TWI559269B - System, method, and computer program product for simulated reality learning - Google Patents

System, method, and computer program product for simulated reality learning Download PDF

Info

Publication number
TWI559269B
TWI559269B TW104143329A TW104143329A TWI559269B TW I559269 B TWI559269 B TW I559269B TW 104143329 A TW104143329 A TW 104143329A TW 104143329 A TW104143329 A TW 104143329A TW I559269 B TWI559269 B TW I559269B
Authority
TW
Taiwan
Prior art keywords
experimental
learner
virtual reality
teaching system
module
Prior art date
Application number
TW104143329A
Other languages
Chinese (zh)
Other versions
TW201724054A (en
Inventor
佘曉清
黃鐦逸
楊文宗
周人傑
廖婉晴
Original Assignee
國立交通大學
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 國立交通大學 filed Critical 國立交通大學
Priority to TW104143329A priority Critical patent/TWI559269B/en
Application granted granted Critical
Publication of TWI559269B publication Critical patent/TWI559269B/en
Publication of TW201724054A publication Critical patent/TW201724054A/en

Links

Description

擬真實境教學系統及其方法以及電腦程式產品 Quasi-reality teaching system and method thereof, and computer program product

本發明是有關一種擬真實境教學系統及其方法以及電腦程式產品,特別是一種利用擬真實境技術之擬真實境教學系統及其方法以及電腦程式產品。 The invention relates to a pseudo-reality teaching system and a method thereof, and a computer program product, in particular to a virtual reality teaching system and a method thereof and a computer program product using the virtual reality technology.

在傳統的科學實驗電腦教學環境中,關於科學實驗的呈現方式多藉由文字、圖片或Flash動畫呈現。然而,目前少數的虛擬科學實驗教學環境使用虛擬實境(Virtual Reality)或擴增實境(Augmented Reality)技術,其顯示畫面上的圖像或實驗物件的繪製,仍是透過預先設定理想參數並藉由3D電腦繪圖軟體所繪製而成,其所繪製的電腦虛擬物件與真實物件之間在感官上仍有所差距,而讓學習者感覺不到真實感。 In the traditional scientific experimental computer teaching environment, the presentation of scientific experiments is mostly presented by text, pictures or Flash animation. However, at present, a small number of virtual science experimental teaching environments use Virtual Reality or Augmented Reality technology, and the image or experimental objects on the display screen are still set by pre-setting ideal parameters. Drawn by 3D computer graphics software, there is still a gap in the sense between the virtual objects of the computer and the real objects, so that the learners can not feel the realism.

綜上所述,如何提供一種可真實呈現實驗物件影像的擬真實境教學系統及其方法以及電腦程式產品,便是目前極需努力的目標。 In summary, how to provide a pseudo-reality teaching system and its method and computer program product that can realistically present the image of the experimental object is the goal that is currently in great need.

本發明提供一種擬真實境教學系統及其方法以及電腦程式產品,其是利用擬真實境技術,亦即透過隨機存取數位媒體技術搭配縮時攝影技術,預 先記錄所有可能的實驗路徑與結果在伺服器模組中,用以供學習者主動親自操作不同變因,並呈現不同實驗變因對應的實驗結果與歷程,可以達到實境體感操作實驗以及真實視覺/聽覺感受之教學效果。 The present invention provides a pseudo-reality teaching system and method thereof, and a computer program product, which utilizes a pseudo-realistic technology, that is, through a random access digital media technology with time-lapse photography technology, First record all possible experimental paths and results in the server module, for the learners to actively operate different variables, and present the experimental results and history corresponding to different experimental variables, which can achieve the real-life somatosensory operation experiment and The visual effect of real visual/auditory feelings.

本發明一實施例之擬真實境教學系統用於一實驗操作程序。擬真實境教學系統包含一顯示模組、一偵測模組以及一伺服器模組。顯示模組,用以顯示一介面予一學習者,其中介面至少包含一顯示區以及一實驗器材設定區域,且實驗器材設定區域包含多個實驗器材實體影像供學習者選取。偵測模組,用以擷取並辨識學習者之一動作或接受學習者使用一操控單元所產生之一操作指令,並輸出對應之一控制參數,以更新顯示區之內容。伺服器模組,其分別與顯示模組以及偵測模組電性連接,伺服器模組包含一記憶單元以及一處理單元。記憶單元,用以儲存關連於該實驗操作程序之多個可能實驗路徑的多個實境影片。處理單元,其與記憶單元電性連接,且其依據控制參數計算產生一實驗數據及對應實驗數據的一實驗結果,並依據實驗結果選取對應之實境影片,以供顯示模組更新顯示區之內容,並將實驗結果及實驗數據儲存於記憶單元中。 The pseudo-reality teaching system of one embodiment of the present invention is used for an experimental operation program. The virtual reality teaching system comprises a display module, a detection module and a server module. The display module is configured to display an interface to a learner, wherein the interface includes at least one display area and an experimental equipment setting area, and the experimental equipment setting area includes a plurality of experimental equipment physical images for the learner to select. The detecting module is configured to capture and recognize one of the learners' actions or accept an operation instruction generated by the learner using a control unit, and output a corresponding one of the control parameters to update the content of the display area. The server module is electrically connected to the display module and the detection module, and the server module comprises a memory unit and a processing unit. A memory unit for storing a plurality of real-life movies related to a plurality of possible experimental paths of the experimental operating procedure. The processing unit is electrically connected to the memory unit, and calculates an experimental result and an experimental result corresponding to the experimental data according to the control parameter, and selects a corresponding real-life film according to the experimental result, so that the display module updates the display area. Content, and store experimental results and experimental data in a memory unit.

本發明另一實施例之擬真實境教學方法用於一實驗操作程序。擬真實境教學方法包含:一顯示模組顯示一介面予一學習者,其中介面至少提供一顯示區以及一實驗器材設定區域,且實驗器材設定區域包含多個實驗器材實體影像供學習者選取;偵測學習者與實驗器材實體影像間之互動,並輸出對應之一控制參數至一伺服器模組;以及伺服器模組儲存關連於該實驗操作程序之多個可能實驗路徑的多個實境影片、接收控制參數且計算產生一實驗數據及對應實驗數據的一實驗結果,並依據實驗結果選取對應之一實境影片,以供顯示模組更新顯示區之內容。 A pseudo-reality teaching method according to another embodiment of the present invention is used in an experimental operation program. The virtual reality teaching method comprises: a display module displaying an interface to a learner, wherein the interface provides at least one display area and an experimental equipment setting area, and the experimental equipment setting area comprises a plurality of experimental equipment entity images for the learner to select; Detecting interaction between the learner and the physical image of the experimental device, and outputting one of the control parameters to a server module; and the server module storing a plurality of realities related to the plurality of possible experimental paths of the experimental operating program The film, receiving the control parameter and calculating an experimental result and an experimental result of the corresponding experimental data, and selecting a corresponding real-life movie according to the experimental result, so that the display module updates the content of the display area.

本發明另一實施例之內儲用於擬真實境教學程式之電腦程式產品,當電腦載入該電腦程式並執行一擬真實境教學方法用於一實驗操作程序。擬 真實境教學方法包含:以一顯示模組顯示一介面予一學習者,其中介面至少提供一顯示區以及一實驗器材設定區域,且實驗器材設定區域包含多個實驗器材實體影像供學習者選取;以一偵測模組偵測學習者與實驗器材實體影像間之互動,並輸出對應之一控制參數至一伺服器模組;以及以伺服器模組儲存關連於該實驗操作程序之多個可能實驗路徑的多個實境影片、接收控制參數且計算產生一實驗數據及對應實驗數據的一實驗結果,並依據實驗結果選取對應之一實境影片,以供顯示模組更新顯示區之內容。 Another embodiment of the present invention stores a computer program product for use in a virtual reality teaching program, when the computer loads the computer program and executes a virtual reality teaching method for an experimental operation program. Pseudo The real-world teaching method comprises: displaying a interface to a learner by using a display module, wherein the interface provides at least one display area and an experimental equipment setting area, and the experimental equipment setting area comprises a plurality of experimental equipment entity images for the learner to select; Detecting interaction between the learner and the physical image of the experimental device by a detection module, and outputting one of the control parameters to a server module; and storing the plurality of possibilities related to the experimental operation program by using the server module A plurality of real-world movies of the experimental path, receiving control parameters, and calculating an experimental result of the experimental data and the corresponding experimental data, and selecting a corresponding real-life movie according to the experimental result, so that the display module updates the content of the display area.

以下藉由具體實施例配合所附的圖式詳加說明,當更容易瞭解本發明之目的、技術內容、特點及其所達成之功效。 The purpose, technical contents, features, and effects achieved by the present invention will become more apparent from the detailed description of the appended claims.

A1‧‧‧動作 A1‧‧‧ action

A2‧‧‧操作指令 A2‧‧‧Operating instructions

B‧‧‧控制參數 B‧‧‧Control parameters

C‧‧‧實驗結果 C‧‧‧Experimental results

D‧‧‧實驗數據 D‧‧‧Experimental data

E‧‧‧實境影片 E‧‧‧real film

1‧‧‧顯示模組 1‧‧‧ display module

10‧‧‧介面 10‧‧‧ interface

11‧‧‧顯示區 11‧‧‧ display area

12‧‧‧器材設定區域 12‧‧‧Device setting area

13‧‧‧情境設定區域 13‧‧‧Scenario setting area

14‧‧‧參數設定區域 14‧‧‧ parameter setting area

15‧‧‧圖表設定區域 15‧‧‧Chart setting area

2‧‧‧偵測模組 2‧‧‧Detection module

21‧‧‧動作感測元件 21‧‧‧Action sensing components

22‧‧‧運算元件 22‧‧‧Arithmetic components

3‧‧‧伺服器模組 3‧‧‧Server Module

31‧‧‧記憶單元 31‧‧‧ memory unit

32‧‧‧處理單元 32‧‧‧Processing unit

S1~S3‧‧‧步驟 S1~S3‧‧‧ steps

圖1為一示意圖,顯示本發明一實施例之擬真實境教學系統。 1 is a schematic view showing a pseudo-reality teaching system according to an embodiment of the present invention.

圖2為一示意圖,顯示本發明一實施例之操作模組。 2 is a schematic view showing an operation module according to an embodiment of the present invention.

圖3為一流程圖,顯示本發明一實施例之擬真實境教學方法之步驟。 FIG. 3 is a flow chart showing the steps of the pseudo-reality teaching method according to an embodiment of the present invention.

以下將詳述本發明之各實施例,並配合圖式作為例示。除了這些詳細說明之外,本發明亦可廣泛地施行於其它的實施例中,任何所述實施例的輕易替代、修改、等效變化都包含在本發明之範圍內,並以申請專利範圍為準。在說明書的描述中,為了使讀者對本發明有較完整的瞭解,提供了許多特定細節;然而,本發明可能在省略部分或全部特定細節的前提下,仍可實施。此外,眾所周知的步驟或元件並未描述於細節中,以避免對本發明形成不必要之限制。圖式 中相同或類似之元件將以相同或類似符號來表示。特別注意的是,圖式僅為示意之用,並非代表元件實際之尺寸、數量或元件間實際之相對位置,有些細節可能未完全繪出,以求圖式之簡潔。 The embodiments of the present invention will be described in detail below with reference to the drawings. In addition to the detailed description, the present invention may be widely practiced in other embodiments, and any alternatives, modifications, and equivalent variations of the described embodiments are included in the scope of the present invention. quasi. In the description of the specification, numerous specific details are set forth in the description of the invention. In addition, well-known steps or elements are not described in detail to avoid unnecessarily limiting the invention. figure The same or similar elements will be denoted by the same or similar symbols. It is to be noted that the drawings are for illustrative purposes only and do not represent actual dimensions, quantities, or actual relative positions of the components. Some of the details may not be fully drawn in order to facilitate the simplicity of the drawings.

