TW200936204A - Driving simulation game apparatus - Google Patents

Driving simulation game apparatus Download PDF

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Publication number
TW200936204A
TW200936204A TW097105544A TW97105544A TW200936204A TW 200936204 A TW200936204 A TW 200936204A TW 097105544 A TW097105544 A TW 097105544A TW 97105544 A TW97105544 A TW 97105544A TW 200936204 A TW200936204 A TW 200936204A
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TW
Taiwan
Prior art keywords
sensing
driving simulation
simulation game
operator
module
Prior art date
Application number
TW097105544A
Other languages
Chinese (zh)
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TWI343270B (en
Inventor
Yu-Guang Wu
tian-rong Huang
Original Assignee
Int Games System Co Ltd
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Publication date
Application filed by Int Games System Co Ltd filed Critical Int Games System Co Ltd
Priority to TW097105544A priority Critical patent/TW200936204A/en
Priority to US12/367,724 priority patent/US20090209309A1/en
Publication of TW200936204A publication Critical patent/TW200936204A/en
Application granted granted Critical
Publication of TWI343270B publication Critical patent/TWI343270B/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Traffic Control Systems (AREA)
  • Toys (AREA)

Abstract

A driving simulation game apparatus contains a riding seat, a sensing module, a processing device and a display device. The riding seat is used for an operator to ride, the sensing module is disposed on the riding seat to detect posture of the operator body, and generate a sensing signal to be received by the processing device in order to generate a control signal for causing the game screen on the display unit to produce corresponding changes.

Description

200936204 九、發明說明: 【發明所屬之技術領域】 ' 本發明係關於一種駕駛模擬遊戲裝置,尤指利用於一 種利用感知模組感知操作者之身體位置,而使該駕駛模擬 遊戲裝置產生相對應之反應。 ' 【先前技術】 一般習知之駕駛模擬遊戲裝置,係與所欲模擬之載具 〇 設計有相似之駕駛座及操作裝置,並透過操作該操作裝 置,而產生一操作訊號傳遞給一遊戲處理裝置,以使該顯 示裝置上之遊戲晝面產生相對應之改變,而產生模擬之效 果。 舉例而言,該駕駛座及操作裝置可設計成具有摩托車 造型之車體及摩托車手把,一操作者乘座於該車體上,以 該摩托車手把控制遊戲中所模擬之摩托車加速、減速或轉 彎等動作。然而於實際駕駛真實之摩托車中,操作者會使 〇 用許多不同之身體姿勢,以輔助駕駛,因而習知之駕駛模 擬遊戲裝置僅利用雙手操作操作裝置,並無法使操作者感 受更加真實之駕駛情境。 因此,上述之駕駛模擬遊戲裝置係具有缺失,而能加 以改善者。 【發明内容】 本發明之目的在提供一種駕駛模擬遊戲裝置,其利用 5 200936204 一感知模組感知操作者之身體位置,而使該駕駛模擬遊戲 裝置產生相對應之反應,尤其使一顯示裝置上之遊戲晝面 產生相對應之改變,而使操作者感受更加真實之駕駛情況。 本發明係關於一種利用於駕駛模擬遊戲裝置包含:一 乘載座,係用以供一操作者乘全;一感知模組,係設置於該 乘載座,用以感知該操作者所在之至少一位置,並對應所感 應之該至少一位置而產生一感知訊號;以及一處理裝置,係 耦合於該感知模組,接收該感知訊號後,對應產生一控制訊 ® 號,以控制該駕駛模擬遊戲設備。其中該感知模組係可包含 複數個紅外線感知裝置,而可判斷該操作者距離感知模組之 距離,而產生不同之感知訊號。 因此,藉由本發明之駕駛模擬遊戲裝置,具有以下有 利之效果,藉由該感知模組感知操作者之身體姿態,以使該 顯示裝置上之遊戲晝面產生相對應之改變,而能使操作者 以更接近真實之駕駛方式,以進行遊戲,而能感覺更為逼 真之模擬情境。 ◎ 關於本發明之優點與精神可以藉由以下的發明詳述及 所附圖式得到進一步的暸解。 【實施方式】 請參閱第一圖及第二圖,第一圖係本發明之駕駛模擬 遊戲裝置100之外觀侧視圖,第二圖係本發明之駕駛模擬 遊戲裝置100之功能方塊圖,該駕駛模擬遊戲裝置100係 包含一乘載座1、一感知模組3、一處理裝置5及一顯示裝 6 200936204 置6。 其中該乘載座1係用以供-操作者9乘坐,1可為一摩 .托車造型,該乘載座】係具有一駕驶端】】,該駕敬為端= 2兩侧係具有-操作裝置2,該操作裝置2係可為一摩托 2手:該操作裝置2係可模擬摩托車之轉彎、煞車及加 ^功此,亚產生—操作訊號2卜另外該乘餘1係可樞 座7上,,該操作者9可以使身體左右傾斜,或以 ❹γ Β而使錄載座1產生左右擺動,並可使該乘載 座1產生一操作訊號22。 於此第-實施例中’該感知模組3係設置於該乘載座 組之上:,該感知模組3係可為-紅外線感知模 並咸、料射—紅外線’並以該紅外線感知該操作者9, ::反射之該紅外線’對應感知該操作者9並產生 顯-=^衣置5絲合於㈣知模組3、操作裝置2盘該 〇 處理裝置5係用以處理-遊戲程式,並:該 t戲晝面’喊理裝置5接收該感知訊號 號21或22後,係對應產生-控制訊號51心 二=該:戲設備’例如於該顯示裝置6顯 裝置5於由駕驶模擬遊戲進行至轉彎 二颠陵路段時,產生-控制訊號一該乘載座二; 明參閱第二圖至第五圖,本一 ^ ^ ^ 模組3係可包含-第-紅外線感知裝置31及:第 7 200936204 =置Γ該第一紅外線感知裝置31用以產生-第-紅外 ' Ur於一第一距離d〗内感知由操作者9反射回來之 ^ 4 33,並產生—第—感知訊號4卜而該第二紅外線 i 32用以產生—第二紅外線34,並可於—第二距離 们内感知由操作者9反射回來之第二紅外⑽,並產生一第 :;讯號42,其中該第—距離Μ係可大於該第二距離d2, 之長短,係可藉由調整該第—紅外線感知裝置 ❹…V讀度及/或其第—紅外線33訊號強弱而改變,同 理可调整該第二距離d2。 =閱第三圖’該操作者9係位於—位置ρι,該第一紅 33、^ :裝置31及該第二紅外線感知裝置32之第一紅外線 咏一糸可向上發射’此時該第一紅外線感知裝置31及該 弟一紅外線感知褒置32係感知不到該操作者9,因此並不會 產生=第—感知訊號41及該第二感知訊號4 2。 請參閱第四圖’該操作者9係位於一位置ρ2,此時該操 ❿作者9係位於該第一紅外線感知裝置31上方之第一距離w 内’並位於該第二紅外線感知裝置32上方之第二距離汜外, 因此該第-紅外線感知農置31感知到該操作者9,而產生該 ^感知« 41 ’而該第二紅外線感知襄置&感知不到該 操作者9’因此不會產生該第二感知訊號42。 凊參閱第五圖’該操作者9係位於一位置?3,此時該操 作者,9係位於該第一紅外線感知裝置31上方之第一距離以 内並位於5亥第—紅外線感知裝置32上方之第二距離汜内, 因此°玄第紅外線感知裝置31感及該第二紅外線感知裝置 8 200936204 32感知到該操作者9,而產生該第一感知訊號41及該第二感 知訊號42。 而主心的疋,本發明並不僅限於具有兩個紅外線感知 裝置’可視需求而設置—個或三個以上之红外線感知裝置, 而y依本發明所揭露之原理而改變,紅外線感知裝置之感知 ㈣丄而產生不同之感知訊號變化’並且其紅外線感知裝置 Ο ❹ =表。又位置亚不限於褒設於乘載坐上,可設置於顯示裝置或 其他架體等位置。 本心月貫際應用於—駕驶模擬遊戲中時,請參閱第 =圖士第八圖:其為顯示裝置6所顯示之遊戲晝面f示意 :毛月之帛應用實例,請參閱如第六圖所示之遊戲 :面二二請參考第—圖及第二圖,該遊戲晝面嶋示 有 a十速器f 11、一道路f 1 ? 、达杜士 川在%〜六加、路⑴及一遊戲特效Π3,該計速器 路二IT莫擬遊戲中之摩托車之模擬速度,該道 路ί 1Z係為直路,該遊戲特教f 1 q总-ρ从 要ίΜ +· D1 、、鸫f13係可為一動態模糊效 果(M〇tlon Blur),假設該駕驶模擬遊戲中之摩 限速=為時速15G公里’而該操作者9判斷該道路⑴於 -距離内不會轉f,該操作者9可操作該操 、 而於該技術H⑴顯示速度至15G公科,該 力連 使身體移動至位置P3(請參考第五圖),其仲 = 模擬實際騎摩托車時,於加速時-低身體 ^ 此時該第一紅外線感知裝置31 减v風阻 32均感知到該操作者9,因此均發出該第」H線感知裝置 該第二感知訊號42於該處理裝置5處理,此時該^^ 200936204 5處理即可調高該遊戲中之 ' 裳置5並可產生該遊戲特謂, 覺自身處於急速奔驰之狀態中。 史知作者9感 本毛明之第一應用實例,請參閱如第七圖 畫面f2,並請參考第—圖 ’、之遊戲 有—计速哭f?1 、“ 圖该遊戲畫面f2係顯示 I f2卜一遏路^2,該計速器f21係顯干节贺秘 :擬遊戲Ιί摩托車之模擬速度,該道路⑵、係 “ “際之駕駛情況,於-彎路時必需減低車'♦弓 使身體移動至位置P2U夫d岡減逮’該操作者9可 模擬實際騎摩托車時ί;轉?/及四咸圖速:二可丄吏該操作者9 加風阻,此時該第-红外綠速作動身體重心及增 9,节第、、錢知裝置31感知到該操作者 僅二 置32未感知到該操作者9,因此 線感知裝置31發出該第-感知訊號心 二:ί二此時該處理裝置5處理即可使該遊戲中 ❹之摩托車轉彎更為順暢。 飒r 本發明之第三應用實例,請參閱如第 畫面f3,並請參考第—图门 您敬 圖及第—圖,該遊戲畫面f3係顯示 有一汁速益⑶、-道路ί32及一跳板⑶,該計速器⑶ 係顯示該駕駛模擬遊戲中之摩托車之模擬速度,於— 貫際之駕駛狀況中,若該操作者9欲騎摩托車越過二 將摩托車加速’而離開跳板前需將身體後仰並將 摩托車車頭拉高,因此可假設使用者原本處於位置P2(往 麥閱第四》),砂遊射之摩托車_該贼⑶前使用月 10 200936204 者將身體往後仰,而位於位置pi(請參閱第三圖),此時遊 戲中之摩托車即可顯示一躍起之動作,而使操作者9具有 ' 身歷其境之感。 上述之應用實例僅舉出三種,而根據遊戲之設定,可 有其他眾多之應用,唯依據本發明之精神而衍生者,均未 超出本發明之範圍,本發明亦僅舉出摩托車駕駛模擬遊 戲,而本發明係可應用於其他駕駛模擬遊戲,如滑翔翼、 遊艇及滑雪車等駕駛模擬遊戲,而其乘載座1之外觀、操 ® 作裝置2及感知模組3之設置,均配合所欲模擬之載具而 有所不同之設置,均未超出本發明之範圍。 請參考第九圖,本發明之第二實施例,與第一實施例 不同的是,該感知模組3係可為一超音波感知模組,其包括 一發射模組35與一接收模組36 (請參考第一圖及第二圖, 其用以取代第一紅外線感知裝置31及第二紅外線感知裝置 32),該發射模組35係用以發射一超音波37,該接受模組36 係用以接收該超音波37。其運用之原理在於,該發射模組35200936204 IX. Description of the Invention: [Technical Field of the Invention] The present invention relates to a driving simulation game device, and more particularly to utilizing a sensing module to sense an operator's body position, so that the driving simulation game device is correspondingly generated. The reaction. [Prior Art] A conventional driving simulation game device is designed with a driver's seat and an operating device similar to the vehicle to be simulated, and an operation signal is transmitted to a game processing device by operating the operating device. In order to cause a corresponding change in the game surface on the display device, a simulation effect is produced. For example, the driver's seat and the operating device can be designed to have a motorcycle-shaped body and a motorcycle handlebar. An operator rides on the vehicle body, and the motorcycle handlebar controls the motorcycle simulated in the game. Acceleration, deceleration or turning. However, in a real-life motorcycle, the operator will use many different body postures to assist driving. Therefore, the conventional driving simulation game device uses only two hands to operate the operating device, and does not make the operator feel more real. Driving situation. Therefore, the above-described driving simulation game device has a defect and can be improved. SUMMARY OF THE INVENTION An object of the present invention is to provide a driving simulation game device that utilizes 5 200936204 a sensing module to sense an operator's body position, so that the driving simulation game device generates a corresponding reaction, especially on a display device. The game has a corresponding change in the face, which allows the operator to feel a more realistic driving situation. The invention relates to a driving simulation game device comprising: a passenger seat for an operator to take the whole; a sensing module is disposed on the passenger seat to sense at least the operator is located And a processing device is coupled to the sensing module, and after receiving the sensing signal, correspondingly generating a control signal to control the driving simulation. Game equipment. The sensing module can include a plurality of infrared sensing devices, and can determine the distance of the operator from the sensing module to generate different sensing signals. Therefore, with the driving simulation game device of the present invention, the following advantageous effects are obtained, and the sensing module senses the body posture of the operator so that the game surface on the display device changes correspondingly, thereby enabling operation. In a more realistic simulation scenario, the game is closer to the real driving style. The advantages and spirit of the present invention will be further understood from the following detailed description of the invention and the accompanying drawings. [Embodiment] Please refer to the first figure and the second figure. The first figure is a side view of the appearance of the driving simulation game device 100 of the present invention, and the second figure is a functional block diagram of the driving simulation game device 100 of the present invention, the driving The simulation game device 100 includes a passenger seat 1, a sensing module 3, a processing device 5, and a display device 6 200936204. The carrier 1 is used for the operator 9 to ride, 1 can be a motorcycle. The carrier has a driving end, and the driver has a side = 2 sides. - an operating device 2, which can be a motorcycle 2 hand: the operating device 2 can simulate the turning, braking and adding of the motorcycle, the sub-generation-operation signal 2, and the remaining 1 system can be On the pivot base 7, the operator 9 can tilt the body to the left or right, or cause the recording base 1 to swing left and right with ❹γΒ, and the carrier 1 can generate an operation signal 22. In the first embodiment, the sensing module 3 is disposed on the passenger seat set: the sensing module 3 can be an infrared sensing mode and is salty, and the radiation-infrared is detected by the infrared light. The operator 9, :: the reflected infrared ray 'corresponds to the operator 9 and produces a display -=^ clothes 5 wire in the (four) knowledge module 3, the operating device 2 disk 〇 processing device 5 is used for processing - a game program, and: after the screaming device 5 receives the sensing signal number 21 or 22, the corresponding generation-control signal 51 is the second: the: device: for example, the display device 6 When driving simulation game to turn to the second hill section, generate a control signal - the carrier 2; see the second to fifth diagrams, the ^ ^ ^ module 3 system can contain - the first - infrared perception The device 31 and: 7 200936204 = the first infrared sensing device 31 is configured to generate - the first infrared d in a first distance d to sense the ^ 4 33 reflected by the operator 9, and generate - - the sensing signal 4 and the second infrared i 32 is used to generate - the second infrared 34, and - in the second distance Knowing the second infrared (10) reflected by the operator 9, and generating a :: signal 42, wherein the first distance Μ can be greater than the second distance d2, the length can be adjusted by adjusting the first infrared The sensing device ❹...V reading and/or its first-infrared 33 signal is changed in strength, and the second distance d2 can be adjusted in the same manner. = see the third figure 'The operator 9 is located at the position ρι, the first red 33, ^: the first infrared ray of the device 31 and the second infrared sensing device 32 can be emitted upwards' at this time the first infrared The sensing device 31 and the infrared-sensing device 32 do not perceive the operator 9, and therefore do not generate the first-aware signal 41 and the second sensing signal 42. Referring to the fourth figure, the operator 9 is located at a position ρ2, and the operator 9 is located within the first distance w above the first infrared sensing device 31 and is located above the second infrared sensing device 32. The second distance is outside, so that the first-infrared sensing farm 31 senses the operator 9, and generates the sensing «41' and the second infrared sensing device & does not perceive the operator 9' The second sensing signal 42 is not generated.凊Refer to the fifth figure 'The operator 9 is in a position? 3. At this time, the operator, 9 is located within the first distance above the first infrared sensing device 31 and is located within the second distance 上方 above the 5th-infrared sensing device 32. Therefore, the second infrared sensing device 31 The second infrared sensing device 8 200936204 32 senses that the operator 9 is generated, and generates the first sensing signal 41 and the second sensing signal 42. However, the present invention is not limited to having two or more infrared sensing devices with two infrared sensing devices' visual requirements, and y is changed according to the principle disclosed by the present invention, and the sensing of the infrared sensing device (d) 丄 and produce different perception signal changes' and its infrared sensing device ❹ ❹ = table. Further, the position is not limited to the position of the ride, and can be set at a position such as a display device or another frame. When the heart and the moon are applied to the driving simulation game, please refer to the eighth figure of the figure: the game surface displayed by the display device 6: the application example of the month of the month, please refer to the sixth example. The game shown in the picture: Face 22: Please refer to the first picture and the second picture. The game picture shows a ten speed device f 11 , a road f 1 ? , Da Du Shi Chuan in % ~ Liu Jia, Road (1) and A game special effect Π 3, the speedometer road 2 IT is the simulated speed of the motorcycle in the game, the road ί 1Z is a straight road, the game special teaches f 1 q total - ρ 从要Μ+· D1 ,,鸫The f13 system can be a dynamic blurring effect (M〇tlon Blur), assuming that the speed limit in the driving simulation game is 15G km/h and the operator 9 judges that the road (1) does not turn f within the distance, The operator 9 can operate the operation, and the technique H(1) displays the speed to 15G, which forces the body to move to position P3 (please refer to the fifth figure), and the secondary = simulates the actual riding of the motorcycle, during acceleration - low body ^ at this time, the first infrared sensing device 31 minus the wind resistance 32 senses the operator 9, and therefore issues the first The H-channel sensing device processes the second sensing signal 42 in the processing device 5. At this time, the processing can increase the 'spot 5 of the game and can generate the game feature, and feel that it is in a fast speed. In the state. Shi Zhi author 9 senses the first application example of Mao Ming, please refer to the picture f2 as shown in the seventh picture, and please refer to the first picture - the game has - the speed of crying f?1, "Figure game screen f2 shows I F2 Bu Yi Road ^2, the speedometer f21 is the highlight of the dry festival: the simulation speed of the game Ιί motorcycle, the road (2), the "driving situation of the driving, the car must be reduced when the road is bent" The bow moves the body to the position P2U, and the operator can simulate the actual riding of the motorcycle. ̄; turn?/ and the four salty speed: the second can be the operator 9 plus wind resistance, this time the first - Infrared green speeds the body center of gravity and increments 9, the section, the money knowing device 31 senses that the operator only two sets 32 does not perceive the operator 9, so the line sensing device 31 sends the first-perceived signal heart two:二2 At this time, the processing device 5 can make the turning of the motorcycle in the game smoother. 飒r For the third application example of the invention, please refer to the picture f3, and please refer to the first door. Figure and the first figure, the game screen f3 shows a juice speed (3), - road ί32 and a springboard (3), the speedometer (3) Show the simulation speed of the motorcycle in the driving simulation game. In the continuous driving situation, if the operator 9 wants to ride the motorcycle over the second to accelerate the motorcycle, and then leave the springboard before the body needs to lean back and mount the motorcycle. The front of the car is pulled high, so it can be assumed that the user was originally in position P2 (towards the fourth reading of Mai), the motorcycle that sanded the _ thief (3) before the use of the month 10 200936204, the body is tilted back, and located at the position pi ( Please refer to the third figure). At this time, the motorcycle in the game can display a leaping action, and the operator 9 has a 'realistic feeling. The above application examples are only three, and according to the game settings, There are many other applications that can be derived from the spirit of the present invention without departing from the scope of the present invention. The present invention also cites only a motorcycle driving simulation game, and the present invention can be applied to other driving simulation games, such as Driving simulation games such as hang gliding, yachts and skis, and the appearance of the passenger seat 1, the operation device 2 and the sensing module 3 are all set differently depending on the vehicle to be simulated. Not over The second embodiment of the present invention is different from the first embodiment. The sensing module 3 can be an ultrasonic sensing module including a transmitting module 35. And a receiving module 36 (refer to the first and second figures for replacing the first infrared sensing device 31 and the second infrared sensing device 32), the transmitting module 35 is configured to emit an ultrasonic wave 37, The receiving module 36 is configured to receive the ultrasonic wave 37. The principle of operation is that the transmitting module 35

Q 發射該超音波37,當行進之該操作者9時,發生反射,而於 該接收模組36接收,此時可得知該高音波37由發出至接收 時之時間,而超音波37於空氣中之速度係為可知,因此可推 算及感知該操作者9與該感知模組3間的距離。 綜上所述,本發明之駕駛模擬遊戲設備,藉由該感知模 組感知操作者之身體姿態,以使該顯示裝置上之遊戲晝面產 生相對應之改變,而能使操作者以更接近真實之駕駛方 式,以進行遊戲,而能感覺更為逼真之模擬情境。。 200936204 藉由以上較佳具體實施例之詳述,係希望能更加清楚 描述本發明之特徵與精神,而並非以上述所揭露的較佳具 體實施例來對本發明之範®壽加以限制。相反地,其目的是 希望能涵蓋各種改變及具相等性的安排於本發明所欲申請 之專利範圍的範疇内。 【圖式簡單說明】 第一圖係本發明之駕駛模擬遊戲裝置之外觀侧視圖; 第二圖係本發明之駕駛模擬遊戲裝置之功能方塊圖; 第三圖係本發明之感知模組之運作示意圖,其中操作者 位於位置P1 ; 第四圖係本發明之感知模組之運作示意圖,其中操作者 位於位置P2 ; 第五圖係本發明之感知模組之運作示意圖,其中操作者 位於位置P3 ; 第六圖係本發明之顯示裝置之遊戲晝面示意圖; 第七圖係本發明之顯示裝置之遊戲晝面示意圖; 第八圖係本發明之顯示裝置之遊戲晝面示意圖;以及 第九圖係本發明之感知模組之運作示意圖,其中該感知 模組係為一超音波感知模組。 【主要元件符號說明】 駕駛模擬遊戲裝置100 乘載座1 200936204 駕駛端11 操作裝置2 ' 操作訊號21、22 感知模組3 第一紅外線感知裝置31 第二紅外線感知裝置32 第一紅外線33 第二紅外線34 〇 發射模組35 接收模組36 超音波3 7感知訊號4 第一感知訊號41 第二感知訊號42 處理裝置5 控制訊號51、52 顯示裝置6 ❹基座7 操作者9 位置P1 位置P2 位置P3 第一距離dl 第二距離d2 遊戲晝面f、fl、f2及f3 13 200936204 計速器fll、f21及f31 道路 fl2、f22 及 f32 遊戲特效f]3 跳板f33Q emits the ultrasonic wave 37. When the operator 9 is traveling, reflection occurs, and is received by the receiving module 36. At this time, the time from the issuance of the high-frequency wave 37 to the reception is known, and the ultrasonic wave 37 is Since the speed in the air is known, the distance between the operator 9 and the sensing module 3 can be estimated and perceived. In summary, the driving simulation game device of the present invention senses the posture of the operator by the sensing module, so that the game surface on the display device is correspondingly changed, so that the operator can be closer. A real driving style for playing games, and a more realistic simulation scenario. . The features and spirit of the present invention are intended to be more apparent from the detailed description of the preferred embodiments of the invention. On the contrary, the intention is to cover various modifications and equivalents within the scope of the invention as claimed. BRIEF DESCRIPTION OF THE DRAWINGS The first drawing is a side view of the driving simulation game device of the present invention; the second drawing is a functional block diagram of the driving simulation game device of the present invention; and the third drawing is the operation of the sensing module of the present invention. Schematic diagram, wherein the operator is located at position P1; the fourth diagram is a schematic diagram of the operation of the sensing module of the present invention, wherein the operator is located at position P2; and the fifth diagram is a schematic diagram of the operation of the sensing module of the present invention, wherein the operator is located at position P3 6 is a schematic diagram of a game surface of a display device of the present invention; seventh is a schematic diagram of a game surface of the display device of the present invention; and FIG. 8 is a schematic view of a game surface of the display device of the present invention; The schematic diagram of the operation of the sensing module of the present invention, wherein the sensing module is an ultrasonic sensing module. [Description of main component symbols] Driving simulation game device 100 Passenger seat 1 200936204 Driver 11 Operating device 2 'Operation signal 21, 22 Perceptual module 3 First infrared sensing device 31 Second infrared sensing device 32 First infrared 33 Second Infrared 34 〇 transmitting module 35 receiving module 36 ultrasonic 3 7 sensing signal 4 first sensing signal 41 second sensing signal 42 processing device 5 control signal 51, 52 display device 6 ❹ base 7 operator 9 position P1 position P2 Position P3 First distance dl Second distance d2 Game face f, fl, f2 and f3 13 200936204 Speedometer fll, f21 and f31 Road fl2, f22 and f32 Game effects f]3 Springboard f33

Claims (1)

200936204 十、申請專利範圍: 1、一種駕駛模擬遊戲設備,包含: 一乘載座,係用以供一操作者乘坐; 一感知模組,係設置於該乘載座,用以感知該操作者所 在之至少一位置,並對應所感應之該至少一位置而產 生一感知訊號;以及 一處理裝置,係耦合於該感知模組,接收該感知訊號後, 對應產生一控制訊號,以控制該駕駛模擬遊戲設備。 ❹ 2、如申請專利範圍第1項所述之駕駛模擬遊戲設備,其中 該感知模組係為一紅外線感知模組。 3、 如申請專利範圍第2項所述之駕駛模擬遊戲設備,其中 該感知訊號包含一第一感知訊號與一第二感知訊號,該 感知模組係包含: 一第一紅外線感知裝置,係用以產生該第一紅外線,以 於一第一距離内感知由該至少一位置,據以產生該第 一感知訊號;以及 〇 一第二紅外線感知裝置,係用以產生一第二紅外線,以 於一第二距離内感知該至少一位置,據以產生該第二 感知訊號。 4、 如申請專利範圍第2項所述之駕駛模擬遊戲設備,其中 該第一距離係大於該第二距離。 5、 如申請專利範圍第2項所述之駕駛模擬遊戲設備,其中 該第一感知訊號及該第二感知訊號係由該處理裝置處 理,並由該處理裝置產生該控制訊號。 6、 如申請專利範圍第1項所述之駕駛模擬遊戲設備,其中 15 200936204 該感知模組係為一超音波感知模組。 7、 如申請專利範圍第6項所述之駕駛模擬遊戲設備,其中 該感知模組係包括一發射模組與一接收模組,該發射模 組係用以發射一超音波,該接受模組係用以接收一超音 波,藉此該感知模組感知與該操作者間之距離。 8、 如申請專利範圍第1項所述之駕駛模擬遊戲設備,更進 一步包含一操作裝置,該操作裝置係設置於該乘載座。 9、 如申請專利範圍第8項所述之駕駛模擬遊戲設備,其中 該操作裝置係為一摩托車手把。 10、 如申請專利範圍第8項所述之駕駛摸擬遊戲設備,其中 該操作裝置係與該處理裝置耦合,該操作裝置產生一操 作訊號,以供該處理裝置處理。 11、 如申請專利範圍第1項所述之駕駛模擬遊戲設備,更進 一步包含一顯示裝置,該顯示裝置耦合於該處理裝置, 該處理裝置之該控制訊號,使該顯示裝置顯示對應之遊 戲晝面。 16200936204 X. Patent application scope: 1. A driving simulation game device, comprising: a passenger seat for an operator to ride; a sensing module disposed on the passenger seat for sensing the operator At least one location, and corresponding to the sensed at least one location, a sensing signal is generated; and a processing device is coupled to the sensing module, and after receiving the sensing signal, correspondingly generating a control signal to control the driving Simulate gaming devices. 2. A driving simulation game device as described in claim 1, wherein the sensing module is an infrared sensing module. 3. The driving simulation game device of claim 2, wherein the sensing signal comprises a first sensing signal and a second sensing signal, the sensing module comprising: a first infrared sensing device, The first infrared ray is generated to sense the at least one position within a first distance to generate the first sensing signal; and the second infrared ray sensing device is configured to generate a second infrared ray for The at least one location is sensed within a second distance to generate the second sensing signal. 4. The driving simulation game device of claim 2, wherein the first distance system is greater than the second distance. 5. The driving simulation game device of claim 2, wherein the first sensing signal and the second sensing signal are processed by the processing device, and the control device generates the control signal. 6. The driving simulation game device described in claim 1 of the patent scope, wherein 15 200936204 the sensing module is an ultrasonic sensing module. 7. The driving simulation game device of claim 6, wherein the sensing module comprises a transmitting module and a receiving module, wherein the transmitting module is configured to emit an ultrasonic wave, the receiving module It is used to receive an ultrasonic wave, whereby the sensing module senses the distance from the operator. 8. The driving simulation game device of claim 1, further comprising an operating device disposed on the passenger seat. 9. The driving simulation game device of claim 8, wherein the operating device is a motorcycle handlebar. 10. The driving simulation game device of claim 8, wherein the operating device is coupled to the processing device, the operating device generating an operational signal for processing by the processing device. 11. The driving simulation game device of claim 1, further comprising a display device coupled to the processing device, wherein the control signal of the processing device causes the display device to display a corresponding game. surface. 16
TW097105544A 2008-02-18 2008-02-18 Driving simulation game apparatus TW200936204A (en)

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JP5179020B2 (en) 2006-05-09 2013-04-10 任天堂株式会社 GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND GAME PROCESSING METHOD
US8734157B1 (en) * 2010-11-11 2014-05-27 Julius Andrew Hummel, III Exercise and gaming apparatus
HK1212145A2 (en) * 2015-04-14 2016-06-03 添利國際發展有限公司 Driving game seat apparatus
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US20080125224A1 (en) * 2006-09-26 2008-05-29 Pollatsek David Method and apparatus for controlling simulated in flight realistic and non realistic object effects by sensing rotation of a hand-held controller

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