CA3157154A1 - Scrammble game - Google Patents
Scrammble gameInfo
- Publication number
- CA3157154A1 CA3157154A1 CA3157154A CA3157154A CA3157154A1 CA 3157154 A1 CA3157154 A1 CA 3157154A1 CA 3157154 A CA3157154 A CA 3157154A CA 3157154 A CA3157154 A CA 3157154A CA 3157154 A1 CA3157154 A1 CA 3157154A1
- Authority
- CA
- Canada
- Prior art keywords
- word
- player
- game
- bag
- letters
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 241001465754 Metazoa Species 0.000 description 1
- 239000003086 colorant Substances 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0098—Word or number games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/04—Geographical or like games ; Educational games
- A63F3/0423—Word games, e.g. scrabble
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0079—Game concepts, rules or strategies keeping something hidden or invisible
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Educational Technology (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The SCRAMMBLE Game is based on guessing a co-player's hidden word.
The minimum number of players is two, and the maximum number is infinite.
The game is composed of a bag (or box) of letter and blank tiles (aims)(figure 1), another bag (or box) of guessing (marks) tokens (figure2) and a board for each player (figure 3), eventually with an inclined small board (figure 4).
The game can also could be played on a computer/smartphone/tablet or an electronic device, via an app (software application).
The minimum number of players is two, and the maximum number is infinite.
The game is composed of a bag (or box) of letter and blank tiles (aims)(figure 1), another bag (or box) of guessing (marks) tokens (figure2) and a board for each player (figure 3), eventually with an inclined small board (figure 4).
The game can also could be played on a computer/smartphone/tablet or an electronic device, via an app (software application).
Description
Description:
1. The SCRAMMBLE board game description:
The SCRAMMBLE game is based on guessing the hidden (secret) word of your co-player.
The minimum number of players is two, and the maximum number is infinite.
Each player has to compose a hidden word, and that hidden word has to be guessed by the other player(s). Meantime, the player also has to guess his opponent hidden word.
At the beginning of the game, the players have to follow the general rules, or to decide some custom ones.
The game board ¨ figure 3 ¨ could be extended infinitely, until the competitors guess the hidden secret word.
The winner is the one who guesses the secret word in the least number of tried attempts. If two players have the same number, then the winner is the one with the longest word. If they have the same length, then the winner is the one with no blank. If all of them didn't use a blank, then the winner is the one who used the most consonants in his word. If they have the same number, then it is a draw.
1. The SCRAMMBLE board game description:
The SCRAMMBLE game is based on guessing the hidden (secret) word of your co-player.
The minimum number of players is two, and the maximum number is infinite.
Each player has to compose a hidden word, and that hidden word has to be guessed by the other player(s). Meantime, the player also has to guess his opponent hidden word.
At the beginning of the game, the players have to follow the general rules, or to decide some custom ones.
The game board ¨ figure 3 ¨ could be extended infinitely, until the competitors guess the hidden secret word.
The winner is the one who guesses the secret word in the least number of tried attempts. If two players have the same number, then the winner is the one with the longest word. If they have the same length, then the winner is the one with no blank. If all of them didn't use a blank, then the winner is the one who used the most consonants in his word. If they have the same number, then it is a draw.
2. General rules:
a. The game is composed of a bag (or box) of letters, printed on little squares on one side (figure 1), some blank ones, with no letter inscribed, a bag (or box) of some same sized squares painted in two colours (figure 1), white and red, which are used in the process of guessing the words, a game board (figure 3), with an inclined board cover (figure 3a) or (optional) an inclined board display (figure 4), where the hidden word is composed and hidden. The bag of letters have the specific percentage of use for each language, the number of blanks should be sufficient for 4 players, same for the white and red tokens.
b. The word composition:
- the word can be composed blindly by extracting a specific number of letters from the bag.
That specific number of letters by default is 10, but could be changed by the custom rules.
- or the word can be custom made by each player, who then picks the chosen letters from the bag.
- after the word is made or chosen, then the tokens are arranged on the hidden board, not visible to the other players, or are placed them upside down, in the word arrangement.
