US3409295A - Magnetic boxing game - Google Patents

Magnetic boxing game Download PDF

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US3409295A
US3409295A US551253A US55125366A US3409295A US 3409295 A US3409295 A US 3409295A US 551253 A US551253 A US 551253A US 55125366 A US55125366 A US 55125366A US 3409295 A US3409295 A US 3409295A
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game
pawns
magnetic
boxers
boxing
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US551253A
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Bernstein Solomon
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • A63H13/04Mechanical figures imitating the movement of players or workers
    • A63H13/06Mechanical figures imitating the movement of players or workers imitating boxing or fighting

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  • This invention relates generally to games and, more particularly, to a novel boxing game in which the various features of a boxing match are realistically depicted during play.
  • a boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, opposite ends of the arms having opposite magnetic polarization.
  • FIG. 1 is a perspective view of a game board and pawns or boxers thereon embodying the invention
  • FIG. 2 is a pictorial view, partially exploded, of a boxer or pawn
  • FIG. 3 is a series of pictorial views illustrating an alternate form of boxers and, also, illustrating a knock-out and clinch.
  • my game comprises a game board 10 in the form of a boxing ring having a series of playing positions generally in the form ofa checkerboard and a plurality of pawns 12, 14.
  • each of the pawns or boxers is illustrated in FIG. 2 and comprises a pedestal upon which is mounted a body portion or upright characterization of a boxer 22.
  • the body 22 depicting a boxer may be made of any convenient material and manufactured in conventional manner.
  • Magnets 24, 26 having support extensions 28, 30, respectively, are mounted at the ends of arms 32, 34, respectively, of the body 22 in complementary holes 38, 40.
  • the magnet 24 is mounted in the arm 32 such that the north pole thereof, hereinafter referredto as the positively polarized end, is displaced from the arm 32 and forms the outer, terminal portion or hand associated with the arm 32.
  • the game is initiated by positioning a boxer or pawn in each of two corners; e.g. A and B in FIG. 1.
  • a pawn located in the corner A on a cross-hatched or shaded playing position may move only onto other cross-hatched or or shaded positions during play.
  • the boxer or pawn located in corner B on an unmarked playing position may move only onto other unmarked positions during play.
  • the game is played by maneuvering the boxers or pawns into position to effect a knock-out.
  • a knockout is accomplished by positioning a boxer in a playing position such that similarly polarized hands or terminal portions of arms 32, 34 are lined and will repel whereby to knock one of the pawns or boxers over.
  • the critical positioning of the boxers within adjacent playing positions determines which boxer will be knocked over or out.
  • Initial maneuvering is accomplished to determine which of a particular boxers hands is positively polarized and which negatively polarized. That is, when the boxers are located in certain spaced relationships, the magnetic attraction will effect slight movement of the boxers without effecting a knock-out or clinch. Thus, a player can determine the location of the positive and negative magnetic poles of his opponents boxer.
  • FIG. 3 An alternate embodiment for the pawns or boxers is illustrated in FIG. 3.
  • the pawns 50 are symmetrical and have no defined front or back. Thus, it is difficult continuously to identify the positive and negative arms or magnetic poles if a pawn is frequently rotated during play.
  • the pawns 50 comprise a pedestal 52, a symmetrical body 54 and a symmetrical magnet 56.
  • View II of FIG. 3 illustrates a knock-out which is accomplished when similarly polarized hands are substantially alined in repelling relationship.
  • View III illustrates a clinch. It is noted that a knock-out is more easily accomplished in this embodiment.
  • the game is played in the same manner as described above with respect to the preferred embodiment.
  • a boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, the outermost portion of one of said arms being polarized to form a positive magnetic field and the outermost portion of the other arm being polarized to form a negative magnetic field.
  • a boxing game according to claim 1 wherein the body portion depicts a boxers body and the polarization is provided by the arms having magnets having opposite polarity at the ends thereof removably secured to the terminal portions of said arms.

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Description

Nov. 5, 1968 s. BERNSTEIN 3,409,295
MAGNETI C BOXING GAME Filed May 19. 1966 Invenior Solomon BernsZein 55/ his A ZLorney United States Patent 3,409,295 MAGNETIC BOXING GAME Solomon Bernstein, 1367 Morrissey Blvd., Quincy, Mass. 02169 Filed May 19, 1966, Ser. No. 551,253
3 Claims. (Cl. 273-85) 6 This invention relates generally to games and, more particularly, to a novel boxing game in which the various features of a boxing match are realistically depicted during play.
Applicant has found that by the proper use of magnets in the construction of the boxers or pawns used in his game, a unique boxing game in which actual knock outs and clinches take place may be provided. The result is a game which is more realistic than any boxing game heretofore provided. Player interest is stimulated by the need to maneuver in a manner corresponding to the movements of an actual boxer in order to avoid a knockout or clinch.
Accordingly, it is an object of this invention to provide an improved boxing game in the play of which knockouts and clinches are realistically depicted.
To this end and in accordance with a feature of this invention, there is provided a boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, opposite ends of the arms having opposite magnetic polarization.
The above and other features of the invention will now be more particularly described with reference to the accompanying drawings and pointed out in the claims. It will be understood that the particular construction embodying the invention is shown by way of illustration only and not as a limitation of the invention. The principles and features of this invention may be employed in varied and numerous embodiments without departing from the scope of the invention.
In the drawings:
FIG. 1 is a perspective view of a game board and pawns or boxers thereon embodying the invention;
FIG. 2 is a pictorial view, partially exploded, of a boxer or pawn; and
FIG. 3 is a series of pictorial views illustrating an alternate form of boxers and, also, illustrating a knock-out and clinch.
As illustrated in FIG. 1, my game comprises a game board 10 in the form of a boxing ring having a series of playing positions generally in the form ofa checkerboard and a plurality of pawns 12, 14.
The preferred embodiment for each of the pawns or boxers is illustrated in FIG. 2 and comprises a pedestal upon which is mounted a body portion or upright characterization of a boxer 22. The body 22 depicting a boxer may be made of any convenient material and manufactured in conventional manner. Magnets 24, 26 having support extensions 28, 30, respectively, are mounted at the ends of arms 32, 34, respectively, of the body 22 in complementary holes 38, 40. The magnet 24 is mounted in the arm 32 such that the north pole thereof, hereinafter referredto as the positively polarized end, is displaced from the arm 32 and forms the outer, terminal portion or hand associated with the arm 32. Conversely,
3,409,295 Patented Nov. 5, 196 8 "ice the magnet 26 is mounted in the arm 34 such that the south pole thereof, hereinafter referred to as the negatively polarized end, is displaced from the arm 34 and forms the outer terminal portion or hand associated with the arm 34. The magnets 24, 26 may be interchanged in the arms 32, 34 to add deception in play of the game, as hereinafter discussed. A
In playing applicants game utilizing boxers or pawns of the preferred embodiment illustrated in FIG. 2, the game is initiated by positioning a boxer or pawn in each of two corners; e.g. A and B in FIG. 1. A pawn located in the corner A on a cross-hatched or shaded playing position may move only onto other cross-hatched or or shaded positions during play. Likewise, the boxer or pawn located in corner B on an unmarked playing position may move only onto other unmarked positions during play. The game is played by maneuvering the boxers or pawns into position to effect a knock-out. A knockout is accomplished by positioning a boxer in a playing position such that similarly polarized hands or terminal portions of arms 32, 34 are lined and will repel whereby to knock one of the pawns or boxers over. The critical positioning of the boxers within adjacent playing positions determines which boxer will be knocked over or out. Initial maneuvering is accomplished to determine which of a particular boxers hands is positively polarized and which negatively polarized. That is, when the boxers are located in certain spaced relationships, the magnetic attraction will effect slight movement of the boxers without effecting a knock-out or clinch. Thus, a player can determine the location of the positive and negative magnetic poles of his opponents boxer. When the boxers are positioned in adjacent playing positions with the positive and negative poles alined, a clinch will result. A clinch will also frequently result when the opposite poles are substantially alined. In this case, the boxers actually spin or rotate under the attractive force of the magnets and go into a clinch. A knock-out can only be effected on an opponents boxer when a boxer is positioned such that similarly polarized magnets are essentially alined and the boxer stabilized with respect to the opponents boxer. The angularity of the position of the magnets and the resolution of the magnetic force components require precise positioning to effect a knockout.
Thus, applicant has provided a game which requires considerable skill to play and is extremely realistic. The element of suspense is introduced by the ability to interchange magnets 24, 26 before a match. Applicants game also has educational merit for younger players in that it requires an understanding of magnets and, to a certain extent, vector analysis of the magnetic forces required to effect a knock-out.
An alternate embodiment for the pawns or boxers is illustrated in FIG. 3. In this embodiment the pawns 50 are symmetrical and have no defined front or back. Thus, it is difficult continuously to identify the positive and negative arms or magnetic poles if a pawn is frequently rotated during play. The pawns 50 comprise a pedestal 52, a symmetrical body 54 and a symmetrical magnet 56. View II of FIG. 3 illustrates a knock-out which is accomplished when similarly polarized hands are substantially alined in repelling relationship. View III illustrates a clinch. It is noted that a knock-out is more easily accomplished in this embodiment. The game is played in the same manner as described above with respect to the preferred embodiment.
Having thus described my invention, what I claim as new and desire to secure by Letters Patent of the United States is:
1. A boxing game comprising a game board having a plurality of playing positions thereon and a plurality of pawns, each of said pawns comprising a pedestal, an upright body portion, and arms extending outwardly from said body portion, the outermost portion of one of said arms being polarized to form a positive magnetic field and the outermost portion of the other arm being polarized to form a negative magnetic field.
2. A boxing game according to claim 1 wherein the body portion and arms of said pawns are symmetrical and there is no defined front or back.
3. A boxing game according to claim 1 wherein the body portion depicts a boxers body and the polarization is provided by the arms having magnets having opposite polarity at the ends thereof removably secured to the terminal portions of said arms.
References Cited UNITED STATES PATENTS 1,404,599 1/1922 Glenny 273-85 2,249,454 7/ 1941 Brake.
2,767,517 10/1956 Hooper 46241 3,106,800 10/ 1963 Fletcher 46-236 RICHARD C. PINKHAM, Primary Examiner.
P. SHAPIRO, Assistant Examiner.
Washington, 0.6. 20251 UNITED STATES PATENT OFFICE CERTIFICATE OF CORRECTION Patent No. 3,409,295 November 5, 1968 Solomon Bernstein It is certified that error appears in the above identified patent and that said Letters Patent are hereby corrected as shown below:
In the heading to the drawings and in the heading to the printed specification, the title of invention "MAGNETIC BOXING GAME" should read MAGNETIC GAME Column 3, lines 7 and 15, cancel "boxing, each occurrence.
Signed and sealed this 31st day of March 1970.
(SEAL) Attest:
WILLIAM E. SCHUYLER, JR.
Edward M. Fletcher, Jr.
Commissioner of Patents Attesting Officer

