US20140131947A1 - Biblebanz, an educational religious card game and a method of play - Google Patents
Biblebanz, an educational religious card game and a method of play Download PDFInfo
- Publication number
- US20140131947A1 US20140131947A1 US13/674,317 US201213674317A US2014131947A1 US 20140131947 A1 US20140131947 A1 US 20140131947A1 US 201213674317 A US201213674317 A US 201213674317A US 2014131947 A1 US2014131947 A1 US 2014131947A1
- Authority
- US
- United States
- Prior art keywords
- biblical
- card
- player
- word
- cards
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/04—Card games combined with other games
- A63F2001/0458—Card games combined with other games with single words
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/001—Board games concerning astrology, religion, or fortune-telling
- A63F2003/0011—Board games having religion aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
- A63F2009/186—Guessing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/10—Miscellaneous game characteristics with measuring devices
- A63F2250/1063—Timers
- A63F2250/1068—Sandglasses
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/49—Miscellaneous game characteristics with provisions for connecting to a part of the body
- A63F2250/497—Head
Definitions
- the present invention relates to a game that when played will increase Biblical knowledge, vocabulary and perhaps the faith of all who participate.
- card games both for a player to play individually and against others, as well as in groups or pairs.
- games for enhancing learning are also exist.
- a unique feature of this religious card game is that it consists of adjustable plastic headbands worn on the foreheads of each player with a single card attached to them, inscribed with people, places and things found in the Bible. This feature makes it fun and exciting to learn about the Bible.
- the present invention relates to a method of learning about people, places and things found in the Bible in a fun unique way. This invention serves as a tool for learning which increases vocabulary development as well as Bible knowledge.
- the present invention is directed to a card game that satisfies the need for an educational tool that educates players about the Bible, and therefore increasing their faith in God in a fun and unique way.
- Sunday school teachers are always looking for new, creative, fun ways to educate their students about God's word, the Bible.
- families and Christian groups have opted for spending their time playing religious or faith oriented board and card games.
- the game comprises of plastic adjustable headbands used along with the educational biblical word cards to make it more fun, unique and different from any religious card games. Also included in the game are a one minute sand timer and playing chips used as a scoring method. Therefore, a need exists for an educational card game played in a unique fun way to increase ones Bible vocabulary, Bible knowledge, and ones faith in God. As a result, bonding families and small groups together in a faith based way all the while by increasing their Bible knowledge.
- Figure One is a layout of the principle components of the game.
- the game components comprise of a stack of cards 1 , plastic adjustable headbands 2 , chips 3 , and a one minute sand timer 4 .
- Stack of cards 1 further comprise individual cards 5 , each with a biblical word consisted of a person, place or thing found in the Bible inscribed on it.
- the number of players consists of 2 or more players.
- the object of the game is to be the first player to discard all of his chips 3 by guessing their biblical word card 5 .
- the age level is for ages 7-adult.
- the process of playing the game is as follows:
- one player is chosen to be the moderator and supervise the game.
- the moderator mixes up the stack of cards 1 , and places them face down in the center of the playing area along with the one minute sand timer 4 .
- the moderator then gives to each player, including himself, a plastic adjustable headband 2 , one biblical word card 5 , and 3 chips 3 .
- Each player then puts the plastic adjustable headband 2 around their head.
- each player then puts the biblical word card 5 onto his plastic adjustable headband without looking at the side with the biblical word inscribed on it.
- the biblical word card 5 will be placed onto the plastic adjustable headbands 2 with the side of the biblical word facing out to the other players.
- the youngest player goes first by setting the one minute sand timer 4 .
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
An educational religious card game and method of playing an educational religious card game with words found in the Bible of people, places, and things, inscribed on the cards. One of these said cards are placed upon a plastic adjustable headband that is worn by a player on his or her forehead. Each player guesses their card by asking yes or no questions. The process and method of playing this religious educational card game serves as a teaching device for biblical knowledge, and biblical vocabulary. A scoring method is based upon each player receiving a certain amount of chips. When a player correctly guesses their card in the allotted time, they may discard one of their chips. The first player to discard all of their chips wins the game.
Description
- The present invention relates to a game that when played will increase Biblical knowledge, vocabulary and perhaps the faith of all who participate. There exist many card games both for a player to play individually and against others, as well as in groups or pairs. There also exist many games for enhancing learning. A unique feature of this religious card game is that it consists of adjustable plastic headbands worn on the foreheads of each player with a single card attached to them, inscribed with people, places and things found in the Bible. This feature makes it fun and exciting to learn about the Bible. More specifically the present invention relates to a method of learning about people, places and things found in the Bible in a fun unique way. This invention serves as a tool for learning which increases vocabulary development as well as Bible knowledge. This in turn will increase ones faith as well as the bonding of relationships for whoever plays it. It has been said that a family that prays together stays together. I would like to think that it can also be said that a family that plays together stays together. Therefore, it is the contention of this inventor and the purpose of this invention to bring groups of people together in the form of family, friends or other small groups to learn about the Bible in a fun unique way, increasing ones Bible knowledge, vocabulary and their faith in the Bible and of God.
- The present invention is directed to a card game that satisfies the need for an educational tool that educates players about the Bible, and therefore increasing their faith in God in a fun and unique way. Sunday school teachers are always looking for new, creative, fun ways to educate their students about God's word, the Bible. There have been many religiously oriented board and card games produced over the years. Recently the popularity of such games has risen dramatically as families and Christian groups search for an alternative to television and the often bad messages that these families and Christian groups are subject to. As an alternative, many families and Christian groups have opted for spending their time playing religious or faith oriented board and card games. These games, although useful, lack the excitement, range, effectiveness and educational value possessed by the present invention. The game comprises of plastic adjustable headbands used along with the educational biblical word cards to make it more fun, unique and different from any religious card games. Also included in the game are a one minute sand timer and playing chips used as a scoring method. Therefore, a need exists for an educational card game played in a unique fun way to increase ones Bible vocabulary, Bible knowledge, and ones faith in God. As a result, bonding families and small groups together in a faith based way all the while by increasing their Bible knowledge.
- Figure One is a layout of the principle components of the game.
- Referring to the drawing, Figure One, it can be seen that the game components comprise of a stack of
cards 1, plastic adjustable headbands 2,chips 3, and a oneminute sand timer 4. Stack ofcards 1 further compriseindividual cards 5, each with a biblical word consisted of a person, place or thing found in the Bible inscribed on it. The number of players consists of 2 or more players. The object of the game is to be the first player to discard all of hischips 3 by guessing theirbiblical word card 5. The age level is for ages 7-adult. - Rules of the game are as follows:
- 1. The youngest player always goes first. 2. Players can only ask yes or no questions when trying to guess their
biblical word card 5. 3. Players are only allowed one minute per turn, and must use the oneminute sand timer 4 when it is their turn to guess theirbiblical word card 5. 4. If a player can not guess theirbiblical word card 5 within the one minute, then their turn is over and the next player on the left goes. 5. If a player guesses theirbiblical word card 5 before their one minute is up, then they may take anotherbiblical word card 5 from the stack ofcards 1 and place it onto their plastic adjustable headband 2, and begin asking yes or no questions again until their time is up. 6. If a player gives up guessing theirbiblical word card 5 during their turn, then they can choose to replace it with anotherbiblical word card 5. However, by doing this, they must take anotherchip 3 from the game moderator. 7. Each time a player guesses theirbiblical word card 5 they can discard one of theirchips 3. 8. The first player to discard all of theirchips 3 is the winner. - The process of playing the game is as follows:
- To begin the game, one player is chosen to be the moderator and supervise the game. The moderator mixes up the stack of
cards 1, and places them face down in the center of the playing area along with the oneminute sand timer 4. The moderator then gives to each player, including himself, a plastic adjustable headband 2, onebiblical word card chips 3. Each player then puts the plastic adjustable headband 2 around their head. Next, each player then puts thebiblical word card 5 onto his plastic adjustable headband without looking at the side with the biblical word inscribed on it. Thebiblical word card 5 will be placed onto the plastic adjustable headbands 2 with the side of the biblical word facing out to the other players. Next, the youngest player goes first by setting the oneminute sand timer 4. He then begins asking yes or no questions trying to get clues as to what hisbiblical word card 5 is. If he guesses hisbiblical word card 5 before his time is up then he may discard one of hischips 3, and draw anotherbiblical word card 5 from the stack ofcards 1 and begin asking yes or no questions again until his time runs out. Each time abiblical word card 5 is guessed by a player, achip 3 may be discarded. The first person to discard all of their chips is the winner. When a player runs out of time, his turn is over and the play passes to the player on the left. If a player gives up he can choose to exchange his biblical word card for another card, but he must take another chip by doing so.
Claims (6)
1. A religious card game comprising of a deck of cards, each card of said deck having a biblical word of a person, place, or thing, found in the Bible inscribed upon one side of it, plastic adjustable headbands that are worn on the foreheads of the players and used to display a single card with the biblical words inscribed on it, playing chips used as a scoring method, a sand timer to keep track of time, and 2 or more players, one being a moderator, guessing their cards with the biblical words on them by asking yes or no questions to get clues.
2. A process and method for playing a religious card game, said game having a deck of cards, each card of said deck having a biblical word inscribed upon one side of it, plastic adjustable headbands that are worn on the foreheads by the players and used to display the card with the biblical words inscribed on them, chips, a sand timer, and 2 or more players, one being a moderator, guessing their cards with the biblical words on them by asking yes or no questions to get clues and said process comprising;
(a). Having said moderator mix up the stack of said cards.
(b). Having said moderator place the stack of said cards face down in the center of the playing area with the said sand timer.
(c). Having said moderator give to each said player, including himself, a said plastic adjustable headband, one said biblical word card, and 3 said chips.
(d). Having said players put on the said plastic adjustable headbands with the said biblical word cards upon them facing toward the other said players.
(e). Having the said youngest player going first by setting the said one minute sand timer.
(f). Having said player ask yes or no questions to guess the said biblical word card he is wearing on his said plastic adjustable headband.
(g). Upon said player guessing his said biblical word card, he then discards one of his said chips.
(h). Upon said player not guessing his said biblical word card within the said minute sand timer, he passes his turn to the next said player to his left.
(I). Repeating said process until one said player discards all of his said chips by guessing his said biblical word cards.
3. A religious card game different and unique from any previous religious card games due to its way of displaying a card with biblical words inscribed upon them by wearing a plastic adjustable headband.
4. Each card with biblical words on them serves as a teaching, vocabulary, and learning device for people.
5. Each card is inscribed with a biblical word of a person, place, or thing found in the Bible.
6. The process of this game may increase Bible knowledge by asking questions, because in order to guess
a biblical word card, a lot of questions must be asked about the card; therefore, many facts are revealed about things found in the Bible unknown to the players.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/674,317 US20140131947A1 (en) | 2012-11-12 | 2012-11-12 | Biblebanz, an educational religious card game and a method of play |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US13/674,317 US20140131947A1 (en) | 2012-11-12 | 2012-11-12 | Biblebanz, an educational religious card game and a method of play |
Publications (1)
Publication Number | Publication Date |
---|---|
US20140131947A1 true US20140131947A1 (en) | 2014-05-15 |
Family
ID=50680970
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US13/674,317 Abandoned US20140131947A1 (en) | 2012-11-12 | 2012-11-12 | Biblebanz, an educational religious card game and a method of play |
Country Status (1)
Country | Link |
---|---|
US (1) | US20140131947A1 (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170136343A1 (en) * | 2015-11-16 | 2017-05-18 | Arin Betsworth | Matching Card Game and Method of Play |
-
2012
- 2012-11-12 US US13/674,317 patent/US20140131947A1/en not_active Abandoned
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170136343A1 (en) * | 2015-11-16 | 2017-05-18 | Arin Betsworth | Matching Card Game and Method of Play |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US5863043A (en) | Deck of playing cards for playing alphabet learning games and spelling games | |
US6910893B2 (en) | Card game for learning | |
US6752393B2 (en) | Educational-game-of-chance-and-trivia | |
US6966556B1 (en) | Word building and spelling card game | |
Alexander et al. | Elements—A card game of chemical names and symbols | |
US20130119609A1 (en) | Game system including multiple decks of thematic playing cards | |
US20140131947A1 (en) | Biblebanz, an educational religious card game and a method of play | |
US10695658B2 (en) | Educational and socially interactive learning game and method | |
JP3221161U (en) | Karuta | |
Adams et al. | Making your move: The educational significance of the American board game, 1832 to 1904 | |
KR20180012939A (en) | Board game tool | |
US7905490B2 (en) | Interactive game and method of play | |
Long et al. | 101 classroom games: energize learning in any subject | |
US20080153073A1 (en) | Educational card game and method of play | |
JP6975453B2 (en) | Karuta | |
US20120126479A1 (en) | Entertaining and educational new word-making game with a playing method unique to the genre, designed for players 12+ who prior to subject invention enjoyed older variations of word games | |
US1557352A (en) | Dice game | |
US20140291933A1 (en) | Word card game | |
Sachar | The Cardturner | |
Bartl et al. | 101 Quick-thinking Games+ Riddles for Children | |
JPS6238686Y2 (en) | ||
JP2009183675A (en) | Kanji card game | |
Yoakam | Speech games for children | |
CA3157154A1 (en) | Scrammble game | |
Phelan | Billiards without a Master |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |