WO2009113496A1 - Game system - Google Patents

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Publication number
WO2009113496A1
WO2009113496A1 PCT/JP2009/054430 JP2009054430W WO2009113496A1 WO 2009113496 A1 WO2009113496 A1 WO 2009113496A1 JP 2009054430 W JP2009054430 W JP 2009054430W WO 2009113496 A1 WO2009113496 A1 WO 2009113496A1
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WIPO (PCT)
Prior art keywords
game
winning
terminal
player
unit
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PCT/JP2009/054430
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French (fr)
Japanese (ja)
Inventor
芳彦 荒牧
正和 芝宮
充晶 井町
和馬 小西
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2009113496A1 publication Critical patent/WO2009113496A1/en

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  • the present invention relates to a game system in which a privilege is given by winning during a game.
  • Patent Document 1 discloses a gaming machine that includes one lottery device that is shared by a plurality of gaming devices, and that grants a player a privilege based on the determination result of the lottery device. Yes.
  • Patent Document 2 in order to create a disparity in the interest received by a player who does not draw lots among players who do not draw lots, The center lottery device that performs the lottery outputs an event start command as the determination result of the jackpot lottery to the center lottery device included in the center section that satisfies the jackpot lottery start condition, and the center that received the event start command The lottery device starts an event game as a common game in which only players who play in the center part belonging to the center part can participate.
  • Japanese Patent No. 3663409 Japanese Patent Laid-Open No. 2005-80999
  • Patent Document 3 Japanese Patent Laid-Open No. 2002-210225 JP 2007-215739
  • Japanese Patent No. 3663409 Japanese Patent Laid-Open No. 2005-80999
  • an event game is played on at least some of the game terminals included in the same center including the selected game terminal, and a game is not played among players who are not selected. Creates a disparity in the interests of people. In this game system, the player's interest in the game is not lost.
  • An object of the present invention is to provide a game system capable of obtaining a common sense of satisfaction among a plurality of players without losing interest while maintaining the fairness of the players even when a privilege is given by winning. It is in.
  • a game system targeted by the present invention includes a central management device having a winning determination unit and m game terminals connected to the central management device via a communication network (where m is an arbitrary integer of 2 or more). And n terminal groups (where n is an arbitrary integer equal to or greater than 2).
  • m game terminals belonging to n terminal groups are connected to each other so as to communicate with each other within the group.
  • the winning determination unit of the central management device is operated by a player who satisfies a predetermined winning condition among a plurality of players who operate a plurality of game terminals that belong to a group of n terminal devices and participate in a game. The winning judgment result is notified to the game terminal.
  • each of the m game terminals belonging to the n terminal group groups receives the winning determination result from the central management device, and notifies the winning information to other game terminals belonging to the same terminal group. It is configured.
  • the central management device gives a predetermined privilege to a player who operates the game terminal that has received the winning determination result, and the other game in response to a request from the other game terminal that has received the winning information.
  • a predetermined distribution privilege is given to a player who operates the terminal.
  • the communication load of the central management device can be reduced.
  • the central management device since the distribution privilege is given only when there is a request from another game terminal to which the winning information is notified, the central management device distributes according to the time difference of the request from each game terminal. A privilege grant process may be performed, and the processing burden on the central management device can be reduced.
  • the determination method of winning is arbitrary, for example, a well-known winning determination method adopted in jackpot lottery can be adopted. For example, all the persons who satisfy a predetermined winning condition may be determined as winning, or a person who satisfies the predetermined winning condition may be selected by lottery, and the winning may be determined by lottery. In that case, as a lottery method, the winners may be determined according to the order satisfying the winning conditions, or a method of randomly determining the winners may be employed.
  • “privilege” and “distributed bonus” mean a profit that can be used by a player in a game, and a specific play is also performed at a score point or a game point that determines a game win or loss. It may be a condition point that needs to be accumulated for the purpose, or may be an effect of allowing a specific play to be performed, and its contents can be arbitrarily determined.
  • the winning player not only the winning player, but also other players who operate other game terminals belonging to the terminal group to which the game terminal that was operated by the winning player belongs also have the distribution privilege. Therefore, it is possible to obtain a common satisfaction that some kind of privilege is obtained among players who operate game terminals belonging to the same group.
  • n terminal groups exist in one terminal center. Either of them may be used.
  • the terminal center is an area in which a plurality of game devices connected to the central management device via a communication network are provided, and includes a store for a player to participate in the game as an example.
  • a plurality of game centers constitute one terminal group.
  • the case where n terminal group exists in one terminal center means that there are n game terminals installed in one game center (store). This is the case when it is divided into terminal groups.
  • the plurality of game terminals may be a plurality of game terminals built in one large game device and operated by a plurality of players.
  • terminal groups are configured in n terminal centers that are geographically distant from each other, it is possible to receive distribution benefits associated with winnings regardless of where they participate in the game. Even if the number of players playing at the center is small, the players will not lose interest in winning or lottery.
  • One terminal group may be constituted by k game terminals participating in one number-limited game. In this way, since a privilege is distributed when one of the opponents wins, it is possible to increase the interest in the game of all the k players participating in one number-limited game.
  • n terminal groups in other words, how to determine m game terminals included in each of the n terminal groups is arbitrary.
  • m game terminals included in each of the n terminal groups may be determined according to a predetermined rule. It can be expected that unexpected enjoyment can be enjoyed depending on how to define the terminal group in this way.
  • an additional n games Number-of-games in which the number of game terminals that belong to each terminal group receives a winning determination result from the central management device and a player who operates the game terminal that has received the winning determination result participates Winning information is also notified to other game terminals of other players participating in the game via the communication network, and the winning determination unit of the central management device is notified from the other game terminals that have received the corresponding selection information.
  • a predetermined distribution privilege may also be given to other players participating in the game of limiting the number of people who operate other game terminals in response to the request.
  • n terminal groups are divided into n terminal centers, a game that operates one game terminal in one terminal center. If a player satisfies the winning condition or wins the lottery, other players can also get distribution benefits, so the player who plays at a terminal center with a low winning probability due to the small number of players used has a low winning probability.
  • the advantage is that you hardly feel anything.
  • the content of the game executed on each game terminal is arbitrary. For example, like a quiz game, one game may be executed on all game terminals in n terminal groups.
  • the game is like a mahjong game, where only one player can participate from a group of n terminals and only a predetermined number of players can participate simultaneously. It may be.
  • the central management device may have other game terminals that have participated in the limited number of games in which the selected player and the selected player participate. It is also possible to give a predetermined distribution privilege to other players who operate. In this way, it is possible to increase the motivation for the game of the player who participates in the limited number game.
  • the winning determination unit of the central management device is configured such that a player who satisfies a predetermined winning condition among a plurality of players who operate a plurality of game terminals belonging to the n terminal group and participating in the game. The determination result is notified to the game terminal to be operated.
  • the determination of winning conditions may be attached to the execution of the determination.
  • the determination may be performed only within a specific period.
  • the specific period is a period in which the jackpot lottery is performed.
  • the winning determination unit may be configured to notify the determination result of winning to all of the game terminals operated by the player who satisfies the predetermined winning condition without limiting the period.
  • the winning determination unit determines a winner by performing a lottery on a game terminal operated by a player who satisfies a predetermined winning condition without limiting the period, and the player who becomes the winner You may comprise so that the determination result of winning may be notified to the game terminal to operate.
  • the central management device includes a player memory unit having a plurality of player memories corresponding to a plurality of registered players, a privilege grant unit, and a distributed privilege grant unit.
  • the privilege granting unit after the winning determination unit executes the determination, the player who operates the game terminal that has received the determination result of the winning is specified, and the determination result of the winning is stored in the player memory corresponding to the specified player A privilege that has been determined in advance is stored.
  • the distributed privilege granting unit operates the game terminal that has received the winning information.
  • the distribution privilege is stored in another player memory corresponding to the other player specified. In this way, if the central processing unit is equipped with a player memory and manages the benefits, regardless of the gaming machine center where the player participates in the game, his / her benefits can be used without fail. Convenience can be improved.
  • each game terminal is provided with a distribution privilege calculation unit that, when winning information is received, calculates the distribution privilege using a predetermined calculation formula and transmits the calculation result to the distribution privilege granting unit.
  • the distribution privilege grant part is comprised so that the calculation result transmitted from the distribution privilege calculation part may be memorize
  • an arithmetic expression is defined such that the distribution privilege is proportional to the winning points accumulated by other players operating other game terminals that have received the winning information so as to satisfy the winning conditions. Can be used. In this case, if the winning points are stored and managed on the game terminal side, the distribution privilege can be easily calculated. Further, when the distribution privilege is determined in proportion to the winning points, the player's efforts until the winning is determined are evaluated, so the player's interest and willingness to win is not reduced.
  • the predetermined privilege given to the player who operates the game terminal that has received the winning determination result can be determined so as to decrease in proportion to the winning order. In this way, the player who wins early can obtain the highest score, so the player's willingness to win is not reduced.
  • the predetermined distribution privilege may be determined so as to decrease in proportion to the winning order. This will not reduce the player's willingness to win.
  • the game terminal preferably includes a winning point accumulating unit and a winning condition determining unit.
  • the winning point accumulating unit accumulates the winning points set by the player operating the game terminal, which are acquired during the game participation, so as to satisfy the winning condition.
  • the winning condition determining unit determines whether the winning points accumulated in the winning point accumulating unit satisfy the winning condition. Further, when the winning condition determining unit determines that the winning condition is satisfied, the winning condition determining unit notifies the central management device of information identifying the player who satisfies the winning condition and the game terminal via the communication network. In this way, even if the number of game terminals increases, it is possible to effectively prevent the processing amount of the winning determination unit on the central management device side from increasing significantly.
  • ⁇ ⁇ ⁇ There is no big problem even if the winning group has won many times in a short cycle in the terminal group. However, dissatisfaction with players participating in games in other terminal groups is also expected. Accordingly, in a plurality of game terminals belonging to the terminal group from which the winner has come out, after the winner has come out, the winning point may be reduced or a reset operation may be performed to change to a predetermined winning point. . In order to perform this operation with a command from the central management device, first, a condition change command for changing the winning condition is attached to the determination result of winning. In addition, a condition change command for changing the winning conditions is also attached to the winning information.
  • a plurality of players who operate a plurality of game terminals participating in the game that has received the condition change command reduce the winning points accumulated in the winning point accumulation unit so as to satisfy the winning condition, or
  • the game terminal may be further provided with a winning point reset function for changing to a predetermined winning point.
  • the winning points can be set to zero.
  • the winning points are reduced by the same value in a uniform manner, so that the probability of the next winning is reduced as compared to other terminal groups that did not win. May be.
  • the winning determination unit can be configured to set the number of times that a determination result of winning can be received by one terminal group. In this way, it is possible to prevent the winnings from being concentrated on one terminal group.
  • the start condition and the ending condition of winning determination may be arbitrarily determined.
  • a winning system that collects a part of the points earned by each player and distributes benefits using the accumulated game points as resources, such as a so-called jackpot
  • a determination start command unit and a determination end command unit When adopting a winning system that collects a part of the points earned by each player and distributes benefits using the accumulated game points as resources, such as a so-called jackpot, And a determination start command unit and a determination end command unit.
  • the game point accumulation unit accumulates a part of game points acquired by all game terminals participating in the game.
  • the determination start command unit determines that the accumulated points of the game points accumulated in the game point accumulation unit have exceeded a predetermined value
  • the determination start command unit notifies the winning determination unit of the start of the determination.
  • a privilege provision part and a distribution privilege provision part use a cumulative point as a source of a privilege and a distribution privilege.
  • the determination end command unit notifies the winning determination unit of the end of the determination of winning when the accumulated points accumulated in the game point accumulating unit falls below a predetermined lower limit value.
  • all the players who participate in the game at the terminal center can receive some kind of privilege when the winners appear at the terminal center. Therefore, a system that facilitates information exchange of players participating in the game in the terminal center or a player who does not yet participate in the game in the terminal center is desired. Therefore, in each of the n terminal machine centers, the accumulation status of the game point accumulating unit and the accumulation of the winning points accumulated in the winning point accumulating units of all the game terminals belonging to the terminal center and participating in the game It is preferable to install a common display device for displaying on the display unit so that the situation can be visually discriminated.
  • the central management device participates in the game at the n terminal centers based on the basic data of the cumulative status of the winning points displayed on the common display devices respectively installed at the n terminal centers.
  • An information analysis unit that analyzes winning possibility information that can be used to determine the possibility of winning by a plurality of game terminals can be provided.
  • the winning possibility information that can be used to determine the possibility of winning a plurality of game terminals participating in the game at the terminal center where the apparatus is installed is displayed on the common display device.
  • the common display device In addition to facilitating the strategy of the players who actually participate in the game, it is possible to provide materials for determining whether or not to participate in the game to players who have not participated in the game. Therefore, such a display contributes to increasing the operating rate of the game terminal in the terminal center.
  • the display screen of each game terminal displays the above-mentioned accumulation status of the game point accumulation section, the accumulation status of winning points, and winning possibility information. Also good. If it does in this way, the player who has participated in the game can obtain information required for winning while participating in play.
  • the common display device installed in each of the n terminal centers may have a function of displaying on the display unit so that the winning situation in the n terminal centers can be visually determined.
  • the central management device may include an information analysis unit that analyzes winning possibility information that can be used to determine the possibility of winning k game terminals participating in one limited-number game.
  • the game terminals of the k game terminals participating in one limited number game have a function of displaying on the display screen so that the winning possibility information analyzed by the information analysis unit can be visually determined. As long as it has. In this way, it is possible to increase the motivation of all players participating in one number limit game.
  • the technology for transmitting winning information notifying that one player has won through mutual communication between m game terminals in the terminal center adopted in the present invention to other game terminals is other It can also be used for other game systems.
  • FIG. 1 schematically illustrates a configuration of a first embodiment in which the present invention is applied to a game system in which m game terminals are installed in n terminal machine centers connected to a central management apparatus via a communication network.
  • FIG. It is a block diagram which shows the structure of a game terminal.
  • FIG. 6 is a diagram schematically illustrating a configuration of a second embodiment to which the present invention is applied when n terminal groups exist in one terminal center.
  • (A) is an example of an image displayed on the display screen of the center monitor indicating that it is a period for starting the granting of a privilege
  • (B) is a winner at one terminal center
  • FIG. 1 It is a figure which shows an example of the change of the display screen at the time of displaying that it is in the provision period of a privilege in the middle of a game in a game terminal machine.
  • or (C) is a figure which respectively shows the example of the screen of the display apparatus of the game terminal machine in battle
  • FIG. 1 shows m games (where m is an arbitrary integer greater than or equal to 2) at n terminal centers TC1 to TCn (so-called game centers) connected to the central management device 1 via a communication network N. It is a figure which shows roughly the structure of 1st Embodiment which applied this invention to the game system in which the terminal was installed.
  • a communication unit 2 a winning determination unit 3, and a privilege granting unit 4 are provided inside a central management device 1 configured by a computer called a center server.
  • a player memory unit 5, a distribution privilege grant unit 6, a game point accumulation unit 7, a determination start command unit 8, a determination end command unit 9, an information analysis unit 10, and a control unit that controls input / output data C is included.
  • the n terminal centers TC1 to TCn have m game terminals (11 to 1m, 21 to 2m, n1 to nm) and center monitors CM1 to CMn as common display devices, respectively. Yes.
  • the game terminals 11 to nm each have a built-in microcomputer.
  • the n terminal centers TC1 to TCn are distributed and installed in appropriate places with one city as an installation area or nationwide as an installation area. The number of game terminals installed in each terminal center need not be the same.
  • the communication network N is a network using the Internet.
  • m game terminals for example, 11 to 1 m
  • n terminal groups G1 to Gn corresponding to n terminal centers TC1 to TCn are configured.
  • the central management device 1 is a predetermined player among a plurality of players who operate a plurality of game terminals that belong to the n terminal groups G1 to Gn and participate in the game. The player who satisfies the winning condition is determined to win and the winning player (winner) is determined. Then, the central management device 1 gives a predetermined privilege to the winning player. In addition, the central management device 1 gives a predetermined distribution privilege to a player who operates another game terminal that belongs to the terminal group to which the game terminal operated by the elected player belongs and belongs to the game. .
  • the game server GS connected to the communication network N controls the game executed on each game terminal.
  • Various information regarding each player is transmitted from the game server GS to the communication unit 2 of the central management device 1.
  • Various information about each player is managed by the central management device 1 for each information, and information is transmitted from the communication unit 2 via the communication network N to the game server GS and the game terminals 11 to nm as necessary.
  • the central management device 1 may be provided in the game server GS.
  • a plurality of game terminals belonging to the terminal groups G1 to Gn configured in the terminal centers TC1 to TCn are connected to each other so as to communicate with each other in the terminal center.
  • the content of the game executed on each game terminal using the game server GS is arbitrary. For example, like a quiz game, one game can be executed on all game terminals in n terminal groups.
  • a number-limited game where only one player can participate from n terminal groups G1 to Gn and only a predetermined number of players can participate. It may be anything.
  • the central management device 1 For granting a privilege, the central management device 1 includes a winning determination unit 3, a privilege granting unit 4, a player memory unit 5 having a plurality of player memories corresponding to a plurality of registered players, The distribution privilege grant part 6, the game point accumulation part 7, the determination start command part 8, and the determination end command part 9 are utilized.
  • the winning determination unit 3 is a game that satisfies a predetermined winning condition among a plurality of players who operate the plurality of game terminals 11 to nm belonging to the n terminal groups G1 to Gn and participating in the game. The determination result of winning is notified to the game terminal operated by the person via the control unit C and the communication unit 2.
  • the method for determining the winning performed by the winning determining unit 3 is arbitrary.
  • all those who satisfy a predetermined winning condition may be determined as winning. In that case, the winner will be determined according to the order in which the winning conditions are satisfied.
  • a lottery may be performed for a person who satisfies a predetermined winning condition, and the winner may be determined by lottery. In this lottery, the winner may be determined with regularity, but the winner may be determined at random.
  • the determination as to whether or not the winning condition is satisfied can also be made by the central management apparatus 1, but in this embodiment, the determination as to whether or not the winning condition is satisfied is performed on the game terminal side. . Accordingly, the winning determination unit 3 receives the determination result of the winning condition notified from a plurality of game terminals participating in the game, and determines the winner. Therefore, as shown in FIG. 2, the game terminals 11 to nm used in the present embodiment include an input unit 101, a game execution unit 102, a display device 103, a communication unit 104, a winning point accumulation unit 105, and a winning condition determination unit. 106 and a distributed privilege calculation unit 107.
  • a command for executing the game is input to the game execution unit 102 from the input unit 101 such as a switch.
  • the game execution unit 102 transmits / receives data necessary for the game between the central management device 1 and the game server GS via the communication unit 104 and proceeds with the game.
  • the progress of the game is displayed on the display device 103 including a CRT monitor or the like according to the output from the game execution unit 102.
  • the winning point accumulating unit 105 accumulates the winning points set by the player operating the game terminal during the game participation to satisfy the winning condition according to the output from the game executing unit 102.
  • the rules for granting winning points are determined appropriately according to the progress of the game. For example, in the case of a mahjong game, a rule of grant may be determined so that one winning point can be obtained when winning one game.
  • the winning condition determination unit 106 determines whether the winning points stored in the winning point storage unit 105 satisfy the winning condition. For example, the winning condition can be determined so that the winning condition is determined to be satisfied when the winning point becomes 5 points. Further, when the winning condition determining unit 106 determines that the winning condition is satisfied, the communication unit 104 via the communication network N specifies information that identifies the player and the game terminal that satisfy the winning condition (determining the winning condition). Result) to the central management device 1. When the winning points are also used in the game, the winning condition determination unit 106 transmits the winning points from the communication unit 104 via the communication network N to the game server GS.
  • the winning points stored in the winning point storage unit 105 are stored in the corresponding player memory of the player memory unit 5 when the game is finished, or are stored in a game-dedicated IC card owned by the player. It may be saved so that the player can continue to use the winning points at the next game participation. Also, the winning points stored in the winning point storage unit 105 may be set to zero at the end of the game. As described above, when it is determined that the winning condition is satisfied on the game terminal side, it is effective that the processing amount of the winning determination unit 3 of the central management device 1 is greatly increased even if the number of game terminals increases. Can be prevented.
  • the winning condition determining unit 106 of the game terminal determines that the winning condition is satisfied, and stores information (a determination result of the winning condition) that identifies the player and the game terminal that satisfy the winning condition as the central management device 1.
  • the winning determination unit 3 of the central management device 1 determines whether or not it is a winner and determines a winner. As described above, for example, when the winning determination unit 3 is notified that the winning conditions are satisfied from a plurality of game terminals at a time, the winning determining unit 3 of the central management device 1 is in the early order of notification. A system for determining a player as a winner can be employed.
  • the winning determination unit 3 determines the winner, a predetermined privilege is stored in the player memory corresponding to the winner provided from the privilege granting unit 4 in the player memory unit 5. In addition, the winning determination unit 3 notifies the game terminal operated by the winner through the communication unit 2 and the network N that the winning unit has been won.
  • the game execution unit 102 notifies the other game terminals belonging to the same terminal group from the communication unit 104 of winning information notifying that it has won. .
  • a plurality of game terminals for example, game terminals 11 to 1m
  • one terminal center for example, TC1
  • the winning determination unit 3 may perform the determination on the condition that it is within a specific period of the game in progress.
  • the winning determination unit 3 may perform lottery with respect to a game terminal operated by a player who satisfies a predetermined winning condition, and determine the winner by making a determination on winning the lottery. Good. In this case, the winning determination result is notified to the game terminal operated by the player who is the winner.
  • the content of the distribution privilege is not determined by the central management device 1, but is determined by the game terminal in order to reduce the burden on the central management device 1. Therefore, as shown in FIG. 2, each game terminal communicates winning information transmitted from a game terminal operated by the winning player when a player in the same terminal group wins.
  • a distribution privilege calculation unit 107 that calculates the distribution privilege by a predetermined arithmetic expression and transmits the calculation result to the distribution privilege granting unit 6 in the central management device 1 via the communication network N is provided. Yes.
  • the distribution privilege granting unit 6 in the central management device 1 stores the calculation result transmitted from the distribution privilege calculation unit 107 in the player memory of the corresponding player in the player memory unit 5.
  • the calculation of the distribution privilege is performed by the game terminal, not only the burden on the central management device 1 is reduced, but also privilege provision with a characteristic content can be easily executed.
  • a formula for calculating the distribution privilege it is determined that the distribution privilege is proportional to the winning points accumulated by other players who operate other game terminals that have received the winning information so as to satisfy the winning conditions. Can be used.
  • the winning point accumulation unit 105 stores and manages the winning points, it is possible to easily calculate the distribution privilege in proportion to the winning points.
  • the distribution privilege is determined in proportion to the winning points, the player's efforts until the winning is determined are evaluated, so the player's interest and motivation for winning is not reduced.
  • the winning information is sent to other game terminals belonging to the same terminal group. Is configured to notify.
  • the m game terminals in the terminal groups G1 to Gn are connected to be communicable with each other. For example, when the game terminal 11 in the terminal group G1 receives the winning determination result from the winning determination unit 3, the game terminal 11 wins the other game terminals 12-1m in the terminal group G1. Notify winning information to inform you
  • the start and end of the winning determination in the winning determination unit 3 are determined by commands from the determination start command unit 8 and the determination end command unit 9.
  • a winning system that accumulates a part of the points earned by each player and distributes a benefit using the accumulated game points as a resource, such as a jackpot, is adopted. Therefore, a game point accumulating unit 7 is provided in the central management device 1.
  • the game point accumulation unit 7 accumulates a part of the game points acquired by all game terminals participating in the game.
  • the determination start command unit 8 determines that the accumulated points of the game points accumulated in the game point accumulation unit 7 have exceeded a predetermined value
  • the determination start command unit 8 notifies the winning determination unit 3 of the start of the determination of winning.
  • the determination end command unit 9 notifies the winning determination unit 3 of the end of the determination of winning when the accumulated points accumulated in the game point accumulating unit 7 fall below a predetermined lower limit value after starting the winning determining operation. To do.
  • the privilege granting unit 4 After the winning determination unit 3 executes the determination of winning, the winning determination result is notified to the winning game terminal, and at the same time, the player who operates the game terminal that has received the winning determination result is determined. Identify. And the privilege provision part 4 selects the player memory corresponding to the specified player from the several player memory provided corresponding to the several player in the player memory part 5, and the determination result of winning In accordance with this, a predetermined privilege is stored in the player memory.
  • the distribution privilege granting unit 6 receives a request for granting distribution privilege based on the winning information from the game terminal that has received the winning information via the communication network N, the communication unit 2 and the control unit C. Then, the distribution privilege granting unit 6 identifies another player who operates the game terminal that has received the winning information, and other player memory corresponding to the identified other player provided in the player memory unit 5 To memorize the distribution benefits. In this way, if the central processing unit 1 is equipped with the player memory unit 5 and manages the benefits, the player can always use his / her benefits regardless of the game center where the player participates in the game. User convenience can be enhanced.
  • the game terminal that has received the winning information automatically makes a distribution privilege grant request.
  • the request for granting the distribution privilege may be made by a player's manual operation. If it is necessary to request the provision of a distribution privilege by manual operation, the player's awareness of distribution increases.
  • the privilege granting unit 4 and the distribution privilege granting unit 6 use the accumulated points of the game points accumulated in the game point accumulating unit 7 as resources for the privilege and the distribution privilege.
  • a winner can be selected as many times as possible, so that more chances for players who participate in the game in each terminal group to win can be provided.
  • the determination may be ended when a specific period has elapsed after the determination of winning is started regardless of the remaining amount of resources. In this case, the game points remaining in the game point accumulating unit 7 at the time when the specific period has passed can be carried over to the provision of a privilege in the next winning determination.
  • 5% of the points earned by a player who has won a single game may be used as accumulated points for game points.
  • n terminal groups are divided into n terminal centers, but n terminals as in the second embodiment shown in FIG.
  • the present invention can also be applied when the groups G1 to Gn exist in one terminal center TC.
  • a plurality of terminal centers (game centers) constitute one terminal group, but in the game system of FIG. 3, it is installed in one terminal center (game center).
  • the plurality of game terminals 11 to nm are divided into n terminal groups G1 to Gn.
  • one center monitor CM is installed at one terminal center TC.
  • the plurality of game terminals 11 to nm may of course be a plurality of game terminals provided in one large game device and operated by a plurality of players. is there.
  • FIGS. 4A and 4B are diagrams for explaining images displayed on the display screen of the center monitor when n terminal groups are divided into n terminal centers.
  • the center monitor CM1 is shown as a representative.
  • FIG. 4A shows an example of an image indicating that it is a period in which the provision of a privilege is started.
  • FIG. 4B shows an example of an image indicating that a winner has been given at the terminal center TC1 and that a distribution privilege has been granted to other players at the terminal center TC1.
  • the display screen of the center monitor CM1 has display units D1 to D6.
  • the display unit D1 displays “JACKPOT” to indicate that it is a period in which a privilege and a distributed privilege are granted when the winning determination is started.
  • the accumulation status of the game points accumulated in the game point accumulation unit 7 is displayed in numbers.
  • the accumulation status of the game points accumulated in the game point accumulation unit 7 is displayed as a vertical bar graph.
  • the winning probability is displayed as “50%”. This “50%” is the probability that a winner will appear at the terminal center TC1.
  • the display unit D6 displays a cumulative status of winning points of 20 game terminals when there are 20 game terminals in the terminal center TC1.
  • the numbers “1 to 20” in the display unit D6 are the numbers of game terminals in the terminal center TC1, and the black circles displayed next to the numbers indicate the number of winning points.
  • the display of “ ⁇ ” beside the number 1 game terminal indicates that the winning point of the operator who operates the number 1 game terminal is 2 points.
  • the absence of any display indicates that the winning point is 0 or the game terminal is not being used.
  • the fact can be displayed by blinking the number of the game terminal or changing the display color.
  • FIG. 4B shows that the distribution privilege is given to the other game terminals of the terminal center TC1 as a result of the player operating the game terminal 5 of the terminal center TC1 winning. It is displayed with the characters “No. 5 winning !“ Celebration ”” shown in D1. As a result of winning, a bonus is given to the player who operates the game terminal No. 5 as a game point, and a distributed privilege is given to the player who operates another game terminal of the terminal center TC1 as a game point. As a result, the cumulative value of the game points shown on the display units D2 and D3 is decreasing. In addition, as shown in FIG. 4B, in this embodiment, the winning point of the winning player (the player who operates the No.
  • other types of winning possibility information analyzed by the information analysis unit 10 are alternately displayed in order for a predetermined time on the display unit D6.
  • winning possibility information basic data on the cumulative status of winning points displayed on center monitors CM1 to CMn as common display devices installed in n terminal centers TC1 to TCn (each center Winning possibility that can be used to determine the possibility of winning a plurality of game terminals participating in the game at n terminal machine centers based on the data of the display unit D6 of the monitor)
  • There is information probability of winning from the players participating in the game at each terminal center TC1 to TCn).
  • This winning possibility information is displayed in the lower area of FIG.
  • This winning possibility information is the same as the table shown in the display unit D18 of FIG. Of course, other information may be displayed on the display unit D6.
  • FIG. 5 shows an example of a change in the display screen when displaying that a privilege is being given during the game in the game terminal.
  • a mahjong game which is one of the limited number of games in which the number of people who can participate, is implemented as a game.
  • a plurality of mahjong games are simultaneously executed in the entire system.
  • a display as shown in the first screen (first row) of FIG. 5 is displayed on the display screen of the display device 103 of each game terminal.
  • the accumulation status of the game point accumulation portion is indicated by a number on the display portion D11 below the display of “JACKPOT”, and the chance of winning for the player is indicated by the letters “1st Chance” on the display portion D12. Is displayed for the first time, that is, it has not been won.
  • the character displayed on the display unit D12 is “2nd Chance”, it means that the player has already won once.
  • the display of “two more times!” On the display unit D13 indicates that the terminal group to which the game terminal belongs can win two more times. In other words, the number of times that a winning determination result can be received for one terminal group is limited.
  • the winning points of each of the four players who operate the four game terminals participating in one mahjong game are displayed. It is displayed as. That is, the display unit D14 indicates the winning points of the players who operate the game terminal by the number of “ ⁇ ”, and the display units D15 to D17 display the winning points of the remaining three players of “ ⁇ ”. Shown in number.
  • the central management device 1 transmits the data of the winning points of the four players participating in the mahjong game to each game terminal based on the data stored in the player memory unit 5. Based on this data, each game terminal creates and displays the second screen in FIG.
  • the information analysis unit 10 of the central management device 1 is based on the data stored in the player memory unit 5, and the winning points displayed on the display unit D6 of the center monitor respectively installed in the n terminal machine centers TC1 to TCn.
  • the winning possibility information that can be used to determine the possibility of winning a plurality of game terminals participating in the game at the n terminal machine centers is analyzed on the basis of the basic data of the accumulated state. This winning possibility information is displayed in tabular form on the display section D18 of the screen shown in the third row of FIG.
  • a to T mean the names of n terminal centers TC1 to TCn.
  • the number on the left side of the name of the terminal center indicates the probability of winning at the terminal center [same as the probability displayed on the display unit D4 in FIG. 4A].
  • On the right side of the name of the terminal center the number of times the terminal center has been won in the past is displayed.
  • the display color of the information related to the terminal center to which the game terminal belongs is changed so that it can be distinguished from the information of other terminal centers.
  • information about the terminal center to which the game terminal belongs is displayed with white characters on a black background.
  • the winning possibility information shown in the third row in FIG. 5 is displayed in the same manner on the center monitors CM1 to CMn.
  • the information analysis unit 10 analyzes the winning probability and the number of winning times from the data stored in the player memory unit 5 of the central management device 1. Therefore, the player memory of the player memory unit 5 stores various point data including the winning points of each player, the number of winning times, the name of the winning terminal center, and the like.
  • the cumulative status of the winning points of 20 game terminals is displayed on the display unit D19.
  • the content displayed on the display unit D19 is the same as the display content on the display unit D6 of the center monitor shown in FIG.
  • the display order of the second to fourth image display in FIG. 5 is not limited to the order of this embodiment, and can be displayed in any order. Further, it is sufficient to display at least one of the second to fourth image display, and the combination of images to be displayed is arbitrary.
  • the mahjong game is performed among four players who operate four game terminals that execute one mahjong game.
  • the game server GS may provide a virtual player and play against the virtual player.
  • FIG. 6A is a screen display before the provision of a privilege is started in the game system.
  • the display part D21 On the display part D21, the current winning points of the player who operates the game terminal equipped with this display screen are displayed in black circles ( ⁇ ⁇ ). In this example, it is shown that there are not enough 2 winning points.
  • the display unit D22 displays a numerical value of the cumulative value of the current game points that are the source of the distribution privilege.
  • 6B the player is informed that the provision of a privilege has been started during the game by displaying the characters “JACKPOT” on the display unit D24.
  • the lower display portion D25 displays the current accumulated game point value.
  • the display section D23 displays characters “Win!” Indicating that the player operating the game terminal equipped with this display screen has won. Normally, the winning points are displayed on the display portion D23 as in the display portion D21 of FIG. From this “Win!” Display, the player knows that he has won. Also, in FIG. 6C, a game in which a game terminal having a display screen is operated when someone other than the player wins in the terminal group to which the game terminal used by the player belongs to the display unit D26. The letter “Greeting!” Indicating that the distribution privilege is also given to the person is also displayed. The display of the characters “Greeting!” Indicates that the player has obtained a distribution privilege even during the game. As will be described later, one terminal group can be composed of four game terminals that execute one mahjong game. In this case, an identification display (name or the like) of the selected opponent may be displayed on the display unit D26 together with the characters “Celebration!”.
  • FIG. 7 shows an example of an algorithm of a computer program used for giving a privilege and a distributed privilege in the game system shown in FIGS. 1 and 3.
  • an operation for giving the privilege and the distribution privilege of the game system of FIG. 1 using the algorithm of FIG. 7 will be described with reference to the various display screens described above. Since the game executed in the game system is controlled around the game server GS, this algorithm does not include an algorithm for executing the game.
  • step ST1 game points are accumulated.
  • the accumulated state of the game points is displayed on both the display screen of the center monitor and the display screen of the game terminal as shown in the display units D2 and D3 in FIG. 4A and the display unit D22 in FIG.
  • the Game points are accumulated in the game point accumulation unit 7, and data necessary for screen display is transmitted from the information analysis unit 10 and the control unit C of the central management device 1 to the center monitor and each game terminal.
  • step ST3 When the game point becomes larger than a predetermined value (1,000,000 points in this example) in step ST2, the start of winning determination is commanded in step ST3. This command is commanded from the determination start command unit 8 to the winning determination unit 3. If the game point is smaller than the predetermined value, the process returns to step ST1 to accumulate the game point until the game point becomes larger than the predetermined value.
  • the start of the winning determination is notified to the center monitors CM1 to CMn via the winning determining unit 3 and the control unit C, and is also notified to the game terminals 11 to nm.
  • the display unit D1 (FIG. 4) of the display screens of the center monitors CM1 to CMn and the display unit D24 (FIG. 6) of the display screen of the game terminal display “JACKPOT” indicating that the determination of winning is started. Is displayed. Music may be played with this display.
  • step ST4 it is determined whether or not a player who satisfies the winning condition has appeared. This determination is executed by the winning condition determination unit 106 in the game terminals 11 to nm participating in the game. If it is determined in step ST4 that a player who satisfies the winning condition does not appear (No), the player enters a so-called standby state until a player who satisfies the winning condition appears. When it is determined in step ST4 that a player who has satisfied the winning conditions has appeared, a notification of the winning condition determination result from the winning condition determining unit 106 is input to the winning determining unit 3, and the determination of winning in step ST5. Is implemented. The winning determination is performed by the winning determination unit 3 of the central management device 1.
  • the winning determination is performed until the game point becomes zero.
  • the criteria for winning is that the winner is determined according to the order in which the winning conditions are notified. Therefore, even when a player who satisfies a plurality of winners appears, the winner is determined according to the notification order.
  • step ST ⁇ b> 7 the privilege grant unit 4 grants a privilege to the player who is won according to the winning determination of the winning determination unit 3. For example, the points used in the game are given to the winner by a predetermined value (for example, 100,000 points). Since the privilege is given to the winner, the game point corresponding to the given privilege is reduced from the accumulated game point value.
  • a predetermined value for example, 100,000 points
  • step ST8 the game terminal operated by the winner notifies the winning information to other game terminals belonging to the terminal group to which the game terminal operated by the winner belongs. This notification is executed within each terminal group.
  • the fact that the player has won the game is displayed on the game terminal of the winner as shown in FIG. Further, the fact that the winner has been won is displayed on the center monitor as shown in FIG. 4B, and as shown in FIG. 6C, the terminal group to which the game terminal operated by the winner belongs. It is also displayed on the display screen of other game terminals to which it belongs.
  • step ST9 it is determined whether or not a distribution privilege grant request has been received from another game terminal that has received the winning information. And if there exists a request
  • the determination of the presence / absence of the request and the provision of the distribution privilege are executed by the distribution privilege provision unit 6.
  • the fact that the distribution privilege is granted is displayed on the center monitor as shown in FIG. 4B and also on the display screen of the game terminal as shown in FIG. 6C.
  • step ST9 if it is determined in step ST9 that there is no request, a determination is made in step ST11 as to whether or not a predetermined time has passed since the winning information was notified.
  • step ST12 distribution ends. Steps ST11 and ST12 are executed by the distribution privilege granting unit 6. Such a configuration is effective for preventing the distribution process from being prolonged more than necessary when a communication abnormality occurs or when a distribution request is made by a player's manual operation. If the game terminal automatically requests, these steps are hardly used.
  • step ST13 After the distribution is executed in step ST10, it is determined in step ST13 whether or not the accumulated value of the game points is 0 or less. This determination is executed by the determination end command unit 9. If the accumulated value of the game points is not less than or equal to 0, the process returns to step ST4 to determine the next winner. Even if the relationship between the cumulative value of the remaining game points and the total value of the bonuses and distribution benefits to be given is a shortage of game points, the bonuses and distribution bonuses are independent of the remaining game points. Execute the grant. In this case, exceptionally, the accumulated game point value is not used as a resource for granting a privilege. If it is determined in step ST13 that the accumulated game point value has become 0 or less, the winning determination ends in step ST14.
  • This determination is performed by the determination end command unit 9 of the central management apparatus 1 and notifies the winning determination unit 3 of the result. Upon receiving this command, the winning determination unit 3 ends the determination of winning. If the end of the game in the game system is not determined in step ST15, the process returns to step ST2, and thereafter the same operation is repeated.
  • FIG. 8 shows an algorithm of a program used when the winning condition determination operation in the game terminal is performed using a microcomputer.
  • step ST21 it is determined whether or not a winning point has occurred. This determination is executed in the game execution unit 102. When a winning point is generated, the winning point is stored in the winning point storage unit 105 in step ST22.
  • step ST23 it is determined whether or not the winning points stored in the winning point storage unit 105 have reached the winning conditions. This determination is executed by the winning condition determination unit 106. If it is determined that the winning points accumulated in step ST23 have reached the winning criteria, the central management device 1 is notified of that (the determination result of the winning conditions) in step ST24.
  • step ST25 the winning point accumulation value is reset to a predetermined value.
  • the accumulated value of winning points can be set to 0, in this embodiment, two winning points are left so as not to reduce the player's motivation (see FIG. 4B).
  • step ST26 it is determined whether or not the player ends the game. When the game is to be ended, it is a matter of course that data is stored in a recording medium such as an IC card owned by the central management device 1 and the player as in the case of storing other data.
  • FIG. 9 shows an example of an algorithm of a program used when the process in the game terminal is executed by the microcomputer in the game terminal when the winners come out and distribution is performed.
  • step ST31 it is determined whether or not winning information is input from another game terminal in the terminal group to which the game terminal belongs.
  • step ST32 after receiving the winning information, it is determined whether or not to accept the distribution.
  • This step ST32 works effectively when a distribution request is made by a player's manual operation. When automatically requesting distribution, distribution acceptance is automatically selected.
  • These steps are executed in the distribution privilege calculation unit 107.
  • a distribution privilege is calculated in step ST33. This calculation is executed by the distribution privilege calculation unit 107.
  • a calculation result is notified to the distribution privilege provision part 6 of the central management apparatus 1 by step ST34.
  • step ST35 If it is determined in step ST35 that there is a distribution notification indicating that the distribution privilege has been granted, the accumulated value of the winning points of the player who operates the game terminal that has received the distribution is reduced to a predetermined value in step ST36.
  • the winning points of the player who operates the game terminal that has received the distribution are all reduced to 1 point as a price for receiving the distribution.
  • step ST37 the number of times of distribution is confirmed. If the number of distributions is 3 or more, the reduction amount of the winning points when receiving the distribution is changed. In the present embodiment, if the number of times of distribution is 3 or more, the predetermined value is changed in step ST38 so that the reduction amount of the winning points when receiving the distribution is reduced.
  • step ST39 the process returns to step ST31.
  • FIG. 10 is a flowchart showing an algorithm of a program used for displaying an image on the center monitor.
  • This program is installed in a microcomputer included in a circuit in the center monitor.
  • step ST41 the accumulated value of the accumulated game points is input to the game point accumulating unit 7.
  • step ST42 the accumulated value of the winning points for all game terminals participating in the game is input.
  • step ST43 winning possibility information is input from the information analysis unit.
  • information including the input information is displayed on the display screen (display unit) of the center monitor in step ST44.
  • step ST45 it is determined that a predetermined time has elapsed.
  • step ST45 the process proceeds to step ST46. Thereafter, if it is not determined in step ST46 that the entire game system is to be terminated, the process returns to step ST41, where new information is obtained and the image is updated.
  • the present embodiment not only the winning player, but also other players who operate other game terminals belonging to the terminal groups G1 to Gn to which the game terminals operated by the winner belong. Since the distributed privilege is given, it is possible to obtain a common satisfaction that some privilege is obtained among the players who operate the game terminals belonging to the same group.
  • the privilege granting unit 4 can determine the predetermined privilege given to the player who operates the game terminal that has received the winning determination result so as to decrease in proportion to the winning order. In this way, the player who wins early can obtain the highest score, so the player's willingness to win is not reduced.
  • the distribution privilege granting unit 6 may also determine the predetermined distribution privilege so as to decrease in proportion to the winning order.
  • the game terminals in each of the terminal centers TC1 to TCn constitute one terminal group.
  • a plurality of terminal groups in one terminal center are divided into a plurality of terminal groups G1 to Gn.
  • the present invention is not limited to such grouping.
  • the game is a game in which a plurality of k-players that operate k players operating k game terminals (where k is an arbitrary integer greater than or equal to 2) participates simultaneously
  • One terminal group may be constituted by k game terminals participating in one number-limited game. In this way, since a privilege is distributed when one of the opponents wins, it is possible to increase the interest in the game of all the k players participating in one number-limited game.
  • how to determine n terminal groups in other words, how to determine m game terminals included in each of the n terminal groups is arbitrary.
  • m game terminals included in each of the n terminal groups may be determined according to a predetermined rule. It can be expected that unexpected enjoyment can be enjoyed depending on how to define the terminal group in this way.
  • a reset operation is performed to change the winning point to a predetermined value after winning and after the distribution privilege is given. It is executed in each game terminal (step ST25 and steps ST36 to 38).
  • this changing operation may be performed based on a command from the central management apparatus 1.
  • the winning determination unit 3 attaches a condition change command for changing the winning condition to the determination result of winning.
  • the winning information notified within the terminal group is also accompanied by a condition change command for changing the winning conditions.
  • the winning point storage unit 105 of the game terminal may be provided with a winning point reset function. In this way, since the reset operation can be controlled from the central management device 1 in consideration of the number of participants in the game, etc., it is possible to easily win when there are few participants.
  • the winning determination unit 3 can be configured to set the number of times that a determination result of winning can be received by one terminal group. In this way, it is possible to prevent the winnings from being concentrated on one terminal group.
  • each game terminal determines that the winning condition is satisfied. However, this determination may be performed in the central management apparatus 1. In that case, the winning points of all the game terminals stored in the player memory unit 5 are used to determine which game terminal is operated to satisfy the winning condition.
  • the technology for transmitting winning information notifying that one player has won through mutual communication between m game terminals in the terminal center adopted in the present invention to other game terminals is other It can also be used for other game systems.
  • the player who operates the game terminals belonging to the same group It is possible to obtain a common satisfaction that some kind of privilege has been obtained. Therefore, for example, even when n terminal groups are divided into n geographically distant terminal centers, each game terminal is operated in one terminal center. If the player who wins wins, other players can also get distribution benefits, so the player who plays at the terminal center with a low winning probability because of the small number of players may feel that the winning probability is low The advantage of almost none is obtained. In addition, since not only the winners but also other players can get some benefits, there is an advantage that a sense of unity is generated between multiple players in the same terminal center, and new communication is also generated between players. can get.
  • the communication load of the central management device can be reduced.
  • the central management device performs a distribution privilege provision process according to the time difference between the requests from each game terminal. The advantage that the processing load on the central management apparatus can be reduced is obtained.

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Abstract

Provided is a game system that, when giving a benefit due to winning, keeps fairness of players without losing interest so that multiple players can have the common feeling of satisfaction. A winning judgment unit (3) of a central management device (1) judges the winning to the player who satisfies a predetermined winning condition out of multiple players who operate multiple game terminal devices of n terminal device groups (G1)-(Gn) to participate in a game. A benefit giving unit (4) then gives the winning player a predetermined benefit. Further, a shared benefit giving unit (6) gives a predetermined shared benefit to players who operate the other game terminal devices of a terminal device group to which the game terminal device for the winning player to operate belongs and participate in the game.

Description

ゲームシステムGame system
 本発明は、ゲームの進行中に当選により特典が与えられるゲームシステムに関するものである。 The present invention relates to a game system in which a privilege is given by winning during a game.
 特開2002-210225号公報(特許文献1)には、複数の遊技装置で共用される1つの抽選装置を備えて、抽選装置の判定結果により遊技者に特典を付与する遊技機が開示されている。 Japanese Patent Laid-Open No. 2002-210225 (Patent Document 1) discloses a gaming machine that includes one lottery device that is shared by a plurality of gaming devices, and that grants a player a privilege based on the determination result of the lottery device. Yes.
 また特開2007-215739号公報(特許文献2)に示されたゲームシステムでは、抽選を行わない遊技者の間で抽選を行わない遊技者が受ける利害について格差を生じさせるべく、ジャックポット賞の抽選を行うセンタ抽選装置が、ジャックポット抽選の開始条件を満たしたセンタ部に含まれるセンタ抽選装置に対して、ジャックポット抽選の判定結果としてイベント開始命令を出力し、イベント開始命令を受けたセンタ抽選装置は、このセンタ部に属するセンタ部で遊技する遊技者のみが参加可能な共通遊技としてのイベントゲームを開始する。 In addition, in the game system disclosed in Japanese Patent Application Laid-Open No. 2007-215739 (Patent Document 2), in order to create a disparity in the interest received by a player who does not draw lots among players who do not draw lots, The center lottery device that performs the lottery outputs an event start command as the determination result of the jackpot lottery to the center lottery device included in the center section that satisfies the jackpot lottery start condition, and the center that received the event start command The lottery device starts an event game as a common game in which only players who play in the center part belonging to the center part can participate.
 さらに特許第3663409号(特開2005-80999号)公報(特許文献3)には、通信ネットワークを介してサーバ装置に接続された複数の麻雀ゲーム端末機を備えた麻雀ゲームシステムにおいて、サーバ装置で行う抽選により当選した遊技者に特典を与えるジャックポットを採用することが開示されている。
特開2002-210225号公報 特開2007-215739号公報 特許第3663409号(特開2005-80999号)公報
Further, Japanese Patent No. 3663409 (Japanese Patent Laid-Open No. 2005-80999) (Patent Document 3) discloses a mahjong game system including a plurality of mahjong game terminals connected to a server device via a communication network. It is disclosed to employ a jackpot that gives a privilege to a player who is won by a lottery performed.
Japanese Patent Laid-Open No. 2002-210225 JP 2007-215739 A Japanese Patent No. 3663409 (Japanese Patent Laid-Open No. 2005-80999)
 特許文献1及び3に提案されている、当選により特典を与えるゲームシステムでは、当選者にのみ特典を与えている。これらのゲームシステムでは、当選した遊技者は特典を得られるが、同じゲームセンタ内でゲームを行う他の遊技者は特典と無関係であるため、なかなか当選しない遊技者や、当選が発生する確率の低い店舗(ゲームセンタ)でゲームに参加している遊技者にとって、当選に対する興味が徐々に失われて、ゲームに参加する意欲も失われる問題がある。また従来の当選の判定は各ゲームセンタのように閉鎖された領域内で実施されていたため、ゲームへの参加人数が少ないゲームセンタでは当然にして当選確率が下がることになる。そのため当選に興味のある遊技者は、当選確率の高い店舗(センタ)へ移動してしまい、遊技者全体に対して公平性が保てない問題があった。 In the game system that gives a privilege by winning, which is proposed in Patent Documents 1 and 3, a privilege is given only to the winner. In these game systems, a player who wins can get a privilege, but other players who play a game in the same game center are irrelevant to the privilege, so it is difficult for a player who does not win or a probability that a winning will occur. There is a problem that a player who participates in a game at a low store (game center) gradually loses interest in winning and loses the willingness to participate in the game. In addition, since the conventional winning determination is performed in a closed area such as each game center, the winning probability is naturally reduced in a game center with a small number of participants in the game. Therefore, a player who is interested in winning moves to a store (center) having a high winning probability, and there is a problem that fairness cannot be maintained for the entire player.
 また特許文献2に示されるゲームシステムでは、当選したゲーム端末機が含まれる同じセンタ内に含まれる少なくとも一部のゲーム端末機でイベントゲームを行って、当選していない遊技者の間に、遊技者が受ける利害について格差を生じさせている。このゲームシステムでは、抽選に当選しない遊技者のゲームに対する興味を失わせることはない。 In addition, in the game system disclosed in Patent Document 2, an event game is played on at least some of the game terminals included in the same center including the selected game terminal, and a game is not played among players who are not selected. Creates a disparity in the interests of people. In this game system, the player's interest in the game is not lost.
 しかしながら従来の抽選を利用したゲームシステムでは、あくまでも遊技者が個別の満足感を得ているだけであり、複数の遊技者が共通の満足感を得ることができなかった。そのため、同じ場所でゲームに参加している複数の競技者間で新たなコミュニケーションが生じるようなことはなかった。 However, in the game system using the conventional lottery, the player only gets individual satisfaction, and a plurality of players cannot obtain a common satisfaction. Therefore, there was no new communication between multiple competitors participating in the game at the same place.
 本発明の目的は、当選により特典を与える場合でも、遊技者の公平性を保ち且つ興味を失わせることなく、複数の遊技者間で共通の満足感を得ることができるゲームシステムを提供することにある。 An object of the present invention is to provide a game system capable of obtaining a common sense of satisfaction among a plurality of players without losing interest while maintaining the fairness of the players even when a privilege is given by winning. It is in.
 本発明が対象とするゲームシステムは、当選判定部を備えた中央管理装置と、中央管理装置に通信ネットワークを介して接続されるm台(但しmは2以上の任意の整数)のゲーム端末機が属するn個(但しnは2以上の任意の整数)の端末機グループとを備えている。本発明においては、n個の端末機グループにそれぞれ属するm台のゲーム端末機はグループ内で相互に通信可能に接続されている。中央管理装置の当選判定部は、n個の端末機グループに属してゲームに参加している複数のゲーム端末機を操作する複数の遊技者のうち、所定の当選条件を満たした遊技者が操作するゲーム端末機に当選の判定結果を通知する。そしてn個の端末機グループにそれぞれ属するm台のゲーム端末機は、それぞれ中央管理装置から当選の判定結果を受け取ると、同じ端末機グループに属する他のゲーム端末機に当選情報を通知するように構成されている。中央管理装置は、当選の判定結果を受け取ったゲーム端末機を操作する遊技者に予め定めた特典を付与し、且つ当選情報を受け取った他のゲーム端末機からの要求に応じて該他のゲーム端末機を操作する遊技者に予め定めた分配特典を付与するように構成されている。 A game system targeted by the present invention includes a central management device having a winning determination unit and m game terminals connected to the central management device via a communication network (where m is an arbitrary integer of 2 or more). And n terminal groups (where n is an arbitrary integer equal to or greater than 2). In the present invention, m game terminals belonging to n terminal groups are connected to each other so as to communicate with each other within the group. The winning determination unit of the central management device is operated by a player who satisfies a predetermined winning condition among a plurality of players who operate a plurality of game terminals that belong to a group of n terminal devices and participate in a game. The winning judgment result is notified to the game terminal. Then, each of the m game terminals belonging to the n terminal group groups receives the winning determination result from the central management device, and notifies the winning information to other game terminals belonging to the same terminal group. It is configured. The central management device gives a predetermined privilege to a player who operates the game terminal that has received the winning determination result, and the other game in response to a request from the other game terminal that has received the winning information. A predetermined distribution privilege is given to a player who operates the terminal.
 特に本発明のゲームシステムでは、当選した遊技者のゲーム端末機から同じグループに属するゲーム端末機に対して当選情報が通知されるため、中央管理装置の通信負荷を減らすことができる。また本発明では、当選情報が通知された他のゲーム端末機から要求があった場合にだけ、分配特典を付与するため、中央管理装置では、各ゲーム端末機からの要求の時間差に応じて分配特典付与処理を行えばよく、中央管理装置の処理負担を軽減できる。 In particular, in the game system of the present invention, since the winning information is notified from the game terminal of the winning player to the game terminals belonging to the same group, the communication load of the central management device can be reduced. In the present invention, since the distribution privilege is given only when there is a request from another game terminal to which the winning information is notified, the central management device distributes according to the time difference of the request from each game terminal. A privilege grant process may be performed, and the processing burden on the central management device can be reduced.
当選の判定の方法は任意であり、例えば、ジャックポット抽選で採用されいる公知の当選判定方法を採用することができる。例えば、所定の当選条件を満たした者を全て当選と判定してもよいし、所定の当選条件を満たした者に抽選を行って、抽選で当選を決定するようにしてもよい。その場合、抽選の方法としては、当選条件を満たした順番に従って当選者を定めても良く、またランダムに当選者を決定する方法を採用することができる。 The determination method of winning is arbitrary, for example, a well-known winning determination method adopted in jackpot lottery can be adopted. For example, all the persons who satisfy a predetermined winning condition may be determined as winning, or a person who satisfies the predetermined winning condition may be selected by lottery, and the winning may be determined by lottery. In that case, as a lottery method, the winners may be determined according to the order satisfying the winning conditions, or a method of randomly determining the winners may be employed.
 なお本願明細書においては、「特典」及び「分配特典」とは、ゲームにおいて遊技者が利用できる利益を意味し、ゲームで勝敗を決定する得点ポイントまたはゲームポイントでも、また特定のプレイを実施するために貯めることが必要な条件ポイントでもよく、更には特定のプレイを実施することを認める効果の発動であってもよく、その内容は任意に定めることができる。 In the present specification, “privilege” and “distributed bonus” mean a profit that can be used by a player in a game, and a specific play is also performed at a score point or a game point that determines a game win or loss. It may be a condition point that needs to be accumulated for the purpose, or may be an effect of allowing a specific play to be performed, and its contents can be arbitrarily determined.
 本発明によれば、当選した遊技者だけでなく、当選した遊技者が操作していたゲーム端末機が属する端末機グループに属する他のゲーム端末機を操作する他の遊技者にも分配特典が付与されるため、同じグループに属するゲーム端末機を操作する遊技者間で何らかの特典が得られたという共通の満足感を得ることができる。 According to the present invention, not only the winning player, but also other players who operate other game terminals belonging to the terminal group to which the game terminal that was operated by the winning player belongs also have the distribution privilege. Therefore, it is possible to obtain a common satisfaction that some kind of privilege is obtained among players who operate game terminals belonging to the same group.
 本発明のゲームシステムでは、n個の端末機グループが、n箇所の端末機センタにそれぞれ分かれて存在している場合でも、またn個の端末機グループが、1つの端末機センタ内に存在している場合のいずれでもよい。ここで端末機センタとは、中央管理装置に通信ネットワークを介して接続される複数のゲーム装置が設けられた域であって、一例として遊戯者がゲームに参加するための店舗が含まれる。前述のゲームシステムでn個の端末機グループが、n箇所の端末機センタにそれぞれ分かれて存在している場合とは、例えば、複数のゲームセンタ(店舗)がそれぞれひとつの端末機グループを構成している場合であり、n個の端末機グループが、1つの端末機センタ内に存在している場合とは、1つのゲームセンタ(店舗)内に設置された複数のゲーム端末機がn個の端末機グループに分けられている場合である。なお後者の場合、複数のゲーム端末機は、1台の大型ゲーム装置に内蔵されて複数の遊技者によって操作される複数のゲーム端末機であってもよいのは勿論である。特に地理的に離れたn箇所の端末機センタにそれぞれ端末機グループが構成される場合には、全国どこのセンタでゲームに参加しても、当選に付随する分配特典を受けられることから、そのセンタで遊ぶ遊技者の数が少ない場合であっても、遊技者が当選や抽選に対する興味を失うことがない。 In the game system of the present invention, even when n terminal groups are divided into n terminal centers, n terminal groups exist in one terminal center. Either of them may be used. Here, the terminal center is an area in which a plurality of game devices connected to the central management device via a communication network are provided, and includes a store for a player to participate in the game as an example. In the above game system, when n terminal groups are divided into n terminal centers, for example, a plurality of game centers (stores) constitute one terminal group. The case where n terminal group exists in one terminal center means that there are n game terminals installed in one game center (store). This is the case when it is divided into terminal groups. In the latter case, it is a matter of course that the plurality of game terminals may be a plurality of game terminals built in one large game device and operated by a plurality of players. In particular, when terminal groups are configured in n terminal centers that are geographically distant from each other, it is possible to receive distribution benefits associated with winnings regardless of where they participate in the game. Even if the number of players playing at the center is small, the players will not lose interest in winning or lottery.
 またゲームが、k台(但しkは2以上の任意の整数)のゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものである場合には、1つの端末機グループを、1つの人数制限ゲームに参加しているk台のゲーム端末機によって構成してもよい。このようにすると対戦相手の一人が当選した場合に特典の分配を受けるため、1つの人数制限ゲームに参加しているk人全ての遊技者のゲームに対する興味を高めることができる。 In addition, when the game is a game in which a plurality of k-players that operate k players (where k is an arbitrary integer equal to or larger than 2) game terminals are executed simultaneously, 1 One terminal group may be constituted by k game terminals participating in one number-limited game. In this way, since a privilege is distributed when one of the opponents wins, it is possible to increase the interest in the game of all the k players participating in one number-limited game.
 なおn個の端末機グループの定め方、言い換えるとn個の端末機グループのそれぞれに含まれるm台のゲーム端末機の定め方は任意である。例えば、n個の端末機グループのそれぞれに含まれるm台のゲーム端末機を、予め定められた規則に従って決定してもよい。このようにする端末機グループの定め方によって、予想外の楽しさを享受できるようになることが期待できる。 It should be noted that how to determine n terminal groups, in other words, how to determine m game terminals included in each of the n terminal groups is arbitrary. For example, m game terminals included in each of the n terminal groups may be determined according to a predetermined rule. It can be expected that unexpected enjoyment can be enjoyed depending on how to define the terminal group in this way.
  ゲームがk台(但しkは2以上の任意の整数)のゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものである場合にはさらにn個の端末機グループにそれぞれ属するm台のゲーム端末機を、それぞれ中央管理装置から当選の判定結果を受け取ると、当選の判定結果を受け取ったゲーム端末機を操作する遊技者が参加している人数制限ゲームに参加している他の遊戯者の他のゲーム端末機にも当選情報を前記通信ネットワークを介して通知し、中央管理装置の当選判定部を、該当選情報を受け取った他のゲーム端末機からの要求に応じて他のゲーム端末機を操作する人数制限ゲームに参加している他の遊技者にも予め定めた分配特典を付与するようにしてもよい。 In the case where a plurality of game with a limited number of players in which k players who operate k game terminals (where k is an arbitrary integer greater than or equal to 2) participates in a plurality of games at the same time, an additional n games Number-of-games in which the number of game terminals that belong to each terminal group receives a winning determination result from the central management device and a player who operates the game terminal that has received the winning determination result participates Winning information is also notified to other game terminals of other players participating in the game via the communication network, and the winning determination unit of the central management device is notified from the other game terminals that have received the corresponding selection information. A predetermined distribution privilege may also be given to other players participating in the game of limiting the number of people who operate other game terminals in response to the request.
 本発明では、例えば、n個の端末機グループが、n箇所の端末機センタにそれぞれ分かれて存在している場合でも、一つの端末機センタ内に存在する1台のゲーム端末機を操作する遊技者が当選条件を満たすあるいは抽選に当選すれば、他の遊技者も分配特典を得られることから、利用台数が少ないために当選確率が低い端末機センタで遊技する遊技者が、当選確率が低いことを感じることが殆どないという利点が得られる。また当選者だけでなく、その他の遊技者も何らかの特典を得られることから、同じ端末機センタにいる複数の遊技者間に一体感が発生し、遊技者間に新たなコミュニケーションも発生する利点が得られる。 In the present invention, for example, even when n terminal groups are divided into n terminal centers, a game that operates one game terminal in one terminal center. If a player satisfies the winning condition or wins the lottery, other players can also get distribution benefits, so the player who plays at a terminal center with a low winning probability due to the small number of players used has a low winning probability. The advantage is that you hardly feel anything. In addition, since not only the winners but also other players can get some benefits, there is an advantage that a sense of unity is generated between multiple players in the same terminal center, and new communication is also generated between players. can get.
 各ゲーム端末機で実施するゲームの内容は任意である。例えば、クイズゲームのように、n個の端末機グループにある全てゲーム端末機で1つのゲームを実施するようなものでよい。またゲームは、n個の端末機グループから一人の遊技者だけが参加することができ且つ予め定めた人数の遊技者だけが参加できる人数制限ゲームが同時に複数実施可能な、麻雀ゲームのようなものであってもよい。ゲームとして人数制限ゲームが同時に複数実施可能なものを実施する場合、中央管理装置は、当選した遊技者と該当選した遊技者が参加している人数制限ゲームに参加していた他のゲーム端末機を操作する他の遊技者にも予め定めた分配特典を付与するようにしてもよい。このようにすると人数制限ゲームに参加している遊技者のゲームに対する意欲を高めることができる。 なお各端末機グループに属するm台のゲーム端末機の数は、同じでもよく、異なっていてもよい。また中央管理装置の当選判定部は、n個の端末機グループに属してゲームに参加している複数のゲーム端末機を操作する複数の遊技者のうち、所定の当選条件を満たした遊技者が操作するゲーム端末機に判定結果を通知するように構成されている。 The content of the game executed on each game terminal is arbitrary. For example, like a quiz game, one game may be executed on all game terminals in n terminal groups. The game is like a mahjong game, where only one player can participate from a group of n terminals and only a predetermined number of players can participate simultaneously. It may be. When implementing a game that allows a plurality of games with a limited number of players to be executed simultaneously, the central management device may have other game terminals that have participated in the limited number of games in which the selected player and the selected player participate. It is also possible to give a predetermined distribution privilege to other players who operate. In this way, it is possible to increase the motivation for the game of the player who participates in the limited number game. Note that the number of m game terminals belonging to each terminal group may be the same or different. In addition, the winning determination unit of the central management device is configured such that a player who satisfies a predetermined winning condition among a plurality of players who operate a plurality of game terminals belonging to the n terminal group and participating in the game. The determination result is notified to the game terminal to be operated.
 なお当選の判定については、判定を実行することに条件を付してもよい。例えば、特定の期間内でのみ判定を行うようにしてもよい。例えばジャックポット抽選を当選の判定に使用する場合には、ある程度分配するポイントが貯まっている場合にのみ当選者を出すための判定が実施される。したがってこのような場合には、特定の期間とは、ジャックポット抽選を実施する期間となる。また、当選判定部は、期間を限定せずに、所定の当選条件を満たした遊技者が操作するゲーム端末機の全てに対して当選の判定結果を通知するように構成してもよい。また当選判定部は、期間を限定せずに、所定の当選条件を満たした遊技者が操作するゲーム端末機に対して、抽選を行って当選者を決定し、当選者となった遊技者が操作するゲーム端末機に当選の判定結果を通知するように構成してもよい。 It should be noted that, regarding the determination of winning, conditions may be attached to the execution of the determination. For example, the determination may be performed only within a specific period. For example, when the jackpot lottery is used for the determination of winning, the determination for giving the winner is performed only when the points to be distributed are accumulated to some extent. Therefore, in such a case, the specific period is a period in which the jackpot lottery is performed. In addition, the winning determination unit may be configured to notify the determination result of winning to all of the game terminals operated by the player who satisfies the predetermined winning condition without limiting the period. In addition, the winning determination unit determines a winner by performing a lottery on a game terminal operated by a player who satisfies a predetermined winning condition without limiting the period, and the player who becomes the winner You may comprise so that the determination result of winning may be notified to the game terminal to operate.
 特典の付与処理に関して、中央管理装置は、登録された複数の遊技者に対応する複数の遊技者メモリを有する遊戯者メモリ部と、特典付与部と、分配特典付与部とを備えているのが好ましい。特典付与部では、当選判定部が判定を実行した後、当選の判定結果を受け取ったゲーム端末機を操作する遊技者を特定し且つ特定した該遊技者に対応する遊技者メモリに当選の判定結果に応じて予め定めた特典を記憶させる。また分配特典付与部は、当選情報を受け取ったゲーム端末機から、当選情報に基づく分配特典の付与の要求が通信ネットワークを介して入力されると、当選情報を受け取ったゲーム端末機を操作する他の遊技者を特定し且つ特定した他の遊技者に対応する他の遊技者メモリに分配特典を記憶させる。このように中央処理装置に遊技者メモリを備えて特典の管理をすると、遊技者がどこの遊技機センタでゲームに参加しても、必ず自分の特典を利用することができるので、遊技者の利便性を高めることができる。 Regarding the privilege grant processing, the central management device includes a player memory unit having a plurality of player memories corresponding to a plurality of registered players, a privilege grant unit, and a distributed privilege grant unit. preferable. In the privilege granting unit, after the winning determination unit executes the determination, the player who operates the game terminal that has received the determination result of the winning is specified, and the determination result of the winning is stored in the player memory corresponding to the specified player A privilege that has been determined in advance is stored. In addition, when a request for granting a distribution privilege based on the winning information is input from the game terminal that has received the winning information via the communication network, the distributed privilege granting unit operates the game terminal that has received the winning information. And the distribution privilege is stored in another player memory corresponding to the other player specified. In this way, if the central processing unit is equipped with a player memory and manages the benefits, regardless of the gaming machine center where the player participates in the game, his / her benefits can be used without fail. Convenience can be improved.
 分配特典の内容の決定は中央管理装置側で決定してもよいが、中央管理装置側の負担を軽減するためには、分配特典の内容の決定をゲーム端末機側で決定するのが好ましい。その場合には、各ゲーム端末機に、当選情報を受け取ると、分配特典を予め定めた演算式により演算し、その演算結果を分配特典付与部に送信する分配特典演算部を設ける。そして分配特典付与部は、分配特典演算部から送信された演算結果を遊技者メモリに記憶させるように構成する。このようにすれば、分配特典の演算をゲーム端末機側で実施するので、中央管理装置側の負担が軽減するだけでなく、特色のある内容の特典付与を簡単に実行することができる。例えば、演算式として、当選情報を受け取った他のゲーム端末機を操作する他の遊技者がそれまでに当選条件を満たすために蓄積した当選ポイントに分配特典が比例するように定められた演算式を用いることができる。この場合、当選ポイントを、ゲーム端末機側で保存管理していれば、分配特典の演算は容易に行うことができる。また当選ポイントに比例して分配特典が決まると、当選が決定されるまでの遊技者の努力が評価されることになるため、遊技者の当選に対する興味及び意欲が低減することはない。 Although the content of the distributed privilege may be determined on the central management device side, it is preferable to determine the content of the distributed privilege on the game terminal side in order to reduce the burden on the central management device side. In this case, each game terminal is provided with a distribution privilege calculation unit that, when winning information is received, calculates the distribution privilege using a predetermined calculation formula and transmits the calculation result to the distribution privilege granting unit. And the distribution privilege grant part is comprised so that the calculation result transmitted from the distribution privilege calculation part may be memorize | stored in a player memory. In this way, since the calculation of the distribution privilege is performed on the game terminal side, not only the burden on the central management device side is reduced, but also privilege provision with a characteristic content can be easily executed. For example, as an arithmetic expression, an arithmetic expression is defined such that the distribution privilege is proportional to the winning points accumulated by other players operating other game terminals that have received the winning information so as to satisfy the winning conditions. Can be used. In this case, if the winning points are stored and managed on the game terminal side, the distribution privilege can be easily calculated. Further, when the distribution privilege is determined in proportion to the winning points, the player's efforts until the winning is determined are evaluated, so the player's interest and willingness to win is not reduced.
 また当選の判定結果を受け取ったゲーム端末機を操作する遊技者に与えられる予め定めた特典は、当選の順番に比例して少なくなるように定めることができる。このようにすると早期に当選した遊技者が最も大きな得点を得られるので、遊技者の当選に対する意欲を減らすことがなくなる。また予め定めた分配特典は、当選の順番に比例して少なくなるように定めてもよい。このようにしても遊技者の当選に対する意欲を減らすことがなくなる。 In addition, the predetermined privilege given to the player who operates the game terminal that has received the winning determination result can be determined so as to decrease in proportion to the winning order. In this way, the player who wins early can obtain the highest score, so the player's willingness to win is not reduced. The predetermined distribution privilege may be determined so as to decrease in proportion to the winning order. This will not reduce the player's willingness to win.
 また当選条件が満たされたか否かの判定は、中央管理装置で行うこもできるが、当選条件が満たされたか否かの判定をゲーム端末機側で実施してもよいのは勿論である。この場合には、ゲーム端末機は、当選ポイント蓄積部と、当選条件判定部とを備えているのが好ましい。当選ポイント蓄積部は、ゲーム端末機を操作する遊技者が、ゲーム参加中に獲得した、当選条件を満たすために設定された当選ポイントを蓄積する。そして当選条件判定部は、当選ポイント蓄積部に蓄積された当選ポイントが当選条件を満たすか否かを判定する。さらに当選条件判定部は、当選条件が満たされたことを判定すると通信ネットワークを介して、当選条件を満たした遊技者及び該ゲーム端末機を特定する情報を中央管理装置に通知する。このようにすると、ゲーム端末機の台数が増えても、中央管理装置側の当選判定部の処理量が大幅に増加するのを有効に防止することができる。 The determination as to whether or not the winning condition is satisfied can also be made by the central management apparatus, but it is of course possible to determine whether or not the winning condition is satisfied on the game terminal side. In this case, the game terminal preferably includes a winning point accumulating unit and a winning condition determining unit. The winning point accumulating unit accumulates the winning points set by the player operating the game terminal, which are acquired during the game participation, so as to satisfy the winning condition. The winning condition determining unit determines whether the winning points accumulated in the winning point accumulating unit satisfy the winning condition. Further, when the winning condition determining unit determines that the winning condition is satisfied, the winning condition determining unit notifies the central management device of information identifying the player who satisfies the winning condition and the game terminal via the communication network. In this way, even if the number of game terminals increases, it is possible to effectively prevent the processing amount of the winning determination unit on the central management device side from increasing significantly.
 当選者が出た端末機グループで短いサイクルで何度も当選が発生したとしても大きな問題はない。しかし他の端末機グループでゲームに参加する遊技者に不満が出ることも予想される。そこで当選者が出た端末機グループに属する複数のゲーム端末機において、当選者が出た後に、当選ポイントを減少させるか、または予め定めた当選ポイントに変更するリセット動作をするようにしてもよい。この動作を中央管理装置からの指令で行うためには、まず当選の判定結果に、当選条件を変更する条件変更指令を付随させる。また当選情報にも当選条件を変更する条件変更指令を付随させる。そして条件変更指令を受け取ったゲームに参加中の複数台のゲーム端末機を操作する複数の遊技者がそれまでに当選条件を満たすために当選ポイント蓄積部に蓄積した当選ポイントを減少させるか、または予め定めた当選ポイントに変更する当選ポイントリセット機能をゲーム端末機に更に設ければよい。リセット時に、当選ポイントをゼロにすることもできる。しかし遊技者のゲームに対する意欲を維持するために、当選ポイントを一律で同じ値だけ減少させて、当選者が出なかった他の端末機グループと比較して、次の当選する確率を下げるようにしてもよい。 と し て There is no big problem even if the winning group has won many times in a short cycle in the terminal group. However, dissatisfaction with players participating in games in other terminal groups is also expected. Accordingly, in a plurality of game terminals belonging to the terminal group from which the winner has come out, after the winner has come out, the winning point may be reduced or a reset operation may be performed to change to a predetermined winning point. . In order to perform this operation with a command from the central management device, first, a condition change command for changing the winning condition is attached to the determination result of winning. In addition, a condition change command for changing the winning conditions is also attached to the winning information. And, a plurality of players who operate a plurality of game terminals participating in the game that has received the condition change command reduce the winning points accumulated in the winning point accumulation unit so as to satisfy the winning condition, or The game terminal may be further provided with a winning point reset function for changing to a predetermined winning point. At the time of resetting, the winning points can be set to zero. However, in order to maintain the player's motivation for the game, the winning points are reduced by the same value in a uniform manner, so that the probability of the next winning is reduced as compared to other terminal groups that did not win. May be.
 また当選判定部は、1つの端末機グループで当選の判定結果を受け取れる回数を設定できるように構成することができる。このようにすると1つの端末機グループに当選が集中することを抑制できる。 Also, the winning determination unit can be configured to set the number of times that a determination result of winning can be received by one terminal group. In this way, it is possible to prevent the winnings from being concentrated on one terminal group.
 また中央管理装置において、当選の判定を行う期間を限定するためには、当選の判定の開始条件及び終了条件を任意に定めればよい。いわゆるジャックポットのように、各遊技者が獲得したポイントの一部を貯めて、貯まったゲームポイントを原資として特典を分配する当選システムを採用する場合には、中央管理装置に、ゲームポイント累積部と判定開始指令部と判定終了指令部とを設ける。ゲームポイント累積部は、ゲームに参加している全てのゲーム端末機が獲得したゲームポイントの一部を累積する。そして判定開始指令部は、ゲームポイント累積部に累積されたゲームポイントの累積ポイントが予め定めた値を超えたことを判定すると当選判定部に判定の開始を通知する。そして特典付与部及び分配特典付与部は、累積ポイントを特典及び分配特典の原資として用いる。また判定終了指令部は、判定を開始した後、ゲームポイント累積部に累積されている累積ポイントが予め定めた下限値を下回ると当選の判定の終了を当選判定部に通知する。このような構成を採用すると、原資がある限り、何度でも当選者を出すことができるので、各端末機グループでゲームに参加する遊技者が当選するチャンスをより多く提供することができる。なお原資の残量と関係なく、当選の判定を開始した後、特定の期間が経過すると判定を終了するようにしてもよい。 In the central management device, in order to limit the period for performing the determination of winning, the start condition and the ending condition of winning determination may be arbitrarily determined. When adopting a winning system that collects a part of the points earned by each player and distributes benefits using the accumulated game points as resources, such as a so-called jackpot, And a determination start command unit and a determination end command unit. The game point accumulation unit accumulates a part of game points acquired by all game terminals participating in the game. When the determination start command unit determines that the accumulated points of the game points accumulated in the game point accumulation unit have exceeded a predetermined value, the determination start command unit notifies the winning determination unit of the start of the determination. And a privilege provision part and a distribution privilege provision part use a cumulative point as a source of a privilege and a distribution privilege. In addition, after the determination is started, the determination end command unit notifies the winning determination unit of the end of the determination of winning when the accumulated points accumulated in the game point accumulating unit falls below a predetermined lower limit value. By adopting such a configuration, as long as there is funds, a winner can be selected as many times as possible, so that more chances for players who participate in the game in each terminal group to win can be provided. Note that the determination may be ended when a specific period has elapsed after the determination of winning is started regardless of the remaining amount of resources.
 本発明によれば、端末機センタでゲームに参加する全ての遊技者は、その端末機センタで当選者が出ることにより、何らかの特典を受けることができる。そのため端末機センタ内でゲームに参加している遊技者の情報交換を容易にしたり、端末機センタでまだゲームに参加していない遊技者がいる場合に、ゲームに参加を促すシステムが望まれる。そこでn箇所の端末機センタに、それぞれゲームポイント累積部の累積状況と、端末機センタに属し且つゲームに参加している全てのゲーム端末機が有する当選ポイント蓄積部に蓄積された当選ポイントの蓄積状況とを目視で判別できるように表示部に表示する共通表示装置を設置するのが好ましい。このような共通表表示装置を設けると、表示部に表示されたゲームポイント累積部の累積状況と、他の遊技者の当選ポイントの蓄積状況とを参考にして、ゲームを継続するか否かを決定するために有用な情報、ゲームに参加するか否かを決定するために有用な情報を、同じ端末機センタにいる遊技者全員に提供することができる。 According to the present invention, all the players who participate in the game at the terminal center can receive some kind of privilege when the winners appear at the terminal center. Therefore, a system that facilitates information exchange of players participating in the game in the terminal center or a player who does not yet participate in the game in the terminal center is desired. Therefore, in each of the n terminal machine centers, the accumulation status of the game point accumulating unit and the accumulation of the winning points accumulated in the winning point accumulating units of all the game terminals belonging to the terminal center and participating in the game It is preferable to install a common display device for displaying on the display unit so that the situation can be visually discriminated. With such a common table display device, whether or not to continue the game is determined with reference to the accumulation status of the game point accumulation section displayed on the display section and the accumulation status of the winning points of other players. Information useful for determining, information useful for determining whether or not to participate in the game, can be provided to all players at the same terminal center.
 なお中央管理装置には、n箇所の端末機センタにそれぞれ設置された共通表示装置に表示される当選ポイントの累積状況の基礎データに基づいて、n箇所の端末機センタでゲームに参加している複数台のゲーム端末機が当選する可能性を判断するのに利用できる当選可能性情報を分析する情報分析部を設けることができる。そしてn箇所の端末機センタにそれぞれ設置した共通表示装置には、情報分析部が分析した当選可能性情報を目視で判別できるように表示部に表示する機能を付加するのが望ましい。共通表示装置に、その装置が設置されている端末機センタでゲームに参加している複数台のゲーム端末機が当選する可能性を判断するのに利用できる当選可能性情報が表示されると、実際にゲームに参加している遊技者の戦略を立てることが容易になるだけでなく、ゲームに参加していない遊技者にもゲームに参加するか否かの判断材料を提供することができる。したがってこのような表示をすると、端末機センタにおけるゲーム端末機の稼働率を高めるのに寄与する。 The central management device participates in the game at the n terminal centers based on the basic data of the cumulative status of the winning points displayed on the common display devices respectively installed at the n terminal centers. An information analysis unit that analyzes winning possibility information that can be used to determine the possibility of winning by a plurality of game terminals can be provided. In addition, it is desirable to add a function for displaying the winning possibility information analyzed by the information analysis unit on the display unit so that the common display devices installed in each of the n terminal centers can be visually determined. When the winning possibility information that can be used to determine the possibility of winning a plurality of game terminals participating in the game at the terminal center where the apparatus is installed is displayed on the common display device, In addition to facilitating the strategy of the players who actually participate in the game, it is possible to provide materials for determining whether or not to participate in the game to players who have not participated in the game. Therefore, such a display contributes to increasing the operating rate of the game terminal in the terminal center.
 端末機センタに設置した共通表示装置だけでなく、各ゲーム端末機の表示画面に、前述のゲームポイント累積部の累積状況と、当選ポイントの蓄積状況と、当選可能性情報を表示するようにしてもよい。このようにするとゲームに参加している遊技者は、プレイに参加しながら、当選に必要な情報を得ることができる。 Not only the common display device installed at the terminal center, but also the display screen of each game terminal displays the above-mentioned accumulation status of the game point accumulation section, the accumulation status of winning points, and winning possibility information. Also good. If it does in this way, the player who has participated in the game can obtain information required for winning while participating in play.
 またn箇所の端末機センタにそれぞれ設置した共通表示装置は、n箇所の端末機センタにおける当選状況を目視で判別できるように表示部に表示する機能を有していてもよい。 Also, the common display device installed in each of the n terminal centers may have a function of displaying on the display unit so that the winning situation in the n terminal centers can be visually determined.
 また中央管理装置は、1つの人数制限ゲームに参加しているk台のゲーム端末機が当選する可能性を判断するのに利用できる当選可能性情報を分析する情報分析部を備えていてもよい。この場合には、1つの人数制限ゲームに参加しているk台のゲーム端末機のゲーム端末機は、情報分析部が分析した当選可能性情報が目視で判別できるように表示画面に表示する機能を備えていればよい。このようにすると1つの人数制限ゲームに参加している全ての遊技者の意欲を高めることができる。 In addition, the central management device may include an information analysis unit that analyzes winning possibility information that can be used to determine the possibility of winning k game terminals participating in one limited-number game. . In this case, the game terminals of the k game terminals participating in one limited number game have a function of displaying on the display screen so that the winning possibility information analyzed by the information analysis unit can be visually determined. As long as it has. In this way, it is possible to increase the motivation of all players participating in one number limit game.
 なお本発明で採用している端末機センタ内におけるm台のゲーム端末機間における相互通信で、一人の遊技者が当選したことを知らせる当選情報を他のゲーム端末機に伝達する技術は、他のゲームシステムにも利用できるものである。 The technology for transmitting winning information notifying that one player has won through mutual communication between m game terminals in the terminal center adopted in the present invention to other game terminals is other It can also be used for other game systems.
中央管理装置に通信ネットワークを介して接続されたn箇所の端末機センタに、それぞれm台のゲーム端末機が設置されたゲームシステムに本発明を適用した第1の実施の形態の構成を概略的に示す図である。1 schematically illustrates a configuration of a first embodiment in which the present invention is applied to a game system in which m game terminals are installed in n terminal machine centers connected to a central management apparatus via a communication network. FIG. ゲーム端末機の構成を示すブロック図である。It is a block diagram which shows the structure of a game terminal. n個の端末機グループが、1つの端末機センタ内に存在している場合に本発明を適用した第2の実施の形態の構成を概略的に示す図である。FIG. 6 is a diagram schematically illustrating a configuration of a second embodiment to which the present invention is applied when n terminal groups exist in one terminal center. (A)は、センタモニタの表示画面に表示される、特典の付与を開始する期間であることを示す画像の一例であり、(B)は、1つの端末機センタで当選者が出て、その端末機センタの他の遊技者に分配特典が付与されたことを示す画像の一例である。(A) is an example of an image displayed on the display screen of the center monitor indicating that it is a period for starting the granting of a privilege, and (B) is a winner at one terminal center, It is an example of the image which shows that the distribution privilege was provided to the other player of the terminal center. ゲーム端末機においてゲームの途中で、特典の付与期間にあることを表示する際の表示画面の変化の一例を示す図である。It is a figure which shows an example of the change of the display screen at the time of displaying that it is in the provision period of a privilege in the middle of a game in a game terminal machine. (A)乃至(C)は、対戦中のゲーム端末機の表示装置の画面の例をそれぞれ示す図である。(A) thru | or (C) is a figure which respectively shows the example of the screen of the display apparatus of the game terminal machine in battle | competition. 図1及び図3に示したゲームシステムにおいて、特典及び分配特典を付与するために使用されるコンピュータのプログラムのアルゴリズムの一例を示すフローチャートである。It is a flowchart which shows an example of the algorithm of the computer program used in order to provide a privilege and a distribution privilege in the game system shown in FIG.1 and FIG.3. ゲーム端末機における当選条件の判定動作をマイクロコンピュータを用いて実施する場合に使用するプログラムのアルゴリズムを示すフローチャートである。It is a flowchart which shows the algorithm of the program used when the determination operation | movement of the winning conditions in a game terminal machine is implemented using a microcomputer. 当選者が出て分配が行われる際の、ゲーム端末機における処理をゲーム端末機内のマイクロコンピュータで実行する場合に用いるプログラムのアルゴリズムの一例を示すフローチャートである。It is a flowchart which shows an example of the algorithm of the program used when the process in a game terminal machine is performed with the microcomputer in a game terminal machine when a winner comes out and distribution is performed. センタモニタに画像を表示するために用いるプログラムのアルゴリズムを示すフローチャートである。It is a flowchart which shows the algorithm of the program used in order to display an image on a center monitor.
 以下図面を参照して本発明のゲームシステムの実施の形態を詳細に説明する。図1は、中央管理装置1に、通信ネットワークNを介して接続されたn箇所の端末機センタTC1~TCn(いわゆるゲームセンタ)にそれぞれm台(但しmは2以上の任意の整数)のゲーム端末機が設置されたゲームシステムに本発明を適用した第1の実施の形態の構成を概略的に示す図である。図1に示すように、本実施の形態のゲームシステムでは、いわゆるセンタサーバと呼ばれるコンピュータによって構成される中央管理装置1の内部に、通信部2と、当選判定部3と、特典付与部4と、遊技者メモリ部5と、分配特典付与部6と、ゲームポイント累積部7と、判定開始指令部8と、判定終了指令部9と、情報分析部10と、入出力データを制御する制御部Cとを含んでいる。そしてn箇所の端末機センタTC1~TCnには、それぞれm台のゲーム端末機(11~1m、21~2m、n1~nm)と、共通表示装置としてのセンタモニタCM1~CMnがそれぞれ設置されている。ゲーム端末機11~nmは、それぞれマイクロコンピュータを内蔵している。n箇所の端末機センタTC1~TCnは、1つの市内を設置エリアとして、または全国を設置エリアとして適宜の場所に分散して設置されている。なお各端末機センタに設置されるゲーム端末機の台数は、同じである必要はない。通信ネットワークNは、インターネットを利用したネットワークである。本実施の形態では、各端末機センタに配置されたm台のゲーム端末機(例えば11~1m)が1つの端末機グループを構成している。したがって図1のゲームシステムでは、n箇所の端末機センタTC1~TCnに対応したn個の端末機グループG1~Gnが構成されている。 Hereinafter, an embodiment of the game system of the present invention will be described in detail with reference to the drawings. FIG. 1 shows m games (where m is an arbitrary integer greater than or equal to 2) at n terminal centers TC1 to TCn (so-called game centers) connected to the central management device 1 via a communication network N. It is a figure which shows roughly the structure of 1st Embodiment which applied this invention to the game system in which the terminal was installed. As shown in FIG. 1, in the game system of the present embodiment, a communication unit 2, a winning determination unit 3, and a privilege granting unit 4 are provided inside a central management device 1 configured by a computer called a center server. , A player memory unit 5, a distribution privilege grant unit 6, a game point accumulation unit 7, a determination start command unit 8, a determination end command unit 9, an information analysis unit 10, and a control unit that controls input / output data C is included. The n terminal centers TC1 to TCn have m game terminals (11 to 1m, 21 to 2m, n1 to nm) and center monitors CM1 to CMn as common display devices, respectively. Yes. The game terminals 11 to nm each have a built-in microcomputer. The n terminal centers TC1 to TCn are distributed and installed in appropriate places with one city as an installation area or nationwide as an installation area. The number of game terminals installed in each terminal center need not be the same. The communication network N is a network using the Internet. In the present embodiment, m game terminals (for example, 11 to 1 m) arranged in each terminal center constitute one terminal group. Accordingly, in the game system of FIG. 1, n terminal groups G1 to Gn corresponding to n terminal centers TC1 to TCn are configured.
 本実施の形態のゲームシステムでは、中央管理装置1が、n個の端末機グループG1~Gnに属してゲームに参加している複数のゲーム端末機を操作する複数の遊技者のうち、所定の当選条件を満たした遊技者に対して当選の判定を行い、当選した遊戯者(当選者)を決定する。そして中央管理装置1は、当選した遊技者に予め定めた特典を付与する。また中央管理装置1は、当選した遊技者が操作するゲーム端末機が属する端末機グループに属してゲームに参加している他のゲーム端末機を操作する遊技者に予め定めた分配特典を付与する。各ゲーム端末機で実施するゲームについては、通信ネットワークNに接続されたゲームサーバGSが制御を行う。ゲームサーバGSからは、各遊技者に関する各種の情報が中央管理装置1の通信部2へ送信される。各遊技者に関する各種の情報は情報毎に中央管理装置1で管理されており、必要に応じてゲームサーバGSやゲーム端末機11~nmに通信部2から通信ネットワークNを介して情報が送信される。また、ゲームサーバGS内に中央管理装置1を備えていてもよい。なお端末機センタTC1~TCn内に構成される端末機グループG1~Gnに属する複数のゲーム端末機は、その端末機センタ内でそれぞれ相互に通信可能に接続されている。 In the game system of the present embodiment, the central management device 1 is a predetermined player among a plurality of players who operate a plurality of game terminals that belong to the n terminal groups G1 to Gn and participate in the game. The player who satisfies the winning condition is determined to win and the winning player (winner) is determined. Then, the central management device 1 gives a predetermined privilege to the winning player. In addition, the central management device 1 gives a predetermined distribution privilege to a player who operates another game terminal that belongs to the terminal group to which the game terminal operated by the elected player belongs and belongs to the game. . The game server GS connected to the communication network N controls the game executed on each game terminal. Various information regarding each player is transmitted from the game server GS to the communication unit 2 of the central management device 1. Various information about each player is managed by the central management device 1 for each information, and information is transmitted from the communication unit 2 via the communication network N to the game server GS and the game terminals 11 to nm as necessary. The Further, the central management device 1 may be provided in the game server GS. A plurality of game terminals belonging to the terminal groups G1 to Gn configured in the terminal centers TC1 to TCn are connected to each other so as to communicate with each other in the terminal center.
 ゲームサーバGSを利用して各ゲーム端末機で実施するゲームの内容は任意である。例えば、クイズゲームのように、n個の端末機グループにある全てのゲーム端末機で1つのゲームを実施するようなものとすることができる。また通信対戦麻雀ゲームのように、n個の端末機グループG1~Gnから一人の遊技者だけが参加することができ且つ予め定めた人数の遊技者だけが参加できる人数制限ゲームが同時に複数実施可能なものであってもよい。 The content of the game executed on each game terminal using the game server GS is arbitrary. For example, like a quiz game, one game can be executed on all game terminals in n terminal groups. In addition, like the online match mahjong game, it is possible to simultaneously implement a number-limited game where only one player can participate from n terminal groups G1 to Gn and only a predetermined number of players can participate. It may be anything.
 特典の付与のために、中央管理装置1は、当選判定部3と、特典付与部4と、登録された複数の遊技者に対応する複数の遊技者メモリを備えた遊技者メモリ部5と、分配特典付与部6と、ゲームポイント累積部7と、判定開始指令部8と、判定終了指令部9とを利用する。当選判定部3は、n個の端末機グループG1~Gnに属してゲームに参加している複数のゲーム端末機11~nmを操作する複数の遊技者のうち、所定の当選条件を満たした遊技者が操作するゲーム端末機に当選の判定結果を制御部C及び通信部2を介して通知する。当選判定部3で行う当選の判定の方法は任意である。例えば、所定の当選条件を満たした者を全て当選と判定してもよい。その場合には、当選条件を満たした順番に従って当選者を定めることになる。さらに、所定の当選条件を満たした者に対して抽選を行って、抽選で当選者を決定するようにしてもよい。この抽選では、規則性を持って当選者を決定してもよいが、ランダムに当選者を決定してもよい。 For granting a privilege, the central management device 1 includes a winning determination unit 3, a privilege granting unit 4, a player memory unit 5 having a plurality of player memories corresponding to a plurality of registered players, The distribution privilege grant part 6, the game point accumulation part 7, the determination start command part 8, and the determination end command part 9 are utilized. The winning determination unit 3 is a game that satisfies a predetermined winning condition among a plurality of players who operate the plurality of game terminals 11 to nm belonging to the n terminal groups G1 to Gn and participating in the game. The determination result of winning is notified to the game terminal operated by the person via the control unit C and the communication unit 2. The method for determining the winning performed by the winning determining unit 3 is arbitrary. For example, all those who satisfy a predetermined winning condition may be determined as winning. In that case, the winner will be determined according to the order in which the winning conditions are satisfied. Furthermore, a lottery may be performed for a person who satisfies a predetermined winning condition, and the winner may be determined by lottery. In this lottery, the winner may be determined with regularity, but the winner may be determined at random.
 また当選条件が満たされたか否かの判定は、中央管理装置1で行うこともできるが、本実施の形態では、当選条件が満たされたか否かの判定をゲーム端末機側で実施している。したがって当選判定部3では、ゲームに参加している複数のゲーム端末機から通知されてくる当選条件の判定結果を受信して、当選者を決定している。そのため図2に示すように、本実施の形態で使用するゲーム端末機11~nmは、入力部101、ゲーム実行部102,表示装置103、通信部104、当選ポイント蓄積部105、当選条件判定部106及び分配特典演算部107を備えている。ゲームを実行するための指令は、スイッチ等の入力部101からゲーム実行部102に入力される。ゲーム実行部102は、通信部104を介して中央管理装置1とゲームサーバGSとの間でゲームに必要なデータを送受信してゲームを進行する。ゲームの進行状況は、ゲーム実行部102からの出力に従ってCRTモニタ等からなる表示装置103に表示される。当選ポイント蓄積部105は、ゲーム端末機を操作する遊技者が、ゲーム参加中に獲得した、当選条件を満たすために設定された当選ポイントをゲーム実行部102からの出力に従って蓄積する。ここで当選ポイントの付与のルールは、ゲームの進行に応じて適宜に定めるものである。例えば、麻雀ゲームであれば、1回の対局で勝利した場合に当選ポイントを1ポイント得られるというように付与のルールを定めてもよい。 The determination as to whether or not the winning condition is satisfied can also be made by the central management apparatus 1, but in this embodiment, the determination as to whether or not the winning condition is satisfied is performed on the game terminal side. . Accordingly, the winning determination unit 3 receives the determination result of the winning condition notified from a plurality of game terminals participating in the game, and determines the winner. Therefore, as shown in FIG. 2, the game terminals 11 to nm used in the present embodiment include an input unit 101, a game execution unit 102, a display device 103, a communication unit 104, a winning point accumulation unit 105, and a winning condition determination unit. 106 and a distributed privilege calculation unit 107. A command for executing the game is input to the game execution unit 102 from the input unit 101 such as a switch. The game execution unit 102 transmits / receives data necessary for the game between the central management device 1 and the game server GS via the communication unit 104 and proceeds with the game. The progress of the game is displayed on the display device 103 including a CRT monitor or the like according to the output from the game execution unit 102. The winning point accumulating unit 105 accumulates the winning points set by the player operating the game terminal during the game participation to satisfy the winning condition according to the output from the game executing unit 102. Here, the rules for granting winning points are determined appropriately according to the progress of the game. For example, in the case of a mahjong game, a rule of grant may be determined so that one winning point can be obtained when winning one game.
 当選条件判定部106は、当選ポイント蓄積部105に蓄積された当選ポイントが当選条件を満たすか否かを判定する。例えば、当選ポイントが5ポイントになった場合に当選条件を満たしたと判定するように、当選条件を定めることができる。さらに当選条件判定部106は、当選条件が満たされたことを判定すると、通信部104から通信ネットワークNを介して、当選条件を満たした遊技者及びゲーム端末機を特定する情報(当選条件の判定結果)を中央管理装置1に通知する。なお当選ポイントをゲームでも使用する場合には、当選条件判定部106は、通信部104から通信ネットワークNを介して、当選ポイントをゲームサーバGSに送信する。なお当選ポイント蓄積部105に蓄積された当選ポイントを、ゲームが終了するときに、遊技者メモリ部5の対応する遊技者メモリに記憶しておいたり、遊技者が所有するゲーム専用のICカードに保存しておき、次回のゲーム参加のときに、その遊技者が継続して当選ポイントを使用できるようにしてもよい。また当選ポイント蓄積部105に蓄積された当選ポイントを、ゲーム終了時にゼロとしてもよい。このようにゲーム端末機側で当選条件が満たされたことを判定すると、ゲーム端末機の台数が増えても、中央管理装置1の当選判定部3の処理量が大幅に増加するのを有効に防止することができる。 The winning condition determination unit 106 determines whether the winning points stored in the winning point storage unit 105 satisfy the winning condition. For example, the winning condition can be determined so that the winning condition is determined to be satisfied when the winning point becomes 5 points. Further, when the winning condition determining unit 106 determines that the winning condition is satisfied, the communication unit 104 via the communication network N specifies information that identifies the player and the game terminal that satisfy the winning condition (determining the winning condition). Result) to the central management device 1. When the winning points are also used in the game, the winning condition determination unit 106 transmits the winning points from the communication unit 104 via the communication network N to the game server GS. The winning points stored in the winning point storage unit 105 are stored in the corresponding player memory of the player memory unit 5 when the game is finished, or are stored in a game-dedicated IC card owned by the player. It may be saved so that the player can continue to use the winning points at the next game participation. Also, the winning points stored in the winning point storage unit 105 may be set to zero at the end of the game. As described above, when it is determined that the winning condition is satisfied on the game terminal side, it is effective that the processing amount of the winning determination unit 3 of the central management device 1 is greatly increased even if the number of game terminals increases. Can be prevented.
 ゲーム端末機の当選条件判定部106が、当選条件が満たされたことを判定して、当選条件を満たした遊技者及びゲーム端末機を特定する情報(当選条件の判定結果)を中央管理装置1に通知すると、前述のように、中央管理装置1の当選判定部3は当選か否かを判定して当選者を決定する。前述のように、例えば、一度に複数のゲーム端末機から当選条件を満たしたことが当選判定部3に通知された場合、中央管理装置1の当選判定部3は、通知をしてきた順番の早い遊技者を当選者と判定するシステムを採用することができる。当選判定部3が当選者を決定すると、特典付与部4から遊技者メモリ部5内に設けた当選者に対応する遊技者メモリに所定の特典を記憶させる。また当選判定部3は、通信部2及びネットワークNを介して当選者が操作するゲーム端末機に当選したことを通知する。この通知がゲーム端末機の通信部104に受信されると、ゲーム実行部102は同じ端末機グループに属する他のゲーム端末機に、自分が当選したことを知らせる当選情報を通信部104から通知する。本実施の形態では、この通知を簡単にするために、1つの端末機センタ(例えばTC1)内の複数のゲーム端末機(例えばゲーム端末機11~1m)は相互に通信可能に接続されている。 The winning condition determining unit 106 of the game terminal determines that the winning condition is satisfied, and stores information (a determination result of the winning condition) that identifies the player and the game terminal that satisfy the winning condition as the central management device 1. As described above, the winning determination unit 3 of the central management device 1 determines whether or not it is a winner and determines a winner. As described above, for example, when the winning determination unit 3 is notified that the winning conditions are satisfied from a plurality of game terminals at a time, the winning determining unit 3 of the central management device 1 is in the early order of notification. A system for determining a player as a winner can be employed. When the winning determination unit 3 determines the winner, a predetermined privilege is stored in the player memory corresponding to the winner provided from the privilege granting unit 4 in the player memory unit 5. In addition, the winning determination unit 3 notifies the game terminal operated by the winner through the communication unit 2 and the network N that the winning unit has been won. When this notification is received by the communication unit 104 of the game terminal, the game execution unit 102 notifies the other game terminals belonging to the same terminal group from the communication unit 104 of winning information notifying that it has won. . In the present embodiment, in order to simplify this notification, a plurality of game terminals (for example, game terminals 11 to 1m) in one terminal center (for example, TC1) are connected to be communicable with each other. .
 なお当選判定部3における当選の判定については、判定を実行することに条件を付してもよい。例えば当選判定部3は、進行しているゲームの特定の期間内であることを条件として判定を行うようにしてもよい。あるいは当選判定部3は、所定の当選条件を満たした遊技者が操作するゲーム端末機に対して、抽選を行い、この抽選に当選することを条件として判定を行って当選者を決定してもよい。この場合には、当選者となった遊技者が操作するゲーム端末機に当選の判定結果を通知するように構成する。 In addition, about the determination of winning in the winning determination part 3, you may attach conditions to performing determination. For example, the winning determination unit 3 may perform the determination on the condition that it is within a specific period of the game in progress. Alternatively, the winning determination unit 3 may perform lottery with respect to a game terminal operated by a player who satisfies a predetermined winning condition, and determine the winner by making a determination on winning the lottery. Good. In this case, the winning determination result is notified to the game terminal operated by the player who is the winner.
 本実施の形態では、分配特典の内容の決定を中央管理装置1で決定するのではなく、中央管理装置1の負担を軽減するために、ゲーム端末機で決定する。そこで図2に示すように、各ゲーム端末機には、同じ端末機グループ内の遊技者の誰かが当選したときに、その当選した遊技者が操作するゲーム端末機から送信された当選情報を通信部104が受け取ると、分配特典を予め定めた演算式により演算し、その演算結果を通信ネットワークNを介して中央管理装置1内の分配特典付与部6に送信する分配特典演算部107を設けている。中央管理装置1内の分配特典付与部6は、分配特典演算部107から送信された演算結果を遊技者メモリ部5の対応する遊技者の遊技者メモリに記憶させる。このようにすれば、分配特典の演算をゲーム端末機で実施するので、中央管理装置1の負担が軽減するだけでなく、特色のある内容の特典付与を簡単に実行することができる。例えば、分配特典の演算式として、当選情報を受け取った他のゲーム端末機を操作する他の遊技者がそれまでに当選条件を満たすために蓄積した当選ポイントに分配特典が比例するように定められた演算式を用いることができる。本実施の形態で使用するゲーム端末機は、当選ポイント蓄積部105が、当選ポイントを保存管理しているので、当選ポイントに比例した分配特典の演算は容易に行うことができる。当選ポイントに比例して分配特典を決めると、当選が決定されるまでの遊技者の努力が評価されることになるため、遊技者の当選に対する興味及び意欲が低減することはない。 In the present embodiment, the content of the distribution privilege is not determined by the central management device 1, but is determined by the game terminal in order to reduce the burden on the central management device 1. Therefore, as shown in FIG. 2, each game terminal communicates winning information transmitted from a game terminal operated by the winning player when a player in the same terminal group wins. When the unit 104 receives, a distribution privilege calculation unit 107 that calculates the distribution privilege by a predetermined arithmetic expression and transmits the calculation result to the distribution privilege granting unit 6 in the central management device 1 via the communication network N is provided. Yes. The distribution privilege granting unit 6 in the central management device 1 stores the calculation result transmitted from the distribution privilege calculation unit 107 in the player memory of the corresponding player in the player memory unit 5. In this way, since the calculation of the distribution privilege is performed by the game terminal, not only the burden on the central management device 1 is reduced, but also privilege provision with a characteristic content can be easily executed. For example, as a formula for calculating the distribution privilege, it is determined that the distribution privilege is proportional to the winning points accumulated by other players who operate other game terminals that have received the winning information so as to satisfy the winning conditions. Can be used. In the game terminal used in the present embodiment, since the winning point accumulation unit 105 stores and manages the winning points, it is possible to easily calculate the distribution privilege in proportion to the winning points. When the distribution privilege is determined in proportion to the winning points, the player's efforts until the winning is determined are evaluated, so the player's interest and motivation for winning is not reduced.
 前述のように、n個の端末機グループG1~Gnにそれぞれ属するゲーム端末機は、それぞれ中央管理装置1から当選の判定結果を受け取ると、同じ端末機グループに属する他のゲーム端末機に当選情報を通知するように構成されている。このような通知を可能にするために、端末機グループG1~Gn内のm台のゲーム端末機は相互に通信可能に接続されている。例えば端末機グループG1内のゲーム端末機11が、当選判定部3からの当選の判定結果を受け取ると、ゲーム端末機11は端末機グループG1内の他のゲーム端末機12~1mに自分が当選したことを知らせる当選情報を通知する。そして本実施の形態では、当選判定部3における当選の判定の開始及び終了を判定開始指令部8と判定終了指令部9とからの指令によって決定する。本実施の形態では、ジャックポットのように、各遊技者が獲得したポイントの一部を貯めて、貯まったゲームポイントを原資として特典を分配する当選システムを採用する。そこで中央管理装置1内に、ゲームポイント累積部7を備えている。ゲームポイント累積部7は、ゲームに参加している全てのゲーム端末機が獲得したゲームポイントの一部を累積する。そして判定開始指令部8は、ゲームポイント累積部7に累積されたゲームポイントの累積ポイントが予め定めた値を超えたことを判定すると当選判定部3に当選の判定の開始を通知する。また判定終了指令部9は、当選の判定動作を開始した後、ゲームポイント累積部7に累積されている累積ポイントが予め定めた下限値を下回ると当選の判定の終了を当選判定部3に通知する。 As described above, when the game terminals belonging to each of the n terminal groups G1 to Gn receive the winning determination result from the central management device 1, the winning information is sent to other game terminals belonging to the same terminal group. Is configured to notify. In order to enable such notification, the m game terminals in the terminal groups G1 to Gn are connected to be communicable with each other. For example, when the game terminal 11 in the terminal group G1 receives the winning determination result from the winning determination unit 3, the game terminal 11 wins the other game terminals 12-1m in the terminal group G1. Notify winning information to inform you In the present embodiment, the start and end of the winning determination in the winning determination unit 3 are determined by commands from the determination start command unit 8 and the determination end command unit 9. In the present embodiment, a winning system that accumulates a part of the points earned by each player and distributes a benefit using the accumulated game points as a resource, such as a jackpot, is adopted. Therefore, a game point accumulating unit 7 is provided in the central management device 1. The game point accumulation unit 7 accumulates a part of the game points acquired by all game terminals participating in the game. When the determination start command unit 8 determines that the accumulated points of the game points accumulated in the game point accumulation unit 7 have exceeded a predetermined value, the determination start command unit 8 notifies the winning determination unit 3 of the start of the determination of winning. In addition, the determination end command unit 9 notifies the winning determination unit 3 of the end of the determination of winning when the accumulated points accumulated in the game point accumulating unit 7 fall below a predetermined lower limit value after starting the winning determining operation. To do.
 特典付与部4では、当選判定部3が当選の判定を実行した後、当選の判定結果を当選したゲーム端末機に通知し、同時に当選の判定結果を受け取ったゲーム端末機を操作する遊技者を特定する。そして特典付与部4は、遊技者メモリ部5内にある複数の遊技者に対応して設けた複数の遊技者メモリから、特定した遊技者に対応する遊技者メモリを選択し、当選の判定結果に応じて予め定めた特典をその遊技者メモリに記憶させる。 In the privilege granting unit 4, after the winning determination unit 3 executes the determination of winning, the winning determination result is notified to the winning game terminal, and at the same time, the player who operates the game terminal that has received the winning determination result is determined. Identify. And the privilege provision part 4 selects the player memory corresponding to the specified player from the several player memory provided corresponding to the several player in the player memory part 5, and the determination result of winning In accordance with this, a predetermined privilege is stored in the player memory.
 また分配特典付与部6は、当選情報を受け取ったゲーム端末機から、当選情報に基づく分配特典の付与の要求を、通信ネットワークN、通信部2及び制御部Cを介して受け取る。そして分配特典付与部6は、当選情報を受け取ったゲーム端末機を操作する他の遊技者を特定し且つ遊技者メモリ部5内に設けた特定した他の遊技者に対応する他の遊技者メモリに分配特典を記憶させる。このように中央処理装置1に遊技者メモリ部5を備えて特典の管理をすると、遊技者がどこのゲームセンタでゲームに参加しても、必ず自分の特典を利用することができるので、遊技者の利便性を高めることができる。なお本実施の形態では、分配特典の付与の要求を、当選情報を受け取ったゲーム端末機が自動的に行っている。しかし分配特典の付与の要求を遊技者のマニュアル操作によって行うようにしてもよいのは勿論である。マニュアル操作により分配特典の付与を要求しなければならないようにすると、分配に対する遊技者の意識が高まる。 Further, the distribution privilege granting unit 6 receives a request for granting distribution privilege based on the winning information from the game terminal that has received the winning information via the communication network N, the communication unit 2 and the control unit C. Then, the distribution privilege granting unit 6 identifies another player who operates the game terminal that has received the winning information, and other player memory corresponding to the identified other player provided in the player memory unit 5 To memorize the distribution benefits. In this way, if the central processing unit 1 is equipped with the player memory unit 5 and manages the benefits, the player can always use his / her benefits regardless of the game center where the player participates in the game. User convenience can be enhanced. In the present embodiment, the game terminal that has received the winning information automatically makes a distribution privilege grant request. However, as a matter of course, the request for granting the distribution privilege may be made by a player's manual operation. If it is necessary to request the provision of a distribution privilege by manual operation, the player's awareness of distribution increases.
 本実施の形態では、特典付与部4及び分配特典付与部6は、ゲームポイント累積部7に累積されたゲームポイントの累積ポイントを特典及び分配特典の原資として用いる。このような構成を採用すると、原資がある限り、何度でも当選者を出すことができるので、各端末機グループでゲームに参加する遊技者が当選するチャンスをより多く提供することができる。なお原資の残量と関係なく、当選の判定を開始した後、特定の期間が経過すると判定を終了するようにしてもよい。この場合には、特定の期間が経過した時点でゲームポイント累積部7に残ったゲームポイントは、次回の当選の判定における特典の付与に繰り越すことができる。 In the present embodiment, the privilege granting unit 4 and the distribution privilege granting unit 6 use the accumulated points of the game points accumulated in the game point accumulating unit 7 as resources for the privilege and the distribution privilege. By adopting such a configuration, as long as there is funds, a winner can be selected as many times as possible, so that more chances for players who participate in the game in each terminal group to win can be provided. Note that the determination may be ended when a specific period has elapsed after the determination of winning is started regardless of the remaining amount of resources. In this case, the game points remaining in the game point accumulating unit 7 at the time when the specific period has passed can be carried over to the provision of a privilege in the next winning determination.
 なお麻雀ゲームの場合には、1回の対局で勝った遊技者が得るポイントの例えば5%をゲームポイントの累積用ポイントにすればよい。 In the case of a mahjong game, for example, 5% of the points earned by a player who has won a single game may be used as accumulated points for game points.
 図1のゲームシステムでは、n個の端末機グループが、n箇所の端末機センタにそれぞれ分かれて存在しているが、図3に示す第2の実施の形態のように、n個の端末機グループG1~Gnが、1つの端末機センタTC内に存在している場合にも本発明を適用することができる。図1のゲームシステムの場合は、複数の端末機センタ(ゲームセンタ)が一つの端末機グループを構成しているが、図3のゲームシステムでは1箇所の端末機センタ(ゲームセンタ)内に設置された複数のゲーム端末機11~nmがn個の端末機グループG1~Gnに分けられている。図3のゲームシステムでは、1箇所の端末機センタTCに1台のセンタモニタCMが設置されている。なお図3のゲームシステムでは、複数のゲーム端末機11~nmが、1台の大型ゲーム装置に設けられて複数の遊技者によって操作される複数のゲーム端末機であってもよいのは勿論である。 In the game system shown in FIG. 1, n terminal groups are divided into n terminal centers, but n terminals as in the second embodiment shown in FIG. The present invention can also be applied when the groups G1 to Gn exist in one terminal center TC. In the case of the game system of FIG. 1, a plurality of terminal centers (game centers) constitute one terminal group, but in the game system of FIG. 3, it is installed in one terminal center (game center). The plurality of game terminals 11 to nm are divided into n terminal groups G1 to Gn. In the game system of FIG. 3, one center monitor CM is installed at one terminal center TC. In the game system of FIG. 3, the plurality of game terminals 11 to nm may of course be a plurality of game terminals provided in one large game device and operated by a plurality of players. is there.
 また図1の実施の形態では、端末機センタTC1~TCn内でゲームに参加している遊技者の情報交換を容易にしたり、端末機センタでまだゲームに参加していない遊技者がいる場合に、ゲームに参加を促すために共通表示装置としてのセンタモニタCM1~CMnの表示画面に、種々の情報を表示する。表示画面に表示される情報の基礎となるデータは、情報分析部10で作成される。図3のゲームシステムのように1カ所の端末機センタで複数の端末機グループG1~Gnを作る場合には、1カ所の端末機センタに設置するセンタモニタCMにも同様の情報を表示する。また本実施の形態では、ゲーム端末機の表示装置103の表示画面にも、各種の情報を表示している。 In the embodiment of FIG. 1, it is easy to exchange information of players participating in the game in the terminal centers TC1 to TCn, or when there is a player who has not yet participated in the game in the terminal center. In order to encourage participation in the game, various information is displayed on the display screens of the center monitors CM1 to CMn as common display devices. Data that is the basis of the information displayed on the display screen is created by the information analysis unit 10. When a plurality of terminal groups G1 to Gn are created at one terminal center as in the game system of FIG. 3, similar information is also displayed on a center monitor CM installed at one terminal center. In the present embodiment, various types of information are also displayed on the display screen of the display device 103 of the game terminal.
 図4(A)及び(B)は、n個の端末機グループが、n箇所の端末機センタにそれぞれ分かれて存在している場合にセンタモニタの表示画面に表示される画像を説明する図であり、センタモニタCM1を代表として示している。図4(A)は、特典の付与が開始されている期間であることを示す画像の一例を示している。また図4(B)は、端末機センタTC1で当選者が出て、端末機センタTC1の他の遊技者に分配特典が付与されたことを示す画像の一例が示されている。センタモニタCM1の表示画面は、表示部D1~D6を有している。表示部D1は、「JACKPOT」の表示をすることにより、当選判定が開始されたことにより特典及び分配特典が付与される期間であることを示している。特典の付与が行われていないときには、表示部D1には「頑張れ!」等の別の言葉が表示されている。また表示部D2には、ゲームポイント累積部7に累積されているゲームポイントの累積状況が数字で表示されている。また表示部D3には、ゲームポイント累積部7に累積されているゲームポイントの累積状況が縦棒グラフで表示されている。なお本実施の形態では、例えばゲームポイントの累積値が1,000,000ポイントに達すると、特典の付与が開始される。また表示部D4及びD5は、情報分析部10の分析結果の一つである当選確率を数字と縦棒グラフで表示している。図4(A)においては、当選確率が「50%」と表示されている。この「50%」は、端末機センタTC1で当選者が出る確率である。また表示部D6には、端末機センタTC1内に20台のゲーム端末機があるとした場合に、20台のゲーム端末機の当選ポイントの累積状況が表示されている。表示部D6中の「1乃至20」の数字は、端末機センタTC1内のゲーム端末機の番号であり、この数字の横の黒丸の表示は、当選ポイントの数を示している。例えば、番号1のゲーム端末機の横の「●●」の表示は、番号1のゲーム端末機を操作する操作者の当選ポイントが2ポイントであることを示している。何も表示がないことは当選ポイントが0であるか、またはゲーム端末機が使用されていないことを示している。なおゲーム端末機が使用されていない場合には、ゲーム端末機の数字を点滅させたり、表示色を変える等することにより、その旨を表示することができる。端末機センタTC1でゲームに参加している遊技者は、表示部D4及びD5の確率と、表示部D6の各遊技者の当選ポイントの累積状況を見ることにより、端末機センタTC1で当選が出る可能性及び自分が当選できる可能性を考慮して、ゲームを進めることができる。 FIGS. 4A and 4B are diagrams for explaining images displayed on the display screen of the center monitor when n terminal groups are divided into n terminal centers. Yes, the center monitor CM1 is shown as a representative. FIG. 4A shows an example of an image indicating that it is a period in which the provision of a privilege is started. FIG. 4B shows an example of an image indicating that a winner has been given at the terminal center TC1 and that a distribution privilege has been granted to other players at the terminal center TC1. The display screen of the center monitor CM1 has display units D1 to D6. The display unit D1 displays “JACKPOT” to indicate that it is a period in which a privilege and a distributed privilege are granted when the winning determination is started. When the privilege is not given, another word such as “Do your best!” Is displayed on the display unit D1. In addition, on the display unit D2, the accumulation status of the game points accumulated in the game point accumulation unit 7 is displayed in numbers. In addition, on the display unit D3, the accumulation status of the game points accumulated in the game point accumulation unit 7 is displayed as a vertical bar graph. In the present embodiment, for example, when the cumulative value of game points reaches 1,000,000 points, the provision of a privilege is started. The display units D4 and D5 display the winning probability, which is one of the analysis results of the information analysis unit 10, with numbers and a vertical bar graph. In FIG. 4A, the winning probability is displayed as “50%”. This “50%” is the probability that a winner will appear at the terminal center TC1. The display unit D6 displays a cumulative status of winning points of 20 game terminals when there are 20 game terminals in the terminal center TC1. The numbers “1 to 20” in the display unit D6 are the numbers of game terminals in the terminal center TC1, and the black circles displayed next to the numbers indicate the number of winning points. For example, the display of “●●” beside the number 1 game terminal indicates that the winning point of the operator who operates the number 1 game terminal is 2 points. The absence of any display indicates that the winning point is 0 or the game terminal is not being used. When the game terminal is not used, the fact can be displayed by blinking the number of the game terminal or changing the display color. A player who participates in the game at the terminal center TC1 wins at the terminal center TC1 by looking at the probability of the display units D4 and D5 and the cumulative status of the winning points of each player on the display unit D6. Considering the possibility and the possibility that you can win, you can proceed with the game.
 図4(B)は、端末機センタTC1の5番のゲーム端末機を操作する遊技者が当選した結果、端末機センタTC1の他のゲーム端末機に分配特典が付与されたことを、表示部D1に示した「5番当選!!“ご祝儀”」の文字で表示している。当選が出たことにより、5番のゲーム端末機を操作する遊技者に特典がゲームポイントで付与され、また端末機センタTC1の他のゲーム端末機を操作する遊技者に分配特典がゲームポイントで付与された結果、表示部D2及びD3に示されるゲームポイントの累積値は減少している。また図4(B)に示すように、本実施の形態では、当選した遊技者(5番のゲーム端末機を操作する遊技者)の当選ポイントが2ポイントに即ち「●●」に減少し、端末機センタTC1に属する他のゲーム端末機を操作する遊技者の当選ポイントがすべて1ポイントに即ち「●」に減少している。これは、特典と及び/または分配特典とを得たとしても、再度の当選の可能性を残すことにより、遊技者の興味を減じないようにするためである。 FIG. 4B shows that the distribution privilege is given to the other game terminals of the terminal center TC1 as a result of the player operating the game terminal 5 of the terminal center TC1 winning. It is displayed with the characters “No. 5 winning !!“ Celebration ”” shown in D1. As a result of winning, a bonus is given to the player who operates the game terminal No. 5 as a game point, and a distributed privilege is given to the player who operates another game terminal of the terminal center TC1 as a game point. As a result, the cumulative value of the game points shown on the display units D2 and D3 is decreasing. In addition, as shown in FIG. 4B, in this embodiment, the winning point of the winning player (the player who operates the No. 5 game terminal) is reduced to 2 points, that is, “●●” The winning points of the players who operate other game terminals belonging to the terminal center TC1 are all reduced to 1 point, that is, “●”. This is in order not to reduce the player's interest by leaving the possibility of winning again even if the privilege and / or the distribution privilege are obtained.
 なお本実施の形態では、表示部D6に、情報分析部10が分析する他の種類の当選可能性情報を交互に所定時間ずつ順番に表示する。他の種類の当選可能性情報としては、n箇所の端末機センタTC1~TCnにそれぞれ設置された共通表示装置としてのセンタモニタCM1~CMnに表示される当選ポイントの累積状況の基礎データ(各センタモニタの表示部D6のデータに相当するデータ)に基づいて、n箇所の端末機センタでゲームに参加している複数台のゲーム端末機が当選する可能性を判断するのに利用できる当選可能性情報(各端末機センタTC1~TCnでゲームに参加している遊技者の中から当選がでる確率)がある。この当選可能性情報は、図4(B)の下側領域に表示されている。なおこの当選可能性情報は、後述する図5の表示部D18に示した表と同じものである。表示部D6には、その他の情報を表示してもよいのは勿論である。 In the present embodiment, other types of winning possibility information analyzed by the information analysis unit 10 are alternately displayed in order for a predetermined time on the display unit D6. As other types of winning possibility information, basic data on the cumulative status of winning points displayed on center monitors CM1 to CMn as common display devices installed in n terminal centers TC1 to TCn (each center Winning possibility that can be used to determine the possibility of winning a plurality of game terminals participating in the game at n terminal machine centers based on the data of the display unit D6 of the monitor) There is information (probability of winning from the players participating in the game at each terminal center TC1 to TCn). This winning possibility information is displayed in the lower area of FIG. This winning possibility information is the same as the table shown in the display unit D18 of FIG. Of course, other information may be displayed on the display unit D6.
 センタモニタCM1にこれらの表示をすると、ゲームを継続するか否かを決定するために有用な情報及びゲームに参加するか否かを決定するために有用な情報を、同じ端末機センタにいる遊技者全員に提供することができる。 When these indications are displayed on the center monitor CM1, information useful for determining whether or not to continue the game and information useful for determining whether or not to participate in the game are displayed at the same terminal center. Can be provided to all persons.
 端末機センタTC1~TCnに設置したセンタモニタCM1~CMn(共通表示装置)だけでなく、各ゲーム端末機の表示画面にも、前述のゲームポイント累積部の累積状況と、当選ポイントの蓄積状況と、当選可能性情報とを表示することができる。図5はゲーム端末機においてゲームの途中で、特典の付与期間にあることを表示する際の表示画面の変化の一例を示している。本実施の形態では、ゲームとして、参加できる人数が限定される人数制限ゲームの一つである麻雀ゲームを実施する。本実施の形態のゲームシステムでは、システム全体で複数の麻雀ゲームが同時に実施されている。具体的には、複数のゲーム端末機の中から選ばれた4台のゲーム端末機を用いて4人の遊技者が1つの麻雀ゲームを実施する。そしてその他の複数のゲーム端末機を操作する遊技者も4人が一つのグループとなって麻雀ゲームを実施する。そこで次の対局が始まる直前に図5の最初の画面(1段目)に示すような表示が、各ゲーム端末機の表示装置103の表示画面に表示される。最初の画面では、「JACKPOT」の表示の下の表示部D11にゲームポイント累積部の累積状況が数字で示されており、表示部D12に「1st Chance」の文字で、遊技者にとって当選のチャンスが初めてあること、すなわち今まで当選していないことが表示される。表示部D12に表示されている文字が「2nd Chance」の場合には、すでに1回当選していることを意味する。また表示部D13の「あと2回!」の表示は、このゲーム端末機が属する端末機グループではあと2回当選を獲得できることを示している。言い換えると、1つの端末機グループに対して当選の判定結果を受け取れる回数が制限されている。そして次の画面(2段目)には、1つの麻雀ゲーム(人数制限ゲーム)に参加している4台のゲーム端末機を操作する4人の遊技者のそれぞれの当選ポイントが当選可能性情報として表示されている。すなわち表示部D14は、このゲーム端末機を操作する遊技者の当選ポイントを「●」の数で示しており、表示部D15乃至D17は残りの3人の遊技者の当選ポイントを「●」の数で示している。中央管理装置1の遊技者メモリ部5には、ゲームサーバGSから遊技者の当選ポイントについてのデータが逐次送信されて保存されている。そこで中央管理装置1は、遊技者メモリ部5の記憶データに基づいて、各ゲーム端末機に麻雀ゲームに参加している4人の当選ポイントのデータを送信する。このデータに基づいて、各ゲーム端末機は、図5の2段目の画面を作成して表示する。 Not only the center monitors CM1 to CMn (common display devices) installed in the terminal centers TC1 to TCn but also the display screens of the respective game terminals, the accumulation status of the game point accumulation section, the accumulation status of the winning points, and , Winning possibility information can be displayed. FIG. 5 shows an example of a change in the display screen when displaying that a privilege is being given during the game in the game terminal. In the present embodiment, a mahjong game, which is one of the limited number of games in which the number of people who can participate, is implemented as a game. In the game system of the present embodiment, a plurality of mahjong games are simultaneously executed in the entire system. Specifically, four players execute one mahjong game using four game terminals selected from a plurality of game terminals. Then, four players who operate other game terminals play a mahjong game as a group. Therefore, immediately before the next game starts, a display as shown in the first screen (first row) of FIG. 5 is displayed on the display screen of the display device 103 of each game terminal. On the first screen, the accumulation status of the game point accumulation portion is indicated by a number on the display portion D11 below the display of “JACKPOT”, and the chance of winning for the player is indicated by the letters “1st Chance” on the display portion D12. Is displayed for the first time, that is, it has not been won. If the character displayed on the display unit D12 is “2nd Chance”, it means that the player has already won once. The display of “two more times!” On the display unit D13 indicates that the terminal group to which the game terminal belongs can win two more times. In other words, the number of times that a winning determination result can be received for one terminal group is limited. On the next screen (second stage), the winning points of each of the four players who operate the four game terminals participating in one mahjong game (number-limited game) are displayed. It is displayed as. That is, the display unit D14 indicates the winning points of the players who operate the game terminal by the number of “●”, and the display units D15 to D17 display the winning points of the remaining three players of “●”. Shown in number. In the player memory unit 5 of the central management device 1, data on the winning points of the player is sequentially transmitted from the game server GS and stored. Therefore, the central management device 1 transmits the data of the winning points of the four players participating in the mahjong game to each game terminal based on the data stored in the player memory unit 5. Based on this data, each game terminal creates and displays the second screen in FIG.
 また中央管理装置1の情報分析部10は、遊技者メモリ部5の記憶データに基づいて、n箇所の端末機センタTC1~TCnにそれぞれ設置されたセンタモニタの表示部D6に表示される当選ポイントの累積状況の基礎データに基づいて、n箇所の端末機センタでゲームに参加している複数台のゲーム端末機が当選する可能性を判断するのに利用できる当選可能性情報を分析する。この当選可能性情報は、図5の3段目に示した画面の表示部D18に表形式で表示される。表示部D18に示した表は、A~Tがn箇所の端末機センタTC1~TCnの名前を意味している。そしてこの端末機センタの名前の左側の数字が、その端末機センタで当選が出る確率[図4(A)の表示部D4に表示する確率と同じ]が示されている。そして端末機センタの名前の右側には、その端末機センタで過去に当選が出た回数が表示されている。ゲーム端末機が所属する端末機センタに関する情報は、他の端末機センタの情報と区別できるように、表示色を変えてある。図5の例では、黒色の背景に白色の文字で、ゲーム端末機が所属する端末機センタに関する情報が表示されている。なお図5の3段目に示した当選可能性情報は、前述のセンタモニタCM1~CMnにも同様にして表示される。当選確率及び当選回数は、中央管理装置1の遊技者メモリ部5に記憶されたデータから情報分析部10が分析する。そのため遊技者メモリ部5の遊技者メモリには、各遊技者の当選ポイントを含む各種のポイントデータ、当選回数、当選した端末機センタの名前等が記憶されている。 Further, the information analysis unit 10 of the central management device 1 is based on the data stored in the player memory unit 5, and the winning points displayed on the display unit D6 of the center monitor respectively installed in the n terminal machine centers TC1 to TCn. The winning possibility information that can be used to determine the possibility of winning a plurality of game terminals participating in the game at the n terminal machine centers is analyzed on the basis of the basic data of the accumulated state. This winning possibility information is displayed in tabular form on the display section D18 of the screen shown in the third row of FIG. In the table shown on the display unit D18, A to T mean the names of n terminal centers TC1 to TCn. The number on the left side of the name of the terminal center indicates the probability of winning at the terminal center [same as the probability displayed on the display unit D4 in FIG. 4A]. On the right side of the name of the terminal center, the number of times the terminal center has been won in the past is displayed. The display color of the information related to the terminal center to which the game terminal belongs is changed so that it can be distinguished from the information of other terminal centers. In the example of FIG. 5, information about the terminal center to which the game terminal belongs is displayed with white characters on a black background. The winning possibility information shown in the third row in FIG. 5 is displayed in the same manner on the center monitors CM1 to CMn. The information analysis unit 10 analyzes the winning probability and the number of winning times from the data stored in the player memory unit 5 of the central management device 1. Therefore, the player memory of the player memory unit 5 stores various point data including the winning points of each player, the number of winning times, the name of the winning terminal center, and the like.
最後の画面(4段目)には、端末機センタ内に20台のゲーム端末機があるとした場合の、20台のゲーム端末機の当選ポイントの累積状況が表示部D19に表示される。表示部D19に表示される内容は、図4(A)に示したセンタモニタの表示部D6の表示内容と同じである。なお、図5の2段目から4段目の画像表示を表示する順番は、この実施の形態の順番に限定されるものではなく、任意の順番で表示することができる。また、2段目から4段目の画像表示の少なくとも一つを表示すればよく、表示する画像の組合せは任意である。 On the last screen (fourth row), when there are 20 game terminals in the terminal center, the cumulative status of the winning points of 20 game terminals is displayed on the display unit D19. The content displayed on the display unit D19 is the same as the display content on the display unit D6 of the center monitor shown in FIG. Note that the display order of the second to fourth image display in FIG. 5 is not limited to the order of this embodiment, and can be displayed in any order. Further, it is sufficient to display at least one of the second to fourth image display, and the combination of images to be displayed is arbitrary.
 対局開始前に図5の表示がなされた後、1つの麻雀ゲームを実施する4台のゲーム端末機を操作する4人の遊技者間で麻雀ゲームが実施される。なお周知の通り、参加人数が少ない場合にはゲームサーバGSが、仮想遊技者を提供して、仮想遊技者と対戦する場合もある。 After the display of FIG. 5 is made before the game starts, the mahjong game is performed among four players who operate four game terminals that execute one mahjong game. As is well known, when the number of participants is small, the game server GS may provide a virtual player and play against the virtual player.
 図6(A)乃至(C)は、対戦中のゲーム端末機の表示装置103の画面の例をそれぞれ示している。図6(A)の表示は、ゲームシステムにおいて、特典の付与が開始される前の画面表示である。表示部D21には、この表示画面を備えたゲーム端末機を操作する遊技者の現在の当選ポイントが黒丸表示(●●●○○)で表示されている。この例では、あと当選ポイントが2ポイント足りない状況であることが示されている。また表示部D22には、分配特典の原資となる現在のゲームポイントの累積値が数字で表示されている。図6(B)では、ゲームの最中に特典の付与が開始されていることが表示部D24に「JACKPOT]の文字が表示されることにより遊技者に知らされる。「JACKPOT」の文字の下の表示部D25には、現時点のゲームポイントの累積値が表示される。そして表示部D23には、この表示画面を備えたゲーム端末機を操作する遊技者が当選したことを示す「当選!」の文字が表示されている。通常、表示部D23には、図6(A)の表示部D21と同様に当選ポイントが表示されている。この「当選!」の表示によって、遊技者は自分が当選したことを知る。また図6(C)では、表示部D26に自分が使用しているゲーム端末機が属する端末機グループ内で自分以外の誰かが当選したことによりて、表示画面を有するゲーム端末機を操作する遊技者にも分配特典が与えられてことを示す「ご祝儀!!」の文字が表示されている。この「ご祝儀!!」の文字の表示により、ゲームの最中であっても分配特典を得たことが遊技者には分かる。なお後に説明するように、1つの端末機グループを1つの麻雀ゲームを実行する4台のゲーム端末機で構成することもできる。この場合には、表示部D26に、当選した対戦相手の識別表示(名前等)を「ご祝儀!!」の文字と一緒に表示するようにしてもよい。 6 (A) to 6 (C) respectively show examples of the screen of the display device 103 of the game terminal machine in the battle. The display in FIG. 6A is a screen display before the provision of a privilege is started in the game system. On the display part D21, the current winning points of the player who operates the game terminal equipped with this display screen are displayed in black circles (●●● ○○). In this example, it is shown that there are not enough 2 winning points. In addition, the display unit D22 displays a numerical value of the cumulative value of the current game points that are the source of the distribution privilege. 6B, the player is informed that the provision of a privilege has been started during the game by displaying the characters “JACKPOT” on the display unit D24. The lower display portion D25 displays the current accumulated game point value. The display section D23 displays characters “Win!” Indicating that the player operating the game terminal equipped with this display screen has won. Normally, the winning points are displayed on the display portion D23 as in the display portion D21 of FIG. From this “Win!” Display, the player knows that he has won. Also, in FIG. 6C, a game in which a game terminal having a display screen is operated when someone other than the player wins in the terminal group to which the game terminal used by the player belongs to the display unit D26. The letter “Greeting!” Indicating that the distribution privilege is also given to the person is also displayed. The display of the characters “Greeting!” Indicates that the player has obtained a distribution privilege even during the game. As will be described later, one terminal group can be composed of four game terminals that execute one mahjong game. In this case, an identification display (name or the like) of the selected opponent may be displayed on the display unit D26 together with the characters “Celebration!”.
 図7には、図1及び図3に示したゲームシステムにおいて、特典及び分配特典を付与するために使用されるコンピュータのプログラムのアルゴリズムの一例を示している。以下、前述の各種の表示画面を参照しながら、図7のアルゴリズムを用いて図1のゲームシステムの特典及び分配特典を付与するための動作について説明する。なおゲームシステムにおいて実行されるゲームは、ゲームサーバGSを中心にして制御されるので、このアルゴリズムにはゲームを実行するためのアルゴリズムは含まれていない。 FIG. 7 shows an example of an algorithm of a computer program used for giving a privilege and a distributed privilege in the game system shown in FIGS. 1 and 3. Hereinafter, an operation for giving the privilege and the distribution privilege of the game system of FIG. 1 using the algorithm of FIG. 7 will be described with reference to the various display screens described above. Since the game executed in the game system is controlled around the game server GS, this algorithm does not include an algorithm for executing the game.
 まずステップST1では、ゲームポイントの累積が実行される。ゲームポイントの累積状況は、図4(A)の表示部D2及びD3並びに図6(A)の表示部D22に示すように、センタモニタの表示画面及びゲーム端末機の表示画面の両方に表示される。ゲームポイントの累積はゲームポイント累積部7で実施され、画面表示に必要なデータは中央管理装置1の情報分析部10及び制御部Cからセンタモニタ及び各ゲーム端末機に送信されている。 First, in step ST1, game points are accumulated. The accumulated state of the game points is displayed on both the display screen of the center monitor and the display screen of the game terminal as shown in the display units D2 and D3 in FIG. 4A and the display unit D22 in FIG. The Game points are accumulated in the game point accumulation unit 7, and data necessary for screen display is transmitted from the information analysis unit 10 and the control unit C of the central management device 1 to the center monitor and each game terminal.
 ステップST2でゲームポイントが所定値(この例では1,000,000ポイント)より大きくなるとステップST3で、当選判定の開始が指令される。この指令は判定開始指令部8から当選判定部3に指令される。ゲームポイントが所定値よりも小さい場合には、ステップST1に戻ってゲームポイントが所定値よりも大きくなるまでゲームポイントを累積する。当選判定の開始は、当選判定部3及び制御部Cを経由してセンタモニタCM1~CMnに通知され、またゲーム端末機11~nmにも通知される。その結果、センタモニタCM1~CMnの表示画面の表示部D1(図4)及びゲーム端末機の表示画面の表示部D24(図6)には、当選の判定が開始されたことを示す「JACKPOT」の文字が表示される。なおこの表示と共に音楽を流してもよい。 When the game point becomes larger than a predetermined value (1,000,000 points in this example) in step ST2, the start of winning determination is commanded in step ST3. This command is commanded from the determination start command unit 8 to the winning determination unit 3. If the game point is smaller than the predetermined value, the process returns to step ST1 to accumulate the game point until the game point becomes larger than the predetermined value. The start of the winning determination is notified to the center monitors CM1 to CMn via the winning determining unit 3 and the control unit C, and is also notified to the game terminals 11 to nm. As a result, the display unit D1 (FIG. 4) of the display screens of the center monitors CM1 to CMn and the display unit D24 (FIG. 6) of the display screen of the game terminal display “JACKPOT” indicating that the determination of winning is started. Is displayed. Music may be played with this display.
 次にステップST4で、当選条件を満たした遊技者が出現したか否かの判定が行われる。この判定はゲームに参加しているゲーム端末機11~nm内の当選条件判定部106で実行される。ステップST4で、当選条件を満たした遊戯者が出現していない(No)と判定した場合には、当選条件を満たした遊戯者が出現するまでいわゆる待機状態となる。ステップST4で当選条件を満たした遊戯者が出現したと判定した場合には、当選条件判定部106からの当選条件の判定結果の通知が当選判定部3に入力されて、ステップST5で当選の判定が実施される。当選の判定は、中央管理装置1の当選判定部3で実行する。本実施の形態では、ゲームポイントがゼロになるまで、当選の判定を行う。そして当選の判定基準は、当選条件を満たしたことを通知してきた順番に従って、当選者とするものである。したがって複数人の当選条件を満たした遊技者が出現した場合でも通知順に従って当選者を決定する。 Next, in step ST4, it is determined whether or not a player who satisfies the winning condition has appeared. This determination is executed by the winning condition determination unit 106 in the game terminals 11 to nm participating in the game. If it is determined in step ST4 that a player who satisfies the winning condition does not appear (No), the player enters a so-called standby state until a player who satisfies the winning condition appears. When it is determined in step ST4 that a player who has satisfied the winning conditions has appeared, a notification of the winning condition determination result from the winning condition determining unit 106 is input to the winning determining unit 3, and the determination of winning in step ST5. Is implemented. The winning determination is performed by the winning determination unit 3 of the central management device 1. In the present embodiment, the winning determination is performed until the game point becomes zero. The criteria for winning is that the winner is determined according to the order in which the winning conditions are notified. Therefore, even when a player who satisfies a plurality of winners appears, the winner is determined according to the notification order.
 次にステップST6に進んで当選判定部3は、当選した遊技者のゲーム端末機に当選の判定結果を通知する。またステップST7で特典付与部4は、当選判定部3の当選の判定に従って当選した遊技者に特典を付与する。例えば、ゲームで使用するポイントを、予め定めた値(例えば10万ポイント)だけ当選者に付与する。そして当選者に特典を与えたことから、ゲームポイント累積値からは、与えた特典に相当するゲームポイント分を減ずる。 Next, proceeding to step ST6, the winning determination unit 3 notifies the winning determination result to the game terminal of the winning player. In step ST <b> 7, the privilege grant unit 4 grants a privilege to the player who is won according to the winning determination of the winning determination unit 3. For example, the points used in the game are given to the winner by a predetermined value (for example, 100,000 points). Since the privilege is given to the winner, the game point corresponding to the given privilege is reduced from the accumulated game point value.
 次にステップST8へ進んで、当選者が操作するゲーム端末機は、当選者が操作するゲーム端末機が属する端末機グループに属する他のゲーム端末機に当選情報を通知する。この通知は、各端末機グループ内で実行される。なお遊戯者自身が当選したことは、図6(B)に示すように当選者のゲーム端末機に表示される。また、当選者が出たことについては、図4(B)に示すようにセンタモニタに表示され、また図6(C)に示すように当選者が操作するゲーム端末機が属する端末機グループに属する他のゲーム端末機の表示画面にも表示される。 Next, proceeding to step ST8, the game terminal operated by the winner notifies the winning information to other game terminals belonging to the terminal group to which the game terminal operated by the winner belongs. This notification is executed within each terminal group. The fact that the player has won the game is displayed on the game terminal of the winner as shown in FIG. Further, the fact that the winner has been won is displayed on the center monitor as shown in FIG. 4B, and as shown in FIG. 6C, the terminal group to which the game terminal operated by the winner belongs. It is also displayed on the display screen of other game terminals to which it belongs.
 ステップST9では、当選情報を受け取った他のゲーム端末機から分配特典付与の要求があったか否かが判定される。そして要求があればステップST10で分配特典の付与が実行されて、併せてゲームポイントの累積値から分配特典に使用した分のゲームポイントが削減される。この要求の有無の判断及び分配特典の付与は分配特典付与部6で実行される。なお分配特典の付与が実行されたことは、図4(B)に示すようにセンタモニタに表示されるとともに、図6(C)に示すようにゲーム端末機の表示画面にも表示される。 In step ST9, it is determined whether or not a distribution privilege grant request has been received from another game terminal that has received the winning information. And if there exists a request | requirement, provision of a distribution privilege will be performed by step ST10, and the game point for the part used for the distribution privilege will be reduced collectively from the accumulated value of a game point. The determination of the presence / absence of the request and the provision of the distribution privilege are executed by the distribution privilege provision unit 6. The fact that the distribution privilege is granted is displayed on the center monitor as shown in FIG. 4B and also on the display screen of the game terminal as shown in FIG. 6C.
 この例ではステップST9で要求がないと判定された場合には、当選情報が通知されてから所定の時間が経過したか否かの判定がステップST11で実行され、所定の時間が経過した後は、ステップST12で分配を終了する。ステップST11及びST12は分配特典付与部6で実行される。このように構成することは、通信異常が発生した場合や、遊技者のマニュアル操作で分配の要求をする場合に、必要以上に分配処理を長引かせないようにするために有効である。ゲーム端末機が自動で要求する場合には、これらのステップは殆ど活用されることはない。 In this example, if it is determined in step ST9 that there is no request, a determination is made in step ST11 as to whether or not a predetermined time has passed since the winning information was notified. In step ST12, distribution ends. Steps ST11 and ST12 are executed by the distribution privilege granting unit 6. Such a configuration is effective for preventing the distribution process from being prolonged more than necessary when a communication abnormality occurs or when a distribution request is made by a player's manual operation. If the game terminal automatically requests, these steps are hardly used.
 ステップST10で分配が実行された後は、ステップST13でゲームポイントの累積値が0以下になっていないかが判定される。この判定は判定終了指令部9で実行される。そしてゲームポイントの累積値が0以下になっていない場合には、ステップST4へと戻って次の当選者の決定を行う。なお残っているゲームポイントの累積値と与える特典及び分配特典の合計値との関係が、ゲームポイントが不足する関係になった場合であっても、残っているゲームポイントと無関係に特典と分配特典の付与を実行する。この場合には、例外的に、ゲームポイント累積値を特典付与の原資とはしない。ステップST13でゲームポイント累積値が0以下になったことを判定すると、ステップST14で当選の判定を終了する。この判断は中央管理装置1の判定終了指令部9が実行し、結果を当選判定部3に通知する。この指令を受けて、当選判定部3は当選の判定を終了する。ステップST15でゲームシステムにおけるゲームの終了を判定しなければステップST2へ戻って、以後同じ動作が繰り返される。 After the distribution is executed in step ST10, it is determined in step ST13 whether or not the accumulated value of the game points is 0 or less. This determination is executed by the determination end command unit 9. If the accumulated value of the game points is not less than or equal to 0, the process returns to step ST4 to determine the next winner. Even if the relationship between the cumulative value of the remaining game points and the total value of the bonuses and distribution benefits to be given is a shortage of game points, the bonuses and distribution bonuses are independent of the remaining game points. Execute the grant. In this case, exceptionally, the accumulated game point value is not used as a resource for granting a privilege. If it is determined in step ST13 that the accumulated game point value has become 0 or less, the winning determination ends in step ST14. This determination is performed by the determination end command unit 9 of the central management apparatus 1 and notifies the winning determination unit 3 of the result. Upon receiving this command, the winning determination unit 3 ends the determination of winning. If the end of the game in the game system is not determined in step ST15, the process returns to step ST2, and thereafter the same operation is repeated.
 図8は、ゲーム端末機における当選条件の判定動作をマイクロコンピュータを用いて実施する場合に使用するプログラムのアルゴリズムを示している。図8において、ステップST21では、当選ポイントが発生したか否かの判定が行われる。この判定は、ゲーム実行部102内で実行される。当選ポイントが発生すると、ステップST22で当選ポイントを当選ポイント蓄積部105に蓄積する。次にステップST23で当選ポイント蓄積部105に蓄積された当選ポイントが当選条件に達したか否かが判定される。この判定は当選条件判定部106で実行される。ステップST23で蓄積された当選ポイントが当選基準に達したことを判定すると、ステップST24でその旨(当選条件の判定結果)が中央管理装置1に通知される。その後ステップST25では、当選ポイント蓄積値を所定値にリセットする。当選ポイントの蓄積値を0にすることもできるが、本実施の形態では遊技者の意欲を低下させないように当選ポイントを2ポイント残すことにしている(図4(B)参照)。ステップST26では、遊技者がゲームを終了するか否かの判定が行われる。なおゲームを終了する場合には、他のデータの保存と同様に、中央管理装置1及び遊技者が所有するICカード等の記録媒体へのデータの保存が実行されるのは勿論である。 FIG. 8 shows an algorithm of a program used when the winning condition determination operation in the game terminal is performed using a microcomputer. In FIG. 8, in step ST21, it is determined whether or not a winning point has occurred. This determination is executed in the game execution unit 102. When a winning point is generated, the winning point is stored in the winning point storage unit 105 in step ST22. Next, in step ST23, it is determined whether or not the winning points stored in the winning point storage unit 105 have reached the winning conditions. This determination is executed by the winning condition determination unit 106. If it is determined that the winning points accumulated in step ST23 have reached the winning criteria, the central management device 1 is notified of that (the determination result of the winning conditions) in step ST24. Thereafter, in step ST25, the winning point accumulation value is reset to a predetermined value. Although the accumulated value of winning points can be set to 0, in this embodiment, two winning points are left so as not to reduce the player's motivation (see FIG. 4B). In step ST26, it is determined whether or not the player ends the game. When the game is to be ended, it is a matter of course that data is stored in a recording medium such as an IC card owned by the central management device 1 and the player as in the case of storing other data.
 図9は、当選者が出て分配が行われる際の、ゲーム端末機における処理をゲーム端末機内のマイクロコンピュータで実行する場合に用いるプログラムのアルゴリズムの一例を示している。このアルゴリズムでは、ステップST31で、自分のゲーム端末機が属する端末機グループ内の他のゲーム端末機から当選情報が入力されたか否かが判定される。そしてステップST32では、当選情報を受け取った後に、分配を受け入れるか否かの判定が行われる。このステップST32は、分配の要求を遊技者のマニュアル操作により行う場合に有効に働く。自動的に分配の要求を行う場合には、自動的に分配受け入れを選択する。これらのステップは分配特典演算部107内で実行される。次にステップST33で分配特典を演算する。この演算は分配特典演算部107で実行される。演算結果は、ステップST34で中央管理装置1の分配特典付与部6に通知される。 FIG. 9 shows an example of an algorithm of a program used when the process in the game terminal is executed by the microcomputer in the game terminal when the winners come out and distribution is performed. In this algorithm, in step ST31, it is determined whether or not winning information is input from another game terminal in the terminal group to which the game terminal belongs. In step ST32, after receiving the winning information, it is determined whether or not to accept the distribution. This step ST32 works effectively when a distribution request is made by a player's manual operation. When automatically requesting distribution, distribution acceptance is automatically selected. These steps are executed in the distribution privilege calculation unit 107. Next, a distribution privilege is calculated in step ST33. This calculation is executed by the distribution privilege calculation unit 107. A calculation result is notified to the distribution privilege provision part 6 of the central management apparatus 1 by step ST34.
 ステップST35で分配特典が付与されたことを示す分配通知があったことを判定すると、ステップST36で分配を受けたゲーム端末機を操作する遊技者の当選ポイントの蓄積値を所定値まで減少させる。本実施の形態では、図4(B)に示すように、分配を受けたゲーム端末機を操作する遊技者の当選ポイントは、分配を受けたことの代償として全て1ポイントまで減少する。次にステップST37へと進み分配を受けた回数の確認が行われる。分配を受けた回数が、3回以上であれば、分配を受けた際の当選ポイントの減少量を変更する。本実施の形態では、分配を受けた回数が3回以上である場合には、ステップST38で、分配を受けた際の当選ポイントの減少量が少なくなるように所定値を変更する。これは、分配を受けるたびに、当選ポイントが大幅に減少すると、遊技者のゲームに対する意欲を低下させるのを防ぐためである。しかし分配特典が多い場合には、減少量を増加させることを行ってもいよい。そしてステップST39で、ゲームの終了を判定しなければステップST31へと戻る。 If it is determined in step ST35 that there is a distribution notification indicating that the distribution privilege has been granted, the accumulated value of the winning points of the player who operates the game terminal that has received the distribution is reduced to a predetermined value in step ST36. In the present embodiment, as shown in FIG. 4B, the winning points of the player who operates the game terminal that has received the distribution are all reduced to 1 point as a price for receiving the distribution. Next, the process proceeds to step ST37 where the number of times of distribution is confirmed. If the number of distributions is 3 or more, the reduction amount of the winning points when receiving the distribution is changed. In the present embodiment, if the number of times of distribution is 3 or more, the predetermined value is changed in step ST38 so that the reduction amount of the winning points when receiving the distribution is reduced. This is to prevent the player's motivation for the game from being reduced if the winning points are greatly reduced each time distribution is received. However, when there are many distribution benefits, the amount of decrease may be increased. If the end of the game is not determined in step ST39, the process returns to step ST31.
 図10は、センタモニタに画像を表示するために用いるプログラムのアルゴリズムを示すフローチャートである。このプログラムはセンタモニタ内の回路中に含まれるマイクロコンピュータにインストールされる。まずステップST41では、ゲームポイント累積部7に累積されたゲームポイントの累積ポイントの累積値を入力する。続いてステップST42では、ゲームに参加している全てのゲーム端末機についての当選ポイントの蓄積値を入力する。さらにステップST43では、情報分析部から当選可能性情報を入力する。これらの入力が終わったら、ステップST44でセンタモニタの表示画面上(表示部)に入力された情報を含む情報を表示する。ステップST45では、所定時間が経過したことを判定する。所定時間が経過していないと判定した場合には、待機状態となる。ステップST45で所定時間が経過したと判定すると、ステップST46に進む。以後ステップST46で、ゲームシステム全体の終了することを判定しなければ、ステップST41へと戻り、新たな情報を入手して画像の更新が行われる。 FIG. 10 is a flowchart showing an algorithm of a program used for displaying an image on the center monitor. This program is installed in a microcomputer included in a circuit in the center monitor. First, in step ST41, the accumulated value of the accumulated game points is input to the game point accumulating unit 7. Subsequently, in step ST42, the accumulated value of the winning points for all game terminals participating in the game is input. In step ST43, winning possibility information is input from the information analysis unit. When these inputs are completed, information including the input information is displayed on the display screen (display unit) of the center monitor in step ST44. In step ST45, it is determined that a predetermined time has elapsed. When it is determined that the predetermined time has not elapsed, the standby state is entered. If it is determined in step ST45 that the predetermined time has elapsed, the process proceeds to step ST46. Thereafter, if it is not determined in step ST46 that the entire game system is to be terminated, the process returns to step ST41, where new information is obtained and the image is updated.
 本実施の形態によれば、当選した遊技者だけでなく、当選者が操作していたゲーム端末機が属する端末機グループG1~Gnに属する他のゲーム端末機を操作する他の遊技者にも分配特典が付与されるため、同じグループに属するゲーム端末機を操作する遊技者間で何らかの特典が得られたという共通の満足感を得ることができる。 According to the present embodiment, not only the winning player, but also other players who operate other game terminals belonging to the terminal groups G1 to Gn to which the game terminals operated by the winner belong. Since the distributed privilege is given, it is possible to obtain a common satisfaction that some privilege is obtained among the players who operate the game terminals belonging to the same group.
 なお特典付与部4は、当選の判定結果を受け取ったゲーム端末機を操作する遊技者に与えられる予め定めた特典を、当選の順番に比例して少なくなるように定めることができる。このようにすると早期に当選した遊技者が最も大きな得点を得られるので、遊技者の当選に対する意欲を減らすことがなくなる。また分配特典付与部6も、予め定めた分配特典を、当選の順番に比例して少なくなるように定めてもよい。 In addition, the privilege granting unit 4 can determine the predetermined privilege given to the player who operates the game terminal that has received the winning determination result so as to decrease in proportion to the winning order. In this way, the player who wins early can obtain the highest score, so the player's willingness to win is not reduced. The distribution privilege granting unit 6 may also determine the predetermined distribution privilege so as to decrease in proportion to the winning order.
 図1に示した実施の形態では、各端末機センタTC1~TCn内のゲーム端末機がそれぞれ1つの端末機グループを構成するものとしている。また図3の実施の形態では、1つの端末機センタ内の複数の端末機グループを複数の端末機グループG1~Gnに分けている。しかし本発明はこのようなグループ分けに限定されるものではない。例えば、ゲームが、k台(但しkは2以上の任意の整数)のゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものである場合には、1つの端末機グループを、1つの人数制限ゲームに参加しているk台のゲーム端末機によって構成してもよい。このようにすると対戦相手の一人が当選した場合に特典の分配を受けるため、1つの人数制限ゲームに参加しているk人全ての遊技者のゲームに対する興味を高めることができる。 In the embodiment shown in FIG. 1, the game terminals in each of the terminal centers TC1 to TCn constitute one terminal group. In the embodiment of FIG. 3, a plurality of terminal groups in one terminal center are divided into a plurality of terminal groups G1 to Gn. However, the present invention is not limited to such grouping. For example, when the game is a game in which a plurality of k-players that operate k players operating k game terminals (where k is an arbitrary integer greater than or equal to 2) participates simultaneously, One terminal group may be constituted by k game terminals participating in one number-limited game. In this way, since a privilege is distributed when one of the opponents wins, it is possible to increase the interest in the game of all the k players participating in one number-limited game.
 またn個の端末機グループの定め方、言い換えるとn個の端末機グループのそれぞれに含まれるm台のゲーム端末機の定め方は任意である。例えば、n個の端末機グループのそれぞれに含まれるm台のゲーム端末機を、予め定められた規則に従って決定してもよい。このようにする端末機グループの定め方によって、予想外の楽しさを享受できるようになることが期待できる。 Also, how to determine n terminal groups, in other words, how to determine m game terminals included in each of the n terminal groups is arbitrary. For example, m game terminals included in each of the n terminal groups may be determined according to a predetermined rule. It can be expected that unexpected enjoyment can be enjoyed depending on how to define the terminal group in this way.
 図1の実施の形態では、当選者が出た端末機グループに属する複数のゲーム端末機において、当選した場合及び分配特典の付与が実行された後に、当選ポイントを所定値に変更するリセット動作を各ゲーム端末機で実行している(ステップST25及びステップST36~38)。しかしこの変更動作を、中央管理装置1からの指令に基づいて行うようにしてもよい。その場合には、当選判定部3は、当選の判定結果に、当選条件を変更する条件変更指令を付随させる。また端末機グループ内で通知される当選情報にも当選条件を変更する条件変更指令を付随させる。そして条件変更指令を受け取ったゲームに参加中の複数台のゲーム端末機を操作する複数の遊技者がそれまでに当選条件を満たすために当選ポイント蓄積部に蓄積した当選ポイントを減少させるまたは変更する当選ポイントリセット機能をゲーム端末機の当選ポイント蓄積部105に持たせればよい。このようにするとゲームへの参加人数等を考慮して中央管理装置1からリセット動作をコントロールできるので、参加者が少ないときは当選が簡単にでるようにすることも可能である。 In the embodiment of FIG. 1, in a plurality of game terminals belonging to the terminal group from which the winner has come out, a reset operation is performed to change the winning point to a predetermined value after winning and after the distribution privilege is given. It is executed in each game terminal (step ST25 and steps ST36 to 38). However, this changing operation may be performed based on a command from the central management apparatus 1. In that case, the winning determination unit 3 attaches a condition change command for changing the winning condition to the determination result of winning. In addition, the winning information notified within the terminal group is also accompanied by a condition change command for changing the winning conditions. Then, a plurality of players who operate a plurality of game terminals participating in the game that has received the condition change command reduce or change the winning points accumulated in the winning point accumulation unit so as to satisfy the winning condition so far The winning point storage unit 105 of the game terminal may be provided with a winning point reset function. In this way, since the reset operation can be controlled from the central management device 1 in consideration of the number of participants in the game, etc., it is possible to easily win when there are few participants.
 また当選判定部3は、1つの端末機グループで当選の判定結果を受け取れる回数を設定できるように構成することができる。このようにすると1つの端末機グループに当選が集中することを抑制できる。 Also, the winning determination unit 3 can be configured to set the number of times that a determination result of winning can be received by one terminal group. In this way, it is possible to prevent the winnings from being concentrated on one terminal group.
 さらに上記実施の形態では、当選条件を満たしたことの判定を各ゲーム端末機で行っている。しかしながらこの判定を中央管理装置1内で実施してもよい。その場合には、遊技者メモリ部5内に記憶されている全てのゲーム端末機の当選ポイントを利用して、どのゲーム端末機を操作する遊技者が当選条件を満たしたかを判定する。 Further, in the above embodiment, each game terminal determines that the winning condition is satisfied. However, this determination may be performed in the central management apparatus 1. In that case, the winning points of all the game terminals stored in the player memory unit 5 are used to determine which game terminal is operated to satisfy the winning condition.
 なお本発明で採用している端末機センタ内におけるm台のゲーム端末機間における相互通信で、一人の遊技者が当選したことを知らせる当選情報を他のゲーム端末機に伝達する技術は、他のゲームシステムにも利用できるものである。 The technology for transmitting winning information notifying that one player has won through mutual communication between m game terminals in the terminal center adopted in the present invention to other game terminals is other It can also be used for other game systems.
 本発明によれば、当選した遊技者だけでなく、同じグループに属するゲーム端末機を操作する他の遊技者にも分配特典が付与されるため、同じグループに属するゲーム端末機を操作する遊技者間で何らかの特典が得られたという共通の満足感を得ることができる。そのため例えば、n個の端末機グループが、地理的に離れたn箇所の端末機センタにそれぞれ分かれて存在している場合でも、一つの端末機センタ内に存在する1台のゲーム端末機を操作する遊技者が当選すれば、他の遊技者も分配特典を得られることから、利用台数が少ないために当選確率が低い端末機センタで遊技する遊技者が、当選確率が低いことを感じることが殆どないという利点が得られる。また当選者だけでなく、その他の遊技者も何らかの特典を得られることから、同じ端末機センタにいる複数の遊技者間に一体感が発生し、遊技者間に新たなコミュニケーションも発生する利点が得られる。 According to the present invention, not only the winning player but also other players who operate the game terminals belonging to the same group are given the distribution privilege, so the player who operates the game terminals belonging to the same group It is possible to obtain a common satisfaction that some kind of privilege has been obtained. Therefore, for example, even when n terminal groups are divided into n geographically distant terminal centers, each game terminal is operated in one terminal center. If the player who wins wins, other players can also get distribution benefits, so the player who plays at the terminal center with a low winning probability because of the small number of players may feel that the winning probability is low The advantage of almost none is obtained. In addition, since not only the winners but also other players can get some benefits, there is an advantage that a sense of unity is generated between multiple players in the same terminal center, and new communication is also generated between players. can get.
 さらに本発明のゲームシステムのように、当選した遊技者のゲーム端末機から同じグループに属するゲーム端末機に対して当選情報が通知されると、中央管理装置の通信負荷を減らすことができる。また当選情報が通知された他のゲーム端末機から要求があった場合にだけ、分配特典を付与すると、中央管理装置では、各ゲーム端末機からの要求の時間差に応じて分配特典付与処理を行えばよく、中央管理装置の処理負担を軽減できる利点が得られる。 Furthermore, as in the game system of the present invention, when the winning information is notified from the game terminal of the winning player to the game terminals belonging to the same group, the communication load of the central management device can be reduced. In addition, when a distribution privilege is granted only when there is a request from another game terminal to which the winning information is notified, the central management device performs a distribution privilege provision process according to the time difference between the requests from each game terminal. The advantage that the processing load on the central management apparatus can be reduced is obtained.

Claims (19)

  1.  当選判定部を備えた中央管理装置と、
     前記中央管理装置に通信ネットワークを介して接続されるm台(但しmは2以上の任意の整数)のゲーム端末機が属するn個(但しnは2以上の任意の整数)の端末機グループとを備え、
     前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機はグループ内で相互に通信可能に接続されており、
     前記中央管理装置の前記当選判定部は、前記n個の端末機グループに属してゲームに参加している複数の前記ゲーム端末機を操作する複数の遊技者のうち、所定の当選条件を満たした前記遊技者が操作する前記ゲーム端末機に当選の判定結果を通知するように構成されており、
     前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機は、それぞれ前記中央管理装置から前記当選の判定結果を受け取ると、同じ前記端末機グループに属する他の前記ゲーム端末機に当選情報を通知するように構成されており、
     前記中央管理装置は、前記当選の判定結果を受け取った前記ゲーム端末機を操作する前記遊技者に予め定めた特典を付与し、且つ前記当選情報を受け取った前記他のゲーム端末機からの要求に応じて該他のゲーム端末機を操作する前記遊技者に予め定めた分配特典を付与するように構成されており、
     前記ゲームは、k台(但しkは2以上の任意の整数)の前記ゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものであり、
     1つの前記端末機グループは、1つの前記人数制限ゲームに参加しているk台の前記ゲーム端末機によって構成されており、
      前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機は、それぞれ前記中央管理装置から前記当選の判定結果を受け取ると、前記当選の判定結果を受け取った前記ゲーム端末機を操作する前記遊技者が参加している前記人数制限ゲームに参加している他の遊戯者の他の前記ゲーム端末機にも前記当選情報を前記通信ネットワークを介して通知し、
     前記中央管理装置の前記当選判定部は、該当選情報を受け取った前記他のゲーム端末機からの要求に応じて前記他のゲーム端末機を操作する前記人数制限ゲームに参加している他の遊技者にも予め定めた分配特典を付与するように構成されており、
     前記中央管理装置は、
     登録された複数の遊技者に対応する複数の遊技者メモリを有する遊戯者メモリ部と、
     前記当選の判定結果を受け取った前記ゲーム端末機を操作する遊技者を特定し且つ特定した該遊技者に対応する前記遊技者メモリに前記当選の判定結果に応じて予め定めた特典を記憶させる特典付与部と、
     前記当選情報を受け取った前記ゲーム端末機から、前記当選情報に基づく分配特典の付与の要求が前記通信ネットワークを介して入力されると、前記当選情報を受け取った前記ゲーム端末機を操作する他の遊技者を特定し且つ特定した前記他の遊技者に対応する他の前記遊技者メモリに前記分配特典を記憶させる分配特典付与部とを備え、
     前記当選情報を受け取った前記他のゲーム端末機は、前記当選情報を受け取ると、前記分配特典を予め定めた演算式により演算し、その演算結果を前記分配特典付与部に送信する分配特典演算部を備えており、
     前記分配特典付与部は、前記分配特典演算部から送信された前記演算結果を前記遊技者メモリに記憶させるように構成されており、
     前記演算式は、前記当選情報を受け取った前記他のゲーム端末機を操作する前記他の遊技者がそれまでに前記当選条件を満たすために蓄積した当選ポイントに前記分配特典が比例するように定められており、
     前記当選の判定結果を受け取った前記ゲーム端末機を操作する遊技者に与えられる前記予め定めた特典は、当選の順番に比例して少なくなるように定められており、
     前記予め定めた分配特典は、前記当選の順番に比例して少なくなるように定められており、
     前記ゲーム端末機は、該ゲーム端末機を操作する前記遊技者が、ゲーム参加中に獲得した、前記当選条件を満たすために設定された当選ポイントを蓄積する当選ポイント蓄積部と、
     前記当選ポイント蓄積部に蓄積された前記当選ポイントが前記当選条件を満たすか否かを判定し、前記当選条件が満たされたことを判定すると前記通信ネットワークを介して、前記当選条件を満たした前記遊技者及び該ゲーム端末機を特定する情報を前記中央管理装置に通知する当選条件判定部とを備えており、
     前記当選の判定結果には、前記当選条件を変更する条件変更指令が付随しており、また前記当選情報にも前記当選条件を変更する条件変更指令が付随しており、前記条件変更指令を受け取ったゲームに参加中の複数台の前記ゲーム端末機を操作する複数の前記遊技者がそれまでに前記当選条件を満たすために前記当選ポイント蓄積部に蓄積した前記当選ポイントを減少させるか、または予め定めた当選ポイントに変更する当選ポイントリセット機能を前記ゲーム端末機が更に備えており、
     前記当選判定部は、前記1つの前記端末機グループで当選の判定結果を受け取れる回数を設定できるように構成されていることを特徴とするゲームシステム。
    A central management device with a winning determination unit;
    A terminal group of n (where n is an arbitrary integer greater than or equal to 2) game machines to which m game terminals (where m is an arbitrary integer greater than or equal to 2) connected to the central management device via a communication network; With
    The m game terminals belonging to each of the n terminal groups are connected to be able to communicate with each other within the group,
    The winning determination unit of the central management device satisfies a predetermined winning condition among a plurality of players who operate the plurality of game terminals belonging to the n terminal group and participating in the game. The game terminal operated by the player is configured to notify the winning determination result,
    When the m game terminals belonging to the n terminal groups each receive the winning determination result from the central management device, the winning information is sent to other game terminals belonging to the same terminal group. Is configured to notify
    The central management device gives a predetermined privilege to the player who operates the game terminal that has received the winning determination result, and responds to a request from the other game terminal that has received the winning information. In response, the player operating the other game terminal is configured to give a predetermined distribution privilege,
    The game is a game in which a plurality of k-players, in which k players operating k game terminals (where k is an arbitrary integer equal to or greater than 2), participates, are simultaneously executed.
    One terminal group is composed of k game terminals participating in one number-limited game,
    The m game terminals belonging to the n terminal groups each receive the winning determination result from the central management device, and operate the game terminal that has received the winning determination result. Notifying the winning information to other game terminals of other players participating in the limited number of games in which the player is participating via the communication network,
    The winning determination unit of the central management device may be another game participating in the number-limited game that operates the other game terminal in response to a request from the other game terminal that has received the selection information. Configured to give a predetermined distribution privilege to the user,
    The central management device is:
    A player memory unit having a plurality of player memories corresponding to a plurality of registered players;
    A privilege that identifies a player who operates the game terminal that has received the winning determination result, and stores a predetermined privilege in accordance with the winning determination result in the player memory corresponding to the specified player A granting unit;
    When a request for granting a distribution privilege based on the winning information is input from the game terminal that has received the winning information via the communication network, the other operating the game terminal that has received the winning information. A distribution privilege granting unit that identifies the player and stores the distribution privilege in another player memory corresponding to the other player who has been identified;
    The other game terminal that has received the winning information, when receiving the winning information, calculates the distribution privilege using a predetermined arithmetic expression, and transmits the calculation result to the distribution privilege granting unit. With
    The distribution privilege granting unit is configured to store the calculation result transmitted from the distribution privilege calculation unit in the player memory,
    The calculation formula is determined so that the distribution privilege is proportional to the winning points accumulated by the other player operating the other game terminal that has received the winning information so as to satisfy the winning condition. And
    The predetermined privilege given to a player who operates the game terminal that has received the determination result of the winning is determined so as to decrease in proportion to the winning order,
    The predetermined distribution privilege is determined to decrease in proportion to the winning order,
    The game terminal is a winning point accumulating unit for accumulating winning points set to satisfy the winning condition acquired by the player operating the game terminal during participation in the game;
    It is determined whether or not the winning point stored in the winning point storage unit satisfies the winning condition, and the determination that the winning condition is satisfied via the communication network satisfies the winning condition. A winning condition determining unit for notifying the central management device of information identifying the player and the game terminal;
    The winning determination result is accompanied by a condition change command for changing the winning condition, and the winning information is also accompanied by a condition change command for changing the winning condition. A plurality of the players operating the plurality of game terminals participating in the game may reduce the winning points accumulated in the winning point accumulating unit so as to satisfy the winning condition so far, or in advance The game terminal further includes a winning point reset function for changing to a determined winning point,
    The game system, wherein the winning determination unit is configured to be able to set the number of times that the one terminal group can receive a winning determination result.
  2.  当選判定部を備えた中央管理装置と、
     前記中央管理装置に通信ネットワークを介して接続されるm台(但しmは2以上の任意の整数)のゲーム端末機が属するn個(但しnは2以上の任意の整数)の端末機グループとを備え、
     前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機はグループ内で相互に通信可能に接続されており、
     前記中央管理装置の前記当選判定部は、前記n個の端末機グループに属してゲームに参加している複数の前記ゲーム端末機を操作する複数の遊技者のうち、所定の当選条件を満たした前記遊技者が操作する前記ゲーム端末機に当選の判定結果を通知するように構成されており、
     前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機は、それぞれ前記中央管理装置から前記当選の判定結果を受け取ると、同じ前記端末機グループに属する他の前記ゲーム端末機に当選情報を通知するように構成されており、
     前記中央管理装置は、前記当選の判定結果を受け取った前記ゲーム端末機を操作する前記遊技者に予め定めた特典を付与し、且つ前記当選情報を受け取った前記他のゲーム端末機からの要求に応じて該他のゲーム端末機を操作する前記遊技者に予め定めた分配特典を付与するように構成されていることを特徴とするゲームシステム。
    A central management device with a winning determination unit;
    A terminal group of n (where n is an arbitrary integer greater than or equal to 2) game machines to which m game terminals (where m is an arbitrary integer greater than or equal to 2) connected to the central management device via a communication network; With
    The m game terminals belonging to each of the n terminal groups are connected to be able to communicate with each other within the group,
    The winning determination unit of the central management device satisfies a predetermined winning condition among a plurality of players who operate the plurality of game terminals belonging to the n terminal group and participating in the game. The game terminal operated by the player is configured to notify the winning determination result,
    When the m game terminals belonging to the n terminal groups each receive the winning determination result from the central management device, the winning information is sent to other game terminals belonging to the same terminal group. Is configured to notify
    The central management device gives a predetermined privilege to the player who operates the game terminal that has received the winning determination result, and responds to a request from the other game terminal that has received the winning information. In response, a game system configured to give a predetermined distribution privilege to the player who operates the other game terminal.
  3.  前記n個の端末機グループは、n箇所の端末機センタにそれぞれ分かれて存在している請求項1または2に記載のゲームシステム。 3. The game system according to claim 1, wherein the n terminal groups are divided into n terminal centers.
  4.  前記n個の端末機グループは、1つの端末機センタ内に存在している請求項1または2に記載のゲームシステム。 The game system according to claim 1 or 2, wherein the n terminal groups are present in one terminal center.
  5.  前記ゲームは、k台(但しkは2以上の任意の整数)の前記ゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものであり、
     1つの前記端末機グループは、1つの前記人数制限ゲームに参加しているk台の前記ゲーム端末機によって構成されている請求項1または2に記載のゲームシステム。
    The game is a game in which a plurality of k-players, in which k players operating k game terminals (where k is an arbitrary integer equal to or greater than 2), participates, are simultaneously executed.
    The game system according to claim 1 or 2, wherein one terminal group is configured by k game terminals participating in the number-limited game.
  6.  前記n個の端末機グループのそれぞれに含まれる前記m台のゲーム端末機が、予め定められた規則に従って決定されている請求項1または2に記載のゲームシステム。 The game system according to claim 1 or 2, wherein the m game terminals included in each of the n terminal groups are determined according to a predetermined rule.
  7.  前記ゲームは、k台(但しkは2以上の任意の整数)の前記ゲーム端末機を操作するk人の遊技者が参加する人数制限ゲームが、同時に複数実施されるものであり、
     前記n個の端末機グループにそれぞれ属する前記m台のゲーム端末機は、それぞれ前記中央管理装置から前記当選の判定結果を受け取ると、前記当選の判定結果を受け取った前記ゲーム端末機を操作する前記遊技者が参加している前記人数制限ゲームに参加している他の遊戯者の他の前記ゲーム端末機にも前記当選情報を前記通信ネットワークを介して通知し、
     前記中央管理装置の前記当選判定部は、該当選情報を受け取った前記他のゲーム端末機からの要求に応じて前記他のゲーム端末機を操作する前記人数制限ゲームに参加している他の遊技者にも予め定めた分配特典を付与するように構成されていることを特徴とする請求項3または4に記載のゲームシステム。
    The game is a game in which a plurality of k-players, in which k players operating k game terminals (where k is an arbitrary integer equal to or greater than 2), participates, are simultaneously executed.
    The m game terminals belonging to the n terminal groups each receive the winning determination result from the central management device, and operate the game terminal that has received the winning determination result. Notifying the winning information to other game terminals of other players participating in the limited number of games in which the player is participating via the communication network,
    The winning determination unit of the central management device may be another game participating in the number-limited game that operates the other game terminal in response to a request from the other game terminal that has received the selection information. The game system according to claim 3, wherein the game system is configured to give a predetermined distribution privilege to a user.
  8.  前記当選判定部は、前記所定の当選条件を満たした前記遊技者が操作する前記ゲーム端末機の全てに対して前記当選の判定結果を通知するように構成されている請求項1または2に記載のゲームシステム。 The winning determination unit is configured to notify the determination result of the winning to all of the game terminals operated by the player that satisfies the predetermined winning condition. Game system.
  9.  前記当選判定部は、前記所定の当選条件を満たした前記遊技者が操作する前記ゲーム端末機に対して、抽選を行って当選者を決定し、前記当選者となった前記遊技者が操作する前記ゲーム端末機に前記当選の判定結果を通知するように構成されている請求項1または2に記載のゲームシステム。 The winning determination unit determines a winner by performing a lottery on the game terminal operated by the player that satisfies the predetermined winning condition, and is operated by the player who is the winner. The game system according to claim 1, wherein the game system is configured to notify the game terminal of the determination result of the winning.
  10.  前記中央管理装置は、
     登録された複数の遊技者に対応する複数の遊技者メモリを有する遊戯者メモリ部と、
     前記当選の判定結果を受け取った前記ゲーム端末機を操作する遊技者を特定し且つ特定した該遊技者に対応する前記遊技者メモリに前記当選の判定結果に応じて予め定めた特典を記憶させる特典付与部と、
     前記当選情報を受け取った前記ゲーム端末機から、前記当選情報に基づく分配特典の付与の要求が前記通信ネットワークを介して入力されると、前記当選情報を受け取った前記ゲーム端末機を操作する他の遊技者を特定し且つ特定した前記他の遊技者に対応する他の前記遊技者メモリに前記分配特典を記憶させる分配特典付与部とを備えている請求項2に記載のゲームシステム。
    The central management device is:
    A player memory unit having a plurality of player memories corresponding to a plurality of registered players;
    A privilege that identifies a player who operates the game terminal that has received the winning determination result, and stores a predetermined privilege in accordance with the winning determination result in the player memory corresponding to the specified player A granting unit;
    When a request for granting a distribution privilege based on the winning information is input from the game terminal that has received the winning information via the communication network, the other operating the game terminal that has received the winning information. The game system according to claim 2, further comprising: a distribution privilege granting unit that specifies a player and stores the distribution privilege in another player memory corresponding to the other player specified.
  11.  前記当選情報を受け取った前記他のゲーム端末機は、前記当選情報を受け取ると、前記分配特典を予め定めた演算式により演算し、その演算結果を前記分配特典付与部に送信する分配特典演算部を備えており、
     前記分配特典付与部は、前記分配特典演算部から送信された前記演算結果を前記遊技者メモリに記憶させるように構成されている請求項10に記載のゲームシステム。
    The other game terminal that has received the winning information, when receiving the winning information, calculates the distribution privilege using a predetermined arithmetic expression, and transmits the calculation result to the distribution privilege granting unit. With
    The game system according to claim 10, wherein the distribution privilege granting unit is configured to store the calculation result transmitted from the distribution privilege calculation unit in the player memory.
  12.  前記演算式は、前記当選情報を受け取った前記他のゲーム端末機を操作する前記他の遊技者がそれまでに前記当選条件を満たすために蓄積した当選ポイントに前記分配特典が比例するように定められている請求項11に記載のゲームシステム。 The calculation formula is determined such that the distribution privilege is proportional to the winning points accumulated by the other player operating the other game terminal that has received the winning information so as to satisfy the winning condition. The game system according to claim 11.
  13.  前記当選の判定結果を受け取った前記ゲーム端末機を操作する遊技者に与えられる前記予め定めた特典は、当選の順番に比例して少なくなるように定められている請求項2に記載のゲームシステム。 The game system according to claim 2, wherein the predetermined privilege given to a player who operates the game terminal that has received the determination result of the winning is determined to decrease in proportion to the winning order. .
  14.  前記予め定めた分配特典は、前記当選の順番に比例して少なくなるように定められている請求項2または13に記載のゲームシステム。 14. The game system according to claim 2 or 13, wherein the predetermined distribution privilege is determined to decrease in proportion to the winning order.
  15.  前記ゲーム端末機は、該ゲーム端末機を操作する前記遊技者が、ゲーム参加中に獲得した、前記当選条件を満たすために設定された当選ポイントを蓄積する当選ポイント蓄積部と、
     前記当選ポイント蓄積部に蓄積された前記当選ポイントが前記当選条件を満たすか否かを判定し、前記当選条件が満たされたことを判定すると前記通信ネットワークを介して、前記当選条件を満たした前記遊技者及び該ゲーム端末機を特定する情報を前記中央管理装置に通知する当選条件判定部とを備えている請求項2に記載のゲームシステム。
    The game terminal is a winning point accumulating unit for accumulating winning points set to satisfy the winning condition acquired by the player operating the game terminal during participation in the game;
    It is determined whether or not the winning point stored in the winning point storage unit satisfies the winning condition, and the determination that the winning condition is satisfied via the communication network satisfies the winning condition. The game system according to claim 2, further comprising: a winning condition determination unit that notifies the central management device of information specifying a player and the game terminal.
  16.  前記当選の判定結果には、前記当選条件を変更する条件変更指令が付随しており、また前記当選情報にも前記当選条件を変更する前記条件変更指令が付随しており、前記条件変更指令を受け取ったゲームに参加中の複数台の前記ゲーム端末機を操作する複数の前記遊技者がそれまでに前記当選条件を満たすために前記当選ポイント蓄積部に蓄積した前記当選ポイントを減少させるか、または予め定めた当選ポイントに変更する当選ポイントリセット機能を前記ゲーム端末機が更に備えている請求項15に記載のゲームシステム。 The winning determination result is accompanied by a condition change command for changing the winning condition, and the winning information is also accompanied by the condition change command for changing the winning condition. A plurality of the players operating the plurality of game terminals participating in the received game reduce the winning points accumulated in the winning point accumulating unit so as to satisfy the winning condition so far, or The game system according to claim 15, wherein the game terminal further includes a winning point reset function for changing to a predetermined winning point.
  17.  前記当選判定部は、前記1つの前記端末機グループで当選の判定結果を受け取れる回数を設定できるように構成されている請求項2に記載のゲームシステム。 3. The game system according to claim 2, wherein the winning determination unit is configured to set a number of times that the one terminal group can receive a winning determination result.
  18.  前記中央管理装置は、ゲームに参加している全ての前記ゲーム端末機が獲得したゲームポイントの一部を累積するゲームポイント累積部と、
     前記ゲームポイント累積部に累積された前記ゲームポイントの累積ポイントが予め定めた値を超えたことを判定すると前記当選判定部に当選の判定の開始を通知する判定開始指令部とを更に備え、
     前記特典付与部及び前記分配特典付与部は、前記累積ポイントを前記特典及び前記分配特典の原資として用い、
     当選の判定を開始した後、前記ゲームポイント累積部に累積されている前記累積ポイントが予め定めた下限値を下回ると判定の終了を前記当選判定部に通知する判定終了指令部を備えていることを特徴とする請求項10,11または12に記載のゲームシステム。
    The central management device includes a game point accumulation unit that accumulates a part of game points acquired by all the game terminals participating in the game,
    A determination start command unit for notifying the winning determination unit of the start of determination of winning when it is determined that the accumulated points of the game points accumulated in the game point accumulating unit exceed a predetermined value;
    The privilege granting unit and the distributed privilege granting unit use the accumulated points as resources for the privilege and the distributed privilege,
    A determination end command unit for notifying the winning determination unit of the end of determination when the accumulated points accumulated in the game point accumulating unit falls below a predetermined lower limit after starting the determination of winning; The game system according to claim 10, 11 or 12.
  19.  前記中央管理装置は、ゲームに参加している全ての前記ゲーム端末機が獲得したゲームポイントの一部を累積するゲームポイント累積部と、
     前記ゲームポイント累積部に累積された前記ゲームポイントの累積ポイントが予め定めた値を超えたことを判定すると前記当選判定部に当選の判定の開始を通知する判定開始指令部とを更に備え、
     前記特典付与部及び前記分配特典付与部は、前記累積ポイントを前記特典及び前記分配特典の原資として用い、
     当選の判定を開始した後、特定の期間が経過すると判定の終了を前記当選判定部に通知する判定終了指令部を備えていることを特徴とする請求項10,11または12に記載のゲームシステム。
    The central management device includes a game point accumulation unit that accumulates a part of game points acquired by all the game terminals participating in the game,
    A determination start command unit for notifying the winning determination unit of the start of determination of winning when it is determined that the accumulated points of the game points accumulated in the game point accumulating unit exceed a predetermined value;
    The privilege granting unit and the distributed privilege granting unit use the accumulated points as resources for the privilege and the distributed privilege,
    13. The game system according to claim 10, 11 or 12, further comprising a determination end command unit that notifies the winning determination unit of the end of determination when a specific period has elapsed after starting determination of winning. .
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Publication number Priority date Publication date Assignee Title
JP2003225341A (en) * 2002-02-01 2003-08-12 Konami Co Ltd Multi-station game machine
JP2006026237A (en) * 2004-07-20 2006-02-02 Konami Co Ltd Game server apparatus, game progress management program and game progress management method

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003225341A (en) * 2002-02-01 2003-08-12 Konami Co Ltd Multi-station game machine
JP2006026237A (en) * 2004-07-20 2006-02-02 Konami Co Ltd Game server apparatus, game progress management program and game progress management method

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