WO2009108645A1 - Methods for capturing depth data of a scene and applying computer actions - Google Patents
Methods for capturing depth data of a scene and applying computer actions Download PDFInfo
- Publication number
- WO2009108645A1 WO2009108645A1 PCT/US2009/035032 US2009035032W WO2009108645A1 WO 2009108645 A1 WO2009108645 A1 WO 2009108645A1 US 2009035032 W US2009035032 W US 2009035032W WO 2009108645 A1 WO2009108645 A1 WO 2009108645A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- depth
- scene
- image
- depth data
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 47
- 238000012545 processing Methods 0.000 claims description 20
- 230000000694 effects Effects 0.000 claims description 6
- 238000001914 filtration Methods 0.000 claims 2
- 230000000977 initiatory effect Effects 0.000 claims 1
- 210000003128 head Anatomy 0.000 description 50
- 230000001815 facial effect Effects 0.000 description 27
- 210000001508 eye Anatomy 0.000 description 22
- 210000001331 nose Anatomy 0.000 description 14
- 239000011159 matrix material Substances 0.000 description 6
- 230000003287 optical effect Effects 0.000 description 6
- 230000002093 peripheral effect Effects 0.000 description 6
- 210000005069 ears Anatomy 0.000 description 5
- 230000004044 response Effects 0.000 description 5
- 230000008859 change Effects 0.000 description 4
- 238000004891 communication Methods 0.000 description 4
- 241000282326 Felis catus Species 0.000 description 3
- 230000008901 benefit Effects 0.000 description 3
- 230000003993 interaction Effects 0.000 description 3
- 230000002452 interceptive effect Effects 0.000 description 3
- 238000005259 measurement Methods 0.000 description 3
- 230000008569 process Effects 0.000 description 3
- 238000013500 data storage Methods 0.000 description 2
- 238000013507 mapping Methods 0.000 description 2
- 241000239290 Araneae Species 0.000 description 1
- 241000221931 Hypomyces rosellus Species 0.000 description 1
- 230000002411 adverse Effects 0.000 description 1
- 230000003190 augmentative effect Effects 0.000 description 1
- 239000002131 composite material Substances 0.000 description 1
- 238000004590 computer program Methods 0.000 description 1
- 238000013144 data compression Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000004424 eye movement Effects 0.000 description 1
- 239000004744 fabric Substances 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 239000003292 glue Substances 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 229920002994 synthetic fiber Polymers 0.000 description 1
- 230000009466 transformation Effects 0.000 description 1
- 238000000844 transformation Methods 0.000 description 1
- 238000013519 translation Methods 0.000 description 1
- 239000002023 wood Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/60—Type of objects
- G06V20/64—Three-dimensional objects
- G06V20/647—Three-dimensional objects by matching two-dimensional images to three-dimensional objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/10—Human or animal bodies, e.g. vehicle occupants or pedestrians; Body parts, e.g. hands
- G06V40/16—Human faces, e.g. facial parts, sketches or expressions
- G06V40/168—Feature extraction; Face representation
- G06V40/171—Local features and components; Facial parts ; Occluding parts, e.g. glasses; Geometrical relationships
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
- H04N21/4223—Cameras
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4751—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user accounts, e.g. accounts for children
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4755—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user preferences, e.g. favourite actors or genre
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
Definitions
- Example gaming platforms may be the Sony Playstation, Sony Playstation2 (PS2), and Sony Playstation3 (PS3), each of which is sold in the form of a game console.
- the game console is designed to connect to a monitor (usually a television) and enable user interaction through handheld controllers.
- the game console is designed with specialized processing hardware, including a CPU, a graphics synthesizer for processing intensive graphics operations, a vector unit for performing geometry transformations, and other glue hardware, firmware, and software.
- the game console is further designed with an optical disc tray for receiving game compact discs for local play through the game console. Online gaming is also possible, where a user can interactively play against or with other users over the Internet.
- Game consoles connected to the Internet with increasing processing power are beginning to function as entertainment portals capable of providing access to online interaction and online marketplaces supplying streaming and downloadable media.
- parents can often struggle with effective and efficient parental controls.
- Piecemeal implementation of parental controls can result in ineffective, overzealous, or partial implementation creating gaps in parental controls. For example, where a cable box may provide parental control for television channels, separate parental controls may be required for videos stored on optical media such DVDs or Blu-Ray discs.
- the present invention enables users to be identified and tracked within a scene using a depth-sensing camera.
- the identification and tracking of users can enable automatic application of access controls to a variety of media sources based on the identified and tracked users within the scene.
- Users can configure the access controls as part of a user profile.
- a user can also configure an avatar as part of their user profile along with avatar animations.
- the avatar animations can be used to display user movement within and across the scene.
- a computer-implemented method to automatically apply predefined privileges for identified and tracked users in a space having one or more media sources is disclosed.
- the method includes an operation to define and save to memory, a user profile.
- the user profile may include data that identifies and tracks a user with a depth-sensing camera.
- privileges that define levels of access to particular media for the user profile are defined and saved.
- the method also includes an operation to capture image and depth data from the depth-sensing camera of a scene within the space.
- the user is tracked and identified within the scene from the image and depth data.
- the defined privileges are automatically applied to one or more media sources, so that the user is granted access to selected content from the one or more media sources when identified and tracked within the scene.
- the method includes an operation to define and save to memory a user profile that includes data to identify and track the user with a depth-sensing camera.
- the method also includes an operation to define and save to the memory animations that are integrated into a virtual world scene associated with the user profile.
- the depth-sensing camera captures a scene where the user is identified and tracked within the scene.
- the defined animations are automatically applied based on the identified and tracked user, so that a display screen shows the integrated animations.
- a computer implemented method for identifying and tracking a real-world users within a real-world space is disclosed.
- a user profile is defined from image and depth data captured by a depth-sensing camera.
- the user profile may include image and depth data related to physical characteristics of the real-world user.
- image and depth data may be captured for a scene using the depth- sensing camera.
- the method may also include an operation that identifies moving objects within the scene.
- image and depth data for the moving objects allows a head of the real-world user to be locked onto and tracked within the scene.
- the image and depth data for the head is analyzed in real-time. The analysis can include comparing image and depth data for the head to user profile image and depth data related to physical characteristics, wherein a user is identified when image and depth data within the user profile substantially matches image and depth data for the head.
- Figure IA is a flow chart including exemplary operations that can be used to identify and track real world objects in order to apply pre-defined computer generated effects to virtual world representations of the real-world objects, in accordance with one embodiment of the present invention.
- Figure IB shows a scene within the a field of view of a depth-sensing camera that is connected to a computer system, in accordance with one embodiment of the present invention.
- Figures 2A-2D illustrate exemplary screen that can be used to define a user profile, in accordance with one embodiment of the present invention.
- Figure 2E is an exemplary screen illustrating completion of adding an additional user mom, in accordance with one embodiment of the present invention.
- Figure 2F- 1 illustrates facial features captured by the depth-sensing camera that can be used to recognize users in accordance with one embodiment of the present invention.
- Figure 2F-2 illustrates capturing image and depth data of a user head 250 in a variety of position, in accordance with one embodiment of the present invention.
- Figures 2G illustrates a matrix of various poses of a modeled user's face 251 constructed from various views captured by the depth-sensing camera in accordance with one embodiment of the present invention.
- Figure 2H is a sequence of three images showing changes in relative position of various facial features in accordance with one embodiment of the present invention.
- Figure 21 is an exemplary flow chart illustrating a procedure to acquire image and depth data for a user's head in accordance with one embodiment of the present invention.
- Figure 2J is an exemplary flow chart illustrating exemplary operations within a procedure to identify a user within the field of view of the depth-sensing camera, in accordance with one embodiment of the present invention.
- Figures 3A-3C show an abbreviated set of exemplary screen that can be used to create a user profile for a pet, in accordance with one embodiment of the present invention.
- Figure 4A illustrates an exemplary chart showing various privileges assigned to users in accordance with one embodiment of the present invention.
- Figure 4B is an exemplary chart illustrating animations created by users in accordance with one embodiment of the present invention.
- Figure 5A illustrates a space including a real-world scene that is displayed on the screen as processed video, in accordance with one embodiment of the present invention.
- Figure 5B shows exemplary processed video in accordance with embodiments of the present invention.
- Figure 6 illustrate a real-world scene and how the real-world scene is displayed on the screen as processed video 10c, in accordance with one embodiment of the present invention.
- Figure 7 is an exemplary flow chart illustrating operations to apply point tracking in order to improve identification and tracking of recognized objects.
- Figure 8 is an exemplary view of a scene illustrating point tracking in accordance with one embodiment of the present invention.
- Figure 9 schematically illustrates the overall system architecture of the Sony® Playstation 3® entertainment device, a computer system capable of utilizing dynamic three- dimensional object mapping to create user-defined controllers in accordance with one embodiment of the present invention.
- An invention for automatically applying user profiles for a computer system after a user is identified with image and depth data from a depth-sensing camera.
- the computer system can be any type of system that takes input from a user, whether it be a general purpose computer (e.g., desktop, notebook, handheld device, smartphone, etc.), or a special purpose computer like a game console.
- the depth-sensing camera is can capture geometric depth data along image data.
- the depth-sensing camera can provide image and depth data to the computer system for analysis and processing.
- the depth-sensing camera is a single lens camera, and in other embodiments, multiple camera lenses can be used to capture images and depth data from various locations or perspectives.
- FIG. 1A is a flow chart including exemplary operations that can be used to identify and track real world objects in order to apply pre-defined computer generated effects to virtual world representations of the real-world objects, in accordance with one embodiment of the present invention.
- Operation 100 is used to define a user for identification and tracking.
- operation 100 is performed using a depth-sensing camera connected to a computer system.
- the users can be distinguished by individual characteristics captured by the depth-sensing camera and recognized by software executed by the computer system.
- facial characteristics including, but not limited to various distances between facial features such as eyes, nose, and mouth can be captured.
- the depth-sensing features of the camera can be used to recognize features of a user, such as the nose, eyes, head size, relative positions of features, etc. of a user.
- Users can also define virtual world avatars as part of operation 100.
- the user can configure a customized avatar that is representative of the user within a virtual world.
- a user can configure their avatar to be similar to their real-world appearance or choose to have a fanciful avatar not bound by their real-world appearance.
- avatars can include, but are not limited to configurations for size and shape of bodies, heads, eyes, noses, ears, mouths, arms, legs, and hair. Users can also be allowed to configure virtual clothing and footwear for their avatar along with fashion accessories such as jewelry and sunglasses.
- Operation 102 is used to define privileges and animations for identified users.
- the privileges allow restrictions to be placed on the type of content accessible via the computer system when an identified user is in front of the depth-sensing camera.
- the computer system is connected to the internet and provides access to various media sources such as, but not limited to, streaming or downloadable music and multimedia such as movies, television shows, and video clips. Additionally, the computer system can provide access to online or downloadable games along with providing a web browser for accessing websites capable of streaming video such as YouTube.
- the computer system can also include an integrated media source that is capable of playing DVDs or other optical storage media such as Blu-Ray or HD-DVD discs.
- Operation 102 can also be used to define animations for identified users.
- the animations can be used to animate an identified user's avatar on the screen in response to real- world actions detected by the depth-sensing camera and the computer system. For examples, in one embodiment, when the speed of movements for a user crosses a threshold velocity, an animation can be applied to the user's avatar. In one embodiment slow movement from a user can result in cobwebs or spider webs being animated on the user's virtual world avatar. In another embodiment, rapid movement from the user can result in animations emphasizing the user's high rate of speed such as blurring the avatar or other animations such as motion clouds or sound effects.
- Operation 104 can be used to identify and track moving objects that enter the field of view of the depth-sensing camera. If the object moving within the field of view of the camera is recognized as a defined user, operation 106 can automatically apply the privileges and/or animations. In situations where the moving object is not recognized as a defined user, operation 106 can automatically load default privileges and/or animations. Operation 104 can also utilize the computer system and depth-sensing camera to track and animate movements of recognized or unrecognized user over time.
- the depth-sensing camera when it identifies movement, it can begin creating a log file of the movement over time. In embodiments, when an identified user enters the field of view of the depth-sensing camera, a log file is created using the preset animation for the user. The log file can be played back showing the identified users movement within the field of view of the depth-sensing camera over time.
- Figure IB shows a scene 150 within the a field of view 152 of a depth-sensing camera 110 that is connected to a computer system 120, in accordance with one embodiment of the present invention.
- the depth-sensing camera 110 can capture image data using an RGB image module 114 while the depth data module 112 can capture relative depth data for objects within its field of view 152.
- the depth-sensing camera 110 can determine relative depths based on an amount of light reflected off of three-dimensional objects.
- the depth-sensing camera includes an array of infrared Light Emitting Diodes (LEDs) capable of pulsing infrared light.
- LEDs infrared Light Emitting Diodes
- the depth data module 112 can determine relative depth of objects within its field of view of based on the amount of pulsed infrared light that is reflected back into the depth-sensing camera 110. In other embodiments, image and depth data from the depth-sensing camera 110 is sent to the computer system 120 for processing. [0038] A focusing module 118 can be included with the depth-sensing camera 110 along with a logic processing unit 116. In some embodiments, the logic processing unit 116 can be used to correlate data from the RGB image module 114 and the depth data module 112. In other embodiments, the logic processing unit 116 can assist in controlling the focusing module 118. The focusing module 118 can change the focus of the RGB image module 114 and the focus of the depth data module 112.
- Augmenting the intensity and duration of individual infrared LEDs within the infrared LED array can change the focus of the depth data module 112.
- the image and depth data captured by the depth-sensing camera can be processed in substantially real-time by the computer system 120.
- the computer system 120 can include or accept input from a variety of other sources. For example, TV source 122, DVD/Blu-Ray media 124, games 126 and the Internet 128 can be accessed through the computer system 120. Users can select different media sources 130a/b via a user-interface for the computer system 120.
- the scene 150 includes a user 140, a lamp 142 and a sofa 144.
- the computer system 120 can distinguish the user 140 from stationary objects such as the lamp 142 and the sofa 144.
- the depth-sensing camera 110 can focus on an area 146 around the user 140.
- the depth- sensing camera 110 can refine its focus to a head area 148 of the user 140. Focusing on the head area 148 can allow the depth-sensing camera to capture image and depth data for the user 140 that can be analyzed and compared to profile data associated with the computer system 120.
- Figures 2A-2D illustrate exemplary screen that can be used to define a user profile, including an avatar, in accordance with one embodiment of the present invention.
- Figure 2A shows an exemplary screen 200 for the computer system where user profiles for dad 202, daughter 204 and son 206 have already been created. Also shown on the screen 200 is button 208 that allows a new user profile to be created.
- Figure 2B illustrates an exemplary screen 200b as a result of selecting button 208, in accordance with one embodiment of the present invention.
- Screen 200b displays different types of user profiles that can be created for one embodiment of the present invention. For example, profiles based on people can be created by selection human icon 210. In embodiments where a user wishes to track the movement of pets within a room, selecting dog icon 212 or cat icon 214 can create dog or cat profiles. Additional types of profiles can be included and those listed should not be construed as limiting.
- FIG. 2C shows a representative screen 200c as a result of selecting human icon 210 in accordance with one embodiment of the present invention.
- Screen 200c allows a user to select between a male icon 216 or a female icon 218. In this example, the user chooses female icon 218.
- Figure 2D illustrates two different screens 200d/e for configuring an avatar in accordance with various embodiments of the present invention.
- Screen 20Od illustrates a menu system that could be used to configure an avatar. As illustrated, the menu system can include selections for name, height, body type, eyes, hair, nose and mouth. As should be understood by those skilled in the art, each menu selection shown on screen 20Od can call up another screen or sub-menu that allows users finer granularity for configuring an avatar.
- Screen 20Oe illustrates an alternative avatar customization screen in accordance with one embodiment of the present invention.
- the depth-sensing camera can be used to capture images of the user.
- the captured images of the user can then be processed by the computer system to automatically create an avatar based on the capture images of the user.
- the automatically created avatar is a baseline avatar where the user can modify features of the automatically created avatar.
- a user can customize or tweak the self-created or automatically created avatar with clothing or fashion accessories.
- Figure 2E is an exemplary screen 20Of illustrating completion of adding an additional user mom 220, in accordance with one embodiment of the present invention.
- FIG. 20Of is the result of completing the creation of the mom 220 user profile as described in Figures 2A- 2D. This results in the screen 20Of showing user profiles for dad 202, daughter 204, son 206 and mom 220.
- Figure 2E also illustrates button 208 being selected to add another user profile.
- Figure 2F- 1 illustrates facial features captured by the depth-sensing camera that can be used to recognize users in accordance with one embodiment of the present invention.
- the depth-sensing camera can be used to capture images and depth data of a user's head 250 and facial features. The images and associated depth data can be analyzed by the computer system for identifying characteristics that will allow the computer system to recognize the user.
- Various identifying characteristics can be used including, but not limited to distances between facial features, relative sizes of facial features and relative location of facial features.
- features on the user's head can be identified such as the relative location and size of ears.
- depth data shown in Figure 2F as distances in the Z- plane, can be used to determine and recognize Z 1 , the distance between the tip of a user's nose and the user's upper lip.
- Depth data can also be used to determine and recognize Z 2 , the distance between the tip of a user's nose and their eyes.
- image data can be used to recognize the distance between a user's eyes shown as distance X in Figure 2F- 1.
- Figure 2F-2 illustrates capturing image and depth data of a user head 250 in a variety of position, in accordance with one embodiment of the present invention.
- the user when creating a user profile, the user can be prompted (e.g., by a GUI, voice/sound commands, or text) to turn or rotate their head into a variety of positions. This allows the depth-sensing camera to capture image and depth data for the user's entire head, or at least most of the front part of the head having the identifiable face features.
- the computer system can analyze the image and depth data to create a wire-frame model of the user's head.
- the wire frame model of the user's head can be used as part of the user's virtual- world avatar.
- the computer system can analyze the wire-frame model to determine user specific ratios between facial and head characteristics at a variety of angles. The specific facial features and measurement that have been discussed are intended to be exemplary and should not be considered limiting.
- the image and depth data can be analyzed for additional measurements that can be used for identifying and recognizing a user.
- the depth-sensing camera can be used to capture image and depth data of a user's entire body in various poses.
- the computer system can analyze the images and associated depth data to identify the user.
- stationary object within a scene can be recognized by the computer system and assist in identifying and tracking users by providing relative positioning of users within the scene.
- Figures 2G illustrates a matrix of various poses of a modeled user's face 251 constructed, at least in part, from various views captured by the depth-sensing camera in accordance with one embodiment of the present invention.
- the constructed poses are generated by approximating dimensional and depth data (e.g., using the data captured in Figure 2F- 2).
- the depth-sensing camera may not always obtain a straight forward view of a users because users can enter the field of view of the depth-sensing camera from a variety of angles.
- the computer system can use the wire-frame model of a user's head to extrapolate various ratios of facial and head characteristics for a user's head in a variety of positions.
- Row 262 illustrates a sequence of images where the wire-frame model of the user's head is captured as if the user turned their head from right to left without tilting their head.
- Row 260 shows a similar sequence of images where the wire- frame model is positioned so the head is tilted backwards while in row 264, the wire-frame model is tilted forward.
- Column 272 shows the wire-frame model face forward for the respective rows while column 270 and column 274 show image data for the user in respective right and left one-third views to the depth-sensing camera.
- column 268 and column 276 show the user in respective right and left two-thirds views while column 266 and column 278 show the user in respective right and left profile to the depth-sensing camera.
- FIG. 2G The matrix illustrated in Figure 2G has been simplified and should be considered exemplary.
- Real world embodiments can sample video images at various frame rates to compile more or less image and depth data for an individual user.
- the image and depth data can be analyzed for the relative location of various facial features.
- a right ear E 1 , right eye ei, nose N, left eye e 2 , and left ear E 2 can be identified and tracked from the image and depth data.
- Figure 2H is a sequence of three images showing changes (e.g., delta values) in relative position of various facial features in accordance with one embodiment of the present invention.
- profile 280 the user is directly facing the depth-sensing camera. From this angle, the position of the user's nose N can be determined relative to the position of the user's eyes ei and e 2 , along with ears Ei and E 2 . On some users, the relative position of ears Ei and E 2 may not be able to be determined in profile 280. In these instances, identification can be determine from the relative position of the user's eyes and nose. In order to identify a user, the relative position of the facial features and ears of the user can be compared to the matrix of wireframe models.
- the computer system can automatically apply the appropriate user profile. Additionally, in some embodiments, the computer system can monitor image and depth data from the depth-sensing camera to monitor and track the position of the user's head. In still further embodiment, the image and depth data can also track eye movements of the user to determine where the user is looking within the space.
- Profile 282 illustrates how rotating the user's head 250 to the left changes the relative position of facial features for the user. Comparing profile 280 and profile 282, the user's left ear E 2 is no longer visible to the depth-sensing camera while right ear Ei is more visible. Likewise, left eye e 2 is now farther away from the depth-sensing camera and the aspect ratio between right eye ei and left eye e 2 has changed. From such real-time image and depth data, the computer system can attempt to match the user with a wire-frame models stored in memory. In profile 282, the depth-sensing camera data can indicate a depth position for left eye e 2 .
- image data captured by the depth-sensing camera can be analyzed and the relative size of the left eye e 2 can be determined.
- the depth sensing camera can perceive changes in the user's nose N relative to right ear E 1 , right eye ei and left eye e 2 .
- Profile 284 illustrates a left-profile view of the user having rotated their head.
- the depth-sensing camera captures the user's right ear E 1 , right eye ei and nose N in full profile.
- the relative position of the facial features visible to the depth-sensing camera can be determined and used to identify and track the user from the matrix of wire-frame models.
- the profiles discussed in Figure 2H should are simplified and should be considered exemplary.
- multiple frames of image and depth data can be captured per second to create a range of facial feature ratios. The sampled range can then be compared to ranges of motion within the matrix of wire-frame models.
- the various ratios for facial positions can be tracked when a user turns their head from side-to-side.
- different ratios can be used determine when a user tilts their head forward or backwards using horizontal lines to demarcate relative positions of a user's eyes, nose and mouth.
- the relative distance between the horizontal lines as captured by the depth-sensing camera can be calculated to determine how far back or forward the head is tilted.
- Figure 21 is an exemplary flow chart illustrating a procedure to acquire image and depth data for a user's head in accordance with one embodiment of the present invention.
- the following operations can be used when a user profile is created or modified so the computer system can recognize the user at a future time.
- Operation 285 initiates a head scan of the user. This operation can be initiated when creating or modifying a user profile as in Figure 2F-2.
- Operation 285 focuses the depth-sensing camera on a user's head area.
- the user may be prompted to stand in a specific location relative to the depth-sensing camera.
- the depth-sensing camera can shift the focus of the imaging and depth sensing elements toward the user. If multiple people are present in front of the depth-sensing camera, the user may be prompted to select which person is going to be scanned using an onscreen display.
- Operation 287 is used to collect image and depth data of the head area. As previously discussed, this operation can prompt the user to turn their head in a variety of directions. This can allow the depth-sensing camera to capture the user's head in a variety of positions. Operation 288 generates a model of the user's head based on the image and depth data. In one embodiment, the depth data can be used to construct a three-dimensional wire-frame model of the user's head. The computer program can determine relative positions of various facial features and head features can using the wire-frame model. The positional data along with the model can be saved and associated with the user profile in operation 289. END operation 290 completes the flow chart, although other operations may follow.
- FIG. 2J is an exemplary flow chart illustrating exemplary operations within a procedure to identify a user within the field of view of the depth-sensing camera, in accordance with one embodiment of the present invention.
- Operation 291 identifies moving objects within the field of view of the depth-sensing camera.
- the moving object it is possible for the moving object to be a pet such as a cat or a dog.
- the subsequent operations are concerned with identifying and tracking a human user, however, they can be modified to track non- human users.
- Operation 292 attempts to detect a head of a user within the moving objects.
- the computer system can generically identify a head using generic facial characteristics such as eyes.
- the head can be identified using combinations of facial characteristics such as, but not limited to eyes and mouth or eyes and nose.
- Operation 293 begins tracking the head until a recognizable facial profile is found based on comparison with saved user models. Locking onto and tracking the head allows the computer system to compare the real-time image and depth data to stored user head and facial data.
- the depth-sensing camera can compare frames of real-time image and depth data recognizable facial profiles of the wire-frame models in an effort to identify the user.
- the computer system analyzes the image data to determine the angle of the head in the real-time image and compares the facial and head data to similarly positioned data for the saved wire-frame models.
- Operation 294 attempts to verify saved user profile depth and image data with features detected on the real-time user.
- operation 295 confirms that the user has been identified and applies the saved user profile.
- END operation 299 completes the procedure, although other operations can follow.
- operation 296 recognizes that the real-time user has not been identified.
- Operation 298 is used to determine if the computer system will make another attempt to lock onto and track the user. In some embodiments, a threshold value can be set so the computer system tries to identify the user a predetermined number of times. In other embodiments, the computer system can continue to attempt to identify the user indefinitely. In still other embodiments, a variable number of attempts can be made to identify the user based on available computing resources. If another attempt to lock onto the user is made, the procedure returns to operation 293. Operation 297 maintains a default profile if there are no further attempts to lock onto the user.
- Figures 3A-3C show an abbreviated set of exemplary screens that can be used to create a user profile for a pet, in accordance with one embodiment of the present invention.
- Figure 3A illustrates screen 200b as a result of selecting button 208 from Figure 2E.
- Screen 200b also shows dog icon 212 being selected.
- Figure 3B illustrates screens 300a/b showing different methods of creating a dog avatar in accordance with embodiments of the present invention.
- Screen 300a illustrates creating an avatar using the depth-sensing camera to capture images of various aspects of the dog.
- the computer system can process the different images to automatically create a dog avatar along with profile information that will allow the dog to be recognized when it is within the field of view of the depth-sensing camera.
- Screen 300b is an alternative dog avatar creation screen in accordance with one embodiment of the present invention.
- Screen 300b can allow a user to select various characteristics of their dog to create their dog avatar. For example, in one embodiment a user can begin by selecting the relative size of their dog avatar.
- FIG. 4A illustrates an exemplary chart 400 showing various media source privileges assigned to users in accordance with one embodiment of the present invention.
- Video game privileges 402 can be assigned to various users based on ratings assigned to games by the Entertainment Software Rating Board (ESRB).
- ESRB Entertainment Software Rating Board
- television privileges 404 for each user can be set based on television parental guidelines. In various embodiments, different television parental guidelines can be loaded depending on the country where the computer system is installed. For computer systems installed in the United States, movie privileges 406 based on the Motion Picture Association of American (MPAA) rating system can be assigned to each user.
- internet privileges 408 can configured to filter and restrict access to user specified content.
- privileges can be set to allow or deny users access to music with the Parental Advisory Label (PAL).
- PAL Parental Advisory Label
- the types of privileges illustrated in Figure 4 A are exemplary and should not be considered limiting as additional privileges not discussed can be assigned.
- the privileges assigned to a user can be automatically applied to the various forms of media accessible through the computer system. For example, when the son 206 enters the field of view of the depth-sensing camera and is recognized by the computer system, the computer system will automatically load the privileges listed in Figure 4A.
- the son 416 will only be allowed to access video games with an ESRB rating of E, television shows with a parental guideline of TV-Y7, and movies with a MPAA rating of G. Furthermore, internet access through the computer system will apply specified net filters and access to music with a PAL will be blocked.
- FIG. 4B is an exemplary chart illustrating animations created by users in accordance with one embodiment of the present invention. Users can select or create individual icons that can be displayed on the screen when the respective identified user walks 412 within the field of view of the depth-sensing camera.
- Users can also be assigned animations for actions such a running 414.
- the avatar animation can automatically switch from the blue sneakers 416 to the son's avatar riding a skateboard 422.
- her pink footprints 418 can change into inline skates 414 for the duration and distance she runs within the filed of view of the camera.
- Even Sparky can have his black paw prints 420 change to red paw prints 424 in the locations where he was running.
- Additional types of animations can be configured including, but not limited to, animations for user interaction with particular objects within the scene or even animations when combinations of recognized users are in the room.
- the particular animations are intended to provide examples of animations that are possible and should not be construed as limiting.
- FIG. 5 A illustrates a space 501 including a real-world scene 500 that is displayed on the screen as processed video 10a/b, in accordance with one embodiment of the present invention.
- the real-world scene 500 includes a dog 502 and a sofa 504 within the field of view of a depth-sensing camera 110.
- the depth-sensing camera 110 provides images data to a computer system 120.
- the computer system 120 in turn supplies processed video 10a/b to the screen 508.
- the dog 502 jumps onto the sofa 504.
- Figure 5B shows exemplary processed video 10a/b in accordance with embodiments of the present invention.
- Processed video 10a illustrates the result of the computer system tracking the dog 502 over time as it walks on the sofa 504.
- a history path created with paw prints 512 is created on a virtual world sofa 504a by a dog avatar 502a.
- the processed video 10a is a result of the computer system recognizing the dog from image and depth data captured by the depth-sensing camera in scene 110.
- a user could associate and save the paw print 512 animation with the dog 502.
