US20120040762A1 - Compatibility adapter and compatibility processing method - Google Patents

Compatibility adapter and compatibility processing method Download PDF

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Publication number
US20120040762A1
US20120040762A1 US13/201,563 US201013201563A US2012040762A1 US 20120040762 A1 US20120040762 A1 US 20120040762A1 US 201013201563 A US201013201563 A US 201013201563A US 2012040762 A1 US2012040762 A1 US 2012040762A1
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Prior art keywords
new
compatibility
generation
data
entertainment device
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Abandoned
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US13/201,563
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English (en)
Inventor
Sadaaki Shinjo
Akihiko Sugawara
Tadayasu Hakamatani
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Sony Interactive Entertainment Inc
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Sony Computer Entertainment Inc
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Assigned to SONY COMPUTER ENTERTAINMENT INC. reassignment SONY COMPUTER ENTERTAINMENT INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HAKAMATANI, TADAYASU, SHINJO, SADAAKI, SUGAWARA, AKIHIKO
Publication of US20120040762A1 publication Critical patent/US20120040762A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

Definitions

  • the present invention relates to a compatibility adapter device, connected to a new-generation entertainment device, and a compatibility processing method that provide for downward compatibility.
  • High-quality graphics find increasingly widespread use.
  • personal computer or dedicated game devices run applications like games or simulation that uses high-quality three-dimensional graphics or play back video content in which live action and computer graphics are blended.
  • Improvement in the technology of graphical presentation in personal computers and game devices is largely due to improvement in computing power and image processing capability achieved by the development of CPUs and GPUs (Graphics Processing Unit).
  • CPUs and GPUs Graphics Processing Unit
  • chip vendors and hardware manufacturers are exercising efforts to develop graphic chips specifically designed for rendering functions.
  • graphic chips that incorporate advanced rendering functions are developed one after another, promising future advances and expandability of graphic system.
  • software technology as well as hardware technology is blended in order to achieve even higher graphics. For improvement of rendering quality, it is important to efficiently utilize high-performance rendering functions of graphic chips by taking full advantage of software technology.
  • Patent document No. 1 discloses an entertainment device capable of running software for an old type.
  • New models may be provided with downward compatibility by having at least part of the old-generation processor system installed. This will, however, cause a disadvantage of increasing the product cost. Users who do not use game titles for an old model do not need downward compatibility functions and do not want to be forced to buy expensive products. At least part of the processing capability of the old-generation processor system may be emulated by the processor of a new model on a software basis. A problem is that the processor performance may often be insufficient to emulate the graphic operation.
  • a purpose of the present invention is to provide a compatibility adapter device capable of providing an entertainment device with downward compatibility by being connected to the entertainment device.
  • a compatibility adapter device comprises: an external connection interface configured to be connected to an external connection terminal of a new-generation entertainment device; a compatibility processor unit configured to be compatible with the processing function of an old-generation entertainment device; and a control unit configured to receive data, which has been input to the new-generation entertainment device, from the new-generation entertainment device via the external connection interface, when it is determined that the type of a recording medium storing application software is for the old-generation entertainment device, to supply the data to the compatibility processor unit, and to transmit the data processed by the compatibility processor unit to the new-generation entertainment device via the external connection interface.
  • the compatibility processing method is adapted for a compatibility adapter device connected to an external connection terminal of a new-generation entertainment device in order to provide the new-generation entertainment device with downward compatibility with an old-generation entertainment device, and comprises: receiving data, which has been input to the new-generation entertainment device, from the new-generation entertainment device via an external connection interface, when it is determined that the type of a recording medium storing application software is for the old-generation entertainment device; supplying the input data as received to a compatibility processor unit compatible with the processing function of the old-generation entertainment device, and transmitting the data processed by the compatibility processor unit to the new-generation entertainment device via the external connection interface.
  • an entertainment device can be provided with downward compatibility function easily by connecting the device to a compatibility adapter device.
  • FIG. 1 shows the configuration of an old-generation game device
  • FIG. 2 shows a new-generation game device according to the first embodiment and a compatibility adapter connected to the game device;
  • FIG. 3 shows the configuration of the compatibility adapter of FIG. 2 ;
  • FIG. 4 is a flowchart showing the compatibility processing method according to the first embodiment
  • FIG. 5 is a flowchart showing how the compatibility process by the compatibility adapter proceeds in detail
  • FIG. 6 shows the configuration of the compatibility adapter according to the second embodiment
  • FIG. 7 is a flowchart showing the compatibility processing method according to the second embodiment.
  • FIG. 8 is a flowchart showing how the compatibility process by the compatibility adapter proceeds in detail.
  • FIG. 1 shows the configuration of an old-generation game device 100 .
  • the old-generation game device 100 includes a DVD decoder 110 , a sound processor 120 , an I/O processor 130 , a main processor 140 , and a graphics processor 150 .
  • the DVD decoder 110 and the sound processor 120 are connected to the I/O processor 130 via an internal bus 160 .
  • the I/O processor 130 and the main processor 140 are connected to each other, and the main processor 140 and the graphics processor 150 are also connected to each other.
  • the DVD decoder 110 demodulates a reproduced signal read from a disk 102 such as a CD and a DVD, and supplies the demodulated data to the I/O processor 130 .
  • the sound processor 120 decodes and reproduces audio data and outputs the data to a speaker.
  • the I/O processor 130 delivers various data supplied from the DVD decoder 110 to the main processor 140 .
  • the I/O processor 130 is connected to I/O devices such as a game device controller 106 and a memory card 104 via a serial interface 170 .
  • the I/O processor 130 supplies the input data from the game device controller 106 controlled by the user to the main processor 140 , and supplies the vibration data etc. that the main processor 140 generates to the game device controller 106 .
  • the I/O processor 130 also controls the operation of reading and writing data in the memory card 104 performed by the main processor 140 .
  • the I/O processor 130 has an interface of Ethernet (registered trademark) or USB (Universal Serial Bus), and supplies an IP packet and a USB signal to the main processor 140 , respectively.
  • Ethernet registered trademark
  • USB Universal Serial Bus
  • the main processor 140 runs software stored in the disk 102 , and performs predetermined arithmetic processing.
  • the graphics processor 150 has a three-dimensional rendering function, performs a rendering process according to a direction from the main processor 140 , generates frame data, and outputs a video signal to the display.
  • FIG. 2 shows a new-generation game device 300 and a compatibility adapter 200 connected to the game device.
  • the new-generation game device 300 is a game device with the latest processor system built in.
  • a game device controller 306 and a memory card 304 are connected to the new-generation game device 300 .
  • the disk drive of the new-generation game device 300 reads software such as a game, from a disk 302 such as a DVD.
  • the new-generation game device 300 is not compatible with the old-generation game device 100 of FIG. 1 and cannot run a game title for an old model. Therefore, in order to give downward compatibility to the new-generation game device 300 , the compatibility adapter 200 is connected via a network connection cable 202 .
  • the compatibility adapter 200 is a compatibility processing unit with at least a part of function of the old-generation game device 100 of FIG. 1 .
  • the compatibility adapter receives data from the new-generation game device 300 via the network connection cable 202 , performs a compatibility process, and returns a processing result to the new-generation game device 300 .
  • the new-generation game device 300 can authenticate the disk inserted in the disk drive, and can identify whether the disk is for a new model or for an old model based on the disk type. If the disk 302 is for an old model, the new-generation game device 300 reads a game program for an old type from the disk 302 .
  • the game device controller 306 and the memory card 304 of the new-generation game device 300 are used for input and output. As regards arithmetic processing, downward compatibility is achieved by using the compatibility function of the compatibility adapter 200 .
  • FIG. 3 shows the configuration of the compatibility adapter 200 .
  • the compatibility adapter 200 has a power supply adapter 206 and two network connection terminals 208 and 209 .
  • the first network connection terminal 208 is connected to the network connection terminal of the new-generation game device 300 using the network connection cable 202 .
  • the second network connection terminal 209 is connected to a router using a network connection cable 203 .
  • the compatibility adapter 200 includes an ASIC (Application Specific Integrated Circuit) 210 , an old-generation processor unit 230 , a graphics processor 238 , a memory 240 , and a flash memory 242 .
  • ASIC Application Specific Integrated Circuit
  • the old-generation processor unit 230 includes a main processor 232 , an I/O processor 234 , and a sound processor 236 . These components are equivalent to the main processor 140 , the I/O processor 130 , and the sound processor 120 of the old-generation game device 100 of FIG. 1 , respectively, and provide the arithmetic processing function of the old-generation game device 100 .
  • the graphics processor 238 is equivalent to the graphics processor 150 of the old-generation game device 100 of FIG. 1 and provides the rendering function of the old-generation game device 100 .
  • the ASIC 210 is an application-specific integrated circuit provided for global control of the compatibility adapter 200 and includes a hub 212 , an encryption section 214 , a CPU/DMA/MAC 216 , a system controller 218 , and a boot ROM 220 .
  • the system controller 218 performs systems control such as fan control, voltage control, and temperature monitoring.
  • a boot code for starting the compatibility adapter 200 is stored in the boot ROM 220 , and the compatibility adapter 200 reads the boot code from the boot ROM 220 at power-on and is started accordingly.
  • the hub 212 has two ports, which are connected to the first and second network connection terminals 208 and 209 .
  • the data transmitted from the old-generation game device 300 is input to the first port of the hub 212 via the network connection cable 202 connected to the first terminal 208 , decrypted by the encryption unit 214 , processed by the CPU/DMA/MAC 216 , and supplied to the I/O processor 234 of the old-generation processor unit 230 .
  • the data generated by the old-generation processor unit 230 or the graphics processor 238 is turned into packets by the CPU/DMA/MAC 216 , decrypted by the encryption unit 214 , output from the first port of the hub 212 , and transmitted to the new-generation game device 300 via the cable 202 connected to the first terminal 208 .
  • the data transmitted by the new-generation game device 300 to an external network is input to the first port of the hub 212 via the cable 202 connected to the first terminal 208 , output from the second port via the hub 212 , and transmitted to the router via the network connection cable 203 connected to the second terminal 209 .
  • the data received by the new-generation game device 300 from an external network is input to the second port via the cable 203 connected to the second terminal 209 , output from the first port via the hub 212 , and transmitted to the new-generation game device 300 via the cable 202 connected to the first terminal 208 .
  • data communication between the new-generation game device 300 and the compatibility adapter 200 and data communication between the new-generation game device 300 and an external network can be independent of each other. Therefore, the new-generation game device 300 can exchange data with the compatibility adapter 200 to perform a compatibility process, even while the new-generation game device 300 is exchanging data with an external network, thereby preventing a delay in the compatibility process from occurring due to network communication.
  • the new-generation game device 300 may download a content, etc. in the background.
  • the content data downloaded from an external server is input o the second port of the hub 212 , output from the first port via the hub 212 , and received by the new-generation game device 300 .
  • the hub 212 may have a priority control function that assigns a band so that priority may be given to the data communication between the new-generation game device 300 and the compatibility adapter 200 over the data communication between the new-generation game device 300 and an external network.
  • the priority band assignment control may be exercised according to the game title. Basically, a band is assigned to the communication of game data between the new-generation game device 300 and the compatibility adapter 200 in preference to the data communication between the new-generation game device 300 and an external network.
  • the order of priority in band assignment may be changed for a specific game title. Alternatively, band assignment may be dynamically changed using the privilege of the system software of the new-generation game device 300 .
  • the encryption unit 214 performs an encryption process for maintaining the privacy of the communication between the new-generation game device 300 and the compatibility adapter 200 , and also performs a process of decoding the encrypted communication.
  • the signal read from a disk in the new-generation game device 300 and the data input via the input device are taken out from the new-generation game device 300 and input to the compatibility adapter 200 via the network connection cable 202 .
  • the data processed by the old-generation processor unit 230 and the graphics processor 238 of the compatibility adapter 200 is again taken out from the compatibility adapter 200 and input to the new-generation game device 300 via the network connection cable 202 .
  • the encryption unit 214 decodes the encrypted data transmitted from the new-generation game device 300 and encrypts the data processed by the old-generation processor unit 230 and the graphics processor 238 in order to transmit the data to the new-generation game device 300 .
  • the CPU/DMA/MAC 216 is a control unit having the function of a CPU, a DMA (Direct Memory Access), and MAC (Media Access Control).
  • the memory access function is implemented by the memory controller 222 , which controls access to the memory 240 , and the flash memory controller 224 , which controls access to the flash memory 242 .
  • MAC provides functions such as packetization and error detection for transmission and reception of data over a network.
  • DVD decoder emulator 226 which emulates the DVD decoder 110 of the old-generation game device 100 of FIG. 1 by software.
  • the DVD decoder emulator 226 demodulates the reproduced signal that the new-generation game device 300 reads from the disk 302 . If the DVD decoder of the new-generation game device 300 demodulates the reproduced signal, the data produced by the demodulation will be of a large volume so that it could take time to transmit the data to the compatibility adapter 200 via a network and increase latency to return the data subjected to compatibility processing to the new-generation game device 300 .
  • the signal speed will be about 44 Mbps when the DVD signal is not demodulated but will be increased to 1168 Mbps when the DVD signal is demodulated.
  • the DVD decoder emulator 226 is built in the compatibility adapter 200 so that the compatibility adapter 200 is configured to demodulate the reproduced signal transmitted from the new-generation game device 300 .
  • the graphics processor 238 is connected to the main processor 232 , runs a rendering process directed by the main processor 232 , and gives video data to the CPU/DMA/MAC 216 .
  • a serial interface 252 , a USB interface 254 , an Ethernet (registered trademark) interface 256 , and an internal bus 250 are provided between the CPU/DMA/MAC 216 and the I/O processor 234 so as to carry input and output data of the game controller or the memory card, USB data, network data, and internal bus data, respectively. These interfaces are required in order to provide the compatibility adapter 200 with the function of the I/O processor 130 of the old-generation game device 100 .
  • the sound processor 236 supplies reproduced audio data to the CPU/DMA/MAC 216 .
  • the compatibility process by the compatibility adapter 200 will be described by referring to FIGS. 4 and 5 .
  • FIG. 4 is a flowchart showing how the compatibility process proceeds in the new-generation game device 300 and the compatibility adapter 200 .
  • the new-generation game device 300 authenticates the disk 302 inserted in the disk drive and determines whether the disk 302 is for a new model or for an old model (S 10 ). If the disk 302 is for a new model (N in S 10 ), the new-generation game device 300 operates in the normal mode and reads a game program from the disk 302 and runs the game (S 38 ).
  • the disk drive of the new-generation game device 300 reads the disk 302 and acquire a reproduced signal (S 11 ).
  • a reproduced signal is supplied to the internal bus in the new-generation game device 300 .
  • the new-generation game device 300 acquires the internal bus signal (S 12 ).
  • the new-generation game device 300 acquires the controller signal input from the game device controller 306 (S 14 ) and acquires the data input and output in the memory card 304 (S 16 ). Subsequently, the new-generation game device 300 superimposes the internal bus signal, various data including controller data and memory card data (S 18 ) onto each other, and encrypts the superimposed signal and data (S 20 ). Subsequently, the signal encrypted for transmission over a network is turned into IP packets and transmitted to the compatibility adapter 200 via the network connection cable 202 (S 22 ).
  • the compatibility adapter 200 receives the IP packet from the new-generation game device 300 and runs a compatibility process (S 40 ). The compatibility process by the compatibility adapter 200 will be described in detail in FIG. 5 .
  • the new-generation game device 300 receives the data subjected to the compatibility process in the form of an IP packet from the compatibility adapter 200 via the network (S 24 ).
  • the new-generation game device 300 decodes the encrypted IP packet thus received (S 26 ).
  • the new-generation game device 300 retrieves various signals isolated from each other by carrying out packet processing on the decoded signal, and places the signals on the bus (S 28 ). Thereby, the controller signal, the data to be output to the memory card, the audio signal, the video signal, etc. are retrieved.
  • the new-generation game device 300 outputs sound and video (S 30 ).
  • the new-generation game device 300 vibrates the game device controller 306 in accordance with the controller signal (S 32 ).
  • the new-generation game device 300 also writes the data to be output to the memory card into the memory card 304 (S 34 ).
  • FIG. 5 is a flowchart showing how the compatibility process by the compatibility adapter 200 proceeds in detail.
  • the hub 212 of the compatibility adapter 200 receives the IP packet from the new-generation game device 300 (S 42 ), and the encryption unit 214 decodes the encrypted packet (S 44 ). Subsequently, the CPU/DMA/MAC 216 subjects the decoded packet to packet processing. The CPU/DMA/MAC 216 isolates the decoded signals and feeds the signals to respective buses (S 46 ). Thereby, the controller signal, the data to be output to the memory card, the audio signal, the video signal, etc. are retrieved.
  • the DVD decoder emulator 226 of the new-generation game device 300 receives the reproduced signal read from the disk 302 and demodulates the signal (S 48 ).
  • the I/O processor 234 receives the signals from the CPU/DMA/MAC 216 and delivers the signals to the main processor 232 (S 50 ).
  • the main processor 232 performs computation based on the received data and outputs the result to the graphics processor 238 and the sound processor 236 (S 52 ).
  • the graphics processor 238 delivers video data to the CPU/DMA/MAC 216
  • the sound processor 236 delivers sound data to the CPU/DMA/MAC 216
  • the CPU/DMA/MAC 216 compresses the video output of the graphics processor 238 (S 54 ).
  • the CPU/DMA/MAC 216 superimposes the various data onto each other and encrypts the blended data (S 60 ). Subsequently, the CPU/DMA/MAC 216 turns the encrypted data into IP packets and transmits the packetized data to the new-generation game device 300 via the hub 212 (S 62 ).
  • the transmitted data includes controller data for vibrating the game device controller 306 and memory card data to be written in the memory card 304 .
  • the difference in clock frequency between the new-generation game device 300 and the compatibility adapter 200 may pose a problem. If the clock frequency of the compatibility adapter 200 is smaller than the clock frequency of the new-generation game device 300 , displacement occurs between the cycle of frames rendered by the graphics processor 238 of the compatibility adapter 200 and the cycle of frames that the new-generation game device 300 displays on the display. When this gap is accumulated exceeding predetermined permitted time, the gap may be canceled by skipping frames rendered by the graphics processor 238 of the compatibility adapter 200 so as to drop frames.
  • the CPU/DMA/MAC 216 of the compatibility adapter 200 or the processor of the new-generation game device 300 may determine the rate at which to skip frames based on the difference in the clock frequency, and may run the process of skipping frames accordingly.
  • a surplus computing power is created in the new-generation game device 300 by leaving the compatibility process to the compatibility adapter 200 .
  • the normal upconverting process is performed using the surplus computing power.
  • the new-generation game device 300 may output the non-upconverted data for rendered frames, omitting the upconverting process usually performed.
  • An upconverting process is a process whereby the quality of the output image data is improved, the frame rate and/or the spatial resolution is increased in order to adapt to the resolution of the display.
  • An upconverting process increases the time before the image is output.
  • the new-generation game device 300 When it takes time for the new-generation game device 300 to process the data received from the compatibility adapter 200 , it will become difficult for the new-generation game device 300 to receive the result of arithmetic processing from the compatibility adapter 200 within one frame and to output to the display. By omitting an upconverting process, the arithmetic processing result can be received within one frame and output to the display.
  • the embodiment is configured such that the compatibility adapter 200 is externally connected to the new-generation game device 300 to provide the new-generation game device 300 with downward compatibility.
  • the compatibility adapter 200 is externally connected to the new-generation game device 300 to provide the new-generation game device 300 with downward compatibility.
  • input and output through the game device controller or the memory card are implemented by using the input and output device as connected to the new-generation game device 300 , and arithmetic processing can be executed by the compatibility adapter 200 .
  • the new-generation game device 300 can run a game application for an old model by using the same game machine controller 306 or the same memory card 304 as used in an application for a new model.
  • the inventive feature is particularly advantageous in that the arithmetic processing function of the hardware of the compatibility adapter 200 is exploited to achieve the compatibility function without reducing the processing speed.
  • Graphics processing requires particularly heavy processing power so that it is difficult to achieve compatibility only by software-based emulation.
  • the compatibility function embodied on hardware such as the compatibility adapter 200 should be made available.
  • users will enjoy the benefit of cost efficiency because only those users wishing to use a game title for an old model need purchase the compatibility adapter 200 and connect to the new-generation game device 300 via the network.
  • Communication between the new-generation game device 300 and the compatibility adapter 200 may not necessarily be achieved by using a network like an Ethernet (registered trademark) so long as the signal transmission speed is sufficiently high and the latency is sufficiently small.
  • a bus interface such as USB, for connecting a peripheral device may be used.
  • USB for communication between the new-generation game device 300 and the compatibility adapter 200 .
  • FIG. 6 shows the configuration of the compatibility adapter 200 according to the second embodiment.
  • the difference from the compatibility adapter 200 of the first embodiment is that the new-generation game device 300 and the compatibility adapter 200 are connected by a USB connection cable 201 , and a USB unit 211 is provided instead of the hub 212 .
  • the data transmitted from the new-generation game device 300 is input to the USB connection terminal 207 via the USB connection cable 201 , processed in the USB unit 211 , and delivered to the encryption unit 214 .
  • the USB unit 211 outputs the data that should be transmitted to the new-generation game device 300 from the USB connection terminal 207 .
  • FIG. 7 is a flowchart showing the compatibility processing method according to the second embodiment.
  • the new-generation game device 300 authenticates the disk 302 inserted in the disk drive and determines whether the disk 302 is for a new model or for an old model (S 110 ). If the disk 302 is for a new model (N in S 110 ), the new-generation game device 300 is operated in the normal mode and reads a game program from the disk 302 and runs the game program accordingly (S 138 ).
  • the disk drive of the new-generation game device 300 reads the disk 302 (S 111 ) and acquires the reproduced signal supplied to the internal bus (S 112 ).
  • the new-generation game device 300 acquires the controller signal input from the game device controller 306 (S 114 ) and acquires the data input and output in the memory card 304 (S 116 ). Subsequently, the new-generation game device 300 superimposes the internal bus signal, various data including controller data and memory card data onto each other (S 118 ). The data for transmission thus superimposed is encrypted (S 120 ), converted into a USB signal, and transmitted to the compatibility adapter 200 via the USB connection cable 201 (S 122 ).
  • the compatibility adapter 200 receives the USB signal from the new-generation game device 300 and runs a compatibility process (S 140 ). The compatibility process by the compatibility adapter 200 will be described in detail in FIG. 8 .
  • the new-generation game device 300 receives the data subjected to the compatibility process in the form of a USB signal from the compatibility adapter 200 (S 124 ).
  • the new-generation game device 300 decodes the encrypted USB signal thus received (S 126 ), isolates and retrieves the respective signals, and places the signals on the bus (S 128 ). Thereby, the controller signal, the data to be output to the memory card, the audio signal, the video signal, etc. are retrieved.
  • the new-generation game device 300 outputs sound and video (S 130 ).
  • the new-generation game device 300 vibrates the game device controller 306 in accordance with the controller signal (S 132 ).
  • the new-generation game device 300 also writes the data to be output to the memory card into the memory card 304 (S 134 ).
  • FIG. 8 is a flowchart showing how the compatibility process in S 140 by the compatibility adapter 200 proceeds in detail.
  • the USB unit 211 of the compatibility adapter 200 receives the USB signal from the new-generation game device 300 (S 142 ), and the encryption unit 214 decodes the encrypted USB signal (S 144 ).
  • the CPU/DMA/MAC 216 isolates the decoded signals and feeds the signals to respective buses (S 146 ). Thereby, the controller signal, the data to be output to the memory card, the audio signal, the video signal, etc. are retrieved.
  • the DVD decoder emulator 226 of the new-generation game device 300 receives the reproduced signal read from the disk 302 and demodulates the signal (S 148 ).
  • the I/O processor 234 receives the signals from the CPU/DMA/MAC 216 and delivers the signals to the main processor 232 (S 150 ).
  • the main processor 232 performs computation based on the received data and outputs the result to the graphics processor 238 and the sound processor 236 (S 152 ).
  • the graphics processor 238 delivers video data to the CPU/DMA/MAC 216
  • the sound processor 236 delivers sound data to the CPU/DMA/MAC 216
  • the CPU/DMA/MAC 216 superimposes the video signal and the audio signal onto each other (S 154 ).
  • the encryption unit 214 encrypts the superimposed data for transmission and delivers the encrypted data to the USB unit 211 (S 156 ).
  • the USB unit 211 transmits the USB signal to the new-generation game device 300 (S 158 ).
  • the transmitted data includes controller data for vibrating the game device controller 306 and memory card data to be written in the memory card 304 .
  • the present invention can be used as a compatibility adapter device externally connected to an entertainment device.

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  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
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JP2009-037047 2009-02-19
JP2009037047A JP5415779B2 (ja) 2009-02-19 2009-02-19 互換アダプタ装置および互換処理方法
PCT/JP2010/000850 WO2010095400A1 (ja) 2009-02-19 2010-02-12 互換アダプタ装置および互換処理方法

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