WO2009041231A1 - ゲームプログラム、ゲーム装置、およびゲーム制御方法 - Google Patents

ゲームプログラム、ゲーム装置、およびゲーム制御方法 Download PDF

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Publication number
WO2009041231A1
WO2009041231A1 PCT/JP2008/065818 JP2008065818W WO2009041231A1 WO 2009041231 A1 WO2009041231 A1 WO 2009041231A1 JP 2008065818 W JP2008065818 W JP 2008065818W WO 2009041231 A1 WO2009041231 A1 WO 2009041231A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
view
vsn
intra
control unit
Prior art date
Application number
PCT/JP2008/065818
Other languages
English (en)
French (fr)
Inventor
Nagayasu Ohtsuka
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Publication of WO2009041231A1 publication Critical patent/WO2009041231A1/ja
Priority to US12/718,486 priority Critical patent/US8241120B2/en

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)

Abstract

 カメラの視線が移動体に追随するときに映像が見やすくなるようにする。本プログラムでは、カメラ視点(Pc)の位置を示す視点用の位置データが、制御部(1)に認識される。そして、視錐領域(Vs)および視錐内領域(Vsn)が、制御部(1)に認識される。そして、移動体(B)が視錐内領域(Vsn)の内部に位置するか否かが、制御部(1)により判定される。そして、移動体(B)が視錐内領域(Vsn)の外部に位置すると制御部(1)に判定された場合に、移動体(B)が視錐内領域(Vsn)の内部に位置するように、カメラ視点(Pc)およびカメラの注視点(Pf)の少なくともいずれか一方を移動する処理が、制御部(1)により実行される。
PCT/JP2008/065818 2007-09-27 2008-09-03 ゲームプログラム、ゲーム装置、およびゲーム制御方法 WO2009041231A1 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/718,486 US8241120B2 (en) 2007-09-27 2010-03-05 Game program, game apparatus and game control method

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007252052A JP4521020B2 (ja) 2007-09-27 2007-09-27 ゲームプログラム、ゲーム装置、およびゲーム制御方法
JP2007-252052 2007-09-27

Related Child Applications (1)

Application Number Title Priority Date Filing Date
US12/718,486 Continuation US8241120B2 (en) 2007-09-27 2010-03-05 Game program, game apparatus and game control method

Publications (1)

Publication Number Publication Date
WO2009041231A1 true WO2009041231A1 (ja) 2009-04-02

Family

ID=40511121

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/065818 WO2009041231A1 (ja) 2007-09-27 2008-09-03 ゲームプログラム、ゲーム装置、およびゲーム制御方法

Country Status (4)

Country Link
US (1) US8241120B2 (ja)
JP (1) JP4521020B2 (ja)
TW (1) TWI369230B (ja)
WO (1) WO2009041231A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112473138A (zh) * 2020-12-10 2021-03-12 网易(杭州)网络有限公司 游戏的显示控制方法及装置、可读存储介质、电子设备

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WO2010040219A1 (en) * 2008-10-08 2010-04-15 Interactive Sports Technologies Inc. Sports simulation system
EP2428936B1 (en) * 2008-02-15 2020-02-19 Sony Interactive Entertainment Inc. Game device, game control method and game control program
WO2009104227A1 (ja) * 2008-02-18 2009-08-27 株式会社ソニー・コンピュータエンタテインメント ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム
JP5124545B2 (ja) * 2009-08-31 2013-01-23 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
JP5174123B2 (ja) * 2010-10-28 2013-04-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
CN105898228B (zh) * 2016-04-29 2019-07-09 北京小米移动软件有限公司 用于摄像设备的控制方法及装置

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JP2001070632A (ja) * 1999-09-08 2001-03-21 Namco Ltd スポーツゲーム装置
JP2001149643A (ja) * 1999-09-16 2001-06-05 Sony Computer Entertainment Inc 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置
JP2001269482A (ja) * 2000-03-24 2001-10-02 Konami Computer Entertainment Japan Inc ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法
JP2001353358A (ja) * 2000-06-14 2001-12-25 Namco Ltd ゲーム装置および情報記憶媒体
JP2002163676A (ja) * 2000-11-28 2002-06-07 Namco Ltd ゲームシステム及びプログラム
JP2003150980A (ja) * 2001-11-15 2003-05-23 Square Co Ltd ビデオゲーム装置、ビデオゲームにおけるキャラクタの表示方法、プログラム及び記録媒体
JP2003334382A (ja) * 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
JP2005319220A (ja) * 2004-05-11 2005-11-17 Sega Corp 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置

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US5729471A (en) * 1995-03-31 1998-03-17 The Regents Of The University Of California Machine dynamic selection of one video camera/image of a scene from multiple video cameras/images of the scene in accordance with a particular perspective on the scene, an object in the scene, or an event in the scene
JPH09311952A (ja) * 1996-05-22 1997-12-02 Oki Electric Ind Co Ltd 3次元画像の表示方法
JPH11154244A (ja) * 1997-11-21 1999-06-08 Canon Inc 画像処理装置と画像情報の処理方法
JP3138448B2 (ja) * 1998-06-11 2001-02-26 株式会社ナムコ 画像生成装置及び情報記憶媒体
US6995788B2 (en) * 2001-10-10 2006-02-07 Sony Computer Entertainment America Inc. System and method for camera navigation
US7883415B2 (en) * 2003-09-15 2011-02-08 Sony Computer Entertainment Inc. Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion
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Patent Citations (8)

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Publication number Priority date Publication date Assignee Title
JP2001070632A (ja) * 1999-09-08 2001-03-21 Namco Ltd スポーツゲーム装置
JP2001149643A (ja) * 1999-09-16 2001-06-05 Sony Computer Entertainment Inc 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置
JP2001269482A (ja) * 2000-03-24 2001-10-02 Konami Computer Entertainment Japan Inc ゲームシステム、ゲーム用プログラムを記録したコンピュータ読み取り可能な記録媒体及び画像表示方法
JP2001353358A (ja) * 2000-06-14 2001-12-25 Namco Ltd ゲーム装置および情報記憶媒体
JP2002163676A (ja) * 2000-11-28 2002-06-07 Namco Ltd ゲームシステム及びプログラム
JP2003150980A (ja) * 2001-11-15 2003-05-23 Square Co Ltd ビデオゲーム装置、ビデオゲームにおけるキャラクタの表示方法、プログラム及び記録媒体
JP2003334382A (ja) * 2002-05-21 2003-11-25 Sega Corp ゲーム装置、画像処理装置及び画像処理方法
JP2005319220A (ja) * 2004-05-11 2005-11-17 Sega Corp 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112473138A (zh) * 2020-12-10 2021-03-12 网易(杭州)网络有限公司 游戏的显示控制方法及装置、可读存储介质、电子设备
CN112473138B (zh) * 2020-12-10 2023-11-17 网易(杭州)网络有限公司 游戏的显示控制方法及装置、可读存储介质、电子设备

Also Published As

Publication number Publication date
US8241120B2 (en) 2012-08-14
TWI369230B (en) 2012-08-01
US20100160042A1 (en) 2010-06-24
TW200936206A (en) 2009-09-01
JP4521020B2 (ja) 2010-08-11
JP2009082188A (ja) 2009-04-23

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