WO2002047013A2 - Object recognition toys and games - Google Patents
Object recognition toys and games Download PDFInfo
- Publication number
- WO2002047013A2 WO2002047013A2 PCT/US2001/045788 US0145788W WO0247013A2 WO 2002047013 A2 WO2002047013 A2 WO 2002047013A2 US 0145788 W US0145788 W US 0145788W WO 0247013 A2 WO0247013 A2 WO 0247013A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- play
- master
- toy
- tag
- data
- Prior art date
Links
- 230000002452 interceptive effect Effects 0.000 claims abstract 3
- 230000015654 memory Effects 0.000 claims description 24
- 238000001514 detection method Methods 0.000 claims description 14
- 238000000034 method Methods 0.000 claims description 10
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- 230000008859 change Effects 0.000 claims description 4
- 230000009471 action Effects 0.000 claims description 3
- 230000000007 visual effect Effects 0.000 claims 8
- 230000002457 bidirectional effect Effects 0.000 claims 1
- 230000000284 resting effect Effects 0.000 claims 1
- 239000000126 substance Substances 0.000 claims 1
- 239000008267 milk Substances 0.000 description 10
- 235000013336 milk Nutrition 0.000 description 10
- 210000004080 milk Anatomy 0.000 description 10
- 230000004044 response Effects 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 241001465754 Metazoa Species 0.000 description 3
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- 241000283690 Bos taurus Species 0.000 description 2
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/28—Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H30/00—Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
- A63H30/02—Electrical arrangements
- A63H30/04—Electrical arrangements using wireless transmission
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Definitions
- Toys which can respond to radio frequency signals, e.g., toy vehicles
- a master/host/server toy or game unit can identify and recognize something that is placed
- master/host/server toy or game unit need only contain a small RFID tag transponder
- tag IC integrated circuit chip
- RF antenna RF
- Tag ICs can respond differently from one another when interrogated by an
- the tag ICs transmit and
- the tag ICs receive their operating power from the RF energy transmitted
- tag IC chips can receive information in the form of many digital bits
- non-volatile, electrically reprogrammable memory bits utilizing appropriately
- This feature also could be used with a doll to simulate consumption and
- replenishment of a resource such as pretend milk in a toy milk bottle given to the doll.
- the doll can simulate drinking the milk, and the master/host/server can
- master/host/server toy perhaps in the form of a cow or a dairy, so as to be "refilled" by
- a trading card, or a flash card, or other small object can be provided with an embedded RFID tag chip and suitable antenna loop or coil, factory programmed with
- This card can be recognized by a
- talking doll for example, that can then recite information about the card.
- the information can then recite information about the card.
- the recited information may be stored on the card. This can greatly minimize the
- a tag IC with a suitable small antenna loop or coil can also be placed inside a
- Such master/host/server toy or game units can play games such as spelling games,
- game units can be employed to recognize trading cards and other two and three
- a master/host/server toy or game unit can act on a tag IC in a
- Fig. 1A is a perspective view of one type of toy which can serve as a
- Fig. IB is a perspective view of another type of toy which can serve as a
- Fig. 2 is a functional schematic block diagram of a master/host/server toy and the
- Fig. 3 A is an elevation view of another preferred embodiment of the invention.
- Fig. 3B is a plan view of the preferred embodiment of the invention shown in Fig.
- Fig. 3C is an elevation view of the preferred embodiment of the invention shown
- FIG. 4A is a front elevation view of still another preferred embodiment of the
- Fig. 4B is a side elevation view of the preferred embodiment of the invention.
- RFID technology is used to make a doll
- the doll asks a child to show or give the doll a
- the doll has a small loop
- doll can be located in different places, such as the head, or in a hand or foot, to localize
- the doll could include not just one, but multiple sensing antennae coils, located in various places on the doll, and which are switched on and off by control of the
- Such locations could include a coil in each hand of the doll,
- Such a doll could play games with multiple objects, but might also play games with a
- the doll In conjunction with the selectively switching of the active antenna coil, the doll
- the doll can ask for specific shapes to be given to it,
- Objects presented to the doll can have numbers or spelling words which can be
- toy or game unit may be provided with recorded or synthesized music for playing
- instrument sounds such as a trumpet or a flute, a violin or a trombone, and also with
- unit can recognize and identify an object, flash card, token, or other thing with no
- the toy or doll or game can recognize just one thing at
- FIGs. 1A and IB of the drawings there are shown a girl doll 1 and a
- baby doll 2 respectively, each of which can contain an "engine” in the form of a
- antenna 5 a can be connected to the master/host/server toy or game unit 3 and mounted
- Doll 1 is shown with added antenna 5b at a hand and 5c at a foot.
- Each of the dolls 1 and 1 is shown interacting with an object 8 in the
- FIG. 2 there are shown a plurality of play objects 8 that each
- obj ect may be a flash card, a trading card, or small obj ect molded from a non-conducting,
- Fig. 2 also shows a master/host/server toy or game unit 3 having an RF
- This antenna may be of the
- the master antenna primarily inductive coupling or primarily capacitive coupling type.
- element or coil 5 is tuned to the resonant operating frequency of the RFID Tag ICs
- the master antenna element or coils 5 are operatively operatively
- the circuit 7 transmits power to, and receives
- the circuit 7 may also transmit data to the
- the play object 8 may typically be positioned about one to four inches from the
- the master unit 3 uses that unique data to identify or "recognize” that object 8.
- the reader/interrogator circuit 7 is operatively connected to a
- microcontroller/microcomputer 13 The microcomputer 13 has a microprocessor.
- microprocessor is connected to one or more ROMs (read-only memories) 14 that contain
- the data from the tag IC "triggers" or
- the microprocessor is also connected to RAM
- the microcomputer 13 may
- a voice/sound synthesizer circuit 19 is connected to the microcomputer 13 for
- the sound circuit 19 may include CELP, ADPCM or the like. As noted
- At least some, and possibly most or all, of the data signals generated may be data returned from the memory of the object 8.
- the analog sound signals are then applied to
- components including the microprocessor, the voice/sound synthesizer circuit 19, and
- the amplifier 21 are powered by batteries contained in a power supply 25.
- a power supply 25 For example,
- DC operating power could also be supplied from 12
- Smart trading cards are another toy or game application of RFID technology
- Trading cards e.g., baseball cards, football cards, and other
- collectibles can each contain an embedded RFID tag IC for enabling novel uses for
- the master/host/server toy or game unit can then detect each collectible as it is added to the collection and maintain information about the
- Each collectible can have, stored in its tag IC, data which
- an RFID tag IC can be used to store
- RFID tag ICs 108a and suitable antenna 108b can be embedded inside of play obj ects 108
- the master/host/server and control engine 103 The master/host/server and control engine 103
- the engine 103 includes the sensing antenna coil 105 in the surface 109, a reader/interrogator circuit 107, a
- microcontroller 113 with voice/sound generator IC 119, an audio amplifier and speaker
- the "magic tablet” 101 can recognize the play blocks 108 placed on it.
- blocks 108 may have printed or molded legends 108d on one side of the cube, such as
- the magic tablet 108 has a similar "engine” 3 as the doll previously described.
- the magic tablet 108 has a similar "engine” 3 as the doll previously described.
- control program could operate in many different modes.
- the magic play blocks 108 and tablet 101 may have complementary Nelcro, or
- the play block or object 208 could contain the
- the tablet 101 can also ask a child to spell a word such as D-O-G and then detect
- the circuit of the reader/interrogator 107 operates at the selected RF frequency of
- the disclosed master/host/server toy or game unit 3 can deal with detecting
- a doll 1 can ask to "see” three shapes in flash cards or play objects
- the doll can ask for one of the shapes or
- reader/interrogator circuit 7 to transmit RF energy to detect the possible presence of an
- RFID tag IC 8a within the range of the master/host/server toy or game unit, such
- the master control program can manage the
- the discussed apparatus provide for the time multiplexed activation
- a smart trading card master a smart trading card master
- a trading card 308 can be slid into a mechanical slot 312 provided for the purpose of
- the reader 303 has a reader/interrogator circuit 307 and antenna 305 for
- the trading card control master 303 can read and write back selected data
- microcontroller 313 can include the circuitry to drive segments and
- batteries 325 may be provided by batteries 325.
- microcontroller can include circuitry to communicate with an
- words and phrases can be encoded
- the word “HOUSE” can be encoded in 6 bit ASCII code, that is 6
- containing this data bit pattern could be embedded inside a flash card, a trading card, or
- a reader or other master/host/server toy or game unit programmed to recognize the
- tag ICs contained in flash cards, trading cards, or other objects.
- the major portion, if not all, of the spoken or displayed data may come from the
- the main advantage of this implementation is that the toy or game unit
- the toy or game unit need only have a text-to-speech
- converter program in its control program, with proficiency in one or more spoken
- Such a toy or game unit could be of use in learning and teaching various
- the number of data bits in the RFID tag IC perhaps as many as one thousand bits
- RFID tag IC equipped object could cause the doll, master/host/server toy or game unit
Landscapes
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Toys (AREA)
- Credit Cards Or The Like (AREA)
- Radar Systems Or Details Thereof (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU4156202A AU4156202A (en) | 2000-11-14 | 2001-11-14 | Object recognition toys and games |
JP2002548662A JP2004515289A (en) | 2000-11-14 | 2001-11-14 | Object recognition toys and games |
CA002428631A CA2428631A1 (en) | 2000-11-14 | 2001-11-14 | Object recognition toys and games |
EP01988237A EP1350215A4 (en) | 2000-11-14 | 2001-11-14 | Object recognition toys and games |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US24839300P | 2000-11-14 | 2000-11-14 | |
US60/248,393 | 2000-11-14 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO2002047013A2 true WO2002047013A2 (en) | 2002-06-13 |
WO2002047013A3 WO2002047013A3 (en) | 2003-02-27 |
Family
ID=22938907
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2001/045788 WO2002047013A2 (en) | 2000-11-14 | 2001-11-14 | Object recognition toys and games |
Country Status (5)
Country | Link |
---|---|
EP (1) | EP1350215A4 (en) |
JP (1) | JP2004515289A (en) |
AU (1) | AU4156202A (en) |
CA (1) | CA2428631A1 (en) |
WO (1) | WO2002047013A2 (en) |
Cited By (30)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP1453581A1 (en) * | 2001-11-14 | 2004-09-08 | 4Kids Entertainement Licensing, Inc. | Object recognition toys and games |
WO2006040404A1 (en) * | 2004-10-14 | 2006-04-20 | Lappset Group Oy | Interactive playground, a playground appliance, a control station and a method for collecting and processing information on a playground |
US7066781B2 (en) * | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
EP1758398A1 (en) | 2005-08-23 | 2007-02-28 | Syneola SA | Multilevel semiotic and fuzzy logic user and metadata interface means for interactive multimedia system having cognitive adaptive capability |
EP1776990A2 (en) | 2005-10-21 | 2007-04-25 | Patent Category Corporation | Interactive toy system |
US7321315B2 (en) | 2003-12-29 | 2008-01-22 | Kimberly-Clark Worldwide, Inc. | System and method for identifying disposable absorbent products |
CN100375974C (en) * | 2004-10-30 | 2008-03-19 | 三星电机株式会社 | Content playback system and method |
US7387559B2 (en) | 2003-11-17 | 2008-06-17 | Mattel, Inc. | Toy vehicles and play sets with contactless identification |
WO2008150662A1 (en) * | 2007-05-29 | 2008-12-11 | Rcd Technology Inc. | Game system using rfid tags |
US7500917B2 (en) * | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7808385B2 (en) | 2005-10-21 | 2010-10-05 | Patent Category Corp. | Interactive clothing system |
US7909697B2 (en) | 2007-04-17 | 2011-03-22 | Patent Catefory Corp. | Hand-held interactive game |
EP2350953A2 (en) * | 2008-09-23 | 2011-08-03 | Microsoft Corporation | Targeted advertising using object identification |
US8033901B2 (en) | 2006-10-09 | 2011-10-11 | Mattel, Inc. | Electronic game system with character units |
US8157611B2 (en) | 2005-10-21 | 2012-04-17 | Patent Category Corp. | Interactive toy system |
US8206223B2 (en) | 2007-04-27 | 2012-06-26 | Mattel, Inc. | Computer fashion game with machine-readable trading cards |
US8469766B2 (en) | 2005-10-21 | 2013-06-25 | Patent Category Corp. | Interactive toy system |
US8926395B2 (en) | 2007-11-28 | 2015-01-06 | Patent Category Corp. | System, method, and apparatus for interactive play |
US8939840B2 (en) | 2009-07-29 | 2015-01-27 | Disney Enterprises, Inc. | System and method for playsets using tracked objects and corresponding virtual worlds |
US9039533B2 (en) | 2003-03-25 | 2015-05-26 | Creative Kingdoms, Llc | Wireless interactive game having both physical and virtual elements |
US20150165316A1 (en) * | 2003-03-25 | 2015-06-18 | Creative Kingdoms, Llc | Motion-sensitive controller and associated gaming applications |
US9272206B2 (en) | 2002-04-05 | 2016-03-01 | Mq Gaming, Llc | System and method for playing an interactive game |
US9616334B2 (en) | 2002-04-05 | 2017-04-11 | Mq Gaming, Llc | Multi-platform gaming system using RFID-tagged toys |
US9713766B2 (en) | 2000-02-22 | 2017-07-25 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US9731208B2 (en) | 2005-09-12 | 2017-08-15 | Mattel, Inc. | Methods of playing video games |
US9731194B2 (en) | 1999-02-26 | 2017-08-15 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9776071B2 (en) | 2013-05-09 | 2017-10-03 | Mattel, Inc. | Resonant coils for use with games and toys |
US9993724B2 (en) | 2003-03-25 | 2018-06-12 | Mq Gaming, Llc | Interactive gaming toy |
WO2021093957A1 (en) * | 2019-11-14 | 2021-05-20 | Qubs Ag | Educational toy set |
EP3407997B1 (en) | 2016-01-25 | 2021-12-22 | Boxine GmbH | Toy |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI338588B (en) * | 2007-07-31 | 2011-03-11 | Ind Tech Res Inst | Method and apparatus for robot behavior series control based on rfid technology |
JP5122014B1 (en) * | 2012-06-26 | 2013-01-16 | 株式会社バンダイ | Motion responsive toy and toy body |
JP6139642B2 (en) * | 2015-11-20 | 2017-05-31 | 株式会社バンダイ | System, storage medium and method |
JP6100945B1 (en) * | 2016-03-30 | 2017-03-22 | 株式会社バンダイ | Toy system and toy |
JP6643274B2 (en) * | 2017-04-26 | 2020-02-12 | 株式会社バンダイ | Storage media |
JP6846546B2 (en) * | 2020-01-06 | 2021-03-24 | 株式会社バンダイ | Storage medium |
JP7002609B2 (en) * | 2020-07-20 | 2022-01-20 | 株式会社バンダイ | toy |
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US5661470A (en) * | 1994-03-04 | 1997-08-26 | Karr; Gerald S. | Object recognition system |
-
2001
- 2001-11-14 CA CA002428631A patent/CA2428631A1/en not_active Abandoned
- 2001-11-14 WO PCT/US2001/045788 patent/WO2002047013A2/en active IP Right Grant
- 2001-11-14 JP JP2002548662A patent/JP2004515289A/en active Pending
- 2001-11-14 EP EP01988237A patent/EP1350215A4/en not_active Withdrawn
- 2001-11-14 AU AU4156202A patent/AU4156202A/en active Pending
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Cited By (60)
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US10300374B2 (en) | 1999-02-26 | 2019-05-28 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9731194B2 (en) | 1999-02-26 | 2017-08-15 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US9861887B1 (en) | 1999-02-26 | 2018-01-09 | Mq Gaming, Llc | Multi-platform gaming systems and methods |
US10188953B2 (en) | 2000-02-22 | 2019-01-29 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US9138650B2 (en) | 2000-02-22 | 2015-09-22 | Mq Gaming, Llc | Portable tracking device for entertainment purposes |
US9713766B2 (en) | 2000-02-22 | 2017-07-25 | Mq Gaming, Llc | Dual-range wireless interactive entertainment device |
US9814973B2 (en) | 2000-02-22 | 2017-11-14 | Mq Gaming, Llc | Interactive entertainment system |
US10307671B2 (en) | 2000-02-22 | 2019-06-04 | Mq Gaming, Llc | Interactive entertainment system |
US7500917B2 (en) * | 2000-02-22 | 2009-03-10 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US10307683B2 (en) | 2000-10-20 | 2019-06-04 | Mq Gaming, Llc | Toy incorporating RFID tag |
US9931578B2 (en) | 2000-10-20 | 2018-04-03 | Mq Gaming, Llc | Toy incorporating RFID tag |
US7066781B2 (en) * | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US9737797B2 (en) | 2001-02-22 | 2017-08-22 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US10179283B2 (en) | 2001-02-22 | 2019-01-15 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
US10758818B2 (en) | 2001-02-22 | 2020-09-01 | Mq Gaming, Llc | Wireless entertainment device, system, and method |
EP1453581A1 (en) * | 2001-11-14 | 2004-09-08 | 4Kids Entertainement Licensing, Inc. | Object recognition toys and games |
EP1453581A4 (en) * | 2001-11-14 | 2007-07-11 | 4Kids Entertainement Licensing | Object recognition toys and games |
US10010790B2 (en) | 2002-04-05 | 2018-07-03 | Mq Gaming, Llc | System and method for playing an interactive game |
US11278796B2 (en) | 2002-04-05 | 2022-03-22 | Mq Gaming, Llc | Methods and systems for providing personalized interactive entertainment |
US10478719B2 (en) | 2002-04-05 | 2019-11-19 | Mq Gaming, Llc | Methods and systems for providing personalized interactive entertainment |
US10507387B2 (en) | 2002-04-05 | 2019-12-17 | Mq Gaming, Llc | System and method for playing an interactive game |
US9616334B2 (en) | 2002-04-05 | 2017-04-11 | Mq Gaming, Llc | Multi-platform gaming system using RFID-tagged toys |
US9272206B2 (en) | 2002-04-05 | 2016-03-01 | Mq Gaming, Llc | System and method for playing an interactive game |
US9707478B2 (en) | 2003-03-25 | 2017-07-18 | Mq Gaming, Llc | Motion-sensitive controller and associated gaming applications |
US9770652B2 (en) | 2003-03-25 | 2017-09-26 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9039533B2 (en) | 2003-03-25 | 2015-05-26 | Creative Kingdoms, Llc | Wireless interactive game having both physical and virtual elements |
US20150165316A1 (en) * | 2003-03-25 | 2015-06-18 | Creative Kingdoms, Llc | Motion-sensitive controller and associated gaming applications |
US10022624B2 (en) | 2003-03-25 | 2018-07-17 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US11052309B2 (en) | 2003-03-25 | 2021-07-06 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US9993724B2 (en) | 2003-03-25 | 2018-06-12 | Mq Gaming, Llc | Interactive gaming toy |
US10369463B2 (en) | 2003-03-25 | 2019-08-06 | Mq Gaming, Llc | Wireless interactive game having both physical and virtual elements |
US10583357B2 (en) | 2003-03-25 | 2020-03-10 | Mq Gaming, Llc | Interactive gaming toy |
US7387559B2 (en) | 2003-11-17 | 2008-06-17 | Mattel, Inc. | Toy vehicles and play sets with contactless identification |
US7321315B2 (en) | 2003-12-29 | 2008-01-22 | Kimberly-Clark Worldwide, Inc. | System and method for identifying disposable absorbent products |
US9675878B2 (en) | 2004-09-29 | 2017-06-13 | Mq Gaming, Llc | System and method for playing a virtual game by sensing physical movements |
WO2006040404A1 (en) * | 2004-10-14 | 2006-04-20 | Lappset Group Oy | Interactive playground, a playground appliance, a control station and a method for collecting and processing information on a playground |
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Also Published As
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EP1350215A2 (en) | 2003-10-08 |
AU4156202A (en) | 2002-06-18 |
JP2004515289A (en) | 2004-05-27 |
CA2428631A1 (en) | 2002-06-13 |
WO2002047013A3 (en) | 2003-02-27 |
EP1350215A4 (en) | 2004-03-10 |
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