TWI743485B - Dart game device, method and computer program - Google Patents

Dart game device, method and computer program Download PDF

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TWI743485B
TWI743485B TW108118799A TW108118799A TWI743485B TW I743485 B TWI743485 B TW I743485B TW 108118799 A TW108118799 A TW 108118799A TW 108118799 A TW108118799 A TW 108118799A TW I743485 B TWI743485 B TW I743485B
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area
dart
dart game
hit
display
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TW108118799A
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TW202003079A (en
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洪尚郁
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韓商鳳凰飛鏢有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/0009Dartboards
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/02Indicators or score boards for arrow or dart games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)

Abstract

根據用於解決技術問題的本發明的一實施例,提供一種飛鏢遊戲裝置。上述飛鏢遊戲裝置包含:飛鏢靶,包含多個分數區域,允許收容被投擲的飛鏢針;傳感部,用於檢測上述飛鏢針的命中;顯示部,呈包圍上述飛鏢靶的外部的形態,設置於飛鏢遊戲裝置的主體結構體;以及控制部,用於控制上述飛鏢遊戲裝置的多個動作,上述控制部控制上述顯示部來顯示包含第一動態對象的影像,當在與多個上述分數區域中的檢測到上述命中的命中區域相對應的上述顯示部的第一區域存在上述第一動態對象時,上述控制部能夠控制上述顯示部來顯示與上述第一動態對象有關的命中獎勵。 According to an embodiment of the present invention for solving the technical problem, a dart game device is provided. The above-mentioned dart game device includes: a dart target, which includes a plurality of score areas, allowing to accommodate the dart needle being thrown; a sensor part for detecting the hit of the dart needle; In the main structure of the dart game device; and a control unit for controlling multiple actions of the dart game device, the control unit controls the display unit to display an image containing the first dynamic object, when in a plurality of the score area When the first dynamic object exists in the first area of the display unit corresponding to the hit area in which the hit is detected, the control unit can control the display unit to display a hit bonus related to the first dynamic object.

Description

飛鏢遊戲裝置、飛鏢遊戲方法以及電腦程式 Dart game device, dart game method and computer program

本發明係關於一種飛鏢遊戲裝置,具體地,係關於一種用於增加玩家的娛樂元素的飛鏢遊戲系統。 The present invention relates to a dart game device, in particular, to a dart game system for adding entertainment elements to players.

通常,飛鏢具有「小箭」的含義,其為將箭形的飛鏢投擲到標有數字的圓心靶子來計分的競賽。飛鏢遊戲的優點在於,只要具備箭頭形狀的飛鏢以及飛鏢靶就可使任何人在任何地點、任何時間享受飛鏢的樂趣。近年來,隨著多種競賽方式的開發和評分方式的整理,飛鏢發展成世界級的休閒活動,無論男女老少,均可以便捷地進行遊戲。 Generally, darts have the meaning of "small arrows", which are competitions in which an arrow-shaped dart is thrown onto a target with a number in the center to score points. The advantage of the dart game is that as long as it has an arrow-shaped dart and a dart target, anyone can enjoy the fun of darts at any place and at any time. In recent years, with the development of a variety of competition methods and the sorting of scoring methods, darts have developed into a world-class leisure activity, allowing both men and women, young and old, to play games easily.

以往的飛鏢遊戲裝置及飛鏢遊戲系統存在飛鏢遊戲玩家使用不便的問題,並且在激發玩家興趣方面存在許多不足之處。 Conventional dart game devices and dart game systems have the problem of inconvenience for dart game players, and there are many shortcomings in stimulating players' interest.

由此,持續進行著針對飛鏢遊戲裝置及飛鏢遊戲系統的研究。 As a result, researches on dart game devices and dart game systems have continued.

作為先前技術,韓國專利KR1032367揭露一種與飛鏢遊戲裝置有關的結構,韓國專利KR1032368揭露一種具有拍攝裝置的飛鏢遊戲裝置。 As a prior art, Korean patent KR1032367 discloses a structure related to a dart game device, and Korean patent KR1032368 discloses a dart game device with a camera.

【先前技術文獻】【Prior Technical Literature】 【專利文獻】【Patent Literature】

【專利文獻1】韓國專利公開第KR1032367號 [Patent Document 1] Korean Patent Publication No. KR1032367

【專利文獻2】韓國專利公開第KR1032368號 [Patent Document 2] Korean Patent Publication No. KR1032368

本發明是對應於上述先前技術而提出,本發明旨在提供一種新概念的飛鏢遊戲裝置。 The present invention is proposed corresponding to the above-mentioned prior art, and the purpose of the present invention is to provide a new concept dart game device.

根據用於解決上述技術問題的本發明的一實施例,提供一種飛鏢遊戲裝置。上述飛鏢遊戲裝置包含:飛鏢靶,包含多個分數區域,允許收容被投擲的飛鏢針;傳感部,用於檢測上述飛鏢針的命中;顯示部,呈包圍上述飛鏢靶的外部的形態,設置於飛鏢遊戲裝置的主體結構體;以及控制部,用於控制上述飛鏢遊戲裝置的多個動作,上述控制部控制上述顯示部來顯示包含第一動態對象的影像,當在與多個上述分數區域中的檢測到上述命中的命中區域相對應的上述顯示部的第一區域存在上述第一動態對象時,上述控制部可控制上述顯示部來顯示與上述第一動態對象有關的命中獎勵。 According to an embodiment of the present invention for solving the above-mentioned technical problems, a dart game device is provided. The above-mentioned dart game device includes: a dart target, which includes a plurality of score areas, allowing to accommodate the dart needle being thrown; a sensor part for detecting the hit of the dart needle; In the main structure of the dart game device; and a control unit for controlling multiple actions of the dart game device, the control unit controls the display unit to display an image containing the first dynamic object, when in a plurality of the score area When the first dynamic object is present in the first area of the display unit corresponding to the hit area in which the hit is detected, the control unit may control the display unit to display a hit bonus related to the first dynamic object.

可藉由本發明獲得的技術手段不限於以上所提及的技術手段,本發明所屬技術領域中具有通常知識者可從以下記載中明確理解未提 及的其他技術手段。 The technical means that can be obtained by the present invention are not limited to the above-mentioned technical means. Those with ordinary knowledge in the technical field to which the present invention belongs can clearly understand other technical means that are not mentioned from the following description.

本發明提供一種新概念的飛鏢遊戲裝置,從而可激發飛鏢遊戲玩家們的興趣,改善飛鏢遊戲玩家們的便利性,並可以允許不同人群玩飛鏢遊戲。 The invention provides a new concept dart game device, which can arouse the interest of dart game players, improve the convenience of dart game players, and can allow different groups of people to play dart games.

110‧‧‧控制部 110‧‧‧Control Department

120‧‧‧顯示部 120‧‧‧Display

130‧‧‧罩部 130‧‧‧Hood

140‧‧‧攝像部 140‧‧‧Camera Department

150‧‧‧網路模組 150‧‧‧Network Module

160‧‧‧傳感部 160‧‧‧Sensing Department

170‧‧‧玩家輸入部 170‧‧‧Player Input

180‧‧‧照明部 180‧‧‧Lighting Department

190‧‧‧聲音輸出部 190‧‧‧Sound output section

200‧‧‧飛鏢靶 200‧‧‧Dart Target

300‧‧‧主體結構體 300‧‧‧Main structure

310‧‧‧主體部 310‧‧‧Main body

315‧‧‧顯示區域 315‧‧‧display area

320‧‧‧蓋部 320‧‧‧Cover

330‧‧‧下部支撐部 330‧‧‧Lower support

400‧‧‧飛鏢板 400‧‧‧Dart Board

410‧‧‧振動部 410‧‧‧Vibration Department

600‧‧‧飛鏢遊戲操作機構 600‧‧‧Dart game operating mechanism

1000、2000‧‧‧飛鏢遊戲裝置 1000、2000‧‧‧Dart game device

【圖1】為用於說明與本發明一實施例有關的飛鏢遊戲裝置的多個結構要素的圖。 Fig. 1 is a diagram for explaining a plurality of structural elements of a dart game device related to an embodiment of the present invention.

【圖2】為用於說明與本發明的部分實施例有關的飛鏢板的圖。 Fig. 2 is a diagram for explaining a dart board related to some embodiments of the present invention.

【圖3】為用於說明與本發明一實施例有關的具有顯示部的飛鏢遊戲裝置的圖。 Fig. 3 is a diagram for explaining a dart game device having a display unit related to an embodiment of the present invention.

【圖4】為用於說明與本發明一實施例有關的其他飛鏢遊戲裝置的圖。 Fig. 4 is a diagram for explaining another dart game device related to an embodiment of the present invention.

【圖5】為用於說明藉由與本發明一實施例有關的控制部執行的步驟的圖。 Fig. 5 is a diagram for explaining the steps performed by the control unit related to an embodiment of the present invention.

【圖6】為用於說明藉由與本發明一實施例有關的顯示部顯示的影像的圖。 Fig. 6 is a diagram for explaining an image displayed by a display unit related to an embodiment of the present invention.

【圖7】為用於說明與本發明一實施例有關的第一變化的圖。 Fig. 7 is a diagram for explaining the first variation related to an embodiment of the present invention.

【圖8】為用於說明與本發明一實施例有關的第二變化的圖。 Fig. 8 is a diagram for explaining a second variation related to an embodiment of the present invention.

【圖9】為用於說明與本發明一實施例有關的飛鏢遊戲操作機構的圖。 Fig. 9 is a diagram for explaining a dart game operating mechanism related to an embodiment of the present invention.

【圖10】表示與可實現本發明的一實施例的示例性計算環境有關的簡要且一般的簡圖。 Fig. 10 shows a brief and general diagram related to an exemplary computing environment in which an embodiment of the present invention can be implemented.

以下,參照圖式,說明多種實施例,在所有圖式中,類似的圖式符號用於表示類似的結構要素。在本說明書中,提出多種說明,以便提供對本發明的理解。但是,此種實施例在沒有下述具體說明的情況下亦可以實施,此為顯而易見。在其他實例中,以框圖形式提供習知的結構及裝置,以便於說明實施例。 Hereinafter, various embodiments are described with reference to the drawings. In all the drawings, similar drawing symbols are used to indicate similar structural elements. In this specification, various descriptions are provided in order to provide an understanding of the present invention. However, it is obvious that this embodiment can be implemented without the following specific description. In other examples, conventional structures and devices are provided in the form of block diagrams to facilitate the description of the embodiments.

以下,參照圖式提供多種實施例。在下述內容中,出於說明的目的,提供多個具體事項,以便於整體理解至少一個實施例。但是,本發明所屬技術領域中具有通常知識者可以認識到此種(多個)實施例可以在沒有此等具體事項的情況下實施。在以下記載及圖式中詳細描述至少一個實施例的特定的例示性實施例。但是此種實施例為例示性,並且可以利用多種實施例原理中的多個方法中的一部分,所描述的說明旨在包含所有此種實施例以及其之等同技術手段。 Hereinafter, various embodiments are provided with reference to the drawings. In the following content, for illustrative purposes, a number of specific items are provided to facilitate the overall understanding of at least one embodiment. However, those with ordinary knowledge in the technical field to which the present invention pertains can recognize that such embodiment(s) can be implemented without such specific matters. Specific illustrative embodiments of at least one embodiment are described in detail in the following description and drawings. However, such embodiments are illustrative, and a part of multiple methods in the principles of various embodiments may be used, and the description is intended to include all such embodiments and their equivalent technical means.

並且,多種實施例及特徵將藉由可包含多個設備、組件及/或模組等的系統來提出。應當理解並認識到,多種系統可以包含附加設備、組件及/或模組等,及/或可以不包含藉由圖式論述的所有設備、組件、模組等。 In addition, various embodiments and features will be proposed by a system that may include multiple devices, components, and/or modules. It should be understood and recognized that various systems may include additional devices, components and/or modules, etc., and/or may not include all the devices, components, modules, etc. discussed in the drawings.

本說明書中所使用的術語「實施例」、「例」、「例示」等可能並非解釋為所描述的任意實施例或設計比其他實施例或設計更優秀或具有優點。以下所使用的術語「組件」、「模組」、「系統」、「接口」等通常表示電腦相關實體(computer-related entity),例如,可表示硬體、硬體與軟體的組合、軟體。 The terms “embodiment”, “example”, “exemplary”, etc. used in this specification may not be interpreted as any embodiment or design described as being superior or advantageous than other embodiments or designs. The terms "component", "module", "system", "interface", etc. used below generally refer to computer-related entities, for example, can refer to hardware, a combination of hardware and software, and software.

並且,術語「或」表示包容性的「或」,而不是排他性的「或」。即,除非另有不同說明或在上下文中明確表達,否則旨在表示「X利用A或B」的自然的包容性替換中的一種。即,在X利用A、X利用B或X利用A及B時,「X利用A或B」可以應用於此等情況中的任何一種。並且,應當理解,本說明書中所使用的術語「及/或」表示並包含所列出的相關項目中的至少一個項目的所有可能的組合。 Also, the term "or" means an inclusive "or" rather than an exclusive "or". That is, unless otherwise stated differently or clearly expressed in the context, it is intended to mean one of the natural inclusive substitutions of "X uses A or B." That is, when X uses A, X uses B, or X uses A and B, "X uses A or B" can be applied to any of these cases. And, it should be understood that the term "and/or" used in this specification means and includes all possible combinations of at least one of the listed related items.

並且,應當理解,術語「包含」及/或「包含的」表示存在相應特徵及/或結構要素,但並不排除至少一個其他特徵、結構要素及/或其之群組的存在或追加。並且,除非另有不同說明或在上下文中明確表示單數形式,否則本說明書及申請專利範圍中的單數通常應解釋為表示「一個或一個以上」。 Moreover, it should be understood that the terms "include" and/or "included" indicate the presence of corresponding features and/or structural elements, but do not exclude the existence or addition of at least one other characteristic, structural element and/or group thereof. Moreover, unless otherwise stated or clearly expressing the singular form in the context, the singular in this specification and the scope of the patent application should usually be interpreted as meaning "one or more than one."

在本說明書中,相鄰可以包含兩個客體相互接觸的情況。並且,可包含兩個客體雖然不相互接觸但靠近的情況,但不限於此。 In this specification, adjacent may include the case where two objects are in contact with each other. In addition, it may include the case where two objects are not in contact with each other but are close, but it is not limited to this.

與所提出的實施例有關的說明是為了使本發明所屬技術領域中具有通常知識者能夠利用或實施本發明而提供。本發明所屬技術領域中具有通常知識者可以明確理解對於此等實施例的多種變形,並且在不脫離本發明的範圍的情況下,可以將本說明書中定義的一般原理應用於其他 實施例。因此,本發明不限於本說明書中所提出的實施例,而是應在與本說明書中所提出的原理與新特徵相一致的最寬範圍內進行解釋。 The descriptions related to the proposed embodiments are provided to enable those with ordinary knowledge in the technical field to which the present invention belongs to use or implement the present invention. Those with ordinary knowledge in the technical field to which the present invention pertains can clearly understand various modifications to these embodiments, and without departing from the scope of the present invention, can apply the general principles defined in this specification to other embodiments. Therefore, the present invention is not limited to the embodiments proposed in this specification, but should be explained in the widest range consistent with the principles and new features proposed in this specification.

以下,參照圖式來詳細說明本發明的實施例。 Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings.

根據部分實施例,為了便於說明在飛鏢遊戲裝置1000執行的適用娛樂元素的遊戲,以下將限於圖2及圖3所示的飛鏢遊戲裝置1000來進行說明,但本發明的內容不限於此,在圖4所示的其他飛鏢遊戲裝置2000中亦可適用與以下說明相同的實施例。 According to some embodiments, in order to facilitate the description of the game that is executed on the dart game device 1000 with entertainment elements, the following description will be limited to the dart game device 1000 shown in FIGS. 2 and 3, but the content of the present invention is not limited to this. The other dart game device 2000 shown in FIG. 4 can also apply the same embodiment as the following description.

圖1為用於說明與本發明一實施例有關的飛鏢遊戲裝置的多個結構要素的圖。 FIG. 1 is a diagram for explaining a plurality of structural elements of a dart game device related to an embodiment of the present invention.

