US20060175755A1 - Child educational board game - Google Patents

Child educational board game Download PDF

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Publication number
US20060175755A1
US20060175755A1 US11/053,504 US5350405A US2006175755A1 US 20060175755 A1 US20060175755 A1 US 20060175755A1 US 5350405 A US5350405 A US 5350405A US 2006175755 A1 US2006175755 A1 US 2006175755A1
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US
United States
Prior art keywords
inch
grid
words
chips
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/053,504
Inventor
Milner Benedict
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/053,504 priority Critical patent/US20060175755A1/en
Priority to EP06250681A priority patent/EP1698381A1/en
Publication of US20060175755A1 publication Critical patent/US20060175755A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00533Connection of game board or part of game board to supporting structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00406Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board
    • A63F2003/0041Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a vertical game board with playing pieces visible from both sides
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00533Connection of game board or part of game board to supporting structure
    • A63F2003/00536Adhesive
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F3/00634Sliding connections, e.g. playing pieces sliding in a groove
    • A63F2003/00637Sliding connections, e.g. playing pieces sliding in a groove with non-intersecting, e.g. parallel, grooves
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0062Play elements marked with value or score

Definitions

  • Connect Four This invention involves a new variation of a children's board game that already exists on the toy market called “Connect Four”.
  • the Connect Four game entails setting up a plastic grid, 71 ⁇ 2 inches by 10 inches, where 2 opposing players drop either red or black checker chips into slots, one at a time, with each attempting to be the first to connect four chips in a row of his or her respective color.
  • My variation of this game allows for a whole new level of engagement for children ages seven and up. It incorporates a completely new concept within the physical arrangement of the grid, allowing children to build on their vocabulary and spelling acquisition, as well as develop greater logical and sequential skills. I call it “Connect Words”.
  • Connect Words comes with a plastic grid and two stand legs which are to be attached, and a basic slide mechanism that keeps the chips in place and releases them when the game is over. This allows for an upright, freestanding grid to be erected. Included with the grid are two sets of sticker sheets. The first is an arrangement of black sticker circles containing white letters of the alphabet. The second set of stickers is red. The letters are to be attached to the checkers, so that the same letters are visible on either side of each chip. Both sides of each checker piece will thus contain a letter of the alphabet with its respective colored sticker.
  • the game also includes a letter/points per letter chart.
  • Each letter of the alphabet corresponds to a point value depending on its place within the alphabet, for example ‘A’ has one point, ‘B’ has two points, and so on.
  • Chips are dropped into the grid slots to create words.
  • the letters of each word are added for a total score per word. Any additional words created with chips already in the grid may count toward additional points for that player only during his or her turn in the course of the game.
  • Other items included with the game are a pocket dictionary, a paper pad and writing utensils to keep track of scores, as well as rules and setup instructions.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Toys (AREA)

Abstract

My child educational board game, “Connect Words”, requires a child to think critically in finding different ways in which words can be created by not only adding lettered chips to a grid during his or her turn but also by finding what words can emerge from combining letters already in the grid with those he or she will add in each turn, thus not only complementing and enhancing scholastic acquisition of vocabulary and spelling abilities, but helping to increase one's logic and sequencing skills.

Description

    BACKGROUND OF INVENTION
  • This invention involves a new variation of a children's board game that already exists on the toy market called “Connect Four”. Presently, the Connect Four game entails setting up a plastic grid, 7½ inches by 10 inches, where 2 opposing players drop either red or black checker chips into slots, one at a time, with each attempting to be the first to connect four chips in a row of his or her respective color. My variation of this game allows for a whole new level of engagement for children ages seven and up. It incorporates a completely new concept within the physical arrangement of the grid, allowing children to build on their vocabulary and spelling acquisition, as well as develop greater logical and sequential skills. I call it “Connect Words”.
  • I came up with the idea for this new educational game just prior to waking on the early morning of Jan. 2nd, 2005. As I was about to arise and continue my road journey back home to Tampa following my visit with relatives over the holidays, I saw this game being played during a dream state. It was essentially Connect Four, but instead of the plain color checkers, each chip contained a letter of the English alphabet. Children were gathered around a table. They were dropping the lettered chips into the slots of the grid, formulating words. I then woke up and looked at the clock. It was seven thirty in the morning. I was very excited about this new game idea. I telephoned my dad as I was at his home in Maryland, and he was in New Jersey with my Grandmother. I called from a payphone. I then drove back to Tampa to create the game.
  • BRIEF SUMMARY OF THE INVENTION
  • Lettered checker chips are dropped into slots of a plastic, upright and freestanding grid, allowing two players to spell words in various directions. Each letter holds a point value depending on its respective place in the alphabet, ‘A’ holding a point value of one, ‘B’ holds two points, and so on. New words spelled contain a raw score based on adding the points of each letter in that word. The one with the most number of points by the end of the game wins. Thus, not only are vocabulary and spelling learned through this innovative twist on “Connect Four”, but logic and sequential skills are more easily acquired by requiring the child to construct and recognize words in any direction on the grid, so long as the letters of each word are in correct sequence. Children learn to see word patterns in various ways based not only on their own adding of chips to the grid during his or her turn, but in seeing new words created by combining a string of lettered chips with those already in the game.
  • DETAILED DESCRIPTION OF THE INVENTION
  • Connect Words comes with a plastic grid and two stand legs which are to be attached, and a basic slide mechanism that keeps the chips in place and releases them when the game is over. This allows for an upright, freestanding grid to be erected. Included with the grid are two sets of sticker sheets. The first is an arrangement of black sticker circles containing white letters of the alphabet. The second set of stickers is red. The letters are to be attached to the checkers, so that the same letters are visible on either side of each chip. Both sides of each checker piece will thus contain a letter of the alphabet with its respective colored sticker.
  • The game also includes a letter/points per letter chart. Each letter of the alphabet corresponds to a point value depending on its place within the alphabet, for example ‘A’ has one point, ‘B’ has two points, and so on. Chips are dropped into the grid slots to create words. The letters of each word are added for a total score per word. Any additional words created with chips already in the grid may count toward additional points for that player only during his or her turn in the course of the game. Other items included with the game are a pocket dictionary, a paper pad and writing utensils to keep track of scores, as well as rules and setup instructions.

Claims (2)

1- What I first claim as my invention is the design of square lettered chips, measuring one inch in diameter and one-fourth inch in width, which are then to be dropped into seven or more parallel slots, the openings of which measure approximately one inch by one half inch, of a grid, measuring twelve inches in height by ten and one half inches in length and approximately one half inch in width, that is held in upright-vertical position by two stand-legs attached to either side of the grid via adhesive strips, for the purpose of creating words in any direction.
2- What I secondly claim as my invention is the design of round lettered chips, measuring one inch in diameter and one-fourth inch in width, which are then to be dropped into seven or more parallel slots, the openings of which measure approximately one inch by one half inch, of a grid, measuring twelve inches in height by ten and one half inches in length and approximately one half inch in width, that is held in upright-vertical position by two stand-legs attached to either side of the grid via adhesive strips, for the purpose of creating words in any direction.
US11/053,504 2005-02-08 2005-02-08 Child educational board game Abandoned US20060175755A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US11/053,504 US20060175755A1 (en) 2005-02-08 2005-02-08 Child educational board game
EP06250681A EP1698381A1 (en) 2005-02-08 2006-02-08 Stackable-type word alignment game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/053,504 US20060175755A1 (en) 2005-02-08 2005-02-08 Child educational board game

Publications (1)

Publication Number Publication Date
US20060175755A1 true US20060175755A1 (en) 2006-08-10

Family

ID=36685637

Family Applications (1)

Application Number Title Priority Date Filing Date
US11/053,504 Abandoned US20060175755A1 (en) 2005-02-08 2005-02-08 Child educational board game

Country Status (2)

Country Link
US (1) US20060175755A1 (en)
EP (1) EP1698381A1 (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2442268A (en) * 2006-08-24 2008-04-02 Paul Edels Board game apparatus for containing dice and method of play
US20080132390A1 (en) * 2005-02-21 2008-06-05 Hidetaka Tokuma In-Water Training and Rehabilitation Device

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3427028A (en) * 1966-03-01 1969-02-11 Thomas C Abrahamsen Word building game apparatus with two-sided playing board
US3506267A (en) * 1967-03-02 1970-04-14 Gordon P Taillie Game apparatus comprising upright board with through openings for cubical playing pieces
US4243227A (en) * 1979-09-17 1981-01-06 Ned Strongin Disc projecting game
US6655687B2 (en) * 1999-07-29 2003-12-02 Encarnacion Orgaz Sanchez-Seco Arrangement for table game boards

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2153239B (en) * 1984-02-02 1987-07-29 Mountford Pauline Word game apparatus
BE1009245A6 (en) * 1995-03-31 1997-01-07 Laureyssens Dirk Domino 4
FR2787725B1 (en) * 1998-12-29 2001-03-09 Gilles Fondin STRATEGY GAME

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3427028A (en) * 1966-03-01 1969-02-11 Thomas C Abrahamsen Word building game apparatus with two-sided playing board
US3506267A (en) * 1967-03-02 1970-04-14 Gordon P Taillie Game apparatus comprising upright board with through openings for cubical playing pieces
US4243227A (en) * 1979-09-17 1981-01-06 Ned Strongin Disc projecting game
US6655687B2 (en) * 1999-07-29 2003-12-02 Encarnacion Orgaz Sanchez-Seco Arrangement for table game boards

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080132390A1 (en) * 2005-02-21 2008-06-05 Hidetaka Tokuma In-Water Training and Rehabilitation Device
US8066623B2 (en) * 2005-02-21 2011-11-29 Hidetaka Tokuma In-water training and rehabilitation device
GB2442268A (en) * 2006-08-24 2008-04-02 Paul Edels Board game apparatus for containing dice and method of play

Also Published As

Publication number Publication date
EP1698381A1 (en) 2006-09-06

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STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION