WO1998025221A2 - Procede de declenchement de fonctions d'un programme informatique - Google Patents
Procede de declenchement de fonctions d'un programme informatique Download PDFInfo
- Publication number
- WO1998025221A2 WO1998025221A2 PCT/DE1997/002850 DE9702850W WO9825221A2 WO 1998025221 A2 WO1998025221 A2 WO 1998025221A2 DE 9702850 W DE9702850 W DE 9702850W WO 9825221 A2 WO9825221 A2 WO 9825221A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- key
- functions
- data sequence
- pressing
- triggered
- Prior art date
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Classifications
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B31/00—Arrangements for the associated working of recording or reproducing apparatus with related apparatus
Definitions
- the invention relates to a method for triggering functions of a computer program for processing sound sequences, such as music, dictation and the like. According to the preamble of claim 1.
- Various computer programs for processing sound sequences are known in the prior art.
- One such computer program is the sound recorder included as an accessory in the "Microsoft Windows 95" operating system.
- functions such as “recording” and “playing the sound sequences” or “jumping back and forth” can be triggered.
- a screen pointer can be placed by means of a mouse over a button symbolizing the respective function shown on the screen, and the function can be triggered by actuating a button provided on the mouse. It is cumbersome. Due to incorrect positioning of the screen pointer, e.g. on an adjacent button, an unwanted function may be triggered accidentally.
- buttons can also be triggered by pressing the input keyboard.
- Each button is usually assigned a special button. With a variety of functions, it is necessary to remember a variety of key assignments. That is disadvantageous.
- the object of the invention is to provide a method with which the operation of a computer program for processing sound sequences is simplified. This object is solved by the features of claim 1. Appropriate configurations result from the features of claims 2 to 22.
- a first set of functions is assigned to a first function level and a second set of functions is assigned to a second function level, that the buttons assigned to each function level are shown next to one another and the function levels above one another are graphically displayed, starting from a basic state, the second Set of functions is activated by pressing a first key and that by pressing a second key the second set of functions is deactivated and the first set of functions is activated.
- a binary-coded data sequence is converted into a sound sequence when the first key is pressed.
- the play function of the computer program is triggered by pressing the first button.
- pressing the first key once switches on a first clock or the first clock is switched on as long as a third key is pressed.
- the current position in the data sequence is determined and displayed graphically on the screen. The current position corresponds to that position in the data sequence which is converted into a sound sequence.
- the graphical representation of the data sequence with the current position further simplifies the operation of the computer program; the user can see at a glance where the current position is in the data sequence.
- a start position in the data sequence that is different from the current position is generated.
- the current position can be set equal to the start position by pressing the first button.
- the third button e.g. the "fast forward / rewind function” of the computer program is triggered.
- the "Play function” can be started at the start position by pressing the first button.
- sections of a predetermined length of the data sequence located between the current position and the starting position are converted into corresponding sections of the sound sequence. For example, When the play function is activated and the "fast forward / rewind function" is activated at the same time, sections of the data sequences running during the "winding process" can be made audible.
- a second clock generator can be switched on when the third key is actuated, a jump to a position marked in the data sequence being triggered when the third key is repeatedly actuated within a clock cycle generated by the second clock generator becomes. If the third key, which is assigned the "fast forward / rewind function" for example, is not pressed again within the clock generated by the second clock, the "jump" function cannot be triggered to a position marked in the data sequence. This further simplifies the operation of the computer program.
- the third button can be used to trigger two different functions, for example a "fast forward / rewind function" and a "fast forward / rewind function".
- a sound sequence into a data sequence by simultaneously pressing a fourth and the first key and to save the data sequence.
- the sound sequence e.g. hand over to the computer program by means of a microphone and a suitable analog / digital converter.
- the first, second, third and fourth buttons can be provided on the housing of a microphone. This makes it possible to operate the computer program like a conventional dictation machine.
- a start position between the current position and the end of the data sequence is advantageously generated by actuating the third key.
- the "fast forward” function is assigned to the third button.
- a start position is expediently generated between the current position and the start of the data sequence.
- the "rewind” function can be triggered by pressing the third button.
- the keys are part of an input keyboard for computers, and the second key between the third and the further third Key and the first key are arranged above the second key.
- the first key can correspond to the "arrow up key”, the second key to the “arrow down key”, the third key to the "arrow right key” and the further third key to the "arrow left key” .
- the fourth key can be, for example, the "control key”, which is located next to the "left arrow key”.
- buttons located in the first and second functional levels can be activated. If the third or further third button is pressed from the first function level, the "fast forward / rewind function” is triggered. If the third or the further third button is triggered from the second function level, the “fast forward / rewind function” is triggered, with sections of the "spooled" data sequence being acoustically perceptible at the same time.
- buttons assigned to the third buttons in the second functional level can be replaced by other buttons by simultaneously pressing the fourth and the first button.
- additional functions are assigned to the third buttons.
- Such functions can be: “Set a section marker”, “Set a time stamp”, “Return to start recording and play” and “Return to start recording”.
- time stamps corresponding to the data sequence can be generated by pressing five keys.
- a time stamp it is possible to open or close files and to graphically display their content on the screen or to remove their graphical representation. In this way, images or texts can be displayed during playback of the sound sequence.
- selected sections of the data sequence can be assigned to a marking selected from a predetermined group of markings.
- the markings differ, for example, by color codes. This makes it possible to filter markings of the same group and to convert only the sections of the data sequence provided with them into the corresponding sound sequence sections.
- Fig. 3 shows the organizational structure of the essential functions
- Fig. 5 is a flow chart for programming the first clock
- Fig. 6 is a flow chart for programming the third key.
- Fig. 1 shows a section of an input keyboard for computers.
- the arrow up key 1, the arrow down key 2, the arrow right key 3a, the arrow left key 3b, the Ctrl key 4 and the keys 5 of the numbers are essentially used to control the method -Blocks needed.
- buttons SI, S2, S3a, S3aa, S3b, S3bb shown on the screen Using the arrow-up key 1, starting from the button S2 or "Stop" of the first function level F1, the "play” function assigned to the second function level F2 is switched on.
- the Sl button of the "Play” function is located above the S2 button of the "Stop” function.
- the “Stop” function is triggered again by pressing the arrow down button 2.
- the "fast forward / rewind” functions can be triggered by actuating the right arrow key 3a or the left arrow key 3b both from the first functional level F1 and from the second functional level F2.
- the buttons S3a and S3b are assigned to these functions. If the "fast forward / rewind” function is triggered from the second function level F2, sections of the "dubbed" data sequence are converted into corresponding sound sequence sections and reproduced.
- the buttons S3aa and S3bb are activated by repeatedly pressing the right arrow 3a and the left arrow key 3b. At the same time, the "jump forward / backward" function is triggered.
- a graphic display SL is located below the first functional level F1.
- the current position in the data sequence is continuously reproduced by a runner L.
- a third radio is located above the second functional level F2.
- the third functional level F3 is preferably operated using a mouse.
- FIG. 3 illustrates the organizational structure of the essential functions in a block diagram to explain the method.
- the button S2 corresponding to the "stop function” is activated.
- the "stop function” is assigned to the first function level F1.
- the further functions "fast forward / rewind without sound” and “fast forward / rewind + stop” can be triggered by pressing the right arrow 3a and the left arrow key 3b.
- the "Preload / Retrieve + Stop” function can only be triggered if the right arrow 3a or left arrow key 3b has been pressed at least once before.
- By pressing the arrow down key 2 most functions can be ended immediately. This is shown in FIG. 3 by the arrows pointing from the functional fields to the "basic state” functional field.
- the second function level F2 can be reached from the initial state by pressing the up arrow key 1. At the same time, the "play function” is drawn.
- the additional functions "fast forward / rewind with sound” and “fast forward / rewind + play” assigned to the second function level F2 can only be triggered using the right arrow 3a and arrow left / right keys 3b if the " Play function "has been activated.
- the "Fast forward / Rewind with sound” function is triggered, sections of the transferred file sequence are converted into corresponding sound sequences and these are played back. The user can thus acoustically estimate the distance to the desired target point in the data sequence.
- FIG. 4 shows a flowchart of the essential structure, in particular the result evaluation routine, of the computer program.
- the screen graphic is built up. It is then checked whether the event "clock 1" has been triggered by pressing the first or one of the third keys. If not, this procedure is repeated. The program returns to the position marked with "+” (via point “A”). If the event "clock 1" has been triggered, the procedure "clock 1" is started (see FIG. 5). The program then returns to the "+” position.
- Fig. 5 shows a flow chart for programming the first clock.
- clock generator 1 it is first checked whether a third key has been pressed when the first function level F1 has been activated, ie the function "(forward / backward - winding without sound” has been triggered. If so, a new start position is calculated. Repositioning follows, ie the values corresponding to the start position are assigned to the variables.
- the graphic display SL is then updated. If the "(forward / backward) winding without sound” function is not activated, the new position is determined. It is then checked whether the "Record” function has been activated. If not, the graphic display SL is updated. If so, the new length of the data sequence is calculated and it is checked whether the recording is inserted into an already existing data sequence. If so, existing time stamps are converted and the graphic display SL is updated in each case.
- Fig. 6 shows a flow chart for programming the third key.
- the key is evaluated and the procedure is ended. If a third key has been pressed, it is checked whether the same third key 3a, 3b has already been actuated immediately before. If no, the second clock is stopped, the key is noted, then the second clock is switched on again and the system returns to the usual key evaluation routine. If so, it is further checked whether the third key has been pressed a second time within the clock generated by the second clock. If not, the usual key evaluation routine is returned in the aforementioned way. If so, the further function, namely the function "jump forward / backward + stop” or jump forward / backward + play "is triggered.
- Reference character list namely the function "jump forward / backward + stop" or jump forward / backward + play "is triggered.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrophonic Musical Instruments (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE1996150902 DE19650902A1 (de) | 1996-12-07 | 1996-12-07 | Rechnergestützes Diktiersystem |
DE19650902.5 | 1996-12-07 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1998025221A2 true WO1998025221A2 (fr) | 1998-06-11 |
WO1998025221A3 WO1998025221A3 (fr) | 2001-06-28 |
Family
ID=7813991
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/DE1997/002850 WO1998025221A2 (fr) | 1996-12-07 | 1997-12-07 | Procede de declenchement de fonctions d'un programme informatique |
Country Status (2)
Country | Link |
---|---|
DE (1) | DE19650902A1 (fr) |
WO (1) | WO1998025221A2 (fr) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0390041A2 (fr) * | 1989-03-28 | 1990-10-03 | Matsushita Electric Industrial Co., Ltd. | Contrôle à distance pour appareil électronique |
DE4106409A1 (de) * | 1990-02-28 | 1991-08-29 | Gold Star Co | Bildschirm-displayverfahren |
EP0538794A1 (fr) * | 1991-10-21 | 1993-04-28 | Microsoft Corporation | Combinaison souris d'ordinateur et microphone et méthode d'utilisation |
EP0570147A2 (fr) * | 1992-05-14 | 1993-11-18 | Ing. C. Olivetti & C., S.p.A. | Ordinateur portable avec annotations verbales |
-
1996
- 1996-12-07 DE DE1996150902 patent/DE19650902A1/de not_active Withdrawn
-
1997
- 1997-12-07 WO PCT/DE1997/002850 patent/WO1998025221A2/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP0390041A2 (fr) * | 1989-03-28 | 1990-10-03 | Matsushita Electric Industrial Co., Ltd. | Contrôle à distance pour appareil électronique |
DE4106409A1 (de) * | 1990-02-28 | 1991-08-29 | Gold Star Co | Bildschirm-displayverfahren |
EP0538794A1 (fr) * | 1991-10-21 | 1993-04-28 | Microsoft Corporation | Combinaison souris d'ordinateur et microphone et méthode d'utilisation |
EP0570147A2 (fr) * | 1992-05-14 | 1993-11-18 | Ing. C. Olivetti & C., S.p.A. | Ordinateur portable avec annotations verbales |
Non-Patent Citations (1)
Title |
---|
YAGER T ET AL: "GRAB YOUR AUDIENCE WITH AUDIO" BYTE, Bd. 17, Nr. 14, 1.Dezember 1992, Seiten 174-176, 178, 180, 182, 184, 186 - 188, 19 174 - 176, , XP000323963 * |
Also Published As
Publication number | Publication date |
---|---|
WO1998025221A3 (fr) | 2001-06-28 |
DE19650902A1 (de) | 1998-06-10 |
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