US20090209309A1 - Racing game simulator - Google Patents
Racing game simulator Download PDFInfo
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- US20090209309A1 US20090209309A1 US12/367,724 US36772409A US2009209309A1 US 20090209309 A1 US20090209309 A1 US 20090209309A1 US 36772409 A US36772409 A US 36772409A US 2009209309 A1 US2009209309 A1 US 2009209309A1
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- Prior art keywords
- rider
- racing game
- game simulator
- simulator
- processing unit
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a racing game simulator, and in particular to a simulator which uses a detection module to detect user's various postures so as to generate relevant responses accordingly.
- a conventional racing game simulator is known as a system which can simulate substantially a real vehicle with a similar driving seat and a similar steering unit.
- the racing game simulator generates a steering signal according to a change in a steering unit to a processing unit for progressing a simulation figure on a display unit accordingly.
- the conventional simulator usually has a driving seat and the steering unit resembling integrally to a frame structure and a handgrip of a genuine motorcycle.
- the rider uses the handgrip to simulate accelerating, decelerating, turning and so on.
- the rider usually poses different postures to accompany operations of accelerating, decelerating and turning. Because a conventional structuring of the conventional simulator provides only fixed frame structures, the posture changes due to various operations can only happen to the rider himself/herself, not to possibly rotate or shake the simulator. Therefore, to the rider, the riding on the simulator is always way far from a realistic riding on the road.
- a detection module to detect rider's posture so as to generate a response in accordance with the rider's posture.
- the racing game simulator of the present invention includes a driving seat, a detection module, and a processing unit.
- the driving seat is to seat the rider
- the detection module is positioned at the driving seat and used to detect at least one position at where the rider is seated.
- the processing module which is electrically coupled with the detection module receives a detection signal from the detection module and further generates a control signal responsive to the detection signal so as to manipulate the racing game simulator.
- the detection module includes a plurality of infrared detection apparatuses to determine the posture of the rider and thus generate various detection signals.
- the detection module can detect rider's posture through plural infrared detection apparatuses, a simulation figure on a display unit can be changed responsive to the detection signals.
- the rider can handle the racing game simulator in a much more realistic way and can feel himself within a more realistic simulated environment.
- FIG. 1 is a lateral view of a racing game simulator according to the present invention
- FIG. 2 is a block diagram of a first embodiment of the rider simulator in accordance with the present invention.
- FIG. 3 is a lateral view of a rider seated at position P 1 on the racing game simulator of FIG. 1 ;
- FIG. 4 is a lateral view of a rider seated at position P 2 on the racing game simulator of FIG. 1 ;
- FIG. 5 is a lateral view of a rider seated at position P 3 on the racing game simulator of FIG. 1 ;
- FIG. 6 illustrates a first embodiment of a simulation figure on the display unit of the racing game simulator according to the present invention
- FIG. 7 illustrates a second embodiment of the simulation figure on the display unit according to the present invention.
- FIG. 8 illustrate a third embodiment of the simulation figure according to the present invention.
- FIG. 9 is a drawing showing a further embodiment of the detection module of the racing game simulator in accordance with the present invention, in which the detection module is an ultrasonic detection module.
- FIG. 1 illustrates a lateral view of a racing game simulator 100 according to the present invention
- FIG. 2 shows a block diagram implemented in the rider simulator 100 of the present invention.
- the rider simulator 100 includes a driving seat 1 , a detection module 3 , a processing unit 5 , and a display unit 6 .
- the rider simulator 100 has a motor bike frame providing the driving seat 1 to seat a rider 9 thereon.
- the driving seat 1 has a forward position 11 which extends outward laterally two steering units 2 to two sides thereof.
- the steering unit 2 can be a handgrip.
- the rider 9 uses the handgrips 2 to simulate turning, accelerating, and decelerating, from which a corresponding first handle signal 21 can be generated.
- the driving seat 1 is pivotally mounted on a frame 7 so that the rider 9 can make right lean or left lean.
- the driving seat 1 can be laterally tilted according to the rider's move, from which the driving seat 1 can generate a second handle signal 22 .
- the detection module 3 is positioned at the top of the forward position 11 of the driving seat 1 and can also be an infrared detection module which emits infrared rays.
- the infrared rays of the detection module 3 are used to detect the rider 9 . Responsive to distance between the detection module 3 and the rider 9 , the detection module 3 can generate a detection signal 4 .