根據本發明的一實施例,飛鏢遊戲裝置1000可包含顯示部120、罩部130、攝像部140、網路模組150、傳感部160、玩家輸入部170、照明部180、控制部110、飛鏢靶200、主體結構體300、飛鏢遊戲操作機構600及飛鏢板400中的至少一種。但是,上述多個結構要素在實現飛鏢遊戲裝置1000方面並非必需,因而飛鏢遊戲裝置1000可以具有比上述中所列舉的多個結構要素更多或更少的多個結構要素。其中,各個多個結構要素可由獨立的晶片或模組或裝置構成,並且亦可包含在一個裝置中。 According to an embodiment of the present invention, the dart game device 1000 may include a display unit 120, a cover unit 130, a camera unit 140, a network module 150, a sensor unit 160, a player input unit 170, a lighting unit 180, a control unit 110, At least one of the dart target 200, the main body structure 300, the dart game operating mechanism 600, and the dart board 400. However, the above-mentioned multiple structural elements are not necessary for realizing the dart game device 1000, and therefore, the dart game device 1000 may have multiple structural elements more or less than the multiple structural elements listed above. Among them, each of the multiple structural elements can be composed of independent chips or modules or devices, and can also be included in one device.

根據本發明的一實施例,飛鏢遊戲裝置1000進一步可包含記憶體(未圖示)。 According to an embodiment of the present invention, the dart game device 1000 may further include a memory (not shown).

記憶體(未圖示)可以儲存用於控制部110工作的程式,亦可以臨時儲存被輸入/輸出的多個數據(例如,電話簿、消息、靜態影像、動態影像等)。上述記憶體(未圖示)可以儲存與在上述觸控螢幕上 觸摸輸入時所輸出的多種模式的振動及聲音有關的數據。 The memory (not shown) can store programs used for the operation of the control unit 110, and can also temporarily store a plurality of input/output data (for example, phone book, messages, still images, moving images, etc.). The memory (not shown) can store data related to various patterns of vibration and sound output when the touch input is performed on the touch screen.

根據本發明的一實施例,記憶體(未圖示)可以儲存所要在飛鏢遊戲裝置1000的顯示部120顯示的影像。例如,記憶體(未圖示)可以儲存包含動態對象在內的影像以及與命中獎勵有關的影像(例如,動態對象被釣魚針捕獲的影像)等。但不限於此,記憶體(未圖示)亦可以儲存與由飛鏢遊戲裝置1000提供的多個遊戲有關的任何影像。 According to an embodiment of the present invention, a memory (not shown) can store images to be displayed on the display portion 120 of the dart game device 1000. For example, the memory (not shown) can store images including dynamic objects and images related to hit rewards (for example, images of dynamic objects captured by fishing needles). But not limited to this, the memory (not shown) can also store any images related to multiple games provided by the dart game device 1000.

控制部(controller)110通常控制飛鏢遊戲裝置1000的整體工作。例如,在飛鏢遊戲時,按參與者統計藉由上述傳感部160檢測的分數,向透過網路連接的其他飛鏢遊戲裝置發送或從其他飛鏢遊戲裝置接收經過統計的上述分數,並基於上述統計結果來記錄遊戲勝/負戰績、分數等。 The controller 110 generally controls the overall operation of the dart game device 1000. For example, in a dart game, the scores detected by the sensor unit 160 are counted by participants, and the scores are sent to or received from other dart game devices connected via the network, and based on the statistics. The results are used to record game wins/losses, scores, etc.

主體結構體300可包含:主體部310,朝向與地面垂直的方向設置,用於支撐飛鏢遊戲裝置1000;蓋部320,從主體部310或螢幕區域的上端沿著飛鏢靶的相向方向延伸而成;以及下部支撐部330,從主體部310或螢幕區域中的與地面相接觸的端部沿著地面朝向投擲線方向延伸而成。並且,主體結構體300沿著主體結構體的至少一個側部配置,進一步可包含用於表示主體結構體或螢幕區域的邊界的線發光或面發光形式的主體結構體照明部(未圖示)。 The main body structure 300 may include: a main body 310 arranged in a direction perpendicular to the ground and used to support the dart game device 1000; a cover 320 extending from the upper end of the main body 310 or the screen area along the opposite direction of the dart target And the lower support portion 330, extending from the end of the main body 310 or the screen area that is in contact with the ground along the ground toward the throwing line. In addition, the main structure 300 is arranged along at least one side of the main structure, and may further include a main structure illuminating part (not shown) in the form of line or surface light for indicating the boundary of the main structure or the screen area. .

根據本發明的一實施例,在主體部310的前部面可以形成顯示區域(screen area)315。顯示區域315可以呈包圍飛鏢靶200的週邊線的形態,表示可向與飛鏢靶200的至少一部分相鄰的位置輸出可變畫面的區域。 According to an embodiment of the present invention, a screen area 315 may be formed on the front surface of the main body 310. The display area 315 may be in the form of surrounding a peripheral line of the dart target 200, and represents an area where a variable screen can be output to a position adjacent to at least a part of the dart target 200.

根據本發明的一實施例,顯示區域315可藉由顯示部120實現。例如,顯示區域315可包含顯示部120,顯示部120可輸出可變畫面。 According to an embodiment of the present invention, the display area 315 can be realized by the display unit 120. For example, the display area 315 may include the display section 120, and the display section 120 may output a variable screen.

在本發明的一實施例中,顯示區域315可佔據飛鏢靶200的周邊部。例如,顯示區域315可向與飛鏢靶200的週邊線相鄰的區域輸出可變畫面。 In an embodiment of the present invention, the display area 315 may occupy the periphery of the dart target 200. For example, the display area 315 may output a variable screen to an area adjacent to the peripheral line of the dart target 200.

在一實施方式中,當顯示區域315包含顯示部120時,顯示部120可位於飛鏢靶200的背面。例如,當顯示部120包含顯示面板(液晶顯示(LCD)面板、發光二極體(LED)面板、電漿(PDP)面板等)時,飛鏢靶200可位於上述顯示面板的前部面(靠近投擲線的方向)。在其他實施例中,可在顯示面板形成收容槽,飛鏢靶200能夠以放置於收容槽的方式配置。 In one embodiment, when the display area 315 includes the display portion 120, the display portion 120 may be located on the back of the dart target 200. For example, when the display portion 120 includes a display panel (liquid crystal display (LCD) panel, light emitting diode (LED) panel, plasma (PDP) panel, etc.), the dart target 200 may be located on the front surface of the display panel (near The direction of the throwing line). In other embodiments, a receiving groove may be formed on the display panel, and the dart target 200 may be arranged in a manner of being placed in the receiving groove.

在本發明一實施例的飛鏢遊戲裝置1000中,顯示區域315可形成在飛鏢遊戲裝置1000的大部分前面部。如圖2至圖3或追加的圖式所示,在飛鏢遊戲裝置1000的前面部中,除了露出飛鏢靶200的部分之外,可由顯示區域315構成。 In the dart game device 1000 of an embodiment of the present invention, the display area 315 may be formed on most of the front portion of the dart game device 1000. As shown in FIGS. 2 to 3 or additional drawings, in the front part of the dart game device 1000, except for the part where the dart target 200 is exposed, a display area 315 may be constituted.

藉由使飛鏢遊戲裝置1000的大部分前面部由顯示區域315構成,從而可呈現出與以往的飛鏢遊戲裝置不同的視覺效果。但不限於此,可在飛鏢遊戲裝置1000的一部分前面部構成顯示區域315。 By making most of the front part of the dart game device 1000 constituted by the display area 315, a visual effect different from that of the conventional dart game device can be presented. However, it is not limited to this, and the display area 315 may be formed on a part of the front portion of the dart game device 1000.

在飛鏢靶200的中央設置有靶心,並可包含分數板,在上述分數板中存在多個區域,上述多個區域分為以靶心為中心的同心圓以及藉由從靶心以放射狀延伸的直線區分來分別獨立賦予分數的區域。可在分 數板上形成可使飛鏢的尖端插入的多個收容槽。在此情況下,飛鏢靶200的分數配置以及賦予分數的多個區域的形狀能夠以可變方式變更。並且,飛鏢靶200能夠以觸控螢幕的形態實現。 A bullseye is provided in the center of the dart target 200 and may include a score board. There are multiple areas in the score board. The multiple areas are divided into concentric circles centered on the bullseye and straight lines extending radially from the bullseye. Distinguish the areas where points are assigned independently. A plurality of receiving grooves into which the tip of the dart can be inserted can be formed on the score plate. In this case, the score arrangement of the dart target 200 and the shapes of the multiple areas to which the scores are given can be changed in a variable manner. In addition, the dart target 200 can be realized in the form of a touch screen.

控制部110可藉由控制顯示區域315來提供多種娛樂元素。例如,控制部110可提供藉由投擲飛鏢針來對在顯示區域315顯示的動態對象進行垂釣的遊戲。具體地,控制部110可藉由控制下述中說明的動作來提供多種娛樂元素。對此,將在後述內容中參照圖5至圖8來進行更加詳細的說明。 The control part 110 can provide various entertainment elements by controlling the display area 315. For example, the control unit 110 may provide a game in which a dynamic object displayed in the display area 315 is fished by throwing a dart needle. Specifically, the control unit 110 can provide various entertainment elements by controlling the actions described below. This will be described in more detail with reference to FIGS. 5 to 8 in the following content.

根據本發明的一實施例,飛鏢遊戲裝置1000可包含飛鏢遊戲操作機構600,上述飛鏢遊戲操作機構600連接到飛鏢遊戲裝置,從而以飛鏢命中到飛鏢靶200的命中區域為基礎來向玩家傳遞振動效果。其中,飛鏢遊戲操作機構600可以為釣魚竿形狀的飛鏢遊戲操作機構以及棒(Stick)形狀的飛鏢遊戲操作機構。但不限於此,飛鏢遊戲操作機構600可根據飛鏢遊戲裝置玩家的便利性來呈任何形狀。 According to an embodiment of the present invention, the dart game device 1000 may include a dart game operating mechanism 600. The dart game operating mechanism 600 is connected to the dart game device so as to transmit vibration effects to the player based on the hit area of the dart hitting the dart target 200 . The dart game operating mechanism 600 may be a fishing rod-shaped dart game operating mechanism and a stick-shaped dart game operating mechanism. But not limited to this, the dart game operating mechanism 600 can take any shape according to the convenience of the player of the dart game device.

飛鏢遊戲操作機構600可包含手柄621、操作部622、振動馬達623、加速度感測部624、心率感測部625及發光二極體顯示部626中的至少一種。但是,如上所述的多個結構要素在實現飛鏢遊戲操作機構600方面並非必需,因而,飛鏢遊戲操作機構600可配置有比上述中所列舉的多個結構要素更多或更少的多個結構要素。其中,各個結構要素可由獨立的晶片或模組或裝置構成,並且,亦可包含在一個裝置中。 The dart game operating mechanism 600 may include at least one of a handle 621, an operating portion 622, a vibration motor 623, an acceleration sensing portion 624, a heart rate sensing portion 625, and a light emitting diode display portion 626. However, the multiple structural elements described above are not necessary to realize the dart game operating mechanism 600. Therefore, the dart game operating mechanism 600 may be configured with more or less multiple structures than the multiple structural elements listed above. Elements. Among them, each structural element can be composed of an independent chip or module or device, and can also be included in one device.

包含在飛鏢遊戲操作機構600中的手柄621可以形成玩家容易抓握的形狀。並且,手柄621可向握持手柄621的玩家傳遞基於飛鏢 命中到飛鏢靶200的命中區域而產生的振動效果。即,手柄621可在內部包含用於輸出振動效果的振動馬達623。 The handle 621 included in the dart game operating mechanism 600 can be formed into a shape that the player can easily grasp. In addition, the handle 621 can transmit the vibration effect generated based on the hit area of the dart target 200 by the dart hitting the player holding the handle 621. That is, the handle 621 may include a vibration motor 623 for outputting a vibration effect inside.

操作部622可從玩家接收玩家輸入。在此情況下,控制部110能夠以執行與由操作部622接收的玩家輸入相對應的特定動作的方式控制上述飛鏢遊戲裝置1000。對此,將在後述內容中參照圖9來進行更加詳細的說明。 The operation part 622 may receive player input from the player. In this case, the control unit 110 can control the above-mentioned dart game device 1000 in such a manner that a specific action corresponding to the player input received by the operation unit 622 is executed. This will be described in more detail with reference to FIG. 9 in the following content.

根據本發明的部分實施例,飛鏢遊戲操作機構600可包含信標(beacon)感測器。飛鏢遊戲操作機構600可藉由信標感測器來以預定的時間間隔向飛鏢遊戲裝置1000傳輸位置資訊。因此,玩家可防止飛鏢遊戲操作機構600被盜及丟失。 According to some embodiments of the present invention, the dart game operating mechanism 600 may include a beacon sensor. The dart game operating mechanism 600 can transmit position information to the dart game device 1000 at predetermined time intervals through the beacon sensor. Therefore, the player can prevent the dart game operating mechanism 600 from being stolen and lost.

根據本發明的部分實施例,飛鏢遊戲操作機構600可以呈釣魚竿形狀。在此情況下,可向玩家提供如實際釣魚一般的經驗。對此,將在後述內容中參照圖9來進行更加詳細的說明。 According to some embodiments of the present invention, the dart game operating mechanism 600 may be in the shape of a fishing rod. In this case, the player can be provided with an experience like actual fishing. This will be described in more detail with reference to FIG. 9 in the following content.

根據本發明的其他部分實施例,飛鏢遊戲操作機構600可以呈棒狀。在此情況下,可向玩家提供舒適的抓握感,並且可易於保管。對此,將在後述內容中參照圖9來進行更加詳細的說明。 According to some other embodiments of the present invention, the dart game operating mechanism 600 may have a rod shape. In this case, a comfortable grip can be provided to the player, and it can be easily stored. This will be described in more detail with reference to FIG. 9 in the following content.

傳感部160可以檢測針對飛鏢靶200進行的飛鏢遊戲玩家(例如,真實玩家)的遊戲過程。例如,傳感部160可以檢測飛鏢針的命中位置。傳感部160可將與飛鏢命中的區域相對應的分數電轉換來向控制部110傳輸。並且,傳感部160可向控制部110傳輸與飛鏢命中的區域有關的資訊,控制部110可基於從傳感部160獲得的與飛鏢的命中位置有關的資訊來獲得分數。 The sensing part 160 may detect the game process of a dart game player (for example, a real player) with respect to the dart target 200. For example, the sensor unit 160 may detect the hit position of the dart needle. The sensor unit 160 may convert the fractional electricity corresponding to the area hit by the dart to transmit it to the control unit 110. In addition, the sensor unit 160 may transmit information related to the area where the dart hits to the control unit 110, and the control unit 110 may obtain points based on the information related to the hit position of the dart obtained from the sensor unit 160.

玩家輸入部170可接收用於控制飛鏢遊戲裝置1000的玩家的輸入。玩家輸入部170可藉由鍵盤、圓頂開關、觸摸板(靜壓/靜電)、緩動盤、緩動開關中的至少一種來實現,且不限於此。 The player input part 170 may receive an input of a player for controlling the dart game device 1000. The player input unit 170 may be implemented by at least one of a keyboard, a dome switch, a touch pad (static pressure/static), a jog dial, and a jog switch, and is not limited thereto.

並且,玩家輸入部170可包含近距離通訊部(未圖示)。在玩家輸入部170包含網路模組150的近距離通訊部時,玩家輸入部170可接收藉由外部控制臺設備輸入的玩家輸入。作為近距離通訊(short range communication)技術,可利用藍牙(Bluetooth)、射頻識別(RFID,Radio Frequency Identification)、紅外線通訊技術(IrDA,Infrared Data Association)、超寬頻(UWB,Ultra Wideband)、紫蜂(ZigBee)等。 In addition, the player input unit 170 may include a near field communication unit (not shown). When the player input unit 170 includes the near field communication unit of the network module 150, the player input unit 170 may receive player input input through an external console device. As a short range communication technology, Bluetooth (Bluetooth), radio frequency identification (RFID, Radio Frequency Identification), infrared communication technology (IrDA, Infrared Data Association), ultra wideband (UWB, Ultra Wideband), Zigbee can be used (ZigBee) and so on.

例如,在玩家輸入部170利用紅外線通訊技術進行近距離通訊時,外部控制臺設備可以是紅外線遙控器。或者,在玩家輸入部170利用藍牙(Bluetooth)功能進行近距離通訊時,外部控制臺設備可以是包含藍牙模組的移動設備。包含藍牙模組的移動設備例如可以是包含藍牙模組的智慧型手機。 For example, when the player input unit 170 uses infrared communication technology for short-range communication, the external console device may be an infrared remote control. Alternatively, when the player input unit 170 uses the Bluetooth (Bluetooth) function to perform short-range communication, the external console device may be a mobile device including a Bluetooth module. The mobile device including the Bluetooth module may be, for example, a smart phone including the Bluetooth module.

