WO2005107911A1 - Entertainment apparatus and operating method thereof - Google Patents

Entertainment apparatus and operating method thereof

Info

Publication number
WO2005107911A1
WO2005107911A1 PCT/JP2005/008415 JP2005008415W WO2005107911A1 WO 2005107911 A1 WO2005107911 A1 WO 2005107911A1 JP 2005008415 W JP2005008415 W JP 2005008415W WO 2005107911 A1 WO2005107911 A1 WO 2005107911A1
Authority
WO
Grant status
Application
Patent type
Prior art keywords
entertainment
mode
device
predetermined
operation
Prior art date
Application number
PCT/JP2005/008415
Other languages
French (fr)
Japanese (ja)
Inventor
Katsuya Nakagawa
Hiromu Ueshima
Original Assignee
Ssd Company Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/47Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Abstract

An entertainment apparatus for providing a user with an entertainment such as a game for experiences. The apparatus has ordinary operation modes (108, 110), in which ordinary games are played for the entertainment, and Try-Me modes (112, 118), in which demonstration game displays are made. The apparatus comprises an input device for receiving the input of an operation by a user, and a device for starting a trial mode (120), in which games to be controlled by the user at a demonstration time are played, in response to the reception of an input in the Try-Me modes (112, 118).

Description

Specification

Entertainment device and its method of operation

Technical field

[0001] The present invention relates to a entertainment device, in particular, to demonstrate the content of the game or the like using the display relates lifting one entertainment device so-called "Auto Demonstration" mode. BACKGROUND

[0002] In so-called arcade game arcade game device is to draw the interest of the user by performing the automatic display of the demonstration game when there are no users, it is common to increase the possible frequency of use. Such operation mode "Otodemo Nsu Tray Chillon mode", the simpler called "Otodemo". In such a device, it is distinguished from the actual game and demonstration. During Otodemo can not Nau line game operation, a user interested in Otodemo is by performing some operation for the start of the game, the actual game is started.

[0003] as an operation for starting the game, as the start button, it is common to operate a specific input device for a game start.

[0004] or to have an interest about how the game content to the user in the demo mode is a major problem for manufacturers of Gate beam apparatus and a game program. Therefore, examples Ebademo by changing the brightness to various gaming device to have a variety to the demo screen of the Japanese on the screen JP 2004- 121868 Patent Publication No. (hereinafter referred to as " '868 Patent Publication No.".) To your! / , Te has been proposed. 'The game device according to 868 JP starts a game by detecting entered into the co-in slot of the game apparatus during the demonstration mode coins.

[0005] In the well-known electronic games Conventionally, the player controls a character on a display by operating buttons is controller port over La arranged in the fingertip. On the other hand, the trend of recent game apparatus, the popularity of the so-called experience game is high summer. The sensible Gate arm, unlike the conventional electronic game is that of Gate arm which executes a game by moving the body. As sensory game representative of, for example, a dance game take steps in accordance with the instructions displayed in sequence on the display, standing on controller port over La simulating a snowboard, to control the slope of the snowboard while balancing by the game to simulate the gliding on the slopes of snow, a ball thrown by a baseball pitcher on the display, there is a baseball game hit back by swinging the bat-shaped controller. These Gate arm is more to be longer to simulate the reality that Nag is just a game in virtual reality, to realize the function to entertain people, and Ru, can Ukoto.

[0006] In these games, the controller to operate with a fingertip is often used a controller that is specifically developed to detect the movement of a similar controller, or a player of the body a tool to be used in Nag real world. If such a controller is Oite in the immediate vicinity of the game device, a passerby is a lot to have an interest in the tool, the more opportunities to have an interest in further game apparatus.

Disclosure of the Invention

Problems that the Invention is to you'll solve

[0007] and then force, the entertainment apparatus and a game having a demo mode as described above has the following problems. For example, a person looking at the Otodemo of the game apparatus and a game program is considered a case in which interested in the game. In order to try this person is actually the contents of the game, and operation for the start of the game (for example, of the coins to the game apparatus is turned on) must be the game of the actual. However, in the experience game, there is a need for a certain degree of experience to learn the cock of the game. For this reason, especially for the first time people to do the game, it is often not play well game. In order to progress to some extent, it is necessary to practice the game only if a certain amount of time. Need Der money to use the game device lever, the player must use a lot of money just for the sake of practice. On the other hand, the game is interesting for some degree improve the player. Therefore, such a player is tend to monopolize the game apparatus. As a result, there is also a problem in that opportunity other user that try out the game will be less summer.

[0008] In the actual electronic games, to enjoy the game, it is necessary to perform various settings. Simply the case of a user that want to experience a little bit of the game, working to make these settings one by one for that purpose is complicated. For this reason, even in people who were more or less interested in the game, there is a possibility that you hesitate to try the game.

[0009] These problems can also occur when you run the demo at the store in order to sell the home-use game device or program if example only game device Nag example for the business, such as the arcade game device. Further, merely game device alone is common enter Ting ment device from Nag, similar problems arise even in devices such as performing Otodemo if the user does not have. Therefore, during the demonstration mode is executed, is readily available for migration enter Ting main cement device is demanded to the operation mode for checking the contents of the enter Tin main cement processing such as the actual game.

[0010] Further, when performing the demo entertainment device in the shop, may be necessary to set the entertainment device to the entertainment process can not state that the execution of such actual game execution is possible only demonstration occurs is there. In such a case, it is troublesome to prepare to distinguish between E centers Tin instrument device or entertainment program for the sale and entertainment device or entertainment program for the demonstration. Thus, it can be easily switched and viable mode entertainment processing such actual game demo mode, and in general of the user (consumer) must entertainment device and an operation method such as not performed its switching it is.

One object of the [0011] Therefore the present invention is to provide an entertainment apparatus and method of operation the user to easily entertainment processing can attempt Succoth.

[0012] Another object of the present invention is to provide an entertainment apparatus and method of operation may be user even during the execution of the demonstration display is try easily entertainment processing.

[0013] Still another object of the present invention, during the execution of the demonstration display, detects that the user is interested in the content of the entertainment, operation modes user can try entertainment process to provide a migratable entertainment apparatus and its operation method.

[0014] Another object of the present invention, a demonstration display, switching between the normal entertainment processing executable operation modes easily performed is the administrator of the entertainment device, or One generally of a user it is that switching of the settings provides entertainment device and its operation method, such as not easy.

Means for Solving the Problems

[0015] The first entertainment device according to the aspect of the present invention, by the processing in accordance with user's operation, a enter tee Nmento apparatus for providing entertainment to a user, the usual a first operation mode in which the execution of the process, and a second operation mode in which the execution of the demonstration process, and input device for receiving input operation by the user, during a second mode of operation in response to via an input device that a predetermined input by the user have received, to start the third operation mode in which the execution of the entertainment process when demo capable execution control entertainment processing by the user and a device for.

[0016] during execution of the demonstration process in the second operation mode, when the user performs an operation to a constant input Tokoro input device, entertainment device becomes the third operation mode. In a third mode of operation, execution of processing at the time capable of executing control of the processing by the user demo is performed. The user can start immediately enter Ting ment process simply by operating the input device during the demonstration display. Bother or run the entertainment processing of normal in order to confirm the contents of the entertainment process, there is no need or perform a variety of settings

, You can easily check the contents of the entertainment process evaluation.

[0017] Preferably, the entertainment device further, in the third operation mode, in response to input by the user was given time Chikaratsu shifts the operation mode one de entertainment device to the second operation mode It includes an apparatus for.

[0018] If the input in the third operation mode is not the predetermined time, the entertainment equipment returns to the second operation mode. Since return to the demo display that display entertainment device in the third operation mode will be stopped Nag, it may attract constantly interested user by demonstration screen.

[0019] More preferably, the entertainment device further comprises a predetermined screen display mode for a predetermined screen display. Entertainment apparatus further Oite a predetermined screen mode, in response to a predetermined condition is satisfied, it may include a transition control unit for shifting the operation mode of the entertainment apparatus to the second mode of operation. [0020] By displaying the predetermined screen at a predetermined screen display mode, for example Ri displaying the title screen, or shows a table manufacturer logos entertainment program or entertainment device, you can display a note screen. Therefore, the user is able to more easily understand the contents of the entertainment process, also can acquire an accurate knowledge of the contents of the E centers Ting instrument handled by information displayed on the predetermined screen.

[0021] Migration control device, the predetermined screen display mode, in response to input by the user was given time Chikaratsu, also comprises means for shifting the operation mode of the entertainment apparatus to the second mode of operation Yo,.

[0022] than remain off the display at a predetermined screen display moves automatically on the screen of the execution of the demonstration process to Nag. Leave in this transgression to attract the interest of the user by the display of the execution screen of the demonstration process.

[0023] Preferably, the entertainment device further includes a receiving Keru instruction input device a predetermined instruction input from the user, contact the second operating mode or the third mode of operation, Te via the instruction input equipment predetermined in response to receiving the instruction input, and a device for shifting the operation mode of the entertainment apparatus to a predetermined screen mode.

[0024] If the user has explicitly predetermined instruction, to move to a predetermined screen display according to the instruction. If you want to know what the user is displayed on a predetermined screen it is effective, for example.

More preferably [0025], entertainment apparatus, in response to the execution of entertainment Inmento process in the third operation mode is finished, transition control device for shifting the operation mode of the entertainment apparatus to a predetermined operation mode further comprising a.

[0026] when the third execution of the entertainment process in operation mode is finished, believed by such shifts to a Jo Tokoro operation mode, and good to acquaint the contents of entertainment process to a user It can control the operation of the entertainment device in the order.

[0027] More preferably, the transition control unit, in response to the execution of the entertainment process in the third operation mode is finished, includes a device for shifting the operation mode of the entertainment apparatus to the second mode of operation .

[0028] When the entertainment process in the third operation mode is completed, by moving the second operation mode is started is displayed again demonstration process execution screen. The user only in the Nag other user who has carried out the entertainment process in the third mode of operation is also an opportunity to increase to know the contents of the entertainment processed by the demo display.

[0029] transition control unit, in response to the execution of the entertainment process in the third operation mode is ended, also comprises means for shifting the operation mode of the entertainment apparatus to the beginning of the third mode of operation Yo,.

[0030] at the time of execution of the entertainment process in the third mode of operation has been completed, the entertainment processing in again third mode of operation by the top force resumed, used for the person can try again entertainment processing, It may better understand the contents of the entertainment process.

[0031] Preferably, the entertainment device may further comprise a menu screen display mode for displaying a menu for performing a predetermined setting about the execution of the entertainment process. Entertainment apparatus further, in response to input from the user in the menu screen display mode was specified time Chikaratsu may comprise a device for shifting the operation mode of the entertainment apparatus to a predetermined screen mode.

[0032] If you leave to stop the display on the menu screen display, if the user has gone even entertainment devices before force, it is not possible to present the contents of the entertainment process without the demonstration display is performed in the other user. Therefore, a predetermined screen by shifting the operation mode to the display mode, it is possible to operate the entertainment device in a way easily understood by the user the contents of the entertainment process.

[0033] More preferably, the entertainment device further, in the second mode of operation, the demonstration video display of one or more entertainment processing in a predetermined sequence, and one or more screen display for displaying a predetermined combination of including the equipment.

[0034] As various videos and screen display demonstration display entertainment process is performed in various combinations, can attract the interest of the user.

More preferably [0035], the execution of the entertainment process of the third mode of operation is that the setting of the execution of the entertainment process in the first operation mode is fixed to a predetermined one. Its setting may be obtained by selecting according to a random number. [0036] In the execution of the entertainment process of the third mode because is fixed settings can initiate necessary Nag immediately entertainment Inmento process performing various settings in performing the E down coater Tin placement process. Therefore the user is able to understand in a short time Ri by the contents of the entertainment process. Furthermore, When setting according random numbers, can be performed month was entertainment you various settings each time performing the entertainment process in the third mode, it emphasizes the fun of entertainment processing. In addition, the user can easily understand the contents of the entertainment process.

[0037] The input device includes a user-operable controller, one controller force, may include a receiving device for receiving an input signal corresponding to the movement of the controller.

[0038] Since the user causes the transition of the operation mode by detecting that operates the controller, if the controller For example is provided separately from the entertainment apparatus main body, for demonstration even if the user operates the casually controller of it and become the entertainment process is started, a possibility that can and child get to understand the contents of the entertainment process increases to more of the user.

The controller includes an acceleration sensor, an input signal, Choi as obtained from the output of the acceleration sensor.

The controller of the acceleration detected by the acceleration sensor, provided to enter Tin ment device as an input signal. User can initiate execution of entertainment process for demonstration immediately that it was operating the controller to determine the acceleration was.

[0039] Communication between the controller and the receiver may be performed by radio. For example optical wireless communication, a radio wave communication can be used. Receiving apparatus includes an imaging device, based on a controller of an image captured by the imaging device, by also include an information acquisition device for acquiring predetermined information regarding the movement of the controller! ヽ.

[0040] By performing the communication between the controller and the receiver wirelessly, such sensible entertainment processing with large motion like a game Nio controller operation Te becomes easy. User is high possibility 'of being able to better understand the interest of the entertainment process.

[0041] Communication between the controller and the receiver may be performed by wire. By performing the communication with [0042] a wired, so that the input as compared with the case of using the radio is transmitted to reliably enter tee Nmento device. Also becomes clear connection between the controller and the entertainment apparatus.

[0043] Preferably, the entertainment apparatus, a program executing circuit for executing a cartridge detachable cartridge mounting unit which stores a computer-readable program, the program stored in the attached cartridge to the cartridge mounting portion , a non-volatile storage device for storing the electronic information, is attached to Katoritsu di cartridge mounting portion for storing a predetermined program contents of a predetermined address indicating a procedure for updating the predetermined method of the nonvolatile memory device when the, the cartridge forces predetermined program read, an apparatus for rewriting the contents of a predetermined address of the nonvolatile memory device by executing the predetermined program, in response to the power supply is turned on reads the contents of a predetermined address of the nonvolatile Symbol 憶 device, read Been comprises a first and operating modes or devices for setting the operation mode of the entertainment apparatus to any one of the second mode of operation according to the content.

[0044] By rewriting the contents of the nonvolatile memory device using a dedicated cartridge, it is possible to switch the operation mode of E down coater Tin placement device. The operating mode of the products for sale by switching using this cartridge, be operated in for over-the-counter demonstration is possible. And products for sale, there is no need to be prepared separately and products for over-the-counter demonstration, which carried out the over-the-counter demonstrations dealer, Ru can facilitate the distribution of entertainment programs.

[0045] predetermined program, when the pre-defined code in a predetermined address is written updates the predetermined address to another code, the predetermined address code predetermined as long as the content of a predetermined address other code It may be those to operate the entertainment device, such as to write in.

[0046] The method according to the second aspect of the present invention, according to the user's operation is an operation method of the entertainment apparatus for providing entertainment Inmento to the user. The Enta one Tin placement device has a first operation mode in which the execution of the normal processing, and a second operation mode for performing the execution of the demonstration process. The method includes receiving Keru input step to input of an operation by the user, in the second mode of operation, in response to receiving a predetermined input by the user in the input step, the user of the entertainment process initiating a third operation mode of the execution control performs the execution of the entertainment process when possible demonstration by including the step. BRIEF DESCRIPTION OF THE DRAWINGS

[0047] FIG. 1 is an external perspective view of the adapter and a cartridge in the embodiment of the present invention.

It is an illustration of a first example of the use of the adapter of FIG. 1; FIG.

It is a plan view of a racket-shaped input device in FIG. 3 FIG.

Is an exploded perspective view of the main body portion of the racket-shaped input device in FIG. 4 FIG.

FIG. 5 is an explanatory view of a usage example 2 of the adapter of Figure 1.

6 is a perspective view of a bowling ball-type controller of FIG.

Is a diagram showing an electrical configuration of the adapter of Fig. 7 Fig.

Is a diagram showing an electrical configuration of the cartridge [8] FIG.

It is a block diagram of the high speed processor of FIG. 9 Fig.

It is a diagram showing an electrical configuration of the cartridge of FIG. 10 FIG.

11 is a diagram showing an electrical configuration of the image pickup unit in FIG 10.

A [12] Timing chart from the image sensor of FIG. 11 shows the operation when capturing pixel data to the high speed processor.

[0048] FIG. 13 is a diagram showing an electrical configuration of the racket-shaped input device of FIG.

A [14] waveforms of an output signal from the output port 0 of the (A) 13 of MCU (Micro Controler Unit). (B) is a waveform diagram of an input signal from the input port 0 of the MCU. (C) is an explanatory diagram of an input determination by M CU.

15 is a transition diagram of the operation modes of the tennis game program using racket-shaped input device of FIG.

Is a diagram illustrating an example of FIG. 16 logo screen.

It is a diagram illustrating an example of FIG. 17] CAUTION screen.

18 is a diagram showing an example of a title screen. 19 is a diagram showing an example of a demonstration screen with tri-Me mode.

Diagrams [20] shows an example of a title screen with tri-Me mode.

21 is a diagram showing an example of a trial mode screen.

22 is a diagram showing an example of a menu screen.

23 is a diagram showing a screen displayed when the end of the game.

FIG. 24 is a view to a flowchart a flow of processing of the tennis game system using a racket-shaped input device of FIG.

[25] is a view to a flowchart a flow of processing of the tennis game system using a racket-shaped input device of FIG.

FIG. 26 is a flowchart illustrating a flow of a bowling game processing using the bowling ball type controller of FIG.

FIG. 27 is a flowchart illustrating a flow of a bowling game processing using the bowling ball type controller of FIG.

[FIG. 28] is a flowchart illustrating a flow of imaging processing in step S203 in FIG. 26.

[29] it is another exemplary diagram of the controller.

FIG 30 is an external view of the ball paddle game device according to the second embodiment.

[FIG. 31] is a plan view showing an example of a ball paddle game device.

[FIG. 32] is an illustrative view showing one example of a ball paddle game screen.

Is a block diagram showing a structure of a game machine 72 shown in FIG. 33 FIG. 30.

FIG. 34 is an external view showing the shape of a cartridge connector and a memory cartridge.

Is an illustrative view showing the shape of FIG. 35 the cartridge connector and the memory cartridge.

[Figure 36] The high speed processor, is an illustrative view showing a connection state of the main internal ROM (Read- Only Memory) and a memory cartridge ROM.

[37] The high speed processor, is an illustrative view shows the connection state of the main body internal ROM and the memory cartridge ROM.

[FIG. 38] is an illustrative view showing a storage state of the program and data in the internal ROM of the memory cartridge ROM and the ball paddle game device.

圆 39] In the game apparatus according to the second embodiment, a diagram showing the transition of the operation mode when it is set to the normal operation.

In FIG. 40 the game apparatus according to the second embodiment, a diagram showing the transition of the operation mode when setting to the demonstration operation is.

[FIG. 41] is a diagram showing an example of a title screen.

[FIG. 42] is a diagram showing an example of a title screen in the tri-Me mode.

[43] is a diagram showing an example of a Otodemo screen in Tri 'Me' mode.

[Figure 44] trie. Is a diagram showing a brief description screen displayed when the controller in Otodemo screen in Me mode has been operated.

[Figure 45] is displayed in the game device settings has been that the normal operation is a diagram showing an example of a menu screen for setting the game.

DESCRIPTION OF SYMBOLS

[0049] 1 adapter, 4 decorative plate, 9 power switch, 10 power lamp, 11 reset switch, 12 AV (Audio- Visual) cable, 13 canceling Honoré key, 14 television receiver, 16 power cable, 19 infrared filter, 46 cartridge connector 48 memory cartridge 56 body internal ROM, 58 memory cartridge ROM, 65, 67, 518, 712, 726, 822, 824, 868, 880 substrate, 69 a connector, 70 a ball paddle game device 72 a game machine, 201, 508, 520 shield member, 201, 401 CPU, 256 infrared signal receiving circuit (IR receiver circuit), 402 graphics processor 403 sound processor, 404 DMA (Direct Mem ory Access) controller, 405 first bus arbitration circuit, 406 second bus arbitration circuit, 407 internal memory, 412 an external memory interface circuit, 418 first bus, 419 the second bus, 500, 600 cartridges, 52, 575 high-speed processor , 577 memory, 54a, 579 an address bus, 54b, 581 a data bus, 583 an amplitude setting circuit, 590 bus, 603 imaging unit, 654 Ime Jisensa, 700 racket-shaped input device, 706 pseudo hitting portion, 710 operation switch, 720, 830 , 870 piezoelectric elements, 766 acceleration sensor circuit, 767 oscillator, 768 MCU, 779 starting circuit, 800 bat-shaped input device, 802 head, 804 main body, 806 an operation switch, 854 baud le type input device, 900 bowling ball type controller

BEST MODE FOR CARRYING OUT THE INVENTION

[0050] Hereinafter, embodiments of the present invention will be described with reference to the drawings. In the drawings used in the embodiments, the same components are denoted by the same reference numerals. In the following, the force that the material is of different housings are used, for example, an AB S (acrylonitrile butadiene styrene).

[0051] First Embodiment

[0052] FIG. 1 is an external perspective view of § Da descriptor 1 and the cartridge 500 for realizing the entertainment apparatus according to a first embodiment of the present invention. As shown in FIG. 1, on the front left side of the adapter 1, the power switch 9, a reset switch 11, and a power supply lamp 10, are mounted on the front right side, the infrared filter 19 is provided. The infrared filter 19, substantially cut the infrared other than light, a filter that transmits only the infrared rays. On the back side of the infrared filter 19, the infrared sensor will be described later is disposed. In the vicinity front edge surface of the adapter 1, the direction key 17A~17D is provided. To the left of the direction keys 17A, cancellation Ruki 13 is provided. To the right of the direction key 17D, the determination key 15 is provided. Direction key 17A~ 17D is a comprehensive referred to as the "direction key 17".

[0053] In addition, the decorative plates 4 of the adapter 1 is provided vertically movably. Place the cartridge 500 to the decorative plate 4, depressed, further, Sliding cartridge 500 on the front side, the cartridge 500 is attached to a connector (not shown). The cartridge 500, has a built-in high-speed processor and memory and the like which will be described later.

[0054] The first example of the use of A. adapter 1

Figure 2 is an illustration of a first example of use of the adapter 1 of Figure 1. As shown in FIG. 2, AV Ke (not shown) one AV Plug one table 12 is inserted into the adapter 1 of the AV jack (not shown), and the other AV plug 22 of the television receiver 14 AV write Murrell Plug in the jack 24. Power cable plug 16 (not shown) is inserted into the adapter 1 of the power jack (not shown), the plug of the plug unit 18 is plugged in 20. Puraguyu knit 18 is provided with a transformer, which supplies the lower the voltage supplied from the outlet 20 at a constant voltage Gaité, from the power supply cable 16 to the adapter 1.

[0055] In the example shown in FIG. 2, the adapter 1 is mounted on the upper surface of the television receiver 14. Then, in the first usage example, the controller racket type input device 700, or bat-shaped input device 800 and the ball-type input device 854 is either a. The grip the bottom of the racket type input device 700, a strap 703 is attached. The bat-shaped input device 80 0 of the grip end, a strap 801 is attached. The ball type input device 854, strap 803 is attached. These straps, to prevent the input device when the game run away carelessly hand force of use for the user.

[0056] (racket-shaped input device)

Figure 3 is a plan view of the racket-shaped input device 700 FIG. Figure 4 is an exploded perspective view of the main body portion of the racket type input device 700 of FIG. 3.

[0057] As shown in FIGS. 3 and 4, the racket type input device 700 includes a LED (Light Emitting D iode) Kanoku one 728, a lower housing 702, the rubber ring 718, the piezoelectric element 720, La including the Roh-ring 719, a holding plate 724, a substrate 712, and the LED holder 714A and 714B, and an infrared light emitting diode 716A~716D. In FIG. 4, the infrared light emitting diodes 716C, and 716D, because attached to the opposite surface of the substrate 712, in FIG no current. Racket type input device 700 further includes an operation switch 710, a substrate 726, and an infrared light-emitting diode 716e, Bisukaba portion 717 formed side cover 730A, side Kano one 730B, and the 730C, a pseudo hitting 咅 706, and above Tsukuda Rere Ujingu 704, and a grip bar 732.

[0058] across the piezoelectric element 720 with a rubber ring 718 and the rubber ring 719, and accommodated in a shallow cylindrical holder of the bottom which is formed on the inner surface of the lower housing 70 2 (not shown), holding plates 724 sandwiched by. In the holding plate 724, since pressing the rubber ring 718, 719, the piezoelectric element 7 20 is fixed in close contact with the rubber ring 718, 719. In this way, the piezoelectric element 720 is mounted parallel to the pseudo striking surface.

[0059] the substrate 712, LED holders 714A, the 714B is attached. Each LED holder 714A, 71 4B from both sides of the lower housing 702 side and the upper housing 704 side, are formed for insertion of the infrared light - emitting diode. The LED holder 714A, the lower housings 702 side force is also fitted into the infrared light emitting diodes 716A, the upper housing 704 side or al IRED 716D is fitted. Similarly, the LED holder 714B, the lower housing 702 side force is also fitted the infrared light emitting diodes 716B, infrared light emitting diodes 716C from the upper housing 704 side is fitted. The upper housing 704 side of the substrate 712, the operation switch 710 is mounted. Substrate 712 attached them is fixed to the upper housings 704. On the other hand, the infrared light emitting diode 716E is Ru attached to the substrate 726. Substrate 726 mounted infrared emitting diode 716E is inserted into the holder 735 provided at the top of the upper housing 704.

[0060] pseudo hitting portion 706 and the side cover 730A is provided between the upper housing 704 and lower housing 7 02 is sandwiched. The elliptical portion of the racket type input device 700, a side force of the upper housing 704 and lower housing 702 also screwed a screw, attached both to fix the pseudo hitting portion 706 and the side cover 730A. Then, so as to cover the side surface of the upper housing 704 and lower housing 702, the side cover 730B, attached to 730C. In the two positions near the tip of the elliptical portion of the racket type input device 700, flipping through Bisukaba portion 717 covering the two portions, the surface forces of the lower housing 702 also screwed screws to the upper housing 704. After that screwing the screws, back to the original Bisukaba section 717, covering the head of these screws. On the other hand, with the grip portion of the racket type input device 700, screwing the screws from the lower housing 702 in the upper housing 704, it combines the two. Then, the grip Kano rather one 732, is inserted into the grip portion of the upper housing 704 and lower housing 702. Incidentally, two AA batteries are Se Tsu bets inside the grip to the power voltage supply.

[0061] As described above, the presence of side covers 730A~730C and the grip cover 732, the bi scan head is not exposed to the outside. The material of the side cover 730A and the grip cover 732, if example embodiment, a non-phthalate Shioi匕 vinyl. Accordingly, both of which are relatively soft force.

[0062] As described above, the infrared light emitting diode 716E is mounted on the device 700 so as to expose the top or these racket type input device 700. Infrared light emitting diodes 716A, 716B are exposed from the surface of the lower housing 702. Infrared light emitting diodes 716C, 716D, the surface force of the upper-side housing 704 is also exposed. To protect an IRED 716A~716D, LED cover 728 of transparent, it is mounted so as to cover (FIG. 3, see FIG. 4)

[0063] Use Example 2 of B. adapter 1 FIG. 5 is an explanatory view of a usage example 2 of the adapter 1 of Figure 1. In Figure 5, and placing the adapter 1 on the floor. In the EXAMPLE 2, using the bowling ball type controller 900, a cartridge 600. The bowling ball type controller 900, strap 901 is attached. The power cable 16 and the AV cable 12 connected is the same as FIG. 2, repeated here the explanation it! / ヽ.

[0064] (bowling ball type controller)

6 (A) is a perspective view of a bowling ball-type controller 900 of FIG. FIG 6 (B) is a perspective view of the inner shell that is fixed to the inside of the bowling ball type controller 900 of FIG. 6 (A).

[0065] As shown in FIG. 6 (A), on the surface of the bowling ball-type controller 900, finger holes 906 A, 906B and finger holes 908A, 908B are formed. The bowling ball type controller 900 includes finger holes 906A, the outer shell for the upper housing 902 906B is formed, the lower shell-side housings 904, and finger hole 908A, the finger hole forming member 910 908B is formed . Outer shell for the upper housing 902 and the outer shell for the lower housing 904 is translucent or transparent.

[0066] outer shell for the upper housing 902, inside the also the shell for the lower housing 904, and finger hole forming member 910 forces the outer shell, under a inner shell for the upper housing 914 and the inner shell shown in FIG. 6 (B) an inner shell consisting of the side housings 916 are fixed. On the surface of the inner shell, the retroreflective sheet RS is attached.

[0067] Here, the hole bowling ball type controller 900 of finger holes 906A in FIG. 6 (A), 906B, 908 B, respectively, three fingers i.e. the middle finger of the user's hand, ring finger, and inserting the thumb it is. On the other hand, small hands user (e.g., a child) but, finger holes 906A, 906B, and 908A, respectively, middle, ring, and is inserted into the thumb, readily available bowling ball type controller 90 0.

[0068] electrical configuration of the C. adapter 1

Figure 7 is a diagram showing an electrical configuration of the adapter 1 of Figure 1. As shown in FIG. 72, this § adapter 1 comprises a connector 69 which includes a 24 pin T1~T24, a reset switch 11 connected to the terminal Τ4 via line W1, the terminal Τ3 via line W2 a crystal oscillation circuit 252 which is connected to receive the supply voltage V 2, respectively, via a line W3~W7 terminal .tau.6, Tau9, the key block 254 connected to the T 10, T13 and T14, the power supply voltage V 2 received, line W cc

8 an infrared signal receiving circuit (IR receiver circuit) 256 connected to the terminal T17 via the receive power supply voltage V 1, respectively connected to the terminals T20 and T21 via lines W10 and W11

CC

An audio amplifier 258 having an input which is, receives power supply voltage V 0, line W26, W2 cc

2, W23, W24 and the terminal T5 via the W25, .tau.7 and T8, Ti l and T12, T15 and T 16, as well as T18, respectively T19 supply voltage V 0, V 1, V 2, V 3, and V

CC CC CC CC C

And an internal power supply voltage generation circuit 260 for providing 4.

C

[0069] Adapter 1 further includes a power jack 27, ACZDC converter cc for outputting a power supply voltage V 0 the AC voltage supplied from the power jack 27 into a DC voltage on line W20

And over motor 250, AV jack 25, a video jack 3 IV, L channel audio jack 31 L, and, R channel audio jack 31R (video jack 3 IV, L channel O one di O jack 31L, and, R channel audio jack 31R are collectively referred to as the "stereo O AV jack 31".) a.

[0070] Adapter 1 further in the AC / DC converter 250 via line W20, terminal T23 〖this by via line W9, the audio amplifier 258 via lines W12 and W13, via a line W2 6 internal the power supply voltage generation circuit 260, the AV jack 25 through a line W14, W15 and W16, video jack 3 IV via line W17~W19, the L channel audio Ojakku 31L and the R channel audio jack 31R, are connected, by performing the connection and disconnection between the line W20 and the line W26, including power switch 9 for performing the cutting and the supply of the power source voltage V 0 to the internal power supply voltage generation circuits 260. Power

CC

The source switch 9 is also in accordance with the power supply on and off, to cut the connection capital of a given set of lines.

[0071] Adapter 1 is covered with a shield member 201 which is grounded. Terminals T1, T2, T22, T24 of the connector 69 is grounded. An overview of the above configuration.

[0072] AC voltage supplied from a power cable 16 (see FIGS. 2 and 5), the through power jack 27 is supplied to the AC / DC converter 250. AC / DC converter 250 converts the AC voltage applied to a DC voltage, which as the power supply voltage V 0, to output to the line W20

CC

That. Power switch 9, when on, connects the line W20 and the line W26, providing power supply voltage V 0 to the internal power supply voltage generation circuit 260. Power switch 9 this time, line W9

cc

Force also video signals VD and lines W12, audio signals from W13 AL2, AR2 and their respective outputs to a line W14, W15, W16, gives the AV jack 25. Therefore, these video signals VD and the audio signal AL2, AR2 is AV cable 12 (FIG. 2, see FIG. 5) through a given television receiver 14, the television receiver 14, it to the these reflects the video corresponding, also outputs sound from a speaker (not shown).

[0073] Meanwhile, the power switch 9 in the case of off-line W17, W18, W19, respectively, connected to lines W14, W15, W16. Thus, bidet O signal input from the video jack 3 IV, audio jack 31L force is also inputted L-channel audio signals, and an audio jack 31R force is also inputted R-channel audio signals, but applied to the AV jack 2 5. Thus, the jack 3 IV, 31L, the video signal and Eau I O signals from 31R is, AV jack 25 forces et al, via the AV cable 12, is provided to the television receiver 14. Thus, if power switch 9 is OFF, the external device (e.g., DVD (D igital Versatile Disc) player, etc.) jack 3 IV from, 31L, the bi de O signals and the audio signals input to 31R, TV It can be output to the television receiver 14.

[0074] internal power supply voltage generation circuit 260, based on the power supply voltage V 0 supplied from the power switch 9

CC

The power supply voltage V 1 (e.g., 5. OV), the power supply voltage V 2 (e.g., 3. 3V), the power supply voltage V

CC CC

3 (e.g., 2. 5V), and the power supply voltage V 4 (eg, 1. 5V) to generate, respectively

CC CC

A line W22, line W23, which output lines W24, and the line W25. In addition, V 0

cc

> And V 1> V 2> V 3> V 4.

CC CC CC CC

[0075] Audio amplifier 258 amplifies the L-channel Eau I O signal AL1 from R channel O one Do signals AR1 and connected line W10 to the terminal T20 from the connected line Wl l to the terminal T21, amplified after the R-channel audio signal AR2 and L channel audio signal AL2, and outputs to the line W13, W12. The audio Oanpu 258, the power supply voltages V 1 is supplied.

cc

[0076] Line W9 for inputting a video signal VD to the power switch 9 is connected to the terminal T23 of the connector 69.

[0077] IR receiver circuit 256, the received digital modulated infrared signal, and digital demodulation, and outputs the line W8. Line W8 is connected to the terminal T17 of the connector 69. It should be noted that,

The IR receiver circuit 256, the power supply voltage V 2 is supplied.

cc

[0078] key block 254, the cancel key 13, direction keys 17A-17D, and the decision key 15

And includes a shift register (not shown). This shift register, each key 13, 17A~

A signal input from the 17D and 15 in parallel into serial signals, and outputs the line W3. This line W3 is connected to the terminal T6 of the connector 69. Moreover, this shift register, a line W5 which is connected to the terminal T10, the clock is input from the line W4 is connected to the terminal T9, the control signal is input. Note that the key block 254, the power supply voltage V 2 is supplied.

cc

[0079] Crystal oscillator circuit 252, a constant frequency (for example, 3. 579545MHz) oscillates the clock, and supplies the line W2. Line W2 is connected to the terminal T3 of the connector 69. Incidentally, the crystal oscillation circuit 252, the power supply voltages V 1 is supplied.

CC

[0080] Reset switch 11, in response to the manual operation, the line W1 to 〖this output a reset signal to reset the system. Line W1 is connected to the terminal T4 of the connector 69.

[0081] electrical configuration of the D. cartridge 500

Figure 8 shows an electrical configuration of the cartridge 500 of FIG. As shown in FIG. 8, the cartridge 5 OOi¾, high-flop Ρ processor 575, memory 577, Ji Tl~t24, address, Resuno scan 579, Detano scan 581, the amplitude setting circuit 583, a capacitor 589, and resistors 586, 587, 588 ,including.

[0082] amplitude setting circuit 583 includes resistors 584 and 585. The high speed processor 575, a reset input ZRESET for inputting a reset signal, a clock input XT for inputting a clock SCLK2, input and output ports for data input and output (IZO port) IOO~IOn (n is a natural number. For example, n = 23), an analog input port AINO~AINk (k is a natural number for inputting an analog signal. for example, k = 5), the audio output AL for outputting an audio signal AL1, AR1, and outputs AR, a video signal VD video output VO for the control signal (e.g., a chip I enable signal, an output I enable signal, write, etc. enable signal) control signal output port for outputting the second data bus, and a second address bus, the contains no. Memory 577 includes an address bus, Detanosu, and control signals (e.g., Chippuine one enable signal, output rice one enable signal, write, etc. enable signal) control signal input port for inputting. The memory 577, for example, can use any memory such as ROM or flash memory.

Control signal output port of the [0083] high speed processor 575 is connected to the control signal input port of the memory 577. Address bus of the second address bus and the memory 577 of the high speed processor 575 is connected to the address bus 579. Data bus of the second data bus and the memory 577 of the high speed processor 575 is connected to the data bus 581. Here, the control signal output port of the high speed processor 575, for example, OE output port for outputting an output rice one enable signal, CE output port for outputting a chip I enable signal, WE output port for outputting a write enable signal, etc. including. Control signal input port of the memory 577, for example, OE input port connected to the OE output port of the high speed processor 575, CE input port connected to the CE output port of the high speed processor 575, the WE output port of the high speed processor 575 connected Ru WE input port, and the like.

[0084] Memory 577, when the chip I enable signal is inputted, recognizes that he has been selected as an access destination, in response to the about the same time the input address signal and outputs rice one enable signal, the data and it outputs the signal. Address signal is input to the memory 577 via an address bus 579, data signals are high speed processor 575 〖this input via the data bus 581. The memory 577 is, when Chippuine one enable signal is inputted, recognizes that he has been selected as an access destination, in response to the about the same time the address signal is input and Raitoine one enable signal, the data signal uptake, writing. Address signal is input to the memory 577 via an address bus 579, data signals are inputted from the high-speed processor 575 to the memory 577 via the data bus 581.

[0085] Terminal tl~t24, when the cartridge 500 is mounted on the adapter 1 is connected to one to one terminal T1~T24 the connector 69 of the adapter 1. The terminal tl, t2, t22, t24 are grounded. Terminal t3 is connected to the amplitude setting circuit 583. Terminal t4 is connected to the high speed processor 5 75 reset input ZRESET.

[0086] From terminal t5 is the power supply voltage V 0 is supplied. From the terminal t7, t8 is, the power supply voltages V 1

CC CC

It is supplied. From the terminal ti l, tl2, the power supply voltage V 2 is supplied. From the terminal tl5, tl6

CC

The power supply voltage V 3 is supplied. From terminal tl8 for, TL9, the power supply voltage V 4 Ru is supplied. Terminals t6, t9, tlO, tl 7, respectively, IZO port I021 of the high speed processor 575, I

Ο20, is I019, I016 [this connection. Terminals tl 3, tl4 for [this ί Well, is the one end of each resistor 586, 587 connected to the other end of the resistor 586, 587, the power supply voltage V 2 is applied. end

cc

Child t20, t21, respectively, the audio output AL of the high speed processor 575, is connected to the AR. Terminal t23 is connected to the video output VO of the high speed processor 575.

[0087] One end of the resistor 584 of the amplitude setting circuit 583 is connected to the terminal t3, the other end is connected to one end of the clock input XT and resistor 585 of the fast-flop port processor 575. Other Katatan of resistance 585 is grounded. That is, the amplitude setting circuit 583 is a resistor divider.

[0088] The clock SCLK1 to crystal oscillator circuit 252 of the adapter 1 is oscillated via the terminal t3, it is inputted to the amplitude setting circuit 583. In response, the clock SCLK2 amplitude than the clock SCLK1 is small is produced by the amplitude setting circuit 583 is supplied to the clock input XT. In other words, the amplitude of the clock SCLK2 is set to a value determined by the ratio between the resistor 584 and the resistor 585.

[0089] the supply voltage V 2 is supplied to the analog circuitry of the high speed processor 575, the power supply voltage V 3

CC CC

It is supplied to the digital circuit of the high speed processor 575.

[0090] (Electrical Configuration of the high speed processor 575)

Figure 9 is a block diagram of the high speed processor 575 of FIG. As shown in FIG. 9, the high speed processor 575 includes a central processing unit (CPU: central processing unit) 401, your graphic processor 402, a sound processor 403, DMA controller 404, a first bus arbitration circuit 405, a second bus arbiter circuit 406, an internal memory 407, AZD converter (ADC: an alog to digital converter) 408, output control circuit 409, timer circuit 410, DRA M (dynamic random access memory) refresh control circuit 411, an external Memorii interface circuit 412, a clock driver 413, PLL (phase- locked loop) circuit 414, low-voltage detection circuit 415, first bus 418, and includes a second bus 419,. First bus 418 may include a first address bus and a first data bus. Second Roh scan 419 includes a second address bus and a second data bus of Figure 8. Roh scan 590, an address bus 579 and data bus 5 81 of FIG.

[0091] CPU 401 is a memory (internal memory 407 or memory 577) to one another and to a program stored in, it performs various operations and controls the overall system. CPU401 is a bus master of the first bus 418 and second bus 419. From each unit connected to the bus can access the resources connected to the respective buses.

[0092] Graphics processor 402 is a bus master of the first bus 418 and second bus 419.

Graphics processor 402, a memory (internal memory 407 or memory 577) based on the stored data in, and generates a video signal VD, and outputs the video output VO. Gurafuitsu click processor 402 through the first bus 418 is controlled by the CPU 401. Also, the graphic processor 402, to the CPU 401, which have the function of generating an interrupt request signal 420. Here, the video signal VD graphics processor 402 generates, for example, a Composite signal.

[0093] The sound processor 403 is a bus master of the first bus 418 and second bus 419. Sau command processor 403, a memory (internal memory 407 or memory 577) based on the data stored in, and generates an audio signal AL1, AR1 analog audio output AL, also AR power outputs. Sound processor 403 through the first bus 418, it is controlled by the CPU 401. Also, the sound processor 403, to the CPU 401, has a function of generating an interrupt request signal 420.

[0094] DMA controller 404, a memory 577 forces et al, controls data transfer to the internal memory 407.

Also, DMA controller 404 to notify the completion of the data transfer, has a function of generating an interrupt request signal 420 against the CPU 401. DMA controller 404 is a bus master of the first bus 418 and second bus 419. DMA controller 404 is controlled by the CPU401 through the first bus 4 18.

[0095] Internal memory 407, a mask ROM, SRAM (static random access memory), and, among the DRAM (dynamic random access memory), comprising a necessary. If the DRAM is mounted, it is required operation for maintain the data contained therein are regularly called refresh.

[0096] The first bus arbiter circuit 405 accepts a first bus use request signal from the bus master of the first bus 418, performs arbitration, and issues a first bus use permission signal to each bus master. Which bus master also access against the first bus 418 by receiving the first bus use permission signal is permitted. Here, the first bus use request signal and the first bus use permission signal, 9, is shown as a first bus arbitration signal 422.

[0097] The second bus arbiter circuit 406 accepts a second bus use request signal from the respective bus masters of the second bus 419, performs arbitration, and issues a second bus use permission signal to each bus master. Which bus master also access against the second bus 419 is permitted by receiving the second bus use permission signal. Here, the second bus use request signal and the second bus grant signal, in FIG. 9, there is shown a second bus arbitration signal 423.

[0098] the input-output control circuit 409, the communication and the like with an external output device and the outside of the semiconductor device is performed via the IZO port IO0~IOn in FIG. Input and output signals from IZO port IO0~IOn via the first bus 418, is read Z write from CPU 401. Further, input-output control circuit 4 09, to the CPU 401, has a function of generating an interrupt request signal 420.

[0099] The timer circuit 410 on the basis of the set time interval has a function of generating an interrupt request signal 420 for the CPU 401. Settings such as the time interval is performed by CPU 401 through the first bus 418.

[0100] ADC 408 converts an analog input signal inputted from the analog input port AIN0~AINk 8 into a digital signal. The digital signal is read Te CP U401 〖Koyo' via the first bus 418. Also, ADC 408 is for CPU401 〖This has the function of generating an interrupt request signal 420.

[0101] PLL circuit 414 generates a high frequency clock signal 遁倍 the clock signal SCLK2 input clock input XT force.

[0102] The clock driver 413, a high frequency clock signal received from the PLL circuit 414, amplifies the sufficient signal strength to supply the clock signal 425 to each block.

[0103] Low-voltage detection circuit 415 monitors the power supply voltage V 2, V 3, the power supply voltage V 2, V 3

CC CC CC CC

Either, when: the corresponding constant voltage, and issues a reset signal 426, other system wide reset signal 427 for that PLL circuit 414.

[0104] External memory interface circuit 412, Function of connecting the second bus 419 to the bus 590, and, by issuing an end-of-cycle signal 428 of the second bus 419, bus cycle length of the second bus to control the function, with a. The external memory interface circuit 412, a control signal of the memory 577, and outputs the control signal output port. [0105] DRAM refresh control circuit 411, the ownership of the first bus 418 won unconditionally at regular intervals, perform the refresh operation of the DRAM. Incidentally, DRAM refresh control circuitry 411, internal memory 407 is provided in the case of including DRAM.

[0106] Electrical Configuration of E. Cartridge 600

Figure 10 is a diagram showing an electrical configuration of the cartridge 600 of FIG. As shown in FIG. 10, the cartridge 600, to the configuration of FIG. 8, which give a imaging unit 603 mosquitoes 卩, other portions are the same as the cartridge 500. Thus not be repeated here detailed Do description of cartridge 600.

[0107] FIG. 11 is a diagram showing an electrical configuration of the imaging unit 603 in FIG. 10. Figure 12 is a timing chart showing the operation of capturing pixel data to the high speed processor 575 from the image sensor 654 in FIG. 11.

[0108] Referring to FIG. 11, the image sensor 654, an analog which is connected to the terminal t3, be those crystal oscillator circuit 252 is operated by the clock SCLK1 oscillated, pixel data D (X, Y) and it is of a type that outputs a signal. Pixel data D (X, Y) is input to the analog input port AIN0 of the high speed processor 575. Analog input port AIN0, in this high speed processor 575 is connected to the ADC 408, therefore, high-speed process Tsu Sa 575 obtains pixel data converted into the digital data from the ADC 408 therein.

[0109] Reset signal RESET for resetting the image sensor 654 from IZO port I08 of the high speed processor 575 is output, is provided to the image sensor 654. The image sensor 654 Chikarara, the pixel data strobe signal PDS and the frame status flag signal F SF is outputted, these signals are respectively applied to the IZO port IO10 and I09 of the high speed processor 575.

[0110] The pixel data strobe signal PDS is a strobe signal as shown in FIG. 12 (B) for reading each pixel data D above (X, Y). Frame status flag signal F SF is a flag signal indicating the state of the image sensor 654, as shown in FIG. 12 (A), defining the exposure period of the I Mejisensa 654. That shows the 12 low level exposure period shown in (A) of the frame status flag signal FS F, a high level as shown in FIG. 12 (A) shows a non-exposure period.

[0111] The high speed processor 575 forces out IZO port IO0~IO6 command (or command + data) as the register data set in the control register of the image sensor 654 (not shown). The high speed processor 575 also outputs the register setting clock RCLK repeating high and low levels, giving them to the image sensor 654.

[0112] Four infrared light emitting diode 614A~614D are connected in parallel to each other. This infrared light - emitting diode 614A~614D the LED driving circuit 690, is lighted or extinguished (non-lighting). LED driving circuit 690, from the image sensor 654 receives the frame status flag signal FSF described above, the flag signal FSF is supplied to the base of PNP transistor 686 through a resistor 683 and a capacitor 684 or Ranaru differentiating circuit 685. This is the PNP preparative transistor 686 is further connected to a pull-up resistor 687, the base of the PNP transistor capacitor 686, typically, is pulled up to a high level. The frame status signal FSF is becomes a low level, the low level is inputted to the base over the scan through the differentiating circuit 685. As a result, PNP transistor 686, the flag signal FSF is turned only Loulé base Le period.

[0113] The collector of the PNP transistor 686 is grounded through a resistor 680, 689. Connection point of the collector resistors 680 and 689 are connected to the base of NPN transistor 681. The collector of the NPN tiger Njisuta 681 is commonly connected to the anode of the infrared light emitting diode 614A~614D. Emitta of NPN transistor 681 is connected directly to the base of NPN transistor 682 另 U. The collector of the NPN transistor 682 are commonly connected to the power cathode of the infrared light emitting diodes 614A~6 14D, it is grounded Emitta via the resistor 691.

[0114] In the LED driving circuit 690, a frame status flag signal FSF is a low level from the high-speed LED control signal LEDC that will be output from the I / O port 1013 of the processor 575 is active (high level) and the image sensor 6 54 infrared light - emitting diode 614A~614D is turned on only during the period is.

[0115] When 12 frame status flag signal as shown in (A) FSF goes low, forces that delay in the time constant of the differentiating circuit 685 during the low level period of that (actually, PNP tiger Njisuta 686 There turned on. Accordingly, when the LED control signal LEDC that shown in FIG. 12 (D) is output at a high level from the high speed processor 575, NPN transistors 681 total one scan becomes Haiberu, the transistor 681 is turned on. transistor 681 is turned on preparative transistor 682 is turned on. Accordingly, the infrared emission from the power supply V 1 diode 614A cc

Current flows through the ~614D and transistor 682, the infrared light emitting diode 614A~614D is turned as shown in FIG. 12 (E) depending.

[0116] In the LED driving circuit 690, thus, LED control signal LEDC is active and a frame status flag signal FSF only infrared light emitting period is at a low level shown in FIG. 12 (A) of FIG. 12 (D) since the diode 15 is turned on, so that the infrared light emitting diode 614A~614D only eXPOSURE period of the image sensor 654 (see FIG. 12 (F)) is turned on. Therefore, it is possible to suppress the wasteful power consumption.

[0117] Electrical Configuration of F. racket type input device 700

As shown in FIG. 4, the racket type input device 700, the piezoelectric elements 720 which constitute the acceleration sensor circuit 766 (described later) is fixed. The piezoelectric element 720, as is well known, is obtained by adhering a ceramic plate on a metallic plate, it is used as an acceleration sensor. That is, the ceramic plate of the piezoelectric element 720 is a piezoelectric ceramic, that when the piezoelectric ceramic stress is for work, piezoceramic force also be electrical signals generated are well known. Therefore, taking out the electrical signal that occurs from the piezoelectric element 720 in accordance with the movement of the piezoelectric element 720 i.e. the racket type input device 700. However, as will be described later, by a predetermined digital signal processing in accordance with the electrical signals, the MCU768 (described later), digital signal correlated to the acceleration (hereinafter referred to as "acceleration correlated digital signal".) Or data so that capture.

[0118] FIG. 13 is a diagram showing an electrical configuration of the racket-shaped input device 700 FIG. 14 (A) is a waveform diagram of the output signal from the output port 0 of MCU768 of Figure 13, FIG. 14 (B) is a waveform diagram of the input signal from the input port 0 of the MCU 768, FIG. 14 (C) is , illustration of input-size constant by MCU768, is.

[0119] Referring to FIG. 13, the piezoelectric element 720 is included in the acceleration sensor circuit 766. Furthermore, the MC U768, the oscillation circuit 767 of the external is provided, MCU768 operates in response to the clock signal of the oscillation circuit 767 or al. MCU768 outputs a rectangular wave signal from the output port 0, through resistor 791, is applied to one electrode 720A of the piezoelectric element 720. Electrode 720A of the piezoelectric element 720 is grounded via a capacitor 792.

[0120] the other electrode 720B of the piezoelectric element 720 is connected through a resistor 793 to the input port 0 of MCU768. Electrode 720B is also connected to the diode circuit 788, it is the variation width of the O connexion voltage is to be within a certain. Incidentally, the two electrodes 7 20A and 720B of the piezoelectric element 720 is electrically isolated by the high resistance 790 having relatively resistance.

[0121] Input port 1 of MCU768 is connected to a node between the resistor 769 and the resistor 770. The other end of the resistor 7 69 is connected to the power supply Vcc. The other end of the resistor 770 is connected to one end of the switch 771, the other end of the switch 771 is grounded. The potential of the node that the switch 771 is disconnected an input port 1 is connected is equal to the potential of the power supply Vcc. Switch 771 when Gashirube through current flows from the power source Vcc to the ground, electrostatic position of the node input port 1 is connected, it drops to a potential corresponding to the voltage division by the resistor 769 resistor 770 and. MCU768 can determine whether the switch 771 is conducting by a change in the potential.

[0122] Output port 1 of MCU768 is connected to the base of PNP transistor 773 via a resistor 772. Emitta of the transistor 773 is connected to the power supply Vcc, the collector resistance 774, 775, 776, 777, and 778 of the respective one end [this connection! Ru. These resistors 774, 7 75, 776, 777, and 778 and the other end of which is connected to the infrared light emitting diode 716A~7 16e which respectively described above. The output from the output port 1, can control the emission of infrared light emitting diodes 716a ~716e.

[0123] When the square wave signal shown in FIG. 14 (A) is applied to the electrode 720A of the piezoelectric element 720, the input port 0 of the MCU 768, with the charging and discharging of the capacitor 792, FIG. 14 (B) triangular wave signal is inputted as. However, the magnitude of the triangular wave signal (peak value) is determined by the diode circuit 788.

[0124] When the racket type input device 700 is stationary, as shown at the left end of FIG. 14 (B), the minus (negative) side level of the triangular wave signal is not changed. And force while, when the racket type input device 700 is moved in three-dimensional space by the user, Te cowpea the accompanying piezoelectric effect its movement, a voltage correlated with the acceleration in the piezoelectric element 720 (hereinafter "acceleration correlation is referred to as a voltage ".) is arising. The acceleration correlated voltage biases the negative level of the triangular wave signal. Was but connexion, the racket type input device 700 is displaced, resulting acceleration correlated voltage level corresponding to the magnitude of the displacement acceleration of the piezoelectric element 720, therefore, the triangular wave input to the input port 0 of MCU768 signal on the negative side level as shown in FIG. 14 (B), varies according to the level of the acceleration correlated voltage 789.

[0125] MCU768 is to convert the negative side of level fluctuation of such a triangular wave signal to the acceleration data. Then, MCU768, depending on the acceleration data, sets the value of the output port 1, by controlling the on Z off of the transistor 773, and drives an IRED 716A ~716E (infrared communication).

[0126] Now, the starting circuit 779 includes a current mirror circuit 799 and a capacitor 786. Here, each a 1 [mu] Omega of ,, resistors 784, 785 if ί Retsue, a resistor 780 and 100k Omega, the resistor 781 and 1 [mu] Omega. Thus, the resistance value of the resistor 784, 785 a large value. Further, the resistance value of the resistor 7 81, larger than the resistance value of the resistor 780.

[0127] First, and racket type input device 700 is stationary, when the piezoelectric element 720 does not generate the voltage, MCU768 does not output the rectangular wave signal from the output port 0. In this case, the collector current of the collector current and the PNP transistor 783 of the P NP transistor 782 is equal, the resistance value of the resistor 780 is smaller than the resistance value of the resistor 781, the potential of the collector terminal of the PNP transistor 7 82, has a potential less than the value of the collector terminal of the PNP transistor 783 (in the above example, 1Z10). Therefore, the input port 3 of MCU768, a low level voltage is given, therefore, MCU768 stops the output of the square wave signal.

[0128] Then, if the racket type input device 700 is displaced, the piezoelectric element 720 is vibrated, a voltage corresponding to the vibration is generated. When this voltage swing on the minus side, the base current of the PNP tiger Njisuta 782 flows toward the capacitor 786. In other words, the racket type input equipment 700 as compared with the case it!, Displaced, the base current of the PNP transistor 782 is increased. Then, it collector current of the PNP transistor 782 is large, the potential of the collector terminal Noboru Ue, is applied to the input port 3 of the high level voltage power MCU768. Thus, M CU768 starts outputting the rectangular wave signal from the output port 0.

[0129] Incidentally, the electrical configuration of the bat-shaped input device 800 and the ball-type input device 854 is the same as the racket type input device 700, wherein the detailed description thereof will not be repeated. However, the bat-shaped input device 800, using the four infrared light emitting diodes. Furthermore, the ball type input equipment 854 uses two infrared light emitting diodes.

[0130] Entertainment processing using racket type input device 700 of G. Figure 2

If you use a television receiver 14 as part of the tennis game system, perform the following operations. For example, as shown in FIG. 2, the adapter 1 by setting the cartridge 500 with a built-in memory 577 for storing programs and data (see FIG. 8) to achieve a tennis game system, attached to the adapter 1. Then, turn on the television receiver 14, and turns on the power switch 9 of the adapter 1.

[0131] Then, in this tennis game system, high-speed processor 575 of the cartridge 500, the television receiver 14, in order to simulate the tennis, ball, player character, net character, and, to display the coat character, etc. It generates a video signal for outputs to the video output VO. The video signal, the terminal t23 of the cartridge 500, the terminal T23 of Adapu motor 1, and, via the AV jack 25 is supplied to the television receiver 14. As a result, the television receiver 14, ball, players, net, and video, such as a tennis court are displayed. Further, the high speed processor 575 generates an audio signal for outputting music and sound effects and the like from a speaker of the television receiver 14, and outputs the audio output AL, the AR. The audio signal terminals t20, t21 of the cartridge 500, the terminal T20 of the adapter 1, T21, audio amplifier 258, and, via the AV jack 25 is supplied to the television receiver 14. Thus, the speaker power music, etc. of the television receiver 14 is output.

[0132] In this tennis game system, the following operation is performed when the racket type input device 700 player actually shaken in real space. From the infrared signal power infrared light emitting diode 716Arufa~ 716e corresponding to an acceleration correlated signal from the piezoelectric element 720 of the racket type input device 700, and transmitted to the IR receiver circuit 256 of the adapter 1. Then, IR receiver circuit 256, an infrared signal to digital demodulation received, via the terminal T17, and outputs to the terminal t 17 of the cartridge 500. The high speed processor 575, the signal, and inputs from IZO port 1016, executes processing in accordance with the program of the memory 577. Incidentally, the high speed processor 575, a constant acceleration or more in the racket type input device 700 is detected, when receiving an infrared signal corresponding thereto, determining that the input by the player has been made, if not, no operation (no it is determined that the input).

[0133] For example, in accordance with the moving timing of the ball displayed on the screen, the racket type input device 700, it is assumed that the player is actually shaken in real space. At this time, the acceleration correlated signal from the high-speed processor 575 forces the piezoelectric elements 720, is detected by the infrared signal IRED 716A~71 6E force is also transmitted to the IR receiver circuit 256. The high speed processor 575 is further directed to exit calculate the speed of the racket-shaped input device 700 on the basis of the acceleration correlated signal. The high speed processor 575, in accordance with the racket type input device 700 and the position on the screen of the timing and the ball has reached a predetermined speed, per force even as the ball is returned repelling racket, the ball on the screen It is moved toward the mating direction of the court. Ball depending on the position moved to identify an out-or-in or the like. However, if there is a shift in the position on the screen of the timing and the ball swings the racket-shaped input device 7 00, for example, recognized as fruitless (Koitsu).

[0134] FIG. 15, of the enter Tin main cement program executed by the adapter 1 according to the first embodiment, the transition of the operation mode of the tennis game system using a racket type input device 700 of FIG. 2 It illustrates. Referring to FIG. 15, the entertainment program becomes When activated (100) First Operation Mode 102 for displaying the first logo screen. Logo screen is a screen that displays the manufacturer's logo, which developed this game program. An example of this screen is shown in Figure 16.

[0135] continue!, Perform the display of CAUTIO N screen that displays the usage guidelines for the adapter 1 and a game program Te (operation mode 104 of the CAUTION screen display). Examples of CAUTION screen shown in FIG. 17. When a predetermined time elapses after displaying the CAUTION screen, a transition to the operation mode 106 to display the first data Itoru screen.

[0136] The title screen, Ru der shows the contents of the performed game in this game program. An example of a title screen shown in FIG. 18. In the following description, as an example tennis game system as described above.

[0137] the mode 108 to display the game menu to display the title screen! /, And press the user force ¾NTER button when Ru. If any operation for the progress of the game user performs, and the game screen 110. There is a process to run a tennis game using the actual racket type input device 700 during the game, is not to return to unless the game is finished and over 且 game begins other screen (for example, a title screen). In this way the screen while you are playing the game is referred to as a playing screen. On the other hand, Oite mode 108 for displaying a game menu, if 3 minutes operation was such Chikaratsu, returns to the display mode 106 of the title screen.

[0138] In addition, a variety of screen there Ru in addition to the actual game scene during the execution of the game program. For example, you can select the type of game, which is a select menu for or select an opponent of the game. The example shown in FIGS. 22 and 23. FIG. 22 is a menu screen to select the play mode of the game. The 23, in the middle of a game (for example, after one game ends of Toname cement) is a screen that is displayed. Of these screens, FIG. 23 is treated as a play Chuga surface. In other words, it does not change to another screen if the screen is displayed. By the user, or to force save continue the game state, V whether to give up, and allow the results in a transition to another screen without waiting for the selection cormorant, the user is line! /, Was, the processing This is because there is a possibility that the case can not be done correctly occurs. On the other hand, the other menu screen as shown in FIG. 22 is not treated as playing screen.

[0139] Referring again to FIG. 15, when three minutes operation was such Chikaratsu screen other than playing during execution of a game mode of operation 110, the flow returns to the display mode 106 of the title screen.

[0140] On the other hand, when the display mode 106 in 30 seconds operations title screen have not been completed nothing is one of the features of the entertainment system according to the present embodiment, "Tri 'Mi one' mode ' Turning to the auto demonstration mode 112 called. In automatic demonstration mode, if there is no operation by the user, until a predetermined condition is satisfied (after eg predetermined time, or until they are settled tennis set) perform the tennis game by a computer is automatically performed, the state is displayed on the screen. This is shown in Figure 19. And the operation mode at the time of O over Todemo execution ENTER button on the unit is pressed to return to display mode 106 of title screen.

[0141] Note that in this Otodemo screen, it is preferable to perform the demo game variously changing the various settings described above. For example, the first round of the demonstration game of the court (for example, daytime outdoor lawn courts) there is, in the second round of demonstration sequentially the demo instead of the turn the venue and so on another coat (for example indoor court) in the game it may be performed. Or, it may be changed an opponent in order for each demonstration of support everywhere. This order'll be predetermined, and, Yo be selected at random for each cycle of the demo,.

[0142] On the other hand, if the user in the automatic demonstration mode 112 has scan queuing with racket type input device 700, automatically initiates the game by detecting the swing. Specifically, by the adapter 1 a code corresponding to a predetermined acceleration or acceleration from the racket type input device 700 has received, or that the code indicating the state of the racket of buttons on Z offerings adapter 1 receives by, to shift from the auto demo mode in trial mode which will be described later.

[0143] To clarify this manner for the automatic demo mode to the user to be able to immediately transition to the trial mode, a message reveals that a game by swinging the racket with the screen shown in Figure 19 is initiated There has been displayed. In this way the Gate was initiated arm, except that the play mode in which the computer as a play mode is determined in advance is selected, no different normal game.

[0144] By providing the tri 'Me mode, when the user performs some action using the racket type input device 700 watches Otodemo screen, Ru can immediately start the game. The choice of the play mode as long as the normal game, the game kind of selection, such as selecting a player name, but can be started for the first time carried out a variety of selection game, similar to Nag a normal game can be such a complicated procedure game can experience the of. Therefore, the user can enjoy to confirm as soon as the contents of the game.

[0145] Also in the trial mode of the game, Rukoto be to alter a variety of different settings as described above are preferred. To the order may be predetermined, Yo be selected randomly for each trial game,.

[0146] On the other hand, Otodemo termination Then predetermined conditions described above without the operation by the user is satisfied, the display mode 114 of the second logo screen. This second logo screen is the same screen as that displayed by the first logo screen display mode 106. However, both modes of operation are different. When the second logo screen display mode 114 is performed for a predetermined time passes to the display mode 116 of the second CAUT ION screen. The second CAUTION screen also the same as the first CAUTI ON screen. However, these modes of operation are also different from each other.

[0147] When the second CAUTION screen mode 116 continues for a predetermined time and proceeds to the operation mode 118 of the title screen display. In this operation mode, the demonstration screen (see FIG. 20) similar to those displayed in the operation mode 106 to the screen display for 30 seconds. If during this time the user detects that made any motion with a racket-shaped input equipment 700 automatically initiates the transition game in trial mode 120. While the screen shown in FIG. 20 is similar to that shown in FIG. 18, in order to clarify to the user to be able to immediately transition from the auto demonstration mode to the trial mode, similar to FIG. 19, shaking the racket It reveals that the game is started message is displayed by.

[0148] An example screen display when running the game in trial mode shown in FIG. 21. As shown in FIG. 2 1, in trial mode, executes the same game and the normal game, and displays a message indicating that the trial mode in the lower part of the screen.

[0149] When the game in trial mode is ended, again to start the trial mode of the game from the beginning. If in trial mode ENTER button is pressed, the process moves to the operation mode 106 of title screen display. If 30 seconds operation is performed in trial mode returns to the operation mode 118 of title screen display.

[0150] If also performed the operation mode 118 at 30 seconds what operations title screen display, operating mode returns to Auto demo mode 112.

[0151] As described above, in the present embodiment is provided an operation mode called tri 'Me' mode, it becomes trial mode when detecting the operation of the racket type input device 700 by the user during the demonstration, automatically Normal to start the same game with. However for various options for performing game those defined by previously computer is used. As a result, the user can know without having to actually buy the game program the contents of the game to easy. As long as it if the contents of the game is interesting, immediately it can be expected that the user can purchase the game program, and the manufacturer of the program also for the user go-between is also not preferred.

[0152] It should be noted that, after the game the end of the trial mode, tiger I nag at the beginning of the trial mode. Me. It may also be to return to the mode ヽ.

[0153] FIGS. 24 and 25 are flowcharts showing the processing flow of the tennis game system using a racket type input device 700 of FIG. The high speed processor 575 shown in FIG. 8 first executes an initialization process at step S101. Specifically, the system is initialized and each variable. Furthermore the high speed processor 575, the display mode of the operation mode logo screen.

[0154] Then, the high speed processor 575 updates the image displayed on the television job emissions receiver 14 updates the video signal in step S 102. However, the displayed image update is performed for each frame (television frame or video frame).

[0155] Then, the high speed processor 575 at step S300, the based on the current operating mode, the input and that by the user, and information indicating the force not there is input within a predetermined time, operation shown in FIG. 15 according to the transition of the mode to select the next mode of operation, to update. Of course, if the condition to be transitioned to another operating mode is that not satisfied, the high speed processor 575 selects the same operation mode as the current as the next operation mode.

[0156] Then the high speed processor 575 is mouth Gore screen 1 processing S302 in accordance with the manner selected operating mode (corresponding to the operation mode 102 in FIG. 15), the operating mode 104 of the CAUTION screen 1 processing S304 (Fig. 15 the corresponding), the title screen 1 processing S306 (corresponding to the operation mode 106 in FIG. 15), corresponding to the operation mode 108 of the game menu processing S308 (Fig. 15), the game processing S310 (corresponding to the operation mode 110 in FIG. 15), Otodemo processing S312 (corresponding to the operation mode 1 12 in FIG. 15), (corresponding to the operation mode 114 in FIG. 15) logo screen 2 processing S314 (corresponding to the operation mode 116 in FIG. 15) CAUTION screen 2 processing S316, the title screen 2 process S318 (corresponding to the operation mode 118 in FIG. 15), and the trial mode process S320 by selecting ヽ shift force (corresponding to the operation mode 120 in FIG. 15) to execute. Of these processes, S302, S304, S306, S314, S316 and S318 is a process of the display contents similar to each other in different. In trial mode processing is carried out at or S320, the same process as in the game is execution process in step S310 is executed. It will now be described the details about the game during the process S310

[0157] Referring to FIG. 25, the high speed processor 575 in the game in process S310 shown in FIG. 24 executes a process corresponding to the scan Tate (state). However, to process first is a play mode selection. In the play mode selection, the user in step S103, by operating the direction keys 17A~17D of the adapter 1, while select one play mode or 2-player mode or singles mode or doubles mode, game difficulty of to set the time and the like.

[0158] The actual tennis, it proceeds from serve to rally, for the sake of service, it is necessary to toss the ball in the screen. Therefore, the high speed processor 575 performs toss before the process in step S 104, then in step S105, executes the tossing process. That is, if the operation switch 710 by tossing pretreatment pressed, the process proceeds to toss process, when the swing of the racket type input device 700 was Chikaratsu such performed in tossing process returns to toss pretreatment. When the swing of the racket type input device 700 is performed in the toss processing moves then to rally processing at step S 106. When the point is determined in the slurry process and proceeds to the point processing at the next step S 107. Further, the point processing will return to Yotsute of whether the point was Chikaratsu such met force completion condition has been satisfied, the mode selection (S103) or preparative scan pretreatment (S 104).

[0159] Such processing is the game processing shown in FIG. 24 is more to be called repeatedly in video synchronization, is performed in real time while updating the state of each individual run. Incidentally, the high speed processor 5 75, in order to determine whether there has been a input to the predetermined time, providing a counter. And, during executing these processes, it increments the counter each time Tara is a Chikaratsu input by the user, clears the counter if any input. Repeat this process, when the counter exceeds a predetermined number, and updates the operation mode according to the mode transition shown in FIG. 15

[0160] Then, if there is interruption by a video synchronization signal, that perform image update step S 102. The audio processing of step S 108 is executed when a sound interruption occurs, it outputs a sound effect such as by connexion music or hitting sound. When an interrupt other than the audio processing occurs in step S109, the high speed processor 575 receives the infrared signal input (code) from the IR receiver circuit 256 of the adapter 1. The high speed processor 575 performs the process of FIG. 25 by using the received code.

[0161] Now, with reference to the bat-type input device 800 and the ball-type input device 854 of FIG. 2, when using a television job emissions receiver 14 as part of a baseball game system, for example, as shown in FIG. 2, the adapter 1 is setting, the cartridge 500 with a built-in memory 577 storing a program and data to achieve a baseball game system (see FIG. 8), you attached to the adapter 1. Then, turn on the television receiver 14, and, when the power switch 9 of the adapter 1 to the O emissions, the high speed processor 575 generates a video signal and an audio signal in accordance with the program of the memory 577, the adapter 1 through, and outputs to the television receiver 14.

[0162] In this baseball game system, the bat-shaped input device 800, when the player swung the real time in a real space, an infrared signal corresponding to the acceleration correlated signal also piezoelectric element force of the bat-type input device 800, four from One of infrared light emitting diodes, it is sent to the IR receiver circuit 256 of the adapter 1. Then, IR receiver circuit 256, an infrared signal to digital demodulation received, via the terminal T17, and outputs the terminal tl7 the cartridge 500. The high speed processor 575, the signal, and inputs from the I / O port 1016, and executes processing in accordance with the program of the memory 577. Incidentally, the player, holds the ball type input device 854, the same applies to the case where the pitching operation in real space.

[0163] As used entertainment processing television receiver 14 using the bowling ball type controller 900 of H. Figure 5 as part of the bowling game system, For example, to setting way, the adapter 1 of Figure 5, the cartridge 600 with a built-in memory 577 which stores programs and data for realizing the bowling game system (see FIG. 10), attached to the adapter 1. Then, turn on the television receiver 14, and a power switch 9 of the adapter 1 to the sign.

[0164] Then, in this bowling game system, the high speed processor 575 of the cartridge 600, the television receiver 14, generates a video signal for displaying bowling lane or pins or the like, and outputs to the video output VO . The video signal is pin t23 of the cartridge 600, the terminal T23 of the adapter 1, and, via the AV jack 25 is supplied to the television receiver 1 4. As a result, the television receiver 14, the video, such as a bowling lane is displayed. In addition, in the same manner as in the tennis game system, music and sound effects and the like from the scan peak force of the television receiver 14 is output. [0165] In this bowling game system, when the actual pitching action player in a real space by using a ball-type controller 900, the high speed processor 575, intermittently infrared emitting da Iodo 614A~614D of 11 lit, by analyzing or processing the image of the image sensor 654 of the lit and each unlit, to detect the position of the bowling ball type controller 9 00. Then, the position of the bowling ball type controller 900 controls the movement of the bowling ball on a screen in accordance with (coordinates), beat by connexion 0 present or pins on one or more.

[0166] In the time of lighting the infrared light emitting diode 614A~614D, is irradiated to the light emission of the reflection sheet RS force IRED 614A~614 D pasted on the inner shell of the bowling ball-type controller 900, the infrared and it reflects the light. Reflected light from the reflecting sheet RS is photographed by the I main Jisensa 654, therefore, from the image sensor 654 is output image signal of the reflection sheet RS.

[0167] In the present embodiment, when the game using the bowling ball type controller 900, the input is determined to Atsuta when the pitching velocity (calculated on the basis of the position information) exceeds a predetermined value is detected. However, criteria for determining the input has been made is not limited to the pitching rate. For example, moving direction, moving distance of the bowling ball-type controller 900, acceleration, movement trajectory, the area of ​​the bowling ball type controller 900 occupying in the image, or based on any combination of two or more of these, Te input be determined that the Atsuta!,.

[0168] FIGS. 26 and 27 are flowcharts showing the flow of a Bohlin Gugemu processing using the bowling ball type controller 900 of FIG. The high speed processor 575 first executes initialization processing with stearyl-up S201. Specifically, it initializes the system and each variable. The initialization includes initialization processing of the image sensor 654 in FIG. 11.

[0169] After step S201, the high speed processor 575 updates the image displayed on the television receiver 14 updates the video signal in step S 202. However, the displayed image update is performed for each frame (television frame or video frame).

[0170] Step S203 〖trowel, the high speed processor 575 performs the imaging process. Step S400 〖Kooite high speed processor 575 thereafter following the input of the player, and on the basis of the information about the force whether there is input within a predetermined time, according to the transition diagram of the same operation mode as shown in FIG. 15 select the mode of operation, to update the operating mode.

[0171] Further, to perform the process of any force of the force ^ ,, step S402 force et S420 that the selected operation mode. Processing performed in these steps are similar to steps S302 ~S320 shown in FIG. 24. Here, therefore, an be described only game in processing performed in step S410, it will not be described in other steps. Incidentally processing executed in step S 420 is the same as the game processing in step S410 except that the play mode is fixed.

[0172] Referring to FIG. 27, the game processing is high speed processor 575 performs to best match the processed state (state). However, to process first is a play mode selection. In the play mode is selected, the player, in step S204, by operating the direction keys 17A-17D, as well as selecting modes such as Solo mode or 2-player mode, sets the difficulty level.

[0173] perform a pitching action using a force Bori Nguboru type controller 900 where it is necessary to roll the ball on the lane in the actual bowling game. Therefore, the high speed processor 57 5 executes a judgment process of throwing in step S 205, determines whether the pitching action is performed. Then, if the pitching action is performed, then at step S206, when the ball is moving on the lane, as well as calculate the trajectory of the ball, it executes the collision determination process to pin the ball. When the ball has arrived to the end of the lane, in step S207, as a result of the pin collision determination processing in step S206, it executes a score § calculation and result judgment process.

[0174] During the short time between the video synchronization signal by interrupt processing, is one which is selected according to the state of these processes performed by the interrupt process is repeated, as a whole boring the game is performed in real time.

[0175] Then, if there is interruption by a video synchronization signal, that perform image update step S202. The audio processing in step S208 is executed when a sound interruption occurs, it outputs a sound effect such as by connexion music and bowling ball rolled sound.

[0176] FIG. 28 is a flowchart showing a flow of a watch processing in step S203 in FIG. 26. As shown in FIG. 28, in step S260, the high speed processor 575 turns on the infrared light emitting diode 614A~614D for stroboscope photography. Specifically, the LED control signal shown in FIG. 12 to a high level. Then, the high speed processor 575 is a stearyl-up S261, in accordance with the pixel data strobe signal PDS, we incorporate a sequential pixel data D (X, Y) (see FIG. 12).

[0177] At step S262, and stores pixel data D (X, Y) as the time of acquiring data lit, for example the working area of ​​the internal memory 407. In step S263, the high speed processor 575, such as by an LED control signal to the low level, it turns off the infrared light emitting diodes 614A ~614D. Thereafter, step high speed processor 575, at step S264, as in step S2 61, is off the infrared light emitting diodes 614A~614D!, Pikuse Rudeta D (X, Y) of Rutoki uptake, in step S265 S262 in the same manner as is stored in the working area of ​​the internal memory 407.

[0178] In step S266, the high speed processor 575 obtains the lit pixel data D (X, Y) and unlit when pixel data D (X, Y) and calculates the difference between the difference data (differential image) . The high speed processor 575, based on the difference data, and calculates the position information and the pitching velocity of the bowling ball type controller 900. The high speed processor 575, based on the calculated pitch speed, to determine the presence or absence of input of even the player force. Thus, in FIG. 15, the transition from the automatic demo mode 112 to the trial mode 120, the player is performed by the input due to the operation of throwing the bowling ball Lumpur type controller 900. On the other hand, when there is no such input is the state of no operation.

[0179] In addition, the high speed processor 575, by obtaining the differential data (differential image), can very force remove noise of light other than the light reflected from the retroreflective sheet RS bowling ball Lumpur type controller 900, the bowling ball type controller 900 can be accurately detected.

[0180] Now, as described above, according to the adapter 1 of this embodiment, the adapter 1 of the AV jack 25 a (video signal output terminal and the audio signal output terminal), AV jacks of a television receiver 14 24 connected to a (video signal input terminal and the audio signal input terminal), only mounting the cartridge 500, 600 to the adapter 1, the television video and audio signals by the computer (fast processor 575) is generated in a simple It can be sent to the receiver 14. Therefore, the television receiver 14, it is possible to display an image in accordance with the video signal by the computer (the high speed processor 5 75) is generated, it outputs a sound corresponding to the audio signal computer (fast-flop port processor 575) was formed .

[0181] Thus, by using the adapter 1 can be connected Combi Yuta (high speed processor 575) easily to the television receiver 14. Therefore, it is possible to adapt to the TV television receiver 14 easily, the cartridge 500, 600 is stored in the memory 577 incorporated into the target program. Moreover, just you can exchange with the cartridge 500, 600 attached to the adapter 1 can be a television receiver 14 are various purposes 〖this adaptation.

[0182] Also, according to the adapter 1, as in the television receiver 14, those anyone penetration rate higher equipment is owned, can be connected easily to the computer (the high speed processor 575). The Power Adapter 1 Te that is, can contribute to the reduction of the economic burden of the user. Further, the user can easily use the computer (the high speed processor 575).

[0183] In addition, video and audio signals by the computer (the high speed processor 575) outputs to the adapter 1 is a signal format that can be displayed and output by the television receiver 14. Computer (high speed processor 575, memory 577) even if such upgrades or changes have we row, extensions and changes the functions of the adapter 1 is not required, the user can continue to use the same § da descriptor 1 . That is, even when the computer (the high speed processor 575, memory 577) such as upgrades and changes have been made, the user, the adapter 1 can be used as it is. Without being aware of the hardware and software enhancements or changes, etc. of all, the cartridge 500, 600 incorporating the upgrades and changes and were performed computer (high speed processor 575, the memory 5 77), only attached to the adapter 1 , use of the street it is possible up to now. As a result, it is possible to improve the convenience of the user and reduce the economic burden, thus, it is possible to achieve a wide spread of the cartridge 500, 600.

[0184] Further, the adapter 1 of this embodiment, the television receiver 14, so as to enter a video signal and audio signal formats that can be displayed and output, Ru. Any computer that can output these signals (the high speed processor 575), cut with application to the adapter 1. Therefore, hardware and software configuration of the computer (the high speed processor 575) incorporated in the cartridge 500, 600 is the freedom of the designer, it can be freely designed depending on the purpose. Thus, the adapter 1 according to this embodiment is different than either of the personal computers and game devices that exist in the prior art. As a result, as much as possible eliminate the disadvantage of being bound to the hardware and software power platform mounted to the cartridge 500, 600.

[0185] Furthermore, the adapter 1 of this embodiment is mounted force cartridges 500, 600 force equipped with programs in accordance with the particular purpose. Therefore, as personal combi Yuta module versatility is required, Nag is necessary to mount the hard disk also possible to suppress the ability to request the computer. As a result, the cost of the cartridge 500, 60 0 to be mounted on the adapter 1 can be kept low from the personal computer module that has versatility.

[0186] The present invention can be implemented in various embodiments within a range not such departing from the gist thereof in the the nag limited to the above embodiments, for example, can be modified as follows it is.

[0187] (1) In the above, by using the adapter 1, the television receiver 14, tennis game system, a baseball game system, and was an example of adapting bowling game system, the. However, by using the adapter 1 Nag limited to these examples, it is possible to adapt the television receiving image receiver 14 for other various purposes. For example, can be adapted for various purposes that put in education, various purposes in entertainment field, a variety of purposes in the health field, a variety of purposes in the financial field, a variety of purposes in the medical field, an equal variety of purposes. In particular, systems using an adapter 1, as experience game is suitable for systems, such as to simulate the actual physical movement.

[0188] (2) The controller, only those capable of communicating with the game apparatus always not be available wirelessly. Wired may use an controller connected to the game device. Further, not only the controller that simulates the actual tool such as used in experience game, a controller 2000, such as to operate only simply hand-finger as shown in FIG. 29 (B) can also Mochiiruko. In the above embodiment it was used infrared as a wireless communication. But media radio communications are not limited to infrared. Chiyoi as a medium more general light or radio waves.

[0189] (3) As a principle for detecting an operation of the controller by the player, it may be used any well of a. An acceleration sensor, an encoder for detecting the amount of rotation or movement amount, the optical sensor, which photointerrupter, using light emitting device and a retroreflector and an optical sensor or an image sensor, those using an imaging apparatus and an image recognition, electricity from the voice shall use the transformation to the signal, those using ultrasonic and a detection device, which detects the temperature changes, such as those for detecting the strain of an object, using a controller that operates on the principle of many types child bets are possible.

[0190] (4) The controller of the type also are various. For example, Enko one to detect Jugata controller using the principle of the light pen, the controller using a camera and image recognition for detecting the posture of the player, the rotation of the acceleration sensor and the reel for detecting the acceleration of the rod portion da and a fishing rod-type controller that combines, Tata kicking player, ball type of controller to detect the shock of when or, drum type of controller the player detects that a hit with the stick, the player is playing instrument type controller that detects that the posture was convex, special configuration of the controller, such as vinyl hammer hitting the moles and that in the so-called mole bashing, detects the change in capacitance when the player touches are functions lifting ivy controller, audio sensors (e.g., microphone) that detects the voice of the player thinks

. Further, Yo mouse, electrostatic pad, a keyboard, even when using the input device as a controller used in a conventional computer.

[0191] It is also possible to use a sheet or mat-type controller 1000 for detecting the position of the player's feet, as shown in FIG. 29 (A). On the surface of the mat-type controller 1000, four step areas ST1, ST2, ST3 and ST4 are formed. The inner portion of the mat type controller 1000, in response to the step areas ST1, ST2, ST3 and ST4, the foot switch SW1, SW 2, SW3 and SW4 are provided. When step areas ST1, ST2, ST3 and ST4 is stepped, the corresponding foot switch SW1, SW2, SW3 and SW4 are turned on. Mat type controller port over la 1000 has, at its one end, provided with a circuit box 1001, various circuits for transmitting on Z off information Futtosuitsu Chi SW1~SW4 to the adapter 1 is incorporated.

[0192] Furthermore, in order to detect that the user is interested in the game, even using another sensor and controller Yo,. For example may be provided a sensor using Hotointara descriptor close position controller is arranged, the user may shift by detecting that approaches the gaming device to a trial mode. As the game settings in trial mode, may be determined by a random number is not limited to fixed ones. Thereby, cause variations in the game in trial mode, it tends to attract the interest of the user

[0193] [Second Embodiment]

For ball paddle game device according to a second embodiment of the present invention (home game apparatus) will be described with reference to FIG. 30 below. Figure 30 shows the appearance of Borupado Rugemu apparatus 70 according to this embodiment and its mode of use. Figure 31 shows a plan view of the game machine 72 constituting the ball paddle game device 7 0. Figure 33 shows a circuit configuration of the game machine 72.

[0194] With reference to FIGS. 30 and 31, the ball paddle game device 70 includes a game machine (main body) 72. Similar to the adapter 1 according to the first embodiment, plug one AV bra grayed 74 AV cable 12 AV jack 42 of the game machine 72, 44L, the 44R, the other AV plug 22 of the television receiver 14 It plugs into the AV jack 24. Further, plug the power cord 16 (not shown) to the power jack of the game machine 72 (not shown), the plug of the plug unit 18, inserted into the outlet 20. Plug unit 18 also in this embodiment is provided with a transformer to lower the voltage supplied from the outlet 20 to a constant voltage, supplied to the game machine 72 also power cables 16 force. The game machine 72, Rukoto Chide monkey be operated by a battery.

[0195] Game machine 72 has, for example, a housing made of plastic, the cartridge connector 46 shown in FIG. 34 is provided on the inner side surface of the housing, the memory cartridge 48 is removably attached to the cartridge connector 46. The right side of the housing is provided with power Suitsu switch 76, a start key (enter button) 78 and the music selection key 80 is provided on the rear side upper surface of the housing. Start key 78 is operated when starting a game. Music selection keys 80, when a game to the music as described later, der those registered in advance in the game machine 72, Ru songs or stored in the memory cartridge 48 is Churyoku selected song Ru that. Front side of the housing of the game machine 72 is not slightly inclined downwards, are disposed multiple (in this embodiment four) spaced paddle keys 82A of, 82B, and 82C and 82D force appropriate intervals on the inclined surface . [0196] In the ball paddle game device 70 displays a game screen as shown in FIG. 32 on the television monitor. During the game screen, the ball moves through path A plurality of (four in this embodiment), B, C and D are formed. Each of the upper ball shape of the movement path A- D (hereinafter, simply referred to as "ball".) 84 moves. In this embodiment displays such the ball 84 to drop. Fall of the ball 84 is month to a certain pattern. For example, the ball at the same time falling of the ball 84 is sequentially dropped or two or more rows in any one row of the four rows. To receive a ball 84 to fall, during a game screen during each movement path, paddle shapes (hereinafter, simply referred to as "paddles".) 86A, arranged 86B to 86C and 86D force for example a horizontal row It is displayed Te.

[0197] In the ball paddle game device 70, is playing music when the game player to select a song in the music selection key 80, the rhythm of the music, the ball 84 in a pattern to match the tempo and falls. Game player operates the paddle keys 82A-82D shown in FIG. 31, to successfully hit the ball 84 by the paddle 86A-86D. When the ball is successfully hit by the paddles, in this embodiment, the ball 84 is raised Chi striking upward bounced paddle 86A- 86D. Paddle keys 82A- 82D delayed timing to operate a Failure to hit the ball 84 by paddles 86A- 86D, in the present embodiment, the ball 84 toward the force connexion fall below the paddle 86A- 86D, disappear . On failure, life subtracted one in the life display portion 90 in the game information table radical 113 88, erase one of life figures. The life is a game the number of times the game player can try.

[0198] Referring to FIG. 33, the game machine 72 according to this embodiment includes a processor 52 accommodated inside the housing. As the processor 52 may utilize any type of processor. However, in this embodiment, as the processor 52, using the processor 575 of FIG. 8

[0199] This is the processor 52 is connected to the system bus 54, the system bus 54, internal ROM56 and memory are provided on a substrate which is housed together with the processor 52 to the inside of the housing (not shown) external ROM58 is bond contained in the cartridge 48. Therefore, the processor 52 can Akuse scan these ROM56 and 58 via the system bus 54, the video data (image data of Me other example, a ball shape 84 and the paddle figures 86A-86D) therefrom and music data (musical instrument Ru can be taken out and score data) for the performance. The external bus of the processor 52 corresponds to the second bus 419 in FIG.

[0200] Each key 78, 80, and 82A- 82D on Z off signal shown in FIG. 31 is input to the input-output ports That output control circuit of the processor 52. Also, (to form the game image) bicycloalkyl de O signal from the processor 52 and the audio signal (music) via the video output terminal 44 and an audio output terminal 42, further on the television monitor 14 via the AV cable 12 Given.

[0201] The connector shape of the cartridge connector 46 and the memory cartridge 48 of the game machine 72 shown in FIG. 3. 4 and FIG. 35. With reference to FIGS. 34 and 35, on the lower surface side housings 48A of the memory cartridge 48 is fixed substrate 48B is, on the surface of the substrate 48B, multiple cartridge side terminal 48C over the width direction, 48C, ... are formed It is. Among them, two cartridge terminals 481C and 482C positioned on one widthwise end of the substrate 48B are connected together, form a Suitsu switch SW11.

[0202] On the other hand, the game machine 72 side of the cartridge connector 46, oblong inserting portion 46A for inserting the distal end of the lower housing 48A and the substrate 48B are formed on the inside of the insertion portion 46A, across the width a plurality of connector terminals 46B, 46B, ... are formed. Figures 35 to Bunryokuru so, each of the connector terminals 46B are in close contact with the upper Haujin grayed 46C at an appropriate position in the length direction, and is fixed in this position. Connector terminal 46B is also the upper housing 46 C mosquitoes and toward force connexion bent 揷入 portion 46A, countercurrent force connexion bent back the upper housing 46C. Above the insertion portion 46A rectangular opening is formed in plurality across the width, one end of each of the connector terminals 46B, also exposed the openings force.

[0203] metal piece is provided so as to straddle the two openings in the appropriate position in the widthwise center, this metal strip forms a switch SW12. Two connector-side pin 463B and 464B exposed Again two openings force when the external force is not given, it is electrically connected by the switch SW12.

[0204] When the leading end portion of the lower surface side housing 48A and the substrate 48B is inserted into the insertion portion 46A, each of the connector terminals 46B is raised by the lower housing 48A and the substrate 48B, each of the cartridge-side terminals of the substrate 48B in contact with the 48C. Connector terminals 461B and 462B are in contact with the switch SWl l, this Yotsute connector terminals 461B and 462B are shorted. On the other hand, connector terminals 463B and 464B are separated from the switch SW12, this thus connector terminals 463B and 464B are opened. Incidentally, both the connector-side terminal 463B 及 beauty 464B force the cartridge-side terminals 483C and 484C of the cartridge-side terminals 483C and 484C are in contact is open and does not connector terminals 463B and 464B are shorted.

[0205] With reference to FIGS. 36 and 37, OE output port of the high speed processor 52 is connected to OE input ports of the internal ROM56 and external ROM 58 (when the cartridge is installed), the CE output port of the high speed processor 52, It is connected to the connector terminal 463B and 461B. On the other hand, CE input port of the internal ROM56 is connected to the connector terminal 464B. CE input port of the external ROM 58 (when the cartridge is installed) is connected to the connector terminal 462B. Also, cis Temubasu 54 includes an address bus 54A and the data bus 54B, the high speed processor 52, the built ROM56 and external ROM58 are connected to one another by the two buses 54A and 54B. The external address bus and an external data bus of the processor 52, Zorezo is, corresponds to the second address bus and a second data bus of Figure 8.

[0206] In this embodiment, the external ROM58 of internal ROM56 and the memory cartridge 48 of the game machine 72 stores programs and data as shown in FIG. 38. Referring to FIG. 38, for explaining the storage state of the program and data in the internal ROM56 and external ROM 58.

The [0207] ROM58, the ball paddle game program 58A, image data 58B and music data 58C is stored. When the power switch 76 in a state that the memory cartridge 48 is attached to the game machine 72 is turned on, the ball paddle game program 58A is started. And system initialization I arsenide, sequence and game rule control, image display control, processing, such as music playback control is performed. Image data 58B includes the song selection screen data and additional background screen data, music data 58C is composed of musical score data and add Caro sound source data including a ball appearance pattern.

The [0208] ROM 56, the ball paddle game program 56A, the image data 56B and the music data 56C is stored. Ball paddle game program 56A is a program memory cartridge 48 is executed when it is not plugged in start and system initialization, shea one cans and game rule control, image display control, the processing of the music reproduction control line Do not divide. Image data 56B and music data 56C is data used during processing of the ball paddle game program 56A. The image data 56B, title screen data, music selection screen data, ball and paddle image data, included etc. frame and icon data, the music data 56C, includes a musical score (including ball appearing pattern) and basic sound source data It is. Therefore, the memory cartridge 48 is also in the Itoki not been attached to the game machine 72, although the music and the ball appearing pattern is limited, Ru can enjoy the game.

[0209] Furthermore, in this embodiment, in order to switch the game machine 72 between the two modes of operation of the demonstration only operation mode and a normal operating mode, using dedicated demonstration mode switching memory cart rate di 110. Demonstration mode switching memory cartridge 110 stores de Momodo switching program 110A as shown in FIG. 38. Unlike force memory power cartridges 48 that may be the demonstration mode switching memory cart rate di 110 also mounted in the same manner as the game machine 72 and the memory cartridge 48, instead of starting the game operation mode of the ball paddle game device 70 It performs a process of switching between a demonstration only operation mode and a normal operation mode.

[0210] As shown in FIG. 33, the processor 52 is connected to EEPROM (electrically erasable ROM) 96 is used for switching between the predetermined region demonstration only operation mode and a normal operating mode of the EEPROM96 It is. More specifically, the processor 52 checks the contents of the predetermined areas of the EEPROM96 at startup, there demo-only mode if the predetermined code is recorded, in the normal operation mode if it is not recorded, starting respectively to. It will be described later differences between the demo-only mode and the normal operation mode. Incidentally, the set and reset of a particular area of ​​EEPROM96 can not be performed using regular game memory cartridge 48. Also, the other areas of the EEPROM96 is another specific code as described above, such as game score is stored.

[0211] With reference to FIGS. 36 and 37, the high speed processor 52 outputs a Chippuine one enable signal CE from the CE output port outputs an address signal through the address bus 54A, and outputs rice one table from OE output port and it outputs the signal. Each internal ROM56 and external RO M58 recognizes that he has been selected as the § access destination when receiving a chip I enable signal CE to the CE input port, which the substantially simultaneous input address signal and § Utoputtoine one enable signal and it outputs the data signal in response. Data signal is applied through the data bus 54B to the high speed processor 52.

[0212] When the memory cartridge 48 is not attached, the connector-side terminals 463B and 464B become short-circuited by the switch SW12, the connector-side terminals 461B and 462B are in an open state. Then, the chip I enable signal CE is are entered to the CE input port of the built-in ROM56. Thus the contents of the internal ROM56 is read by the processor 52.

[0213] When the memory cartridge 48 is attached, the connector-side terminals 463B and 464B becomes an open state, the connector-side terminals 461B and 462B is short-circuited by the switch SW11. When this, the chip I enable signal CE is input to the CE input port of the external ROM58. Thus the contents of the external ROM58 is read by the processor 52.

[0214] Thus, since changing the destination of chip I enable signal output from the high-speed processor 52 and when the memory cartridge 48 is attached and when not mounted, detachment state of memory cartridge 48 depending on, can be appropriately start the program of each stored in the main body internal ROM56 and the memory cartridge R OM58. Further, by preparing an update or modification Purodara beam data or programs stored in the main body internal ROM56 in the memory cartridge ROM 58, this update or fixes the mounting of the memory cartridge 48 is executed, output video or output audio can it to change. Versa when wearing the demonstration mode switching memory cartridge 110.

[0215] In the ball paddle game device 70 according to this embodiment, by mounting the demonstration mode switching memory power cartridges 110 to the game machine 72, switching between the normal operation mode and the demo mode. When attaching the demo mode switching memory cartridge 110 to the game machine 72, the demonstration mode switching program stored in the de Momodo switching memory cartridge 110 110 A (see FIG. 38) is executed by the processor 52, the result Figure 33 the contents of a predetermined area of ​​EEPROM96 indicated is rewritten. More specifically, if the content of this area is blank predetermined data in this area is written, the predetermined data in this area conversely rewritten blank if is not written. The processor 52 checks the contents of this area of ​​EEPROM96 on startup, if the blank performing a normal operation but, given data is started if is not written in the demo mode.

[0216] FIG. 39 shows the operation mode change in the normal operation. 39, Start (1 20), the area if the blank and a normal operation mode, first, the display mode 122 of the opening screen. An example of the opening screen shown in FIG. 41. Next operation mode 124 to perform normal Otodemo the 30 seconds in this state elapse, further any button operation or a predetermined time elapses Ru return to the display mode 122 of the again opening screen performed.

[0217] When the decision button 78 at the time of display of the opening screen is pressed, to be displayed in the normal menu

, A transition to the normal game mode of operation 126.

[0218] or a transition predetermined area of ​​the operating mode of the game machine 72 when was blank EEPROM96.

[0219] On the other hand, it is written predetermined data written in a predetermined area of ​​the EEPROM96, Ru case, the game machine 7 2 performs a transition operation mode as shown in FIG. 40. Referring to FIG. 40, first start (12 0), when the predetermined data in a predetermined area of ​​the EEPROM96 is written, the display mode 130 of the opening screen. Here is what the same way of the screen displayed in the operation mode 122 of FIG. 39 is displayed. However, here in the operation of the start key 78 is an operation and irrelevant of the device. Therefore, what is displayed is a screen that does not contain the string unlike FIG. 41 "pushes the oil should not the start key!". However, again Unishi by displaying this string, Yo is also possible to migrate to display the normal menu When the start key 78 is pressed,.

[0220] What is also the input is passed without 30 seconds with demo mode of operation 132 in the operation mode 130. The demonstration mode of operation is similar to the tri 'Me' mode described in the first embodiment. Figure 43 shows a display screen example in this mode of operation. In the example shown in FIG. 43, more demo game processor 52 is automatically performed, with the elapsed is displayed on the screen, the message "please press the paddle keys", it can be seen immediately game can be started . A display mode 140 of the opening screen when the predetermined time while the demonstration mode of operation 132 has elapsed. Here, it is displayed opening screen shown in FIG. 42. In Figure 42, by displaying "Please press the paddle keys.", The game it can be seen that can be run immediately. That is, the operation mode 140 is similar to the tri 'Me' mode referred to in the first embodiment, after shifting to the instruction screen 134 and paddle keys is pressed in this state, the game is started. Back to the demo mode of operation 132 When the opening screen after 30 seconds while being displayed.

[0221] Pressing the paddle keys in display mode 140 or the demonstration mode of operation 132 of the opening screen, it moves to the display mode 134 of the explanation screen. It shows an example of a screen displayed at this time in Figure 44. In the example of this it appears very simple rules, can be carried out immediately or play the game, whether the selection to display a menu screen of the game. Pressing one paddle keys in the example shown in FIG. 44 shifts to the run mode 136 of the game, it is possible to perform game. However options (music to be played, degree of difficulty, etc.) at this time is one that has been set in advance, or the ones randomly selected. Meanwhile Press paddle keys simultaneously two Description screen, the game menu - Interview single screen display mode 138, and the normal menu screen as shown in FIG. 45 is displayed. Here the game is execution mode 136 by pressing the start key.

[0222] If 30 seconds no-operation in the operation mode 136 and 138, returns to the display mode 140 of the opening screen.

[0223] In the ball paddle game device 70 according to the present embodiment as described above, to switch the operation of the ball paddle game device 70 using a demo mode SWITCHING memory cartridge 110 to the normal operation as demonstration only mode can. It is not necessary to prepare a demonstration dedicated device to over-the-counter. In addition, because in the demo-only mode, which provided a tri 'Me' mode and the trial mode, the user at the time of the demonstration can enjoy the actual game immediately. It is possible to know the content must be no game to take a complicated procedure in order to carry out the game, it at least is a fear that you buy one that does not fit the preferences when deciding a game in which the user is purchased that.

[0224] Incidentally, the normal operating mode, the switching of the mode of operation for demonstration, the short land as one just in advance supply Nag method performed using switching cartridge described above is connected It formed; then, by shorting the short land, may be brought into an operating mode for demonstration by the specific input and output processors Nono Ireberu. In addition, Choi set to be in the operating mode for the demonstration only when you turn on the power while holding down a specific button.

[0225] In the first embodiment described above, a tennis game or the like as entertainment, cited simulates the actual game. However, like the ball Lumpur paddle game in the second embodiment, in fact that it is also possible to apply the E centers Ting placement system of the present invention to those experience the impossible is, it also horse. The object of the enter tee down the instrument system, regardless of the fictitious or real, of a variety of land travel, sports that involve risk such as mountain climbing, airplanes, racing cars, locomotives, or maneuver such as a ship, a variety of matters other than this it can be considered.

[0226] The embodiments disclosed herein are illustrative only and the present invention is not limited only to the embodiment described above. The scope of the invention, after consideration of the description of the detailed description of the invention being indicated by the following claims, and all changes which come within the meaning and range equivalent to the wording described therein including.

Industrial Applicability

[0227] The present invention is to construct a system for providing a variety of entertainment to the user, it can be utilized in the industry to use.

Claims

The scope of the claims
[1] by a process according to the user's operation, an entertainment device for providing the entertainment to a user, a first operation mode in which the execution of the normal processing, the execution of the demonstration process and a second operation mode for performing,
An input device for receiving an input of an operation by the user,
During the second mode of operation, in response to said input device via the predetermined input by the user have received, the execution of the entertainment process when demo capable execution control by the user of the entertainment process performing second comprising 3 a device for initiating the operation mode of the entertainment device.
[2] The entertainment apparatus further wherein the third operation mode, in response to that by the user input was a predetermined time Chikaratsu, operating mode the second mode of operation of the entertainment apparatus including an apparatus for shifting to, E down coater Tin placement apparatus according to claim 1.
[3] The entertainment apparatus further includes a predetermined screen display mode for performing a predetermined screen display,
The entertainment apparatus further
In the predetermined screen display mode, in response to a predetermined condition is satisfied, including migration control unit for shifting the operation mode of the E centers Tin placement device to the second operation mode, in claim 1 entertainment device as claimed.
[4] the transition control unit in the predetermined screen display mode, in response to input by the user was Jo Tokoro time Chikaratsu, for shifting an operation mode of the entertainment device to the second operation mode including devices, entertainment device according to claim 3.
[5] The entertainment apparatus further
An instruction input unit for receiving a predetermined instruction input from the user,
In response to and through said instruction input device in said second operation mode or the third mode of operation of receiving the predetermined instruction input, switches the operation mode of the entertainment apparatus to the predetermined screen mode and a device for, entertainment device according to claim 3.
[6] in response to the execution of the entertainment process in the third operation mode is finished, further comprising a transition control unit for shifting the operation mode of the entertainment apparatus to a predetermined operation mode, to claim 1 entertainment device as claimed.
[7] the transition control unit, in response to the execution of the entertainment process in the third operation mode is completed, the device for shifting the operation mode of the entertainment device to the second operation mode including, enter Tin ment apparatus according to claim 6.
[8] the transition control unit, in response to the execution of the entertainment process in the third operation mode is finished, for shifting an operation mode of the entertainment apparatus to the beginning of the third mode of operation including devices, entertainment Inmento device according to claim 6.
[9] The entertainment apparatus further includes a menu screen display mode for displaying a menu for the execution Jo Tokoro settings for entertainment processing, the entertainment device further used for the menu screen display mode per cent, Te in response to input from the user was given time Chikaratsu includes an apparatus for shifting the operation mode of the entertainment apparatus to the predetermined screen display mode, the entertainment device of claim 3.
[10] In the second operation mode, further comprising a device for displaying one or more of the enter Tin main cement processing demo video display, and one or a predetermined combination of a plurality of screen display in a predetermined sequence, Entertainment apparatus according to claim 1.
[11] the third execution of entertainment processing mode of operation, the setting of the execution of the entertainment process in the first operation mode in which fixed to a predetermined one, the entertainment device of claim 1.
[12] the third execution of entertainment processing mode of operation, the setting of the execution of the entertainment process in the first operation mode, in which were selected according to the random number, the entertainment device of claim 11.
[13] The input device includes a user-operable controller, from said controller, and a receiving apparatus for receiving an input signal corresponding to the movement of the controller, the entertainment device of claim 1.
[14] The controller includes an acceleration sensor,
Wherein the input signal is obtained from an output of the acceleration sensor, the entertainment device of claim 13.
[15] Communication between the controller and the receiver device is effected by wireless, entertainment device according to claim 13.
[16] Communication between the controller and the receiver device is performed by wireless optical communication, entertainment device according to 請 Motomeko 15.
[17] Communication between the controller and the receiver device is performed by radio wave communication, entertainment device according to claim 15.
[18] The receiving device,
And an image pickup apparatus,
On the basis of the image of the controller to be imaged by the imaging device, and a data acquisition device for acquiring predetermined information regarding the movement of the controller, the entertainment device of claim 13.
[19] Communication between the controller and the receiver device is performed by wire, entertainment device according to claim 13.
[20] The entertainment apparatus, a cartridge for storing a computer-readable program cartridge mounting portion detachable,
A program execution circuitry order to execute a program stored in the attached cartridge to the cartridge mounting portion,
A nonvolatile storage device for storing electronic information,
Wherein when the cartridge storing a predetermined program that shows a procedure for updating by a predetermined method the content of a predetermined address of the nonvolatile memory device is mounted to the cartridge mounting portion, reads the cartridge forces the predetermined program, the a device for rewriting the contents of said predetermined address of said nonvolatile memory device by executing a predetermined program, in response to the power is turned on, the contents of said predetermined address of said nonvolatile memory device read, and a device for setting an operation mode of the entertainment apparatus to any one of the first operation mode or the second mode of operation in accordance with the contents read out, entertainment device according to claim 1.
[21] The predetermined program, the pre-defined code in a predetermined address can and have been written updates the predetermined address to another code, the long non-coding the contents of said predetermined address is predetermined is the code predetermined as to operate the E down coater Tin placement device to write the predetermined address, enter Tin ment apparatus according to claim 20.
[22] in accordance with the user's operation, a method for operating entertainment device for providing entertainment to a user, a first operation mode in which the execution of the entertainment device normal processing, Demo have a second operation mode in which the execution of processing, the method comprising
An input step of receiving an input of an operation by the user,
During the second operation mode, said input in response to receiving a predetermined input by the user in step, a third of the execution of the entertainment process when demos can execute control by the user of the entertainment process and a stearyl-up to start the mode of operation of the, way.
PCT/JP2005/008415 2004-05-11 2005-05-09 Entertainment apparatus and operating method thereof WO2005107911A1 (en)

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