US20130178264A1 - Presentation system for a real time card event - Google Patents

Presentation system for a real time card event Download PDF

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Publication number
US20130178264A1
US20130178264A1 US13/735,065 US201313735065A US2013178264A1 US 20130178264 A1 US20130178264 A1 US 20130178264A1 US 201313735065 A US201313735065 A US 201313735065A US 2013178264 A1 US2013178264 A1 US 2013178264A1
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Prior art keywords
cards
game
card
reader
play
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Abandoned
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US13/735,065
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English (en)
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Sami Vilpas
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MORTALCINE Oy
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MORTALCINE Oy
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Priority to US13/735,065 priority Critical patent/US20130178264A1/en
Assigned to MORTALCINE OY reassignment MORTALCINE OY ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: Vilpas, Sami
Publication of US20130178264A1 publication Critical patent/US20130178264A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

Definitions

  • the present invention relates generally to a system and method for tracking the distribution of cards during the play of a game. Furthermore, there are described herein embodiments for utilizing the tracking data for presenting the play of the game on one or more remote displays.
  • Games of chance and card games such as poker and black jack are becoming ever more popular spectator events.
  • a game such as black jack the majority of cards are face-up and therefore easily captured by television cameras located above the playing surface.
  • black jack the majority of cards are face-up and therefore easily captured by television cameras located above the playing surface.
  • a similar implementation is to put a small camera in to the cushion/bumper around the rim of the table at each player station. Once the player has been dealt their cards they are supposed to turn up at least the corners of their cards so that the camera in the cushion can record their cards.
  • the object of the present invention is to provide a system and method for tracking the distribution of cards during the play of a game.
  • An aspect of certain embodiments of the present invention is to track the distribution of cards to players by using a reader, e.g. a camera, barcode reader, RFID reader, etc., to determine the distribution of cards as they are dealt by a dealer.
  • a reader e.g. a camera, barcode reader, RFID reader, etc.
  • a reader located under, or substantially under, the playing surface of a table, such as a poker table.
  • the reader is capable of reading at least one marking on each card being used during the game.
  • a marking can be, for example, the card identifier (e.g. K ⁇ or 10 ), a barcode and/or QR-code printed and/or affixed to the face of a card, an RFID-chip and/or conductive code printed and/or affixed to the face and/or under the face of a card, or the like.
  • the reader is located at, or substantially near a location under where a dealer will normally deal the cards during the game.
  • the reader is then connected to a control unit which, according to certain embodiments of the present invention, is capable of logging the read markers as well as the time at which the marker was read.
  • the control unit is further capable of determining the card associated with the read marker.
  • the control unit, or an additional unit downstream from the control unit, can, for example, then determine which cards have been dealt, to whom they have been dealt and therefore virtually recreate at least the whole cards held at the table at any given time.
  • Certain embodiments of the present invention therefore provide a less complex and therefore less expensive alternative to placing a camera at each player position. Additionally, as the cards are read as they are dealt there is little or no possibility for players to purposefully or inadvertently hide some or all of their whole cards from presentation to spectators.
  • FIG. 1 shows a birds-eye view of a game table mid-deal
  • FIG. 2 shows a side view of a game table having a reader mounted thereto, said reader connected to a control unit which is further connected to a display device.
  • FIG. 3 shows examples of the back and front of marked cards.
  • Embodiments of systems according to the present invention include components selected from; a playing table, one or more readers, one or more sets of playing cards, one or more operator input devices, a control unit, one or more servers or additional control and/or processing units, and transmission unit.
  • readers are, but not limited to, e.g. a camera, barcode reader, RFID reader, etc.
  • the reader is preferably configured to read one or more markings present on the face of a playing card or within a playing card.
  • a control unit is preferably adapted to process data from the reader in order to virtually reconstruct at least a portion of the game play.
  • the control unit is preferable further adapted to process request and data entered by one or more operator input devices.
  • the control unit can be, for example a simple computer, tablet computer, CPU, server, or portion thereof.
