US321046A - Adam nicken - Google Patents

Adam nicken Download PDF

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Publication number
US321046A
US321046A US321046DA US321046A US 321046 A US321046 A US 321046A US 321046D A US321046D A US 321046DA US 321046 A US321046 A US 321046A
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buttons
game
rows
adam
black
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0669Score-keepers or score display devices
    • A63B71/0672Score-keepers or score display devices using non-electronic means

Definitions

  • This invention is adapted for registering the number of points in any game, the number of games played, and the amount of anything that may be called for during the progress of the game. It is also adapted for sounding an alarm, when required, and for use by two or more persons while playing, all of which will be fully and clearly hereinafter described, shown, and claimed by reference to the accompanying drawings, in Which- Figure 1 is a side elevation; Fig. 2, a plan or top View; Fig. 3, an end View; and Fig. 4 represents a strip of metal or other suitable material for operating the device.
  • buttons a at the end of the counter are used to register the number of games played. Those at one side of the counter (marked a) are call-buttons, and are for registering the refreshments or the number of drinks or cigars that may be received during the progress of a game.
  • the alarm-bell a is operated by pressing against the knob a in the direction of the ar-' row a and letting it go suddenly.
  • the spring a causes it to strike the bell and give an alarm. Its object is to provide the means for calling to order in case any dispute arises, which can then be settled; or it can be used asa call-bell for refreshments of any kind, or for other pur poses.
  • buttonsb represent rows of red buttons arranged on the stationary rods. They are covered with horizontal parallel lines to indicate the color.
  • I) b b are rows of white buttons on the removable rods 0 c c, and are covered with diagonal parallel lines to represent white.
  • the letter d represents three rows of black buttons on the same rods, and the buttons (1 represent black buttons on the stationary rods f, the black color of the black buttons being indicated by vertical parallel lines.
  • buttons 1 are used to indicate the points scored by one party, and the white buttons 1) are used to indicate the points scored by the other party to the game, one button being moved along the rod (see dotted lines 6 Figs. 1 and 2) toward the stop I) to mark the points made.
  • the black buttons (1 are used to register the number of games lost by each player by moving one button for each game toward the stops b in the direction of the arrow b.
  • the red and white buttons will count five for each button moved, as no less than five can be scored in this game, the game numbering two hundred and fifty points; but each button may be made to indicate any number agreed upon by the players.
  • buttons b and black ones are secured to removable rods 0 0 o so that they can all be readily removed, and as easily put back in place, when desired, the vertical ends 0" being slipped into holes in the end pieces, 0 c of the base or frame 6.
  • the upper rows of buttons can be thus taken off, so as to leave the red buttons 12 and black buttons 0?.
  • the same can be done in a four-handed game of partners. In athree-handed game two of the upper rows of buttons can be taken off, leaving the top center row in place, in which case each player has a separate row of buttons for himself, to register the points he may make.
  • buttons In using the whole together a register or count can be kept for five persons, and each person will have a separate register for himself, out of which number it would be well to designate some one of the number to keep the count, whose duty will be to do all the moving, and the players must call all the points made by them or lose them.
  • a flat thin strip of metal or wood, 6 is used. (See Fig. 4.)
  • buttons a slide upon the rod f and the buttons a upon the rod f I claim as my invention- 1.
  • a game-counter provided with a suitable frame, e o 0 having one or more rows of red buttons, b, one or more rows of black buttons, (1 adapted to move on the rods f to or from a stop, f, and a row of buttons, (1, adapted to be moved on the transverse rod f substantially as and for the purposes described.

Description

(No Model.)
A. NIOKEN.
GAME COUNTER AND REGISTER.
Patented June 30, 1885..
Inventor. WJMM'WZM N. PETERS. PhowLilhognphur, Washin ton. D. C.
" UNITED STAT S PATENT OFFIC ADAM NICKEN, OF BUFFALO, NEW YORK.
GAME COUNTER AND REGISTER;
SPECIFICATION form ing'part of Letters Patent No. 321,046, dated June 30, 1885.
Application filed March 9, 1885.
(No model.)
To all whom it may concern:
Be it known that I, ADAM NIoKEN, a citizen of the United States, residing in Buffalo, in the county of Erie and State of New York, have invented certain new and useful Improvements in Combined Game Counter and Register, of which the following is a specification.
This invention is adapted for registering the number of points in any game, the number of games played, and the amount of anything that may be called for during the progress of the game. It is also adapted for sounding an alarm, when required, and for use by two or more persons while playing, all of which will be fully and clearly hereinafter described, shown, and claimed by reference to the accompanying drawings, in Which- Figure 1 is a side elevation; Fig. 2, a plan or top View; Fig. 3, an end View; and Fig. 4 represents a strip of metal or other suitable material for operating the device.
This game-countercan be used in playing any game which will count from one point or more upward.
The buttons a at the end of the counter are used to register the number of games played. Those at one side of the counter (marked a) are call-buttons, and are for registering the refreshments or the number of drinks or cigars that may be received during the progress of a game.
The alarm-bell a is operated by pressing against the knob a in the direction of the ar-' row a and letting it go suddenly. The spring a causes it to strike the bell and give an alarm. Its object is to provide the means for calling to order in case any dispute arises, which can then be settled; or it can be used asa call-bell for refreshments of any kind, or for other pur poses.
The buttonsb represent rows of red buttons arranged on the stationary rods. They are covered with horizontal parallel lines to indicate the color. I) b b are rows of white buttons on the removable rods 0 c c, and are covered with diagonal parallel lines to represent white.
The letter d represents three rows of black buttons on the same rods, and the buttons (1 represent black buttons on the stationary rods f, the black color of the black buttons being indicated by vertical parallel lines. There are three rods, f, arranged directly under the rows of buttons on the rods 0 0 c and are secured rigidly to the end pieces, 0* c of the frame, so as not to be removable.
In calling for refreshments two strokes may be given, and in calling for order one stroke may be given. In playing a game of cardseuchre or sixty-six, for instance, or any game where the count runs from one upward-the red buttons 1) are used to indicate the points scored by one party, and the white buttons 1) are used to indicate the points scored by the other party to the game, one button being moved along the rod (see dotted lines 6 Figs. 1 and 2) toward the stop I) to mark the points made. The black buttons (1 are used to register the number of games lost by each player by moving one button for each game toward the stops b in the direction of the arrow b. In a game of dominos the red and white buttons will count five for each button moved, as no less than five can be scored in this game, the game numbering two hundred and fifty points; but each button may be made to indicate any number agreed upon by the players.
The white buttons b and black ones (1 are secured to removable rods 0 0 o so that they can all be readily removed, and as easily put back in place, when desired, the vertical ends 0" being slipped into holes in the end pieces, 0 c of the base or frame 6. \Vhen there are but two playing, the upper rows of buttons can be thus taken off, so as to leave the red buttons 12 and black buttons 0?. The same can be done in a four-handed game of partners. In athree-handed game two of the upper rows of buttons can be taken off, leaving the top center row in place, in which case each player has a separate row of buttons for himself, to register the points he may make.
In using the whole together a register or count can be kept for five persons, and each person will have a separate register for himself, out of which number it would be well to designate some one of the number to keep the count, whose duty will be to do all the moving, and the players must call all the points made by them or lose them. In moving the buttons a flat thin strip of metal or wood, 6 is used. (See Fig. 4.)
The buttons a slide upon the rod f and the buttons a upon the rod f I claim as my invention- 1. A game-counter provided with a suitable frame, e o 0 having one or more rows of red buttons, b, one or more rows of black buttons, (1 adapted to move on the rods f to or from a stop, f, and a row of buttons, (1, adapted to be moved on the transverse rod f substantially as and for the purposes described.
2. In a game-counter, substantially as above described, the combination of one or more rows of white buttons, b, with one or more rows of black buttons, (1, all mounted upon the removable rods 0 c 0 and adapted to be moved to or from a stop, If, for the purposes described.
slide thereon to or from the stops 1), as and for 20 the purposes described.
ADAM NIOKEN.
\Vitnesscs:
J ENNIE M. CALDWELL, J AMES SANGsTER.
US321046D Adam nicken Expired - Lifetime US321046A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2720362A (en) * 1951-11-21 1955-10-11 William J Champion Game counter
US3146944A (en) * 1960-01-21 1964-09-01 Barbara Reichart Sponge collector and counter

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2720362A (en) * 1951-11-21 1955-10-11 William J Champion Game counter
US3146944A (en) * 1960-01-21 1964-09-01 Barbara Reichart Sponge collector and counter

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