- the processing unit 5 is electrically coupled with the detection module 3 , the steering unit 2 , and the display unit 6 .
- the processing unit 5 is used to process simulation software and display an interactive simulator figure on the display unit 6 .
- the processing unit 5 can accordingly generate a control signal 51 to control the rider simulator 100 .
- the processing unit 5 can generate the control signal 52 to move violently the driving seat 1 so as to meet these driving conditions.
- the detection module 3 in accordance with the first embodiment of the present invention also includes a first infrared detection apparatus 31 and a second infrared detection apparatus 32 .
- the first infrared detection apparatus 31 is used to generate a first infrared ray 33 and to detect a first distance d 1 between the first infrared detection apparatus 31 and the rider 9 (especially a predetermined area at the head of the rider).
- the second infrared detection apparatus 32 is used to generate a second infrared ray 34 , and can detect the second infrared ray 34 reflected from the rider 9 for being further utilized to generate a second detection signal 42 for determining a second distance d 2 between the rider 9 (especially another predetermined area at the head of the rider).
- d 1 is typically greater than d 2 in this embodiment.
- detection ranges of the d 1 and d 2 can be adjusted according to setups of the infrared detection apparatuses.
- the rider 9 is seated by a posture P 1 , and the first infrared ray 33 and the second infrared ray 34 of the first infrared detection apparatus 31 and the second infrared detection apparatus 32 are upright emitted along the directions shown by the arrows, respectively.
- the head of the rider 9 is beyond the detection ranges of the first and second infrared detection apparatuses 31 , 32 , such that no reflected rays can be generated and thus both the first and second infrared detection apparatuses 31 , 32 detect no reflected signals to generate any detection signal.
- the rider 9 is seated by a posture P 2 to hunch over the first infrared detection apparatus 31 and to lower his/her face into the detection range of the first infrared detection apparatus 31 , but still beyond the detection range of the second infrared detection apparatus 32 .
- the first infrared detection apparatus 31 can detect the rider 9 and generates the first detection signal 41 , while the second infrared detection apparatus 32 cannot detect the rider 9 so that no second detection signal can be generated.
- the rider 9 is seated by a posture P 3 to hunch over both the first infrared detection apparatus 31 and the second infrared detection apparatus 32 .
- the face of the rider 9 is within the detection ranges of the first infrared detection apparatus 31 and the second infrared detection apparatus 32 .
- the first infrared detection apparatus 31 and the second infrared detection apparatus 32 can detect the rider 9 so as to generate the first detection signal 41 and the second detection signal 42 respectively.
- the present invention is not limited to a racing game simulator with only two infrared detection apparatus, but the racing game simulator may be equipped with one or more than three infrared detection apparatus to meet requirement.
- the first infrared detection apparatus 31 and the second infrared detection apparatus 32 may be implemented at different positions such as display unit or other frames instead of the driving seat 1 .
- FIGS. 6-8 illustrate interactive simulator figures on the display unit 6 in accordance with the present invention.
- FIG. 6 it shows an interactive simulation figure f 1 on the display unit 6 in accordance with the present invention.
- the interactive simulation figure f 1 has a speedometer f 11 , a road f 12 , and a special simulation effect f 13 .
- the speedometer f 11 illustrates a simulation speed of the rider simulator 100
- the road f 12 is a straight road.
- the simulator effect f 13 can be a motion blur. It is presumed that an initial speed limit of the motorcycle in the racing game simulator 100 is 150 km/hr.
- the first infrared detection apparatus 31 and the second infrared detection apparatus 32 can detect the rider 9 and generate the first detection signal 41 and the second detection signal 42 respectively to the processing unit 5 .
- the processing unit 5 can read the posture change of the rider 9 and his/her intent of acceleration, then speed limit of the motorcycle of the racing game simulator 100 can be elevated to a higher speed limit, such as 200 km/hr, and then a simulator effect f 13 for the rider 9 to feel a higher-speed riding can be simulated.
- a higher speed limit such as 200 km/hr
- FIG. 7 illustrates another embodiment f 2 of the interactive simulation figure.
- the interactive simulation figure f 2 has a speedometer f 21 , a road f 22 , and a special simulation effect f 23 .
- the speedometer f 21 measures the simulation speed of the rider simulator 100 .
- the road f 22 ahead is a curved road.
- the rider 9 should decelerate the racing game simulator 100 and have his/her body posed at a posture like the posture P 2 as shown in FIG. 4 .
- FIG. 4 illustrates another embodiment f 2 of the interactive simulation figure.
- the rider 9 may turn and decelerate so that the rider's center of gravity can be properly shifted.
- the first infrared detection apparatus 31 can detect the rider 9 but the second infrared detection apparatus 32 cannot detect the rider 9 so that only the first detection signal 41 is generated and transmitted to the processing unit 5 .
- riding along the road mimicked by the interactive simulation figure f 2 will be much smoother when the first detection signal 41 is processed by the processing unit 5 .
- FIG. 8 illustrates a third embodiment f 3 of the interactive simulation figure.
- the interactive simulation figure f 3 has a speedometer f 31 , a road f 32 , and a bump f 33 .
- the speedometer f 31 measures the simulation speed of the racing game simulator 100 . If the rider 9 wants to ride over the bump f 33 , he/she should accelerate, pull back his/her body a little bit (say, from posture P 2 to P 1 , FIG. 4 and FIG. 3 respectively), and pull up the head of the motorcycle (the racing game simulator 100 ) so as to surpass the bump f 33 .
- the simulator 100 detects that firstly (1) the rider 9 is shifted from posture P 2 to posture P 1 , (2) the motorcycle is accelerated and the head thereof feels a pull-up at the same time, and finally (3) the posture of the rider 9 is shifted back to posture P 2 again, then it can be defined by the simulator 100 that the riding surpassing the bump f 33 has been completed.
- the interactive simulation figure f 3 can show the motorcycle of the racing game simulator 100 jumps up and down so as to simulate a surpassing maneuvering.
- the present invention provides a motorbike simulator, and can be applied to other simulators such as hang gliders, yachts, and sledges.
- the driving seat 1 , the steering unit 2 , and the detection module 3 of the present invention are modified in responsive to different simulators and within the scope of the present invention.
- the detection module 3 may be an ultrasonic detection module and includes an emitting module 35 and a receiving module 36 (to replace with the first infrared detection apparatus 31 and the second infrared detection apparatus 32 as shown in FIGS. 1 and 2 ).
- the emitting module 35 is used to emit an ultrasonic wave 37
- the receiving module 36 is used to receive the ultrasonic wave 37 .
- the emitting module 35 emits the ultrasonic wave 37 and hits the rider 9
- the ultrasonic wave 37 is reflected by the rider 9 and received by the receiving module 36 . Because the speed of the ultrasonic wave 37 at air is known, a time duration between the receiving and the emitting of the ultrasonic wave 37 can be obtained, and thereby the distance between the face of the rider 9 and the detection module 3 can be also obtained.
- the detection module to detect user's posture can be applied so as to generate a response correspondent to user's posture during the simulation.
- a realistic driving environment can be better mimicked and also a more relevant simulator movement can be feedback to the rider.
Abstract
A racing game simulator includes a driving seat, a detection module, a processing unit, and a display unit. The driving seat is to seat a rider, and the detection module is positioned at the driving seat to detect a rider's posture and thereby generate a detection signal responsive to rider's posture. The processing module receives the detection signal from the detection module and generates a responsive control signal to generate interactive simulation figures shown on the display unit.
Description
- This application claims the benefit of Taiwan Patent Application Serial No. 097105544, filed Feb. 18, 2008, the subject matter of which is incorporated herein by reference.
- 1. Field of the Invention
- The present invention relates to a racing game simulator, and in particular to a simulator which uses a detection module to detect user's various postures so as to generate relevant responses accordingly.
- 2. Description of Related Art
- A conventional racing game simulator is known as a system which can simulate substantially a real vehicle with a similar driving seat and a similar steering unit. The racing game simulator generates a steering signal according to a change in a steering unit to a processing unit for progressing a simulation figure on a display unit accordingly.
- To better mimic a real motorcycle, the conventional simulator usually has a driving seat and the steering unit resembling integrally to a frame structure and a handgrip of a genuine motorcycle. When a rider takes on the racing game simulator, the rider uses the handgrip to simulate accelerating, decelerating, turning and so on. However, in a real riding of the motorcycle, the rider usually poses different postures to accompany operations of accelerating, decelerating and turning. Because a conventional structuring of the conventional simulator provides only fixed frame structures, the posture changes due to various operations can only happen to the rider himself/herself, not to possibly rotate or shake the simulator. Therefore, to the rider, the riding on the simulator is always way far from a realistic riding on the road.
- Thus, there is a need for the racing game simulator to overcome above disadvantages.
- It is an object of the present invention to provide a racing game simulator which uses a detection module to detect rider's posture so as to generate a response in accordance with the rider's posture. Thus, the rider can feel a much more realistic driving environment.
- The racing game simulator of the present invention includes a driving seat, a detection module, and a processing unit. The driving seat is to seat the rider, and the detection module is positioned at the driving seat and used to detect at least one position at where the rider is seated. The processing module which is electrically coupled with the detection module receives a detection signal from the detection module and further generates a control signal responsive to the detection signal so as to manipulate the racing game simulator. The detection module includes a plurality of infrared detection apparatuses to determine the posture of the rider and thus generate various detection signals.
- Because the detection module can detect rider's posture through plural infrared detection apparatuses, a simulation figure on a display unit can be changed responsive to the detection signals. The rider can handle the racing game simulator in a much more realistic way and can feel himself within a more realistic simulated environment.
- The present invention can be fully understood from the following detailed description and preferred embodiment with reference to the accompanying drawings, in which:
-
FIG. 1 is a lateral view of a racing game simulator according to the present invention; -
FIG. 2 is a block diagram of a first embodiment of the rider simulator in accordance with the present invention; -
FIG. 3 is a lateral view of a rider seated at position P1 on the racing game simulator ofFIG. 1 ; -
FIG. 4 is a lateral view of a rider seated at position P2 on the racing game simulator ofFIG. 1 ; -
FIG. 5 is a lateral view of a rider seated at position P3 on the racing game simulator ofFIG. 1 ; -
FIG. 6 illustrates a first embodiment of a simulation figure on the display unit of the racing game simulator according to the present invention; -
FIG. 7 illustrates a second embodiment of the simulation figure on the display unit according to the present invention; -
FIG. 8 illustrate a third embodiment of the simulation figure according to the present invention; and -
FIG. 9 is a drawing showing a further embodiment of the detection module of the racing game simulator in accordance with the present invention, in which the detection module is an ultrasonic detection module. - The following detailed description is of the best presently contemplated modes of carrying out the invention. This description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating general principles of embodiments of the invention. The scope of the invention is best defined by the appended claims.
- Referring to
FIGS. 1 and 2 ,FIG. 1 illustrates a lateral view of aracing game simulator 100 according to the present invention, andFIG. 2 shows a block diagram implemented in therider simulator 100 of the present invention. Therider simulator 100 includes adriving seat 1, adetection module 3, aprocessing unit 5, and adisplay unit 6. - The
rider simulator 100 has a motor bike frame providing thedriving seat 1 to seat arider 9 thereon. Thedriving seat 1 has aforward position 11 which extends outward laterally twosteering units 2 to two sides thereof. Preferably, thesteering unit 2 can be a handgrip. Therider 9 uses thehandgrips 2 to simulate turning, accelerating, and decelerating, from which a correspondingfirst handle signal 21 can be generated. Thedriving seat 1 is pivotally mounted on aframe 7 so that therider 9 can make right lean or left lean. In addition, thedriving seat 1 can be laterally tilted according to the rider's move, from which thedriving seat 1 can generate asecond handle signal 22. - According to the first embodiment of the present invention, the
detection module 3 is positioned at the top of theforward position 11 of thedriving seat 1 and can also be an infrared detection module which emits infrared rays. The infrared rays of thedetection module 3 are used to detect therider 9. Responsive to distance between thedetection module 3 and therider 9, thedetection module 3 can generate adetection signal 4. - The
processing unit 5 is electrically coupled with thedetection module 3, thesteering unit 2, and thedisplay unit 6. Theprocessing unit 5 is used to process simulation software and display an interactive simulator figure on thedisplay unit 6. As soon as theprocessing unit 5 receives thedetection signal 4, thefirst handle signal 21 or thesecond handle signal 22, theprocessing unit 5 can accordingly generate acontrol signal 51 to control therider simulator 100. In addition, when therider simulator 100 makes a turn or experiences an off-road, theprocessing unit 5 can generate thecontrol signal 52 to move violently thedriving seat 1 so as to meet these driving conditions. - Referring to
FIGS. 3-5 , thedetection module 3 in accordance with the first embodiment of the present invention also includes a firstinfrared detection apparatus 31 and a secondinfrared detection apparatus 32. The firstinfrared detection apparatus 31 is used to generate a firstinfrared ray 33 and to detect a first distance d1 between the firstinfrared detection apparatus 31 and the rider 9 (especially a predetermined area at the head of the rider). The secondinfrared detection apparatus 32 is used to generate a secondinfrared ray 34, and can detect the secondinfrared ray 34 reflected from therider 9 for being further utilized to generate asecond detection signal 42 for determining a second distance d2 between the rider 9 (especially another predetermined area at the head of the rider). As noted, d1 is typically greater than d2 in this embodiment. Well known in the art is that detection ranges of the d1 and d2 can be adjusted according to setups of the infrared detection apparatuses. - Referring to
FIG. 3 , therider 9 is seated by a posture P1, and the firstinfrared ray 33 and the secondinfrared ray 34 of the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32 are upright emitted along the directions shown by the arrows, respectively. However, as shown, the head of therider 9 is beyond the detection ranges of the first and secondinfrared detection apparatuses infrared detection apparatuses - Referring to
FIG. 4 , therider 9 is seated by a posture P2 to hunch over the firstinfrared detection apparatus 31 and to lower his/her face into the detection range of the firstinfrared detection apparatus 31, but still beyond the detection range of the secondinfrared detection apparatus 32. By the posture P2 of therider 9, the firstinfrared detection apparatus 31 can detect therider 9 and generates thefirst detection signal 41, while the secondinfrared detection apparatus 32 cannot detect therider 9 so that no second detection signal can be generated. - Referring to
FIG. 5 , therider 9 is seated by a posture P3 to hunch over both the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32. Apparently, the face of therider 9 is within the detection ranges of the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32. Thus, the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32 can detect therider 9 so as to generate thefirst detection signal 41 and thesecond detection signal 42 respectively. - It is noted that the present invention is not limited to a racing game simulator with only two infrared detection apparatus, but the racing game simulator may be equipped with one or more than three infrared detection apparatus to meet requirement. According to description of the present invention, the first
infrared detection apparatus 31 and the secondinfrared detection apparatus 32 may be implemented at different positions such as display unit or other frames instead of the drivingseat 1. -
FIGS. 6-8 illustrate interactive simulator figures on thedisplay unit 6 in accordance with the present invention. Referring toFIG. 6 , it shows an interactive simulation figure f1 on thedisplay unit 6 in accordance with the present invention. Referring also toFIGS. 1 and 2 , the interactive simulation figure f1 has a speedometer f11, a road f12, and a special simulation effect f13. The speedometer f11 illustrates a simulation speed of therider simulator 100, and the road f12 is a straight road. The simulator effect f13 can be a motion blur. It is presumed that an initial speed limit of the motorcycle in theracing game simulator 100 is 150 km/hr. When therider 9 uses thesteering unit 2 of theracing game simulator 100 to accelerate to reach a speedometer f11 speed over 150 km/hr (170 km/hr for example) and hunches his/her body to a posture P3 as shown inFIG. 5 so as to mimic a state of reducing drag cross therider 9, then the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32 can detect therider 9 and generate thefirst detection signal 41 and thesecond detection signal 42 respectively to theprocessing unit 5. At this moment, theprocessing unit 5 can read the posture change of therider 9 and his/her intent of acceleration, then speed limit of the motorcycle of theracing game simulator 100 can be elevated to a higher speed limit, such as 200 km/hr, and then a simulator effect f13 for therider 9 to feel a higher-speed riding can be simulated. -
FIG. 7 illustrates another embodiment f2 of the interactive simulation figure. Also referring toFIGS. 1 and 2 , the interactive simulation figure f2 has a speedometer f21, a road f22, and a special simulation effect f23. The speedometer f21 measures the simulation speed of therider simulator 100. The road f22 ahead is a curved road. In general, while in turning right or turning left, therider 9 should decelerate theracing game simulator 100 and have his/her body posed at a posture like the posture P2 as shown inFIG. 4 . Thus, when therider 9 rides under such a simulation environment illustrated inFIG. 7 , therider 9 may turn and decelerate so that the rider's center of gravity can be properly shifted. Meanwhile, the firstinfrared detection apparatus 31 can detect therider 9 but the secondinfrared detection apparatus 32 cannot detect therider 9 so that only thefirst detection signal 41 is generated and transmitted to theprocessing unit 5. By providing the present simulator, riding along the road mimicked by the interactive simulation figure f2 will be much smoother when thefirst detection signal 41 is processed by theprocessing unit 5. -
FIG. 8 illustrates a third embodiment f3 of the interactive simulation figure. Also referring toFIGS. 1 and 2 , the interactive simulation figure f3 has a speedometer f31, a road f32, and a bump f33. The speedometer f31 measures the simulation speed of theracing game simulator 100. If therider 9 wants to ride over the bump f33, he/she should accelerate, pull back his/her body a little bit (say, from posture P2 to P1,FIG. 4 andFIG. 3 respectively), and pull up the head of the motorcycle (the racing game simulator 100) so as to surpass the bump f33. In the detection of the simulation, as thesimulator 100 detects that firstly (1) therider 9 is shifted from posture P2 to posture P1, (2) the motorcycle is accelerated and the head thereof feels a pull-up at the same time, and finally (3) the posture of therider 9 is shifted back to posture P2 again, then it can be defined by thesimulator 100 that the riding surpassing the bump f33 has been completed. Correspondingly, the interactive simulation figure f3 can show the motorcycle of theracing game simulator 100 jumps up and down so as to simulate a surpassing maneuvering. - As described above and according to specification of different simulators, other applications are available and inferred from spirit of the present invention so that other applications are within the scope of the claims. The present invention provides a motorbike simulator, and can be applied to other simulators such as hang gliders, yachts, and sledges. The driving
seat 1, thesteering unit 2, and thedetection module 3 of the present invention are modified in responsive to different simulators and within the scope of the present invention. - Referring to
FIG. 9 , it illustrates another embodiment of the detection module in accordance with the present invention. Unlike the previous embodiment, thedetection module 3 may be an ultrasonic detection module and includes an emittingmodule 35 and a receiving module 36 (to replace with the firstinfrared detection apparatus 31 and the secondinfrared detection apparatus 32 as shown inFIGS. 1 and 2 ). The emittingmodule 35 is used to emit anultrasonic wave 37, and the receivingmodule 36 is used to receive theultrasonic wave 37. When the emittingmodule 35 emits theultrasonic wave 37 and hits therider 9, theultrasonic wave 37 is reflected by therider 9 and received by the receivingmodule 36. Because the speed of theultrasonic wave 37 at air is known, a time duration between the receiving and the emitting of theultrasonic wave 37 can be obtained, and thereby the distance between the face of therider 9 and thedetection module 3 can be also obtained. - Accordingly, by providing the racing game simulator of the present invention, the detection module to detect user's posture (especially the face position) can be applied so as to generate a response correspondent to user's posture during the simulation. Thus, a realistic driving environment can be better mimicked and also a more relevant simulator movement can be feedback to the rider.
- While the invention has been described with reference to the preferred embodiments, the description is not intended to be construed in a limiting sense. It is therefore contemplated that the appended claims will cover any such modifications or embodiments as may fall within the scope of the invention defined by the following claims and their equivalents.
Claims (10)
1. A racing game simulator, comprising:
a driving seat for seating a rider;
a detection module, positioned at the driving seat to generate at least an infrared ray for determining spacing between the detection module and the rider so as to generate at least a detection signal according to the spacing; and
a processing unit, electrically coupled with the detection module to receive the detection signal therefrom and thereby to generate a control signal for controlling the racing game simulator.
2. The racing game simulator according to claim 1 , wherein said detection module further comprising:
a first infrared detection apparatus for generating a first infrared ray of said at least a detection signal for determining a first distance of said spacing between the first infrared detection apparatus and the rider so as to generate a first detection signal according to the first distance; and
a second infrared detection apparatus for generating a second infrared ray of said at least a detection signal for determining a second distance of said spacing between the second infrared detection apparatus and the rider so as to generate a second detection signal according to the second distance.
3. The racing game simulator as claimed in claim 2 , wherein said first distance is longer than said second distance.
4. The racing game simulator as claimed in claim 2 , further comprising a steering unit positioned at said driving seat and coupled with said processing unit, the steering unit generating a steering signal to be handled by said processing unit.
5. The racing game simulator as claimed in claim 4 , wherein said steering unit is a handgrip.
6. The racing game simulator as claimed in claim 1 , further comprising a display unit electrically coupled with said processing unit for displaying an interactive figure according to said control signal from said processing unit.
7. A racing game simulator, comprising:
a driving seat for seating a rider;
an ultrasonic detection module, positioned at the driving seat, further comprising:
an emitting module for emitting an ultrasonic wave; and
a receiving module for receiving the ultrasonic wave to determine a distance between the ultrasonic detection module and the rider so as to generate a respective detection signal; and
a processing unit, electrically coupled with the ultrasonic detection module to receive the detection signal therefrom and thereby to generate a control signal for controlling the racing game simulator.
8. The racing game simulator as claimed in claim 7 , further comprising a steering unit positioned at said driving seat and coupled with said processing unit, the steering unit generating a steering signal to be handled by said processing unit.
9. The racing game simulator as claimed in claim 8 , wherein said steering unit is a handgrip.
10. The racing game simulator as claimed in claim 7 , further comprising a display unit electrically coupled with said processing unit for displaying an interactive figure according to said control signal from said processing unit.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW097105544A TW200936204A (en) | 2008-02-18 | 2008-02-18 | Driving simulation game apparatus |
TW097105544 | 2008-02-18 |
Publications (1)
Publication Number | Publication Date |
---|---|
US20090209309A1 true US20090209309A1 (en) | 2009-08-20 |
Family
ID=40955620
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US12/367,724 Abandoned US20090209309A1 (en) | 2008-02-18 | 2009-02-09 | Racing game simulator |
Country Status (2)
Country | Link |
---|---|
US (1) | US20090209309A1 (en) |
TW (1) | TW200936204A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070265087A1 (en) * | 2006-05-09 | 2007-11-15 | Nintendo Co., Ltd. | Game program and game apparatus |
US8734157B1 (en) * | 2010-11-11 | 2014-05-27 | Julius Andrew Hummel, III | Exercise and gaming apparatus |
US20160303473A1 (en) * | 2015-04-14 | 2016-10-20 | More Profit International Development Limited | Driving Game Seat Apparatus |
CN108635842A (en) * | 2018-06-21 | 2018-10-12 | 芜湖市新童游乐设备科技有限公司 | A kind of motor boat drive simulating amusement facility |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6461238B1 (en) * | 2000-08-03 | 2002-10-08 | Rehco, Llc | Portable simulation game apparatus |
US20080125224A1 (en) * | 2006-09-26 | 2008-05-29 | Pollatsek David | Method and apparatus for controlling simulated in flight realistic and non realistic object effects by sensing rotation of a hand-held controller |
-
2008
- 2008-02-18 TW TW097105544A patent/TW200936204A/en unknown
-
2009
- 2009-02-09 US US12/367,724 patent/US20090209309A1/en not_active Abandoned
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6461238B1 (en) * | 2000-08-03 | 2002-10-08 | Rehco, Llc | Portable simulation game apparatus |
US20080125224A1 (en) * | 2006-09-26 | 2008-05-29 | Pollatsek David | Method and apparatus for controlling simulated in flight realistic and non realistic object effects by sensing rotation of a hand-held controller |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20070265087A1 (en) * | 2006-05-09 | 2007-11-15 | Nintendo Co., Ltd. | Game program and game apparatus |
US9550123B2 (en) * | 2006-05-09 | 2017-01-24 | Nintendo Co., Ltd. | Game program and game apparatus |
US10092837B2 (en) | 2006-05-09 | 2018-10-09 | Nintendo Co., Ltd. | Game program and game apparatus |
US10525345B2 (en) | 2006-05-09 | 2020-01-07 | Nintendo Co., Ltd. | Game program and game apparatus |
US8734157B1 (en) * | 2010-11-11 | 2014-05-27 | Julius Andrew Hummel, III | Exercise and gaming apparatus |
US20160303473A1 (en) * | 2015-04-14 | 2016-10-20 | More Profit International Development Limited | Driving Game Seat Apparatus |
CN108635842A (en) * | 2018-06-21 | 2018-10-12 | 芜湖市新童游乐设备科技有限公司 | A kind of motor boat drive simulating amusement facility |
Also Published As
Publication number | Publication date |
---|---|
TWI343270B (en) | 2011-06-11 |
TW200936204A (en) | 2009-09-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: INTERNATIONAL GAMES SYSTEM CO., LTD., TAIWAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:WU, YU-KUANG;HUANG, TIEN-JUNG;REEL/FRAME:022236/0709;SIGNING DATES FROM 20080918 TO 20080930 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |