the corresponding satellite 1, the SJP latent timing value is reset and the SJP game start waiting process is re-executed. The
 上記SJPゲームの開始待ち処理が実行されると、SJPゲームの実行処理に移行される。まず、サーバ装置3は、各サテライト1A~1DのSJPポイント貯蓄22に記憶されているSJPカウンタ値を参照し、その状況に応じて複数のSJPゲームの中から実行するSJPゲームを選択する。このSJPゲームの選択は、例えば、全てのサテライト1A~1DのSJPカウンタ値が所定値より高い場合には獲得可能枚数の期待値が高いSJPゲームを選択させる、あるいは、特定のサテライト1のSJPカウンタ値のみが高い場合にはそのサテライト1の遊戯者にとって有利なSJPゲームを選択させるようになっていることが好ましい。そして、SJPゲーム設定部55によってスーパージャックポット(SJP)のためのボーナスゲームが設定され、選択サテライト記憶部53に記憶されたサテライト1において上記ボーナスゲームが実行される。このボーナスゲームは、同一システム内で連結されている各サテライト1A~1Dの遊戯状況に応じてその内容が選択されるので、ボーナスゲーム参加者全員が同時に参加可能なパーティーゲームになっている。ボーナスゲームにおいてメダルを獲得した遊戯者のサテライト1では、メダルもしくはクレジットの払出しが実行されるとともに、当該サテライト1のボーナスゲームの結果や全体のメダル払出状況などに応じてSJPカウンタ値が減算される。これにより、特定のサテライト1が連続してSJPでメダルを獲得する確率が低くなり、各遊戯者がプレイし続けることで公平にSJPによる恩恵をうけることができるので、運営者側にとっては遊戯者の長時間の継続したプレイを期待することができる。なお、選択サテライトから漏れたサテライト1については、パーティーゲーム実行中もサテライトメイン制御部24によって通常のメインゲームが実行される。 When the SJP game start waiting process is executed, the process proceeds to the SJP game execution process. First, the server device 3 refers to the SJP counter value stored in the SJP point savings 22 of each of the satellites 1A to 1D, and selects an SJP game to be executed from among a plurality of SJP games according to the situation. The selection of the SJP game may be performed by, for example, selecting an SJP game having a high expected value for the number of obtainable images when the SJP counter values of all the satellites 1A to 1D are higher than a predetermined value, or the SJP counter of a specific satellite 1 When only the value is high, it is preferable to select an SJP game advantageous to the player of the satellite 1. Then, a bonus game for the super jackpot (SJP) is set by the SJP game setting unit 55, and the bonus game is executed in the satellite 1 stored in the selected satellite storage unit 53. The contents of this bonus game are selected according to the play situation of each satellite 1A to 1D connected in the same system, so that all the bonus game participants can participate at the same time. In the satellite 1 of the player who has won a medal in the bonus game, the medal or credit is paid out, and the SJP counter value is subtracted according to the result of the bonus game of the satellite 1 and the overall medal payout status. . As a result, the probability that a specific satellite 1 continuously wins medals by SJP is reduced, and each player can benefit from SJP fairly by continuing to play. Can be expected to play for a long time. For the satellite 1 leaked from the selected satellite, the satellite main control unit 24 executes the normal main game even during the party game.
 図7は、本発明の実施形態に係るメダルゲームの制御処理を説明するためのフローチャートである。ここで説明される処理は、上述したサテライトボード12のスキルレベル判別部19および払出データ変更部20によって実行される初心者救済処理である。 FIG. 7 is a flowchart for explaining a medal game control process according to the embodiment of the present invention. The process described here is a beginner relief process executed by the skill level determination unit 19 and the payout data change unit 20 of the satellite board 12 described above.
 同図において、初心者救済処理が開始されると、まず、スキルレベル判別部19が遊戯者レベルを判別する際の判断基準となる入賞率のサンプリング時間、未遊戯状態である時間を示す未遊戯設定時間、および入賞払出し・抽選判定に用いられるモードがリセットされる(ステップS101)。すなわち、仮に払出データ変更部20によって入賞払出し・抽選判定に用いられるデータが初心者モードに設定されていた場合には、ここで初心者モードから規定値モードに戻される。次に、JPポイント貯蓄部21によって積み立てられているJPポイントが初期状態(JP=0)であるか否かが判断される(ステップS102)。ここで、JPポイントが初期状態でないと判断された場合には、各ゲーム装置であるサテライト端末毎に予め設定されている未遊戯設定時間(例えば30分間)の計時が開始され(ステップS103)、投入メダルセンサ13を介して投入メダルの検知されたか否かが監視される(ステップS104)。その後、投入メダルが検知された場合には、その時点でサンプリング時間(例えば15分間)の計時が開始される(ステップS105)。投入メダルが検知されない場合には、ステップS101に移行して遊戯状況が再確認される。 In the figure, when the beginner relief process is started, first, the skill level discriminating unit 19 determines the player level, the winning rate sampling time, which is a judgment criterion, and the unplayed setting indicating the time of the unplayed state The mode used for the time and the payout / lottery determination is reset (step S101). That is, if the data used for winning a payout / lottery determination is set in the beginner mode by the payout data changing unit 20, the mode is returned from the beginner mode to the specified value mode. Next, it is determined whether or not the JP points accumulated by the JP point saving unit 21 are in the initial state (JP = 0) (step S102). Here, when it is determined that the JP points are not in the initial state, timing of a non-play setting time (for example, 30 minutes) preset for each satellite terminal which is each game device is started (step S103). It is monitored whether or not an inserted medal is detected via the inserted medal sensor 13 (step S104). Thereafter, when a inserted medal is detected, the measurement of a sampling time (for example, 15 minutes) is started at that time (step S105). If no inserted medal is detected, the process proceeds to step S101, and the game situation is reconfirmed.
 一方、ステップS102においてJPポイントが初期状態であると判断された場合には、すでに一度ジャックポットが発生し、その後も遊戯者が継続してプレイを続けていると判断され、上記の場合と同様にサンプリング時間の計時が開始される。したがって、スキルレベル判別部19によって遊戯者レベルを判別するために、サンプリング情報である投入・入賞のメダル枚数情報の取得が投入メダルセンサ13および入賞メダルセンサ14を介して開始され(ステップS106)、以後、所定のサンプリング時間が経過するまで投入メダル枚数および入賞メダル枚数に関する情報が取得される(ステップS107)。この投入・入賞メダル枚数情報の取得により、当該遊戯者が初心者か否かを判定する為の入賞率が計算により求められる(ステップS108)。 On the other hand, if it is determined in step S102 that the JP points are in the initial state, it is determined that a jackpot has already occurred once and the player continues to play after that, as in the above case. At the same time, the sampling time is started. Accordingly, in order to determine the player level by the skill level determining unit 19, the acquisition of the inserted / winning medal number information as sampling information is started via the inserted medal sensor 13 and the winning medal sensor 14 (step S106). Thereafter, information on the number of inserted medals and the number of winning medals is acquired until a predetermined sampling time elapses (step S107). By acquiring the information on the number of inserted / winning medals, a winning rate for determining whether or not the player is a beginner is calculated (step S108).
 サンプリング時間の経過後、該サンプリング時間における入賞率(入賞メダル枚数/投入メダル枚数)が予め設定されている想定値(50%)以下であるか否かが判断される(ステップS109)。ここで、入賞率が想定値以下であると判断された場合には、当該サテライトでプレイしている遊戯者が初心者レベルであることを意味するので、払出データ変更部20によって、抽選処理部17によって入賞処理を行なう際に参照されるメダル払出データ(抽選確率データ)が、入賞率と想定値との相違割合に応じてJP抽選確率を規定値モード用の抽選確率データよりも上昇させた初心者モード用の抽選確率データに設定される(ステップS110)。なお、ここでメダル払出量を上昇するための手段として、上述したように、想定値を下回ったメダルを貯留し、その貯留メダルの一部をJP当選時に払出される本来の枚数に追加しするような初心者救済の調整を実行してもよい。 After the elapse of the sampling time, it is determined whether or not the winning rate (the number of winning medals / the number of inserted medals) at the sampling time is equal to or less than a preset assumed value (50%) (step S109). Here, if it is determined that the winning rate is less than or equal to the assumed value, it means that the player playing at the satellite is at the beginner level, so the payout data changing unit 20 performs the lottery processing unit 17. The medal payout data (lottery probability data) that is referred to when performing the winning process according to is a beginner whose JP lottery probability is higher than the lottery probability data for the specified value mode according to the difference rate between the winning rate and the assumed value. The lottery probability data for the mode is set (step S110). Here, as a means for increasing the medal payout amount, as described above, medals that are below the assumed value are stored, and a part of the stored medals is added to the original number to be paid out at the time of JP winning. Such a beginner relief adjustment may be performed.
 ステップS110で設定された初心者モード用のメダル払出データは、ジャックポットに当選する(ステップS111)、または所定の時間メダル投入が為されない状態、つまり上述した未遊戯設定時間が経過したと判定されるまで適用される(ステップS113)。もしも途中で、ジャックポットに当選すると、ステップS101に移行して、抽選処理部17によって参照されるメダル払出データが初心者モード用から規定値モード用に戻され(ステップS101)、再びステップS101以降の処理が実行される。 The medal payout data for the beginner mode set in step S110 is won in the jackpot (step S111), or it is determined that the medal is not inserted for a predetermined time, that is, the above-mentioned non-game set time has elapsed. (Step S113). If the jackpot is won in the middle, the process proceeds to step S101, and the medal payout data referred to by the lottery processing unit 17 is returned from the beginner mode to the specified value mode (step S101). Processing is executed.
 一方、ステップS109において入賞率が想定値(50%)を上回っている場合には、当該サテライトでプレイしている遊戯者が中・上級者であることを意味するので、抽選処理部17によって参照されるメダル払出データは通常(規定値モード用)のままであり、再びステップS101以降の処理が実行される。 On the other hand, if the winning rate exceeds the assumed value (50%) in step S109, it means that the player playing at the satellite is a middle / advanced player, so refer to the lottery processing unit 17. The medal payout data to be processed remains normal (for the specified value mode), and the processes after step S101 are executed again.
 また、ステップS112において未遊戯設定時間が経過していない場合には、ステップS105に移行して、再度サンプリング処理が実行される。したがって、最初に初心者モードに設定されたとしても、それ以降のサンプリングの結果、プレイを継続している間にスキルレベルの上達が認められた場合には、JPに当選していなくても規定値モードに戻される。 Further, if the unplayed set time has not elapsed in step S112, the process proceeds to step S105, and the sampling process is executed again. Therefore, even if the beginner mode is set for the first time, if the skill level is improved while continuing to play as a result of subsequent sampling, the specified value will be applied even if JP is not won. Return to mode.
 一方、ステップS112において未遊戯設定時間が経過している場合には、遊戯者がプレイを中断したと判断し、処理を終了する。 On the other hand, if the non-game set time has elapsed in step S112, it is determined that the player has interrupted play, and the process is terminated.
 以上、本発明の実施形態について具体的に説明してきたが、本発明はこれに限定されるものではなく、その趣旨を逸脱しない範囲で適宜変更可能である。 The embodiment of the present invention has been specifically described above, but the present invention is not limited to this, and can be appropriately changed without departing from the scope of the present invention.
1,1A~1D・・・メダルゲーム装置(サテライト)
6・・・ハンドル
8・・・表示ディスプレイ(LCD)
8c・・・JPポイントゲージ
8d・・・SJPポイントゲージ
9・・・入賞口
12・・・サテライトボード
13・・・投入メダルセンサ
14・・・入賞メダルセンサ
17・・・抽選処理部
18・・・払出メダル制御部
19・・・スキルレベル判別部
20・・・払出データ変更部
21・・・JPポイント貯蓄部
22・・・SJPポイント貯蓄部
M・・・メダル
 
1, 1A-1D ... Medal game device (satellite)
6 ... Handle 8 ... Display (LCD)
8c ... JP point gauge 8d ... SJP point gauge 9 ... winning slot 12 ... satellite board 13 ... inserted medal sensor 14 ... winning medal sensor 17 ... lottery processing unit 18 ... -Dispensing medal control unit 19 ... Skill level discriminating unit 20 ... Dispensing data changing unit 21 ... JP point saving unit 22 ... SJP point saving unit M ... Medal

Claims (17)

  1.  遊戯者によるメダルの投入を検知してゲームの入力操作が実行されるメダルゲーム装置であって、
     前記遊戯者により投入される前記メダルを検知する投入メダル検知手段と、
     メダルが入賞口を通過したことを検知して入賞処理を行う入賞メダル検知手段と、
     前記入賞メダル検知手段からの検出信号に応じてメダル払出データを参照してメダルを前記遊戯者に払い出すメダル払出手段と、
     所定のサンプリング時間内における投入メダル枚数に対する入賞メダル枚数の比率である入賞率を算出し、該比率に基づいて前記遊戯者のスキルレベルを判別するスキルレベル判別手段と、
     前記スキルレベル判別手段によって判別された前記遊戯者のスキルレベルが所定のレベルの場合に、前記メダル払出手段が参照するメダル払出データを変更する払出データ変更手段と
    を備えていることを特徴とするメダルゲーム装置。
    A medal game device in which a game input operation is executed by detecting the insertion of a medal by a player,
    Inserted medal detection means for detecting the medal inserted by the player;
    A winning medal detection means for detecting that a medal has passed the winning opening and performing a winning process;
    Medal payout means for paying out medals to the player with reference to medal payout data according to a detection signal from the winning medal detection means;
    A skill level determining means for calculating a winning rate which is a ratio of the number of winning medals to a number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio;
    And a payout data changing means for changing medal payout data referred to by the medal payout means when the skill level of the player determined by the skill level determining means is a predetermined level. Medal game device.
  2.  前記払出データ変更手段は、前記入賞処理を行なう際に参照されるメダル払出データを、前記入賞率と予め設定されている想定値との相違割合に応じて変更する請求項1に記載のメダルゲーム装置。 The medal game according to claim 1, wherein the payout data changing unit changes medal payout data referred to when performing the winning process according to a difference rate between the winning rate and a preset assumed value. apparatus.
  3.  前記入賞メダル枚数または前記投入メダル枚数に応じて、大当りポイントを積み立てる大当りポイント貯蓄手段と、
     前記大当り貯蓄手段によって積み立てられた大当りポイントが予め設定されている大当り発生ポイント値に達した際に、大当りゲーム演出を実行する大当りゲーム演出実行手段と
    をさらに備えている請求項1または2に記載のメダルゲーム装置。
    Jackpot point saving means for accumulating jackpot points according to the number of winning medals or the number of inserted medals;
    The jackpot game effect executing means for executing a jackpot game effect when the jackpot points accumulated by the jackpot saving means reaches a preset jackpot occurrence point value. Medal game device.
  4.  前記払出データ変更手段は、前記大当りゲーム演出時に払出されるメダル枚数を、前記サンプリング時間内における入賞メダル枚数と予め設定されている想定入賞メダル枚数との相違割合に応じて変更する請求項3に記載のメダルゲーム装置。 The payout data changing means changes the number of medals to be paid out at the time of the big hit game effect according to a difference ratio between the number of winning medals within the sampling time and a predetermined number of expected winning medals. The medal game device described.
  5.  前記払出データ変更手段は、1回の入賞時に前記大当りポイント貯蓄手段によって積み立てられる前記大当り演出による払出し発生に必要な大当りポイントの加算量を変更する請求項3または4に記載のメダルゲーム装置。 5. The medal game device according to claim 3 or 4, wherein the payout data changing means changes an added amount of jackpot points necessary for generating a payout by the jackpot effect accumulated by the jackpot point saving means at the time of one winning.
  6.  前記スキルレベル判別手段による前記サンプリング時間は、前記大当りポイントが初期の状態から前記大当たり演出による払出し発生に必要な大当り発生ポイント値に到達するまでに要する平均時間の半分に設定されている請求項3ないし5のいずれかに記載のメダルゲーム装置。 The sampling time by the skill level discriminating means is set to half of an average time required for the jackpot point to reach a jackpot occurrence point value necessary for generating a payout by the jackpot effect from an initial state. The medal game device according to any one of 5 to 5.
  7.  前記スキルレベル判別手段による前記サンプリング時間の計時開始は、前記大当りポイントが初期状態である時点、または、予め設定された未遊戯設定時間内に前記メダルが前記投入メダル検知手段によって1枚も検知されなかった後に、最初の投入メダルが検知された時点である請求項3ないし6のいずれかに記載のメダルゲーム装置。 When the sampling time by the skill level determination means starts, the medal is detected by the inserted medal detection means when the jackpot point is in the initial state or within a preset non-play setting time. The medal game device according to any one of claims 3 to 6, which is a time point when the first inserted medal is detected after the absence.
  8.  前記ポイント貯蓄手段によって積み立てられた前記大当りポイントの状態を表示する大当りポイントゲージ表示手段をさらに備えている請求項3ないし7のいずれかに記載のメダルゲーム装置。 The medal game device according to any one of claims 3 to 7, further comprising a big hit point gauge display means for displaying a state of the big hit points accumulated by the point saving means.
  9.  遊戯者によるメダルの投入を検知してゲームの入力操作が実行されるメダルゲームの制御方法であって、
     前記遊戯者により投入される前記メダルを検知する投入メダル検知ステップと、
     メダルが入賞口を通過したことを検知して入賞処理を行う入賞メダル検知ステップと、
     前記入賞メダル検知ステップからの検出信号に応じてメダル払出データを参照してメダルを前記遊戯者に払い出すメダル払出ステップと、
     所定のサンプリング時間内における投入メダル枚数に対する入賞メダル枚数の比率である入賞率を算出し、該比率に基づいて前記遊戯者のスキルレベルを判別するスキルレベル判別ステップと、
     前記スキルレベル判別ステップによって判別された前記遊戯者のスキルレベルが所定のレベルの場合に、前記メダル払出手段が参照するメダル払出データを変更する払出データ変更ステップと
    を含むことを特徴とするメダルゲームの制御方法。
    A medal game control method in which an input operation of a game is executed by detecting insertion of a medal by a player,
    An inserted medal detection step of detecting the medal inserted by the player;
    A winning medal detection step of detecting that a medal has passed the winning opening and performing a winning process;
    A medal payout step of paying out medals to the player with reference to medal payout data according to a detection signal from the winning medal detection step;
    A skill level determination step of calculating a winning rate which is a ratio of the number of winning medals to a number of inserted medals within a predetermined sampling time, and determining the skill level of the player based on the ratio;
    A medal game comprising: a payout data changing step of changing medal payout data referred to by the medal payout means when the skill level of the player determined in the skill level determining step is a predetermined level. Control method.
  10.  前記払出データ変更ステップは、前記入賞処理を行なう際に参照されるメダル払出データを、前記入賞率と予め設定されている想定値との相違割合に応じて変更する請求項9に記載のメダルゲームの制御方法。 10. The medal game according to claim 9, wherein the payout data changing step changes medal payout data referred to when performing the winning process according to a difference rate between the winning rate and a preset assumed value. Control method.
  11.  前記入賞メダル枚数または前記投入メダル枚数に応じて、大当りポイントを積み立てる大当りポイント貯蓄ステップと、
     前記大当り貯蓄ステップによって積み立てられた大当りポイントが予め設定されている大当り発生ポイント値に達した際に、大当りゲーム演出を実行する大当りゲーム演出実行ステップと
    をさらに含む請求項9または10に記載のメダルゲームの制御方法。
    A jackpot point saving step for accumulating jackpot points according to the number of winning medals or the number of inserted medals;
    The medal according to claim 9 or 10, further comprising: a jackpot game effect executing step of executing a jackpot game effect when the jackpot points accumulated in the jackpot saving step reaches a preset jackpot occurrence point value. How to control the game.
  12.  前記払出データ変更ステップは、前記大当りゲーム演出時に払出されるメダル枚数を、前記サンプリング時間内における入賞メダル枚数と予め設定されている想定入賞メダル枚数との相違割合に応じて変更する請求項11に記載のメダルゲームの制御方法。 12. The payout data changing step changes the number of medals to be paid out at the time of the big hit game effect according to a difference ratio between the number of winning medals within the sampling time and an assumed number of winning medals set in advance. The medal game control method described.
  13.  前記払出データ変更ステップは、1回の入賞時に前記大当りポイント貯蓄ステップによって積み立てられる前記大当り演出による払出し発生に必要な大当りポイントの加算量を変更する請求項11または12に記載のメダルゲームの制御方法。 13. The method for controlling a medal game according to claim 11 or 12, wherein the payout data changing step changes an added amount of jackpot points necessary for generating a payout by the jackpot effect accumulated by the jackpot point saving step in one winning. .
  14.  前記スキルレベル判別ステップによる前記サンプリング時間は、前記大当りポイントが初期の状態から前記大当たり演出による払出し発生に必要な大当り発生ポイント値に到達するまでに要する平均時間の半分に設定されている請求項11ないし13のいずれかに記載のメダルゲームの制御方法。 The sampling time in the skill level determination step is set to half of an average time required for the jackpot point to reach a jackpot occurrence point value necessary for payout generation by the jackpot effect from an initial state. 14. A method for controlling a medal game according to any one of items 13 to 13.
  15.  前記スキルレベル判別ステップによる前記サンプリング時間の計時開始は、前記大当りポイントが初期の状態である時点、または、予め設定された未遊戯設定時間内に前記メダルが前記投入メダル検知ステップによって1枚も検知されなかった後に、最初の投入メダルが検知された時点である請求項11ないし14のいずれかに記載のメダルゲームの制御方法。 The timing of the sampling time by the skill level determination step is detected at the time when the jackpot point is in an initial state or within a preset non-play setting time, even if one medal is detected by the inserted medal detection step. 15. The method for controlling a medal game according to claim 11, wherein a medal game is detected when a first inserted medal is detected.
  16.  前記ポイント貯蓄ステップによって積み立てられた前記大当りポイントの状態を表示する大当りポイントゲージ表示ステップをさらに含む請求項11ないし15のいずれかに記載のメダルゲームの制御方法。 The medal game control method according to any one of claims 11 to 15, further comprising a jackpot point gauge display step for displaying a status of the jackpot points accumulated by the point saving step.
  17.  請求項9ないし16のいずれかに記載のメダルゲームの制御方法を実現させるプログラムを記憶した記録媒体。
     
    A recording medium storing a program for realizing the medal game control method according to claim 9.
PCT/JP2009/066913 2008-10-10 2009-09-29 Medal game device, medal game control method, and recording medium to store program to realize the control method WO2010041570A1 (en)

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