WO2001066209A1 - Telecommande de jeu sur des frequences radio - Google Patents

Telecommande de jeu sur des frequences radio Download PDF

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Publication number
WO2001066209A1
WO2001066209A1 PCT/CA2000/000221 CA0000221W WO0166209A1 WO 2001066209 A1 WO2001066209 A1 WO 2001066209A1 CA 0000221 W CA0000221 W CA 0000221W WO 0166209 A1 WO0166209 A1 WO 0166209A1
Authority
WO
WIPO (PCT)
Prior art keywords
radio frequency
signals
sender
receiver
recited
Prior art date
Application number
PCT/CA2000/000221
Other languages
English (en)
Inventor
John Sobota
Original Assignee
Eleven Engineering Incorporated
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Eleven Engineering Incorporated filed Critical Eleven Engineering Incorporated
Priority to JP2001564856A priority Critical patent/JP2003525719A/ja
Priority to PCT/CA2000/000221 priority patent/WO2001066209A1/fr
Priority to AU2000228997A priority patent/AU2000228997A1/en
Publication of WO2001066209A1 publication Critical patent/WO2001066209A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Definitions

  • the invention described herein relates to the field of remote game controllers for operating electronic games. More particularly, the invention
  • a radio frequency operated remote game controller for operating an electronic game device.
  • wired controllers are capable of reliable, fast signal communication, however
  • controllers require wires leading from the controller to the hardware.
  • wires present a safety hazard because persons and pets can trip over the wires
  • Infrared frequency (“IR”) controllers are conventionally used in many of the infrared frequency (“IR”) controllers.
  • remote control devices including controllers for televisions, stereos, and other remote controlled devices.
  • IR controllers are undesirable because a moving person or pet can interrupt the communication link with the hardware at the most undesirable time during the game play, and because the IR controller must be
  • Patent No. 4,372,558 to Shimamoto et al. (1979) also disclosed a remote game apparatus using a telephone line as the communication means.
  • remote controller system for a video computer game which used radio frequency (“RF”) transmission as a communication mechanism and required a reset
  • RF radio frequency
  • FDM frequency domain multiplexing
  • the invention provides a system for communicating between a person and an electronic game device.
  • the game controller comprises a housing, a
  • a radio frequency sender engaged with the sensor which is capable of time domain multiplexed transmission of the signals
  • a radio frequency receiver engaged with the electronic game device for receiving the signals from the radio frequency sender
  • the invention provides a game controller system
  • an electronic game device for communicating between at least two persons and an electronic game device which comprises a housing, a sensor engaged with the housing and responsive
  • a radio frequency sender engaged with the sensor for time domain multiplexed transmission of the signals
  • the method of the invention is practiced by operating a sensor engaged with a housing to generate signals in response to operation by the person, by detecting the signals with a radio frequency sender engaged with the sensor; by operating the radio frequency sender to transmit the signals with time domain
  • FIG. 1 illustrates a controller having a transmitter for sending signals to a RF receiver.
  • Figure 1 a illustrates multiple controllers engaged with a single receiver.
  • Figure 2 illustrates multiple controllers engaged with multiple receivers.
  • Figure 2a illustrates multiple controllers engaged with a single game system having multiple receiver functions.
  • Figure 3 illustrates a one second (1000mS) in which are transmitted eleven 1 mS data packets (not to scale).
  • Figure 4 represents a collision between two transmitters operating on the same channel.
  • Figure 5 compares RF with IR signal transmission.
  • Figure 6 illustrates a combination of time domain multiplexing in one direction with IR or another signal transmission in an opposing direction.
  • the invention provides a system for remote communication between a user and an electronic game device.
  • the invention uniquely provides uninterrupted RF data communication between multiple users and time domain
  • TDM multiplexed
  • the invention provides unique capabilities to
  • transmit data at fast rates provides for "burst" transmissions, and provides for addressed communications between one or more transmitters and one or more receivers.
  • controller 10 has sensors or keys 12 which perform
  • Keys 12 can be responsive to pressure, audible sounds, light, movement, and other stimulus.
  • Figure 1 illustrates an RF sender such as transmitter 14 which is attached to controller 10 and broadcasts signals to RF receiver 16 integrated with electronic game device 17.
  • RF receiver 16 can be any suitable RF sender such as transmitter 14 which is attached to controller 10 and broadcasts signals to RF receiver 16 integrated with electronic game device 17.
  • RF receiver 16 can be any suitable RF sender such as transmitter 14 which is attached to controller 10 and broadcasts signals to RF receiver 16 integrated with electronic game device 17.
  • RF receiver 16 can
  • Transmitter 14 can be mated with receiver 16 by indexed names, signals, or selected addresses by assigning unique address codes to each controller. As shown in Figure 1 a, multiple controllers 10 can be engaged with a single controller.
  • transmitters 14 can be integrated with multiple receivers 16 to create game
  • one or more receivers 16 can operate with one or more controllers 10 in different combinations of the invention.
  • one or more controllers 10 can operate with one or more controllers 10 in different combinations of the invention.
  • two controllers 10 can be engaged with a single game device 17 having two receiver functions 16.
  • TDM refers to the use of different intervals of
  • the invention permits many signals to share the same channel.
  • TDM is possible over an RF channel, a single wire, or an optical link. Accordingly, the use of TDM for game applications is extendible to transmissions other than exclusive RF transmissions.
  • the invention is particularly suited to game applications because of the
  • Controller events are defined as a change in state of the set defined by controller keys 12. For example, if controller 10 has sixteen keys, an event occurs when the state of any key 12 changes.
  • a packet of data, representing the state of all keys 12, is transmitted from
  • the packet size of transmitted data can be reduced by transmitting only the changes in the data transmission.
  • Figure 3 represents a single second of time in which eleven 1mS packets
  • bits per second transmission rate because in 1mS 56 bits can be transmitted to provide for sixteen bits of state information in addition to address and other overhead information.
  • the number of events and required number of packets should not ordinarily exceed thirty per second. Assuming 1 mS packets,
  • one embodiment of the invention uses random delay resend
  • Figure 4 represents such transmission wherein two transmitters 14 are located on the same RF channel. As illustrated, a data collision occurs on the first packets A1 and B1
  • receiver 16 parity, CRC, or other techniques. Collision detection by receiver 16 causes receiver 16 to ignore the damaged data, and the copies of the respective data packets are retransmitted after a random delay.
  • A1c is retransmitted 2mS after the end of A1
  • B1 c is retransmitted 5mS after the end of B1. If the original packets (A1 and B1) have not collided, receiver 16 will ignore the retransmitted copies because such copies can be marked accordingly.
  • Synchronous communication involves slices of time which are clearly identified and assigned to respective data streams. Because of this clean allocation of time slots to data streams, collisions are virtually eliminated. This type of communication is not desirable for RF gaming because a data link would be required between controllers in order to synchronize the timing of transmissions. This requirement would significantly complicate the system. Accordingly, preferred implementations of TDM involve collision management
  • a listening function can be used to "listen-before-send" without requiring
  • a transmitter 14 that wishes to transmit can first monitor the channel
  • transmitter 14 can transmit as a simplex or one direction communication. Other
  • bi-directional transmission could be included in an
  • time domain multiplexing can be
  • This combination would permit two or more transmitters 14 to transmit data on each channel while permitting expansion of the signal transmission capabilities over multiple channels.
  • the invention can use "burst" transmission wherein transmitter 14 does not continuously transmit data packets, but transmits data in a plurality of relatively short, discrete time interval "bursts". Transmitter 14 is disabled whenever a packet is not being transmitted and is only enhanced during very brief periods ("bursts") during which a packet is transmitted. The RF carrier is therefore suppressed at all times except during such bursts. This feature of the
  • invention reduces the actual operation time of transmitter 14, and reduces the
  • controller 10 radiated by controller 10 is reduced, therefore reducing interference.
  • one or more controllers 10 can be any one or more controllers 10 in one application of the invention.
  • controllers 10 are capable of transmitting on different channels
  • controller 10 is capable of changing from one channel to another, thereby providing flexibility in game operation between
  • controller 10 can press a "channel key" on controller 10
  • controller 10 can press a "channel key" on controller 10
  • Controller 10 then broadcasts a command on all channels telling the mated receiver 16 to change to channel "A". Controller 10 then switches to channel "A”. The mated receiver 16 has already received the command and also switches to channel "A". Because the broadcast signal was sent on all channels, the prior operating
  • receiver 16 All other non-mated receivers 16 also receive the same broadcast signal, however the other receivers 16 ignore such broadcast signal because such receivers are mated with other controllers 10.
  • the invention operates at high data transmission rates which reduces
  • Rates of 56,000 bps permit the transmission of 56 bits in 1mS.
  • example can accommodate a 56 bit packet comprised of a 16 bit event plut 40
  • having one-half the bits may require 3mS, thereby establishing RF transmission in the invention as a significantly faster (by three hundred percent) mechanism for transmitting data in game operations.
  • TDM time division multiplexing
  • Data packets are encapsulated so that layers of bit framing, error detection, address, and key 12 state information are encapsulated within the
  • Error control and recovery can be accomplished with universal asynchronous receiver/transmitter (UART) oriented protocol.
  • UART universal asynchronous receiver/transmitter
  • forward error correction can be implemented to eliminate the need for other error
  • Guard patterns can be integrated for error detection, with guard bits in selected patterns surrounding data packets. If receiver 16
  • receiver 16 would be alerted that the
  • An LED lamp such as display 22 can provide visual information regarding data received or transmitted by RF transmitter 1 .
  • controller 10 can be temporarily reprogrammed with the
  • IR transmissions are typically realized utilizing data rates much lower than
  • Figure 5 illustrates the respective data transmission signals for IR and RF data signals.
  • the T1 delay can comprise a statistically number in the range 0 ⁇ Ti ⁇ 6.6 milliseconds.
  • each controller can transmit data
  • controllers 10 on the same channel a twelve controller system uses four frequencies or channels instead of twelve.
  • a low duty cycle (six percent in the earlier example) of transmitter 14 permits transmitter 14 to be turned off most of the time (ninety-four percent in this example).
  • the energy saving feature of the invention is particularly important for portable game controllers subjected to long, continuous
  • the system design of the invention provide for longer operating times for the same battery power, which minimizes game disruption.
  • time domain multiplexing is conventionally used in continuous data transmission utilizations
  • the invention uniquely uses time domain multiplexing to transmit real time data for the purpose of game control
  • Event driven transmission provides enhanced responsiveness over polling and other techniques because data transmission occurs immediately after the occurrence of an event. The absence of a designated transmission
  • This feature reduces transmission delays and provides
  • the term "user” can comprise a person, another controller, or other mechanism.
  • Modulation of the RF signal can be accomplished with ASK, FSK,
  • Quadrature modulation spread spectrum, or other techniques. Events can be
  • RF can be combined with IR
  • force feedback of controller 10 can be implemented by shaking or vibrating controller 10 to provide operating feedback to the user.
  • a reverse IR data path could be implemented to enable such a force feedback feature.
  • a simple IR path could be implemented next to the RF path in the same or opposite direction to provide alternative data
  • listen-before-send capabilities can be added to controller 10.
  • a carrier detect on controller 10 could provide the capability of determining whether another controller is transmitting or not at a certain time. Having controller 10 listen for traffic prior to
  • Gaming systems are preferably economic to manufacture, which requires
  • single-channel is preferable to multi-channel communication even though TDM can be implemented to enhance
  • Burst transmission is preferable to continuous transmission, because TDM effectively uses brief signal

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Selective Calling Equipment (AREA)

Abstract

L'invention concerne une télécommande de jeu portable pour activer un dispositif de jeu électronique. La télécommande établit une communication entre une personne et le dispositif de jeu avec un expéditeur et un récepteur de fréquences radio. L'émission de signaux, communiquée sur le même canal avec le multiplexage dans le domaine temporel, peut être envoyée sur au moins un canal de façon à multiplier le nombre de commandes fonctionnant dans un système. L'émission de signaux peut intervenir à des intervalles brefs afin d'économiser l'alimentation par pile. Plusieurs personnes peuvent envoyer des signaux par le biais de plusieurs expéditeurs ou d'un expéditeur de fréquences radio commun, les signaux pouvant être émis à partir du récepteur de fréquences radio à destination de l'expéditeur de fréquences radio.
PCT/CA2000/000221 2000-03-06 2000-03-06 Telecommande de jeu sur des frequences radio WO2001066209A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2001564856A JP2003525719A (ja) 2000-03-06 2000-03-06 無線周波数遠隔ゲームコントローラ
PCT/CA2000/000221 WO2001066209A1 (fr) 2000-03-06 2000-03-06 Telecommande de jeu sur des frequences radio
AU2000228997A AU2000228997A1 (en) 2000-03-06 2000-03-06 Radio frequency remote game controller

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CA2000/000221 WO2001066209A1 (fr) 2000-03-06 2000-03-06 Telecommande de jeu sur des frequences radio

Publications (1)

Publication Number Publication Date
WO2001066209A1 true WO2001066209A1 (fr) 2001-09-13

Family

ID=4143047

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CA2000/000221 WO2001066209A1 (fr) 2000-03-06 2000-03-06 Telecommande de jeu sur des frequences radio

Country Status (3)

Country Link
JP (1) JP2003525719A (fr)
AU (1) AU2000228997A1 (fr)
WO (1) WO2001066209A1 (fr)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005044412A1 (fr) * 2003-11-03 2005-05-19 Intel Corporation (A Delaware Corporation) Techniques d'interface de jeu pour centres multimedia
EP1584359A3 (fr) * 2004-03-31 2005-10-19 Microsoft Corporation Gestion d'énergie pour un système de commande de jeu
EP1960071A2 (fr) * 2005-11-16 2008-08-27 Microsoft Corporation Association de peripheriques connectes en communication a un dispositif de console
US8135887B2 (en) 2004-09-17 2012-03-13 Sony Computer Entertainment Inc. Relay, entertainment apparatus, communication system, communication method, and program
US8369795B2 (en) 2005-01-12 2013-02-05 Microsoft Corporation Game console notification system
CN104391638A (zh) * 2010-04-14 2015-03-04 三星电子株式会社 用于处理虚拟世界的装置和方法
US9943756B2 (en) 2005-01-12 2018-04-17 Microsoft Technology Licensing, Llc System for associating a wireless device to a console device
US10758818B2 (en) 2001-02-22 2020-09-01 Mq Gaming, Llc Wireless entertainment device, system, and method
US11052309B2 (en) 2003-03-25 2021-07-06 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
US11278796B2 (en) 2002-04-05 2022-03-22 Mq Gaming, Llc Methods and systems for providing personalized interactive entertainment

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04341291A (ja) * 1991-05-20 1992-11-27 Seiko Instr Inc 無線制御装置
US5561419A (en) * 1992-07-07 1996-10-01 Nippon Steel Corporation Wireless communication apparatus and game machine using the same
US5645277A (en) * 1994-11-15 1997-07-08 Top Game & Company Ltd. Controller for a video game console
US5806849A (en) * 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04341291A (ja) * 1991-05-20 1992-11-27 Seiko Instr Inc 無線制御装置
US5561419A (en) * 1992-07-07 1996-10-01 Nippon Steel Corporation Wireless communication apparatus and game machine using the same
US5806849A (en) * 1994-02-17 1998-09-15 Electronic Arts, Inc. Electronic game system with wireless controller
US5645277A (en) * 1994-11-15 1997-07-08 Top Game & Company Ltd. Controller for a video game console

Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10758818B2 (en) 2001-02-22 2020-09-01 Mq Gaming, Llc Wireless entertainment device, system, and method
US11278796B2 (en) 2002-04-05 2022-03-22 Mq Gaming, Llc Methods and systems for providing personalized interactive entertainment
US11052309B2 (en) 2003-03-25 2021-07-06 Mq Gaming, Llc Wireless interactive game having both physical and virtual elements
WO2005044412A1 (fr) * 2003-11-03 2005-05-19 Intel Corporation (A Delaware Corporation) Techniques d'interface de jeu pour centres multimedia
US10737170B2 (en) 2003-11-03 2020-08-11 Intel Corporation Gaming interface techniques for media centers
US8821285B2 (en) 2003-11-03 2014-09-02 Intel Corporation Gaming interface techniques for media centers
EP1584359A3 (fr) * 2004-03-31 2005-10-19 Microsoft Corporation Gestion d'énergie pour un système de commande de jeu
AU2005201230B2 (en) * 2004-03-31 2010-07-01 Microsoft Corporation Game controller power management
US8135887B2 (en) 2004-09-17 2012-03-13 Sony Computer Entertainment Inc. Relay, entertainment apparatus, communication system, communication method, and program
US9943756B2 (en) 2005-01-12 2018-04-17 Microsoft Technology Licensing, Llc System for associating a wireless device to a console device
US9308443B2 (en) 2005-01-12 2016-04-12 Microsoft Technology Licensing, Llc Controller notification system
US8731482B2 (en) 2005-01-12 2014-05-20 Microsoft Corporation Controller notification system
US8369795B2 (en) 2005-01-12 2013-02-05 Microsoft Corporation Game console notification system
EP1960071A4 (fr) * 2005-11-16 2010-10-13 Microsoft Corp Association de peripheriques connectes en communication a un dispositif de console
EP1960071A2 (fr) * 2005-11-16 2008-08-27 Microsoft Corporation Association de peripheriques connectes en communication a un dispositif de console
US9612737B2 (en) 2010-04-14 2017-04-04 Samsung Electronics Co., Ltd. Device and method for processing virtual worlds
CN104391638A (zh) * 2010-04-14 2015-03-04 三星电子株式会社 用于处理虚拟世界的装置和方法

Also Published As

Publication number Publication date
AU2000228997A1 (en) 2001-09-17
JP2003525719A (ja) 2003-09-02

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