- real-time video images of the dog can be used instead of the dog avatar 502a.
- a set of default tracking symbols or icons can be loaded and displayed as processed video 10a.
- Processed video 10b illustrates an alternative animation specific to the dog 502 interacting with the sofa 504, in accordance with one embodiment of the present invention.
- a user has configured an animation to illustrate the virtual-world sofa 504a as being torn wherever the real world dog walked on the real-world sofa.
- the computer system can create logs, or history paths that can be replayed and saved, of user actions that occur in front of the depth-sensing camera.
- the user can have the computer system monitor the scene and playback the movements of the real-world dog.
- processed video 10a/b does not show tracked movements of the dog before it jumped on the sofa.
- FIG. 6 illustrate a real-world scene 600 and how the real-world scene 600 is displayed on the screen as processed video 10c, in accordance with one embodiment of the present invention.
- the real-world scene 600 includes a user 602 running in front of a depth- sensing camera 110.
- the depth-sensing camera 110 captures video images of the user 602 running and sends them to a computer system 120 for processing.
- Processed video data is sent from the computer system 608 to the screen 604 and displayed as processed video 10c.
- the detail view of processed video 10c includes an avatar 602' that represents the user 602. Also shown in the detail view is an animation of the avatar 602' in response to the user 602 running.
- the animation includes motion blurs 610 of the avatar 602' in order to convey a sense of speed.
- puffs of clouds 612 can appear where the avatar 602 was originally standing before running was detected.
- animated flames can appear on the shoes or feet of the avatar 602' in response to the running.
- the history paths and animations discussed in Figure 5A-6 can also be saved to a memory associated with the computer system for playback.
- the memory can be a local storage device such as a hard drive or other nonvolatile memory.
- the history paths and animations can be uploaded to remote storage via the Internet.
- FIG. 7 is an exemplary flow chart illustrating operations to apply point tracking in order to improve identification and tracking of recognized objects.
- Operation 700 captures a first image of a scene using the depth-sensing camera.
- Operation 702 uses the depth-sensing camera to capture a second image of the scene.
- the amount of time between capturing the first and second images may vary.
- the images may be sampled fractions of seconds or seconds apart while in other embodiments the images may be sampled minutes, hours or even days apart.
- Operation 704 is used to determine stationary objects within the scene by comparing the first image and the second image. The comparison can attempt to match identified points in the first image to corresponding points in the second image.
- FIG. 8 is an exemplary view of a scene 800 illustrating point tracking in accordance with one embodiment of the present invention.
- the scene 800 includes a depth-sensing camera 110 that provides image data to a computer system 120.
- the computer system 120 processes the image data and provides processed video to be displayed on the screen 802.
- the scene also includes stationary objects such as a sofa 806 and a lamp 812.
- the computer system 810 can determine which objects in the scene 800 are stationary by comparing two images captured by the depth-sensing camera 800.
- the computer system 120 can execute software capable of identifying points within the first image that have not moved in the second image.
- the non-moving points can be designated as stationary points.
- stationary points 808 have been identified on the sofa 806 and stationary points 814 have been identified on the lamp 812.
- the computer system 120 can also co-relate stationary points to define relative positioning of objects within the scene 800. With known relative positions, the computer system 120 can more efficiently process image data from the depth- sensing camera 110 to allow faster rendering of avatars representing real-world object, such as users, moving within the scene 800.
- the image and depth data along with point tracking can allow partial wireframes or skeletons to be built for stationary objects.
- the stationary points 808 associated with the sofa 806 can be used to create a partial wireframe model of the sofa 806.
- Texture maps can be applied to the wireframe model to allow users to modify and customize a virtual sofa created from image and depth data of their real sofa 806. For example, a user could modify the sofa material from any variety of woven or textured fabrics to leathers and synthetic materials. Texture maps can be applied to any stationary object within any scene including but not limited to walls and the lamp 812 of scene 800.
- FIG. 9 schematically illustrates the overall system architecture of the Sony® Playstation 3® entertainment device, a computer system capable of utilizing dynamic three- dimensional object mapping to create user-defined controllers in accordance with one embodiment of the present invention.
- a system unit 1000 is provided, with various peripheral devices connectable to the system unit lOOO.
- the system unit 1000 comprises: a Cell processor 1028; a Rambus® dynamic random access memory (XDRAM) unit 1026; a Reality Synthesizer graphics unit 1030 with a dedicated video random access memory (VRAM) unit 1032; and an I/O bridge 1034.
- the system unit 1000 also comprises a BIu Ray® Disk BD- ROM® optical disk reader 1040 for reading from a disk 1040a and a removable slot-in hard disk drive (HDD) 1036, accessible through the I/O bridge 1034.
- the system unit 1000 also comprises a memory card reader 1038 for reading compact flash memory cards, Memory Stick® memory cards and the like, which is similarly accessible through the I/O bridge 1034.
- the I/O bridge 1034 also connects to six Universal Serial Bus (USB) 2.0 ports 1024; a gigabit Ethernet port 1022; an IEEE 802.11b/g wireless network (Wi-Fi) port 1020; and a Bluetooth® wireless link port 1018 capable of supporting of up to seven Bluetooth connections.
- USB Universal Serial Bus
- Wi-Fi IEEE 802.11b/g wireless network
- Bluetooth® wireless link port 1018 capable of supporting of up to seven Bluetooth connections.
- the I/O bridge 1034 handles all wireless, USB and Ethernet data, including data from one or more game controllers 1002. For example when a user is playing a game, the I/O bridge 1034 receives data from the game controller 1002 via a Bluetooth link and directs it to the Cell processor 1028, which updates the current state of the game accordingly.
- the wireless, USB and Ethernet ports also provide connectivity for other peripheral devices in addition to game controllers 1002, such as: a remote control 1004; a keyboard 1006; a mouse 1008; a portable entertainment device 1010 such as a Sony Playstation Portable® entertainment device; a video camera such as an EyeToy® video camera 1012; and a microphone headset 1014.
- peripheral devices may therefore in principle be connected to the system unit 1000 wirelessly; for example the portable entertainment device 1010 may communicate via a Wi-Fi ad-hoc connection, whilst the microphone headset 1014 may communicate via a Bluetooth link.
- Playstation 3 device is also potentially compatible with other peripheral devices such as digital video recorders (DVRs), set-top boxes, digital cameras, portable media players, Voice over IP telephones, mobile telephones, printers and scanners.
- DVRs digital video recorders
- set-top boxes digital cameras
- portable media players Portable media players
- Voice over IP telephones mobile telephones
- printers and scanners a legacy memory card reader 1016 may be connected to the system unit via a USB port 1024, enabling the reading of memory cards 1048 of the kind used by the Playstation® or Playstation 2® devices.
- the game controller 1002 is operable to communicate wirelessly with the system unit 1000 via the Bluetooth link.
- the game controller 1002 can instead be connected to a USB port, thereby also providing power by which to charge the battery of the game controller 1002.
- the game controller is sensitive to motion in six degrees of freedom, corresponding to translation and rotation in each axis. Consequently gestures and movements by the user of the game controller may be translated as inputs to a game in addition to or instead of conventional button or joystick commands.
- other wirelessly enabled peripheral devices such as the Playstation Portable device may be used as a controller.
- additional game or control information may be provided on the screen of the device.
- Other alternative or supplementary control devices may also be used, such as a dance mat (not shown), a light gun (not shown), a steering wheel and pedals (not shown) or bespoke controllers, such as a single or several large buttons for a rapid-response quiz game (also not shown).
- the remote control 1004 is also operable to communicate wirelessly with the system unit 1000 via a Bluetooth link.
- the remote control 1004 comprises controls suitable for the operation of the BIu Ray Disk BD-ROM reader 1040 and for the navigation of disk content.
- the BIu Ray Disk BD-ROM reader 1040 is operable to read CD-ROMs compatible with the Playstation and PlayStation 2 devices, in addition to conventional pre-recorded and recordable CDs, and so-called Super Audio CDs.
- the reader 1040 is also operable to read DVD-ROMs compatible with the Playstation 2 and PlayStation 3 devices, in addition to conventional pre-recorded and recordable DVDs.
- the reader 1040 is further operable to read BD-ROMs compatible with the Playstation 3 device, as well as conventional pre-recorded and recordable Blu-Ray Disks.
- the system unit 1000 is operable to supply audio and video, either generated or decoded by the Playstation 3 device via the Reality Synthesizer graphics unit 1030, through audio and video connectors to a display and sound output device 1042 such as a monitor or television set having a display 1044 and one or more loudspeakers 1046.
- the audio connectors 1050 may include conventional analogue and digital outputs whilst the video connectors 1052 may variously include component video, S-video, composite video and one or more High Definition Multimedia Interface (HDMI) outputs. Consequently, video output may be in formats such as PAL or NTSC, or in 72Op, 1080i or 1080p high definition.
- Audio processing generation, decoding and so on is performed by the Cell processor 1028.
- the Playstation 3 device's operating system supports Dolby® 5.1 surround sound, Dolby® Theatre Surround (DTS), and the decoding of 7.1 surround sound from Blu-Ray® disks.
- DTS Dolby® Theatre Surround
- the video camera 1012 comprises a single charge coupled device (CCD), an LED indicator, and hardware-based real-time data compression and encoding apparatus so that compressed video data may be transmitted in an appropriate format such as an intra-image based MPEG (motion picture expert group) standard for decoding by the system unit 1000.
- the camera LED indicator is arranged to illuminate in response to appropriate control data from the system unit 1000, for example to signify adverse lighting conditions.
- Embodiments of the video camera 1012 may variously connect to the system unit 1000 via a USB, Bluetooth or Wi-Fi communication port.
- Embodiments of the video camera may include one or more associated microphones that are also capable of transmitting audio data.
- the CCD may have a resolution suitable for high-definition video capture.
- images captured by the video camera may for example be incorporated within a game or interpreted as game control inputs.
- an appropriate piece of software such as a device driver should be provided.
- Device driver technology is well-known and will not be described in detail here, except to say that the skilled man will be aware that a device driver or similar software interface may be required in the present embodiment described.
- Embodiments may include capturing depth data to better identify the real-world user and to direct activity of an avatar or scene.
- the object can be something the person is holding or can also be the person's hand.
- the terms "depth camera” and "three- dimensional camera” refer to any camera that is capable of obtaining distance or depth information as well as two-dimensional pixel information.
- a depth camera can utilize controlled infrared lighting to obtain distance information.
- Another exemplary depth camera can be a stereo camera pair, which triangulates distance information using two standard cameras.
- the term "depth sensing device” refers to any type of device that is capable of obtaining distance information as well as two-dimensional pixel information. [0089] Recent advances in three-dimensional imagery have opened the door for increased possibilities in real-time interactive computer animation.
- new "depth cameras” provide the ability to capture and map the third-dimension in addition to normal two- dimensional video imagery.
- embodiments of the present invention allow the placement of computer- generated objects in various positions within a video scene in real-time, including behind other objects.
- embodiments of the present invention provide real-time interactive gaming experiences for users.
- users can interact with various computer-generated objects in real-time.
- video scenes can be altered in real-time to enhance the user's game experience.
- computer generated costumes can be inserted over the user's clothing, and computer generated light sources can be utilized to project virtual shadows within a video scene.
- a depth camera captures two-dimensional data for a plurality of pixels that comprise the video image. These values are color values for the pixels, generally red, green, and blue (RGB) values for each pixel. In this manner, objects captured by the camera appear as two-dimension objects on a monitor.
- RGB red, green, and blue
- Embodiments of the present invention also contemplate distributed image processing configurations.
- the invention is not limited to the captured image and display image processing taking place in one or even two locations, such as in the CPU or in the CPU and one other element.
- the input image processing can just as readily take place in an associated CPU, processor or device that can perform processing; essentially all of image processing can be distributed throughout the interconnected system.
- the present invention is not limited to any specific image processing hardware circuitry and/or software.
- the embodiments described herein are also not limited to any specific combination of general hardware circuitry and/or software, nor to any particular source for the instructions executed by processing components.
- the invention may employ various computer-implemented operations involving data stored in computer systems. These operations include operations requiring physical manipulation of physical quantities. Usually, though not necessarily, these quantities take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared, and otherwise manipulated. Further, the manipulations performed are often referred to in terms, such as producing, identifying, determining, or comparing.
- the above-described invention may be practiced with other computer system configurations including hand-held devices, microprocessor systems, microprocessor-based or programmable consumer electronics, minicomputers, mainframe computers and the like.
- the invention may also be practiced in distributing computing environments where tasks are performed by remote processing devices that are linked through a communications network.
- the invention can also be embodied as computer readable code on a computer readable medium.
- the computer readable medium is any data storage device that can store data that can be thereafter read by a computer system, including an electromagnetic wave carrier.
- Examples of the computer readable medium include hard drives, network attached storage (NAS), read-only memory, random-access memory, CD-ROMs, CD-Rs, CD-RWs, magnetic tapes, and other optical and non-optical data storage devices.
- the computer readable medium can also be distributed over a network coupled computer system so that the computer readable code is stored and executed in a distributed fashion.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Signal Processing (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Oral & Maxillofacial Surgery (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Child & Adolescent Psychology (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Image Processing (AREA)
- Storage Device Security (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010548826A JP5684577B2 (en) | 2008-02-27 | 2009-02-24 | How to capture scene depth data and apply computer actions |
KR1020107021483A KR101335346B1 (en) | 2008-02-27 | 2009-02-24 | Methods for capturing depth data of a scene and applying computer actions |
EP09715901.6A EP2257911B1 (en) | 2008-02-27 | 2009-02-24 | Methods for capturing depth data of a scene and applying computer actions |
CN200980114823.4A CN102016877B (en) | 2008-02-27 | 2009-02-24 | Methods for capturing depth data of a scene and applying computer actions |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US3202808P | 2008-02-27 | 2008-02-27 | |
US61/032,028 | 2008-02-27 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009108645A1 true WO2009108645A1 (en) | 2009-09-03 |
Family
ID=40998874
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2009/035032 WO2009108645A1 (en) | 2008-02-27 | 2009-02-24 | Methods for capturing depth data of a scene and applying computer actions |
Country Status (6)
Country | Link |
---|---|
US (1) | US8840470B2 (en) |
EP (1) | EP2257911B1 (en) |
JP (1) | JP5684577B2 (en) |
KR (1) | KR101335346B1 (en) |
CN (2) | CN103258184B (en) |
WO (1) | WO2009108645A1 (en) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102289564A (en) * | 2010-06-03 | 2011-12-21 | 微软公司 | Synthesis of information from multiple audiovisual sources |
CN104243951A (en) * | 2013-06-07 | 2014-12-24 | 索尼电脑娱乐公司 | Image processing device, image processing system and image processing method |
US10252161B2 (en) | 2013-02-27 | 2019-04-09 | Kabushiki Kaisha Square Enix | Video game processing program and video game processing method |
US12099586B2 (en) | 2021-01-25 | 2024-09-24 | Apple Inc. | Implementation of biometric authentication |
US12124770B2 (en) | 2018-09-28 | 2024-10-22 | Apple Inc. | Audio assisted enrollment |
US12131097B2 (en) | 2018-09-26 | 2024-10-29 | Apple Inc. | Spatial management of audio |
Families Citing this family (146)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8116294B2 (en) * | 2007-01-31 | 2012-02-14 | Broadcom Corporation | RF bus controller |
US20090011832A1 (en) * | 2007-01-31 | 2009-01-08 | Broadcom Corporation | Mobile communication device with game application for display on a remote monitor and methods for use therewith |
US8280303B2 (en) * | 2007-01-31 | 2012-10-02 | Broadcom Corporation | Distributed digital signal processor |
US8121541B2 (en) * | 2007-01-31 | 2012-02-21 | Broadcom Corporation | Integrated circuit with intra-chip and extra-chip RF communication |
US8254319B2 (en) * | 2007-01-31 | 2012-08-28 | Broadcom Corporation | Wireless programmable logic device |
US20090197641A1 (en) * | 2008-02-06 | 2009-08-06 | Broadcom Corporation | Computing device with handheld and extended computing units |
US8200156B2 (en) * | 2007-01-31 | 2012-06-12 | Broadcom Corporation | Apparatus for allocation of wireless resources |
US20090017910A1 (en) * | 2007-06-22 | 2009-01-15 | Broadcom Corporation | Position and motion tracking of an object |
US9486703B2 (en) | 2007-01-31 | 2016-11-08 | Broadcom Corporation | Mobile communication device with game application for use in conjunction with a remote mobile communication device and methods for use therewith |
US8289944B2 (en) * | 2007-01-31 | 2012-10-16 | Broadcom Corporation | Apparatus for configuration of wireless operation |
US8125950B2 (en) * | 2007-01-31 | 2012-02-28 | Broadcom Corporation | Apparatus for wirelessly managing resources |
US8204075B2 (en) * | 2007-01-31 | 2012-06-19 | Broadcom Corporation | Inter-device wireless communication for intra-device communications |
US8239650B2 (en) * | 2007-01-31 | 2012-08-07 | Broadcom Corporation | Wirelessly configurable memory device addressing |
US20080320293A1 (en) * | 2007-01-31 | 2008-12-25 | Broadcom Corporation | Configurable processing core |
US8223736B2 (en) * | 2007-01-31 | 2012-07-17 | Broadcom Corporation | Apparatus for managing frequency use |
US8438322B2 (en) * | 2007-01-31 | 2013-05-07 | Broadcom Corporation | Processing module with millimeter wave transceiver interconnection |
US8238275B2 (en) * | 2007-01-31 | 2012-08-07 | Broadcom Corporation | IC with MMW transceiver communications |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US8678895B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for online band matching in a rhythm action game |
KR101615461B1 (en) | 2007-09-24 | 2016-04-25 | 애플 인크. | Embedded authentication systems in an electronic device |
US8600120B2 (en) | 2008-01-03 | 2013-12-03 | Apple Inc. | Personal computing device control using face detection and recognition |
US8117370B2 (en) * | 2008-02-06 | 2012-02-14 | Broadcom Corporation | IC for handheld computing unit of a computing device |
US8195928B2 (en) * | 2008-02-06 | 2012-06-05 | Broadcom Corporation | Handheld computing unit with merged mode |
US8064952B2 (en) * | 2008-02-06 | 2011-11-22 | Broadcom Corporation | A/V control for a computing device with handheld and extended computing units |
US8717974B2 (en) * | 2008-02-06 | 2014-05-06 | Broadcom Corporation | Handheld computing unit coordination of femtocell AP functions |
US20090198798A1 (en) * | 2008-02-06 | 2009-08-06 | Broadcom Corporation | Handheld computing unit back-up system |
US8175646B2 (en) * | 2008-02-06 | 2012-05-08 | Broadcom Corporation | Networking of multiple mode handheld computing unit |
US8430750B2 (en) * | 2008-05-22 | 2013-04-30 | Broadcom Corporation | Video gaming device with image identification |
US8508550B1 (en) * | 2008-06-10 | 2013-08-13 | Pixar | Selective rendering of objects |
WO2010006054A1 (en) | 2008-07-08 | 2010-01-14 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock and band experience |
US8427424B2 (en) | 2008-09-30 | 2013-04-23 | Microsoft Corporation | Using physical objects in conjunction with an interactive surface |
KR101671900B1 (en) * | 2009-05-08 | 2016-11-03 | 삼성전자주식회사 | System and method for control of object in virtual world and computer-readable recording medium |
US8744121B2 (en) | 2009-05-29 | 2014-06-03 | Microsoft Corporation | Device for identifying and tracking multiple humans over time |
US8449360B2 (en) | 2009-05-29 | 2013-05-28 | Harmonix Music Systems, Inc. | Displaying song lyrics and vocal cues |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
US8009022B2 (en) | 2009-05-29 | 2011-08-30 | Microsoft Corporation | Systems and methods for immersive interaction with virtual objects |
US20110025689A1 (en) * | 2009-07-29 | 2011-02-03 | Microsoft Corporation | Auto-Generating A Visual Representation |
US8803950B2 (en) * | 2009-08-24 | 2014-08-12 | Samsung Electronics Co., Ltd. | Three-dimensional face capturing apparatus and method and computer-readable medium thereof |
US9141193B2 (en) * | 2009-08-31 | 2015-09-22 | Microsoft Technology Licensing, Llc | Techniques for using human gestures to control gesture unaware programs |
US8867820B2 (en) | 2009-10-07 | 2014-10-21 | Microsoft Corporation | Systems and methods for removing a background of an image |
US8963829B2 (en) * | 2009-10-07 | 2015-02-24 | Microsoft Corporation | Methods and systems for determining and tracking extremities of a target |
US8564534B2 (en) | 2009-10-07 | 2013-10-22 | Microsoft Corporation | Human tracking system |
US7961910B2 (en) | 2009-10-07 | 2011-06-14 | Microsoft Corporation | Systems and methods for tracking a model |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
WO2011056657A2 (en) | 2009-10-27 | 2011-05-12 | Harmonix Music Systems, Inc. | Gesture-based user interface |
US8702485B2 (en) | 2010-06-11 | 2014-04-22 | Harmonix Music Systems, Inc. | Dance game and tutorial |
KR101629479B1 (en) * | 2009-11-04 | 2016-06-10 | 삼성전자주식회사 | High density multi-view display system and method based on the active sub-pixel rendering |
US8265341B2 (en) | 2010-01-25 | 2012-09-11 | Microsoft Corporation | Voice-body identity correlation |
US8730309B2 (en) | 2010-02-23 | 2014-05-20 | Microsoft Corporation | Projectors and depth cameras for deviceless augmented reality and interaction |
US20110223995A1 (en) * | 2010-03-12 | 2011-09-15 | Kevin Geisner | Interacting with a computer based application |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
US20110230255A1 (en) * | 2010-03-18 | 2011-09-22 | Nokia Corporation | Methods and apparatuses for facilitating user verification |
US8523667B2 (en) * | 2010-03-29 | 2013-09-03 | Microsoft Corporation | Parental control settings based on body dimensions |
US9098873B2 (en) * | 2010-04-01 | 2015-08-04 | Microsoft Technology Licensing, Llc | Motion-based interactive shopping environment |
US9646340B2 (en) | 2010-04-01 | 2017-05-09 | Microsoft Technology Licensing, Llc | Avatar-based virtual dressing room |
US20110279368A1 (en) * | 2010-05-12 | 2011-11-17 | Microsoft Corporation | Inferring user intent to engage a motion capture system |
JP5737667B2 (en) * | 2010-05-25 | 2015-06-17 | 任天堂株式会社 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD |
US9274594B2 (en) * | 2010-05-28 | 2016-03-01 | Microsoft Technology Licensing, Llc | Cloud-based personal trait profile data |
USRE49044E1 (en) * | 2010-06-01 | 2022-04-19 | Apple Inc. | Automatic avatar creation |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8296151B2 (en) | 2010-06-18 | 2012-10-23 | Microsoft Corporation | Compound gesture-speech commands |
US8381108B2 (en) | 2010-06-21 | 2013-02-19 | Microsoft Corporation | Natural user input for driving interactive stories |
US8878656B2 (en) | 2010-06-22 | 2014-11-04 | Microsoft Corporation | Providing directional force feedback in free space |
US9086727B2 (en) | 2010-06-22 | 2015-07-21 | Microsoft Technology Licensing, Llc | Free space directional force feedback apparatus |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
US8462997B2 (en) * | 2010-09-15 | 2013-06-11 | Microsoft Corporation | User-specific attribute customization |
US20120092364A1 (en) * | 2010-10-14 | 2012-04-19 | Microsoft Corporation | Presenting two-dimensional elements in three-dimensional stereo applications |
US9123316B2 (en) | 2010-12-27 | 2015-09-01 | Microsoft Technology Licensing, Llc | Interactive content creation |
US20120169583A1 (en) * | 2011-01-05 | 2012-07-05 | Primesense Ltd. | Scene profiles for non-tactile user interfaces |
US8866898B2 (en) | 2011-01-31 | 2014-10-21 | Microsoft Corporation | Living room movie creation |
US9329469B2 (en) * | 2011-02-17 | 2016-05-03 | Microsoft Technology Licensing, Llc | Providing an interactive experience using a 3D depth camera and a 3D projector |
US9480907B2 (en) | 2011-03-02 | 2016-11-01 | Microsoft Technology Licensing, Llc | Immersive display with peripheral illusions |
US9225701B2 (en) * | 2011-04-18 | 2015-12-29 | Intelmate Llc | Secure communication systems and methods |
US9432617B2 (en) | 2011-04-26 | 2016-08-30 | Dell Products L.P. | White balance adjustment of an image at an information handling system |
US8696461B2 (en) * | 2011-06-01 | 2014-04-15 | Microsoft Corporation | Automated sensor driven match-making |
US8884949B1 (en) | 2011-06-06 | 2014-11-11 | Thibault Lambert | Method and system for real time rendering of objects from a low resolution depth camera |
US9597587B2 (en) | 2011-06-08 | 2017-03-21 | Microsoft Technology Licensing, Llc | Locational node device |
US20130005443A1 (en) * | 2011-07-01 | 2013-01-03 | 3G Studios, Inc. | Automated facial detection and eye tracking techniques implemented in commercial and consumer environments |
CN102368297A (en) * | 2011-09-14 | 2012-03-07 | 北京英福生科技有限公司 | Equipment, system and method for recognizing actions of detected object |
US9002322B2 (en) | 2011-09-29 | 2015-04-07 | Apple Inc. | Authentication with secondary approver |
KR101919831B1 (en) | 2012-01-11 | 2018-11-19 | 삼성전자주식회사 | Object Recognition Apparatus, Classification Tree Learning Apparatus and Method thereof |
US9529426B2 (en) | 2012-02-08 | 2016-12-27 | Microsoft Technology Licensing, Llc | Head pose tracking using a depth camera |
JP5578186B2 (en) * | 2012-02-16 | 2014-08-27 | カシオ計算機株式会社 | Character image creation method, image processing apparatus, image processing program, and image conversion network system |
KR101257207B1 (en) * | 2012-02-23 | 2013-04-22 | 인텔 코오퍼레이션 | Method, apparatus and computer-readable recording medium for head tracking |
US10937239B2 (en) * | 2012-02-23 | 2021-03-02 | Charles D. Huston | System and method for creating an environment and for sharing an event |
KR101347840B1 (en) * | 2012-03-29 | 2014-01-09 | 한국과학기술원 | Body gesture recognition method and apparatus |
US9386268B2 (en) | 2012-04-09 | 2016-07-05 | Intel Corporation | Communication using interactive avatars |
US20130285919A1 (en) * | 2012-04-25 | 2013-10-31 | Sony Computer Entertainment Inc. | Interactive video system |
US9767598B2 (en) | 2012-05-31 | 2017-09-19 | Microsoft Technology Licensing, Llc | Smoothing and robust normal estimation for 3D point clouds |
US20130321564A1 (en) | 2012-05-31 | 2013-12-05 | Microsoft Corporation | Perspective-correct communication window with motion parallax |
US9846960B2 (en) | 2012-05-31 | 2017-12-19 | Microsoft Technology Licensing, Llc | Automated camera array calibration |
US9292085B2 (en) | 2012-06-29 | 2016-03-22 | Microsoft Technology Licensing, Llc | Configuring an interaction zone within an augmented reality environment |
US20150213649A1 (en) * | 2012-07-27 | 2015-07-30 | Nec Solutions Innovators, Ltd. | Three-dimensional environment sharing system and three-dimensional environment sharing method |
JP5871345B2 (en) | 2012-07-27 | 2016-03-01 | Necソリューションイノベータ株式会社 | 3D user interface device and 3D operation method |
EP2879022A4 (en) | 2012-07-27 | 2016-03-23 | Nec Solution Innovators Ltd | Three-dimensional user-interface device, and three-dimensional operation method |
JP5791812B2 (en) | 2012-08-30 | 2015-10-07 | 楽天株式会社 | Clothes image processing device, clothes image display method, and program |
JP5791577B2 (en) * | 2012-09-28 | 2015-10-07 | 楽天株式会社 | Image processing apparatus, image display method, and program |
US10009579B2 (en) * | 2012-11-21 | 2018-06-26 | Pelco, Inc. | Method and system for counting people using depth sensor |
AU2014204252B2 (en) | 2013-01-03 | 2017-12-14 | Meta View, Inc. | Extramissive spatial imaging digital eye glass for virtual or augmediated vision |
WO2014130853A1 (en) * | 2013-02-21 | 2014-08-28 | Petcube, Inc. | Remote interaction device |
JP5745559B2 (en) * | 2013-02-27 | 2015-07-08 | 株式会社スクウェア・エニックス | Video game processing apparatus and video game processing program |
US9639747B2 (en) | 2013-03-15 | 2017-05-02 | Pelco, Inc. | Online learning method for people detection and counting for retail stores |
US9269216B2 (en) * | 2013-04-25 | 2016-02-23 | Igt Canada Solutions Ulc | Gaming machine having camera for adapting displayed images to detected players |
US9129478B2 (en) * | 2013-05-20 | 2015-09-08 | Microsoft Corporation | Attributing user action based on biometric identity |
US10133816B1 (en) * | 2013-05-31 | 2018-11-20 | Google Llc | Using album art to improve audio matching quality |
US9384013B2 (en) | 2013-06-03 | 2016-07-05 | Microsoft Technology Licensing, Llc | Launch surface control |
WO2014194439A1 (en) * | 2013-06-04 | 2014-12-11 | Intel Corporation | Avatar-based video encoding |
CN104349095B (en) * | 2013-08-09 | 2017-08-29 | 联想(北京)有限公司 | A kind of image adjusting method, device and electronic equipment |
US9898642B2 (en) | 2013-09-09 | 2018-02-20 | Apple Inc. | Device, method, and graphical user interface for manipulating user interfaces based on fingerprint sensor inputs |
US9508197B2 (en) | 2013-11-01 | 2016-11-29 | Microsoft Technology Licensing, Llc | Generating an avatar from real time image data |
CN106105192B (en) * | 2014-01-03 | 2021-05-18 | 英特尔公司 | Real-time 3D reconstruction by depth camera |
WO2015164373A1 (en) * | 2014-04-23 | 2015-10-29 | Raytheon Company | Systems and methods for context based information delivery using augmented reality |
US10482461B2 (en) | 2014-05-29 | 2019-11-19 | Apple Inc. | User interface for payments |
CN104143212A (en) * | 2014-07-02 | 2014-11-12 | 惠州Tcl移动通信有限公司 | Reality augmenting method and system based on wearable device |
US9642340B2 (en) | 2014-07-16 | 2017-05-09 | Elwha Llc | Remote pet monitoring systems and methods |
CN104474710B (en) * | 2014-12-09 | 2015-09-02 | 山东大学 | Based on large scale scene group of subscribers tracking system and the method for Kinect network |
CN104484039B (en) * | 2014-12-22 | 2017-11-24 | 联想(北京)有限公司 | Information processing method and electronic equipment |
US9830728B2 (en) | 2014-12-23 | 2017-11-28 | Intel Corporation | Augmented facial animation |
WO2016141208A1 (en) * | 2015-03-04 | 2016-09-09 | Usens, Inc. | System and method for immersive and interactive multimedia generation |
US9594967B2 (en) | 2015-03-31 | 2017-03-14 | Google Inc. | Method and apparatus for identifying a person by measuring body part distances of the person |
US10067352B2 (en) * | 2015-06-15 | 2018-09-04 | Robert Joe Alderman | 3D image generating lens tool |
CN105426833A (en) * | 2015-11-13 | 2016-03-23 | 小米科技有限责任公司 | Image identification method and image identification device for game |
WO2017087412A1 (en) | 2015-11-19 | 2017-05-26 | Petcube, Inc. | Remote interaction device with tracking of remote movement input |
US10475225B2 (en) | 2015-12-18 | 2019-11-12 | Intel Corporation | Avatar animation system |
TW201727537A (en) * | 2016-01-22 | 2017-08-01 | 鴻海精密工業股份有限公司 | Face recognition system and face recognition method |
DK179186B1 (en) | 2016-05-19 | 2018-01-15 | Apple Inc | REMOTE AUTHORIZATION TO CONTINUE WITH AN ACTION |
US10402643B2 (en) * | 2016-06-15 | 2019-09-03 | Google Llc | Object rejection system and method |
DK179471B1 (en) | 2016-09-23 | 2018-11-26 | Apple Inc. | Image data for enhanced user interactions |
KR101842600B1 (en) * | 2017-02-08 | 2018-05-14 | 한림대학교 산학협력단 | Virtual reality system and method for providing virtual reality using the same |
CN106909911B (en) * | 2017-03-09 | 2020-07-10 | Oppo广东移动通信有限公司 | Image processing method, image processing apparatus, and electronic apparatus |
JP6736686B1 (en) | 2017-09-09 | 2020-08-05 | アップル インコーポレイテッドApple Inc. | Implementation of biometrics |
KR102185854B1 (en) | 2017-09-09 | 2020-12-02 | 애플 인크. | Implementation of biometric authentication |
US10475454B2 (en) * | 2017-09-18 | 2019-11-12 | Motorola Mobility Llc | Directional display and audio broadcast |
KR102661019B1 (en) | 2018-02-23 | 2024-04-26 | 삼성전자주식회사 | Electronic device providing image including 3d avatar in which motion of face is reflected by using 3d avatar corresponding to face and method for operating thefeof |
CN108479070A (en) * | 2018-03-30 | 2018-09-04 | 百度在线网络技术(北京)有限公司 | Dummy model generation method and device |
US11170085B2 (en) | 2018-06-03 | 2021-11-09 | Apple Inc. | Implementation of biometric authentication |
US10860096B2 (en) | 2018-09-28 | 2020-12-08 | Apple Inc. | Device control using gaze information |
US11151993B2 (en) * | 2018-12-28 | 2021-10-19 | Baidu Usa Llc | Activating voice commands of a smart display device based on a vision-based mechanism |
JP6726345B1 (en) * | 2019-08-30 | 2020-07-22 | 株式会社コロプラ | Program, method, and terminal device |
CN111324253B (en) * | 2020-02-12 | 2021-08-03 | 腾讯科技(深圳)有限公司 | Virtual article interaction method and device, computer equipment and storage medium |
US11704965B2 (en) | 2020-03-11 | 2023-07-18 | Lnw Gaming, Inc. | Gaming systems and methods for adaptable player area monitoring |
EP4207081A4 (en) * | 2020-10-06 | 2024-03-20 | Samsung Electronics Co., Ltd. | Electronic device and control method therefor |
US11562548B2 (en) * | 2021-03-22 | 2023-01-24 | Snap Inc. | True size eyewear in real time |
US12067804B2 (en) | 2021-03-22 | 2024-08-20 | Snap Inc. | True size eyewear experience in real time |
US11805588B1 (en) | 2022-07-29 | 2023-10-31 | Electronic Theatre Controls, Inc. | Collision detection for venue lighting |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6309306B1 (en) * | 1999-03-03 | 2001-10-30 | Disney Enterprises, Inc. | Interactive entertainment attraction using telepresence vehicles |
US7130454B1 (en) * | 1998-07-20 | 2006-10-31 | Viisage Technology, Inc. | Real-time facial recognition and verification system |
US20060251298A1 (en) * | 2002-10-07 | 2006-11-09 | Technion Research & Development Foundation Ltd. | Three-dimensional face recognition |
US20070079137A1 (en) | 2004-08-11 | 2007-04-05 | Sony Computer Entertainment Inc. | Process and apparatus for automatically identifying user of consumer electronics |
Family Cites Families (340)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3943277A (en) | 1969-02-20 | 1976-03-09 | The United States Of America As Represented By The Secretary Of The Navy | Digital memory area correlation tracker |
US4313227A (en) | 1979-01-29 | 1982-01-26 | Texas Instruments Incorporated | Light energy information transmission system |
US4263504A (en) | 1979-08-01 | 1981-04-21 | Ncr Corporation | High density matrix code |
US6772057B2 (en) | 1995-06-07 | 2004-08-03 | Automotive Technologies International, Inc. | Vehicular monitoring systems using image processing |
US4565999A (en) | 1983-04-01 | 1986-01-21 | Prime Computer, Inc. | Light pencil |
US4558864A (en) | 1984-06-13 | 1985-12-17 | Medwedeff Marion C | Handgrip exercising, computer game controller |
JPH06102980B2 (en) | 1985-12-12 | 1994-12-14 | スズキ株式会社 | Two-cycle engine control method |
US4843568A (en) | 1986-04-11 | 1989-06-27 | Krueger Myron W | Real time perception of and response to the actions of an unencumbered participant/user |
JPS6347616A (en) | 1986-08-15 | 1988-02-29 | Ricoh Co Ltd | Measurement of moving quantity |
AU1547488A (en) | 1987-02-04 | 1988-08-24 | Mayo Foundation For Medical Education And Research | Joystick apparatus having six degrees freedom of motion |
US4802227A (en) | 1987-04-03 | 1989-01-31 | American Telephone And Telegraph Company | Noise reduction processing arrangement for microphone arrays |
GB2206716A (en) | 1987-07-06 | 1989-01-11 | Gen Electric Plc | Apparatus for monitoring the presence or movement of an object |
JP2720455B2 (en) | 1988-05-12 | 1998-03-04 | ヤマハ株式会社 | Finger switch |
IT1219405B (en) | 1988-06-27 | 1990-05-11 | Fiat Ricerche | PROCEDURE AND DEVICE FOR INSTRUMENTAL VISION IN POOR CONDITIONS VISIBILITY IN PARTICULAR FOR DRIVING IN THE MIST |
WO1990007162A1 (en) | 1988-12-20 | 1990-06-28 | Australian Meat And Live-Stock Research And Development Corporation | An optically readable coded target |
JPH02224185A (en) * | 1989-02-27 | 1990-09-06 | Osaka Gas Co Ltd | Method and device for identifying person |
US5034986A (en) | 1989-03-01 | 1991-07-23 | Siemens Aktiengesellschaft | Method for detecting and tracking moving objects in a digital image sequence having a stationary background |
US5055840A (en) | 1990-01-16 | 1991-10-08 | Carroll Touch Incorporated | Infrared touch input device and light emitted activation circuit |
US5440326A (en) | 1990-03-21 | 1995-08-08 | Gyration, Inc. | Gyroscopic pointer |
WO1991017522A1 (en) | 1990-05-01 | 1991-11-14 | Wang Laboratories, Inc. | Hands-free hardware keyboard |
US5111401A (en) | 1990-05-19 | 1992-05-05 | The United States Of America As Represented By The Secretary Of The Navy | Navigational control system for an autonomous vehicle |
US5662111A (en) | 1991-01-28 | 1997-09-02 | Cosman; Eric R. | Process of stereotactic optical navigation |
US5485273A (en) | 1991-04-22 | 1996-01-16 | Litton Systems, Inc. | Ring laser gyroscope enhanced resolution system |
US5534917A (en) | 1991-05-09 | 1996-07-09 | Very Vivid, Inc. | Video image based control system |
US5144594A (en) | 1991-05-29 | 1992-09-01 | Cyber Scientific | Acoustic mouse system |
US5455685A (en) | 1991-09-04 | 1995-10-03 | Fuji Photo Film Co., Ltd. | Video camera exposure control apparatus for controlling iris diaphragm and automatic gain control operating speed |
US5889670A (en) | 1991-10-24 | 1999-03-30 | Immersion Corporation | Method and apparatus for tactilely responsive user interface |
US5444462A (en) | 1991-12-16 | 1995-08-22 | Wambach; Mark L. | Computer mouse glove with remote communication |
US5790834A (en) | 1992-08-31 | 1998-08-04 | Intel Corporation | Apparatus and method using an ID instruction to identify a computer microprocessor |
JP3244798B2 (en) | 1992-09-08 | 2002-01-07 | 株式会社東芝 | Moving image processing device |
US7098891B1 (en) | 1992-09-18 | 2006-08-29 | Pryor Timothy R | Method for providing human input to a computer |
US5394168A (en) | 1993-01-06 | 1995-02-28 | Smith Engineering | Dual-mode hand-held game controller |
US5335011A (en) | 1993-01-12 | 1994-08-02 | Bell Communications Research, Inc. | Sound localization system for teleconferencing using self-steering microphone arrays |
US5815411A (en) | 1993-09-10 | 1998-09-29 | Criticom Corporation | Electro-optic vision system which exploits position and attitude |
JP3679426B2 (en) | 1993-03-15 | 2005-08-03 | マサチューセッツ・インスティチュート・オブ・テクノロジー | A system that encodes image data into multiple layers, each representing a coherent region of motion, and motion parameters associated with the layers. |
US5677710A (en) | 1993-05-10 | 1997-10-14 | Apple Computer, Inc. | Recognition keypad |
US5297061A (en) | 1993-05-19 | 1994-03-22 | University Of Maryland | Three dimensional pointing device monitored by computer vision |
US5581270A (en) | 1993-06-24 | 1996-12-03 | Nintendo Of America, Inc. | Hotel-based video game and communication system |
US5959596A (en) | 1993-06-24 | 1999-09-28 | Nintendo Co., Ltd. | Airline-based video game and communications system |
US5473701A (en) | 1993-11-05 | 1995-12-05 | At&T Corp. | Adaptive microphone array |
JP2552427B2 (en) | 1993-12-28 | 1996-11-13 | コナミ株式会社 | Tv play system |
FR2714502A1 (en) | 1993-12-29 | 1995-06-30 | Philips Laboratoire Electroniq | An image processing method and apparatus for constructing from a source image a target image with perspective change. |
JPH086708A (en) | 1994-04-22 | 1996-01-12 | Canon Inc | Display device |
US5543818A (en) | 1994-05-13 | 1996-08-06 | Sony Corporation | Method and apparatus for entering text using an input device having a small number of keys |
JPH07311568A (en) | 1994-05-17 | 1995-11-28 | Sega Enterp Ltd | Method and device for outputting image |
US5846086A (en) | 1994-07-01 | 1998-12-08 | Massachusetts Institute Of Technology | System for human trajectory learning in virtual environments |
US5563988A (en) | 1994-08-01 | 1996-10-08 | Massachusetts Institute Of Technology | Method and system for facilitating wireless, full-body, real-time user interaction with a digitally represented visual environment |
US5641319A (en) | 1994-08-10 | 1997-06-24 | Lodgenet Entertainment Corporation | Entertainment system for providing interactive video game responses to the game interrogations to the video game engines without being processed by the host computer |
GB2301514B (en) | 1994-12-01 | 1999-06-09 | Namco Ltd | Apparatus and method for image synthesization |
JP3270643B2 (en) | 1994-12-22 | 2002-04-02 | キヤノン株式会社 | Pointed position detection method and device |
US5929444A (en) | 1995-01-31 | 1999-07-27 | Hewlett-Packard Company | Aiming device using radiated energy |
US5568928A (en) | 1995-02-01 | 1996-10-29 | Exertron, Inc. | Video game controller for use with an exercise apparatus |
US5638228A (en) | 1995-02-14 | 1997-06-10 | Iomega Corporation | Retroreflective marker for data storage cartridge |
US5930741A (en) | 1995-02-28 | 1999-07-27 | Virtual Technologies, Inc. | Accurate, rapid, reliable position sensing using multiple sensing technologies |
US5583478A (en) | 1995-03-01 | 1996-12-10 | Renzi; Ronald | Virtual environment tactile system |
US5900863A (en) | 1995-03-16 | 1999-05-04 | Kabushiki Kaisha Toshiba | Method and apparatus for controlling computer without touching input device |
JP3777650B2 (en) | 1995-04-28 | 2006-05-24 | 松下電器産業株式会社 | Interface equipment |
CN1183151A (en) | 1995-04-28 | 1998-05-27 | 松下电器产业株式会社 | Interface device |
US5706364A (en) | 1995-04-28 | 1998-01-06 | Xerox Corporation | Method of producing character templates using unsegmented samples |
US5913727A (en) | 1995-06-02 | 1999-06-22 | Ahdoot; Ned | Interactive movement and contact simulation game |
US5649021A (en) | 1995-06-07 | 1997-07-15 | David Sarnoff Research Center, Inc. | Method and system for object detection for instrument control |
IL114278A (en) | 1995-06-22 | 2010-06-16 | Microsoft Internat Holdings B | Camera and method |
CN1101056C (en) | 1995-06-22 | 2003-02-05 | 3Dv系统有限公司 | Improved optical ranging camera |
CN1154910C (en) | 1995-07-26 | 2004-06-23 | 蒂吉通信系统公司 | Reduced keyboard disambiguating system |
US6311214B1 (en) | 1995-07-27 | 2001-10-30 | Digimarc Corporation | Linking of computers based on optical sensing of digital data |
US5611731A (en) | 1995-09-08 | 1997-03-18 | Thrustmaster, Inc. | Video pinball machine controller having an optical accelerometer for detecting slide and tilt |
US5768415A (en) | 1995-09-08 | 1998-06-16 | Lucent Technologies Inc. | Apparatus and methods for performing electronic scene analysis and enhancement |
US5850222A (en) | 1995-09-13 | 1998-12-15 | Pixel Dust, Inc. | Method and system for displaying a graphic image of a person modeling a garment |
US5818424A (en) | 1995-10-19 | 1998-10-06 | International Business Machines Corporation | Rod shaped device and data acquisition apparatus for determining the position and orientation of an object in space |
US6281930B1 (en) | 1995-10-20 | 2001-08-28 | Parkervision, Inc. | System and method for controlling the field of view of a camera |
US5963250A (en) | 1995-10-20 | 1999-10-05 | Parkervision, Inc. | System and method for controlling the field of view of a camera |
US5719561A (en) | 1995-10-25 | 1998-02-17 | Gilbert R. Gonzales | Tactile communication device and method |
JPH09128141A (en) | 1995-11-07 | 1997-05-16 | Sony Corp | Controller and control method |
US6282362B1 (en) | 1995-11-07 | 2001-08-28 | Trimble Navigation Limited | Geographical position/image digital recording and display system |
US5870100A (en) | 1995-11-22 | 1999-02-09 | Compaq Computer Corporation | Filling of graphical regions |
WO1997020305A1 (en) | 1995-11-30 | 1997-06-05 | Virtual Technologies, Inc. | Tactile feedback man-machine interface device |
US6049619A (en) | 1996-02-12 | 2000-04-11 | Sarnoff Corporation | Method and apparatus for detecting moving objects in two- and three-dimensional scenes |
RU2069885C1 (en) | 1996-03-01 | 1996-11-27 | Йелстаун Корпорейшн Н.В. | Method and device for observing objects at low illumination intensity |
JPH09244793A (en) | 1996-03-04 | 1997-09-19 | Alps Electric Co Ltd | Input device |
TW387816B (en) | 1996-03-05 | 2000-04-21 | Sega Enterprises Kk | Controller and expansion unit for controller |
JP3920348B2 (en) | 1996-04-02 | 2007-05-30 | コグネックス コーポレイション | Image forming apparatus for observing an indicator on a flat mirror substrate |
US5937081A (en) | 1996-04-10 | 1999-08-10 | O'brill; Michael R. | Image composition system and method of using same |
US5923318A (en) | 1996-04-12 | 1999-07-13 | Zhai; Shumin | Finger manipulatable 6 degree-of-freedom input device |
US5917493A (en) | 1996-04-17 | 1999-06-29 | Hewlett-Packard Company | Method and apparatus for randomly generating information for subsequent correlating |
US5881366A (en) | 1996-05-01 | 1999-03-09 | Logitech, Inc. | Wireless peripheral interface |
US6516466B1 (en) | 1996-05-02 | 2003-02-04 | Vincent C. Jackson | Method and apparatus for portable digital entertainment system |
US6151009A (en) | 1996-08-21 | 2000-11-21 | Carnegie Mellon University | Method and apparatus for merging real and synthetic images |
US6400374B2 (en) | 1996-09-18 | 2002-06-04 | Eyematic Interfaces, Inc. | Video superposition system and method |
US5930383A (en) | 1996-09-24 | 1999-07-27 | Netzer; Yishay | Depth sensing camera systems and methods |
US5832931A (en) | 1996-10-30 | 1998-11-10 | Photogen, Inc. | Method for improved selectivity in photo-activation and detection of molecular diagnostic agents |
NL1004648C2 (en) | 1996-11-11 | 1998-05-14 | Johan Michiel Schaaij | Computer game system. |
US5914723A (en) | 1996-12-30 | 1999-06-22 | Sun Microsystems, Inc. | Method and system for converting images in computer systems |
US6243491B1 (en) | 1996-12-31 | 2001-06-05 | Lucent Technologies Inc. | Methods and apparatus for controlling a video system with visually recognized props |
US6021219A (en) | 1997-01-07 | 2000-02-01 | Lucent Technologies Inc. | Methods and apparatus for distinguishing among several visual patterns |
US5850473A (en) | 1997-01-07 | 1998-12-15 | Lucent Technologies Inc. | Method and apparatus for compensating for color variation in a video system |
US5796354A (en) | 1997-02-07 | 1998-08-18 | Reality Quest Corp. | Hand-attachable controller with direction sensing |
US5993314A (en) | 1997-02-10 | 1999-11-30 | Stadium Games, Ltd. | Method and apparatus for interactive audience participation by audio command |
US6009210A (en) | 1997-03-05 | 1999-12-28 | Digital Equipment Corporation | Hands-free interface to a virtual reality environment using head tracking |
WO1998039790A1 (en) | 1997-03-07 | 1998-09-11 | 3Dv Systems Ltd. | Optical shutter |
US6061055A (en) | 1997-03-21 | 2000-05-09 | Autodesk, Inc. | Method of tracking objects with an imaging device |
US6144367A (en) | 1997-03-26 | 2000-11-07 | International Business Machines Corporation | Method and system for simultaneous operation of multiple handheld control devices in a data processing system |
US8120652B2 (en) | 1997-04-02 | 2012-02-21 | Gentex Corporation | System for controlling vehicle equipment |
US6587573B1 (en) | 2000-03-20 | 2003-07-01 | Gentex Corporation | System for controlling exterior vehicle lights |
JP3009633B2 (en) | 1997-04-03 | 2000-02-14 | コナミ株式会社 | Image apparatus, image display method, and recording medium |
US6215898B1 (en) | 1997-04-15 | 2001-04-10 | Interval Research Corporation | Data processing system and method |
KR100526740B1 (en) | 1997-04-23 | 2005-11-08 | 톰슨 콘슈머 일렉트로닉스, 인코포레이티드 | A system and method for controlling video level by region and content of information displayed |
US6809776B1 (en) | 1997-04-23 | 2004-10-26 | Thomson Licensing S.A. | Control of video level by region and content of information displayed |
US6428411B1 (en) | 1997-05-02 | 2002-08-06 | Konami Co., Ltd. | Volleyball video game system |
NO304715B1 (en) | 1997-05-06 | 1999-02-01 | Dimensions As | Imaging Procedure |
JP3183632B2 (en) | 1997-06-13 | 2001-07-09 | 株式会社ナムコ | Information storage medium and image generation device |
US6075895A (en) | 1997-06-20 | 2000-06-13 | Holoplex | Methods and apparatus for gesture recognition based on templates |
US6094625A (en) | 1997-07-03 | 2000-07-25 | Trimble Navigation Limited | Augmented vision for survey work and machine control |
JP3997566B2 (en) | 1997-07-15 | 2007-10-24 | ソニー株式会社 | Drawing apparatus and drawing method |
JP2001501348A (en) | 1997-07-29 | 2001-01-30 | コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ | Three-dimensional scene reconstruction method, corresponding reconstruction device and decoding system |
US6044181A (en) | 1997-08-01 | 2000-03-28 | Microsoft Corporation | Focal length estimation method and apparatus for construction of panoramic mosaic images |
US20020036617A1 (en) | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
US6720949B1 (en) | 1997-08-22 | 2004-04-13 | Timothy R. Pryor | Man machine interfaces and applications |
US6297838B1 (en) | 1997-08-29 | 2001-10-02 | Xerox Corporation | Spinning as a morpheme for a physical manipulatory grammar |
US6031934A (en) | 1997-10-15 | 2000-02-29 | Electric Planet, Inc. | Computer vision system for subject characterization |
US6101289A (en) | 1997-10-15 | 2000-08-08 | Electric Planet, Inc. | Method and apparatus for unencumbered capture of an object |
US6411744B1 (en) | 1997-10-15 | 2002-06-25 | Electric Planet, Inc. | Method and apparatus for performing a clean background subtraction |
WO1999026198A2 (en) | 1997-11-14 | 1999-05-27 | National University Of Singapore | System and method for merging objects into an image sequence without prior knowledge of the scene in the image sequence |
JPH11154240A (en) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | Image producing device to produce image by using fetched image |
US6166744A (en) | 1997-11-26 | 2000-12-26 | Pathfinder Systems, Inc. | System for combining virtual images with real-world scenes |
US6762794B1 (en) | 1997-12-03 | 2004-07-13 | Canon Kabushiki Kaisha | Image pick-up apparatus for stereoscope |
US6677987B1 (en) | 1997-12-03 | 2004-01-13 | 8×8, Inc. | Wireless user-interface arrangement and method |
US6195104B1 (en) | 1997-12-23 | 2001-02-27 | Philips Electronics North America Corp. | System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs |
WO1999035633A2 (en) | 1998-01-06 | 1999-07-15 | The Video Mouse Group | Human motion following computer mouse and game controller |
US6160540A (en) | 1998-01-12 | 2000-12-12 | Xerox Company | Zoomorphic computer user interface |
US6134346A (en) | 1998-01-16 | 2000-10-17 | Ultimatte Corp | Method for removing from an image the background surrounding a selected object |
DE69810968T2 (en) | 1998-02-08 | 2003-11-27 | 3Dv Systems Ltd., Yokneam Elit | OPTICAL LOCK WITH LARGE PANEL OPENING |
US6115052A (en) | 1998-02-12 | 2000-09-05 | Mitsubishi Electric Information Technology Center America, Inc. (Ita) | System for reconstructing the 3-dimensional motions of a human figure from a monocularly-viewed image sequence |
US6175343B1 (en) | 1998-02-24 | 2001-01-16 | Anivision, Inc. | Method and apparatus for operating the overlay of computer-generated effects onto a live image |
US6037942A (en) | 1998-03-10 | 2000-03-14 | Magellan Dis, Inc. | Navigation system character input device |
US6411392B1 (en) | 1998-04-15 | 2002-06-25 | Massachusetts Institute Of Technology | Method and apparatus for data hiding in printed images |
US6173059B1 (en) | 1998-04-24 | 2001-01-09 | Gentner Communications Corporation | Teleconferencing system with visual feedback |
US6593956B1 (en) | 1998-05-15 | 2003-07-15 | Polycom, Inc. | Locating an audio source |
US6473516B1 (en) | 1998-05-22 | 2002-10-29 | Asa Systems, Inc. | Large capacity steganography |
JP3646969B2 (en) | 1998-05-25 | 2005-05-11 | 富士通株式会社 | 3D image display device |
JP3841132B2 (en) | 1998-06-01 | 2006-11-01 | 株式会社ソニー・コンピュータエンタテインメント | Input position detection device and entertainment system |
FR2780176B1 (en) | 1998-06-17 | 2001-01-26 | Gabriel Guary | SHOOTING GUN FOR VIDEO GAME |
US6504535B1 (en) | 1998-06-30 | 2003-01-07 | Lucent Technologies Inc. | Display techniques for three-dimensional virtual reality |
JP2000020163A (en) | 1998-06-30 | 2000-01-21 | Sony Corp | Information processor |
IL125221A0 (en) | 1998-07-06 | 1999-03-12 | Toy Control Ltd | Motion activation using passive sound source |
US7121946B2 (en) | 1998-08-10 | 2006-10-17 | Cybernet Systems Corporation | Real-time head tracking system for computer games and other applications |
US6256398B1 (en) | 1998-08-22 | 2001-07-03 | Kenneth H. P. Chang | Encoding and decoding a message within an image |
US6970183B1 (en) | 2000-06-14 | 2005-11-29 | E-Watch, Inc. | Multimedia surveillance and monitoring system including network configuration |
US6621938B1 (en) | 1998-09-18 | 2003-09-16 | Fuji Photo Film Co., Ltd. | Image capture apparatus and method |
US6184863B1 (en) | 1998-10-13 | 2001-02-06 | The George Washington University | Direct pointing apparatus and method therefor |
DE19849515C1 (en) | 1998-10-19 | 2000-12-28 | Gerhard Wergen | Method for transferring characters in particular to a computer and input device using this method |
US6307568B1 (en) | 1998-10-28 | 2001-10-23 | Imaginarix Ltd. | Virtual dressing over the internet |
US6409602B1 (en) | 1998-11-06 | 2002-06-25 | New Millenium Gaming Limited | Slim terminal gaming system |
GB2343945B (en) * | 1998-11-18 | 2001-02-28 | Sintec Company Ltd | Method and apparatus for photographing/recognizing a face |
US6707487B1 (en) * | 1998-11-20 | 2004-03-16 | In The Play, Inc. | Method for representing real-time motion |
JP2000172431A (en) | 1998-12-09 | 2000-06-23 | Sony Corp | Information input device and game device |
US6533420B1 (en) | 1999-01-22 | 2003-03-18 | Dimension Technologies, Inc. | Apparatus and method for generating and projecting autostereoscopic images |
US7139767B1 (en) | 1999-03-05 | 2006-11-21 | Canon Kabushiki Kaisha | Image processing apparatus and database |
JP2000261752A (en) | 1999-03-05 | 2000-09-22 | Hewlett Packard Co <Hp> | Device for recording and reproducing image having sound |
JP2000259856A (en) | 1999-03-09 | 2000-09-22 | Nippon Telegr & Teleph Corp <Ntt> | Method and device for displaying three-dimensional computer graphics |
US6323942B1 (en) | 1999-04-30 | 2001-11-27 | Canesta, Inc. | CMOS-compatible three-dimensional image sensor IC |
US7164413B2 (en) | 1999-05-19 | 2007-01-16 | Digimarc Corporation | Enhanced input peripheral |
US6791531B1 (en) | 1999-06-07 | 2004-09-14 | Dot On, Inc. | Device and method for cursor motion control calibration and object selection |
JP2000350859A (en) | 1999-06-11 | 2000-12-19 | Mr System Kenkyusho:Kk | Marker arranging method and composite reality really feeling device |
JP2000350865A (en) | 1999-06-11 | 2000-12-19 | Mr System Kenkyusho:Kk | Game device for composite real space, image processing method therefor and program storage medium |
JP2000356972A (en) | 1999-06-15 | 2000-12-26 | Pioneer Electronic Corp | Device and method for driving light emitting panel |
US6952198B2 (en) | 1999-07-06 | 2005-10-04 | Hansen Karl C | System and method for communication with enhanced optical pointer |
US6819318B1 (en) | 1999-07-23 | 2004-11-16 | Z. Jason Geng | Method and apparatus for modeling via a three-dimensional image mosaic system |
US6545706B1 (en) | 1999-07-30 | 2003-04-08 | Electric Planet, Inc. | System, method and article of manufacture for tracking a head of a camera-generated image of a person |
US6417836B1 (en) | 1999-08-02 | 2002-07-09 | Lucent Technologies Inc. | Computer input device having six degrees of freedom for controlling movement of a three-dimensional object |
JP2001056742A (en) | 1999-08-19 | 2001-02-27 | Alps Electric Co Ltd | Input device |
US6556704B1 (en) | 1999-08-25 | 2003-04-29 | Eastman Kodak Company | Method for forming a depth image from digital image data |
AU5646299A (en) | 1999-09-08 | 2001-04-10 | 3Dv Systems Ltd. | 3d imaging system |
JP3796174B2 (en) | 1999-09-17 | 2006-07-12 | 有限会社ネイチャーテクノロジー | Imaging system, image processing apparatus, and camera |
JP3847058B2 (en) | 1999-10-04 | 2006-11-15 | 任天堂株式会社 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR THE SAME |
US6441825B1 (en) | 1999-10-04 | 2002-08-27 | Intel Corporation | Video token tracking system for animation |
US6753849B1 (en) | 1999-10-27 | 2004-06-22 | Ken Curran & Associates | Universal remote TV mouse |
US20050037844A1 (en) | 2002-10-30 | 2005-02-17 | Nike, Inc. | Sigils for use with apparel |
JP4403474B2 (en) | 1999-12-09 | 2010-01-27 | ソニー株式会社 | Tactile sense presentation mechanism and force-tactile sense presentation device using the same |
AU2072601A (en) | 1999-12-09 | 2001-06-18 | Zephyr Media, Inc. | System and method for integration of a universally publicly accessible global network |
US6785329B1 (en) | 1999-12-21 | 2004-08-31 | Microsoft Corporation | Automatic video object extraction |
KR100384406B1 (en) | 2000-01-24 | 2003-05-22 | (주) 베스트소프트 | A program drive divice for computer |
AU2001241500A1 (en) | 2000-02-15 | 2001-08-27 | Sorceron, Inc. | Method and system for distributing captured motion data over a network |
WO2001064481A2 (en) | 2000-03-02 | 2001-09-07 | Donnelly Corporation | Video mirror systems incorporating an accessory module |
JP2001265275A (en) | 2000-03-16 | 2001-09-28 | Olympus Optical Co Ltd | Picture display device |
US6676522B2 (en) | 2000-04-07 | 2004-01-13 | Igt | Gaming system including portable game devices |
US6924787B2 (en) | 2000-04-17 | 2005-08-02 | Immersion Corporation | Interface for controlling a graphical image |
JP4020567B2 (en) * | 2000-05-15 | 2007-12-12 | 株式会社コナミデジタルエンタテインメント | Game machine and game environment setting network system thereof |
WO2001091016A1 (en) | 2000-05-25 | 2001-11-29 | Realitybuy, Inc. | A real time, three-dimensional, configurable, interactive product display system and method |
US20020056114A1 (en) | 2000-06-16 | 2002-05-09 | Fillebrown Lisa A. | Transmitter for a personal wireless network |
TW527518B (en) | 2000-07-14 | 2003-04-11 | Massachusetts Inst Technology | Method and system for high resolution, ultra fast, 3-D imaging |
US6795068B1 (en) | 2000-07-21 | 2004-09-21 | Sony Computer Entertainment Inc. | Prop input device and method for mapping an object from a two-dimensional camera image to a three-dimensional space for controlling action in a game program |
US7227526B2 (en) | 2000-07-24 | 2007-06-05 | Gesturetek, Inc. | Video-based image control system |
AUPQ896000A0 (en) | 2000-07-24 | 2000-08-17 | Seeing Machines Pty Ltd | Facial image processing system |
WO2002008849A2 (en) | 2000-07-24 | 2002-01-31 | Herman Ehrenburg | Computer-compatible, color-coded manual input system |
US20020094189A1 (en) | 2000-07-26 | 2002-07-18 | Nassir Navab | Method and system for E-commerce video editing |
JP3561463B2 (en) | 2000-08-11 | 2004-09-02 | コナミ株式会社 | Virtual camera viewpoint movement control method and 3D video game apparatus in 3D video game |
JP4815661B2 (en) | 2000-08-24 | 2011-11-16 | ソニー株式会社 | Signal processing apparatus and signal processing method |
US7071914B1 (en) | 2000-09-01 | 2006-07-04 | Sony Computer Entertainment Inc. | User input device and method for interaction with graphic images |
WO2002061707A2 (en) | 2000-09-08 | 2002-08-08 | Honeywell International Inc. | Pilot internet practice system and methods |
US6884171B2 (en) | 2000-09-18 | 2005-04-26 | Nintendo Co., Ltd. | Video game distribution network |
US6748281B2 (en) | 2000-09-29 | 2004-06-08 | Gunilla Alsio | Wearable data input interface |
EP1329105A2 (en) * | 2000-10-10 | 2003-07-23 | Koninklijke Philips Electronics N.V. | Device control via image-based recognition |
FR2814965A1 (en) | 2000-10-11 | 2002-04-12 | Janick Simeray | Remote communicating game personal computer having game transducers sound/ultrasonic signals transmitting and computer with microphone processing detections/identifying signals/computer programme interacting. |
US7061507B1 (en) | 2000-11-12 | 2006-06-13 | Bitboys, Inc. | Antialiasing method and apparatus for video applications |
JP2002157607A (en) | 2000-11-17 | 2002-05-31 | Canon Inc | System and method for image generation, and storage medium |
WO2002043404A2 (en) | 2000-11-22 | 2002-05-30 | Leap Wireless International, Inc. | Method and system for providing interactive services over a wireless communications network |
KR100385563B1 (en) | 2000-12-01 | 2003-05-27 | 한국과학기술원 | Spectrophotometer With Driving Means And Intensity Of Light Measurement Method |
US6751338B1 (en) | 2000-12-15 | 2004-06-15 | Cognex Corporation | System and method of using range image data with machine vision tools |
US20020085097A1 (en) | 2000-12-22 | 2002-07-04 | Colmenarez Antonio J. | Computer vision-based wireless pointing system |
US20020158873A1 (en) | 2001-01-26 | 2002-10-31 | Todd Williamson | Real-time virtual viewpoint in simulated reality environment |
DE10103922A1 (en) | 2001-01-30 | 2002-08-01 | Physoptics Opto Electronic Gmb | Interactive data viewing and operating system |
US6741741B2 (en) | 2001-02-01 | 2004-05-25 | Xerox Corporation | System and method for automatically detecting edges of scanned documents |
US6789967B1 (en) | 2001-02-02 | 2004-09-14 | George Forester | Distal chording keyboard |
US20020134151A1 (en) | 2001-02-05 | 2002-09-26 | Matsushita Electric Industrial Co., Ltd. | Apparatus and method for measuring distances |
US6746124B2 (en) | 2001-02-06 | 2004-06-08 | Robert E. Fischer | Flashlight producing uniform high brightness |
US7116330B2 (en) | 2001-02-28 | 2006-10-03 | Intel Corporation | Approximating motion using a three-dimensional model |
US6931596B2 (en) | 2001-03-05 | 2005-08-16 | Koninklijke Philips Electronics N.V. | Automatic positioning of display depending upon the viewer's location |
GB2376397A (en) | 2001-06-04 | 2002-12-11 | Hewlett Packard Co | Virtual or augmented reality |
US7259747B2 (en) * | 2001-06-05 | 2007-08-21 | Reactrix Systems, Inc. | Interactive video display system |
JP2002369969A (en) | 2001-06-15 | 2002-12-24 | Sun Corp | Program for communication game, adapter and game terminal |
JP2003018604A (en) | 2001-07-04 | 2003-01-17 | Matsushita Electric Ind Co Ltd | Image signal encoding method, device thereof and recording medium |
US20030014212A1 (en) | 2001-07-12 | 2003-01-16 | Ralston Stuart E. | Augmented vision system using wireless communications |
JP3611807B2 (en) | 2001-07-19 | 2005-01-19 | コナミ株式会社 | Video game apparatus, pseudo camera viewpoint movement control method and program in video game |
US7039253B2 (en) | 2001-07-24 | 2006-05-02 | Casio Computer Co., Ltd. | Image display device, image display method, program, and projection system |
KR20030009919A (en) | 2001-07-24 | 2003-02-05 | 삼성전자주식회사 | Inputting device for computer game having inertial sense |
US7148922B2 (en) | 2001-08-02 | 2006-12-12 | Olympus Optical Co., Ltd. | Electronic camera which detects flash influence on an image and controls white balance in accordance with the flash influence |
JP3442754B2 (en) | 2001-08-10 | 2003-09-02 | 株式会社コナミコンピュータエンタテインメント東京 | Gun shooting game apparatus, computer control method and program |
US6631991B2 (en) | 2001-08-31 | 2003-10-14 | Adaptive Optics Associates, Inc. | Ophthalmic instrument having hartmann wavefront sensor deriving location of spots with spot fitting techniques |
KR100846761B1 (en) | 2001-09-11 | 2008-07-16 | 삼성전자주식회사 | Pointer control method, pointing apparatus and host apparatus therefor |
JP2003114640A (en) | 2001-10-04 | 2003-04-18 | Nec Corp | Plasma display panel and its driving method |
JP4028708B2 (en) | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE AND GAME SYSTEM |
US20030093591A1 (en) | 2001-11-09 | 2003-05-15 | David Hohl | System and method for fast data transfer to display driver |
FR2832892B1 (en) | 2001-11-27 | 2004-04-02 | Thomson Licensing Sa | SPECIAL EFFECTS VIDEO CAMERA |
JP3918530B2 (en) * | 2001-11-28 | 2007-05-23 | カシオ計算機株式会社 | Image output apparatus, image output processing program, and image output method |
US20030100363A1 (en) | 2001-11-28 | 2003-05-29 | Ali Guiseppe C. | Method and apparatus for inputting appearance of computer operator into a computer program |
US20040070565A1 (en) | 2001-12-05 | 2004-04-15 | Nayar Shree K | Method and apparatus for displaying images |
KR20030048570A (en) | 2001-12-12 | 2003-06-25 | 한국전자통신연구원 | A keypad assembly with the supplementary buttons and its operating method |
US7106366B2 (en) | 2001-12-19 | 2006-09-12 | Eastman Kodak Company | Image capture system incorporating metadata to facilitate transcoding |
US7305114B2 (en) | 2001-12-26 | 2007-12-04 | Cognex Technology And Investment Corporation | Human/machine interface for a machine vision sensor and method for installing and operating the same |
US7436887B2 (en) | 2002-02-06 | 2008-10-14 | Playtex Products, Inc. | Method and apparatus for video frame sequence-based object tracking |
US6990639B2 (en) | 2002-02-07 | 2006-01-24 | Microsoft Corporation | System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration |
US20030160862A1 (en) | 2002-02-27 | 2003-08-28 | Charlier Michael L. | Apparatus having cooperating wide-angle digital camera system and microphone array |
KR20030075399A (en) | 2002-03-18 | 2003-09-26 | 주식회사 소프트로닉스 | Motion Mouse System |
EP2357840A3 (en) * | 2002-03-27 | 2012-02-29 | Sanyo Electric Co., Ltd. | Method and apparatus for processing three-dimensional images |
GB2388418A (en) | 2002-03-28 | 2003-11-12 | Marcus James Eales | Input or pointing device with a camera |
US6847311B2 (en) | 2002-03-28 | 2005-01-25 | Motorola Inc. | Method and apparatus for character entry in a wireless communication device |
US7006009B2 (en) | 2002-04-01 | 2006-02-28 | Key Energy Services, Inc. | Servicing system for wells |
US20030199324A1 (en) | 2002-04-23 | 2003-10-23 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices using visible or invisible light |
US7298871B2 (en) * | 2002-06-07 | 2007-11-20 | Koninklijke Philips Electronics N.V. | System and method for adapting the ambience of a local environment according to the location and personal preferences of people in the local environment |
JP2004021345A (en) | 2002-06-12 | 2004-01-22 | Toshiba Corp | Image processing device and its method |
US20030232649A1 (en) | 2002-06-18 | 2003-12-18 | Gizis Alexander C.M. | Gaming system and method |
US20040001082A1 (en) | 2002-06-26 | 2004-01-01 | Amir Said | System and method of interaction with a computer controlled image display system using a projected light source |
JP5109221B2 (en) | 2002-06-27 | 2012-12-26 | 新世代株式会社 | Information processing device equipped with an input system using a stroboscope |
CA2390072C (en) | 2002-06-28 | 2018-02-27 | Adrian Gh Podoleanu | Optical mapping apparatus with adjustable depth resolution and multiple functionality |
US7227976B1 (en) | 2002-07-08 | 2007-06-05 | Videomining Corporation | Method and system for real-time facial image enhancement |
US8073157B2 (en) | 2003-08-27 | 2011-12-06 | Sony Computer Entertainment Inc. | Methods and apparatus for targeted sound detection and characterization |
US7545926B2 (en) | 2006-05-04 | 2009-06-09 | Sony Computer Entertainment Inc. | Echo and noise cancellation |
US7809145B2 (en) | 2006-05-04 | 2010-10-05 | Sony Computer Entertainment Inc. | Ultra small microphone array |
US7613310B2 (en) | 2003-08-27 | 2009-11-03 | Sony Computer Entertainment Inc. | Audio input system |
US7623115B2 (en) | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US7970147B2 (en) | 2004-04-07 | 2011-06-28 | Sony Computer Entertainment Inc. | Video game controller with noise canceling logic |
US7102615B2 (en) | 2002-07-27 | 2006-09-05 | Sony Computer Entertainment Inc. | Man-machine interface using a deformable device |
US7883415B2 (en) | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US7697700B2 (en) | 2006-05-04 | 2010-04-13 | Sony Computer Entertainment Inc. | Noise removal for electronic device with far field microphone on console |
US7783061B2 (en) | 2003-08-27 | 2010-08-24 | Sony Computer Entertainment Inc. | Methods and apparatus for the targeted sound detection |
US20040017355A1 (en) | 2002-07-24 | 2004-01-29 | Youngtack Shim | Cursor control systems and methods |
US9474968B2 (en) | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US7803050B2 (en) | 2002-07-27 | 2010-09-28 | Sony Computer Entertainment Inc. | Tracking device with sound emitter for use in obtaining information for controlling game program execution |
US20070261077A1 (en) | 2006-05-08 | 2007-11-08 | Gary Zalewski | Using audio/visual environment to select ads on game platform |
US20070061413A1 (en) | 2005-09-15 | 2007-03-15 | Larsen Eric J | System and method for obtaining user information from voices |
US7850526B2 (en) | 2002-07-27 | 2010-12-14 | Sony Computer Entertainment America Inc. | System for tracking user manipulations within an environment |
US20070260517A1 (en) | 2006-05-08 | 2007-11-08 | Gary Zalewski | Profile detection |
US7391409B2 (en) | 2002-07-27 | 2008-06-24 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to multi-channel mixed input |
US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US8233642B2 (en) | 2003-08-27 | 2012-07-31 | Sony Computer Entertainment Inc. | Methods and apparatuses for capturing an audio signal based on a location of the signal |
US7918733B2 (en) | 2002-07-27 | 2011-04-05 | Sony Computer Entertainment America Inc. | Multi-input game control mixer |
US7760248B2 (en) | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
US8139793B2 (en) | 2003-08-27 | 2012-03-20 | Sony Computer Entertainment Inc. | Methods and apparatus for capturing audio signals based on a visual image |
US20070015559A1 (en) | 2002-07-27 | 2007-01-18 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining lack of user activity in relation to a system |
US20060264260A1 (en) | 2002-07-27 | 2006-11-23 | Sony Computer Entertainment Inc. | Detectable and trackable hand-held controller |
US7627139B2 (en) | 2002-07-27 | 2009-12-01 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US7352359B2 (en) | 2002-07-27 | 2008-04-01 | Sony Computer Entertainment America Inc. | Method and system for applying gearing effects to inertial tracking |
US20060282873A1 (en) | 2002-07-27 | 2006-12-14 | Sony Computer Entertainment Inc. | Hand-held controller having detectable elements for tracking purposes |
US7854655B2 (en) | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
US8686939B2 (en) | 2002-07-27 | 2014-04-01 | Sony Computer Entertainment Inc. | System, method, and apparatus for three-dimensional input control |
US10086282B2 (en) | 2002-07-27 | 2018-10-02 | Sony Interactive Entertainment Inc. | Tracking device for use in obtaining information for controlling game program execution |
US8160269B2 (en) | 2003-08-27 | 2012-04-17 | Sony Computer Entertainment Inc. | Methods and apparatuses for adjusting a listening area for capturing sounds |
US7039199B2 (en) | 2002-08-26 | 2006-05-02 | Microsoft Corporation | System and process for locating a speaker using 360 degree sound source localization |
US6917688B2 (en) | 2002-09-11 | 2005-07-12 | Nanyang Technological University | Adaptive noise cancelling microphone system |
JP2004126738A (en) * | 2002-09-30 | 2004-04-22 | Matsushita Electric Ind Co Ltd | Personal authentication device and authentication method using three-dimensional measurement |
US20040063480A1 (en) | 2002-09-30 | 2004-04-01 | Xiaoling Wang | Apparatus and a method for more realistic interactive video games on computers or similar devices |
EP1411461A1 (en) | 2002-10-14 | 2004-04-21 | STMicroelectronics S.r.l. | User controlled device for sending control signals to an electric appliance, in particular user controlled pointing device such as mouse or joystick, with 3D-motion detection |
US6995666B1 (en) | 2002-10-16 | 2006-02-07 | Luttrell Clyde K | Cellemetry-operated railroad switch heater |
JP2004145448A (en) | 2002-10-22 | 2004-05-20 | Toshiba Corp | Terminal device, server device, and image processing method |
DE60330885D1 (en) | 2002-10-30 | 2010-02-25 | Nike International Ltd | CLOTHING PIECES WITH MOTION DETECTION MARKERS FOR VIDEO GAMES |
US8206219B2 (en) | 2002-10-30 | 2012-06-26 | Nike, Inc. | Interactive gaming apparel for interactive gaming |
US20040095327A1 (en) | 2002-11-14 | 2004-05-20 | Lo Fook Loong | Alphanumeric data input system and method |
US8012025B2 (en) | 2002-12-13 | 2011-09-06 | Applied Minds, Llc | Video game controller hub with control input reduction and combination schemes |
US7212308B2 (en) | 2002-12-18 | 2007-05-01 | Morgan Carol L | Interactive photo kiosk |
US20040140955A1 (en) | 2003-01-21 | 2004-07-22 | Metz Kristofer Erik | Input device for a computer and method of operation |
JP2004261236A (en) | 2003-02-20 | 2004-09-24 | Konami Co Ltd | Game system |
JP3849654B2 (en) | 2003-02-21 | 2006-11-22 | 株式会社日立製作所 | Projection display |
GB2398690B (en) | 2003-02-21 | 2006-05-10 | Sony Comp Entertainment Europe | Control of data processing |
GB2398691B (en) | 2003-02-21 | 2006-05-31 | Sony Comp Entertainment Europe | Control of data processing |
US7519186B2 (en) | 2003-04-25 | 2009-04-14 | Microsoft Corporation | Noise reduction systems and methods for voice applications |
US7379559B2 (en) | 2003-05-28 | 2008-05-27 | Trw Automotive U.S. Llc | Method and apparatus for determining an occupant's head location in an actuatable occupant restraining system |
US6881147B2 (en) | 2003-06-06 | 2005-04-19 | Nyko Technologies, Inc. | Video game controller with integrated microphone and speaker |
TW571812U (en) | 2003-06-11 | 2004-01-11 | Vision Electronics Co Ltd | Audio device for TV game machine |
DE60308342T2 (en) | 2003-06-17 | 2007-09-06 | Sony Ericsson Mobile Communications Ab | Method and apparatus for voice activity detection |
US7116342B2 (en) | 2003-07-03 | 2006-10-03 | Sportsmedia Technology Corporation | System and method for inserting content into an image sequence |
JP2005046422A (en) | 2003-07-30 | 2005-02-24 | Samii Kk | Game machine controller |
JP2005056213A (en) * | 2003-08-06 | 2005-03-03 | Matsushita Electric Ind Co Ltd | System, server and method for providing information |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US7364297B2 (en) | 2003-10-28 | 2008-04-29 | Welch Allyn, Inc. | Digital documenting ophthalmoscope |
US20050105777A1 (en) | 2003-11-18 | 2005-05-19 | Kozlowski William J.Jr. | Personalized multimedia summary |
US7734729B2 (en) | 2003-12-31 | 2010-06-08 | Amazon Technologies, Inc. | System and method for obtaining information relating to an item of commerce using a portable imaging device |
WO2005107911A1 (en) | 2004-05-11 | 2005-11-17 | Ssd Company Limited | Entertainment apparatus and operating method thereof |
US7296007B1 (en) | 2004-07-06 | 2007-11-13 | Ailive, Inc. | Real time context learning by software agents |
US7263462B2 (en) | 2004-07-30 | 2007-08-28 | Ailive, Inc. | Non-disruptive embedding of specialized elements |
US7613610B1 (en) | 2005-03-14 | 2009-11-03 | Escription, Inc. | Transcription data extraction |
KR100630118B1 (en) | 2005-04-21 | 2006-09-27 | 삼성전자주식회사 | Internetwork optical fiber sharing system |
US8370639B2 (en) * | 2005-06-16 | 2013-02-05 | Sensible Vision, Inc. | System and method for providing secure access to an electronic device using continuous facial biometrics |
US7927216B2 (en) | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
US7620316B2 (en) | 2005-11-28 | 2009-11-17 | Navisense | Method and device for touchless control of a camera |
US7834850B2 (en) | 2005-11-29 | 2010-11-16 | Navisense | Method and system for object control |
DK1993687T3 (en) | 2006-02-10 | 2012-08-27 | Ippasa Llc | CONFIGURABLE MANUAL CONTROL DEVICE |
JP2007249317A (en) * | 2006-03-14 | 2007-09-27 | Dotcity Inc | Biometric authentication system and its authentication means in dotcity |
US7636645B1 (en) | 2007-06-18 | 2009-12-22 | Ailive Inc. | Self-contained inertial navigation system for interactive control using movable controllers |
US8411149B2 (en) | 2006-08-03 | 2013-04-02 | Alterface S.A. | Method and device for identifying and extracting images of multiple users, and for recognizing user gestures |
JP4481280B2 (en) | 2006-08-30 | 2010-06-16 | 富士フイルム株式会社 | Image processing apparatus and image processing method |
US8277316B2 (en) | 2006-09-14 | 2012-10-02 | Nintendo Co., Ltd. | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
GB0622451D0 (en) | 2006-11-10 | 2006-12-20 | Intelligent Earth Ltd | Object position and orientation detection device |
US7636697B1 (en) | 2007-01-29 | 2009-12-22 | Ailive Inc. | Method and system for rapid evaluation of logical expressions |
US7937243B2 (en) | 2007-08-03 | 2011-05-03 | Ailive, Inc. | Method and apparatus for non-disruptive embedding of specialized elements |
US20090221368A1 (en) | 2007-11-28 | 2009-09-03 | Ailive Inc., | Method and system for creating a shared game space for a networked game |
US8419545B2 (en) | 2007-11-28 | 2013-04-16 | Ailive, Inc. | Method and system for controlling movements of objects in a videogame |
US8655622B2 (en) | 2008-07-05 | 2014-02-18 | Ailive, Inc. | Method and apparatus for interpreting orientation invariant motion |
US8866821B2 (en) * | 2009-01-30 | 2014-10-21 | Microsoft Corporation | Depth map movement tracking via optical flow and velocity prediction |
-
2009
- 2009-02-24 CN CN201310012188.7A patent/CN103258184B/en active Active
- 2009-02-24 EP EP09715901.6A patent/EP2257911B1/en active Active
- 2009-02-24 KR KR1020107021483A patent/KR101335346B1/en active IP Right Grant
- 2009-02-24 CN CN200980114823.4A patent/CN102016877B/en active Active
- 2009-02-24 JP JP2010548826A patent/JP5684577B2/en active Active
- 2009-02-24 WO PCT/US2009/035032 patent/WO2009108645A1/en active Application Filing
- 2009-02-24 US US12/392,044 patent/US8840470B2/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7130454B1 (en) * | 1998-07-20 | 2006-10-31 | Viisage Technology, Inc. | Real-time facial recognition and verification system |
US6309306B1 (en) * | 1999-03-03 | 2001-10-30 | Disney Enterprises, Inc. | Interactive entertainment attraction using telepresence vehicles |
US20060251298A1 (en) * | 2002-10-07 | 2006-11-09 | Technion Research & Development Foundation Ltd. | Three-dimensional face recognition |
US20070079137A1 (en) | 2004-08-11 | 2007-04-05 | Sony Computer Entertainment Inc. | Process and apparatus for automatically identifying user of consumer electronics |
Non-Patent Citations (1)
Title |
---|
BRONSTEIN ET AL.: "Three dimensional face recognition", INTERNATIONAL JOURNAL OF COMPUTER VISION, KLUWERE, vol. 64, no. 1, August 2005 (2005-08-01), pages 5 - 30, XP019216473, DOI: doi:10.1007/s11263-005-1085-y |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN102289564A (en) * | 2010-06-03 | 2011-12-21 | 微软公司 | Synthesis of information from multiple audiovisual sources |
US8602887B2 (en) | 2010-06-03 | 2013-12-10 | Microsoft Corporation | Synthesis of information from multiple audiovisual sources |
US10252161B2 (en) | 2013-02-27 | 2019-04-09 | Kabushiki Kaisha Square Enix | Video game processing program and video game processing method |
CN104243951A (en) * | 2013-06-07 | 2014-12-24 | 索尼电脑娱乐公司 | Image processing device, image processing system and image processing method |
CN104243951B (en) * | 2013-06-07 | 2017-01-11 | 索尼电脑娱乐公司 | Image processing device, image processing system and image processing method |
US10293252B2 (en) | 2013-06-07 | 2019-05-21 | Sony Interactive Entertainment Inc. | Image processing device, system and method based on position detection |
US12131097B2 (en) | 2018-09-26 | 2024-10-29 | Apple Inc. | Spatial management of audio |
US12124770B2 (en) | 2018-09-28 | 2024-10-22 | Apple Inc. | Audio assisted enrollment |
US12099586B2 (en) | 2021-01-25 | 2024-09-24 | Apple Inc. | Implementation of biometric authentication |
Also Published As
Publication number | Publication date |
---|---|
US20090215533A1 (en) | 2009-08-27 |
KR101335346B1 (en) | 2013-12-05 |
KR20110030419A (en) | 2011-03-23 |
CN103258184A (en) | 2013-08-21 |
CN102016877A (en) | 2011-04-13 |
EP2257911B1 (en) | 2018-10-10 |
JP2011515736A (en) | 2011-05-19 |
CN102016877B (en) | 2014-12-10 |
US8840470B2 (en) | 2014-09-23 |
CN103258184B (en) | 2017-04-12 |
EP2257911A1 (en) | 2010-12-08 |
JP5684577B2 (en) | 2015-03-11 |
EP2257911A4 (en) | 2013-10-09 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US8840470B2 (en) | Methods for capturing depth data of a scene and applying computer actions | |
US10195528B2 (en) | Systems for using three-dimensional object as controller in an interactive game | |
US11317076B2 (en) | Peripheral device having sensors for capturing changes in spatial position | |
US10636217B2 (en) | Integration of tracked facial features for VR users in virtual reality environments | |
US10843088B2 (en) | Sharing recorded gameplay | |
JP6545744B2 (en) | Operation mode switching in head mounted display | |
US8902227B2 (en) | Selective interactive mapping of real-world objects to create interactive virtual-world objects | |
JP6495896B2 (en) | System and method for customizing the optical representation of a display provided by a head mounted display based on the user's optical prescription |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
WWE | Wipo information: entry into national phase |
Ref document number: 200980114823.4 Country of ref document: CN |
|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 09715901 Country of ref document: EP Kind code of ref document: A1 |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2010548826 Country of ref document: JP |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
WWE | Wipo information: entry into national phase |
Ref document number: 2009715901 Country of ref document: EP |
|
ENP | Entry into the national phase |
Ref document number: 20107021483 Country of ref document: KR Kind code of ref document: A |