聲音輸出部190可在遊戲的效果音、遊戲動作指南、遊戲方法說明等方面輸出從網路模組150接收或儲存於記憶體(未圖示)的音頻數據。聲音輸出部190亦可輸出與飛鏢遊戲裝置1000中所執行的功能(例如,遊戲效果音)有關的聲音信號。 The sound output unit 190 can output audio data received from the network module 150 or stored in a memory (not shown) in terms of game sound effects, game action guides, game method descriptions, and the like. The sound output unit 190 may also output sound signals related to functions (for example, game effect sounds) executed in the dart game device 1000.

顯示部120顯示(輸出)在飛鏢遊戲裝置1000中處理的資訊。 The display unit 120 displays (outputs) the information processed in the dart game device 1000.

並且,顯示部120可以顯示飛鏢遊戲影像。 In addition, the display unit 120 may display a dart game video.

顯示部120可藉由液晶顯示器(liquid crystal display, LCD)、薄膜電晶體液晶顯示器(thin film transistor-liquid crystal display,TFT LCD)、有機發光二極體(organic light-emitting diode,OLED)、可撓式顯示器(flexible display)及三維顯示器(3D display)中的至少一種來實現。但不限於此,顯示部120亦可以是可顯示與由飛鏢遊戲裝置1000提供的飛鏢遊戲有關的影像的任何裝置。 The display unit 120 can be implemented by a liquid crystal display (LCD), a thin film transistor-liquid crystal display (TFT LCD), an organic light-emitting diode (OLED), At least one of flexible display and 3D display is realized. However, it is not limited to this, and the display unit 120 may also be any device that can display images related to the dart game provided by the dart game device 1000.

此等顯示器中的一部分顯示器可構成為透明型或透光型,以能夠藉由其來觀察外部。此種顯示器可稱之為透明顯示器。透明顯示器可包含諸如透明有機發光二極體(TOLED,Transparent OLED)等。在其他實施例中,透明顯示器可藉由交替(alternating)配置透明型模組或透光型模組及顯示模組來實現。 Some of these displays can be configured as a transparent type or a light-transmitting type, so that the outside can be viewed through it. This type of display can be called a transparent display. The transparent display may include, for example, a transparent organic light emitting diode (TOLED, Transparent OLED) and the like. In other embodiments, the transparent display can be realized by alternately arranging transparent modules or light-transmitting modules and display modules.

根據本發明的一實施例,顯示部120可包含觸摸感測器。觸摸感測器可將施加於顯示部120的特定部位的壓力或發生在顯示部120的特定部位的靜電容量等的變化轉換為電輸入信號。觸摸感測器除了能夠檢測觸摸的位置及面積之外,亦可檢測觸摸時的壓力。 According to an embodiment of the present invention, the display portion 120 may include a touch sensor. The touch sensor can convert a pressure applied to a specific part of the display unit 120 or a change in electrostatic capacity occurring at a specific part of the display unit 120 into an electric input signal. In addition to detecting the position and area of the touch, the touch sensor can also detect the pressure during the touch.

照明部180輸出用於通知上述飛鏢遊戲裝置1000的事件發生的信號。上述照明部180可包含發光二極體(LED,Light Emission Diode),因而可藉由上述發光二極體的閃爍來向玩家通知事件的發生。 The lighting unit 180 outputs a signal for notifying the occurrence of the event of the dart game device 1000 described above. The illuminating unit 180 may include a light emitting diode (LED, Light Emission Diode), so that the flashing of the light emitting diode can notify the player of the occurrence of an event.

多個上述發光二極體配置於上述飛鏢靶200的背面,可隨著事件的發生,根據預先儲存的閃爍模式進行閃爍。 A plurality of the light-emitting diodes are arranged on the back of the dart target 200, and can blink according to a pre-stored blinking pattern as an event occurs.

攝像部140可包含一個以上的攝像頭。經攝像部140處理的圖像幀可儲存於記憶體(未圖示)或藉由網路模組150來向外部傳輸。 The camera unit 140 may include more than one camera. The image frames processed by the camera unit 140 can be stored in a memory (not shown) or transmitted to the outside through the network module 150.

攝像部140中的至少一部分攝像頭拍攝包含飛鏢靶200在 內的圖像幀,其他一部分攝像頭可在進行飛鏢遊戲的過程中拍攝與遊戲規則直接相關的圖像幀。 At least a part of the cameras in the camera unit 140 capture image frames including the dart target 200, and other part of the cameras can capture image frames directly related to the rules of the game during the dart game.

透過攝像部140拍攝的影像可藉由控制部110的控制來向顯示區域315輸出。例如,顯示部120可輸出透過攝像部140拍攝的影像。 The image captured by the imaging unit 140 can be output to the display area 315 under the control of the control unit 110. For example, the display unit 120 may output an image captured through the imaging unit 140.

網路模組150可包含可使飛鏢遊戲裝置1000與有線/無線通訊系統之間或飛鏢遊戲裝置1000與飛鏢遊戲裝置1000所在的網路之間進行無線通訊的一個以上的模組。 The network module 150 may include one or more modules that enable wireless communication between the dart game device 1000 and a wired/wireless communication system or between the dart game device 1000 and the network where the dart game device 1000 is located.

網路模組150可包含用於網路連接的有線/無線互聯網模組。作為無線互聯網技術,可利用無線區域網(WLAN,Wireless LAN)(Wi-Fi)、無線寬頻(Wibro,Wireless broadband)、全球互通微波存取(WiMAX,Worldwide Interoperability for Microwave Access)、高速下載封包存取(HSDPA,High Speed Downlink Packet Access)等。作為有線互聯網技術,可利用數位用戶線路(DSL,Digital Subscriber Line)、光纖到府(FTTH,Fibers to the Home)、電力線通訊(PLC,Power Line Communication)等。 The network module 150 may include a wired/wireless Internet module for network connection. As a wireless Internet technology, wireless local area network (WLAN, Wireless LAN) (Wi-Fi), wireless broadband (Wibro, Wireless broadband), Worldwide Interoperability for Microwave Access (WiMAX, Worldwide Interoperability for Microwave Access), high-speed download package storage can be used Take (HSDPA, High Speed Downlink Packet Access) and so on. As a wired Internet technology, Digital Subscriber Line (DSL), Fibers to the Home (FTTH), Power Line Communication (PLC), etc. can be used.

並且,網路模組150包含近距離通訊部,上述近距離通訊部位於離上述飛鏢遊戲裝置1000比較近的位置,並與包含近距離通訊部的電子裝置進行數據的發送或接收。作為近距離通訊(short range communication)技術,可利用藍牙(Bluetooth)、射頻識別(Radio Frequency Identification)、紅外線通訊技術(IrDA,Infrared Data Association)、超寬頻(Ultra Wideband)、紫蜂(ZigBee)等。 In addition, the network module 150 includes a near field communication unit, and the near field communication unit is located relatively close to the dart game device 1000, and transmits or receives data with the electronic device including the near field communication unit. As a short range communication technology, Bluetooth, Radio Frequency Identification, infrared communication technology (IrDA, Infrared Data Association), Ultra Wideband, ZigBee, etc. can be used .

藉由網路模組150接收的數據可被輸出,或藉由記憶體(未圖示)儲存,或藉由近距離通訊部向位於近距離的其他多個電子裝置傳輸。 The data received by the network module 150 can be output, or stored by a memory (not shown), or transmitted by the short-distance communication unit to multiple other electronic devices located in a short distance.

罩部130可藉由與顯示區域315相鄰地設置來保護顯示區域315。例如,罩部130可位於從投擲線向上延伸的虛擬面與顯示部120之間。在此情況下,罩部130以與顯示部120相鄰的方式設置,從而可減少顯示部120的破損隱患。 The cover 130 may be disposed adjacent to the display area 315 to protect the display area 315. For example, the cover portion 130 may be located between a virtual surface extending upward from the throwing line and the display portion 120. In this case, the cover portion 130 is arranged adjacent to the display portion 120, so that the hidden danger of damage to the display portion 120 can be reduced.

根據本發明的一實施例,可在罩部130放置飛鏢靶200。例如,在罩部130存在開口,可在開口放置飛鏢靶200。再例如,在罩部130存在收容槽,可在收容槽放置飛鏢靶。罩部130可包含兩個以上的覆蓋面板。在此情況下,開口或收容槽可形成在兩個以上的覆蓋面板的接口。 According to an embodiment of the present invention, a dart target 200 may be placed on the cover 130. For example, if there is an opening in the cover 130, a dart target 200 can be placed in the opening. For another example, there is a receiving groove in the cover portion 130, and a dart target can be placed in the receiving groove. The cover 130 may include more than two cover panels. In this case, openings or accommodating slots can be formed at the interfaces of more than two cover panels.

罩部130的至少一部分可具有透光性。例如,罩部130的一部分可以透明,其他一部分可以半透明,或者其他另一部分可以不透明。 At least a part of the cover part 130 may have light transmittance. For example, a part of the cover part 130 may be transparent, the other part may be translucent, or the other part may be opaque.

根據本發明的另一實施例,可向罩部130的至少一部分輸出影像。例如,可向罩部130的至少一部分輸出廣告影像,但不限於此,可以輸出多種影像。 According to another embodiment of the present invention, an image can be output to at least a part of the cover part 130. For example, an advertisement image may be output to at least a part of the cover part 130, but it is not limited to this, and various images may be output.

圖2為用於說明與本發明的部分實施例有關的飛鏢板的圖。 Fig. 2 is a diagram for explaining a dart board related to some embodiments of the present invention.

根據本發明的部分實施例,飛鏢板400可包含振動部410。在此情況下,振動部410可設置於飛鏢板400的上部面。 According to some embodiments of the present invention, the dart board 400 may include a vibration part 410. In this case, the vibrating part 410 may be provided on the upper surface of the dart board 400.

根據部分實施例,在飛鏢板400的上部面的整個區域中,振動部410位於與玩家的腳與飛鏢板400相接觸的位置相對應的區域。 According to some embodiments, in the entire area of the upper surface of the dart board 400, the vibration part 410 is located in an area corresponding to the position where the player's foot is in contact with the dart board 400.

根據其他部分實施例,振動部410可設置於飛鏢板400的整個面積。 According to some other embodiments, the vibration part 410 may be provided on the entire area of the dart board 400.

根據其他部分實施例,振動部410亦可朝向飛鏢靶的相向方向設置於比投擲線更遠離飛鏢靶的位置。 According to some other embodiments, the vibrating part 410 may also be arranged at a position farther from the dart target than the throwing line toward the opposite direction of the dart target.

但是,振動部410的設置位置不限於上述實施例。 However, the installation position of the vibrating part 410 is not limited to the above-mentioned embodiment.

可藉由控制部110來控制振動部410的振動模式、振動強度等。其中,振動部410所產生的振動可藉由玩家的腳向玩家傳遞。 The vibration mode, vibration intensity, etc. of the vibration unit 410 can be controlled by the control unit 110. Wherein, the vibration generated by the vibrating part 410 can be transmitted to the player through the player's feet.

圖3為用於說明與本發明一實施例有關的具有顯示部的飛鏢遊戲裝置的圖。 Fig. 3 is a diagram for explaining a dart game device having a display unit according to an embodiment of the present invention.

根據本發明的一實施例,飛鏢遊戲裝置1000可包含顯示部120、罩部130、飛鏢靶200及主體結構體300。在此情況下,顯示部120可向與飛鏢靶200的週邊線的至少一部分相鄰的位置輸出可變畫面。 According to an embodiment of the present invention, the dart game device 1000 may include a display portion 120, a cover portion 130, a dart target 200, and a main body structure 300. In this case, the display part 120 may output a variable screen to a position adjacent to at least a part of the peripheral line of the dart target 200.

例如,飛鏢靶200可與顯示部120相接觸來配置。詳細地,例如,在顯示部120可設置有收容槽,飛鏢靶200可放置於收容槽。在其他實施例中,顯示部120可包含多個顯示單元,多個顯示單元可以呈可形成能夠露出飛鏢靶200的收容槽的形狀。例如,一個顯示單元可具有半球形的收容槽。在此情況下,另一個顯示單元可具有半球形收容槽,上述半球形收容槽可與形成在上述一個顯示裝置的收容槽相結合來形成圓形的收容槽。但是,此僅為示例性,收容槽亦可形成於構成顯示部120的一個顯示單元或三個以上的顯示單元。在此情況下,由飛鏢遊戲玩家投擲的 飛鏢針穿過形成在罩部130的孔來到達飛鏢靶200。 For example, the dart target 200 may be arranged in contact with the display part 120. In detail, for example, a receiving groove may be provided in the display portion 120, and the dart target 200 may be placed in the receiving groove. In other embodiments, the display portion 120 may include a plurality of display units, and the plurality of display units may be formed into a shape capable of exposing the receiving groove of the dart target 200. For example, one display unit may have a hemispherical receiving groove. In this case, the other display unit may have a hemispherical accommodating groove, and the hemispherical accommodating groove may be combined with the accommodating groove formed in the one display device to form a circular accommodating groove. However, this is only an example, and the receiving groove may also be formed in one display unit or three or more display units constituting the display portion 120. In this case, the dart needle thrown by the dart game player passes through the hole formed in the cover 130 to reach the dart target 200.

並且,飛鏢靶200可放置於形成在罩部130的孔或形成在罩部130的收容槽。或者,飛鏢靶200可藉由形成在罩部130的開口部露出。在此情況下,罩部130可配置在顯示部120與投擲線之間,以便露出飛鏢靶200並保護顯示部120。在此情況下,飛鏢靶200可配置在顯示部120與投擲線之間。以從投擲線開始形成遠距離的位置為基準,可在配置飛鏢靶200的部分以顯示部120、飛鏢靶200的順序配置。在此情況下,如上所述,飛鏢靶200可藉由形成於罩部130的收容槽或開口部露出。以從投擲線開始形成遠距離的位置為基準,可在未配置飛鏢靶200的部分以顯示部120、罩部130的順序配置。 In addition, the dart target 200 may be placed in a hole formed in the cover 130 or a receiving groove formed in the cover 130. Alternatively, the dart target 200 may be exposed through an opening formed in the cover 130. In this case, the cover part 130 may be disposed between the display part 120 and the throwing line, so as to expose the dart target 200 and protect the display part 120. In this case, the dart target 200 may be arranged between the display part 120 and the throwing line. Based on the position that forms a long distance from the throwing line, the dart target 200 may be arranged in the order of the display unit 120 and the dart target 200 in the part where the dart target 200 is arranged. In this case, as described above, the dart target 200 may be exposed through the receiving groove or the opening formed in the cover 130. On the basis of the position that forms a long distance from the throwing line, the display portion 120 and the cover portion 130 may be arranged in this order in the portion where the dart target 200 is not arranged.

有關飛鏢靶的具體結構的說明在韓國專利申請第10-2015-0129952號(申請日:2015年09月14日)中具體論述,此將整體作為參照來結合至本申請。 The description of the specific structure of the dart target is specifically discussed in Korean Patent Application No. 10-2015-0129952 (application date: September 14, 2015), which is incorporated into this application as a reference in its entirety.

圖4為用於說明與本發明一實施例有關的其他飛鏢遊戲裝置的圖。 Fig. 4 is a diagram for explaining another dart game device related to an embodiment of the present invention.

如圖4所示,與本發明一實施例有關的飛鏢遊戲裝置2000可藉由在外殼H內安裝圖1所示的多個組件來形成。可在上述飛鏢遊戲裝置2000的前部面配置飛鏢靶2110、顯示器2142、照明部2143、音量輸出部2141、攝像部2150及玩家識別部2170。 As shown in FIG. 4, a dart game device 2000 related to an embodiment of the present invention can be formed by installing a plurality of components shown in FIG. 1 in a housing H. A dart target 2110, a display 2142, an illumination unit 2143, a volume output unit 2141, an imaging unit 2150, and a player recognition unit 2170 can be arranged on the front surface of the dart game device 2000.

上述飛鏢靶2110能夠以使正中央位於符合飛鏢遊戲規則的位置(例如,從地面沿著垂直方向隔開5英尺8英寸)的方式配置。照明部2143-1、2143-2、2143-3可藉由配置於飛鏢遊戲裝置2000的各個部分 來向飛鏢遊戲裝置2000的飛鏢遊戲玩家傳遞視覺效果。 The above-mentioned dart target 2110 can be arranged so that the center is located at a position that complies with the rules of the dart game (for example, 5 feet 8 inches apart from the ground in the vertical direction). The lighting parts 2143-1, 2143-2, and 2143-3 can be arranged in various parts of the dart game device 2000 to deliver visual effects to the dart game player of the dart game device 2000.

飛鏢遊戲裝置2000的外殼H可包含朝向玩家方向配置的顯示器2142。顯示器2142可隨著飛鏢遊戲的進行來向玩家顯示所需的資訊(例如,經過統計的分數、遊戲中的玩家的資訊、贏下當前遊戲所需的分數、不處於遊戲中的對方玩家的資訊等)。顯示器2142可隨著飛鏢遊戲的進行,顯示基於事件的視覺效果。 The housing H of the dart game device 2000 may include a display 2142 arranged toward the player. The display 2142 can display required information to the player as the dart game progresses (for example, statistical scores, information of players in the game, points required to win the current game, information of opponent players who are not in the game, etc.) ). The display 2142 can display event-based visual effects as the dart game progresses.

顯示器2142可與照明部2143-1、2143-2、2143-3、2143-4及音量輸出部2141聯動來向玩家提供基於事件發生的視覺及聽覺效果。換言之,若發生預先設定的事件,顯示器2142、照明部2143-1、2143-2、2143-3、2143-4及音量輸出部2141則可一同輸出與相應事件有關的照明效果、顯示效果及音量效果。 The display 2142 can be linked with the lighting units 2143-1, 2143-2, 2143-3, 2143-4 and the volume output unit 2141 to provide the player with visual and auditory effects based on the occurrence of events. In other words, if a preset event occurs, the display 2142, the lighting units 2143-2, 2143-3, 2143-4, and the volume output unit 2141 can output the lighting effects, display effects, and volume related to the corresponding event together. Effect.

圖4中示出顯示器2142配置於飛鏢靶2110的下端,但顯示器2142的數量及配置位置能夠以多種方式變更。 4 shows that the display 2142 is arranged at the lower end of the dart target 2110, but the number and arrangement position of the display 2142 can be changed in various ways.

如圖4所示,玩家輸入部2130可以呈鍵盤按鈕形態。但是,如上所述,玩家輸入部2130能夠以包含觸控螢幕在內的多種方式構成。玩家可藉由操作玩家輸入部2130的按鈕來選擇自身所要玩的遊戲的種類等。 As shown in FIG. 4, the player input unit 2130 may be in the form of a keyboard button. However, as described above, the player input unit 2130 can be configured in various ways including a touch screen. The player can select the type of game he wants to play by operating the button of the player input unit 2130.

音量輸出部2141亦可配置於飛鏢遊戲裝置2000的外殼H的前面部來輸出音量。音量輸出部2141的數量及配置位置亦能夠以多種方式變更。 The volume output unit 2141 may also be arranged on the front part of the housing H of the dart game device 2000 to output the volume. The number and arrangement positions of the volume output units 2141 can also be changed in various ways.

如圖4所示,攝像部2150可安裝於飛鏢遊戲裝置2000的外殼H的上部。攝像部2150可包含可拍攝飛鏢靶2110以及投擲線的一個 以上的攝像頭2151、2152、2153。透過攝像部2150拍攝的影像可向記憶體傳遞。根據實施例,在透過攝像部2150拍攝的動態影像中,只有一部分最終儲存於記憶體或可藉由網路連接部向外部伺服器傳遞。 As shown in FIG. 4, the imaging unit 2150 may be installed on the upper part of the housing H of the dart game device 2000. The camera 2150 may include one or more cameras 2151, 2152, 2153 capable of photographing the dart target 2110 and the throwing line. The image captured by the imaging unit 2150 can be transferred to the memory. According to an embodiment, only a part of the moving images captured by the camera 2150 are finally stored in the memory or can be transmitted to an external server through the network connection.

如圖2所示,玩家識別部2170配置於飛鏢遊戲裝置2000的外殼H的前面部,並且可包含近距離通訊模組。玩家可藉由使識別玩家的卡及可穿戴裝置中的至少一種與玩家識別部2170附近相接觸來完成玩家認證。 As shown in FIG. 2, the player identification part 2170 is disposed on the front part of the housing H of the dart game device 2000, and may include a near field communication module. The player can complete player authentication by bringing at least one of a card that recognizes the player and a wearable device into contact with the vicinity of the player recognition portion 2170.

圖4所示的內容及對上述飛鏢遊戲裝置2000的外觀的說明僅僅是為了說明而提出的一例,本發明的飛鏢遊戲裝置2000不受圖4所示的外觀的限制。 The content shown in FIG. 4 and the description of the appearance of the above-mentioned dart game device 2000 are merely an example for illustration, and the dart game device 2000 of the present invention is not limited to the appearance shown in FIG. 4.

圖5為用於說明根據本發明的部分實施例顯示命中獎勵的方法的一例的流程圖,圖6為用於說明藉由與本發明一實施例有關的顯示部顯示的影像的一例的圖,圖7為用於說明與本發明一實施例有關的第一變化的圖,圖8為用於說明與本發明一實施例有關的第二變化的圖。 5 is a flowchart for explaining an example of a method for displaying a hit reward according to some embodiments of the present invention, and FIG. 6 is a diagram for explaining an example of an image displayed by a display unit related to an embodiment of the present invention, FIG. 7 is a diagram for explaining a first variation related to an embodiment of the present invention, and FIG. 8 is a diagram for explaining a second variation related to an embodiment of the present invention.

以下,為了便於說明,將根據部分實施例在飛鏢遊戲裝置1000執行的適用娛樂元素的遊戲限定為釣魚遊戲來進行說明,但本發明的內容不限於此,在諸如單人遊戲、雙人遊戲、三人遊戲、四人遊戲、虛擬飛鏢(與人工智慧對抗的遊戲)以及線上遊戲模式等的多種遊戲中亦可適用與以下說明的相同的實施例。 Hereinafter, for the convenience of description, the game that is executed on the dart game device 1000 according to some embodiments is limited to a fishing game. However, the content of the present invention is not limited to this. The same embodiments described below can also be applied to various games such as human games, four-player games, virtual darts (games against artificial intelligence), and online game modes.

首先,根據本發明的部分實施例,控制部110根據選擇釣魚遊戲(fishing game)的指令來控制顯示部120,以顯示與釣魚遊戲有關的影像。 First, according to some embodiments of the present invention, the control unit 110 controls the display unit 120 according to an instruction to select a fishing game to display images related to the fishing game.

其中,釣魚遊戲可以是在顯示出包含至少一種動態對象的影像的狀態下藉由垂釣來對動態對象進行捕捉等為了執行事件而投擲飛鏢針的遊戲模式。 Among them, the fishing game may be a game mode in which a dart needle is thrown in order to execute an event such as catching a dynamic object by fishing while displaying an image containing at least one dynamic object.

根據部分實施例,當玩家在釣魚遊戲中利用飛鏢針命中特定區間時,控制部110可控制顯示部120來輸出顯示在影像的至少一種動態對象中的對於對與飛鏢針的命中區域有關的動態對象進行捕捉的獎勵。 According to some embodiments, when a player uses a dart needle to hit a specific section in a fishing game, the control unit 110 may control the display unit 120 to output the dynamics related to the hit area of the dart needle in the at least one dynamic object displayed in the image. The subject is rewarded for capturing.

另一方面,參照圖5,隨著釣魚遊戲的開始,控制部110可控制上述顯示部來顯示包含第一動態對象的影像(步驟S101)。 On the other hand, referring to FIG. 5, as the fishing game starts, the control unit 110 may control the above-mentioned display unit to display an image containing the first dynamic object (step S101).

第一動態對象作為釣魚遊戲中的捕捉對象,可以是多種生物、非生物、機械及其他虛擬的存在物等。 The first dynamic object, as a capture object in a fishing game, can be a variety of creatures, non-biology, machinery, and other virtual existences.

例如,參照圖6,第一動態對象710可以是包含鯊魚、烏龜等在內的海洋生物,但不限於此。 For example, referring to FIG. 6, the first dynamic object 710 may be marine life including sharks, turtles, etc., but is not limited thereto.

另一方面,包含第一動態對象710的影像700可包含至少一種第一動態對象710。並且,包含第一動態對象710的影像700可以包含以多種形狀及動作顯示在顯示區域315上的第一動態對象710,但不限於此。 On the other hand, the image 700 including the first dynamic object 710 may include at least one first dynamic object 710. In addition, the image 700 including the first dynamic object 710 may include the first dynamic object 710 displayed on the display area 315 in various shapes and actions, but is not limited thereto.

根據本發明的一實施例,控制部110可基於玩家識別資訊來控制顯示部120顯示第一動態對象710的第一變化。 According to an embodiment of the present invention, the control unit 110 may control the display unit 120 to display the first change of the first dynamic object 710 based on the player identification information.

玩家識別資訊表示與真實玩家有關的多種資訊。例如,識別資訊可包含在當前回合開始之前由真實玩家獲得的得分分數、真實玩家的每鏢分數(PPD,Points Per Dart)、真實玩家的每回合分數(Marks Per Round;MPR)、真實玩家的會員等級、真實玩家的戰績等,但不限於此, 可包含與真實玩家有關的多種資訊。 The player identification information represents a variety of information related to real players. For example, the identification information may include the score obtained by the real player before the start of the current round, the real player’s points per dart (PPD, Points Per Dart), the real player’s mark per round (MPR), and the real player’s score per round (MPR). The membership level, the record of the real player, etc., but not limited to this, may include a variety of information related to the real player.

第一動態對象710的第一變化可以是用於利用玩家識別資訊來增加娛樂元素的元素。例如,第一變化可以是基於玩家實力的第一動態對象的移動速度的變化。並且,第一變化可以是基於玩家實力的第一動態對象的形狀的變化。 The first change of the first dynamic object 710 may be an element for adding entertainment elements using player identification information. For example, the first change may be a change in the moving speed of the first dynamic object based on the player's strength. And, the first change may be a change in the shape of the first dynamic object based on the player's strength.

參照圖7,控制部110可基於玩家識別資訊來識別出玩家的飛鏢實力為高級別。在此情況下,控制部110可控制顯示部120來顯示第一變化,上述第一變化使第一動態對象710從移動速度慢的烏龜變為移動速度快的鯊魚。並且,控制部110可控制顯示部120來顯示第一變化,上述第一變化使第一動態對象710從體力為3的烏龜變為體力為4的鯊魚。因此,飛鏢遊戲裝置1000可藉由第一變化來向玩家提供合適的難度,但不限於此,第一變化可包含用於增加娛樂元素的多種元素。 Referring to FIG. 7, the control unit 110 may recognize that the player's dart strength is a high level based on the player identification information. In this case, the control unit 110 may control the display unit 120 to display the first change, which causes the first dynamic object 710 to change from a turtle with a slow moving speed to a shark with a fast moving speed. In addition, the control unit 110 may control the display unit 120 to display the first change, which changes the first dynamic object 710 from a turtle with a physical strength of 3 to a shark with a physical strength of 4. Therefore, the dart game device 1000 can provide the player with suitable difficulty through the first change, but it is not limited to this, and the first change can include various elements for adding entertainment elements.

重新參照圖5,當在與包含在飛鏢靶200的多個分數區域中的檢測到命中的命中區域相對應的顯示部120的第一區域存在第一動態對象時,控制部110可控制上述顯示部來顯示與第一動態對象有關的命中獎勵(步驟S102)。 5, when there is a first dynamic object in the first area of the display portion 120 corresponding to the hit area in which the hit is detected among the multiple score areas of the dart target 200, the control portion 110 may control the display Part to display the hit bonus related to the first dynamic object (step S102).

具體地,重新參照圖6,當飛鏢針到達飛鏢靶200時,傳感部160可獲得與飛鏢針到達飛鏢靶200上的位置有關的資訊,控制部110可以基於所獲得的與飛鏢針的到達位置有關的資訊來確定檢測出飛鏢針所命中的命中區域740。例如,當飛鏢針到達飛鏢靶200上的位置是分數區域為16分的外側單倍區域時,控制部110可將分數區域為16分的外側單倍區域確定為命中區域,但不限於此,控制部110可藉由多種方法確 定命中區域740。 Specifically, referring again to FIG. 6, when the dart needle arrives at the dart target 200, the sensor unit 160 can obtain information related to the position of the dart needle on the dart target 200, and the control unit 110 may obtain information related to the arrival of the dart needle based on the obtained information. The location-related information determines the hit area 740 hit by the detected dart needle. For example, when the position where the dart needle reaches the dart target 200 is an outer single-time area with a score area of 16 points, the control unit 110 may determine the outer single-time area with a score area of 16 points as the hit area, but it is not limited to this. The control unit 110 can determine the hit area 740 by various methods.

第一區域730可以是包含第一動態對象710的影像700的至少一部分。具體地,第一區域730可根據在多個分數區域中成為命中區域的分數區域,來被確定為包含第一動態對象710的影像700的特定部分。例如,可針對1分至20分以及牛眼(bull)的各個分數區域單獨確定第一區域。並且,可針對單倍區域、雙倍區域、三倍區域的各個分數區域單獨確定第一區域。但不限於此,第一區域730可根據預定的遊戲規則具有多種位置、面積及數量等。 The first area 730 may be at least a part of the image 700 containing the first dynamic object 710. Specifically, the first area 730 may be determined as a specific part of the image 700 containing the first dynamic object 710 according to the score area that becomes the hit area among the multiple score areas. For example, the first area may be individually determined for each score area of 1 to 20 points and bull's eye (bull). In addition, the first area may be individually determined for each score area of the single area, double area, and triple area. But not limited to this, the first area 730 may have various positions, areas, numbers, etc. according to predetermined game rules.

根據本發明的一實施例,第一區域730可包含在上述飛鏢靶200的扇形區域的多個半徑的多個延長線之間,上述飛鏢靶200的扇形區域包含上述命中區域740。 According to an embodiment of the present invention, the first area 730 may be included between multiple extension lines of multiple radii of the fan-shaped area of the dart target 200, and the fan-shaped area of the dart target 200 includes the hit area 740.

當命中區域740為多個分數區域中的16分的外側單倍區域時,第一區域730可包含在飛鏢靶200的扇形區域的兩個半徑的延長線731、732之間,上述飛鏢靶200的扇形區域包含作為命中區域740的16分的外側單倍區域。在此情況下,第一區域730可根據預定的遊戲規則被確定為兩個半徑的延長線731、732之間的整個空間或一部分空間,但不限於此。 When the hit area 740 is an outer single-point area of 16 points among the multiple score areas, the first area 730 may be included between the two radii 731 and 732 of the fan-shaped area of the dart target 200. The above-mentioned dart target 200 The fan-shaped area of includes the 16-point outer single-fold area of the hit area 740. In this case, the first area 730 may be determined as the entire space or a part of the space between the extension lines 731 and 732 of the two radii according to predetermined game rules, but is not limited thereto.

根據本發明的一實施例,多個分數區域可包含擴大區域,在上述命中區域740為上述擴大區域時,上述控制部110可增加上述第一區域730的面積。 According to an embodiment of the present invention, the multiple score areas may include an expanded area. When the hit area 740 is the expanded area, the control unit 110 may increase the area of the first area 730.

可在多個分數區域中根據預定的遊戲規則來確定擴大區域。 The expansion area can be determined in a plurality of score areas according to predetermined game rules.

作為一例,擴大區域可以是多個分數區域中的雙倍分數區域。 As an example, the expanded area may be a double score area among multiple score areas.

作為另一例,擴大區域可以是多個分數區域中的三倍分數區域。 As another example, the expanded area may be a triple score area among a plurality of score areas.

但不限於此,可根據預定的遊戲規則確定各種擴大區域。 However, it is not limited to this, and various expansion areas can be determined according to predetermined game rules.

當命中區域740為擴大區域時,控制部110能夠以多種方式增加第一區域730的面積。 When the hit area 740 is an enlarged area, the control unit 110 can increase the area of the first area 730 in various ways.

作為一例,當命中區域為作為擴大區域的16分的雙倍分數區域時,控制部110可增加第一區域730的面積,以包含與作為相反側的4分的分數區域相應的第一區域。 As an example, when the hit area is a 16-point double-score area that is an enlarged area, the control unit 110 may increase the area of the first area 730 to include the first area corresponding to the 4-point score area on the opposite side.

作為另一例,當命中區域為作為擴大區域的16分的雙倍分數區域時,控制部110可增加第一區域730的面積,以包含與相鄰的7分及8分的分數區域相應的多個第一區域。 As another example, when the hit area is a 16-point double-score area that is an enlarged area, the control unit 110 may increase the area of the first area 730 to include the area corresponding to the adjacent 7-point and 8-point score areas. The first area.

但不限於此,當命中區域為擴大區域時,控制部110可根據預定的遊戲規則來以多種方式擴大第一區域。 However, it is not limited to this. When the hit area is an expanded area, the control unit 110 may expand the first area in a variety of ways according to predetermined game rules.

擴大區域可根據預定的遊戲規則對玩家有利(advantage)或不利(disadvantage)。例如,當命中區域740為擴大區域時,控制部110可作為有利條件來增加針對投擲飛鏢針的玩家的第一區域730的面積,相反,控制部110可作為不利條件來增加針對投擲飛鏢針的玩家對手的第一區域730的面積。但不限於此,擴大區域可根據預定的遊戲規則設置各種擴大區域。 The expansion of the area can be advantageous or disadvantageous to the player according to predetermined game rules. For example, when the hit area 740 is an enlarged area, the control unit 110 may be used as a favorable condition to increase the area of the first area 730 for the player who throws a dart needle. The area of the first area 730 of the player's opponent. However, it is not limited to this, and various expansion areas can be set according to predetermined game rules.

根據本發明的一實施例,多個分數區域可包含縮小區域, 在上述命中區域740為上述縮小區域時,上述控制部110可減少上述第一區域730的面積。 According to an embodiment of the present invention, the multiple score regions may include reduced regions. When the hit region 740 is the reduced region, the control unit 110 may reduce the area of the first region 730.

可在多個分數區域中根據預定的遊戲規則來確定縮小區域。 The reduction area can be determined in a plurality of score areas according to a predetermined game rule.

作為一例,縮小區域可以是多個分數區域中的雙倍分數區域。 As an example, the reduced area may be a double score area among multiple score areas.

作為另一例,縮小區域可以是多個分數區域中的三倍分數區域。 As another example, the reduced area may be a triple score area among multiple score areas.

但不限於此,可根據預定的遊戲規則確定各種縮小區域。 However, it is not limited to this, and various reduced areas can be determined according to predetermined game rules.

當命中區域740為縮小區域時,控制部110能夠以多種方式減少第一區域730的面積。例如,當命中區域為作為縮小區域的16分的雙倍分數區域時,控制部110可將第一區域730的面積減少一半。但不限於此,當命中區域為縮小區域時,控制部110可根據預定的遊戲規則來以多種方式減少第一區域。 When the hit area 740 is a reduced area, the control unit 110 can reduce the area of the first area 730 in various ways. For example, when the hit area is a 16-point double score area that is a reduced area, the control unit 110 may reduce the area of the first area 730 by half. However, it is not limited to this. When the hit area is a reduced area, the control unit 110 may reduce the first area in a variety of ways according to predetermined game rules.

控制部110可提供利用第一區域730與第一動態對象710之間的關係的遊戲。例如,當命中區域740為16分的分數區域,且在與16分的分數區域相對應的第一區域730存在第一動態對象710時,控制部110可控制顯示部120來顯示與第一動態對象710有關的命中獎勵。但不限於此,控制部110可利用第一區域730與第一動態對象710之間的多種關係增加娛樂元素。 The control part 110 may provide a game using the relationship between the first area 730 and the first dynamic object 710. For example, when the hit area 740 is a score area of 16 points, and the first dynamic object 710 exists in the first area 730 corresponding to the score area of 16 points, the control unit 110 may control the display unit 120 to display the first dynamic object 710. Object 710 related hit rewards. However, it is not limited to this. The control unit 110 may use various relationships between the first area 730 and the first dynamic object 710 to add entertainment elements.

與第一動態對象710有關的命中獎勵可包含向玩家提供的多種獎勵。 The hit reward related to the first dynamic object 710 may include various rewards provided to the player.

例如,當可藉由第一動態對象710獲得的分數為10分時,控制部110在識別為與存在第一動態對象710的第一區域相對應的命中區域被命中時,可以控制顯示部120來顯示表示獲得10分的命中獎勵。 For example, when the score that can be obtained by the first dynamic object 710 is 10 points, the control unit 110 may control the display unit 120 when it is recognized that the hit area corresponding to the first area where the first dynamic object 710 exists is hit. To display a hit bonus that means you get 10 points.

作為另一例,命中獎勵可為在遊戲中使用的項目。在此情況下,控制部110可控制顯示部120來顯示表示獲得可在遊戲中使用的項目的命中獎勵。 As another example, the hit bonus may be an item used in the game. In this case, the control part 110 may control the display part 120 to display a hit bonus indicating that an item that can be used in the game is obtained.

並且,控制部110可控制顯示部120來顯示與針對第一動態對象710的命中獎勵有關的影像。例如,控制部110可控制顯示部120來顯示藉由釣魚針750捕捉第一動態對象710的影像。但不限於此,可根據遊戲規則來確定各種與第一動態對象710有關的命中獎勵,並且,與第一動態對象710有關的命中獎勵能夠以多種方式來透過顯示部120顯示。因此,控制部110可藉由與第一動態對象710有關的命中獎勵來提供垂釣第一動態對象的娛樂元素。 In addition, the control unit 110 may control the display unit 120 to display images related to the hit bonus for the first dynamic object 710. For example, the control unit 110 may control the display unit 120 to display an image of the first dynamic object 710 captured by the fishing needle 750. However, it is not limited to this. Various hit bonuses related to the first dynamic object 710 can be determined according to game rules, and the hit bonus related to the first dynamic object 710 can be displayed through the display unit 120 in a variety of ways. Therefore, the control unit 110 may provide an entertainment element for fishing the first dynamic object through the hit bonus related to the first dynamic object 710.

根據本發明的一實施例,命中獎勵可包含第一動態對象710的第二變化。 According to an embodiment of the present invention, the hit reward may include a second change of the first dynamic object 710.

第一動態對象710的第二變化可以是根據命中獎勵來增加娛樂元素的元素。例如,第二變化可以提供藉由投擲飛鏢針來獲得與存在於第一區域的第一動態對象有關的命中獎勵的效果。具體地,例如,第二變化可以是基於命中獎勵的第一動態對象的移動速度的變化。並且,第二變化可以是基於命中獎勵的第一動態對象的形狀的變化。 The second change of the first dynamic object 710 may be an element that adds an entertainment element according to the hit reward. For example, the second variation may provide an effect of obtaining a hit bonus related to the first dynamic object existing in the first area by throwing a dart needle. Specifically, for example, the second change may be a change in the moving speed of the first dynamic object based on the hit bonus. And, the second change may be a change in the shape of the first dynamic object based on the hit bonus.

參照圖8說明如下,由於在與16分的命中區域740相對應的第一區域730存在第一動態對象(例如,烏龜形狀的對象),因而控制 部110可控制顯示部120來顯示與第一動態對象有關的命中獎勵。在此情況下,控制部110可控制顯示部120來顯示包含用於改變烏龜的移動速度的(例如,移動速度的增加)第二變化的命中獎勵。因此,控制部110可藉由第一動態對象的第二變化來提供垂釣第一動態對象的娛樂元素。 8 is explained as follows, since there is a first dynamic object (for example, a turtle-shaped object) in the first area 730 corresponding to the 16-point hit area 740, the control unit 110 may control the display unit 120 to display the first dynamic object (for example, a turtle-shaped object). Hit rewards related to dynamic objects. In this case, the control part 110 may control the display part 120 to display a hit bonus including a second change (for example, an increase in the moving speed) for changing the moving speed of the turtle. Therefore, the control unit 110 can provide an entertainment element for fishing the first dynamic object through the second change of the first dynamic object.

根據本發明的一實施例,第二變化亦可包含基於針對上述第一動態對象的上述飛鏢針的命中數的變化。 According to an embodiment of the present invention, the second change may also include a change based on the number of hits of the dart needle with respect to the first dynamic object.

具體地,第二變化可以顯示與為了針對第一動態對象獲得獎勵而所需的飛鏢針的命中數有關的資訊。例如,由於在與16分的命中區域740相對應的第一區域730存在第一動態對象(例如,烏龜形狀的對象),因而控制部110可控制顯示部120來顯示與第一動態對象有關的命中獎勵。在此情況下,控制部110可控制顯示部120來顯示包含用於改變烏龜體力的(例如,如圖8所示,將體力從3減少為2)第二變化的命中獎勵。因此,控制部110可藉由第一動態對象的第二變化來提供垂釣第一動態對象的娛樂元素。 Specifically, the second change may display information related to the number of dart needle hits required to obtain a reward for the first dynamic object. For example, since the first dynamic object (for example, a turtle-shaped object) exists in the first area 730 corresponding to the 16-point hit area 740, the control unit 110 may control the display unit 120 to display information related to the first dynamic object. Hit rewards. In this case, the control unit 110 may control the display unit 120 to display a hit bonus including a second change for changing the turtle's physical strength (for example, as shown in FIG. 8, reducing the physical strength from 3 to 2). Therefore, the control unit 110 can provide an entertainment element for fishing the first dynamic object through the second change of the first dynamic object.

根據本發明的一實施例,控制部110可控制上述顯示部來顯示包含第二動態對象720的影像700,可控制顯示部120來在上述第二動態對象上顯示與多個上述分數區域中的特定分數區域有關的資訊,並且,隨著檢測到與上述特定分數區域有關的命中,上述控制部110可控制上述顯示板來顯示與上述第二動態對象有關的命中獎勵。 According to an embodiment of the present invention, the control unit 110 can control the display unit to display the image 700 containing the second dynamic object 720, and can control the display unit 120 to display on the second dynamic object and the plurality of score regions. Information related to the specific score area, and as a hit related to the specific score area is detected, the control unit 110 may control the display board to display the hit bonus related to the second dynamic object.

與第一動態對象相同地,第二動態對象720作為釣魚遊戲中的捕捉對象,可以是多種生物、非生物、機械及其他虛擬的存在物等。 Similar to the first dynamic object, the second dynamic object 720 is used as a capture object in a fishing game, and can be a variety of creatures, non-biology, machinery, and other virtual existences.

例如,第二動態對象720可以是包含鯊魚、烏龜等在內的 海洋生物,但不限於此。 For example, the second dynamic object 720 may be marine life including sharks, turtles, etc., but is not limited thereto.

控制部110可控制顯示部120來在顯示區域315顯示包含第二動態對象720的影像700。包含第二動態對象720的影像700亦可包含至少一種第一動態對象710。並且,包含第二動態對象720的影像700可包含以多種形狀及動作顯示在顯示區域315的第二動態對象720,但不限於此。 The control unit 110 can control the display unit 120 to display the image 700 including the second dynamic object 720 in the display area 315. The image 700 including the second dynamic object 720 may also include at least one first dynamic object 710. In addition, the image 700 including the second dynamic object 720 may include the second dynamic object 720 displayed in the display area 315 in various shapes and actions, but is not limited thereto.

控制部110可控制上述顯示部120來在第二動態對象720上顯示與多個上述分數區域中的特定分數區域有關的資訊。 The control unit 110 may control the display unit 120 to display information related to a specific score area among the plurality of score areas on the second dynamic object 720.

具體地,控制部110可藉由顯示部120來向玩家提供用於獲得與第二動態對象720有關的命中獎勵的資訊。例如,控制部110可控制顯示部120來在第二動態對象720上顯示可獲得命中獎勵的分數(例如,18分)。但不限於此,控制部110可控制上述顯示部120來以在第二動態對象720上以多種方式顯示與特定分數區域有關的資訊。 Specifically, the control part 110 may provide the player with information for obtaining a hit bonus related to the second dynamic object 720 through the display part 120. For example, the control part 110 may control the display part 120 to display points (for example, 18 points) for which a hit bonus can be obtained on the second dynamic object 720. However, it is not limited to this. The control unit 110 may control the above-mentioned display unit 120 to display information related to the specific score area on the second dynamic object 720 in a variety of ways.

隨著檢測到與特定分數區域有關的命中,控制部110可控制上述顯示部120來顯示與上述第二動態對象720有關的命中獎勵。例如,隨著檢測到與16分的分數區域有關的命中,控制部110可控制顯示部120來顯示與表示16分的第二動態對象720有關的命中獎勵。根據預定的遊戲規則,與第二動態對象720有關的命中獎勵及與第一動態對象710有關的命中獎勵可以相同或完全不同。但不限於此,控制部110可控制上述顯示部120來以多種方式顯示與第二動態對象720有關的命中獎勵。 As a hit related to a specific score area is detected, the control part 110 may control the display part 120 to display a hit bonus related to the second dynamic object 720. For example, as a hit related to a score area of 16 points is detected, the control part 110 may control the display part 120 to display a hit bonus related to the second dynamic object 720 representing 16 points. According to predetermined game rules, the hit bonus related to the second dynamic object 720 and the hit bonus related to the first dynamic object 710 may be the same or completely different. But it is not limited to this, the control part 110 may control the above-mentioned display part 120 to display the hit bonus related to the second dynamic object 720 in various ways.

圖9為用於說明與本發明一實施例有關的飛鏢遊戲操作機 構的圖。 Fig. 9 is a diagram for explaining a dart game operating mechanism related to an embodiment of the present invention.

根據本發明的一實施例,飛鏢遊戲裝置1000可包含飛鏢遊戲操作機構600,上述飛鏢遊戲操作機構600連接到飛鏢遊戲裝置,從而以飛鏢靶200中飛鏢命中的命中區域為基礎來向玩家傳遞振動效果。 According to an embodiment of the present invention, the dart game device 1000 may include a dart game operating mechanism 600. The dart game operating mechanism 600 is connected to the dart game device so as to transmit vibration effects to the player based on the hit area of the dart hit in the dart target 200 .

根據部分實施例,飛鏢遊戲操作機構600可包含手柄621、操作部622、振動馬達623、加速度感測部624、心率感測部625及發光二極體顯示部626中的至少一種。但不限於此,飛鏢遊戲操作機構600可增設或去除可增加飛鏢遊戲的娛樂元素的任何結構要素。 According to some embodiments, the dart game operating mechanism 600 may include at least one of a handle 621, an operating portion 622, a vibration motor 623, an acceleration sensing portion 624, a heart rate sensing portion 625, and a light emitting diode display portion 626. But not limited to this, the dart game operating mechanism 600 can add or remove any structural elements that can increase the entertainment element of the dart game.

飛鏢遊戲操作機構600可基於命中區域來向玩家提供振動效果。例如,在與命中區域740相對應的第一區域730存在第一動態對象710時,控制部110能夠以藉由飛鏢遊戲操作機構600來向玩家傳遞振動效果的方式進行控制。因此,飛鏢遊戲操作機構600藉由向玩家傳遞振動效果,可提供垂釣第一動態對象及第二動態對象的娛樂元素。但不限於此,飛鏢遊戲操作機構600可根據預定的遊戲規則,以多種方式來基於命中區域向玩家傳遞振動效果。 The dart game operating mechanism 600 may provide a vibration effect to the player based on the hit area. For example, when the first dynamic object 710 exists in the first area 730 corresponding to the hit area 740, the control unit 110 can perform control in such a way that the dart game operating mechanism 600 transmits a vibration effect to the player. Therefore, the dart game operating mechanism 600 can provide an entertainment element for fishing the first dynamic object and the second dynamic object by transmitting the vibration effect to the player. But it is not limited to this. The dart game operating mechanism 600 can transmit the vibration effect to the player based on the hit area in a variety of ways according to predetermined game rules.

根據本發明的一實施例,飛鏢遊戲操作機構600可包含用於傳遞振動的手柄621。例如,飛鏢遊戲操作機構600可以呈包含用於傳遞振動的手柄的釣魚竿形狀。例如,在與命中區域740相對應的第一區域730存在第一動態對象710時,控制部110能夠以透過由玩家握持的手柄621來向玩家傳遞振動效果的方式進行控制。因此,飛鏢遊戲操作機構600藉由手柄621來向玩家傳遞振動效果,從而可提供垂釣第一動態對象及第二動態對象的娛樂元素。但不限於此,飛鏢遊戲操作機構600可根據 預定的遊戲規則,以多種方式來基於命中區域向玩家傳遞振動效果。 According to an embodiment of the present invention, the dart game operating mechanism 600 may include a handle 621 for transmitting vibration. For example, the dart game operating mechanism 600 may be in the shape of a fishing rod including a handle for transmitting vibration. For example, when the first dynamic object 710 exists in the first area 730 corresponding to the hit area 740, the control unit 110 can perform control in a manner of transmitting a vibration effect to the player through the handle 621 held by the player. Therefore, the dart game operating mechanism 600 transmits the vibration effect to the player through the handle 621, thereby providing an entertainment element for fishing the first dynamic object and the second dynamic object. But it is not limited to this. The dart game operating mechanism 600 can transmit the vibration effect to the player based on the hit area in a variety of ways according to predetermined game rules.

根據本發明的一實施例,飛鏢遊戲操作機構600包含操作部622,並且,控制部110可控制上述飛鏢遊戲裝置1000來執行與藉由上述操作部622輸入的玩家輸入相對應的特定動作。 According to an embodiment of the present invention, the dart game operating mechanism 600 includes an operating unit 622, and the control unit 110 can control the dart game device 1000 to perform a specific action corresponding to the player's input through the operating unit 622.

操作部622包含在飛鏢遊戲操作機構600的至少一部分來接收玩家的與飛鏢遊戲的執行有關的輸入。例如,如圖9所示,操作部622以操縱杆(joystick)及按鈕形狀設置在飛鏢遊戲操作機構600來接收玩家的與飛鏢遊戲的執行有關的輸入。並且,控制部110可基於藉由操作部622進行的輸入來控制飛鏢遊戲的多個動作。 The operating unit 622 is included in at least a part of the dart game operating mechanism 600 to receive the player's input related to the execution of the dart game. For example, as shown in FIG. 9, the operating unit 622 is provided in the dart game operating mechanism 600 in the shape of a joystick and a button to receive input related to the execution of the dart game from the player. In addition, the control unit 110 can control a plurality of actions of the dart game based on the input made through the operation unit 622.

例如,控制部110可與轉動操作部622的操縱杆的輸入相對應地以顯示第一動態對象有關的命中獎勵(例如,捕捉由釣魚針740捕獲的第一動態對象710的影像)的方式進行控制。但不限於此,飛鏢遊戲操作機構600可具有多種形狀,能夠以多種方式接收玩家的與飛鏢遊戲的執行有關的輸入。 For example, the control unit 110 may display hit rewards related to the first dynamic object (for example, capturing an image of the first dynamic object 710 captured by the fishing needle 740) corresponding to the input of the joystick of the turning operation unit 622. control. But it is not limited to this, the dart game operating mechanism 600 may have various shapes, and can receive the player's input related to the execution of the dart game in various ways.

根據部分實施例,操作部622可包含與遊戲有關的主操作鍵。其中,主操作鍵可以是選單選擇按鈕以及基於遊戲狀況的快捷按鈕。 According to some embodiments, the operation part 622 may include main operation keys related to the game. Among them, the main operation key can be a menu selection button and a shortcut button based on game conditions.

例如,當在釣魚遊戲中發生預定的危機狀況時,控制部110可控制顯示部120來顯示表示按壓特定快捷按鈕的畫面。在此情況下,當在預定時間之內接收快捷按鈕輸入時,控制部110可識別為玩家脫離危機狀況。相反,當未在預定時間之內接收快捷按鈕輸入時,控制部110可識別為玩家釣魚失敗。 For example, when a predetermined crisis situation occurs in a fishing game, the control unit 110 may control the display unit 120 to display a screen indicating that a specific shortcut button is pressed. In this case, when the shortcut button input is received within a predetermined time, the control part 110 can recognize that the player is out of the crisis situation. On the contrary, when the shortcut button input is not received within the predetermined time, the control part 110 may recognize that the player has failed in fishing.

振動馬達623可基於從飛鏢遊戲裝置1000的控制部110接 收的動作控制信號來產生振動。其中,從控制部110接收的動作控制信號可基於飛鏢遊戲裝置1000的飛鏢靶中飛鏢命中的命中區域來生成。 The vibration motor 623 can generate vibration based on the motion control signal received from the control unit 110 of the dart game device 1000. Wherein, the action control signal received from the control unit 110 may be generated based on the hit area of the dart in the dart target of the dart game device 1000.

例如,當在與多個分數區域中的檢測到命中的命中區域相對應的顯示部120的第一區域存在第一動態對象時,振動馬達623可從控制部110接收動作控制信號來產生振動。即,玩家可藉由飛鏢遊戲操作機構600的手柄621接收振動來憑直覺知道魚餌被魚咬住。 For example, when the first dynamic object exists in the first area of the display section 120 corresponding to the hit area in which the hit is detected among the plurality of score areas, the vibration motor 623 may receive an action control signal from the control section 110 to generate vibration. That is, the player can intuitively know that the bait is bitten by the fish by receiving the vibration through the handle 621 of the dart game operating mechanism 600.

加速度感測部624可識別飛鏢遊戲操作機構600的動作。例如,加速度感測部624可包含可以檢測X軸、Y軸、Z軸的位置移動的加速度感測器(acceleration sensor)以及陀螺感測器(gyro sensor,gyroscope)。 The acceleration sensor 624 can recognize the action of the dart game operating mechanism 600. For example, the acceleration sensor 624 may include an acceleration sensor (acceleration sensor) and a gyro sensor (gyroscope) that can detect the positional movement of the X-axis, Y-axis, and Z-axis.

其中,加速度感測部624可包含在飛鏢遊戲操作機構600的內部,圖式中所示的位置僅僅屬於一例,即使設置在任何位置,亦可識別飛鏢遊戲操作機構600的動作。 The acceleration sensor 624 may be included in the dart game operating mechanism 600. The position shown in the figure is only an example. Even if it is installed at any position, the operation of the dart game operating mechanism 600 can be recognized.

另一方面,在與多個分數區域中的檢測到命中的命中區域相對應的顯示部120的第一區域存在第一動態對象,且藉由飛鏢遊戲操作機構600的加速度感測部624識別的玩家的動作與預定的動作相對應時,控制部110可控制顯示部120來顯示與第一動態對象有關的命中獎勵。其中,預定的動作可以是與可在魚咬住魚餌時釣出的刺魚(hooking;hook-set)有關的動作。 On the other hand, the first dynamic object exists in the first area of the display portion 120 corresponding to the hit area where the hit is detected among the multiple score areas, and is recognized by the acceleration sensing portion 624 of the dart game operating mechanism 600 When the player's action corresponds to a predetermined action, the control part 110 may control the display part 120 to display the hit bonus related to the first dynamic object. The predetermined action may be an action related to hooking (hook-set) that can be caught when the fish bites the bait.

即,當玩家舉著飛鏢遊戲操作機構600以預定的動作進行刺魚動作時,控制部110識別為釣魚成功,並可控制顯示部120來顯示與釣魚成功有關的獎勵。 That is, when the player holds the dart game operating mechanism 600 to perform a spearfishing action in a predetermined motion, the control unit 110 recognizes that the fishing is successful, and can control the display unit 120 to display rewards related to the successful fishing.

心率感測部625可測量玩家的心率。心率感測部625可設置於飛鏢遊戲操作機構600的手柄部分。因此,心率感測部625藉由識別玩家的手指脈搏來測量玩家的心率。 The heart rate sensing part 625 may measure the heart rate of the player. The heart rate sensing part 625 may be provided in the handle portion of the dart game operating mechanism 600. Therefore, the heart rate sensor 625 measures the player's heart rate by recognizing the player's finger pulse.

發光二極體顯示部626可根據在飛鏢遊戲裝置1000中發生的事件,以預定的閃爍模式使發光二極體閃爍。其中,閃爍模式可以是發光二極體的顏色、發光二極體的閃爍次數、發光二極體的閃爍數量等。 The light-emitting diode display portion 626 may blink the light-emitting diode in a predetermined blinking pattern according to an event occurring in the dart game device 1000. Among them, the blinking mode may be the color of the light-emitting diode, the number of blinking of the light-emitting diode, the number of blinking of the light-emitting diode, and the like.

作為一例,發光二極體顯示部626可以按玩家閃爍預定的顏色。具體地,當A玩家被賦予飛鏢投擲機會時,發光二極體顯示部626閃爍紅色,當B玩家被賦予飛鏢投擲機會時,可閃爍綠色。 As an example, the light-emitting diode display portion 626 may flash a predetermined color according to the player. Specifically, when the player A is given a dart throwing opportunity, the LED display part 626 flashes red, and when the player B is given a dart throwing opportunity, it can flash green.

作為再一例,發光二極體顯示部626可根據在飛鏢遊戲裝置1000中發生的事件來閃爍預定的顏色(例如,紅色、綠色及藍色)。具體地,當玩家釣魚成功時,發光二極體顯示部626可閃爍綠光。相反,當玩家釣魚失敗時,發光二極體顯示部626可閃爍紅光。 As another example, the light emitting diode display portion 626 may flash a predetermined color (for example, red, green, and blue) according to an event that occurs in the dart game device 1000. Specifically, when the player succeeds in fishing, the LED display portion 626 may flash green light. On the contrary, when the player fails to fish, the LED display portion 626 may flash red light.

作為另一例,發光二極體顯示部626可根據在飛鏢遊戲裝置1000中發生的事件來閃爍多個燈泡中的預定數量的燈泡。具體地,發光二極體顯示部626可在多個燈泡中閃爍數量與玩家的刺魚準確度成正比的燈泡。根據本發明的一實施例,飛鏢遊戲裝置1000進一步包含飛鏢板400,上述飛鏢板400與包含在主體結構體300的下部支撐部330相連接來朝向上述飛鏢靶200的相向方向沿著地面延伸,上述飛鏢板400可包含基於命中區域來向玩家傳遞振動效果的振動部410。 As another example, the light emitting diode display portion 626 may flash a predetermined number of light bulbs among the plurality of light bulbs according to an event that occurs in the dart game device 1000. Specifically, the light-emitting diode display portion 626 may flash a light bulb whose number is proportional to the accuracy of the player's bonefish among the multiple light bulbs. According to an embodiment of the present invention, the dart game device 1000 further includes a dart board 400. The dart board 400 is connected to the lower support portion 330 included in the main structure 300 and extends along the ground toward the opposite direction of the dart target 200. The above-mentioned dart board 400 may include a vibration part 410 that transmits a vibration effect to the player based on the hit area.

包含在飛鏢板400的振動部410可基於命中區域來向玩家傳遞振動效果。例如,當在與命中區域740相對應的第一區域730存在第 一動態對象710時,控制部110能夠以藉由振動部410來向玩家傳遞振動效果的方式進行控制。因此,振動部410向玩家傳遞振動效果,從而可提供垂釣第一動態對象及第二動態對象的娛樂元素。但不限於此,振動部410可根據預定的遊戲規則,以多種方式來基於命中區域向玩家傳遞振動效果。 The vibration part 410 included in the dart board 400 may deliver a vibration effect to the player based on the hit area. For example, when the first dynamic object 710 exists in the first area 730 corresponding to the hit area 740, the control unit 110 can perform control in such a way that the vibration unit 410 transmits the vibration effect to the player. Therefore, the vibration part 410 transmits the vibration effect to the player, thereby providing an entertainment element for fishing the first dynamic object and the second dynamic object. However, it is not limited to this, and the vibration part 410 may transmit the vibration effect to the player based on the hit area in various ways according to predetermined game rules.

根據本發明的一實施例,飛鏢遊戲裝置1000可包含網路模組150,上述網路模組150向外部裝置傳輸基於上述命中區域生成的動作控制信號。 According to an embodiment of the present invention, the dart game device 1000 may include a network module 150, and the network module 150 transmits an action control signal generated based on the hit area to an external device.

網路模組150可向外部裝置傳輸基於上述命中區域生成的動作控制信號。網路模組150可藉由圖1中說明的多種方式向外部裝置傳輸振動信號。 The network module 150 may transmit the action control signal generated based on the above-mentioned hit area to an external device. The network module 150 can transmit vibration signals to external devices in various ways as illustrated in FIG. 1.

外部裝置可包含可傳遞振動效果的多種裝置。例如,外部裝置可以是玩家可佩戴的裝置(例如,腕帶、馬甲及帽子等)。但不限於此,外部裝置可包含多種裝置。 The external device may include various devices that can transmit vibration effects. For example, the external device may be a device that the player can wear (for example, a wristband, a vest, a hat, etc.). However, it is not limited to this, and the external device may include a variety of devices.

控制部110可控制網路模組150來向外部裝置傳輸基於命中區域生成的動作控制信號。例如,當在與命中區域740相對應的第一區域730存在第一動態對象710時,控制部110可控制網路模組來向外部裝置傳輸動作控制信號。因此,控制部110藉由外部裝置來向玩家傳遞振動效果,從而可提供垂釣第一動態對象及第二動態對象的娛樂元素。但不限於此,控制部110能夠以根據預定的遊戲規則來以多種方式基於命中區域向玩家傳遞振動效果的方式進行控制。 The control unit 110 may control the network module 150 to transmit an action control signal generated based on the hit area to an external device. For example, when the first dynamic object 710 exists in the first area 730 corresponding to the hit area 740, the control unit 110 may control the network module to transmit the action control signal to the external device. Therefore, the control unit 110 transmits the vibration effect to the player through an external device, thereby providing an entertainment element for fishing the first dynamic object and the second dynamic object. However, it is not limited to this, and the control unit 110 can perform control in a manner that transmits a vibration effect to the player based on the hit area in a variety of ways according to predetermined game rules.

根據部分實施例,飛鏢遊戲操作機構600可包含可保管玩 家投擲飛鏢針之前的飛鏢針的飛鏢針架(未圖示)。因此,即使玩家用一隻手握住飛鏢遊戲操作機構600,亦可用另一隻手方便地投擲飛鏢針。 According to some embodiments, the dart game operating mechanism 600 may include a dart needle holder (not shown) that can store the dart needle before the player throws the dart needle. Therefore, even if the player holds the dart game operating mechanism 600 with one hand, he can easily throw the dart needle with the other hand.

根據部分實施例,飛鏢遊戲操作機構600可連接到與圖2及圖3所示的飛鏢遊戲裝置1000的特定控制臺裝置(未圖示)。具體地,飛鏢遊戲操作機構600可與位於投擲線及預定半徑的特定控制臺裝置相連接。在此情況下,飛鏢遊戲操作機構600可藉由有線方式連接,亦可藉由無線網路來連接。另一方面,上述特定控制臺裝置可包含可保管上述飛鏢遊戲操作機構600的托架(保管盒)。 According to some embodiments, the dart game operating mechanism 600 may be connected to a specific console device (not shown) of the dart game device 1000 shown in FIGS. 2 and 3. Specifically, the dart game operating mechanism 600 may be connected to a specific console device located at the throwing line and a predetermined radius. In this case, the dart game operating mechanism 600 can be connected via a wired method or via a wireless network. On the other hand, the above-mentioned specific console device may include a bracket (storage box) capable of storing the above-mentioned dart game operating mechanism 600.

根據部分實施例,飛鏢遊戲操作機構600可直接與圖4所示的飛鏢遊戲裝置2000相連接。具體地,飛鏢遊戲操作機構600可藉由有線方式來與飛鏢遊戲裝置2000的前部面、側面或後部面相連接。但不限於此,飛鏢遊戲操作機構600亦可藉由無線網路連接到飛鏢遊戲裝置2000。另一方面,上述飛鏢遊戲裝置2000可包含可以保管上述飛鏢遊戲操作機構600的托架(保管盒)。 According to some embodiments, the dart game operating mechanism 600 may be directly connected to the dart game device 2000 shown in FIG. 4. Specifically, the dart game operating mechanism 600 may be connected to the front surface, the side surface, or the rear surface of the dart game device 2000 in a wired manner. But not limited to this, the dart game operating mechanism 600 can also be connected to the dart game device 2000 via a wireless network. On the other hand, the dart game device 2000 may include a tray (storage box) capable of storing the dart game operating mechanism 600.

圖10示出與可實現本發明一實施例的示例性計算環境有關的簡要且一般的簡圖。 Figure 10 shows a brief and general diagram related to an exemplary computing environment in which an embodiment of the present invention can be implemented.

儘管在上述中藉由通常可以在一個以上的電腦上執行的電腦可執行指令來描述本發明,但是本發明所屬技術領域中具有通常知識者可以明確理解,本發明可以藉由與其他程式模組結合及/或藉由硬體及軟體的組合來實現。 Although in the foregoing description the present invention is described in terms of computer executable instructions that can usually be executed on more than one computer, those with ordinary knowledge in the technical field to which the present invention belongs can clearly understand that the present invention can be combined with other program modules. Combine and/or be realized by a combination of hardware and software.

通常,本說明書中的模組包含執行特定任務或實現特定抽象數據類型的例程、過程、程式、組件、數據結構、其他等。並且,本發 明所屬技術領域中具有通常知識者可以明確理解,除了單處理器或多處理器電腦系統、小型電腦、大型電腦之外,亦可藉由包含個人電腦、手持計算裝置、基於微處理器或可編程的家電產品以及其他等(此等可分別連接到一個以上的相關裝置來進行工作)在內的其他電腦系統結構來實施本發明的方法。 Generally, the modules in this specification include routines, procedures, programs, components, data structures, and others that perform specific tasks or implement specific abstract data types. Moreover, those with ordinary knowledge in the technical field to which the present invention pertains can clearly understand that in addition to single-processor or multi-processor computer systems, minicomputers, and mainframe computers, it can also include personal computers, handheld computing devices, and microprocessor-based The method of the present invention can be implemented by other computer system structures including devices, programmable home appliances, and others (which can be connected to more than one related device to work).

本發明中所描述的實施例可以在某些任務由透過通訊網絡連接的遠端處理設備執行的分佈式計算環境中實施。在分佈式計算環境中,程式模組可以位於本地與遠端記憶體的儲存設備中。 The embodiments described in the present invention can be implemented in a distributed computing environment in which certain tasks are performed by remote processing devices connected through a communication network. In a distributed computing environment, program modules can be located in local and remote memory storage devices.

電腦通常包含各種電腦可讀介質。電腦可訪問的任何介質可以是電腦可讀介質,其可以包含揮發性與非揮發性介質、暫時性(transitory)與非暫時性(non-transitory)介質、可移動與不可移動介質。作為非限制性示例,電腦可讀介質可包含電腦可讀儲存介質及電腦可讀傳輸介質。 Computers usually contain various computer-readable media. Any computer-accessible medium can be a computer-readable medium, which can include volatile and non-volatile media, transitory and non-transitory media, and removable and non-removable media. As a non-limiting example, computer-readable media may include computer-readable storage media and computer-readable transmission media.

電腦可讀儲存介質包含用於儲存諸如電腦可讀指令、數據結構、程式模組或其他數據之類的資訊的任意方法或藉由技術實現的揮發性與非揮發性介質、暫時性與非暫時性介質、可移動與不可移動的介質。電腦可讀儲存介質包含隨機存取記憶體(RAM)、唯讀記憶體(ROM)、電子可抹除可編程唯讀記憶體(EEPROM)、快閃記憶體或其他儲存技術、光碟唯讀記憶體(CD-ROM)、數位影音光碟(DVD,digital video disk)或其他光碟儲存裝置、磁帶盒、磁帶、磁片儲存裝置或可由磁片儲存裝置或電腦訪問且可儲存所需資訊的任何其他介質,但不限於此。 Computer-readable storage media includes any method used to store information such as computer-readable instructions, data structures, program modules, or other data, or volatile and non-volatile media, temporary and non-transitory, implemented by technology Sexual media, removable and non-removable media. Computer-readable storage media include random access memory (RAM), read-only memory (ROM), electronically erasable programmable read-only memory (EEPROM), flash memory or other storage technologies, optical disc read-only memory CD-ROM, digital video disk (DVD, digital video disk) or other optical disk storage device, tape cassette, magnetic tape, floppy storage device or any other that can be accessed by a floppy storage device or a computer and can store the required information Medium, but not limited to this.

電腦可讀傳輸介質通常以諸如載波(carrier wave)或其他 傳輸機制(transport mechanism)等調變資料信號(modulated data signal)來體現電腦可讀指令、數據結構、程式模組或其他數據等,並包含所有資訊傳遞介質。術語調變資料信號是指其一個或多個特徵被設置或改變以對信號中的資訊進行編碼的信號。作為非限制性示例,電腦可讀傳輸介質包含諸如有線網路或直接有線連接(direct-wired connection)的有線介質,以及諸如聲音、射頻(RF)、紅外線、其他無線介質等的無線介質。任何上述介質的組合亦包含在電腦可讀傳輸介質的範圍內。 Computer-readable transmission media usually use modulated data signals such as carrier waves or other transport mechanisms to embody computer-readable instructions, data structures, program modules, or other data, etc. Contains all information delivery media. The term modulated data signal refers to a signal whose one or more characteristics are set or changed to encode information in the signal. As a non-limiting example, computer-readable transmission media include wired media such as a wired network or direct-wired connection, and wireless media such as sound, radio frequency (RF), infrared, and other wireless media. Combinations of any of the above media are also included within the scope of computer-readable transmission media.

示出實現包含電腦1102的本發明的多個方面的示例性環境1100,電腦1102包含處理單元1104、系統記憶體1106及系統匯流排1108。系統匯流排1108將包含系統記憶體1106(不限於此)在內的系統組件(包含但不限於系統記憶體1106)連接到處理裝置1104。處理單元1104可以是多種常用處理器中的任何處理器。雙處理器及其他多處理器架構亦可以用作處理單元1104。 An exemplary environment 1100 implementing various aspects of the present invention including a computer 1102 is shown. The computer 1102 includes a processing unit 1104, a system memory 1106, and a system bus 1108. The system bus 1108 connects system components (including but not limited to the system memory 1106) including the system memory 1106 (not limited to this) to the processing device 1104. The processing unit 1104 may be any processor among a variety of commonly used processors. Dual-processor and other multi-processor architectures can also be used as the processing unit 1104.

系統匯流排1108可以是可與使用記憶體匯流排、週邊匯流排及各種常用匯流排架構中的任何一個的本地匯流排相互連接的若干類型的匯流排結構中的任何一種。系統記憶體1106包含唯讀記憶體(ROM)1110及隨機存取記憶體(RAM)1112。基本輸入/輸出系統(BIOS)儲存在唯讀記憶體(ROM)、可抹除可編程唯讀記憶體(EPROM)、電子可抹除可編程唯讀記憶體(EEPROM)等非揮發性記憶體1110,上述基本輸入/輸出系統包含處於啟動中等的情況下有助於在電腦1102內的組件之間傳輸資訊的基本例程。隨機存取記憶體1112亦可以包含用於高速緩存數據的靜態隨機存取記憶體等高速隨機存取記憶體。 The system bus 1108 may be any one of several types of bus structures that can be interconnected with a local bus using any one of a memory bus, a peripheral bus, and various common bus architectures. The system memory 1106 includes a read-only memory (ROM) 1110 and a random access memory (RAM) 1112. The basic input/output system (BIOS) is stored in non-volatile memory such as read-only memory (ROM), erasable programmable read-only memory (EPROM), and electronically erasable programmable read-only memory (EEPROM) 1110. The aforementioned basic input/output system includes basic routines that help to transfer information between components in the computer 1102 under startup conditions. The random access memory 1112 may also include high-speed random access memory such as static random access memory for caching data.

電腦1102亦可以是內部硬碟驅動器(HDD)1114(例如,EIDE、SATA),該內部硬碟驅動器1114亦可以在合適的機箱內配置為用於外部,包含磁性軟碟驅動器(FDD)1116(例如,用於讀取或寫入可移動磁片1118)以及光碟驅動器1120(例如,用於讀取光碟唯讀儲存光碟1122,或者從數位影音光碟等其他高容量光學介質進行讀取或向數位影音光碟等其他高容量光學介質進行寫入)。硬碟驅動器1114、磁片驅動器1116及光碟驅動器1120可分別藉由硬碟驅動器接口1124、磁片驅動器接口1126及光碟驅動器接口1128與系統匯流排1108相連接。用於實現外部驅動器的接口1124包含例如通用串行匯流排(USB,Universal Serial Bus)及電機電子工程師協會(IEEE)1394接口技術中的至少一種或兩種。 The computer 1102 can also be an internal hard disk drive (HDD) 1114 (for example, EIDE, SATA), and the internal hard disk drive 1114 can also be configured for external use in a suitable case, including a magnetic floppy disk drive (FDD) 1116 ( For example, it is used to read or write a removable disk 1118) and an optical disc drive 1120 (for example, it is used to read an optical disc read-only storage disc 1122, or read from other high-capacity optical media such as digital audio-visual discs or to digital Video discs and other high-capacity optical media for writing). The hard disk drive 1114, the floppy disk drive 1116, and the optical disk drive 1120 can be connected to the system bus 1108 through the hard disk drive interface 1124, the floppy disk drive interface 1126, and the optical disk drive interface 1128, respectively. The interface 1124 for implementing an external drive includes, for example, at least one or two of Universal Serial Bus (USB) and Institute of Electrical and Electronics Engineers (IEEE) 1394 interface technologies.

此等驅動器及與其有關的電腦可讀介質提供數據、數據結構、電腦可執行指令、其他等的非揮發性儲存。對於電腦1102而言,驅動器及介質對應於以合適的數字格式儲存任意數據。儘管上述電腦可讀儲存介質的描述涉及諸如硬碟驅動器、可移動磁片及光碟或數位影音光碟等的可移動光學介質,但是本發明所屬技術領域中具有通常知識者可以明確理解,在示例性操作環境中亦可以使用壓縮磁碟(zip drive)、磁帶盒、快閃記憶卡、盒式磁帶、其他等等電腦可讀的其他類型的儲存介質,並且此等介質可以包含用於執行本發明方法的電腦可執行指令。 These drives and related computer-readable media provide non-volatile storage of data, data structures, computer-executable instructions, and others. For the computer 1102, the drive and medium correspond to storing arbitrary data in a suitable digital format. Although the above description of computer-readable storage media refers to removable optical media such as hard disk drives, removable floppy disks and optical discs or digital audio-visual optical discs, those with ordinary knowledge in the technical field to which the present invention pertains can clearly understand that, in exemplary The operating environment can also use compressed disks (zip drives), tape cartridges, flash memory cards, cassette tapes, other types of computer-readable storage media, and these media can contain other types of storage media used to implement the present invention. The computer-executable instructions of the method.

包含操作系統1130、一個以上的應用程式1132、其他程式模組1134及程式數據1136在內的多個程式模組可儲存於驅動器及隨機存取記憶體1112中。操作系統、應用程式、模組及/或數據中的一部分或全 部亦可高速緩存在隨機存取記憶體1112中。可以明確理解,本發明可以在各種商業可用操作系統或操作系統的組合中實現。 Multiple program modules including the operating system 1130, one or more application programs 1132, other program modules 1134, and program data 1136 can be stored in the drive and random access memory 1112. Part or all of the operating system, application programs, modules, and/or data can also be cached in the random access memory 1112. It can be clearly understood that the present invention can be implemented in various commercially available operating systems or combinations of operating systems.

玩家可以藉由一個以上的有線/無線輸入裝置,例如鍵盤1138及滑鼠1140等指示裝置將指令與資訊輸入到電腦1102中。其他輸入裝置(未示出)可以包含麥克風、IR遙控器、操縱杆、遊戲手柄、手寫筆、觸控螢幕、其他等。此等及其他輸入裝置通常藉由連接到系統匯流排1108的輸入裝置接口1142與處理裝置1104相連接,但是可以藉由並行端口、電機電子工程師協會1394串行端口、遊戲端口、USB端口、IR接口、其他等來連接。 The player can input commands and information into the computer 1102 through more than one wired/wireless input device, such as a keyboard 1138 and a mouse 1140 and other pointing devices. Other input devices (not shown) may include microphones, IR remotes, joysticks, gamepads, stylus pens, touch screens, and others. These and other input devices are usually connected to the processing device 1104 through the input device interface 1142 connected to the system bus 1108, but can be connected to the processing device 1104 through the parallel port, the Institute of Electrical and Electronics Engineers 1394 serial port, game port, USB port, IR Interface, other, etc. to connect.

顯示器1144或其他類型的顯示裝置亦藉由視訊配接器1146等接口與系統匯流排1108相連接,除了顯示器1144之外,電腦通常亦包含揚聲器、印表機、其他等其他周邊輸出裝置(未示出)。 The display 1144 or other types of display devices are also connected to the system bus 1108 through interfaces such as the video adapter 1146. In addition to the display 1144, the computer usually includes speakers, printers, and other peripheral output devices (not shown). show).

電腦1102可以使用透過有線及/或無線通訊的遠端電腦1148等的一個以上的遠端電腦的邏輯連接來在聯網環境中進行工作。(多個)遠端電腦1148可以是工作站、伺服器電腦、路由器、個人電腦、可攜式電腦、基於微處理器的娛樂設備、對等設備或其他傳統網路節點,通常包含針對電腦1102所描述的多個結構要素中的多個或全部,但是為了簡要說明,僅示出記憶體儲存設備1150。所示出的邏輯連接包含到近距離通訊網(區域網(LAN))1152及/或更大的網路,例如遠距離通訊網(廣域網(WAN))1154的有線/無線連接。此等區域網及廣域網網路環境在辦公室及公司中是常見的,其促進諸如內聯網等企業範圍的電腦網絡(enterprise-wide computer network),所有此等網路皆可連接到全世界的電 腦網絡,例如互聯網。 The computer 1102 may use the logical connection of more than one remote computer such as the remote computer 1148 through wired and/or wireless communication to work in a networked environment. The remote computer(s) 1148 can be a workstation, a server computer, a router, a personal computer, a portable computer, a microprocessor-based entertainment device, a peer-to-peer device, or other traditional network nodes. Many or all of the multiple structural elements are described, but for the sake of brief description, only the memory storage device 1150 is shown. The logical connections shown include wired/wireless connections to a short-distance communication network (Local Area Network (LAN)) 1152 and/or larger networks, such as a long-distance communication network (Wide Area Network (WAN)) 1154. These LAN and WAN network environments are common in offices and companies. They promote enterprise-wide computer networks such as intranets, all of which can be connected to computers all over the world. Network, such as the Internet.

當在區域網環境中使用時,電腦1102透過有線及/或無線通訊網絡接口或配接器1156連接到本地網路1152。配接器1156可以促進到區域網1152的有線或無線通訊,上述區域網1152亦包含安裝在其中的無線接入點以與無線配接器1156進行通訊。當在廣域網環境中使用時,電腦1102可以包含數據機1158,或者可以連接到廣域網1154上的通訊伺服器,或者具有藉由互聯網等廣域網1154設定通訊的其他單元。可以是內部或外部以及有線或無線裝置的數據機1158藉由序列埠接口1142與系統匯流排1108相連接。在聯網環境中,針對電腦1102說明的程式模組或其一部分可以儲存在遠端記憶體/儲存裝置1150中。可以明確理解,所示的網路連接是示例性的,並且可以使用在電腦之間設定通訊鏈路的其他單元。 When used in a local area network environment, the computer 1102 is connected to the local network 1152 through a wired and/or wireless communication network interface or adapter 1156. The adapter 1156 can facilitate wired or wireless communication to the local area network 1152. The local area network 1152 also includes a wireless access point installed therein to communicate with the wireless adapter 1156. When used in a wide area network environment, the computer 1102 may include a modem 1158, or may be connected to a communication server on the wide area network 1154, or have other units for setting communication through the wide area network 1154 such as the Internet. The modem 1158, which can be an internal or external device, and a wired or wireless device, is connected to the system bus 1108 through the serial port interface 1142. In a networked environment, the program module described for the computer 1102 or a part of it can be stored in the remote memory/storage device 1150. It can be clearly understood that the network connection shown is exemplary, and other units that set up a communication link between computers can be used.

電腦1102可以是以無線通訊配置及工作的任何無線設備或個體,例如印表機、掃描器、桌上型及/或可攜式電腦、可攜式數位助理(PDA,portable data assistant),其與任何設備或地點以及電話進行通訊。此至少包含無線保真及藍牙無線技術。因此,通訊可以是如傳統網路中的預定義的結構,或者僅僅是至少兩個設備之間的自組織通訊(ad hoc communication)。 The computer 1102 can be any wireless device or entity configured and working with wireless communication, such as a printer, a scanner, a desktop and/or portable computer, a portable digital assistant (PDA, portable data assistant), and Communicate with any device or place and telephone. This includes at least Wi-Fi and Bluetooth wireless technology. Therefore, the communication can be a predefined structure as in a traditional network, or just an ad hoc communication between at least two devices.

無線保真(Wi-Fi,Wireless Fidelity)可以無需有線亦可連接到互聯網等。無線保真是諸如蜂巢式電話的無線技術,其允許此種裝置(例如,電腦)在室內與室外發送及接收數據,即在基地台的覆蓋區域內的任何地方發送及接收數據。無線保真網路使用稱為IEEE802.11(a、b、 g、其他)的無線技術,以提供安全、可靠及高速的無線連接。無線保真可用於使電腦彼此之間相連接、連接互聯網及有線網路(使用IEEE802.3或乙太網)。無線保真網路可以在未經許可的2.4及5GHz無線頻帶中執行,例如,能夠以11Mbps(802.11a)或54Mbps(802.11b)數據速率工作,或者在包含兩個頻帶(雙頻)的產品中工作。 Wireless Fidelity (Wi-Fi, Wireless Fidelity) can be connected to the Internet without wires. Wireless fidelity is a wireless technology such as cellular phones, which allows such devices (for example, computers) to send and receive data indoors and outdoors, that is, send and receive data anywhere within the coverage area of the base station. Wi-Fi networks use wireless technologies called IEEE802.11 (a, b, g, other) to provide safe, reliable, and high-speed wireless connections. Wi-Fi can be used to connect computers to each other, to connect to the Internet and wired networks (using IEEE802.3 or Ethernet). The Wi-Fi network can operate in the unlicensed 2.4 and 5GHz wireless frequency bands, for example, can work at 11Mbps (802.11a) or 54Mbps (802.11b) data rate, or in products containing two frequency bands (dual frequency) Work in.

本發明所屬技術領域中具有通常知識者可以理解,結合本說明書中所提供的實施例來描述的多種示例性邏輯塊、模組、處理器、單元、電路及演算法步驟可藉由電子硬體、(本說明書中可稱之為「軟體」的)多種形式的程式或設計代碼或其所有組合來實現。為了明確說明硬體及軟體的此種可互換性,上述中已經在功能方面對多種示例性組件、塊、模組、電路及步驟進行總體描述。將此功能性實施為硬體或是軟體取決於對特定應用與整個系統施加的設計約束。本發明所屬技術領域中具有通常知識者可以針對每個特定應用以多種方式實現所描述的功能,但是此種實現決定不應被解釋為脫離本發明的範圍。 Those with ordinary knowledge in the technical field to which the present invention pertains can understand that the various exemplary logic blocks, modules, processors, units, circuits, and algorithm steps described in conjunction with the embodiments provided in this specification can be implemented by electronic hardware , (Which may be referred to as "software" in this manual) various forms of programs or design codes or all combinations thereof. In order to clarify the interchangeability of hardware and software, various exemplary components, blocks, modules, circuits, and steps have been described overall in terms of functions. The implementation of this functionality as hardware or software depends on the design constraints imposed on the specific application and the overall system. Those with ordinary knowledge in the technical field to which the present invention pertains can implement the described functions in a variety of ways for each specific application, but such implementation decisions should not be construed as departing from the scope of the present invention.

本說明書中所提出的多種實施例可實現為使用標準編程及/或工程技術的製品(article)。術語「製品」包含可從任何電腦可讀裝置訪問的電腦程式、載體或介質。例如,電腦可讀儲存介質可以包含磁儲存設備(例如,硬碟、軟碟、磁條等)、光碟(例如,CD、DVD等)、智慧卡和快閃記憶體設備(例如,EEPROM、卡、棒、鍵驅動器等),但不限於此。術語「機器可讀介質」包含但不限於能夠儲存、保持及/或傳送指令及/或數據的無線通道及多種其他介質。 The various embodiments proposed in this specification can be implemented as articles using standard programming and/or engineering techniques. The term "article" includes a computer program, carrier or medium accessible from any computer readable device. For example, computer-readable storage media may include magnetic storage devices (for example, hard disks, floppy disks, magnetic strips, etc.), optical discs (for example, CDs, DVDs, etc.), smart cards, and flash memory devices (for example, EEPROM, card , Stick, key driver, etc.), but not limited to this. The term "machine-readable medium" includes, but is not limited to, wireless channels and various other media capable of storing, maintaining, and/or transmitting instructions and/or data.

應當理解,所提出的多個工序中的多個步驟的特定順序或 分級結構是示例性方法的一例。應當理解,基於設計優先順序,可以在本發明的範圍內重新排列多個工序中的多個步驟的特定順序或分級結構。所附的方法申請專利範圍以樣本順序提供多種步驟的元素,但並不意味著限於所提出的特定順序或分級結構。 It should be understood that the proposed specific order or hierarchical structure of the multiple steps in the multiple processes is an example of an exemplary method. It should be understood that, based on the design priority order, the specific order or hierarchical structure of multiple steps in multiple processes can be rearranged within the scope of the present invention. The attached method patent scope provides elements of various steps in a sample order, but is not meant to be limited to the specific order or hierarchical structure proposed.

提供針對所提出的實施例的描述是為了使本發明所屬技術領域中具有通常知識者能夠利用或實施本發明。對於本發明所屬技術領域中具有通常知識者來說,針對此等實施例的多種變形是顯而易見的,並且在不脫離本發明的範圍時,可以將本說明書中定義的一般原理適用於其他實施例。因此,本發明不應被解釋為限於本說明書中提出的實施例,而是在與本說明書中所提出的原理與新特徵相一致的最寬範圍內進行解釋。 The description of the proposed embodiments is provided to enable those with ordinary knowledge in the technical field to which the present invention pertains to use or implement the present invention. For those with ordinary knowledge in the technical field to which the present invention belongs, various modifications to these embodiments are obvious, and the general principles defined in this specification can be applied to other embodiments without departing from the scope of the present invention. . Therefore, the present invention should not be interpreted as being limited to the embodiments proposed in this specification, but should be interpreted in the widest range consistent with the principles and new features proposed in this specification.

110‧‧‧控制部 110‧‧‧Control Department

120‧‧‧顯示部 120‧‧‧Display

130‧‧‧罩部 130‧‧‧Hood

140‧‧‧攝像部 140‧‧‧Camera Department

150‧‧‧網路模組 150‧‧‧Network Module

160‧‧‧傳感部 160‧‧‧Sensing Department

170‧‧‧玩家輸入部 170‧‧‧Player Input

180‧‧‧照明部 180‧‧‧Lighting Department

190‧‧‧聲音輸出部 190‧‧‧Sound output section

200‧‧‧飛鏢靶 200‧‧‧Dart Target

300‧‧‧主體結構體 300‧‧‧Main structure

310‧‧‧主體部 310‧‧‧Main body

315‧‧‧顯示區域 315‧‧‧display area

320‧‧‧蓋部 320‧‧‧Cover

330‧‧‧下部支撐部 330‧‧‧Lower support

400‧‧‧飛鏢板 400‧‧‧Dart Board

410‧‧‧振動部 410‧‧‧Vibration Department

600‧‧‧飛鏢遊戲操作機構 600‧‧‧Dart game operating mechanism

1000‧‧‧飛鏢遊戲裝置 1000‧‧‧Dart game device

Claims (15)

一種飛鏢遊戲裝置,其特徵在於,包含:飛鏢靶,包含多個分數區域,允許收容被投擲的飛鏢針;傳感部,用於檢測前述飛鏢針的命中;顯示部,呈包圍前述飛鏢靶的外部的形態,設置於前述飛鏢遊戲裝置的主體結構體;控制部,用於控制前述飛鏢遊戲裝置的多個動作,前述控制部:控制前述顯示部來顯示包含第一動態對象的影像,決定前述多個分數區域中檢測到前述命中的一個命中區域,基於前述命中區域,決定對應於前述命中區域之前述顯示部之一個第一區域之區域;以及當前述第一區域存在前述第一動態對象時,前述控制部控制前述顯示部來顯示與前述第一動態對象有關的命中獎勵。 A dart game device, which is characterized in that it comprises: a dart target, including a plurality of score areas, allowing to accommodate the thrown dart needle; a sensor part for detecting the hit of the dart needle; and a display part that surrounds the dart target The external form is provided in the main structure of the dart game device; the control unit is used to control multiple actions of the dart game device; the control unit: controls the display unit to display an image containing the first dynamic object, and determines the A hit area in which the hit is detected among multiple score areas, and based on the hit area, an area corresponding to a first area of the display portion of the hit area is determined; and when the first dynamic object exists in the first area The control unit controls the display unit to display the hit bonus related to the first dynamic object. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,前述第一區域包含在前述飛鏢靶的扇形區域的多個半徑的多個延長線之間,前述飛鏢靶的扇形區域包含前述命中區域。 The dart game device described in claim 1, wherein the first area is included between a plurality of extension lines of a plurality of radii of the fan-shaped area of the dart target, and the fan-shaped area of the dart target includes the hit area . 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,多個前述分數區域包含擴大區域, 在前述命中區域為前述擴大區域的情況下,前述控制部增加前述第一區域的面積。 For example, the dart game device described in item 1 of the scope of patent application, wherein the plurality of aforementioned score areas include expanded areas, When the hit area is the enlarged area, the control unit increases the area of the first area. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,前述控制部基於玩家識別資訊控制前述顯示部來顯示前述第一動態對象的第一變化。 The dart game device described in claim 1, wherein the control unit controls the display unit based on player identification information to display the first change of the first dynamic object. 如申請專利範圍第4項所記載之飛鏢遊戲裝置,其中,前述第一變化包含前述第一動態對象的移動速度的變化以及前述第一動態對象的形狀的變化中的至少一種。 The dart game device described in claim 4, wherein the first change includes at least one of a change in the moving speed of the first dynamic object and a change in the shape of the first dynamic object. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,前述命中獎勵包含前述第一動態對象的第二變化。 The dart game device described in the first item of the scope of patent application, wherein the hit bonus includes the second change of the first dynamic object. 如申請專利範圍第6項所記載之飛鏢遊戲裝置,其中,前述第二變化包含前述第一動態對象的移動速度的變化以及前述第一動態對象的形狀的變化中的至少一種。 The dart game device described in claim 6, wherein the second change includes at least one of a change in the moving speed of the first dynamic object and a change in the shape of the first dynamic object. 如申請專利範圍第6項所記載之飛鏢遊戲裝置,其中,前述第二變化包含以前述飛鏢針命中前述第一動態對象的次數為基礎的變化。 In the dart game device described in item 6 of the scope of patent application, the second change includes a change based on the number of times the dart needle hits the first dynamic object. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,進一步包含網路模組,前述網路模組向前述外部裝置傳輸用於對基於前述命中區域而生成的外部裝置的振動進行控制的動作控制信號。 The dart game device described in the first item of the scope of patent application, which further includes a network module, and the network module transmits to the external device for controlling the vibration of the external device generated based on the hit area Action control signal. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,進一步包含飛鏢遊戲操作機構,前述飛鏢遊戲操作機構包含: 振動馬達,與前述飛鏢遊戲裝置相連接,基於前述命中區域來向玩家傳遞振動效果;以及加速度感測部,用於識別玩家的動作。 For example, the dart game device described in item 1 of the scope of patent application further includes a dart game operating mechanism, and the aforementioned dart game operating mechanism includes: A vibration motor is connected to the aforementioned dart game device, and transmits a vibration effect to the player based on the aforementioned hit area; and an acceleration sensor for recognizing the player's movement. 如申請專利範圍第10項所記載之飛鏢遊戲裝置,其中,當在與多個前述分數區域中的檢測到前述命中的命中區域相對應的前述顯示部的第一區域存在前述第一動態對象且藉由前述飛鏢遊戲操作機構識別的前述動作與預定的動作相對應時,前述控制部控制前述顯示部來顯示與前述第一動態對象有關的命中獎勵。 As for the dart game device described in claim 10, when the first dynamic object exists in the first area of the display portion corresponding to the hit area in which the hit is detected among the plurality of score areas, and When the action recognized by the dart game operating mechanism corresponds to a predetermined action, the control unit controls the display unit to display the hit bonus related to the first dynamic object. 如申請專利範圍第10項所記載之飛鏢遊戲裝置,其中,前述飛鏢遊戲操作機構包含操作部,前述控制部控制前述飛鏢遊戲裝置來執行與透過前述操作部輸入的玩家輸入相對應的特定動作。 The dart game device described in claim 10, wherein the dart game operating mechanism includes an operating unit, and the control unit controls the dart game device to perform a specific action corresponding to the player input input through the operating unit. 如申請專利範圍第1項所記載之飛鏢遊戲裝置,其中,前述控制部控制前述顯示部來顯示包含第二動態對象的影像,並控制前述顯示部來在前述第二動態對象上顯示與多個前述分數區域中的特定分數區域有關的資訊,隨著檢測到與前述特定分數區域有關的命中,前述控制部控制前述顯示部來顯示與前述第二動態對象有關的命中獎勵。 The dart game device described in claim 1, wherein the control unit controls the display unit to display an image containing the second dynamic object, and controls the display unit to display a plurality of objects on the second dynamic object. As for the information related to the specific score area in the score area, as a hit related to the specific score area is detected, the control unit controls the display unit to display the hit bonus related to the second dynamic object. 一種儲存於電腦可讀儲存介質的電腦程式,其特徵在於,前述電腦程式包含用於使電腦執行以下多個步驟的多個指令, 多個前述步驟包含:藉由傳感部對允許收容被投擲的飛鏢針的飛鏢靶所收容的前述飛鏢針的命中進行檢測的步驟,並包含前述多個分數區域;藉由呈包圍前述飛鏢靶的外部的形態且設置於飛鏢遊戲裝置的主體結構體的顯示部來進行顯示的步驟;以及藉由控制部控制前述飛鏢遊戲裝置的多個動作的步驟;且,控制前述飛鏢遊戲裝置的多個動作的步驟包含:控制前述顯示部來顯示包含第一動態對象的影像的步驟;決定前述多個分數區域中檢測到前述命中的一個命中區域,基於前述命中區域,決定對應於前述命中區域之前述顯示部之一個第一區域之區域;以及當前述第一區域存在前述第一動態對象時,控制前述顯示部來顯示與前述第一動態對象有關的命中獎勵的步驟。 A computer program stored in a computer-readable storage medium, wherein the computer program includes a plurality of instructions for causing a computer to execute the following steps: A plurality of the foregoing steps include: a step of detecting the hit of the dart needle accommodated in a dart target that allows the dart needle to be thrown to be accommodated by the sensing part, and includes the plurality of score areas; by presenting the dart target The external form of the dart game device is provided on the display unit of the main structure of the dart game device to perform the steps of displaying; and the step of controlling multiple actions of the aforementioned dart game device by the control unit; and, controlling a plurality of the aforementioned dart game device The steps of the action include: controlling the display unit to display the image containing the first dynamic object; determining a hit area in the plurality of score areas where the hit is detected, and determining the hit area corresponding to the hit area based on the hit area An area of a first area of the display portion; and when the first dynamic object exists in the first area, the step of controlling the display portion to display the hit bonus related to the first dynamic object. 一種提供飛鏢遊戲的方法,用於在飛鏢遊戲裝置中提供飛鏢遊戲,其特徵在於,包含:藉由傳感部對允許收容被投擲的飛鏢針的飛鏢靶所收容的前述飛鏢針的命中進行檢測的步驟,並包含前述多個分數區域;藉由呈包圍前述飛鏢靶的外部的形態且設置於飛鏢遊戲裝置的主體結構 體的顯示部來進行顯示的步驟;以及藉由控制部控制前述飛鏢遊戲裝置的多個動作的步驟;且,控制前述飛鏢遊戲裝置的多個動作的步驟包含:控制前述顯示部來顯示包含第一動態對象的影像的步驟;決定前述多個分數區域中檢測到前述命中的一個命中區域,基於前述命中區域,決定對應於前述命中區域之前述顯示部之一個第一區域之區域;以及當前述第一區域存在前述第一動態對象時,控制前述顯示部來顯示與前述第一動態對象有關的命中獎勵的步驟。 A method for providing a dart game for providing a dart game in a dart game device is characterized by comprising: detecting, by a sensing unit, the hit of the aforementioned dart needle accommodated in a dart target that allows accommodating the thrown dart needle And includes the aforementioned multiple score areas; by being in a form surrounding the outside of the aforementioned dart target and arranged in the main structure of the dart game device And the step of controlling the multiple actions of the dart game device by the control portion; and the step of controlling the multiple actions of the dart game device includes: controlling the display portion to display the A step of an image of a dynamic object; determining a hit area in the aforementioned multiple score areas where the hit is detected, and based on the hit area, determine an area of a first area of the display portion corresponding to the hit area; and when the aforementioned hit area When the first dynamic object exists in the first area, the step of controlling the display unit to display the hit bonus related to the first dynamic object.
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