WO2002058808A1 - Dispositif d'interaction avec un micro-ordinateur - Google Patents
Dispositif d'interaction avec un micro-ordinateur Download PDFInfo
- Publication number
- WO2002058808A1 WO2002058808A1 PCT/FR2002/000295 FR0200295W WO02058808A1 WO 2002058808 A1 WO2002058808 A1 WO 2002058808A1 FR 0200295 W FR0200295 W FR 0200295W WO 02058808 A1 WO02058808 A1 WO 02058808A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- microcomputer
- keyboard
- interaction device
- signals
- interaction
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/0219—Special purpose keyboards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0202—Constructional details or processes of manufacture of the input device
- G06F3/021—Arrangements integrating additional peripherals in a keyboard, e.g. card or barcode reader, optical scanner
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/0227—Cooperation and interconnection of the input arrangement with other functional units of a computer
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the invention relates to a device for interacting with a microcomputer, more particularly intended for beginner children with a view to the use of a microcomputer and to familiarization with computers.
- a microcomputer is traditionally associated with a keyboard and a screen.
- a keyboard has about a hundred keys, so that it is unsuitable for very young children, both in terms of functions and mechanical level of the keys.
- Document FR-A-2 763 408 describes an interface adaptable to a computer keyboard, consisting of an auxiliary keyboard, capable of replacing the main keyboard of the microcomputer, and completely covering the upper surface of this last.
- This keyboard comprises a limited number of keys, and is provided with means for fixing to the main keyboard.
- the keys of this auxiliary keyboard are provided with organs for transmitting the driving movement at the level of certain keys of the main keyboard, so as to generate, obviously depending on the software loaded in the central unit of the microcomputer, determined reactions from the computer.
- the object of the invention is to provide an interface with a computer, in particular by means of the keyboard associated with the computer, and more specifically with the generation of microcomputers compatible with PCs or other standards of the multimedia type.
- the objective of the present invention is to optimize the interaction between child and computer, by combining this interactivity with toys located in the vicinity of the microcomputer, therefore of the child.
- " 1 ' This interaction device with a microcomputer, adaptable on the keyboard thereof, is provided with sensors, suitable for receiving a signal emitted by a toy or a user, and is capable of transferring according to the received signal, a another signal to the microcomputer, in particular by means of keys.
- the invention essentially consists in providing the interfacing keyboard or auxiliary keyboard constituting the interaction device, with sensors capable of picking up signals of all kinds, capable of being emitted by toys, obviously provided with transmitters or even appropriate receivers, thus generating an action of the microcomputer.
- these can be formed by modulating the light level emitted by the light-emitting diodes for signaling from the keyboard associated with the microcomputer, or from a part of the screen, also associated with the microcomputer. .
- the interaction device has photo-detectors, capable of picking up this light signal and of transforming it into an electrical signal emitted in the direction of the toy or resulting in the emission of noises by said device.
- the interaction device is provided with a microcontroller, intended to manage these different interaction phases.
- It can also integrate voice analysis and recognition software, in order to transform the sound signals, and in particular constituted by the child's voice, into electrical signals, intelligible by the microcomputer, and therefore capable of optimizing again the interactive nature of the whole.
- the keys of the interaction device are each provided with a member for transmitting the driving movement to at least one key on the keyboard of the microcomputer; these transmission members are motorized by means of actuators integrated in said interaction device under the action of the signals received from the toy or from the user.
- the interaction device is provided with an autonomous electrical supply, such as a battery, a battery, etc.
- the interaction device further comprises an electrical connection to the USB port, at the serial or parallel output of the microcomputer, the latter ensuring by this means its electrical supply.
- Figure 1 is a schematic representation of the interaction device with the keyboard of a microcomputer according to the invention.
- FIG. 2 is an illustration of the child-toy interactivity by means of the superclavier according to the invention
- Figure 3 is a schematic representation in space of the integration of the keyboard according to the invention with a PC type microcomputer.
- Figures 4 and 5 schematically illustrate the mechanical connection between the device according to the invention and the keyboard of a microcomputer, respectively in actuated mode and in non-actuated mode.
- the interaction device according to the invention bears the general reference (2) in FIG. 1. It is fixed or placed on the traditional keyboard (1), associated with the microcomputer, of the PC type.
- This interaction device (2) or on-keyboard, of substantially parallelepipedal shape is wedged on the perimeter with the standard dimensions of the keyboard (1), and at least covers the alphanumeric block of said keyboard (1), thus ensuring its protection, and preventing a child from having access to the keyboard keys (1).
- This setting has thus been represented by the four vertical arrows directed downwards.
- This superclavier (2) comprises a limited number of keys (3), of larger dimensions than the keys of a traditional keyboard, and especially of various shapes (star, round, square, etc.), or even of colors. and of different textures, with the aim of making the keyboard more attractive, and above all more ergonomic, in relation to the age of the child.
- these keys (3) are provided with a cover, carrying figurines or interchangeable patterns. These covers are therefore chosen according to the play described by the program loaded in the microcomputer.
- Each of these keys (3) is provided with a vertical stud (10), intended to come into contact with a key (11) of the keyboard (1) associated with the microcomputer.
- each of the keys (3) is capable of translating vertically according to a stroke equivalent to the translational stroke of the key of the keyboard (1) with which it is associated by means of said pad.
- each key (3) is capable of transmitting an impulse to the key (11) of the keyboard (1) which it covers.
- the key (3) returns to its initial position, that is to say non-activating, by the effect of a spring (12), integrated within the key (3), and bearing on the overlay (2).
- the on-keyboard (2) therefore already has the function of selecting and limiting the number of keys accessible on the keyboard (1) associated with the microcomputer. It simplifies and makes intuitive its use, for a child starting to use computers, without his knowing how to read or write.
- the keys (3) of the keypad (2) are provided with a device for transmitting the driving-in movement (not shown), this transmission member being motorized by means of actuators integrated in the device. interaction (2).
- actuators can consist of electric screw, wax, electropneumatic, magneto-restrictive, piezoelectric, synchronous or asynchronous linear actuators, or even by electromagnet. They are activated by sensors, such as radio receivers, photo-detectors, microphones, capable of respectively transforming a radio wave, a light signal or a sound wave into an electrical signal, and as a corollary, inducing the actuation of the pads associated with the keys.
- sensors such as radio receivers, photo-detectors, microphones, capable of respectively transforming a radio wave, a light signal or a sound wave into an electrical signal, and as a corollary, inducing the actuation of the pads associated with the keys.
- the interaction device of the invention is intended to constitute an interface for remote control or remote operation of a program or software loaded in the microcomputer. To do this, the interaction device is provided with a signal interfacing and shaping circuit, managed by an integrated microcontroller, thus ensuring the management of the data exchange.
- the keys (3) can also be provided with a luminous organ, actuable at the behest of the microcomputer as a function of the progress of the interaction, and with the aim of inducing the actuation of the key in question by the child.
- the interaction device (2) is provided with an autonomous electrical power source (not shown), typically consisting of cells or batteries.
- the various sensors or receivers are intended to allow interaction with the toys used by the child in the environment of the computer, thus permitting interaction between the child at a distance and the program introduced into the microcomputer.
- a signal received and identified by the superclavier (2) controls the actuation of the motorized stud (s) of the interaction device (2), inducing the actuation of the corresponding key (s) of the keyboard (1), and as a corollary, a defined action of the associated computer.
- FIG. 1 shows a radio receiver (6), for example of the “RFID” type (magnetic induction receivers, for short distance communication by modulated magnetic field), microphone - loudspeaker, and an infrared receiver (5).
- RFID electromagnetic induction receivers, for short distance communication by modulated magnetic field
- such receivers are also capable of transmitting, in order to return signals understandable by the latter to the toy, in order to optimize the interactive nature of these toys.
- the superclavier (2) is provided with a photodetector (9), intended to pick up a light signal emanating for example from the diodes (7), traditionally present above the numerical block of the keyboard (1 ), and signaling the blocking of the numeric block, the blocking of the alphanumeric keyboard in upper case mode, etc.
- These diodes are controlled by a program called routine of the system computer operating system, which game software loaded into the computer can control, in order to transmit the signals useful for interactive animation with the keyboard (2).
- the photoelectric sensors (5) capture the sequential binary signals, and these are interpreted by the microcontroller integrated in the keypad (2), which controls the actuation of the keys (3) or the emission of sound effects, for example .
- Such a photo-detector can also be positioned, for example on a rod integral with said overshield (2) orientable in the direction of the screen associated with the computer, or in the center of a suction cup stuck on said screen, so as to capture part of the screen.
- the signals received are in the form of an intensity modulation of the considered area of the screen in sequential form, and managed by software loaded into the computer. They induce the emission of signals by said superclavier (2) towards the surrounding toys
- the keyboard (2) is also capable of reacting to the child's voice during the course of the game, and from a distance. It interprets and transmits the orders given by the child to the computer, by controlling the motorized pads associated with the keys (3).
- the child interacts with the computer, by issuing contextual commands depending on the game.
- This function is optimized by the integration on the keyboard of a microphone optimized for its quality of reception. Such a microphone is for example connected to the input port of the computer.
- the interaction device or on-keyboard (2) is connected to the microcomputer by a removable electrical connection (8), in particular to the USB port, but such a connection is also possible with the serial or parallel output of the central unit.
- the interaction device no longer requires an electrical power source since it is supplied with electricity through this electrical connection.
- the carrier typically a children's tractor, is fitted with contacts (all or nothing) connected to a transmitter. They correspond to the following functions:
- some of these contacts can be replaced by analog sensors, for example for controlling the steering wheel or the accelerator, optimizing the interactive nature.
- three-dimensional printing can be rendered on the screen.
- the computer can emit sound effects corresponding to the different situations, and in particular the acceleration and deceleration phases, but can also emit instructions according to the actions of the child.
- a racing type simulation can also be envisaged, with one or more carriers interacting with the computer.
- the child drives his carrier, which he visualizes on the screen. He races with other virtual carriers, also shown on the screen.
- each player is represented by a vehicle on the screen.
- the connection between the carriers and the computer is made either locally, as already described, or by internet connection.
- interaction can be optimized by positioning a child on the keyboard.
- new events are generated, such as the appearance of obstacles on the track, etc.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Computer Networks & Wireless Communication (AREA)
- Toys (AREA)
Abstract
Description
Claims
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP02700402A EP1353735A1 (fr) | 2001-01-25 | 2002-01-24 | Dispositif d'interaction avec un micro-ordinateur |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR01.01031 | 2001-01-25 | ||
FR0101031A FR2819906B1 (fr) | 2001-01-25 | 2001-01-25 | Dispositif d'interaction avec un micro-ordinateur |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002058808A1 true WO2002058808A1 (fr) | 2002-08-01 |
Family
ID=8859249
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/FR2002/000295 WO2002058808A1 (fr) | 2001-01-25 | 2002-01-24 | Dispositif d'interaction avec un micro-ordinateur |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1353735A1 (fr) |
FR (1) | FR2819906B1 (fr) |
WO (1) | WO2002058808A1 (fr) |
Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2749412A1 (fr) * | 1996-05-28 | 1997-12-05 | Jean Pierre Audebert | Dispositif d'interface pour ordinateur ou terminal de reseau |
JPH10207605A (ja) * | 1997-01-21 | 1998-08-07 | Funai Electric Co Ltd | 入力装置 |
WO1999010065A2 (fr) * | 1997-08-27 | 1999-03-04 | Creator Ltd. | Jouet parlant interactif |
US6011686A (en) * | 1997-11-04 | 2000-01-04 | Gateway 2000, Inc. | Audio devices for a portable computer |
DE20008761U1 (de) * | 2000-03-06 | 2000-08-24 | Silitek Corp | Tastatur |
-
2001
- 2001-01-25 FR FR0101031A patent/FR2819906B1/fr not_active Expired - Fee Related
-
2002
- 2002-01-24 WO PCT/FR2002/000295 patent/WO2002058808A1/fr not_active Application Discontinuation
- 2002-01-24 EP EP02700402A patent/EP1353735A1/fr not_active Withdrawn
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2749412A1 (fr) * | 1996-05-28 | 1997-12-05 | Jean Pierre Audebert | Dispositif d'interface pour ordinateur ou terminal de reseau |
JPH10207605A (ja) * | 1997-01-21 | 1998-08-07 | Funai Electric Co Ltd | 入力装置 |
WO1999010065A2 (fr) * | 1997-08-27 | 1999-03-04 | Creator Ltd. | Jouet parlant interactif |
US6011686A (en) * | 1997-11-04 | 2000-01-04 | Gateway 2000, Inc. | Audio devices for a portable computer |
DE20008761U1 (de) * | 2000-03-06 | 2000-08-24 | Silitek Corp | Tastatur |
Non-Patent Citations (1)
Title |
---|
PATENT ABSTRACTS OF JAPAN vol. 1998, no. 13 30 November 1998 (1998-11-30) * |
Also Published As
Publication number | Publication date |
---|---|
FR2819906B1 (fr) | 2003-12-05 |
FR2819906A1 (fr) | 2002-07-26 |
EP1353735A1 (fr) | 2003-10-22 |
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