WO2008096663A1 - ゲームシステム及びゲーム管理方法 - Google Patents
ゲームシステム及びゲーム管理方法 Download PDFInfo
- Publication number
- WO2008096663A1 WO2008096663A1 PCT/JP2008/051516 JP2008051516W WO2008096663A1 WO 2008096663 A1 WO2008096663 A1 WO 2008096663A1 JP 2008051516 W JP2008051516 W JP 2008051516W WO 2008096663 A1 WO2008096663 A1 WO 2008096663A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- team
- basic
- player character
- value
- Prior art date
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6027—Methods for processing data by generating or executing the game program using adaptive systems learning from user actions, e.g. for skill level adjustment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
仮想的なチームで対戦ゲームを行う際に、各チームの選手キャラクタの対戦行動を規定する選手キャラクタ毎の能力を評価パラメータを利用して調整することで、対戦ゲームをより対等に近いかたちで行わせるようにしたゲームシステムで、仮想的なチーム同士で対戦ゲームを行うゲーム装置と、ゲーム管理用のサーバとを備えている。チームを構成する選手キャラクタは対戦ゲームでの対戦行動を規定する基本能力値と、これに相関する基本評価値が予め設定されている。チームの総評価値が閾値内であることを条件に、各選手キャラクタの基本評価値は適宜変更されて裁量評価値とされ得る。各選手キャラクタの基本評価値と裁量評価値との差に基づいて基本能力値を変更する評価パラメータが算出され、対戦ゲームにおいて、選手キャラクタは対戦行動がその基本能力値を評価パラメータで変更された裁量能力値で規定される。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007025162A JP2008188194A (ja) | 2007-02-05 | 2007-02-05 | ゲームシステム及びゲーム管理方法 |
JP2007-025162 | 2007-02-05 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2008096663A1 true WO2008096663A1 (ja) | 2008-08-14 |
Family
ID=39681574
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2008/051516 WO2008096663A1 (ja) | 2007-02-05 | 2008-01-31 | ゲームシステム及びゲーム管理方法 |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2008188194A (ja) |
TW (1) | TW200838590A (ja) |
WO (1) | WO2008096663A1 (ja) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8808090B2 (en) | 2011-02-18 | 2014-08-19 | Konami Digital Entertainment Co., Ltd. | Game device, game control method, program, recording medium and game management device |
CN111803959A (zh) * | 2020-07-21 | 2020-10-23 | 腾讯科技(深圳)有限公司 | 对象控制方法、装置、游戏服务器及介质 |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5399362B2 (ja) * | 2010-11-10 | 2014-01-29 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
JP5658054B2 (ja) * | 2011-02-22 | 2015-01-21 | 株式会社バンダイナムコゲームス | コンピュータシステム及びプログラム |
JP2012176269A (ja) * | 2012-05-17 | 2012-09-13 | Namco Bandai Games Inc | コンピュータシステム及びプログラム |
JP6587212B2 (ja) * | 2016-04-20 | 2019-10-09 | 株式会社セガゲームス | ゲーム装置 |
CN109550254B (zh) * | 2019-01-10 | 2022-09-30 | 网易(杭州)网络有限公司 | 一种游戏调整的方法及装置、电子设备、存储介质 |
Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
JP2002177640A (ja) * | 2000-12-13 | 2002-06-25 | Nintendo Co Ltd | 対戦ゲーム機およびシステム |
JP2003190637A (ja) * | 2001-12-28 | 2003-07-08 | Square Co Ltd | ビデオゲームプログラムを記録した可読記録媒体、ビデオゲーム方法、ビデオゲーム装置、及びビデオゲームプログラム |
JP2003320165A (ja) * | 2002-05-07 | 2003-11-11 | Takara Co Ltd | ゲーム玩具 |
JP2006130123A (ja) * | 2004-11-08 | 2006-05-25 | Sega Corp | ゲーム装置及び,これにおいて実行されるゲームプログラム |
JP2006271825A (ja) * | 2005-03-30 | 2006-10-12 | Sega Corp | ゲーム装置およびゲーム装置のゲーム制御方法 |
JP2006325885A (ja) * | 2005-05-25 | 2006-12-07 | Konami Digital Entertainment:Kk | ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム |
-
2007
- 2007-02-05 JP JP2007025162A patent/JP2008188194A/ja active Pending
-
2008
- 2008-01-31 WO PCT/JP2008/051516 patent/WO2008096663A1/ja active Application Filing
- 2008-02-05 TW TW097104695A patent/TW200838590A/zh unknown
Patent Citations (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002045572A (ja) * | 2000-08-01 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御方法、ゲームシステム及びサーバ |
JP2002177640A (ja) * | 2000-12-13 | 2002-06-25 | Nintendo Co Ltd | 対戦ゲーム機およびシステム |
JP2003190637A (ja) * | 2001-12-28 | 2003-07-08 | Square Co Ltd | ビデオゲームプログラムを記録した可読記録媒体、ビデオゲーム方法、ビデオゲーム装置、及びビデオゲームプログラム |
JP2003320165A (ja) * | 2002-05-07 | 2003-11-11 | Takara Co Ltd | ゲーム玩具 |
JP2006130123A (ja) * | 2004-11-08 | 2006-05-25 | Sega Corp | ゲーム装置及び,これにおいて実行されるゲームプログラム |
JP2006271825A (ja) * | 2005-03-30 | 2006-10-12 | Sega Corp | ゲーム装置およびゲーム装置のゲーム制御方法 |
JP2006325885A (ja) * | 2005-05-25 | 2006-12-07 | Konami Digital Entertainment:Kk | ゲーム装置、ゲームシステム、ゲーム進行制御方法及びゲーム進行制御プログラム |
Non-Patent Citations (1)
Title |
---|
"The PlayStation2 BOOKS Puro Yakyu Team o Tsukuro!2 Complete Guide", vol. 1ST ED., 7 April 2003, SOFTBANK PUBLISHING INC., pages: 54 - 55 * |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8808090B2 (en) | 2011-02-18 | 2014-08-19 | Konami Digital Entertainment Co., Ltd. | Game device, game control method, program, recording medium and game management device |
CN111803959A (zh) * | 2020-07-21 | 2020-10-23 | 腾讯科技(深圳)有限公司 | 对象控制方法、装置、游戏服务器及介质 |
Also Published As
Publication number | Publication date |
---|---|
TW200838590A (en) | 2008-10-01 |
JP2008188194A (ja) | 2008-08-21 |
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