WO2008096663A1 - ゲームシステム及びゲーム管理方法 - Google Patents

ゲームシステム及びゲーム管理方法 Download PDF

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Publication number
WO2008096663A1
WO2008096663A1 PCT/JP2008/051516 JP2008051516W WO2008096663A1 WO 2008096663 A1 WO2008096663 A1 WO 2008096663A1 JP 2008051516 W JP2008051516 W JP 2008051516W WO 2008096663 A1 WO2008096663 A1 WO 2008096663A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
team
basic
player character
value
Prior art date
Application number
PCT/JP2008/051516
Other languages
English (en)
French (fr)
Inventor
Satoshi Uchiyama
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Publication of WO2008096663A1 publication Critical patent/WO2008096663A1/ja

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6027Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

 仮想的なチームで対戦ゲームを行う際に、各チームの選手キャラクタの対戦行動を規定する選手キャラクタ毎の能力を評価パラメータを利用して調整することで、対戦ゲームをより対等に近いかたちで行わせるようにしたゲームシステムで、仮想的なチーム同士で対戦ゲームを行うゲーム装置と、ゲーム管理用のサーバとを備えている。チームを構成する選手キャラクタは対戦ゲームでの対戦行動を規定する基本能力値と、これに相関する基本評価値が予め設定されている。チームの総評価値が閾値内であることを条件に、各選手キャラクタの基本評価値は適宜変更されて裁量評価値とされ得る。各選手キャラクタの基本評価値と裁量評価値との差に基づいて基本能力値を変更する評価パラメータが算出され、対戦ゲームにおいて、選手キャラクタは対戦行動がその基本能力値を評価パラメータで変更された裁量能力値で規定される。
PCT/JP2008/051516 2007-02-05 2008-01-31 ゲームシステム及びゲーム管理方法 WO2008096663A1 (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007025162A JP2008188194A (ja) 2007-02-05 2007-02-05 ゲームシステム及びゲーム管理方法
JP2007-025162 2007-02-05

Publications (1)

Publication Number Publication Date
WO2008096663A1 true WO2008096663A1 (ja) 2008-08-14

Family

ID=39681574

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/051516 WO2008096663A1 (ja) 2007-02-05 2008-01-31 ゲームシステム及びゲーム管理方法

Country Status (3)

Country Link
JP (1) JP2008188194A (ja)
TW (1) TW200838590A (ja)
WO (1) WO2008096663A1 (ja)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8808090B2 (en) 2011-02-18 2014-08-19 Konami Digital Entertainment Co., Ltd. Game device, game control method, program, recording medium and game management device
CN111803959A (zh) * 2020-07-21 2020-10-23 腾讯科技(深圳)有限公司 对象控制方法、装置、游戏服务器及介质

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5399362B2 (ja) * 2010-11-10 2014-01-29 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法
JP5658054B2 (ja) * 2011-02-22 2015-01-21 株式会社バンダイナムコゲームス コンピュータシステム及びプログラム
JP2012176269A (ja) * 2012-05-17 2012-09-13 Namco Bandai Games Inc コンピュータシステム及びプログラム
JP6587212B2 (ja) * 2016-04-20 2019-10-09 株式会社セガゲームス ゲーム装置
CN109550254B (zh) * 2019-01-10 2022-09-30 网易(杭州)网络有限公司 一种游戏调整的方法及装置、电子设备、存储介质

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002177640A (ja) * 2000-12-13 2002-06-25 Nintendo Co Ltd 対戦ゲーム機およびシステム
JP2003190637A (ja) * 2001-12-28 2003-07-08 Square Co Ltd ビデオゲームプログラムを記録した可読記録媒体、ビデオゲーム方法、ビデオゲーム装置、及びビデオゲームプログラム
JP2003320165A (ja) * 2002-05-07 2003-11-11 Takara Co Ltd ゲーム玩具
JP2006130123A (ja) * 2004-11-08 2006-05-25 Sega Corp ゲーム装置及び,これにおいて実行されるゲームプログラム
JP2006271825A (ja) * 2005-03-30 2006-10-12 Sega Corp ゲーム装置およびゲーム装置のゲーム制御方法
JP2006325885A (ja) * 2005-05-25 2006-12-07 Konami Digital Entertainment:Kk ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002045572A (ja) * 2000-08-01 2002-02-12 Konami Computer Entertainment Osaka:Kk ゲーム進行制御方法、ゲームシステム及びサーバ
JP2002177640A (ja) * 2000-12-13 2002-06-25 Nintendo Co Ltd 対戦ゲーム機およびシステム
JP2003190637A (ja) * 2001-12-28 2003-07-08 Square Co Ltd ビデオゲームプログラムを記録した可読記録媒体、ビデオゲーム方法、ビデオゲーム装置、及びビデオゲームプログラム
JP2003320165A (ja) * 2002-05-07 2003-11-11 Takara Co Ltd ゲーム玩具
JP2006130123A (ja) * 2004-11-08 2006-05-25 Sega Corp ゲーム装置及び,これにおいて実行されるゲームプログラム
JP2006271825A (ja) * 2005-03-30 2006-10-12 Sega Corp ゲーム装置およびゲーム装置のゲーム制御方法
JP2006325885A (ja) * 2005-05-25 2006-12-07 Konami Digital Entertainment:Kk ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"The PlayStation2 BOOKS Puro Yakyu Team o Tsukuro!2 Complete Guide", vol. 1ST ED., 7 April 2003, SOFTBANK PUBLISHING INC., pages: 54 - 55 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8808090B2 (en) 2011-02-18 2014-08-19 Konami Digital Entertainment Co., Ltd. Game device, game control method, program, recording medium and game management device
CN111803959A (zh) * 2020-07-21 2020-10-23 腾讯科技(深圳)有限公司 对象控制方法、装置、游戏服务器及介质

Also Published As

Publication number Publication date
TW200838590A (en) 2008-10-01
JP2008188194A (ja) 2008-08-21

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