US1152313A - Game apparatus. - Google Patents

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US1152313A
US1152313A US80396613A US1913803966A US1152313A US 1152313 A US1152313 A US 1152313A US 80396613 A US80396613 A US 80396613A US 1913803966 A US1913803966 A US 1913803966A US 1152313 A US1152313 A US 1152313A
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matt
game
locale
palles
knodde
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US80396613A
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John Wesley Hammond
Perlie Mae Hammond
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BURTON NEWBURG
CHARLES MACKIRDY
ERNEST GEORGE NELSON
FREDERICK ALFRED LA LONDE
LAWRENCE PETER WORRALL
LEWIS VAN HOSEN THAYER
RICHARD ALLEN SAUNDERSON
WILLIAM BRINKMANN
WILLIAM NORRIS TURNBULL
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Individual
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/0005Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table, the ball or other playing body being rolled or slid from one side of the table in more than one direction or having more than one entering position on this same side, e.g. shuffle boards

Definitions

  • Our invention has for its object to provide a game apparatus with which may be played an interesting game.
  • the game apparatus has been devised and constructed along scientific lines with a view of testing the sight, calculating faculties, and skill of the player, and removing possible advantages arising rather from good luck than from clever playing.
  • the apparatus has two posts called locales, and six suspended balls called palles, one of the plays being to tier (drive) a ball called a knodde so that, it will touch a palle and be in position to be tiered against a locale with a rebound in the direction of the next palle in course.
  • Fig. 2 is a view of an abacus
  • Fig. 3 is a perspective view of a stall
  • Fig. 1 is a perspective view of a kimbo, and showing a palle with its chain supported thereby
  • Fig. 5 is a view of a knodde
  • Fig. 6 is a view of a whap
  • Fig. 7 is a view of a kitty
  • Fig. 8 is a perspective view of a locale
  • Fig. 9 is a perspective view of a chute
  • Fig. 10 is a perspective view of a noggin.
  • a stall 9 is disposed at one end (upper end) of the matt 17 which is the ground laid out for playing the game.
  • This stall which is the starting placein playing the game, is a post 6 long and 2% square at the top end, the sides of this post tapermg downward to a point at. its'lower end.
  • this post At the square or top endof this post it is disked at 9 the disked portion being 2% .
  • the kitty and stall are set flush with the matt 17, which should be sixty feet long by forty feet wide (smaller matts in proportion).
  • a noggin 11 is disposed at the upper portion of the matt 17, between one of the locales and the stall there is disposed a noggin 11, this noggin being constructed of a block of wood 7 square and 2%? thick with a round aperture 5 in diameter slightly beveled at the top.
  • This noggin is disposed exactly 8ft. from the upper edge of the matt 17, and twenty feet from the right and twenty feet from the left sides of the matt 17 to the center, flat on the matt and is held in place by four projecting pegs or legs 11 which penetrate the ground.
  • Disposed at each side of the matt 17 there are several kimbos 6. In the drawings we show six of these kimbos, three kimbos be ing disposed at each side of the matt, those on the left being set respectively l t-30 and 45 ft. from the upper edge of the matt 17,
  • Each. of the kimbos is Y constructed of an upright 2 ft. long, substantially 1. by 1 and with an-arm G substantially 1ft.,long, and are to be set in their respective positions with 18 above the surfaceofthe matt. Secured to these arms 6 ofthe kimbos there are chains 8 which are f12-1- in length and which support the p lles 7,. r Y
  • palles 7 that are opposite to each other are disposed substantiallyand exactly at the holding the end of the chute 1 adjacent the noggin 11, above the matt and 511 higher than the upper surface of the noggin 11,
  • Fig. 5 we show a knodde 15 which is a wooden ball and is substantially t. indi- “am'eter, and in Fig. 6 we show a whap 18 which has a head 14, and which age-1.” in length, is round and 2% 1n diameter at the point where it is joined with the stale 13.
  • the head 14f has a grooi e 1 1 at the stale end so as to receive the stale 13; the head 14:
  • the whap 18 is providedfor driving the knodde 15 in a manner set forth in the rules of the game.
