WO2001072064A1 - Game program downloading system and method for mobile terminal - Google Patents
Game program downloading system and method for mobile terminal Download PDFInfo
- Publication number
- WO2001072064A1 WO2001072064A1 PCT/KR2001/000413 KR0100413W WO0172064A1 WO 2001072064 A1 WO2001072064 A1 WO 2001072064A1 KR 0100413 W KR0100413 W KR 0100413W WO 0172064 A1 WO0172064 A1 WO 0172064A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- game
- mobile terminal
- program
- data
- web
- Prior art date
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Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/24—Accounting or billing
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/2866—Architectures; Arrangements
- H04L67/30—Profiles
- H04L67/306—User profiles
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/34—Network arrangements or protocols for supporting network services or applications involving the movement of software or configuration parameters
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Definitions
- the present invention relates to a system and method for a mobile
- the present invention relates to a system for receiving game programs by a
- terminal is an electronic game program execution function.
- the mobile terminal user performs the electronic game using a key input unit
- a game program In one aspect of the present invention, a game program
- downloading system for a mobile terminal comprises: a web game server for
- a mobile terminal for receiving a
- downloading method for a mobile terminal comprises: automatically reading
- FIG 1 shows a block diagram of a system according to a preferred embodiment
- FIG 2 shows a block diagram of a mobile terminal applied to the
- FIG 3 shows data flow between a memory and a CPU when a game
- FIG. 4 shows an example of a configuration of a game menu
- FIG. 5 shows an example of a simulation screen for displaying
- FIG. 6 shows a flowchart of downloading of a game program by the
- FIG. 7 shows a flowchart of executing a game program at a mobile
- FIG. 1 shows a block diagram of a system according to the preferred embodiment of the present invention. As shown, a web game server 300 for
- personal information is connected to the web game server 300.
- a mobile terminal 100 is connected to a web mobile terminal game
- the web game server 300 provides the
- the object codes can be any type of wireless Internet service system 200.
- the object codes can be any type of wireless Internet service system 200.
- the object codes can be any type of wireless Internet service system 200.
- the object codes can be any type of wireless Internet service system 200.
- a user personal computer (PC) 400 can be connected to the web
- the user accesses the Internet game server
- game server 300 receives the same in a linked or separated manner.
- the user respectively receives the data of different
- the web game server 300 for the user to access using a
- a memory 120 (illustrated in FIG. 2) for
- the user receives various game programs and data by receiving
- the web game server 300 comprises a memory, that is, the game
- the web game server 300 has a simulation function for game lists
- FIG. 2 shows a block diagram of the mobile terminal 100.
- the mobile terminal comprises a memory 120 for dividing
- a display 130 for displaying the
- a device such as a computer; a key input unit 150; a
- RF radio frequency
- CPU central processing unit
- the above-described mobile terminal can access the wireless
- the mobile terminal 100 receives wireless Internet services via a
- the user PC 400 is connected to the web game server 300 via a conventional Internet sen/ice network.
- a user watches a game list, like that shown in
- FIG. 4 displayed on the display 130 of the mobile terminal 1 00 and receives
- game server 300 the user watches a game list, selects a desired game or
- a mobile terminal game program downloaded to the PC 400 is
- FIG. 4 shows an example of a list for selecting games and data
- the PC 400 selects an icon of a desired game, a simulation of the game
- FIG. 3 shows a data process of a game program execution of the
- FIG. 3 shows data communication between the memory 120 for storing the game program data and the CPU 1 10 within the
- data are stored in a data information region 122.
- CPU 1 10 reads data necessary for program execution from the data
- the CPU 1 10 detects the key input, generates a key button event and
- the timer event enables the CPU 1 10 to periodically call
- the code information region 121 of the memory 120 executes the
- CPU 1 10 of the mobile terminal transmits a stop event or a pause event to
- the code information region 121 transmits screen information of the
- the screen information and outputs it to the display 130
- FIG 6 shows a flowchart of an operation of the web game server for
- ID can be requested as a substitute for or in addition to the cell phone
- the game program provided to the PC is loaded to the cell phone via a communication interface cable so that the user performs a new
- selected game program is performed to determine whether to receive the
- the web game server receives an address from the mobile
- the web game server can perform the download.
- the user can receive desired games when the user clicks.
- the user can continuously execute a long story game program using the mobile communication terminal.
- FIG. 7 shows a flowchart of an execution of a game program
- the CPU reads the program codes and
- the CPU performs a start event and a timer event to
- the game is executed according to key button event values, and
- the game mode is switched to a mobile phone telephoning mode or a
- the user can enjoy a full story game on line or off line by
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- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Accounting & Taxation (AREA)
- Information Transfer Between Computers (AREA)
- Telephone Function (AREA)
Abstract
Disclosed is a system and its method for downloading game programs stored in a game server to a mobile terminal via a wireless network, storing the game programs in a memory and playing the same. The system comprises a web game server for uploading various game programs; a game database for dividing the game programs into program codes and data and storing the same; a mobile terminal for receiving a game list stored in the web game server via the network, selecting a desired game from the game list, downloading corresponding program codes and data, and playing the game using the game program codes and the data; and a wireless network service system for connecting the mobile terminal and the web game server.
Description
Game Program Downloading System and Method for Mobile Terminal
BACKGROUND OF THE INVENTION (a) Field of the Invention
The present invention relates to a system and method for a mobile
terminal user to register desired game programs with the user's mobile
terminal, and to modify and upgrade registered contents. More specifically,
the present invention relates to a system for receiving game programs by a
mobile terminal via a wireless Internet that are stored in a web game server,
storing the programs in a memory and reproducing the programs.
(b) Description of the Related Art
Since information communication technology has greatly developed
and communication cultures have changed, most youngsters as well as
adults have come to carry their own mobile terminals. This wide
popularization of mobile communication terminals has made terminal
manufacturers make efforts to develop diversified products, and accordingly,
recently released terminals have various additional functions as well as the
basic voice communication function.
One of the most popular additional functions provided to the mobile
terminal is an electronic game program execution function.
Present mobile terminals with a game function have electronic game
programs of predetermined codes in a memory of the terminals. Accordingly,
the mobile terminal user performs the electronic game using a key input unit
provided on the front of the mobile terminal.
Generally, if a gamer finishes a full course of a game, the gamer will
not run the game again. Even though the gamer starts a game previously run
by the gamer, he will not be as excited about the game as before.
Since a memory capacity for storing mobile terminal game programs
is very limited, various kinds of games cannot be stored in the memory.
Particularly, since the capacity of the memory cannot be freely designed,
differing from that of an exclusive game device, it is difficult to provide
sophisticated game programs to the mobile terminal when regarding trends
of minimization and low cost of the mobile terminals.
Therefore, since a plurality of short games with different features or a
long story game cannot be provided to the mobile terminal, present
electronic games cannot provide continuous excitement to the gamers.
SUMMARY OF THE INVENTION
It is an object of the present invention to provide a game program
stored in a game server to a mobile terminal via a wireless network, store the
same in a memory and execute it.
It is another object of the present invention to partially provide a
long- story game program to the mobile terminal via a wire or wireless
network without having to increase the memory capacity.
It is still another object of the present invention to separately allocate
memory regions for storing game programs for respective manufacturers so
as to omit repeated developments and processes of game program codes to
be installed in the mobile terminals, and hence to reduce product costs.
In one aspect of the present invention, a game program
downloading system for a mobile terminal comprises: a web game server for
uploading a plurality of game programs to a web site; a game database for
dividing the game programs to be provided to the web game server into
program codes and data and storing them; a mobile terminal for receiving a
list of games provided to the web game server via a network, selecting a
desired game from the game list, downloading corresponding program codes
and data, and executing the game using the downloaded program codes and
data; and a wireless network service system for connecting the mobile
terminal with the web game server via the network.
In another aspect of the present invention, in a method for
downloading a network game program to a mobile terminal, a game program
downloading method for a mobile terminal comprises: automatically reading
predetermined number information of the mobile terminal when it is
connected to a mobile terminal game program-providing site on a network,
and comparing the information with specifications of products of terminal
manufacturers previously established as a database so as to determine
whether to download a program, outputting a use prohibition message when
downloading of a program is not allowed, and outputting a menu screen of a
game category, selecting a desired game to be downloaded, performing a
demonstration simulation of the selected game so as to determine whether
to perform a download when downloading of a program is allowed, and
performing a download and automatic billing when downloading is selected
BRIEF DESCRIPTION OF THE DRAWINGS
The accompanying drawings which are incorporated in and
constitute a part of the specification, illustrate an embodiment of the invention, and, together with the description, serve to explain the principles
of the invention
FIG 1 shows a block diagram of a system according to a preferred
embodiment of the present invention,
FIG 2 shows a block diagram of a mobile terminal applied to the
system according to a preferred embodiment of the present invention,
FIG 3 shows data flow between a memory and a CPU when a game
is performed at a mobile terminal according to a preferred embodiment of the
present invention,
FIG. 4 shows an example of a configuration of a game menu
displayed on a mobile terminal or a computer screen when downloading a
game program via the system according to a preferred embodiment of the
present invention;
FIG. 5 shows an example of a simulation screen for displaying
operations of a game menu when downloading a game program via the
system according to a preferred embodiment of the present invention;
FIG. 6 shows a flowchart of downloading of a game program by the
system according to a preferred embodiment of the present invention; and
FIG. 7 shows a flowchart of executing a game program at a mobile
terminal according to a preferred embodiment of the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
In the following detailed description, only the preferred embodiment
of the invention has been shown and described, simply by way of illustration
of the best mode contemplated by the inventor(s) of carrying out the
invention. As will be realized, the invention is capable of modification in
various obvious respects, all without departing from the invention.
Accordingly, the drawings and description are to be regarded as illustrative in
nature, and not restrictive.
FIG. 1 shows a block diagram of a system according to the preferred
embodiment of the present invention. As shown, a web game server 300 for
managing Internet sites having game program downloading menus is
connected to a game database 500 for categorizing a plurality of game
programs as object codes and data, and storing them.
A member database 600 for storing and managing members'
personal information is connected to the web game server 300.
A mobile terminal 100 is connected to a web mobile terminal game
download site by the web game server via a wireless Internet service system
200.
When the mobile terminal 100 is connected to the web mobile
terminal game download site via the Internet and a request for downloading
a mobile terminal game is generated, the web game server 300 provides the
object codes and the data of the game program of the menu selected by the
mobile terminal user to the corresponding mobile terminal 100 via the
wireless Internet service system 200. In this instance, the object codes can
be separated from or linked to the data.
A user personal computer (PC) 400 can be connected to the web
mobile terminal game download site.
Differing from the program codes affixed to a predetermined memory
within a conventional terminal, the user accesses the Internet game server
via the wireless Internet using a mobile terminal, selects desired game
program codes and the data to be combined with the game program codes
from various electronic game programs provided to the corresponding web
game server 300, and receives the same in a linked or separated manner.
Particularly, the user respectively receives the data of different
stages or steps on an identical program (object codes) and performs the
game at a desired stage or step.
For this, the web game server 300 for the user to access using a
mobile terminal is needed, and a memory 120 (illustrated in FIG. 2) for
storing desired downloaded game programs is to be provided in the mobile
terminal 100.
The user receives various game programs and data by receiving
information on the manufacturers and product categories of the mobile
terminals that are connected via the Internet from a network service provider
that manages the wireless Internet service system 200.
The web game server 300 comprises a memory, that is, the game
database 500 for storing the object codes and the data according to
classifications of CPUs for respective manufacturers and products of the
mobile terminals in divided regions, and receives addresses for storing game
codes and data of the memory of the mobile terminal from the mobile
terminal, automatically converts the object codes and the data according to
the corresponding addresses to be linked, and performs a download.
The web game server 300 has a simulation function for game lists
and demonstrations so that users who access the server may conveniently
select and receive desired electronic games and corresponding various data
stored in the game database.
FIG. 2 shows a block diagram of the mobile terminal 100.
As shown, the mobile terminal comprises a memory 120 for dividing
the game program transmitted by the web game server into program codes
and data and storing or removing them; a display 130 for displaying the
mobile terminal states and game screen outputs; an interface 140 for
interfacing data with a device such as a computer; a key input unit 150; a
voice signal processor 160; a radio frequency (RF) signal processor 170; and
a central processing unit (CPU) 1 10 for controlling the above-noted
components and executing a menu program for performing a corresponding
game program.
The above-described mobile terminal can access the wireless
Internet, and the memory transmits and receives various event signals
to/from the CPU so as to perform and finish the game program.
The mobile terminal 100 receives wireless Internet services via a
network service provider that manages the wireless Internet service system
200, and is connected to the web game server 300 via the wireless Internet.
The user PC 400 is connected to the web game server 300 via a
conventional Internet sen/ice network.
When the mobile terminal 1 00 is connected to the web game server
300 via the wireless Internet, a user watches a game list, like that shown in
FIG. 4, displayed on the display 130 of the mobile terminal 1 00 and receives
game program data of separated or combined game program codes and
data.
Differing from this, when a user uses the PC 400 to access the web
game server 300, the user watches a game list, selects a desired game or
data, and inputs a mobile terminal number to which the game will be
downloaded to the web game server, and hence the game is downloaded.
A mobile terminal game program downloaded to the PC 400 is
downloaded to the mobile terminal by connecting the interface 140 of the
mobile terminal 100 with a serial/parallel data input/output port using an
additional cable.
FIG. 4 shows an example of a list for selecting games and data
supported by the web game server 300. When a user watches the game list
displayed on the display of the mobile terminal 100 or the monitor screen of
the PC 400 and selects an icon of a desired game, a simulation of the game
for a quick review is displayed.
FIG. 3 shows a data process of a game program execution of the
mobile terminal 100. That is, FIG. 3 shows data communication between the
memory 120 for storing the game program data and the CPU 1 10 within the
mobile terminal when a user receives program codes and data using an
Internet browser function, stores them in the memory 120 and executes the
game.
In this instance, the program codes downloaded from the web game
server 300 are stored in a code information region 121 , and the downloaded
data are stored in a data information region 122.
Hence, when the user selects a predetermined menu to execute the
downloaded program codes, the CPU 1 10 of the mobile terminal is switched
to a game mode from a mobile terminal mode, and the program stored in the
code information region 121 of the memory 120 is started.
When the program of the code information region 121 is started, the
CPU 1 10 reads data necessary for program execution from the data
information region 122, sets a starting point and a scenario of the game
program, periodically transmits timer events to the code information region
121 , and each time the user generates a key input via the key input unit 150,
the CPU 1 10 detects the key input, generates a key button event and
transmits the key button event to the code information region 212.
When the mobile terminal user executes the game downloaded to
the mobile terminal, the timer event enables the CPU 1 10 to periodically call
the game region and to execute a predetermined game without being
effected by a normal standby mode of the mobile terminal
The code information region 121 of the memory 120 executes the
game program via the data information region 122 and screen information
region 123
When the user selects a game ending or a call generation is
detected while the program in the code information region is executed, the
CPU 1 10 of the mobile terminal transmits a stop event or a pause event to
the code information region 121 to invoke a game-stopping process
As described above, when the stop event or the pause event is
transmitted to the code information region 121 from the CPU 1 10, present
states or data are transmitted to the data information region 122 and then
stored
The code information region 121 transmits screen information of the
mobile terminal controlled by the program execution by the CPU to the
screen information region 123 to be stored, and the CPU periodically reads
the screen information and outputs it to the display 130
To give effects to the user when executing or terminating the
program in the code information region 121 , effect events for creating
sounds are provided to the CPU 1 10
FIG 6 shows a flowchart of an operation of the web game server for
receiving a game program for a mobile terminal via the Internet
π
As shown, when a mobile terminal accesses a mobile terminal game
program downloading site managed by a web game server, the server reads
specific number information of the mobile terminal, and compares it with
specifications for respective manufacturers previously input to a database so
as to determine whether to allow program downloading.
When the terminal that has accessed the web site does not support
game program downloading, states of a PC access mode are determined.
When the state is not the PC access mode, a use prohibition message is
output, and when it is the PC access mode, a menu screen of game
categories is output, a game to be downloaded is selected, and a
demonstration simulation of the selected game program is performed to
determine whether to receive the game program via a download.
In this instance, when downloading is desired, a cell phone number
is requested and the game is downloaded. The request for the cell phone
number is used to authenticate and bill the user. In the case of a free service,
this request can be omitted. In the case of a membership service, a member
ID can be requested as a substitute for or in addition to the cell phone
number. After downloading, the program codes and the data are combined,
and a corresponding game program transmission via the Internet is
completed.
After this, the game program provided to the PC is loaded to the cell
phone via a communication interface cable so that the user performs a new
game via the mobile terminal.
When it is determined that the mobile terminal supports game
program downloading, a menu screen of game categories is output, a game
to be downloaded is selected, and a demonstration simulation of the
selected game program is performed to determine whether to receive the
game program via a download.
In the case of the mobile terminal receiving the game program via a
direct download, the web game server receives an address from the mobile
terminal for storing object language program codes and data according to
categories of the CPUs for the respective manufacturers and products of the
mobile terminals, and automatically converts the object language codes and
the data according to the corresponding address and then downloads.
When performing the download, the web game server can
automatically bill the user.
As described above, the user can receive desired games when
necessary, and in the case a single game has plural stages the user only
receives game data codes of a desired stage that is within the available
capacity of the memory, since the corresponding program execution codes
are identical, and performs the game.
Therefore, the user can continuously execute a long story game
program using the mobile communication terminal.
FIG. 7 shows a flowchart of an execution of a game program
downloaded via a mobile terminal according to the present invention.
As shown, when a user manipulates a mobile terminal to switch a
previous mode into the game mode, the CPU reads the program codes and
the data codes stored in a memory and instructs to execute a corresponding
game. In this instance, the CPU performs a start event and a timer event to
control the game from the standby mode of the mobile terminal.
The game is executed according to key button event values, and
when a user desires or a call signal is detected, a pause event or a stop
event is created, processing information up to then is stored in the memory,
and the game mode is switched to a mobile phone telephoning mode or a
mobile phone standby mode.
As described above, since a user downloads game programs stored
in the web game server to the mobile terminal via the wireless Internet,
stores them in the memory and plays the same, the problem of limited
installation of game programs because of lack of memory capacity of the
mobile terminal is solved.
Also, the user can enjoy a full story game on line or off line by
partially downloading the same to the mobile terminal without adding
additional memory to the mobile terminal.
In addition since the present invention can omit duplicated
developments and installation processes of the mobile terminal game
program codes by only assigning memory regions for storing the game
programs of the respective manufacturers, the production cost is reduced
While this invention has been described in connection with what is
presently considered to be the most practical and preferred embodiment, it is
to be understood that the invention is not limited to the disclosed
embodiments, but, on the contrary, is intended to cover various modifications
and equivalent arrangements included within the spirit and scope of the
appended claims
Claims
1 . A game program downloading system for a mobile terminal
comprising:
a web game server for uploading a plurality of game programs to a
web site;
a game database for dividing the game programs to be provided to
the web game server into program codes and data and storing them;
a mobile terminal for receiving a list of games provided to the web
game server via a network, selecting a desired game from the game list,
downloading corresponding program codes and data, and executing the
game using the downloaded program codes and data; and
a wireless network service system for connecting the mobile
terminal with the web game server via the network.
2. The system of claim 1 , wherein the web game server comprises
a member database for storing and managing members" personal
information for membership system management.
3. The system of claim 1 , wherein the game database stores
object codes and data according to classifications of central processing units
(CPU) for respective manufacturers and products of the mobile terminals in
divided regions, receives addresses for storing game codes and data of a
memory of the mobile terminal from the mobile terminal, automatically converts the object codes and the data according to the corresponding
addresses to be linked, and performs a download.
4. The system of claim 1 , wherein the mobile terminal comprises:
a memory for dividing the game program transmitted by the web
game server into program codes and data and storing or removing them;
a display for displaying mobile terminal states and game screen
outputs;
an interface for interfacing data with a device such as a computer;
a key input unit;
a voice signal processor;
a radio frequency (RF) signal processor; and
a CPU for controlling the above-noted components and executing a
menu program for performing a corresponding game program.
5. The system of claim 4, wherein the memory transmits and
receives timer events that are generated for each predetermined period, start
events and key button events generated by a manipulation of the key input
unit, pause events or stop events generated when a signal is input or a user
stops a running game, effect events for generating sound, and screen
information to/from the CPU.
6. A game program downloading system for mobile terminals
comprising: a web game server for uploading a plurality of game programs to a
web site;
a game database for dividing the game programs to be provided to
the web game server into program codes and data and storing them;
a personal computer (PC) for receiving a list of games provided to
the web game server via a network, selecting a desired game from the game
list, and downloading corresponding program codes and data; and
a mobile terminal for downloading the game program codes and
data downloaded to the PC, via a communication interface cable, and
executing the corresponding game program.
7. The system of claim 6, wherein when the PC requests a game
program download, the web game server requests a mobile terminal number
for user authentication and billing, and downloads the selected game
program.
8. In a method for downloading a network game program to a
mobile terminal, a game program downloading method for a mobile terminal
comprising:
automatically reading predetermined number information of the
mobile terminal when it is connected to a mobile terminal game program-
providing site on a network, and comparing the information with
specifications of products of terminal manufacturers previously established as a database so as to determine whether to download a program;
outputting a use prohibition message when downloading of a
program is not allowed, and outputting a menu screen of a game category,
selecting a desired game to be downloaded, performing a demonstration
simulation of the selected game so as to determine whether to perform a
download when downloading of a program is allowed; and
performing a download and automatic billing when downloading is
selected.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU41251/01A AU4125101A (en) | 2000-03-20 | 2001-03-15 | Game program downloading system and method for mobile terminal |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000014109A KR20000049446A (en) | 2000-03-20 | 2000-03-20 | A game program down-loading system for mobile and method thereof |
KR2000-14109 | 2000-03-20 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2001072064A1 true WO2001072064A1 (en) | 2001-09-27 |
Family
ID=19656867
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2001/000413 WO2001072064A1 (en) | 2000-03-20 | 2001-03-15 | Game program downloading system and method for mobile terminal |
Country Status (3)
Country | Link |
---|---|
KR (1) | KR20000049446A (en) |
AU (1) | AU4125101A (en) |
WO (1) | WO2001072064A1 (en) |
Cited By (20)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20000049446A (en) | 2000-08-05 |
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