  • the control unit can have one or more processors, fixed permanent or temporary computer readable memories, removable computer readable memories, input devices, network connections, or other standard computing modules.
  • the control unit can have previously stored thereon one or more sets of computer readable data or instructions for facilitating the present invention as described below.
  • An operator input device can be, for example, a touch screen located at or near a dealer position of the table. Such an operator input device can allow a dealer to input information such as the occurrence of a full or partial misdeal, an exposed card, an addition, subtraction or movement of one or more players to/from the table, etc.
  • an operator input device can be located at a remote monitoring location in order to reduce the burden on the dealer. Said remote operator input device could be a touch screen or keyboard connected to the control unit.
  • the control unit, or subsequently connected processing unit can be equipped with, or in connection with, a transmission unit. Said transmission unit therefore capable of transmitting said information to a remote location for presentation.
  • the system need not include the table itself, for example in the case that the remaining portions of the system are transported to and from different tournament sites and installed/re-installed on different tables, the table may be an integral portion of the system.
  • the discussion and examples provided herein revolve mostly around different forms of poker played on a standard 9 or 10 person poker table, one of ordinary skill in the art will recognize the utility for use of a system in accordance with the present invention for other games and on other tables.
  • each table should have a playing surface for playing said game.
  • FIG. 1 shows an example 10 of a table 12 utilizing the present system.
  • the example 10 shows a dealer in the middle of dealing whole cards to a plurality of players in the format of Hold'em poker. As can be seen in the figure, the dealer holds the deck of cards in his left hand and passes the card over a covered opening in the table 14 before dispersing the card to the intended player.
  • FIG. 2 shows an example 20 of the table 12 from a side angle.
  • a camera 16 is mounted below the playing surface of the table.
  • the camera 16 is then connected to a control unit 18 .
  • Said control unit 18 is further connected to a presentation display 22 .
  • the camera 16 is able to record images of the cards being dealt by recording through the opening 14 in the table above.
  • the opening can be covered with a transparent, or at least partially transparent material. Examples of some materials which can be suitable are glass, Plexiglas or other translucent plastic material. Those of ordinary skill in the art will recognize countless alternative suitable materials which allow a camera to record images of the markings on the cards dealt above.
  • the reader does not need an optically clear line of sight to the cards.
  • the reader can be located behind one or more non-transparent/non-translucent materials. Based on the technology of the particular reader being utilized it may be necessary or preferable to at least partially modify a portion of the table to facilitate clear and accurate reading of the markings on the cards by the reader.
  • the composition of the table above and/or around a reader may be altered to facilitate said reader's ability to ready the markings on the cards. If a table construction is too thick for a reader to be mounted completely under the table and effectively read said markings then some or all of the material from a desired portion of the table can be removed and/or replaced with more suitable material. Additionally, substantially all of the material can be removed, as in the case of an opening, where the opening is then covered by essentially only the playing surface, e.g. felt. Such an example can be preferential for keeping the appearance of a standard game table. However, in such examples it can be preferential to in some way mark the top of the playing surface to indicate where the reader is located below. Such marking can be in the form of a printed symbol or the like.
  • the present system may include one or more sets of cards.
  • Each set of cards may have one or more markings per card capable of being read by a reader of the system.
  • FIG. 3 shows several examples of such cards.
  • the back of a card 30 is free from any type of specific identifier. Therefore, any marking of the cards should be on their fronts, as shown in examples 32 A, 32 B and 32 C or within the card itself.
  • Example 32 A shows a card which has a barcode across a portion of the face of the card.
  • 32 B shows a card with a QR-code on a portion of the face of the card.
  • 32 C shows an example of an RFID chip on the face of the card.
  • a marker such as the RFID tag of 32 C can be affixed to the front of the card.
  • each card in the present examples 32 A-C can be said to have two distinct markers.
  • a different, or the same, reader can be used to read each of the two, or more, markers. This can be used, for example, as a safe check to make sure that cards or markers have not been tampered with.
  • the reader 16 is an optical camera.
  • the cards can be as described with regards to examples 32 A and 32 B or may have only their standard card identifier.
  • the optical camera can then take a preferably continuous video stream of the cards being dealt by the dealer.
  • either the reader 16 or the control unit 18 can use a known method for optically determining the markings viewed by the reader 16 .
  • One of such methods can be to use optical recognition software.
  • the reader 16 can also be a barcode, QR code, electromagnetic reader or the like which records data about the card being dealt and then processes the data to determine the corresponding card to the date.
  • the two readers may be arranged to accommodate both right and left handed dealers, or they may be located at a substantially different locations to best take in to consideration the capabilities of the readers and the flow of card distribution and game play.
  • a method for virtually recreating at least a portion of the play of a game is carried out with the aid of a processor.
  • the duties of said processor may be spread over several computing units. However, as described herein said duties are described with respect to being carried out primarily by the control unit.
  • the invention as such should not be limited to such an example but that the example is mearly to facilitate description of the embodiments of the invention.
  • the control unit 18 or one or more processing elements therein, are configured to register that a marking on at least one card has been read by the reader 16 . Data relating to the read marking can then be stored in a database, or other non-volatile memory, of, or in communication with, the control unit. Additionally, it can be preferable that a time stamp is assigned, and/or logged with the data at this point.
  • the control unit should also be capable of determining if any operator input has been entered or registered which should be taken in to account in any of these steps.
  • control unit determines the particular card which corresponds to the read markings. While this can be done by the reader itself, it is often necessary to compare a determined marking to a list of associated markings and cards stored in a database, potentially on a memory of the control unit, in order to determine the corresponding card.
  • Determining the particular card which corresponds to the read marking can take any of a number of forms as described in part above.
  • the control unit can use optical recognition software stored on the control unit, or accessible by the control unit, in order to determine the marking and/or card identifier from an image captured by an optical camera.
  • Said optical recognition software, and/or a barcode reading software and/or a QR code reading software can also determine the viewed marker and then determine out right, or after consulting a list of associations, the identity of the specific card.
  • the information can be encoded, transmitted by the reader or a intermediary unit to a remote location housing a control unit and then decrypted away from the gaming table itself.
  • the control unit can determine the cards which have been dealt by the dealer and, preferably, the time or relative time at which they were dealt. The distribution of the cards can then be determined simply by knowing the number of players being dealt cards at the table, the number of cards that each player receives and which player is dealt to first. Some or all of this information can be entered via an operator input as described above. Additionally, some of this information can be determined by the control unit based on previous data and events.
  • the control unit can have an accessible memory with one or more game rules and/or game conditions stored thereon.
  • game rules are; the number of cards dealt to each player at each step of the game, the order in which cards are dealt to players, the number of cards dealt as community and/or burn cards, the order in which community and/or burn cards are dealt, etc.
  • game conditions are; the number of players starting at the table, the number of players at the table at a given time, the number and/or position of players who are at the table but not receiving cards, the position of the first person to be dealt to at the beginning of game session, the position of the first person to be dealt to at a given point in time, etc.
  • control unit When the control unit knows the first position to be dealt to and the total number of players at the table then, for example, it simply assigns the first card dealt to the first position, the second to the second position, and so on until it starts over at the first position if each position is to receive more than one card.
  • the control unit is then capable of determining when a round of cards has been completely dealt and therefore what the distribution of the cards is at the end of that dealing round. Furthermore, the control unit may determine the ending of a specific dealing round by detecting a prolonged time break after a last card is dealt.
  • the game is to be presented in real-time, or substantially in real-time.
  • the control unit can continuously send card distribution information, for example through a transmission unit, to a remote display or broadcast station.
  • the control unit can collect distribution information and send it as a packet when a round is determined to have been concluded. Said round can be a dealing round or a full hand of play.
  • the system is additionally capable of virtually reconstructing at least a portion of the game play. This is based in part on the determined distribution of the cards during the play of the game. For instance, when the control unit is privy to one or more rules of the game, such as each player receives two whole cards and then there is a burn card, followed by three flop cards, followed by a burn, followed by a turn card, followed by a last burn card and ending with a river card, then the control unit can determine based off of the timing between cards being dealt and the read markings what the card distribution and what a portion of the game play looks like. The control unit can the virtually recreate the card dealing portion of the game play for further presentation to spectators.
  • the control unit can calculate the number of cards being dealt with only a small time duration between cards and therefore determine the total amount of cards dealt during the initial deal. As the system known that each player gets two cards it can then determine the number of players remaining at the table. If the control unit knew who was dealt to first in the last round then it will know, based off of one or more additional rules, who received the first card in the present round. Therefore, for each hand it is not necessary to manually enter game conditions. The control unit then knows that if four cards are dealt after a break from the initial deal that the first card is a burn, and therefore not shown, and the next cards create the flop.
  • the system can determine that the previous hand has concluded and the newly dealt cards comprise the whole cards for the next hand. Further advantages to such a system over those with only cameras by the player stations or above the table is that a spectator can now know what the burn cards are, or potentially what the next card to come out would have been.
  • the method steps of the processor as described above with regards to the operation of the control unit may be stored as a computer program product on a transitory and/or non-transitory computer readable medium.
  • Said medium can be a fixed or removable computer readable medium accessible by one or more processors of the control unit or other processing unit.
  • a system for tracking cards during game play comprising; a reader configured to read one or more markings on a plurality of playing cards, and a control unit adapted to process data from the reader in order to virtually reconstruct at least a portion of the game play.
  • Clause 2 A system in accordance with clause 1, further comprising; an operator input device, and a transmission unit capable of transmitting said virtually reconstructed portion of the game play to a remote location for presentation.
  • Clause 3 A system in accordance with clause 1 or clause 2, further comprising; a table having a playing surface for playing said game, wherein said reader is mounted substantially under the playing surface.
  • Clause 6 A system in accordance with clause 5, wherein said at least partially transparent material is selected from the group of glass, Plexiglas or other translucent plastic material.
  • Clause 7 A system in accordance with any of clauses 2-6, wherein the composition of the table above and/or around said reader is altered to facilitate said reader's ability to ready the markings on the cards.
  • Clause 16 A system in accordance with clause 15, wherein said one or more additional readers are capable of reading the same markings as the first reader at one or more different locations around the table.
  • Clause 17 A system in accordance with clause 15 or 16, wherein said one or more additional readers are capable of reading different markings from the first reader at substantially the same and/or different locations around the table.
  • Clause 19 A system in accordance with any of clauses 1-17, wherein said operator input device is located at a remote location from the table.
  • control unit comprises a CPU.
  • control unit comprises a processor being configured to perform the steps of; registering that a marking on at least one card has been read, determining the particular card from a set of cards which corresponds to said marking, determining if any operator input has been registered, determining a distribution of one or more cards during the play of the game, virtually reconstructing at least a portion of the game play based on the determined distribution of said one or more cards during the play of the game.
  • Clause 25 A system in accordance with any of clauses 21-24, wherein determining the particular card from a set of cards includes using an optical recognition process to determine the marking from an optical image.
  • Clause 28 A system in accordance with any of clauses 21-27, wherein determining the particular card from a set of cards includes using an RFID reading process to determine the marking, and retrieving the identity of the card which corresponds to said marking
  • determining the particular card from a set of cards includes determining a change in electro mechanic characteristics over said marking to determine the marking, and retrieving the identity of the card which corresponds to said marking
  • determining the particular card from a set of cards includes determining a change in conductance over the marking to determine the marking, and retrieving the identity of the card which corresponds to said marking.
  • Clause 31 A system in accordance with any of clauses 21-30, wherein determining the distribution of the cards on the table includes taking in to account at least one rule of the game being played and the timing of the reading of the cards to determine to which positions of the table the cards are dealt.
  • Clause 32 A system in accordance with any of clauses 21-31, wherein determining the distribution of the cards on the table includes taking in to account a starting condition of the deal at a set point in time.
  • Clause 34 A system in accordance with clause 32 or 33, wherein said starting condition includes the number of players at the table.
  • Clause 35 A system in accordance with any of clauses 21-34, wherein determining the distribution of the cards on the table includes taking in to account the interval between at least two registering of read markings.
  • Clause 36 A system in accordance with any of clauses 21-35, wherein virtually reconstructing at least a portion of the game play includes reconstructing the whole cards of each of the players dealt in to the game at a given time.
  • a method for virtually reconstructing at least a portion of the play of a card game wherein said card game is played on a table having a reader arranged to read at least one marking on each of a plurality of cards used in the game, said markings being arranged on a face surface of each card, said method including the steps of; registering that a marking on at least one card has been read, determining the particular card from a set of cards which corresponds to said marking, determining if any operator input has been registered, determining a distribution of one or more cards during the play of the game, virtually reconstructing at least a portion of the game play based on the determined distribution of said one or more cards during the play of the game.
  • a processing unit adapted to virtually reconstructing at least a portion of the play of a card game, wherein said card game is played on a table having a reader arranged to read at least one marking on each of a plurality of cards used in the game, said markings being arranged on a face surface of each card, said method including the steps of; registering that a marking on at least one card has been read, determining the particular card from a set of cards which corresponds to said marking, determining if any operator input has been registered, determining a distribution of one or more cards during the play of the game, virtually reconstructing at least a portion of the game play based on the determined distribution of said one or more cards during the play of the game.
  • a computer readable medium having stored thereon a computer program product for causing a processor to virtually reconstructing at least a portion of the play of a card game, wherein said card game is played on a table having a reader arranged to read at least one marking on each of a plurality of cards used in the game, said markings being arranged on a face surface of each card, said method including the steps of; registering that a marking on at least one card has been read, determining the particular card from a set of cards which corresponds to said marking, determining if any operator input has been registered, determining a distribution of one or more cards during the play of the game, virtually reconstructing at least a portion of the game play based on the determined distribution of said one or more cards during the play of the game.
  • Clause 43 A method, processing unit or computer readable medium in accordance with any of clauses 37-42, wherein said markings are registered in a hard drive of the control unit.
  • Clause 44 A method, processing unit or computer readable medium in accordance with any of clauses 37-43, wherein determining the particular card from a set of cards includes using an optical recognition process to determine the marking from an optical image.
  • determining the particular card from a set of cards includes determining a change in conductance over the marking to determine the marking, and retrieving the identity of the card which corresponds to said marking
  • Clause 50 A method, processing unit or computer readable medium in accordance with any of clauses 37-49, wherein determining the distribution of the cards on the table includes taking in to account at least one rule of the game being played and the timing of the reading of the cards to determine to which positions of the table the cards are dealt.
  • Clause 51 A method, processing unit or computer readable medium in accordance with any of clauses 37-50, wherein determining the distribution of the cards on the table includes taking in to account a starting condition of the deal at a set point in time.
  • Clause 52 A method, processing unit or computer readable medium in accordance with clause 51, wherein said starting condition includes the position at the table where the first card is to be dealt.
  • Clause 53 A method, processing unit or computer readable medium in accordance with clause 51 or 52, wherein said starting condition includes the number of players at the table.
  • Clause 54 A method, processing unit or computer readable medium in accordance with any of clauses 37-53, wherein determining the distribution of the cards on the table includes taking in to account the interval between at least two registering of read markings
  • Clause 55 A method, processing unit or computer readable medium in accordance with any of clauses 37-54, wherein virtually reconstructing at least a portion of the game play includes reconstructing the whole cards of each of the players dealt in to the game at a given time.
US13/735,065 2012-01-06 2013-01-07 Presentation system for a real time card event Abandoned US20130178264A1 (en)

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US13/735,065 US20130178264A1 (en) 2012-01-06 2013-01-07 Presentation system for a real time card event

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US11170605B2 (en) 2017-02-27 2021-11-09 Revolutionary Technology Systems Ag Method for detecting at least one gambling chip object

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US11170605B2 (en) 2017-02-27 2021-11-09 Revolutionary Technology Systems Ag Method for detecting at least one gambling chip object

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