WO2009033417A1 - Wireless network game service system and application method thereof - Google Patents

Wireless network game service system and application method thereof Download PDF

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Publication number
WO2009033417A1
WO2009033417A1 PCT/CN2008/072296 CN2008072296W WO2009033417A1 WO 2009033417 A1 WO2009033417 A1 WO 2009033417A1 CN 2008072296 W CN2008072296 W CN 2008072296W WO 2009033417 A1 WO2009033417 A1 WO 2009033417A1
Authority
WO
WIPO (PCT)
Prior art keywords
module
game
wireless network
user
role
Prior art date
Application number
PCT/CN2008/072296
Other languages
French (fr)
Chinese (zh)
Inventor
Ying Li
Jun Li
Original Assignee
Zte Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zte Corporation filed Critical Zte Corporation
Publication of WO2009033417A1 publication Critical patent/WO2009033417A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A63F2300/208Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Definitions

  • the present invention relates to the field of wireless network games, and in particular to a wireless network game service system and an application method thereof for developing a game platform and/or a wireless network game.
  • BACKGROUND OF THE INVENTION With the improvement of the wireless network environment, mobile games, especially mobile wireless network games, are increasingly welcomed by the majority of users, which also drives an increase in the number of user groups and mobile games.
  • the wireless network game service system includes: a user module for identifying a game user; a participating role module, connected to the user module, for identifying a participating role of the game user identified by the user module in the game; An application instance for identifying a participating role of a game user; a role session module, connected between the participating role module and the application instance module, for identifying a role session; and an application module connected between the participating role module and the application instance module, Used to identify an application.
  • the role session identified by the role session module corresponds to an application instance of the application instance module identifier.
  • a participating role that participates in the role module identifier may be added to multiple application instances identified by the application instance module by multiple role sessions identified by the role session module.
  • the user module described above identifies the game user by username and password.
  • the above applications include games, and the above-described application examples include game examples.
  • an application method of a wireless network game service system for applying the above-described wireless network game service system.
  • an external unified access interface of the game platform is set according to modules in the wireless network game service system and their connection relationships.
  • the above game platform physically stores the actual data corresponding to the modules of the wireless network game service system.
  • the wireless network game can store the game data by calling the external unified access interface of the game platform.
  • the wireless network game can also access the actual data corresponding to the module of the wireless network game service system by calling the external unified access interface of the game platform.
  • a unified interface can be provided for the game platform or the network game, so that the game platform can integrate different network games or embed the network game into different game platforms.
  • FIG. 1 is a schematic structural diagram of a wireless network game service system according to an embodiment of the present invention
  • FIG. 2 is a flow chart showing an application method of a wireless network game service system according to an embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT The mobile game is difficult to adapt to all mobile platforms due to the diversification of the mobile platform in the related art.
  • the present invention provides a unified domain model and unified method for the development of the game platform, and for different games.
  • the development provides a unified integration model and integration method, which enables the game platform to integrate different games and embed the game into different game platforms.
  • a wireless network game service system for developing a game platform and/or a wireless network game.
  • the wireless network game service system can be understood as a game model based on a game platform and capable of serving different network games, and the game platform developed according to the game model will have a common game interface, thereby allowing different
  • the online game is integrated into different game platforms through this interface.
  • the basic elements of online games are: games, users, characters, users in meta-games, user-involved roles, and more. These elements correspond to different content in different games, but they are common features of the game.
  • the wireless network game service system includes a user module 102, a participating role module 104, an application instance module 106, a role session module 108, and an application module 110.
  • a user module 102 the wireless network game service system
  • a participating role module 104 the wireless network game service system
  • an application instance module 106 the wireless network game service system
  • a role session module 108 the wireless network game service system
  • an application module 110 the wireless network game service system
  • the relationship between the application module 110 and the application instance module 106 is a one-to-many relationship (DRM-1); the relationship between the application instance module 106 and the role session module 108 is a one-to-many relationship ( DRM-2: );
  • the relationship between the application module 110 and the participating role module 104 is a one-to-many relationship (DRM-3); the relationship between the participating role module 104 and the role session module 108 is a one-to-many relationship (DRM- 4);
  • the relationship between the user module 102 and the participating role module 104 is a one-to-many relationship (DRM-5).
