WO2008057006A1 - Élément de jeu pour puzzle (variantes) - Google Patents

Élément de jeu pour puzzle (variantes) Download PDF

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Publication number
WO2008057006A1
WO2008057006A1 PCT/RU2007/000243 RU2007000243W WO2008057006A1 WO 2008057006 A1 WO2008057006 A1 WO 2008057006A1 RU 2007000243 W RU2007000243 W RU 2007000243W WO 2008057006 A1 WO2008057006 A1 WO 2008057006A1
Authority
WO
WIPO (PCT)
Prior art keywords
base
protrusions
faces
wall
opposite
Prior art date
Application number
PCT/RU2007/000243
Other languages
English (en)
Russian (ru)
Inventor
Vladimir Nikolaevich Efremenko
Original Assignee
Vladimir Nikolaevich Efremenko
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vladimir Nikolaevich Efremenko filed Critical Vladimir Nikolaevich Efremenko
Publication of WO2008057006A1 publication Critical patent/WO2008057006A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/04Building blocks, strips, or similar building parts
    • A63H33/06Building blocks, strips, or similar building parts to be assembled without the use of additional elements
    • A63H33/08Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails
    • A63H33/086Building blocks, strips, or similar building parts to be assembled without the use of additional elements provided with complementary holes, grooves, or protuberances, e.g. dovetails with primary projections fitting by friction in complementary spaces between secondary projections, e.g. sidewalls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/0673Tesselation using a particular shape of tile circular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/0669Tesselation
    • A63F2009/067Tesselation using a particular shape of tile
    • A63F2009/068Tesselation using a particular shape of tile hexagonal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • A63F9/1208Connections between puzzle elements
    • A63F2009/1228Connections between puzzle elements slidable connections
    • A63F2009/1232Dove tails

Definitions

  • Game element for mosaics (options)
  • the invention relates to gaming systems, in particular, to the design of typical game elements from which the thematic mosaic is composed.
  • the gaming element for a mosaic made in the form of a hollow tetrahedral prism with at least one base, on each face of which at least one protrusion and / or at least one element is connected, is known from the prior art.
  • compounds of the groove type, the base being made flat for applying letters / numbers or a thematic pattern to this surface US Ns 2002/0056964, A63F1 / 02, publ. May 16, 2002. This well-known decision was made as a prototype for all declared objects.
  • the disadvantage of this game element is the structural complexity of the working surfaces of the connecting cavities and protrusions for these cavities, made in the form of many pointed protrusions and depressions so that when connecting the pointed protrusions on the connecting protrusion must fall into the pointed depressions on the connecting cavity or vice versa.
  • the connecting protrusions are made developed in the form of a cylindrical body, connected by a leg to the side surface of the base, which allows a child with his still insufficiently developed motor-motor reaction to easily drown such a protrusion in a sufficiently large connecting cavity of another game element.
  • Such a connection not only develops skills in managing small objects, but also the logic of connecting game elements to each other based on fragments of pictures on the surface of the bases of game elements.
  • connection of game elements to each other should be made in a uniquely defined spatial position of one element relative to another. Only in this case the peaked protrusions can fall into the peaked hollows. But such complexity in a simple operation of connecting two matching game elements in a fragment is simply beyond the reach of a child under 3 years old (such games are recommended for this age) since he simply cannot understand the “originality” of such a connection.
  • the logic of cognition of the world for a child is formed using positive aspects, that is, on the basis of the “receive” principle, and not vice versa. Therefore, such a performance of the connecting nodes in a known mosaic will adversely affect the development of motor and logical skills in a child.
  • Another disadvantage of this game element is the implementation of its rectangular prism, which greatly simplifies the picture of the mosaic canvas due to the straightness of the lines connecting the game elements throughout the field. This form limits the number of connection combinations per game element and forms the child’s addiction to logical simplification, in which there is no choice. With this performance, starting to collect the mosaic and receiving the first fragment collected based on the motive, the child collects the rest according to the principle of natural fit, rather than a meaningful choice. For a logically determined choice, until the last moment of collecting the mosaic, when connecting each new game element, the principle of choosing the connection side must be preserved. And this is possible if there are more than four such parties. Disclosure of invention
  • the present invention is aimed at solving the technical problem of simplifying the design of the node connecting the game elements while ensuring reliability of the connection and increasing the number of side faces or making the wall cylindrical to expand the possibilities in choosing the side to join when forming the mosaic as a whole.
  • the technical result achieved in this case is to improve the operational performance of the game elements of the mosaic and expand the possibility of developing motor and logical skills in the child.
  • the specified technical result for the first embodiment is achieved by the fact that in the game element for mosaic, made in the form of a hollow polygonal prism with a base, on each face of which at least one connection element of the protrusion type or at least one connection element is made such as a groove, the prism is made hexagonal, on three faces of which there are protrusions in the form of vertically oriented cylindrical bodies of revolution or prisms connected by bridges with these faces, and on the base, opposite the faces, laid between the faces with protrusions, grooves repeating the shape of the protrusions are made, in the opposite faces of which there are made height-oriented facets of the slit for accommodating the jumpers of the protrusions of other game elements, the width of each slot being made decreasing in the direction from the base for pinching the bridge having a constant width in height protrusion.
  • the base can be made flat in the form of a platform onto which a picture can be applied with a paint or a picture can be glued, or voluminous, for example, convex or concave spherical or in the form of an extrusion or protrusion in the form of an animal or a fairy-tale character or a letter / number or part of a three-dimensional geometric figure, for example, in the form of a protruding on the base of a cylinder or prism.
  • the specified technical result for the second embodiment example is achieved by the fact that in the game element for mosaic made in the form of a hollow thin-walled element consisting of a base with a wall located perpendicular to the base and on which at least one protruding element or at least one groove-type joint element, the base is spherically convex or concave and circular in plan, and the base wall is cylindrical and made radially on it protruding protrusions in the form of vertically oriented cylindrical bodies of revolution or prisms connected with a wall by jumpers, in the base next to the wall in the areas between the protrusions, grooves are repeated that are in the shape of protrusions, and in the base wall opposite the grooves, slots oriented along the height of the walls are made to accommodate jumpers of the protrusions of the attached game elements.
  • the indicated technical result for the third embodiment is achieved in that in the game element for mosaic made in the form of a hollow thin-walled element consisting of a base with a wall located perpendicular to the base and on which at least one protruding element or, according to at least one groove-type connection element, the base is spherically convex or concave and circular in plan, and the base wall is cylindrical and radially protruding a vertically oriented cylindrical bodies of revolution or prisms associated with the wall webs, the base next to the inner wall surface in the areas between the protrusions formed the blind grooves repeating the shape of the protrusions, open from the side opposite the base, and slots oriented along the height of the walls are made in the base wall opposite the grooves to accommodate the jumper of the protrusions of the attached game elements.
  • the specified technical result for the fourth embodiment is achieved by the fact that in the game element for mosaic made in the form of a hollow thin-walled polyhedral element consisting of a base in the form of a polygon with flat faces located perpendicular to the base and on which at least one connection element is made a protrusion type or at least one groove type connection element, the base is made flat or convex or concave, and radially protruding stupas in the form of vertically oriented cylindrical bodies of revolution or prisms connected with corresponding edges by bridges, in the base next to the inner surface of the faces in the sections between the protrusions there are made blind grooves repeating the shape of the protrusions, open from the side opposite to the base, and in the faces of the base opposite these grooves are made height-oriented facets of the slit to accommodate the jumpers of the protrusions of the attached game elements.
  • FIG. 1 is a general view of a mosaic, a connection of two game elements to each other is shown, the first embodiment
  • FIG. 2 is a general view of a mosaic composed of compounds of game elements according to the second embodiment
  • FIG. 3 is a plan view of the mosaic of FIG. 2
  • FIG. 4 is a side view of a game element according to the third embodiment
  • FIG. 5 is a top view of a game element according to the third embodiment
  • FIG. 5 is a general view of a game element according to a fourth embodiment
  • FIG. 6 is a plan view of a game element according to a fourth embodiment
  • FIG. 7 is a side view of a game element according to the fourth embodiment.
  • a children's mosaic for the development of motor and logical skills in young children in a game aspect is considered.
  • the game elements of the mosaic regardless of the embodiment, are made of the same type (of the same design and size) of polymer material, approved for use in children's toys.
  • Game elements 1 according to the first embodiment (Fig. 1) of the mosaic are made of the same type (of the same design and size) of polymer material that is approved for use in children's toys.
  • Each game element is a hexagonal hollow prism in the form of thin-walled shell having a base 2 and side faces 3 (walls) of small height, allowing to form a planar mosaic.
  • nothing restricts the execution of side faces (walls) of greater height, for example, commensurate with the maximum size of the base, which will allow the formation of a volumetric developed mosaic.
  • each game element The walls (faces) of each game element are made flat, and the base of each game element can be made both flat, for example, in the form of a platform on which you can apply a picture or paste a picture, and voluminous, for example, convex or concave spherical or in the form of an extrusion or a protrusion in the form of an animal or fairy-tale character or a letter / number or part of a three-dimensional geometric figure having flat faces, for example, in the form of a protruding on the basis of a prism (examples are not shown illustratively).
  • pictures or fragments of the general picture of the mosaic can be applied to the latter.
  • Game elements of the mosaic are made in such a way that they are connected to each other.
  • the process of assembling the mosaic and the process of joining are two processes that ensure the development of motor skills and logical thinking in a child who, in the game aspect, solves the problems of not only selecting fragments of the mosaic, but also combining them.
  • Each game element for a mosaic on its three faces located through one has protrusions 4 in the form of vertically oriented cylindrical bodies of revolution or prisms associated with these faces by jumpers 5, and on the base 2, opposite the faces located between the faces with protrusions 4, grooves 6 repeating the shape of the protrusions are made, in the opposite faces of which grooves 7 oriented along the height are made to accommodate jumpers 5 of the protrusions of other game elements, this width of each gap 7 is made decreasing in the direction from the base 2 for pinching the jumper 5 having a constant width along the height of the protrusion 4.
  • each game element 1 is a hollow thin-walled element consisting of a base 2 with a cylindrical wall 8 located perpendicular to the base 2 and on which at least one connection element of the type the protrusion 4 or at least one element of the connection type groove 6.
  • the base 2 may be spherically convex as shown in FIG. 4, or concave or flat, as shown in FIG. 2. Regardless of the shape of the base in cross section in plan, the base is made round. On the base wall there are made radially protruding protrusions 4 in the form of vertically oriented cylindrical bodies of revolution or prisms connected with a wall by jumpers 5, and in the base next to the wall in the sections between the protrusions, grooves are repeated that are protruding in the form of protrusions 6. In this case, oriented oriented grooves are made opposite the grooves in the base wall in height the walls of the slit 9 to accommodate the jumpers of the protrusions of the attached game elements.
  • each game element 1 repeats the design of the base, cylindrical wall and protrusions of the game element according to the second embodiment.
  • the difference between this option and the first example of execution is in a different design of the device for connecting game elements to each other.
  • the design of the grooves is changed.
  • blind grooves are made that are similar to the protrusions, open on the side opposite to the base, and slots oriented along the height of the wall are made in the base wall opposite the grooves to accommodate the jumpers of the protrusions of the attached game elements.
  • each game element 1 is a hollow thin-walled polyhedral element, for example, consisting of a base 2 in the form of a polygon with flat faces 10 located perpendicular to the base.
  • each game element The walls (faces) of each game element are made flat, and the base of each game element can be made as flat, for example, in the form of a platform on which you can apply a picture or paste a picture, or voluminous, for example, convex or concave or in the form of an extrusion protrusions in the form of an animal or fairy-tale character or a letter / number or part of a three-dimensional geometric figure having flat faces, for example, in the form of a protruding on the basis of a prism (examples are not shown illustratively).
  • pictures or fragments of the general picture of the mosaic can be applied to the latter.
  • Each game element for a mosaic on its three faces (for a hexagonal prism), located through one, has protrusions 1 1 in the form of vertically oriented cylindrical bodies of revolution or prisms connected with these faces by jumpers 12, and in the base, opposite the faces located between faces with protrusions 1 1 (near the inner surface of the faces in the areas between the protrusions) are made muffled repeating the shape of the protrusions, open from the side opposite the base.
  • the height-oriented faces of the slots 13 are made to accommodate the jumpers 12 of the protrusions of other connected game elements, the width of each slot 13 can be made both with a constant width and decreasing in the direction from the base for pinching the jumper 13 having a constant width along the height of the protrusion 1 1.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

La présente invention se rapporte à des jouets, et en particulier à un puzzle constitué d'une pluralité d'éléments de jeu dotés d'une même structure qui sont reliés les uns aux autres. Chacun desdits éléments se présente sous la forme d'un élément creux à paroi mince, qui est composé d'une base dotée d'une paroi qui lui est perpendiculaire et sur laquelle est placé au moins un élément de liaison de type protubérance ou au moins un élément de liaison de type évidement. L'invention est caractérisée : en ce que la base possède la forme d'une sphère convexe ou concave et est de plan circulaire; en ce que le paroi de la base est cylindrique et comporte des protubérances faisant saillie radialement et se présentant sous la forme de solides de révolution cylindriques ou de prismes orientés verticalement, lesquels sont reliés à la paroi par l'intermédiaire de pièces de liaison; en ce que des évidements dont la forme coïncide avec celle des protubérances sont formés dans la base à proximité de la paroi sur les segments situés entre les protubérances; et en ce que la paroi de la base est dotée, face aux évidements, de fentes verticales conçues pour recevoir les pièces de liaison des protubérances des éléments de jeu destinés à être reliés les uns aux autres.
PCT/RU2007/000243 2006-11-08 2007-05-16 Élément de jeu pour puzzle (variantes) WO2008057006A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
RU2006139186 2006-11-08
RU2006139186 2006-11-08
RU2006141177 2006-11-22
RU2006141177 2006-11-22

Publications (1)

Publication Number Publication Date
WO2008057006A1 true WO2008057006A1 (fr) 2008-05-15

Family

ID=39364743

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/RU2007/000243 WO2008057006A1 (fr) 2006-11-08 2007-05-16 Élément de jeu pour puzzle (variantes)

Country Status (1)

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WO (1) WO2008057006A1 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU181924U1 (ru) * 2017-11-15 2018-07-26 Общество с ограниченной ответственностью "Зеленодольский завод по переработке полимеров "Эра" Элемент игрушечного строительного конструктора - бревенчатого домика

Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1531542A (en) * 1924-02-21 1925-03-31 Morry L Cogshall Toy block
US1689107A (en) * 1926-11-05 1928-10-23 Frank L Bradley Building block or brick
GB484259A (en) * 1936-08-27 1938-05-03 Norbert Bornatowicz Blocks for building words, word combinations, and the like
SU765427A1 (ru) * 1975-07-24 1980-09-23 За витель Пуговицедержатель
WO1986006974A1 (fr) * 1985-05-28 1986-12-04 Morley Harold T Jr Jeu de pieces hexagonales
US4828268A (en) * 1981-06-04 1989-05-09 Somerville Norman H Game board
USD370503S (en) * 1994-02-14 1996-06-04 William R. Burns Toy building block
RU2137688C1 (ru) * 1997-04-29 1999-09-20 Голубев Андрей Александрович Упаковка
USD414276S (en) * 1997-05-13 1999-09-21 Global Float Systems AB Construction unit
US20020056964A1 (en) * 2000-11-14 2002-05-16 Simonds Colin Duncan Games and toys

Patent Citations (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1531542A (en) * 1924-02-21 1925-03-31 Morry L Cogshall Toy block
US1689107A (en) * 1926-11-05 1928-10-23 Frank L Bradley Building block or brick
GB484259A (en) * 1936-08-27 1938-05-03 Norbert Bornatowicz Blocks for building words, word combinations, and the like
SU765427A1 (ru) * 1975-07-24 1980-09-23 За витель Пуговицедержатель
US4828268A (en) * 1981-06-04 1989-05-09 Somerville Norman H Game board
WO1986006974A1 (fr) * 1985-05-28 1986-12-04 Morley Harold T Jr Jeu de pieces hexagonales
USD370503S (en) * 1994-02-14 1996-06-04 William R. Burns Toy building block
RU2137688C1 (ru) * 1997-04-29 1999-09-20 Голубев Андрей Александрович Упаковка
USD414276S (en) * 1997-05-13 1999-09-21 Global Float Systems AB Construction unit
US20020056964A1 (en) * 2000-11-14 2002-05-16 Simonds Colin Duncan Games and toys

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU181924U1 (ru) * 2017-11-15 2018-07-26 Общество с ограниченной ответственностью "Зеленодольский завод по переработке полимеров "Эра" Элемент игрушечного строительного конструктора - бревенчатого домика

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