WO2009016889A1 - ゲームシステム、端末機及びコンピュータプログラム - Google Patents
ゲームシステム、端末機及びコンピュータプログラム Download PDFInfo
- Publication number
- WO2009016889A1 WO2009016889A1 PCT/JP2008/060668 JP2008060668W WO2009016889A1 WO 2009016889 A1 WO2009016889 A1 WO 2009016889A1 JP 2008060668 W JP2008060668 W JP 2008060668W WO 2009016889 A1 WO2009016889 A1 WO 2009016889A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- terminal device
- history information
- game
- transmission
- another terminal
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A63F13/10—
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L47/00—Traffic control in data switching networks
- H04L47/10—Flow control; Congestion control
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/408—Peer to peer connection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F11/00—Error detection; Error correction; Monitoring
- G06F11/30—Monitoring
- G06F11/34—Recording or statistical evaluation of computer activity, e.g. of down time, of input/output operation ; Recording or statistical evaluation of user activity, e.g. usability assessment
- G06F11/3466—Performance evaluation by tracing or monitoring
- G06F11/3476—Data logging
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Pinball Game Machines (AREA)
- Debugging And Monitoring (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020107000938A KR101087331B1 (ko) | 2007-08-02 | 2008-06-11 | 게임 시스템, 단말기 및 컴퓨터 프로그램을 기록한 기록 매체 |
EP08765447A EP2179773A4 (en) | 2007-08-02 | 2008-06-11 | GAME SYSTEM, TERMINAL DEVICE, AND COMPUTER PROGRAM |
CN2008801014432A CN101772366B (zh) | 2007-08-02 | 2008-06-11 | 游戏系统及终端机 |
US12/666,720 US20100184515A1 (en) | 2007-08-02 | 2008-06-11 | Game system, terminal device and computer program |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007-201729 | 2007-08-02 | ||
JP2007201729A JP4240509B2 (ja) | 2007-08-02 | 2007-08-02 | ゲームシステム、端末機及びコンピュータプログラム |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2009016889A1 true WO2009016889A1 (ja) | 2009-02-05 |
Family
ID=40304127
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/060668 WO2009016889A1 (ja) | 2007-08-02 | 2008-06-11 | ゲームシステム、端末機及びコンピュータプログラム |
Country Status (7)
Country | Link |
---|---|
US (1) | US20100184515A1 (ja) |
EP (1) | EP2179773A4 (ja) |
JP (1) | JP4240509B2 (ja) |
KR (1) | KR101087331B1 (ja) |
CN (1) | CN101772366B (ja) |
TW (1) | TW200909034A (ja) |
WO (1) | WO2009016889A1 (ja) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5242711B2 (ja) * | 2011-01-26 | 2013-07-24 | 株式会社スクウェア・エニックス | ゲームシステム、ゲーム装置及びゲームプログラム |
KR101345237B1 (ko) * | 2013-06-18 | 2013-12-27 | 마운트게임즈(주) | 게임 제공 서버 및 이를 이용한 게임 제공 방법, 프로그램이 수록된 기록 매체 |
CN104820542B (zh) * | 2015-05-27 | 2018-09-11 | 网易(杭州)网络有限公司 | 移动端游戏操作界面的显示方法和设备 |
JP2017084255A (ja) * | 2015-10-30 | 2017-05-18 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理方法、および情報処理プログラム |
CN106445701B (zh) * | 2016-09-21 | 2018-01-09 | 腾讯科技(深圳)有限公司 | 数据处理方法和装置 |
CN106390456B (zh) * | 2016-09-30 | 2018-09-18 | 腾讯科技(深圳)有限公司 | 游戏中角色行为的生成方法和装置 |
CN111569426B (zh) * | 2020-06-09 | 2021-08-24 | 网易(杭州)网络有限公司 | 游戏场景的编辑方法、装置、存储介质和电子装置 |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10235017A (ja) * | 1997-02-28 | 1998-09-08 | Namco Ltd | ゲーム機及びこれを用いたゲームシステム |
JP2006006573A (ja) * | 2004-06-24 | 2006-01-12 | Aruze Corp | ゲーム制御プログラム |
JP2006288769A (ja) * | 2005-04-11 | 2006-10-26 | Konami Digital Entertainment:Kk | ネットワークゲームシステム及びネットワークゲームプログラム |
JP2007151602A (ja) * | 2005-11-30 | 2007-06-21 | Konami Digital Entertainment:Kk | ゲームシステム、サーバ及び端末機 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11188180A (ja) * | 1997-04-07 | 1999-07-13 | Snk:Kk | ゲームシステム |
JP3998466B2 (ja) * | 2001-12-13 | 2007-10-24 | 株式会社スクウェア・エニックス | ネットワークゲームシステムおよびネットワークゲーム処理方法 |
EP1755043A4 (en) * | 2004-05-17 | 2011-08-10 | Sega Corp | INFORMATION TRANSMISSION METHOD AND INFORMATION TRANSMISSION SYSTEM IN WHICH CONTENT IS CHANGED DURING THE INFORMATION TRANSMISSION PROCESS |
JP2006068144A (ja) * | 2004-08-31 | 2006-03-16 | Aruze Corp | 遊技機、遊技機用コントロールサーバ及び遊技システム |
GB2417694A (en) * | 2004-09-02 | 2006-03-08 | Sec Dep Acting Through Ordnanc | Real-world interactive game |
US7561515B2 (en) * | 2004-09-27 | 2009-07-14 | Intel Corporation | Role-based network traffic-flow rate control |
JP2006151602A (ja) | 2004-11-30 | 2006-06-15 | Kyocera Mita Corp | 排紙装置 |
AU2005246947A1 (en) * | 2004-12-28 | 2006-07-13 | Aruze Corp. | Gaming machine and game article |
US20070111770A1 (en) * | 2005-10-14 | 2007-05-17 | Leviathan Entertainment, Llc | Financing Options in a Virtual Environment |
US9579576B2 (en) * | 2008-07-22 | 2017-02-28 | Daybreak Game Company Llc | System and method for providing persistent character personalities in a simulation |
-
2007
- 2007-08-02 JP JP2007201729A patent/JP4240509B2/ja not_active Expired - Fee Related
-
2008
- 2008-06-11 US US12/666,720 patent/US20100184515A1/en not_active Abandoned
- 2008-06-11 KR KR1020107000938A patent/KR101087331B1/ko active IP Right Grant
- 2008-06-11 EP EP08765447A patent/EP2179773A4/en not_active Withdrawn
- 2008-06-11 WO PCT/JP2008/060668 patent/WO2009016889A1/ja active Application Filing
- 2008-06-11 CN CN2008801014432A patent/CN101772366B/zh not_active Expired - Fee Related
- 2008-07-07 TW TW097125588A patent/TW200909034A/zh unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH10235017A (ja) * | 1997-02-28 | 1998-09-08 | Namco Ltd | ゲーム機及びこれを用いたゲームシステム |
JP2006006573A (ja) * | 2004-06-24 | 2006-01-12 | Aruze Corp | ゲーム制御プログラム |
JP2006288769A (ja) * | 2005-04-11 | 2006-10-26 | Konami Digital Entertainment:Kk | ネットワークゲームシステム及びネットワークゲームプログラム |
JP2007151602A (ja) * | 2005-11-30 | 2007-06-21 | Konami Digital Entertainment:Kk | ゲームシステム、サーバ及び端末機 |
Non-Patent Citations (1)
Title |
---|
See also references of EP2179773A4 * |
Also Published As
Publication number | Publication date |
---|---|
US20100184515A1 (en) | 2010-07-22 |
EP2179773A4 (en) | 2010-08-25 |
TW200909034A (en) | 2009-03-01 |
JP2009034370A (ja) | 2009-02-19 |
CN101772366A (zh) | 2010-07-07 |
KR101087331B1 (ko) | 2011-11-25 |
KR20100018622A (ko) | 2010-02-17 |
EP2179773A1 (en) | 2010-04-28 |
JP4240509B2 (ja) | 2009-03-18 |
CN101772366B (zh) | 2013-03-20 |
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