WO2008126144A1 - ゲームシステム - Google Patents

ゲームシステム Download PDF

Info

Publication number
WO2008126144A1
WO2008126144A1 PCT/JP2007/000347 JP2007000347W WO2008126144A1 WO 2008126144 A1 WO2008126144 A1 WO 2008126144A1 JP 2007000347 W JP2007000347 W JP 2007000347W WO 2008126144 A1 WO2008126144 A1 WO 2008126144A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
information
players
position information
game system
Prior art date
Application number
PCT/JP2007/000347
Other languages
English (en)
French (fr)
Inventor
Naoya Asami
Original Assignee
Fujitsu Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fujitsu Limited filed Critical Fujitsu Limited
Priority to PCT/JP2007/000347 priority Critical patent/WO2008126144A1/ja
Publication of WO2008126144A1 publication Critical patent/WO2008126144A1/ja

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

 複数のプレイヤーの情報、およびゲームエリア内に設置されたゲームに使用する物体の情報を利用して、ゲームを進行するゲームシステムであり、前記プレイヤーの位置情報および状態情報を検出する。そして、ゲームシステムは、前記ゲームエリア内の任意の位置に設置された前記ゲームに使用する物体の位置情報を検出し、前記プレイヤーの位置情報と、前記状態情報と、前記ゲームに使用する物体の位置情報より、ゲーム進行情報を算出する。そして、少なくとも前記プレイヤーの位置情報と、前記プレイヤーの状態情報と、前記ゲームに使用する物体の位置情報と、前記ゲーム進行情報を、各プレイヤーへ通知する。
PCT/JP2007/000347 2007-03-30 2007-03-30 ゲームシステム WO2008126144A1 (ja)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2007/000347 WO2008126144A1 (ja) 2007-03-30 2007-03-30 ゲームシステム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2007/000347 WO2008126144A1 (ja) 2007-03-30 2007-03-30 ゲームシステム

Publications (1)

Publication Number Publication Date
WO2008126144A1 true WO2008126144A1 (ja) 2008-10-23

Family

ID=39863330

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2007/000347 WO2008126144A1 (ja) 2007-03-30 2007-03-30 ゲームシステム

Country Status (1)

Country Link
WO (1) WO2008126144A1 (ja)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019122525A (ja) * 2018-01-15 2019-07-25 Hot Springs株式会社 通信システム及びゲームシステム

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0756990A (ja) * 1993-08-20 1995-03-03 Csk Corp スポーツ競技監視判定システム
JPH07146096A (ja) * 1993-11-24 1995-06-06 Fujitsu Ltd 模擬訓練システム
JP2003320063A (ja) * 2002-05-07 2003-11-11 Yazaki Corp サバイバルゲーム支援システム
JP2004024551A (ja) * 2002-06-26 2004-01-29 Renesas Technology Corp センサシステム用半導体装置
JP2005110743A (ja) * 2003-10-03 2005-04-28 Nobuhiro Takahashi 被弾検出装備、サバイバルゲームの運営を支援するシステム

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0756990A (ja) * 1993-08-20 1995-03-03 Csk Corp スポーツ競技監視判定システム
JPH07146096A (ja) * 1993-11-24 1995-06-06 Fujitsu Ltd 模擬訓練システム
JP2003320063A (ja) * 2002-05-07 2003-11-11 Yazaki Corp サバイバルゲーム支援システム
JP2004024551A (ja) * 2002-06-26 2004-01-29 Renesas Technology Corp センサシステム用半導体装置
JP2005110743A (ja) * 2003-10-03 2005-04-28 Nobuhiro Takahashi 被弾検出装備、サバイバルゲームの運営を支援するシステム

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019122525A (ja) * 2018-01-15 2019-07-25 Hot Springs株式会社 通信システム及びゲームシステム
JP7022981B2 (ja) 2018-01-15 2022-02-21 Hot Springs株式会社 通信システム及びゲームシステム

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