US20040046758A1 - Three dimensional display - Google Patents

Three dimensional display Download PDF

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Publication number
US20040046758A1
US20040046758A1 US10/415,982 US41598203A US2004046758A1 US 20040046758 A1 US20040046758 A1 US 20040046758A1 US 41598203 A US41598203 A US 41598203A US 2004046758 A1 US2004046758 A1 US 2004046758A1
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Prior art keywords
facet
facets
computer generated
generated hologram
point
Prior art date
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Abandoned
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US10/415,982
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English (en)
Inventor
Collin Cameron
Peter Cowling
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Intellectual Ventures Assets 191 LLC
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Individual
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Priority claimed from GB0027104A external-priority patent/GB0027104D0/en
Application filed by Individual filed Critical Individual
Assigned to HOLOGRAPHIC IMAGING LLC reassignment HOLOGRAPHIC IMAGING LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: COWLING, PETER CHARLES, CAMERON, COLIN DAVID
Publication of US20040046758A1 publication Critical patent/US20040046758A1/en
Assigned to QINETIQ LIMITED reassignment QINETIQ LIMITED ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HOLOGRAPHIC IMAGING LLC
Priority to US11/483,980 priority Critical patent/US7417634B2/en
Assigned to F. POSZAT HU, LLC reassignment F. POSZAT HU, LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: QINETIQ LIMITED COMPANY
Assigned to INTELLECTUAL VENTURES ASSETS 191 LLC reassignment INTELLECTUAL VENTURES ASSETS 191 LLC ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: F. POSZAT HU, L.L.C.
Assigned to INTELLECTUAL VENTURES ASSETS 186 LLC, INTELLECTUAL VENTURES ASSETS 191 LLC reassignment INTELLECTUAL VENTURES ASSETS 186 LLC SECURITY INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: MIND FUSION, LLC
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H1/00Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
    • G03H1/04Processes or apparatus for producing holograms
    • G03H1/08Synthesising holograms, i.e. holograms synthesized from objects or objects from holograms
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H1/00Holographic processes or apparatus using light, infrared or ultraviolet waves for obtaining holograms or for obtaining an image from them; Details peculiar thereto
    • G03H1/04Processes or apparatus for producing holograms
    • G03H1/08Synthesising holograms, i.e. holograms synthesized from objects or objects from holograms
    • G03H1/0808Methods of numerical synthesis, e.g. coherent ray tracing [CRT], diffraction specific
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H2210/00Object characteristics
    • G03H2210/303D object
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H2210/00Object characteristics
    • G03H2210/40Synthetic representation, i.e. digital or optical object decomposition
    • G03H2210/44Digital representation
    • G03H2210/441Numerical processing applied to the object data other than numerical propagation
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H2210/00Object characteristics
    • G03H2210/40Synthetic representation, i.e. digital or optical object decomposition
    • G03H2210/45Representation of the decomposed object
    • G03H2210/452Representation of the decomposed object into points
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03HHOLOGRAPHIC PROCESSES OR APPARATUS
    • G03H2240/00Hologram nature or properties
    • G03H2240/50Parameters or numerical values associated with holography, e.g. peel strength
    • G03H2240/62Sampling aspect applied to sensor or display
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G3/00Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes
    • G09G3/001Control arrangements or circuits, of interest only in connection with visual indicators other than cathode-ray tubes using specific devices not provided for in groups G09G3/02 - G09G3/36, e.g. using an intermediate record carrier such as a film slide; Projection systems; Display of non-alphanumerical information, solely or in combination with alphanumerical information, e.g. digital display on projected diapositive as background

Definitions

  • This invention relates to a method of, and system for, representing three-dimensional objects. More specifically, it relates to methods of reducing the large computational loads associated with the computation of computer generated holograms when parts of three dimensional objects are not presented fully face-on to the observer. It also relates to systems capable of implementing the methods presented.
  • CGHs are projected from a diffracting panel.
  • this diffracting panel is known as the CGH design plane, or CDP.
  • CDP CGH design plane
  • a method for representing a three dimensional object in a computer system capable of displaying the object in three dimensions wherein a surface of the object is approximated by at least one planar facet which has an associated point density, characterised in that the point density is reduced on the facet if a normal from any point on the facet projected towards the view volume cannot intersect with part of the view volume.
  • CGH display systems make up a complete image by generating a set of polygons, herein known as facets, each of which is planar, arranged to approximate to the true shape of the object being displayed. If the object has curves, then the smaller these facets are, the closer they are able to provide a true representation of these curved areas. These facets will generally be of differing sizes and will abut each other at different angles. In general, the facets will not be in a single plane, but will each be in a plane appropriate to the part of the object to which it is approximating. The facets will then be populated with object points. Each of these points forms a basic element of the picture, and taken together, these points make up the object to be displayed. Thus, some computation effort is needed to process each of the points.
  • One way of populating the facets with points is to merely assume that each needs to be populated such that the density criterion given above is achieved, i.e. populate every facet with points of such a density as to meet the criteria given above.
  • the plane of each facet is in general different, not all facets will be seen by the viewer face-on. This is because all 3D CGH systems have a limited angle of view of the object. Some facets will be able to be seen face-on by selecting a viewing point appropriately within the view volume, whereas others will never be able to be seen face-on.
  • the view volume is defined as the volume that is bounded by the planes defined by the angle of view of the CGH and two planes coplanar with the CDP that define a minimum and maximum view distance.
  • the current invention provides for the reduction of the point density of facets that are not face-on to at least a portion of the viewing zone, whilst still maintaining the apparent point density as seen by a viewer.
  • This has the advantage that there is a reduction in the total number of points to be considered by the CGH computation process, a reduction in processing power, and hence cost, is achieved. This also means that it is quicker to produce a CGH.
  • the amount of reduction, or dilution, of point density is directly proportional to the reduction in that apparent facet area that could be seen by the viewer.
  • direct proportionality is not a requirement of the invention.
  • a stepwise, or other reduction characteristic may have advantages, such as being quick to process.
  • CGH display systems are often not provided with a knowledge of the position of the viewer, so this cannot be used in calculating the dilution factor. Instead, a worst case scenario is assumed, where the viewer is assumed to be in that part of the view volume that has the best view of the particular facet being processed. That is, the facet is populated assuming it is being viewed from the point in the view volume where it appears to have the greatest area. This is the point where the facet will appear to be the least densely populated, and so must be populated adequately. In a CGH system, if a facet is not face-on to the viewing zone, then the point at which the facet is seen at it's largest will be somewhere at the rear face of view volume rear face.
  • the invention therefore provides a way to have the minimal density of points consistent with the resolving abilities of the human eye, yet avoid localised overpopulation or underpopulation of the object surface.
  • the computational load is therefore reduced, and images can be displayed more quickly.
  • the cost in time and monetary terms of displaying the image is reduced.
  • the invention is of particular use when implemented on a CGH system that uses an interference based algorithm.
  • This is an algorithm whereby the CGH is designed to imitate the interference that occurs when a hologram is produced optically using coherent light.
  • the method of the current invention may be implemented as a computer program running on a computer system.
  • the program may be stored on a carrier, such as a hard disk system, floppy disk system, or other suitable carrier.
  • the computer system may be integrated into a single computer, or may contain distributed elements that are connected together across a network.
  • a computer generated hologram display system wherein a surface of an object to be displayed is approximated by at least one planar facet, the facet having an associated point density, characterised in that the point density is reduced on the facet if a normal from any point on the facet projected towards the view volume cannot intersect with part of the view volume.
  • This CGH display system may be implemented on any suitable computer system.
  • this computer system may be integrated into a single computer, or may contain distributed elements that are connected together using a network.
  • FIG. 1 diagrammatically illustrates a plan view of part of the display system, showing a facet with its normal vector N projected outside of the view volume, and a vector V projected into the view volume.
  • FIG. 2 illustrates the method currently used to find vector V min .
  • FIG. 1 shows a facet 1 being projected by a display system comprising a CGH design plane (CDP) 8 and a lens 9 , and having a normal 3 that does not intersect with the view volume 4 .
  • CDP CGH design plane
  • the view vector 2 is defined as the vector from the facet centre to the point on the rear face 5 of the viewing volume 4 where the view of the facet 1 is at its maximum. As, in this example, intersection from the normal 3 with the view volume 4 does not occur here, the dilution factor can be applied to the point population to save processing effort.
  • the vector V min needs to be found such that the angle ⁇ between V 2 and N 1 is minimised.
  • all vectors that enter the view volume 4 will pass through the rear face 5 of the view volume 4 .
  • the vector V min will always lie on the edge of the rear face 5 if N 1 does not itself pass through the view volume 4 .
  • V min passes through the point on the rear face 5 of the view volume 4 where the facet 1 will be seen at its fullest. This point is found by a recursive, iterative, binary chop technique, discussed below.
  • the dilution is directly proportional to the apparent reduction in area of the facet 1 as seen from the closest point in the viewing volume to the facet normal 3 .
  • N is the total number of pixels in the CGH
  • n p is the total number of visible object points for the given pixel being calculated.
  • a p is the light amplitude for a given point p.
  • r p is the distance between the object point to the CGH pixel.
  • ⁇ p is the phase for that object point.
  • Abs[N p dot V p ] at the right of the equation acts as an obliquity factor to ensure energy conservation.
  • V p is the vector from the object point to the particular pixel being calculated and N p is the normal vector from the pixel.
  • FIG. 2 shows the method currently used to find the vector V min .
  • This is a vector from the facet centre 6 to the part of the view volume ( 4 , not shown) where the facet 1 is seen most face-on.
  • the algorithm used by the CGH code finds this point by using a binary-chop method on each edge in turn. For each edge 7 it tests to see if the middle of one half can see more of the facet 1 than the other half. It then chooses the better half and repeats the test on that part and so on, each time getting closer until some arbitrary precision is reached.
  • the cosine of the angle between this point to the facet mid-point and the facet normal is used as the dilution factor, as shown above.
  • the workings of the algorithm are as follows.
  • the point along the edge 7 which forms the smallest angle from the facet 1 with respect to the facet normal 3 is found by a binary chop method.
  • the midpoints of each half (A 1 and B 1 ) are tested and the better half is selected (the top half in this example).
  • the midpoints of each half of this part (A 2 and B 2 ) are then tested and again the better half is selected. This process continues until the desired precision is reached.
  • the current invention has been implemented on an Active-Tiling® Computer Generated Hologram (CGH) display system, though any 3D display system could be used, if it is capable of displaying true 3D images, and uses arrays of points to make up surfaces.
  • the computer system itself could be a standalone unit, or could have remote elements connected by a network.
  • the Active Tiling system is a means of producing holographic moving images by rapidly replaying different frames of a holographic animation.
  • the Active Tiling system essentially comprises a system for directing light from a light source onto a first spatial light modulator (SLM) means and relaying a number of SLM subframes of the modulated light from the first high speed SLM means onto a second spatially complex SLM.
  • the CGH is projected from this second SLM.
  • the full CGH pattern is split up into subframes in which the number of pixels is equal to the complexity of the first SLM. These frames are displayed time-sequentially on the first SLM and each frame is projected to a different part of the second SLM. The full image is thus built up on the second SLM over time.
  • the first SLM means comprises an array of the first SLMs that each tile individual subframes on the second SLM over their respective areas.
  • the Active Tiling system has the benefit that the image produced at the second SLM, which is addressed at a rate much slower than that of the first SLM array, is effectively governed by the operation of the first SLM. This permits a trade off between the temporal information available in the high frame rate SLMs used in the SLM array and the high spatial resolution that can be achieved using current optically addressed SLMs as the second SLM. In this way, a high spatial resolution image can be rapidly written to an SLM using a sequence of lower resolution images.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Holo Graphy (AREA)
  • Processing Or Creating Images (AREA)
US10/415,982 2000-11-07 2001-11-05 Three dimensional display Abandoned US20040046758A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/483,980 US7417634B2 (en) 2000-11-07 2006-07-11 Three dimensional display

