US843992A - Game-board. - Google Patents

Game-board. Download PDF

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Publication number
US843992A
US843992A US32164606A US1906321646A US843992A US 843992 A US843992 A US 843992A US 32164606 A US32164606 A US 32164606A US 1906321646 A US1906321646 A US 1906321646A US 843992 A US843992 A US 843992A
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Prior art keywords
game
roads
guard
speedway
board
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Expired - Lifetime
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US32164606A
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Arthur Boswell
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track

Definitions

  • My invention consists of a novel game, and consists of a game-board having certain characteristics of roads, safeties, guard and club houses, a speedway, and chips or men adapted to have flags attached thereto, the method of and rules for playing being as will be hereinafter set forth.
  • Figure 1 represents a plan view of a gameboard embodying my invention.
  • Figs. 2 and 3 represent perspective views of members of the game.
  • A designates a field on which are the entrances B, leading from which are the courses C C.
  • K designates what I denominate as trance-places, they joining courses or roads which lead to the nearest safeties.
  • M designates chips or men of cork or other suitable material
  • N designates flags.
  • Staffs P are of the form of pins, which may be stuck into the chips. These chips I denominate as autos, trotters, and "mounted guards.
  • the game may be played by two, three, or four persons, each of whom has two dice and four chips, which represent, respectively, one auto, two trotters, and one mounted guard.
  • Each player places his auto and trotters on the entrance nearest him, using those of the same color as his entrance, and places his guard in the nearest guard-house.
  • the players play in turn toward the left.
  • the player must move three chips, one for each die and one for the total of the two dice. If, however, two of his chips have successfully returned to the entrance or if either or both of his trotters are upon the speedway and cannot move the required number of spaces, he may then move his guard one or two extra moves, as may be necessary.
  • a throw of doublets entitles the player to an extra throw or to an extra move of five spaces for any one of his pieces, as he may choose.
  • Autos receive a red flag for visiting the casino and a white flag for visiting the clubhouse.
  • An auto may not carry more than one flag of each kind at one time.
  • a trotter receives a blue flag for each race he wins and may carry any number of them.
  • An auto or trotter carrying two or more flags receives a black flag for reaching the entrance from which it started.
  • a trotter To win a race, a trotter must land exactly on the cross-roads circle marked. Finish. When on the speedway, trotters belonging to the same owner must keep at least one-quarter of a mile apart.
  • Trotters, autos, and guards may move in either direction on the other roads but any one play must be made in one direction only, and more than one chip cannot occupy the same space at one time, except that any number of autos and trotters may occupy the casino and clubhouse.
  • a guard moves onto a space adjoining an opposing auto. or trotter, the player may either place the auto or trotter in a guardhouse or he may take any one of its flags; but he does not keep the flag.
  • An auto or trotter standing on a cross-road or in the casino or club-house is safe and cannot be molested by a guard.
  • the first player to have five flags at one time wins.
  • the guards never go upon the speedway or into the club-house or casino.
  • Autos and trotters may pass through the club-house and casino, counting the same as one space; but they do not receive a flag for doing so.
  • a guard moves onto a space adjoining another guard, the player may either place the latter in a guard-house or he may move it twenty spaces.
  • the two tunnels under the speedway each count as four spaces, so that autos, trotters, and guards can only cross from side to side of the speedway upon throws of five or upward.
  • a game-board comprising a field and roads, entrances, safeties at the crossings of the roads, a speedway extending diagonally across the field within said roads and safeties and guard-places thereon.
  • a game-board comprising a field and crossed .roads, entrances, safeties at the crossings of the roads, a speedway extending across the field within said roads and safeties, and guard-places.
  • a game-board comprising a field and roads, entrances, safeties at the crossings of the roads, a s eedway extending diagonally across the fiel within said roads and safeties and guard-places thereon in combination with chips adapted to have flags or markers removably supported thereon.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Traffic Control Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

No. 843,992. PATENTED FEB. 12, 1907.
A. BOSWELL.
GAME BOARD.
APPLICATION FILED JUNE 14, 1906.
"UNITED STATES PAET FFIGE.
GAME-BOARD.
Specification of Letters Patent.
Patented Feb. 12, 1907.
Application filed June 14, 1906. Serial No. 321,646.
T 0 (all whom it may concern:
Be it known that I, ARTHUR BoswELL, a citizen of the United States, residing in the city and county of Philadelphia, State of 5 Pennsylvania, have invented a new and useful Game-Board, of which the following is a specification.
My invention consists of a novel game, and consists of a game-board having certain characteristics of roads, safeties, guard and club houses, a speedway, and chips or men adapted to have flags attached thereto, the method of and rules for playing being as will be hereinafter set forth.
Figure 1 represents a plan view of a gameboard embodying my invention. Figs. 2 and 3 represent perspective views of members of the game.
Similar letters of reference indicate corresponding parts in the figures.
Referring to the drawings, A designates a field on which are the entrances B, leading from which are the courses C C.
D designates crossings of the courses C at intervals. These I denominate as crossroads or safeties, and E, E, and F designate spaces, which I denominate, respec tively, as a casino, a club-house, and guard-houses, which join certain of said courses. Some of said courses C lead to the places G, which I denominate as tunnels, which, as shown, are on opposite sides of the spaced bar H, which I denominate as a speedway, at the inlet end of which is one of the cross-roads D, and at the outlet thereof is the finish J, it being noticed that certain of the courses C lead to said finish J.
K designates what I denominate as trance-places, they joining courses or roads which lead to the nearest safeties.
M designates chips or men of cork or other suitable material, and N designates flags. Staffs P are of the form of pins, which may be stuck into the chips. These chips I denominate as autos, trotters, and "mounted guards.
The game may be played by two, three, or four persons, each of whom has two dice and four chips, which represent, respectively, one auto, two trotters, and one mounted guard.
Each player places his auto and trotters on the entrance nearest him, using those of the same color as his entrance, and places his guard in the nearest guard-house. The players play in turn toward the left. At each throw of the dice the player must move three chips, one for each die and one for the total of the two dice. If, however, two of his chips have successfully returned to the entrance or if either or both of his trotters are upon the speedway and cannot move the required number of spaces, he may then move his guard one or two extra moves, as may be necessary.
A throw of doublets entitles the player to an extra throw or to an extra move of five spaces for any one of his pieces, as he may choose.
Autos receive a red flag for visiting the casino and a white flag for visiting the clubhouse. An auto may not carry more than one flag of each kind at one time.
A trotter receives a blue flag for each race he wins and may carry any number of them.
An auto or trotter carrying two or more flags receives a black flag for reaching the entrance from which it started.
When any trotter passes any opposing trotter on the speedway, they must race, the winner receiving a blue flag, as above stated.
. To win a race, a trotter must land exactly on the cross-roads circle marked. Finish. When on the speedway, trotters belonging to the same owner must keep at least one-quarter of a mile apart.
To visit the casino or the club-house, to win a race, or to get safely out of an entrance, the player must throw the exact number required to reach the desired point.
Only trotters are allowed on the speedway. They must move in one direction only, must not stand on the finish longer than one play, and any number of them may occupy any space of the speedway.
Trotters, autos, and guards may move in either direction on the other roads but any one play must be made in one direction only, and more than one chip cannot occupy the same space at one time, except that any number of autos and trotters may occupy the casino and clubhouse.
If a guard moves onto a space adjoining an opposing auto. or trotter, the player may either place the auto or trotter in a guardhouse or he may take any one of its flags; but he does not keep the flag.
An auto or trotter standing on a cross-road or in the casino or club-house is safe and cannot be molested by a guard.
The first player to have five flags at one time (or any number agreed upon in advance by the players) wins.
ITO
The guards never go upon the speedway or into the club-house or casino.
Autos and trotters may pass through the club-house and casino, counting the same as one space; but they do not receive a flag for doing so.
If a guard moves onto a space adjoining another guard, the player may either place the latter in a guard-house or he may move it twenty spaces.
The two tunnels under the speedway each count as four spaces, so that autos, trotters, and guards can only cross from side to side of the speedway upon throws of five or upward.
Having thus described my invention, what I claim as new, and desire to secure by Letters Patent, is
1. A game-board comprising a field and roads, entrances, safeties at the crossings of the roads, a speedway extending diagonally across the field within said roads and safeties and guard-places thereon.
2. A game-board comprising a field and crossed .roads, entrances, safeties at the crossings of the roads, a speedway extending across the field within said roads and safeties, and guard-places.
3. A game-board comprising a field and roads, entrances, safeties at the crossings of the roads, a s eedway extending diagonally across the fiel within said roads and safeties and guard-places thereon in combination with chips adapted to have flags or markers removably supported thereon.
ARTHUR BOSWELL.
Witnesses:
JOHN A. WIEDERSHEIM, 1 S. R. CARR.
US32164606A 1906-06-14 1906-06-14 Game-board. Expired - Lifetime US843992A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3037773A (en) * 1959-11-18 1962-06-05 Chambers Thelma Lela Game
US20180116908A1 (en) * 2015-05-06 2018-05-03 Kocher-Plastik Maschinenbau Gmbh Transfer system for containers

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3037773A (en) * 1959-11-18 1962-06-05 Chambers Thelma Lela Game
US20180116908A1 (en) * 2015-05-06 2018-05-03 Kocher-Plastik Maschinenbau Gmbh Transfer system for containers

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