US2525738A - Competitive labyrinth game board - Google Patents

Competitive labyrinth game board Download PDF

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Publication number
US2525738A
US2525738A US740280A US74028047A US2525738A US 2525738 A US2525738 A US 2525738A US 740280 A US740280 A US 740280A US 74028047 A US74028047 A US 74028047A US 2525738 A US2525738 A US 2525738A
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game
board
competitive
game board
cat
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US740280A
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Thomas A Tormey
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players

Definitions

  • This invention relates to a toy or game and particularly to an improvement in that class of toys or games in which appropriately designed and constructed figures or objects are caused to move over plan surfaces by bringing them under the inuence of magnetic attraction.
  • One object of this invention is to provide a toy or game which will be conductive to relaxation oi the players and at the same time will be highly amusing, entertaining and educational and will afford an opportunity for the development and use of a high degree of skill in playing.
  • Another object is to provide a game apparatus that is simple in construction and not expensive to manufacture.
  • Still another object is to provide not only an entertaining, relaxing and educating game which is larg'ely a game of skill, but also requires a reasonable amount of mental effort and involves an element of chance which adds to the friendships of the game.
  • a further object is to provide a game apparatus having a normally horizontal board or playing surface and to provide means for moving one or more objects or iigures along the board in predetermined manner by magnetic means.
  • Figure 1 is a plan view of the game apparatus
  • Fig. 2 is a sectional elevation along the lines 2-2 of Fig. 1;
  • Fig. 3 is a sectional elevation along the lines .ll- 3 of Fig. 1;
  • Fig. 4 shows in enlarged scale an elevational View of the magnet carrying pole
  • Fig. 5 is a plan View of the pole at reduced scale
  • Fig. 6 is an elevational view of one ligure.
  • Fig, 7 is an elevational view of another figure.
  • the game apparatus comprises a board l, disposed preferably in horizontal position when being used.
  • the board l is arranged in a housing or frame 2 and is located between the top and the bottom of the frame 2.
  • the frame is shown by example in Fig. 1 of rectangular shape, though it can be designed of any polygonal, circular or elliptic shape.
  • a number of regularly or irregularly arranged vertical guiding walls 3 are provided on the board l which serve as guide path for one or more figures or objects 4, 5, depending upon the purpose of the apparatus for which it is used, namely as game apparatus or as an educational toy.
  • one ligure presents a cat 4 and the other gure presents a mouse 5.
  • all side walls 6 of the frame 2 are equipped with horizontally extending slots T each of which is adapted to receive a handle 8 on which a ⁇ magnet 9 is mounted.
  • the figures shown as example, to be used in the game are a cat 4 and a mouse 5, though any other kind can be used, as for instance, a thief and a policeman, or a number of horses or the like.
  • the gures 4 and 5 are mounted on a magnet lil and Il, respectively, or on plates of magnetic material which are attracted by the magnet 9 oi the handle 8.
  • the cat 4 In carrying out the game by using a cat 4 and a mouse 5, the cat 4 is positioned in one corner of the board I and the mouse 5 in the other corner.
  • the cat 4 has the task to move towards the mouse 5 and block its way, whereas the mouse is supposed to reach the opposite corner where the cat 4 started from without interference by the cat 4, both the cat 4 and the mouse 5 moving along the pathways set up by the guide walls 3.
  • an opening l2 is provided in the cornerV of the board to receive the mouse 5 upon undisturbed arrival in that corner of the board.
  • Two players, each operating a handle move the cat 4 and the mouse 5, respectively, by magnetic force exerted from the magnet 9 of each handle in cooperation with the bases Il] and Il cf the respective figures 4 and 5, which bases may be magnets or of magnetic material as soft iron.
  • 'Ihe magnets 9 as well as the bases lll and l I, when formed also as magnets, may be permanent or electro-magnets.
  • a rigid playing board a plurality of walls disposed in diierent directions 3 in predetermined manner extending upwardly from said board and forming a plurality of irregular pathways, at least two game figures disposed oppositely each other on the board at the start of the game, each of said game gures being of narrower width than that of said pathways, closed pathways disposed at the starting points for said game iigures, thereby forcing the latter to move through said rst mentioned pathways to reach opposite sections of the board, all said 10 rst mentioned pathways being continuous eX- cept those at the starting points, at least the bottom portion of each of said game figures being of magnetizable material, said game gures moving freely about the board along the pathways formed by said walls back and forth so that each game figure may move in a direction opposite to that of the other game ligure from its own starting point to opposite sections without interfering with the travel of said other gure.

