TWM537695U - Intelligent game teaching aid - Google Patents
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- TWM537695U TWM537695U TW105211443U TW105211443U TWM537695U TW M537695 U TWM537695 U TW M537695U TW 105211443 U TW105211443 U TW 105211443U TW 105211443 U TW105211443 U TW 105211443U TW M537695 U TWM537695 U TW M537695U
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Description
本新型係涉及一種用於引導孩童學習知識的教學器具,尤其是一種益智遊戲教具。The present invention relates to a teaching instrument for guiding children to learn knowledge, and in particular to a puzzle game teaching aid.
近年由於少子化的趨勢逐漸顯著,也意味著許多教育資源能夠有效地投注在學生身上,因此,許多的家長或教師對於學生的學習歷程相當重視,也願意轉換傳統填鴨式的教學模式,改換成更能夠激發學生創意思維的互動教學模式。In recent years, the trend of declining birthrate has become more and more obvious, which means that many educational resources can be effectively bet on students. Therefore, many parents or teachers attach great importance to the learning process of students and are willing to change the traditional cramming teaching mode and change. An interactive teaching model that is more stimulating for students' creative thinking.
然而,市面上也有許多能夠提供師生或親屬間互動學習的益智教具如我國證書號數M508760 「注意力訓練教具」、證書號數M509398「益智教具」、證書號數M482137「數學遊戲教具」等教具,均設計了許多互動式的玩法,然而,對部分學齡前的兒童,他們尚未能夠完全理解遊戲原理或知識,這些益智遊戲仍需要經過較高程度的理解和學習,老師或父母在引導時也有較高難度,因此,申請人對於提供更富創意且更易學習使用的益智遊戲教具有極深期許,預期改善現有教具在教學及學習過程中難度較高的問題。However, there are also many educational teaching aids on the market that can provide interactive learning between teachers and students or relatives. For example, China Certificate No. M508760 "Attention Training Teaching Aid", Certificate No. M509398 "Teaching Teaching Aid", Certificate No. M482137 "Math Game Teaching Tools" "After teaching aids, many interactive gameplays have been designed. However, for some preschool children, they have not yet fully understood the principles or knowledge of the game. These puzzle games still require a high degree of understanding and learning, teachers or parents. It is also difficult to guide. Therefore, applicants have a deep hope for providing more creative and easy-to-learn puzzle games. It is expected to improve the difficulty of teaching and learning in the existing teaching aids.
為了解決現有教具對於學齡前的孩童在教學及學習過程中難度可能較高的問題,本新型的主要目的在於提供一種益智遊戲教具,包括有: 一遊戲板,其係具有複數條卡溝的板體,並以各卡溝將該遊戲板劃分成複數組辨識區域,各辨識區域為相同或不同花紋或花色的設計,並透過亂數或特定方式排列的分佈組合; 複數個卡塊,各卡塊之厚度不大於該卡溝之寬度,並可對應立放卡制於各卡溝內。In order to solve the problem that the existing teaching aids may be difficult for the preschool children in the teaching and learning process, the main purpose of the present invention is to provide a puzzle game teaching aid, which comprises: a game board having a plurality of card grooves. The board body divides the game board into a complex array identification area by using each card groove, and each identification area is a design of the same or different patterns or colors, and is distributed through a random number or a specific manner; a plurality of blocks, each The thickness of the block is not greater than the width of the card groove, and can be clamped into each card groove correspondingly.
所述之益智遊戲教具,其中該遊戲板係由複數條縱、橫垂直交錯的直線劃分成多個呈矩形的辨識區域。The puzzle game teaching aid, wherein the game board is divided into a plurality of rectangular identification areas by a plurality of vertical and horizontal straight lines.
所述之益智遊戲教具,其中各辨識區域係以三種不同顏色的色彩作為組合,並且各種顏色分別沿對角線間隔排列佈滿該遊戲板。In the puzzle game teaching aid, each of the recognition regions is combined in three different colors, and the colors are arranged to be diagonally arranged to fill the game board.
所述之益智遊戲教具,其中各卡塊依尺寸不同而區分為第一拚塊組、第二拚塊組及第三拚塊組,各該拚塊組之拚塊的寬度均相同。In the puzzle game teaching aid, each card block is divided into a first tile group, a second tile group, and a third tile group according to different sizes, and the widths of the tiles of each tile group are the same.
所述之益智遊戲教具,其中該第一拚塊組之各拚塊係呈正方形之塊體,且各拚塊之長度、寬度與各辨識區域之長度、寬相同。In the puzzle game teaching aid, each of the blocks of the first tile group is a square block, and the length and width of each tile are the same as the length and width of each recognition region.
所述之益智遊戲教具,其中該第二拚塊組之各拚塊之長度為該第一拚塊組之各拚塊的兩倍。The puzzle game teaching aid, wherein each of the blocks of the second tile group has twice the length of each tile of the first tile group.
所述之益智遊戲教具,其中該第三拚塊組之各拚塊之長度為該第一拚塊組之各拚塊的三倍。The puzzle game teaching aid, wherein each of the blocks of the third tile group has a length three times that of each tile of the first tile group.
本新型可以獲得的功效增進在於,學習模式相當簡單容易,並且所使用的教學元件並不複雜,無論是老師或學生都能夠輕易地學習上手,並且有相當多元化的互動模式,可以做的互動模式如下: 1、透過本新型之益智遊戲教具,老師將拚塊組之卡塊對應卡在遊戲板之卡溝內,並且圍繞或排列出特定形狀或面積,並要求學生依照老師所排列的外形或面積依樣排列,老師藉此指導學生幾何外形之形狀或面積的原理,並激發學生的想像空間,或依據不同外形的拚塊組,藉以排列成不同高度之外形,讓學生比較高度等作法,對於教導學生親近數學知識,有莫大的助益。 2、老師亦可引導學生將拚塊組之卡塊於遊戲板上排列成迷宮,並可透過在遊戲板上所形成的辨識區域,老師可自行編訂遊戲規則,如走迷宮的順序、走到辨識區域會產生的效果、獎懲或對應動作,並搭配多人輪流的迷宮闖關模式,也增添了老師、學生間互動的方式,並加深學生學習時的印象。The enhancements that can be obtained by the novel are that the learning mode is quite simple and easy, and the teaching elements used are not complicated, and the teacher or the student can easily learn to get started, and have a relatively diverse interactive mode, which can be interactive. The mode is as follows: 1. Through the puzzle game teaching aid of the present invention, the teacher correspondingly blocks the blocks of the block group into the card groove of the game board, and surrounds or arranges a specific shape or area, and requires the students to arrange according to the teacher. The shape or area is arranged according to the same, the teacher uses this to guide the principle of the shape or area of the student's geometric shape, and stimulates the student's imagination space, or according to the different shape of the block group, so as to arrange the height to the outside, let the students compare the height, etc. Practice is of great help in teaching students to get close to mathematics. 2. The teacher can also guide the students to arrange the blocks of the block group into a labyrinth on the game board, and through the identification area formed on the game board, the teacher can customize the game rules, such as the order of the labyrinth, go to Identifying the effects, rewards and punishments, or corresponding actions that occur in the area, and matching the labyrinth mode of multi-person rotation, also adds a way for teachers and students to interact and deepen the impression of students.
為能詳細瞭解本新型的技術特徵及實用功效,並可依照說明書的內容來實現,玆進一步以如圖式所示的較佳實施例,詳細說明如后:In order to understand the technical features and practical functions of the present invention in detail, and in accordance with the contents of the specification, the following further describes the preferred embodiment as shown in the following figure:
本新型係一種益智遊戲教具,請參閱圖1的較佳實施例,其係包括一遊戲板10及複數個卡塊20。The present invention is a puzzle game teaching aid. Referring to the preferred embodiment of FIG. 1, a game board 10 and a plurality of card blocks 20 are included.
如圖1所示,該遊戲板10係具有複數條卡溝11的矩形板體,該遊戲板10係透過各卡溝11劃分成複數組辨識區域12,各辨識區域12可為相同或不同花紋或花色的設計,並透過亂數或特定方式排列的分佈組合,較佳的是,該遊戲板10係由複數條縱、橫垂直交錯的直線劃分成多個呈矩形的辨識區域12,各辨識區域12係以三種不同顏色的色彩作為組合,並且各種顏色分別沿對角線間隔排列佈滿該遊戲板10。As shown in FIG. 1 , the game board 10 is a rectangular plate body having a plurality of card grooves 11 , and the game board 10 is divided into multiple array identification regions 12 through the respective card grooves 11 , and each of the recognition regions 12 may be the same or different patterns. Or the design of the suit color, and the distribution combination arranged by random or specific manner, preferably, the game board 10 is divided into a plurality of rectangular identification areas 12 by a plurality of vertical and horizontally intersecting straight lines, each identification The area 12 is combined in three different color colors, and the various colors are arranged to diagonally align the game board 10, respectively.
該遊戲板10亦可為長方形、三角形或五角形等以各種不同幾何外形所構成之板體,依據各種不同幾何外形之板體所建構之各卡溝11也可依照其幾何外形排列,而建構出不同形狀或大小的各辨識區域12。The game board 10 can also be a rectangular, triangular or pentagon-shaped plate body formed by various geometric shapes. The card grooves 11 constructed according to various geometric shapes can also be arranged according to their geometric shapes. Each identification area 12 of a different shape or size.
如圖1所示,各卡塊20係可對應立放卡制於該遊戲板10之各卡溝11內,且各卡塊20之厚度不大於該卡溝11之寬度,於本案較佳實施例中,各卡塊20係因尺寸不同而區分為第一拚塊組20A、第二拚塊組20B、第三拚塊組20C,其中,該第一拚塊組20A之各拚塊21A係呈正方形之塊體,且各拚塊21A之長度、寬度與各辨識區域12之長度、寬相同;As shown in FIG. 1 , each of the blocks 20 can be correspondingly placed in the respective card grooves 11 of the playing board 10 , and the thickness of each of the blocks 20 is not greater than the width of the card slot 11 . In the example, each of the blocks 20 is divided into a first tile group 20A, a second tile group 20B, and a third tile group 20C according to different sizes, wherein each tile 21A of the first tile group 20A is a block having a square shape, and the length and width of each of the blocks 21A are the same as the length and width of each of the identification regions 12;
該第二拚塊組20B係呈長方形之塊體,且各拚塊21B之長度為該第一拚塊組20A之各拚塊21A的兩倍,各拚塊21B之寬度與該第一拚塊組20A之各拚塊21A相同;The second tile group 20B is a rectangular block, and each tile 21B has twice the length of each tile 21A of the first tile group 20A, and the width of each tile 21B is different from the first tile. Each of the blocks 21A of the group 20A is the same;
該第三拚塊組20C係呈長方形之塊體,且各拚塊21C之長度為該第一拚塊組20A之各拚塊21A的三倍,各拚塊21C之寬度與該第一拚塊組20A之各拚塊21A相同,較佳的是,各辨識區域12係為3cm*3cm的矩形區塊,各拚塊21A係為3cm*3cm的矩形塊體,各拚塊21B係為3cm*6 cm的矩形塊體,各拚塊21C係為3cm*9 cm的矩形塊體。The third tile group 20C is a rectangular block, and the length of each tile 21C is three times that of each tile 21A of the first tile group 20A, and the width of each tile 21C is different from the first tile. Each of the blocks 21A of the group 20A is the same. Preferably, each of the identification areas 12 is a rectangular block of 3 cm*3 cm, and each of the blocks 21A is a rectangular block of 3 cm*3 cm, and each of the blocks 21B is 3 cm*. A rectangular block of 6 cm, each block 21C is a rectangular block of 3 cm * 9 cm.
本新型較佳實施例的使用方式如圖2~圖5所示 ,本新型係用於由老師或父母用於指導學生各項簡單的數學原理,而主要的使用模式有以下兩種:The use of the preferred embodiment of the present invention is shown in Figures 2 to 5. The present invention is used by a teacher or a parent to guide students in various simple mathematical principles, and the main usage modes are as follows:
A、師生引導互動模式:老師可先解釋有關該遊戲板10之各卡溝11及各辨識區域12的作用,並以各卡塊20作為基礎元件排列卡制於該遊戲板10之上,老師可以如圖2所示,先以各卡塊20於各卡溝11卡制後,圍繞成一個特定形狀或面積,爾後老師再引導學生依樣拼湊或自由發揮想法來拼成具有意思的幾何外形;A. Teacher-student-guided interaction mode: The teacher can first explain the roles of the card slots 11 and the identification areas 12 of the game board 10, and arrange the cards 20 as the basic components on the game board 10. The teacher can, as shown in Fig. 2, firstly lock each card block 20 into each card groove 11 and form a specific shape or area. Then the teacher guides the students to piece together or freely play their ideas to form meaningful geometry. shape;
或可如圖3所示,由老師指示學生以各卡塊20於該遊戲板10上拼湊成所指定的模樣,或可要求拼湊出指定的面積後,回答圍繞住的各辨識區域12共有幾種花色或總共有幾塊等問題,透過問題的回答與解釋,來達到教學的效果;Or, as shown in FIG. 3, the teacher instructs the student to piece together the specified patterns on the game board 10 with each of the cards 20, or may request to piece together the designated area, and then answer a plurality of identification areas 12 surrounding the plurality of identification areas. A variety of questions, such as a variety of colors, through the answers and explanations of the questions, to achieve the effect of teaching;
亦可如圖4所示,依據尺寸不同的各卡塊20以直立方式組裝在該遊戲板10上,並可依據所組立的高度作為比較,或甚至納入體積想法的概念,來引導學生主動思考數學的原理。As shown in FIG. 4, each of the blocks 20 having different sizes can be assembled on the game board 10 in an upright manner, and the students can take the initiative to think according to the height of the set, or even incorporate the concept of a volume idea. The principle of mathematics.
B、遊戲競爭模式:如圖5或圖6所示,由老師引導學生以各卡塊20在該遊戲板10上依據學生個人的想法排列成各種不同的迷宮,再透過分組競技比賽的方式,並由學生以擲骰或輪盤等方式依序進行,學生能夠分別持有一棋子30於自行建立的迷宮中進行遊戲,並依循老師所自行制定的規則供學生遵守,如棋子走到特定花色的辨識區域12中就執行指定動作如唱歌、跳舞,或者是對應有獎懲或自行營造特定的效果等,均可依照老師與學生的互動,以達到寓教於樂的效果。B. Game competition mode: As shown in FIG. 5 or FIG. 6, the teacher guides the students to arrange the various cards 20 on the game board 10 according to the individual ideas of the students into various labyrinths, and then through the group competition game. And the students can carry out the game in the order of rolling or roulette. The students can hold a chess piece 30 to play in the labyrinth established by themselves, and follow the rules set by the teacher for the students to follow, such as the chess pieces going to a specific suit. In the identification area 12, the specified actions such as singing and dancing, or corresponding rewards and punishments or self-created specific effects can be performed according to the interaction between the teacher and the students, so as to achieve the effect of teaching and learning.
本新型之益智遊戲教具在使用時的學習模式相當簡單容易,並且所使用的教學元件並不複雜,無論是老師或學生都能夠輕易地學習上手,具有相當多元化的互動模式,可以有效地達到教育及玩樂同時並存的最佳效果。The learning mode of the novel puzzle game teaching aid is quite simple and easy to use, and the teaching elements used are not complicated, and the teacher or the student can easily learn to get started, and has a quite diverse interactive mode, which can effectively Achieve the best results of both education and play.
以上所述,僅是本新型的較佳實施例,並非對本新型作任何形式上的限制,任何所屬技術領域中具有通常知識者,若在不脫離本新型所提技術特徵的範圍內,利用本新型所揭示技術內容所作出局部替換、更改、轉用、變動或修飾的等效實施例,均仍屬於本新型技術特徵的範圍內。The above description is only a preferred embodiment of the present invention, and is not intended to limit the present invention in any way. Any person having ordinary knowledge in the art can use the present invention without departing from the technical features of the present invention. Equivalent embodiments that are susceptible to substitution, alteration, alteration, alteration, or modification of the present invention are still within the scope of the present invention.
10‧‧‧遊戲板
11‧‧‧卡溝
12‧‧‧辨識區域
20‧‧‧卡塊
20A‧‧‧第一拚塊組
20B‧‧‧第二拚塊組
20C‧‧‧第三拚塊組
21、21A、21B、21C‧‧‧拚塊
30‧‧‧棋子10‧‧‧game board
11‧‧‧ Kagou
12‧‧‧ Identification area
20‧‧‧ card block
20A‧‧‧First block group
20B‧‧‧Second block group
20C‧‧‧ Third block group
21, 21A, 21B, 21C‧‧‧ blocks
30‧‧‧ chess pieces
圖1為本新型較佳實施例的立體外觀圖。 圖2為本新型較佳實施例以卡塊圍繞出一幾何外形的使用狀態圖。 圖3為本新型較佳實施例以卡塊圍繞出一特定面積的使用狀態圖。 圖4為本新型較佳實施例以卡塊拼湊出一高度進行比較的使用狀態圖。 圖5為本新型較佳實施例以卡塊組合出迷宮的使用狀態圖。 圖6為本新型較佳實施例以卡塊組合出迷宮並進行多人對賽的使用狀態圖。Figure 1 is a perspective view of a preferred embodiment of the present invention. 2 is a view showing a state of use in which a card block surrounds a geometric shape in accordance with a preferred embodiment of the present invention. Fig. 3 is a view showing the state of use of the card block around a specific area in the preferred embodiment of the present invention. FIG. 4 is a view showing a state of use in which a height is compared by a block in a preferred embodiment of the present invention. FIG. 5 is a view showing the state of use of the labyrinth in combination with the card block according to the preferred embodiment of the present invention. FIG. 6 is a diagram showing a state of use of a card block combined with a labyrinth and a multiplayer match in the preferred embodiment of the present invention.
10‧‧‧遊戲板 10‧‧‧game board
11‧‧‧卡溝 11‧‧‧ Kagou
12‧‧‧辨識區域 12‧‧‧ Identification area
20‧‧‧卡塊 20‧‧‧ card block
20A‧‧‧第一拚塊組 20A‧‧‧First block group
20B‧‧‧第二拚塊組 20B‧‧‧Second block group
20C‧‧‧第三拚塊組 20C‧‧‧ Third block group
21A、21B、21C‧‧‧拚塊 21A, 21B, 21C‧‧‧ blocks
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Cited By (1)
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CN112119439A (en) * | 2017-09-05 | 2020-12-22 | 康图股份有限公司 | Magnetic building kit and method for teaching calculation and spelling |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN112119439A (en) * | 2017-09-05 | 2020-12-22 | 康图股份有限公司 | Magnetic building kit and method for teaching calculation and spelling |
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