WO2001029646A1 - Dispositif de manipulation permettant d'executer des commandes fictives - Google Patents

Dispositif de manipulation permettant d'executer des commandes fictives

Info

Publication number
WO2001029646A1
WO2001029646A1 PCT/SE2000/002046 SE0002046W WO0129646A1 WO 2001029646 A1 WO2001029646 A1 WO 2001029646A1 SE 0002046 W SE0002046 W SE 0002046W WO 0129646 A1 WO0129646 A1 WO 0129646A1
Authority
WO
WIPO (PCT)
Prior art keywords
control
hand
section
guidance
manoeuvre
Prior art date
Application number
PCT/SE2000/002046
Other languages
English (en)
Inventor
Lars-Eric Karlsson
Original Assignee
Karlsson Lars Eric
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Karlsson Lars Eric filed Critical Karlsson Lars Eric
Priority to AU11849/01A priority Critical patent/AU1184901A/en
Publication of WO2001029646A1 publication Critical patent/WO2001029646A1/fr

Links

Classifications

    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G9/00Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously
    • G05G9/02Manually-actuated control mechanisms provided with one single controlling member co-operating with two or more controlled members, e.g. selectively, simultaneously the controlling member being movable in different independent ways, movement in each individual way actuating one controlled member only
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H21/00Switches operated by an operating part in the form of a pivotable member acted upon directly by a solid body, e.g. by a hand
    • H01H21/02Details
    • H01H21/18Movable parts; Contacts mounted thereon
    • H01H21/22Operating parts, e.g. handle
    • H01H21/24Operating parts, e.g. handle biased to return to normal position upon removal of operating force
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel

Definitions

  • the present invention relates to a fictitious control and hand manoeuvre device according to the introduction to claim 1.
  • the objective of the present invention is thus to achieve a fictitious control and hand manoeuvre device that makes this wish possible.
  • This objective is realised by the fictitious control and hand manoeuvre device according to the invention having the features and characteristics stated in claim 1.
  • FIG. 1 shows a perspective view of a fictitious control and hand manoeuvre device according to the invention with partially separated parts and to which a conventional type of control and guidance device equipped with a gyro is arranged
  • Fig. 2 shows a side view of a section of the fictitious control and hand manoeuvre device according to the invention as shown in Fig. 1 fitted with the conventional type of control and guidance device.
  • the fictitious control and hand manoeuvre device according to the invention shown in Fig. 1 includes a first section generally designated with the reference number 1 that is supported in a multiple-axial moveable manner by a second section generally designated with the reference number 2.
  • the sections are joined by a spring device 3 of the coiled spring type. It should be realised that by an appropriate choice of the design of the coiled spring 3 and its chosen spring constant, the first section 1 will, without external influence, seek to attain the position shown in Fig. 1 , i.e. a normal and constant initial starting position.
  • the first section 1 includes a holding device generally designated by 4 and designed to support and hold in position a conventional control and guidance device 5 equipped with a gyro.
  • holding device 4 includes a support 6 that is formed from an essentially rectangular-shaped sheet metal plate whose one short side is, at 7, firmly attached at the area of transition between the first section 1 and the spring device 3 so that the main section of the metal plate projects out as a cantilever from the said area in a console-like manner. More specifically, it should be realised that the console-like shelf formed by the support 6 is located in front of the user and facing away from them.
  • holes 8 are made in the support 6 formed by the metal plate through which screws 9 extend for screwing fast and thereby joining the control and guidance device equipped with a gyro to the support.
  • the control and guidance device 5 equipped with a gyro can easily be brought to attach to the support 6 without having to tamper with the casing.
  • a so-called expander plug 10 that has been accommodated in the dead holes located in the underside of the casing is used to interact with the screws 9 for firmly attaching the control and guidance device 5 at the upper side of the support 6.
  • the guarantee pledges of the manufacturer of the control and guidance device 5 can be made to apply without any unnecessary discussions about the user causing damage having to be brought up.
  • the task of the adjusting device 11 arranged at the holding device 4 is to allow adjustment or calibration of the control and guidance device 5 supported by the first section 1 to an initial starting position essentially coinciding with the horizontal plane.
  • Adjusting device 11 includes an adjusting screw 12 that acts against the rear section of the control and guidance device 5 and that is accommodated in a threaded hole 13 in support 6.
  • the control and guidance device 5 can be brought to move in the manner illustrated by the curved double arrow 14 in Fig. 2.
  • Fig. 2 As is evident from Fig.
  • the second section 2 of the fictitious control and hand manoeuvre device includes a rod 16 projecting from a base section 15 in the form of two tubes where one is accommodated in the other and that is adjustable in an axial direction in a telescope-like manner and lockable in a specified position by means of an adjustment screw 17.
  • the steering device designated by 18 and located on the first section 1 can be adjusted in height so that it can be positioned at a comfortable height for the user.
  • a holding device 19 that allows a detachable attachment of the steering device 18 to the first part 1 is arranged on the upper side of the attachment of the support 4 formed from metal plate to the spring device.
  • the holding device 19 includes clamps that act via a screw device.
  • Fig. 1 it is the steering device 18 in the form of a handle bar with which, merely as an example, the embodiment of the invention described here is equipped, together with hand grips 20 at its outer ends that the user can grasp hold of for manoeuvring the first part relative to the second part.
  • Hand-control devices in the form of known controls that more specifically include an acceleration hand-control grip 21 and a brake hand-control grip 22 respectively are arranged in the area of the said hand-grips 20.
  • Hand-control devices 21, 22 are appropriately positioned in such a manner that they are easily accessible for manoeuvring, even when grasping the hand-grip 20.
  • the said hand-control devices 21, 22 or, more specifically, the acceleration hand-control grip and the brake hand-control grip respectively, are arranged to affect by movement the hand-control device that, in the form of the keypads or push-buttons generally designated by 23, is located on the outside of the supported control and guidance device 5 equipped with a gyro.
  • a first and a second double-armed link 24 respective 25 are mounted to pivot on either side of the support 6 formed from metal plate where one of the ends of the double-armed link 24 is joined with the acceleration hand-control grip 21 via a first sliding cable 26 so that it can transfer movement, and where one of the ends of the second double-armed link 25 is joined with the brake hand-control grip 22 via a second sliding cable 27 so that it can transfer movement.
  • the lower attachment points on the casing of the said respective sliding cables 26, 27 are arranged on a section 28 that is folded down at the front end of the support 6.
  • cushion-like elastic elements 29 are arranged on the active end parts of the respective link-arm 24, 25.
  • This cushion-like elastic element 29 is appropriately made of soft rubber or a foam rubber material.
  • the return of the hand-control devices 21, 22 or, more specifically, the return movement of the acceleration hand-control grip and the brake hand-control grip respectively, is assisted by the spring device 30 arranged between the folded-down section 28 of the support 6 and the respective double-armed link 24, 25.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Mechanical Control Devices (AREA)
  • Toys (AREA)

Abstract

L'invention concerne un dispositif de manipulation permettant d'exécuter des commandes fictives et conçu pour être utilisé avec des éléments de guidage et de commande (5) pourvus d'un gyroscope et servant à commander des jeux informatiques ou analogues. Afin d'accroître l'expérience que l'on acquiert avec ce type de jeu, le dispositif de l'invention comprend une première section (1), laquelle est supportée mobile, par une seconde section (2), de manière à pouvoir effectuer un mouvement axial multiple, et comporte un dispositif de retenue (4) agencé pour soutenir et maintenir en position un élément de guidage et de commande (5) doté d'un gyroscope, un organe de guidage (18) qu'un utilisateur peut, en le saisissant, utiliser pour manoeuvrer la première section (1) par rapport à la seconde section (2), de même que des dispositifs de commande manuelle (21, 22) montés sur l'organe de guidage, placés de manière être facilement accessibles à un utilisateur, lorsque celui-ci saisit l'organe de guidage, et conçus pour exercer un mouvement sur le dispositif de commande manuelle (23) dont est pourvu l'élément de guidage et de commande.
PCT/SE2000/002046 1999-10-22 2000-10-20 Dispositif de manipulation permettant d'executer des commandes fictives WO2001029646A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU11849/01A AU1184901A (en) 1999-10-22 2000-10-20 Fictitious control and hand manoeuvre device

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE9903820-0 1999-10-22
SE9903820A SE513719C2 (sv) 1999-10-22 1999-10-22 Fiktiv styr- och handmanöveranordning

Publications (1)

Publication Number Publication Date
WO2001029646A1 true WO2001029646A1 (fr) 2001-04-26

Family

ID=20417455

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/SE2000/002046 WO2001029646A1 (fr) 1999-10-22 2000-10-20 Dispositif de manipulation permettant d'executer des commandes fictives

Country Status (3)

Country Link
AU (1) AU1184901A (fr)
SE (1) SE513719C2 (fr)
WO (1) WO2001029646A1 (fr)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2815882A1 (fr) * 2000-10-31 2002-05-03 Georges Martin Manette de commande amovible pour jeux video
WO2003018391A3 (fr) * 2001-08-24 2003-06-05 Rice Michael Joseph Patrick Ensemble de guidon
EP1447784A2 (fr) * 2003-02-14 2004-08-18 HONDA MOTOR CO., Ltd. Système de simulation de conduite de moto
US7798814B2 (en) 2003-02-14 2010-09-21 Honda Motor Co., Ltd. Riding simulation system
FR2948577A3 (fr) * 2010-05-05 2011-02-04 Cta Digital Inc Vehicule gonflable pour simuler une conduite a utiliser avec des jeux video
EP3434342A1 (fr) * 2017-07-27 2019-01-30 Nintendo Co., Ltd. Système de jeu, accessoire, programme de jeu et procédé de traitement de jeu

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4637605A (en) * 1984-02-17 1987-01-20 Frank Ritchie Controls for a game bike
WO1989011704A2 (fr) * 1988-05-27 1989-11-30 Konix Products Limited Dispositif de commande
US4976435A (en) * 1988-10-17 1990-12-11 Will Shatford Video game control adapter

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4637605A (en) * 1984-02-17 1987-01-20 Frank Ritchie Controls for a game bike
WO1989011704A2 (fr) * 1988-05-27 1989-11-30 Konix Products Limited Dispositif de commande
US4976435A (en) * 1988-10-17 1990-12-11 Will Shatford Video game control adapter

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2815882A1 (fr) * 2000-10-31 2002-05-03 Georges Martin Manette de commande amovible pour jeux video
AU2002330604B2 (en) * 2001-08-24 2009-06-04 Michael Joseph Patrick Rice A handlebar assembly
WO2003018391A3 (fr) * 2001-08-24 2003-06-05 Rice Michael Joseph Patrick Ensemble de guidon
GB2396308A (en) * 2001-08-24 2004-06-23 Michael Joseph Patrick Rice A handlebar assembly
GB2396308B (en) * 2001-08-24 2006-04-12 Michael Joseph Patrick Rice A handlebar assembly
US7870809B2 (en) 2001-08-24 2011-01-18 Michael Joseph Patrick Rice Handlebar assembly
EP1447784A2 (fr) * 2003-02-14 2004-08-18 HONDA MOTOR CO., Ltd. Système de simulation de conduite de moto
US7798814B2 (en) 2003-02-14 2010-09-21 Honda Motor Co., Ltd. Riding simulation system
EP1447784A3 (fr) * 2003-02-14 2006-05-31 HONDA MOTOR CO., Ltd. Système de simulation de conduite de moto
US8029287B2 (en) 2003-02-14 2011-10-04 Honda Motor Co., Ltd. Riding simulation apparatus
FR2948577A3 (fr) * 2010-05-05 2011-02-04 Cta Digital Inc Vehicule gonflable pour simuler une conduite a utiliser avec des jeux video
EP3434342A1 (fr) * 2017-07-27 2019-01-30 Nintendo Co., Ltd. Système de jeu, accessoire, programme de jeu et procédé de traitement de jeu
US10888770B2 (en) 2017-07-27 2021-01-12 Nintendo Co., Ltd. Game system, accessory, storage medium having stored therein game program, and game processing method

Also Published As

Publication number Publication date
SE9903820L (sv) 2000-10-30
SE9903820D0 (sv) 1999-10-22
SE513719C2 (sv) 2000-10-30
AU1184901A (en) 2001-04-30

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