請參照圖1,本發明之一實施例之擬真實境教學系統包含一顯示模組1、一偵測模組2以及一伺服器模組3。顯示模組1是用以顯示一介面10予一學習者,其中介面10至少包含一顯示區11以及一器材設定區域12。舉例而言,顯示模組可以是一電腦螢幕、一投影顯示裝置(例如:一投影機搭配一投影幕)或一全像影像顯示裝置等,但不以此為限。其中,器材設定區域12包含多個器材實體影像(未圖示),用以供學習者選取作為後續實驗操作所需。舉例而言,在一浮力實驗中,器材設定區域12會出現與實驗相關的不同的器材實體影像,例如:砝碼、彈簧秤、電子秤、計時器、不同密度的液體、不同形狀或密度的待測物等,特別的是,這些器材實體影像是以照相機拍攝而成的實境影像。於一較佳實施例中,這些器材實體影像是以攝影機全角度拍攝,因此學習者可以選取並旋轉一待測物之立體實體影像,以便觀察其各個角度的形貌。 Referring to FIG. 1 , a virtual reality teaching system according to an embodiment of the present invention includes a display module 1 , a detection module 2 , and a server module 3 . The display module 1 is configured to display an interface 10 to a learner. The interface 10 includes at least a display area 11 and a fixture setting area 12. For example, the display module can be a computer screen, a projection display device (for example, a projector with a projection screen) or a holographic image display device, but is not limited thereto. The equipment setting area 12 includes a plurality of equipment entity images (not shown) for the learner to select as required for subsequent experimental operations. For example, in a buoyancy experiment, the fixture setting area 12 will appear different artifacts related to the experiment, such as weights, spring scales, electronic scales, timers, liquids of different densities, different shapes or densities to be treated. In particular, the physical images of these devices are real-time images taken by a camera. In a preferred embodiment, the physical images of the devices are taken at full angles of the camera, so that the learner can select and rotate a solid image of the object to be measured to observe the topography of each angle.

於一實施例中,介面10更包含一情境設定區域13,其包含多個實驗情境。其中,這些實驗情境可以是物理實驗、化學實驗或生物實驗,舉例而言,這些實驗情境可以是浮力實驗、虎克定律實驗、發酵反應實驗、滲透作用實驗或光合作用實驗等。接著,顯示模組1依據學習者所選取之特定實驗情境更新顯示於顯示區中對應該實驗情境之多個器材實體影像,例如:選取上述浮力實驗後,將於顯示區中更新顯示砝碼、彈簧秤、電子秤、計時器、不同密度的液體以及不同形狀或密度的待測物之多個器材實體影像,用以供學習者選取並拖曳所需之器材實體影像到顯示區11中一工作區(未圖示),以進行後續實驗組合與操作。 In an embodiment, the interface 10 further includes a context setting area 13 that includes a plurality of experimental scenarios. The experimental scenarios may be physical experiments, chemical experiments or biological experiments. For example, the experimental scenarios may be buoyancy experiments, Hooke's law experiments, fermentation reaction experiments, osmotic experiments or photosynthesis experiments. Then, the display module 1 updates the image of the plurality of device entities corresponding to the experimental situation displayed in the display area according to the specific experimental situation selected by the learner, for example, after selecting the buoyancy test, the display weight is updated in the display area. Spring scales, electronic scales, timers, liquids of different densities, and multiple physical images of objects of different shapes or densities for the learner to select and drag the desired physical image of the equipment to a working area in the display area 11 (not shown) for subsequent experimental combinations and operations.

於另一實施例中,介面10更包含一參數設定區域14,偵測模組2藉由學習者操控參數設定區域14以輸出對應之控制參數B至伺服器模組3。舉例而 言,在一浮力實驗中,學習者於器材設定區域12選取一砝碼後,更可進一步於參數設定區域14設定該砝碼之重量為10g或其他重量,或學習者可設定一待測物的重量、密度、體積等不同的實驗參數,以供學習者親自去設計控制變因與操縱變因,從而學習不同實驗參數組合所產生的實驗數據C及實驗結果D。 In another embodiment, the interface 10 further includes a parameter setting area 14 . The detecting module 2 controls the parameter setting area 14 by the learner to output the corresponding control parameter B to the server module 3 . For example In a buoyancy experiment, after the learner selects a weight in the equipment setting area 12, the weight of the weight can be further set to 10 g or other weight in the parameter setting area 14, or the learner can set a test object. Different experimental parameters such as weight, density, volume, etc., for the learner to personally design and control the cause and manipulation of the variable, so as to learn the experimental data C and the experimental result D produced by the combination of different experimental parameters.

為了使學習者能以圖示或表格等方式整理多筆實驗數據C,以觀察這些實驗數據C是否具有一特定趨勢或各實驗參數間之關係是否符合一特定公式,於又一實施例中,介面10更包含一圖表設定區域15。圖表設定區域15包含至少一組儲存之實驗數據C、至少一組儲存之實驗結果D、一實驗公式、一表格或一繪圖樣版,用以供學習者選擇其欲繪製之實驗數據C或實驗結果D。因此,本擬真實境教學系統會自動地將多筆實驗數據C及實驗結果D記錄下來,並以相關圖示或表格呈現。 In order to enable the learner to organize a plurality of experimental data C in a graphical representation or a table, etc., to observe whether the experimental data C has a specific trend or whether the relationship between the experimental parameters conforms to a specific formula, in yet another embodiment, The interface 10 further includes a chart setting area 15. The chart setting area 15 includes at least one set of stored experimental data C, at least one set of stored experimental results D, an experimental formula, a table or a drawing template for the learner to select the experimental data C or experiment to be drawn. Result D. Therefore, the virtual reality teaching system will automatically record multiple experimental data C and experimental results D and present them in related diagrams or tables.

