WO2008126144A1 - ゲームシステム - Google Patents
ゲームシステム Download PDFInfo
- Publication number
- WO2008126144A1 WO2008126144A1 PCT/JP2007/000347 JP2007000347W WO2008126144A1 WO 2008126144 A1 WO2008126144 A1 WO 2008126144A1 JP 2007000347 W JP2007000347 W JP 2007000347W WO 2008126144 A1 WO2008126144 A1 WO 2008126144A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- information
- players
- position information
- game system
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- General Engineering & Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
複数のプレイヤーの情報、およびゲームエリア内に設置されたゲームに使用する物体の情報を利用して、ゲームを進行するゲームシステムであり、前記プレイヤーの位置情報および状態情報を検出する。そして、ゲームシステムは、前記ゲームエリア内の任意の位置に設置された前記ゲームに使用する物体の位置情報を検出し、前記プレイヤーの位置情報と、前記状態情報と、前記ゲームに使用する物体の位置情報より、ゲーム進行情報を算出する。そして、少なくとも前記プレイヤーの位置情報と、前記プレイヤーの状態情報と、前記ゲームに使用する物体の位置情報と、前記ゲーム進行情報を、各プレイヤーへ通知する。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2007/000347 WO2008126144A1 (ja) | 2007-03-30 | 2007-03-30 | ゲームシステム |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/JP2007/000347 WO2008126144A1 (ja) | 2007-03-30 | 2007-03-30 | ゲームシステム |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008126144A1 true WO2008126144A1 (ja) | 2008-10-23 |
Family
ID=39863330
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2007/000347 WO2008126144A1 (ja) | 2007-03-30 | 2007-03-30 | ゲームシステム |
Country Status (1)
Country | Link |
---|---|
WO (1) | WO2008126144A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019122525A (ja) * | 2018-01-15 | 2019-07-25 | Hot Springs株式会社 | 通信システム及びゲームシステム |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0756990A (ja) * | 1993-08-20 | 1995-03-03 | Csk Corp | スポーツ競技監視判定システム |
JPH07146096A (ja) * | 1993-11-24 | 1995-06-06 | Fujitsu Ltd | 模擬訓練システム |
JP2003320063A (ja) * | 2002-05-07 | 2003-11-11 | Yazaki Corp | サバイバルゲーム支援システム |
JP2004024551A (ja) * | 2002-06-26 | 2004-01-29 | Renesas Technology Corp | センサシステム用半導体装置 |
JP2005110743A (ja) * | 2003-10-03 | 2005-04-28 | Nobuhiro Takahashi | 被弾検出装備、サバイバルゲームの運営を支援するシステム |
-
2007
- 2007-03-30 WO PCT/JP2007/000347 patent/WO2008126144A1/ja active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0756990A (ja) * | 1993-08-20 | 1995-03-03 | Csk Corp | スポーツ競技監視判定システム |
JPH07146096A (ja) * | 1993-11-24 | 1995-06-06 | Fujitsu Ltd | 模擬訓練システム |
JP2003320063A (ja) * | 2002-05-07 | 2003-11-11 | Yazaki Corp | サバイバルゲーム支援システム |
JP2004024551A (ja) * | 2002-06-26 | 2004-01-29 | Renesas Technology Corp | センサシステム用半導体装置 |
JP2005110743A (ja) * | 2003-10-03 | 2005-04-28 | Nobuhiro Takahashi | 被弾検出装備、サバイバルゲームの運営を支援するシステム |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2019122525A (ja) * | 2018-01-15 | 2019-07-25 | Hot Springs株式会社 | 通信システム及びゲームシステム |
JP7022981B2 (ja) | 2018-01-15 | 2022-02-21 | Hot Springs株式会社 | 通信システム及びゲームシステム |
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