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  • Multimedia (AREA)
  • Toys (AREA)

Description

Oct. 10, 1950 1'. A. TORMEY 2,525,738
coMETITIvE LABYRINTH GAME BOARD Filed April 9, 1947 l Fil 9 wll "|11 'lll 'HU-ln ll l :i Ey' 'i INVENTR.
Patented Oct. 10, 1950 UNITED STATES .PATENT OFFICE rllhomas A. Ellormey, Woodside, N. Y. application April 9, 1947, Serial N o. 740,280
This invention relates to a toy or game and particularly to an improvement in that class of toys or games in which appropriately designed and constructed figures or objects are caused to move over plan surfaces by bringing them under the inuence of magnetic attraction.
One object of this invention is to provide a toy or game which will be conductive to relaxation oi the players and at the same time will be highly amusing, entertaining and educational and will afford an opportunity for the development and use of a high degree of skill in playing.
Another object is to provide a game apparatus that is simple in construction and not expensive to manufacture.
Still another object is to provide not only an entertaining, relaxing and educating game which is larg'ely a game of skill, but also requires a reasonable amount of mental effort and involves an element of chance which adds to the fascinations of the game.
A further object is to provide a game apparatus having a normally horizontal board or playing surface and to provide means for moving one or more objects or iigures along the board in predetermined manner by magnetic means.
It is yet another object to provide one or more handles, each carrying a magnet for moving the objects or gures and to be handled by one player.
With these and other objects which will become apparent, the present invention will be more clearly understood in the following detailed specii'lcation in connection with the accompanying drawing, in which:
Figure 1 is a plan view of the game apparatus;
Fig. 2 is a sectional elevation along the lines 2-2 of Fig. 1;
Fig. 3 is a sectional elevation along the lines .ll- 3 of Fig. 1;
Fig. 4 shows in enlarged scale an elevational View of the magnet carrying pole;
Fig. 5 is a plan View of the pole at reduced scale;
Fig. 6 is an elevational view of one ligure; and
Fig, 7 is an elevational view of another figure.
Referring now to the drawing and particularly to Figs. 1 to 3, the game apparatus comprises a board l, disposed preferably in horizontal position when being used. The board l is arranged in a housing or frame 2 and is located between the top and the bottom of the frame 2. The frame is shown by example in Fig. 1 of rectangular shape, though it can be designed of any polygonal, circular or elliptic shape.
1 claim. (o1. 27s- 126) A number of regularly or irregularly arranged vertical guiding walls 3 are provided on the board l which serve as guide path for one or more figures or objects 4, 5, depending upon the purpose of the apparatus for which it is used, namely as game apparatus or as an educational toy.
In the given example one ligure presents a cat 4 and the other gure presents a mouse 5.
Preferably all side walls 6 of the frame 2 are equipped with horizontally extending slots T each of which is adapted to receive a handle 8 on which a `magnet 9 is mounted.
As stated above, the figures shown as example, to be used in the game, are a cat 4 and a mouse 5, though any other kind can be used, as for instance, a thief and a policeman, or a number of horses or the like.
The gures 4 and 5 are mounted on a magnet lil and Il, respectively, or on plates of magnetic material which are attracted by the magnet 9 oi the handle 8.
In carrying out the game by using a cat 4 and a mouse 5, the cat 4 is positioned in one corner of the board I and the mouse 5 in the other corner. The cat 4 has the task to move towards the mouse 5 and block its way, whereas the mouse is supposed to reach the opposite corner where the cat 4 started from without interference by the cat 4, both the cat 4 and the mouse 5 moving along the pathways set up by the guide walls 3. Preferably an opening l2 is provided in the cornerV of the board to receive the mouse 5 upon undisturbed arrival in that corner of the board. Two players, each operating a handle move the cat 4 and the mouse 5, respectively, by magnetic force exerted from the magnet 9 of each handle in cooperation with the bases Il] and Il cf the respective figures 4 and 5, which bases may be magnets or of magnetic material as soft iron.
Although the given example is described with two players, it is to .be understood that any number of players depending on the number of sidewalls, each having a horizontal slot, canbe provided.
'Ihe magnets 9 as well as the bases lll and l I, when formed also as magnets, may be permanent or electro-magnets.
While I have described one embodiment of the present invention, it is to be understood that this embodiment is given by way of example only and not in limitation of the scope of the present invention which is determined by the claim.
I claim:
In a game apparatus, a rigid playing board, a plurality of walls disposed in diierent directions 3 in predetermined manner extending upwardly from said board and forming a plurality of irregular pathways, at least two game figures disposed oppositely each other on the board at the start of the game, each of said game gures being of narrower width than that of said pathways, closed pathways disposed at the starting points for said game iigures, thereby forcing the latter to move through said rst mentioned pathways to reach opposite sections of the board, all said 10 rst mentioned pathways being continuous eX- cept those at the starting points, at least the bottom portion of each of said game figures being of magnetizable material, said game gures moving freely about the board along the pathways formed by said walls back and forth so that each game figure may move in a direction opposite to that of the other game ligure from its own starting point to opposite sections without interfering with the travel of said other gure.
THOMAS A. TORMEY.
REFERENCES CITED The following references are 0f record in the file of this patent:
UNITED STATES PATENTS Number Name Date 414,986 Motter Nov. 12, 1889 1,101,980 Williams l- June 30, 1914 1,635,020 Wilkins July 5, 1927 1,858,020 Linke May 10, 1932 1,918,892 Beatty July 18, 1933 1,988,071 Byrn Jan. 15, 1935 2,263,115 Winter Nov. 18, 194.1
US740280A 1947-04-09 1947-04-09 Competitive labyrinth game board Expired - Lifetime US2525738A (en)

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Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2637138A (en) * 1951-02-20 1953-05-05 Harold C Doran Doll stage construction
US2956807A (en) * 1957-02-27 1960-10-18 Luchland Co Magnetic game device
US3011787A (en) * 1959-05-01 1961-12-05 Tudor Metal Products Corp Racing game
US3042407A (en) * 1960-03-25 1962-07-03 Dyonizy W Gorgol Disk game
US3116929A (en) * 1962-03-12 1964-01-07 Calvin C Kernodle Magnetic game apparatus
US3438151A (en) * 1967-03-17 1969-04-15 Rolscreen Co Operating linkage for windows and the like
US3479034A (en) * 1965-12-24 1969-11-18 Heinz Wagner Device for amusement or educational purposes comprising magnetically attractable marker means
US3625516A (en) * 1970-01-26 1971-12-07 Black Tulip Toy Co Inc Invisible maze puzzle
US3712617A (en) * 1971-05-12 1973-01-23 N Ohlschlager Maze game
US4157503A (en) * 1976-03-26 1979-06-05 Zumbach Electronic Ag Apparatus and method for testing the thickness of the wall of a moving tube leaving an extruder
US4182052A (en) * 1978-07-19 1980-01-08 Liu Hsing Ching Educational toy
US4545582A (en) * 1983-02-25 1985-10-08 Andrews Walter H Translucent electronic board game with magnetic pawn
US4674749A (en) * 1986-01-21 1987-06-23 Those Characters From Cleveland, Inc. Maze puzzle
US4727825A (en) * 1986-06-26 1988-03-01 Paul Houghton Primate education device
US4800662A (en) * 1987-02-11 1989-01-31 Belrose Frank R Magnetic map marker
US6457710B1 (en) * 2001-01-19 2002-10-01 Wee Play ‘Kids at Heart’ Inc. Magnetic hockey game
US20130001873A1 (en) * 2011-06-28 2013-01-03 Kineti-Go Games, Llc Devices and methods for magnetic-glide games
RU200152U1 (en) * 2020-05-19 2020-10-08 Андрей Валентинович Пинкин DEVELOPMENT TOY FOR CHILDREN
USD926258S1 (en) * 2018-09-17 2021-07-27 Smart N.V. Board game

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US414986A (en) * 1889-11-12 Petebs
US1101980A (en) * 1913-09-22 1914-06-30 John H Williams Game apparatus.
US1635020A (en) * 1926-05-01 1927-07-05 Clyde H Wilkins Game apparatus
US1858020A (en) * 1931-03-24 1932-05-10 Linke Elvin Electrical game
US1918892A (en) * 1931-06-30 1933-07-18 Charles Sakon Game
US1988071A (en) * 1933-03-14 1935-01-15 John G Bryn Game apparatus
US2263115A (en) * 1940-06-15 1941-11-18 Lawrence A Winter Game

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US414986A (en) * 1889-11-12 Petebs
US1101980A (en) * 1913-09-22 1914-06-30 John H Williams Game apparatus.
US1635020A (en) * 1926-05-01 1927-07-05 Clyde H Wilkins Game apparatus
US1858020A (en) * 1931-03-24 1932-05-10 Linke Elvin Electrical game
US1918892A (en) * 1931-06-30 1933-07-18 Charles Sakon Game
US1988071A (en) * 1933-03-14 1935-01-15 John G Bryn Game apparatus
US2263115A (en) * 1940-06-15 1941-11-18 Lawrence A Winter Game

Cited By (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2637138A (en) * 1951-02-20 1953-05-05 Harold C Doran Doll stage construction
US2956807A (en) * 1957-02-27 1960-10-18 Luchland Co Magnetic game device
US3011787A (en) * 1959-05-01 1961-12-05 Tudor Metal Products Corp Racing game
US3042407A (en) * 1960-03-25 1962-07-03 Dyonizy W Gorgol Disk game
US3116929A (en) * 1962-03-12 1964-01-07 Calvin C Kernodle Magnetic game apparatus
US3479034A (en) * 1965-12-24 1969-11-18 Heinz Wagner Device for amusement or educational purposes comprising magnetically attractable marker means
US3438151A (en) * 1967-03-17 1969-04-15 Rolscreen Co Operating linkage for windows and the like
US3625516A (en) * 1970-01-26 1971-12-07 Black Tulip Toy Co Inc Invisible maze puzzle
US3712617A (en) * 1971-05-12 1973-01-23 N Ohlschlager Maze game
US4157503A (en) * 1976-03-26 1979-06-05 Zumbach Electronic Ag Apparatus and method for testing the thickness of the wall of a moving tube leaving an extruder
US4182052A (en) * 1978-07-19 1980-01-08 Liu Hsing Ching Educational toy
US4545582A (en) * 1983-02-25 1985-10-08 Andrews Walter H Translucent electronic board game with magnetic pawn
US4674749A (en) * 1986-01-21 1987-06-23 Those Characters From Cleveland, Inc. Maze puzzle
US4727825A (en) * 1986-06-26 1988-03-01 Paul Houghton Primate education device
US4800662A (en) * 1987-02-11 1989-01-31 Belrose Frank R Magnetic map marker
US6457710B1 (en) * 2001-01-19 2002-10-01 Wee Play ‘Kids at Heart’ Inc. Magnetic hockey game
US20130001873A1 (en) * 2011-06-28 2013-01-03 Kineti-Go Games, Llc Devices and methods for magnetic-glide games
USD926258S1 (en) * 2018-09-17 2021-07-27 Smart N.V. Board game
RU200152U1 (en) * 2020-05-19 2020-10-08 Андрей Валентинович Пинкин DEVELOPMENT TOY FOR CHILDREN

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