  • Each of the above modules may also be referred to as a functional entity, which does not affect the essence of the present invention.
  • the user module 102 is configured to identify a game user, and the identifier provided by the user is a unique identifier of the game player. Specifically, it may identify the game user by using a username and a password; the participating role module 104 is connected to the user module 102 for identifying the participating characters of the game user identified by the user module 102 in the game; for example, the user is simultaneously When playing two games of chess and bridge, the user has two participating roles; the application instance module 106 is used to identify the application instance in which the participating role of the game user is located; in addition, the application instance module 106 can implement the participating role module 104.
  • the application instance may be a game instance, for example, the user is in a game playing chess with both user B and user C, then there are two game instances, namely "user” and user An application example of "playing chess", "application examples of user ⁇ and user gambling chess”; a role session module 108, connected between the participating role module 104 and the application instance module 106, for identifying a character session; for example: In a game that plays chess with both user B and user C, there are two character sessions at this time. It is the "role Yue user session when the user propane and play chess game instance", "Yue in the user and user B play the role of chess game session instances" and.
  • the application module 110 is connected between the participating role module 104 and the application instance module 106 for identifying an application.
  • the application in the present invention generally refers to a game, such as: chess, bridge, and the like.
  • one of the role sessions identified by the role session module 108 corresponds to an application instance identified by the application instance module 106.
  • one of the participating roles identified by the participating role module 104 can be added to the plurality of application instances of the application instance module 106 by the plurality of role sessions identified by the role session module 108.
  • the present invention can realize that different network games are integrated into different game platforms through the interface through a game platform model having a common game interface.
  • a platform is an integrated platform for mobile games that includes a platform with one or more of the functions of mobile game development, operation, and publishing.
  • the specific implementation of the method can be referred to FIG. 2.
  • the external unified access interface of the game platform is set according to the modules in the wireless network game service system and their connection relationships.
  • the game platform is self-opening During the process, elements such as users, games, roles, and the like are organized and implemented according to the modules and relationships described in the wireless network game service system, and the actual data corresponding to the modules of the wireless network game monthly system are physically stored.
  • Wireless network games (or mobile games) organize and implement elements such as users, games, characters, etc. in the process of self-development according to the composition and relationships described in the wireless network game monthly system; wireless network games by calling wireless network game platforms
  • the external unified interface is provided to access game data such as users, games, and participating characters; the wireless network game can also be accessed by calling the external unified access interface of the game platform (ie, physical storage) module correspondence of the wireless network game service system. Actual data.
  • the wireless network game can realize local storage of the game data, and can store the element data of the wireless network game monthly system (model) locally.
  • the above method can be summarized as follows: Define a unified public interface through the wireless network game service system (model); the game platform develops and provides interfaces according to the model; the wireless network game is developed according to the model and the public interface; the wireless network game is separately or integrated into the game Running in the platform.
  • a unified domain model and a unified method can be provided for the development of the game platform, and the modeling workload of different game platforms can be reduced; a unified integration model and integration method can be provided for different game developments, and the game platform can be reduced in different game platforms.
  • the migration workload; can make different game platforms integrate different games, therefore, has obvious economic and social benefits.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Security & Cryptography (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Software Systems (AREA)
  • Mobile Radio Communication Systems (AREA)

Abstract

A wireless network game service system and an application method thereof are disclosed. The system includes following modules: a user module for identifying game user; a participant roll module connected with the user module for identifying the participant roll of the game user in the game which the user module identified; an application instance module for identifying the application instance in which the participant roll of the game user is; a roll session module connected between the participant roll module and the application instance module for identifying the roll session; an application module connected between the participant roll module and the application instance module for identifying the application. Thus, different network games can be integrated into different game platforms.