接續上述說明,請繼續參照圖1,偵測模組2是用以擷取並辨識學習者之一動作A1或接受學習者使用一操控單元(未圖示)所產生之一操作指令A2,並輸出對應之一控制參數B,以更新顯示區11之內容。於一實施例中,學習者之動作A1包含學習者的眼睛運動和學習者的手勢中至少其中之一。舉例而言,學習者的眼睛運動包含移動、旋轉或暫停等動作,而學習者的手勢包含移動、旋轉、抓取或點擊等動作。於一實施例中,操控單元包含一滑鼠、一搖桿或一觸控式螢幕中至少其中之一。 Following the above description, please continue to refer to FIG. 1. The detection module 2 is used to capture and recognize one of the learners' actions A1 or accept the learner to use one of the manipulation units (not shown) to generate an operation command A2, and The output corresponds to one of the control parameters B to update the content of the display area 11. In one embodiment, the learner's action A1 includes at least one of the learner's eye movements and the learner's gestures. For example, the learner's eye movements include actions such as moving, rotating, or pausing, while the learner's gestures include actions such as moving, rotating, grabbing, or clicking. In one embodiment, the manipulation unit includes at least one of a mouse, a rocker, or a touch screen.

於一實施例中,請參照圖2,偵測模組2可為具有二維或三維影像感測功能之一辨識單元,用以偵測上述動作,例如:其可為PrimeSense TM的PrimeSensor(例如:Microsoft Kinect)、3DV SYSTEM的ZCAM TM、Sony公司的EyeToy TM或CANESTA TM的3D image Sensor。辨識單元2包含一動作感測元件21以及一運算元件22。動作感測元件21是用以擷取學習者之一動作A1之至少 一動作影像;而運算元件22,其與動作感測元件21電性連接,且其依據至少該動作影像,計算該動作之座標變化並辨識該動作,以輸出對應之控制參數B。 In an embodiment, referring to FIG. 2, the detection module 2 can be an identification unit having a two-dimensional or three-dimensional image sensing function for detecting the above action, for example, it can be a PrimeSenseTM PrimeSensor (for example, : Microsoft Kinect), ZCAMTM from 3DV SYSTEM, EyeToyTM from Sony Corporation, or 3D image Sensor from CANESTATM. The identification unit 2 includes a motion sensing component 21 and an arithmetic component 22. The motion sensing component 21 is configured to capture at least one of the learners' actions A1. An operation component 22 is electrically connected to the motion sensing component 21, and according to at least the motion image, calculates a coordinate change of the motion and recognizes the motion to output a corresponding control parameter B.

請繼續參照圖1,伺服器模組3分別與顯示模組1以及偵測模組2電性連接,伺服器模組3包含一記憶單元31以及一處理單元32。記憶單元30是用以儲存多個實境影片。處理單元32,其與記憶單元31電性連接,且其依據控制參數B計算產生一實驗數據C及對應實驗數據C的一實驗結果D,並依據實驗結果D選取對應之實境影片E,以供顯示模組1更新顯示區11之內容,並將實驗結果D及實驗數據C儲存於記憶單元31中。於一實施例中,伺服器模組3可以是一雲端伺服器模組。 Continuing to refer to FIG. 1 , the server module 3 is electrically connected to the display module 1 and the detection module 2 , and the server module 3 includes a memory unit 31 and a processing unit 32 . The memory unit 30 is for storing a plurality of real-life movies. The processing unit 32 is electrically connected to the memory unit 31, and calculates an experimental result D corresponding to the experimental data C and the corresponding experimental data C according to the control parameter B, and selects the corresponding real-life movie E according to the experimental result D, The display module 1 updates the content of the display area 11, and stores the experimental result D and the experimental data C in the memory unit 31. In an embodiment, the server module 3 can be a cloud server module.

需說明的是,本發明是利用擬真實境技術,亦即透過隨機存取(Random-access)數位媒體技術搭配縮時攝影(Time-lapse photography)技術,預先記錄所有可能的實驗路徑與結果在伺服器模組中,用以供學習者主動親自操作(Hands-on)不同變因。而,上述實驗結果及其實境影片是預先以攝影機或照相機拍攝並記錄不同實驗路徑及結果,以對應學習者所操作的不同的實驗參數、操作變因以及伺服器模組所計算產生的實驗數據。因此,針對不同的操作結果,顯示模組將於顯示區中呈現不同實驗的真實隨機存取數位媒體結果,亦即上述實驗結果。 It should be noted that the present invention utilizes a pseudo-realistic technology, that is, through random access-based digital media technology with Time-lapse Photography technology, pre-recording all possible experimental paths and results. In the server module, the learner actively operates (Hands-on) different causes. However, the above experimental results and the actual situation film are taken in advance by a camera or a camera and recorded different experimental paths and results, corresponding to different experimental parameters, operational variables and experimental data calculated by the server module operated by the learner. . Therefore, for different operation results, the display module will present real random access digital media results of different experiments in the display area, that is, the above experimental results.

於一實施例中,每一實境影片是藉由縮時攝影技術呈現其實驗結果之實驗實境,可以使學習者在短時間內觀察完畢反應時間較長之實驗歷程。本發明藉隨機存取數位媒體技術搭配縮時攝影技術由將有助於突顯實驗歷程中之物理或化學變化,以供學習者比較與觀察,並提高其學習效率,這是傳統的科學實驗教學系統所無法達成的學習效果。 In an embodiment, each of the real-life films is an experimental reality in which the experimental results are presented by time-lapse photography, so that the learner can observe the experimental process with a long reaction time in a short time. The invention utilizes random access digital media technology with time-lapse photography technology to help highlight physical or chemical changes in the experimental process for learners to compare and observe, and improve their learning efficiency, which is a traditional scientific experimental teaching. The learning effect that the system cannot achieve.

