WO2005013240A1 - Map image display apparatus, method for controlling map image display apparatus, program, program distributing apparatus, game apparatus, and information recording medium - Google Patents

Map image display apparatus, method for controlling map image display apparatus, program, program distributing apparatus, game apparatus, and information recording medium Download PDF

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Publication number
WO2005013240A1
WO2005013240A1 PCT/JP2004/010713 JP2004010713W WO2005013240A1 WO 2005013240 A1 WO2005013240 A1 WO 2005013240A1 JP 2004010713 W JP2004010713 W JP 2004010713W WO 2005013240 A1 WO2005013240 A1 WO 2005013240A1
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WO
WIPO (PCT)
Prior art keywords
display
map image
map
guidance
image
Prior art date
Application number
PCT/JP2004/010713
Other languages
French (fr)
Japanese (ja)
Inventor
Tatsuma Minami
Original Assignee
Konami Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corporation filed Critical Konami Corporation
Publication of WO2005013240A1 publication Critical patent/WO2005013240A1/en

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Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass

Definitions

  • MAP IMAGE DISPLAY DEVICE MAP IMAGE DISPLAY DEVICE CONTROL METHOD
  • PROGRAM PROGRAM DISTRIBUTION DEVICE
  • GAME DEVICE GAME DEVICE
  • the present invention relates to a map image display device, a control method for the map image display device, a program, a program distribution device, a game device, and an information storage medium.
  • a map image display device that displays a predetermined position (for example, a current position or a target position in real space, a position of a player character or an enemy character in a game space) on a map. Yes. According to such a map image display device, the user can easily grasp the predetermined position.
  • a predetermined position for example, a current position or a target position in real space, a position of a player character or an enemy character in a game space
  • the predetermined position is not included in the display range of the map, the user cannot grasp the predetermined position. .
  • the present invention has been made in view of the above-mentioned problems, and its purpose is to make it easy for the user to grasp even if it is not included in the display range of the map or at a predetermined position.
  • the present invention provides a map image display device, a map image display device control method, a program, a program distribution device, a game device, and an information storage medium.
  • a map image display device includes a display reference position acquisition unit that acquires a display reference position in a map image, and a position of a required position guide target in the map image.
  • Required position guidance target position acquisition means a map image display means for displaying the map image for a predetermined display range including the display reference position, and the position of the required position guidance target are included in the predetermined display range.
  • a determination means for determining whether or not the target position guidance target is determined not to be included in the predetermined display range.
  • Position guidance display control means for displaying an image for guiding the position of the position on the map image displayed by the map image display means at a position corresponding to the display reference position and the position of the required position guidance target. It is characterized by including these.
  • the map image display apparatus control method includes a display reference position acquisition step for acquiring a display reference position in a map image, and a position of a position guidance target in the map image.
  • a required position guidance target position acquisition step for acquiring a display reference position in a map image, and a position of a position guidance target in the map image.
  • a required position guidance target position acquisition step for acquiring the map reference position in a map image, and a position of a position guidance target in the map image.
  • a required position guidance target position acquisition step for displaying the map image on a display means for a predetermined display range including the display reference position, and a position of the required position guidance target as the predetermined display.
  • a determination step for determining whether or not it is included in the range and an image for guiding the position of the target position guide target determined not to be included in the predetermined display range are displayed on the display means.
  • a position guidance display control step for displaying at a position corresponding to the reference display position and the position guidance target position in a map image.
  • a program according to the present invention is a program for causing a computer to function as a map image display device, and includes a display reference position acquisition means for acquiring a display reference position in a map image, and a required position in the map image.
  • Required position guidance target position acquisition means for acquiring the position of the guidance target
  • map image display means for displaying the map image for a predetermined display range including the display reference position, and the position of the required position guidance target in the predetermined display range.
  • Position guidance display control means for displaying in a position corresponding to the display reference position and the position guidance target position in the image
  • a program for causing the computer to function such as a home game machine, an arcade game machine, a portable game machine, a mobile phone terminal, a mobile phone, a personal digital assistant (PDA), a car navigation system, or a personal computer. is there.
  • a program distribution device includes an information storage medium storing the above-described program, reads the program, and is a distribution-distribution device.
  • the display reference position and the position of the position guidance target in the map image are acquired.
  • a map image is displayed for a predetermined display range including the display reference position.
  • a predetermined image is displayed at a position corresponding to the reference position and the position of the position guidance target. According to the present invention, the player can easily grasp the position of the target position guidance target located outside the range of the displayed map.
  • the display reference position is a position that serves as a reference when the display target range of the map is specified.
  • the map image is for the real world, it is, for example, its own position.
  • the map image targets a virtual world (such as a game world), for example, it is the position of the player character that is the operation target of the player.
  • the position guidance target is a target for guiding the position to the user (player) or a target for which the user wants to guide the position.
  • the map image targets the real world for example, it is a destination place or a moving body (human, vehicle, etc.).
  • a virtual world such as a game world
  • a predetermined object search target character, enemy character, treasure box, etc.
  • the position guidance display control unit is determined based on the display reference position and the position guidance target position in the map image displayed by the map image display unit.
  • the image is displayed at a position to be operated.
  • the predetermined image may be displayed at a position on the map image determined based on the display reference position and the position of the position guidance target.
  • the position guidance display control means is located at a position on a straight line connecting the display reference position and the position of the position guidance target in the map image displayed by the map image display means. An image may be displayed.
  • the player since the predetermined image is displayed on the straight line connecting the display reference position and the position of the required position guidance target, the player refers to the predetermined image, and the target position in-position target outside the display range of the map is displayed. This makes it easy to grasp the position.
  • the position guidance display control means is the map image display means.
  • the image is displayed at a position on the boundary line of the predetermined display range in the map image displayed by the position on a straight line connecting the display reference position and the position of the position guidance target position. Also good. In this way, the position of the position guidance target can be grasped more easily.
  • the position guidance display control unit displays the image in a display mode corresponding to a distance between the display reference position and the position of the position guidance target position. It is characterized by. In this way, it is possible to easily grasp the distance to the display reference position force required position guidance target by referring to the display mode of the predetermined image.
  • the position guidance display control means provides an image for guiding the display reference position to the display reference position in the map image displayed by the map image display means. It includes a means for displaying.
  • the image for guiding the display reference position may be the same image as the predetermined image, or may be an image different from the predetermined image.
  • the position guidance display control means displays the map image display means when the position guidance target position is determined to be included in the predetermined display range. And a means for displaying an image for guiding the position of the required position guidance target at the position of the required position guidance target in the map image.
  • the image for guiding the position of the target position guidance target may be the same image as the predetermined image, or may be an image different from the predetermined image.
  • the game device provides the map data storage means for storing the map data of the game space, and the map data based on the position of the operation target object as the operation target of the player in the game space.
  • the required position guide in the coordinate system of the map data Required position guidance object position coordinate acquisition means for acquiring the position of the object, map image display means for displaying a map image that follows the position outside the operation target object based on the map data, and the required position A judgment for determining whether or not the position of the guidance object is included in the display range of the map image.
  • a position on the map image corresponding to the position of the operation target object and the position of the required position guiding object is an image for guiding the position of the required position guiding object determined not to be included in the display range.
  • a position guidance display control means for displaying on the screen. According to the present invention, it becomes possible to easily grasp the position of the position guidance object outside the display range of the map.
  • the position guidance display control means includes a means for controlling the display mode of the image based on a parameter value (contents) of the required position guidance object. It is characterized by. In this way, the player can grasp the parameter values (contents) of the required position guide object by referring to the display mode of the predetermined image.
  • the position guidance display control unit changes at least one of the type, color, size, and blinking speed of the image as the display mode of the image. It is characterized by that.
  • the user can easily grasp a position that is not included in the display range of the map.
  • FIG. 1 is a diagram showing a hardware configuration of a game device according to an embodiment of the present invention.
  • FIG. 2 is a diagram showing an example of a game screen.
  • FIG. 3 is a diagram showing an example of a map display.
  • FIG. 4 is a diagram illustrating an example of a positional relationship between a player character and a rescue character that requires a rescue.
  • FIG. 5 is a diagram showing functional blocks of the game device according to the embodiment of the present invention.
  • FIG. 6 is a flowchart showing processing relating to display of a game screen.
  • FIG. 7 is a diagram showing an overall configuration of a program distribution system according to another embodiment of the present invention.
  • 10 game device 11, 110 consumer game machine, 12 bus, 14 microprocessor, 16 image processing unit, 18 monitor, 20 sound processing unit, 22 speaker, 24 DVD-ROM Playback unit, 25 DVD-ROM, 26 Main memory, 28 Memory card, 30 Input / output processing unit, 32 Controller, 40 Game screen, 42 Map display unit, 44 Player character, 50 player character position guide image, 52, 53, 54 Rescue Character Position Guidance Image, 60 Player Character Mark, 62, 63, 64 Rescue Character Mark Required, 70 Map Data Storage Unit, 72 Player Character (Display Reference) Position Acquisition Unit, 74 Rescue Character Required (Target Position Required) Location acquisition unit, 76 Map image display unit, 78 Judgment unit, 80 Location guidance display control unit, 100 program distribution system, 102 game database, 104 server, 106 communication network, 108 personal computer, 112 personal digital assistant (PDA), 114 Program distribution device.
  • PDA personal digital assistant
  • FIG. 1 is a diagram showing a hardware configuration of the game device according to the embodiment of the present invention.
  • a DVD-ROM 25 and a memory card 28 as information storage media are mounted on a consumer game machine 11 connected to a monitor 18 and a speaker 22, and a monitor 18 and a speaker 22 are further connected. Is made up of.
  • the monitor 18 is a home television receiver
  • the speaker 22 is a built-in speaker.
  • the DVD-ROM 25 is used to supply the program to the consumer game machine 11, but any other information storage medium such as a CD-ROM or ROM card may be used.
  • the program may be supplied to the home game machine 11 from a remote location via a data communication network such as the Internet.
  • the home game machine 11 includes a microprocessor 14, an image processing unit 16, a main memory 26, an input / output processing unit 30, an audio processing unit 20, a controller 32, and a DVD-ROM playback unit 24.
  • This is a known computer game system.
  • the microprocessor 14, the image processing unit 16, the main memory 26, and the input / output processing unit 30 are connected to each other via a bus 12 so that mutual data communication is possible.
  • the input / output processing unit 30 includes a controller 32, an audio processing unit 20, and a DVD. -R ⁇ M playback unit 24 and memory card 28 are connected.
  • Each component of the home game machine 11 other than the controller 32 is housed in a housing.
  • the microprocessor 14 controls each part of the consumer game machine 11 on the basis of the operating system stored in the ROM, the program read from the DVD-ROM 25, and the save data read from the memory card 28. Control and provide games to players.
  • the bus 12 is used for exchanging addresses and data among various parts of the home game machine 11.
  • the main memory 26 includes, for example, a RAM, and a program read from the DVD-ROM 25 and save data read from the memory card 28 are written as necessary.
  • the main memory 26 is also used for the work of the microprocessor 14.
  • the image processing unit 16 includes a VRAM.
  • the microphone processor 14 receives image data transmitted from the microphone processor 14, draws a game screen on the VRAM, converts the content into a video signal, and outputs the video signal to the monitor 18. .
  • the input / output processing unit 30 is an interface for accessing the microprocessor 14 force controller 32, the audio processing unit 20, the DVD-ROM playback unit 24, and the memory card 28.
  • the sound processing unit 20 includes a sound buffer.
  • the sound processing unit 20 reads out various sound data such as game music, game sound effects, and messages read from the DVD-ROM 25 and stored in the sound buffer to reproduce the sound from the speaker 22. Output from.
  • the DVD-ROM playback unit 24 reads the program recorded on the DVD-ROM 25 in accordance with instructions from the microprocessor 14.
  • the controller 32 is general-purpose operation input means for the player to input various game operations.
  • the memory card 28 includes a non-volatile memory (for example, EEPROM) and is configured to be detachable from the consumer game machine 11. This memory mode 28 stores various game save data and the like.
  • Game device 10 provides a game in which a player becomes a firefighter and performs lifesaving and fire fighting activities at a fire site.
  • the player operates the player character as a firefighter with the controller 32, finds a rescue character that needs to be rescued, and rescues it.
  • This game is realized by the game device 10 executing a game program supplied from a DVD-ROM 25 or the like.
  • FIG. 2 is a diagram showing an example of a game screen displayed on the monitor 18.
  • a virtual three-dimensional space (game space) is constructed in the main memory 26.
  • a predetermined viewpoint is set in the virtual 3D space, and the virtual 3D space is viewed from the viewpoint.
  • a map display unit 42 is provided particularly on a part of the game screen 40 so that a map of a virtual three-dimensional space is displayed.
  • the player can grasp the current positions of the player character 46 and the rescue character (not shown) in a virtual and three-dimensional space.
  • FIG. 4 An example of the map display in the map display unit 42 is shown in FIG. As shown in the figure, a map of the virtual three-dimensional space is displayed, and the player character position guide image 50, the rescue character position guide images 52, 53, 54 and the force S are displayed.
  • the player character and the rescue character required are located as shown by the player character mark (indicated by a circle) 60 and the rescue character mark (indicated by a cross) 62, 63, 64 required.
  • An example is shown.
  • An arrow associated with the player character mark 60 indicates the front direction (the direction in which the player character faces) of the player character.
  • the player character position guidance image 50 is an image for guiding the current position and front direction of the player character in the virtual three-dimensional space to the player, and is represented using an image having directivity.
  • the player character position guide image 50 is composed of a black circle and a fan-shaped portion, the former showing the current position of the player character, and the latter facing the player character. Show the direction to go.
  • the rescue-required character position guidance images 52, 53, and 54 are images for guiding the current position of the rescue character requiring rescue in the virtual three-dimensional space to the player.
  • the rescue character position guidance image 52 is composed of a portion indicated by a black circle and a portion indicated by a circle centered on the black circle, and indicates the current position of the rescue character required in the map display range.
  • the rescue character position guidance images 53 and 54 are composed of a part indicated by a black circle and a part indicated by a semicircle centering on the black circle, and the current rescue character required position located outside the display range of the map is displayed. It guides the position.
  • the rescue character position guidance images 53 and 54 related to the rescue character that is required to be located outside the display range of the map are on a straight line connecting the position of the player character and the position of the rescue character. It is displayed at a position on the boundary line of the map display section 42 (that is, on the boundary line of the map display range).
  • the player character position guide image 50 is always arranged at the center of the map display unit 42. Further, the direction indicated by the player character position guide image 50 always matches the upward direction of the map display section 42 (game screen). That is, when the player character moves in the virtual three-dimensional space or changes direction according to the operation by the player, the position and orientation of the player character position guide image 50 with respect to the map display unit 42 are not changed. In addition, the part of the map display is changed. For this reason, the player can easily grasp the position and front direction of the player character.
  • the display modes of the rescue character position guidance images 53, 54 may be changed based on the position of the player character and the position of each rescue character. For example, based on the distance between the position of the player character and the position of the rescue character required, the display mode of the rescue character position guidance image related to the rescue character required may be changed.
  • the position of the player character or rescue character required may be the position of these characters in the coordinate system of the virtual three-dimensional space or the position of the map image (map data) in the coordinate system.
  • the distance between the position of the player character and the position of the rescue character required may be a linear distance between these positions, or the shortest distance along the player character's movable path (for example, a map). It is calculated based on data).
  • each display mode of the rescue character position guidance images 53, 54 may be changed based on the value of a predetermined parameter of each rescue character.
  • the display mode of the rescue character position guidance image for the rescue character required may be changed based on the hit points of the rescue character required and the value of the physical strength parameter.
  • the display mode of the rescue character position guidance image related to the rescue character required may be determined based on the identification information and type of the rescue character required.
  • the display color and size of the rescue character position guidance images 53, 54 may be changed.
  • the rescue required position in-position images 53 and 54 may be blinked, and the blinking speed may be changed.
  • the type of image may be changed.
  • a rescue character location plan The circular portions of the inner images 53 and 54 may be changed to other shapes such as a square.
  • the player can know the position and state of the rescue character required from the display mode.
  • the player can determine the power to aim for (or avoid) based on each display mode.
  • the configuration for changing the display mode described above may be combined. Also, in the above, it is included in the display range of the force S and the map that change the display mode of the position guidance image of the rescue character that is not included in the map display range (rescue character position guidance image 53, 54).
  • the display mode of the position guidance image of the rescue character required may be changed in a similar manner.
  • a location guidance image of the enemy character, item, treasure box, etc. may be displayed instead of the rescue character that is required. Also good.
  • the position guide image of the follower character may be displayed.
  • FIG. 5 is a diagram showing, as a center, those related to the present invention among the functional blocks realized in the game apparatus 10.
  • the game apparatus 10 includes a map data storage unit 70, a player character (display reference) position acquisition unit 72, a rescue character (required position guidance target) position acquisition unit 74, a map image display unit 76, a determination The unit 78 and the position guidance display control unit 80 are configured.
  • the map data storage unit 70 includes, for example, a DVD-ROM 25, a main memory 26, a memory card 28, a hard disk storage device, and the like.
  • the player character position acquisition unit 72, the rescue character position acquisition unit 74 required, the map image display unit 76, the determination unit 78, and the position guidance display control unit 80 are operated by the game device 10, DVD-ROM 25, memory card 28, CD— A game that is executed via a computer-readable information storage medium such as a ROM, or that is downloaded via a communication network This is realized by executing the program.
  • the map data storage unit 70 stores map data in a virtual three-dimensional space.
  • Map data is data for displaying map images.
  • the map data may be the map image itself.
  • the player character position acquisition unit 72 Based on the position of the player character (operation target object) in the virtual three-dimensional space, the player character position acquisition unit 72 displays the position (display) of the player character in the coordinate system of the map data (map image). Position data indicating a reference position) is acquired.
  • the position-required rescue character position acquisition unit 74 determines the position of the required rescue character (required position guidance target object) in the coordinate system of the map data based on the position of the rescue required character (position required guidance object) in the virtual 3D space. Position data indicating the position) is acquired.
  • the map image display unit 76 displays a map image that follows the position of the player character based on the map data stored in the map data storage unit 70.
  • the map image is displayed for the predetermined display range including the position of the player character. For example, an image as shown in FIG.
  • the determination unit 78 determines whether or not the position of the rescue required character is included in the display range of the map image. When it is determined that the position of the rescue character required is not included in the display range of the map image, the position guidance display control unit 80 sets the position in the map image corresponding to the position of the player character and the rescue character required, for example, The rescue character position guidance images 53 and 54 shown in Fig. 3 are displayed.
  • the position in the map image corresponding to the position of the player character and the rescue character required may be determined based on the position of the player character and the rescue character required.
  • the position may be a straight line connecting the position of the player character and the rescue character required.
  • the position may be a position on a straight line that connects the position of the player character and the rescue character required, and a position on the boundary line of the display range of the map image.
  • the position guidance display control unit 80 may control the display mode of the rescue character position guidance image that is required based on the positions of the player character and the rescue character that is required. In other words, in a display mode corresponding to the positions of the player character and the rescue character that needs to be rescued. A rescue character position guidance image may be displayed. For example, the display mode of the image in the position where the rescue character is required may be controlled based on the size of the distance between the player character and the rescue character that needs the rescue. Further, the position guidance display control unit 80 may control the display mode of the rescue character position guidance image that requires rescue based on the parameter value (contents) of the rescue character that requires rescue.
  • the position guidance display control unit 80 may display an image for guiding the position of the player character on the map image based on the position of the player character. Further, when it is determined that the position of the rescue character required is included in the display range of the map image, an image for guiding the position of the rescue character required is displayed on the map image based on the position of the rescue character required. Let's make it happen.
  • FIG. 6 is a flowchart showing this processing. This process is executed every predetermined time (for example, 1/60 second), and is realized by the game device 10 executing a program supplied from the DVD-ROM 25 or the like.
  • the player character position acquisition unit 72 acquires the position coordinates and posture (front direction) of the player character in the virtual three-dimensional space. Then, based on the acquired position coordinates, the position coordinates of the player character in the coordinate system of the map data are acquired (S101). That is, the position data in the coordinate system of the virtual three-dimensional space is converted into the position data in the coordinate system of the map data.
  • the rescue character position acquisition unit 74 that requires rescue acquires the position coordinates of the rescue character that is required in the virtual three-dimensional space. Then, based on the acquired position coordinates, the position coordinates of the rescue character in the coordinate system of the map data are acquired (S102). Acquisition of the position coordinates of the player character and rescue character in the virtual three-dimensional space is executed as part of so-called environmental processing.
  • the map image display unit 76 reads the map data from the map data storage unit 70, and forms a map image on the VRAM based on the map data (S103).
  • the position of the player character in the map image is always at a predetermined position on the game screen (more specifically, the center of the map display unit 42), and The map image is formed so that the front direction of the layer always matches the upward direction of the game screen.
  • the position guidance display control unit 80 draws an image for guiding the position of the player character on the map image formed on the VRAM based on the position coordinates of the player character (S104).
  • the position guidance display control unit 80 adds an image for guiding the position of the rescue character required to the map image formed on the VRAM based on the position coordinates of the rescue character required (S105).
  • the determination unit 78 determines whether or not each rescue character requiring rescue has a position coordinate within a predetermined range.
  • the predetermined range is a display target range of the map displayed on the map display unit 42, and is determined based on the position coordinates of the player character.
  • the position guidance display control unit 80 provides an image for guiding the position of the rescue character required (rescue character required) based on the position coordinates.
  • the position guidance image 52) is drawn on the map image formed on the VRAM.
  • the position guidance display control unit 80 is on a straight line connecting the position coordinates of the rescue character and the player character and includes the predetermined range. Gets the position coordinate that is the position on the boundary line.
  • the position coordinate of the position on the boundary line of the predetermined range on the straight line connecting the position coordinates of the rescue required character and the player character is obtained.
  • the calculated position coordinates may be converted into position coordinates in the coordinate system of the map data.
  • the position guidance display control unit 80 calculates the distance between the rescue character required and the player character, and determines the display mode of the rescue character required position guidance image according to the distance.
  • the distance between the rescue character required and the player character may be a distance in the coordinate system of the virtual three-dimensional space or a distance in the coordinate system of the map data.
  • the position guidance image blinks, and the blinking speed is controlled based on the distance. More specifically, the radius value of the circle portion of the rescue character position guidance images 53 and 54 that require rescue is increased at predetermined time intervals, and when it reaches a certain size, it flashes by returning to the specified minimum value. The predetermined time interval is controlled based on the distance.
  • the game apparatus 10 performs so-called environmental processing, geometry processing, and rendering processing, and forms an image (game image) of a virtual three-dimensional space viewed from a predetermined viewpoint on the VRAM ( S106).
  • the game image is not written on the VRAM for the portion determined as the brute force map display section 42. That is, on the VRAM, an image is formed in which the map image formed in S103 is overwritten with the game image for portions other than the map display unit 42.
  • the image (game screen) thus formed in the VRAM is output to the monitor 18 at a predetermined timing.
  • FIG. 7 is a diagram showing the overall configuration of a program distribution system using a communication network.
  • This program distribution system 100 includes a game data base 102, a server 104, a communication network 106, a personal computer 108, a consumer game machine 110, and a PD.
  • a (personal digital assistant) 112 is included.
  • the game database 102 and the server 104 constitute a program distribution device 114.
  • the communication network 106 includes, for example, the Internet and a cable television network.
  • a game database (information storage medium) 102 stores a program similar to the storage content of the DVD-ROM 25. Then, when a consumer makes a game distribution request using the personal computer 108, the home game machine 110, the PDA 112, or the like, it is transmitted to the server 104 via the communication network 106. Then, the server 104 reads the program from the game database 102 in response to the game distribution request, and transmits it to the game distribution request source such as the personal computer 108, the home game machine 110, the PDA 112, and the like. Here, the game is distributed in response to the game distribution request, but the server 104 may transmit the game unilaterally.
  • the present invention can also be applied to a game in which a player character moves in a two-dimensional field.
  • a player character moves in a two-dimensional field.
  • it can be applied to a field moving screen of a role playing game.
  • a predetermined place such as a city or a cave may be set as the position guidance target.
  • the present invention can also be applied to a device that displays a map of the real world, such as a mobile phone having a GPS function or a car navigation system. It is.
  • a device that displays a map of the real world such as a mobile phone having a GPS function or a car navigation system. It is.
  • the location of the vehicle or the host and the location of the destination in the coordinate system of the map data is acquired, and the position information is displayed on the map image.
  • An image may be displayed.

Abstract

A map image display apparatus that allows the user to easily grasp positions that are not included in a map display range. A reference position acquiring part (72) and a position-guide-required position acquiring part (74) acquire a display reference position in a map image and a position-guide-required position in the map image. A map image display part (76) displays the map image as to a predetermined display range including the display reference position. A position guide display control part (80) causes an image for guiding the position-guide-required position, which is regarded by a determining part (78) as not being included in the predetermined display range, to be displayed at a position corresponding to the display reference position and position-guide-required position in the map image.

Description

明 細 書  Specification
マップ画像表示装置、マップ画像表示装置の制御方法、プログラム、プロ グラム配信装置、ゲーム装置及び情報記憶媒体  MAP IMAGE DISPLAY DEVICE, MAP IMAGE DISPLAY DEVICE CONTROL METHOD, PROGRAM, PROGRAM DISTRIBUTION DEVICE, GAME DEVICE, AND INFORMATION STORAGE MEDIUM
技術分野  Technical field
[0001] 本発明はマップ画像表示装置、マップ画像表示装置の制御方法、プログラム、プロ グラム配信装置、ゲーム装置及び情報記憶媒体に関する。  The present invention relates to a map image display device, a control method for the map image display device, a program, a program distribution device, a game device, and an information storage medium.
背景技術  Background art
[0002] マップ上に所定の位置 (例えば、現実空間における自らの現在位置や目的場所の 位置、ゲーム空間におけるプレイヤキャラクタや敵キャラクタの位置等)を表示するマ ップ画像表示装置が知られている。こうしたマップ画像表示装置によれば、ユーザは 当該所定の位置を容易に把握できるようになる。  [0002] There is known a map image display device that displays a predetermined position (for example, a current position or a target position in real space, a position of a player character or an enemy character in a game space) on a map. Yes. According to such a map image display device, the user can easily grasp the predetermined position.
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0003] し力 ながら、以上のようなマップ画像表示装置では、マップの表示範囲に当該所 定の位置が含まれないような場合には、ユーザは当該所定の位置を把握できなくな つてしまう。 However, in the map image display device as described above, if the predetermined position is not included in the display range of the map, the user cannot grasp the predetermined position. .
[0004] 本発明は上記課題に鑑みてなされたものであって、その目的は、マップの表示範 囲に含まれなレ、所定の位置にっレ、てもユーザが容易に把握できるようにするマップ 画像表示装置、マップ画像表示装置の制御方法、プログラム、プログラム配信装置、 ゲーム装置及び情報記憶媒体を提供することにある。  [0004] The present invention has been made in view of the above-mentioned problems, and its purpose is to make it easy for the user to grasp even if it is not included in the display range of the map or at a predetermined position. The present invention provides a map image display device, a map image display device control method, a program, a program distribution device, a game device, and an information storage medium.
課題を解決するための手段  Means for solving the problem
[0005] 上記課題を解決するために、本発明に係るマップ画像表示装置は、マップ画像に おける表示基準位置を取得する表示基準位置取得手段と、前記マップ画像におけ る要位置案内対象の位置を取得する要位置案内対象位置取得手段と、前記表示基 準位置を含む所定表示範囲について前記マップ画像を表示するマップ画像表示手 段と、前記要位置案内対象の位置が前記所定表示範囲に含まれるか否かを判断す る判断手段と、前記所定表示範囲に含まれないと判断された前記要位置案内対象 の位置を案内するための画像を、前記マップ画像表示手段によって表示されるマツ プ画像における、前記表示基準位置と前記要位置案内対象の位置とに対応する位 置に表示させる位置案内表示制御手段と、を含むことを特徴とする。 In order to solve the above problems, a map image display device according to the present invention includes a display reference position acquisition unit that acquires a display reference position in a map image, and a position of a required position guide target in the map image. Required position guidance target position acquisition means, a map image display means for displaying the map image for a predetermined display range including the display reference position, and the position of the required position guidance target are included in the predetermined display range. A determination means for determining whether or not the target position guidance target is determined not to be included in the predetermined display range. Position guidance display control means for displaying an image for guiding the position of the position on the map image displayed by the map image display means at a position corresponding to the display reference position and the position of the required position guidance target. It is characterized by including these.
[0006] また、本発明に係るマップ画像表示装置の制御方法は、マップ画像における表示 基準位置を取得するための表示基準位置取得ステップと、前記マップ画像における 要位置案内対象の位置を取得するための要位置案内対象位置取得ステップと、前 記表示基準位置を含む所定表示範囲について前記マップ画像を表示手段に表示さ せるためのマップ画像表示ステップと、前記要位置案内対象の位置が前記所定表示 範囲に含まれるか否力を判断するための判断ステップと、前記所定表示範囲に含ま れないと判断された前記要位置案内対象の位置を案内するための画像を、前記表 示手段に表示されるマップ画像における、前記表示基準位置と前記要位置案内対 象の位置とに対応する位置に表示させるための位置案内表示制御ステップと、を含 むことを特徴とする。  [0006] The map image display apparatus control method according to the present invention includes a display reference position acquisition step for acquiring a display reference position in a map image, and a position of a position guidance target in the map image. A required position guidance target position acquisition step, a map image display step for displaying the map image on a display means for a predetermined display range including the display reference position, and a position of the required position guidance target as the predetermined display. A determination step for determining whether or not it is included in the range and an image for guiding the position of the target position guide target determined not to be included in the predetermined display range are displayed on the display means. A position guidance display control step for displaying at a position corresponding to the reference display position and the position guidance target position in a map image. It is characterized by that.
[0007] また、本発明に係るプログラムは、マップ画像表示装置としてコンピュータを機能さ せるためのプログラムであって、マップ画像における表示基準位置を取得する表示 基準位置取得手段、前記マップ画像における要位置案内対象の位置を取得する要 位置案内対象位置取得手段、前記表示基準位置を含む所定表示範囲について前 記マップ画像を表示するマップ画像表示手段、前記要位置案内対象の位置が前記 所定表示範囲に含まれるか否かを判断する判断手段、及び、前記所定表示範囲に 含まれないと判断された前記要位置案内対象の位置を案内するための画像を、前記 マップ画像表示手段によって表示されるマップ画像における、前記表示基準位置と 前記要位置案内対象の位置とに対応する位置に表示させる位置案内表示制御手段 、として、家庭用ゲーム機、業務用ゲーム機、携帯ゲーム機、携帯電話端末、携帯電 話機、携帯情報端末 (PDA)、カーナビゲーシヨンシステムやパーソナルコンピュータ 等の前記コンピュータを機能させるためのプログラムである。  [0007] Further, a program according to the present invention is a program for causing a computer to function as a map image display device, and includes a display reference position acquisition means for acquiring a display reference position in a map image, and a required position in the map image. Required position guidance target position acquisition means for acquiring the position of the guidance target, map image display means for displaying the map image for a predetermined display range including the display reference position, and the position of the required position guidance target in the predetermined display range. A map that is displayed by the map image display means for determining whether or not it is included, and an image for guiding the position of the required position guide target that is determined not to be included in the predetermined display range Position guidance display control means for displaying in a position corresponding to the display reference position and the position guidance target position in the image A program for causing the computer to function, such as a home game machine, an arcade game machine, a portable game machine, a mobile phone terminal, a mobile phone, a personal digital assistant (PDA), a car navigation system, or a personal computer. is there.
[0008] また、本発明に係るプログラム配信装置は、上記のプログラムを記録した情報記憶 媒体を備え、前記情報記憶媒体力 前記プログラムを読み出し、配信- 配信装置である。 [0009] 本発明では、マップ画像における表示基準位置と要位置案内対象の位置とを取得 する。そして、表示基準位置を含む所定表示範囲についてマップ画像を表示する。 また、要位置案内対象の位置が所定表示範囲に含まれるか否かを判断し、要位置 案内対象の位置が所定表示範囲に含まれないと判断される場合、表示されるマップ 画像における、表示基準位置と要位置案内対象の位置とに対応する位置に、所定 画像を表示させる。本発明によれば、表示されるマップの範囲外に位置する要位置 案内対象の位置をプレイヤは容易に把握できるようになる。 [0008] Further, a program distribution device according to the present invention includes an information storage medium storing the above-described program, reads the program, and is a distribution-distribution device. In the present invention, the display reference position and the position of the position guidance target in the map image are acquired. Then, a map image is displayed for a predetermined display range including the display reference position. In addition, it is determined whether or not the position of the required position guidance target is included in the predetermined display range, and when it is determined that the position of the required position guidance target is not included in the predetermined display range, the display in the displayed map image is performed. A predetermined image is displayed at a position corresponding to the reference position and the position of the position guidance target. According to the present invention, the player can easily grasp the position of the target position guidance target located outside the range of the displayed map.
[0010] ここで、表示基準位置とは、マップの表示対象範囲が特定される際の基準となる位 置である。マップ画像が現実世界を対象とする場合には、例えば自らの位置等であ る。マップ画像が仮想世界 (ゲーム世界等)を対象とする場合には、例えばプレイヤ の操作対象たるプレイヤキャラクタの位置等である。また、要位置案内対象とは、ュ 一ザ (プレイヤ)にその位置を案内する対象、又はユーザがその位置の案内を欲する ような対象である。マップ画像が現実世界を対象とする場合には、例えば目的場所 や移動体 (人間や車両等)等である。マップ画像が仮想世界 (ゲーム世界等)を対象 とする場合には、例えば所定オブジェクト(捜索対象キャラクタ、敵キャラクタや宝箱 等)や当該仮想世界における所定場所等である。  Here, the display reference position is a position that serves as a reference when the display target range of the map is specified. When the map image is for the real world, it is, for example, its own position. When the map image targets a virtual world (such as a game world), for example, it is the position of the player character that is the operation target of the player. Further, the position guidance target is a target for guiding the position to the user (player) or a target for which the user wants to guide the position. In the case where the map image targets the real world, for example, it is a destination place or a moving body (human, vehicle, etc.). When the map image targets a virtual world (such as a game world), for example, a predetermined object (search target character, enemy character, treasure box, etc.), a predetermined place in the virtual world, or the like.
[0011] また、本発明の一態様では、前記位置案内表示制御手段は、前記マップ画像表示 手段によって表示されるマップ画像における、前記表示基準位置と前記要位置案内 対象の位置とに基づいて決定する位置に、前記画像を表示させることを特徴とする。 このように、表示基準位置と要位置案内対象の位置とに基づいて決定されるマップ 画像上の位置に所定画像を表示するようにしてもょレ、。  [0011] In the aspect of the invention, the position guidance display control unit is determined based on the display reference position and the position guidance target position in the map image displayed by the map image display unit. The image is displayed at a position to be operated. In this manner, the predetermined image may be displayed at a position on the map image determined based on the display reference position and the position of the position guidance target.
[0012] この態様では、前記位置案内表示制御手段は、前記マップ画像表示手段によって 表示されるマップ画像における、前記表示基準位置と前記要位置案内対象の位置と を結ぶ直線上の位置に、前記画像を表示させるようにしてもよい。こうすれば、表示 基準位置と要位置案内対象の位置とを結ぶ直線上に所定画像が表示されるため、 プレイヤは当該所定画像を参照することによって、マップの表示範囲外の要位置案 内対象の位置にっレ、て容易に把握できるようになる。  [0012] In this aspect, the position guidance display control means is located at a position on a straight line connecting the display reference position and the position of the position guidance target in the map image displayed by the map image display means. An image may be displayed. In this way, since the predetermined image is displayed on the straight line connecting the display reference position and the position of the required position guidance target, the player refers to the predetermined image, and the target position in-position target outside the display range of the map is displayed. This makes it easy to grasp the position.
[0013] さらに、この態様では、前記位置案内表示制御手段は、前記マップ画像表示手段 によって表示されるマップ画像における、前記所定表示範囲の境界線上の位置であ つて、前記表示基準位置と前記要位置案内対象の位置とを結ぶ直線上の位置に、 前記画像を表示させるようにしてもよい。こうすれば、さらに容易に要位置案内対象 の位置を把握できるようになる。 Furthermore, in this aspect, the position guidance display control means is the map image display means. The image is displayed at a position on the boundary line of the predetermined display range in the map image displayed by the position on a straight line connecting the display reference position and the position of the position guidance target position. Also good. In this way, the position of the position guidance target can be grasped more easily.
[0014] また、本発明の一態様では、前記位置案内表示制御手段は、前記表示基準位置と 前記要位置案内対象の位置との間の距離に対応する表示態様で、前記画像を表示 させることを特徴とする。こうすれば、所定画像の表示態様を参照することによって、 表示基準位置力 要位置案内対象までの距離を容易に把握できるようになる。 [0014] In one aspect of the present invention, the position guidance display control unit displays the image in a display mode corresponding to a distance between the display reference position and the position of the position guidance target position. It is characterized by. In this way, it is possible to easily grasp the distance to the display reference position force required position guidance target by referring to the display mode of the predetermined image.
[0015] また、本発明の一態様では、前記位置案内表示制御手段は、前記マップ画像表示 手段によって表示されるマップ画像における前記表示基準位置に、前記表示基準位 置を案内するための画像を表示させる手段を含むことを特徴とする。ここで、前記表 示基準位置を案内するための画像は、前記所定画像と同じ画像であってもよいし、 前記所定画像と異なる画像としてもよレ、。  [0015] In one aspect of the present invention, the position guidance display control means provides an image for guiding the display reference position to the display reference position in the map image displayed by the map image display means. It includes a means for displaying. Here, the image for guiding the display reference position may be the same image as the predetermined image, or may be an image different from the predetermined image.
[0016] また、本発明の一態様では、前記位置案内表示制御手段は、前記要位置案内対 象の位置が前記所定表示範囲に含まれると判断される場合、前記マップ画像表示手 段によって表示されるマップ画像における前記要位置案内対象の位置に、前記要位 置案内対象の位置を案内するための画像を表示させる手段を含むことを特徴とする 。ここで、前記要位置案内対象の位置を案内するための画像は、前記所定画像と同 じ画像であってもよいし、前記所定画像と異なる画像としてもよい。  [0016] Also, in one aspect of the present invention, the position guidance display control means displays the map image display means when the position guidance target position is determined to be included in the predetermined display range. And a means for displaying an image for guiding the position of the required position guidance target at the position of the required position guidance target in the map image. Here, the image for guiding the position of the target position guidance target may be the same image as the predetermined image, or may be an image different from the predetermined image.
[0017] また、本発明に係るゲーム装置は、ゲーム空間のマップデータを記憶するマップデ ータ記憶手段と、プレイヤの操作対象たる操作対象オブジェクトの前記ゲーム空間に おける位置に基づいて、前記マップデータの座標系における当該操作対象オブジェ 外の位置を取得する操作対象オブジェクト位置取得手段と、所定の要位置案内ォ ブジエタトの前記ゲーム空間における位置に基づいて、前記マップデータの座標系 における当該要位置案内オブジェクトの位置を取得する要位置案内オブジェクト位 置座標取得手段と、前記操作対象オブジェ外の位置に従動するマップ画像を前記 マップデータに基づレ、て表示するマップ画像表示手段と、前記要位置案内オブジェ タトの位置が前記マップ画像の表示範囲に含まれるか否かを判断する判断手段と、 前記表示範囲に含まれないと判断された前記要位置案内オブジェクトの位置を案内 するための画像を、前記操作対象オブジェクトの位置と前記要位置案内オブジェクト の位置とに対応する前記マップ画像上の位置に表示させる位置案内表示制御手段 と、を含むことを特徴とする。本発明によれば、マップの表示範囲外の要位置案内ォ ブジエタトの位置を容易に把握できるようになる。 [0017] Further, the game device according to the present invention provides the map data storage means for storing the map data of the game space, and the map data based on the position of the operation target object as the operation target of the player in the game space. Based on the position of the operation target object position acquisition means for acquiring a position outside the operation target object in the coordinate system and the position of a predetermined required position guidance object in the game space, the required position guide in the coordinate system of the map data Required position guidance object position coordinate acquisition means for acquiring the position of the object, map image display means for displaying a map image that follows the position outside the operation target object based on the map data, and the required position A judgment for determining whether or not the position of the guidance object is included in the display range of the map image. And means, A position on the map image corresponding to the position of the operation target object and the position of the required position guiding object is an image for guiding the position of the required position guiding object determined not to be included in the display range. And a position guidance display control means for displaying on the screen. According to the present invention, it becomes possible to easily grasp the position of the position guidance object outside the display range of the map.
[0018] また、本発明の一態様では、前記位置案内表示制御手段は、前記要位置案内ォ ブジエタトのパラメータの値(内容)に基づいて、前記画像の表示態様を制御する手 段を含むことを特徴とする。こうすれば、プレイヤは所定画像の表示態様を参照する ことによって、要位置案内オブジェクトのパラメータの値(内容)を把握できるようにな る。  [0018] Further, in one aspect of the present invention, the position guidance display control means includes a means for controlling the display mode of the image based on a parameter value (contents) of the required position guidance object. It is characterized by. In this way, the player can grasp the parameter values (contents) of the required position guide object by referring to the display mode of the predetermined image.
[0019] また、本発明の一態様では、前記位置案内表示制御手段は、前記画像の表示態 様として、当該画像の種類、色、大きさ、点滅の速さのうち少なくとも 1つを変化させる ことを特徴とする。  [0019] Further, according to one aspect of the present invention, the position guidance display control unit changes at least one of the type, color, size, and blinking speed of the image as the display mode of the image. It is characterized by that.
発明の効果  The invention's effect
[0020] 本発明によれば、マップの表示範囲に含まれない位置についてもユーザは容易に 把握できるようになる。  [0020] According to the present invention, the user can easily grasp a position that is not included in the display range of the map.
図面の簡単な説明  Brief Description of Drawings
[0021] [図 1]本発明の実施形態に係るゲーム装置のハードウェア構成を示す図である。  FIG. 1 is a diagram showing a hardware configuration of a game device according to an embodiment of the present invention.
[図 2]ゲーム画面の一例を示す図である。  FIG. 2 is a diagram showing an example of a game screen.
[図 3]マップ表示の一例を示す図である。  FIG. 3 is a diagram showing an example of a map display.
[図 4]プレイヤキャラクタと要救助キャラクタの位置関係の一例を示す図である。  FIG. 4 is a diagram illustrating an example of a positional relationship between a player character and a rescue character that requires a rescue.
[図 5]本発明の実施形態に係るゲーム装置の機能ブロックを示す図である。  FIG. 5 is a diagram showing functional blocks of the game device according to the embodiment of the present invention.
[図 6]ゲーム画面の表示に係る処理を示すフロー図である。  FIG. 6 is a flowchart showing processing relating to display of a game screen.
[図 7]本発明の他の実施形態に係るプログラム配信システムの全体構成を示す図で める。 FIG. 7 is a diagram showing an overall configuration of a program distribution system according to another embodiment of the present invention.
符号の説明  Explanation of symbols
[0022] 10 ゲーム装置、 11 , 110 家庭用ゲーム機、 12 バス、 14 マイクロプロセッサ、 16 画像処理部、 18 モニタ、 20 音声処理部、 22 スピーカ、 24 DVD-ROM 再生部、 25 DVD-ROM, 26 主記憶、 28 メモリカード、 30 入出力処理部、 32 コントローラ、 40 ゲーム画面、 42 マップ表示部、 44 プレイヤキャラクタ、 50 プ レイヤキャラクタ位置案内画像、 52, 53, 54 要救助キャラクタ位置案内画像、 60 プレイヤキャラクタマーク、 62, 63, 64 要救助キャラクタマーク、 70 マップデータ 記憶部、 72 プレイヤキャラクタ(表示基準)位置取得部、 74 要救助キャラクタ(要 案内位置対象)位置取得部、 76 マップ画像表示部、 78 判断部、 80 位置案内表 示制御部、 100 プログラム配信システム、 102 ゲームデータベース、 104 サーバ 、 106 通信ネットワーク、 108 パソコン、 112 携帯情報端末(PDA)、 114 プログ ラム配信装置。 [0022] 10 game device, 11, 110 consumer game machine, 12 bus, 14 microprocessor, 16 image processing unit, 18 monitor, 20 sound processing unit, 22 speaker, 24 DVD-ROM Playback unit, 25 DVD-ROM, 26 Main memory, 28 Memory card, 30 Input / output processing unit, 32 Controller, 40 Game screen, 42 Map display unit, 44 Player character, 50 player character position guide image, 52, 53, 54 Rescue Character Position Guidance Image, 60 Player Character Mark, 62, 63, 64 Rescue Character Mark Required, 70 Map Data Storage Unit, 72 Player Character (Display Reference) Position Acquisition Unit, 74 Rescue Character Required (Target Position Required) Location acquisition unit, 76 Map image display unit, 78 Judgment unit, 80 Location guidance display control unit, 100 program distribution system, 102 game database, 104 server, 106 communication network, 108 personal computer, 112 personal digital assistant (PDA), 114 Program distribution device.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0023] 以下、本発明をゲーム装置に適用した場合の実施形態について図面に基づき詳 細に説明する。 Hereinafter, an embodiment when the present invention is applied to a game device will be described in detail with reference to the drawings.
[0024] 図 1は、本発明の実施形態に係るゲーム装置のハードウェア構成を示す図である。  FIG. 1 is a diagram showing a hardware configuration of the game device according to the embodiment of the present invention.
同図に示すゲーム装置 10は、モニタ 18及びスピーカ 22に接続された家庭用ゲーム 機 11に、情報記憶媒体たる DVD—ROM25及びメモリカード 28が装着され、さらに モニタ 18及びスピーカ 22が接続されることによって構成されている。モニタ 18には家 庭用テレビ受像器が用いられ、スピーカ 22にはその内蔵スピーカが用いられる。また 、ここではプログラムを家庭用ゲーム機 11に供給するために DVD— ROM25を用い るが、 CD— ROMや ROMカード等、他のあらゆる情報記憶媒体を用いるようにしても よい。また、インターネット等のデータ通信網を介して遠隔地からプログラムを家庭用 ゲーム機 11に供給するようにしてもょレ、。  In the game apparatus 10 shown in the figure, a DVD-ROM 25 and a memory card 28 as information storage media are mounted on a consumer game machine 11 connected to a monitor 18 and a speaker 22, and a monitor 18 and a speaker 22 are further connected. Is made up of. The monitor 18 is a home television receiver, and the speaker 22 is a built-in speaker. In this example, the DVD-ROM 25 is used to supply the program to the consumer game machine 11, but any other information storage medium such as a CD-ROM or ROM card may be used. In addition, the program may be supplied to the home game machine 11 from a remote location via a data communication network such as the Internet.
[0025] 家庭用ゲーム機 11は、マイクロプロセッサ 14、画像処理部 16、主記憶 26、入出力 処理部 30、音声処理部 20、コントローラ 32及び DVD— ROM再生部 24を含んで構 成される公知のコンピュータゲームシステムである。マイクロプロセッサ 14、画像処理 部 16、主記憶 26及び入出力処理部 30は、バス 12によって相互データ通信可能に 接続されており、入出力処理部 30には、コントローラ 32、音声処理部 20、 DVD-R 〇M再生部 24及びメモリカード 28が接続されている。コントローラ 32以外の家庭用 ゲーム機 11の各構成要素は筐体内に収容されてレ、る。 [0026] マイクロプロセッサ 14は、図示しなレ、 ROMに格納されるオペレーティングシステム 、 DVD-ROM25から読み出されるプログラム、及びメモリカード 28から読み出される セーブデータに基づいて、家庭用ゲーム機 11の各部を制御し、プレイヤにゲームを 提供する。バス 12はアドレス及びデータを家庭用ゲーム機 11の各部でやり取りする ためのものである。また、主記憶 26は、例えば RAMを含んで構成されるものであり、 DVD—ROM25から読み出されたプログラムやメモリカード 28から読み出されたセー ブデータが必要に応じて書き込まれる。また、主記憶 26は、マイクロプロセッサ 14の 作業用としても用いられる。画像処理部 16は VRAMを含んで構成されており、マイク 口プロセッサ 14力 送られる画像データを受け取って VRAM上にゲーム画面を描画 するとともに、その内容をビデオ信号に変換してモニタ 18に出力する。 The home game machine 11 includes a microprocessor 14, an image processing unit 16, a main memory 26, an input / output processing unit 30, an audio processing unit 20, a controller 32, and a DVD-ROM playback unit 24. This is a known computer game system. The microprocessor 14, the image processing unit 16, the main memory 26, and the input / output processing unit 30 are connected to each other via a bus 12 so that mutual data communication is possible. The input / output processing unit 30 includes a controller 32, an audio processing unit 20, and a DVD. -R 〇M playback unit 24 and memory card 28 are connected. Each component of the home game machine 11 other than the controller 32 is housed in a housing. [0026] The microprocessor 14 controls each part of the consumer game machine 11 on the basis of the operating system stored in the ROM, the program read from the DVD-ROM 25, and the save data read from the memory card 28. Control and provide games to players. The bus 12 is used for exchanging addresses and data among various parts of the home game machine 11. The main memory 26 includes, for example, a RAM, and a program read from the DVD-ROM 25 and save data read from the memory card 28 are written as necessary. The main memory 26 is also used for the work of the microprocessor 14. The image processing unit 16 includes a VRAM. The microphone processor 14 receives image data transmitted from the microphone processor 14, draws a game screen on the VRAM, converts the content into a video signal, and outputs the video signal to the monitor 18. .
[0027] 入出力処理部 30は、マイクロプロセッサ 14力 コントローラ 32、音声処理部 20、 D VD— ROM再生部 24及びメモリカード 28にアクセスするためのインタフェースである 。音声処理部 20はサウンドバッファを含んで構成されており、 DVD—ROM25から読 み出され、該サウンドバッファに記憶されたゲーム音楽、ゲーム効果音、メッセージ等 の各種音声データを再生してスピーカ 22から出力する。 DVD— ROM再生部 24は、 マイクロプロセッサ 14からの指示に従って DVD— ROM25に記録されたプログラムを 読み取る。コントローラ 32は、プレイヤが各種ゲーム操作の入力をするための汎用操 作入力手段である。また、メモリカード 28は、不揮発性メモリ(例えば EEPROM等) を含んでおり、家庭用ゲーム機 11に対して脱着可能に構成されている。このメモリ力 ード 28には、各種ゲームのセーブデータ等が記憶される。  The input / output processing unit 30 is an interface for accessing the microprocessor 14 force controller 32, the audio processing unit 20, the DVD-ROM playback unit 24, and the memory card 28. The sound processing unit 20 includes a sound buffer. The sound processing unit 20 reads out various sound data such as game music, game sound effects, and messages read from the DVD-ROM 25 and stored in the sound buffer to reproduce the sound from the speaker 22. Output from. The DVD-ROM playback unit 24 reads the program recorded on the DVD-ROM 25 in accordance with instructions from the microprocessor 14. The controller 32 is general-purpose operation input means for the player to input various game operations. The memory card 28 includes a non-volatile memory (for example, EEPROM) and is configured to be detachable from the consumer game machine 11. This memory mode 28 stores various game save data and the like.
[0028] 本実施の形態に係るゲーム装置 10は、プレイヤが消防士となって火災現場で人命 救助及び消防活動を遂行するゲームを提供する。このゲームでは、プレイヤはコント ローラ 32によって消防士たるプレイヤキャラクタを操作し、救助を要する要救助キャラ クタを見つけ出し救出していく。このゲームは、 DVD— ROM25等によって供給され るゲームプログラムがゲーム装置 10によって実行されることによって実現される。  [0028] Game device 10 according to the present embodiment provides a game in which a player becomes a firefighter and performs lifesaving and fire fighting activities at a fire site. In this game, the player operates the player character as a firefighter with the controller 32, finds a rescue character that needs to be rescued, and rescues it. This game is realized by the game device 10 executing a game program supplied from a DVD-ROM 25 or the like.
[0029] 図 2は、モニタ 18に表示されるゲーム画面の一例を示す図である。ゲーム装置 10 では、主記憶 26に仮想 3次元空間(ゲーム空間)が構築されるようになっている。仮 想 3次元空間には所定の視点が設定されており、該視点から同仮想 3次元空間を見 た様子がモニタ 18に表示されるようになっている。ゲーム装置 10では、特にゲーム 画面 40の一部にマップ表示部 42が設けられ、仮想 3次元空間のマップが表示される ようになつている。プレイヤはマップを参照することによって、仮想、 3次元空間におけ るプレイヤキャラクタ 46や要救助キャラクタ(図示せず)の現在位置を把握できるよう になっている。 FIG. 2 is a diagram showing an example of a game screen displayed on the monitor 18. In the game apparatus 10, a virtual three-dimensional space (game space) is constructed in the main memory 26. A predetermined viewpoint is set in the virtual 3D space, and the virtual 3D space is viewed from the viewpoint. Is displayed on the monitor 18. In the game apparatus 10, a map display unit 42 is provided particularly on a part of the game screen 40 so that a map of a virtual three-dimensional space is displayed. By referring to the map, the player can grasp the current positions of the player character 46 and the rescue character (not shown) in a virtual and three-dimensional space.
[0030] マップ表示部 42におけるマップ表示の一例を図 3に示す。同図に示すように、仮想 3次元空間のマップが表示されるとともに、プレイヤキャラクタ位置案内画像 50と要救 助キャラクタ位置案内画像 52, 53, 54と力 S表示される。なお、同図は、図 4において プレイヤキャラクタマーク(丸印で示す) 60や要救助キャラクタマーク(ばつ印で示す) 62, 63, 64によって示されるように、プレイヤキャラクタや要救助キャラクタが位置し ている場合の例を示している。プレイヤキャラクタマーク 60に関連づけられた矢印は プレイヤキャラクタの正面方向(向いている方向)を示している。  An example of the map display in the map display unit 42 is shown in FIG. As shown in the figure, a map of the virtual three-dimensional space is displayed, and the player character position guide image 50, the rescue character position guide images 52, 53, 54 and the force S are displayed. In FIG. 4, the player character and the rescue character required are located as shown by the player character mark (indicated by a circle) 60 and the rescue character mark (indicated by a cross) 62, 63, 64 required. An example is shown. An arrow associated with the player character mark 60 indicates the front direction (the direction in which the player character faces) of the player character.
[0031] プレイヤキャラクタ位置案内画像 50は、仮想 3次元空間におけるプレイヤキャラクタ の現在位置及び正面方向をプレイヤに案内するための画像であり、指向性を有する 画像を用いて表現される。図 3の例では、プレイヤキャラクタ位置案内画像 50は黒丸 で示される部分と扇形状で示される部分とによって構成され、前者はプレイヤキャラク タの現在位置を示し、後者はプレイヤキャラクタが向いてレ、る方向を示してレ、る。  [0031] The player character position guidance image 50 is an image for guiding the current position and front direction of the player character in the virtual three-dimensional space to the player, and is represented using an image having directivity. In the example of FIG. 3, the player character position guide image 50 is composed of a black circle and a fan-shaped portion, the former showing the current position of the player character, and the latter facing the player character. Show the direction to go.
[0032] 要救助キャラクタ位置案内画像 52, 53, 54は、仮想 3次元空間における要救助キ ャラクタの現在位置をプレイヤに案内するための画像である。図 3の例では、要救助 キャラクタ位置案内画像 52は黒丸で示される部分と当該黒丸を中心とした円で示さ れる部分とによって構成され、マップの表示範囲に位置する要救助キャラクタの現在 位置を示している。また、要救助キャラクタ位置案内画像 53, 54は黒丸で示される部 分と当該黒丸を中心とした半円で示される部分とによって構成され、マップの表示範 囲外に位置する要救助キャラクタの現在位置を案内するものである。本実施の形態 では、マップの表示範囲外に位置する要救助キャラクタに係る要救助キャラクタ位置 案内画像 53, 54は、プレイヤキャラクタの位置と当該要救助キャラクタの位置とを結 ぶ直線上であってマップ表示部 42の境界線上(すなわち、マップの表示範囲の境界 線上)の位置に表示されるようになっている。 [0033] 本実施の形態では、プレイヤキャラクタ位置案内画像 50は常にマップ表示部 42の 中心に配置されるようになっている。また、プレイヤキャラクタ位置案内画像 50の示す 向きは常にマップ表示部 42 (ゲーム画面)の上方向に一致するようになってレ、る。す なわち、プレイヤによる操作に応じてプレイヤキャラクタが仮想 3次元空間において移 動したり、向きを変えたりした場合には、マップ表示部 42に対するプレイヤキャラクタ 位置案内画像 50の位置や向きを変えずに、マップ表示の部分を変えるようになって いる。このため、プレイヤはプレイヤキャラクタの位置や正面方向を把握しやすくなつ ている。 The rescue-required character position guidance images 52, 53, and 54 are images for guiding the current position of the rescue character requiring rescue in the virtual three-dimensional space to the player. In the example of FIG. 3, the rescue character position guidance image 52 is composed of a portion indicated by a black circle and a portion indicated by a circle centered on the black circle, and indicates the current position of the rescue character required in the map display range. Show. Also, the rescue character position guidance images 53 and 54 are composed of a part indicated by a black circle and a part indicated by a semicircle centering on the black circle, and the current rescue character required position located outside the display range of the map is displayed. It guides the position. In the present embodiment, the rescue character position guidance images 53 and 54 related to the rescue character that is required to be located outside the display range of the map are on a straight line connecting the position of the player character and the position of the rescue character. It is displayed at a position on the boundary line of the map display section 42 (that is, on the boundary line of the map display range). In the present embodiment, the player character position guide image 50 is always arranged at the center of the map display unit 42. Further, the direction indicated by the player character position guide image 50 always matches the upward direction of the map display section 42 (game screen). That is, when the player character moves in the virtual three-dimensional space or changes direction according to the operation by the player, the position and orientation of the player character position guide image 50 with respect to the map display unit 42 are not changed. In addition, the part of the map display is changed. For this reason, the player can easily grasp the position and front direction of the player character.
[0034] なお、要救助キャラクタ位置案内画像 53, 54の各表示態様を、プレイヤキャラクタ の位置と各要救助キャラクタの位置とに基づいて変化させるようにしてもよい。例えば 、プレイヤキャラクタの位置と要救助キャラクタの位置との間の距離に基づいて、当該 要救助キャラクタに係る要救助キャラクタ位置案内画像の表示態様を変化させるよう にしてもよい。ここで、プレイヤキャラクタ又は要救助キャラクタの位置とは、これらのキ ャラクタの仮想 3次元空間の座標系における位置であってもよいし、マップ画像(マツ プデータ)の座標系における位置であってもよレ、。また、プレイヤキャラクタの位置と 要救助キャラクタの位置との間の距離とは、これらの位置の間の直線距離であっても よいし、プレイヤキャラクタの移動可能経路に沿った最短距離 (例えば、マップデータ に基づレ、て算出される)であってもよレ、。  [0034] It should be noted that the display modes of the rescue character position guidance images 53, 54 may be changed based on the position of the player character and the position of each rescue character. For example, based on the distance between the position of the player character and the position of the rescue character required, the display mode of the rescue character position guidance image related to the rescue character required may be changed. Here, the position of the player character or rescue character required may be the position of these characters in the coordinate system of the virtual three-dimensional space or the position of the map image (map data) in the coordinate system. Yo! In addition, the distance between the position of the player character and the position of the rescue character required may be a linear distance between these positions, or the shortest distance along the player character's movable path (for example, a map). It is calculated based on data).
[0035] また、要救助キャラクタ位置案内画像 53, 54の各表示態様を、各要救助キャラクタ の所定パラメータの値に基づいて変化させるようにしてもよい。例えば、要救助キャラ クタのヒットポイントや体力パラメータの値に基づいて、当該要救助キャラクタに係る要 救助キャラクタ位置案内画像の表示態様を変化させるようにしてもよい。また例えば、 要救助キャラクタの識別情報や種類等に基づいて、当該要救助キャラクタに係る要 救助キャラクタ位置案内画像の表示態様を決定するようにしてもょレ、。  [0035] In addition, each display mode of the rescue character position guidance images 53, 54 may be changed based on the value of a predetermined parameter of each rescue character. For example, the display mode of the rescue character position guidance image for the rescue character required may be changed based on the hit points of the rescue character required and the value of the physical strength parameter. In addition, for example, the display mode of the rescue character position guidance image related to the rescue character required may be determined based on the identification information and type of the rescue character required.
[0036] また、表示態様の変化としては、例えば要救助キャラクタ位置案内画像 53, 54の 表示色や大きさを変化させるようにすればよい。また例えば、要救助キャラクタ位置案 内画像 53, 54を点滅させるようにし、その点滅の速さを変化させるようにしてもよい。 また例えば、画像の種類を変えるようにしてもよい。例えば、要救助キャラクタ位置案 内画像 53, 54の円部分を正方形等の他の形状に変えるようにしてもよい。 [0036] Further, as a change in the display mode, for example, the display color and size of the rescue character position guidance images 53, 54 may be changed. Further, for example, the rescue required position in-position images 53 and 54 may be blinked, and the blinking speed may be changed. Further, for example, the type of image may be changed. For example, a rescue character location plan The circular portions of the inner images 53 and 54 may be changed to other shapes such as a square.
[0037] このように要救助キャラクタ位置案内画像 53, 54の表示態様を変化させることによ つて、その表示態様からプレイヤは当該要救助キャラクタの位置や状態を知ることが できるようになる。特に、要救助キャラクタが複数いる場合において、プレイヤはいず れを目指すべき力、 (又は避けるべきか)を各表示態様に基づいて判断できるようにな る。 [0037] Thus, by changing the display mode of the rescue character position guidance images 53 and 54, the player can know the position and state of the rescue character required from the display mode. In particular, when there are a plurality of rescue characters, the player can determine the power to aim for (or avoid) based on each display mode.
[0038] なお、以上に説明した表示態様を変化させる構成は組み合わせるようにしてもよレ、 。また以上では、マップの表示範囲に含まれない要救助キャラクタの位置案内画像( 要救助キャラクタ位置案内画像 53, 54)の表示態様を変化させることとした力 S、マツ プの表示範囲に含まれる要救助キャラクタの位置案内画像 (要救助キャラクタ位置案 内画像 52)の表示態様についても同様に変化させるようにしてもよい。さらに以上で は、プレイヤキャラクタが要救助キャラクタを見つけ出すゲームを例に説明した力 ゲ ームの内容によっては要救助キャラクタに代えて敵キャラクタ、アイテムや宝箱等の 位置案内画像を表示するようにしてもよい。また例えば、プレイヤキャラクタが所定の 追手キャラクタから逃げるゲームの場合には、当該追手キャラクタの位置案内画像を 表示するようにすればよい。  [0038] It should be noted that the configuration for changing the display mode described above may be combined. Also, in the above, it is included in the display range of the force S and the map that change the display mode of the position guidance image of the rescue character that is not included in the map display range (rescue character position guidance image 53, 54). The display mode of the position guidance image of the rescue character required (rescue character position plan image 52 required) may be changed in a similar manner. Furthermore, depending on the content of the power game described in the example of the game in which the player character finds the rescue character that needs to be rescued, a location guidance image of the enemy character, item, treasure box, etc. may be displayed instead of the rescue character that is required. Also good. Further, for example, in the case of a game in which the player character escapes from a predetermined follower character, the position guide image of the follower character may be displayed.
[0039] 次に、ゲーム装置 10において実現される機能ブロックについて説明する。図 5は、 ゲーム装置 10において実現される機能ブロックのうち、本発明に関連するものを中 心として示す図である。同図に示すように、ゲーム装置 10は、マップデータ記憶部 70 、プレイヤキャラクタ(表示基準)位置取得部 72、要救助キャラクタ(要位置案内対象 )位置取得部 74、マップ画像表示部 76、判断部 78や位置案内表示制御部 80を含 んで構成される。  Next, functional blocks realized in the game device 10 will be described. FIG. 5 is a diagram showing, as a center, those related to the present invention among the functional blocks realized in the game apparatus 10. As shown in the figure, the game apparatus 10 includes a map data storage unit 70, a player character (display reference) position acquisition unit 72, a rescue character (required position guidance target) position acquisition unit 74, a map image display unit 76, a determination The unit 78 and the position guidance display control unit 80 are configured.
[0040] これらの機能のうち、マップデータ記憶部 70は、例えば DVD— ROM25、主記憶 2 6、メモリカード 28やハードディスク記憶装置等を含んで構成される。プレイヤキャラク タ位置取得部 72、要救助キャラクタ位置取得部 74、マップ画像表示部 76、判断部 7 8や位置案内表示制御部 80は、ゲーム装置 10が、 DVD-ROM25,メモリカード 28 や CD— ROM等のコンピュータ読み取り可能な各種情報記憶媒体を介して提供され るゲームプログラムを実行したり、通信ネットワークを介してダウンロードされるゲーム プログラムを実行することによって実現される。 [0040] Among these functions, the map data storage unit 70 includes, for example, a DVD-ROM 25, a main memory 26, a memory card 28, a hard disk storage device, and the like. The player character position acquisition unit 72, the rescue character position acquisition unit 74 required, the map image display unit 76, the determination unit 78, and the position guidance display control unit 80 are operated by the game device 10, DVD-ROM 25, memory card 28, CD— A game that is executed via a computer-readable information storage medium such as a ROM, or that is downloaded via a communication network This is realized by executing the program.
[0041] マップデータ記憶部 70は、仮想 3次元空間のマップデータを記憶する。マップデー タはマップ画像を表示するためのデータである。マップデータはマップ画像そのもの であってもよい。  [0041] The map data storage unit 70 stores map data in a virtual three-dimensional space. Map data is data for displaying map images. The map data may be the map image itself.
[0042] プレイヤキャラクタ位置取得部 72は、プレイヤキャラクタ(操作対象オブジェクト)の 仮想 3次元空間における位置に基づレ、て、マップデータ(マップ画像)の座標系にお けるプレイヤキャラクタの位置 (表示基準位置)を示す位置データを取得する。  [0042] Based on the position of the player character (operation target object) in the virtual three-dimensional space, the player character position acquisition unit 72 displays the position (display) of the player character in the coordinate system of the map data (map image). Position data indicating a reference position) is acquired.
[0043] 要救助キャラクタ位置取得部 74は、要救助キャラクタ(要位置案内オブジェクト)の 仮想 3次元空間における位置に基づいて、マップデータの座標系における要救助キ ャラクタの位置(要位置案内対象の位置)を示す位置データを取得する。  [0043] The position-required rescue character position acquisition unit 74 determines the position of the required rescue character (required position guidance target object) in the coordinate system of the map data based on the position of the rescue required character (position required guidance object) in the virtual 3D space. Position data indicating the position) is acquired.
[0044] マップ画像表示部 76は、プレイヤキャラクタの位置に従動するマップ画像をマップ データ記憶部 70に記憶されるマップデータに基づいて表示する。換言すれば、プレ ィャキャラクタの位置を含む所定表示範囲についてマップ画像を表示する。例えば 図 3に示すような画像がモニタ 18に表示される。  The map image display unit 76 displays a map image that follows the position of the player character based on the map data stored in the map data storage unit 70. In other words, the map image is displayed for the predetermined display range including the position of the player character. For example, an image as shown in FIG.
[0045] 判断部 78は、要救助キャラクタの位置がマップ画像の表示範囲に含まれるか否か を判断する。要救助キャラクタの位置がマップ画像の表示範囲に含まれないと判断さ れる場合、位置案内表示制御部 80は、プレイヤキャラクタと要救助キャラクタとの位 置に対応する当該マップ画像における位置に、例えば図 3に示すような要救助キャラ クタ位置案内画像 53, 54を表示させる。  [0045] The determination unit 78 determines whether or not the position of the rescue required character is included in the display range of the map image. When it is determined that the position of the rescue character required is not included in the display range of the map image, the position guidance display control unit 80 sets the position in the map image corresponding to the position of the player character and the rescue character required, for example, The rescue character position guidance images 53 and 54 shown in Fig. 3 are displayed.
[0046] ここで、「プレイヤキャラクタと要救助キャラクタとの位置に対応する当該マップ画像 における位置」は、プレイヤキャラクタと要救助キャラクタとの位置に基づいて決定さ れるようにしてもよレ、。例えば、プレイヤキャラクタと要救助キャラクタとの位置を結ぶ 直線上の位置としてもよい。また例えば、プレイヤキャラクタと要救助キャラクタとの位 置を結ぶ直線上の位置であって、かつ、マップ画像の表示範囲の境界線上の位置と してもよい。  Here, “the position in the map image corresponding to the position of the player character and the rescue character required” may be determined based on the position of the player character and the rescue character required. For example, the position may be a straight line connecting the position of the player character and the rescue character required. Further, for example, the position may be a position on a straight line that connects the position of the player character and the rescue character required, and a position on the boundary line of the display range of the map image.
[0047] また、位置案内表示制御部 80は、プレイヤキャラクタと要救助キャラクタとの位置に 基づいて、要救助キャラクタ位置案内画像の表示態様を制御するようにしてもよい。 換言すれば、プレイヤキャラクタと要救助キャラクタとの位置に対応する表示態様で 要救助キャラクタ位置案内画像を表示させるようにしてもよい。例えば、プレイヤキヤ ラクタと要救助キャラクタとの間の距離の大きさに基づいて、要救助キャラクタ位置案 内画像の表示態様を制御するようにしてもよい。また、位置案内表示制御部 80は、 要救助キャラクタのパラメータの値(内容)に基づいて、要救助キャラクタ位置案内画 像の表示態様を制御するようにしてもよい。 [0047] Further, the position guidance display control unit 80 may control the display mode of the rescue character position guidance image that is required based on the positions of the player character and the rescue character that is required. In other words, in a display mode corresponding to the positions of the player character and the rescue character that needs to be rescued. A rescue character position guidance image may be displayed. For example, the display mode of the image in the position where the rescue character is required may be controlled based on the size of the distance between the player character and the rescue character that needs the rescue. Further, the position guidance display control unit 80 may control the display mode of the rescue character position guidance image that requires rescue based on the parameter value (contents) of the rescue character that requires rescue.
[0048] さらに、位置案内表示制御部 80は、プレイヤキャラクタの位置に基づいて、マップ 画像上にプレイヤキャラクタの位置を案内するための画像を表示させるようにしてもよ レ、。また、要救助キャラクタの位置がマップ画像の表示範囲に含まれると判断される 場合に、要救助キャラクタの位置に基づいて、マップ画像上に当該要救助キャラクタ の位置を案内するための画像を表示させるようにしてもょレ、。  [0048] Further, the position guidance display control unit 80 may display an image for guiding the position of the player character on the map image based on the position of the player character. Further, when it is determined that the position of the rescue character required is included in the display range of the map image, an image for guiding the position of the rescue character required is displayed on the map image based on the position of the rescue character required. Let's make it happen.
[0049] 次に、ゲーム装置 10におけるゲーム画面表示処理について、特にマップ表示に関 する処理を中心に説明する。図 6は本処理を示すフロー図である。本処理は所定時 間(例えば、 1/60秒)ごとに実行され、 DVD— ROM25等から供給されるプログラム をゲーム装置 10が実行することによって実現される。  Next, the game screen display process in the game apparatus 10 will be described focusing on the process related to map display. FIG. 6 is a flowchart showing this processing. This process is executed every predetermined time (for example, 1/60 second), and is realized by the game device 10 executing a program supplied from the DVD-ROM 25 or the like.
[0050] 同図に示すように、本処理ではまず、プレイヤキャラクタ位置取得部 72が仮想 3次 元空間におけるプレイヤキャラクタの位置座標及び姿勢 (正面方向)を取得する。そ して、取得した位置座標に基づいて、マップデータの座標系におけるプレイヤキャラ クタの位置座標を取得する(S101)。すなわち、仮想 3次元空間の座標系における 位置データをマップデータの座標系における位置データに変換する。また、要救助 キャラクタ位置取得部 74は、仮想 3次元空間における要救助キャラクタの位置座標を 取得する。そして、取得した位置座標に基づいて、マップデータの座標系における要 救助キャラクタの位置座標を取得する(S102)。プレイヤキャラクタ及び要救助キャラ クタの仮想 3次元空間における位置座標の取得は、いわゆる環境処理の一環として 実行される。  [0050] As shown in the figure, in this process, first, the player character position acquisition unit 72 acquires the position coordinates and posture (front direction) of the player character in the virtual three-dimensional space. Then, based on the acquired position coordinates, the position coordinates of the player character in the coordinate system of the map data are acquired (S101). That is, the position data in the coordinate system of the virtual three-dimensional space is converted into the position data in the coordinate system of the map data. In addition, the rescue character position acquisition unit 74 that requires rescue acquires the position coordinates of the rescue character that is required in the virtual three-dimensional space. Then, based on the acquired position coordinates, the position coordinates of the rescue character in the coordinate system of the map data are acquired (S102). Acquisition of the position coordinates of the player character and rescue character in the virtual three-dimensional space is executed as part of so-called environmental processing.
[0051] そして、マップ画像表示部 76は、マップデータ記憶部 70からマップデータを読み 出し、当該マップデータに基づいて VRAM上にマップ画像を形成する(S 103)。本 実施の形態では、マップ画像におけるプレイヤキャラクタの位置が常にゲーム画面上 の決められた位置(より具体的には、マップ表示部 42の中心)となるように、かつ、プ レイヤの正面方向が常にゲーム画面の上方向と一致するように、マップ画像が形成さ れる。 [0051] Then, the map image display unit 76 reads the map data from the map data storage unit 70, and forms a map image on the VRAM based on the map data (S103). In the present embodiment, the position of the player character in the map image is always at a predetermined position on the game screen (more specifically, the center of the map display unit 42), and The map image is formed so that the front direction of the layer always matches the upward direction of the game screen.
[0052] 次に、位置案内表示制御部 80は、プレイヤキャラクタの位置座標に基づいて、プレ ィャキャラクタの位置を案内する画像を VRAM上に形成されたマップ画像上に描画 する(S104)。  Next, the position guidance display control unit 80 draws an image for guiding the position of the player character on the map image formed on the VRAM based on the position coordinates of the player character (S104).
[0053] さらに、位置案内表示制御部 80は、要救助キャラクタの位置座標に基づいて、要 救助キャラクタの位置を案内するための画像を VRAM上に形成されたマップ画像に 付加する(S105)。  [0053] Further, the position guidance display control unit 80 adds an image for guiding the position of the rescue character required to the map image formed on the VRAM based on the position coordinates of the rescue character required (S105).
[0054] ここでは、まず判断部 78が、要救助キャラクタそれぞれについて、その位置座標が 所定範囲に含まれるものか否力を判断する。所定範囲とはマップ表示部 42に表示さ れるマップの表示対象範囲であり、プレイヤキャラクタの位置座標に基づいて決定さ れるものである。  Here, first, the determination unit 78 determines whether or not each rescue character requiring rescue has a position coordinate within a predetermined range. The predetermined range is a display target range of the map displayed on the map display unit 42, and is determined based on the position coordinates of the player character.
[0055] そして、その位置座標が上記所定範囲に含まれる要救助キャラクタについて、位置 案内表示制御部 80は、当該位置座標に基づいて、要救助キャラクタの位置を案内 するための画像(要救助キャラクタ位置案内画像 52)を VRAM上に形成されたマツ プ画像上に描画する。  [0055] Then, for the rescue character requiring the position coordinates included in the predetermined range, the position guidance display control unit 80 provides an image for guiding the position of the rescue character required (rescue character required) based on the position coordinates. The position guidance image 52) is drawn on the map image formed on the VRAM.
[0056] 一方、その位置座標が上記所定範囲に含まれない要救助キャラクタについて、位 置案内表示制御部 80は、要救助キャラクタとプレイヤキャラクタとの位置座標を結ぶ 直線上であって上記所定範囲の境界線上の位置である位置座標を取得する。この 位置座標を取得する場合には、仮想 3次元空間の座標系において、要救助キャラク タとプレイヤキャラクタとの位置座標を結ぶ直線上であって上記所定範囲の境界線 上の位置の位置座標を算出した後に、当該算出された位置座標をマップデータの座 標系における位置座標に変換するようにしてもよい。  [0056] On the other hand, with respect to a rescue character whose position coordinates are not included in the predetermined range, the position guidance display control unit 80 is on a straight line connecting the position coordinates of the rescue character and the player character and includes the predetermined range. Gets the position coordinate that is the position on the boundary line. When acquiring this position coordinate, in the coordinate system of the virtual three-dimensional space, the position coordinate of the position on the boundary line of the predetermined range on the straight line connecting the position coordinates of the rescue required character and the player character is obtained. After the calculation, the calculated position coordinates may be converted into position coordinates in the coordinate system of the map data.
[0057] また、位置案内表示制御部 80は、要救助キャラクタとプレイヤキャラクタとの距離を 算出し、要救助キャラクタ位置案内画像の表示態様を当該距離に応じて決定する。 ここで、要救助キャラクタとプレイヤキャラクタとの距離とは、仮想 3次元空間の座標系 における距離であってもよいし、マップデータの座標系における距離であってもよレ、。 本実施の形態では、マップの表示範囲外の要救助キャラクタに係る要救助キャラクタ 位置案内画像は点滅するようになっており、その点滅の速さは上記距離に基づいて 制御されるようになっている。より具体的には、要救助キャラクタ位置案内画像 53, 5 4の円部分の半径の値を所定時間間隔で大きくしていき、一定の大きさに達したら所 定の最小値に戻すことによって点滅を実現し、当該所定時間間隔を上記距離に基づ いて制御している。 [0057] Further, the position guidance display control unit 80 calculates the distance between the rescue character required and the player character, and determines the display mode of the rescue character required position guidance image according to the distance. Here, the distance between the rescue character required and the player character may be a distance in the coordinate system of the virtual three-dimensional space or a distance in the coordinate system of the map data. In the present embodiment, a rescue character that requires a rescue character that is out of the display range of the map. The position guidance image blinks, and the blinking speed is controlled based on the distance. More specifically, the radius value of the circle portion of the rescue character position guidance images 53 and 54 that require rescue is increased at predetermined time intervals, and when it reaches a certain size, it flashes by returning to the specified minimum value. The predetermined time interval is controlled based on the distance.
[0058] こうして得られた位置座標及び表示態様に基づいて、その位置座標が上記所定範 囲に含まれない要救助キャラクタの位置を案内するための画像(要救助キャラクタ位 置案内画像 53, 54)を VRAM上に形成されたマップ画像上に描画する。  [0058] Based on the position coordinates and the display mode obtained in this way, images for guiding the position of the rescue character requiring the position coordinates not included in the predetermined range (rescue character position guidance images 53, 54 required). ) Is drawn on the map image formed on VRAM.
[0059] 次に、ゲーム装置 10は、いわゆる環境処理、ジオメトリ処理及びレンダリング処理を 実行し、所定の視点から眺めた仮想 3次元空間の様子の画像 (ゲーム画像)を VRA M上に形成する(S106)。このとき、あら力じめマップ表示部 42として定めた部分に ついては、 VRAM上に当該ゲーム画像を書き込まないようになっている。すなわち、 VRAM上には、 S103で形成されたマップ画像がマップ表示部 42以外の部分につ いてゲーム画像で上書きされてなる画像が形成されるようになっている。そして、この ようにして VRAMに形成される画像(ゲーム画面)は所定タイミングでモニタ 18に出 力される。  [0059] Next, the game apparatus 10 performs so-called environmental processing, geometry processing, and rendering processing, and forms an image (game image) of a virtual three-dimensional space viewed from a predetermined viewpoint on the VRAM ( S106). At this time, the game image is not written on the VRAM for the portion determined as the brute force map display section 42. That is, on the VRAM, an image is formed in which the map image formed in S103 is overwritten with the game image for portions other than the map display unit 42. The image (game screen) thus formed in the VRAM is output to the monitor 18 at a predetermined timing.
[0060] 以上説明したゲーム装置 10によれば、仮想 3次元空間のマップ表示において、マ ップの表示範囲外にいる要救助キャラクタの位置を案内する画像が表示されるため、 プレイヤはこのマップ表示を参照することによって、プレイヤキャラクタやマップの表 示範囲内にいる要救助キャラクタの位置はもちろんのこと、マップの表示範囲外にい る要救助キャラクタにつレ、てもその位置を容易に把握することができるようになる。  [0060] According to the game device 10 described above, in the map display in the virtual three-dimensional space, an image for guiding the position of the rescue character that is out of the display range of the map is displayed. By referring to the display, not only the position of the player character or the rescue character that is in the map display range, but also the position of the rescue character that is outside the map display range can be easily positioned. It becomes possible to grasp.
[0061] なお、本発明は上記実施の形態に限定されるものではない。 Note that the present invention is not limited to the above-described embodiment.
[0062] 例えば、以上の説明ではプログラムを情報記憶媒体たる DVD— ROM25から家庭 用ゲーム機 11に供給するようにしたが、通信ネットワークを介してプログラムを家庭等 に配信するようにしてもよレ、。図 7は、通信ネットワークを用いたプログラム配信システ ムの全体構成を示す図である。同図に基づレ、て本発明に係るプログラム配信方法を 説明する。同図に示すように、このプログラム配信システム 100は、ゲームデータべ一 ス 102、サーバ 104、通信ネットワーク 106、パソコン 108、家庭用ゲーム機 110、 PD A (携帯情報端末) 112を含んでいる。このうち、ゲームデータベース 102とサーバ 10 4とによりプログラム配信装置 114が構成される。通信ネットワーク 106は、例えばイン ターネットやケーブルテレビネットワークを含んで構成されている。このシステムでは、 ゲームデータベース(情報記憶媒体) 102に、 DVD— ROM25の記憶内容と同様の プログラムが記憶されている。そして、パソコン 108、家庭用ゲーム機 110又は PDA1 12等を用いて需要者がゲーム配信要求をすることにより、それが通信ネットワーク 10 6を介してサーバ 104に伝えられる。そして、サーバ 104はゲーム配信要求に応じて ゲームデータベース 102からプログラムを読み出し、それをパソコン 108、家庭用ゲ ーム機 110、 PDA112等、ゲーム配信要求元に送信する。ここではゲーム配信要求 に応じてゲーム配信するようにしたが、サーバ 104から一方的に送信するようにしても よい。また、必ずしも一度にゲームの実現に必要な全てのプログラムを配信(一括配 信)する必要はなぐゲームの局面に応じて必要な部分を配信 (分割配信)するように してもよい。このように通信ネットワーク 106を介してゲーム配信するようにすれば、プ ログラムを需要者は容易に入手することができるようになる。 [0062] For example, in the above description, the program is supplied from the DVD-ROM 25, which is an information storage medium, to the home game machine 11, but the program may be distributed to the home via a communication network. ,. FIG. 7 is a diagram showing the overall configuration of a program distribution system using a communication network. The program distribution method according to the present invention will be described with reference to FIG. As shown in the figure, this program distribution system 100 includes a game data base 102, a server 104, a communication network 106, a personal computer 108, a consumer game machine 110, and a PD. A (personal digital assistant) 112 is included. Among these, the game database 102 and the server 104 constitute a program distribution device 114. The communication network 106 includes, for example, the Internet and a cable television network. In this system, a game database (information storage medium) 102 stores a program similar to the storage content of the DVD-ROM 25. Then, when a consumer makes a game distribution request using the personal computer 108, the home game machine 110, the PDA 112, or the like, it is transmitted to the server 104 via the communication network 106. Then, the server 104 reads the program from the game database 102 in response to the game distribution request, and transmits it to the game distribution request source such as the personal computer 108, the home game machine 110, the PDA 112, and the like. Here, the game is distributed in response to the game distribution request, but the server 104 may transmit the game unilaterally. Further, it is not always necessary to distribute (batch distribution) all the programs necessary for realizing the game at once, and the necessary part may be distributed (divided distribution) according to the game situation. If the game is distributed via the communication network 106 in this way, the consumer can easily obtain the program.
[0063] また例えば、本発明はプレイヤキャラクタが 2次元フィールドを移動するようなゲーム にも適用できる。例えばロールプレイングゲームのフィールド移動画面に適用できる。 この場合、例えば街や洞窟等の所定場所を要位置案内対象とすればよい。  [0063] For example, the present invention can also be applied to a game in which a player character moves in a two-dimensional field. For example, it can be applied to a field moving screen of a role playing game. In this case, for example, a predetermined place such as a city or a cave may be set as the position guidance target.
[0064] また以上では、本発明をゲーム装置に適用した場合の実施形態について説明した 力 例えば GPS機能を備えた携帯電話やカーナビゲーシヨンシステム等の現実世界 のマップを表示する装置にも適用可能である。この場合、現実世界における自分又 は自車両の位置及び目的場所の位置に基づいて、マップデータの座標系における 自分又は自車両の位置及び目的場所の位置を取得し、マップ画像にこれらの位置 案内画像を表示するようにすればよい。  [0064] In the above, the embodiment in which the present invention is applied to a game device has been described. For example, the present invention can also be applied to a device that displays a map of the real world, such as a mobile phone having a GPS function or a car navigation system. It is. In this case, based on the position of the vehicle or its own vehicle in the real world and the location of the destination, the location of the vehicle or the host and the location of the destination in the coordinate system of the map data is acquired, and the position information is displayed on the map image. An image may be displayed.

Claims

請求の範囲 The scope of the claims
[1] マップ画像における表示基準位置を取得する表示基準位置取得手段と、  [1] Display reference position acquisition means for acquiring a display reference position in a map image;
前記マップ画像における要位置案内対象の位置を取得する要位置案内対象位置 取得手段と、  Required position guidance target position acquisition means for acquiring the position of the required position guidance target in the map image;
前記表示基準位置を含む所定表示範囲について前記マップ画像を表示するマツ プ画像表示手段と、  Map image display means for displaying the map image for a predetermined display range including the display reference position;
前記要位置案内対象の位置が前記所定表示範囲に含まれるか否かを判断する判 断手段と、  Judging means for judging whether or not the position of the required position guidance target is included in the predetermined display range;
前記所定表示範囲に含まれないと判断された前記要位置案内対象の位置を案内 するための画像を、前記マップ画像表示手段によって表示されるマップ画像におけ る、前記表示基準位置と前記要位置案内対象の位置とに対応する位置に表示させ る位置案内表示制御手段と、  The display reference position and the required position in the map image displayed by the map image display means are images for guiding the position of the required position guide object determined not to be included in the predetermined display range. Position guidance display control means for displaying at a position corresponding to the position of the guidance target;
を含むことを特徴とするマップ画像表示装置。  A map image display device comprising:
[2] 請求の範囲第 1項に記載のマップ画像表示装置において、  [2] In the map image display device according to claim 1,
前記位置案内表示制御手段は、前記マップ画像表示手段によって表示されるマツ プ画像における、前記表示基準位置と前記要位置案内対象の位置とに基づいて決 定する位置に、前記画像を表示させることを特徴とするマップ画像表示装置。  The position guidance display control means causes the map image displayed by the map image display means to display the image at a position determined based on the display reference position and the position of the position guidance target. A map image display device characterized by the above.
[3] 請求の範囲第 2項に記載のマップ画像表示装置において、  [3] In the map image display device according to claim 2,
前記位置案内表示制御手段は、前記マップ画像表示手段によって表示されるマツ プ画像における、前記表示基準位置と前記要位置案内対象の位置とを結ぶ直線上 の位置に、前記画像を表示させることを特徴とするマップ画像表示装置。  The position guidance display control means displays the image at a position on a straight line connecting the display reference position and the position of the position guidance target in the map image displayed by the map image display means. A map image display device as a feature.
[4] 請求の範囲第 3項に記載のマップ画像表示装置において、  [4] In the map image display device according to claim 3,
前記位置案内表示制御手段は、前記マップ画像表示手段によって表示されるマツ プ画像における、前記所定表示範囲の境界線上の位置であって、前記表示基準位 置と前記要位置案内対象の位置とを結ぶ直線上の位置に、前記画像を表示させるこ とを特徴とするマップ画像表示装置。  The position guidance display control means is a position on a boundary line of the predetermined display range in the map image displayed by the map image display means, and displays the display reference position and the position of the position guidance target object. A map image display device characterized in that the image is displayed at a position on a connecting straight line.
[5] 請求の範囲第 1項乃至第 4項のいずれかに記載のマップ画像表示装置において、 前記位置案内表示制御手段は、前記表示基準位置と前記要位置案内対象の位置 との間の距離に対応する表示態様で、前記画像を表示させることを特徴 [5] The map image display device according to any one of claims 1 to 4, wherein the position guide display control means includes the display reference position and the position of the position guide target. The image is displayed in a display mode corresponding to the distance between
画像表示装置。  Image display device.
[6] マップ画像における表示基準位置を取得するための表示基準位置取得ステップと 前記マップ画像における要位置案内対象の位置を取得するための要位置案内対 象位置取得ステップと、  [6] A display reference position acquisition step for acquiring a display reference position in a map image; a required position guidance target position acquisition step for acquiring a position of a required position guidance target in the map image;
前記表示基準位置を含む所定表示範囲について前記マップ画像を表示手段に表 示させるためのマップ画像表示ステップと、  A map image display step for causing the display means to display the map image for a predetermined display range including the display reference position;
前記要位置案内対象の位置が前記所定表示範囲に含まれるか否かを判断するた めの判断ステップと、  A determination step for determining whether or not the position of the required position guidance target is included in the predetermined display range;
前記所定表示範囲に含まれないと判断された前記要位置案内対象の位置を案内 するための画像を、前記表示手段に表示されるマップ画像における、前記表示基準 位置と前記要位置案内対象の位置とに対応する位置に表示させるための位置案内 表示制御ステップと、  The display reference position and the position of the required position guide object in the map image displayed on the display means are images for guiding the position of the required position guide object determined not to be included in the predetermined display range. A position guidance display control step for displaying at a position corresponding to
を含むことを特徴とするマップ画像表示装置の制御方法。  A control method for a map image display device, comprising:
[7] マップ画像表示装置としてコンピュータを機能させるためのプログラムであって、 マップ画像における表示基準位置を取得する表示基準位置取得手段、 前記マップ画像における要位置案内対象の位置を取得する要位置案内対象位置 取得手段、  [7] A program for causing a computer to function as a map image display device, which includes display reference position acquisition means for acquiring a display reference position in a map image, and required position guidance for acquiring a position of a required position guide target in the map image. Target position acquisition means,
前記表示基準位置を含む所定表示範囲について前記マップ画像を表示するマツ プ画像表示手段、  Map image display means for displaying the map image for a predetermined display range including the display reference position;
前記要位置案内対象の位置が前記所定表示範囲に含まれるか否かを判断する判 断手段、及び、  Judging means for judging whether or not the position of the target position guidance target is included in the predetermined display range; and
前記所定表示範囲に含まれないと判断された前記要位置案内対象の位置を案内 するための画像を、前記マップ画像表示手段によって表示されるマップ画像におけ る、前記表示基準位置と前記要位置案内対象の位置とに対応する位置に表示させ る位置案内表示制御手段、  The display reference position and the required position in the map image displayed by the map image display means are images for guiding the position of the required position guide object determined not to be included in the predetermined display range. Position guidance display control means for displaying at a position corresponding to the position of the guidance target;
として前記コンピュータを機能させるためのプログラム。 A program for causing the computer to function as
[8] 請求の範囲第 7項に記載のプログラムを記録した情報記憶媒体を備え、前記情報 記憶媒体から前記プログラムを読み出し、配信するプログラム配信装置。 [8] A program distribution apparatus comprising an information storage medium storing the program according to claim 7, and reading and distributing the program from the information storage medium.
[9] ゲーム空間のマップデータを記憶するマップデータ記憶手段と、  [9] Map data storage means for storing game space map data;
プレイヤの操作対象たる操作対象オブジェクトの前記ゲーム空間における位置に 基づいて、前記マップデータの座標系における当該操作対象オブジェクトの位置を 取得する操作対象オブジェクト位置取得手段と、  Operation target object position acquisition means for acquiring the position of the operation target object in the coordinate system of the map data based on the position in the game space of the operation target object as the operation target of the player;
所定の要位置案内オブジェクトの前記ゲーム空間における位置に基づいて、前記 マップデータの座標系における当該要位置案内オブジェクトの位置を取得する要位 置案内オブジェ外位置座標取得手段と、  A position guide object outside position coordinate acquisition means for acquiring a position of the position guide object in the coordinate system of the map data based on a position of the predetermined position guide object in the game space;
前記操作対象オブジェクトの位置に従動するマップ画像を前記マップデータに基 づレ、て表示するマップ画像表示手段と、  Map image display means for displaying a map image that follows the position of the operation target object based on the map data;
前記要位置案内オブジェクトの位置が前記マップ画像の表示範囲に含まれるか否 かを判断する判断手段と、  Determining means for determining whether or not the position of the required position guide object is included in a display range of the map image;
前記表示範囲に含まれないと判断された前記要位置案内オブジェクトの位置を案 内するための画像を、前記操作対象オブジェクトの位置と前記要位置案内オブジェ タトの位置とに対応する前記マップ画像上の位置に表示させる位置案内表示制御手 段と、  An image for preparing the position of the required position guide object determined not to be included in the display range is displayed on the map image corresponding to the position of the operation target object and the position of the required position guide object. Position guidance display control means to be displayed at the position of
を含むことを特徴とするゲーム装置。  A game apparatus comprising:
[10] 請求の範囲第 9項に記載のゲーム装置において、  [10] In the game device according to claim 9,
前記位置案内表示制御手段は、前記要位置案内オブジェクトのパラメータの値に 基づレ、て、前記画像の表示態様を制御する手段を含むことを特徴とするゲーム装置  The position guidance display control means includes means for controlling a display mode of the image based on a parameter value of the required position guidance object.
[11] 請求の範囲第 5項又は第 10項に記載のゲーム装置において、 [11] In the game device according to claim 5 or 10,
前記位置案内表示制御手段は、前記画像の表示態様として、当該画像の種類、色 、大きさ、点滅の速さのうち少なくとも 1つを変化させることを特徴とするマップ画像表  The position guidance display control means changes at least one of the type, color, size, and blinking speed of the image as a display mode of the image.
[12] マップ画像表示装置としてコンピュータを機能させるためのプログラムを記録した前 記コンピュータにより読み取り可能な情報記憶媒体であって、 マップ画像における表示基準位置を取得する表示基準位置取得手段、 前記マップ画像における要位置案内対象の位置を取得する要位置案内対象位置 取得手段、 [12] An information storage medium readable by the computer, storing a program for causing the computer to function as a map image display device, Display reference position acquisition means for acquiring a display reference position in a map image; required position guidance target position acquisition means for acquiring a position of a required position guidance target in the map image;
前記表示基準位置を含む所定表示範囲について前記マップ画像を表示するマツ プ画像表示手段、  Map image display means for displaying the map image for a predetermined display range including the display reference position;
前記要位置案内対象の位置が前記所定表示範囲に含まれるか否かを判断する判 断手段、及び、  Judging means for judging whether or not the position of the target position guidance target is included in the predetermined display range; and
前記所定表示範囲に含まれないと判断された前記要位置案内対象の位置を案内 するための画像を、前記マップ画像表示手段によって表示されるマップ画像におけ る、前記表示基準位置と前記要位置案内対象の位置とに対応する位置に表示させ る位置案内表示制御手段、  The display reference position and the required position in the map image displayed by the map image display means are images for guiding the position of the required position guide object determined not to be included in the predetermined display range. Position guidance display control means for displaying at a position corresponding to the position of the guidance target;
として前記コンピュータを機能させるためのプログラムを記録した前記コンピュータ により読み取り可能な情報記憶媒体。  An information storage medium readable by the computer in which a program for causing the computer to function is recorded.
PCT/JP2004/010713 2003-07-31 2004-07-28 Map image display apparatus, method for controlling map image display apparatus, program, program distributing apparatus, game apparatus, and information recording medium WO2005013240A1 (en)

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