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
GB0027104A GB0027104D0 (en) 2000-11-07 2000-11-07 Improved three dimensional display
US24701100P 2000-11-13 2000-11-13
PCT/GB2001/004886 WO2002039387A1 (en) 2000-11-07 2001-11-05 Improved three dimensional display

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WO (1) WO2002039387A1 (de)

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DE102007013431B4 (de) * 2007-03-15 2018-07-05 Seereal Technologies S.A. Verfahren und Einrichtung zum Rekonstruieren einer dreidimensionalen Szene mit korrigierter Sichtbarkeit

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US3829838A (en) * 1970-11-05 1974-08-13 Battelle Development Corp Computer-controlled three-dimensional pattern generator
US3957353A (en) * 1974-03-08 1976-05-18 The Board Of Trustees Of The Leland Stanford University Multiemulsion transparency providing separate phase and amplitude control
US4701006A (en) * 1985-02-20 1987-10-20 Stanford University Optical-digital hologram recording
US4695973A (en) * 1985-10-22 1987-09-22 The United States Of America As Represented By The Secretary Of The Air Force Real-time programmable optical correlator
US5194971A (en) * 1986-10-14 1993-03-16 American Bank Note Holographics, Inc. Computer aided holography and holographic computer graphics
US5039223A (en) * 1988-07-13 1991-08-13 Kabushiki Kaisha Topcon Interferometer for measuring aspherical form with the utilization of computer generated hologram
US5220622A (en) * 1989-11-28 1993-06-15 Stc Plc Data base searching
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US5400155A (en) * 1992-10-14 1995-03-21 Fujitsu Limited Hologram information forming method
US5666226A (en) * 1993-05-25 1997-09-09 Sharp Kabushiki Kaisha Optical apparatus
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US5652666A (en) * 1994-03-31 1997-07-29 Texas Instruments Incorporated Holographic 3-D display system with spatial light modulator
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US5923331A (en) * 1994-09-30 1999-07-13 Thomson Broadband Systems Method of generation of computer-generated images using a spherical buffer
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US6437919B1 (en) * 1997-10-15 2002-08-20 Holographic Imaging Llc System for the production of a dynamic image for display
US6373489B1 (en) * 1999-01-12 2002-04-16 Schlumberger Technology Corporation Scalable visualization for interactive geometry modeling
US6498607B1 (en) * 1999-01-29 2002-12-24 Mitsubishi Electric Research Laboratories, Inc. Method for generating graphical object represented as surface elements
US6639597B1 (en) * 2000-02-28 2003-10-28 Mitsubishi Electric Research Laboratories Inc Visibility splatting and image reconstruction for surface elements

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EP1332474A1 (de) 2003-08-06
US20070040829A1 (en) 2007-02-22
JP2005502095A (ja) 2005-01-20
WO2002039387A1 (en) 2002-05-16
US7417634B2 (en) 2008-08-26

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