Claims (1)

1. A BOXING GAME COMPRISING A GAME BOARD HAVING A PLURALITY OF PLAYING POSITIONS THEREON AND A PLURALITY OF PAWNS, EACH OF SAID PAWNS COMPRISING A PEDESTAL, AN UPRIGHT BODY PORTION, AND ARMS EXTENDING OUTWARDLY FROM SAID BODY PORTION, THE OUTERMOST PORTION OF ONE OF SAID ARMS BEING POLARIZED TO FORM A POSITIVE MAGNETIC FIELD AND THE OUTERMOST PORTION OF THE OTHER ARM BEING POLARIZED TO FORM A NEGATIVE MAGNETIC FIELD.
US551253A 1966-05-19 1966-05-19 Magnetic boxing game Expired - Lifetime US3409295A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3765679A (en) * 1972-11-29 1973-10-16 Connell T O Game employing magnet playing pieces and magnetizable game
US5209486A (en) * 1991-09-25 1993-05-11 Brotz Gregory R Magnetic game
US5362271A (en) * 1991-10-24 1994-11-08 Butt Sandra L Magnetic playthings
US5630258A (en) * 1995-08-07 1997-05-20 Schneider; John R. Magnetic buckle
US5732951A (en) * 1993-09-06 1998-03-31 G.S.G. Global Sports Games Establishment Playing figure for a ball game playable on a table, particularly a table football game
US20150209682A1 (en) * 2014-01-27 2015-07-30 Kevin E. Capra Peacekin
US9339721B2 (en) 2013-11-21 2016-05-17 Mattel, Inc. Play set for launching an action figurine
US9604126B2 (en) 2013-11-21 2017-03-28 Mattel, Inc. Play set for launching an action figurine

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1404599A (en) * 1921-11-02 1922-01-24 Glenny Charles Frederick Apparatus or appliance for use in playing a game of skill
US2249454A (en) * 1939-06-22 1941-07-15 Gen Electric Magnetic novelty
US2767517A (en) * 1953-08-18 1956-10-23 R W Curry Magnetic assembly toy
US3106800A (en) * 1961-11-20 1963-10-15 William G Fletcher Animated toy

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US1404599A (en) * 1921-11-02 1922-01-24 Glenny Charles Frederick Apparatus or appliance for use in playing a game of skill
US2249454A (en) * 1939-06-22 1941-07-15 Gen Electric Magnetic novelty
US2767517A (en) * 1953-08-18 1956-10-23 R W Curry Magnetic assembly toy
US3106800A (en) * 1961-11-20 1963-10-15 William G Fletcher Animated toy

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3765679A (en) * 1972-11-29 1973-10-16 Connell T O Game employing magnet playing pieces and magnetizable game
US5209486A (en) * 1991-09-25 1993-05-11 Brotz Gregory R Magnetic game
US5362271A (en) * 1991-10-24 1994-11-08 Butt Sandra L Magnetic playthings
US5732951A (en) * 1993-09-06 1998-03-31 G.S.G. Global Sports Games Establishment Playing figure for a ball game playable on a table, particularly a table football game
US5630258A (en) * 1995-08-07 1997-05-20 Schneider; John R. Magnetic buckle
US9339721B2 (en) 2013-11-21 2016-05-17 Mattel, Inc. Play set for launching an action figurine
US9604126B2 (en) 2013-11-21 2017-03-28 Mattel, Inc. Play set for launching an action figurine
US20150209682A1 (en) * 2014-01-27 2015-07-30 Kevin E. Capra Peacekin
US9393498B2 (en) * 2014-01-27 2016-07-19 Kevin E. Capra PeaceKin

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