WO2006031141A1 - Entertainment method - Google Patents
Entertainment method Download PDFInfo
- Publication number
- WO2006031141A1 WO2006031141A1 PCT/RU2005/000088 RU2005000088W WO2006031141A1 WO 2006031141 A1 WO2006031141 A1 WO 2006031141A1 RU 2005000088 W RU2005000088 W RU 2005000088W WO 2006031141 A1 WO2006031141 A1 WO 2006031141A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- player
- game
- cards
- dealer
- machine
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
Definitions
- the present invention relates to a method of entertainment using equipment for card games.
- the invention can be used in gambling establishments, in the halls of slot machines and in electronic devices with a display.
- the method of entertainment “Raise Poker” is an adaptation for modern casinos, for a slot machine or computer for one of the most popular gambling games - poker.
- the software developed for Raise Poker is the basis of this invention, which makes it possible to implement a poker game with a multiple increase in rates not between players, but between a player on the one hand and a casino or slot machine on the other.
- a known method of entertainment using a gambling table in the form of a semicircle with a cutout located in the center of the straight side to accommodate a fleet with price chips. (RU 2139748, class A 63 F 1/06, 10.20.1999).
- the same patent also describes a marked cover of a gambling table with marking boxes for making bets and areas for cards.
- the prototype of the Raise Poker entertainment method is “Poker Game”, based on the popular card game, using a standard semicircular gaming table, with a cutout located in the center of the straight side for placing a fleet with price chips.
- ⁇ Game in poker
- a gambling table covering with a marking of the playing field a standard deck of cards and price chips of different denominations are used. (US 4836553, Cl. A63 F 1/00, 06.06. 1989).
- SUBSTITUTE SHEET (RULE 26) draw cards and pick up game combinations on your own. In order to win, a player can count in this game not on his skill, but only on luck.
- An electronic gaming machine is known for entertainment and games, in particular card games (RU 2060756, class A 63 F 9/22, 05.27.1996).
- a well-known strategic computer game including a computer with a display and control means for entering user information into a data processing system, means for displaying an array of elements on the screen (RU 2099782, class G 06 F 19/00, 12/20/1997).
- the same source describes a method of presenting a computer game to a player, in which the playing field is displayed.
- a known method of conducting an electronic cash game using an electronic device with a display (RU 2162359, class A 63 F 9/24, 01/27/2001).
- a disadvantage of the known computer games and the mentioned gaming machine is their low curiosity. The distribution of these games is also hindered by the difficulty of using them on a local or global network. Disclosure of invention
- the technical result of the claimed invention is to increase the functionality and excitement of the game.
- Using a regular gambling table for the "Raise Poker" entertainment method, and its equipment with modern electronic devices, will allow the casino to expand the range of games for its customers.
- the popularity of poker in many countries of the world gives rise to the prospect of the distribution of the proposed casino games.
- a player and a dealer have the opportunity to raise bets alternately and repeatedly, which is the most exciting in all poker options.
- a gaming table 1 1 (Fig. 1), a fleet for chips 5 (Fig. L), a table cover with markings of the playing field 6 (Fig. L), a computing device 2 are used (Fig. L), software, numeric keypad 3 (Fig. L), display 1 (Fig. L), chips and cards with a barcode, with the possibility of their identification by an optoelectronic reader 4 (Fig. 1) installed in a table eleven.
- SUBSTITUTE SHEET (RULE 26) One or more players make money bets by means of chips, and the dealer deals cards, controls the course of the game, follows the instructions of the computing device displayed on the screen, and makes settlements with the players. On the cover of the gambling table, places are marked for players, each of which consists of a counter of 10 chips and three geometric shapes:
- FIG. l an ellipse 9 (Fig. l) for the initial and increased bets of the player.
- a card reader 4 (Fig. l) for the dealer is integrated in the table from the side of the dealer, transmitting information about the cards to the computing device 2 installed in the metal compartment under the table cover.
- a numeric keypad 3 (Fig. L), designed to enter commands into a computing device.
- the game uses a deck consisting of 52 cards of 4 suits with 13 cards in each suit.
- the dealer deals five cards face down to the players and himself.
- the dealer carries each card intended for himself above the reader, which, having determined the card, emits a confirmation signal.
- the goal of the player is to collect the poker hand of cards stronger than that of the dealer.
- the player can buy additional cards, paying for each card an amount equal to the initial bet.
- a player finishes shopping trying to strengthen the game combination in his card sets, he refuses to play or increases the bet by putting his chips in the chip counter installed on each playing place in front of the player.
- the counter transfers data to the computing device, the program processes the received information about the dealer’s cards and the player’s bet, and a decision appears on the display, which is mandatory for the dealer to execute. This decision has three options: surrender, call or increase the rate.
- An increase in a bet is a bet that consists of two amounts: the first amount is equal to the opponent’s last bet, the second amount is a direct raise, this amount is called a raise.
- Equalizing a bet is a bet equal to the last raise of the opponent.
- the dealer pays the player only the initial bet. If the solution of the computing device is to equalize or raise the rate, the dealer places the required number of chips from the fleet in a circle. The computing device issues such decisions for each of the players remaining in the game. Those players in response to a bet whose computing device called the bet expect the game to end with other players. Only those players continue to play
- SUBSTITUTE SHEET (RULE 26) whose computing device has increased the bid. Each of them can exit the game, call a bet or increase it. When a player or dealer surrenders, their chips are lost. The game continues until surrender or until all increased bets are equalized. After that, the dealer alternately compares the sets of cards from the remaining players and at home and reveals the lost or won bets.
- the dealer If in the dealer’s card set the game combination is weaker than that of the player, he pays the winning bets, allowing the player to take chips from the circle. If the dealer’s combination is stronger than the player’s, the dealer returns the chips of his bets to the fleet and takes the player’s lost chips from the chip counter and from the ellipse.
- the maximums of the initial bets and the maximum raise amount of the player and the dealer may be limited by the administration of the gambling establishment.
- the table for the entertainment method “Raise Poker” can be executed in a simpler version that does not include chip counters.
- a dealer card reader 4 (Fig. 1) and a numeric keypad 3 (Fig. 1) must be installed for the dealer to enter the ratio between the player’s original rate and its increased rate.
- the table can be made in the form of oval 17 ( Figure 4). On such a table, places for players with a chip counter and three geometric figures for bets are placed on the table cover in a semicircle. If the casino is not a party to the game, you can play Raise Poker without using a card reader. One of the players acts as a dealer, who looks at his cards and makes game decisions on his own.
- a significant potential of Raise Poker is its use in a slot machine using standard paper or plastic cards. This is achieved by the fact that the entertainment method according to paragraph 21 of the claims is carried out using a gaming machine 19 (Figure 5), consisting of a housing 20, electrical equipment, a computing device that controls the sequence of actions of the machine and the matching rates, losses and wins, display 21 ( Figure 5) to reflect the balance and progress of the game, the game panel with control keys, as well as the receivers of tokens 27 and banknotes 28, determining their authenticity, nomination and quantity, and devices making payments token ov 34, as well as cash 33 ( Figure 5).
- a gaming machine 19 consisting of a housing 20, electrical equipment, a computing device that controls the sequence of actions of the machine and the matching rates, losses and wins
- display 21 Figure 5
- the game panel with control keys as well as the receivers of tokens 27 and banknotes 28, determining their authenticity, nomination and quantity, and devices making payments token ov 34, as well as cash 33 ( Figure 5).
- a deck of paper or plastic cards is used, consisting of 52 cards of 4 suits with 13 cards in each suit.
- SUBSTITUTE SHEET (RULE 26)
- the function keys 29, 30 are located on the control panel ( Figure 5).
- the display shows the status line 22 ( Figure 5), which reflects the amount of the loan, as well as the balance from the beginning of the game and the results of the last and current round of the game.
- the display to inform the player displays the bets made by him and the names of the existing game card combinations.
- a shuffling mechanism is used. Behind a transparent screen inside the machine there are two rows of cells the size of a map. Five cells for a set of cards of the machine 24 ( Figure 5) and below - seven cells 26 for a set of cards of the player.
- a mechanism is used, which consists of two trays 23 and 25 ( Figure 5) for cards moving along the guides with the help of an electric motor and belts.
- the bottom tray 25 distributes cards into five of seven cells of the player's card set. In the upper tray 23, five cards of the machine remain closed and are not yet distributed in the cells.
- the machine Before any move of the player for a certain amount, the machine can add additional cards to five cards of the player.
- the dispensing mechanism places new cards from the shuffling mechanism into the player’s tray, and from it lays out the cards in the cells.