以下說明本發明一實施例之擬真實境教學方法,請參照圖3,其步驟包含:首先,以一顯示模組顯示一介面予一學習者,其中介面至少提供一顯示區以及一器材設定區域,且器材設定區域包含多個器材實體影像供學習者選取(S1)。於一較佳實施例中,此步驟更包含由該介面的一情境設定區域中選擇多個實驗情境之一,其中這些實驗情境可以是物理實驗、化學實驗或生物實驗,舉例而言,這些實驗情境可以是浮力實驗、虎克定律實驗、發酵反應實驗、滲透作用實驗或光合作用實驗等,而顯示模組依據學習者所選取之實驗情境更新顯示於顯示區中對應實驗情境之該些器材實體影像,已如前所述,在此不再贅述。 The following describes a method for teaching a virtual reality according to an embodiment of the present invention. Referring to FIG. 3, the steps include: first, displaying a interface to a learner by using a display module, wherein the interface provides at least one display area and a device setting area. And the equipment setting area contains multiple equipment entity images for the learner to select (S1). In a preferred embodiment, the step further comprises selecting one of a plurality of experimental scenarios from a context setting area of the interface, wherein the experimental scenarios may be physical experiments, chemical experiments, or biological experiments, for example, the experiments The situation may be a buoyancy experiment, a Hooke's law experiment, a fermentation reaction experiment, an osmotic experiment or a photosynthesis experiment, and the display module updates the device entities corresponding to the experimental situation displayed in the display area according to the experimental context selected by the learner. The image has been described above and will not be described here.

接著,以一偵測模組偵測學習者與器材實體影像間之互動,並輸出對應之一控制參數至一伺服器模組(S2)。於一實施例中,偵測學習者與器材實體影像間之互動的步驟是擷取並辨識該學習者使用一操控單元所產生之一操作指令,其中操控單元包含一滑鼠、一搖桿或一觸控式螢幕中至少其中之一。於另一實施例中,偵測學習者與器材實體影像間之互動的步驟是擷取並辨識該學習者之一動作。於一實施例中,學習者之動作A1包含學習者的眼睛運動和學習者的手勢中至少其中之一,已如前所述,在此不再贅述。同前所述,擷取並辨識學習者所使用之動作的步驟包含:以一動作感測元件擷取該使用者之至少一動作影像;以及以一運算元件依據至少該動作影像,計算該動作之座標變化並辨識該動作,以輸出對應之控制參數。 Then, a detection module detects the interaction between the learner and the device entity image, and outputs a corresponding control parameter to a server module (S2). In one embodiment, the step of detecting interaction between the learner and the device entity image is to capture and identify an operation instruction generated by the learner using a manipulation unit, wherein the manipulation unit includes a mouse, a joystick, or At least one of a touch screen. In another embodiment, the step of detecting interaction between the learner and the device entity image is to capture and identify one of the learner actions. In an embodiment, the learner's action A1 includes at least one of the learner's eye movement and the learner's gesture, as described above, and is not described herein again. As described above, the step of capturing and recognizing the action used by the learner includes: capturing, by the action sensing component, at least one motion image of the user; and calculating the motion by the computing component according to at least the motion image The coordinates change and identify the action to output the corresponding control parameters.

於一較佳實施例中,在偵測學習者與器材實體影像間之互動的步驟之前,更包含由介面的一參數設定區域設定實驗參數,以輸出對應之控制參數至伺服器模組,已如前所述,在此不再贅述。 In a preferred embodiment, before the step of detecting interaction between the learner and the device entity image, the experiment parameter is set by a parameter setting area of the interface to output the corresponding control parameter to the server module. As mentioned before, it will not be repeated here.

再者,以伺服器模組接收控制參數且計算產生一實驗數據及對應實驗數據的一實驗結果,並依據實驗結果選取對應之一實境影片,以供顯示模組更新顯示區之內容(S3)。於一實施例中,每一實境影片是藉由縮時攝影技術呈 現其實驗結果之實驗實境,可以使學習者在短時間內,觀察完畢反應時間較長之實驗歷程。 Furthermore, the server module receives the control parameters and calculates an experimental result of generating an experimental data and corresponding experimental data, and selects one of the actual reality videos according to the experimental result, so that the display module updates the content of the display area (S3) ). In one embodiment, each of the reality films is presented by time-lapse photography. The experimental reality of the experimental results can enable the learner to observe the experimental process with a long reaction time in a short time.

於一實施例中,在一顯示模組顯示一介面予一學習者的步驟中,介面更提供一圖表設定區域包含至少一組儲存之實驗數據、至少一組儲存之實驗結果、一實驗公式、一表格或一繪圖樣版,用以供學習者選擇其欲繪製之實驗數據或實驗結果,已如前所述,在此不再贅述。 In an embodiment, in a step of displaying a interface to a learner in a display module, the interface further provides a chart setting area including at least one set of stored experimental data, at least one set of stored experimental results, an experimental formula, A table or a drawing template for the learner to select the experimental data or experimental results that he wants to draw, as described above, and will not be repeated here.

可以理解的是,在網際網路發達的時代,本發明之擬真實境教學方法不以儲存於一電腦多媒體(例如:光碟片)為限,亦可為一電腦程式產品以供使用者自網際網路下載並內儲於一載具中以執行如圖3所示之擬真實境教學方法,載具可為一平板電腦、一桌上型電腦或一伺服器,但不以此為限。其中圖3所示之擬真實境教學方法之步驟及相關實施例已如前所述,在此不再贅述。 It can be understood that in the era of developed Internet, the virtual reality teaching method of the present invention is not limited to being stored in a computer multimedia (for example, a disc), and may also be a computer program product for users to use the Internet. The network is downloaded and stored in a vehicle to perform the pseudo-reality teaching method shown in FIG. 3. The vehicle can be a tablet computer, a desktop computer or a server, but is not limited thereto. The steps and related embodiments of the pseudo-realistic teaching method shown in FIG. 3 have been described above, and are not described herein again.

綜合上述,本發明之一種擬真實境教學系統及其方法以及電腦程式產品,其是利用擬真實境技術,亦即透過隨機存取數位媒體技術搭配縮時攝影技術,預先記錄所有可能的實驗路徑與結果在伺服器模組中,用以供學習者主動親自操作不同變因,並呈現不同實驗變因對應的實驗結果與歷程,可以達到實境體感操作實驗以及真實視覺/聽覺感受之教學效果。此外,藉由縮時攝影技術呈現其實驗結果之實驗實境,可以使學習者在短時間內觀察完畢反應時間較長之實驗歷程。本發明藉隨機存取數位媒體技術搭配縮時攝影技術由將有助於突顯實驗歷程中之物理或化學變化,以供學習者比較與觀察,並提高其學習效率,這是傳統的科學實驗教學系統所無法達成的學習效果。 In summary, the present invention relates to a virtual reality teaching system and method thereof, and a computer program product, which utilizes a pseudo-realistic technology, that is, through random access digital media technology with time-lapse photography technology, pre-recording all possible experimental paths. And the result is in the server module, which is used for the learner to actively manipulate different variables and present the experimental results and history corresponding to different experimental variables, so as to achieve the real somatosensory operation experiment and the real visual/auditory feeling teaching. effect. In addition, the experimental reality of the experimental results by time-lapse photography technology enables the learner to observe the experimental process with a long reaction time in a short time. The invention utilizes random access digital media technology with time-lapse photography technology to help highlight physical or chemical changes in the experimental process for learners to compare and observe, and improve their learning efficiency, which is a traditional scientific experimental teaching. The learning effect that the system cannot achieve.

以上所述之實施例,僅是為說明本發明之技術思想及特點,其目的在使熟習此項技藝之人士能夠瞭解本發明之內容並據以實施,當不能以之限定本發明之專利範圍,即大凡依本發明所揭示之精神所作之均等變化或修飾,仍應涵蓋在本發明之專利範圍內。 The embodiments described above are merely illustrative of the technical spirit and characteristics of the present invention, and the purpose of the present invention is to enable those skilled in the art to understand the contents of the present invention and to implement the present invention. Equivalent changes or modifications made by the spirit of the present invention should still be included in the scope of the present invention.

A1‧‧‧動作 A1‧‧‧ action

A2‧‧‧操作指令 A2‧‧‧Operating instructions

B‧‧‧控制參數 B‧‧‧Control parameters

C‧‧‧實驗結果 C‧‧‧Experimental results

D‧‧‧實驗數據 D‧‧‧Experimental data

E‧‧‧實境影片 E‧‧‧real film

1‧‧‧顯示模組 1‧‧‧ display module

10‧‧‧介面 10‧‧‧ interface

11‧‧‧顯示區 11‧‧‧ display area

12‧‧‧器材設定區域 12‧‧‧Device setting area

13‧‧‧情境設定區域 13‧‧‧Scenario setting area

14‧‧‧參數設定區域 14‧‧‧ parameter setting area

15‧‧‧圖表設定區域 15‧‧‧Chart setting area

2‧‧‧偵測模組 2‧‧‧Detection module

3‧‧‧伺服器模組 3‧‧‧Server Module

31‧‧‧記憶單元 31‧‧‧ memory unit

32‧‧‧處理單元 32‧‧‧Processing unit

Claims (24)

一種擬真實境教學系統,用於一實驗操作程序,該擬真實境教學系統包含:一顯示模組,用以顯示一介面予一學習者,其中該介面至少包含一顯示區以及一實驗器材設定區域,且該實驗器材設定區域包含多個實驗器材實體影像供該學習者選取;一偵測模組,用以擷取並辨識該學習者之一動作或接受該學習者使用一操控單元所產生之一操作指令,並輸出對應之一控制參數,以更新該顯示區之內容;以及一伺服器模組,其分別與該顯示模組以及該偵測模組電性連接,其包含:一記憶單元,用以儲存關連於該實驗操作程序之多個可能實驗路徑的多個實境影片;以及一處理單元,其與該記憶單元電性連接,且其依據該控制參數計算產生一實驗數據及對應該實驗數據的一實驗結果,並依據該實驗結果選取對應之該實境影片,以供該顯示模組更新該顯示區之內容,並將該實驗結果及該實驗數據儲存於該記憶單元中。 A pseudo-reality teaching system for an experimental operation program, the pseudo-reality teaching system comprising: a display module for displaying an interface to a learner, wherein the interface includes at least one display area and an experimental equipment setting a region, and the experimental device setting area includes a plurality of experimental device physical images for the learner to select; a detecting module for capturing and recognizing one of the learners' actions or accepting the learner to use a control unit One of the operation instructions, and outputting one of the control parameters to update the content of the display area; and a server module electrically connected to the display module and the detection module, respectively, comprising: a memory a unit for storing a plurality of real-life movies related to a plurality of possible experimental paths of the experimental operation program; and a processing unit electrically connected to the memory unit, and calculating an experimental data according to the control parameter and Corresponding to the experimental result of the experimental data, and selecting the corresponding real-life film according to the experimental result, so that the display module updates the display area , And the experimental results and the experimental data is stored in the memory unit. 如請求項1所述之擬真實境教學系統,其中該伺服器模組包含一雲端伺服器模組。 The virtual reality teaching system of claim 1, wherein the server module comprises a cloud server module. 如請求項1所述之擬真實境教學系統,其中該介面更包含一情境設定區域,其包含多個實驗情境,該顯示模組依據該學習者所選 取之該實驗情境更新顯示於該顯示區中對應該實驗情境之該些實驗器材實體影像。 The virtual reality teaching system of claim 1, wherein the interface further comprises a context setting area, where the plurality of experimental scenarios are included, and the display module is selected according to the learner The experimental situation update is displayed on the display device entity image corresponding to the experimental situation in the display area. 如請求項3所述之擬真實境教學系統,其中該實驗情境包含一物理實驗、一化學實驗或一生物實驗。 The pseudo-reality teaching system as claimed in claim 3, wherein the experimental scenario comprises a physical experiment, a chemical experiment or a biological experiment. 如請求項1所述之擬真實境教學系統,其中該介面更包含一參數設定區域,該偵測模組藉由該學習者操控該參數設定區域以輸出對應之該控制參數至該伺服器模組。 The virtual reality teaching system of claim 1, wherein the interface further comprises a parameter setting area, wherein the detecting module controls the parameter setting area by the learner to output the corresponding control parameter to the server mode group. 如請求項1所述之擬真實境教學系統,其中該介面更包含一圖表設定區域,其包含至少一組儲存之該實驗數據、至少一組儲存之該實驗結果、一實驗公式、一表格或一繪圖樣版,用以供該學習者選擇其欲繪製之該實驗數據或該實驗結果。 The virtual reality teaching system of claim 1, wherein the interface further comprises a chart setting area, comprising at least one set of stored experimental data, at least one set of stored experimental results, an experimental formula, a form or A drawing template for the learner to select the experimental data or the experimental result that he wants to draw. 如請求項1所述之擬真實境教學系統,其中該學習者之該動作包含該學習者的眼睛運動和該學習者的手勢中至少其中之一。 The virtual reality teaching system of claim 1, wherein the action of the learner comprises at least one of an eye movement of the learner and a gesture of the learner. 如請求項7所述之擬真實境教學系統,其中該偵測模組包括一辨識單元,其包含:一動作感測元件,用以擷取該學習者之至少一動作影像;以及一運算元件,其與該動作感測元件電性連接,且其依據該動作影像,計算該動作之座標變化並辨識該動作,以輸出對應之該控制參數。 The virtual reality teaching system of claim 7, wherein the detection module comprises an identification unit, comprising: a motion sensing component for capturing at least one motion image of the learner; and an arithmetic component And electrically connected to the motion sensing component, and according to the motion image, calculate a coordinate change of the motion and recognize the motion to output the corresponding control parameter. 如請求項8所述之擬真實境教學系統,其中該動作包含點擊、移動、抓取以及旋轉中至少其中之一。 The virtual reality teaching system of claim 8, wherein the action comprises at least one of a click, a move, a grab, and a rotation. 如請求項1所述之擬真實境教學系統,其中該操控單元包含一滑鼠、一搖桿或一觸控式螢幕中至少其中之一。 The virtual reality teaching system of claim 1, wherein the control unit comprises at least one of a mouse, a joystick or a touch screen. 如請求項1所述之擬真實境教學系統,其中每一該實境影片藉由縮時攝影技術呈現該實驗結果之實驗實境。 The virtual reality teaching system of claim 1, wherein each of the real-life films presents an experimental reality of the experimental result by time-lapse photography. 一種擬真實境教學方法,用於一實驗操作程序,該擬真實境教學系統包含:以一顯示模組顯示一介面予一學習者,其中該介面至少提供一顯示區以及一實驗器材設定區域,且該實驗器材設定區域包含多個實驗器材實體影像供該學習者選取;以一偵測模組偵測該學習者與該實驗器材實體影像間之互動,並輸出對應之一控制參數至一伺服器模組;以及以該伺服器模組儲存關連於該實驗操作程序之多個可能實驗路徑的多個實境影片、接收該控制參數且計算產生一實驗數據及對應該實驗數據的一實驗結果,並依據該實驗結果選取對應之一實境影片,以供該顯示模組更新該顯示區之內容。 A pseudo-reality teaching method for an experimental operation program, the pseudo-reality teaching system comprising: displaying a interface to a learner by a display module, wherein the interface provides at least one display area and an experimental equipment setting area, And the experimental device setting area includes a plurality of experimental device physical images for the learner to select; detecting, by the detecting module, the interaction between the learner and the physical image of the experimental device, and outputting one of the control parameters to a servo And a plurality of real-life movies storing a plurality of possible experimental paths related to the experimental operating program, receiving the control parameters, and calculating an experimental data and an experimental result corresponding to the experimental data And selecting a corresponding real-life movie according to the result of the experiment, so that the display module updates the content of the display area. 如請求項12所述之擬真實境教學方法,其中偵測該學習者與該實驗器材實體影像間之互動的步驟是擷取並辨識該學習者之一動作。 The method according to claim 12, wherein the step of detecting the interaction between the learner and the physical image of the experimental device is to capture and recognize one of the actions of the learner. 如請求項13所述之擬真實境教學方法,其中該學習者之該動作包含該學習者的眼睛運動和該學習者的手勢中至少其中之一。 The method as claimed in claim 13, wherein the action of the learner comprises at least one of an eye movement of the learner and a gesture of the learner. 如請求項13所述之擬真實境教學方法,其中該擷取並辨識該學習者所使用之動作的步驟包含:以一動作感測元件擷取該學習者之至少一動作影像;以及以一運算元件依據該動作影像,計算該動作之座標變化並辨識該動作,以輸出對應之該控制參數。 The method for teaching a virtual reality according to claim 13, wherein the step of capturing and recognizing the action used by the learner comprises: capturing, by the action sensing component, at least one motion image of the learner; and The computing component calculates a coordinate change of the action according to the motion image and recognizes the motion to output the corresponding control parameter. 如請求項15所述之擬真實境教學方法,其中該動作包含點擊、移動、抓取以及旋轉中至少其中之一。 The method of claim 2, wherein the action comprises at least one of a click, a move, a grab, and a rotation. 如請求項12所述之擬真實境教學方法,其中偵測該學習者與該實驗器材實體影像間之互動的步驟是擷取並辨識該學習者使用一操控單元所產生之一操作指令。 The method of claim 12, wherein the step of detecting interaction between the learner and the physical image of the experimental device is to capture and identify an operation instruction generated by the learner using a manipulation unit. 如請求項17所述之擬真實境教學方法,其中該操控單元包含一滑鼠、一搖桿或一觸控式螢幕中至少其中之一。 The method for teaching a virtual reality according to claim 17, wherein the control unit comprises at least one of a mouse, a joystick or a touch screen. 如請求項12所述之擬真實境教學方法,更包含由該介面的一情境設定區域中選擇多個實驗情境之一,且該顯示模組依據該學習者所選取之該實驗情境更新顯示於該顯示區中對應該實驗情境之該些實驗器材實體影像。 The method for teaching a virtual reality according to claim 12, further comprising: selecting one of a plurality of experimental scenarios from a context setting area of the interface, and displaying, by the learner, the experimental context update selected by the learner The physical images of the experimental equipment corresponding to the experimental situation in the display area. 如請求項19所述之擬真實境教學方法,其中該實驗情境包含一物理實驗、一化學實驗或一生物實驗。 The method for teaching a virtual reality as claimed in claim 19, wherein the experimental scenario comprises a physical experiment, a chemical experiment or a biological experiment. 如請求項12所述之擬真實境教學方法,其中偵測該學習者與該實驗器材實體影像間之互動之前,更包含由該介面的一參數設定區域設定實驗參數,以輸出對應之該控制參數至該伺服器模組。 The method for teaching a virtual reality according to claim 12, wherein before detecting the interaction between the learner and the physical image of the experimental device, the experiment parameter is further set by a parameter setting region of the interface to output the corresponding control. Parameters to the server module. 如請求項12所述之擬真實境教學方法,其中該介面更提供一圖表設定區域包含至少一組儲存之該實驗數據、至少一組儲存之該實驗結果、一實驗公式、一表格或一繪圖樣版,用以供該學習者選擇其欲繪製之該實驗數據或該實驗結果。 The method according to claim 12, wherein the interface further provides a chart setting area including at least one set of stored experimental data, at least one set of stored experimental results, an experimental formula, a table or a drawing. a template for the learner to select the experimental data or the experimental result that he wants to draw. 如請求項12所述之擬真實境教學方法,其中每一該實境影片藉由縮時攝影技術呈現該實驗結果之實驗實境。 The method according to claim 12, wherein each of the real-life films presents an experimental reality of the experimental result by time-lapse photography. 一種內儲用於擬真實境教學程式之電腦程式產品,當電腦載入該電腦程式並執行後,可完成請求項12至23其中之一所述之方法。 A computer program product for storing a real-world teaching program, which can be completed by one of the claims 12 to 23 when the computer is loaded into the computer program and executed.
TW104143329A 2015-12-23 2015-12-23 System, method, and computer program product for simulated reality learning TWI559269B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW104143329A TWI559269B (en) 2015-12-23 2015-12-23 System, method, and computer program product for simulated reality learning

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW104143329A TWI559269B (en) 2015-12-23 2015-12-23 System, method, and computer program product for simulated reality learning

Publications (2)

Publication Number Publication Date
TWI559269B true TWI559269B (en) 2016-11-21
TW201724054A TW201724054A (en) 2017-07-01

Family

ID=57851732

Family Applications (1)

Application Number Title Priority Date Filing Date
TW104143329A TWI559269B (en) 2015-12-23 2015-12-23 System, method, and computer program product for simulated reality learning

Country Status (1)

Country Link
TW (1) TWI559269B (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113470448A (en) * 2021-06-30 2021-10-01 上海松鼠课堂人工智能科技有限公司 Simulation method, system and equipment based on scientific experiment for generating countermeasure network

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI726447B (en) * 2019-10-16 2021-05-01 江宗穎 Virtual reality teaching system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130021459A1 (en) * 2011-07-18 2013-01-24 At&T Intellectual Property I, L.P. System and method for enhancing speech activity detection using facial feature detection
WO2013055953A1 (en) * 2011-10-12 2013-04-18 Qualcomm Incorporated Authenticated gesture recognition
TW201333902A (en) * 2012-02-07 2013-08-16 Univ Nat Chiao Tung An educational gaming device for learning evolution
CN104050859A (en) * 2014-05-08 2014-09-17 南京大学 Interactive digital stereoscopic sand table system
CN104732824A (en) * 2013-12-19 2015-06-24 鸿合科技有限公司 Interactive teaching system and method

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20130021459A1 (en) * 2011-07-18 2013-01-24 At&T Intellectual Property I, L.P. System and method for enhancing speech activity detection using facial feature detection
WO2013055953A1 (en) * 2011-10-12 2013-04-18 Qualcomm Incorporated Authenticated gesture recognition
TW201333902A (en) * 2012-02-07 2013-08-16 Univ Nat Chiao Tung An educational gaming device for learning evolution
CN104732824A (en) * 2013-12-19 2015-06-24 鸿合科技有限公司 Interactive teaching system and method
CN104050859A (en) * 2014-05-08 2014-09-17 南京大学 Interactive digital stereoscopic sand table system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113470448A (en) * 2021-06-30 2021-10-01 上海松鼠课堂人工智能科技有限公司 Simulation method, system and equipment based on scientific experiment for generating countermeasure network

Also Published As

Publication number Publication date
TW201724054A (en) 2017-07-01

Similar Documents

Publication Publication Date Title
JP2022540315A (en) Virtual User Interface Using Peripheral Devices in Artificial Reality Environment
JP2019149202A5 (en)
Beattie et al. Taking the LEAP with the Oculus HMD and CAD-Plucking at thin Air?
KR101732839B1 (en) Segmentation of content delivery
US20240127546A1 (en) Overlay Placement For Virtual Reality And Augmented Reality
Kim et al. Encountered‐type haptic display for large VR environment using per‐plane reachability maps
Shim et al. Gesture-based interactive augmented reality content authoring system using HMD
Jiang et al. A new constraint-based virtual environment for haptic assembly training
US20150205840A1 (en) Dynamic Data Analytics in Multi-Dimensional Environments
Piumsomboon et al. Physically-based interaction for tabletop augmented reality using a depth-sensing camera for environment mapping
TWI559269B (en) System, method, and computer program product for simulated reality learning
JP5876600B1 (en) Information processing program and information processing method
Fuvattanasilp et al. SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality
Young et al. An interactive augmented reality furniture customization system
US9292165B2 (en) Multiple-mode interface for spatial input devices
US10755459B2 (en) Object painting through use of perspectives or transfers in a digital medium environment
WO2019008186A1 (en) A method and system for providing a user interface for a 3d environment
Drochtert et al. Collaborative magic lens graph exploration
Messaci et al. Zoom‐fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality
Ivanov et al. Software Description of the AR Mobile Application
Cao et al. Research and Implementation of virtual pottery
KR102568699B1 (en) Floor-aware Post-processing method for Point Cloud Generated from 360-degree Panoramic Indoor Images
Vodilka et al. Designing a Workplace in Virtual and Mixed Reality Using the Meta Quest VR Headset
Eiris et al. Applying 360-degree virtual reality for construction safety training
US20220392150A1 (en) Computer-assisted graphical development tools

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees