WO2002045808A1 - Système et procédé de simulation de courses - Google Patents
Système et procédé de simulation de courses Download PDFInfo
- Publication number
- WO2002045808A1 WO2002045808A1 PCT/AU2001/001576 AU0101576W WO0245808A1 WO 2002045808 A1 WO2002045808 A1 WO 2002045808A1 AU 0101576 W AU0101576 W AU 0101576W WO 0245808 A1 WO0245808 A1 WO 0245808A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- race
- scenario
- remote computer
- display
- remote
- Prior art date
Links
- 238000004088 simulation Methods 0.000 title claims abstract description 18
- 238000000034 method Methods 0.000 title claims description 10
- 241000283086 Equidae Species 0.000 description 15
- 208000001613 Gambling Diseases 0.000 description 3
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000004091 panning Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/34—Betting or bookmaking, e.g. Internet betting
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
Definitions
- This invention relates to a system and method for ensuring consistent simulation of a race on a plurality of remote computer displays. More particularly, but not exclusively, the present invention relates to the simulation of a race which is to be used as the basis of a gambling game.
- a number of video based racing games have been proposed in which the race is simulated and persons can bet on the various participants in the race and the outcome of the race is generally generated in accordance with some random outcome generation technique .
- This invention provides an alternative technique - for enabling a race to be simulated at a plurality of remote locations.
- the invention provides a system for ensuring consistent simulation of a race on a plurality of remote computer displays, the system including: a host computer configured to generate a finishing order for participants in a race, to choose a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and to transmit race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and a plurality of remote computers configured to receive the race data transmitted by the host computer, each remote computer having a display and storage means in which said plurality of scenarios are stored, and wherein each said remote computer is configured to simulate a race on said display in accordance with the race data by fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
- the same race will be displayed on each of the remote computer displays so that persons viewing the same race on different displays will experience the same race.
- the race data is transmitted over a wide area network.
- race data is transmitted over a public switched telephone network.
- the race data is transmitted over the internet .
- the race is a horse race.
- the race may be a harness race, a greyhound race or any other type of race.
- the host computer also generates the names of the participants in the race and the remote computer fits the name to the scenario.
- the host computer also generates betting information and the remote computers are configured to display the betting information in an appropriate format .
- the present invention also provides a method for ensuring consistent simulation of a race on a plurality of remote computer displays, the method including: generating a finishing order for participants in a race, choosing a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and transmitting race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and receiving at each of a plurality of remote computers transmitted race data each remote computer having a display and a storage means in which said plurality of scenarios are stored, and simulating a race on said display of each said remote computer in accordance with the race data by each said remote computer fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
- Figure 1 is a schematic diagram of the system of the preferred embodiment
- Figure 2 is an example of a display shown on a remote computer at the commencement of a race
- Figure 3 is an example of what is shown on a display during a race.
- the system and method of the preferred embodiment is used to ensure that a horse harness race is simulated consistently on a plurality of displays 5a to 5n of a plurality of remote computers 3a to 3n.
- a scenario is a script (or program) from which the remote computer animates the race in real-time.
- the scenario specifies the position of each of the participants in each frame to thereby specify the manner in which the race will be run.
- each scenario consists of a large number of frames which are displayed on displays 5.
- the scenario also specifies which part of the animated race course will be displayed at any one time.
- the view may switch to a side-on view (such as is shown in Figure 3) which focuses initially on the leaders before panning back to the other participants where the view may pick up on the ultimate winner as it begins to move through the field of participants to the lead.
- a side-on view such as is shown in Figure 3
- the specification of the position of the participants also enables the remote computer to generate appropriate commentary to accompany the scenario - e.g. commenting on the relative and actual positions of the horses during the animated race and to display the current positions of the horses along the bottom of the screen, much as occurs in some television broadcasts of horse races .
- the scenarios will vary in such parameters as the length of the race, the number of participants, and the manner in which the images on the display which represent the participants move from the starting point to the finish of the race.
- Figure 2 shows twelve harness racing horses 7a to 71 lined up at the start of a race. As the race progresses to the situation shown in Figure 3, the horses 7a to 71 have moved relative to one another as would occur in the normal running of a horse race. For example, it will be apparent that horse 7a is positioned toward the middle of the field of horses in Figure 3.
- the scenarios are generated in order to prepare a number of realistic seeming race scenarios, in which, for example a horse may lead from the front the whole way and win the race, or may come from behind, or may appear to have won the race before being beaten on the line etc. Thus, for each scenario there will be a finishing order for each image of the horses 7a to 71.
- the host computer generates a finishing order for the participants of the race who, in the example of the preferred embodiment, are harness racing horses and also chooses a scenario.
- the host computer then transmits this race data over a communications network 2 to the plurality of remote computers 3a - 3n.
- the remote computers each have all of the possible scenarios stored in a storage means such as a hard disk and are programmed to fit the finishing order to the scenario.
- Fitting of the finishing order to the scenario is achieved by the remote computer 3 , determining which horse images 7a to 71 will finish in which places in the chosen scenario and allocating participants to these images in accordance with the finishing order for participants which was generated by the host computer 1.
- the remote computers 3a to 3n are then configured to display the race on displays 5a to 5n in accordance with this race data - thus, ensuring consistent simulation of the race at each of the remote computers while avoiding the need to transmit the race simulation over communication network 2.
- a list of participants may be transmitted from the remote computer 1 to the remote computers 3.
- the host computer might transmit a list of participants (including their names) together with betting information if the relative odds of winning the race are uneven.
- the remote computers may store a list of possible participants in storage means or memory device and be configured to generate betting information in accordance with data provided in connection with each of the possible participants.
- the horses could be given a ranking indicative of the quality of the horse and the betting information could depend on the quality of individual horses together with the overall quality of the field. That is, a highly ranked horse would have a greater probability of winning and hence lower odds in a race where the overall standard of horses was lower than it would in another race where the participants were of higher quality.
- the participants need not be harness horses but could be normal racing horses or greyhounds, or humans or cars.
- the entire finishing order be the same in all race simulations it is only essential for those horses whose placing will effect the gambling to finish in the correct order in all scenarios in which case the finishing order may only transmit part of the finishing order for the race and the remainder of the finishing order may be determined by a random mechanism at each of the remote computers.
- the scenario need not show the complete running of the race - e.g. all horses crossing the line - but may produce a list of place getters.
Landscapes
- Business, Economics & Management (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Tourism & Hospitality (AREA)
- Economics (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2036102A AU2036102A (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
AU2002220361A AU2002220361B2 (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPR1988A AUPR198800A0 (en) | 2000-12-08 | 2000-12-08 | Race simulation system and method |
AUPR1988 | 2000-12-08 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2002045808A1 true WO2002045808A1 (fr) | 2002-06-13 |
Family
ID=3826023
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AU2001/001576 WO2002045808A1 (fr) | 2000-12-08 | 2001-12-05 | Système et procédé de simulation de courses |
Country Status (2)
Country | Link |
---|---|
AU (2) | AUPR198800A0 (fr) |
WO (1) | WO2002045808A1 (fr) |
Cited By (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6592454B2 (en) | 2001-07-06 | 2003-07-15 | Telecom Productions, Inc. | Lottery system |
WO2006058957A1 (fr) * | 2004-12-02 | 2006-06-08 | Advant Games Oy Ltd | Procede, systeme et programme d'ordinateur servant a produire, presenter et executer des programmes d'application recreatifs |
EP1907083A2 (fr) * | 2005-05-27 | 2008-04-09 | Gtech Rhode Island Corporation | Jeu de course et technique s'y rapportant |
US7674169B2 (en) | 2001-07-06 | 2010-03-09 | Scientific Games International, Inc. | Random animated lottery system |
US8216049B2 (en) | 2001-07-06 | 2012-07-10 | Scientific Games International, Inc. | System and method for constraining bingo card faces to limit liability of number of random drawn winners |
US8747208B2 (en) | 2001-07-06 | 2014-06-10 | Scientific Games International, Inc. | Multi-media system for lottery draws |
US9064375B2 (en) | 2003-10-20 | 2015-06-23 | Igt | Method and apparatus for providing secondary gaming machine functionality |
US9916735B2 (en) | 2015-07-22 | 2018-03-13 | Igt | Remote gaming cash voucher printing system |
US9922489B2 (en) | 2003-02-21 | 2018-03-20 | Igt | Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome |
US10255761B2 (en) | 2015-03-17 | 2019-04-09 | Igt | Gaming system and method for converting primary game outcomes to secondary game outcomes |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5083800A (en) * | 1989-06-09 | 1992-01-28 | Interactive Network, Inc. | Game of skill or chance playable by several participants remote from each other in conjunction with a common event |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
US6152824A (en) * | 1997-03-06 | 2000-11-28 | Mpath Interactive, Inc. | Online gaming architecture |
AU2308901A (en) * | 2000-02-17 | 2001-08-23 | Konami Corporation | Online game method and game system |
-
2000
- 2000-12-08 AU AUPR1988A patent/AUPR198800A0/en not_active Abandoned
-
2001
- 2001-12-05 WO PCT/AU2001/001576 patent/WO2002045808A1/fr not_active Application Discontinuation
- 2001-12-05 AU AU2036102A patent/AU2036102A/xx active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5083800A (en) * | 1989-06-09 | 1992-01-28 | Interactive Network, Inc. | Game of skill or chance playable by several participants remote from each other in conjunction with a common event |
US6152824A (en) * | 1997-03-06 | 2000-11-28 | Mpath Interactive, Inc. | Online gaming architecture |
US5964660A (en) * | 1997-06-18 | 1999-10-12 | Vr-1, Inc. | Network multiplayer game |
AU2308901A (en) * | 2000-02-17 | 2001-08-23 | Konami Corporation | Online game method and game system |
Cited By (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8591309B2 (en) | 2001-07-06 | 2013-11-26 | Scientific Games International, Inc. | System and method for constraining bingo card faces to limit liability of number of random drawn winners |
US6592454B2 (en) | 2001-07-06 | 2003-07-15 | Telecom Productions, Inc. | Lottery system |
US7674169B2 (en) | 2001-07-06 | 2010-03-09 | Scientific Games International, Inc. | Random animated lottery system |
US8747208B2 (en) | 2001-07-06 | 2014-06-10 | Scientific Games International, Inc. | Multi-media system for lottery draws |
US8216049B2 (en) | 2001-07-06 | 2012-07-10 | Scientific Games International, Inc. | System and method for constraining bingo card faces to limit liability of number of random drawn winners |
US9922489B2 (en) | 2003-02-21 | 2018-03-20 | Igt | Central determination gaming system with a central controller providing a game outcome and a gaming terminal determining a presentation of the provided game outcome |
US9064375B2 (en) | 2003-10-20 | 2015-06-23 | Igt | Method and apparatus for providing secondary gaming machine functionality |
US9652934B2 (en) | 2003-10-20 | 2017-05-16 | Igt | Method and apparatus for providing secondary gaming machine functionality |
US9600965B2 (en) | 2003-10-20 | 2017-03-21 | Igt | Method and apparatus for providing secondary gaming machine functionality |
WO2006058957A1 (fr) * | 2004-12-02 | 2006-06-08 | Advant Games Oy Ltd | Procede, systeme et programme d'ordinateur servant a produire, presenter et executer des programmes d'application recreatifs |
EP1907083A4 (fr) * | 2005-05-27 | 2010-10-06 | Gtech Corp | Jeu de course et technique s'y rapportant |
EP1907083A2 (fr) * | 2005-05-27 | 2008-04-09 | Gtech Rhode Island Corporation | Jeu de course et technique s'y rapportant |
US10255761B2 (en) | 2015-03-17 | 2019-04-09 | Igt | Gaming system and method for converting primary game outcomes to secondary game outcomes |
US9916735B2 (en) | 2015-07-22 | 2018-03-13 | Igt | Remote gaming cash voucher printing system |
Also Published As
Publication number | Publication date |
---|---|
AU2036102A (en) | 2002-06-18 |
AUPR198800A0 (en) | 2001-01-11 |
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