Description

无线网络游戏月良务系统及其应用方法 技术领域 本发明涉及无线网络游戏领域, 并且具体地, 涉及一种无线网络游戏服 务系统及其应用方法, 用于开发游戏平台和 /或无线网络游戏。 背景技术 随着无线网络环境的改善,移动游戏尤其是移动无线网络游戏越来越受 到广大用户元家的欢迎, 这也带动了用户群和移动游戏数量的增加。 由于无线网络游戏的特点,通过运营商统一接入和统一管理的移动游戏 已远远超过通过无线 WAP上网的游戏, 这将促使能够承载不同游戏的移动 游戏平台的诞生, 而移动游戏平台除了具有用户统一管理等基本功能以外, 不同的运营商对游戏平台的个性化要求还将使游戏平台出现多样化。 这样, 为了扩大用户量, 就需要移动游戏适应不同的游戏平台。 然而, 如上所述, 由于移动平台的多样化, 移动游戏要适应所有的移动 平台无疑难以实现甚至是不可能的。 因此, 如果能够寻求一种能够减少移动 游戏对移动平台的依赖性, 使移动游戏能够集成到不同游戏平台中的解决方 案无疑是理想的。 然而目前尚未实现与此相关的技术。 发明内容 考虑到相关技术中由于移动平台的多样化,使得移动游戏难以适应所有 的移动平台的问题, 为此, 本发明提供了一种无线网络游戏服务系统, 用于 开发游戏平台和 /或无线网络游戏。 根据本发明的无线网络游戏服务系统包括: 用户模块, 用于标识游戏用 户; 参与角色模块, 与用户模块连接, 用于标识用户模块所标识的游戏用户 在游戏中的参与角色; 应用实例模块, 用于标识游戏用户的参与角色所在的 应用实例; 角色会话模块, 连接于参与角色模块和应用实例模块之间, 用于 标识角色会话; 应用模块, 连接于参与角色模块和应用实例模块之间, 用于 标识应用。 其中,上述的角色会话模块标识的一个角色会话与应用实例模块标识的 一个应用实例相对应。 并且, 参与角色模块标识的一个参与角色可以通过角 色会话模块标识的多个角色会话加入应用实例模块标识的多个应用实例中。 上述的用户模块通过用户名和密码来标识游戏用户。 另外, 上述的应用包括游戏, 并且上述的应用实例包括游戏实例。 根据本发明, 还提供了一种无线网络游戏服务系统的应用方法, 用于对 上述的无线网络游戏服务系统进行应用。 在该方法中, 根据无线网络游戏服 务系统中的模块及其连接关系设置游戏平台的对外统一存取接口。 上述的游戏平台物理存储无线网络游戏服务系统的模块对应的实际数 据。 另外,无线网络游戏可以通过调用游戏平台的对外统一存取接口来存储 游戏数据。 无线网络游戏还可以通过调用游戏平台的对外统一存取接口来存 取无线网络游戏服务系统的模块对应的实际数据。 此外, 可以在游戏平台上运行无线网络游戏, 也可以单独运行无线网络 游戏。 通过本发明, 可以为游戏平台或网络游戏提供统一的接口, 使得游戏平 台可以集成不同的网络游戏, 或者将网络游戏嵌入不同的游戏平台。 本发明的其它特征和优点将在随后的说明书中阐述, 并且, 部分地从说 明书中变得显而易见, 或者通过实施本发明而了解。 本发明的目的和其他优 点可通过在所写的说明书、 权利要求书、 以及附图中所特别指出的结构来实 现和获得。 附图说明 附图用来提供对本发明的进一步理解, 并且构成说明书的一部分, 与本 发明的实施例一起用于解释本发明, 并不构成对本发明的限制。 在附图中: 图 1是才艮据本发明实施例的无线网络游戏服务系统的结构示意图; 图 2 是才艮据本发明实施例的无线网络游戏服务系统的应用方法的流程 图。 具体实施方式 功能相克述 由于相关技术中移动平台的多样化,使得移动游戏难以适应所有的移动 平台,基于此,本发明通过为游戏平台的开发提供统一的域模型和统一方法, 以及为不同的游戏开发提供统一的整合模型和整合方法, 能够实现游戏平台 对不同游戏的集成和游戏嵌入到不同游戏平台。 以下结合附图对本发明的优选实施例进行说明, 应当理解, 此处所描述 的优选实施例仅用于说明和解释本发明, 并不用于限定本发明。 系统实施例 根据本发明实施例, 提供了一种无线网络游戏服务系统, 用于开发游戏 平台和 /或无线网络游戏。 在本实施例中, 可以将该无线网络游戏服务系统理 解为基于游戏平台并且能够为不同的网络游戏服务的游戏模型, 按照该游戏 模型开发的游戏平台将具有共同的游戏接口, 从而可让不同的网络游戏通过 该接口集成到不同的游戏平台。 网络游戏的基本元素有: 游戏、 用户、 角色、 用户在元的游戏、 用户参 与的角色等。 这些元素在不同的游戏中对应着不同的内容, 但却是游戏的共 有特征。对于移动游戏平台而言,一个最基本的功能就是对用户的统一管理。 用户、游戏、用户和游戏之间的关系是网络游戏和移动游戏平台的基本内容。 基于此, 如图 1所示, 根据本发明实施例的无线网络游戏服务系统包括 用户模块 102、 参与角色模块 104、 应用实例模块 106、 角色会话模块 108、 应用模块 110。 另外, 如图 1所示, 应用模块 110和应用实例模块 106之间 的关系是一对多关系 (DRM-1 ); 应用实例模块 106和角色会话模块 108之 间的关系是一对多关系 ( DRM-2: ); 应用模块 110和参与角色模块 104之间 的关系是一对多关系 ( DRM-3 ); 参与角色模块 104和角色会话模块 108之 间的关系是一对多关系 ( DRM-4 ); 用户模块 102和参与角色模块 104之间 的关系是一对多关系 (DRM-5 )。 上述的各个模块也可以称为功能实体, 这 不影响本发明的本质。 以下将结合附图进一步描述上述各个模块。 用户模块 102, 用于标识游戏用户, 其提供的标识是游戏玩家的唯一标 识; 具体地, 其可以通过用户名和密码来标识游戏用户; 参与角色模块 104 , 与用户模块 102连接, 用于标识用户模块 102所标 识的游戏用户在游戏中的参与角色; 例如, 用户曱同时玩象棋和桥牌两个游 戏时, 则用户曱有两个参与角色; 应用实例模块 106, 用于标识游戏用户的参与角色所在的应用实例; 另 夕卜, 应用实例模块 106可以实现参与角色模块 104和应用模块 110之间的通 信; 应用实例可以是游戏实例, 例如, 用户曱处于同时和用户乙、 用户丙玩 象棋的游戏中, 则此时有两个游戏实例, 分别是 "用户曱和用户乙玩象棋的 应用实例 "、 "用户曱和用户丙元象棋的应用实例 "; 角色会话模块 108,连接于参与角色模块 104和应用实例模块 106之间, 用于标识角色会话; 例如: 用户曱处于同时和用户乙、 用户丙玩象棋的游戏 中, 则此时有两个角色会话, 分别是 "用户曱在和用户乙玩象棋时游戏实例 的角色会话" 与 "用户曱在和用户丙玩象棋时游戏实例的角色会话"。 应用模块 110, 连接于参与角色模块 104和应用实例模块 106之间, 用 于标识应用; 本发明中的应用一般指游戏, 例如: 象棋、 桥牌等。 此外, 上述的角色会话模块 108 标识的一个角色会话与应用实例模块 106标识的一个应用实例相对应。 并且, 参与角色模块 104标识的一个参与 角色可以通过角色会话模块 108标识的多个角色会话加入应用实例模块 106 标 i只的多个应用实例中。 由上描述可以看出, 本发明通过具有共同游戏接口的游戏平台模型, 可 以实现不同的网络游戏通过该接口集成到不同的游戏平台。 方法实施例 根据本发明实施例, 还提供了一种无线网络游戏服务系统的应用方法, 用于对才艮据本发明系统实施例的无线网络游戏服务系统进行应用, 本发明中 所述的游戏平台是指移动游戏的集成平台, 该集成平台包括具有移动游戏开 发、 运行、 发布功能中的一种或多种功能的平台。 该方法的具体实现可以参 照图 2。 具体地, 如图 2所示, 在该方法中, 才艮据无线网络游戏服务系统中的模 块及其连接关系设置游戏平台的对外统一存取接口。 另外, 游戏平台在自开 发过程中按照无线网络游戏服务系统中描述的模块和关系来组织、实现用户、 游戏、 角色等元素, 并且物理存储无线网络游戏月 务系统的模块对应的实际 数据。 无线网络游戏(或称为移动游戏)在自开发的过程中按照无线网络游戏 月 务系统中描述的组成和关系来组织和实现用户、 游戏、 角色等元素; 无线 网络游戏通过调用无线网络游戏平台提供的对外统一接口来存取用户、游戏、 参与角色等游戏数据; 无线网络游戏还可以通过调用游戏平台的对外统一存 取接口来存取(即, 物理存储) 无线网络游戏服务系统的模块对应的实际数 据。 因此, 无线网络游戏可以实现对本游戏数据的本地存储, 同时可对无线 网络游戏月 务系统 (模型) 的元素数据进行本地存储。 此外, 可以在游戏平 台上运行无线网络游戏, 也可以单独运行无线网络游戏。 上述方法可以简单概括为: 通过无线网络游戏服务系统(模型)定义统 一的公共接口; 游戏平台按照模型开发并提供接口; 无线网络游戏按照模型 和公共接口进行开发; 无线网络游戏单独或集成到游戏平台中运行。 通过本发明, 可以为游戏平台的开发提供统一的域模型和统一方法, 减 少不同游戏平台的建模工作量; 可以为不同的游戏开发提供统一的整合模型 和整合方法, 减少在不同游戏平台中的迁移工作量; 可以使不同的游戏平台 集成不同的游戏, 因此, 具有明显的经济效益和社会效益。 以上所述仅为本发明的优选实施例而已, 并不用于限制本发明, 对于本 领域的技术人员来说, 本发明可以有各种更改和变化。 凡在本发明的精神和 原则之内, 所作的任何修改、 等同替换、 改进等, 均应包含在本发明的保护 范围之内。 BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to the field of wireless network games, and in particular to a wireless network game service system and an application method thereof for developing a game platform and/or a wireless network game. BACKGROUND OF THE INVENTION With the improvement of the wireless network environment, mobile games, especially mobile wireless network games, are increasingly welcomed by the majority of users, which also drives an increase in the number of user groups and mobile games. Due to the characteristics of wireless network games, mobile games that are uniformly accessed and uniformly managed by operators have far surpassed games that are accessed via wireless WAP, which will promote the birth of mobile game platforms capable of carrying different games, while mobile game platforms have In addition to the basic functions such as unified management of users, the individualization requirements of different operators for the game platform will also diversify the game platform. Thus, in order to increase the number of users, mobile games need to be adapted to different game platforms. However, as mentioned above, due to the diversity of mobile platforms, it is undoubtedly impossible or impossible for mobile games to adapt to all mobile platforms. Therefore, it would be ideal to find a solution that would reduce the dependence of mobile games on mobile platforms and enable mobile games to be integrated into different gaming platforms. However, technologies related to this have not yet been implemented. SUMMARY OF THE INVENTION In view of the related art, due to the diversification of mobile platforms, mobile games are difficult to adapt to all mobile platforms. To this end, the present invention provides a wireless network game service system for developing a game platform and/or wireless. Online game. The wireless network game service system according to the present invention includes: a user module for identifying a game user; a participating role module, connected to the user module, for identifying a participating role of the game user identified by the user module in the game; An application instance for identifying a participating role of a game user; a role session module, connected between the participating role module and the application instance module, for identifying a role session; and an application module connected between the participating role module and the application instance module, Used to identify an application. The role session identified by the role session module corresponds to an application instance of the application instance module identifier. In addition, a participating role that participates in the role module identifier may be added to multiple application instances identified by the application instance module by multiple role sessions identified by the role session module. The user module described above identifies the game user by username and password. In addition, the above applications include games, and the above-described application examples include game examples. According to the present invention, there is also provided an application method of a wireless network game service system for applying the above-described wireless network game service system. In the method, an external unified access interface of the game platform is set according to modules in the wireless network game service system and their connection relationships. The above game platform physically stores the actual data corresponding to the modules of the wireless network game service system. In addition, the wireless network game can store the game data by calling the external unified access interface of the game platform. The wireless network game can also access the actual data corresponding to the module of the wireless network game service system by calling the external unified access interface of the game platform. In addition, you can run wireless network games on the game platform, or you can run wireless network games separately. Through the invention, a unified interface can be provided for the game platform or the network game, so that the game platform can integrate different network games or embed the network game into different game platforms. Other features and advantages of the invention will be set forth in the description which follows, and The objectives and other advantages of the invention will be realized and attained by the <RTI The drawings are intended to provide a further understanding of the invention, and are intended to be a part of the description of the invention. BRIEF DESCRIPTION OF THE DRAWINGS In the drawings: FIG. 1 is a schematic structural diagram of a wireless network game service system according to an embodiment of the present invention; FIG. 2 is a flow chart showing an application method of a wireless network game service system according to an embodiment of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT The mobile game is difficult to adapt to all mobile platforms due to the diversification of the mobile platform in the related art. Based on this, the present invention provides a unified domain model and unified method for the development of the game platform, and for different games. The development provides a unified integration model and integration method, which enables the game platform to integrate different games and embed the game into different game platforms. The preferred embodiments of the present invention are described in the following with reference to the accompanying drawings, which are intended to illustrate and illustrate the invention. System Embodiments According to an embodiment of the present invention, a wireless network game service system for developing a game platform and/or a wireless network game is provided. In this embodiment, the wireless network game service system can be understood as a game model based on a game platform and capable of serving different network games, and the game platform developed according to the game model will have a common game interface, thereby allowing different The online game is integrated into different game platforms through this interface. The basic elements of online games are: games, users, characters, users in meta-games, user-involved roles, and more. These elements correspond to different content in different games, but they are common features of the game. For mobile gaming platforms, one of the most basic functions is the unified management of users. The relationship between users, games, users and games is the basic content of online games and mobile gaming platforms. Based on this, as shown in FIG. 1, the wireless network game service system according to an embodiment of the present invention includes a user module 102, a participating role module 104, an application instance module 106, a role session module 108, and an application module 110. In addition, as shown in FIG. 1, the relationship between the application module 110 and the application instance module 106 is a one-to-many relationship (DRM-1); the relationship between the application instance module 106 and the role session module 108 is a one-to-many relationship ( DRM-2: ); The relationship between the application module 110 and the participating role module 104 is a one-to-many relationship (DRM-3); the relationship between the participating role module 104 and the role session module 108 is a one-to-many relationship (DRM- 4); The relationship between the user module 102 and the participating role module 104 is a one-to-many relationship (DRM-5). Each of the above modules may also be referred to as a functional entity, which does not affect the essence of the present invention. The above various modules will be further described below with reference to the accompanying drawings. The user module 102 is configured to identify a game user, and the identifier provided by the user is a unique identifier of the game player. Specifically, it may identify the game user by using a username and a password; the participating role module 104 is connected to the user module 102 for identifying the participating characters of the game user identified by the user module 102 in the game; for example, the user is simultaneously When playing two games of chess and bridge, the user has two participating roles; the application instance module 106 is used to identify the application instance in which the participating role of the game user is located; in addition, the application instance module 106 can implement the participating role module 104. Communication with the application module 110; the application instance may be a game instance, for example, the user is in a game playing chess with both user B and user C, then there are two game instances, namely "user" and user An application example of "playing chess", "application examples of user 曱 and user gambling chess"; a role session module 108, connected between the participating role module 104 and the application instance module 106, for identifying a character session; for example: In a game that plays chess with both user B and user C, there are two character sessions at this time. It is the "role Yue user session when the user propane and play chess game instance", "Yue in the user and user B play the role of chess game session instances" and. The application module 110 is connected between the participating role module 104 and the application instance module 106 for identifying an application. The application in the present invention generally refers to a game, such as: chess, bridge, and the like. In addition, one of the role sessions identified by the role session module 108 corresponds to an application instance identified by the application instance module 106. Moreover, one of the participating roles identified by the participating role module 104 can be added to the plurality of application instances of the application instance module 106 by the plurality of role sessions identified by the role session module 108. As can be seen from the above description, the present invention can realize that different network games are integrated into different game platforms through the interface through a game platform model having a common game interface. Method Embodiments According to an embodiment of the present invention, there is also provided a method for applying a wireless network game service system for applying to a wireless network game service system according to an embodiment of the system of the present invention, the game described in the present invention A platform is an integrated platform for mobile games that includes a platform with one or more of the functions of mobile game development, operation, and publishing. The specific implementation of the method can be referred to FIG. 2. Specifically, as shown in FIG. 2, in the method, the external unified access interface of the game platform is set according to the modules in the wireless network game service system and their connection relationships. In addition, the game platform is self-opening During the process, elements such as users, games, roles, and the like are organized and implemented according to the modules and relationships described in the wireless network game service system, and the actual data corresponding to the modules of the wireless network game monthly system are physically stored. Wireless network games (or mobile games) organize and implement elements such as users, games, characters, etc. in the process of self-development according to the composition and relationships described in the wireless network game monthly system; wireless network games by calling wireless network game platforms The external unified interface is provided to access game data such as users, games, and participating characters; the wireless network game can also be accessed by calling the external unified access interface of the game platform (ie, physical storage) module correspondence of the wireless network game service system. Actual data. Therefore, the wireless network game can realize local storage of the game data, and can store the element data of the wireless network game monthly system (model) locally. In addition, you can run wireless network games on the game platform, or you can run wireless network games separately. The above method can be summarized as follows: Define a unified public interface through the wireless network game service system (model); the game platform develops and provides interfaces according to the model; the wireless network game is developed according to the model and the public interface; the wireless network game is separately or integrated into the game Running in the platform. Through the invention, a unified domain model and a unified method can be provided for the development of the game platform, and the modeling workload of different game platforms can be reduced; a unified integration model and integration method can be provided for different game developments, and the game platform can be reduced in different game platforms. The migration workload; can make different game platforms integrate different games, therefore, has obvious economic and social benefits. The above is only the preferred embodiment of the present invention, and is not intended to limit the present invention, and various modifications and changes can be made to the present invention. Any modifications, equivalent substitutions, improvements, etc. made within the spirit and scope of the present invention are intended to be included within the scope of the present invention.

Claims

权 利 要 求 书 Claim
1. 一种无线网络游戏月 务系统, 用于开发游戏平台和 /或无线网络游戏, 其 特征在于, 包括: 用户模块, 用于标识游戏用户; A wireless network game calendar system for developing a game platform and/or a wireless network game, comprising: a user module for identifying a game user;
参与角色模块, 与所述用户模块连接, 用于标识所述用户模块所标 识的游戏用户在游戏中的参与角色;  a participating role module, connected to the user module, for identifying a participating role of the game user identified by the user module in the game;
应用实例模块, 用于标识所述游戏用户的参与角色所在的应用实 例;  An application instance module, which is used to identify an application instance where the participating role of the game user is located;
角色会话模块, 连接于所述参与角色模块和所述应用实例模块之 间, 用于标识角色会话;  a role session module, connected between the participating role module and the application instance module, for identifying a role session;
应用模块, 连接于所述参与角色模块和所述应用实例模块之间, 用 于标识应用。  An application module is connected between the participating role module and the application instance module for identifying an application.
2. 才艮据权利要求 1所述的系统, 其特征在于, 所述角色会话模块标识的一 个角色会话与所述应用实例模块标识的一个应用实例相对应。 2. The system according to claim 1, wherein a role session identified by the role session module corresponds to an application instance of the application instance module identifier.
3. 才艮据权利要求 1所述的系统, 其特征在于, 所述参与角色模块标识的一 个参与角色可以通过所述角色会话模块标识的多个角色会话加入所述应 用实例模块标识的多个应用实例中。 3. The system according to claim 1, wherein a participating role identified by the participating role module can join multiple of the application instance module identifiers by using multiple role sessions identified by the role session module. In the application example.
4. 根据权利要求 1所述的系统, 其特征在于, 所述用户模块通过用户名和 密码来标识游戏用户。 4. The system of claim 1, wherein the user module identifies a game user by a username and a password.
5. 根据权利要求 1所述的系统, 其特征在于, 所述应用包括游戏, 所述应 用实例包括游戏实例。 The system according to claim 1, wherein the application comprises a game, and the application instance comprises a game instance.
6. 根据权利要求 1至 5中任一项所述的系统, 其特征在于, 所述无线网络 游戏月 务系统为无线网络游戏月 务模型。 The system according to any one of claims 1 to 5, wherein the wireless network game monthly system is a wireless network game monthly model.
7. 一种无线网络游戏服务系统的应用方法, 应用于根据权利要求 1至 5中 任一项所述的无线网络游戏服务系统, 其特征在于, A method of applying a wireless network game service system to a wireless network game service system according to any one of claims 1 to 5, characterized in that
才艮据所述无线网络游戏服务系统中的模块及其连接关系设置游戏 平台的对外统一存取接口。 The external unified access interface of the game platform is set according to the modules in the wireless network game service system and their connection relationships.
8. 根据权利要求 7所述的方法, 其特征在于, 所述游戏平台物理存储所述 无线网络游戏月 务系统的所述模块对应的实际数据。 The method according to claim 7, wherein the game platform physically stores actual data corresponding to the module of the wireless network game monthly system.
9. 根据权利要求 7所述的方法, 其特征在于, 无线网络游戏通过调用所述 游戏平台的对外统一存取接口来存储游戏数据。 9. The method of claim 7, wherein the wireless network game stores game data by invoking an external unified access interface of the gaming platform.
10. 根据权利要求 7所述的方法, 其特征在于, 无线网络游戏通过调用所述 游戏平台的对外统一存取接口来存取所述无线网络游戏月 务系统的所述 模块对应的实际数据。 10. The method of claim 7, wherein the wireless network game accesses actual data corresponding to the module of the wireless network game calendar system by invoking an external unified access interface of the gaming platform.
11. 根据权利要求 7所述的方法, 其特征在于, 在所述游戏平台上运行无线 网络游戏, 或单独运行所述无线网络游戏。 11. The method of claim 7, wherein the wireless network game is run on the gaming platform, or the wireless network game is run separately.
2 2
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