- the word can be any length (up to ten letters) or a specific one, for example seven letters, established at the beginning of the game among the players.
- the word should be at singular mode, the verb only at infinitive or participle, proper names are not allowed, the word should be a minimum of 3 letters.
- in case a player cannot build a word with a minimum of 3 letters, then he can swap or pick another 3 letters. And so doing can be penalized 1 point (one point is a row in the guessing attempts)..
If again he cannot build his word then he can pick (or swap) another 3 letter tokens, which results in him penalized by 3 points.
- if a player wants a blank, which could be any letter, then he is penalized by 3 points. Only one blank per player can be used in the word composition, and the blank should not be used in an Date Recue/Date Received 2022-05-31 ambiguous way, that means the same blank can have multiple meanings, and the word too. For example, the word "to en", the blank could be a "k" or a "t", so the words could be "token" or "totem".
c. The guessing procedure:
- the first player picks ten letters (or the specific number which the players agreed to at the beginning of the game) and then arranges them on his board, on the first line.
The second player places on the same board, on the same line white and red tokens, a white token for each guessed letter, but not in the right place, and a red token for each guessed letter in the right place in the word. For example, the hidden second player word is "direct", and the first player put on the first line the letters "aeiouy".
So, the second player puts on the right of the first line only two white tokens, for the letters "e" and "i".
- the second player puts on his board's first line his letters, after that he'll receive the answer tokens from the third player and so on.
- if a player can't guess the word, he could use a blank, but then is be penalized by 5 points. He can use only one blank for the guessing procedure.
- the winner will be the one who has the smallest number of points, i.e.
the sum of the row numbers plus the penalties. For example a player guesses the word in 9 rows (tries), and he has a blank token for word composing, 3 points. So his total is 12 points.
- There is an example on the attached figure 5, "SCRAMMBLE board game-play example".
a. The game is composed of a bag (or box) of letters, printed on little squares on one side (figure 1), some blank ones, with no letter inscribed, a bag (or box) of some same sized squares painted in two colours (figure 1), white and red, which are used in the process of guessing the words, a game board (figure 3), with an inclined board cover (figure 3a) or (optional) an inclined board display (figure 4), where the hidden word is composed and hidden. The bag of letters have the specific percentage of use for each language, the number of blanks should be sufficient for 4 players, same for the white and red tokens.
b. The word composition:
- the word can be composed blindly by extracting a specific number of letters from the bag.
That specific number of letters by default is 10, but could be changed by the custom rules.
- or the word can be custom made by each player, who then picks the chosen letters from the bag.
- after the word is made or chosen, then the tokens are arranged on the hidden board, not visible to the other players, or are placed them upside down, in the word arrangement.
- the word can be any length (up to ten letters) or a specific one, for example seven letters, established at the beginning of the game among the players.
- the word should be at singular mode, the verb only at infinitive or participle, proper names are not allowed, the word should be a minimum of 3 letters.
- in case a player cannot build a word with a minimum of 3 letters, then he can swap or pick another 3 letters. And so doing can be penalized 1 point (one point is a row in the guessing attempts)..
If again he cannot build his word then he can pick (or swap) another 3 letter tokens, which results in him penalized by 3 points.
- if a player wants a blank, which could be any letter, then he is penalized by 3 points. Only one blank per player can be used in the word composition, and the blank should not be used in an Date Recue/Date Received 2022-05-31 ambiguous way, that means the same blank can have multiple meanings, and the word too. For example, the word "to en", the blank could be a "k" or a "t", so the words could be "token" or "totem".
c. The guessing procedure:
- the first player picks ten letters (or the specific number which the players agreed to at the beginning of the game) and then arranges them on his board, on the first line.
The second player places on the same board, on the same line white and red tokens, a white token for each guessed letter, but not in the right place, and a red token for each guessed letter in the right place in the word. For example, the hidden second player word is "direct", and the first player put on the first line the letters "aeiouy".
So, the second player puts on the right of the first line only two white tokens, for the letters "e" and "i".
- the second player puts on his board's first line his letters, after that he'll receive the answer tokens from the third player and so on.
- if a player can't guess the word, he could use a blank, but then is be penalized by 5 points. He can use only one blank for the guessing procedure.
- the winner will be the one who has the smallest number of points, i.e.
the sum of the row numbers plus the penalties. For example a player guesses the word in 9 rows (tries), and he has a blank token for word composing, 3 points. So his total is 12 points.
- There is an example on the attached figure 5, "SCRAMMBLE board game-play example".
3. Custom rules a. The word composing procedure - for the blind version of picking the word letters, if the word is bigger than 5 letters the player could obtain extra points, for example one point for each extra letter.
- the player can have a one time free (or payed with 1, 2 or 3 points) option of calling "help"
from a specific other player, or from a dictionary.
- each player can have a free blank, which he can use for the word composition or for the guessing procedure.
- once the word is composed, the player should announce the length of his word.
- the words can be only on a chosen theme, for example only geographic, or technical, or nature ¨ plants or animals ¨ category.
b. The not use of a letter, in the word. As in the example of a game-play, figure 5, row 8, a player could not use any token for certain positions (letters of the word). That fact is not like he used blanks, so he'll not be penalized.
c. The players could agree for specific details of the game, before the game starts (for example calling the number of letters of his word).
- the player can have a one time free (or payed with 1, 2 or 3 points) option of calling "help"
from a specific other player, or from a dictionary.
- each player can have a free blank, which he can use for the word composition or for the guessing procedure.
- once the word is composed, the player should announce the length of his word.
- the words can be only on a chosen theme, for example only geographic, or technical, or nature ¨ plants or animals ¨ category.
b. The not use of a letter, in the word. As in the example of a game-play, figure 5, row 8, a player could not use any token for certain positions (letters of the word). That fact is not like he used blanks, so he'll not be penalized.
c. The players could agree for specific details of the game, before the game starts (for example calling the number of letters of his word).
4. The APP variant. The SCRAMMBLE game can be played on a computer/tablet/smartphone and other electronic devices, via an app (application).
Date Recue/Date Received 2022-05-31
Date Recue/Date Received 2022-05-31
Claims (5)
1. A game based on guessing the co-player's hidden word.
2. Each player has a game board (figure 3). On the left column (Aims) are the rows of the guessing letters (figure 1), and to the right column (Marks) are the results of each try, via white and red tokens (figurel), with the meaning:
a. White token ¨ a letter of the hidden word is guessed, but it is not in the right position in the word b. Red token - a letter in the right position is guessed.
a. White token ¨ a letter of the hidden word is guessed, but it is not in the right position in the word b. Red token - a letter in the right position is guessed.
3. Each player (side) game board (figure 3) have an inclined board cover (figure 3a) (or an optional inclined display, figure 4 and 4a), under (or on) which he'll compose and hide his word.
4. A bag of letters and a bag of guessing tokens are in the middle, for common use.
5. The words are composed using random letter tiles picked blindly from the bag, or each player chooses his own word and ¨ after the word is written with the tiles from the bag ¨ it is positioned in a secret way under the inclined board cover (or on the inclined board), in a manner which is hidden from the other players.
Date Recue/Date Received 2022-05-04
Date Recue/Date Received 2022-05-04
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA3157154A CA3157154A1 (en) | 2022-05-04 | 2022-05-04 | Scrammble game |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA3157154A CA3157154A1 (en) | 2022-05-04 | 2022-05-04 | Scrammble game |
Publications (1)
Publication Number | Publication Date |
---|---|
CA3157154A1 true CA3157154A1 (en) | 2023-11-04 |
Family
ID=88584773
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA3157154A Pending CA3157154A1 (en) | 2022-05-04 | 2022-05-04 | Scrammble game |
Country Status (1)
Country | Link |
---|---|
CA (1) | CA3157154A1 (en) |
-
2022
- 2022-05-04 CA CA3157154A patent/CA3157154A1/en active Pending
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