WO2009041198A1 - ゲームシステム及びサーバ - Google Patents

ゲームシステム及びサーバ Download PDF

Info

Publication number
WO2009041198A1
WO2009041198A1 PCT/JP2008/065023 JP2008065023W WO2009041198A1 WO 2009041198 A1 WO2009041198 A1 WO 2009041198A1 JP 2008065023 W JP2008065023 W JP 2008065023W WO 2009041198 A1 WO2009041198 A1 WO 2009041198A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
processing
common
time
system time
Prior art date
Application number
PCT/JP2008/065023
Other languages
English (en)
French (fr)
Inventor
Hiroshi Tomaru
Takuya Ando
Kazuhiro Yoshida
Yaku Hiranabe
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to EP08834591A priority Critical patent/EP2193826A4/en
Priority to US12/678,760 priority patent/US8292746B2/en
Publication of WO2009041198A1 publication Critical patent/WO2009041198A1/ja

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • H04L67/1095Replication or mirroring of data, e.g. scheduling or transport for data synchronisation between network nodes
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/28Timers or timing mechanisms used in protocols
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5593Details of game data or player data management involving scheduling aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Pinball Game Machines (AREA)

Abstract

 複数のゲーム機間における共通イベントに関する処理が開始されるタイミングの同期を確実に実現するゲームシステムを提供する。  ゲームシステム100に共通するシステム時間の時間経過を計時して、当該計時に応じて、システム時間が共通イベントに関する処理を開始する処理開始段階に達すでの残時間を示す予定情報60を更新する予定管理サーバ10を備え、各ゲーム機Gは、予定管理サーバ10から予定情報を取得する取得手段34と、予定情報60が示す残時間とゲーム機において計時されるシステム時間の時間経過とに基づいて、システム時間が処理開始段階に達したか否かを判別する段階判別手段34と、処理開始段階に達したと判別されると、共通イベントに関する処理を開始する処理実行手段34とを有する。
PCT/JP2008/065023 2007-09-28 2008-08-22 ゲームシステム及びサーバ WO2009041198A1 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
EP08834591A EP2193826A4 (en) 2007-09-28 2008-08-22 GAME SYSTEM AND SERVER
US12/678,760 US8292746B2 (en) 2007-09-28 2008-08-22 Game system and server

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007256892A JP4268992B2 (ja) 2007-09-28 2007-09-28 ゲームシステム及びサーバ
JP2007-256892 2007-09-28

Publications (1)

Publication Number Publication Date
WO2009041198A1 true WO2009041198A1 (ja) 2009-04-02

Family

ID=40511092

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/065023 WO2009041198A1 (ja) 2007-09-28 2008-08-22 ゲームシステム及びサーバ

Country Status (6)

Country Link
US (1) US8292746B2 (ja)
EP (1) EP2193826A4 (ja)
JP (1) JP4268992B2 (ja)
KR (1) KR101073736B1 (ja)
TW (1) TWI369233B (ja)
WO (1) WO2009041198A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2324894A1 (en) * 2009-11-13 2011-05-25 Bonobo PLC Multi-draw game system

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5138642B2 (ja) * 2009-07-21 2013-02-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、店舗システム、サーバー装置、及びプログラム
JP2011087833A (ja) * 2009-10-26 2011-05-06 Universal Entertainment Corp ベースゲームの実行数に応じて共通ゲームを実行可能とするゲーミングマシン及びそのゲーム制御方法
KR101273342B1 (ko) * 2012-09-10 2013-06-11 (주)네오위즈게임즈 게임 서비스 관리 방법, 이를 구현하는 서버 및 기록매체

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08829A (ja) * 1994-06-17 1996-01-09 Sega Enterp Ltd ネットワークゲームシステム
US6203433B1 (en) 1997-08-20 2001-03-20 Fuji Xerox Co., Ltd. Network game system, a network game server, a network game client, a player selection program, a medium storing a player selection program, and a medium storing a player information collection program
WO2007070155A2 (en) 2005-10-06 2007-06-21 Vergence Entertainment Llc, A California Limited Liability Company Substantially simultaneous alerts and use thereof in intermittent contests
JP2007209628A (ja) * 2006-02-10 2007-08-23 Sony Computer Entertainment Inc ゲームシステム及びゲーム管理サーバ
JP2007215767A (ja) * 2006-02-16 2007-08-30 Sony Computer Entertainment Inc ゲーム管理サーバ

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US5263715A (en) * 1992-10-05 1993-11-23 Irem Corporation Dice displaying apparatus for a computer game machine
JP3187301B2 (ja) * 1994-12-02 2001-07-11 株式会社ナムコ ゲーム装置及び画像合成方法
US6050898A (en) * 1996-05-15 2000-04-18 Vr-1, Inc. Initiating and scaling massive concurrent data transaction
US6346048B1 (en) * 1999-02-04 2002-02-12 Namco Ltd. Game system, game machine, game data distribution machine, image data distribution system, and computer-usable information
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2003225469A (ja) 2001-11-30 2003-08-12 Konami Co Ltd ゲーム用サーバ装置、ゲーム管理方法、ゲーム管理プログラム及びゲーム装置
US7747729B2 (en) * 2002-06-14 2010-06-29 Hanoch Levy Determining client latencies over a network
TW200405971A (en) * 2002-06-26 2004-04-16 Konami Corp Game device and control method, computer program, game method, game transmitting device and information record media thereof
US8002630B2 (en) * 2003-08-18 2011-08-23 Igt Tournament game system and method using a tournament game card
JP3601793B1 (ja) * 2003-11-05 2004-12-15 任天堂株式会社 移動時間算出プログラム及び情報記録媒体
US20060068915A1 (en) * 2004-09-30 2006-03-30 Aruze Corporation Gaming server and gaming system
WO2006118451A1 (en) 2005-05-04 2006-11-09 Body & Mind Uitgeverij B.V. Device for practicing a multi-player recreational activity, such as a game
JP5078238B2 (ja) * 2005-06-15 2012-11-21 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP3995257B2 (ja) * 2005-10-04 2007-10-24 任天堂株式会社 通信ゲームプログラムおよび通信ゲームシステム
JP4880324B2 (ja) * 2006-02-28 2012-02-22 株式会社バンダイナムコゲームス サーバシステム、プログラム及び情報記憶媒体
US8070606B2 (en) * 2007-05-07 2011-12-06 Microsoft Corporation Progressive stall timer

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH08829A (ja) * 1994-06-17 1996-01-09 Sega Enterp Ltd ネットワークゲームシステム
US6203433B1 (en) 1997-08-20 2001-03-20 Fuji Xerox Co., Ltd. Network game system, a network game server, a network game client, a player selection program, a medium storing a player selection program, and a medium storing a player information collection program
WO2007070155A2 (en) 2005-10-06 2007-06-21 Vergence Entertainment Llc, A California Limited Liability Company Substantially simultaneous alerts and use thereof in intermittent contests
JP2007209628A (ja) * 2006-02-10 2007-08-23 Sony Computer Entertainment Inc ゲームシステム及びゲーム管理サーバ
JP2007215767A (ja) * 2006-02-16 2007-08-30 Sony Computer Entertainment Inc ゲーム管理サーバ

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP2193826A4

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2324894A1 (en) * 2009-11-13 2011-05-25 Bonobo PLC Multi-draw game system

Also Published As

Publication number Publication date
TWI369233B (en) 2012-08-01
US20100261535A1 (en) 2010-10-14
JP2009082508A (ja) 2009-04-23
EP2193826A1 (en) 2010-06-09
US8292746B2 (en) 2012-10-23
TW200920460A (en) 2009-05-16
KR20100046243A (ko) 2010-05-06
JP4268992B2 (ja) 2009-05-27
EP2193826A4 (en) 2011-04-27
KR101073736B1 (ko) 2011-10-13

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