AU2002220361A1 - Race simulation system and method - Google Patents
Race simulation system and methodInfo
- Publication number
- AU2002220361A1 AU2002220361A1 AU2002220361A AU2002220361A AU2002220361A1 AU 2002220361 A1 AU2002220361 A1 AU 2002220361A1 AU 2002220361 A AU2002220361 A AU 2002220361A AU 2002220361 A AU2002220361 A AU 2002220361A AU 2002220361 A1 AU2002220361 A1 AU 2002220361A1
- Authority
- AU
- Australia
- Prior art keywords
- race
- scenario
- remote computer
- display
- data
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Description
RACE SIMULATION SYSTEM AND METHOD
Field of the Invention
This invention relates to a system and method for ensuring consistent simulation of a race on a plurality of remote computer displays. More particularly, but not exclusively, the present invention relates to the simulation of a race which is to be used as the basis of a gambling game.
Background to the Invention
A number of video based racing games have been proposed in which the race is simulated and persons can bet on the various participants in the race and the outcome of the race is generally generated in accordance with some random outcome generation technique .
A problem with prior art games is that they generally have to be run at a single location, thus reducing the number of people who could potentially bet on the game and hence reducing the size of the prize pools which can be offered. Australian patent 705689 suggests that such games could be broadcast over a television channel, however it will be appreciated that access to television channels is relatively limited and that an organisation wishing to organise a video racing game may not have access to a television channel or may not be able to convince a television channel to run their racing game.
While a number of alternative communication systems exist over which a race simulation could be transmitted, these communication systems have inherent bandwidth limitations which will limit the quality of the race simulation. Further, where a race simulation is to be displayed at a number of remote locations, the quality of
the simulation is effectively limited by the smallest bandwidth. It will be appreciated that the quality of the experience for the gamblers will be enhanced if the quality of the simulation is of a higher standard and hence that it is desirable to provide a system which is not reliant on the availability of high bandwidth.
This invention provides an alternative technique - for enabling a race to be simulated at a plurality of remote locations.
Summary of the Invention
Accordingly, the invention provides a system for ensuring consistent simulation of a race on a plurality of remote computer displays, the system including: a host computer configured to generate a finishing order for participants in a race, to choose a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and to transmit race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and a plurality of remote computers configured to receive the race data transmitted by the host computer, each remote computer having a display and storage means in which said plurality of scenarios are stored, and wherein each said remote computer is configured to simulate a race on said display in accordance with the race data by fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
Thus, the same race will be displayed on each of the remote computer displays so that persons viewing the same race on different displays will experience the same race.
Preferably, the race data is transmitted over a wide area network.
Alternatively, the race data is transmitted over a public switched telephone network.
Alternatively, the race data is transmitted over the internet .
Preferably, the race is a horse race. Alternatively, the race may be a harness race, a greyhound race or any other type of race.
Preferably, the host computer also generates the names of the participants in the race and the remote computer fits the name to the scenario.
Preferably, the host computer also generates betting information and the remote computers are configured to display the betting information in an appropriate format .
The present invention also provides a method for ensuring consistent simulation of a race on a plurality of remote computer displays, the method including: generating a finishing order for participants in a race, choosing a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and transmitting race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and receiving at each of a plurality of remote computers transmitted race data each remote computer having a display and a storage means in which said plurality of scenarios are stored, and simulating a race on said display of each said
remote computer in accordance with the race data by each said remote computer fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
Brief Description of the Drawings
A preferred embodiment of the invention will now be described in relation to the following drawings in which:
Figure 1 is a schematic diagram of the system of the preferred embodiment;
Figure 2 is an example of a display shown on a remote computer at the commencement of a race; and Figure 3 is an example of what is shown on a display during a race.
Description of the Preferred Embodiment
In the example of the preferred embodiment, the system and method of the preferred embodiment is used to ensure that a horse harness race is simulated consistently on a plurality of displays 5a to 5n of a plurality of remote computers 3a to 3n.
In the preferred embodiment, there are a plurality of race scenarios which correspond to variations on the running of the race. A scenario is a script (or program) from which the remote computer animates the race in real-time. In the preferred embodiment, the scenario specifies the position of each of the participants in each frame to thereby specify the manner in which the race will be run. Thus, it will be appreciated that each scenario consists of a large number of frames which are displayed on displays 5. The scenario also specifies which part of the animated race course will be displayed at any one time. For example, at the start the participants may be shown
head-on, then the view may switch to a side-on view (such as is shown in Figure 3) which focuses initially on the leaders before panning back to the other participants where the view may pick up on the ultimate winner as it begins to move through the field of participants to the lead.
The specification of the position of the participants also enables the remote computer to generate appropriate commentary to accompany the scenario - e.g. commenting on the relative and actual positions of the horses during the animated race and to display the current positions of the horses along the bottom of the screen, much as occurs in some television broadcasts of horse races .
The scenarios will vary in such parameters as the length of the race, the number of participants, and the manner in which the images on the display which represent the participants move from the starting point to the finish of the race.
An example of a scenario is shown in Figures 2 and 3. Figure 2 shows twelve harness racing horses 7a to 71 lined up at the start of a race. As the race progresses to the situation shown in Figure 3, the horses 7a to 71 have moved relative to one another as would occur in the normal running of a horse race. For example, it will be apparent that horse 7a is positioned toward the middle of the field of horses in Figure 3. The scenarios are generated in order to prepare a number of realistic seeming race scenarios, in which, for example a horse may lead from the front the whole way and win the race, or may come from behind, or may appear to have won the race before being beaten on the line etc. Thus, for each scenario there will be a finishing order for each image of the horses 7a to 71.
In the preferred embodiment, the host computer
generates a finishing order for the participants of the race who, in the example of the preferred embodiment, are harness racing horses and also chooses a scenario. The host computer then transmits this race data over a communications network 2 to the plurality of remote computers 3a - 3n. The remote computers each have all of the possible scenarios stored in a storage means such as a hard disk and are programmed to fit the finishing order to the scenario.
Fitting of the finishing order to the scenario is achieved by the remote computer 3 , determining which horse images 7a to 71 will finish in which places in the chosen scenario and allocating participants to these images in accordance with the finishing order for participants which was generated by the host computer 1. The remote computers 3a to 3n are then configured to display the race on displays 5a to 5n in accordance with this race data - thus, ensuring consistent simulation of the race at each of the remote computers while avoiding the need to transmit the race simulation over communication network 2.
Thus, one can envisage two gamblers who have seen the race at different locations coming together and discussing the race and being able to comment on the performance of particular horses and the manner in which they performed during the race - e.g. that a particular horse performed remarkably. It will be appreciated by those skilled in the art that consistent simulation is particularly important in the gambling industry because there is a need for the result to appear to be fair to those participating in the game. Any discrepancies for example, if the same results were fitted to a different scenario - would cause gamblers to lose faith in the game.
It will be appreciated by those skilled in the art that other information may be transmitted from the host
computer to the remote computers 3. For example, in the lead up to the race, a list of participants may be transmitted from the remote computer 1 to the remote computers 3. For example, the host computer might transmit a list of participants (including their names) together with betting information if the relative odds of winning the race are uneven. Alternatively, the remote computers may store a list of possible participants in storage means or memory device and be configured to generate betting information in accordance with data provided in connection with each of the possible participants. For example, the horses could be given a ranking indicative of the quality of the horse and the betting information could depend on the quality of individual horses together with the overall quality of the field. That is, a highly ranked horse would have a greater probability of winning and hence lower odds in a race where the overall standard of horses was lower than it would in another race where the participants were of higher quality.
Various modifications of the preferred embodiment will be apparent to persons skilled in the art, for example, the participants need not be harness horses but could be normal racing horses or greyhounds, or humans or cars. Further, it will be appreciated that while it is preferred that the entire finishing order be the same in all race simulations it is only essential for those horses whose placing will effect the gambling to finish in the correct order in all scenarios in which case the finishing order may only transmit part of the finishing order for the race and the remainder of the finishing order may be determined by a random mechanism at each of the remote computers. Further, the scenario need not show the complete running of the race - e.g. all horses crossing the line - but may produce a list of place getters.
These and other modifications will be apparent to
persons skilled in the art and should be considered as falling within the scope of the invention being described herein.
Claims (8)
1. A system for ensuring consistent simulation of a race on a plurality of remote computer displays, the system including: a host computer configured to generate a finishing order for participants in a race, to choose a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and to transmit race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and a plurality of remote computers configured to receive the race data transmitted by the host computer, each remote computer having a display and storage means in which said plurality of scenarios are stored, and wherein each said remote computer is configured to simulate a race on said display in accordance with the race data by fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
2. A system as claimed in claim 1, wherein said host computer also generates the names of the participants in the race and the remote computer fits the name to the scenario .
3. A system as claimed in claim 1 or claim 2, wherein said host computer also generates betting information and the remote computers are configured to display the betting information in an appropriate format.
4. A system as claimed in any one of claims 1 to 3, wherein said race is one of a horse race, a harness race or a greyhound race.
5. A system as claimed in claim 1, wherein said race data is transmitted over a wide area network.
6. A system as claimed in claim 1, where said race data is transmitted over a public switched telephone network.
7. A system as claimed in claim 1, wherein said race data is transmitted over the internet.
8. A method for ensuring consistent simulation of a race on a plurality of remote computer displays, the method including: generating a finishing order for participants in a race, choosing a race scenario from one of a plurality of race scenarios, each scenario corresponding to a variation on the running of the race, and transmitting race data identifying the finishing order and the race scenario to each of a plurality of remote computers; and receiving at each of a plurality of remote computers transmitted race data each remote computer having a display and a storage means in which said plurality of scenarios are stored, and simulating a race on said display of each said remote computer in accordance with the race data by each said remote computer fitting the finishing order to the chosen scenario, whereby the race will be simulated consistently on each remote computer display.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2002220361A AU2002220361B2 (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AUPR1988 | 2000-12-08 | ||
AUPR1988A AUPR198800A0 (en) | 2000-12-08 | 2000-12-08 | Race simulation system and method |
PCT/AU2001/001576 WO2002045808A1 (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
AU2002220361A AU2002220361B2 (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
Publications (2)
Publication Number | Publication Date |
---|---|
AU2002220361A1 true AU2002220361A1 (en) | 2002-08-22 |
AU2002220361B2 AU2002220361B2 (en) | 2007-02-08 |
Family
ID=38134250
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2002220361A Expired AU2002220361B2 (en) | 2000-12-08 | 2001-12-05 | Race simulation system and method |
Country Status (1)
Country | Link |
---|---|
AU (1) | AU2002220361B2 (en) |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5083800A (en) * | 1989-06-09 | 1992-01-28 | Interactive Network, Inc. | Game of skill or chance playable by several participants remote from each other in conjunction with a common event |
US6152824A (en) * | 1997-03-06 | 2000-11-28 | Mpath Interactive, Inc. | Online gaming architecture |
-
2001
- 2001-12-05 AU AU2002220361A patent/AU2002220361B2/en not_active Expired
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