CN1462961A - Method and system of realizing online games - Google Patents

Method and system of realizing online games Download PDF

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Publication number
CN1462961A
CN1462961A CN 02121975 CN02121975A CN1462961A CN 1462961 A CN1462961 A CN 1462961A CN 02121975 CN02121975 CN 02121975 CN 02121975 A CN02121975 A CN 02121975A CN 1462961 A CN1462961 A CN 1462961A
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China
Prior art keywords
server
client
connection processing
data
order
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CN 02121975
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Chinese (zh)
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吴鸿汉
温世义
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MINGRI WORKROOM CO Ltd
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MINGRI WORKROOM CO Ltd
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Priority to CN 02121975 priority Critical patent/CN1462961A/en
Publication of CN1462961A publication Critical patent/CN1462961A/en
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Abstract

A method and system for implementing on-line game is disclosed. The said method includes configuring a server cluster at least including database server, network server, communication terminal server and throughput monitor server, authenticating the account number and password input by client, creating a link between communication terminal server and client for transmitting data to play game, creating the session layer between database linking module and client, searching and integrating the game data, and transmitting the base to client.

Description

A kind of implementation method of online game and system
Technical field
A kind of implementation method of online game and system, only need can be carried out the method and the system of online game by browser.
Background technology
Recently because electronic information industry flourish, electronics and IT products are the electronics and IT products of consumer particularly, for example personal computer and mobile computer etc., except its function significantly promotes, the reduction of production cost makes that more the price of this series products was kind and approachable, so the popularity rate of these electron-like information products also significantly rises.
Except popularizing of electronics and IT products, the development of network communication system also is at a tremendous pace, the user from early days with phone dialing mode and Internet connection, to today by TV network concentric cable (Coaxial Cable) or utilize Asymmetrical Digital Subscriber Line (AsymmetricDigital Subscriber Line; ADSL) etc. the access way and the Internet connection in broadband are quite general.
In sum, the transmission of carrying out information by the internet has become indispensable some in modern's life, yet, the internet is except the transmission that can carry out literal, picture and video/audio archive, receiving, the client user of different terminals device also can be provided, via the same time of this internet in making multi-party interactive such as live talk on the line on the identical platform, be interactive model on the most popular at present line with online game (On-line Game) again wherein.In brief, so-called online game, it is different from standalone version (referring to that the player can only play respectively or simultaneously separately or with other people in the operating system of same sealing) in the past, it not only can provide a plurality of players to carry out same recreation simultaneously on identical platform, also can by network communication system and other simultaneously on line player carry out word dialog, promptly as live talk function on the line as Internet chatroom (chatroom).Because this class online game not only can be is simultaneously played together with the people of different regions in the world, other player that can also neutralize in the process that recreation is carried out talks interaction, be subjected to the game player or the favor of network family at present deeply, the people who adds the online game ranks also grows with each passing day.On the other hand, in the Games Software industrial aspect, the sales volume that online game is brought up is also considerable, with the Korea S is example, it is that present stage, a few had enough abilities and ripe environment to develop one of country of online game, the Games Software that this state issued not only has numerous player in the locality, even sell to other countries and regions such as Taiwan, the annual sales volume is all in several hundred million New Taiwan Dollar, and the difference of software industry and other industries maximum just is that it need not to drop into a large amount of costs and is producing on the facility, and the situation that does not also have contaminated environment simultaneously takes place.Therefore the exploitation of Games Software, the thick Taiwan of narrow over the ground people are being fit to very really.
Yet; Games Software is online game software particularly; its success or not only design of game content is important; its hardware device of carrying out recreation comprises network communication system; all must mate mutually with this recreation; otherwise a design is superior; the Games Software that sound and light program is good; carry out with a fast inadequately server of data processing speed; or transmit data information by the microwave special line that message transmission rate is not enough to deal with online person's quantity; play so and when carrying out, just usually can take place even interrupt situations such as online, have a strong impact on the recreation quality as the picture transport delay.
The problem that the system architecture of carrying out except above-mentioned recreation may suffer from, the method that present existing online game is carried out, in player's part of network communication system client just, online before the execution recreation by network communication system and the server end main frame that the online game platform is provided, all must load the software program that some browsers (as the InternetExplorer of Microsoft or the Netscape Navigator of Netscape) generally commonly used are not provided earlier, also so-called plug-in mode is attached on the general browser, its reason may be that the game developer writes the grammer of program with generally the browser program language is different, so can't directly play by browser.And its shortcoming of existing method is the version of the necessary timely replacement appendage of player, otherwise can't mutually combine with the gaming platform of server end.Because the recreation related data data of part must be stored in the main frame of client,, increase extra money of player and the burden of time in addition if will upgrade the download of to take time in addition.
Summary of the invention
For overcoming the shortcoming of prior art, fundamental purpose of the present invention is to provide a kind of implementation method and system of online game, in order to provide the player that client software need not be installed, only need save and buy and required money and the time of install software by the function that general web browser can carry out online game.
Another object of the present invention is to provide a kind of implementation method and system of online game, be stored in server end, so player's down loading updating recreation data information of being correlated with separately in order to the data information that all recreation are relevant.
A further object of the present invention is to provide a kind of implementation method and system of online game, in order to deviser that online game the is provided function of real-time update recreation related data data on line.
Another purpose of the present invention is to provide a kind of implementation method and system of online game, in order to provide client to carry out the transmission of data information, need not upgrade the function that client-side program also can reach compatible different clients platform with general web browser institute current language.
According to above-mentioned purpose, it comprises the realization system of online game of the present invention with lower member: one include at least database server in order to the stores games related data, in order to the foundation client by the demand that browser was proposed transmit the webserver of data, in order to interconnect with the communication terminal point server that carries out data transmission and in order to the server cluster of monitoring network delivery flow rate with the traffic monitoring server of keeping balancing dynamic load with client communication end points; And one in order to provide in this server cluster interconnective server connection processing module between some servers.
By the realization system of online game of the present invention, when carrying out online game, at first, be stored in this database server in advance with carrying out the required data of online game; Secondly, whether number of the account and the password that makes this server connection processing module retrieval client input be legal; Then, make the communication node server of realization system of this online game and client communication end points interconnect setting up transmission path to be used transmitting information material and carry out recreation; At last, the realization system that makes this online game is sent to client after this server connection processing module is set up talk layer with client after corresponding client player's that this database server retrieves game data is integrated.
The implementation method of online game of the present invention and system, it is to provide the client player directly to utilize the general networking browser to carry out the function that online game need not be installed the recreation executive routine in addition by network communication system; On the other hand, the game design person that online game also is provided and the system operator function of real-time update recreation related data on line; In addition, because of the realization system of this online game and client system transmit data with general Web browser institute current language, hereat also can take into account the compatibility between different platform.
Description of drawings
For above and other objects of the present invention, feature and advantage can be become apparent, will with preferred embodiment, and conjunction with figs. describes embodiments of the invention in detail, the content Description of accompanying drawing is as follows:
Fig. 1 is a system block diagrams, wherein shows the basic framework of a preferred embodiment of its system of realization system of online game of the present invention;
Fig. 2 is a system block diagrams, wherein shows the basic framework of the realization system status verification system wherein of online game of the present invention;
Fig. 3 is a system block diagrams, wherein shows the basic framework of the communication end points connection processing system wherein of realization system of online game of the present invention;
Fig. 4 is a system block diagrams, wherein shows the basic framework of the realization system recreation generation system wherein of online game of the present invention;
Fig. 5 is a process flow diagram, wherein shows the implementation method of online game of the present invention, the process step when carrying out the status checking;
Fig. 6 is a process flow diagram, wherein shows the implementation method of online game of the present invention, the process step when carrying out communication end points connection processing; And
Fig. 7 is a process flow diagram, wherein shows the implementation method of online game of the present invention, the process step when carrying out the recreation generation;
Symbol description among the figure
10 online games realize system
20,30,40 client hosts
21,31,41 browsers
50 network communication systems
60 status verification systems
61 server connection processing modules
62 data input modules
63 status authentication modules
64 data retrieval module
65 information transfer modules
66 game content generation modules
67 data transmitting modules
70 communication end points connection processing systems
71 communication end points connection processing modules
80 recreation generation systems
100 server clusters
101 database servers
102 webservers
103 communication terminal point servers
104 flow control servers
Embodiment
Embodiment
See also Fig. 1, wherein show online game of the present invention its system of realization system the basic framework of a preferred embodiment.This online game realizes that system 10 is formed by 100 construction of a server cluster, and wherein, this server cluster 100 includes a database server 101 in order to the stores games related data at least; One in order to the webserver 102 of foundation client by the demand transmission data that browser proposed; One in order to interconnect to carry out the communication terminal point server 103 of data transmission with client communication end points; And one in order to the flow control server 104 of monitoring network delivery flow rate to keep balancing dynamic load.This online game realizes that system 10 transmits the reception data in order to the user who is positioned at a client host 20 to be provided by a network communication system 50 on the browser 21 of this client host 20; On the other hand, also can provide the user who is positioned at a client host 30 and a client host 40, on the browser 41 of the browser 31 of this client host 30 and this client host 40, transmit the reception data by this network communication system 50.In addition, the user of this client host 20, client host 30 and client host 40 also can realize that system 10 interconnects by this network communication system 50 and this online game, use simultaneously or online game is carried out in timesharing, also do not have with the transmission data can not and this client host 20, client host 30 and client host 40 interconnect by this network communication system 50 without leave.And this network communication system 50 can be an internet (Internet).
This online game realizes system 10, be the purpose that realizes that the client user only need utilize a browser and can carry out online game by network communication system, it also can be subdivided into three systems, and one is a status verification system 60, it two is recreation generation system 80 for communication end points connection processing system 70, its three.
See also Fig. 2, this status verification system 60, in order to checking client main frame user, desire realizes that by this network communication system 50 and this online game system 10 interconnects when carrying out online game, and whether input user's number of the account is these online game realization 10 legal authorization users of system with password.This status verification system 60 comprises at least with lower member: a server connection processing module 61, a database server 101 and a webserver 102.Wherein, the function one of this database server 101 and this webserver 102 as described above, so in addition superfluous literary composition.
This server connection processing module 61, it comprises a data input module 62, an identity authentication module 63, a data-searching module 64 and an information transfer module 65 at least, is that this function that status verification system 60 1 servers mutually combine is provided.This server connection processing module 61 in present embodiment with a Personal Homepage Program (Personal Homepage Program; PHP) write by language, and this Personal Homepage Program system belongs to the descriptive language of a literal translation formula, and belong to a kind of internal embedded hypertext markup language (HypertextMarkup Language in the cross-platform use of server end; HTML), it can provide system operator one in conjunction with network and database function, in addition, also can provide the functions such as system-computed, word processing, file administration and database connection of server end.
This data input module 62, it is controlled by this server connection processing module 61, system provides this status verification system 60 1 in order to allow the user of client host pass through the function that this network communication system 50 is imported user's numbers of the account and password, can provide new user to input the function of register account number and password in addition.This status authentication module 63, it is controlled by this server connection processing module 61, provides this status verification system 60 1 checking users to input or function that whether number of the account of new registration and password be legal.
This data-searching module 64, it is controlled by this server connection processing module 61, and number of the account that user inputed and the password of this status verification system 60 according to this client host are provided, and retrieves this user's recreation record certainly in this database server 101.
This information transfer module 65, it is controlled by this server connection processing module 61, provides the result after this status verification system 60 is retrieved this data-searching module 64 to be sent to client host by this network communication system 50.
See also Fig. 3, this communication end points connection processing system 70, provide this online game to realize system 10, this status verification system 60 finish user's status proving program after, the communication end points of this communication terminal point server 103 with client host 20, client host 30 and client host 40 interconnected by this network communication system 50, and in order to transmit the function of data.This communication end points connection processing system 70 comprises at least with lower member: a communication end points connection processing module 71, a database server 101 and a communication terminal point server 103.Wherein, the function one of this database server 101 and this communication terminal point server 103 as described above, so in addition superfluous literary composition.
This communication end points connection processing module 71, provide the communication terminal point server 103 of this communication end points connection processing system 70 and the communication end points of client host 20, client host 30 and client host 40 to interconnect, and selected suitable communications protocol is in order to carry out the transmission reception work of data by this network communication system 50.
See also Fig. 4, this generation system 80 of playing, provide this online game to realize system 10, this communication end points connection processing system 70 finish interconnect with client host communication end points after, game picture is generated out and initialization game environment interface, in order to allow the user of client host utilize browser to carry out online game by this network communication system 50.This recreation generation system 80 comprises at least with lower member: a server connection processing module 61, a database server 101 and a webserver 102.Wherein, the function one of this database server 101 and this webserver 102 as described above, so in addition superfluous literary composition.
This server connection processing module 61, it comprises a data-searching module 64, a game content generation module 66 and a data transmission module 67 at least.Wherein, the attribute of this server connection processing module 61, data-searching module 64 and function one are as described above, and be also superfluous in addition civilian.
This game content generation module 66, it is controlled by this server connection processing module 61, and the user who provides this recreation generation system 80 that this data-searching module 64 is retrieved in this database server 101 record data of playing is integrated into the function of game picture content.
This data transmission module 67, it is controlled by this server connection processing module 61, the game picture content that provides this recreation generation system 80 that this game content generation module 66 is integrated out, by interconnecting of aforementioned server end and client host communication end points, be sent to client host and then be presented on the webpage of browser via this network communication system.
Realize system 10 by aforesaid online game, when desire was carried out the online game generation, its program step was as follows:
At first, whether number of the account and the password that makes this status verification system 60 judge that client is inputed be legal.Wherein, by the user by this data input module 62 input user's numbers of the account and with the corresponding password of this number of the account, if login for the first time, then can be by this data input module 62 input registration related datas; After being verified as the user of legal authorization via this status authentication module 63, the data-searching module 64 that this webserver 101 is set up by this connection processing module 61 retrieves this user's recreation record data in this database server 101; The result that will retrieve via this information transfer module 65 is sent to client host user person and informs this communication end points connection processing system 70 again.
Secondly, make the communication end points connection processing module 71 of this communication end points connection processing system 70, provide the communication terminal point server 103 of this communication end points connection processing system 70 and the communication end points of client host 20, client host 30 and client host 40 to interconnect, and selected suitable communications protocol is in order to carry out the transmission reception work of data by this network communication system 50.Wherein, when the client user sent connection request with data transmission, if this client host and this communication terminal point server 103 have connected, then this communication terminal point server 103 data transmission that can ask to transmit according to client was to client; If this communication end points connection processing module 71 detects client and this communication terminal point server 103 does not connect as yet, promptly carry out server end and the work that client communication end points is connected, finish data transmission that this communication end points connection processing module 71 after the connection can ask to transmit according to client to client according to the connection request of client.
At last, after being integrated, this database server 101 corresponding client player's that retrieves game data is sent to client after making this recreation generation system 80 that this server connection processing module 61 is set up talk layer with client.Wherein, after making this data-searching module 64 in this database server 101, retrieve client user's record data, in this database server 101, retrieve the recreation related person scene that should note down data and the data information of other parameter according to this record data again; After, make this game content generation module 66, then the recreation that is retrieved according to this data-searching module 64 generates the correlation parameter data, is integrated into a complete game picture content; At last, the game picture content that makes this data transmission module 67 will finish integration again is sent on the webpage picture of client host browser, with the executable operations of playing by this network communication system 50 via this webserver 102.
See also 5 figure, wherein show the implementation method of online game of the present invention, the process step when carrying out the status checking:
In step S201, differentiate by this client user whether number of the account is arranged, if then carry out step S202; Then carry out step S206 if not.
In step S202, make the data input module 62 of this status verification system 60 provide this client user to input a number of the account and password, then carry out step S203.
In step S203, make the status authentication module 63 of this status verification system 60, verify with regard to number of the account and password that this client user is inputed, whether be the user of legal authorization to judge this user, if then carry out step S204; Then carry out step S208 if not.
In step S204, make the data-searching module 64 of this status verification system 60, note down according to this user's recreation and retrieve relevant game data, then carry out step S205.
In step S205, make the information transfer module 65 of this status verification system 60 will verify that the information that flow process is finished is sent to this communication end points connection processing system 70.
In step S206, make the data input module 62 of this status verification system 60 provide this client user to input new registration a number of the account and a password, then carry out step S207.
In step S207, make the status authentication module 63 of this status verification system 60, verify with regard to number of the account and password that this client user is inputed, verify whether the number of the account of this registration and password be legal, then returns step S202.
In step S208, the information transfer module 65 that makes this status verification system 60 is sent to client host with the information of input data mistake, then returns step S202.
See also Fig. 6, wherein show the implementation method of online game of the present invention, the process step when carrying out communication end points connection processing:
In step S301, send a communication end points connection request by the client user, then carry out step S302.
In step S302, judge whether set up being connected of communication end points by this client host, if then carry out step S303 with this server end; Then carry out step S307 if not.
In step S303,, then carry out step S304 by the request that this client host sends data transmission.
In step S304, make the data-searching module 64 of this status verification system 60, note down according to this user's recreation and retrieve relevant game data, then carry out step S305.
In step S305, make the data transmission module 67 of this recreation generation system 80, the data of this client user being asked transmit is sent to client host by this network communication system 50, then carries out step S306.
In step S306, carry out recreation by this browser by the user of this client host.
In step S307, send with server end by this client host and to make communication end points connection requests.Then carry out step S308.
In step S308, make the communication end points connection processing module 71 of this communication end points connection processing system 70 accept this communication end points connection requests, then carry out step S309.
In step S309, make the communication end points connection processing module 71 of this communication end points connection processing system 70 carry out the work that is connected with the communication end points of this client host, then return step S303.
See also Fig. 7, wherein show the implementation method of online game of the present invention, the process step when carrying out the recreation generation:
In step S401, make the data-searching module 64 of this recreation generation system 80 retrieve user's record data, then carry out step S402.
In step S402, make the data-searching module 64 of this recreation generation system 80 go out corresponding game parameter data according to this data retrieval that retrieves, then carry out step S403.
In step S403, make the game content generation module 66 of this recreation generation system 80, the game parameter data conformity that this data-searching module 64 is retrieved out becomes a complete game picture content, then carries out step S404.
In step S404, make the data transmission module 67 of this recreation generation system 80, the game picture content that this game content generation module 66 is integrated is passed through this network communication system 50, be sent to this client host, this client host user can carry out this recreation by browser.
The above only is the preferred embodiment of the implementation method and the system of online game of the present invention, is not in order to limit the scope of essence technology contents of the present invention.Its essence technology contents system of the implementation method of online game of the present invention and system broadly is defined in the scope of claims; any technology entity or method that other people are finished; if it is identical with the definien of claim institute; or be the change of same equivalence, all will be regarded as being covered by in the protection domain of this patent.

Claims (23)

1. the implementation method of an online game, realization system by an online game, can provide need of client user to utilize web browser also by a network communication system, can interconnect the function of carrying out recreation with the online game system server end, the realization system of this online game includes with lower member: one includes the database server in order to the stores games related data, transmit the webserver of data by the demand that browser proposed in order to the foundation client, in order to interconnect with the communication terminal point server that carries out data transmission and in order to the server cluster of monitoring network delivery flow rate with the traffic monitoring server of keeping balancing dynamic load with client communication end points; And one in order to the connection processing that interconnects server in this server cluster between some servers module to be provided, and it is characterized in that this method comprises:
Be stored in this database server in advance with carrying out the required data of online game;
Whether the number of the account and the password that make this server connection processing module retrieval client input be legal;
Make the communication node server of realization system of this online game and client communication end points interconnect setting up transmission path and carry out recreation to transmit information material; And
The realization system that makes this online game is sent to client after the connection processing module of this server is set up talk layer with client after corresponding client player's that this database server retrieves game data is integrated.
2. the method for claim 1 is characterized in that, the realization system of this online game includes a status verification system, a communication end points connection processing system and a recreation generation system.
3. method as claimed in claim 2 is characterized in that, this status verification system comprises with lower member:
One database server, it provides this status verification system in order to the stores games related data;
One webserver, it provides this status verification system and transmits data in order to the foundation client by the demand that browser proposed; And
One server connection processing module, it is the function in order to user's number of the account and the password that this status verification system one checking client user inputed to be provided and to retrieve corresponding game data and transmitted.
4. method as claimed in claim 3 is characterized in that, this server connection processing module includes:
One data input module, it is controlled by this server connection processing module in order to provide this status verification system one in order to allow the user of client host import user's number of the account and password and to provide new user to input the function of register account number and password by this network communication system.
One status authentication module, it is controlled by this server connection processing module, in order to the function that provides this status verification system one checking user to input or whether the number of the account of new registration and password be legal.
One data-searching module, it is controlled by this server connection processing module, in order to number of the account that user inputed and the password of this status verification system according to this client host to be provided, retrieves this user's recreation record certainly in this database server.
One information transfer module, it is controlled by this server connection processing module, is sent to client host in order to the result after providing this status verification system with this data-searching module retrieval by this network communication system.
5. the method for claim 1 is characterized in that, whether legal method comprises for number of the account that this server connection processing module retrieval client is inputed and password:
By the user by this data input module input user's number of the account and with the corresponding password of this number of the account, if login for the first time then can be imported the registration related data;
Make this webserver after this status authentication module is verified as the user of legal authorization, the data-searching module of being set up by this connection processing module retrieves this user's recreation record data in this database server; And
The result who makes this information transfer module retrieve is sent to the client host user and informs this communication end points connection processing system.
6. system as claimed in claim 2 is characterized in that, this communication end points connection processing system comprises with lower member:
One database server, it provides this communication end points connection processing system in order to the stores games related data;
One communication terminal point server, it provides this communication end points connection processing system in order to interconnect to carry out data transmission with client communication end points; And
One communication end points connection processing module, it is controlled by this server connection processing module, interconnect by this network communication system in order to communication terminal point server and the client host communication end points that this communication end points connection processing system is provided, and selected suitable communications protocol is in order to carry out the transmission reception work of data.
7. the method for claim 1 is characterized in that, the communication node server that this online game realizes system and client communication end points interconnect to be set up transmission path and carry out the method for playing and comprise to transmit information material:
When the client user sent connection request with data transmission, if this client host and this communication terminal point server connect, then this communication terminal point server data transmission that can ask to transmit according to client was to client; If this communication end points connection processing module detects client and this communication terminal point server does not connect as yet, promptly carry out the work that server end is connected with client communication end points according to the connection request of client; And
Finish data transmission that this communication end points connection processing module after the connection can ask to transmit according to client to client.
8. as method as claimed in claim 2, it is characterized in that this recreation generation system comprises with lower member:
One database server, it provides this recreation generation system in order to the stores games related data;
One webserver, it provides this recreation generation system and transmits data in order to the foundation client by the demand that browser proposed; And
One server connection processing module, its be in order to provide this recreation generation system one in this communication end points connection processing system finish interconnect with client host communication end points after, game picture is generated out and initialization game environment interface, in order to allow the user of client host utilize browser to carry out the function of online game by this network communication system.
9. method as claimed in claim 8 is characterized in that, this server connection processing module comprises:
One data-searching module, it is controlled by this server connection processing module, in order to number of the account that user inputed and the password of this recreation generation system according to this client host to be provided, retrieves this user's recreation record data certainly in this database server;
One game content generation module, it is controlled by this server connection processing module, in order to this recreation generation system to be provided this data-searching module user that retrieves in this database server record data of playing is integrated into the function of game picture content; And
One data transmission module, it is controlled by this server connection processing module, in order to the game picture content that provides this recreation generation system that this game content generation module is integrated out, by interconnecting of aforementioned server end and client host communication end points, be sent to client host and then be presented on the webpage of browser via this network communication system.
10. the method for claim 1, it is characterized in that the realization system of this online game sets up the method that is sent to client behind the talk layer with client after corresponding client user's that this database server retrieves game data is integrated with this server connection processing module and comprises:
Make this data-searching module in this database server, retrieve client user's record data;
Make this data-searching module in this database server, retrieve the recreation related person scene that should note down data and the data information of other parameter according to this record data;
Make this game content generation module, the recreation that is retrieved according to this data-searching module generates the correlation parameter data, is integrated into a complete game picture content; And
The game picture content that makes this data transmission module will finish integration is sent on the webpage picture of client host browser, with the executable operations of playing by this network communication system via this webserver.
11. the method for claim 1 is characterized in that, this browser can be microsoft network explorer and Netscape Navigator etc. wherein any.
12. the method for claim 1 is characterized in that, this network communication system can be an internet, wireless telecommunication system and line communication system wherein any.
13. the method for claim 1 is characterized in that, this server connection processing module can be write by Personal Homepage Program's language.
14. the realization system of an online game in order to provide need of client user to utilize web browser and by a network communication system, can interconnect the function of carrying out recreation with the online game system server end, is characterized in that this system comprises:
One include database server in order to the stores games related data, in order to the foundation client by the demand that browser proposed transmit the webserver of data, in order to interconnect with the communication terminal point server that carries out data transmission and in order to the server cluster of monitoring network delivery flow rate with the traffic monitoring server of keeping balancing dynamic load with client communication end points; And
One in order to providing in this server cluster interconnective server connection processing module between some servers,
15. system as claimed in claim 14 is characterized in that, the realization system of this online game includes a status verification system, a communication end points connection processing system and a recreation generation system.
16. system as claimed in claim 15 is characterized in that, this status verification system comprises with lower member:
One database server, it provides this status verification system in order to the stores games related data;
One webserver, it provides this status verification system and transmits data in order to the foundation client by the demand that browser proposed; And
One server connection processing module, it is the function in order to user's number of the account and the password that this status verification system one checking client user inputed to be provided and to retrieve corresponding game data and transmitted.
17. system as claimed in claim 16 is characterized in that, this server connection processing module comprises:
One data input module, it is controlled by this server connection processing module in order to provide this status verification system one in order to allow the user of client host import user's number of the account and password and to provide new user to input the function of register account number and password by this network communication system.
One status authentication module, it is controlled by this server connection processing module, in order to the function that provides this status verification system one checking user to input or whether the number of the account of new registration and password be legal.
One data-searching module, it is controlled by this server connection processing module, in order to number of the account that user inputed and the password of this status verification system according to this client host to be provided, retrieves this user's recreation record certainly in this database server.
One information transfer module, it is controlled by this server connection processing module, is sent to client host in order to the result after providing this status verification system with this data-searching module retrieval by this network communication system.
18. system as claimed in claim 15 is characterized in that, this communication end points connection processing system comprises with lower member:
One database server, it provides this communication end points connection processing system in order to the stores games related data;
One communication terminal point server, it is to be in order to interconnect to carry out data transmission with client communication end points for this communication end points connection processing system; And
One communication end points connection processing module, it is controlled by this server connection processing module, interconnect by this network communication system in order to communication terminal point server and the client host communication end points that this communication end points connection processing system is provided, and selected suitable communications protocol is in order to carry out the transmission reception work of data.
19. system as claimed in claim 15 is characterized in that, this recreation generation system comprises with lower member:
One database server, it provides this recreation generation system in order to the stores games related data;
One webserver, it provides this recreation generation system and transmits data in order to the foundation client by the demand that browser proposed; And
One server connection processing module, its be in order to provide this recreation generation system one in this communication end points connection processing system finish interconnect with client host communication end points after, game picture is generated out and initialization game environment interface, in order to allow the user of client host utilize browser to carry out the function of online game by this network communication system.
20. system as claimed in claim 19 is characterized in that, this server connection processing module comprises:
One data-searching module, it is controlled by this server connection processing module, in order to number of the account that user inputed and the password of this recreation generation system according to this client host to be provided, retrieves this user's recreation record data certainly in this database server;
One game content generation module, it is controlled by this server connection processing module, is integrated into the function of game picture content in order to the user who provides this recreation generation system that this data-searching module is retrieved in this database server record data of playing; And
One data transmission module, it is controlled by this server connection processing module, in order to the game picture content that provides this recreation generation system that this game content generation module is integrated out, by interconnecting of aforementioned server end and client host communication end points, be sent to client host and then be presented on the webpage of browser via this network communication system.
21. system as claimed in claim 14 is characterized in that, this browser can be any among microsoft network explorer and the Netscape Navigator.
22. system as claimed in claim 14 is characterized in that, this network communication system can be any in an internet, wireless telecommunication system and the line communication system.
23. system as claimed in claim 14 is characterized in that, this server connection processing module can be write by Personal Homepage Program's language.
CN 02121975 2002-05-29 2002-05-29 Method and system of realizing online games Pending CN1462961A (en)

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CN 02121975 CN1462961A (en) 2002-05-29 2002-05-29 Method and system of realizing online games

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007045176A1 (en) * 2005-10-20 2007-04-26 Huawei Technologies Co., Ltd. Game platform and match method for terminal type of client end in online game
WO2009033417A1 (en) * 2007-09-12 2009-03-19 Zte Corporation Wireless network game service system and application method thereof
CN102376184A (en) * 2010-08-27 2012-03-14 洪荣昭 Teaching game method
CN104503815A (en) * 2014-11-24 2015-04-08 冉十科技(北京)有限公司 Mobile game demo generation method based on HTML5 (Hypertext Markup Language)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2007045176A1 (en) * 2005-10-20 2007-04-26 Huawei Technologies Co., Ltd. Game platform and match method for terminal type of client end in online game
WO2009033417A1 (en) * 2007-09-12 2009-03-19 Zte Corporation Wireless network game service system and application method thereof
CN102376184A (en) * 2010-08-27 2012-03-14 洪荣昭 Teaching game method
CN104503815A (en) * 2014-11-24 2015-04-08 冉十科技(北京)有限公司 Mobile game demo generation method based on HTML5 (Hypertext Markup Language)

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