  • FIG. 2 of the drawings we show 'an abacus 16' fortallying the score, there being four wires16 or wooden rods with twenty b'eads16 on each, eachfbead 16 counting five.
  • I game.A' course game of locale? can be played by any number of persons, either severally, or as partners with opponents.
  • each participant in the game places his knodde 15 two whap lengths to the left of the stall and tiers toward it; the players knodde coming nearest'to the stall plays'first, and the others in the order of their proximity thereto.
  • a score game There are two ways of playing a score game; first, as a straight, regular course game of one hundred points, the winnerbeing the player who first makes one hundred points. Second, a field score, when the players agree to use the privileges of the field, running the scoreto 'any'length and closing the game by any one having the largest score, who can succeed in tiering the one with the lowest score into the noggin 11. Should a player have scored high and his partner lags, it should be his duty to assist his partner into the noggin to prevent his further handicapping the game. Individual players, or partners having a high score should endeavor to tier their opponents into the noggin, thereby ending the game before luck goes to the opposite side.
  • a skillful player will be ableto'make a high score and then put all others out of the game, save any one player whom he may wish to compete with to a finish. It should be the constant effort of poor players to avoid the knoddcs 15 of gamesters; in other words, they should strive to keep in the game as long as possible, as every tier lessens thc possibility for the success of an opponent. After a player has made the regular course excepting the noggin, and enters the field for scoring, if he makes a palle, locale, kitty or other knoddcs, he has every right as though playing in the regular course of the game.
  • No paller, locale, kitty or the noggin can be made except in the regular course of the game.
  • No player has a right to check on a knodde that has not made the first palle, or that has just left the stall.
  • a player makes a trecoup, he is entitled to a countercheck, a trundle and three tiers; or the right to take a point to his credit and place his knodde in any position on the matt that he sees fit.
  • Remaflcs The design of locale is along scientific lines and based upon physics; in other words, luck or good fortune cannot hold its own against one versed in the scientific art of the game.
  • the whap is spe cially designed so that in the hands of a master on a properly laid out matt, it can be used to draw a knodde to the right, to the left, to follow on and then return, the same as a player would a ball in billiards.
  • the palles are scientifically arranged, making it necessary for a correct exercise of the eye in tiering, that they may be hit.
  • the locales are designed and set so as to present an angle against the eye, with two deceiving surfaces, requiring skill and art for a player to make.
  • the kitty is designed for exercising the art of tiering, as bein saucer shaped and rather shallow, it is a ditiicult matter to tier a knodde into it, for the mere fact that a knodde passing into it and out, forfeits the point; it must be tiered so as to enter the kitty and remain there.
  • the chute is not so diflicult once you are in line; however, it requires skill on the part of the player when making his sixth palle, that he stopsin a position in line with the chute.
  • the chute combined with the noggin is not only'a novel but a masterly device, as the chute'being two feet long and elevated at the upper end, eight inches and set siX inches from the noggin, the top of which is five one half inches lower than the top of the upper end of the chute, it requires rare skill and calculation as to distance and force to tier aknodde so that it will not drop in between the noggin does, when he has mastered the science of abacus board adds a wonderful attraction to the game, as locale is the only outdoor game that a player can tally up his score, and he enjoys the same feeling that a billiard player does, who hasmade a run of twenty or fifty points.
  • a locale In a game apparatus, a locale, a plurality of suspended palles spaced apart at one side of the locale, and a plurality of suspended palles spaced apart at the other side of the locale.
  • a locale two suspended palles spaced from each other at one side of the locale and disposed at substantially the same distance from the locale, and two additional suspended palles disposed at the other side of the locale and opposite the first palles, the two additional palles being at distances from the locale substantially the same as the distance between the first palles and the locale.
  • a stall In a game apparatus, a stall, a kitty spaced from the stall, two locales spaced aplurality vof palles disposed at the other side of the"plane, and a chute disposed bei tween "one of the palles and the noggin.
  • a wimp head With one end semi-spherical, a stale disposed at an angle. to the whap head'and dove tailed means securing, theother, end ofthe 'Whap head to the stale adjacent an endthereof;
  • tWo suspended palles normally-disposedopposite each other and the same disat the other side of the matt, both palles be- ⁇ ing disposed the same distance from the end oi the matt, two suspended pa'lles one (115- posed at one side of the matt and the other the matt, the two second mentioned palles being disposed the same distance from the other end of the matt that the first mentioned pallesare disposed from the first mentioned end of the matt, two additional suspended palles, normally disposed at opposite sides of the matt and each half Way between one of the first mentioned and one of the second mentioned palles at one side of the matt, and two locales, one disposed at substantially equal distances from the first mentioned and the third mentioned palles and the other locale being disposed at substantially equal distances from the second and third mentioned palles.

Description

1. W. & P. M. HAMMOND.
GAME APPARATUS.
APPLICATION FILED DEC. 1, 1913.
1,152,318. PatentedAug. 31, 1915.
ATTORNEYS JOHN WESLEY HAMMOND AND PERLIE MAE HAWIMOND, OF MINNEAPOLIS, MINNE- SOTA, ASSIGNOBS 0F ONE-TWENTIETI-I TO SAID JOHN VESLEY HAMMONDpFOUR- 'IWENTIETHS TO SAID PERLIE MAE HAMMOND, TI-IBEE-TWENTIETI-IS TO ERNEST GEORGE NELSON, THREE-TWENTIETHI TO WILLIAM NORRIS TURNBULL, ONE- IWENTIETI-I TO CHARLES EDVJARD BLACKIVEAN, ONE-TWENTIETH T0 BURTON NEW BURG, ONE-TWENTIE'IH 'IO CHARLES IVIACKIRDY, ONE-TVIENTIETH TO WILLIAM BRINKMANN, ONE-TWENTIETH T0 RICHARD ALLEN SAUNDERSON, TWO-TWEN- IIETI-IS TO FREDERICK ALFRED LA LONDE, ONE-TWENTIETH 'IO LEWIS VAN HOS-EN TI-IAYER, AND ONE-TWENTIETH TO LAWRENCE PETER WORD/ALL, ALL OF MINNE- APOLIS, MINNESOTA.
GAME APPARATUS.
Patented Aug. 31, 1915.
Application filed December 1, 1913. Serial No. 803,966.
To all whom it may concern Be it known that we, JOHN WESLEY HA1VI MOND and PERLIE MAE HAMMQND, citizens of the United States, and residents of Minneapolis, in the county of Hennepin and State of Minnesota, have inventeda new and Improved Game Apparatus, of which the following is a full, clear, and exact description.
Our invention has for its object to provide a game apparatus with which may be played an interesting game.
The game apparatus has been devised and constructed along scientific lines with a view of testing the sight, calculating faculties, and skill of the player, and removing possible advantages arising rather from good luck than from clever playing.
The apparatus has two posts called locales, and six suspended balls called palles, one of the plays being to tier (drive) a ball called a knodde so that, it will touch a palle and be in position to be tiered against a locale with a rebound in the direction of the next palle in course.
Other objects in the invention will appear in the following specification in which the preferred form of the invention is disclosed.
In the drawings similar reference characters refer to similar parts in all the views in which Figure 1 is a plan view of the parts as they are assembled forplaying the game;
Fig. 2 is a view of an abacus; Fig. 3 is a perspective view of a stall; Fig. 1 is a perspective view of a kimbo, and showing a palle with its chain supported thereby; Fig. 5 is a view of a knodde; Fig. 6 is a view of a whap; Fig. 7 is a view of a kitty; Fig. 8 is a perspective view of a locale; Fig. 9 is a perspective view of a chute; and Fig. 10 is a perspective view of a noggin.
By referring to the drawings, it will be seen that a stall 9 is disposed at one end (upper end) of the matt 17 which is the ground laid out for playing the game. This stall which is the starting placein playing the game, is a post 6 long and 2% square at the top end, the sides of this post tapermg downward to a point at. its'lower end.
At the square or top endof this post it is disked at 9 the disked portion being 2% .The kitty and stall are set flush with the matt 17, which should be sixty feet long by forty feet wide (smaller matts in proportion). Spaced apart and disposed between the stall and kitty there are two locales 5, the upper one being set exactly twenty-four feet from the stall or upper edge of the matt 17 and twenty feet from the right and twenty feet from the left sides of the matt 17 to the center, the other locales being set exactly twenty-two feet from the lower edge of the matt, and twenty feet from the right and twenty feet from the left sides of the matt to the center, each of these locales being constructed of a post 2 ft. long, the upper half diamond shaped with 4:" squares, the lower half tapering downward to a point. These posts are spaced exactly 14 ft. apart and are set in the ground between the stall and kitty with the diamond shaped half of the locale disposed 1 ft. above the ground. At
the upper portion of the matt 17, between one of the locales and the stall there is disposed a noggin 11, this noggin being constructed of a block of wood 7 square and 2%? thick with a round aperture 5 in diameter slightly beveled at the top. This noggin is disposed exactly 8ft. from the upper edge of the matt 17, and twenty feet from the right and twenty feet from the left sides of the matt 17 to the center, flat on the matt and is held in place by four projecting pegs or legs 11 which penetrate the ground. Disposed at each side of the matt 17 there are several kimbos 6. In the drawings we show six of these kimbos, three kimbos be ing disposed at each side of the matt, those on the left being set respectively l t-30 and 45 ft. from the upper edge of the matt 17,
' and 1 ft. in from the left edge of the-matt;
those on the right directly opposite to those on the left.1130 and 45 ft. from the upper edge'of the matt, and 1 ft. from the right I edge of; the.' matt. Each. of the kimbos is Y constructed of an upright 2 ft. long, substantially 1. by 1 and with an-arm G substantially 1ft.,long, and are to be set in their respective positions with 18 above the surfaceofthe matt. Secured to these arms 6 ofthe kimbos there are chains 8 which are f12-1- in length and which support the p lles 7,. r Y
As will be seen by referring to thedrawings, palles 7 that are opposite to each other are disposed substantiallyand exactly at the holding the end of the chute 1 adjacent the noggin 11, above the matt and 511 higher than the upper surface of the noggin 11,
and 6" from the'noggin 11 on a direct line with the UPber palles 7 on the right side,
,the saidchute12'to be2 ft. longby 8 wide ,concaved at' the top l deep at the center.
In Fig. 5 we show a knodde 15 which is a wooden ball and is substantially t. indi- "am'eter, and in Fig. 6 we show a whap 18 which has a head 14, and which age-1." in length, is round and 2% 1n diameter at the point where it is joined with the stale 13.
The head 14f has a grooi e 1 1 at the stale end so as to receive the stale 13; the head 14:
tapers from; 21 in diameter of its length to 1 in diameter; the balance of the length 1 is rounded out like a semi-sphere. The stale 13? is 3 ft. in length. The whap 18 is providedfor driving the knodde 15 in a manner set forth in the rules of the game.
In Fig. 2 of the drawings we show 'an abacus 16' fortallying the score, there being four wires16 or wooden rods with twenty b'eads16 on each, eachfbead 16 counting five. p
Rules for playing ZocaZc as a course.
I game.A' course game of locale? can be played by any number of persons, either severally, or as partners with opponents. To determine the order of players, each participant in the game places his knodde 15 two whap lengths to the left of the stall and tiers toward it; the players knodde coming nearest'to the stall plays'first, and the others in the order of their proximity thereto.
Having determined the order of players, the
'firstplayer places his 'knodde 15 in the stall 9 and tiers out of it for the first palle "I and endeavorsto hit it, (which can be accomplished only by passing directly under the palle, if the kimbo 6 has been set correctly.)
Having made the first palle l' the player tiers for thefirst locale 5, -and from th1s point to the second pa-lle 7, then on to the second locale 5; then to the third palle 7",
' and then into the bowl of the kitty 10; from 7 game of locale can be played by any numher-of persons, either severally, oras partners with opponents. The course of a score game is essentially the same as that of a regular course gamewith this important exception: When aplayerhas made the sixth palle 7, instead of tiering up the chute 12 into the noggin 11, he has the privilege of the entire field as long as he may care to add to his score. He may make any pa'lle or locale or the kitty in order to add 'to his score but must not play upon any one of them twice in succession. For instance; he may play the. second palle which counts five, but he cannot play upon the same pallc again before having made another palle, oneof the locales, or the kitty; and the same rule holds good in playing on an opponents or friendsknodde. v
There are two ways of playing a score game; first, as a straight, regular course game of one hundred points, the winnerbeing the player who first makes one hundred points. Second, a field score, when the players agree to use the privileges of the field, running the scoreto 'any'length and closing the game by any one having the largest score, who can succeed in tiering the one with the lowest score into the noggin 11. Should a player have scored high and his partner lags, it should be his duty to assist his partner into the noggin to prevent his further handicapping the game. Individual players, or partners having a high score should endeavor to tier their opponents into the noggin, thereby ending the game before luck goes to the opposite side. A skillful player will be ableto'make a high score and then put all others out of the game, save any one player whom he may wish to compete with to a finish. It should be the constant effort of poor players to avoid the knoddcs 15 of gamesters; in other words, they should strive to keep in the game as long as possible, as every tier lessens thc possibility for the success of an opponent. After a player has made the regular course excepting the noggin, and enters the field for scoring, if he makes a palle, locale, kitty or other knoddcs, he has every right as though playing in the regular course of the game.
Special stress is given to the fact that unlike'any other outdoor game, a playermay intensely interest himself as the sole occupant 0f the matt in a field score game.
General rules for course game.No players knodde can be checked upon that has not made the first palle.
No paller, locale, kitty or the noggin can be made except in the regular course of the game.
If a player tiers his knodde off the matt he has the right to bring it back and set it in a whaps length from the point where it left the matt, or take it back to stall. Should he decide to take it back to stall he must tier for whatever point he was tiering for at the timeit left the matt.
If a playersknodde is tiered ofi the matt by an opponent, it must be taken back to stall.
No player has a right to check on a knodde that has not made the first palle, or that has just left the stall.
No player can under any circumstances, check twice in succession on a knodde.
player who has made a duple, is entitled to two counterchecks, or two trundles, or a countercheck and a trundle, or to two tiers for positional point; and if positional point is made with one tier, he carries the privilege of the extra tier with him until forfeited.
if a player has made a coup, he is entitled to three counterchecks, or three trundles, or one countercheck and two trundles, or one trundle and two counterchecks, or three tiers to make a-positional point, and carries with him any of the unforfeited privileges.
If a player makes a trecoup, he is entitled to a countercheck, a trundle and three tiers; or the right to take a point to his credit and place his knodde in any position on the matt that he sees fit.
S00res.l?alles count five each. Locales count ten each. Kitty counts twenty. Noggin counts thirty. A check is hitting an other knodde with your own knodde. A duple is hitting two other knoddes with your knodde. A coup is. hitting three other knoddes with your knodde. A trecoup is hitting a locale and two other knoddes with your knodde. A countercheck is tiering an opponents knodde out of position or off of the matt. A trundle is tiering your partners knodde into position. To tier, means to drive. Tiering means driving.
Remaflcs.The design of locale is along scientific lines and based upon physics; in other words, luck or good fortune cannot hold its own against one versed in the scientific art of the game. The whap is spe cially designed so that in the hands of a master on a properly laid out matt, it can be used to draw a knodde to the right, to the left, to follow on and then return, the same as a player would a ball in billiards.
The palles are scientifically arranged, making it necessary for a correct exercise of the eye in tiering, that they may be hit. The locales are designed and set so as to present an angle against the eye, with two deceiving surfaces, requiring skill and art for a player to make. The kitty is designed for exercising the art of tiering, as bein saucer shaped and rather shallow, it is a ditiicult matter to tier a knodde into it, for the mere fact that a knodde passing into it and out, forfeits the point; it must be tiered so as to enter the kitty and remain there. The chute is not so diflicult once you are in line; however, it requires skill on the part of the player when making his sixth palle, that he stopsin a position in line with the chute. The chute combined with the noggin is not only'a novel but a masterly device, as the chute'being two feet long and elevated at the upper end, eight inches and set siX inches from the noggin, the top of which is five one half inches lower than the top of the upper end of the chute, it requires rare skill and calculation as to distance and force to tier aknodde so that it will not drop in between the noggin does, when he has mastered the science of abacus board adds a wonderful attraction to the game, as locale is the only outdoor game that a player can tally up his score, and he enjoys the same feeling that a billiard player does, who hasmade a run of twenty or fifty points. Locale played as a course game, affords more amusement to children and ladies, than any outdoor game yet devised, as the art of playing it has a wonderful fascination; it not only amuses, but adds greatly to their powers of calculation and in no small degree, to grace itself, tosay nothing of the excellent training that is given to the eye.
Having thus described our invention, we claim as new, and desire to secure by Letters Patent 1. In a game apparatus, a locale, a plurality of suspended palles spaced apart at one side of the locale, and a plurality of suspended palles spaced apart at the other side of the locale.
2. Ina game apparatus, a locale, two suspended palles spaced from each other at one side of the locale and disposed at substantially the same distance from the locale, and two additional suspended palles disposed at the other side of the locale and opposite the first palles, the two additional palles being at distances from the locale substantially the same as the distance between the first palles and the locale.
3. In a game apparatus, a stall, a kitty spaced from the stall, two locales spaced aplurality vof palles disposed at the other side of the"plane, and a chute disposed bei tween "one of the palles and the noggin.
' 1 QLIn a game apparatus, a noggin having an opening-extending through its top and a detachedchutej normally disposed adjacent the noggin. Y
In a-game apparatus, tWo locales, two
-suspendedpalles spaced opposite each other,
one at the right of the locales, and one at ffthe' left of the locales and disposed at sub- {stantially' the same distance from one of th'e'locales two suspendedpalles spaced opposite each other, one at the right of the locales; and one at the left of'the locales,
disposedv at substantially the same distance i frolnth'ej other locale, and two additional intermediately "suspended palles spaced opposite-each otheiyone between the tWO palles onzthe right of the locales, and one between the 'tWo palles on the left of the locales,'and
v disposed at substantially the same distance from both'locales. i
i 6. In a game apparatus, a wimp head With one end semi-spherical, a stale disposed at an angle. to the whap head'and dove tailed means securing, theother, end ofthe 'Whap head to the stale adjacent an endthereof;
' l '7. Ina game apparatus, two suspended 1 alles normall CllS' osed o oosite each other o J.
and the same distance from the end of the matt, tWo suspended palles normally-disposedopposite each other and the same disat the other side of the matt, both palles be-\ ing disposed the same distance from the end oi the matt, two suspended pa'lles one (115- posed at one side of the matt and the other the matt, the two second mentioned palles being disposed the same distance from the other end of the matt that the first mentioned pallesare disposed from the first mentioned end of the matt, two additional suspended palles, normally disposed at opposite sides of the matt and each half Way between one of the first mentioned and one of the second mentioned palles at one side of the matt, and two locales, one disposed at substantially equal distances from the first mentioned and the third mentioned palles and the other locale being disposed at substantially equal distances from the second and third mentioned palles.
In testimony whereof, We have signed our names to this specification in the presence of two subscribing Witnesses.
JOHN WESLEY HAllililOND. PERLIE MAE HAMMOND.
Witnesses C. E. BLACKMAN, EMELINE F; Honeins.
co i oftliis patent mayfbe obtained forfivecents each, by addressing the Commissioner of Patents,
1 vi Washington, 1). Cl
disposed opposite and at the other side of
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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2659604A (en) * 1950-08-30 1953-11-17 Neil E Mcgowen Extra point and field goal kicking tee
US4026561A (en) * 1975-05-01 1977-05-31 Baldorossi Blanche N Golf game apparatus
US20050148411A1 (en) * 2004-01-05 2005-07-07 Steve Corbin Yard game obstacle system
US20230021503A1 (en) * 2021-07-15 2023-01-26 Douglas Lamar Weldon Boules-style game and apparatus

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2659604A (en) * 1950-08-30 1953-11-17 Neil E Mcgowen Extra point and field goal kicking tee
US4026561A (en) * 1975-05-01 1977-05-31 Baldorossi Blanche N Golf game apparatus
US20050148411A1 (en) * 2004-01-05 2005-07-07 Steve Corbin Yard game obstacle system
US7121963B2 (en) 2004-01-05 2006-10-17 Steve Corbin Yard game obstacle system
US20230021503A1 (en) * 2021-07-15 2023-01-26 Douglas Lamar Weldon Boules-style game and apparatus

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