WO2007113943A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2007113943A1
WO2007113943A1 PCT/JP2007/052695 JP2007052695W WO2007113943A1 WO 2007113943 A1 WO2007113943 A1 WO 2007113943A1 JP 2007052695 W JP2007052695 W JP 2007052695W WO 2007113943 A1 WO2007113943 A1 WO 2007113943A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
ball
lottery
control unit
unit
Prior art date
Application number
PCT/JP2007/052695
Other languages
French (fr)
Japanese (ja)
Inventor
Masato Okuaki
Hiroto Nakamoto
Toru Omoto
Junichi Yamaguchi
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to US12/295,717 priority Critical patent/US20090318207A1/en
Priority to GB0818078A priority patent/GB2450273A/en
Priority to CN2007800108828A priority patent/CN101484218B/en
Publication of WO2007113943A1 publication Critical patent/WO2007113943A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

Definitions

  • the present invention relates to a game machine that supplies a first game medium and a second game medium to a play field unit.
  • a medal inserted by a player is dropped into a play field section in which a large number of medals are stored, and the dropped medals are pushed out on a pusher table to form a medal group.
  • a so-called medal pusher game machine is known in which the arrangement is changed and a medal that falls from a predetermined range of the play field portion according to the change is paid to the player.
  • a second game medium for example, a ball
  • a game machine that moves a player with a medal, executes a lottery process on condition that the second game medium has fallen from the play field portion, and gives a player a payout according to the lottery result.
  • the second game medium is supplied to the play field unit in addition to the first game medium, and the second game medium is pushed out in association with the first game medium.
  • the player is given an opportunity to win dividends. Since the movement of medals and other gaming media is governed by the laws of physics, if the opportunity to win dividends is given according to the movement of those gaming media, it eliminates the impression that the game machine's artificial operation intervenes. Compared to a game machine using a single type of game medium, the player can be expected to earn further dividends.
  • the present invention reduces the number of second game media existing in the play field unit in a game machine that supplies not only the first game media but also the second game media to the play field unit. Even so, an object is to provide a game machine that can give players a motivation to continue the game.
  • the present invention provides a first game medium supply means for supplying a first game medium to a play field unit based on a player's operation, and the first game medium inserted in the play field unit.
  • a basic game executing means for executing a basic game in association with an action and giving a player a payout according to the game result of the basic game; and when the predetermined state occurs in the basic game, the first game
  • the second game medium supply means for supplying a second game medium of a different type from the game medium to the play field unit, and the operation of the second game medium linked to the operation of the first game medium.
  • a game machine comprising: a payout opportunity granting means for granting a player an opportunity to win a payout when the second game medium is excluded from the play field part.
  • the number-of-medium detecting means for detecting the number of the second gaming media, and the number of the second gaming media detected by the number-of-medium detecting means decreases below a predetermined number,
  • a privilege granting means for granting a privilege linked to the payout of the dividend
  • the basic game is not limited as long as the game opportunity is guaranteed to the player based on the insertion of the first game medium. Is possible.
  • a dividend may be paid out to the player for the first game medium itself, or a game value that is interchangeable with the first game medium is given to the player. Also good.
  • the mode may be to pay out the first game medium directly to the player, or to pay out the first game medium to the play field part. Alternatively, the first game medium may be paid out indirectly.
  • the second game medium may be used as a medium for performing lottery and other various processes executed to pay out a dividend to the player, and the second game medium itself is a dividend. You may be paid out to the player. As long as the privilege granted by the privilege granting means is related to the payment of dividends.
  • the game machine of the present invention can include the following modes.
  • the privilege granting unit may grant the privilege by executing a process for increasing the probability that the predetermined state is established in the basic game. ,.
  • the probability that a predetermined state is established in the basic game and the second game medium is supplied to the play field portion increases. For this reason, when the number of second game media decreases, it is possible to shorten the time required until the next second game media is supplied. This gives the player the power to motivate players to continue the game.
  • the basic game executing means is configured to execute a game included in the basic game when the first game medium passes a predetermined position of the play field unit.
  • a lottery game in which a lottery process for generating a winning combination is performed while controlling the probability of winning according to a predetermined control rule, and a payout is paid directly or indirectly to a player when the winning combination is established.
  • the privilege granting means The privilege is granted by executing at least one of a process for increasing the probability that the winning combination is established in the lottery game and a process for increasing the payout amount when the winning combination is established. Also good.
  • the probability that a winning combination will be established in a lottery game executed as a kind of basic game increases, or a dividend when the winning combination is established.
  • the amount increases. Therefore, even when the number of second game media is reduced, it is possible to give the player a sense of expectation that a larger amount of payout than usual will be obtained through the lottery game. This gives players a motivation to continue the game.
  • the first game medium power is dull
  • the basic game execution means uses a group of medals stored in the play field portion in the play field portion.
  • a pusher game in which a medal discharged from a predetermined range of the play field portion is paid out to a player as a payout while being pushed out by a pusher table that reciprocates at a place where the medal passes a predetermined position of the play field portion. If the winning combination is established, a lottery process for generating a winning combination is performed according to a predetermined control rule, and when the winning combination is established, the medal is paid directly or indirectly as a dividend.
  • the game media player payout combination is established, it is assumed that the predetermined state has occurred in the basic game, and the second game media is supplied.
  • the privilege may be granted by executing at least one of the processes.
  • a lottery game is executed when a medal is discharged from a predetermined range of the play field portion in the pusher game, and when a winning combination is established in the lottery game, a medal is distributed as a dividend. To be paid out.
  • the second game medium is supplied to the play field part, and the second game medium is excluded from the play field part, so that the player has an opportunity to win a dividend. Is granted.
  • the number of second game media existing in the play field portion decreases, as a bonus, the probability that a game medium payout combination will be established increases, the probability that the winning combination will be established, or the winning combination
  • the number of medals to be paid out for establishment increases. Therefore, even if the number of second game media in the play field portion decreases, the player can have a sense of expectation for obtaining further dividends. This gives players the motivation to continue the game.
  • the privilege granting unit may grant the privilege when a state where the second game medium does not exist in the play field portion is detected. ,. According to this form, even if the second game medium does not exist in the play field part, by giving a privilege, the player can have a sense of expectation of a new dividend and motivate the game to continue. Can be given.
  • the payout opportunity giving means takes in the second game medium excluded from the play field portion, and gives a physical operation to the second game medium.
  • a plurality of options a physical lottery mechanism for drawing at least one option, and controlling the payout of a dividend to the player in association with the lottery result of the physical lottery mechanism.
  • the second game medium is positioned as a lottery medium by the physical lottery mechanism, and payout of a dividend to the player is controlled in association with the result of the physical lottery.
  • the physical lottery mechanism has the advantage that it is easy to increase the player's expectation for winning a dividend because the lottery result depends on the physical operation of the medium and the game machine's maneuverability is difficult to intervene in relation to the lottery result.
  • the number of second game media is predetermined. If the number is less than the number, the player is given the benefit of paying a dividend by giving the player a privilege that will lead to the payment of the dividend, thereby giving the player a motivation for the continuation of the game. It is possible to improve profitability.
  • FIG. 1 is a diagram showing a schematic configuration of a game machine according to one embodiment of the present invention.
  • FIG. 2 A perspective view showing a satellite unit and one station unit combined therewith.
  • FIG. 3 is a diagram showing the flow of medals in the station unit.
  • FIG. 4 is a diagram showing the flow of balls in the station unit.
  • FIG. 5 is a perspective view of the center unit.
  • FIG. 7 is a flowchart showing processing executed by the host control unit and the station control unit for payout rate management.
  • FIG. 8 is a flowchart showing basic game control notification executed by the station control unit in response to insertion of medals.
  • FIG. 9 is a diagram showing a game screen displayed on the monitor of the station unit.
  • FIG. 10 is a diagram showing details of a bingo game portion provided in the game screen of FIG.
  • FIG. 18 is a flowchart showing a premium mode routine executed by the station control unit in place of the game basic control routine.
  • FIG. 19 is a diagram showing an outline of the game screen displayed on the monitor of the station in the premium mode.
  • FIG. 20 is a flowchart showing a premium mode end control routine executed by the station control unit to determine whether to end the premium mode.
  • FIG.22 A flow chart showing the empty mode routine executed by the station control unit.
  • FIG. 1 is an overhead view of a game machine G according to one embodiment of the present invention.
  • the game machine G has a center unit CN, four satellite units SA, and 16 station units ST.
  • Each satellite unit SA is arranged to surround the center unit CN below the center unit CN, and four station units ST are arranged around each satellite unit SA. That is, the game machine G has a configuration in which four satellite units SA are arranged around the center unit CN, and four station units ST are arranged around each satellite unit SA.
  • a so-called pusher game using medals as a game medium and a digital lottery game associated with the pusher game are executed as basic games.
  • satellite lottery is executed in association with the game result of the digital lottery game in station unit ST.
  • the center unit CN a center lottery or a grand slot lottery is performed as a center game in association with the game result of the digital lottery game in the station unit ST or the lottery result of the satellite lottery in the satellite unit SA.
  • Fig. 2 shows one satellite unit SA and one station unit combined therewith. Knit ST is shown.
  • the station unit ST plays a pair of left and right operation units 10 for players to perform operations related to the game, a play field unit 12 in which a medal pusher game is executed, and a medal M as a first game medium.
  • the ball insertion unit 14 for inputting the ball B as the second game medium to the play field unit 12, and to send the ball B to the satellite unit SA.
  • a station monitor 16 for displaying a game screen and the like.
  • the play field unit 12 includes a main table 20 and a sub-table 21 that store medals M, and further includes pusher tables 22 and 23 that slide back and forth on the tables 20 and 21.
  • medals M are stored so as to be spread.
  • the play field portion 1 2 is shielded against the outside by being surrounded by a partition such as a transparent plate.
  • the medal M falls to one of the medal hoppers 13 a of the medal supply unit 13 via the medal chute 17. .
  • the medals M are paid out to the respective medal discharge units 18 arranged on the left and right of the station unit ST.
  • Each is held in the medal discharge unit 18 in preparation for insertion.
  • the medal M held in the medal discharge unit 18 is sent to the medal chute 19 at a timing synchronized with the insertion of the medal M by the player, and the medal M is inserted on the sub-table 21 from the chute 19.
  • the direction of the shuttle 19 can be changed to the left and right by operating the levers 10a provided on the left and right of the operation unit 10.
  • the medal M inserted into the play field section 12 falls on the sub-table 21 and is stored there, or rolls down from the sub-table 21 to the main table 20.
  • the group of medals M stored on the sub-table 21 is pushed forward by the reciprocating motion of the pusher table 23 (the side where the player is located, the same applies hereinafter)
  • the front end force medal M of the sub-table 21 is pushed out.
  • the pushed medal M slides down the inclined portion 24 and moves to the main table 20, where it is stored.
  • main table 20 When the group of medals M is pushed forward by the reciprocating motion of the pusher table 22, the medals M fall around the main table 20.
  • the dropped medal M is collected in the lift-up hopper 25 shown in FIG.
  • the same number of medals M as the medanol M dropped from the front end of the main table 20 are paid out from the lift-up hopper 25 to the medal paying part 11 between the operation parts 10 as medals acquired by the player.
  • the medal payout section 11 is located outside the partition covering the play field section 12, and the player can receive the medal M paid out there.
  • the inclined portion 24 is provided with a plurality of openings 24a, 24b, and 24c as checkers for allowing the medal M to pass (drop).
  • the passage of the medal M is detected by a sensor (not shown), and the detection signal is used as a trigger to digitally display on the station monitor 16.
  • the lottery game is started.
  • the digital lottery game is a type of slot game in which a combination of three symbols (patterns, symbols, numbers, etc.) displayed side by side on the station monitor 16 matches a predetermined winning combination. “Ball” is prepared as one of the winning features of the digital lottery game.
  • the ball B For example, if you have three balls, you win the “ball” role. When winning this role, it is thrown into the ball B force S main table 20 from the ball throwing portion 14.
  • the supply of the ball B to the ball insertion unit 14 will be described later.
  • the normal ball B1 of different types and the special pole B2 are provided as the ball B. When there is no need to distinguish between these, the ball B is described as the ball B.
  • the ball B thrown onto the main table 20 is gradually pushed forward together with the medal M toward the front of the main table 20 by the reciprocating motion of the pusher table 22.
  • Ball B force S When dropped from the front end of the main table 20, the dropped ball B is transported to the satellite unit SA by the ball transport unit 15.
  • Fig. 4 shows the transportation route of the ball B by the ball transportation unit 15.
  • the ball B dropped from the main table 20 is taken into the ball lifter 27 via the ball duct 26.
  • the bow lifter 27 conveys the taken ball B along the slope 28 to the end (upper end) of the slope 28.
  • Satellite unit SA uses ball B that has been transported to the end of slope 28. Satellite lottery is executed.
  • the satellite unit SA includes a bingo stage 30, a ball carrier 40 provided on the outer periphery of the bingo stage 30, and a pair of ball supply mechanisms disposed around the bingo stage 30. 50A, 50B, and a pair of ball throwing mechanisms 60A, 60B arranged on the opposite side of the ball supply mechanisms 50A, 50B with the bingo stage 30 in between.
  • the bingo stage 30 is rotationally driven in one direction about a vertical axis by a drive mechanism (not shown).
  • the upper surface of the bingo stage 30 is divided into an outer peripheral portion 32A and an inner peripheral portion 32B by a ring-shaped fence 31.
  • each of the portions 32A and 32B circular winning pockets 32a and 33a having a diameter that allows the ball B to pass therethrough are provided so as to penetrate the bingo stage 30.
  • the outer peripheral portion 32A is provided with ten winning pockets 32a, and the inner peripheral portion 32B is provided with five winning pockets 33a.
  • Each of the winning pockets 32a and 33a is assigned a number or symbol that is an option in the satellite lottery.
  • the winning pocket 32a of the outer peripheral portion 32A is alternatively assigned a numerical value of:! To 9 and a letter “JP chance”. In this specification, “JP” is used as an abbreviation meaning jackpot, that is, a big hit.
  • three winning pockets 33a in the inner peripheral portion 32B are assigned three numbers 1 to 9 in an appropriate combination, and the remaining two winning pockets 33a are assigned the letters “JP chance”.
  • the Bonore carrier 40 is movable along the outer periphery of the bingo stage 30.
  • Ball carrier 40 has a ball supply mechanism 50A, 50B force.
  • Ball B is transported to the ball throwing section 14 of each station unit ST, and ball B is transported from the ball transport section 15 of each station unit ST to the ball throwing mechanism 60A, 60B.
  • the ball supply mechanisms 50A and 50B are executed respectively.
  • the ball B that has passed through the winning pockets 32a and 33a of the bingo stage 30 is selectively guided according to the type.
  • a normal ball B1 is guided to the ball supply mechanism 50A, and a special ball B2 is guided to the ball supply mechanism 50B.
  • the ball supply mechanisms 50A and 50B take the guided balls B into the screw feeder 51 and transfer them upward, respectively, and discharge the balls B reaching the upper end of the screw feeder 51 one by one from the discharge portion 52. .
  • the ball carrier 40 is discharged from the ball discharge unit 52 by moving directly under the discharge unit 52 in conjunction with the discharge of the ball B from the discharge unit 52.
  • Ball B is delivered to the fork 41 of the ball carrier 40.
  • Ball supply mechanism 50 A, 50B force
  • the ball carrier 40 receives the ball B, it moves along the outer periphery of the bingo stage 30 to the ball insertion part 14 of the station unit ST to which the ball B is to be transported.
  • the ball B is paid out to the upper end of the slope 14a of the ball insertion portion 14 by tilting the ball outward.
  • the dispensed ball B slides down the slope 14a and is thrown into an arbitrary position on the main table 20 via the throwing position selection mechanism 14b.
  • the ball carrier 40 moves to the inside of the slope 28 of the ball transport section 15 from which the ball B is unloaded, and the ball 28 moves from the slope 28.
  • the ball B is transported to the position of the ball throwing mechanism 60A or 60B.
  • Whether the ball carrier 40 transports the ball B to the ball throwing mechanism 60A or 60B is related to the type of the ball B. For example, in the case of the normal ball B1, the ball carrier 40 carries the ball B1 to the ball throwing mechanism 60A, while in the case of the special ball B2, the ball carrier 40 carries the ball B2 to the ball throwing mechanism 60B.
  • the ball throwing mechanisms 60A and 60B are each provided with a ball lifter 61 and a ball guide 62.
  • the ball lifter 61 can reciprocate in the vertical direction. Bonole carrier 40 force
  • the ball lifter 61 of the ball throwing mechanism 60A is lowered, and then the fork 41 of the ball carrier 40 is tilted toward the ball lifter 61 side.
  • 40 Force Ball B1 is delivered to the ball lifter 61.
  • the ball lifter 61 that has received the ball B1 rises to the upper end of the ball guide 62, and then tilts toward the ball guide 62 so as to form a downward slope. As a result, the normal ball B1 is delivered to the ball guide 62.
  • the normal ball B1 passed to the ball guide 62 is thrown into the outer peripheral portion 32 of the bingo stage 30 from the tip of the ball guide 62.
  • the ball lifter 61 of the ball throwing mechanism 60B is lowered and the ball carrier 40 force is passed to the ball lifter 61.
  • the ball lifter 61 operates in the same manner as the ball throwing mechanism 60A, and the special ball B2 is passed to the ball guide 62 of the ball throwing mechanism 60B.
  • the special ball B2 passed to the ball guide 62 is a ball guy It is thrown into the inner periphery 33 of the bingo stage 30 from the tip of the door 62.
  • the center unit CN has a center monitor 70, a large roulette 71, and a large ball throwing mechanism 72.
  • the large roulette 71 is rotationally driven in one direction at a predetermined speed by a drive mechanism (not shown).
  • a plurality of winning pockets 71a are provided around the large roulette 71.
  • Each winning pocket 71a is assigned a medal M number (or multiple) or various game modes as winning combinations.
  • the large ball 73 for the large roulette is thrown into the outer circumference of the large roulette 71 from the ball throwing mechanism 72.
  • the large ball 73 swings around the large roulette 71 as the large roulette 71 rotates, and enters one of the winning pockets 71a.
  • the player is given a privilege according to the winning pocket 71a containing the large ball 73.
  • each of the station unit ST, the satellite unit SA, and the center unit CN is provided with an illumination device and a sound device as an effect device for enhancing the atmosphere of the game.
  • an illumination device for example, a station is provided with a plurality of LEDs along a movement path from when a medal M is inserted to when it is discharged to the play field unit 12.
  • the satellite unit SA is provided with a lamp so that a ring-shaped illumination centering on the rotation axis of the bingo stage 30 can be obtained from below the bingo stage 30.
  • Center unit CN's large roulette 71 winning pocket 71a is framed by multiple LEDs.
  • Speakers are provided as sound devices, and sound effects and BGM are output as appropriate from the speakers.
  • a spacer SP is provided between the satellite units SA of the game machine G. Below each spacer SP is a moving light L and a showtime speaker.
  • the game machine G includes a host control unit 100, a host PC (PC is an abbreviation of a personal computer, the same applies hereinafter) 110 as a computer unit for controlling the operation of the game machine G, the center.
  • a PC 120, a center control unit 130, a satellite control unit 140, and a station control unit 150 are provided.
  • One satellite control unit 140 is provided for each satellite unit SA as a component of the satellite unit SA, and a station control unit 150 is provided for each station unit ST as a component of the station unit ST.
  • These units 110 to 150 are connected to each other via a LAN line 160, so that information necessary for various games or lottery control can be exchanged.
  • the LAN line 160 may be a so-called star connection in which a hub is interposed at an appropriate position.
  • the host control unit 100 is responsible for overall management, integrated control, and the like of the game machine G, and the host PC 110 controls the operation of the main body rendering unit 111 of the game machine G.
  • the main body directing unit 111 includes, for example, the above-mentioned moving light L or the speaker on the spacer SP, the main unit CN, satellite unit SA, and station unit ST belonging to any of the central unit CN, satellite unit SA, and station unit ST. Included in the director 111.
  • the center PC 120 is in charge of display control of the center monitor 70.
  • the center control unit 130 operates the center drive unit 132 and the center effect unit 133 based on the state of the center unit CN detected by the sensor group 131, thereby executing a center game and using the center unit CN. Control each of the above performances.
  • the sensor group 131 includes a winning sensor that detects whether or not the large ball 73 has won a prize in each winning pocket 71a of the large roulette 71.
  • a proximity switch, a reflection type or a transmission type optical sensor can be used as the winning sensor.
  • the center drive unit 132 includes a drive device such as a motor for rotationally driving the large roulette 71, an actuator for driving the large ball throwing mechanism 72, and the like.
  • the center production unit 133 includes production devices such as lamps and speakers unique to the center unit CN.
  • the satellite control unit 140 operates the satellite drive unit 142 and the satellite effect unit 143 based on the state of the satellite unit SA detected by the sensor group 141, thereby executing the satellite lottery, transporting the ball B, And on-game effects using satellite unit SA.
  • the sensor group 141 includes a winning sensor that detects whether or not the ball B has passed in each of the winning pockets 32a and 33a of the bingo stage 30, and a carrier position sensor that detects the circumferential position of the ball carrier 40.
  • a proximity switch or a transmissive or reflective optical sensor can be used.
  • the satellite drive unit 142 includes a motor that rotates the bingo stage 30 and the like.
  • the Satellite Production unit 143 includes production devices such as lamps and speakers unique to the satellite unit SA.
  • the station control unit 150 operates the station drive unit 152 and the station rendering unit 153 based on the state of the station unit ST detected by the sensor group 151, thereby executing a pusher to be executed in the station unit ST. Controls the effects on the game, the digital lottery game, and the game using the station unit ST.
  • the station control unit 150 is also responsible for display control of the station monitor 16.
  • Sensor group 151 includes a medal sensor group related to detection of medal M, a ball sensor group related to detection of ball B, a lever 10a, pusher tables 22 and 23, and a position sensor group that detects the position of the movable part. It is.
  • the medal sensor group includes a medal insertion sensor that detects the insertion of the medal M from the medal insertion slot, a medal discharge sensor that detects the discharge of the medal M from the medal discharge unit 18, and an opening 24a as a checker.
  • Checker sensor that detects fall of medal M to ⁇ 24c, drop medal sensor that detects Medanore M that falls from the front end of the main table 20, medal payout that detects medal M to be paid out to the medal dispensing unit 11 from the lift-up hopper 25 Includes a labeling sensor.
  • a proximity switch, an optical sensor, a micro switch, or the like may be used in the same manner as a medal sensor of a known medal game machine.
  • the ball sensor group includes a ball insertion sensor that detects the insertion of the ball B from the ball insertion unit 14, a ball drop sensor that detects the ball B that has dropped from the main table 20 and passed to the ball transport unit 15, and the like. included.
  • the ball drop sensor also functions as a sensor that determines the type of ball B, that is, whether the dropped ball B falls under normal ball B1 or special ball B2.
  • the discrimination of the type of ball B can be realized by using a sensor that outputs different signals depending on the difference between the balls Bl and B2 as the ball drop sensor.
  • one of balls Bl and B2 is made of resin and the other is made of metal
  • the type of the balls Bl and B2 can be determined using a metal sensor.
  • the reflection type optical sensor can be used as a ball drop sensor, and the type of the ball B can be determined according to the intensity of the output signal of the center.
  • the force S can be specified by the ball carrier 40 to identify the ball insertion mechanisms 60A and 60B to which the ball B should be transported.
  • the station drive unit 152 includes a drive device for each of the Medano Rehono 13a and the lift-up hopper 25, an actuator for realizing the medal discharge operation of the medal discharge unit 18, and a motor for reciprocating the pusher tables 22 and 23.
  • the device includes an actuator for operating the insertion position selection mechanism 14b of the ball insertion unit 14, a drive unit for driving the ball lifter 27 of the ball transport unit 15, and the like.
  • Station effect section 153 includes effect devices such as lamps and speakers unique to station unit ST.
  • each station control unit 150 counts the number of inserted and paid out medals M of each station unit ST, and calculates the payout rate for each station unit ST at an appropriate cycle.
  • NSTin the number of inserted medals M detected by the medal insertion sensor within the predetermined calculation period
  • NSTout the number of medals M detected by the medal payout sensor during the same period
  • the number of medals M deposited from the player is retained as the number of credits, and in exchange for deduction from the number of credits, the medal discharge unit 18 power, the medal M is inserted into the play field unit 12, and the medals M payout If the game machine G has a function to process the payout by adding to the number of credits, the amount subtracted from the number of credits is added to the input number NSTin and the amount added to the credit number is paid out NSTout It is necessary to calculate the payout rate P0st for each.
  • the processing shown in FIG. 7 is performed in each of the host control unit 100 and each station control unit 150 so that the payout rate P 0 st in each station unit ST is appropriately equalized. Performed in conjunction. That is, the host control menu The knit 100 executes the overall payout rate management notification at an appropriate cycle, and in synchronization with this, each station control unit 150 executes the individual payout rate management notification. When these routines are started, the station control unit 150 first notifies the host control unit 100 of the payout rate POst calculated by itself in step S11.
  • the host control unit 100 obtains the payout rate P0st of each station unit ST in step S21, calculates the total payout rate POall in the subsequent step S22, and calculates the calculation result for each station control unit 150.
  • the overall payout rate POall is a simple average of the payout rates POst of each station unit ST as an example.
  • step S12 the station control unit 150 obtains the payout rate POall from the host control unit 100, and in the subsequent step S13, based on the difference between its own payout rate P0st and the overall payout rate POall. Determine the target payout rate POsttgt for your station unit ST.
  • Each station control unit 150 is preset with a standard target payout rate POsttgt as an initial value.
  • Each station control unit 150 determines the winning probability (probability of winning a winning combination) of the digital lottery game so that the payout rate POst calculated by itself is controlled toward the initial target payout rate POstt gt. Adjust as appropriate.
  • the station control unit 150 increases the target payout rate POsttgt so that the difference decreases. To correct. For example, when the own payout rate POst is higher than the overall payout rate POall, the target payout rate POsttgt is set lower than the initial value. By varying the target payout rate POsttgt in this way, it is possible to obtain a variation in the payout rate POst between the station units ST.
  • FIG. 8 is a flowchart showing a basic game control routine executed by the station control unit 150 in response to detection of insertion of a medal ⁇ of the medal insertion loca.
  • Figure 8 Basic game system In the control routine, the station control unit 150 first executes processing necessary for inserting the medal M into the play field unit 12 in step S101. The flow of Med M at this time is as described with reference to FIG.
  • the station control unit 150 determines whether or not the medal M has entered one of the openings 24a to 24c as a checker. If it is in the checker, the station control unit 150 proceeds to step S103 and starts slot lottery in the digital lottery game. That is, the station control unit 150 should display the game screen 200 shown in FIG. 9 on the station monitor 16 and display it on each of the variable display portions 201a, 201b, and 201c arranged in a horizontal row on the game screen 200. A lottery is used to draw pictures. The procedure for determining the pattern may be based on the same control rule as that for a normal slot machine.
  • the lottery pictures are displayed on the variable display sections 201a, 201b, and 201c each time a predetermined effect (such as animation) is given.
  • a predetermined effect such as animation
  • the game screen 200 is also provided with a bingo game unit 210, which will be described later.
  • step S104 determines whether or not the combination of the three pictures determined in the slot lottery is a missed combination. Exit. On the other hand, if the winning combination is not determined in step S104, that is, if a winning combination is established in the slot lottery, the station control unit 150 proceeds to step S105 and the subsequent steps and executes processing corresponding to the type of winning combination. That is, the station control unit 150 first determines in step S105 whether or not a “ball” winning combination has been established. If the “ball” combination is established, the station control unit 150 proceeds to step S106, and executes the paying and dispensing (injecting) of the normal ball B1 to the play field section 12.
  • the satellite control unit 140 is requested to pay out the normal ball B1.
  • the satellite control unit 140 discharges the normal ball B1 from the ball supply mechanism 50A and pays it out to the slope 14a of the ball insertion portion 14 of the station unit ST by the ball carrier 40.
  • the station control unit 150 operates the throwing position selection mechanism 14b of the ball throwing portion 14 to throw the normal ball B1 into an appropriate position in the play field portion 12. The When the insertion of the normal ball Bl is completed, the station control unit 150 ends this routine.
  • step S105 the station control unit 150 proceeds to step S107 and determines whether or not a "normal pattern” winning combination is established in the slot lottery. Determine.
  • the station control unit 150 proceeds to step S108 and supplies the number of medals M corresponding to the “normal pattern” winning combination from the medal supply unit 13 to the play field unit 12.
  • payout of medal M means payout of medal M from lift-up hopper 25 to medal payout section 11
  • supply of medal M means medal M from medal supply section 13 to playfield section 12.
  • the medal supply from the medal supply unit 13 may be supplied only by the route via the medal discharge unit 18 and the medal chute 19, but when supplying a large number of medals M to the play field unit 12 at other times, The medal M may be supplied via the route.
  • step S109 the station control unit 150 sets the slot lottery mode to the normal mode, and then ends the current routine.
  • the slot lottery mode will be described later. If the “normal pattern” winning combination is not established in step S107, the station control unit 150 proceeds to step S110 and determines whether or not the “probability varying pattern” winning combination is established. When the winning combination of the “probability variation pattern” is established, the station control unit 150 proceeds to step SI11 and supplies the play field unit 12 with the number of medals M associated with the “probability variation pattern”. In the following step S112, the station control unit 150 sets the slot lottery mode to the probability variation mode, and then ends the current routine.
  • the probability variation mode is a mode in which the probability of winning a winning combination in the slot lottery is increased compared to the normal mode. That is, if the winning combination of the “probability variation pattern” is established, the probability variation mode is started in step S112, or the same mode is continued. If the “normal pattern” winning combination is established during the probability variation mode, the probability variation mode is terminated by the processing of step S109.
  • step S110 If the winning combination of "stochastic variation pattern" is not established in step S110, the station control unit 150 proceeds to step S113, and the winning combination of "bingo feature” is established. It is determined whether or not. If the winning combination of “bingo feature” is established, the station control unit 150 proceeds to step S114, and executes bingo card feature setting processing.
  • the bingo card feature setting process changes the player benefits in the bingo game executed by combining the satellite lottery executed in the satellite unit SA and the bingo card 211 displayed in the bingo game section 210 of FIG. This is a process for changing the expected value of the player regarding the number of medals M to be paid out. Hereinafter, this point will be described.
  • FIG. 10 shows the bingo game section 210 in an enlarged manner.
  • the bingo game unit 210 displays a bingo card 211 power.
  • the bingo card 211 has a configuration in which nine squares are arranged in a matrix of 3 rows and 3 columns, and numerical values 1 to 9 are appropriately arranged in each square. These numbers correspond to the numbers attached to the winning pockets 32a and 33a of the bingo stage 30 of the satellite unit SA. If the ball B falls into either the winning pocket 32a or 33a in the satellite lottery, the numbers assigned to the winning pockets 32a and 33a become valid.
  • bingo is established, and the number of medals displayed in the odds display area 212 is supplied to the play field section 12.
  • a bingo feature display area 213 is provided on the left and lower sides of the bingo card 211.
  • feature display portions 214a to 214h are provided in association with the horizontal lines, vertical lines, and diagonal lines of the bingo card 211, respectively.
  • these feature display sections 214a to 214h when bingo is established on the corresponding line, that is, when three valid numerical values are arranged, it is added to the supply of the number of medals M displayed in the odds display area 212.
  • the pattern corresponding to the privilege to be given to the player is displayed. All of these benefits are directly or indirectly linked to the payout of medals to the player, and the impact of these privileges on the payout rate is different from each other.
  • bonuses include the addition of the bonus number to the number of medals displayed in the odds display area 212, the insertion of the normal ball B1 or the special ball B2 into the play field section 12, and the provision of "JP chance". It is prepared.
  • a pattern indicating that the special ball B 2 has been inserted is displayed on the feature display sections 214a and 214e, and the normal display is displayed on the feature display sections 214b, 214d, 214f and 214h.
  • Pattern power indicating the insertion of the ball Bl Feature display area 214d A pattern indicating the grant of “JP Chance” appears. Therefore, for example, when three valid numerical values are arranged in the horizontal direction in the top row of the bingo card 211, the special ball B2 is thrown into the play field unit 12 as bingo is established.
  • a player is added when bingo is established by newly adding or modifying a pattern (privilege) that should appear in one of the feature display sections 214a to 214h. Change the benefits earned. Thereby, the payout rate of medals can be controlled. For example, when the actual payout rate P0st is low, the target payout rate POsttg is low. By preferentially selecting benefits associated with paying out many medals over other benefits, the payout rate P0st can be converged faster than the target payout rate POsttgt.
  • the target payout rate POsttg is also high, and the impact on the direction of increasing the payout rate is smaller among the multiple benefits prepared in advance.
  • the payout rate POst can be converged more quickly to the target payout rate POsttgt.
  • payout ratio (however, the effect on the direction to increase) is higher than the basic setting, and conversely, if you want to control the payout ratio lower, payout
  • the benefit selection probability that has a smaller impact on the rate should be made higher than the basic setting.
  • the station control unit 150 ends the current routine.
  • step S115 the station control unit 150 proceeds to step S115, and whether or not the “direct satellite” winning combination is established. To determine. If the winning of “direct satellite” is established, the station control unit 150 proceeds to step S123. On the other hand, "Direct Satellite” If the winning combination is established, the station control unit 150 proceeds to step S116 and identifies that the winning combination of “direct center” is established. In subsequent step S123, the station control unit 150 requests the center control unit 130 to execute center lottery, and thereafter ends the current routine. In this case, since the ball B is not carried out to the ball transport unit 15, the ball supply mechanism 50A pays out the Bonole B 1 to the ball carrier 40, transports the ball B 1 to the ball insertion mechanism 60A, and performs satellite lottery. Execute.
  • step S120 determines whether or not the ball B force main table 20 has dropped. If Ball B is not falling, the current routine is terminated. On the other hand, if the ball B has dropped, the station control unit 150 proceeds to step S121, and determines whether or not the dropped ball B is the special ball B2. The discrimination of the type of ball B is as described for sensor group 151 in FIG. If the dropped ball B is the special ball B2, the station control unit 150 proceeds to step S122, and determines that the satellite lottery should be executed at the inner periphery 33 of the bingo stage 30.
  • the station control unit 150 proceeds to step S123 and determines that the satellite lottery should be executed on the outer peripheral portion 32 of the bingo stage 30. After determining the area where the satellite lottery is to be executed, the station control unit 150 proceeds to step S124 and requests the satellite control unit 140 to perform the satellite lottery. In this case, the station control unit 150 also provides the satellite control unit 140 with information that specifies whether the satellite lottery should be executed in the outer peripheral portion 32 or the inner peripheral portion 33. After requesting the satellite lottery, the station control unit 150 ends this routine. In conjunction with the satellite lottery request, the station control unit 150 controls the operation of the ball transport unit 15 so that the dropped ball B is transported to the end of the slope 28.
  • FIG. 11 is a flowchart showing a satellite lottery routine executed by the satellite control unit 140 in response to a satellite lottery request from the station control unit 150.
  • the satellite control unit 140 first performs step S201. Thus, whether the satellite lottery should be executed at the outer peripheral portion 32 or the inner peripheral portion 33 is determined based on the information provided from the station control unit 150. If it is to be executed on the outer peripheral portion 32, the satellite control unit 140 proceeds to step S202, and the ball B (in this case, the normal ball B 1) transported by the ball transport portion 15 of the station unit ST is the ball.
  • the operations of the ball carrier 40 and the ball throwing mechanism 60A are controlled so as to be thrown into the outer peripheral portion 32 from the throwing mechanism 60A.
  • the satellite control unit 140 proceeds to step S203, and the ball B transported by the ball transport unit 15 of the station unit ST (in this case, the special ball B2 Is controlled so that the ball carrier 40 and the ball throwing mechanism 60B are put into the inner peripheral portion 33 from the ball throwing mechanism 60B.
  • step S204 the satellite control unit 140 determines whether or not the winning pocket 32a (or 33a) force SJP chance pocket where the ball B has fallen, that is, the winning pocket with the letters “JP chance” attached thereto. If it is the JP chance pocket, the satellite control unit 140 proceeds to step S2 06 and requests the center control unit 130 to perform the center lottery. If it is not a winning pocket 3 ⁇ 4P chance pocket, step S206 is skipped.
  • the satellite control unit 140 receives the winning pocket in which the ball B has dropped against the host control unit 100 and the station control unit 150 (however, the station control unit 150 that requested the satellite lottery). Notify 32a (or 33a) number or letter. After the notification, the satellite control unit 140 ends the satellite lottery routine.
  • FIG. 12 is a flowchart showing a winning probability determination routine executed by the host control unit 100 in response to a notification of a winning pocket number or character (hereinafter, represented by a number) from the satellite control unit 140. It is.
  • the probability of the fall of the ball B in each winning pocket 32a, 33a of the bingo stage 30 (ease of entering the ball B) is not uniform due to the effects of mechanical errors.
  • Game control To be reflected in the host control unit 100 first updates the winning frequency data in response to the winning pocket number notification from the satellite control unit 140 in step S301. For example, as shown in Fig.
  • the number-of-wins data is the numbers of the winning pockets (numbers 1-9 and "JP") attached to the winning pockets 32a, 33a, and the number of winnings N1 to N9, Njp Is stored in association with each other.
  • the number of winnings is within an appropriate sampling period (for example, the past 1000 lotteries). For example, when a notification that the ball B1 has won a prize is received in the winning pocket 32a numbered 1 in the satellite lottery, 1 is added to the winning number N1 of pocket number 1, and the oldest lottery in the sampling period. 1 is subtracted from the winning number Nx of the pocket number x (x is any force from 1 to 9, and f is P) corresponding to the opportunity.
  • the host control unit 100 calculates the winning probability for each pocket number in step S302.
  • the calculation is a value obtained by dividing the number of winnings N1 to N9 and Njp for each pocket number by the number of lotteries during the sampling period.
  • the calculation of the winning probability of the pocket number JP corresponding to “JP Chance” may be omitted.
  • the host control unit 100 notifies the station control unit 150 of the winning probability for each calculated pocket number, and thereafter ends the current routine.
  • the station control unit 150 that is the notification destination in step S303 is the control unit 150 of the four station units ST combined with the satellite unit SA including the satellite control unit 140 that has notified the result of the satellite lottery.
  • the winning probability determination routine is executed separately for each unit with the satellite unit SA and the four station units ST combined therewith as one unit.
  • FIG. 14 is a flowchart showing a bingo game routine that is executed when the station control unit 150 is notified of the number of the winning rocket from the satellite control unit 140.
  • the station control unit 150 first activates on the bingo card 211 in step S131, the same value as the number of the winning pocket 32a or 33a notified by the satellite control unit 140. However, if the winning pocket is “JP Chance”, it will not be activated.
  • step S132 the station control unit 150 uses the bingo card 211 to Ngo is established, that is, whether or not three valid values are aligned. If bingo is established, the station control unit 150 proceeds to step S133, and supplies the play field unit 12 with a total number of medals M of the bingo WIN number and the repeat WIN number as a reward for the bingo establishment.
  • the number of bingo WIN is the number displayed in the odds display area 212 in FIG.
  • the number of repeat WINs is the number displayed in repeat number display section 215 in FIG. The number of repeat WINs will be described later.
  • step S133 the station control unit 150 sets the row or column in which the bingo is established among the feature display units 214a to 214h of the bingo game unit 210 in FIG. 10 (hereinafter referred to as a winning line).
  • a privilege corresponding to the pattern appearing on the display unit is given to the player.
  • benefits such as addition of the number of medals to be paid out, insertion of the ball B, and “JP chance” are granted.
  • the granting of “JP chance” is a request for the center lottery as in the case where the process proceeds to step S205 force S206 in FIG.
  • step S135 the station control unit 150 resets the feature on the winning line, that is, eliminates the privilege associated with the winning line. Thereafter, the station control unit 150 proceeds to step S136, and acquires the winning probability of each pocket number notified to the host control unit 100.
  • Scan Teshiyon control unit 150 in the subsequent step S137 executes the sorting numerical value of the winning line with reference to the difference between winning probability and the payout rate POst and goals payout rate P_ ⁇ stt gt pocket number. For example, as shown in FIG.
  • the center line of the bingo card is the winning line
  • the numbers on the winning line are 7, 6, and 4
  • the winning probability P7 of the winning pocket number corresponding to those numbers is Consider the case where there is a magnitude relationship of P7>P6> P4 between P6 and P4.
  • the order of the three numbers arranged on the winning line is reset.
  • the central square of the bingo card is a square that can be included in any of the vertical, horizontal, and diagonal lines. If a numerical value with a high winning probability is placed here, a numerical value with a low winning probability is set. Compared to the case where is placed, the probability that Bingo will be established is relatively high.
  • step S137 if the target payout rate POsttgt is sufficiently higher than the actual payout rate P0st, 7 is placed in the central square, which is the highest winning probability, and the other Assign numbers to the left and right squares. This As a result, the probability of establishment of bingo is increased. On the other hand, if the target payout rate POsttgt is sufficiently lower than the actual payout rate POst, the number 4 with the lowest winning probability is placed in the central square, and other numbers are assigned to the left and right squares. This reduces the probability of bingo being established. In this way, by changing the probability of bingo establishment by rearranging the numerical values according to the winning probability, it becomes possible to change the payout rate P 0 st more quickly toward the target payout rate POsttgt.
  • step S132 the station control unit 150 proceeds to step S140, and determines whether or not the winning pocket number is repeat. If the value notified in the satellite lottery has already been validated on the bingo card 211, it is determined to be repeat. If it is determined to be repeat, the station control unit 150 proceeds to step S141 and increases the repeat step by one step. That is, the repeat WIN number displayed in the repeat number display section 215 in FIG. 10 is changed to a value larger by one step.
  • the repeat WIN number power is gradually increased to 10 sheets when the number of repeats is 1, 20 sheets when the number of repeats is 40, and 40 sheets when the number of repeats is 3.
  • a repeat WIN number of medals corresponding to the number of repeats is supplied to the play field unit 12 (see step S133).
  • step S142 the station control unit 150 executes payout of the normal ball B1 to the play field unit 12. This process may be the same as step S106 in FIG. After paying out the normal ball B1, the station control unit 150 ends this routine. If it is not a repeat in step S140, the station control unit 150 proceeds to step S143 to supply a predetermined number of medals M, and then ends the current routine.
  • FIG. 16 is a flowchart showing a center lottery routine executed by the center control unit 130 in response to a center lottery request.
  • the center lottery is required in step S117 in FIG. 8 or step S206 in FIG. 11, and is also required when the bingo feature given in step S133 in FIG. 14 is “j P chance”.
  • the center control unit 130 first executes center lottery in step S401. That is, the large ball 73 is thrown from the large ball throwing mechanism 72 while rotating the large roulette 71. In subsequent step S402, the center control unit 130 determines whether or not the large ball 73 has entered the winning pocket 71a defined as the JP acquisition pocket.
  • the processing is interrupted by the insertion of the large ball 73, and the large ball in any winning pocket 71a of the large roulette 71 is interrupted.
  • the process of FIG. 16 may be restarted with the detection of 73 captures as a trigger.
  • step S402 If it is determined in step S402 that the large ball 73 has been taken into the JP acquisition pocket, the center control unit 130 proceeds to step S403 and responds to the JP win for the station control unit 150 that requested the center lottery. Instruct the supply of the number of medals to the play field section 12. After the medal supply instruction, the current routine is terminated.
  • the station control unit 150 that has requested the satellite lottery for the satellite control unit 140 becomes the notification destination of the medal supply instruction.
  • step S402 the center control unit 130 proceeds to step S404, and whether or not the big ball 73 has been taken into the winning pocket 71a defined as the grand slot pocket. Determine if. When the large ball 73 is taken into the ground slot pocket, the center control unit 130 proceeds to step S405, requests the host control unit 100 to execute the grand slot lottery, and then ends the current routine.
  • step S404 If the large ball 73 is not taken into the grand slot pocket in step S404, the center control unit 130 proceeds to step S406 and supplies the play field unit 12 with the number of medals M corresponding to the center lottery. Instruct the station control unit 150. In this case, the number of sheets to be supplied is sufficiently smaller than the number instructed in step S403. Depending on the type of winning pocket 71a in which the big ball 73 is taken in, different numbers may be indicated. The notification destination of the medal supply instruction is the same as in step S403. After the medal supply instruction, the center control unit 130 ends the current routine.
  • FIG. 17 shows a grand slot lottery routine executed by the host control unit 100 in response to a ground slot lottery request from the center control unit 130 (step S405 in FIG. 16). It is a flowchart which shows.
  • the host control unit 100 first executes a grand slot lottery in step S501.
  • the grand slot lottery is a slot lottery that competes for the success or failure of a winning combination by combining three pictures in the same way as the digital lottery game executed on the station monitor 16 of the station unit ST. Displayed on the center monitor 70.
  • the host control unit 100 proceeds to step S502, and determines whether or not the winning combination of "premium mode" is established in the grand slot lottery. If the winning combination of “premium mode” is established, the host control unit 100 proceeds to step S503 and requests the station control unit 150 to shift to the premium mode.
  • the request destination in this case is the station control unit 150 that requested the center control unit 130 for the center lottery that triggered the request for the grand slot lottery in step S405 of FIG. After requesting the transition to the premium mode, the host control unit 100 ends this routine.
  • step S504 determines whether or not the winning combination of “satellite game” is established.
  • the host control unit 100 proceeds to step S505, and requests the satellite control unit 140 that has requested the center lottery to execute a predetermined center game. After that request, the host control unit 100 ends the current routine.
  • the satellite control unit 140 requested to execute the satellite game executes the satellite game according to a predetermined procedure, and supplies the medal M according to the game result to the station control unit 150 (same as the request destination of step S503). Instruct.
  • step S506 determines whether or not the winning combination of “medal WIN” is established. If the winning combination of “Medal WIN” is established, the host control unit 100 will step Proceeding to S507, supplying the number of medals by adding the number of JPs to the station control unit 150 (the number supplied in step S403 in FIG. 16) plus the number associated with the winning combination of “medal WIN”. To the station control unit 150. The instruction destination in this case is the same as in step S503. After requesting medal supply, the host control unit 100 ends this routine.
  • step S506 If the winning combination of "medal WIN" is not established in step S506, the host control unit 100 proceeds to step S508 and requests the center control unit 130 to re-execute the center lottery. . In response to this, the center control unit 130 executes the center lottery of FIG. 16 again. After requesting the center lottery to be re-executed, the host control unit 100 ends the current routine.
  • FIG. 18 is a flowchart showing a premium mode routine executed by the station control unit 150 when a transition to the host control unit 100 power premium mode is requested (step S503 in FIG. 17).
  • This routine is executed instead of the game basic control routine of FIG. 8 when the insertion of the medal M into the play field section 12 is detected. That is, the game control based on the game basic control routine is not executed when the premium mode is executed.
  • a game screen 220 shown in FIG. 19 is displayed on the station monitor 16 instead of the game screen 200 shown in FIG.
  • the game screen 220 is the same as the game screen 200 in FIG.
  • the station control unit 150 first executes a medal insertion process in step S151, and then determines whether or not the medal M has been won to the checker in step S152. If a medal M is entered in the checker, the station control unit 150 proceeds to step S153, and executes a slot lottery as a digital lottery game executed on the station monitor 16. The winning combination at this time is when three identical numbers are collected Limited to only. In addition, the winning probability is set higher than that in step S103 in FIG. In subsequent step S154, the station control unit 150 determines whether or not the combination of the patterns obtained by the slot lottery is an outlier, and if it is an outlier, ends the current routine.
  • step S154 the station control unit 150 proceeds to step S155 and supplies the playing field unit 12 with the number of medals M corresponding to the winning combination established in the slot lottery.
  • step S156 the station control unit 150 switches between valid / invalid with respect to the winning number, that is, three numbers. For example, as shown in FIG. 19, when three winning numbers 3 are set and a winning combination is established, the enabling / disabling of the numerical value 3 is switched.
  • the numerical value 3 is valid by adding a circle to the numerical value 3 in the continuation condition display area 221. Therefore, the numerical value 3 is valid when three numerical values 3 are collected.
  • the numerical value 3 displayed on the continuation condition display unit 221 is switched from the mode indicated by the circle to the mode indicated by the X. After completing the switching between enabled and disabled, the station control unit 150 ends the current routine.
  • step S160 determines whether or not the ball B coin table 20 has dropped. If Ball B is not falling, the current routine is terminated. On the other hand, when the ball B has dropped, the station control unit 150 proceeds to step S161, and determines whether or not the dropped ball B is the special ball B2. The discrimination of the type of ball B is as described for sensor group 151 in FIG. If the dropped ball B is the special ball B2, the station control unit 150 proceeds to step S162, and determines that the satellite lottery should be executed at the inner periphery 33 of the bingo stage 30.
  • the station control unit 150 proceeds to step S163 and determines that the satellite lottery should be executed on the outer periphery 32 of the bingo stage 30. After determining the region where the satellite lottery is to be executed, the station control unit 150 proceeds to step S164 and requests the satellite lottery from the satellite control unit 140. In this case, the station control unit 150 performs the satellite lottery on the outer periphery 3. The satellite control unit 140 is also provided with information specifying whether to execute at 2 or the inner periphery 33. After requesting the satellite lottery, the station control unit 150 ends this routine. In conjunction with the satellite lottery request, the station control unit 150 controls the operation of the ball transport unit 15 so that the dropped ball B is transported to the end of the slope 28.
  • the satellite control unit 140 for which the satellite lottery has been requested by the processing of step S 164 in FIG. 18 executes the satellite lottery according to the procedure in FIG.
  • the station control unit 150 receives the result of the satellite lottery and executes a premium mode end control routine shown in FIG. This routine is for controlling the continuation or termination of the premium mode.
  • the station control unit 150 obtains the winning pocket number notified from the satellite control unit 140.
  • the station control unit 150 determines whether or not the winning pocket number acquired in step S171 is “JP”, that is, whether or not the ball B has entered the JP chance pocket. To do.
  • step SI 73 the process proceeds to step SI 73 to end the premium mode, and the process returns to the basic game control shown in FIG. Thereafter, the station control unit 150 ends the current routine. In this case, only the premium mode is terminated. If a “JP chance” occurs in the satellite lottery, the processing proceeds to the center lottery or lower in FIG.
  • step S174 determines whether or not the winning pocket number is an invalid value.
  • the invalid numerical value here is a numerical value marked with an X in the continuation condition display section 221 of the game screen 220 in FIG. If the winning pocket number matches the invalid value, the station control unit 150 proceeds to step S173. If the winning pocket number is not an invalid value, the station control unit 150 skips step S173 and ends the current process. According to the above routine, when the ball B falls into a winning pocket with a number that matches the invalid value in the satellite lottery, or when a chance occurs in the satellite lottery and the processing advances to the center lottery, The mode ends. Therefore, the winning pocket number where the ball B dropped in the satellite lottery matches the valid number. If you do, premium mode will continue.
  • the station control unit 150 further has a function of changing the game content of the station unit ST based on the number of balls B existing in the play field section 12. Specifically, when the number of balls B existing in the play field portion 12 is 0, that is, when the ball B does not exist in the play field portion 12, the station control unit 150 increases the expected value for the player's medal acquisition. Execute the process. The contents of the processing will be described below with reference to FIGS. 21 and 22.
  • FIG. 21 is a flowchart showing a ball count processing routine executed by the station control unit 150 in order to detect the number of balls B existing in the play field unit 12.
  • the station control unit 150 repeatedly executes the routine of FIG. 21 at a predetermined cycle while the medal game is being executed in the station unit ST.
  • the station control unit 150 first determines whether or not the ball B is thrown into the play field unit 12 in step S181. The determination can be made using a ball throwing sensor of the ball sensor group included in the sensor group 151. However, whether or not the ball B has been instructed without using the sensor, that is, between the time when the routine shown in FIG. 21 is executed and the time when the current routine is executed, step S106 in FIG. Whether or not the ball B is thrown in may be determined based on whether or not step S142 of 14 is executed.
  • step S181 When it is determined in step S181 that the ball B has been inserted, the station control unit 150 proceeds to step S182 and adds 1 to the count value of the ball counter for storing the number of balls B. Thereafter, the station control unit 150 ends the current routine.
  • the ball counter is a virtual counter reserved in the RAM of the station control unit 150.
  • step S183 determines whether or not the fall of the ball B from the play field unit 12 is detected. The determination can be made using a ball drop sensor of the ball sensor group included in the sensor group 151. If it is determined that the ball B has not dropped, the station control unit 150 ends the current routine.
  • step S184 the station control Unit 150 proceeds to step S184 and subtracts 1 from the count value of the ball counter.
  • step S185 the station control unit 150 determines whether or not the number of balls B stored in the ball counter is zero. If the number of balls B is 0, the station control unit 150 proceeds to step S186 to instruct the start of the empty mode, and then ends the current routine. When the empty mode is started, a special screen may be displayed on the station monitor 16 to inform the player of the start of the empty mode. On the other hand, if the number of balls B is not 0, the station control unit 150 skips step S186 and ends the current routine.
  • the station control unit 150 executes the empty mode routine of FIG. 22 instead of the game basic control routine of FIG. That is, when the insertion of the medal M into the play field unit 12 is detected, the station control unit 150 executes the routine of FIG. 22 instead of the game basic control routine of FIG.
  • the station control unit 150 first executes a medal insertion process in step S 191, and then determines whether or not the medal M has won the checker in step S 192.
  • the station control unit 150 proceeds to step S193, and executes a slot lottery as a digital lottery game executed on the station monitor 16.
  • a slot lottery two types of winning combinations are set, one per “ball” meaning that the ball B is inserted or one “medal” meaning the supply of the medal M to the play field section 12.
  • the probability of winning the “ball” winning combination is set higher than the winning probability of the “ball” winning combination when the slot lottery is executed according to the game basic control routine of FIG.
  • the probability of winning the “medal” win is set higher than the probability of winning the “normal pattern” in the slot lottery executed according to the game basic control routine of FIG. In short, the winning probability is controlled so that the expected value for the player's medal acquisition is higher than the throttle lottery performed under the game basic control routine.
  • the station control unit 150 determines whether or not the “ball” winning combination has been won in the slot lottery. If you win the ball, stay The shadow control unit 150 proceeds to step S195 and requests the satellite control unit 140 to pay out the normal ball B1. In response to the request, the satellite control unit 140 discharges the normal ball B1 from the ball supply mechanism 50A and pays it out to the slope 14a of the ball insertion portion 14 of the station unit ST by the ball carrier 40. In synchronization with the payout of the normal ball B1, the station control unit 150 operates the throwing position selection mechanism 14b of the ball throwing part 14 to throw the normal ball B1 into an appropriate position in the play field part 12.
  • step S196 ends the empty mode.
  • the empty mode is ended by paying out the normal ball B1.
  • the station control unit 150 returns to the game basic control routine of FIG. After executing step S196, the station control unit 150 ends the current routine.
  • step S197 determines whether or not the “medal” winning combination is won in the slot lottery. If the “medal” is won, the station control unit 150 proceeds to step S198, and executes a process of supplying a predetermined number of medals M from the medal supply unit 13 to the play field unit 12. In this case, the number of medals M supplied may be the same as that of step S108 in FIG. 8, but a larger number of medals M may be supplied to the play field section 12.
  • the station control unit 150 returns to step S191. If a negative determination is made in step S192 or a negative determination is made in step S197, the station control unit 150 returns to step S191.
  • the structure for executing the pusher game and the digital lottery game of the station unit ST as the first game medium supply means by the medal supply unit 13 of the station unit ST is the basic game execution means.
  • the ball supply mechanism 50A, 50B and the carrier 40 of the satellite unit SA and the ball insertion unit 14 of the station unit ST for inserting the ball B into the play field unit 12 are used as the second game medium supply means.
  • Satellite B using Satellite B, and the ball transport unit 15, satellite unit SA, and station control unit 150 of the station unit ST for executing a bingo game corresponding to the lottery result respectively correspond to the awarding opportunity grant means To do.
  • the station control unit 150 functions as medium number detection means by executing the routine of FIG. 21, and also functions as privilege provision means by executing the routine of FIG.
  • the satellite unit SA corresponds to a physical lottery mechanism.
  • the present invention can be implemented in various forms without being limited to the above-described forms.
  • the privilege given by the privilege granting means can be changed or added as appropriate as illustrated below.
  • a privilege may be given by executing a slot lottery in the probability variation mode.
  • a privilege may be given by changing the medal movement route of the play field unit 12 so that the medal M can easily enter the openings 24a, 24b, and 24c as checkers.
  • a “ball” winning combination is established in the slot lottery, a special ball B2 may be paid out to the play field unit 12 in place of the normal ball B1 to give a privilege.
  • the basic game is not limited to a combination of a pusher game and a slot lottery.
  • pinball or the like may be executed as a basic game.
  • the payout opportunity given when the second game medium is removed from the play field portion can be variously changed.
  • a payout may be paid out without further lottery processing such as satellite lottery.
  • a prize may be built into the second game medium and paid to the player as a dividend.
  • the power that gives a privilege when it is detected that the ball B does not exist in the play field portion 12 is not limited to such form.
  • the predetermined number serving as a reference for providing a privilege may be variable, such as changing the predetermined number according to the game situation, for example, the payout rate.

Abstract

A game machine where first and second game media are supplied to a play field section and a motive for sustaining a game can be imparted to a player even if the number of second game media decreases. In the game machine where a medal (M) as a first game medium and a ball (B) as a second game medium are supplied to a play field section (12) based on the operation of a player, a basic game is executed in association with the operation of the medal (M), dividend dependent on the results of that basic game is given to the player, and a chance for acquiring is imparted to the player when the ball (B) is removed from the play field section (12) due to operation of the ball (B) linked with the operation of the medal (M), the number of the balls (B) as game media existing in the play field section (12) is detected and a benefit to be tied to payment of dividend to the player is imparted in association with a decrease in the number of the balls (B).

Description

明 細 書  Specification
ゲーム機  game machine
技術分野  Technical field
[0001] 本発明は、プレイフィールド部に第 1の遊技媒体と第 2の遊技媒体とを供給するゲ ーム機に関する。  The present invention relates to a game machine that supplies a first game medium and a second game medium to a play field unit.
背景技術  Background art
[0002] 遊技媒体を利用したゲーム機の一種として、多数のメダルが貯められたプレイフィ 一ルド部にプレイヤーが投入したメダルを落下させ、その落下したメダルをプッシヤー テーブルにて押し出すことによりメダル群の並び方を変化させ、その変化に伴ってプ レイフィールド部の所定範囲から落下したメダルをプレイヤーに払い出す、いわゆるメ ダルプッシヤーゲーム機が周知である。また、この種のプッシヤーゲーム機として、第 1の遊技媒体としてのメダルとは種類が異なる第 2の遊技媒体(一例としてボール)を プレイフィールド部に併せて供給し、その第 2の遊技媒体をメダルとともに移動させ、 プレイフィールド部から第 2の遊技媒体が落下したことを条件として抽選処理を実行 し、その抽選結果に応じた配当をプレイヤーに付与するゲーム機も提供されている。 このようなゲーム機によれば、プレイフィールド部に第 1の遊技媒体に加えて第 2の遊 技媒体が供給され、その第 2の遊技媒体が第 1の遊技媒体に連係して押し出されて プレイフィールド部から排除されることにより配当獲得の機会がプレイヤーに付与され る。メダル等の遊技媒体の動きは物理法則に支配されるため、それらの遊技媒体の 動きに応じて配当獲得の機会を与えるようにすれば、ゲーム機の作為的操作が介入 する印象を排除しつつ、単一種類の遊技媒体を利用したゲーム機と比較して、プレ ィヤーにさらなる配当の獲得を期待させることができる。  [0002] As a kind of game machine using a game medium, a medal inserted by a player is dropped into a play field section in which a large number of medals are stored, and the dropped medals are pushed out on a pusher table to form a medal group. A so-called medal pusher game machine is known in which the arrangement is changed and a medal that falls from a predetermined range of the play field portion according to the change is paid to the player. In addition, as a pusher game machine of this type, a second game medium (for example, a ball), which is different from the medal as the first game medium, is supplied to the play field unit together with the second game medium. There is also a game machine that moves a player with a medal, executes a lottery process on condition that the second game medium has fallen from the play field portion, and gives a player a payout according to the lottery result. According to such a game machine, the second game medium is supplied to the play field unit in addition to the first game medium, and the second game medium is pushed out in association with the first game medium. By being excluded from the play field, the player is given an opportunity to win dividends. Since the movement of medals and other gaming media is governed by the laws of physics, if the opportunity to win dividends is given according to the movement of those gaming media, it eliminates the impression that the game machine's artificial operation intervenes. Compared to a game machine using a single type of game medium, the player can be expected to earn further dividends.
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0003] 上述したゲーム機では、プレイフィールド部に存在する第 2の遊技媒体の個数が多 レ、ほど、プレイヤーの配当獲得に関する期待が高まることになる。従って、プレイフィ 一ルド部に存在する第 2の遊技媒体の個数が減少すれば、プレイヤーが配当獲得に 関して不利な状況と認識し、ゲームを継続する意欲を失うおそれがある。特に、第 2 の遊技媒体がプレイフィールド部に存在しなくなればその傾向が高まる。商業的用途 に供されるゲーム機にてこのような状態が生じると、ゲーム機の稼働率、あるいは収 益低下といった不都合が生じる。 [0003] In the above-described game machine, the greater the number of second game media present in the play field portion, the higher the player's expectation for winning a dividend. Therefore, if the number of second game media existing in the play field portion decreases, the player can obtain a dividend. It is recognized that this is a disadvantageous situation, and there is a risk of losing the willingness to continue the game. In particular, if the second game medium does not exist in the play field part, the tendency will increase. If such a situation occurs in a game machine for commercial use, there will be a disadvantage such as a decrease in operating rate or profit of the game machine.
[0004] そこで、本発明は、プレイフィールド部に第 1の遊技媒体のみならず第 2の遊技媒 体も供給するゲーム機において、プレイフィールド部に存在する第 2の遊技媒体の個 数が減少してもプレイヤーにゲーム継続の動機付けを与えることが可能なゲーム機 を提供することを目的とする。 [0004] Therefore, the present invention reduces the number of second game media existing in the play field unit in a game machine that supplies not only the first game media but also the second game media to the play field unit. Even so, an object is to provide a game machine that can give players a motivation to continue the game.
課題を解決するための手段  Means for solving the problem
[0005] 本発明は、プレイヤーの操作に基づいてプレイフィールド部に第 1の遊技媒体を供 給する第 1の遊技媒体供給手段と、前記プレイフィールド部に投入された前記第 1の 遊技媒体の動作に関連付けて基本ゲームを実行し、該基本ゲームのゲーム結果に 応じた配当をプレイヤーに付与する基本ゲーム実行手段と、前記基本ゲームにて所 定の状態が生じた場合に、前記第 1の遊技媒体とは種類が異なる第 2の遊技媒体を 前記プレイフィールド部に供給する第 2の遊技媒体供給手段と、前記第 1の遊技媒 体の動作に連係した第 2の遊技媒体の動作により該第 2の遊技媒体が前記プレイフ ィールド部から排除された場合に、プレイヤーに配当獲得の機会を付与する配当機 会付与手段と、を備えたゲーム機において、前記ゲームフィールド部に存在する前 記第 2の遊技媒体の個数を検出する媒体数検出手段と、前記媒体数検出手段が検 出した前記第 2の遊技媒体の個数が所定数よりも減少した場合に、前記プレイヤー への前記配当の払い出しに結び付く特典を付与する特典付与手段とを備えることに より、上述した課題を解決する。 [0005] The present invention provides a first game medium supply means for supplying a first game medium to a play field unit based on a player's operation, and the first game medium inserted in the play field unit. A basic game executing means for executing a basic game in association with an action and giving a player a payout according to the game result of the basic game; and when the predetermined state occurs in the basic game, the first game The second game medium supply means for supplying a second game medium of a different type from the game medium to the play field unit, and the operation of the second game medium linked to the operation of the first game medium. A game machine comprising: a payout opportunity granting means for granting a player an opportunity to win a payout when the second game medium is excluded from the play field part. The number-of-medium detecting means for detecting the number of the second gaming media, and the number of the second gaming media detected by the number-of-medium detecting means decreases below a predetermined number, By providing a privilege granting means for granting a privilege linked to the payout of the dividend, the above-mentioned problems are solved.
[0006] 本発明のゲーム機によれば、プレイフィールド部に存在する第 2の遊技媒体の個数 が所定数よりも減少した場合、これに対応してプレイヤーへの配当の払い出しに結び 付く特典が特典付与手段によって付与される。従って、第 2の遊技媒体の個数が減 少しても、新たに付与された特典を介して配当を受け取る期待をプレイヤーに抱かせ ること力 Sできる。これにより、ゲームの継続に関する動機付けをプレイヤーに与え、ゲ ーム機の稼働率、収益性等の向上を図ることができる。 [0007] なお、本発明のゲーム機において、基本ゲームは、第 1の遊技媒体の投入に基づ いてプレイヤーに遊技機会が保障されるものであればよぐその基本ゲームの範囲は 適宜に設定可能である。基本ゲームにおける配当の付与は、第 1の遊技媒体そのも のをプレイヤーに払い出すものであってもよいし、第 1の遊技媒体と交換性を有する 遊技価値をプレイヤーに付与するものであってもよい。第 1の遊技媒体を払い出す場 合、その態様はプレイヤーに対して第 1の遊技媒体を直接的に払い出してもよいし、 プレイフィールド部に第 1の遊技媒体を払い出す等して、プレイヤーに間接的に第 1 の遊技媒体を払い出すものでもよい。第 2の遊技媒体は、プレイヤーに配当を払い 出すために実行される抽選その他の各種の処理を実行するための媒体として利用さ れてもよレ、し、第 2の遊技媒体それ自身が配当としてプレイヤーに払い出されてもよ レ、。特典付与手段にて付与される特典は配当の払い出しに結び付くものであればよ レ、。例えば、配当を決定するための抽選機会をプレイヤーに付与する等、第 2の遊技 媒体の減少とは別に、何らかの追加的条件が満たされたときに配当の払い出しが実 行されるような機会を特典としてプレイヤーに付与してもよい。あるいは、配当の払い 出しそれ自体を特典として付与してもよい。さらに、本発明のゲーム機は以下に述べ るような形態を含むことができる。 [0006] According to the game machine of the present invention, when the number of second game media existing in the play field portion is reduced below a predetermined number, there is a privilege associated with paying out a dividend to the player accordingly. Granted by privilege granting means. Therefore, even if the number of second game media decreases, the player can expect to receive a payout through a newly granted privilege. This gives players the motivation for game continuation and improves the operating rate and profitability of game machines. [0007] In the game machine of the present invention, the basic game is not limited as long as the game opportunity is guaranteed to the player based on the insertion of the first game medium. Is possible. In the basic game, a dividend may be paid out to the player for the first game medium itself, or a game value that is interchangeable with the first game medium is given to the player. Also good. In the case of paying out the first game medium, the mode may be to pay out the first game medium directly to the player, or to pay out the first game medium to the play field part. Alternatively, the first game medium may be paid out indirectly. The second game medium may be used as a medium for performing lottery and other various processes executed to pay out a dividend to the player, and the second game medium itself is a dividend. You may be paid out to the player. As long as the privilege granted by the privilege granting means is related to the payment of dividends. In addition to the decrease in the second game medium, for example, by giving the player a lottery opportunity to determine the dividend, there is an opportunity to pay out the dividend when some additional condition is met. You may give to a player as a privilege. Alternatively, the payout of the dividend itself may be given as a privilege. Furthermore, the game machine of the present invention can include the following modes.
[0008] 本発明のゲーム機の一形態において、前記特典付与手段は、前記基本ゲームに て前記所定の状態が成立する確率を高める処理を実行することにより前記特典を付 与してもよレ、。この形態によれば、基本ゲームにて所定の状態が成立してプレイフィ 一ルド部に第 2の遊技媒体が供給される確率が上昇する。このため、第 2の遊技媒体 の個数が減少した場合、次に第 2の遊技媒体が供給されるまでに要する時間の短縮 を図ることができる。これにより、プレイヤーに対してゲーム継続の動機付けを与える こと力 Sできる。  [0008] In one embodiment of the game machine of the present invention, the privilege granting unit may grant the privilege by executing a process for increasing the probability that the predetermined state is established in the basic game. ,. According to this aspect, the probability that a predetermined state is established in the basic game and the second game medium is supplied to the play field portion increases. For this reason, when the number of second game media decreases, it is possible to shorten the time required until the next second game media is supplied. This gives the player the power to motivate players to continue the game.
[0009] 本発明のゲーム機の一形態において、前記基本ゲーム実行手段は、前記基本ゲ ームに含まれるゲームとして、前記第 1の遊技媒体が前記プレイフィールド部の所定 位置を通過した場合に、所定の制御則に従って当選確率を制御しつつ当選役を発 生させる抽選処理を実施し、前記当選役が成立した場合にプレイヤーに対して直接 的に又は間接的に配当を払い出す抽選ゲームを実行し、前記特典付与手段は、前 記抽選ゲームにおける前記当選役が成立する確率を高める処理、及び、前記当選 役が成立したときの配当量を増加させる処理のうち少なくともいずれか一方の処理を 実行することにより前記特典を付与してもよい。この形態によれば、第 2の遊技媒体の 個数が減少すると、基本ゲームの一種として実行される抽選ゲームにて当選役が成 立する確率が上昇し、又は前記当選役が成立したときの配当量が増加する。従って 、第 2の遊技媒体の個数が減少した場合でも、抽選ゲームを介して通常よりも多くの 配当を獲得する期待感をプレイヤーに抱かせることができる。このため、ゲーム継続 に対する動機付けをプレイヤーに与えることができる。 [0009] In one aspect of the game machine of the present invention, the basic game executing means is configured to execute a game included in the basic game when the first game medium passes a predetermined position of the play field unit. A lottery game in which a lottery process for generating a winning combination is performed while controlling the probability of winning according to a predetermined control rule, and a payout is paid directly or indirectly to a player when the winning combination is established. And the privilege granting means The privilege is granted by executing at least one of a process for increasing the probability that the winning combination is established in the lottery game and a process for increasing the payout amount when the winning combination is established. Also good. According to this aspect, if the number of second game media decreases, the probability that a winning combination will be established in a lottery game executed as a kind of basic game increases, or a dividend when the winning combination is established. The amount increases. Therefore, even when the number of second game media is reduced, it is possible to give the player a sense of expectation that a larger amount of payout than usual will be obtained through the lottery game. This gives players a motivation to continue the game.
[0010] 本発明のゲーム機の一形態においては、前記第 1の遊技媒体力^ダルであり、前 記基本ゲーム実行手段は、前記プレイフィールド部に貯められたメダルの群を前記 プレイフィールド部内で往復運動するプッシヤーテーブルにて押し出しつつ前記プレ ィフィールド部の所定範囲から排出されたメダルを配当としてプレイヤーに払い出す プッシヤーゲームと、前記メダルが前記プレイフィールド部の所定位置を通過した場 合に、所定の制御則に従って当選確率を制御しつつ当選役を発生させる抽選処理 を実施し、前記当選役が成立した場合にプレイヤーに対して前記メダルを直接的に 又は間接的に配当として払い出す抽選ゲームとを前記基本ゲームに含まれるゲーム として実行し、前記第 2の遊技媒体供給手段は、前記抽選ゲームにて所定の遊技媒 体払い出し役が成立した場合に前記基本ゲームにて前記所定の状態が生じたものと みなして前記第 2の遊技媒体の供給を実行し、前記特典付与手段は、前記抽選ゲ ームにて前記遊技媒体払い出し役が成立する確率を高める処理、前記抽選ゲーム にて前記当選役が成立する確率を高める処理、及び前記当選役が成立したときの前 記メダルの配当枚数を増加させる処理のうち、少なくともいずれか一つの処理を実行 することにより前記特典を付与してもよい。  [0010] In one form of the game machine of the present invention, the first game medium power is dull, and the basic game execution means uses a group of medals stored in the play field portion in the play field portion. A pusher game in which a medal discharged from a predetermined range of the play field portion is paid out to a player as a payout while being pushed out by a pusher table that reciprocates at a place where the medal passes a predetermined position of the play field portion. If the winning combination is established, a lottery process for generating a winning combination is performed according to a predetermined control rule, and when the winning combination is established, the medal is paid directly or indirectly as a dividend. A lottery game to be executed as a game included in the basic game, and the second game medium supply means When the game media player payout combination is established, it is assumed that the predetermined state has occurred in the basic game, and the second game media is supplied. A process for increasing the probability that the game medium payout combination will be established, a process for increasing the probability that the winning combination will be established in the lottery game, and a process for increasing the payout number of the medal when the winning combination is established Of these, the privilege may be granted by executing at least one of the processes.
[0011] この形態によれば、プッシヤーゲームにてメダルがプレイフィールド部の所定範囲か ら排出されると抽選ゲームが実行され、その抽選ゲームにて当選役が成立すると、配 当としてメダルが払い出される。また、抽選ゲームにて遊技媒体払い出し役が成立し たときには第 2の遊技媒体がプレイフィールド部に供給され、その第 2の遊技媒体が プレイフィールド部から排除されることによりプレイヤーに配当獲得の機会が付与され る。そして、プレイフィールド部に存在する第 2の遊技媒体の個数が減少したときには 、特典として、遊技媒体払い出し役が成立する確率が上昇し、当選役が成立する確 率が上昇し、あるいは当選役の成立に対して払い出されるメダルの配当枚数が増加 する。従って、プレイフィールド部の第 2の遊技媒体の個数が減少しても、さらなる配 当を獲得する期待感をプレイヤーに抱かせることができる。このため、ゲーム継続に 対する動機付けをプレイヤーに与えることができる。 [0011] According to this embodiment, a lottery game is executed when a medal is discharged from a predetermined range of the play field portion in the pusher game, and when a winning combination is established in the lottery game, a medal is distributed as a dividend. To be paid out. In addition, when the game medium payout role is established in the lottery game, the second game medium is supplied to the play field part, and the second game medium is excluded from the play field part, so that the player has an opportunity to win a dividend. Is granted The When the number of second game media existing in the play field portion decreases, as a bonus, the probability that a game medium payout combination will be established increases, the probability that the winning combination will be established, or the winning combination The number of medals to be paid out for establishment increases. Therefore, even if the number of second game media in the play field portion decreases, the player can have a sense of expectation for obtaining further dividends. This gives players the motivation to continue the game.
[0012] 本発明のゲーム機の一形態において、前記特典付与手段は、前記プレイフィール ド部に前記第 2の遊技媒体が存在しない状態が検出された場合に前記特典を付与 してもよレ、。この形態によれば、プレイフィールド部に第 2の遊技媒体が存在しない状 態に至っても、特典を付与することにより新たな配当獲得の期待感をプレイヤーに抱 かせてゲーム継続への動機付けを与えることができる。 [0012] In one form of the gaming machine of the present invention, the privilege granting unit may grant the privilege when a state where the second game medium does not exist in the play field portion is detected. ,. According to this form, even if the second game medium does not exist in the play field part, by giving a privilege, the player can have a sense of expectation of a new dividend and motivate the game to continue. Can be given.
[0013] 本発明のゲーム機の一形態において、前記配当機会付与手段は、前記プレイフィ 一ルド部から排除された第 2の遊技媒体を取り込み、該第 2の遊技媒体に物理的な 動作を与えて複数の選択肢力 少なくとも一つの選択肢を抽選する物理的抽選機構 を備え、該前記物理的抽選機構による抽選結果と関連付けてプレイヤーへの配当の 払い出しを制御するものでもよい。この形態のゲーム機においては、第 2の遊技媒体 が物理的抽選機構による抽選用の媒体として位置付けられ、その物理的抽選の結果 と関連付けてプレイヤーへの配当の払い出しが制御される。物理的抽選機構は、抽 選結果が媒体の物理的な動作に依存し、抽選結果に関してゲーム機の作為性が介 在し難いので、プレイヤーの配当獲得に対する期待感を高め易い利点がある。その 反面、プレイフィールド部に存在する第 2の遊技媒体の個数が減少すれば、物理的 抽選機構による抽選の機会も減少し、物理的抽選機構の利点を十分に発揮できず、 プレイヤーのゲーム継続の意欲が削がれるおそれがある。これに対して、第 2の遊技 媒体の個数の減少に対して特典を付与するようにすれば、第 2の遊技媒体の個数が 増加するまでの間、プレイヤーに対してゲーム継続の動機付けを与えることができる In one form of the game machine of the present invention, the payout opportunity giving means takes in the second game medium excluded from the play field portion, and gives a physical operation to the second game medium. A plurality of options, a physical lottery mechanism for drawing at least one option, and controlling the payout of a dividend to the player in association with the lottery result of the physical lottery mechanism. In the game machine of this form, the second game medium is positioned as a lottery medium by the physical lottery mechanism, and payout of a dividend to the player is controlled in association with the result of the physical lottery. The physical lottery mechanism has the advantage that it is easy to increase the player's expectation for winning a dividend because the lottery result depends on the physical operation of the medium and the game machine's maneuverability is difficult to intervene in relation to the lottery result. On the other hand, if the number of second game media in the play field section decreases, the chances of lottery by the physical lottery mechanism also decrease, and the advantage of the physical lottery mechanism cannot be fully demonstrated. There is a risk that willingness will be lost. On the other hand, if a privilege is given to the decrease in the number of second game media, the player is motivated to continue the game until the number of second game media increases. Can give
発明の効果 The invention's effect
[0014] 以上に説明したように、本発明のゲーム機によれば、第 2の遊技媒体の個数が所定 数よりも減少した場合に、配当付与に結び付く特典をプレイヤーに与えることにより、 配当獲得の期待をプレイヤーに抱かせ、それにより、ゲームの継続に関する動機付 けをプレイヤーに与えてゲーム機の稼働率、収益性等の向上を図ることができる。 図面の簡単な説明 [0014] As described above, according to the gaming machine of the present invention, the number of second game media is predetermined. If the number is less than the number, the player is given the benefit of paying a dividend by giving the player a privilege that will lead to the payment of the dividend, thereby giving the player a motivation for the continuation of the game. It is possible to improve profitability. Brief Description of Drawings
[図 1]本発明の一形態に係るゲーム機の概略構成を示す図。  FIG. 1 is a diagram showing a schematic configuration of a game machine according to one embodiment of the present invention.
園 2]サテライトユニット及びこれに組み合わされる 1台のステーションユニットを示す 斜視図。 2] A perspective view showing a satellite unit and one station unit combined therewith.
[図 3]ステーションユニットにおけるメダルの流れを示す図。  FIG. 3 is a diagram showing the flow of medals in the station unit.
[図 4]ステーションユニットにおけるボールの流れを示す図。 FIG. 4 is a diagram showing the flow of balls in the station unit.
[図 5]センターユニットの斜視図。 FIG. 5 is a perspective view of the center unit.
園 6]ゲーム機の制御系の概略構成を示すブロック図。 6] A block diagram showing a schematic configuration of the control system of the game machine.
[図 7]ホスト制御ユニット及びステーション制御ユニットがペイアウト率管理のために実 行する処理を示すフローチャート。  FIG. 7 is a flowchart showing processing executed by the host control unit and the station control unit for payout rate management.
[図 8]ステーション制御ユニットがメダルの投入に応答して実行するゲーム基本制御 ノレ一チンを示すフローチャート。  FIG. 8 is a flowchart showing basic game control notification executed by the station control unit in response to insertion of medals.
[図 9]ステーションユニットのモニタ上に表示されるゲーム画面を示す図。  FIG. 9 is a diagram showing a game screen displayed on the monitor of the station unit.
[図 10]図 9のゲーム画面内に設けられるビンゴゲーム部の詳細を示す図。  FIG. 10 is a diagram showing details of a bingo game portion provided in the game screen of FIG.
園 11]サテライト制御ユニットが実行するサテライト抽選ルーチンを示すフローチヤ一 ト。 11] A flow chart showing the satellite lottery routine executed by the satellite control unit.
園 12]ホスト制御ユニットが実行する入賞確率判定ルーチンを示すフローチャート。 園 13]ホスト制御ユニットが保持する入賞回数データを示す図。 12] A flowchart showing a winning probability determination routine executed by the host control unit. [13] A diagram showing the number-of-wins data held by the host control unit.
園 14]ステーション制御ユニットがサテライト抽選の結果の通知に応答して実行する ビンゴゲームノレ一チンを示すフローチャート。 14] A flowchart showing the bingo game norechin executed by the station control unit in response to the notification of the result of the satellite lottery.
園 15]ビンゴゲームにおける入賞ライン上の数値の並べ替え方法を説明するための 図。 15] A diagram for explaining how to sort the numbers on the winning line in a bingo game.
園 16]センター制御ユニットが実行するセンター抽選ルーチンを示すフローチャート 園 17]ホスト制御ユニットが実行するグランドスロット抽選ルーチンを示すフローチヤ ート。 16] Flow chart showing the center lottery routine executed by the center control unit. Sono 17] Flow chart showing the ground slot lottery routine executed by the host control unit. To.
[図 18]ステーション制御ユニットがゲーム基本制御ルーチンに代えて実行するプレミ アムモードルーチンを示すフローチャート。  FIG. 18 is a flowchart showing a premium mode routine executed by the station control unit in place of the game basic control routine.
[図 19]プレミアムモード時においてステーションのモニタ上に表示されるゲーム画面 の概略を示す図。  FIG. 19 is a diagram showing an outline of the game screen displayed on the monitor of the station in the premium mode.
[図 20]プレミアムモードの終了判定のためにステーション制御ユニットが実行するプレ ミアムモード終了制御ルーチンを示すフローチャート。  FIG. 20 is a flowchart showing a premium mode end control routine executed by the station control unit to determine whether to end the premium mode.
[図 21]ステーション制御ユニットが実行するボールカウント処理ルーチンを示すフロ ^— ^5 "ャ "—  [Fig.21] Flow showing the ball count processing routine executed by the station control unit ^ — ^ 5
[図 22]ステーション制御ユニットが実行するェンプティモードルーチンを示すフローチ ヤート。  [Fig.22] A flow chart showing the empty mode routine executed by the station control unit.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0016] 図 1〜図 5を用いて本発明のゲーム機 Gの構成の概略を説明する。図 1は本発明の 一形態に係るゲーム機 Gの俯瞰図である。ゲーム機 Gは、センターユニット CNと、 4 台のサテライトユニット SAと、 16台のステーションユニット STとを有している。各サテ ライトユニット SAはセンターユニット CNの下方にてセンターユニット CNを囲むように 配置され、各サテライトユニット SAの周囲には 4つのステーションユニット STが配置さ れている。即ち、ゲーム機 Gはセンターユニット CNを中心に、その周囲に 4つのサテ ライトユニット SAが配置され、更に各サテライトユニット SAの周囲に 4つのステーショ ンユニット STが配置された構成を備えている。ステーションユニット STでは、遊技媒 体としてメダルを利用したいわゆるプッシヤーゲーム、及びそのプッシヤーゲームと関 連付けられたデジタル抽選ゲームが基本ゲームとしてそれぞれ実行される。サテライ トユニット SAでは、ステーションユニット STにおけるデジタル抽選ゲームのゲーム結 果と関連付けてサテライト抽選が実行される。センターユニット CNでは、ステーション ユニット STにおけるデジタル抽選ゲームのゲーム結果、又はサテライトユニット SAに おけるサテライト抽選の抽選結果に関連付けてセンター抽選あるいはグランドスロット 抽選がセンターゲームとして行われる。 [0016] The outline of the configuration of the game machine G of the present invention will be described with reference to FIGS. FIG. 1 is an overhead view of a game machine G according to one embodiment of the present invention. The game machine G has a center unit CN, four satellite units SA, and 16 station units ST. Each satellite unit SA is arranged to surround the center unit CN below the center unit CN, and four station units ST are arranged around each satellite unit SA. That is, the game machine G has a configuration in which four satellite units SA are arranged around the center unit CN, and four station units ST are arranged around each satellite unit SA. In the station unit ST, a so-called pusher game using medals as a game medium and a digital lottery game associated with the pusher game are executed as basic games. In satellite unit SA, satellite lottery is executed in association with the game result of the digital lottery game in station unit ST. In the center unit CN, a center lottery or a grand slot lottery is performed as a center game in association with the game result of the digital lottery game in the station unit ST or the lottery result of the satellite lottery in the satellite unit SA.
[0017] 図 2は、 1台のサテライトユニット SAと、これに組み合わされる 1台のステーションュ ニット STとを示している。ステーションユニット STは、プレイヤーがゲームに関連した 操作を行うための左右一対の操作部 10と、メダルプッシヤーゲームが実行されるプレ ィフィールド部 12と、第 1の遊技媒体としてのメダル Mをプレイフィールド部 12に供給 するためのメダル供給部 13と、第 2の遊技媒体としてのボール Bをプレイフィールド部 12に投入するためのボール投入部 14と、ボール Bをサテライトユニット SAまで送り出 すためのボール運搬部 15と、ゲーム画面等を表示するためのステーションモニタ 16 とを備えている。プレイフィールド部 12は、メダル Mを貯留するメインテーブル 20及 びサブテーブル 21を備えるとともに、これらのテーブル 20、 21上を前後にスライド運 動するプッシヤーテーブル 22、 23をさらに備えている。メインテーブル 20及びサブテ 一ブル 21にはメダル Mが敷き詰められるようにして貯留される。プレイフィールド部 1 2は透明板等の隔壁で取り囲まれることにより、外部に対してシールドされている。 [0017] Fig. 2 shows one satellite unit SA and one station unit combined therewith. Knit ST is shown. The station unit ST plays a pair of left and right operation units 10 for players to perform operations related to the game, a play field unit 12 in which a medal pusher game is executed, and a medal M as a first game medium. To supply the medal supply unit 13 for supplying to the field unit 12, the ball insertion unit 14 for inputting the ball B as the second game medium to the play field unit 12, and to send the ball B to the satellite unit SA. And a station monitor 16 for displaying a game screen and the like. The play field unit 12 includes a main table 20 and a sub-table 21 that store medals M, and further includes pusher tables 22 and 23 that slide back and forth on the tables 20 and 21. In the main table 20 and the subtable 21, medals M are stored so as to be spread. The play field portion 1 2 is shielded against the outside by being surrounded by a partition such as a transparent plate.
[0018] 図 3を参照して、ステーションユニット STにおけるメダル Mの流れの概略を説明する 。プレイヤーが操作部 10に設けられたメダル投入口(不図示)からメダル Mを投入す ると、そのメダル Mはメダルシュート 17を経由してメダル供給部 13のメダルホッパ 13a のいずれか一方に落下する。メダルホッパ 13aからは、プレイヤーのメダル投入に先 行して、ステーションユニット STの左右に配置されたメダル排出部 18のそれぞれにメ ダル Mが払い出されており、それらのメダル Mはプレイフィールド部 12への投入に備 えてメダル排出部 18内にそれぞれ保持される。メダル排出部 18に保持されたメダル Mは、プレイヤーによるメダル Mの投入に同期したタイミングでメダルシュート 19に送 り出され、そのシュート 19からサブテーブル 21上にメダル Mが投入される。なお、シ ユート 19の向きは操作部 10の左右に設けられたレバー 10aを操作することにより左 右方向に変化させることができる。  With reference to FIG. 3, an outline of the flow of medals M in the station unit ST will be described. When the player inserts a medal M from a medal insertion slot (not shown) provided in the operation unit 10, the medal M falls to one of the medal hoppers 13 a of the medal supply unit 13 via the medal chute 17. . From the medal hopper 13a, in advance of the player's medal insertion, the medals M are paid out to the respective medal discharge units 18 arranged on the left and right of the station unit ST. Each is held in the medal discharge unit 18 in preparation for insertion. The medal M held in the medal discharge unit 18 is sent to the medal chute 19 at a timing synchronized with the insertion of the medal M by the player, and the medal M is inserted on the sub-table 21 from the chute 19. The direction of the shuttle 19 can be changed to the left and right by operating the levers 10a provided on the left and right of the operation unit 10.
[0019] プレイフィールド部 12に投入されたメダル Mはサブテーブル 21に落下してそこに 貯留され、あるいはサブテーブル 21からメインテーブル 20に転がり落ちる。サブテー ブル 21上に貯留されたメダル Mの群がプッシヤーテーブル 23の往復運動によって 前方(プレイヤーが位置する側、以下同じ。)に押されることにより、サブテーブル 21 の前端力 メダル Mが押し出され、その押し出されたメダル Mは傾斜部 24を滑り落ち てメインテーブル 20に移動し、そこに貯留される。メインテーブル 20上に貯留された メダル Mの群がプッシヤーテーブル 22の往復運動によって前方に押されることにより 、メインテーブル 20の周囲にメダル Mが落下する。落下したメダル Mは図 2に示すリ フトアップホッパ 25に回収される。そして、メインテーブル 20の前端から落下したメダ ノレ Mと同一枚数のメダル Mが、プレイヤーの獲得したメダルとしてリフトアップホッパ 2 5から、操作部 10間のメダル払い出し部 11に払い出される。メダル払い出し部 11は プレイフィールド部 12を覆う隔壁の外部に位置し、そこに払い出されたメダル Mはプ レイヤーが受け取り可能である。 The medal M inserted into the play field section 12 falls on the sub-table 21 and is stored there, or rolls down from the sub-table 21 to the main table 20. When the group of medals M stored on the sub-table 21 is pushed forward by the reciprocating motion of the pusher table 23 (the side where the player is located, the same applies hereinafter), the front end force medal M of the sub-table 21 is pushed out. The pushed medal M slides down the inclined portion 24 and moves to the main table 20, where it is stored. Stored on main table 20 When the group of medals M is pushed forward by the reciprocating motion of the pusher table 22, the medals M fall around the main table 20. The dropped medal M is collected in the lift-up hopper 25 shown in FIG. Then, the same number of medals M as the medanol M dropped from the front end of the main table 20 are paid out from the lift-up hopper 25 to the medal paying part 11 between the operation parts 10 as medals acquired by the player. The medal payout section 11 is located outside the partition covering the play field section 12, and the player can receive the medal M paid out there.
[0020] 図 2に戻って、傾斜部 24には、メダル Mを通過(落下)させるチェッカ一として複数 の開口部 24a、 24b, 24cが設けられている。傾斜部 24を滑り落ちる途中のメダル M がいずれかの開口部 24a、 24b, 24cに落下すると、そのメダル Mの通過が不図示の センサで検出され、その検出信号をトリガとしてステーションモニタ 16上でデジタル抽 選ゲームが開始される。デジタル抽選ゲームは、ステーションモニタ 16上に横一列に 並べて表示される 3つの図柄 (絵柄、記号、数字等)の組み合わせが所定の当り役に 合致するか否かを競うスロットゲームの一種である。そのデジタル抽選ゲームの当り 役の一つとして「ボール」が用意されている。例えばボールの絵柄が 3つ揃った場合 に「ボール」の役に当選する。この役に当選した場合、ボール投入部 14からボール B 力 Sメインテーブル 20に投入される。ボール投入部 14へのボール Bの供給については 後述する。なお、本形態では、ボール Bとして、種類が異なるノーマルボール B1と、ス ぺシャルポール B2とが設けられている力 \これらを区別する必要がないときはボール Bと表記する。 Returning to FIG. 2, the inclined portion 24 is provided with a plurality of openings 24a, 24b, and 24c as checkers for allowing the medal M to pass (drop). When the medal M that is sliding down the inclined part 24 falls into any of the openings 24a, 24b, 24c, the passage of the medal M is detected by a sensor (not shown), and the detection signal is used as a trigger to digitally display on the station monitor 16. The lottery game is started. The digital lottery game is a type of slot game in which a combination of three symbols (patterns, symbols, numbers, etc.) displayed side by side on the station monitor 16 matches a predetermined winning combination. “Ball” is prepared as one of the winning features of the digital lottery game. For example, if you have three balls, you win the “ball” role. When winning this role, it is thrown into the ball B force S main table 20 from the ball throwing portion 14. The supply of the ball B to the ball insertion unit 14 will be described later. In this embodiment, the normal ball B1 of different types and the special pole B2 are provided as the ball B. When there is no need to distinguish between these, the ball B is described as the ball B.
[0021] メインテーブル 20上に投入されたボール Bは、プッシヤーテーブル 22の往復運動 によってメダル Mとともにメインテーブル 20の前方に向かって徐々に押し出される。 ボール B力 Sメインテーブル 20の前端から落下すると、その落下したボール Bはボール 運搬部 15によってサテライトユニット SAへ運搬される。図 4はボール運搬部 15による ボール Bの運搬経路を示す。メインテーブル 20から落下したボール Bはボールダクト 26を経由してボールリフタ 27に取り込まれる。ボーノレリフタ 27は、取り込まれたボー ル Bをスロープ 28に沿って上昇させながらスロープ 28の終端(上端)まで搬送する。 サテライトユニット SAでは、スロープ 28の終端まで運搬されてきたボール Bを使用し てサテライト抽選が実行される。 The ball B thrown onto the main table 20 is gradually pushed forward together with the medal M toward the front of the main table 20 by the reciprocating motion of the pusher table 22. Ball B force S When dropped from the front end of the main table 20, the dropped ball B is transported to the satellite unit SA by the ball transport unit 15. Fig. 4 shows the transportation route of the ball B by the ball transportation unit 15. The ball B dropped from the main table 20 is taken into the ball lifter 27 via the ball duct 26. The bow lifter 27 conveys the taken ball B along the slope 28 to the end (upper end) of the slope 28. Satellite unit SA uses ball B that has been transported to the end of slope 28. Satellite lottery is executed.
[0022] 図 2に示すように、サテライトユニット SAは、ビンゴステージ 30と、そのビンゴステー ジ 30の外周に設けられたボールキャリア 40と、ビンゴステージ 30の周囲に配置され た一対のボール供給機構 50A、 50Bと、ビンゴステージ 30を挟んでボール供給機構 50A、 50Bの反対側に配置された一対のボール投入機構 60A、 60Bとを備えている 。ビンゴステージ 30は不図示の駆動機構により鉛直方向の軸線を中心として一方向 に回転駆動される。ビンゴステージ 30の上面はリング状のフェンス 31によって外周部 32Aと内周部 32Bとに区分されてレ、る。各部 32A、 32Bには、ボール Bが通過できる 程度の直径を有する円形の入賞ポケット 32a、 33aがビンゴステージ 30を貫通するよ うに設けられている。外周部 32Aには 10個の入賞ポケット 32aが、内周部 32Bには 5 個の入賞ポケット 33aがそれぞれ設けられている。入賞ポケット 32a、 33aのそれぞれ には、サテライト抽選における選択肢となる番号又は図柄が割り当てられている。外 周部 32Aの入賞ポケット 32aには、:!〜 9の数値及び「JPチャンス」の文字が択一的 に割り当てられる。なお、本明細書において、「JP」とは、ジャックポット、つまり大当た りを意味する略語として使用する。一方、内周部 32Bの 3つの入賞ポケット 33aには 1 〜9の数値が 3つずつ適宜な組み合わせで割り当てられ、残りの 2つの入賞ポケット 3 3aには「JPチャンス」の文字が割り当てられる。  As shown in FIG. 2, the satellite unit SA includes a bingo stage 30, a ball carrier 40 provided on the outer periphery of the bingo stage 30, and a pair of ball supply mechanisms disposed around the bingo stage 30. 50A, 50B, and a pair of ball throwing mechanisms 60A, 60B arranged on the opposite side of the ball supply mechanisms 50A, 50B with the bingo stage 30 in between. The bingo stage 30 is rotationally driven in one direction about a vertical axis by a drive mechanism (not shown). The upper surface of the bingo stage 30 is divided into an outer peripheral portion 32A and an inner peripheral portion 32B by a ring-shaped fence 31. In each of the portions 32A and 32B, circular winning pockets 32a and 33a having a diameter that allows the ball B to pass therethrough are provided so as to penetrate the bingo stage 30. The outer peripheral portion 32A is provided with ten winning pockets 32a, and the inner peripheral portion 32B is provided with five winning pockets 33a. Each of the winning pockets 32a and 33a is assigned a number or symbol that is an option in the satellite lottery. The winning pocket 32a of the outer peripheral portion 32A is alternatively assigned a numerical value of:! To 9 and a letter “JP chance”. In this specification, “JP” is used as an abbreviation meaning jackpot, that is, a big hit. On the other hand, three winning pockets 33a in the inner peripheral portion 32B are assigned three numbers 1 to 9 in an appropriate combination, and the remaining two winning pockets 33a are assigned the letters “JP chance”.
[0023] ボーノレキャリア 40は、ビンゴステージ 30の外周に沿って移動可能である。ボールキ ャリア 40は、ボール供給機構 50A、 50B力 各ステーションユニット STのボール投入 部 14へのボール Bの搬送、各ステーションユニット STのボール運搬部 15からボール 投入機構 60A、 60Bへのボール Bの搬送をそれぞれ実行する。ボール供給機構 50 A、 50Bの下部には、ビンゴステージ 30の入賞ポケット 32a、 33aを通過したボール B がその種類に応じて選択的に導かれる。一例として、ボール供給機構 50Aにはノー マルボール B1が、ボール供給機構 50Bにはスペシャルボール B2がそれぞれ導か れる。ボール供給機構 50A、 50Bは、導かれたボール Bをスクリューフィーダ 51にそ れぞれ取り込んで上方に移送し、スクリューフィーダ 51の上端に達したボール Bを排 出部 52から 1個ずつ払い出す。排出部 52からのボール Bの払い出しに連係してボー ルキャリア 40が排出部 52の直下に移動することにより、ボール排出部 52から排出さ れるボール Bがボールキャリア 40のフォーク 41に受け渡される。ボール供給機構 50 A、 50B力 ボール Bを受け取ったボールキャリア 40は、そのボール Bを搬送すべき ステーションユニット STのボール投入部 14までビンゴステージ 30の外周に沿って移 動し、その後、フォーク 41を外側に傾けることによりボール投入部 14のスロープ 14a の上端にボール Bを払い出す。払い出されたボール Bはスロープ 14aを滑り降り、投 入位置選択機構 14bを介してメインテーブル 20の任意の位置に投入される。 The Bonore carrier 40 is movable along the outer periphery of the bingo stage 30. Ball carrier 40 has a ball supply mechanism 50A, 50B force. Ball B is transported to the ball throwing section 14 of each station unit ST, and ball B is transported from the ball transport section 15 of each station unit ST to the ball throwing mechanism 60A, 60B. Are executed respectively. Under the ball supply mechanisms 50A and 50B, the ball B that has passed through the winning pockets 32a and 33a of the bingo stage 30 is selectively guided according to the type. As an example, a normal ball B1 is guided to the ball supply mechanism 50A, and a special ball B2 is guided to the ball supply mechanism 50B. The ball supply mechanisms 50A and 50B take the guided balls B into the screw feeder 51 and transfer them upward, respectively, and discharge the balls B reaching the upper end of the screw feeder 51 one by one from the discharge portion 52. . The ball carrier 40 is discharged from the ball discharge unit 52 by moving directly under the discharge unit 52 in conjunction with the discharge of the ball B from the discharge unit 52. Ball B is delivered to the fork 41 of the ball carrier 40. Ball supply mechanism 50 A, 50B force When the ball carrier 40 receives the ball B, it moves along the outer periphery of the bingo stage 30 to the ball insertion part 14 of the station unit ST to which the ball B is to be transported. The ball B is paid out to the upper end of the slope 14a of the ball insertion portion 14 by tilting the ball outward. The dispensed ball B slides down the slope 14a and is thrown into an arbitrary position on the main table 20 via the throwing position selection mechanism 14b.
[0024] 一方、ステーションユニット STのボール運搬部 15にボール Bが搬出された場合、ボ ールキャリア 40はそのボール Bが搬出されたボール運搬部 15のスロープ 28の内側 に移動してスロープ 28からボール Bを受け取り、その後、ボール Bをボール投入機構 60A又は 60Bの位置まで搬送する。ボールキャリア 40がボール投入機構 60A、 60 Bのいずれにボール Bを搬送するかはボール Bの種類に関連付けられる。例えば、ノ 一マルボール B1の場合、ボールキャリア 40はボール投入機構 60Aまでボール B1を 搬送し、その一方、スペシャルボール B2の場合、ボールキャリア 40はボール投入機 構 60Bまでボール B2を搬送する。  [0024] On the other hand, when the ball B is unloaded to the ball transport section 15 of the station unit ST, the ball carrier 40 moves to the inside of the slope 28 of the ball transport section 15 from which the ball B is unloaded, and the ball 28 moves from the slope 28. After receiving B, the ball B is transported to the position of the ball throwing mechanism 60A or 60B. Whether the ball carrier 40 transports the ball B to the ball throwing mechanism 60A or 60B is related to the type of the ball B. For example, in the case of the normal ball B1, the ball carrier 40 carries the ball B1 to the ball throwing mechanism 60A, while in the case of the special ball B2, the ball carrier 40 carries the ball B2 to the ball throwing mechanism 60B.
[0025] ボール投入機構 60A、 60Bは、ボールリフタ 61及びボールガイド 62をそれぞれ備 えている。ボールリフタ 61は上下方向に往復移動可能である。ボーノレキャリア 40力 ボール投入機構 60Aにノーマルボール B1が搬送された場合、そのボール投入機構 60Aのボールリフタ 61が下降し、その後、ボールキャリア 40のフォーク 41がボールリ フタ 61側に傾けられてボールキャリア 40力 ボールリフタ 61へボール B1が受け渡さ れる。ボール B1を受け取ったボールリフタ 61はボールガイド 62の上端まで上昇し、 その後、ボールガイド 62に向かって下り勾配を形成するように傾けられる。これにより 、ノーマルボール B1がボールガイド 62へと渡される。ボールガイド 62へ渡されたノー マルボール B1はボールガイド 62の先端からビンゴステージ 30の外周部 32へと投入 される。ボールキャリア 40からボール投入機構 60Bにスペシャルボール B2が搬送さ れた場合には、ボール投入機構 60Bのボールリフタ 61が下降してボールキャリア 40 力、らボールリフタ 61へボール B2が受け渡され、その後、ボールリフタ 61がボール投 入機構 60Aと同様に動作してスペシャルボール B2がボール投入機構 60Bのボール ガイド 62へ渡される。ボールガイド 62へ渡されたスペシャルボール B2はボールガイ ド 62の先端からビンゴステージ 30の内周部 33へと投入される。 The ball throwing mechanisms 60A and 60B are each provided with a ball lifter 61 and a ball guide 62. The ball lifter 61 can reciprocate in the vertical direction. Bonole carrier 40 force When the normal ball B1 is transported to the ball throwing mechanism 60A, the ball lifter 61 of the ball throwing mechanism 60A is lowered, and then the fork 41 of the ball carrier 40 is tilted toward the ball lifter 61 side. 40 Force Ball B1 is delivered to the ball lifter 61. The ball lifter 61 that has received the ball B1 rises to the upper end of the ball guide 62, and then tilts toward the ball guide 62 so as to form a downward slope. As a result, the normal ball B1 is delivered to the ball guide 62. The normal ball B1 passed to the ball guide 62 is thrown into the outer peripheral portion 32 of the bingo stage 30 from the tip of the ball guide 62. When the special ball B2 is transported from the ball carrier 40 to the ball throwing mechanism 60B, the ball lifter 61 of the ball throwing mechanism 60B is lowered and the ball carrier 40 force is passed to the ball lifter 61. The ball lifter 61 operates in the same manner as the ball throwing mechanism 60A, and the special ball B2 is passed to the ball guide 62 of the ball throwing mechanism 60B. The special ball B2 passed to the ball guide 62 is a ball guy It is thrown into the inner periphery 33 of the bingo stage 30 from the tip of the door 62.
[0026] センターユニット CNは、図 5に示すように、センターモニタ 70と、大ルーレット 71と、 大ボール投入機構 72とを有する。大ルーレット 71は不図示の駆動機構により一方向 に所定の速さで回転駆動される。大ルーレット 71の周囲には複数の入賞ポケット 71a が設けられている。各入賞ポケット 71aには、メダル Mの枚数 (又は倍数)又は各種ゲ ームモードが当り役として割り当てられている。センターゲームが開始されると、大ル 一レット用の大ボール 73がボール投入機構 72から大ルーレット 71の外周に投入さ れる。その大ボール 73は大ルーレット 71の回転に伴って大ルーレット 71の周囲を揺 動しつつ、いずれか一つの入賞ポケット 71aに入り込む。その大ボール 73が入った 入賞ポケット 71aに応じた特典がプレイヤーに与えられる。 As shown in FIG. 5, the center unit CN has a center monitor 70, a large roulette 71, and a large ball throwing mechanism 72. The large roulette 71 is rotationally driven in one direction at a predetermined speed by a drive mechanism (not shown). Around the large roulette 71, a plurality of winning pockets 71a are provided. Each winning pocket 71a is assigned a medal M number (or multiple) or various game modes as winning combinations. When the center game is started, the large ball 73 for the large roulette is thrown into the outer circumference of the large roulette 71 from the ball throwing mechanism 72. The large ball 73 swings around the large roulette 71 as the large roulette 71 rotates, and enters one of the winning pockets 71a. The player is given a privilege according to the winning pocket 71a containing the large ball 73.
[0027] なお、ステーションユニット ST、サテライトユニット SA、及びセンターユニット CNの それぞれには、ゲームの雰囲気を盛り上げるための演出装置として、電飾装置や音 響装置が設けられている。電飾装置としては、例えば、ステーションには、メダル Mが 投入されてからプレイフィールド部 12へ排出されるまでの移動経路に沿って複数の L EDが設けられている。サテライトユニット SAには、ビンゴステージ 30の下方からビン ゴステージ 30の回転軸線を中心とするリング状のイルミネーションが得られるようにラ ンプが設けられている。センターユニット CNの大ルーレット 71の入賞ポケット 71aは 複数の LEDで縁取られている。音響装置としてはスピーカーが設けられ、そのスピー カーから効果音や BGMが適宜出力される。図 1に示すように、ゲーム機 Gの各サテ ライトユニット SA間にはスぺーサ SPが設けられている。各スぺーサ SPの下にはムー ビングライト Lと、ショータイム用スピーカとが設けられている。 [0027] It should be noted that each of the station unit ST, the satellite unit SA, and the center unit CN is provided with an illumination device and a sound device as an effect device for enhancing the atmosphere of the game. As an illumination device, for example, a station is provided with a plurality of LEDs along a movement path from when a medal M is inserted to when it is discharged to the play field unit 12. The satellite unit SA is provided with a lamp so that a ring-shaped illumination centering on the rotation axis of the bingo stage 30 can be obtained from below the bingo stage 30. Center unit CN's large roulette 71 winning pocket 71a is framed by multiple LEDs. Speakers are provided as sound devices, and sound effects and BGM are output as appropriate from the speakers. As shown in FIG. 1, a spacer SP is provided between the satellite units SA of the game machine G. Below each spacer SP is a moving light L and a showtime speaker.
[0028] 次に、ゲーム機 Gの制御系の構成を説明する。図 6に示すように、ゲーム機 Gには、 そのゲーム機 Gの動作を制御するコンピュータユニットとして、ホスト制御ユニット 100 、ホスト PC (但し、 PCはパーソナルコンピュータの略、以下同様。)110、センター PC 120、センター制御ユニット 130、サテライト制御ユニット 140及びステーション制御ュ ニット 150がそれぞれ設けられている。サテライト制御ユニット 140はサテライトュニッ ト SAの構成要素として各サテライトユニット SAに 1つずつ設けられ、ステーション制 御ユニット 150はステーションユニット STの構成要素として各ステーションユニット ST に 1つずつ設けられている。つまり、ゲーム機 Gの全体では、 4台のサテライト制御ュ ニット 140と、 16台のステーション制御ユニット 150とが設けられている。これらのュニ ット 110〜150は LAN回線 160を介して相互に接続されることにより、各種のゲーム 、あるいは抽選の制御に必要な情報を互いに交換可能である。なお、 LAN回線 160 は適宜の位置にハブを介在させた、いわゆるスター接続でよい。 Next, the configuration of the control system of game machine G will be described. As shown in FIG. 6, the game machine G includes a host control unit 100, a host PC (PC is an abbreviation of a personal computer, the same applies hereinafter) 110 as a computer unit for controlling the operation of the game machine G, the center. A PC 120, a center control unit 130, a satellite control unit 140, and a station control unit 150 are provided. One satellite control unit 140 is provided for each satellite unit SA as a component of the satellite unit SA, and a station control unit 150 is provided for each station unit ST as a component of the station unit ST. One for each. That is, in the entire game machine G, four satellite control units 140 and 16 station control units 150 are provided. These units 110 to 150 are connected to each other via a LAN line 160, so that information necessary for various games or lottery control can be exchanged. The LAN line 160 may be a so-called star connection in which a hub is interposed at an appropriate position.
[0029] ホスト制御ユニット 100はゲーム機 Gの全体管理、統合制御等を担当し、ホスト PC1 10はゲーム機 Gの本体演出部 111の動作を制御する。本体演出部 111には、例え ば上述したムービングライト L、あるいはスぺーサ SP上のスピーカーといった、センタ 一ユニット CN、サテライトユニット SA、及びステーションユニット STのいずれにも属し なレ、演出装置が本体演出部 111に含まれる。センター PC120はセンターモニタ 70 の表示制御を担当する。  The host control unit 100 is responsible for overall management, integrated control, and the like of the game machine G, and the host PC 110 controls the operation of the main body rendering unit 111 of the game machine G. The main body directing unit 111 includes, for example, the above-mentioned moving light L or the speaker on the spacer SP, the main unit CN, satellite unit SA, and station unit ST belonging to any of the central unit CN, satellite unit SA, and station unit ST. Included in the director 111. The center PC 120 is in charge of display control of the center monitor 70.
[0030] センター制御ユニット 130は、センサ群 131が検出するセンターユニット CNの状態 に基づいてセンター駆動部 132及びセンター演出部 133を操作することによりセンタ 一ゲームの実行及びセンターユニット CNを利用したゲーム上の演出をそれぞれ制 御する。センサ群 131には、大ルーレット 71の各入賞ポケット 71aへの大ボール 73の 入賞の有無を検出する入賞センサが含まれる。例えば近接スィッチ、反射型又は透 過型の光センサ等を入賞センサとして利用することができる。センター駆動部 132に は、大ルーレット 71を回転駆動するためのモータ等の駆動装置、大ボール投入機構 72を駆動するためのァクチユエータ等が含まれる。センター演出部 133には、センタ 一ユニット CNに固有のランプ、スピーカ一等の演出装置が含まれる。  [0030] The center control unit 130 operates the center drive unit 132 and the center effect unit 133 based on the state of the center unit CN detected by the sensor group 131, thereby executing a center game and using the center unit CN. Control each of the above performances. The sensor group 131 includes a winning sensor that detects whether or not the large ball 73 has won a prize in each winning pocket 71a of the large roulette 71. For example, a proximity switch, a reflection type or a transmission type optical sensor can be used as the winning sensor. The center drive unit 132 includes a drive device such as a motor for rotationally driving the large roulette 71, an actuator for driving the large ball throwing mechanism 72, and the like. The center production unit 133 includes production devices such as lamps and speakers unique to the center unit CN.
[0031] サテライト制御ユニット 140は、センサ群 141が検出するサテライトユニット SAの状 態に基づいて、サテライト駆動部 142及びサテライト演出部 143を操作することにより 、サテライト抽選の実行、ボール Bの搬送、及びサテライトユニット SAを利用したグー ム上の演出をそれぞれ制御する。センサ群 141には、ビンゴステージ 30の入賞ポケ ット 32a、 33aのそれぞれにおけるボール Bの通過の有無を検出する入賞センサ、ボ ールキャリア 40の周方向の位置を検出するキャリア位置センサが含まれる。入賞セン サは例えば近接スィッチ、あるいは、透過型又は反射型の光センサを利用することが できる。サテライト駆動部 142には、ビンゴステージ 30を回転駆動させるモータ等の 駆動装置、ボールキャリア 40をビンゴステージ 30の外周に沿って駆動するァクチュ エータ、ボールキャリア 40のフォーク 41を操作するァクチユエータ、ボール供給機構 50A、 50Bのスクリューフィーダ 51及びボール排出部 52をそれぞれ駆動するァクチ ユエータ、ボール投入機構 60A、 60Bのボールリフタ 61を昇降駆動するァクチユエ ータ等が含まれる。サテライト演出部 143には、サテライトユニット SAに固有のランプ 、スピーカ一等の演出装置が含まれる。 [0031] The satellite control unit 140 operates the satellite drive unit 142 and the satellite effect unit 143 based on the state of the satellite unit SA detected by the sensor group 141, thereby executing the satellite lottery, transporting the ball B, And on-game effects using satellite unit SA. The sensor group 141 includes a winning sensor that detects whether or not the ball B has passed in each of the winning pockets 32a and 33a of the bingo stage 30, and a carrier position sensor that detects the circumferential position of the ball carrier 40. As the winning sensor, for example, a proximity switch or a transmissive or reflective optical sensor can be used. The satellite drive unit 142 includes a motor that rotates the bingo stage 30 and the like. Drive unit, actuator that drives the ball carrier 40 along the outer periphery of the bingo stage 30, actuator that operates the fork 41 of the ball carrier 40, and the screw feeder 51 and ball discharge unit 52 of the ball supply mechanisms 50A and 50B, respectively. This includes the actuator, the actuator that drives the ball lifter 61 of the ball throwing mechanism 60A, 60B up and down. The satellite production unit 143 includes production devices such as lamps and speakers unique to the satellite unit SA.
[0032] ステーション制御ユニット 150は、センサ群 151が検出するステーションユニット ST の状態に基づいて、ステーション駆動部 152及びステーション演出部 153を操作する ことにより、ステーションユニット STにて実行されるべきプッシヤーゲーム及びデジタ ル抽選ゲーム、及びステーションユニット STを利用したゲーム上の演出をそれぞれ 制御する。また、ステーション制御ユニット 150はステーションモニタ 16の表示制御も 担当する。センサ群 151には、メダル Mの検出に関するメダルセンサ群、ボール Bの 検出に関するボールセンサ群、レバー 10a、プッシヤーテーブル 22、 23とレ、つた可 動部分の位置を検出する位置センサ群が含まれる。  [0032] The station control unit 150 operates the station drive unit 152 and the station rendering unit 153 based on the state of the station unit ST detected by the sensor group 151, thereby executing a pusher to be executed in the station unit ST. Controls the effects on the game, the digital lottery game, and the game using the station unit ST. The station control unit 150 is also responsible for display control of the station monitor 16. Sensor group 151 includes a medal sensor group related to detection of medal M, a ball sensor group related to detection of ball B, a lever 10a, pusher tables 22 and 23, and a position sensor group that detects the position of the movable part. It is.
[0033] メダルセンサ群には、メダル投入口からのメダル Mの投入を検出するメダル投入セ ンサ、メダル排出部 18からのメダル Mの排出を検出するメダル排出センサ、チェッカ 一としての開口部 24a〜24cへのメダル Mの落下を検出するチェッカーセンサ、メイ ンテーブル 20の前端から落下するメダノレ Mを検出する落下メダルセンサ、リフトアツ プホッパ 25からメダル払い出し部 11に払い出されるメダル Mを検出するメダル払レヽ 出しセンサ等が含まれる。これらのセンサには、公知のメダルゲーム機のメダルセン サと同様に近接スィッチ、光センサ、マイクロスィッチ等を用いてよい。また、ボールセ ンサ群には、ボール投入部 14からのボール Bの投入を検出するボール投入センサ、 メインテーブル 20から落下してボール運搬部 15に渡されるボール Bを検出するボー ル落下センサ等が含まれる。ボール落下センサは、ボール Bの種類、つまり落下した ボール Bがノーマルボール B1又はスペシャルボール B2のいずれに該当するかを判 別するセンサとしても機能する。ボール Bの種類の判別は、ボール Bl、 B2の相違に 応じて異なる信号を出力するセンサをボール落下センサとして用いることにより実現 すること力 Sできる。例えば、ボール Bl、 B2のいずれか一方を樹脂製、他方を金属製 とした場合、金属センサを利用してボール Bl、 B2の種類を判別することができる。ボ 一ノレ Bl、 B2の反射率が異なるときは、反射型の光センサをボール落下センサとして 利用し、そのセンタの出力信号の強度に応じてボール Bの種類を判別すればよい。 ボール落下センサにてボール Bの種類を判別することにより、ボールキャリア 40がボ ール Bを搬送すべきボール投入機構 60A、 60Bを特定すること力 Sできる。 [0033] The medal sensor group includes a medal insertion sensor that detects the insertion of the medal M from the medal insertion slot, a medal discharge sensor that detects the discharge of the medal M from the medal discharge unit 18, and an opening 24a as a checker. Checker sensor that detects fall of medal M to ~ 24c, drop medal sensor that detects Medanore M that falls from the front end of the main table 20, medal payout that detects medal M to be paid out to the medal dispensing unit 11 from the lift-up hopper 25 Includes a labeling sensor. As these sensors, a proximity switch, an optical sensor, a micro switch, or the like may be used in the same manner as a medal sensor of a known medal game machine. In addition, the ball sensor group includes a ball insertion sensor that detects the insertion of the ball B from the ball insertion unit 14, a ball drop sensor that detects the ball B that has dropped from the main table 20 and passed to the ball transport unit 15, and the like. included. The ball drop sensor also functions as a sensor that determines the type of ball B, that is, whether the dropped ball B falls under normal ball B1 or special ball B2. The discrimination of the type of ball B can be realized by using a sensor that outputs different signals depending on the difference between the balls Bl and B2 as the ball drop sensor. For example, one of balls Bl and B2 is made of resin and the other is made of metal In this case, the type of the balls Bl and B2 can be determined using a metal sensor. When the reflectances of the Bonole Bl and B2 are different, the reflection type optical sensor can be used as a ball drop sensor, and the type of the ball B can be determined according to the intensity of the output signal of the center. By discriminating the type of the ball B with the ball drop sensor, the force S can be specified by the ball carrier 40 to identify the ball insertion mechanisms 60A and 60B to which the ball B should be transported.
[0034] ステーション駆動部 152には、メダノレホッノ 13a、リフトアップホッパ 25のそれぞれ の駆動装置、メダル排出部 18のメダル排出動作を実現するァクチユエータ、プッシャ 一テーブル 22、 23を往復運動させるモータ等の駆動装置、ボール投入部 14の投入 位置選択機構 14bを操作するァクチユエータ、ボール運搬部 15のボールリフタ 27を 駆動する駆動装置等が含まれる。ステーション演出部 153には、ステーションユニット STに固有のランプ、スピーカ一等の演出装置が含まれる。  [0034] The station drive unit 152 includes a drive device for each of the Medano Rehono 13a and the lift-up hopper 25, an actuator for realizing the medal discharge operation of the medal discharge unit 18, and a motor for reciprocating the pusher tables 22 and 23. The device includes an actuator for operating the insertion position selection mechanism 14b of the ball insertion unit 14, a drive unit for driving the ball lifter 27 of the ball transport unit 15, and the like. Station effect section 153 includes effect devices such as lamps and speakers unique to station unit ST.
[0035] 次に、図 7〜図 20を参照してゲーム機 Gにて実行される各種の処理を説明する。ま ず、ゲーム機 Gにおけるペイアウト率の管理について説明する。本形態のゲーム機 G では、各ステーション制御ユニット 150により、各ステーションユニット STのメダル Mの 投入枚数及び払い出し枚数が計数されてステーションユニット ST毎にペイアウト率が 適宜の周期で演算される。所定の計算期間内においてメダル投入センサが検出した メダル Mの投入枚数を NSTin、同期間内にメダル払い出しセンサが検出したメダル Mの払い出し枚数を NSToutとしたとき、後者を前者で除した値 NSTout/NSTin の百分率を求めることにより、計算期間内におけるステーションユニット STの現状の ペイアウト率 P〇stを特定することができる。但し、プレイヤーから預カつたメダル Mの 枚数をクレジット枚数として保持し、クレジット枚数からの引き落としと引き換えにメダ ル排出部 18力、らプレイフィールド部 12にメダル Mを投入し、メダル Mの払レ、出しをク レジット枚数への加算によって処理する機能をゲーム機 Gが備えている場合には、ク レジット枚数からの減算分を投入枚数 NSTinに、クレジット枚数への加算分を払い出 し枚数 NSToutにそれぞれカ卩えてペイアウト率 P〇stを求める必要がある。 Next, various processes executed on the game machine G will be described with reference to FIGS. First, the management of the payout rate in the game machine G will be described. In the game machine G of this embodiment, each station control unit 150 counts the number of inserted and paid out medals M of each station unit ST, and calculates the payout rate for each station unit ST at an appropriate cycle. When the number of inserted medals M detected by the medal insertion sensor within the predetermined calculation period is NSTin, and the number of medals M detected by the medal payout sensor during the same period is NSTout, the value obtained by dividing the latter by the former NSTout / By calculating the percentage of NSTin, the current payout rate P0 st of the station unit ST within the calculation period can be specified. However, the number of medals M deposited from the player is retained as the number of credits, and in exchange for deduction from the number of credits, the medal discharge unit 18 power, the medal M is inserted into the play field unit 12, and the medals M payout If the game machine G has a function to process the payout by adding to the number of credits, the amount subtracted from the number of credits is added to the input number NSTin and the amount added to the credit number is paid out NSTout It is necessary to calculate the payout rate P0st for each.
[0036] 本形態のゲーム機 Gでは、各ステーションユニット STにおけるペイアウト率 P〇stが 適度に均一化されるように、ホスト制御ユニット 100と各ステーション制御ユニット 150 とにおいて図 7に示す処理がそれぞれ連係して実行される。すなわち、ホスト制御ュ ニット 100は適度な周期で全体ペイアウト率管理ノレ一チンを実行し、これに同期して 各ステーション制御ユニット 150は個別ペイアウト率管理ノレ一チンを実行する。これら のルーチンが開始されると、まずステーション制御ユニット 150はステップ S11で自ら が演算したペイアウト率 POstをホスト制御ユニット 100に通知する。これを受けて、ホ スト制御ユニット 100はステップ S21で各ステーションユニット STのペイアウト率 P〇st を取得し、続くステップ S22で全体のペイアウト率 POallを演算し、その演算結果を各 ステーション制御ユニット 150に通知する。全体のペイアウト率 POallは一例として各 ステーションユニット STのペイアウト率 POstの単純平均でよレヽ。 In the game machine G of this embodiment, the processing shown in FIG. 7 is performed in each of the host control unit 100 and each station control unit 150 so that the payout rate P 0 st in each station unit ST is appropriately equalized. Performed in conjunction. That is, the host control menu The knit 100 executes the overall payout rate management notification at an appropriate cycle, and in synchronization with this, each station control unit 150 executes the individual payout rate management notification. When these routines are started, the station control unit 150 first notifies the host control unit 100 of the payout rate POst calculated by itself in step S11. In response to this, the host control unit 100 obtains the payout rate P0st of each station unit ST in step S21, calculates the total payout rate POall in the subsequent step S22, and calculates the calculation result for each station control unit 150. Notify The overall payout rate POall is a simple average of the payout rates POst of each station unit ST as an example.
[0037] ステーション制御ユニット 150はステップ S12でホスト制御ユニット 100からのペイァ ゥト率 POallを取得し、続くステップ S 13で自身のペイアウト率 P〇stと全体のペイァゥ ト率 POallとの差に基づき、 自らのステーションユニット STにおける目標ペイアウト率 POsttgtを決定する。各ステーション制御ユニット 150には、予め標準的な目標ペイ アウト率 POsttgtが初期値として設定されている。そして、各ステーション制御ュニッ ト 150は、自らが演算したペイアウト率 POstがその初期値の目標ペイアウト率 POstt gtに向かって制御されるようにデジタル抽選ゲームの当選確率(当り役が成立する確 率)等を適宜調整する。さらに、ステーション制御ユニット 150は、ステップ S13にて自 身のペイアウト率 POstと全体のペイアウト率 POallとの差が許容範囲を超えて拡大し ている場合、その差が減少するように目標ペイアウト率 POsttgtを修正する。例えば 、自らのペイアウト率 POstが全体のペイアウト率 POallよりも高い場合、 目標ペイァゥ ト率 POsttgtを初期値よりも低く設定する。このように目標ペイアウト率 POsttgtを変 ィ匕させることにより、ステーションユニット ST間におけるペイアウト率 POstのばらつき を えること力できる。 [0037] In step S12, the station control unit 150 obtains the payout rate POall from the host control unit 100, and in the subsequent step S13, based on the difference between its own payout rate P0st and the overall payout rate POall. Determine the target payout rate POsttgt for your station unit ST. Each station control unit 150 is preset with a standard target payout rate POsttgt as an initial value. Each station control unit 150 determines the winning probability (probability of winning a winning combination) of the digital lottery game so that the payout rate POst calculated by itself is controlled toward the initial target payout rate POstt gt. Adjust as appropriate. Furthermore, if the difference between the payout rate POst and the overall payout rate POall exceeds the allowable range in step S13, the station control unit 150 increases the target payout rate POsttgt so that the difference decreases. To correct. For example, when the own payout rate POst is higher than the overall payout rate POall, the target payout rate POsttgt is set lower than the initial value. By varying the target payout rate POsttgt in this way, it is possible to obtain a variation in the payout rate POst between the station units ST.
[0038] 次に、図 8を参照してステーションユニット STにおけるゲームの制御を説明する。各 ステーションユニット STにおいては、プッシヤーテーブル 22、 23が所定の周期で往 復運動を繰り返しつつ、メダル投入口力、らのメダル Μの投入に応じてプレイフィール ド部 12にメダル Μが投入されてメダルプッシヤーゲームが実行される。図 8はそのメ ダル投入ロカ のメダル Μの投入の検出に応答してステーション制御ユニット 150が 実行するゲーム基本制御ルーチンを示すフローチャートである。図 8のゲーム基本制 御ルーチンにおいて、ステーション制御ユニット 150は、まずステップ S 101でメダル Mをプレイフィールド部 12に投入するために必要な処理を実行する。このときのメダ ル Mの流れは図 3を参照して説明した通りである。 Next, game control in the station unit ST will be described with reference to FIG. In each station unit ST, the pusher tables 22 and 23 repeat the back and forth movement at a predetermined cycle, and the medal 投入 is inserted into the play field section 12 in response to the insertion force of the medals and the insertion of these medals Μ. The medal pusher game is executed. FIG. 8 is a flowchart showing a basic game control routine executed by the station control unit 150 in response to detection of insertion of a medal の of the medal insertion loca. Figure 8 Basic game system In the control routine, the station control unit 150 first executes processing necessary for inserting the medal M into the play field unit 12 in step S101. The flow of Med M at this time is as described with reference to FIG.
[0039] 次のステップ S102において、ステーション制御ユニット 150はメダル Mがチェッカ 一としての開口部 24aから 24cのいずれかに入ったか否かを判別する。チェッカーに 入っていた場合、ステーション制御ユニット 150はステップ S103に進み、デジタル抽 選ゲームにおけるスロット抽選を開始する。すなわち、ステーション制御ユニット 150 は図 9に示すゲーム画面 200をステーションモニタ 16上に表示させ、そのゲーム画 面 200に横一列に並べて配置される可変表示部 201a、 201b, 201cのそれぞれに 表示すべき絵柄を乱数等を用いて抽選する。絵柄の決定手順は通常のスロットマシ ンのそれと同様の制御則に基づいて行ってよい。そして、抽選された絵柄を可変表 示部 201a、 201b, 201cのそれぞれに所定の演出効果(アニメーション等)を与えつ つ表示する。なお、ゲーム画面 200にはビンゴゲーム部 210も設けられる力 これに ついては後述する。 [0039] In the next step S102, the station control unit 150 determines whether or not the medal M has entered one of the openings 24a to 24c as a checker. If it is in the checker, the station control unit 150 proceeds to step S103 and starts slot lottery in the digital lottery game. That is, the station control unit 150 should display the game screen 200 shown in FIG. 9 on the station monitor 16 and display it on each of the variable display portions 201a, 201b, and 201c arranged in a horizontal row on the game screen 200. A lottery is used to draw pictures. The procedure for determining the pattern may be based on the same control rule as that for a normal slot machine. Then, the lottery pictures are displayed on the variable display sections 201a, 201b, and 201c each time a predetermined effect (such as animation) is given. Note that the game screen 200 is also provided with a bingo game unit 210, which will be described later.
[0040] スロット抽選の終了後、ステーション制御ユニット 150はステップ S104に進み、スロ ット抽選で決定された 3つの絵柄の組み合わせが外れ役か否か判別し、外れ役の場 合は今回のルーチンを終了する。一方、ステップ S104にて外れ役ではない場合、つ まりスロット抽選で当り役が成立した場合、ステーション制御ユニット 150はステップ S 105以下に進んで当り役の種類に応じた処理を実行する。すなわち、ステーション制 御ユニット 150はまずステップ S105で「ボール」の当り役が成立したか否か判別する 。 「ボール」の役が成立している場合、ステーション制御ユニット 150はステップ S106 へ進んでノーマルボール B 1のプレイフィールド部 12への払レ、出し(投入)を実行す る。すなわち、サテライト制御ユニット 140に対してノーマルボール B1の払い出しを要 求する。その要求に応えてサテライト制御ユニット 140はボール供給機構 50Aからノ 一マルボール B1を排出させ、これをボールキャリア 40によってステーションユニット S Tのボール投入部 14のスロープ 14aに払い出す。そのノーマルボール B1の払い出 しに同期してステーション制御ユニット 150はボール投入部 14の投入位置選択機構 14bを作動させてノーマルボール B1をプレイフィールド部 12の適宜の位置に投入す る。ノーマルボール Blの投入が完了すると、ステーション制御ユニット 150は今回の ルーチンを終える。 [0040] After the slot lottery is completed, the station control unit 150 proceeds to step S104, determines whether or not the combination of the three pictures determined in the slot lottery is a missed combination. Exit. On the other hand, if the winning combination is not determined in step S104, that is, if a winning combination is established in the slot lottery, the station control unit 150 proceeds to step S105 and the subsequent steps and executes processing corresponding to the type of winning combination. That is, the station control unit 150 first determines in step S105 whether or not a “ball” winning combination has been established. If the “ball” combination is established, the station control unit 150 proceeds to step S106, and executes the paying and dispensing (injecting) of the normal ball B1 to the play field section 12. That is, the satellite control unit 140 is requested to pay out the normal ball B1. In response to the request, the satellite control unit 140 discharges the normal ball B1 from the ball supply mechanism 50A and pays it out to the slope 14a of the ball insertion portion 14 of the station unit ST by the ball carrier 40. In synchronization with the payout of the normal ball B1, the station control unit 150 operates the throwing position selection mechanism 14b of the ball throwing portion 14 to throw the normal ball B1 into an appropriate position in the play field portion 12. The When the insertion of the normal ball Bl is completed, the station control unit 150 ends this routine.
[0041] ステップ S 105で「ボール」の当り役が成立してレ、なレ、場合、ステーション制御ュニッ ト 150はステップ S107へ進んでスロット抽選にて「通常絵柄」の当り役が成立したか 否か判別する。 「通常絵柄」の当り役の場合、ステーション制御ユニット 150はステツ プ S 108へ進んで「通常絵柄」の当り役に対応付けられた枚数のメダル Mをメダル供 給部 13からプレイフィールド部 12に供給する処理を実行する。以下において、メダ ル Mの払い出しは、リフトアップホッパ 25からメダル払い出し部 11へのメダル Mを払 い出しを意味し、メダル Mの供給はメダル供給部 13からプレイフィールド部 12へのメ ダル Mの供給を意味する。メダル供給部 13からのメダル Mの供給はメダル排出部 18 及びメダルシュート 19を経由するルートのみでもよレ、が、大量のメダル Mを一時にプ レイフィールド部 12に供給する際には他のルートを経由してメダル Mが供給されるよ うにしてもよい。  [0041] In the case where a "ball" winning combination is established in step S105, the station control unit 150 proceeds to step S107 and determines whether or not a "normal pattern" winning combination is established in the slot lottery. Determine. In the case of a “normal pattern” winning combination, the station control unit 150 proceeds to step S108 and supplies the number of medals M corresponding to the “normal pattern” winning combination from the medal supply unit 13 to the play field unit 12. Execute the process. In the following, payout of medal M means payout of medal M from lift-up hopper 25 to medal payout section 11, and supply of medal M means medal M from medal supply section 13 to playfield section 12. Means supply. The medal supply from the medal supply unit 13 may be supplied only by the route via the medal discharge unit 18 and the medal chute 19, but when supplying a large number of medals M to the play field unit 12 at other times, The medal M may be supplied via the route.
[0042] 続くステップ S109において、ステーション制御ユニット 150はスロット抽選のモード を通常モードに設定し、その後、今回のルーチンを終了する。スロット抽選のモード は後述する。ステップ S 107にて「通常絵柄」の当り役が成立していない場合、ステー シヨン制御ユニット 150はステップ S110に進んで「確率変動絵柄」の当り役が成立す るか否か判別する。 「確率変動絵柄」の当り役が成立している場合、ステーション制御 ユニット 150はステップ SI 11に進んで「確率変動絵柄」に対応付けられた枚数のメダ ル Mをプレイフィールド部 12に供給する。続くステップ S 112において、ステーション 制御ユニット 150はスロット抽選のモードを確率変動モードに設定し、その後、今回の ルーチンを終了する。確率変動モードとは、スロット抽選で当り役が成立する確率を 通常モードに比して高めたモードである。つまり、「確率変動絵柄」の当り役が成立す ればステップ S112で確率変動モードが開始され、又は同モードが継続される。そし て、確率変動モード中に「通常絵柄」の当り役が成立した場合、ステップ S109の処理 により確率変動モードが終了する。  In the following step S109, the station control unit 150 sets the slot lottery mode to the normal mode, and then ends the current routine. The slot lottery mode will be described later. If the “normal pattern” winning combination is not established in step S107, the station control unit 150 proceeds to step S110 and determines whether or not the “probability varying pattern” winning combination is established. When the winning combination of the “probability variation pattern” is established, the station control unit 150 proceeds to step SI11 and supplies the play field unit 12 with the number of medals M associated with the “probability variation pattern”. In the following step S112, the station control unit 150 sets the slot lottery mode to the probability variation mode, and then ends the current routine. The probability variation mode is a mode in which the probability of winning a winning combination in the slot lottery is increased compared to the normal mode. That is, if the winning combination of the “probability variation pattern” is established, the probability variation mode is started in step S112, or the same mode is continued. If the “normal pattern” winning combination is established during the probability variation mode, the probability variation mode is terminated by the processing of step S109.
[0043] ステップ S110にて「確率変動絵柄」の当り役が成立していない場合、ステーション 制御ユニット 150はステップ S113に進み、「ビンゴフィーチャー」の当り役が成立して いるか否か判別する。 「ビンゴフィーチャー」の当り役が成立している場合、ステーショ ン制御ユニット 150はステップ S114に進み、ビンゴカードフィーチャー設定処理を実 行する。ビンゴカードフィーチャー設定処理は、サテライトユニット SAにて実行される サテライト抽選と、図 9のビンゴゲーム部 210に表示されるビンゴカード 211とを組み 合わせて実行されるビンゴゲームにおけるプレイヤーの特典を変化させることにより、 メダル Mの払い出し枚数に関するプレイヤーの期待値を変化させるための処理であ る。以下、この点を説明する。 [0043] If the winning combination of "stochastic variation pattern" is not established in step S110, the station control unit 150 proceeds to step S113, and the winning combination of "bingo feature" is established. It is determined whether or not. If the winning combination of “bingo feature” is established, the station control unit 150 proceeds to step S114, and executes bingo card feature setting processing. The bingo card feature setting process changes the player benefits in the bingo game executed by combining the satellite lottery executed in the satellite unit SA and the bingo card 211 displayed in the bingo game section 210 of FIG. This is a process for changing the expected value of the player regarding the number of medals M to be paid out. Hereinafter, this point will be described.
図 10にビンゴゲーム部 210を拡大して示す。ビンゴゲーム部 210にはビンゴカード 211力表示される。ビンゴカード 211は 9個のマスを 3行 3列のマトリクス状に並べた構 成を有し、各マスには 1〜9の数値が適宜に配置されている。これらの数値は、サテラ イトユニット SAのビンゴステージ 30の入賞ポケット 32a、 33aに付された数値に対応 する。サテライト抽選にて入賞ポケット 32a又は 33aのいずれかにボール Bが落下す ると、その入賞ポケット 32a、 33aに付された数値が有効となる。ビンゴカード 211の縦 方向、横方向又は対角線方向に 3つの有効な数値が並ぶことにより、ビンゴ成立とな り、ォッズ表示域 212に表示された枚数のメダルがプレイフィールド部 12に供給され る。ビンゴカード 211の左辺及び下辺にはビンゴフィーチャー表示域 213が設けられ ている。ビンゴフィーチャー表示域 213には、ビンゴカード 211の横方向のライン、縦 方向のライン及び対角線方向のラインにそれぞれ対応付けて、フィーチャー表示部 2 14a〜214hが設けられている。これらのフィーチャー表示部 214a〜214hには、対 応するライン上でビンゴが成立、つまり 3つの有効な数値が並んだときに、ォッズ表示 域 212に表示された枚数のメダル Mの供給に追加して、プレイヤーに付与されるべき 特典に対応した絵柄が表示される。これらの特典は、いずれもプレイヤーへのメダル の払い出しに直接又は間接的に結び付くものであって、かつ、それらの特典がペイ アウト率に与える影響は互いに相違する。本形態では、特典として、ォッズ表示域 21 2に表示されたメダル枚数に対するボーナス枚数の加算、ノーマルボール B1又はス ぺシャルボール B2のプレイフィールド部 12への投入、「JPチャンス」の付与等が用意 されている。図 10の例では、フィーチャー表示部 214a、 214eにスペシャルボール B 2の投入を示す絵柄が、フィーチャー表示部 214b、 214d、 214f、 214hにノーマノレ ボール Blの投入を示す絵柄力 フィーチャー表示部 214d:「JPチャンス」の付与を 示す絵柄がそれぞれ出現している。従って、例えばビンゴカード 211の一番上の行 で有効な数値が 3つ横方向に並んだ場合、ビンゴ成立に伴ってスペシャルボール B2 がプレイフィールド部 12に投入される。 FIG. 10 shows the bingo game section 210 in an enlarged manner. The bingo game unit 210 displays a bingo card 211 power. The bingo card 211 has a configuration in which nine squares are arranged in a matrix of 3 rows and 3 columns, and numerical values 1 to 9 are appropriately arranged in each square. These numbers correspond to the numbers attached to the winning pockets 32a and 33a of the bingo stage 30 of the satellite unit SA. If the ball B falls into either the winning pocket 32a or 33a in the satellite lottery, the numbers assigned to the winning pockets 32a and 33a become valid. By arranging three valid numerical values in the vertical direction, the horizontal direction, or the diagonal direction of the bingo card 211, bingo is established, and the number of medals displayed in the odds display area 212 is supplied to the play field section 12. A bingo feature display area 213 is provided on the left and lower sides of the bingo card 211. In the bingo feature display area 213, feature display portions 214a to 214h are provided in association with the horizontal lines, vertical lines, and diagonal lines of the bingo card 211, respectively. In these feature display sections 214a to 214h, when bingo is established on the corresponding line, that is, when three valid numerical values are arranged, it is added to the supply of the number of medals M displayed in the odds display area 212. The pattern corresponding to the privilege to be given to the player is displayed. All of these benefits are directly or indirectly linked to the payout of medals to the player, and the impact of these privileges on the payout rate is different from each other. In this form, bonuses include the addition of the bonus number to the number of medals displayed in the odds display area 212, the insertion of the normal ball B1 or the special ball B2 into the play field section 12, and the provision of "JP chance". It is prepared. In the example of FIG. 10, a pattern indicating that the special ball B 2 has been inserted is displayed on the feature display sections 214a and 214e, and the normal display is displayed on the feature display sections 214b, 214d, 214f and 214h. Pattern power indicating the insertion of the ball Bl Feature display area 214d: A pattern indicating the grant of “JP Chance” appears. Therefore, for example, when three valid numerical values are arranged in the horizontal direction in the top row of the bingo card 211, the special ball B2 is thrown into the play field unit 12 as bingo is established.
[0045] 図 8のステップ S114におけるビンゴカードフィーチャー設定処理では、フィーチャ 一表示部 214a〜214hのいずれかに出現させるべき絵柄(特典)を新たに追加し、 あるいは修正することにより、ビンゴ成立時にプレイヤーが獲得する特典を変化させ る。これにより、メダルのペイアウト率を制御することができる。例えば、現実のペイァ ゥト率 P〇stが目標ペイアウト率 POsttgはりも低いときは、予め用意された複数の特 典のうち、ペイアウト率を高める方向への影響がより大きい特典、言い換えれば、より 多くのメダルの払い出しに結び付く特典を他の特典に比して優先的に選択すること により、ペイアウト率 P〇stを目標ペイアウト率 POsttgtにより早く収束させることができ る。反対に、現実のペイアウト率 POstが目標ペイアウト率 POsttgはりも高いときは、 予め用意された複数の特典のうち、ペイアウト率を高める方向への影響がより小さレ、 特典、言い換えれば、メダルの払い出し量が相対的に少ない特典を他の特典に比し て優先的に選択することにより、ペイアウト率 POstを目標ペイアウト率 POsttgtにより 早く収束させること力 Sできる。これらの特典の選択は、例えば各特典がペイアウト率に 与える影響の大小を予め定量化し、その定量化された値に応じて各特典が選択され る確率を基本的に設定し、ペイアウト率を高める方向に制御したい場合にはペイァゥ ト率への影響 (但し、高める方向への影響)がより大きな特典の選択確率を基本設定 よりも高め、反対にペイアウト率を下げる方向に制御したい場合にはペイアウト率への 影響がより小さい特典の選択確率を基本設定よりも高めるようにすればよい。ステップ[0045] In the bingo card feature setting process in step S114 of FIG. 8, a player is added when bingo is established by newly adding or modifying a pattern (privilege) that should appear in one of the feature display sections 214a to 214h. Change the benefits earned. Thereby, the payout rate of medals can be controlled. For example, when the actual payout rate P0st is low, the target payout rate POsttg is low. By preferentially selecting benefits associated with paying out many medals over other benefits, the payout rate P0st can be converged faster than the target payout rate POsttgt. On the other hand, when the actual payout rate POst is high, the target payout rate POsttg is also high, and the impact on the direction of increasing the payout rate is smaller among the multiple benefits prepared in advance. By selecting a privilege with a relatively small amount in preference to other benefits, the payout rate POst can be converged more quickly to the target payout rate POsttgt. These benefits are selected by, for example, quantifying the impact of each benefit on the payout rate in advance, and basically setting the probability that each benefit will be selected according to the quantified value to increase the payout rate. If you want to control in the direction, payout ratio (however, the effect on the direction to increase) is higher than the basic setting, and conversely, if you want to control the payout ratio lower, payout The benefit selection probability that has a smaller impact on the rate should be made higher than the basic setting. Step
S114にてフィーチャー設定処理が完了すると、ステーション制御ユニット 150は今回 のルーチンを終える。 When the feature setting process is completed in S114, the station control unit 150 ends the current routine.
[0046] 図 8のステップ S113にて「ビンゴフィーチャー」の当り役が成立していない場合、ス テーシヨン制御ユニット 150はステップ S 115に進み、「ダイレクトサテライト」の当り役 が成立してレ、るか否か判別する。 「ダイレクトサテライト」の当り役が成立してレ、る場合 、ステーション制御ユニット 150はステップ S123に進む。一方、「ダイレクトサテライト」 の当り役が成立してレ、なレ、場合、ステーション制御ユニット 150はステップ S 116に進 み、「ダイレクトセンター」の当り役が成立しているものと識別する。続くステップ S123 にて、ステーション制御ユニット 150は、センター制御ユニット 130に対してセンター 抽選の実行を要求し、その後、今回のルーチンを終了する。なお、この場合、ボール 運搬部 15にボール Bが搬出されていないので、ボール供給機構 50Aからボールキ ャリア 40にボーノレ B 1を払い出し、そのボール B 1をボール投入機構 60Aまで搬送し てサテライト抽選を実行する。 [0046] If the “bingo feature” winning combination is not established in step S113 of FIG. 8, the station control unit 150 proceeds to step S115, and whether or not the “direct satellite” winning combination is established. To determine. If the winning of “direct satellite” is established, the station control unit 150 proceeds to step S123. On the other hand, "Direct Satellite" If the winning combination is established, the station control unit 150 proceeds to step S116 and identifies that the winning combination of “direct center” is established. In subsequent step S123, the station control unit 150 requests the center control unit 130 to execute center lottery, and thereafter ends the current routine. In this case, since the ball B is not carried out to the ball transport unit 15, the ball supply mechanism 50A pays out the Bonole B 1 to the ball carrier 40, transports the ball B 1 to the ball insertion mechanism 60A, and performs satellite lottery. Execute.
[0047] 図 8のステップ S102にてメダル Mがチェッカーに入っていない場合、ステーション 制御ユニット 150はステップ S120に進み、ボール B力メインテーブル 20から落下した か否か判別する。ボール Bが落下していなければ今回のルーチンを終了する。一方 、ボール Bが落下した場合、ステーション制御ユニット 150はステップ S121に進み、 落下したボール Bがスペシャルボール B2か否か判別する。ボール Bの種類の判別は 図 6のセンサ群 151に関して説明した通りである。落下したボール Bがスペシャルボ ール B2の場合、ステーション制御ユニット 150はステップ S122に進み、サテライト抽 選をビンゴステージ 30の内周部 33にて実行すべきものと決定する。一方、落下した ボール Bがスペシャルボール B2ではない場合、ステーション制御ユニット 150はステ ップ S123に進み、サテライト抽選をビンゴステージ 30の外周部 32にて実行すべきも のと決定する。サテライト抽選を実行すべき領域を判別した後、ステーション制御ュニ ット 150はステップ S124に進み、サテライト制御ユニット 140に対してサテライト抽選 を要求する。この場合、ステーション制御ユニット 150は、サテライト抽選を外周部 32 又は内周部 33のいずれにて実行すべきかを指定する情報もサテライト制御ユニット 1 40に提供する。サテライト抽選の要求後、ステーション制御ユニット 150は今回のル 一チンを終了する。なお、サテライト抽選の要求に併せて、ステーション制御ユニット 150は、落下したボール Bがスロープ 28の終端まで搬送されるようにボール運搬部 1 5の動作を制御する。 If the medal M is not in the checker in step S102 of FIG. 8, the station control unit 150 proceeds to step S120 and determines whether or not the ball B force main table 20 has dropped. If Ball B is not falling, the current routine is terminated. On the other hand, if the ball B has dropped, the station control unit 150 proceeds to step S121, and determines whether or not the dropped ball B is the special ball B2. The discrimination of the type of ball B is as described for sensor group 151 in FIG. If the dropped ball B is the special ball B2, the station control unit 150 proceeds to step S122, and determines that the satellite lottery should be executed at the inner periphery 33 of the bingo stage 30. On the other hand, if the dropped ball B is not the special ball B2, the station control unit 150 proceeds to step S123 and determines that the satellite lottery should be executed on the outer peripheral portion 32 of the bingo stage 30. After determining the area where the satellite lottery is to be executed, the station control unit 150 proceeds to step S124 and requests the satellite control unit 140 to perform the satellite lottery. In this case, the station control unit 150 also provides the satellite control unit 140 with information that specifies whether the satellite lottery should be executed in the outer peripheral portion 32 or the inner peripheral portion 33. After requesting the satellite lottery, the station control unit 150 ends this routine. In conjunction with the satellite lottery request, the station control unit 150 controls the operation of the ball transport unit 15 so that the dropped ball B is transported to the end of the slope 28.
[0048] 図 11はステーション制御ユニット 150からのサテライト抽選の要求に応答してサテラ イト制御ユニット 140が実行するサテライト抽選ルーチンを示すフローチャートである 。サテライト抽選ルーチンにおいて、サテライト制御ユニット 140はまずステップ S201 でサテライト抽選を外周部 32又は内周部 33のいずれにて実行すべきかをステーショ ン制御ユニット 150から提供された情報によって判別する。外周部 32にて実行すベ き場合、サテライト制御ユニット 140はステップ S202に進み、ステーションユニット ST のボール運搬部 15にて搬送されたボール B (この場合はノーマルボール B 1である。 )がボール投入機構 60Aから外周部 32に投入されるように、ボールキャリア 40及び ボール投入機構 60Aの動作を制御する。一方、サテライト抽選を内周部 33にて実行 すべき場合、サテライト制御ユニット 140はステップ S203に進み、ステーションュニッ ト STのボール運搬部 15にて搬送されたボール B (この場合はスペシャルボール B2 である。)がボール投入機構 60Bから内周部 33に投入されるように、ボールキャリア 4 0及びボール投入機構 60Bの動作を制御する。 FIG. 11 is a flowchart showing a satellite lottery routine executed by the satellite control unit 140 in response to a satellite lottery request from the station control unit 150. In the satellite lottery routine, the satellite control unit 140 first performs step S201. Thus, whether the satellite lottery should be executed at the outer peripheral portion 32 or the inner peripheral portion 33 is determined based on the information provided from the station control unit 150. If it is to be executed on the outer peripheral portion 32, the satellite control unit 140 proceeds to step S202, and the ball B (in this case, the normal ball B 1) transported by the ball transport portion 15 of the station unit ST is the ball. The operations of the ball carrier 40 and the ball throwing mechanism 60A are controlled so as to be thrown into the outer peripheral portion 32 from the throwing mechanism 60A. On the other hand, if the satellite lottery is to be executed at the inner periphery 33, the satellite control unit 140 proceeds to step S203, and the ball B transported by the ball transport unit 15 of the station unit ST (in this case, the special ball B2 Is controlled so that the ball carrier 40 and the ball throwing mechanism 60B are put into the inner peripheral portion 33 from the ball throwing mechanism 60B.
[0049] ボール Bの投入後、サテライト制御ユニット 140はステップ S204に進み、投入され たボール Bがいずれの入賞ポケット 32a (又は 33a)に落下した力、、をセンサ群 141に 含まれる入賞センサの検出信号に基づいて読み取る。続くステップ S205において、 サテライト制御ユニット 140は、ボール Bが落下した入賞ポケット 32a (又は 33a)力 SJP チャンスポケット、つまり「JPチャンス」の文字が付された入賞ポケットか否か判別する 。そして、 JPチャンスポケットであった場合、サテライト制御ユニット 140はステップ S2 06に進み、センター制御ユニット 130に対してセンター抽選を要求する。入賞ポケッ トカ ¾Pチャンスポケットではない場合、ステップ S206はスキップされる。  [0049] After the insertion of the ball B, the satellite control unit 140 proceeds to step S204, and the force that the inserted ball B falls into any of the winning pockets 32a (or 33a) is determined by the winning sensor included in the sensor group 141. Read based on the detection signal. In the following step S205, the satellite control unit 140 determines whether or not the winning pocket 32a (or 33a) force SJP chance pocket where the ball B has fallen, that is, the winning pocket with the letters “JP chance” attached thereto. If it is the JP chance pocket, the satellite control unit 140 proceeds to step S2 06 and requests the center control unit 130 to perform the center lottery. If it is not a winning pocket ¾P chance pocket, step S206 is skipped.
[0050] 次のステップ S207において、サテライト制御ユニット 140はホスト制御ユニット 100 及びステーション制御ユニット 150 (但し、サテライト抽選を要求したステーション制御 ユニット 150である。)に対して、ボール Bが落下した入賞ポケット 32a (又は 33a)の番 号又は文字を通知する。その通知後、サテライト制御ユニット 140はサテライト抽選ル 一チンを終了する。  [0050] In the next step S207, the satellite control unit 140 receives the winning pocket in which the ball B has dropped against the host control unit 100 and the station control unit 150 (however, the station control unit 150 that requested the satellite lottery). Notify 32a (or 33a) number or letter. After the notification, the satellite control unit 140 ends the satellite lottery routine.
[0051] 図 12は、ホスト制御ユニット 100が、サテライト制御ユニット 140からの入賞ポケット の番号又は文字(以下、番号で代表する。)の通知に対応して実行する入賞確率判 定ルーチンを示すフローチャートである。このルーチンは、ビンゴステージ 30の各入 賞ポケット 32a、 33aにおけるボール Bの落下の確率(ボール Bの入り易さ)が機械的 誤差等の影響で均一とならないため、その確率のばらつきを把握してゲームの制御 に反映させるベく実行される。このルーチンにおいて、ホスト制御ユニット 100は、ま ずステップ S301でサテライト制御ユニット 140からの入賞ポケット番号の通知に応じ て入賞回数データを更新する。入賞回数データは、例えば図 13に示すように入賞ポ ケット 32a、 33aに付された入賞ポケットの番号(1〜9の数値及び「JP」)と、各番号へ の入賞回数 N1〜N9、 Njpとを対応付けて記憶したデータである。入賞回数は適当 なサンプリング期間(一例として過去 1000回の抽選回数)内のものである。例えばサ テライト抽選にて番号 1が付された入賞ポケット 32aにボール B1が入賞した旨の通知 を受け取った場合、ポケット番号 1の入賞回数 N1に 1が加算され、かつサンプリング 期間内で最も古い抽選機会に対応するポケット番号 x (xは 1〜9のいずれ力、、又 fお P )の入賞回数 Nxから 1が減算される。 FIG. 12 is a flowchart showing a winning probability determination routine executed by the host control unit 100 in response to a notification of a winning pocket number or character (hereinafter, represented by a number) from the satellite control unit 140. It is. In this routine, the probability of the fall of the ball B in each winning pocket 32a, 33a of the bingo stage 30 (ease of entering the ball B) is not uniform due to the effects of mechanical errors. Game control To be reflected in In this routine, the host control unit 100 first updates the winning frequency data in response to the winning pocket number notification from the satellite control unit 140 in step S301. For example, as shown in Fig. 13, the number-of-wins data is the numbers of the winning pockets (numbers 1-9 and "JP") attached to the winning pockets 32a, 33a, and the number of winnings N1 to N9, Njp Is stored in association with each other. The number of winnings is within an appropriate sampling period (for example, the past 1000 lotteries). For example, when a notification that the ball B1 has won a prize is received in the winning pocket 32a numbered 1 in the satellite lottery, 1 is added to the winning number N1 of pocket number 1, and the oldest lottery in the sampling period. 1 is subtracted from the winning number Nx of the pocket number x (x is any force from 1 to 9, and f is P) corresponding to the opportunity.
[0052] 次に、ホスト制御ユニット 100は、ステップ S302でポケット番号毎の入賞確率を演 算する。その演算は各ポケット番号毎の入賞回数 N1〜N9、 Njpをサンプリング期間 内の抽選回数で除した値である。なお、「JPチャンス」に対応するポケット番号 JPの入 賞確率についてはその演算を省略してもよい。続ぐステップ S302でホスト制御ュニ ット 100は、演算されたポケット番号毎の入賞確率をステーション制御ユニット 150に 通知し、その後に今回のルーチンを終了する。なお、ステップ S303において通知先 となるステーション制御ユニット 150は、サテライト抽選の結果を通知したサテライト制 御ユニット 140を含んだサテライトユニット SAと組み合わされる 4台のステーションュ ニット STの制御ユニット 150である。つまり、入賞確率判定ルーチンはサテライトュニ ット SAとこれに組み合わされる 4台のステーションユニット STとを一つの単位として、 その単位毎に区別して実行される。  [0052] Next, the host control unit 100 calculates the winning probability for each pocket number in step S302. The calculation is a value obtained by dividing the number of winnings N1 to N9 and Njp for each pocket number by the number of lotteries during the sampling period. The calculation of the winning probability of the pocket number JP corresponding to “JP Chance” may be omitted. In subsequent step S302, the host control unit 100 notifies the station control unit 150 of the winning probability for each calculated pocket number, and thereafter ends the current routine. Note that the station control unit 150 that is the notification destination in step S303 is the control unit 150 of the four station units ST combined with the satellite unit SA including the satellite control unit 140 that has notified the result of the satellite lottery. In other words, the winning probability determination routine is executed separately for each unit with the satellite unit SA and the four station units ST combined therewith as one unit.
[0053] 図 14は、ステーション制御ユニット 150が、サテライト制御ユニット 140から入賞ボケ ットの番号を通知された場合に実行するビンゴゲームルーチンを示すフローチャート である。ビンゴゲームルーチンにおいて、ステーション制御ユニット 150はまずステツ プ S131で、サテライト制御ユニット 140力、ら通知された入賞ポケット 32a又は 33aの 番号と同一の数値をビンゴカード 211上で有効化する。但し、入賞ポケットが「JPチヤ ンス」であった場合には有効化は行われなレ、。  FIG. 14 is a flowchart showing a bingo game routine that is executed when the station control unit 150 is notified of the number of the winning rocket from the satellite control unit 140. In the bingo game routine, the station control unit 150 first activates on the bingo card 211 in step S131, the same value as the number of the winning pocket 32a or 33a notified by the satellite control unit 140. However, if the winning pocket is “JP Chance”, it will not be activated.
[0054] 続くステップ S132におレ、て、ステーション制御ユニット 150はビンゴカード 211でビ ンゴ成立、すなわち 3つの有効な数値が一列に並んだか否か判別する。ビンゴ成立 の場合、ステーション制御ユニット 150はステップ S133に進み、ビンゴ成立に対する 報酬として、ビンゴ WIN枚数とリピート WIN枚数とを合計した枚数のメダル Mをプレイ フィールド部 12に供給する。ここでビンゴ WIN枚数は図 10のォッズ表示域 212に表 示された枚数である。リピート WIN枚数とは、図 10のリピート枚数表示部 215に表示 された枚数である。リピート WIN枚数については後述する。さらに、ステップ S133に おいて、ステーション制御ユニット 150は、図 10のビンゴゲーム部 210のフィーチャー 表示部 214a〜214hのうち、ビンゴが成立した行又は列(以下、これを入賞ラインと 呼ぶ。)の表示部に出現している絵柄に対応する特典をプレイヤーに付与する。本 形態では、例えばメダルの払い出し枚数の加算、ボール Bの投入、「JPチャンス」の 付与といった特典が付与される。 「JPチャンス」の付与は、図 12のステップ S205力 S206へ処理が進む場合と同様に、センター抽選の要求である。 [0054] In the following step S132, the station control unit 150 uses the bingo card 211 to Ngo is established, that is, whether or not three valid values are aligned. If bingo is established, the station control unit 150 proceeds to step S133, and supplies the play field unit 12 with a total number of medals M of the bingo WIN number and the repeat WIN number as a reward for the bingo establishment. Here, the number of bingo WIN is the number displayed in the odds display area 212 in FIG. The number of repeat WINs is the number displayed in repeat number display section 215 in FIG. The number of repeat WINs will be described later. Further, in step S133, the station control unit 150 sets the row or column in which the bingo is established among the feature display units 214a to 214h of the bingo game unit 210 in FIG. 10 (hereinafter referred to as a winning line). A privilege corresponding to the pattern appearing on the display unit is given to the player. In this embodiment, for example, benefits such as addition of the number of medals to be paid out, insertion of the ball B, and “JP chance” are granted. The granting of “JP chance” is a request for the center lottery as in the case where the process proceeds to step S205 force S206 in FIG.
次のステップ S135において、ステーション制御ユニット 150は、入賞ライン上のフィ 一チヤ一をリセット、つまり、その入賞ラインに対応付けられた特典を消滅させる。そ の後、ステーション制御ユニット 150はステップ S136に進み、ホスト制御ユニット 100 力 通知された各ポケット番号の入賞確率を取得する。続くステップ S137においてス テーシヨン制御ユニット 150は、ポケット番号の入賞確率及びペイアウト率 POstと目 標ペイアウト率 P〇sttgtとの差を参照しつつ入賞ライン上の数値の並び替えを実行 する。例えば、図 15に示すようにビンゴカードの中央の行が入賞ラインとなり、その入 賞ライン上の数値が 7、 6、 4で、かつそれらの数値に対応する入賞ポケット番号の入 賞確率 P7、 P6、 P4に P7 >P6 >P4の大小関係が存在していた場合を考える。ステ ップ S137の並べ替え処理では、この入賞ライン上に配置された 3つの数値の並び順 を再設定する。ビンゴカードの中央のマスは縦方向、横方向及び対角線方向のいず れのラインにも含まれ得るマスであり、ここに入賞確率の高い数値が配置された場合 には、入賞確率の低い数値が配置された場合との比較において、ビンゴ成立となる 確率が相対的に高くなる。そこで、ステップ S137の並べ替えにおいては、 目標ペイ アウト率 POsttgtが現実のペイアウト率 P〇stよりも十分に高い場合、中央のマスに入 賞確率が最も高い数値である 7を配置し、その他の数値を左右のマスに割り振る。こ れにより、ビンゴ成立の確率を上昇させる。一方、 目標ペイアウト率 POsttgtが現実 のペイアウト率 POstよりも十分に低い場合、中央のマスに入賞確率が最も低い数値 である 4を配置し、その他の数値を左右のマスに割り振る。これにより、ビンゴ成立の 確率を低下させる。このように、入賞確率に応じて数値の並び替えを実施してビンゴ 成立の確率を変化させることにより、ペイアウト率 P〇stを目標ペイアウト率 POsttgtに 向かってより早く変化させることが可能となる。 In the next step S135, the station control unit 150 resets the feature on the winning line, that is, eliminates the privilege associated with the winning line. Thereafter, the station control unit 150 proceeds to step S136, and acquires the winning probability of each pocket number notified to the host control unit 100. Scan Teshiyon control unit 150 in the subsequent step S137 executes the sorting numerical value of the winning line with reference to the difference between winning probability and the payout rate POst and goals payout rate P_〇 stt gt pocket number. For example, as shown in FIG. 15, the center line of the bingo card is the winning line, the numbers on the winning line are 7, 6, and 4, and the winning probability P7 of the winning pocket number corresponding to those numbers is Consider the case where there is a magnitude relationship of P7>P6> P4 between P6 and P4. In the sorting process in step S137, the order of the three numbers arranged on the winning line is reset. The central square of the bingo card is a square that can be included in any of the vertical, horizontal, and diagonal lines. If a numerical value with a high winning probability is placed here, a numerical value with a low winning probability is set. Compared to the case where is placed, the probability that Bingo will be established is relatively high. Therefore, in the sorting in step S137, if the target payout rate POsttgt is sufficiently higher than the actual payout rate P0st, 7 is placed in the central square, which is the highest winning probability, and the other Assign numbers to the left and right squares. This As a result, the probability of establishment of bingo is increased. On the other hand, if the target payout rate POsttgt is sufficiently lower than the actual payout rate POst, the number 4 with the lowest winning probability is placed in the central square, and other numbers are assigned to the left and right squares. This reduces the probability of bingo being established. In this way, by changing the probability of bingo establishment by rearranging the numerical values according to the winning probability, it becomes possible to change the payout rate P 0 st more quickly toward the target payout rate POsttgt.
[0056] 図 14に戻って説明を続ける。入賞ラインの数値の並び替えを実施した後、ステーシ ヨン制御ユニット 150は今回のルーチンを終了する。なお、並び替え後の入賞ライン の各数値は無効化された初期状態となる。一方、ステップ S132にてビンゴが成立し ていない場合、ステーション制御ユニット 150はステップ S140に進み、入賞ポケット 番号がリピートか否か判別する。サテライト抽選で通知された数値が既にビンゴカー ド 211上で有効化されている場合にリピートと判定する。リピートと判定された場合、ス テーシヨン制御ユニット 150はステップ S141に進み、リピートステップを 1ステップ増 カロさせる。つまり、図 10のリピート枚数表示部 215に表示されたリピート WIN枚数を 一段階大きい値に変更する。図 10の例では、リピート WIN枚数力 リピート回数が 1 回のとき 10枚、 2回のとき 20枚、 3回のとき 40枚と徐々に増カロしてレ、る。ビンゴ成立時 には、リピート回数に応じたリピート WIN枚数のメダルがプレイフィールド部 12に供給 される(ステップ S 133参照)。  [0056] Returning to FIG. 14, the description will be continued. After rearranging the numbers on the winning line, the station control unit 150 ends the current routine. In addition, each numerical value of the winning line after the rearrangement is in an initial state that is invalidated. On the other hand, if bingo is not established in step S132, the station control unit 150 proceeds to step S140, and determines whether or not the winning pocket number is repeat. If the value notified in the satellite lottery has already been validated on the bingo card 211, it is determined to be repeat. If it is determined to be repeat, the station control unit 150 proceeds to step S141 and increases the repeat step by one step. That is, the repeat WIN number displayed in the repeat number display section 215 in FIG. 10 is changed to a value larger by one step. In the example shown in Fig. 10, the repeat WIN number power is gradually increased to 10 sheets when the number of repeats is 1, 20 sheets when the number of repeats is 40, and 40 sheets when the number of repeats is 3. When the bingo is established, a repeat WIN number of medals corresponding to the number of repeats is supplied to the play field unit 12 (see step S133).
[0057] 続くステップ S142において、ステーション制御ユニット 150はノーマルボール B1の プレイフィールド部 12への払い出しを実行する。この処理は図 8のステップ S106と同 様でよい。ノーマルボール B1の払い出し後、ステーション制御ユニット 150は今回の ルーチンを終了する。ステップ S140にてリピートではなかった場合、ステーション制 御ユニット 150はステップ S143に進んで所定枚数のメダル Mの供給を実行し、その 後に今回のルーチンを終了する。  In subsequent step S142, the station control unit 150 executes payout of the normal ball B1 to the play field unit 12. This process may be the same as step S106 in FIG. After paying out the normal ball B1, the station control unit 150 ends this routine. If it is not a repeat in step S140, the station control unit 150 proceeds to step S143 to supply a predetermined number of medals M, and then ends the current routine.
[0058] 図 16は、センター抽選の要求に応答してセンター制御ユニット 130が実行するセン タ抽選ルーチンを示すフローチャートである。センター抽選は、図 8のステップ S117 、又は図 11のステップ S206にて要求される他、図 14のステップ S133で付与される ビンゴフィーチャーが「jPチャンス」の場合にも要求される。センター抽選ルーチンに おいて、センター制御ユニット 130は、まずステップ S401でセンター抽選を実行する 。すなわち、大ルーレット 71を回転させつつ大ボール投入機構 72から大ボール 73を 投入させる。続くステップ S402において、センター制御ユニット 130は大ボール 73が JP獲得ポケットとして定義された入賞ポケット 71aに入ったか否か判別する。なお、大 ボール 73の投入からボールが入るまでに相当の時間を要する場合には、大ボール 7 3の投入でー且処理を中断し、大ルーレット 71のいずれかの入賞ポケット 71aへの大 ボール 73の取り込みの検出をトリガとして図 16の処理を再開してもよい。 FIG. 16 is a flowchart showing a center lottery routine executed by the center control unit 130 in response to a center lottery request. The center lottery is required in step S117 in FIG. 8 or step S206 in FIG. 11, and is also required when the bingo feature given in step S133 in FIG. 14 is “j P chance”. In the center lottery routine The center control unit 130 first executes center lottery in step S401. That is, the large ball 73 is thrown from the large ball throwing mechanism 72 while rotating the large roulette 71. In subsequent step S402, the center control unit 130 determines whether or not the large ball 73 has entered the winning pocket 71a defined as the JP acquisition pocket. If a considerable amount of time is required from the introduction of the large ball 73 to the entry of the large ball 73, the processing is interrupted by the insertion of the large ball 73, and the large ball in any winning pocket 71a of the large roulette 71 is interrupted. The process of FIG. 16 may be restarted with the detection of 73 captures as a trigger.
[0059] ステップ S402で JP獲得ポケットへ大ボール 73が取り込まれたと判断した場合、セ ンター制御ユニット 130はステップ S403に進み、センター抽選を要求したステーショ ン制御ユニット 150に対して JP当選に対応する枚数のメダルのプレイフィールド部 12 への供給を指示する。メダル供給の指示後は今回のルーチンを終了する。なお、サ テライト制御ユニット 140からセンター抽選が要求された場合、そのサテライト制御ュ ニット 140に対してサテライト抽選を要求したステーション制御ユニット 150がメダル供 給指示の通知先となる。一方、ステップ S402で JP獲得ポケットに大ボール 73が取り 込まれていない場合、センター制御ユニット 130はステップ S404に進み、グランドス ロットポケットとして定義された入賞ポケット 71aに大ボール 73が取り込まれたか否か 判別する。グランドスロットポケットに大ボール 73が取り込まれた場合、センター制御 ユニット 130はステップ S405に進んでホスト制御ユニット 100にグランドスロット抽選 の実行を要求し、その後に今回のルーチンを終了する。  [0059] If it is determined in step S402 that the large ball 73 has been taken into the JP acquisition pocket, the center control unit 130 proceeds to step S403 and responds to the JP win for the station control unit 150 that requested the center lottery. Instruct the supply of the number of medals to the play field section 12. After the medal supply instruction, the current routine is terminated. When the center lottery is requested from the satellite control unit 140, the station control unit 150 that has requested the satellite lottery for the satellite control unit 140 becomes the notification destination of the medal supply instruction. On the other hand, if the big ball 73 has not been taken into the JP acquisition pocket in step S402, the center control unit 130 proceeds to step S404, and whether or not the big ball 73 has been taken into the winning pocket 71a defined as the grand slot pocket. Determine if. When the large ball 73 is taken into the ground slot pocket, the center control unit 130 proceeds to step S405, requests the host control unit 100 to execute the grand slot lottery, and then ends the current routine.
[0060] ステップ S404でグランドスロットポケットに大ボール 73が取り込まれていない場合、 センター制御ユニット 130はステップ S406に進み、センター抽選に対応付けられた 枚数のメダル Mのプレイフィールド部 12への供給をステーション制御ユニット 150に 指示する。この場合の供給枚数はステップ S403で指示される枚数よりも十分に少な レ、。大ボール 73が取り込まれた入賞ポケット 71aの種類に応じて異なる枚数を指示し てもよレ、。メダル供給指示の通知先はステップ S403の場合と同様である。メダル供 給の指示後、センター制御ユニット 130は今回のルーチンを終了する。  [0060] If the large ball 73 is not taken into the grand slot pocket in step S404, the center control unit 130 proceeds to step S406 and supplies the play field unit 12 with the number of medals M corresponding to the center lottery. Instruct the station control unit 150. In this case, the number of sheets to be supplied is sufficiently smaller than the number instructed in step S403. Depending on the type of winning pocket 71a in which the big ball 73 is taken in, different numbers may be indicated. The notification destination of the medal supply instruction is the same as in step S403. After the medal supply instruction, the center control unit 130 ends the current routine.
[0061] 図 17はホスト制御ユニット 100がセンター制御ユニット 130からのグランドスロット抽 選の要求(図 16のステップ S405)に応答して実行するグランドスロット抽選ルーチン を示すフローチャートである。グランドスロット抽選ルーチンにおいて、ホスト制御ュニ ット 100はまずステップ S501でグランドスロット抽選を実行する。グランドスロット抽選 は、ステーションユニット STのステーションモニタ 16上で実行されるデジタル抽選ゲ ームと同じぐ 3つの絵柄の組み合わせによって当り役の成否を競うスロット抽選であ る力 そのゲーム画面はセンター PC120を介してセンターモニタ 70上に表示される 。グランドスロット抽選における絵柄の組み合わせの決定、言い換えればグランドスロ ット抽選における当選確率の決定においては、図 7の処理で演算される全体のペイ アウト率 POallが参照されてもょレ、。 FIG. 17 shows a grand slot lottery routine executed by the host control unit 100 in response to a ground slot lottery request from the center control unit 130 (step S405 in FIG. 16). It is a flowchart which shows. In the grand slot lottery routine, the host control unit 100 first executes a grand slot lottery in step S501. The grand slot lottery is a slot lottery that competes for the success or failure of a winning combination by combining three pictures in the same way as the digital lottery game executed on the station monitor 16 of the station unit ST. Displayed on the center monitor 70. In determining the pattern combination in the grand slot lottery, in other words, determining the winning probability in the grand slot lottery, the overall payout rate POall calculated in the process of FIG.
[0062] グランドスロット抽選の実行後、ホスト制御ユニット 100はステップ S502に進み、グラ ンドスロット抽選にて「プレミアムモード」の当選役が成立したか否か判別する。 「プレミ アムモード」の当選役が成立している場合、ホスト制御ユニット 100はステップ S503 に進み、ステーション制御ユニット 150に対してプレミアムモードへの移行を要求する 。この場合の要求先は、図 16のステップ S405にてグランドスロット抽選を要求する契 機となったセンター抽選をセンター制御ユニット 130に対して要求したステーション制 御ユニット 150である。プレミアムモードへの移行の要求後、ホスト制御ユニット 100 は今回のルーチンを終了する。 [0062] After the grand slot lottery is executed, the host control unit 100 proceeds to step S502, and determines whether or not the winning combination of "premium mode" is established in the grand slot lottery. If the winning combination of “premium mode” is established, the host control unit 100 proceeds to step S503 and requests the station control unit 150 to shift to the premium mode. The request destination in this case is the station control unit 150 that requested the center control unit 130 for the center lottery that triggered the request for the grand slot lottery in step S405 of FIG. After requesting the transition to the premium mode, the host control unit 100 ends this routine.
[0063] ステップ S502で「プレミアムモード」の当選役が成立していない場合、ホスト制御ュ ニット 100はステップ S504に進み、「サテライトゲーム」の当選役が成立したか否か判 別する。「サテライトゲーム」の当選役が成立している場合、ホスト制御ユニット 100は ステップ S505に進み、センター抽選を要求したサテライト制御ユニット 140に対して 所定のセンターゲームの実行を要求する。その要求後、ホスト制御ユニット 100は今 回のルーチンを終了する。サテライトゲームの実行を要求されたサテライト制御ュニッ ト 140は所定の手順でサテライトゲームを実行し、そのゲーム結果に応じたメダル M の供給をステーション制御ユニット 150 (ステップ S503の要求先と同じ)に対して指示 する。  If the winning combination of “Premium mode” is not established in step S502, the host control unit 100 proceeds to step S504, and determines whether or not the winning combination of “satellite game” is established. When the winning combination of the “satellite game” is established, the host control unit 100 proceeds to step S505, and requests the satellite control unit 140 that has requested the center lottery to execute a predetermined center game. After that request, the host control unit 100 ends the current routine. The satellite control unit 140 requested to execute the satellite game executes the satellite game according to a predetermined procedure, and supplies the medal M according to the game result to the station control unit 150 (same as the request destination of step S503). Instruct.
[0064] ステップ S504にて「サテライトゲーム」の当選役が成立していない場合、ホスト制御 ユニット 100はステップ S506に進み、「メダル WIN」の当選役が成立したか否か判別 する。「メダル WIN」の当選役が成立している場合、ホスト制御ユニット 100はステップ S507に進み、ステーション制御ユニット 150に対して JP枚数(図 16のステップ S403 にて指示される供給枚数)に、「メダル WIN」の当選役に対応付けられた枚数を加算 した枚数のメダルの供給をステーション制御ユニット 150に対して指示する。この場合 の指示先もステップ S503と同様である。メダル供給の要求後、ホスト制御ユニット 10 0は今回のルーチンを終了する。 If the winning combination of “satellite game” is not established in step S504, the host control unit 100 proceeds to step S506, and determines whether or not the winning combination of “medal WIN” is established. If the winning combination of “Medal WIN” is established, the host control unit 100 will step Proceeding to S507, supplying the number of medals by adding the number of JPs to the station control unit 150 (the number supplied in step S403 in FIG. 16) plus the number associated with the winning combination of “medal WIN”. To the station control unit 150. The instruction destination in this case is the same as in step S503. After requesting medal supply, the host control unit 100 ends this routine.
[0065] ステップ S506にて「メダル WIN」の当選役が成立していない場合、ホスト制御ュニ ット 100はステップ S 508に進み、センター制御ュニット 130に対してセンター抽選の 再実行を要求する。これを受けて、センター制御ユニット 130は図 16のセンター抽選 を再度実行する。センター抽選の再実行を要求した後、ホスト制御ユニット 100は今 回のルーチンを終了する。  [0065] If the winning combination of "medal WIN" is not established in step S506, the host control unit 100 proceeds to step S508 and requests the center control unit 130 to re-execute the center lottery. . In response to this, the center control unit 130 executes the center lottery of FIG. 16 again. After requesting the center lottery to be re-executed, the host control unit 100 ends the current routine.
[0066] 図 18は、ホスト制御ユニット 100力 プレミアムモードへの移行が要求された場合( 図 17のステップ S503)にステーション制御ユニット 150が実行するプレミアムモード ルーチンを示すフローチャートである。このルーチンは、メダル Mのプレイフィールド 部 12への投入が検出された場合に、図 8のゲーム基本制御ルーチンに代えて実行 される。つまり、プレミアムモードの実行時にはゲーム基本制御ルーチンに基づくゲ ーム制御は実行されない。また、プレミアムモードが実行される場合、図 9に示すゲー ム画面 200に代えて図 19に示すゲーム画面 220がステーションモニタ 16上に表示さ れる。ゲーム画面 220は横方向に 3つの可変表示部 201a、 201b, 201cが設けられ る点で図 9のゲーム画面 200と共通するが、画面上部にはビンゴゲーム部 210に代 えて、継続条件表示部 221が設けられる点で相違する。継続条件表示部 221には、 :!〜 9の数値が横一列に並べて表示され、かつそれらの数値はプレミアムモードを継 続させる数値として有効か無効かに応じて異なる態様で表示される。図 19では有効 な数値に丸印が付され、無効な数値には Xが付されている。  FIG. 18 is a flowchart showing a premium mode routine executed by the station control unit 150 when a transition to the host control unit 100 power premium mode is requested (step S503 in FIG. 17). This routine is executed instead of the game basic control routine of FIG. 8 when the insertion of the medal M into the play field section 12 is detected. That is, the game control based on the game basic control routine is not executed when the premium mode is executed. When the premium mode is executed, a game screen 220 shown in FIG. 19 is displayed on the station monitor 16 instead of the game screen 200 shown in FIG. The game screen 220 is the same as the game screen 200 in FIG. 9 in that three variable display portions 201a, 201b, and 201c are provided in the horizontal direction, but the continuation condition display portion is replaced with the bingo game portion 210 at the top of the screen. The difference is that 221 is provided. On the continuation condition display unit 221, numerical values of:! To 9 are displayed side by side, and these numerical values are displayed in different manners depending on whether the numerical values for continuing the premium mode are valid or invalid. In Figure 19, valid numbers are marked with a circle and invalid numbers are marked with an X.
[0067] プレミアムモードルーチンにおいて、ステーション制御ユニット 150はまずステップ S 151でメダル投入処理を実行し、続くステップ S 152でチヱッカーへメダル Mが入賞し たか否か判別する。チェッカーにメダル Mが入った場合、ステーション制御ユニット 1 50はステップ S153に進み、ステーションモニタ 16上で実行されるデジタル抽選ゲー ムとしてのスロット抽選を実行する。このときの当選役は同一の数値が 3つ揃った場合 のみに限定される。また、当選確率は図 8のステップ S103におけるそれよりも高く設 定される。続くステップ S154において、ステーション制御ユニット 150はスロット抽選 で得られた絵柄の組み合わせが外れ役か否か判別し、外れ役であれば今回のルー チンを終了する。 [0067] In the premium mode routine, the station control unit 150 first executes a medal insertion process in step S151, and then determines whether or not the medal M has been won to the checker in step S152. If a medal M is entered in the checker, the station control unit 150 proceeds to step S153, and executes a slot lottery as a digital lottery game executed on the station monitor 16. The winning combination at this time is when three identical numbers are collected Limited to only. In addition, the winning probability is set higher than that in step S103 in FIG. In subsequent step S154, the station control unit 150 determines whether or not the combination of the patterns obtained by the slot lottery is an outlier, and if it is an outlier, ends the current routine.
[0068] 一方、ステップ S154にて外れ役ではない場合、ステーション制御ユニット 150はス テツプ S 155に進み、スロット抽選で成立した当選役に応じた枚数のメダル Mのプレイ フィールド部 12への供給を実行する。続くステップ S 156において、ステーション制御 ユニット 150は当選番号、つまり 3つ揃った数値に関する有効、無効を切り替える。例 えば、図 19に示すように数値 3が 3つ揃って当選役が成立した場合、その数値 3の有 効、無効が切り替えられる。例えば、図 19においては、継続条件表示部 221にて数 値 3に丸印が付されることにより、数値 3が有効となっているため、数値 3が 3つ揃った ときは数値 3が有効から無効へと切り替えられ、これに伴って継続条件表示部 221に 表示される数値 3は丸印が付された態様から、 X印が付された態様へと切り替えられ る。有効、無効の切り替えを終了した後、ステーション制御ユニット 150は今回のルー チンを終了する。  [0068] On the other hand, if it is not an outlier in step S154, the station control unit 150 proceeds to step S155 and supplies the playing field unit 12 with the number of medals M corresponding to the winning combination established in the slot lottery. Execute. In the following step S156, the station control unit 150 switches between valid / invalid with respect to the winning number, that is, three numbers. For example, as shown in FIG. 19, when three winning numbers 3 are set and a winning combination is established, the enabling / disabling of the numerical value 3 is switched. For example, in Fig. 19, the numerical value 3 is valid by adding a circle to the numerical value 3 in the continuation condition display area 221. Therefore, the numerical value 3 is valid when three numerical values 3 are collected. As a result, the numerical value 3 displayed on the continuation condition display unit 221 is switched from the mode indicated by the circle to the mode indicated by the X. After completing the switching between enabled and disabled, the station control unit 150 ends the current routine.
[0069] 一方、ステップ S152にてチェッカーへメダル Mが入っていない場合、ステーション 制御ユニット 150はステップ S160へ進み、ボール Bカ インテーブル 20から落下し たか否か判別する。ボール Bが落下していなければ今回のルーチンを終了する。一 方、ボール Bが落下した場合、ステーション制御ユニット 150はステップ S161に進み 、落下したボール Bがスペシャルボール B2か否か判別する。ボール Bの種類の判別 は図 6のセンサ群 151に関して説明した通りである。落下したボール Bがスペシャル ボール B2の場合、ステーション制御ユニット 150はステップ S162に進み、サテライト 抽選をビンゴステージ 30の内周部 33にて実行すべきものと決定する。一方、落下し たボール Bがスペシャルボール B2ではない場合、ステーション制御ユニット 150はス テツプ S163に進み、サテライト抽選をビンゴステージ 30の外周部 32にて実行すべき ものと決定する。サテライト抽選を実行すべき領域を判別した後、ステーション制御ュ ニット 150はステップ S164に進み、サテライト制御ユニット 140に対してサテライト抽 選を要求する。この場合、ステーション制御ユニット 150は、サテライト抽選を外周部 3 2又は内周部 33のいずれにて実行すべきかを指定する情報もサテライト制御ユニット 140に提供する。サテライト抽選の要求後、ステーション制御ユニット 150は今回のル 一チンを終了する。なお、サテライト抽選の要求に併せて、ステーション制御ユニット 150は、落下したボール Bがスロープ 28の終端まで搬送されるようにボール運搬部 1 5の動作を制御する。 [0069] On the other hand, if the medal M has not entered the checker in step S152, the station control unit 150 proceeds to step S160 and determines whether or not the ball B coin table 20 has dropped. If Ball B is not falling, the current routine is terminated. On the other hand, when the ball B has dropped, the station control unit 150 proceeds to step S161, and determines whether or not the dropped ball B is the special ball B2. The discrimination of the type of ball B is as described for sensor group 151 in FIG. If the dropped ball B is the special ball B2, the station control unit 150 proceeds to step S162, and determines that the satellite lottery should be executed at the inner periphery 33 of the bingo stage 30. On the other hand, if the dropped ball B is not the special ball B2, the station control unit 150 proceeds to step S163 and determines that the satellite lottery should be executed on the outer periphery 32 of the bingo stage 30. After determining the region where the satellite lottery is to be executed, the station control unit 150 proceeds to step S164 and requests the satellite lottery from the satellite control unit 140. In this case, the station control unit 150 performs the satellite lottery on the outer periphery 3. The satellite control unit 140 is also provided with information specifying whether to execute at 2 or the inner periphery 33. After requesting the satellite lottery, the station control unit 150 ends this routine. In conjunction with the satellite lottery request, the station control unit 150 controls the operation of the ball transport unit 15 so that the dropped ball B is transported to the end of the slope 28.
[0070] 図 18のステップ S 164の処理によってサテライト抽選が要求されたサテライト制御ュ ニット 140は図 11の手順に従ってサテライト抽選を実行する。ステーション制御ュニッ ト 150はそのサテライト抽選の結果を受けて、図 20に示すプレミアムモード終了制御 ルーチンを実行する。このルーチンはプレミアムモードの継続又は終了を制御するた めのものである。最初のステップ S171において、ステーション制御ユニット 150はサ テライト制御ユニット 140から通知される入賞ポケットの番号を取得する。次のステツ プ S172におレ、て、ステーション制御ユニット 150は、ステップ S171で取得した入賞 ポケット番号が「JP」であるか否力、つまり、 JPチャンスポケットへボール Bが入った力 否か判別する。入賞ポケット番号が「JP」であればステップ SI 73に進んでプレミアム モードを終了させ、図 8に示すゲーム基本制御へと処理を復帰させる。この後、ステ ーシヨン制御ユニット 150は今回のルーチンを終了する。なお、ここではプレミアムモ ードを終了させるだけであり、サテライト抽選において「JPチャンス」が発生した場合に は、図 16のセンター抽選以下へと処理が進む。  The satellite control unit 140 for which the satellite lottery has been requested by the processing of step S 164 in FIG. 18 executes the satellite lottery according to the procedure in FIG. The station control unit 150 receives the result of the satellite lottery and executes a premium mode end control routine shown in FIG. This routine is for controlling the continuation or termination of the premium mode. In the first step S171, the station control unit 150 obtains the winning pocket number notified from the satellite control unit 140. In the next step S172, the station control unit 150 determines whether or not the winning pocket number acquired in step S171 is “JP”, that is, whether or not the ball B has entered the JP chance pocket. To do. If the winning pocket number is “JP”, the process proceeds to step SI 73 to end the premium mode, and the process returns to the basic game control shown in FIG. Thereafter, the station control unit 150 ends the current routine. In this case, only the premium mode is terminated. If a “JP chance” occurs in the satellite lottery, the processing proceeds to the center lottery or lower in FIG.
[0071] 図 20のステップ S172にて入賞ポケット番号が「JP」ではない場合、ステーション制 御ユニット 150はステップ S174に進み、入賞ポケット番号が無効数値か否か判別す る。ここでいう無効数値は、図 19のゲーム画面 220の継続条件表示部 221にて X印 が付された数値である。そして、入賞ポケット番号が無効数値と一致する場合、ステ ーシヨン制御ユニット 150はステップ S173へと進む。入賞ポケット番号が無効数値で はない場合、ステーション制御ユニット 150はステップ S173をスキップして今回の処 理を終了する。以上のルーチンによれば、サテライト抽選において無効数値と一致す る番号の入賞ポケットにボール Bが落下した場合、又はサテライト抽選にて チヤン スが発生してセンター抽選へと処理が進んだ場合にプレミアムモードが終了する。従 つて、サテライト抽選でボール Bが落下した入賞ポケットの番号が有効数値と一致し た場合にはプレミアムモードが継続する。 If the winning pocket number is not “JP” in step S172 of FIG. 20, the station control unit 150 proceeds to step S174, and determines whether or not the winning pocket number is an invalid value. The invalid numerical value here is a numerical value marked with an X in the continuation condition display section 221 of the game screen 220 in FIG. If the winning pocket number matches the invalid value, the station control unit 150 proceeds to step S173. If the winning pocket number is not an invalid value, the station control unit 150 skips step S173 and ends the current process. According to the above routine, when the ball B falls into a winning pocket with a number that matches the invalid value in the satellite lottery, or when a chance occurs in the satellite lottery and the processing advances to the center lottery, The mode ends. Therefore, the winning pocket number where the ball B dropped in the satellite lottery matches the valid number. If you do, premium mode will continue.
[0072] ステーション制御ユニット 150は、さらに、プレイフィールド部 12に存在するボール B の個数に基づいてステーションユニット STのゲーム内容を変化させる機能も備えて レ、る。具体的には、プレイフィールド部 12に存在するボール Bの個数が 0、つまりプレ ィフィールド部 12にボール Bが存在しない場合、ステーション制御ユニット 150はプレ ィヤーのメダル獲得に対する期待値を高めるための処理を実行する。以下、その処 理の内容を図 21及び図 22を参照して説明する。  [0072] The station control unit 150 further has a function of changing the game content of the station unit ST based on the number of balls B existing in the play field section 12. Specifically, when the number of balls B existing in the play field portion 12 is 0, that is, when the ball B does not exist in the play field portion 12, the station control unit 150 increases the expected value for the player's medal acquisition. Execute the process. The contents of the processing will be described below with reference to FIGS. 21 and 22.
[0073] 図 21はプレイフィールド部 12に存在するボール Bの個数を検出するためにステー シヨン制御ユニット 150が実行するボールカウント処理ルーチンを示すフローチャート である。ステーション制御ユニット 150は、ステーションユニット STにてメダルゲームが 実行されている間、図 21のルーチンを所定の周期で繰り返し実行する。ボールカウ ント処理ルーチンにおいて、ステーション制御ユニット 150はまずステップ S181でプ レイフィールド部 12にボール Bが投入されたか否かを判断する。その判断は、センサ 群 151に含まれるボールセンサ群のボール投入センサを利用して行うことができる。 但し、センサを利用せず、ボール Bの投入が指示されたか否カ すなわち、前回の図 21のルーチンの実行時から今回のルーチンの実行時までの間に、図 8のステップ S 106、又は図 14のステップ S142が実行されたか否かによりボール Bの投入の有無を 判別してもよい。  FIG. 21 is a flowchart showing a ball count processing routine executed by the station control unit 150 in order to detect the number of balls B existing in the play field unit 12. The station control unit 150 repeatedly executes the routine of FIG. 21 at a predetermined cycle while the medal game is being executed in the station unit ST. In the ball count processing routine, the station control unit 150 first determines whether or not the ball B is thrown into the play field unit 12 in step S181. The determination can be made using a ball throwing sensor of the ball sensor group included in the sensor group 151. However, whether or not the ball B has been instructed without using the sensor, that is, between the time when the routine shown in FIG. 21 is executed and the time when the current routine is executed, step S106 in FIG. Whether or not the ball B is thrown in may be determined based on whether or not step S142 of 14 is executed.
[0074] ステップ S181にてボール Bが投入されたと判断した場合、ステーション制御ュニッ ト 150はステップ S182に進み、ボール Bの個数を記憶するためのボールカウンタの 計数値に 1を加算する。その後、ステーション制御ユニット 150は今回のルーチンを 終了する。ボールカウンタはステーション制御ユニット 150の RAM等に確保される仮 想的なカウンタでよレ、。一方、ステップ S181にてボール Bが投入されていないと判断 した場合、ステーション制御ユニット 150はステップ S183に進み、プレイフィールド部 12からのボール Bの落下が検出されたか否か判断する。その判断は、センサ群 151 に含まれるボールセンサ群のボール落下センサを利用して行うことができる。ボール Bが落下していないと判断した場合、ステーション制御ユニット 150は今回のルーチ ンを終了する。これに対して、ボール Bが落下したと判断した場合、ステーション制御 ユニット 150はステップ S184に進み、ボールカウンタの計数値から 1を減算する。次 のステップ S185にて、ステーション制御ユニット 150はボールカウンタに記憶された ボール Bの個数が 0が否か判断する。ボール Bの個数が 0の場合、ステーション制御 ユニット 150はステップ S186に進んでェンプティモードの開始を指示し、その後に今 回のルーチンを終了する。ェンプティモードの開始に伴って、ステーションモニタ 16 上に特別の画面を表示する等することにより、プレイヤーにェンプティモードの開始 を報知してもよレ、。一方、ボール Bの個数が 0でない場合、ステーション制御ユニット 1 50はステップ S 186をスキップして今回のルーチンを終了する。 [0074] When it is determined in step S181 that the ball B has been inserted, the station control unit 150 proceeds to step S182 and adds 1 to the count value of the ball counter for storing the number of balls B. Thereafter, the station control unit 150 ends the current routine. The ball counter is a virtual counter reserved in the RAM of the station control unit 150. On the other hand, if it is determined in step S181 that the ball B is not inserted, the station control unit 150 proceeds to step S183, and determines whether or not the fall of the ball B from the play field unit 12 is detected. The determination can be made using a ball drop sensor of the ball sensor group included in the sensor group 151. If it is determined that the ball B has not dropped, the station control unit 150 ends the current routine. On the other hand, if it is determined that the ball B has dropped, the station control Unit 150 proceeds to step S184 and subtracts 1 from the count value of the ball counter. In the next step S185, the station control unit 150 determines whether or not the number of balls B stored in the ball counter is zero. If the number of balls B is 0, the station control unit 150 proceeds to step S186 to instruct the start of the empty mode, and then ends the current routine. When the empty mode is started, a special screen may be displayed on the station monitor 16 to inform the player of the start of the empty mode. On the other hand, if the number of balls B is not 0, the station control unit 150 skips step S186 and ends the current routine.
[0075] 図 21のステップ S186にてェンプティモードの開始が指示された場合、ステーション 制御ユニット 150は、図 8のゲーム基本制御ルーチンに代えて図 22のェンプティモ 一ドルーチンを実行する。つまり、ステーション制御ユニット 150は、メダル Mのプレイ フィールド部 12への投入が検出された場合において、図 8のゲーム基本制御ルーチ ンに代えて図 22のルーチンを実行する。  If the start of the empty mode is instructed in step S186 of FIG. 21, the station control unit 150 executes the empty mode routine of FIG. 22 instead of the game basic control routine of FIG. That is, when the insertion of the medal M into the play field unit 12 is detected, the station control unit 150 executes the routine of FIG. 22 instead of the game basic control routine of FIG.
[0076] 図 22のェンプティモードルーチンにおいて、ステーション制御ユニット 150はまずス テツプ S 191でメダル投入処理を実行し、続くステップ S 192でチェッカーへメダル M が入賞したか否か判別する。チェッカーにメダル Mが入った場合、ステーション制御 ユニット 150はステップ S193に進み、ステーションモニタ 16上で実行されるデジタル 抽選ゲームとしてのスロット抽選を実行する。但し、そのスロット抽選では、当り役がボ ール Bの投入を意味する「ボール」当り、又はプレイフィールド部 12へのメダル Mの供 給を意味する「メダル」当りの 2種類に設定される。また、「ボール」の当り役に当選す る確率は、図 8のゲーム基本制御ルーチンに従ってスロット抽選が実行される場合の 「ボール」の当り役の当選確率よりも高く設定される。さらに、「メダル」の当り役に当選 する確率は、図 8のゲーム基本制御ルーチンに従って実行されるスロット抽選にて「 通常絵柄」に当選する確率よりも高く設定される。要するに、ゲーム基本制御ルーチ ン下で行われるスロットル抽選よりもプレイヤーのメダル獲得に対する期待値が高くな るように当選確率が制御される。  In the empty mode routine of FIG. 22, the station control unit 150 first executes a medal insertion process in step S 191, and then determines whether or not the medal M has won the checker in step S 192. When the medal M enters the checker, the station control unit 150 proceeds to step S193, and executes a slot lottery as a digital lottery game executed on the station monitor 16. However, in the slot lottery, two types of winning combinations are set, one per “ball” meaning that the ball B is inserted or one “medal” meaning the supply of the medal M to the play field section 12. Further, the probability of winning the “ball” winning combination is set higher than the winning probability of the “ball” winning combination when the slot lottery is executed according to the game basic control routine of FIG. Further, the probability of winning the “medal” win is set higher than the probability of winning the “normal pattern” in the slot lottery executed according to the game basic control routine of FIG. In short, the winning probability is controlled so that the expected value for the player's medal acquisition is higher than the throttle lottery performed under the game basic control routine.
[0077] 続くステップ S194において、ステーション制御ユニット 150は、スロット抽選におい て「ボール」の当り役に当選したか否か判断する。 「ボール」に当選した場合、ステー シヨン制御ユニット 150はステップ S195に進み、サテライト制御ユニット 140に対して ノーマルボール B1の払い出しを要求する。その要求に応えてサテライト制御ユニット 140はボール供給機構 50Aからノーマルボール B1を排出させ、これをボールキヤリ ァ 40によってステーションユニット STのボール投入部 14のスロープ 14aに払い出す 。そのノーマルボール B1の払い出しに同期してステーション制御ユニット 150はボー ル投入部 14の投入位置選択機構 14bを作動させてノーマルボール B1をプレイフィ 一ルド部 12の適宜の位置に投入する。ノーマルボール B1の投入が完了すると、ステ ーシヨン制御ユニット 150はステップ S196に進み、ェンプティモードを終了させる。 つまり、ノーマルボール B1の払い出しをもって、ェンプティモードを終了させる。これ により、ステーション制御ユニット 150は図 8のゲーム基本制御ルーチンに戻る。ステ ップ S196の実行後、ステーション制御ユニット 150は今回のルーチンを終了する。 In the subsequent step S194, the station control unit 150 determines whether or not the “ball” winning combination has been won in the slot lottery. If you win the ball, stay The shadow control unit 150 proceeds to step S195 and requests the satellite control unit 140 to pay out the normal ball B1. In response to the request, the satellite control unit 140 discharges the normal ball B1 from the ball supply mechanism 50A and pays it out to the slope 14a of the ball insertion portion 14 of the station unit ST by the ball carrier 40. In synchronization with the payout of the normal ball B1, the station control unit 150 operates the throwing position selection mechanism 14b of the ball throwing part 14 to throw the normal ball B1 into an appropriate position in the play field part 12. When the insertion of the normal ball B1 is completed, the station control unit 150 proceeds to step S196 and ends the empty mode. In other words, the empty mode is ended by paying out the normal ball B1. As a result, the station control unit 150 returns to the game basic control routine of FIG. After executing step S196, the station control unit 150 ends the current routine.
[0078] 図 22のステップ S194にて「ボール」の当り役に当選していない場合、ステーション 制御ユニット 150はステップ S197に進み、スロット抽選にて「メダル」の当り役に当選 したか否か判断する。 「メダル」に当選した場合、ステーション制御ユニット 150はステ ップ S 198に進み、所定枚数のメダル Mをメダル供給部 13からプレイフィールド部 12 に供給する処理を実行する。この場合のメダル Mの供給枚数は図 8のステップ S108 のそれと同数でもよレ、が、より多くの枚数のメダル Mをプレイフィールド部 12に供給し てもよレ、。メダル Mの供給が終了すると、ステーション制御ユニット 150はステップ S1 91に戻る。なお、ステップ S192にて否定判断した場合、又はステップ S197にて否 定判断した場合、ステーション制御ユニット 150はステップ S191に戻る。  If the “ball” winning combination is not won in step S194 of FIG. 22, the station control unit 150 proceeds to step S197, and determines whether or not the “medal” winning combination is won in the slot lottery. If the “medal” is won, the station control unit 150 proceeds to step S198, and executes a process of supplying a predetermined number of medals M from the medal supply unit 13 to the play field unit 12. In this case, the number of medals M supplied may be the same as that of step S108 in FIG. 8, but a larger number of medals M may be supplied to the play field section 12. When the supply of the medal M is completed, the station control unit 150 returns to step S191. If a negative determination is made in step S192 or a negative determination is made in step S197, the station control unit 150 returns to step S191.
[0079] 以上のェンプティモードによれば、プレイフィールド部 12にボール Bが存在しない 場合、ゲーム基本制御ルーチンにてノーマルボール B1が投入される確率よりも高い 確率で「ボール」当り役が成立してノーマルボール B1がプレイフィールド部 12に投入 される。従って、ゲーム基本制御ルーチンの実行時と比較して、プレイフィールド部 1 2にボール Bが存在しない状態の継続時間の短縮を図ることができる。しかも、「メダ ノレ」の当り役に当選する確率も高められ、メダル獲得に関する期待値そのものもグー ム基本制御ルーチンによる制御状態よりも上昇する。これにより、プレイフィールド部 12にボール Bが存在しなくなってもプレイヤーにゲーム継続の動機付けを与え、もつ てゲーム機 Gの稼働率、収益性を高めることができる。 [0079] According to the above empty mode, when the ball B does not exist in the play field section 12, the "ball" winning combination is established with a higher probability than the normal ball B1 is thrown in the game basic control routine. Then normal ball B1 is thrown into play field section 12. Therefore, it is possible to shorten the duration of the state where the ball B does not exist in the play field portion 12 as compared to when the game basic control routine is executed. In addition, the probability of winning a “medanore” win is also increased, and the expected value for medal acquisition itself is higher than the control state of the game basic control routine. This gives the player the motivation to continue the game even if the ball B no longer exists in the play field section 12. The operating rate and profitability of game machine G can be improved.
[0080] 以上の形態では、ステーションユニット STのメダル供給部 13が第 1の遊技媒体供 給手段に、ステーションユニット STのプッシヤーゲーム及びデジタル抽選ゲームを実 行するための構成が基本ゲーム実行手段に、ボール Bをプレイフィールド部 12に投 入するための、サテライトユニット SAのボール供給機構 50A、 50B及びキャリア 40、 並びにステーションユニット STのボール投入部 14が第 2の遊技媒体供給手段に、ボ ール Bを利用したサテライト抽選、及びその抽選結果に対応してビンゴゲームを実行 するための、ステーションユニット STのボール運搬部 15、サテライトユニット SA及び ステーション制御ユニット 150が配当機会付与手段にそれぞれ相当する。また、ステ ーシヨン制御ユニット 150は、図 21のルーチンを実行することにより媒体数検出手段 として機能し、かつ、図 22のルーチンを実行することにより特典付与手段として機能 する。さらに、サテライトユニット SAが物理的抽選機構に相当する。  [0080] In the above embodiment, the structure for executing the pusher game and the digital lottery game of the station unit ST as the first game medium supply means by the medal supply unit 13 of the station unit ST is the basic game execution means. In addition, the ball supply mechanism 50A, 50B and the carrier 40 of the satellite unit SA and the ball insertion unit 14 of the station unit ST for inserting the ball B into the play field unit 12 are used as the second game medium supply means. Satellite B using Satellite B, and the ball transport unit 15, satellite unit SA, and station control unit 150 of the station unit ST for executing a bingo game corresponding to the lottery result respectively correspond to the awarding opportunity grant means To do. Further, the station control unit 150 functions as medium number detection means by executing the routine of FIG. 21, and also functions as privilege provision means by executing the routine of FIG. Further, the satellite unit SA corresponds to a physical lottery mechanism.
[0081] 本発明は上述した形態に限定されることなぐ種々の形態にて実施することができ る。特典付与手段が与える特典は、以下に例示するように適宜に変更、追加すること ができる。ボール Bが存在しない場合に、確率変動モードでスロット抽選を実行するこ とにより特典を付与してもよい。チェッカーとしての開口部 24a、 24b、 24cに対してメ ダル Mが入り易くなるようにプレイフィールド部 12のメダル移動経路を変化させること により、特典を付与してもよい。ビンゴフィーチャーに関して何らかの特典を発生させ てもよレ、。スロット抽選で「ボール」当り役が成立した場合に、ノーマルボール B1に代 えてスペシャルボール B2をプレイフィールド部 12に払い出すことにより特典を付与し てもよい。  [0081] The present invention can be implemented in various forms without being limited to the above-described forms. The privilege given by the privilege granting means can be changed or added as appropriate as illustrated below. When the ball B does not exist, a privilege may be given by executing a slot lottery in the probability variation mode. A privilege may be given by changing the medal movement route of the play field unit 12 so that the medal M can easily enter the openings 24a, 24b, and 24c as checkers. You can generate some special benefits for bingo features. When a “ball” winning combination is established in the slot lottery, a special ball B2 may be paid out to the play field unit 12 in place of the normal ball B1 to give a privilege.
[0082] 基本ゲームは、プッシヤーゲームとスロット抽選とを組み合わせたものに限らず、第  [0082] The basic game is not limited to a combination of a pusher game and a slot lottery.
1の遊技媒体の動作に関連付けてゲームが実行される限りにおいて種々変更可能で ある。例えば、基本ゲームとしてピンボール等を実行してもよい。第 2の遊技媒体がプ レイフィールド部から排除されたときに与えられる配当機会も種々変更が可能である 。例えば、第 2の遊技媒体のプレイフィールド部からの排除に対応して、サテライト抽 選のようなさらなる抽選処理を経ることなく配当を払い出すようにしてもよい。第 2の遊 技媒体に賞品を内蔵させ、これをプレイヤーに対して配当として払い出してもよい。 上記の形態では、プレイフィールド部 12にボール Bが存在しないことが検出された 場合に特典を付与した力 本発明はこのような形態に限らない。例えば、ボール Bの 個数が 2以上の所定数を超えて減少した場合に、プレイフィールド部 12にボール B が残っていても何らかの特典を付与してもよい。特典を付与する基準となる所定数と して、複数の値を設定することにより、ボール Bの個数の減少に応じて段階的に特典 を付与してもよい。この場合、個数が減少するほど特典をより有利な物へと変化させ てもよレ、。さらに、ゲームの状況、例えばペイアウト率の大小に応じて所定数を変化さ せるなど、特典を付与する基準となる所定数を可変としてもよい。 As long as the game is executed in association with the operation of one game medium, various changes can be made. For example, pinball or the like may be executed as a basic game. The payout opportunity given when the second game medium is removed from the play field portion can be variously changed. For example, in response to the removal of the second game medium from the play field part, a payout may be paid out without further lottery processing such as satellite lottery. A prize may be built into the second game medium and paid to the player as a dividend. In the above form, the power that gives a privilege when it is detected that the ball B does not exist in the play field portion 12 is not limited to such form. For example, when the number of the balls B decreases beyond a predetermined number of 2 or more, some privilege may be given even if the balls B remain in the play field section 12. By setting a plurality of values as a predetermined number that serves as a reference for granting a privilege, the privilege may be granted in stages according to a decrease in the number of balls B. In this case, you can change the benefits to be more advantageous as the number decreases. Furthermore, the predetermined number serving as a reference for providing a privilege may be variable, such as changing the predetermined number according to the game situation, for example, the payout rate.

Claims

請求の範囲 The scope of the claims
[1] プレイヤーの操作に基づいてプレイフィールド部に第 1の遊技媒体を供給する第 1 の遊技媒体供給手段と、  [1] a first game medium supply means for supplying a first game medium to the play field unit based on a player's operation;
前記プレイフィールド部に投入された前記第 1の遊技媒体の動作に関連付けて基 本ゲームを実行し、該基本ゲームのゲーム結果に応じた配当をプレイヤーに付与す る基本ゲーム実行手段と、  Basic game execution means for executing a basic game in association with the operation of the first game medium input to the play field section and giving a player a payout according to the game result of the basic game;
前記基本ゲームにて所定の状態が生じた場合に、前記第 1の遊技媒体とは種類が 異なる第 2の遊技媒体を前記プレイフィールド部に供給する第 2の遊技媒体供給手 段と、  A second game medium supply means for supplying a second game medium of a different type from the first game medium to the play field unit when a predetermined state occurs in the basic game;
前記第 1の遊技媒体の動作に連係した第 2の遊技媒体の動作により該第 2の遊技 媒体が前記プレイフィールド部力 排除された場合、プレイヤーに配当獲得の機会を 付与する配当機会付与手段と、  A payout opportunity granting means for giving a player an opportunity to win a payout when the second game medium is excluded from the playfield force by the operation of the second game medium linked to the operation of the first game medium; ,
を備えたゲーム機において、  In game machines equipped with
前記ゲームフィールド部に存在する前記第 2の遊技媒体の個数を検出する媒体数 検出手段と、  Medium number detecting means for detecting the number of the second game media existing in the game field portion;
前記媒体数検出手段が検出した前記第 2の遊技媒体の個数が所定数よりも減少し た場合に、前記プレイヤーへの前記配当の払い出しに結び付く特典を付与する特典 付与手段と、  A privilege granting unit for granting a privilege associated with paying out the dividend to the player when the number of the second game media detected by the media number detection unit is less than a predetermined number;
を備えたゲーム機。  A game machine equipped with.
[2] 前記特典付与手段は、前記基本ゲームにて前記所定の状態が成立する確率を高 める処理を実行することにより前記特典を付与する請求の範囲第 1項に記載のグー ム機。  [2] The game machine according to claim 1, wherein the privilege granting unit grants the privilege by executing a process of increasing a probability that the predetermined state is established in the basic game.
[3] 前記基本ゲーム実行手段は、前記基本ゲームに含まれるゲームとして、前記第 1の 遊技媒体が前記プレイフィールド部の所定位置を通過した場合に、所定の制御則に 従って当選確率を制御しつつ当選役を発生させる抽選処理を実施し、前記当選役 が成立した場合にプレイヤーに対して直接的に又は間接的に配当を払レ、出す抽選 ゲームを実行し、  [3] The basic game executing means controls the winning probability according to a predetermined control rule when the first game medium passes through a predetermined position of the play field portion as a game included in the basic game. In addition, a lottery process for generating a winning combination is performed, and when the winning combination is established, a lottery game for paying or paying a dividend directly or indirectly to a player is executed,
前記特典付与手段は、前記抽選ゲームにおける前記当選役が成立する確率を高 める処理、及び、前記当選役が成立したときの配当量を増加させる処理のうち少なく ともいずれか一方の処理を実行することにより前記特典を付与する請求の範囲第 1 項に記載のゲーム機。 The privilege grant means increases the probability that the winning combination in the lottery game is established. The game machine according to claim 1, wherein the bonus is granted by executing at least one of a process for increasing a payout amount when the winning combination is established and a process for increasing the payout amount when the winning combination is established. .
[4] 前記第 1の遊技媒体がメダルであり、前記基本ゲーム実行手段は、前記プレイフィ 一ルド部に貯められたメダルの群を前記プレイフィールド部内で往復運動するプッシ ヤーテーブルにて押し出しつつ前記プレイフィールド部の所定範囲から排出されたメ ダルを配当としてプレイヤーに払い出すプッシヤーゲームと、前記メダルが前記プレ ィフィールド部の所定位置を通過した場合に、所定の制御則に従って当選確率を制 御しつつ当選役を発生させる抽選処理を実施し、前記当選役が成立した場合にプレ ィヤーに対して前記メダルを直接的に又は間接的に配当として払い出す抽選ゲーム とを前記基本ゲームに含まれるゲームとして実行し、  [4] The first game medium is a medal, and the basic game executing means pushes the group of medals stored in the play field portion while pushing it out by a pusher table that reciprocates in the play field portion. A pusher game in which the medals discharged from a predetermined range in the play field portion are paid out to the player as a dividend, and when the medal passes a predetermined position in the play field portion, the winning probability is controlled according to a predetermined control rule. The basic game includes a lottery game for performing a lottery process for generating a winning combination while paying and paying the medal directly or indirectly as a dividend to the player when the winning combination is established. Run as a game
前記第 2の遊技媒体供給手段は、前記抽選ゲームにて所定の遊技媒体払い出し 役が成立した場合に前記基本ゲームにて前記所定の状態が生じたものとみなして前 記第 2の遊技媒体の供給を実行し、  The second game medium supply means considers that the predetermined state has occurred in the basic game when a predetermined game medium payout combination is established in the lottery game. Run the supply,
前記特典付与手段は、前記抽選ゲームにて前記遊技媒体払い出し役が成立する 確率を高める処理、前記抽選ゲームにて前記当選役が成立する確率を高める処理、 及び前記当選役が成立したときの前記メダルの配当枚数を増加させる処理のうち、 少なくともいずれか一つの処理を実行することにより前記特典を付与する請求の範囲 第 1項に記載のゲーム機。  The privilege granting means is a process for increasing the probability that the game medium payout combination is established in the lottery game, a process for increasing the probability that the winning combination is established in the lottery game, and the winning combination when the winning combination is established. The game machine according to claim 1, wherein the privilege is given by executing at least one of the processes for increasing the number of medals.
[5] 前記特典付与手段は、前記プレイフィールド部に前記第 2の遊技媒体が存在しな い状態が検出された場合に、前記特典を付与する請求の範囲第 1項〜第 4項のいず れか 1項に記載のゲーム機。  [5] The claims 1 to 4, wherein the privilege granting unit grants the privilege when it is detected that the second game medium does not exist in the play field portion. Any one of the game machines described in 1.
[6] 前記配当機会付与手段は、前記プレイフィールド部から排除された第 2の遊技媒 体を取り込み、該第 2の遊技媒体に物理的な動作を与えて複数の選択肢力 少なく とも一つの選択肢を抽選する物理的抽選機構を備え、該前記物理的抽選機構によ る抽選結果と関連付けてプレイヤーへの配当の払い出しを制御することを特徴とする 請求の範囲第 1項に記載のゲーム機。  [6] The payout opportunity grant means takes in the second game medium excluded from the play field portion, and gives a physical action to the second game medium to provide a plurality of option powers at least one option. 2. The game machine according to claim 1, further comprising a physical lottery mechanism for lottery, and controlling a payout of a dividend to a player in association with a lottery result by the physical lottery mechanism.
[7] 前記配当機会付与手段は、前記プレイフィールド部から排除された第 2の遊技媒 体を取り込み、該第 2の遊技媒体に物理的な動作を与えて複数の選択肢力 少なく とも一つの選択肢を抽選する物理的抽選機構を備え、該前記物理的抽選機構によ る抽選結果と関連付けてプレイヤーへの配当の払い出しを制御することを特徴とする 請求の範囲第 2項に記載のゲーム機。 [7] The payout opportunity giving means is the second game medium excluded from the play field portion. A physical lottery mechanism that draws a body and gives a physical action to the second game medium to draw at least one option, and associates with a lottery result by the physical lottery mechanism The game machine according to claim 2, wherein payout of a dividend to the player is controlled.
[8] 前記配当機会付与手段は、前記プレイフィールド部から排除された第 2の遊技媒 体を取り込み、該第 2の遊技媒体に物理的な動作を与えて複数の選択肢力 少なく とも一つの選択肢を抽選する物理的抽選機構を備え、該前記物理的抽選機構によ る抽選結果と関連付けてプレイヤーへの配当の払い出しを制御することを特徴とする 請求の範囲第 3項に記載のゲーム機。  [8] The payout opportunity grant means takes in the second game medium excluded from the play field portion, and gives a physical action to the second game medium to provide a plurality of option powers at least one option. 4. The game machine according to claim 3, further comprising a physical lottery mechanism for lottery, and paying out a dividend to a player in association with a lottery result by the physical lottery mechanism.
[9] 前記配当機会付与手段は、前記プレイフィールド部から排除された第 2の遊技媒 体を取り込み、該第 2の遊技媒体に物理的な動作を与えて複数の選択肢力 少なく とも一つの選択肢を抽選する物理的抽選機構を備え、該前記物理的抽選機構によ る抽選結果と関連付けてプレイヤーへの配当の払い出しを制御することを特徴とする 請求の範囲第 4項に記載のゲーム機。  [9] The payout opportunity grant means takes in the second game medium excluded from the play field portion, and gives a physical action to the second game medium to provide a plurality of option powers at least one option. 5. The game machine according to claim 4, further comprising a physical lottery mechanism for lottery, and controlling payout of a dividend to a player in association with a lottery result by the physical lottery mechanism.
[10] 前記配当機会付与手段は、前記プレイフィールド部から排除された第 2の遊技媒 体を取り込み、該第 2の遊技媒体に物理的な動作を与えて複数の選択肢力 少なく とも一つの選択肢を抽選する物理的抽選機構を備え、該前記物理的抽選機構によ る抽選結果と関連付けてプレイヤーへの配当の払い出しを制御することを特徴とする 請求の範囲第 5項に記載のゲーム機。  [10] The payout opportunity grant means takes in the second game medium excluded from the play field portion, and gives a physical action to the second game medium to provide at least one option. 6. The game machine according to claim 5, further comprising a physical lottery mechanism for lottery, and controlling payout of a dividend to a player in association with a lottery result by the physical lottery mechanism.
PCT/JP2007/052695 2006-04-03 2007-02-15 Game machine WO2007113943A1 (en)

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KR20080104075A (en) 2008-11-28
GB2450273A (en) 2008-12-17
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GB0818078D0 (en) 2008-11-05
US20090318207A1 (en) 2009-12-24

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