WO2006080620A1 - External input device and system for mapping buttons of external device - Google Patents

External input device and system for mapping buttons of external device Download PDF

Info

Publication number
WO2006080620A1
WO2006080620A1 PCT/KR2005/003113 KR2005003113W WO2006080620A1 WO 2006080620 A1 WO2006080620 A1 WO 2006080620A1 KR 2005003113 W KR2005003113 W KR 2005003113W WO 2006080620 A1 WO2006080620 A1 WO 2006080620A1
Authority
WO
WIPO (PCT)
Prior art keywords
configuration data
button
input device
button configuration
external input
Prior art date
Application number
PCT/KR2005/003113
Other languages
French (fr)
Inventor
Sang-Ho Lee
Original Assignee
SONG, Hyun-Chang
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SONG, Hyun-Chang filed Critical SONG, Hyun-Chang
Publication of WO2006080620A1 publication Critical patent/WO2006080620A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72406User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by software upgrading or downloading
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72409User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72466User interfaces specially adapted for cordless or mobile telephones with selection means, e.g. keys, having functions defined by the mode or the status of the device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

Definitions

  • the present invention relates to an external game input device, more
  • an external game input device such as the joypad or joystick
  • buttons require an arrangement of a plural number of buttons, to be pushed by a plural number
  • the keypad i.e., the input device of a
  • Nokia's N-Gage was the first cellular phone that was Nokia's N-Gage.
  • N-Gage looked closer to a portable game device. This increased the
  • Another approach is to connect an additional input device to a cellular phone
  • the input device transmitting the signal corresponding to the pushed button to the
  • voice call function and provides the user interface for games only when it is needed, it has been considered as the preferred external game input device, with low price, for
  • FIG. 11 illustrates a common protocol scheme. The operation scheme of the
  • external game input device for a cellular phone can be classified into a self protocol
  • external game input device generates a signal based on its own signaling system
  • buttons on the cellular phone when input buttons on the cellular phone generates signals, such as
  • the cellular phone generates, regardless of the configuration or shape of the buttons, e.g.,
  • the cellular phone should be able to receive the button input signal through the I/O
  • game input device has a button configuration for use in games, but the input device on a
  • cellular phone has a button configuration in the form of a numeric keypad. Because of
  • FIG. 12 illustrates inconsistency in the signaling system between the games
  • game B uses the up, down, move-left, and move-right buttons, respectively.
  • Game C only needs the left-arrow and right-arrow buttons while the '*' and '#' buttons are used for the move-left and move-right buttons,
  • action 1, 2, 3, and 4 buttons are suitable for game, with the cellular phone, the signals
  • buttons are used for the game using the '1' and '2' buttons for moving left and right.
  • the external game input device must generate the T, '2' signals when the user pushes
  • buttons of the cellular phone on the buttons of the external game input device
  • FIG. 1 shows a button configuration data system of a preferred embodiment of
  • FIG. 2 illustrates a communication between an external input device and a
  • buttons configuration data server of a preferred embodiment of the present invention
  • FIG. 3 shows a functional block diagram of an external input device of a
  • FIG. 4 illustrates the entire button configuration data storage area of a
  • FIG. 5 illustrates the current button configuration data load area of a preferred
  • FIG. 6 shows a functional block diagram of a button configuration data server
  • FIG. 7 shows a button configuration data storage area of a button configuration
  • FIG. 8 is a flowchart for describing the operation between the external input device and the button configuration data server according to a preferred embodiment of
  • FIG. 9 is a block diagram of the external input device according to another
  • FIG. 10 is a flowchart for describing the operation between the external input
  • FIG. 11 illustrates a common protocol scheme
  • FIG. 12 illustrates inconsistency in the signaling system between the games
  • the objective of the present invention is to provide an external input device
  • buttons of the external input device are buttons of the external input device.
  • Another objective of the present invention is to provide an external input
  • Still another objective of the present invention is to provide an external input
  • buttons of an external input device and keypad buttons of a mobile terminal are buttons of an external input device and keypad buttons of a mobile terminal
  • buttons data server providing a button configuration data associated with
  • configuration data server through the mobile terminal and outputting the keypad button
  • input device can communicate with each other using the TCP/IP protocol.
  • the external input device further comprises a hotkey associated with
  • the mobile terminal accesses to a site corresponding to the
  • button configuration data server for providing button configuration data for mapping
  • buttons of an external input device and keypad buttons of a mobile terminal comprising: a network communication part, performing data communication through
  • buttons configuration data storage database storing button configuration
  • a search part searching button configuration data of a game
  • the dispatching part further comprises a message generating part for
  • buttons configuration data server of claim 4 further comprises an
  • CPU 5 generating a game list data stored in the mobile terminal, receiving at least one button configuration data corresponding to the game list data or pre-selected by a user
  • the external input device further comprises a
  • button configuration change switch for inputting a signal that selects arbitrary button
  • configuration data from one or more button configuration data, and the button
  • configuration change switch may be a jog dial.
  • the CPU can repeatedly generate a keypad button signal assigned to
  • control button that is pressed for longer than a predetermined time.
  • the external input device may further comprise an update button for
  • the CPU can receive game data from the mobile terminal when a
  • the memory can further store an Internet address
  • the CPU can
  • the CPU can set the button configuration data corresponding to the
  • the CPU can output the list of games stored in the mobile terminal on a display of the mobile terminal.
  • FIG. 1 shows a button configuration data system according to a preferred
  • the button configuration data system comprises
  • an external input device 100 a mobile terminal 200, and a button data server 300.
  • the external input device 100 with a common protocol
  • the first memory 102 storing the button configuration data
  • the second memory 103 further stores the keypad button data
  • WAP Wireless Application Protocol
  • the first memory 101 is ROM (Read Only Memory) and the second memory 101, 102 is non- volatile memory such as a programmable ROM or a
  • flash memory which is easy to write or delete data.
  • the external input device 100 comprises plural control buttons for generating
  • the plural control buttons comprise move keys 105 for game control.
  • the external input can be further included. Furthermore, the external input
  • a hotkey 108 for accessing to a certain Internet site
  • the external input device 100 comprises an I/F (Interface) module 109 for generating I/F (Interface) input.
  • I/F Interface
  • the I/F module 109 supports any one of
  • serial communications such as RS232C, USB 1.1, USB 2.0, IEEE1394, etc.
  • the mobile terminal 100 supports local wireless communications such as
  • Bluetooth Zigbee
  • IrDA Infrared Data Association
  • PIAFS PHS Internet Access
  • the I/F module 109 can be replaced with the corresponding
  • the CPU 101 detects this and finds which control button is pushed. Then, with referring to the button configuration data stored in the second memory 103, the CPU
  • the CPU 101 repeats the generation of keypad button signal
  • the CPU 101 can also transmit information on how strong or long the
  • control button is pushed with the keypad button signal to the mobile terminal 200.
  • the button configuration data server 300 stores the button configuration data
  • the mobile terminal 200 from a mobile communication network via the mobile terminal 200.
  • the mobile terminal 200 Preferably, the
  • button data server 300 communicates with the mobile terminal 100 by using the TCP/IP
  • the button configuration data As shown in FIG. 3, the button configuration data, which the button data server
  • 300 provides, comprises a mapping table of control button-keypad button.
  • FIG. 2 illustrates a communication between the external input device 100 and
  • the button configuration data server 300 according to a preferred embodiment of the
  • the communication procedure in FIG. 2 shows an example of TCP/IP
  • server 300 based on the CDMA technology, and it is also possible that any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service, etc.) on any communication method (e.g., E-mail, Short Message Service,
  • GSM Global System for Mobile communications
  • WCDMA Wideband Code Division Multiple Access
  • the external input device 100 is coupled to the mobile
  • the external input device 100 accesses to the
  • the mobile terminal 200 wireless Internet using the mobile terminal 200 as a modem.
  • the mobile terminal 200 is a mobile terminal.
  • BSS 205 accesses to BSS 205 via the mobile communication network 204, and BSS 205 accesses
  • the wireless Internet gateway 207 via the mobile switching center 206.
  • Internet gateway 207 is connected to a general TCP/IP network via Ethernet 208, and as
  • the external input device 100 sets up a data link layer session to the
  • wireless Internet gateway 207 by the PPP protocol 211, and is connected to the Internet
  • FIG. 3 shows a functional block diagram of the external input device according
  • the external input device 100 comprises a serial communication part
  • the terminal data receiver 302 receives data provided by the mobile terminal
  • the terminal data receiver 302 the terminal data receiver
  • the mobile terminal If it is possible to respond to the request, the mobile terminal
  • the external input device sends the list to a
  • game list transmitter 303 to use as a list of button configuration data to be updated. If
  • the mobile terminal 200 cannot provide the list of game titles, it is also possible to set
  • the network communication part 304 sets up a TCP/IP session with the button
  • the network communication part 304 manages the
  • configuration data server 300 transmits the list of game titles, which the game list
  • transmitter 303 sends, to the button configuration data server 300, and receives button
  • the network communication part 303 processes a
  • PPP or other corresponding protocol, such as SLIP, an IP or other corresponding
  • the game list transmitter 303 generates the list of game titles, which is stored
  • the button configuration data receiver 305 receives button configuration data
  • predetermined condition e.g., coupling of the external device to the mobile terminal
  • access button e.g., n button for KTFreetel
  • the mobile terminal 200 accesses to the site corresponding to the Internet
  • mobile network converts the mobile address using a mobile address conversion server
  • This wireless Internet direct access method using the hotkey may be available for accessing to the Internet site that provides a user guide or customer service for the
  • configuration data loader 306 reads the button configuration data of the selected game
  • buttons configuration data is shown in FIG. 5, and the content of button configuration data will be determined
  • the current button configuration data can be set automatically or manually. If
  • the external input device 100 a user selects and starts a game by using a keypad button, the external input device 100
  • the user can load the button
  • external input device 100 can check which game is selected by the control button.
  • the external input device 100 periodically sends an instruction to output
  • the button input processing part 310 receives a button input and
  • the button input processing part 310 sends to the button input decoding part 311.
  • the button input processing part 310 sends to the button input decoding part 311.
  • processing part 310 can convert it into a digital signal with a corresponding magnitude
  • the button input decoding part 311 decodes the keypad button signal
  • the button input decoding part 311 outputs the
  • keypad button signal indicating that the keypad button 2 is pushed.
  • the button signal transmitter 312 transmits a keypad button signal to the
  • FIG. 4 illustrates the entire button configuration data storage area 307
  • FIG. 5 illustrates the
  • the button configuration data comprises control buttons of
  • Control buttons of the external input device 100 comprises move
  • buttons 0-9, *, and # The button configuration data for each game 400 is
  • FIG. 4 shows an
  • FIG. 5 shows that the
  • button configuration data is read from the entire button configuration data storage area 307 and then moved to the current button configuration data load area 309.
  • FIG. 6 shows a functional block diagram of a button configuration data server
  • the data server 300 comprises a network communication part 601 for connecting to the
  • TCP/IP Internet a search part 602 for searching button configuration data from the
  • buttons configuration data storage area 604 as a response to the request from the external
  • the network communication part 601 communicates with the external input
  • the network e.g., HRL or a game program downloading server.
  • the communication part 601 delivers the game list data transmitted via the mobile terminal
  • the search part 602 searches the button configuration data for at least one
  • the search part 602 can acquire information on the mobile terminal coupled to the
  • the button configuration data storage area 604 stores button configuration data
  • FIG. 7 Since the button configuration data storage area 604 in FIG. 7 is similar to FIG. 4
  • the dispatching part 603 sends the button configuration data searched by the
  • part 603 further comprises a message generating part to help the user set the button
  • the message generating part generates a message including a button
  • the button configuration data index comprises a game list (i.e., game titles
  • configuration data of the listed games e.g., jog dial A-XXX game, jog dial B-YYY game, or selection button 1 time-XXX game, selection button 2 times- YYY game.
  • the authentication part 605 performs authentication on the external input
  • unauthorized user may be one who (1) did not register the external input device via the
  • part 605 can prevent illegal copying of game programs by receiving identification data
  • FIG. 8 is a flowchart for describing the operation between the external input
  • step 800 after accessing to the game program download server, the user downloads more than one game to the mobile terminal 200 through a selection step.
  • the downloaded game is registered and managed by the operating system of the
  • step 805 the user requests an update of button configuration data for the
  • step 810 on receiving the update request, the external input device extracts
  • step 815 the external input
  • button configuration data server transmits the game list data to the button
  • step 830 the button configuration data server searches more than one button
  • the external input device On receiving button configuration data in step 850, the external input device
  • step 880 if the user selects any one of the games, the external input device
  • buttons configuration data corresponding to the selected game from the entire button configuration data storage area and loads it to the current button configuration
  • the external input device transmits the keypad button signal corresponding to the
  • FIG. 9 is a block diagram of the external input device according to another
  • input device further comprises an update button 901 and a button configuration change
  • the update button 901 is for sending an instruction to output the game data to
  • the user can request the update of button configuration data using the update button 901.
  • the button configuration change switch 902 is for changing the current button
  • configuration change switch can also be embodied using one or more buttons.
  • the user can change the current button configuration data as the button configuration data for the game to execute. If the user operates the button configuration
  • the CPU 101 can output the button configuration data index, which includes
  • the button configuration data index comprises a value that the user can
  • buttons configuration change switch 902 select (or input) by using the button configuration change switch 902 (e.g., in case of a
  • configuration data index can be stored in the form of a short message in the mobile
  • the short message comprises an unique identification data
  • short message can be set as a control short message, so the user cannot see the message
  • buttons configuration data index can be stored
  • the external input device 100 can read all game titles in the entire button configuration data storage area and match them to the
  • FIG. 10 is a flowchart for describing the operation between the external input
  • step 1020 to 1035, 1045, 1075 are added.
  • step 1015 the external input device transmits its unique serial number
  • TCP/IP communication is performed on the mobile network, the button configuration
  • the data server can receive information on the mobile terminal (e.g., phone number, MIN,
  • step 1020 in order to confirm that the received serial number is an already
  • the button configuration data server searches the serial number
  • step 1030 the button configuration data server reads the button configuration data
  • the error text message is transmitted to the mobile terminal (step 1045).
  • the error text message may
  • step 1050 the external input device checks in step 1053 whether the user is registered
  • the operation of the external input device is i.e., receipt of an error message
  • step 1075 can be performed selectively.
  • the user does not need to manually change the signal system of the external input device for playing a game on the mobile terminal.

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Telephone Function (AREA)

Abstract

An external game input device and a system that are connectable to a portable device and output a button signal for controlling the portable device and application running thereon regardless of the types of portable device and application are disclosed. According to a preferred embodiment of the present invention, there is provided a button configuration data system for matching control buttons of an external input device and keypad buttons of a mobile terminal, comprising: a button data server, providing a button configuration data associated with the control buttons that are mapped to the keypad buttons for game control; and an external input device, generating a keypad button signal corresponding to the control button based on the button configuration data downloaded from said button configuration data server through the mobile terminal and outputting the keypad button signal to the mobile terminal.

Description

Title of the invention
EXTERNAL INPUT DEVICE AND SYSTEM FOR MAPPING BUTTONS
OF EXTERNAL DEVICE
Technical field
The present invention relates to an external game input device, more
specifically to a system and an input device that are connectable to a portable device
and output button signals for controlling the portable device and application running
thereon regardless of the types of portable device and application.
Background of the invention
There has been a great development in portable devices, especially cellular
phones, in the last several years. They even encompass the function of a data processing
terminal as well as the function of a voice call device. Among these new functions, the
function for processing multimedia data and game has been developed so dramatically
that most cellular phones now have the multimedia and game function as default.
Yet, the main purpose of cellular phones remains in the voice call, for which
many of the devices and components are designed. The processing ability in performing
games, particularly, has made rapid progress, but the input device for a cellular phone,
which is designed for voice communication, has not been suitable for an input device for games, hampering the realization of smooth game experience.
Generally, an external game input device such as the joypad or joystick
requires an arrangement of a plural number of buttons, to be pushed by a plural number
of fingers of both hands to control the game, and each button must endure between
several to tens of inputs per second. However, as the keypad, i.e., the input device of a
cellular phone, was originally designed for a precise input by one hand only, the basic
design concept is quite different from that of a game device.
There have been numerous approaches to overcome these problems and to
revitalize the game on cellular phones. One approach is to mount an external game input
device on a cellular phone. Nokia's N-Gage was the first cellular phone that was
completely equipped with an external game input device. By adding the input device for
game, however, N-Gage looked closer to a portable game device. This increased the
weight and volume of the cellular phone, as well as the price, running counter to the
'compact and light' trend of the cellular phone industry.
Another approach is to connect an additional input device to a cellular phone,
the input device transmitting the signal corresponding to the pushed button to the
cellular phone when the user pushes any button on the input device. This approach has
been realized in various ways; for example, Sony-Ericsson and Samsung Electronics
developed this kind of product. As this additional input device does not impede the
voice call function and provides the user interface for games only when it is needed, it has been considered as the preferred external game input device, with low price, for
cellular phones.
FIG. 11 illustrates a common protocol scheme. The operation scheme of the
external game input device for a cellular phone can be classified into a self protocol
scheme and a common protocol scheme, based on the type of signal that is generated
when the input device receives an input from the user. In a self protocol scheme, the
external game input device generates a signal based on its own signaling system and
transmits the signal to the cellular phone, and the signal is delivered to the game
software having a function of recognizing the signaling system. In a common protocol
scheme, since the external game input device uses the same signaling system of the
button input signal as the cellular phone, no additional function for signal recognition is
needed, and most game software that is designed to run in the cellular phone can operate
according to the signals from the external game input device.
For example, when input buttons on the cellular phone generates signals, such
as '0~9', '*', and '#', for dialing, the external game input device with a common
protocol generates signals of '0-9', '*', and '#', which are identical to the signals that
the cellular phone generates, regardless of the configuration or shape of the buttons, e.g.,
cross or joystick.
Although there is no restriction on the technical realization of external game
input devices with a self protocol, there are limitations on realizing actual products since the device can operate games supporting the self protocol only. On the other hand,
external game input devices supporting a common protocol can control most games in
the market, and consumers are expected to be highly satisfied with the device if
manufactured and released in the market. Nevertheless, actual external game input
devices supporting a common protocol have not been realized because of the limitations
that the cellular phone should be able to receive the button input signal through the I/O
port and that the button operating rules and the signals generated by the external input
device are different between the games.
The differences in meaning in the external game input device supporting a
common protocol come from the fact that various button configurations are used when
games are created based on the input device on cellular phones. That is, the external
game input device has a button configuration for use in games, but the input device on a
cellular phone has a button configuration in the form of a numeric keypad. Because of
this reason, most games arbitrarily set the button configuration on the numeric keypad,
requiring the system of signal generated by the external game input device to be
different for each game.
FIG. 12 illustrates inconsistency in the signaling system between the games
and external game input devices. While game Auses the '2', '8', '4', and '6' buttons for
the up, down, move-left, and move-right buttons, respectively, game B uses the
'2', '5', T, '3' buttons. Game C only needs the left-arrow and right-arrow buttons while the '*' and '#' buttons are used for the move-left and move-right buttons,
respectively, and the '1' and '2' buttons are set as the attack 1 and attack 2 buttons,
respectively. As such, the ways of setting the input- buttons on the cellular phone are
various between games. In order to connect and use an external game input device, in
which the common button configurations of the up, down, left, and right buttons and the
action 1, 2, 3, and 4 buttons are suitable for game, with the cellular phone, the signals
for each button of the external game input device must be changed according to the
game.
Eventually, the mapping between the input buttons on an external game input
device supporting a common protocol scheme and the input buttons on a cellular phone
must be changed for each game. For the game using the '2', '4', '6', and '8' buttons for
moving up, down, left, and right, for example, the external game input device must
generate the '2', '4', '6', and '8' signals, respectively, when the user pushes these
buttons. Likewise, for the game using the '1' and '2' buttons for moving left and right,
the external game input device must generate the T, '2' signals when the user pushes
these buttons.
Up to now, changing the button mapping was possible only by manually
setting the buttons of the cellular phone on the buttons of the external game input device
one by one using a configuration setting program. If the user who has more than one
game wants to play another game, it was very inconvenient to manually change the setting of more than ten buttons. Moreover, the user who acquires a new game must set
a new button mapping for the game. In the end, this inconvenience, when multiple
games are stored in a cellular phone, has become a critical shortcoming.
Brief description of the drawings
FIG. 1 shows a button configuration data system of a preferred embodiment of
the present invention;
FIG. 2 illustrates a communication between an external input device and a
button configuration data server of a preferred embodiment of the present invention;
FIG. 3 shows a functional block diagram of an external input device of a
preferred embodiment of the present invention;
FIG. 4 illustrates the entire button configuration data storage area of a
preferred embodiment of the present invention;
FIG. 5 illustrates the current button configuration data load area of a preferred
embodiment of the present invention;
FIG. 6 shows a functional block diagram of a button configuration data server
of a preferred embodiment of the present invention;
FIG. 7 shows a button configuration data storage area of a button configuration
data server according to a preferred embodiment of the present invention;
FIG. 8 is a flowchart for describing the operation between the external input device and the button configuration data server according to a preferred embodiment of
the present invention;
FIG. 9 is a block diagram of the external input device according to another
preferred embodiment of the present invention;
FIG. 10 is a flowchart for describing the operation between the external input
device and the button configuration data server according to another preferred
embodiment of the present invention;
FIG. 11 illustrates a common protocol scheme; and
FIG. 12 illustrates inconsistency in the signaling system between the games
and external game input devices.
Detailed description of the invention
Technical objectives
The objective of the present invention is to provide an external input device
and system helping a user to easily set mapping information (hereinafter, "button
configuration data") between the keypad buttons of a cellular phone and the control
buttons of the external input device.
Another objective of the present invention is to provide an external input
device wherein a user can easily change the button configuration data by a simple
manipulation whenever he wants to play any one of plural games. Still another objective of the present invention is to provide an external input
device with a hotkey that provides a direct access to a wireless Internet site.
Technical solution
To achieve aforementioned objectives, according to a preferred embodiment of
the present invention, there is provided a button configuration data system for matching
control buttons of an external input device and keypad buttons of a mobile terminal,
comprising: a button data server, providing a button configuration data associated with
the control buttons that are mapped to the keypad buttons for game control; and an
external input device, generating a keypad button signal corresponding to the control
button based on the button configuration data downloaded from said button
configuration data server through the mobile terminal and outputting the keypad button
signal to the mobile terminal. Here, the button configuration data server and the external
input device can communicate with each other using the TCP/IP protocol.
Moreover, the external input device further comprises a hotkey associated with
an Internet address, and the mobile terminal accesses to a site corresponding to the
Internet address when the hotkey is pressed.
According to another aspect of the present invention, there is provided a
button configuration data server for providing button configuration data for mapping
control buttons of an external input device and keypad buttons of a mobile terminal, comprising: a network communication part, performing data communication through
the Internet; a button configuration data storage database, storing button configuration
data of at least one game; a search part, searching button configuration data of a game
included in game list data that is transmitted from the external input device through said
network communication part; and a dispatching part, transmitting the searched button
configuration data to the external input device through said network communication
part. Here, the dispatching part further comprises a message generating part for
generating an index of game list comprising information for selecting button
configuration data corresponding to a list of games supported by the external input
device and games indicated in the list.
Moreover, the button configuration data server of claim 4 further comprises an
external input device data storage database, storing a serial number of a registered
external input device, and an authentication part, controlling download of button
configuration data by searching the received serial number from the external input
device in the external input device data storage database.
According to yet another aspect of this invention, there is provided an external
input device, comprising: a plurality of control buttons; an I/F module, communicating
with a mobile terminal; a memory, storing button configuration data mapping the
control buttons and keypad buttons of the mobile terminal of at least one game; and a
CPU5 generating a game list data stored in the mobile terminal, receiving at least one button configuration data corresponding to the game list data or pre-selected by a user
from a button configuration data server through the mobile terminal, and outputting a
keypad button signal mapped to the pushed control button based on the button
configuration data selected from one or more button configuration data to the mobile
terminal thought said I/F module. Here, the external input device further comprises a
button configuration change switch for inputting a signal that selects arbitrary button
configuration data from one or more button configuration data, and the button
configuration change switch may be a jog dial.
Moreover, the CPU can repeatedly generate a keypad button signal assigned to
a control button that is pressed for longer than a predetermined time.
Moreover, the external input device may further comprise an update button for
allowing the CPU to receive game data stored in the mobile terminal.
Moreover, the CPU can receive game data from the mobile terminal when a
predetermined condition is satisfied.
Moreover, the memory can further store an Internet address, and the CPU can
output the Internet address to the mobile terminal to allow the mobile terminal to access
to a site corresponding to the Internet address.
Moreover, the CPU can set the button configuration data corresponding to the
game selected by an input of the control button as the current button configuration data.
Moreover, the CPU can output the list of games stored in the mobile terminal on a display of the mobile terminal.
Mode for invention
Hereinafter, a preferred embodiment of the present invention will be described
in detail with reference to the accompanying drawings. However, the purpose of
describing the present invention with an embodiment is only for helping those of
ordinary skill in the art understand the present invention, not for limiting the spirit and
scope of the present invention to the embodiment described in the detailed description
and drawings.
FIG. 1 shows a button configuration data system according to a preferred
embodiment of the present invention. The button configuration data system comprises
an external input device 100, a mobile terminal 200, and a button data server 300.
Referring to FIG. 1, the external input device 100 with a common protocol,
which supports the button configuration automatic management, comprises the CPU
(central processing unit) 101, the first memory 102 storing the button configuration data
automatic management software, and the second memory 103 for storing or deleting the
button configuration data. The second memory 103 further stores the keypad button data
for launching an Internet access program (e.g., WAP (Wireless Application Protocol)
browser). It is preferable that the first memory 101 is ROM (Read Only Memory) and the second memory 101, 102 is non- volatile memory such as a programmable ROM or a
flash memory, which is easy to write or delete data.
The external input device 100 comprises plural control buttons for generating
signals for game control. The plural control buttons comprise move keys 105 for
inputting directions and action keys 106, 107 for inputting action. Moreover, an update
button, which generates an update request for updating button configuration data stored
in the mobile terminal 200, can be further included. Furthermore, the external input
device 100 may further comprise a hotkey 108 for accessing to a certain Internet site
directly.
The external input device 100 comprises an I/F (Interface) module 109 for
outputting keypad button signals in compliance with a common protocol, and is coupled
to the mobile terminal via the connector 110. The I/F module 109 supports any one of
the serial communications such as RS232C, USB 1.1, USB 2.0, IEEE1394, etc. Of
course, if the mobile terminal 100 supports local wireless communications such as
Bluetooth, Zigbee, IrDA (Infrared Data Association), PIAFS (PHS Internet Access
Forum Standard), the I/F module 109 can be replaced with the corresponding
communication module.
Hereinafter the operation of the external input device 100 when executing a
game will be described briefly. If a user pushes the move key 105 or action key 106,
107, the CPU 101 detects this and finds which control button is pushed. Then, with referring to the button configuration data stored in the second memory 103, the CPU
transmits the keypad button signal assigned to the pushed control button to the mobile
terminal via the I/F module 109. If the same control button is pushed for longer than a
predetermined time, the CPU 101 repeats the generation of keypad button signal
assigned to the pushed button and transmits the keypad button signal to the mobile
terminal 200. The CPU 101 can also transmit information on how strong or long the
control button is pushed with the keypad button signal to the mobile terminal 200.
The button configuration data server 300 stores the button configuration data
on each game, and provides the burton configuration data corresponding to the game(s)
stored in the mobile terminal 200 if the external input device 100 accesses to the server
from a mobile communication network via the mobile terminal 200. Preferably, the
button data server 300 communicates with the mobile terminal 100 by using the TCP/IP
protocol. As shown in FIG. 3, the button configuration data, which the button data server
300 provides, comprises a mapping table of control button-keypad button.
FIG. 2 illustrates a communication between the external input device 100 and
the button configuration data server 300 according to a preferred embodiment of the
present invention. The communication procedure in FIG. 2 shows an example of TCP/IP
communication between the external input device 100 and the button configuration data
server 300 based on the CDMA technology, and it is also possible that any communication method (e.g., E-mail, Short Message Service, etc.) on any
communication network (e.g., GSM network, WCDMA network, etc.) is available.
Referring to FIG. 2, the external input device 100 is coupled to the mobile
terminal 200 via the connector 110. The external input device 100 accesses to the
wireless Internet using the mobile terminal 200 as a modem. The mobile terminal 200
accesses to BSS 205 via the mobile communication network 204, and BSS 205 accesses
to the wireless Internet gateway 207 via the mobile switching center 206. The wireless
Internet gateway 207 is connected to a general TCP/IP network via Ethernet 208, and as
a result, the communication with the button configuration data server 300 on the TCP/IP
network becomes possible. Through this physical connection 210 of the wireless
Internet network, the external input device 100 sets up a data link layer session to the
wireless Internet gateway 207 by the PPP protocol 211, and is connected to the Internet
by the Ethernet protocol 212 after that. When the session on the data link layer is
established, a normal TCP/IP session is connected, allowing the external input device
100 to communicate data with the button configuration data server 300.
FIG. 3 shows a functional block diagram of the external input device according
to a preferred embodiment of the present invention, especially when the CPU 101
executes the button configuration data automatic management software. Hereinafter, the
creation/update of button configuration data and the setup of current button configuration data will be described separately.
Examining first the functional blocks for the creation/update of button
configuration data, the external input device 100 comprises a serial communication part
301 for performing a serial communication with the mobile terminal 200, which is
electrically coupled via the I/F module 109, and a terminal data receiver 302, a network
communication part 304 and a button signal transmitter 312, which transmit and receive
data with the mobile terminal 200 through the serial communication part 301.
The terminal data receiver 302 receives data provided by the mobile terminal
200 via the serial communication part 301. hi detail, the terminal data receiver 302
requests data on the manufacturer or model name, or the name of the stored game or list
the title corresponding to the game name to the mobile terminal 200 via the serial
communication part 301. If it is possible to respond to the request, the mobile terminal
200 outputs the response to an output port coupled to the connector 110. If the mobile
terminal 200 provides a list of game titles, the external input device sends the list to a
game list transmitter 303 to use as a list of button configuration data to be updated. If
the mobile terminal 200 cannot provide the list of game titles, it is also possible to set
up the list of games beforehand to update the button configuration data through the Web
or WAP site.
The network communication part 304 sets up a TCP/IP session with the button
configuration data server 300 in a remote place using the mobile terminal 200, which is coupled through the serial communication part 301, as a modem. The game list
transmitter 303 transmits the list of game titles to the button configuration data server
300 via the TCP/IP session. In detail, the network communication part 304 manages the
PPP protocol, IP protocol, and TCP protocol for networking with the button
configuration data server 300, transmits the list of game titles, which the game list
transmitter 303 sends, to the button configuration data server 300, and receives button
configuration data from the button configuration data server 300. In processing
protocols corresponding to each layer, the network communication part 303 processes a
PPP or other corresponding protocol, such as SLIP, an IP or other corresponding
protocol, and a TCP or other corresponding protocol.
The game list transmitter 303 generates the list of game titles, which is stored
in the mobile terminal 200, from game data that the terminal data receiver 302 received
from the mobile terminal 200. If the mobile terminal 200 is not able to provide the game
list, it is possible to use the game list that the user set up in advance on the Web or WAP
site.
The button configuration data receiver 305 receives button configuration data
from the button data server 300 via the serial communication part 301 and the network
communication part 304, and the button configuration data loader 306 stores the
received button configuration data in the entire button configuration data storage area
307 located in the second memory 103. The example of stored button configuration data is shown in FIG. 4.
The creation/update of button configuration data according to the
configuration described above will be performed when (1) there is a user request, (2) the
predetermined condition (e.g., coupling of the external device to the mobile terminal,
elapsing certain period, etc.) is satisfied, or (3) a new game is downloaded. In case of
(2) or (3), it is preferable not to communicate with the button configuration data server
300 if there is no difference with old game data.
In addition, the method of direct access to an Internet site by the hotkey 108
can be embodied in a similar method of the creation/update of button configuration data
using the external input device 100 with a common protocol scheme. When a user
pushes the hotkey 108, keypad button signals for the stored Internet address and Internet
access button (e.g., n button for KTFreetel) are input to the mobile terminal 200. By
these signals, the mobile terminal 200 accesses to the site corresponding to the Internet
address. In Korea, a mobile address service called WINC (Wireless Internet Number for
Content) is already in service. The procedure for using the mobile address service is as
follows: a user inputs numbers, characters, symbols, or the combination thereof on a
standby screen and pushes the Internet access button to send the mobile address; the
mobile network converts the mobile address using a mobile address conversion server
and redirects the mobile terminal to the site or sends the real address to the mobile
terminal. This wireless Internet direct access method using the hotkey may be available for accessing to the Internet site that provides a user guide or customer service for the
external input device, when necessary.
Next, the setup for current button configuration data shall be examined.
Through the creation/update procedure described earlier, the button configuration data
is downloaded from the button configuration data server 300 and stored in the external
input device 100. When a user selects and starts a game, the present button
configuration data loader 306 reads the button configuration data of the selected game
from the entire button configuration data storage area 307 and writes it in the current
button configuration data load area 309. An example of the current button configuration
data is shown in FIG. 5, and the content of button configuration data will be determined
by the game being executed on the mobile terminal.
The current button configuration data can be set automatically or manually. If
a user selects and starts a game by using a keypad button, the external input device 100
cannot know which game is selected. In this case, the user can load the button
configuration data for the game into the current button configuration data load area 309
using the jog dial or buttons manually. However, if the user selects and starts a game
using a control button while connected to the mobile terminal 200, the external input
device 100 can know which game is selected. If the button configuration data
corresponding to each game in the entire button configuration data storage area 307 is
stored in (1) the same order as the games stored in the mobile terminal 200 or (2) the same order as the game list to be displayed on the mobile terminal 200, for example, the
external input device 100 can check which game is selected by the control button. In
another method, the external input device 100 periodically sends an instruction to output
information on which application is running to the mobile terminal 200 when the power
is turned on, and analyzes the received information as a response to find which game is
executed.
As described above, after finishing the setup of the current button
configuration data, the button input processing part 310 receives a button input and
sends to the button input decoding part 311. The button input processing part 310
outputs a button input signal when a button is pushed. Alternatively, it is possible to
output a button input signal when a button is released, or when a button is either pushed
or released. In addition, if the same button is pushed for longer than a predetermined
time, it is possible to output the same button input signals corresponding to the pushed
button repeatedly. Also, if the control button outputs an analog signal, the button input
processing part 310 can convert it into a digital signal with a corresponding magnitude
or time information, or output a button input signal as many times as a corresponding
number.
The button input decoding part 311 decodes the keypad button signal
corresponding to the button input signal by making reference to the current button
configuration data load area 309 and sends to the button signal transmitter 312. For example, in the current button configuration data as shown in FIG. 5, the up, down, left,
and right keys are mapped to buttons 2, 8, 4, and 6, respectively. Thus, when the up key
is pushed among the control buttons, the button input decoding part 311 outputs the
keypad button signal indicating that the keypad button 2 is pushed.
The button signal transmitter 312 transmits a keypad button signal to the
mobile terminal 200 via serial communication.
FIG. 4 illustrates the entire button configuration data storage area 307
according to a preferred embodiment of the present invention, and FIG. 5 illustrates the
current button configuration data load area 309 according to a preferred embodiment of
the present invention.
Referring to FIG. 4, the button configuration data comprises control buttons of
the external input device 100 and keypad buttons of the mobile terminal corresponding
to each control button. Control buttons of the external input device 100 comprises move
keys 105 and action keys 106, 107, and keypad buttons of the mobile terminal
comprises buttons 0-9, *, and #. The button configuration data for each game 400 is
changed according to the games stored in the mobile terminal 200, and FIG. 4 shows an
example wherein the external input device 100 supports 6 games and the button
configuration data for games A, C, and F is currently stored. FIG. 5 shows that the
button configuration data is read from the entire button configuration data storage area 307 and then moved to the current button configuration data load area 309.
FIG. 6 shows a functional block diagram of a button configuration data server
according to a preferred embodiment of the present invention. The button configuration
data server 300 comprises a network communication part 601 for connecting to the
TCP/IP Internet, a search part 602 for searching button configuration data from the
button configuration data storage area 604 as a response to the request from the external
input device, and a dispatching part 603 for dispatching searched button configuration
data to the mobile terminal. Also, an authentication part 605 for authenticating the
external input device 100 or the game program can be further comprised.
The network communication part 601 communicates with the external input
device through a TCP/IP network, and additionally communicates with a user data
managing device (e.g., HRL) or a game program downloading server. The network
communication part 601 delivers the game list data transmitted via the mobile terminal
200 to the search part 602, and transmits the button configuration data, which is output
from the dispatching part 603, to the external input device 100.
The search part 602 searches the button configuration data for at least one
game included in the game list data in the button configuration data storage area 604.
Since the keypads of most mobile terminals 200 are standardized, there is little need to
change the button configuration data according to the type of mobile terminal. Recently, however, since new mobile terminals such as a satellite DMB phone having a new
keypad configuration are introduced, a problem of having to map the keypad button
differently according to the type of mobile phone even in the same game may rise. Thus,
the search part 602 can acquire information on the mobile terminal coupled to the
external device from the authentication part 605, and search the button configuration
data suitable for the mobile terminal.
The button configuration data storage area 604 stores button configuration data
of the entire games downloadable to the mobile terminal, and the structure is shown in
FIG. 7. Since the button configuration data storage area 604 in FIG. 7 is similar to FIG. 4
except for storing the button configuration data for all downloadable games, the
description will be omitted.
The dispatching part 603 sends the button configuration data searched by the
search part 602 to the external input device through the network communication part
601. As shown in FIG. 9, if the button configuration data is set manually, the dispatching
part 603 further comprises a message generating part to help the user set the button
configuration, and the message generating part generates a message including a button
configuration data index to be sent to the mobile terminal 200 or the external input
device 100. The button configuration data index comprises a game list (i.e., game titles
to which button configuration data is provided) and information for selecting button
configuration data of the listed games (e.g., jog dial A-XXX game, jog dial B-YYY game, or selection button 1 time-XXX game, selection button 2 times- YYY game).
The authentication part 605 performs authentication on the external input
device and/or the downloaded game program, and controls the download of button
configuration data by distinguishing authorized users and unauthorized users. The
unauthorized user may be one who (1) did not register the external input device via the
Internet, (2) tries to use button configuration data with an illegally copied external input
device, or (3) tries to use button configuration data for an illegally copied game program.
Preferably, by inducing the user to register the external input device after the purchase
to acquire information on the mobile terminal, it becomes possible to provide button
configuration data to non-standard mobile terminals. Additionally, the authentication
part 605 can prevent illegal copying of game programs by receiving identification data
on the mobile terminal that downloads game programs from a game program download
server. For this purpose, it is preferable to store identification data on external input
devices and identification data on mobile terminal in the external input device data
storage area 607.
FIG. 8 is a flowchart for describing the operation between the external input
device and the button configuration data server according to a preferred embodiment of
the present invention.
In step 800, after accessing to the game program download server, the user downloads more than one game to the mobile terminal 200 through a selection step.
The downloaded game is registered and managed by the operating system of the
mobile terminal.
In step 805, the user requests an update of button configuration data for the
newly downloaded game. The update of button configuration data is transmitted to the
button configuration data server when the user pushes the update button or a certain
event happens.
In step 810, on receiving the update request, the external input device extracts
game data stored in the memory of mobile terminal. In step 815, the external input
device generates game list data based on the game data, sets up a TCP/IP session to the
button configuration data server, and transmits the game list data to the button
configuration data server.
In step 830, the button configuration data server searches more than one button
configuration data corresponding to the game list data and transmits the searched button
configuration data to the external input device via the TCP/IP session.
On receiving button configuration data in step 850, the external input device
stores the received button configuration data in the entire button configuration data
storage area in step 855.
In step 880, if the user selects any one of the games, the external input device
reads button configuration data corresponding to the selected game from the entire button configuration data storage area and loads it to the current button configuration
data load area so as that the current button configuration is changed. Based on the
current button configuration, if the user pushes any one of the control buttons (in step
890), the external input device transmits the keypad button signal corresponding to the
pushed control button to the mobile terminal (in step 895).
FIG. 9 is a block diagram of the external input device according to another
preferred embodiment of the present invention. Comparing with FIG. 1, the external
input device further comprises an update button 901 and a button configuration change
switch 902. Any repeat description will be omitted.
The update button 901 is for sending an instruction to output the game data to
the external input device 100 to the mobile terminal 200, and for generating the game
list using the game data received as a response. After downloading a game, in particular,
the user can request the update of button configuration data using the update button 901.
The button configuration change switch 902 is for changing the current button
configuration set by the user, and is preferably a jog dial. However, the button
configuration change switch can also be embodied using one or more buttons. When
using the button configuration change switch 902, even if the current button
configuration data cannot be changed automatically due to the characteristics of the
mobile terminal, the user can change the current button configuration data as the button configuration data for the game to execute. If the user operates the button configuration
change switch 902, the current button configuration data loading part 308 reads the
button configuration data corresponding to the operation and writes it in the current
button configuration data load area 308.
Moreover, once a signal from the button configuration change switch 902 is
received, the CPU 101 can output the button configuration data index, which includes
the game title associated with the current button configuration data or the game list
selectable by the button configuration change switch 902, on the display of the mobile
terminal 200. The button configuration data index comprises a value that the user can
select (or input) by using the button configuration change switch 902 (e.g., in case of a
jog dial, "A", "B", "C", etc.) and the game title associated with the value. The button
configuration data index can be stored in the form of a short message in the mobile
terminal 200. hi this case, the short message comprises an unique identification data
(e.g., serial number of the external input device is inserted in the message title), and can
be selected and displayed by the external input device. Also, a Teleservice ID of the
short message can be set as a control short message, so the user cannot see the message
by using a messaging program but the message can be displayed only when the external
input device is coupled. Additionally, the button configuration data index can be stored
in the form of a message in the external input device. Also, on receiving a signal from
the button configuration change switch 902, the external input device 100 can read all game titles in the entire button configuration data storage area and match them to the
selectable values of the button configuration change switch 902, then display the
matched game titles on the display of the mobile terminal 200.
FIG. 10 is a flowchart for describing the operation between the external input
device and the button data server according to another preferred embodiment of the
present invention. Most operations are similar to FIG. 8, and the step of transmitting a
text message including the button configuration data index (steps 1040 and 1060) and
the step of authenticating an authorized user using a unique serial number of the
external input device and/or the download data stored in the game program download
server (steps 1020 to 1035, 1045, 1075) are added.
In step 1015, the external input device transmits its unique serial number
together with the game list data to the button configuration data server. Of course, as a
TCP/IP communication is performed on the mobile network, the button configuration
data server can receive information on the mobile terminal (e.g., phone number, MIN,
etc) from the mobile network, and can perform the authentication process using this
information from the mobile network.
In step 1020, in order to confirm that the received serial number is an already
registered serial number, the button configuration data server searches the serial number
in the external input device data storing area. If it is registered according to the search, in step 1030, the button configuration data server reads the button configuration data
corresponding to the game list data and transmits to the external input device. If it is not
registered, however, an error message is transmitted (step 1035), and an error text
message is transmitted to the mobile terminal (step 1045). The error text message may
recommend that the external input device, not currently registered, be registered online.
Additionally, on receiving the button configuration data or error message in
step 1050, the external input device checks in step 1053 whether the user is registered
based on the received information. If the user is not registered according to the check
(i.e., receipt of an error message), the operation of the external input device is
suspended in step 1075. The step 1075 can be performed selectively.
Industrial applicability
According to the present invention, as described above, when the external
input device supporting a common protocol scheme sends signals to the game that was
made based on the keypad of mobile terminals, it is possible to automatically or
manually change the button configuration data, which is provided from the button
configuration data server using the wireless communication function of the mobile
terminal and stored in the external input device, for mapping the keypad of the mobile
terminal to the control buttons of the external input device.
Thus, in using the external input device for playing a game on the mobile terminal, the user does not need to manually change the signal system of the external
input device whenever changing the game and can enjoy a variety of games with ease.
Moreover, by using the method described above, it is possible to play games
with the optimized input signal configuration scheme.

Claims

Claims
1. A button configuration data system for matching control buttons of an
external input device and keypad buttons of a mobile terminal, comprising:
a button configuration data server, providing button configuration data
associated with the control buttons that are mapped to the keypad buttons needed for
game control; and
an external input device, generating a keypad button signal corresponding to
an input by the control button based on the button configuration data downloaded from
said button configuration data server through the mobile terminal and outputting the
keypad button signal to the mobile terminal.
2. The button configuration data system of claim 1, wherein said button
configuration data server and said external input device communicate with each other
using the TCP/IP protocol.
3. The button configuration data system of claim 1 wherein:
said external input device further comprises a hotkey associated with an
Internet address; and
the mobile terminal accesses to a site corresponding to the Internet address
when the hotkey is pressed.
4. A button configuration data server for providing button configuration data
for mapping control buttons of an external input device and keypad buttons of a mobile
terminal, comprising:
a network communication part, performing data communication through the
Internet;
a button configuration data storage database, storing button configuration data
of at least one game;
a search part, searching button configuration data of a game included in game
list data that is transmitted from the external input device through said network
communication part; and
a dispatching part, transmitting the searched button configuration data to the
external input device through said network communication part.
5. The button configuration data server of claim 4, wherein said dispatching
part further comprises a message generating part for generating an index of game list
comprising information for selecting button configuration data corresponding to a list of
games supported by the external input device and games indicated in the list.
6. The button configuration data server of claim 4, further comprising: an external input device data storage database, storing a serial number of a
registered external input device; and
an authentication part, controlling download of button configuration data by
searching the received serial number from the external input device in said external
input device data storage database.
7. An external input device, comprising:
a plurality of control buttons;
an I/F module, communicating with a mobile terminal;
a memory, storing button configuration data mapping the control buttons and
keypad buttons of the mobile terminal of at least one game; and
a CPU, generating a game list data stored in the mobile terminal, receiving at
least one button configuration data corresponding to the game list data or pre-selected
by a user from a button configuration data server through the mobile terminal, and
outputting a keypad button signal mapped to the pushed control button based on the
button configuration data selected from one or more button configuration data to the
mobile terminal thought said I/F module.
8. The external input device of claim 7, further comprising a button
configuration change switch for inputting a signal that selects arbitrary button configuration data from one or more button configuration data.
9. The external input device of claim 8, wherein said button configuration
change switch is a jog dial.
10. The external input device of claim 7, wherein said CPU repeatedly
generates a keypad button signal assigned to a control button that is pressed for longer
than a predetermined time.
11. The external input device of claim 7, further comprising an update button
for allowing said CPU to receive game data stored in the mobile terminal.
12. The external input device of claim 7, wherein said CPU receives game data
from the mobile terminal when a predetermined condition is satisfied.
13. The external input device of claim 7, wherein said memory further stores an
Internet address,
wherein said CPU outputs the Internet address to the mobile terminal to allow
the mobile terminal to access to a site corresponding to the Internet address.
14. The external input device of claim 7, wherein said CPU sets the button
configuration data corresponding to the game selected by an input of said control button
as the current button configuration data.
15. The external input device of claim 7, wherein said CPU outputs the list of
games stored in the mobile terminal on a display of the mobile terminal.
PCT/KR2005/003113 2004-09-18 2005-09-20 External input device and system for mapping buttons of external device WO2006080620A1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
KR20040074793 2004-09-18
KR10-2004-0074793 2004-09-18
KR20050035834 2005-04-29
KR10-2005-0035834 2005-04-29

Publications (1)

Publication Number Publication Date
WO2006080620A1 true WO2006080620A1 (en) 2006-08-03

Family

ID=36740621

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Application Number Title Priority Date Filing Date
PCT/KR2005/003113 WO2006080620A1 (en) 2004-09-18 2005-09-20 External input device and system for mapping buttons of external device

Country Status (1)

Country Link
WO (1) WO2006080620A1 (en)

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KR20000051509A (en) * 1999-01-22 2000-08-16 전형선 Game apparatus and method for supplying game service using cellular phone or PCS phone
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