CN101521874B - Method, system and client for realizing fighting alternation of stand-alone mobile phone game - Google Patents

Method, system and client for realizing fighting alternation of stand-alone mobile phone game Download PDF

Info

Publication number
CN101521874B
CN101521874B CN200910081114.2A CN200910081114A CN101521874B CN 101521874 B CN101521874 B CN 101521874B CN 200910081114 A CN200910081114 A CN 200910081114A CN 101521874 B CN101521874 B CN 101521874B
Authority
CN
China
Prior art keywords
game
user
mobile phone
stand
service end
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN200910081114.2A
Other languages
Chinese (zh)
Other versions
CN101521874A (en
Inventor
孟金锋
周涛
劳琳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN200910081114.2A priority Critical patent/CN101521874B/en
Publication of CN101521874A publication Critical patent/CN101521874A/en
Application granted granted Critical
Publication of CN101521874B publication Critical patent/CN101521874B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Abstract

The invention discloses a method for realizing the fighting alternation of a stand-alone mobile phone game, which comprises the steps: each stand-alone mobile phone game client is provided with a networking interface, and a first game user can query invitational game users through the networking interface, selects a second game user who can be invited and sends the invitation to the second selected game user through the networking interface; and after the second game user accepts the invitation, the fighting alternation relation is established between the first game user and the second game user to complete the game fighting alternation between the two game users. The invention also discloses a system and a client for realizing the fighting alternation of the stand-alone mobile phone game,and the networking fighting alternation of the stand-alone mobile phone game can be conveniently realized by using the method, the system and the client.

Description

A kind of stand-alone mobile phone game of realizing is fought mutual method, system and client
Technical field
The present invention relates to mobile phone games field, particularly relate to a kind of stand-alone mobile phone game of realizing and fight mutual method, system and client.
Background technology
Along with the develop rapidly of online game, various online games emerge in an endless stream, and have plenty of that unit independently realizes, that is: an independent game that terminal just can be played, do not need networking; Having plenty of that networking realizes, that is: the game that a plurality of terminals participate in by networking simultaneously.For internet game, for better online service is provided to game user, game fighting platform arises at the historic moment.Said game fighting platform, for the game online service that Internet user provides multiple users, can allow the game user of internet by Internet, play like a cork, just as in a LAN.Game fighting platform, by procotol switch technology, is linked together the game user being separated by thousands of miles on internet, and provides real-time exchanges and communication to game user.Any game on-line that can realize by LAN can realize by LAN mode on game fighting platform, do not need special-purpose server, do not need to remember complicated IP address yet, game user very easily just can with other people common game, by any intercommunication of networking, participate in together game.
Along with the development of mobile phone games, also there is phone network game and stand-alone mobile phone game, called handset internet game refers to that a plurality of mobile phone terminals are by networking mode, makes the common game participating in of a plurality of users.Conventionally, phone network game all designs according to internet game mode when exploitation and design, mobile phone terminal obtains after required internet game program by download or other approach, when startup enters internet game, must under the state in networking, could continue operation and participate in game.In prior art, phone network game is simple internet game.So-called stand-alone mobile phone game refers to that each mobile phone terminal does not need networking, and the game of independent operating, so stand-alone mobile phone game separately does not possess network savvy.But now increasing stand-alone mobile phone game need to be realized mutual and fight.What is called is mainly reflected in game user alternately when playing games, if run into more difficult place, can check and revise the attack strategy of playing by being networked in mobile phone games forum; Or, inquire about the online user of current object for appreciation game of the same race, and chat with these game users; Can also after game over, the integration of oneself be uploaded and unify rank; Also can, after game over, inquire about game of the same type and download.
At present, Nokia has proposed a kind of scalable network application solution (SNAP, Scalable Network Application Package) platform, development environment based on can efficiently expanding the mobile phone MMOG of service, can make developer easily for program is added network characteristic, such as registration, login, instant messaging, authentication, game credits seniority among brothers and sisters, user account and personal information etc., but it does not support the fight realization with the mobile phone single-play game of service end.Up to the present visible, also there is no a kind of platform and the solution thereof that can support that stand-alone mobile phone game realization is mutual and fight.
summary of the invention
In view of this, main purpose of the present invention is to provide a kind of stand-alone mobile phone game of realizing to fight mutual method, system and client, can need to network easily and realizes user profile inquiry and fight mutual according to game user.
For achieving the above object, technical scheme of the present invention is achieved in that
The invention provides a kind of stand-alone mobile phone game of realizing and fight mutual method, is the networking interface that each stand-alone mobile phone game client arranges, API (API) realizes; The method also comprises:
The first game user inquires about by the networking interface setting of stand-alone mobile phone game client, that API realizes of self login the game user that can invite, the second game user that selection will be invited, and to selected the second game user, send invitation by described networking interface;
After the second game user is accepted the invitation, between the first game user and the second game user, set up and fight interactive relation, it is mutual that the first game user and the second game user complete two game fightings between game user by the networking interface setting of stand-alone mobile phone game client, that API realizes of logining separately.
The method further comprises: when the second game user is not accepted the invitation, by described networking interface, notify the first game user, the first game user reselects.
In such scheme, described the second game user is a game user, interactive relation is fought in described foundation: be connected and the second game user is set up between being connected with battle platform is existing and shone upon, the fight exchange channels between formation the first game user and the second game user the first game user and battle platform are existing; Or described the second game user is a plurality of game users; So, the first game user sends before invitation, and the method further comprises: the first game user is selected to set up room, or requires between fast wing; Interactive relation is fought in described foundation: for entering all game users of same room, set up interim fight group relation, by the every other game user of operational notification of any game user in room.
In such scheme, described networking interface is application programming interfaces.
The present invention also provides a kind of stand-alone mobile phone game of realizing to fight mutual system, comprises stand-alone mobile phone game client, battle platform service end; Wherein,
Stand-alone mobile phone game client, be used to game user that single-play game is provided, and the networking interface of communicating by letter with battle platform service end, API realizes is provided, described networking interface is for sending or accepting the invitation and to realize the fight of game mutual with battle platform service end;
Battle platform service end, for realizing access, login and the on-line maintenance of stand-alone mobile phone game client, and it is mutual to complete the fight of game.
In such scheme, described stand-alone mobile phone game client comprises game module, communication module and game network savvy module; Wherein, described game module, is used to game user that single-play game is provided; Described communication module, for the networking interface of communicating by letter with battle platform service end is provided, described networking interface is used for sending or accepts the invitation and carry out information interaction with battle platform service end; Described game network savvy module, for to realize game fighting mutual with battle platform service end.
In such scheme, described battle platform service end further comprises online net game pass, online user's service unit, game on line service unit; Wherein, game on line gateway, for realizing the access of stand-alone mobile phone game client; Online user's service unit, for realizing the login of stand-alone mobile phone game client and online user's maintenance; Game on line service unit, for realizing the fight interactive function of playing with stand-alone mobile phone game client.
In such scheme, described system also comprises game developer's service end, is used to battle platform service end that various types of games and gaming-related information are provided.
The present invention provides again a kind of stand-alone mobile phone game client, and this client comprises game module, communication module and game network savvy module; Wherein,
Described game module, is used to game user that single-play game is provided;
Described communication module, for the networking interface of communicating by letter with battle platform service end, API realizes is provided, described networking interface is used for sending or accepting the invitation, and the information interaction of realization and battle platform service end;
Described game network savvy module, is connected with game module with described communication module, for to realize game fighting mutual with battle platform service end.
In such scheme, described game network savvy module comprises login authentication unit, fights interactive unit; Wherein, described login authentication unit, for the game on line gateway via battle platform service end, with online user's service unit interactive game user profile, completes registration, the authentication of game user; Also for inquiring about online friend information; Described fight interactive unit, for the game on line gateway via battle platform service end, carries out information and data interaction with game on line service unit, and the fight that realizes game is mutual.
In such scheme, described game network savvy module also comprises information inquiry unit, online chatting unit, is respectively used to information inquiry and online chatting.
The stand-alone mobile phone game of realizing provided by the present invention is fought mutual method, system and client, for stand-alone mobile phone game client arranges networking interface, and in stand-alone mobile phone game client, arranged game network savvy logic module, while making stand-alone mobile phone game user need to network, can realize user profile inquiry by networking interface and game network savvy module in game process, fight the functions such as mutual, online chatting and information inquiry.
For networking interface, login, inquiry can be set as required, fight the interfaces such as mutual, chat; Accordingly, in game network savvy module, can arrange as required and fight interactive unit, information inquiry unit, instant messaging unit etc., for realizing different game network savvies, realize simple, flexible.
Accompanying drawing explanation
Fig. 1 is that the present invention realizes the composition structural representation that stand-alone mobile phone game is fought interactive system;
Fig. 2 is that the present invention realizes the schematic flow sheet that stand-alone mobile phone game is fought exchange method.
The specific embodiment
Basic thought of the present invention is: for stand-alone mobile phone game client is provided for the networking interface that stand-alone mobile phone game is networked, and game network savvy module is set in stand-alone mobile phone game client, stand-alone mobile phone game can, in game process, need to be networked according to game user and realize user profile inquiry, fight the functions such as mutual.
Fig. 1 is that the present invention realizes stand-alone mobile phone game and fights mutual system architecture schematic diagram, as shown in Figure 1, this system comprises stand-alone mobile phone game client, battle platform service end, passes through the networking interface interactive information arranging between stand-alone mobile phone game client and battle platform service end; Wherein, stand-alone mobile phone game client, be used to game user that single-play game is provided, and provide the networking interface of communicating by letter with battle platform service end, the networking interface providing by stand-alone mobile phone game client in the time need to networking for game user and battle platform service end are carried out information interaction, completing user information inquiry, fight the functions such as mutual, online chatting, information inquiry; Battle platform service end, for realizing access, login and the on-line maintenance of stand-alone mobile phone game client, and it is mutual to complete the fight of game.
Here, described networking interface is realized by API (API), and API has encapsulated the various interface of communicating by letter with battle platform service end and offered the use of stand-alone mobile phone game client.The interfaces such as described networking interface can comprise login, pays, inquires about online good friend, chat, fight are mutual, API, by resolving concrete application protocol, realizes various functional interfaces.Concrete, API is connected with battle platform service end and is realized communication, synchronizes, for example: API connects by GPRS (GPRS) network and battle platform service end by network; Afterwards, API can send out heartbeat packet always and maintain set up connection; If in game, stand-alone mobile phone game client need to be used login, chat, fights the interfaces such as mutual, API will send corresponding agreement to battle platform service end, and resolves replying of battle platform service end, and result of communication is returned to the game in stand-alone mobile phone game client.
As shown in Figure 1, battle platform service end further comprises that online net game closes (OnlineGateWay), online user's service unit (OnlineUserService), game on line service unit (OnlineGameService); Wherein,
Game on line gateway is for realizing the access of stand-alone mobile phone game client, and game on line gateway is an access agency, and for the stand-alone mobile phone game client of each access maintains a connection, game on line gateway can be with a plurality of.
Online user's service unit is for realizing the login of stand-alone mobile phone game client and game on line user's maintenance, and online user's service unit has been safeguarded all game on line users' information; After game user login, all can in online user's service unit, register, and preserve self information and in the relevant information of certain game of playing; After game user exits, online user's service unit can empty game user information, or certain game user do not have interacting message in a period of time, and online user's service unit also can empty respective user information.
Game on line service unit is for realizing the fight interactive function of playing with stand-alone mobile phone game client.
Accordingly, in the stand-alone mobile phone game client of Fig. 1, except original communication module, game module, be also further provided with game network savvy module; Wherein, communication module and game module are existing module, but need to increase and play being connected between network savvy module, make to play network savvy module can with game module interactive game information and data; And interactive information and the data of and battle platform service end mutual with communication module, as: by communication module, to battle platform service end, transmit game user information, game information, game data etc.And, in communication module, also need to increase networking interface recited above, to realize the information interaction of stand-alone mobile phone game client and battle platform service end.Therefore,, in the present invention, described game module is used to game user that single-play game is provided; Described communication module, for the networking interface of communicating by letter with battle platform service end is provided, realizes the information interaction with battle platform service end.
Described game network savvy module, for realizing, game fighting is mutual and other are as service functions such as information inquiry, online chattings.In game network savvy module, according to the difference of realization of functions, at least comprise login authentication unit, fight interactive unit, can also comprise information inquiry unit, online chatting unit.Wherein, login authentication unit is for when stand-alone mobile phone game client accesses battle platform service end, via the game on line gateway in battle platform service end, with online user's service unit interactive game user profile, complete registration, the verification process of current game user, and the inquiry to online friend information; Fight interactive unit, for the game on line gateway via battle platform service end, carry out information and data interaction with game on line service unit, the fight that realizes game is mutual; Information inquiry unit, online chatting unit, be respectively used to, via the game on line gateway in battle platform service end, carry out information inquiry and data interaction with other service units, realizes the inquiry of game information and online chatting.
As shown in Figure 1, this battle platform service end can also comprise other service units (OtherService), be used for providing other services, take information inquiry as example, in this service unit, store the various information about game, when game user needs to check attack strategy or information in game process, can to other service units, obtain by api interface, game on line gateway; Can also realize the functions such as online chatting, forum, specific implementation is all that stand-alone mobile phone game client is passed through api interface, via game on line gateway and other service units, carries out information interaction, obtains required data.
In system of the present invention, can further comprise game developer's service end, as shown in Figure 1, game developer's service end is the service that game developer provides, can comprise several game services unit, for battle platform service end provides various types of games and gaming-related information, in game, battle platform service end can be carried out information interaction with game developer's service end as required, from game developer's service end, obtains required game and gaming-related information.
Based on the given system of Fig. 1, take game user A and game user B realizes that to fight be example alternately, when game user A needs to network in stand-alone mobile phone game process, stand-alone mobile phone game client and the battle platform service end by self, logined are mutual, the present invention realizes stand-alone mobile phone game and fights mutual method as shown in Figure 2, comprises the following steps:
Step 201: game user A inquires about current game user of inviting;
The specific implementation of this step is: the api interface of the stand-alone mobile phone game customer end A that game user A logins by self, via game on line gateway, to online user's service unit, inquire about current object for appreciation and which has, the game user of these online users for inviting with the own online user with money game.
Because each online user can deposit self information and current played games information in online user service unit when logining, authenticating, so can find all objects for appreciation with the online user of money game according to type of play or game name from online user's service unit.
Step 202: game user A selects to think the game on line user B of invitation, and send the request of inviting.
Here, invite request by api interface, via game on line gateway, game on line service unit, be sent to game user B, request fight with game user B or together with networking.
Step 203~205: game on line service unit is via game on line gateway, by api interface, invitation request is sent to game user B, game user B judges whether to accept the invitation, if game user B does not accept the invitation, game on line service unit can be via game on line gateway, by api interface, notify game user A, return to afterwards step 201, game user A reselects another game user B; If game user B accepts the invitation, between game user A and game user B, set up and fight interactive relation.
Here, described foundation is fought interactive relation and is specially: game on line service unit is set up one and fought exchange channels between game user A and game user B, sets up a fight group temporarily.Because game on line gateway keeps a connection for each game user, game on line service unit maintains an interim game user mapping and just can set up and fought exchange channels, that is: game on line gateway and game user A be connected and with being connected of game user B between foundation shine upon.
Step 206: game user A is by the api interface of self, via game on line gateway, game on line service unit, game on line gateway, then by the api interface of game user B, can carry out two game fightings between game user mutual.
Mono-: two people of embodiment fights alternately
Based on method shown in system shown in Figure 1 and Fig. 2, the api interface of the stand-alone mobile phone game client that mobile phone games user A logins by self, the battle platform service end of login mobile phone games, in online user's list from online user's service unit, inquire about and select game user B, then to it, send to fight and invite; After game user B accepts the invitation, between game user A and game user B, by the game on line service unit of battle platform service end, set up one and fight exchange channels, carry out the transfer of data of game user A and game user B, realize and fighting alternately.
If game need to be carried out alternately with game developer's service end, battle platform service end can be first and game developer's service end carry out the required data of obtaining alternately, afterwards, reinform game user A and game user B and realize two people and fight alternately.
Embodiment bis-: many people (being more than or equal to two people) fight mutual
Based on method shown in system shown in Figure 1 and Fig. 2, the api interface of the stand-alone mobile phone game client that mobile phone games user A logins by self, the battle platform service end of login mobile phone games, in battle platform service end, set up the room of game X, after waiting for that other game users add and are ready to, start game fighting.All data are undertaken sending dividing between game user to realize fighting alternately by battle platform service end, that is: in certain room, any one game user has been done any operation, all can be by all the other all game users in battle platform service end notice same room.If game X need to carry out alternately with game developer's service end, the battle platform service end of mobile phone games can be carried out alternately with game developer's service end, obtain data notification game X all game users in corresponding room to realize many people's fight mutual.
Concrete, many people fight mutual realization flow and comprise the following steps:
Step 1: the api interface of the stand-alone mobile phone game client that game user A logins by self, sends log messages to online user's service unit, the log-on message of online user's service unit recording game user A via game on line gateway.
In this step, online user's service unit can further authenticate logging in game user.
Step 2: game user A selects to set up room in game, by api interface, via game on line gateway send set up room message to game on line service unit; Or, game user A passes through api interface, via game on line gateway, send and to start fast message to game on line service unit, the game user A of game on line service unit side speed is joined a room, and by game on line gateway, api interface return messages to game user A.
That is to say, game user A can ask to set up between a new house, also can look for a room that set up, that play with money game to add.
Step 3: after all game users are ready in room, game on line service unit can be set up and fight interactive relation for all game users in room;
Here, described foundation fight interactive relation is: for all game users in room are set up an interim fight group relation; Described foundation fight group temporarily relation refers to: for all game users in this room, any operation of any one game user all can be notified the every other game user in same room; This interim fight group relation can finish together after room finishes to use.
Before this step, game user A can send invitation to the game on line user who inquires, play with money game, in this case, game user A can invite a plurality of objects for appreciation with the game on line user of money game, as long as the game user number in room is no more than the game user number that room allows, the game user of inviting just enters the room at game user A place after accepting the invitation; Also can be to play the room that the game on line user with money game initiatively adds game user A to set up.
Step 4: all game users in room complete to be fought alternately;
In this step, in room, the game information of all game users is undertaken by game on line service unit alternately, as: game user A in game one beat strange successful game message and can pass through the api interface of game user A, via game on line gateway, send to game on line service unit, game on line service unit can be issued this message other game users in room, realizes the mutual and fight in game.
The stand-alone mobile phone game of realizing that the present invention proposes is fought and mutual scheme, different from phone network game, be mainly for stand-alone mobile phone game, in stand-alone mobile phone game, increase the public game network savvy of some single-play game, as unified logics such as online chatting, inquiry information, fights.
The above, be only preferred embodiment of the present invention, is not intended to limit protection scope of the present invention, all any modifications of doing within the spirit and principles in the present invention, is equal to and replaces and improvement etc., within all should being included in protection scope of the present invention.

Claims (9)

1. realize stand-alone mobile phone game and fight a mutual method, it is characterized in that, for each stand-alone mobile phone game client arranges the networking interface that API API realizes; The method also comprises:
The first game user inquires about by the networking interface setting of stand-alone mobile phone game client, that API realizes of self login the game user that can invite, the second game user that selection will be invited, and to selected the second game user, send invitation by described networking interface;
After the second game user is accepted the invitation, between the first game user and the second game user, set up and fight interactive relation, it is mutual that the first game user and the second game user complete two game fightings between game user by the networking interface setting of stand-alone mobile phone game client, that API realizes of logining separately;
When the second game user is not accepted the invitation, by described networking interface, notify the first game user, the first game user reselects.
2. method according to claim 1, it is characterized in that, described the second game user is a game user, interactive relation is fought in described foundation: be connected and the second game user is set up between being connected with battle platform is existing and shone upon, the fight exchange channels between formation the first game user and the second game user the first game user and battle platform are existing; Or,
Described the second game user is a plurality of game users;
The first game user sends before invitation, and the method further comprises: the first game user is selected to set up room, or requires between fast wing;
Interactive relation is fought in described foundation: for entering all game users of same room, set up interim fight group relation, by the every other game user of operational notification of any game user in room.
3. realize stand-alone mobile phone game and fight a mutual system, it is characterized in that, this system comprises stand-alone mobile phone game client, battle platform service end; Wherein,
Stand-alone mobile phone game client, be used to game user that single-play game is provided, and the networking interface of communicating by letter with battle platform service end, API API realizes is provided, when being used for sending or accepting the invitation, do not accept the invitation, described networking interface sends notice and mutual with the fight of battle platform service end realization game;
Battle platform service end, for realizing access, login and the on-line maintenance of stand-alone mobile phone game client, and it is mutual to complete the fight of game.
4. system according to claim 3, is characterized in that, described stand-alone mobile phone game client comprises game module, communication module and game network savvy module; Wherein,
Described game module, is used to game user that single-play game is provided;
Described communication module, for the networking interface of communicating by letter with battle platform service end is provided, described networking interface is used for sending or accepts the invitation and carry out information interaction with battle platform service end;
Described game network savvy module, for to realize game fighting mutual with battle platform service end.
5. according to the system described in claim 3 or 4, it is characterized in that, described battle platform service end further comprises online net game pass, online user's service unit, game on line service unit; Wherein,
Game on line gateway, for realizing the access of stand-alone mobile phone game client;
Online user's service unit, for realizing the login of stand-alone mobile phone game client and online user's maintenance;
Game on line service unit, for realizing the fight interactive function of playing with stand-alone mobile phone game client.
6. system according to claim 5, is characterized in that, described system also comprises game developer's service end, is used to battle platform service end that various types of games and gaming-related information are provided.
7. a stand-alone mobile phone game client, is characterized in that, this client comprises game module, communication module and game network savvy module; Wherein,
Described game module, is used to game user that single-play game is provided;
Described communication module, for the networking interface of communicating by letter with battle platform service end, API realizes is provided, sends notice when described networking interface is used for sending or accepts the invitation, do not accept the invitation, and the information interaction of realization and battle platform service end;
Described game network savvy module, is connected with game module with described communication module, for to realize game fighting mutual with battle platform service end.
8. stand-alone mobile phone game client according to claim 7, is characterized in that, described game network savvy module comprises login authentication unit, fights interactive unit; Wherein,
Described login authentication unit, for the game on line gateway via battle platform service end, with online user's service unit interactive game user profile, completes registration, the authentication of game user; Also for inquiring about online friend information;
Described fight interactive unit, for the game on line gateway via battle platform service end, carries out information and data interaction with game on line service unit, and the fight that realizes game is mutual.
9. according to the stand-alone mobile phone game client described in claim 7 or 8, it is characterized in that, described game network savvy module also comprises information inquiry unit, online chatting unit, is respectively used to information inquiry and online chatting.
CN200910081114.2A 2009-04-02 2009-04-02 Method, system and client for realizing fighting alternation of stand-alone mobile phone game Active CN101521874B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN200910081114.2A CN101521874B (en) 2009-04-02 2009-04-02 Method, system and client for realizing fighting alternation of stand-alone mobile phone game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN200910081114.2A CN101521874B (en) 2009-04-02 2009-04-02 Method, system and client for realizing fighting alternation of stand-alone mobile phone game

Publications (2)

Publication Number Publication Date
CN101521874A CN101521874A (en) 2009-09-02
CN101521874B true CN101521874B (en) 2014-08-13

Family

ID=41082200

Family Applications (1)

Application Number Title Priority Date Filing Date
CN200910081114.2A Active CN101521874B (en) 2009-04-02 2009-04-02 Method, system and client for realizing fighting alternation of stand-alone mobile phone game

Country Status (1)

Country Link
CN (1) CN101521874B (en)

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101635615B1 (en) 2009-10-30 2016-07-05 삼성전자 주식회사 Mobile device and cotrol method of thereof
CN102346804B (en) * 2010-07-30 2015-07-15 腾讯科技(深圳)有限公司 Method and system for realizing social networking service (SNS) interaction in mobile terminal console game
CN102377734B (en) * 2010-08-11 2014-08-27 腾讯科技(北京)有限公司 Method, system and terminal for realizing console game fight interaction of mobile communication terminal
CN102611682B (en) * 2011-12-12 2015-10-21 Tcl集团股份有限公司 A kind of method realizing interactive entertainment in public transport
CN102546834A (en) * 2012-03-06 2012-07-04 陈伟 Method for implementing online game through mobile communication network and online game system
CN103745133B (en) * 2014-02-11 2017-12-15 腾讯科技(深圳)有限公司 The method and terminal of a kind of information processing
CN104184748B (en) * 2014-09-15 2018-07-06 重庆邮电大学 The method, apparatus and system of a kind of exchanging game data
US10725809B2 (en) 2014-12-27 2020-07-28 Huawei Technologies Co., Ltd. Application interaction method and apparatus, and terminal
CN104645614A (en) * 2015-03-02 2015-05-27 郑州三生石科技有限公司 Multi-player video on-line game method
CN104683222A (en) * 2015-03-23 2015-06-03 北京合生共济投资咨询有限责任公司 Instant data interaction method, device and system
CN105194874A (en) * 2015-09-30 2015-12-30 乐金伟 Method and system for local-area-network cross-platform game fighting interaction
CN107694097A (en) * 2017-09-06 2018-02-16 湖北卡游科技有限公司 A kind of network game about office system and method
CN109954273A (en) * 2017-12-22 2019-07-02 腾讯科技(武汉)有限公司 The information interacting method and device of game application
CN109040020A (en) * 2018-06-27 2018-12-18 努比亚技术有限公司 Game data communication means, communication processing equipment, terminal and readable storage medium storing program for executing
CN108965304A (en) * 2018-07-25 2018-12-07 深圳市比特熊科技有限公司 More people based on websocket apply exchange method and system
CN110368685A (en) * 2019-06-14 2019-10-25 北京字节跳动网络技术有限公司 A kind of business integration method, apparatus, medium and electronic equipment based on SDK

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101075941A (en) * 2007-05-31 2007-11-21 腾讯科技(深圳)有限公司 Method and system for sharing game by invitation and instant telecommunication end
CN101123544A (en) * 2006-08-09 2008-02-13 顾海 An implementation method and device for networked handheld game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101123544A (en) * 2006-08-09 2008-02-13 顾海 An implementation method and device for networked handheld game machine
CN101075941A (en) * 2007-05-31 2007-11-21 腾讯科技(深圳)有限公司 Method and system for sharing game by invitation and instant telecommunication end

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
JP特开2002-281566A 2002.09.27

Also Published As

Publication number Publication date
CN101521874A (en) 2009-09-02

Similar Documents

Publication Publication Date Title
CN101521874B (en) Method, system and client for realizing fighting alternation of stand-alone mobile phone game
CN103348633B (en) For managing the apparatus and method of the point-to-point connection between different service providers
CN101068194B (en) Method and system for realizing on-line game invitation
CN101068180B (en) Network game main controlling system, management system and managing method
KR100967416B1 (en) System and method for network-based of sinning room service
CN101371535B (en) Content and service delivery in telecommunication networks
EP1206954A1 (en) Game machine, server system, information service method and recording medium
CN102202750B (en) Method and arrangement for enabling games in a communication network
CN101622041B (en) For the system and method using the information exchange based on event to start gaming session between communication equipment
CN105194874A (en) Method and system for local-area-network cross-platform game fighting interaction
KR20070082395A (en) Flash game invitation system and method using url
KR20130006496A (en) Apparatus and method for inviting users to online sessions
CN101198948A (en) Instant messaging with search characteristics
CN109544243A (en) A kind of processing method and system of lottery information
CN101720542A (en) Interactive system and method
CN101075941B (en) Method and system for sharing game by invitation and instant telecommunication end
JP6194191B2 (en) Information processing system
CN101179406A (en) Electronic pet tourism method, tourism server and system
CN104917631B (en) Prediction initiation, participation and information processing method, apparatus and system
CN102523227A (en) Method and system for achieving friend chat in network game and mobile phone
CN104821908B (en) Support the special instant communicating method and system for enjoying service
CN105939245A (en) Method, system and apparatus for inviting users to participate in an interactive session
WO2013027701A1 (en) Amusement system which uses network
JP7175788B2 (en) Relay point allocation server, chat system, client terminal, chat server, and chat space construction method
CN109767354A (en) The processing method of the single sharing information of point, apparatus and system

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant