TWI837468B - Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium - Google Patents

Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium Download PDF

Info

Publication number
TWI837468B
TWI837468B TW110112934A TW110112934A TWI837468B TW I837468 B TWI837468 B TW I837468B TW 110112934 A TW110112934 A TW 110112934A TW 110112934 A TW110112934 A TW 110112934A TW I837468 B TWI837468 B TW I837468B
Authority
TW
Taiwan
Prior art keywords
virtual
dimensional
objects
target
image
Prior art date
Application number
TW110112934A
Other languages
Chinese (zh)
Other versions
TW202240344A (en
Inventor
連寬益
Original Assignee
宏達國際電子股份有限公司
Filing date
Publication date
Application filed by 宏達國際電子股份有限公司 filed Critical 宏達國際電子股份有限公司
Priority to TW110112934A priority Critical patent/TWI837468B/en
Publication of TW202240344A publication Critical patent/TW202240344A/en
Application granted granted Critical
Publication of TWI837468B publication Critical patent/TWI837468B/en

Links

Images

Abstract

A method of generating user-interactive object is provided. The method includes the following operations: receiving a picture of a physical environment; identifying a target surface and multiple target objects located on the target surface from the picture to generate an identifying result; generating a virtual surface and multiple virtual three-dimensional (3D) objects located on the virtual surface according to the identifying result, in which the multiple virtual 3D objects are user-interactive objects; and setting multiple operational behaviors of the multiple 3D virtual objects according to a configuration file. The multiple operational behaviors correspond to multiple input operations, respectively. The virtual surface and the multiple virtual objects are for being displayed and manipulated in a virtual environment.

Description

使用者可互動物件生成方法、多媒體系統與非暫態電腦可讀取媒體User interactive object generation method, multimedia system and non-transient computer-readable medium

本揭示文件有關一種物件生成方法以及實現該方法的多媒體系統與非暫態電腦可讀取媒體,尤指一種使用者可互動物件生成方法以及實現該方法的多媒體系統與非暫態電腦可讀取媒體。 This disclosure document relates to an object generation method and a multimedia system and a non-transient computer-readable medium for implementing the method, and in particular to a user-interactive object generation method and a multimedia system and a non-transient computer-readable medium for implementing the method.

虛擬實境(virtual reality,簡稱VR)技術是利用電腦模擬出完全沉浸式的三維虛擬世界。擴增實境(augmented reality,簡稱AR)技術則非完全沉浸式,而是將虛擬物件疊加於相機捕捉到的即時影像中。使用者只要穿戴上利用上述技術的裝置,便能身歷其境地體驗各種情境。因此,虛擬實境與擴增實境技術能降低場地與金錢成本對人員操作機台訓練內容的限制,有助於增進訓練課程的效率與彈性。然而,目前尚無能有效率地快速設置在虛擬實境與擴增實境中操作機台人員訓練內容的方法。 Virtual reality (VR) technology uses computers to simulate a fully immersive three-dimensional virtual world. Augmented reality (AR) technology is not fully immersive, but rather superimposes virtual objects on real-time images captured by the camera. Users can experience various situations in an immersive way by wearing devices that use the above technologies. Therefore, virtual reality and augmented reality technologies can reduce the restrictions on the content of machine operator training caused by venue and financial costs, and help improve the efficiency and flexibility of training courses. However, there is currently no method to efficiently and quickly set up machine operator training content in virtual reality and augmented reality.

本揭示文件提供一種使用者可互動物件生成方法,其包含以下流程:接收物理環境的影像;辨識影像中的目標表面以及位於目標表面上的多個目標物件以產生辨識結果;依據辨識結果,建立虛擬表面以及位於虛擬表面上的多個虛擬三維物件,其中多個虛擬三維物件為使用者可互動(user-interactive)物件;以及依據設定檔案設定多個虛擬三維物件的多個運作輸出,其中多個運作輸出分別對應多個指令輸入,且虛擬表面與多個虛擬三維物件係用於顯示並操作於虛擬現實環境。 This disclosure document provides a method for generating a user-interactive object, which includes the following process: receiving an image of a physical environment; identifying a target surface in the image and multiple target objects located on the target surface to generate a recognition result; creating a virtual surface and multiple virtual three-dimensional objects located on the virtual surface according to the recognition result, wherein the multiple virtual three-dimensional objects are user-interactive objects; and setting multiple operation outputs of the multiple virtual three-dimensional objects according to a setting file, wherein the multiple operation outputs correspond to multiple command inputs respectively, and the virtual surface and the multiple virtual three-dimensional objects are used to display and operate in a virtual reality environment.

本揭示文件提供一種多媒體系統,其包含儲存裝置、顯示裝置和計算裝置。計算裝置耦接於儲存裝置與顯示裝置,且用於:接收物理環境的影像;辨識影像中的目標表面以及位於目標表面上的多個目標物件以產生辨識結果;依據辨識結果,建立虛擬表面以及位於虛擬表面上的多個虛擬三維物件,其中多個虛擬三維物件為使用者可互動物件;依據設定檔案設定多個虛擬三維物件的多個運作輸出,其中多個運作輸出分別對應於多個指令輸入,且虛擬表面與多個虛擬三維物件係用於顯示並操作於虛擬現實環境。 The present disclosure document provides a multimedia system, which includes a storage device, a display device and a computing device. The computing device is coupled to the storage device and the display device, and is used to: receive an image of a physical environment; identify a target surface in the image and multiple target objects located on the target surface to generate a recognition result; create a virtual surface and multiple virtual three-dimensional objects located on the virtual surface according to the recognition result, wherein the multiple virtual three-dimensional objects are user-interactive objects; set multiple operation outputs of the multiple virtual three-dimensional objects according to a setting file, wherein the multiple operation outputs correspond to multiple command inputs respectively, and the virtual surface and the multiple virtual three-dimensional objects are used to display and operate in a virtual reality environment.

本揭示文件提供一種非暫態電腦可讀取媒體,其包含用於控制多媒體系統的一或多個電腦可執行指令。多媒體系統包含儲存裝置、顯示裝置和計算裝置。當計算裝置執行一或多個電腦可執行指令時,計算裝置執行以下運作: 接收物理環境的影像;辨識影像中的目標表面以及位於目標表面上的多個目標物件以產生辨識結果;依據辨識結果,建立虛擬表面以及位於虛擬表面上的多個虛擬三維物件,其中多個虛擬三維物件為使用者可互動物件;依據設定檔案設定多個虛擬三維物件的多個運作輸出,其中多個運作輸出分別對應於多個指令輸入,且虛擬表面與多個虛擬三維物件係用於顯示並操作於虛擬現實環境。 The present disclosure provides a non-transitory computer-readable medium comprising one or more computer-executable instructions for controlling a multimedia system. The multimedia system comprises a storage device, a display device, and a computing device. When the computing device executes one or more computer executable instructions, the computing device performs the following operations: Receive an image of a physical environment; identify a target surface in the image and multiple target objects located on the target surface to generate a recognition result; create a virtual surface and multiple virtual three-dimensional objects located on the virtual surface based on the recognition result, wherein the multiple virtual three-dimensional objects are user interactive objects; set multiple operation outputs of the multiple virtual three-dimensional objects based on a setting file, wherein the multiple operation outputs correspond to multiple instruction inputs respectively, and the virtual surface and the multiple virtual three-dimensional objects are used to display and operate in a virtual reality environment.

上述實施例的優點之一,是能快速生成客製化的虛擬訓練內容。 One of the advantages of the above embodiment is that customized virtual training content can be quickly generated.

上述實施例的另一優點,是能使受訓練者身歷其境。 Another advantage of the above embodiment is that it allows trainees to experience the situation firsthand.

100:多媒體系統 100:Multimedia system

103:電子裝置 103: Electronic devices

105:影像 105: Image

107:機台 107: Machine

110:顯示裝置 110: Display device

120:計算裝置 120: Computing device

122:記憶體 122: Memory

124:設定檔案 124:Configuration file

200:使用者可互動物件生成方法 200: User interactive object generation method

S210~S270:流程 S210~S270: Process

300:控制面板 300: Control Panel

310:表面 310: Surface

320:物件 320: Objects

322:旋鈕 322: Knob

324:方形按鈕 324: Square button

326:圓形按鈕 326:Round button

410~418:幾何圖形 410~418: Geometric figures

500:虛擬內容 500:Virtual content

510:虛擬表面 510: Virtual surface

522~528:虛擬三維物件 522~528: Virtual 3D objects

600:虛擬現實環境 600: Virtual Reality Environment

610:使用者輸入 610: User input

第1圖為依據本揭示文件一實施例的多媒體系統簡化後的示意圖。 Figure 1 is a simplified schematic diagram of a multimedia system according to an embodiment of this disclosure document.

第2圖為依據本揭示文件一實施例的使用者可互動物件生成方法的流程圖。 Figure 2 is a flow chart of a method for generating user interactive objects according to an embodiment of this disclosure document.

第3圖為第1圖的影像的放大示意圖。 Figure 3 is an enlarged schematic diagram of the image in Figure 1.

第4圖繪示了依據第1圖的影像產生的多個二維幾何圖形的示意圖。 Figure 4 shows schematic diagrams of multiple two-dimensional geometric figures generated based on the images in Figure 1.

第5圖繪示了依據第1圖的影像產生的虛擬內容的示意圖。 Figure 5 shows a schematic diagram of virtual content generated based on the image in Figure 1.

第6圖繪示了位於使用者視野中的部分虛擬環境。 Figure 6 shows part of the virtual environment in the user's field of view.

以下將配合相關圖式來說明本揭示文件的實施例。在圖式中,相同的標號表示相同或類似的元件或方法流程。 The following will be used in conjunction with relevant figures to illustrate the embodiments of this disclosure document. In the figures, the same reference numerals represent the same or similar elements or method flows.

第1圖為依據本揭示文件一實施例的多媒體系統100簡化後的示意圖。多媒體系統100包含顯示裝置110和計算裝置120。顯示裝置110用於顯示虛擬實境(virtual reality,簡稱VR)影像或是擴增實境(augmented reality,簡稱AR)影像。在一些實施例中,顯示裝置110還可以播放音訊及/或提供震動觸覺回饋。實作上,顯示裝置110可以用頭戴式裝置來實現。 FIG. 1 is a simplified schematic diagram of a multimedia system 100 according to an embodiment of the present disclosure. The multimedia system 100 includes a display device 110 and a computing device 120. The display device 110 is used to display virtual reality (VR) images or augmented reality (AR) images. In some embodiments, the display device 110 can also play audio and/or provide vibration tactile feedback. In practice, the display device 110 can be implemented using a head-mounted device.

計算裝置120耦接於顯示裝置110,且計算裝置120用於傳送顯示資料(例如RGB訊號、垂直同步訊號與水平同步訊號)至顯示裝置110以控制顯示裝置110的顯示內容,顯示裝置110例如是PC VR裝置。在一些實施例中,計算裝置120可以用個人電腦、伺服器、筆記型電腦或其他可程式化的電子裝置來實現。在一些實施例中,顯示裝置110同時具有計算裝置120的功能,亦即顯示裝置110與計算裝置120合為一體機的型式,而不需有線或無線外接一外部的計算裝置120,例如一體機VR(Standalone VR)裝置。 The computing device 120 is coupled to the display device 110, and the computing device 120 is used to transmit display data (such as RGB signals, vertical synchronization signals, and horizontal synchronization signals) to the display device 110 to control the display content of the display device 110. The display device 110 is, for example, a PC VR device. In some embodiments, the computing device 120 can be implemented by a personal computer, a server, a laptop, or other programmable electronic devices. In some embodiments, the display device 110 also has the function of the computing device 120, that is, the display device 110 and the computing device 120 are combined into an all-in-one machine, without the need for a wired or wireless external computing device 120, such as a standalone VR device.

計算裝置120可透過網路通訊連接至電子裝置103,以接收電子裝置103拍攝物理環境而得到的影像 105,但本揭示文件不以此為限。在一些實施例中,電子裝置103可透過外部記憶體(例如記憶卡或隨身碟)將影像105轉移至計算裝置120。實作上,電子裝置103可以用智慧型手機或數位相機來實現。在一些實施例中,電子裝置103可以用顯示裝置110上的相機來實現。 The computing device 120 can be connected to the electronic device 103 via network communication to receive the image 105 obtained by the electronic device 103 taking a picture of the physical environment, but the present disclosure is not limited thereto. In some embodiments, the electronic device 103 can transfer the image 105 to the computing device 120 via an external memory (such as a memory card or a flash drive). In practice, the electronic device 103 can be implemented by a smart phone or a digital camera. In some embodiments, the electronic device 103 can be implemented by a camera on the display device 110.

在一些實施例中,電子裝置103被用於拍攝物理環境中的機台107的操作面板,並將得到的影像105透過網路傳送至計算裝置120。計算裝置120用於自影像105中擷取出操作面板的外觀,且計算裝置120會依據操作面板的外觀建立使用者可互動(user-interactive)虛擬操作面板。在一些實施例中,前述虛擬操作面板可由顯示裝置110顯示於一虛擬現實環境中。亦即,計算裝置120能夠自接收到的影像中辨識出特定物件,並自動依據辨識結果產生對應的使用者可互動虛擬物件。 In some embodiments, the electronic device 103 is used to photograph the operation panel of the machine 107 in the physical environment, and the obtained image 105 is transmitted to the computing device 120 via the network. The computing device 120 is used to extract the appearance of the operation panel from the image 105, and the computing device 120 will create a user-interactive virtual operation panel based on the appearance of the operation panel. In some embodiments, the aforementioned virtual operation panel can be displayed in a virtual reality environment by the display device 110. That is, the computing device 120 can recognize specific objects from the received image and automatically generate corresponding user-interactive virtual objects based on the recognition result.

第2圖為依據本揭示文件一實施例的使用者可互動物件生成方法200的流程圖。計算裝置120的記憶體122中儲存有一或多個電腦可執行指令(未繪示)。當計算裝置120執行電腦可執行指令時,電腦可執行指令使得計算裝置120執行使用者可互動物件生成方法200。在一些實施例中,記憶體122中還儲存有一或多個設定檔案124,計算裝置120用於依據設定檔案124設定虛擬物件的多個運作輸出(例如產生光線、聲音、畫面、震動等),詳細的設定方式將於後續段落說明。 FIG. 2 is a flow chart of a user interactive object generation method 200 according to an embodiment of the present disclosure. The memory 122 of the computing device 120 stores one or more computer executable instructions (not shown). When the computing device 120 executes the computer executable instructions, the computer executable instructions cause the computing device 120 to execute the user interactive object generation method 200. In some embodiments, the memory 122 also stores one or more setting files 124, and the computing device 120 is used to set multiple operation outputs of the virtual object (such as generating light, sound, image, vibration, etc.) according to the setting file 124. The detailed setting method will be described in the following paragraphs.

於流程S210,計算裝置120接收一物理環境的 影像105,例如是藉由拍攝物理環境而得到的影像105。第3圖為影像105的放大示意圖。在本實施例中,影像105包含控制面板300,且控制面板300包含表面310和表面310上的多個物件320。多個物件320可以是控制面板300上的各種可動元件或指示元件,例如多個旋鈕322、多個方形按鈕324、圓形按鈕326和指示燈328,以及例如撥桿、拉桿、操縱桿等(圖中未示)。 In process S210, the computing device 120 receives an image 105 of a physical environment, for example, the image 105 is obtained by photographing the physical environment. FIG. 3 is an enlarged schematic diagram of the image 105. In this embodiment, the image 105 includes a control panel 300, and the control panel 300 includes a surface 310 and a plurality of objects 320 on the surface 310. The plurality of objects 320 can be various movable elements or indicator elements on the control panel 300, such as a plurality of knobs 322, a plurality of square buttons 324, a circular button 326 and an indicator light 328, as well as a lever, a pull rod, a joystick, etc. (not shown in the figure).

於流程S220,計算裝置120被設置為自影像105中辨識出控制面板300。詳細而言,計算裝置120可以辨識出表面310與多個物件320的形狀、輪廓、刻度、文字等資訊,且計算裝置120還可以辨識多個物件320在表面310上的位置與排列方式。 In process S220, the computing device 120 is configured to recognize the control panel 300 from the image 105. Specifically, the computing device 120 can recognize the shape, outline, scale, text and other information of the surface 310 and the plurality of objects 320, and the computing device 120 can also recognize the position and arrangement of the plurality of objects 320 on the surface 310.

於流程S230,計算裝置120產生代表各個物件320在表面310上的高度的一深度資訊。例如,計算裝置120可以透過合適的演算法分析影像105以獲得深度資訊。又例如,計算裝置120可以(例如自電子裝置103)額外接收一張控制面板300之不同視角的影像,以利用兩張影像之間的視差來計算深度資訊。相關的計算方法為所屬技術領域具有通常知識者所熟知,在此不再贅述。在一些實施例中,各個物件320在表面310上的高度也可為一系統的預設值,或可由使用者自行設定或調整。 In process S230, the computing device 120 generates depth information representing the height of each object 320 on the surface 310. For example, the computing device 120 can analyze the image 105 through a suitable algorithm to obtain the depth information. For another example, the computing device 120 can receive an additional image of the control panel 300 at a different viewing angle (for example, from the electronic device 103) to calculate the depth information using the parallax between the two images. The relevant calculation method is well known to those with ordinary knowledge in the relevant technical field and will not be repeated here. In some embodiments, the height of each object 320 on the surface 310 can also be a system default value, or can be set or adjusted by the user.

於流程S240,請同時參考第3圖和第4圖,計算裝置120依據表面310和多個物件320的輪廓,且依據多個物件320在表面310上的排列方式,產生多個二維的 幾何圖形410~418。在一些實施中,幾何圖形410的輪廓與表面310的輪廓相同或相對應,幾何圖形412~418的輪廓分別與旋鈕322、方形按鈕324、圓形按鈕326和指示燈328的輪廓相同或相對應。在另一些實施中,幾何圖形412~416於幾何圖形410中的排列方式相同或對應於旋鈕322、方形按鈕324、圓形按鈕326和指示燈328於表面310上的排列方式。在一些實施例中,計算裝置120將幾何圖形410~418儲存為向量圖檔(vector graphic)。 In process S240, please refer to FIG. 3 and FIG. 4 simultaneously, the computing device 120 generates a plurality of two-dimensional geometric figures 410-418 according to the contours of the surface 310 and the plurality of objects 320, and according to the arrangement of the plurality of objects 320 on the surface 310. In some implementations, the contour of the geometric figure 410 is the same as or corresponds to the contour of the surface 310, and the contours of the geometric figures 412-418 are the same as or correspond to the contours of the knob 322, the square button 324, the circular button 326, and the indicator light 328, respectively. In other implementations, the arrangement of geometric figures 412-416 in geometric figure 410 is the same as or corresponds to the arrangement of knob 322, square button 324, circular button 326 and indicator light 328 on surface 310. In some implementations, computing device 120 stores geometric figures 410-418 as vector graphics.

於流程S250,請同時參考第4圖和第5圖,計算裝置120依據幾何圖形410~418與深度資訊產生虛擬內容500,其中幾何圖形410~418用於決定虛擬內容500的輪廓或形狀,而深度資訊用於決定虛擬內容500的高度或厚度。具體而言,虛擬內容500包含虛擬表面510以及多個虛擬三維物件522~528。計算裝置120將虛擬表面510的輪廓設為相同或對應於幾何圖形410的輪廓,並將虛擬三維物件522~528的輪廓設為分別相同或對應於幾何圖形412~416的輪廓。計算裝置120還依據深度資訊決定虛擬三維物件522~528於虛擬表面510上的高度,且將虛擬三維物件522~528於虛擬表面510上的排列方式設為相同或對應於幾何圖形412~418於幾何圖形410中的排列方式。在一些實施例中,虛擬三維物件522~528於虛擬表面510上的高度也可為一系統的預設值,或可由使用者自行設定或調整。 In process S250, referring to FIG. 4 and FIG. 5 , the computing device 120 generates virtual content 500 according to the geometric figures 410-418 and the depth information, wherein the geometric figures 410-418 are used to determine the outline or shape of the virtual content 500, and the depth information is used to determine the height or thickness of the virtual content 500. Specifically, the virtual content 500 includes a virtual surface 510 and a plurality of virtual three-dimensional objects 522-528. The computing device 120 sets the outline of the virtual surface 510 to be the same as or correspond to the outline of the geometric figure 410, and sets the outlines of the virtual three-dimensional objects 522-528 to be the same as or correspond to the outlines of the geometric figures 412-416. The computing device 120 also determines the heights of the virtual three-dimensional objects 522-528 on the virtual surface 510 based on the depth information, and sets the arrangement of the virtual three-dimensional objects 522-528 on the virtual surface 510 to be the same as or correspond to the arrangement of the geometric figures 412-418 in the geometric figure 410. In some embodiments, the height of the virtual three-dimensional objects 522-528 on the virtual surface 510 may also be a system default value, or may be set or adjusted by the user.

總而言之,於流程S210~S250,多媒體系統100辨識影像105中的表面310與多個物件320,並產生與表面310和多個物件320具有相同或近似外觀的虛擬內容500。 In summary, in processes S210-S250, the multimedia system 100 recognizes the surface 310 and the multiple objects 320 in the image 105, and generates virtual content 500 having the same or similar appearance as the surface 310 and the multiple objects 320.

接著,於流程S260~270,計算裝置120會設置虛擬內容500的使用者互動功能。於流程S260,計算裝置120依據多個物件320的輪廓設置虛擬三維物件522~528的種類,其中當虛擬三維物件522~528回應於使用者輸入時,不同種類的虛擬三維物件會具有不同的運動類型。虛擬三維物件522~528可透過前述不同的運動類型形成虛擬旋鈕、虛擬按鈕、虛擬撥桿、虛擬拉桿、虛擬操縱桿等等的虛擬可動元件。 Next, in process S260-270, the computing device 120 sets the user interaction function of the virtual content 500. In process S260, the computing device 120 sets the types of virtual three-dimensional objects 522-528 according to the outlines of the plurality of objects 320, wherein when the virtual three-dimensional objects 522-528 respond to user input, different types of virtual three-dimensional objects will have different types of motion. The virtual three-dimensional objects 522-528 can form virtual movable elements such as virtual knobs, virtual buttons, virtual levers, virtual pull rods, virtual joysticks, etc. through the aforementioned different types of motion.

例如,請同時參考第3圖和第5圖,虛擬三維物件524是依據具有方形輪廓的方形按鈕324所產生,因而計算裝置120將虛擬三維物件524設為虛擬按鈕。又例如,虛擬三維物件522是依據具有圓形輪廓的旋鈕322所產生,因而計算裝置120會將虛擬三維物件522設為虛擬旋鈕。再例如,虛擬三維物件526是依據圓形按鈕326所產生,且圓形按鈕326具有圓弧邊緣但非圓形的輪廓。因此,計算裝置120會將虛擬三維物件526設為虛擬按鈕。然而,本揭示文件不以此為限。 For example, referring to FIG. 3 and FIG. 5 at the same time, the virtual three-dimensional object 524 is generated based on the square button 324 with a square outline, so the computing device 120 sets the virtual three-dimensional object 524 as a virtual button. For another example, the virtual three-dimensional object 522 is generated based on the knob 322 with a circular outline, so the computing device 120 sets the virtual three-dimensional object 522 as a virtual knob. For another example, the virtual three-dimensional object 526 is generated based on the circular button 326, and the circular button 326 has an arc edge but a non-circular outline. Therefore, the computing device 120 sets the virtual three-dimensional object 526 as a virtual button. However, this disclosure document is not limited to this.

因此,在如第6圖所示的一實施例中,當顯示裝置110將虛擬內容500顯示於虛擬現實環境600時,虛擬三維物件524和526會回應於使用者輸入610而在垂 直於虛擬表面510的方向上來回運動以模擬按鈕。另外,虛擬三維物件522會回應於使用者輸入610而產生旋轉運動以模擬旋鈕。總而言之,虛擬三維物件522~528各自的運動類型會對應於多個物件320中對應一者的輪廓。 Therefore, in an embodiment as shown in FIG. 6 , when the display device 110 displays the virtual content 500 in the virtual reality environment 600, the virtual three-dimensional objects 524 and 526 will respond to the user input 610 and move back and forth in a direction perpendicular to the virtual surface 510 to simulate a button. In addition, the virtual three-dimensional object 522 will respond to the user input 610 and generate a rotational movement to simulate a knob. In summary, the movement type of each of the virtual three-dimensional objects 522-528 will correspond to the outline of a corresponding one of the multiple objects 320.

在另一些實施例中,計算裝置120依據物件320上或周圍的一或多個符號或文字設置虛擬三維物件522~528回應使用者輸入時產生的運動事件。例如,請同時參考第3圖和第5圖,虛擬三維物件522是依據旋鈕322所產生,且計算裝置120辨識出旋鈕322周圍有多個刻度符號,因而計算裝置120會將虛擬三維物件522設為虛擬旋鈕,並可同時將刻度符號顯示在虛擬三維物件522相對應的位置,例如顯示於虛擬三維物件522的周圍。 In other embodiments, the computing device 120 sets the virtual three-dimensional objects 522-528 to respond to the motion events generated by the user input according to one or more symbols or texts on or around the object 320. For example, please refer to Figures 3 and 5 at the same time. The virtual three-dimensional object 522 is generated according to the knob 322, and the computing device 120 recognizes that there are multiple scale symbols around the knob 322. Therefore, the computing device 120 will set the virtual three-dimensional object 522 as a virtual knob, and can also display the scale symbols at the corresponding position of the virtual three-dimensional object 522, such as around the virtual three-dimensional object 522.

又例如,虛擬三維物件524是依據方形按鈕324所產生,且計算裝置120辨識出方形按鈕324上有可辨識文字「-X」、「-Y」、「F1」和「F2」等等,因而計算裝置120會將虛擬三維物件524設為方形虛擬按鈕,並可同時將文字顯示在虛擬三維物件524相對應的位置,例如虛擬三維物件524的上方表面。 For another example, the virtual three-dimensional object 524 is generated based on the square button 324, and the computing device 120 recognizes that there are recognizable texts "-X", "-Y", "F1" and "F2" on the square button 324, so the computing device 120 will set the virtual three-dimensional object 524 as a square virtual button, and can simultaneously display the text at the corresponding position of the virtual three-dimensional object 524, such as the upper surface of the virtual three-dimensional object 524.

又例如,虛擬三維物件526是依據圓形按鈕326所產生,且計算裝置120辨識出圓形按鈕326周圍圍繞有可辨識文字「EMERGENCY STOP」,因而計算裝置120會將虛擬三維物件526設為圓形虛擬按鈕,並可同時將辨識文字顯示在虛擬三維物件526相對應的位置,例如虛擬三維物件526的上方表面。然而,本揭示文件不以此為限。 For another example, the virtual three-dimensional object 526 is generated based on the circular button 326, and the computing device 120 recognizes that the circular button 326 is surrounded by recognizable text "EMERGENCY STOP", so the computing device 120 will set the virtual three-dimensional object 526 as a circular virtual button, and can simultaneously display the recognizable text at the corresponding position of the virtual three-dimensional object 526, such as the upper surface of the virtual three-dimensional object 526. However, the present disclosure is not limited to this.

在一些實施例中,計算裝置120可以同時依據物件320的輪廓以及周圍的文字或符號,來設置虛擬三維物件522~528的使用者互動功能。如此一來,可以方便使用者設置互動功能,並降低計算裝置120誤判物件320的類型的機率。 In some embodiments, the computing device 120 can set the user interaction function of the virtual three-dimensional objects 522-528 based on the outline of the object 320 and the surrounding text or symbols. In this way, it is convenient for the user to set the interactive function and reduce the probability of the computing device 120 misjudging the type of the object 320.

接著,於流程S270,計算裝置120依據設定檔案124設定虛擬內容500的多個運作輸出,以模擬機台107於真實操作情況下的各種反應。在一些實施例中,運作輸出指的是虛擬內容500接收到來自使用者的輸入操作時,對應產生的預定光線、預訂聲音、預訂畫面、預訂震動、預訂虛擬機器動作或該些其中二或多者的一組合,其中指令輸入可由前述的一或多個使用者輸入610所組成,且多個不同的運作輸出可分別對應於多個不同的指令輸入。例如,請參考第6圖,當使用者以特定順序按壓多個虛擬三維物件524以產生指令輸入時,依據指示燈328產生的虛擬三維物件528會產生預定光線等提示以提示使用者其操作是否正確。又例如,當使用者旋轉虛擬三維物件522以產生指令輸入,且虛擬三維物件522旋轉超過預定角度時或未達到預定角度時,虛擬內容500會令顯示裝置110播放預定的音效以提示使用者。然而,本揭示文件不以此為限。 Next, in process S270, the computing device 120 sets multiple operation outputs of the virtual content 500 according to the setting file 124 to simulate various reactions of the machine 107 under real operation conditions. In some embodiments, the operation output refers to the predetermined light, predetermined sound, predetermined image, predetermined vibration, predetermined virtual machine action, or a combination of two or more thereof generated when the virtual content 500 receives an input operation from a user, wherein the command input may be composed of the one or more user inputs 610 mentioned above, and multiple different operation outputs may correspond to multiple different command inputs respectively. For example, referring to FIG. 6 , when a user presses multiple virtual three-dimensional objects 524 in a specific order to generate a command input, the virtual three-dimensional object 528 generated by the indicator light 328 will generate a predetermined light or other prompt to prompt the user whether the operation is correct. For another example, when the user rotates the virtual three-dimensional object 522 to generate a command input, and the virtual three-dimensional object 522 rotates beyond a predetermined angle or does not reach a predetermined angle, the virtual content 500 will cause the display device 110 to play a predetermined sound effect to prompt the user. However, the present disclosure is not limited to this.

在一些實施例中,計算裝置120可依據影像105辨識出機台107的型號,接著依據機台107的型號自動由事先儲存的多個候選設定檔案中選擇一者作為設定檔案 124。在另一些實施例中,使用者可以藉由人工方式自多個候選設定檔案中挑選一者作為設定檔案124,或者使用者可以透過計算裝置120的輸入介面(未繪示)於計算裝置120上編寫並儲存設定檔案124。 In some embodiments, the computing device 120 can identify the model of the machine 107 according to the image 105, and then automatically select one of the multiple candidate configuration files stored in advance as the configuration file 124 according to the model of the machine 107. In other embodiments, the user can manually select one of the multiple candidate configuration files as the configuration file 124, or the user can write and store the configuration file 124 on the computing device 120 through the input interface (not shown) of the computing device 120.

在一些實施例中,計算裝置120可於流程S270結束後將設定完成的虛擬內容500提供至顯示裝置110。顯示裝置110會將虛擬內容500顯示於虛擬現實環境(例如虛擬現實環境600)。因此,顯示裝置110的使用者能夠於虛擬現實環境中操作多個虛擬三維物件522~528。 In some embodiments, the computing device 120 may provide the configured virtual content 500 to the display device 110 after the process S270 is completed. The display device 110 will display the virtual content 500 in a virtual reality environment (e.g., a virtual reality environment 600). Therefore, the user of the display device 110 can operate multiple virtual three-dimensional objects 522-528 in the virtual reality environment.

綜上所述,使用者可互動物件生成方法200能快速生成客製化的虛擬訓練內容,有助於降低企業設置虛擬訓練內容以及訓練員工的時間與金錢成本。當使用者可互動物件生成方法200搭配上多媒體系統100使用時,受訓練者可身歷其境地體驗訓練內容,有助於提升訓練效果。 In summary, the user interactive object generation method 200 can quickly generate customized virtual training content, which helps reduce the time and money costs of enterprises in setting up virtual training content and training employees. When the user interactive object generation method 200 is used in conjunction with the multimedia system 100, trainees can experience the training content in an immersive way, which helps improve the training effect.

前述第2圖中的流程執行順序,只是示範性的實施例,而非侷限本揭示文件的實際實施方式。例如,在第2圖中,流程230可和流程240同時進行,或是互相對調順序。 The process execution sequence in the aforementioned Figure 2 is only an exemplary implementation and does not limit the actual implementation of this disclosure document. For example, in Figure 2, process 230 and process 240 can be performed simultaneously, or the order can be swapped.

在說明書及申請專利範圍中使用了某些詞彙來指稱特定的元件。然而,所屬技術領域中具有通常知識者應可理解,同樣的元件可能會用不同的名詞來稱呼。說明書及申請專利範圍並不以名稱的差異做為區分元件的方式,而是以元件在功能上的差異來做為區分的基準。在說明書及申請專利範圍所提及的「包含」為開放式的用語,故應 解釋成「包含但不限定於」。另外,「耦接」在此包含任何直接及間接的連接手段。因此,若文中描述第一元件耦接於第二元件,則代表第一元件可通過電性連接或無線傳輸、光學傳輸等信號連接方式而直接地連接於第二元件,或者通過其他元件或連接手段間接地電性或信號連接至該第二元件。 Certain terms are used in the specification and patent application to refer to specific components. However, those with ordinary knowledge in the relevant technical field should understand that the same components may be referred to by different terms. The specification and patent application do not use the difference in name as a way to distinguish components, but use the difference in function of the components as the basis for distinction. The term "including" mentioned in the specification and patent application is an open term and should be interpreted as "including but not limited to". In addition, "coupling" includes any direct and indirect connection means. Therefore, if the text describes that the first component is coupled to the second component, it means that the first component can be directly connected to the second component through electrical connection or signal connection methods such as wireless transmission, optical transmission, etc., or indirectly electrically or signal connected to the second component through other components or connection means.

在此所使用的「及/或」的描述方式,包含所列舉的其中之一或多個項目的任意組合。另外,除非說明書中特別指明,否則任何單數格的用語都同時包含複數格的涵義。 The description method of "and/or" used herein includes any combination of one or more of the listed items. In addition, unless otherwise specified in the description, any singular term also includes the plural meaning.

以上僅為本揭示文件的較佳實施例,凡依本揭示文件請求項所做的均等變化與修飾,皆應屬本揭示文件的涵蓋範圍。 The above is only the preferred embodiment of this disclosure document. All equivalent changes and modifications made according to the requirements of this disclosure document shall fall within the scope of this disclosure document.

100:多媒體系統 100:Multimedia system

103:電子裝置 103: Electronic devices

105:影像 105: Image

107:機台 107: Machine

110:顯示裝置 110: Display device

120:計算裝置 120: Computing device

122:記憶體電路 122:Memory circuit

124:設定檔案 124:Configuration file

Claims (15)

一種使用者可互動物件生成方法,包含:接收一物理環境的一影像;辨識該影像中一目標的一目標表面以及位於該目標表面上的多個目標物件以產生一二維影像的辨識結果;依據該二維影像的辨識結果,根據該目標表面建立一虛擬表面,以及根據位於該目標表面上的該多個目標物件的二維幾何圖形輪廓和該多個目標物件於該目標表面上的排列方式於該虛擬表面上建立多個虛擬三維物件,其中該多個虛擬三維物件分別對應該多個目標物件,該多個目標物件每一者的二維幾何圖形輪廓決定對應虛擬三維物件的輪廓,其中該多個虛擬三維物件為使用者可互動物件;以及依據一設定檔案設定該多個虛擬三維物件的多個運作輸出,其中該多個運作輸出分別對應多個指令輸入,且該虛擬表面與該多個虛擬三維物件係用於顯示並操作於一虛擬現實環境,其中,當該多個虛擬三維物件中的一第一虛擬三維物件回應於一使用者輸入時,該第一虛擬三維物件具有一運動類型,且該運動類型對應於該多個目標物件中對應一者的一輪廓,或對應於該多個目標物件中該對應一者上或周圍的一或多個文字或符號,其中,若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為圓柱形的目標物件所產生,該第一虛擬三維物件被設置成一虛擬旋鈕或一虛擬按鈕, 若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為方柱形的目標物件所產生,該第一虛擬三維物件被設置成該虛擬按鈕。 A method for generating a user interactive object comprises: receiving an image of a physical environment; identifying a target surface of a target in the image and a plurality of target objects located on the target surface to generate a recognition result of a two-dimensional image; creating a virtual surface according to the target surface based on the recognition result of the two-dimensional image, and generating a virtual surface according to the two-dimensional geometric outlines of the plurality of target objects located on the target surface and the plurality of target objects on the target surface; The method of creating a plurality of virtual three-dimensional objects on the virtual surface in an arrangement manner on the target surface, wherein the plurality of virtual three-dimensional objects respectively correspond to the plurality of target objects, and the two-dimensional geometric outline of each of the plurality of target objects determines the outline of the corresponding virtual three-dimensional object, wherein the plurality of virtual three-dimensional objects are user-interactive objects; and setting a plurality of operation outputs of the plurality of virtual three-dimensional objects according to a setting file, wherein the plurality of operation outputs respectively The virtual surface and the virtual three-dimensional objects are used to display and operate in a virtual reality environment in response to a plurality of command inputs, wherein when a first virtual three-dimensional object among the plurality of virtual three-dimensional objects responds to a user input, the first virtual three-dimensional object has a motion type, and the motion type corresponds to an outline of a corresponding one of the plurality of target objects, or corresponds to a position on or around the corresponding one of the plurality of target objects. or multiple words or symbols, wherein, if the first virtual three-dimensional object is generated based on a target object with a cylindrical two-dimensional geometric outline among the multiple target objects, the first virtual three-dimensional object is set as a virtual knob or a virtual button, If the first virtual three-dimensional object is generated based on a target object with a square column two-dimensional geometric outline among the multiple target objects, the first virtual three-dimensional object is set as the virtual button. 如請求項1所述之方法,其中,該多個運作輸出的每一者包含以下一或多者:一預定光線、一預訂聲音、一預訂畫面、一預訂震動、一預訂虛擬機器動作。 The method as described in claim 1, wherein each of the multiple operation outputs includes one or more of the following: a predetermined light, a predetermined sound, a predetermined image, a predetermined vibration, and a predetermined virtual machine action. 如請求項1所述之方法,其中,依據該設定檔案設定該多個虛擬三維物件的該多個運作輸出包含:依據該辨識結果自多個候選設定檔案中選擇對應一者作為該設定檔案。 The method as described in claim 1, wherein setting the multiple operation outputs of the multiple virtual three-dimensional objects according to the setting file includes: selecting a corresponding one from multiple candidate setting files as the setting file according to the recognition result. 如請求項1所述之方法,其中,若該一或多個文字或符號包含多個刻度,則該第一虛擬三維物件形成一虛擬旋鈕,若該一或多個文字或符號包含一或多個可辨識文字,該第一虛擬三維物件形成一虛擬按鈕。 The method as claimed in claim 1, wherein if the one or more words or symbols include multiple scales, the first virtual three-dimensional object forms a virtual knob, and if the one or more words or symbols include one or more recognizable words, the first virtual three-dimensional object forms a virtual button. 如請求項1所述之方法,其中,建立該虛擬表面以及位於該虛擬表面上的多個虛擬三維物件包含:依據該多個目標物件的多個輪廓與該排列方式產生多 個二維幾何圖形;依據該影像產生該多個目標物件的一深度資訊;依據該多個二維幾何圖形決定該多個虛擬三維物件的多個形狀;以及依據該深度資訊決定該多個虛擬三維物件於該虛擬表面上的高度。 The method as described in claim 1, wherein establishing the virtual surface and multiple virtual three-dimensional objects located on the virtual surface includes: generating multiple two-dimensional geometric figures based on the multiple contours and the arrangement of the multiple target objects; generating depth information of the multiple target objects based on the image; determining multiple shapes of the multiple virtual three-dimensional objects based on the multiple two-dimensional geometric figures; and determining the heights of the multiple virtual three-dimensional objects on the virtual surface based on the depth information. 一種多媒體系統,包含:一儲存裝置,用於儲存一設定檔案;一顯示裝置;以及一計算裝置,耦接於該儲存裝置與該顯示裝置,且用於:接收一物理環境的一影像;辨識該影像中一目標的一目標表面以及位於該目標表面上的多個目標物件以產生一二維影像的辨識結果;依據該二維影像的辨識結果,根據該目標表面建立一虛擬表面,以及根據位於該目標表面上的該多個目標物件的二維幾何圖形輪廓和該多個目標物件於該目標表面上的排列方式於該虛擬表面上建立多個虛擬三維物件,其中該多個虛擬三維物件分別對應該多個目標物件,該多個目標物件每一者的二維幾何圖形輪廓決定對應虛擬三維物件的輪廓,其中該多個虛擬三維物件為使用者可互動物件;以及依據一設定檔案設定該多個虛擬三維物件的多個運作 輸出,其中該多個運作輸出分別對應於多個指令輸入,且該虛擬表面與該多個虛擬三維物件係用於顯示並操作於一虛擬現實環境,其中,當該多個虛擬三維物件中的一第一虛擬三維物件回應於一使用者輸入時,該第一虛擬三維物件具有一運動類型,且該運動類型對應於該多個目標物件中對應一者的一輪廓,或對應於該多個目標物件中該對應一者上或周圍的一或多個文字或符號,其中,若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為圓柱形的目標物件所產生,該第一虛擬三維物件被設置成一虛擬旋鈕或一虛擬按鈕,若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為方柱形的目標物件所產生,該第一虛擬三維物件被設置成該虛擬按鈕。 A multimedia system includes: a storage device for storing a setting file; a display device; and a computing device coupled to the storage device and the display device and configured to: receive an image of a physical environment; identify a target surface of a target in the image and a plurality of target objects located on the target surface to generate a recognition result of a two-dimensional image; based on the recognition result of the two-dimensional image, create a virtual surface based on the target surface, and generate a virtual surface based on the target surface; The method further comprises: creating a plurality of virtual three-dimensional objects on the virtual surface based on the two-dimensional geometric outlines of the plurality of target objects on the target surface and the arrangement of the plurality of target objects on the target surface, wherein the plurality of virtual three-dimensional objects respectively correspond to the plurality of target objects, and the two-dimensional geometric outline of each of the plurality of target objects determines the outline of the corresponding virtual three-dimensional object, wherein the plurality of virtual three-dimensional objects are user-interactive objects; and setting the plurality of virtual three-dimensional objects according to a setting file. The virtual surface and the virtual three-dimensional objects are used to display and operate in a virtual reality environment, wherein when a first virtual three-dimensional object among the multiple virtual three-dimensional objects responds to a user input, the first virtual three-dimensional object has a motion type, and the motion type corresponds to a contour of a corresponding one of the multiple target objects, or corresponds to the contour of the multiple target objects. One or more words or symbols on or around the corresponding one of the plurality of target objects, wherein if the first virtual three-dimensional object is generated based on a target object with a cylindrical two-dimensional geometric outline among the plurality of target objects, the first virtual three-dimensional object is configured as a virtual knob or a virtual button; if the first virtual three-dimensional object is generated based on a target object with a square columnar two-dimensional geometric outline among the plurality of target objects, the first virtual three-dimensional object is configured as the virtual button. 如請求項6所述之多媒體系統,其中,該多個運作輸出的每一者包含以下一或多者:一預定光線、一預訂聲音、一預訂畫面、一預訂震動、一預訂虛擬機器動作。 A multimedia system as described in claim 6, wherein each of the multiple operational outputs includes one or more of the following: a predetermined light, a predetermined sound, a predetermined image, a predetermined vibration, and a predetermined virtual machine action. 如請求項6所述之多媒體系統,其中,當該計算裝置依據該設定檔案設定該多個虛擬三維物件的該多個運作輸出時,該計算裝置用於:依據該辨識結果自多個候選設定檔案中選擇對應一者 作為該設定檔案。 A multimedia system as described in claim 6, wherein when the computing device sets the multiple operation outputs of the multiple virtual three-dimensional objects according to the setting file, the computing device is used to: select a corresponding one from multiple candidate setting files according to the recognition result as the setting file. 如請求項6所述之多媒體系統,其中,若該一或多個文字或符號包含多個刻度,則該第一虛擬三維物件形成一虛擬旋鈕,若該一或多個文字或符號包含一或多個可辨識文字,該第一虛擬三維物件形成一虛擬按鈕。 A multimedia system as described in claim 6, wherein if the one or more words or symbols include multiple scales, the first virtual three-dimensional object forms a virtual knob, and if the one or more words or symbols include one or more recognizable words, the first virtual three-dimensional object forms a virtual button. 如請求項6所述之多媒體系統,其中,當該計算裝置建立該虛擬表面以及位於該虛擬表面上的該多個虛擬三維物件時,該計算裝置用於:依據該多個目標物件的多個輪廓與該排列方式產生多個二維幾何圖形;依據該影像產生該多個目標物件的一深度資訊;依據該多個二維幾何圖形決定該多個虛擬三維物件的多個形狀;以及依據該深度資訊決定該多個虛擬三維物件於該虛擬表面上的高度。 A multimedia system as described in claim 6, wherein when the computing device creates the virtual surface and the multiple virtual three-dimensional objects located on the virtual surface, the computing device is used to: generate multiple two-dimensional geometric figures based on the multiple outlines and the arrangement of the multiple target objects; generate depth information of the multiple target objects based on the image; determine multiple shapes of the multiple virtual three-dimensional objects based on the multiple two-dimensional geometric figures; and determine the heights of the multiple virtual three-dimensional objects on the virtual surface based on the depth information. 一種非暫態電腦可讀取媒體,包含用於控制一多媒體系統的一或多個電腦可執行指令,其中該多媒體系統包含一儲存裝置、一顯示裝置和一計算裝置,且當該計算裝置執行該一或多個電腦可執行指令時,該計算裝置執行以下運作: 接收一物理環境的一影像;辨識該影像中一目標的一目標表面以及位於該目標表面上的多個目標物件以產生一二維影像的辨識結果;依據該二維影像的辨識結果,根據該目標表面建立一虛擬表面,以及根據位於該目標表面上的該多個目標物件的二維幾何圖形輪廓和該多個目標物件於該目標表面上的排列方式於該虛擬表面上建立多個虛擬三維物件,其中該多個虛擬三維物件分別對應該多個目標物件,該多個目標物件每一者的二維幾何圖形輪廓決定對應虛擬三維物件的輪廓,其中該多個虛擬三維物件為使用者可互動物件;以及依據一設定檔案設定該多個虛擬三維物件的多個運作輸出,其中該多個運作輸出分別對應於多個指令輸入,且該虛擬表面與該多個虛擬三維物件係用於顯示並操作於一虛擬現實環境,其中,當該多個虛擬三維物件中的一第一虛擬三維物件回應於一使用者輸入時,該第一虛擬三維物件具有一運動類型,且該運動類型對應於該多個目標物件中對應一者的一輪廓,或對應於該多個目標物件中該對應一者上或周圍的一或多個文字或符號,其中,若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為圓柱形的目標物件所產生,該第一虛擬三維物件被設置成一虛擬旋鈕或一虛擬按鈕,若該第一虛擬三維物件是根據該多個目標物件中一二維幾何圖形輪廓為方柱形的目標物件所產生,該第一虛擬 三維物件被設置成該虛擬按鈕。 A non-transitory computer-readable medium includes one or more computer-executable instructions for controlling a multimedia system, wherein the multimedia system includes a storage device, a display device, and a computing device, and when the computing device executes the one or more computer-executable instructions, the computing device performs the following operations: Receive an image of a physical environment; identify a target surface of a target in the image and multiple target objects located on the target surface to generate a recognition result of a two-dimensional image; A virtual surface is established according to the target surface based on the recognition result of the 2D image, and a plurality of virtual 3D objects are established on the virtual surface according to the 2D geometric outlines of the plurality of target objects on the target surface and the arrangement of the plurality of target objects on the target surface, wherein the plurality of virtual 3D objects respectively correspond to the plurality of target objects, and the 2D geometric outline of each of the plurality of target objects determines the outline of the corresponding virtual 3D object, wherein the plurality of virtual 3D objects are user-interactive objects; and setting a plurality of operation outputs of the plurality of virtual three-dimensional objects according to a setting file, wherein the plurality of operation outputs respectively correspond to a plurality of command inputs, and the virtual surface and the plurality of virtual three-dimensional objects are used to display and operate in a virtual reality environment, wherein, when a first virtual three-dimensional object among the plurality of virtual three-dimensional objects responds to a user input, the first virtual three-dimensional object has a motion type, and the motion type corresponds to a contour of a corresponding one of the plurality of target objects, or to One or more words or symbols should be on or around the corresponding one of the multiple target objects, wherein if the first virtual three-dimensional object is generated based on a target object with a cylindrical two-dimensional geometric outline among the multiple target objects, the first virtual three-dimensional object is set as a virtual knob or a virtual button, and if the first virtual three-dimensional object is generated based on a target object with a square columnar two-dimensional geometric outline among the multiple target objects, the first virtual three-dimensional object is set as the virtual button. 如請求項11所述之非暫態電腦可讀取媒體,其中,該多個運作輸出的每一者包含以下一或多者:一預定光線、一預訂聲音、一預訂畫面、一預訂震動、一預訂虛擬機器動作。 The non-transitory computer-readable medium as described in claim 11, wherein each of the multiple operational outputs includes one or more of the following: a predetermined light, a predetermined sound, a predetermined image, a predetermined vibration, and a predetermined virtual machine action. 如請求項11所述之非暫態電腦可讀取媒體,其中,依據該設定檔案設定該多個虛擬三維物件的該多個運作輸出包含:依據該辨識結果自該儲存裝置中的多個候選設定檔案中選擇對應一者作為該設定檔案。 The non-transitory computer-readable medium as described in claim 11, wherein setting the multiple operation outputs of the multiple virtual three-dimensional objects according to the setting file includes: selecting a corresponding one from multiple candidate setting files in the storage device as the setting file according to the recognition result. 如請求項11所述之非暫態電腦可讀取媒體,其中,若該一或多個文字或符號包含多個刻度,則該第一虛擬三維物件形成一虛擬旋鈕,若該一或多個文字或符號包含一或多個可辨識文字,該第一虛擬三維物件形成一虛擬按鈕。 The non-transitory computer-readable medium as claimed in claim 11, wherein if the one or more words or symbols include multiple scales, the first virtual three-dimensional object forms a virtual knob, and if the one or more words or symbols include one or more recognizable words, the first virtual three-dimensional object forms a virtual button. 如請求項11所述之非暫態電腦可讀取媒體,其中,建立該虛擬表面以及位於該虛擬表面上的多個虛擬三維物件包含:依據該多個目標物件的多個輪廓與該排列方式產生多個二維幾何圖形; 依據該影像產生該多個目標物件的一深度資訊;依據該多個二維幾何圖形決定該多個虛擬三維物件的多個形狀;以及依據該深度資訊決定該多個虛擬三維物件於該虛擬表面上的高度。 The non-transitory computer-readable medium as described in claim 11, wherein establishing the virtual surface and multiple virtual three-dimensional objects located on the virtual surface includes: generating multiple two-dimensional geometric figures based on the multiple outlines and the arrangement of the multiple target objects; generating depth information of the multiple target objects based on the image; determining multiple shapes of the multiple virtual three-dimensional objects based on the multiple two-dimensional geometric figures; and determining the heights of the multiple virtual three-dimensional objects on the virtual surface based on the depth information.
TW110112934A 2021-04-09 Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium TWI837468B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW110112934A TWI837468B (en) 2021-04-09 Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW110112934A TWI837468B (en) 2021-04-09 Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium

Publications (2)

Publication Number Publication Date
TW202240344A TW202240344A (en) 2022-10-16
TWI837468B true TWI837468B (en) 2024-04-01

Family

ID=

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20190197765A1 (en) 2017-12-22 2019-06-27 Magic Leap, Inc. Method of occlusion rendering using raycast and live depth

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20190197765A1 (en) 2017-12-22 2019-06-27 Magic Leap, Inc. Method of occlusion rendering using raycast and live depth

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
網路文獻 陳冠臻 "以影像為依據建立三維立體模型" 國立中山大學 2001年7月 https://image.cse.nsysu.edu.tw/2001student/eric/Image-based%203D%20model%20construction.pdf

Similar Documents

Publication Publication Date Title
EP3923248A1 (en) Image processing method and apparatus, electronic device and computer-readable storage medium
US9641805B2 (en) Providing a tele-immersive experience using a mirror metaphor
KR102638526B1 (en) Modifying scenes in augmented reality using parameterized markers
EP3769509B1 (en) Multi-endpoint mixed-reality meetings
CN106575354B (en) Virtualization of tangible interface objects
US8644467B2 (en) Video conferencing system, method, and computer program storage device
US20190251750A1 (en) Systems and methods for using a virtual reality device to emulate user experience of an augmented reality device
CN106873886B (en) Control method and device for stereoscopic display and electronic equipment
EP3859489A1 (en) Gesture-based manipulation method and terminal device
JP6683864B1 (en) Content control system, content control method, and content control program
JP7337428B1 (en) CONTROL METHOD, CONTROL DEVICE, AND RECORDING MEDIUM FOR INTERACTIVE THREE-DIMENSIONAL REPRESENTATION OF OBJECT
KR20210124131A (en) Method for automatically arranging augmented reality contents
KR20130095488A (en) Apparatus and method for providing three-dimensional model in the smart device
TWI837468B (en) Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium
CN110119199B (en) Tracking system, method and non-transitory computer readable medium for real-time rendering of images
TW202240344A (en) Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium
CN115268626A (en) Industrial simulation system
TWI559269B (en) System, method, and computer program product for simulated reality learning
US11334215B1 (en) Method of generating user-interactive object, multimedia system, and non-transitory computer-readable medium
CN115202469A (en) Object generation method, multimedia system and non-transitory computer readable medium
KR102622709B1 (en) Method and Apparatus for generating 360 degree image including 3-dimensional virtual object based on 2-dimensional image
US20240096033A1 (en) Technology for creating, replicating and/or controlling avatars in extended reality
US20220392150A1 (en) Computer-assisted graphical development tools
Liu et al. Application of Virtual Reality Technology Stage Design of University Musical Production
Pavlopoulou et al. A Mixed Reality application for Object detection with audiovisual feedback through MS HoloLenses