- the further game proceeds like a game at a casino table.
- the dispensing mechanism of the machine places its cards open in five cells of the top row, intended for the collection of cards of the machine.
- optical and logical systems are used to recognize the suit and dignity of cards.
- the machine determines the winning set of cards and, if it is the player’s set, pay its winnings by changing the data in the status bar on the display of the machine. The machine accompanies the game with musical melodies, sound and video effects.
- the machine can be made for simultaneous playing of several players, each player having a separate display and their own control keys, and the machine compares game combinations in the sets of player cards with the game combination in one of its cards.
- Using Raise Poker in a slot machine with electronic card images is similar to the application below.
- the "Raise Poker” entertainment method carried out using electronic devices with a display, will enable the user to play in a place convenient for him.
- electronic devices use software
- SUBSTITUTE SHEET (RULE 26) tools that form sets of cards using a random number generator.
- Using the entertainment method in local networks or on the Internet will expand its application for playing together with other players. This is achieved by the fact that in the entertainment method according to paragraph 34 of the claims, an electronic device with a display 34 (Fig. 6) is used to control, process data, execute entered commands and computer programs based on the game algorithm (Fig. 8). On the display form the image of the playing field 36, chips and electronic playing cards 37 (Fig.6). To enter the appropriate commands into the electronic device, the keyboard 40, 41 is used. The display shows the bets made by the player. For random distribution of electronic cards in the device, a random number generator is used.
- the electronic device During the game, the electronic device generates a status bar on the display 35 (Fig. 6), which reflects the current balance of the game, as well as the sum of the player’s loss or gain from the beginning of the game and the results of the last and current round of the game.
- a status bar on the display 35 (Fig. 6), which reflects the current balance of the game, as well as the sum of the player’s loss or gain from the beginning of the game and the results of the last and current round of the game.
- An electronic device using a random number generator, forms on the display an image of two sets of cards 37 and 38, intended for a player and an electronic dealer.
- the game is conducted according to the rules similar to a game in a casino, but an electronic device acts as a dealer. It leads the game, makes the next moves, reveals the lost or won bet, comparing the strength of the card combinations of the player and the electronic dealer, and settles with the player after the next round of the game. It is possible to produce an electronic device "Raise Poker", on which several players can play simultaneously, each of them must have its own display and input device for commands. Significantly more players can simultaneously play on local networks or on the Internet. For network players, it is possible to participate in the game as a dealer.
- FIG. 1 Casino gambling table for the claimed method of entertainment “Raise Poker” using the chip fleet, chip counter, dealer card reader and display.
- FIG. 2 Covering the casino table for Raise Poker with the layout of the playing field and places for players.
- FIG. 3 - A chip counter mounted on the table at each playing place directly in front of the player.
- FIG. 4 Gaming table “Raise Poker” for players to play among themselves when the casino is not a party to the game.
- FIG. 5 "Raise Poker” slot machine, which uses standard paper or plastic cards.
- FIG. 6 An electronic device with a display that allows you to activate the buttons with the touch of a finger on their images.
- FIG. 7 Portable electronic device with a display for implementing the entertainment method "Raise Poker”.
- FIG. 8 is a block diagram of a basic algorithm for an electronic entertainment method “Raise Poker”.
- FIG. 1 is an example of table 11 for the "Raise Poker" entertainment method used in a casino, where the game is played on a table similar to the Blackjack table or the "Casino Poker" made in the form of a semicircle or half of a polyhedron.
- the gaming table can be either an ordinary height for ordinary chairs or a higher one for casino chairs when the dealer is working at the table.
- FIG. 2 shows the cover of the casino table 6 with the marking of one of the options for the playing field for the game, made for a card table in a semicircular shape.
- the marked cover of the gaming table is pulled onto the cover intended for this purpose, fixed from its ends with metal brackets, and mounted on the table.
- the coating can be made of cloth, woolen, cotton, synthetic fabrics, natural or synthetic leather and so on, produced by enterprises of light industry.
- the color design of the marked cover for the gaming table can be carried out by various factory methods.
- FIG. 3 shows a chip counter 12 mounted on the table top 15 at each playing place in front of the player.
- the player increases the bet, he puts his chips in a semicircular recess of the counter 14 with a glass lens 13.
- the length of the recess corresponds to the total thickness of twenty chips stacked, and the diameter is equal to the diameter of the chip.
- the optoelectronic device of the counter 16 transmits data to the computing device 2 (Fig. 1), the program processes the received information about the dealer’s cards and the player’s bet, and a decision is required on the display 1 (Fig. 1), which is mandatory for the dealer to execute.
- FIG. 4 shows the gaming table “Raise Poker” 17 for playing with each other when the casino is not a party to the game.
- the marking of the cover 18 of such a table allows 6 players to play behind it. It is used if the gambling establishment is not the participant, but the organizer of the game.
- the representative of the gambling establishment here is not a party to the game, he monitors compliance with the rules of the game, collects commissions, shuffles and deals cards.
- This "Raise Poker” you can play without using a card reader.
- One of the players acts as a dealer, who looks at his cards and makes game decisions on his own.
- FIG. Figure 5 shows the Raise Poker 19 slot machine. It is identical to the generally accepted sizes of slot machines. Its design is focused on the most complete convenience for players. The machine uses standard paper or plastic cards.
- FIG. 6 shows an electronic device 34 with a display of the playing field of the Raise Poker entertainment method and information windows presented to the player during the game.
- the display can be made using the Tugh-stageritzep technology, which allows you to turn on the command buttons not with keys, but with the touch of your fingers on their screen images.
- FIG. 7 shows a portable electronic device 42 with a display, p. software "Raise Poker", recorded on a chip, and allowing players to use it in any convenient place for the game.
- FIG. Figure 8 shows a block diagram of the main software algorithm used in electronic devices to implement the Raise Poker entertainment method.
- the player calls the bet. 10. Increase player bet.
- the electronic dealer raises the bid.
- the electronic dealer calls the bid.
- SUBSTITUTE SHEET (RULE 26) 15. The increase in the rate of electronic dealer.
- a method of entertainment using a gaming table 11 (Fig. 1), a fleet for chips 5 (Fig. 1), a cover with markings of the playing field 6 (Fig. 2), and a computing device with software 2 (Fig. l), a numeric keypad 3 (Fig. 1), a display 1 (Fig. 1), cards with a barcode, with the possibility of their recognition by an optoelectronic device 4 (Fig. 1), game chips and a chip counter 10 (Fig. 1) embedded in the table (Fig.Z).
- a card reader 4 is built into the table from the side of the dealer, transmitting information about the cards intended for the dealer to the computing device 2, mounted under the table cover.
- a numerical keyboard 3 is installed near the fleet.
- a deck consisting of 52 cards of 4 suits with 13 cards in each suit is used.
- the dealer deals five cards face down to the players and himself.
- the dealer carries each card intended for himself above the reader 4, which, having determined the card, confirms this with a sound signal.
- the goal of the player is to first collect the poker hand of cards stronger than that of the dealer, and then to play the game with optimal rates so that with the resulting set of cards to win more and lose less.
- Each player can get two sets of cards, for this he must take two playing places and make two initial bets, placing them on ellipses. Until the player has decided on
- SUBSTITUTE SHEET (RULE 26) buying cards in the first set, he is not entitled to watch cards in his second set.
- the player Before the first move, the player can buy one, and then the second additional card. For each card you must pay an amount equal to the initial rate.
- a player has made decisions to strengthen game combinations in his card sets, he refuses to play or increases the bet by placing his chips in the recess of the chip counter installed on each playing place.
- the player For the initial bet and the increased bet placed in the chip counter, the player must use the chips with equal value. The increased rate should not exceed the initial rate by more than ten times.
- the chip counter transfers data to the computing device, its software processes the received information about the dealer’s cards and the player’s bet, and the display shows the decision of the computing device, which the dealer must execute. This decision has three options for the dealer: surrender, equalize or increase the bet set by the player. With an increase in the bet, two sums must actually be bet: the first is equal to the opponent’s last raise, it equalizes his bet, and the second amount is the raise itself. The raise amount must be no less than the amount necessary for calling. If the computing device has issued a decision for the dealer to exit the game
- the dealer pays the player only the initial bet. If the decision of the computing device is to equalize the bet, then the dealer places chips from the fleet in an amount equal to the player’s bet on the circle. The dealer’s bet equal to the bet of the player means the end of the trade with this player. If the computing device has decided to increase the bet, the dealer puts the indicated number of chips in a circle, and the turn passes to the player to make a decision. If the player does not capitulate, he transfers his chips in the counter to the ellipse, freeing up space for his new bet.
- the computing device issues such decisions for each of the players remaining in the game. Those players in response to a bet whose computing device made the same bet expect the game to end with other players. Only those players with whom the computing device has increased the bet continue the game. Each of them can exit the game, call a bet or increase it. The next raise cannot be less than the last raise made by the opponent.
- SUBSTITUTE SHEET (RULE 26) bids.
- the superiority of the same combinations is determined by the face value of the largest card in the combination. Cards in increasing importance: 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.
- Initial betting maximums may be limited by the administration of a gambling establishment by changing the software settings of a computing device.
- the player again places an initial bet in an ellipse.
- the display installed on the table not only information regarding the course of the game can appear, but also any other information useful for players, for example, casino announcements about lotteries, draws, tournaments, etc.
- the “Raise Poker” entertainment method can be played on oval table 17 ( Figure 4) without the use of a card reader.
- One of the players acts as a dealer, who looks at his cards himself and makes game decisions on his own.
- SUBSTITUTE SHEET (RULE 26) 3. A computing device that controls the sequence of actions of the machine and the match rates, losses and wins.
- a device for payments with banknotes 32 ( Figure 5).
- All blocks, mechanisms and devices are located in the body of the machine, which in size corresponds to standard slot machines. Most nodes are already used for card games and slot machines, but they are combined for the first time in one slot machine. Only a card-dispensing mechanism is not manufactured by industry.
- Game dealer for transferring a move to an electronic dealer
- a metal handrail 31 (FIG. 5) is integrated, which serves as a support for the hands. The player can push it a few centimeters and set it in a position convenient for himself,
- On the display of the machine 21 ( Figure 5) is a status bar that reflects the current balance of the game, as well as the amount of loss or gain from the beginning of the game and the results of the last and current round of the game.
- a status bar that reflects the current balance of the game, as well as the amount of loss or gain from the beginning of the game and the results of the last and current round of the game.
- SUBSTITUTE SHEET (RULE 26) gur 22 ( Figure 5) - a circle, square, ellipse and rectangle - the bets made by the player and dealer are displayed. During the game, the display shows the name of the player’s existing game combination, and when the dealer’s cards are opened, the name of his combination.
- the game is played according to the rules applied in the "Raise Poker" for the casino.
- the machine is controlled by software based on the algorithm of the entertainment method (Fig. 8).
- a tray is a device that is slightly larger than a card and moves with a belt along the guides, similar to those used in an inkjet printer to move an ink cartridge. The tray distributes open player cards into five slots.
- a set of cards of the machine is placed in the upper tray 23 ( Figure 5), but cards are not yet distributed among the cells.
- the player buys the sixth card, he presses the corresponding key on the machine’s panel, the sixth card is taken from the distributing mechanism, placed in the player’s tray, and from it is lowered into the sixth cell. The same thing happens when a player purchases a seventh card.
- the dispensing mechanism of the machine using the upper tray 23 ( Figure 5) lowers the cards into the cells for a set of cards of the machine.
- An optical system for recognizing the suit and dignity of cards compares two sets, the computer determines the winner and, if he is a player, pays for his winnings.
- the display changes the status bar of the game.
- the game is accompanied by musical melodies and video effects. It is possible to make a "Raise Poker” slot machine, the playing field of which consists of several places for players. On such a multi-seat machine several players can play simultaneously. Each player has its own display and its own control keys. Game combinations in sets of player cards are compared with a combination in one set of machine cards.
- a method of entertainment "Raise Poker", carried out using an electronic device with a display 34 (Fig.6), in which:
- SUBSTITUTE SHEET (RULE 26) control, data processing and execution of user commands is carried out using a computer program recorded on a machine-readable medium, information is entered into the electronic device by at least one input means, a random number generator is used, an electronic deck of playing cards is used, formed on the display image of the electronic playing field, chips or points are displayed on the playing field, play the game, being guided by the main algorithm (Fig. 8).
- the goal of the game is to increase the rates (raises) to force the electronic dealer to capitulate or to get a stronger combination in the set of cards than the dealer.
- the player makes bets and moves by means of buttons, and the electronic device displays two random sets of cards on the display and, depending on the combination of cards that have developed into game combinations in the card sets of player 38 (Fig. 6) and electronic dealer 37 (Fig. 6), return moves and reveals lost or won bets.
- One of the effective implementations of the game “Raise Poker” is associated with the construction of an electronic slot machine with a cathode ray tube or a liquid crystal display.
- the game is accompanied by video and sound effects.
- the display shows the bets displayed on four geometric figures 36 (Fig. 6), the player’s cards 38 and the dealer’s cards 37.
- Two rows of control buttons 40 and 41 with the names of the functions on each display are shown under the player’s cards of them. Those buttons that can be applied at the moment of the game become brighter, helping the player to make certain game decisions. If the display of the machine is made using the Tugh-s 1976rêtep technology, which allows you to turn on the command buttons with the touch of a finger, you can activate the control buttons by touching their image 39.
- a status bar 35 (Fig.6), which displays the main parameters of the game:
- the player makes decisions by pressing one of the keys located below the display. Each of them has its own name.
- SUBSTITUTE SHEET (RULE 26) The bet in the current round of the game consists of two fields: the initial bet on the ellipse and the increased bet on the rectangle.
- the result of the current round is initially zero, and in the process of the round it may become negative when a player is charged for the purchase of additional cards.
- the final value of this parameter is formed at the stage of calculation with the player, i.e. at the very end of the round.
- the scenario in which one round of the game goes may look like this.
- the player makes an initial bet and presses the "Game” button.
- the display shows five open cards of the player, as well as five cards of the dealer.
- the player’s open cards are ordered: they are arranged from left to right as the value decreases. If, for example, a player has a pair, then the cards forming a pair are located on the left (as the most valuable). If the player has full, then the cards that make up the three are on the left, and the cards that make up the pair are on the right.
- the name of the corresponding game combination is displayed.
- three control buttons are activated on the display: “Capitulation”, “Set” and “New card”. Using these buttons, the player can choose one of the solutions: refuse to play with the loss of the initial bet, make an increased bet or buy the sixth and then the seventh card.
- a player sees a prospect of winning then he increases the bet. Now the turn to make the decision goes to the electronic dealer. He can capitulate, then the player wins the initial bet. It can equalize the player’s bet by making a bet equal to the player’s bet, then all five dealer cards open on the display, they are sorted by their value, and the name of the dealer’s game combination appears next. After that, the player’s and electronic dealer’s cards are compared. All wagered money wins the one with the highest poker hand in the cards. If the combinations and advantages of the cards are the same - a draw, the player is returned all his bets.
- An electronic dealer can increase a player’s bet, i.e. call his bet and add a raise to it. Then the turn to place a bet goes to the player again.
- SUBSTITUTE SHEET (RULE 26) whereby the player again has three solutions: surrender, equalization and increase in bet.
- the game continues while the player and the electronic dealer raise their bets - they raise.
- the initial bet and raise amount for both the player and the machine must be limited at the discretion of the administration of the gambling establishment. For example, the raise amount may be limited to ten times the initial bet.
- the machine calculates, the status bar changes, and the round ends. If the player wants to continue the game, he makes an initial bet, starting this new round. If the player wants to finish the game, in order to receive the remainder of his money and win, he presses the "Payout" button.
- the program can be recorded using the VLSI chip integrated in the device or PC-card, read by the device.
- the program recorded on the VLSI chip or flash card you can play anywhere, including transport. Real payments are possible in case of a win when the game organizers pay the player’s win in accordance with the amount collected, recorded in the player’s balance on the display of his electronic game and stored in the memory microchip.
- function keys are located on the control panel, similar to the keys on the gaming machine described above.
- the electronic device forms on the display an image of four figures - a circle, a square, an ellipse and a rectangle. These figures show the bets made by the player and the electronic dealer.
- the electronic dealer begins to deal cards one at a time to the player and himself, until he deals five cards each.
- the player has all the cards intended for him open, and the electronic dealer has all the cards closed.
- the game is conducted according to the rules of "Raise Poker" adopted by the casino.
- the computer game “Raise Poker” is carried out using a computer data processing system with a display and with control means for entering user information into the system.
- a computer data processing system with a display and with control means for entering user information into the system.
- SUBSTITUTE SHEET (RULE 26) reading including display.
- the game algorithm is based on the conditions of the “Raise Poker” entertainment method, and software based on one of the programming languages is based on it.
- the program is stored on a CD or other storage medium.
- a preferred embodiment of the game is a computer program recorded on a CD and read by a home computer.
- An example of an optimal IBM PC-compatible computer for Raise Poker includes a motherboard with a Reptium processor, 1 MB RAM, a several GB hard drive, a sound card, and a color display.
- the image of the electronic playing field, function buttons and chips for betting is formed on the display.
- an electronic deck of 52 cards is used.
- the rules of the game and the sequence of actions in the method of raising “Raise Poker” for a computer are similar to the rules applicable in a casino.
- buttons shown on the display By pressing the keys on the standard keyboard, players assign a bet, buy additional cards, raise bets, and capitulate. Players can use commands by activating them with the buttons shown on the display.
- the display shows the status bar, which reflects the current balance of the game, as well as the amount of loss or gain from the beginning of the game and the results of the last and current bets.
- the game is accompanied by sound and video effects.
- the invention can be used in casinos, in the halls of slot machines, in game consoles, in computers, on the Internet and local electronic networks. Specific examples of carrying out the invention using a gaming table, a gaming machine and an electronic device with a display are given in this description, however, they do not exhaust all possible embodiments of the Raise Poker entertainment method falling within the scope of patent protection defined by the claims.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/556,625 US20070021171A1 (en) | 2004-08-24 | 2005-03-02 | Method of entertainment "raise poker" |
EP05722167A EP1829589A4 (en) | 2004-08-24 | 2005-03-02 | Entertainment method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
RU2004125536/12A RU2261745C1 (en) | 2004-08-24 | 2004-08-24 | "raise poker" entertainment method |
RU2004125536 | 2004-08-24 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2006031141A1 true WO2006031141A1 (en) | 2006-03-23 |
Family
ID=35851176
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/RU2005/000088 WO2006031141A1 (en) | 2004-08-24 | 2005-03-02 | Entertainment method |
Country Status (4)
Country | Link |
---|---|
US (1) | US20070021171A1 (en) |
EP (1) | EP1829589A4 (en) |
RU (1) | RU2261745C1 (en) |
WO (1) | WO2006031141A1 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8128091B2 (en) * | 2004-10-01 | 2012-03-06 | Shuffle Master, Inc. | Casino poker games |
JP2008220785A (en) * | 2007-03-14 | 2008-09-25 | Aruze Corp | Card game machine having multiple sets of card decks |
US8104688B2 (en) * | 2008-06-16 | 2012-01-31 | Michael Wallace | Method and system for identifying a game piece |
US9406190B2 (en) * | 2008-07-14 | 2016-08-02 | Cfph, Llc | Information aggregation games |
US8070595B2 (en) | 2009-02-10 | 2011-12-06 | Cfph, Llc | Amusement devices and games including means for processing electronic data where ultimate outcome of the game is dependent on relative odds of a card combination and/or where chance is a factor: the monty hall paradox |
US20100210351A1 (en) * | 2009-02-17 | 2010-08-19 | Bradley Berman | System, Apparatus, and Method for Providing Gaming Awards Based on Replay Events |
US20140191471A1 (en) * | 2013-01-09 | 2014-07-10 | Yong Hwa Park | Triple smart game system |
WO2015126363A1 (en) * | 2014-02-18 | 2015-08-27 | Aps Research Limited | Feature for facilitating game play |
JP2018130183A (en) * | 2017-02-13 | 2018-08-23 | エンゼルプレイングカード株式会社 | Game token tray, management system of table game, game token tray system, and game token management method |
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-
2005
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- 2005-03-02 US US10/556,625 patent/US20070021171A1/en not_active Abandoned
- 2005-03-02 EP EP05722167A patent/EP1829589A4/en not_active Withdrawn
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DE3039490A1 (en) * | 1979-10-19 | 1981-04-30 | Ideal Toy Corp., Hollis, N.Y. | ELECTRONIC THINKING |
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GB2277878A (en) * | 1993-03-06 | 1994-11-16 | Sage Passant Peter | Board game apparatus |
FR2753909A1 (en) * | 1996-09-27 | 1998-04-03 | Info Tekcom | METHOD AND SYSTEM FOR VALIDATION OF BETS BET FOR A GAME, MADE FROM A SELF-CONTAINED ELECTRONIC BOX |
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Also Published As
Publication number | Publication date |
---|---|
EP1829589A1 (en) | 2007-09-05 |
EP1829589A4 (en) | 2010-01-06 |
RU2261745C1 (en) | 2005-10-10 |
US20070021171A1 (en) | 2007-01-25 |
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