CN101561974A - Antonym learning quiz game playing cards for children - Google Patents

Antonym learning quiz game playing cards for children Download PDF

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Publication number
CN101561974A
CN101561974A CNA2008100362882A CN200810036288A CN101561974A CN 101561974 A CN101561974 A CN 101561974A CN A2008100362882 A CNA2008100362882 A CN A2008100362882A CN 200810036288 A CN200810036288 A CN 200810036288A CN 101561974 A CN101561974 A CN 101561974A
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CN
China
Prior art keywords
children
antonym
playing cards
characters
learning
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2008100362882A
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Chinese (zh)
Inventor
徐洪仁
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Individual
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Individual
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Priority to CNA2008100362882A priority Critical patent/CN101561974A/en
Publication of CN101561974A publication Critical patent/CN101561974A/en
Pending legal-status Critical Current

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Abstract

The invention discloses antonym learning quiz game playing cards for children, which are characterized in that the middle of the obverse side of and four corners of each playing card are respectively provided with one same character, and different characters are printed on different playing cards and are antonyms in pairs. Chinese phonetic alphabets are printed above the characters and English words and word building examples are labeled below the characters. The reverse sides of the playing cards are printed with antonym characters or pictures of the characters. The invention has the advantages that the learning interest of children is inspired by playing the easy and pleasant games like playing cards and the vivid antonym characters and pictures on the obverse and reverse sides of the playing cards, the quick-reaction capability of children is improved during the quiz game, and the children learns lively during entertainment, thereby the invention deepens the memory of the children and ensures the good learning effect of the children. The playing cards are not only healthy toys teaching children through lively activities and being beneficial to developing intelligence of the children but also useful tools for parents to tutor the children in learning and understanding antonyms in spare time.

Description

Antonym learning quiz game playing cards for children
Technical field
The present invention relates to a kind of Antonym learning quiz game playing cards for children, by recreation increase interest that children learn antonym, by racing to be the first to answer a question the reaction capacity that improves children.
Background technology
Along with social development, the head of a family is to children, particularly more and more pay attention to children, child's education, and must not allow child fail on starting line is the head of a familys' common aspiration.The books that are used on the market to teach the child to become literate are a lot, but this age bracket child Chinese character functional literacy also is in enlightening stage, feels that generally Chinese character finds it difficult to learn, child's nature again is active joyful, the reading of can not setting aside all worries forcing reading study, memorize mechanicalling, and often effect is bad.
Traditional playing card are amateurish converter tools that a kind of the old and the young like, as Chinese patent ZL200410012764.9 mahjong Piao Ke, not only can for people play Piao Ke, but also can be for playing Random Factor Mahjong.But people have just expended valuable time after amusement is played, and can not therefrom obtain useful knowledge.For remedying this defective, the playing card of teaching through lively activities that shape form formula occurred, manufacture method as the disclosed English game playing cards of Chinese patent CN1448205A, CN1167962A China idiom playing cards, and CN2046027U Chinese and the dual-purpose riddle card of phonetic, but no matter these playing card are at knowledge hierarchy, or suitable mutually to preschool education on layout and the content arrangement.
Summary of the invention
The objective of the invention is: a kind of Antonym learning quiz game playing cards for children of teaching through lively activities that is fit to preschool child's teaching of literacy needs is provided.
For achieving the above object, the technical scheme that adopts is: Antonym learning quiz game playing cards for children, it is characterized in that: in the middle of every sheet playing card positive and four jiaos an identical Chinese character is arranged, the Chinese character of printing between the different playing card has nothing in common with each other, antonym each other in pairs, as " very " and " vacation ", " to " with " mistake ", " advancing " and " moving back " or the like.
The top of described Chinese character is printed with the Chinese phonetic alphabet, and the below mark has English and group speech for example.
The antonym literal and/or the figure of the described Chinese character of back up of described playing card.
The invention has the beneficial effects as follows: by light, the happy recreation of the poker that is similar to, antonym literal and/or figure that the playing card positive and negative are clear, lively, help to excite child's learning interest, in recreation is raced to be the first to answer a question, can improve child's quick-reaction capability (QRC).In amusement, learn antonym, help to enhance memory, results of learning are good.Antonym learning quiz game playing cards for children is not only and is resided knowledge learning between the child among amusement, is not only the healthy toy of useful infant intelligence exploitation, also is that the head of a family teaches the child to learn to understand the useful tool of antonym after school.
Description of drawings
The invention will be further described below in conjunction with drawings and Examples.
Fig. 1 Facad structure synoptic diagram of the present invention;
Fig. 2 playing card reverse side structural representation.
Among the figure: the 1-playing card; The 2-Chinese character; The 3-Chinese phonetic alphabet; 4-English; 5-group speech for example; 6-antonym literal and/or figure.
Embodiment
Antonym learning quiz game playing cards for children is by the hard paperboard of surface-coated plastic film or mould plate sheet and make, and according to the antonym of selecting for use commonly used what, determines the number of every secondary playing card, as is 120; Or playing card are divided into two groups, and make the A and the B of antonym each other, divide to be located in two groups of playing card, be beneficial to play between children, resist, race to be the first to answer a question.
Figure 1 shows that Facad structure synoptic diagram of the present invention, there is shown different four, as seen from the figure, Antonym learning quiz game playing cards for children, in the middle of every sheet playing card 1 positive and four jiaos an identical Chinese character 2 is arranged, the Chinese character of printing between the different playing card 12 has nothing in common with each other, antonym each other in pairs, as " very " and " vacation ", " to " and " mistake " antonym each other.The top of described Chinese character 2 is printed with the Chinese phonetic alphabet 3, and the below mark has English 4 and group speech to give an example 5.The reverse side (see figure 2) of described playing card 1 is printed with antonym literal and/or Fig. 6 of described Chinese character 2.
The present invention can have the various games mode, as:
1, after each entrant on average distributes game playing cards, goes out a game playing cards earlier, form antonym if any going out the game playing cards amalgamation earlier in all the other entrant's hands, then can snatch away with this by 1 people wherein.Because this that a goes out game playing cards might be formed antonym with many game playing cards earlier, can form antonym with "No" as "Yes", "Yes" also can be formed antonym or the like with " non-", rule predetermining can be snatched away game playing cards, temper the reaction capacity of recreation each side, improve interest in game play.Snatch away the success person of answering questions and can go out a game playing cards again for all the other participation player amalgamations composition antonyms, so circulation is a victory to race to be the first to answer a question successfully the many persons of playing card.
2, two people's dual meets.Game playing cards is divided into two groups, makes the A and the B of antonym each other, divide to be located in two groups of playing card, the entrant respectively gets one group.First goes out A earlier, can correctly answer out B as second, and then second wins, next round by second go out earlier, first replys; Can not correctly reply as first, then still second wins, still by second go out earlier, first replys; Correctly the respondent can not go out game piece, is victory with the minimum person of game playing cards in the hand at last.
3. behind the distribution game playing cards, each one forms antonym with the playing card amalgamation of the antonym formed in the own hand, the antonym playing card that make up and have a good pronunciation are placed on desktop, again amalgamation is played a card, snatched away to remaining playing card in the hand by game mode 1 and form antonym, circulation is formed the antonym person for winning with the whole amalgamations of board in the hand repeatedly at last; Or till when nobody can piece together antonym, few person is win with board in the hand.

Claims (3)

1. Antonym learning quiz game playing cards for children is characterized in that: in the middle of every sheet playing card (1) positive and four jiaos an identical Chinese character (2) is arranged, the Chinese character of printing between the different playing card (1) (2) has nothing in common with each other, in pairs antonym each other.
2. according to the described Antonym learning quiz game playing cards for children of claim 1, it is characterized in that: the top of described Chinese character (2) is printed with the Chinese phonetic alphabet (3), and the below mark has English, and (4) are with the Group speech is given an example (5).
3. according to the described Antonym learning quiz game playing cards for children of claim 1, it is characterized in that: the back face printing of described playing card (1) has the antonym literal or the figure (6) of described Chinese character (2).
CNA2008100362882A 2008-04-18 2008-04-18 Antonym learning quiz game playing cards for children Pending CN101561974A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA2008100362882A CN101561974A (en) 2008-04-18 2008-04-18 Antonym learning quiz game playing cards for children

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNA2008100362882A CN101561974A (en) 2008-04-18 2008-04-18 Antonym learning quiz game playing cards for children

Publications (1)

Publication Number Publication Date
CN101561974A true CN101561974A (en) 2009-10-21

Family

ID=41220755

Family Applications (1)

Application Number Title Priority Date Filing Date
CNA2008100362882A Pending CN101561974A (en) 2008-04-18 2008-04-18 Antonym learning quiz game playing cards for children

Country Status (1)

Country Link
CN (1) CN101561974A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102063823A (en) * 2010-08-18 2011-05-18 张连海 Chinese learning game card
CN111033597A (en) * 2017-09-14 2020-04-17 朴容承 Sliding turnover foreign language word learning card

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102063823A (en) * 2010-08-18 2011-05-18 张连海 Chinese learning game card
CN111033597A (en) * 2017-09-14 2020-04-17 朴容承 Sliding turnover foreign language word learning card

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C02 Deemed withdrawal of patent application after publication (patent law 2001)
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Open date: 20091021