TWI697347B - Game system, game terminal, and computer program product - Google Patents

Game system, game terminal, and computer program product Download PDF

Info

Publication number
TWI697347B
TWI697347B TW107138985A TW107138985A TWI697347B TW I697347 B TWI697347 B TW I697347B TW 107138985 A TW107138985 A TW 107138985A TW 107138985 A TW107138985 A TW 107138985A TW I697347 B TWI697347 B TW I697347B
Authority
TW
Taiwan
Prior art keywords
game
aforementioned
game terminal
terminal
user
Prior art date
Application number
TW107138985A
Other languages
Chinese (zh)
Other versions
TW201934176A (en
Inventor
岸本充
松岡佑典
平口覚
三浦洋平
Original Assignee
日商科樂美數碼娛樂股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 日商科樂美數碼娛樂股份有限公司 filed Critical 日商科樂美數碼娛樂股份有限公司
Publication of TW201934176A publication Critical patent/TW201934176A/en
Application granted granted Critical
Publication of TWI697347B publication Critical patent/TWI697347B/en

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The purpose of present invention is to provide a game system, server device, game terminal, and program that are able to terminate the game while suppressing dissatisfaction of both the user of the game terminal in communication malfunction state and the other user when any one of the plurality of game terminals is in communication malfunction state.
Provided is a server device (30) including determination means (3040) for determining whether at least one of the plurality of game terminals (10) is in a communication malfunction state. Each game terminal (10) includes accepting means (1090) for accepting a termination instruction from the user when another game terminal (10) is in a communication malfunction state. A game system (1) includes termination control means (1100 or 3090) which performs control for terminating a game in which a plurality of users who respectively use a plurality of game terminals (10) participate in response to a termination instruction from a user using a game terminal (10) other than the game terminal (10) in the communication malfunction state.

Description

遊戲系統、遊戲終端機以及電腦程式產品 Game systems, game terminals and computer program products

本發明係關於一種遊戲系統、伺服器裝置、遊戲終端機以及程式。 The present invention relates to a game system, server device, game terminal and program.

以往,已知有一種執行分別使用複數個遊戲終端機之複數個用戶所參加的遊戲的遊戲系統。例如,已知有一種執行由分別使用複數個遊戲終端機之複數個用戶進行對戰的對戰遊戲的遊戲系統。 Conventionally, there has been known a game system that executes games played by a plurality of users using a plurality of game terminals, respectively. For example, there is known a game system that executes a battle game in which a plurality of users who use a plurality of game terminals play a battle.

〔先前技術文獻〕 [Prior technical literature] 〔專利文獻〕 〔Patent Literature〕

專利文獻1:日本特開2016-013410號公報 Patent Document 1: Japanese Patent Application Publication No. 2016-013410

在上述之遊戲系統中,在遊戲執行中,會有因其中任一個遊戲終端機成為通信失常狀態而導致遊戲被中斷之情形。在如此的情況下,很難查明遊戲終端機成為通信失常狀態的原因。例如,有的情況是用戶故意完結遊 戲程式,或切斷遊戲終端機之電源或通信功能,藉此使遊戲終端機成為通信失常狀態,也有的情況是在用戶非故意下使遊戲終端機成為通信失常狀態。因此,在如此的情況下,在遊戲系統端,有時不能決定是否可使被中斷的遊戲在中途完結。假設當使被中斷的遊戲在中途完結時,會有使並非用戶之故意而暫時成為通信失常狀態的遊戲終端機之用戶感到不滿之情形,另一方面,當不使被中斷的遊戲在中途完結且不加以理會時,會有使只有等待已被中斷的遊戲之再度開始的其他之用戶感到不滿。 In the above-mentioned game system, during the execution of the game, there may be situations in which the game is interrupted because any one of the game terminals becomes a communication failure state. In such a situation, it is difficult to find out the cause of the gaming terminal becoming a communication malfunction. For example, in some cases, the user deliberately ends the game Play programs, or cut off the power or communication function of the game terminal, thereby causing the game terminal to become a communication abnormal state, and in some cases, the game terminal becomes a communication abnormal state unintentionally by the user. Therefore, in such a situation, it is sometimes impossible to decide whether the interrupted game can be ended midway on the game system side. Suppose that when the interrupted game is ended in the middle, there will be situations where the user of the game terminal that is temporarily in a communication abnormal state without the user’s intention will feel dissatisfied. On the other hand, when the interrupted game is not ended in the middle If it is ignored, other users who only wait for the restart of the interrupted game will feel dissatisfied.

本發明係有鑑於上述課題而開發完成,其目的係在於提供一種遊戲系統、伺服器裝置、遊戲終端機以及程式,在分別使用複數個遊戲終端機之複數個用戶所參加的遊戲中,其中任一個遊戲終端機成為通信失常狀態的情況下,能夠一邊抑制成為通信失常狀態的遊戲終端機之用戶與其他之用戶之雙方的不滿,且一邊使遊戲完結。 The present invention was developed in view of the above-mentioned problems, and its purpose is to provide a game system, a server device, a game terminal, and a program, in a game played by a plurality of users using a plurality of game terminals, any of them When a game terminal is in a communication failure state, it is possible to end the game while suppressing dissatisfaction between the user of the game terminal in the communication failure state and other users.

為了解決上述課題,本發明之一態樣的遊戲系統,係包含複數個遊戲終端機和伺服器裝置,其中:前述伺服器裝置係包含判定手段,該判定手段係判定前述複數個遊戲終端機當中之至少一個是否成為通信失常狀態;前述複數個遊戲終端機之各個係包含受理手段,該受理手段係在被判定出其他之遊戲終端機成為前述通信失常狀態的情況下,從用戶受理完結指示;前述遊戲系統係更包含完結控制手段,該完結控制手段係按照使用被判定出成為 前述通信失常狀態的遊戲終端機以外之遊戲終端機的用戶所指示之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 In order to solve the above-mentioned problems, a game system of one aspect of the present invention includes a plurality of game terminals and server devices, wherein: the server device includes a determination means, and the determination means determines among the plurality of game terminals Whether at least one of them is in a communication abnormal state; each of the aforementioned plural game terminals includes an acceptance means, which accepts a completion instruction from the user when it is determined that other game terminals are in the aforementioned communication abnormal state; The aforementioned game system further includes an end control means, which is determined to be The completion instruction instructed by a user of a game terminal machine other than the game terminal machine in the aforementioned communication malfunction state performs control for ending the game played by a plurality of users using the plurality of game terminal machines, respectively.

本發明之一態樣的伺服器裝置,係能夠與複數個遊戲終端機進行通信,其包含:判定手段,係判定前述複數個遊戲終端機當中之至少一個是否成為通信失常狀態;在被判定出前述複數個遊戲終端機當中之至少一個成為前述通信失常狀態的情況下,進行用以從使用前述複數個遊戲終端機當中的其他之遊戲終端機的用戶受理完結指示之控制的手段;以及完結控制手段,按照使用前述其他之遊戲終端機的用戶所指示之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 A server device of one aspect of the present invention is capable of communicating with a plurality of game terminals, and includes: determining means for determining whether at least one of the foregoing plurality of game terminals is in a communication abnormal state; In the case where at least one of the aforementioned plurality of game terminals becomes the aforementioned communication failure state, a control method for accepting a completion instruction from a user who uses other game terminals among the aforementioned plurality of game terminals is performed; and completion control Means, in accordance with the aforementioned completion instruction instructed by the user using the aforementioned other game terminal machines, the control for ending the game played by the plurality of users who respectively use the aforementioned plurality of game terminal machines is performed.

本發明之一態樣的遊戲終端機,係複數個遊戲終端機當中之一個,其包含:受理手段,在被判定出前述複數個遊戲終端機當中的其他之遊戲終端機成為通信失常狀態的情況下,從用戶受理完結指示;以及完結控制手段,按照前述用戶所指示之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 A game terminal of one aspect of the present invention is one of a plurality of game terminals, and includes: an acceptance means, when it is determined that other game terminals among the plurality of game terminals become a communication malfunction state Next, accept the end instruction from the user; and the end control means, in accordance with the foregoing end instruction instructed by the user, performs control for ending the game participated by the plurality of users using the foregoing plurality of game terminals.

1‧‧‧遊戲系統 1‧‧‧Game System

10‧‧‧遊戲終端機 10‧‧‧Game Terminal

10-1‧‧‧第一遊戲終端機 10-1‧‧‧The first game terminal

10-2‧‧‧第二遊戲終端機 10-2‧‧‧Second Game Terminal

10-n‧‧‧第n遊戲終端機 10-n‧‧‧nth game terminal

11、11-1、11-2、31‧‧‧控制部 11, 11-1, 11-2, 31‧‧‧Control Department

12、32‧‧‧記憶部 12, 32‧‧‧Memory Department

13、33‧‧‧通信部 13, 33‧‧‧Ministry of Communications

14‧‧‧輸入部 14‧‧‧Input part

15‧‧‧顯示部 15‧‧‧Display

16‧‧‧聲音輸出部 16‧‧‧Sound output

30‧‧‧伺服器裝置 30‧‧‧Server device

1000、3000‧‧‧資料記憶部 1000, 3000‧‧‧Data memory

1010‧‧‧遊戲操作受理部 1010‧‧‧Game Operation Acceptance Department

1020、3020‧‧‧發送部 1020、3020‧‧‧Sending Department

1030、3010‧‧‧接收部 1030、3010‧‧‧Receiving Department

1040‧‧‧遊戲狀況資料更新部 1040‧‧‧Game Status Data Update Department

1050‧‧‧遊戲影像顯示控制部 1050‧‧‧Game video display control unit

1060‧‧‧通知顯示控制部 1060‧‧‧Notification display control unit

1070‧‧‧通知顯示限制部 1070‧‧‧Notification Display Restriction Department

1080‧‧‧詢問部 1080‧‧‧Inquiry Department

1090‧‧‧完結指示受理部 1090‧‧‧Completion Instructions Acceptance Department

1100‧‧‧完結控制部 1100‧‧‧Completed Control Department

3030‧‧‧繼續控制部 3030‧‧‧Continued Control Department

3040‧‧‧通信狀態判定部 3040‧‧‧Communication Status Judgment Unit

3050‧‧‧完結指示受理條件判定部 3050‧‧‧Completion instruction acceptance condition determination department

3060‧‧‧回傳部 3060‧‧‧Return Department

3070‧‧‧完結控制部 3070‧‧‧Completed Control Department

3080‧‧‧對戰結果決定部 3080‧‧‧Battle Results Decision Division

3090‧‧‧完結通知控制部 3090‧‧‧Completion Notification Control Department

D1001‧‧‧遊戲狀況資料 D1001‧‧‧Game status data

D3001‧‧‧旗標資料 D3001‧‧‧Flag Data

DB‧‧‧資料庫 DB‧‧‧Database

E11、E21、E22‧‧‧要素 E11, E21, E22‧‧‧Element

G10‧‧‧通知影像 G10‧‧‧Notification image

G20‧‧‧完結指示受理影像 G20‧‧‧Completion instruction acceptance image

N‧‧‧網路 N‧‧‧Internet

第1圖係顯示本發明之實施形態的遊戲系統之整體構成的示意圖。 Fig. 1 is a schematic diagram showing the overall configuration of the game system according to the embodiment of the present invention.

第2圖係顯示遊戲執行中藉由第一遊戲終端機、第二遊戲終端機及伺服器裝置所執行的基本處理之一例的示意圖。 FIG. 2 is a schematic diagram showing an example of basic processing executed by the first game terminal, the second game terminal, and the server device during game execution.

第3圖係用以針對在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下藉由第一遊戲終端機和伺服器裝置所進行的動作之一例加以說明的示意圖。 FIG. 3 is a schematic diagram for explaining an example of operations performed by the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第4圖係顯示通知影像之一例。 Figure 4 shows an example of the notification image.

第5圖係顯示完結指示受理影像之一例。 Figure 5 shows an example of the acceptance image of the completion instruction.

第6圖係用以針對在遊戲執行中第二遊戲終端機成為通信失常狀態的情況之第一遊戲終端機與伺服器裝置的動作之另一例加以說明的示意圖。 FIG. 6 is a schematic diagram for explaining another example of the operations of the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第7A圖係用以針對在遊戲執行中第二遊戲終端機成為通信失常狀態的情況之第一遊戲終端機與伺服器裝置的動作之另一例加以說明的示意圖。 FIG. 7A is a schematic diagram for explaining another example of the operation of the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第7B圖係用以針對在遊戲執行中第二遊戲終端機成為通信失常狀態的情況之第一遊戲終端機與伺服器裝置的動作之另一例加以說明的示意圖。 FIG. 7B is a schematic diagram for explaining another example of the operations of the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第8圖係用以針對遊戲執行中第二遊戲終端機成為通信失常狀態的情況之第一遊戲終端機與伺服器裝置的動作之另一例加以說明的示意圖。 FIG. 8 is a schematic diagram for explaining another example of the operation of the first game terminal and the server device when the second game terminal becomes a communication failure state during game execution.

第9圖係顯示以本發明之實施形態的遊戲系統所實現的功能方塊之一例的示意圖。 Fig. 9 is a schematic diagram showing an example of functional blocks implemented by the game system of the embodiment of the present invention.

第10A圖係顯示在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下在第一遊戲終端機與伺服器裝置之間 所執行的處理之一例加以說明的示意圖。 Figure 10A shows the communication between the first game terminal and the server device when the second game terminal is in a communication failure state during game execution. A schematic diagram illustrating an example of the processing performed.

第10B圖係顯示在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下在第一遊戲終端機與伺服器裝置之間所執行的處理之一例加以說明的示意圖。 FIG. 10B is a schematic diagram showing an example of processing executed between the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第10C圖係顯示在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下在第一遊戲終端機與伺服器裝置之間所執行的處理之一例加以說明的示意圖。 FIG. 10C is a schematic diagram illustrating an example of processing executed between the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第10D圖係顯示在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下在第一遊戲終端機與伺服器裝置之間所執行的處理之一例加以說明的示意圖。 FIG. 10D is a schematic diagram showing an example of processing executed between the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

第10E圖係顯示在遊戲執行中第二遊戲終端機成為通信失常狀態的情況下在第一遊戲終端機與伺服器裝置之間所執行的處理之一例加以說明的示意圖。 FIG. 10E is a schematic diagram showing an example of processing executed between the first game terminal and the server device when the second game terminal becomes a communication failure state during the execution of the game.

以下,根據圖式來說明本發明的實施形態之例。 Hereinafter, examples of embodiments of the present invention will be described based on the drawings.

[1.遊戲系統之構成]第1圖係顯示本發明之實施形態的遊戲系統之整體構成。如第1圖所示,本實施形態的遊戲系統1係包含複數個遊戲終端機和伺服器裝置30,該複數個遊戲終端機係包含第一遊戲終端機10-1及第二遊戲終端機10-2等。複數個遊戲終端機之各者和伺服器裝置30係連接於網路(network)N。因此,在複數個遊戲終端機之各者與伺服器裝置30之間能夠相互地進行資料通信。在複數個遊戲終端機之間亦能相互地進行資料通信。 以下,有時亦將第一遊戲終端機10-1、第二遊戲終端機10-2、...之各個統稱記載為「遊戲終端機10」。 [1. Configuration of the game system] Fig. 1 shows the overall configuration of the game system according to the embodiment of the present invention. As shown in Fig. 1, the game system 1 of this embodiment includes a plurality of game terminals and server devices 30, and the plurality of game terminals includes a first game terminal 10-1 and a second game terminal 10 -2 etc. Each of the plurality of game terminals and the server device 30 are connected to the network N. Therefore, data communication can be performed between each of the plurality of game terminal machines and the server device 30. Data communication can also be carried out between multiple game terminals. Hereinafter, the respective names of the first game terminal 10-1, the second game terminal 10-2, ... may also be collectively referred to as "the game terminal 10".

遊戲終端機10為用戶所操作的電腦。更具體而言,遊戲終端機10係用戶為了玩遊戲所使用的電腦。例如,遊戲終端機10係指家庭用遊戲機(靜置型遊戲機)、可攜式用遊戲機、設置於遊戲設施等的業務用遊戲機、行動電話機(包含智慧型手機)、可攜式資訊終端機(包含平板型電腦)、桌上型電腦或筆記(laptop)型電腦。 The game terminal 10 is a computer operated by a user. More specifically, the game terminal 10 is a computer used by a user to play a game. For example, the game terminal 10 refers to home game machines (stationary game machines), portable game machines, business game machines installed in game facilities, etc., mobile phones (including smart phones), portable information Terminals (including tablet computers), desktop computers or laptop computers.

如第1圖所示,遊戲終端機10係包含控制部11、記憶部12、通信部13、輸入部14、顯示部15及聲音輸出部16。控制部11係包含至少一個微處理器,且按照記憶於記憶部12的作業系統或其他的程式來執行資訊處理。記憶部12係包含主記憶部(例如RAM(Random Access Memory;隨機存取記憶體))及輔助記憶部(例如,非揮發性之半導體記憶體、硬碟機或固態硬碟機)。記憶部12係用以記憶程式或資料。通信部13係用以經由網路N來與其他裝置進行資料通信。 As shown in FIG. 1, the game terminal 10 includes a control unit 11, a storage unit 12, a communication unit 13, an input unit 14, a display unit 15, and a sound output unit 16. The control unit 11 includes at least one microprocessor, and executes information processing according to the operating system or other programs stored in the memory unit 12. The memory unit 12 includes a main memory unit (for example, RAM (Random Access Memory; random access memory)) and an auxiliary memory unit (for example, non-volatile semiconductor memory, hard disk drive, or solid state drive). The memory portion 12 is used for storing programs or data. The communication unit 13 is used for data communication with other devices via the network N.

輸入部14係供用戶進行對遊戲之指示所使用。輸入部14包含例如觸控面板、按鍵(按鈕)、搖桿(握桿)、滑鼠、麥克風或感測器等。再者,輸入部14係可被設置為以有線或無線連接於遊戲終端機10的外部裝置(遊戲控制器等),又可設置於遊戲終端機10本身。以下,將用戶透過輸入部14進行對遊戲之指示的行為記載為「遊戲操作」。 The input unit 14 is used by the user to give instructions to the game. The input unit 14 includes, for example, a touch panel, keys (buttons), joysticks (grips), a mouse, a microphone, or a sensor. Furthermore, the input unit 14 may be provided as an external device (game controller, etc.) connected to the game terminal 10 by wire or wirelessly, or may be provided in the game terminal 10 itself. Hereinafter, the behavior of the user instructing the game through the input unit 14 is described as "game operation".

顯示部15例如是液晶顯示器或有機EL(Electro Luminescence;電致發光)顯示器等,且在控制部11的控制之下顯示影像。聲音輸出部16例如是喇叭(speaker)或頭戴式耳機等,且在控制部11的控制之下輸出聲音。再者,顯示部15或聲音輸出部16可為以外部裝置之形式連接於遊戲終端機10的顯示裝置或聲音輸出裝置,又可為設於遊戲終端機10本身的顯示裝置或聲音輸出裝置。 The display unit 15 is, for example, a liquid crystal display or an organic EL (Electro Luminescence) display, etc., and displays an image under the control of the control unit 11. The sound output unit 16 is, for example, a speaker, a headset, or the like, and outputs sound under the control of the control unit 11. Furthermore, the display unit 15 or the sound output unit 16 may be a display device or a sound output device connected to the game terminal 10 in the form of an external device, or may be a display device or a sound output device provided in the game terminal 10 itself.

伺服器裝置30例如是伺服器器電腦(server computer)。如第1圖所示,伺服器裝置30係包含控制部31、記憶部32及通信部33。因控制部31、記憶部32、通信部33基本上是與遊戲終端機10之控制部11、記憶部12、通信部13同樣,故省略說明。伺服器裝置30係可以對資料庫DB進行存取。資料庫DB可建構於伺服器裝置30內,又可建構於與伺服器裝置30不同的伺服器電腦內。 The server device 30 is, for example, a server computer. As shown in FIG. 1, the server device 30 includes a control unit 31, a storage unit 32, and a communication unit 33. Since the control unit 31, the storage unit 32, and the communication unit 33 are basically the same as the control unit 11, the storage unit 12, and the communication unit 13 of the game terminal machine 10, the description is omitted. The server device 30 can access the database DB. The database DB can be constructed in the server device 30, and can also be constructed in a server computer different from the server device 30.

遊戲終端機10或伺服器裝置30亦可具備用以讀取記憶於資訊記憶媒體(例如光碟或記憶卡等)之程式或資料的構成要素(例如光碟機或記憶卡插槽等)。程式或資料亦可經由資訊記憶媒體供給至遊戲終端機10或伺服器裝置30,並記憶於記憶部12或記憶部32。再者,程式或資料,亦可透過網路N從遠端供給至遊戲終端機10或伺服器裝置30。 The game terminal 10 or the server device 30 may also have a component (such as an optical disk drive or a memory card slot, etc.) for reading programs or data stored in an information storage medium (such as an optical disc or a memory card, etc.). The program or data can also be supplied to the game terminal 10 or the server device 30 via an information storage medium, and stored in the storage unit 12 or the storage unit 32. Furthermore, programs or data can also be provided remotely to the game terminal 10 or the server device 30 via the network N.

再者,以下係假定具備有觸控面板的智慧型手機或平板型電腦為遊戲終端機10的情況。 In addition, the following assumes that a smartphone or tablet computer equipped with a touch panel is the gaming terminal 10.

[2.遊戲之概要]在遊戲系統1中,係執行分別使用複數個遊戲終端機10之複數個用戶所參加的各種遊戲。 [2. Overview of the game] In the game system 1, various games played by a plurality of users using a plurality of game terminals 10 are executed.

例如,在複數個遊戲終端機10包含第一遊戲終端機10-1和第二遊戲終端機10-2的情況下,使用第一遊戲終端機10-1的第一用戶和使用第二遊戲終端機10-2的第二用戶相當於上述「複數個用戶」。又,例如複數個遊戲終端機包含第一遊戲終端機10-1、第二遊戲終端機10-2、...、第n遊戲終端機10-n的情況下,使用第一遊戲終端機10-1的第一用戶、使用第二遊戲終端機10-2的第二用戶、...、使用第n遊戲終端機10-n的第n用戶相當於上述「複數個用戶」。 For example, in a case where a plurality of game terminals 10 include a first game terminal 10-1 and a second game terminal 10-2, the first user who uses the first game terminal 10-1 and the second game terminal The second user of the machine 10-2 corresponds to the aforementioned "plurality of users". Also, for example, in the case where a plurality of game terminals include a first game terminal 10-1, a second game terminal 10-2, ..., an n-th game terminal 10-n, the first game terminal 10 is used The first user of -1, the second user who uses the second game terminal 10-2,..., the nth user who uses the nth game terminal 10-n correspond to the aforementioned "plurality of users".

所謂「複數個用戶所參加的遊戲」,例如是指由複數個用戶進行對戰的對戰遊戲。例如,棒球遊戲、足球遊戲、籃球遊戲或冰上曲棍球遊戲等的對戰運動遊戲相當於「由複數個用戶進行對戰的對戰遊戲」之一例。又例如,賽車遊戲、格鬥遊戲或卡牌遊戲(card game)等亦相當於「由複數個用戶進行對戰的對戰遊戲」之一例。不限於此等的遊戲,其他種類的對戰遊戲亦相當於「由複數個用戶進行對戰的對戰遊戲」之一例。 The "game in which a plurality of users participate", for example, refers to a battle game in which a plurality of users compete. For example, a battle sports game such as a baseball game, a football game, a basketball game, or an ice hockey game is equivalent to an example of a "competition game in which a plurality of users compete." For another example, a racing game, a fighting game, a card game, etc. are also equivalent to an example of a "competition game in which multiple users compete." It is not limited to these games, and other types of competition games are also equivalent to an example of "competition games where multiple users compete."

又,所謂「複數個用戶所參加的遊戲」,例如亦可指以複數個用戶協力達成共同之目的作為目標的遊戲。所謂「目的」,例如是在對戰中戰勝、消滅敵方、到達遊戲空間內的預定之地點、得到遊戲物品或遊戲成績滿足 預定之基準等。例如,複數個用戶操作共同的隊伍,並將在與對戰對手的隊伍之比賽中戰勝作為目標的運動遊戲,相當於「以複數個用戶協力達成共同之目的作為目標的遊戲」之一例。再者,此情況的所謂「比賽」係指作為運動遊戲之一部分來執行。又例如,複數個用戶組成群組(隊伍或小隊等),並以在與其他之群組的戰鬥中戰勝或消滅特定的敵方,或得到特定的遊戲物品作為目標的動作遊戲或角色扮演遊戲等,亦是相當於「以複數個用戶協力達成共同之目的作為目標的遊戲」之一例。 In addition, the so-called "game played by a plurality of users" may refer to, for example, a game in which a plurality of users work together to achieve a common goal. The so-called "purpose" is, for example, defeating in a battle, eliminating the enemy, reaching a predetermined location in the game space, obtaining game items or satisfying game results The predetermined benchmark, etc. For example, a sports game in which a plurality of users operate a common team and the goal is to win in a match with an opponent's team is equivalent to an example of "a game in which a plurality of users work together to achieve a common goal." Furthermore, the so-called "match" in this case refers to being executed as part of a sports game. Another example is an action game or role-playing game in which multiple users form a group (team or squad, etc.), and the goal is to defeat or destroy specific enemies in battles with other groups, or to obtain specific game items. It is also equivalent to an example of "a game where multiple users work together to achieve a common goal."

以下,作為在遊戲系統1中所執行的遊戲之一例,主要是針對在用戶所操作的隊伍與其他之用戶所操作的隊伍之間進行棒球比賽的棒球遊戲加以說明。以下,主要是針對在使用第一遊戲終端機10-1之第一用戶所操作的第一隊伍,與使用第二遊戲終端機10-2之第二用戶所操作的第二隊伍之間進行棒球比賽的情況之例加以說明。該棒球遊戲係藉由在第一遊戲終端機10-1與第二遊戲終端機10-2之各者中執行棒球遊戲程式所執行。再者,上述的比賽係作為棒球遊戲之一部分來執行。亦即,比賽係相當於有關棒球遊戲之全部遊戲處理當中之一部分。 Hereinafter, as an example of the game executed in the game system 1, a baseball game in which a baseball game is played between a team operated by a user and a team operated by another user will be mainly described. The following is mainly for the first team operated by the first user using the first game terminal 10-1 and the second team operated by the second user using the second game terminal 10-2. The case of the game is explained. The baseball game is executed by executing a baseball game program in each of the first game terminal 10-1 and the second game terminal 10-2. Furthermore, the aforementioned game is executed as part of a baseball game. In other words, the game system corresponds to a part of all game processing related to baseball games.

第2圖係用以針對在比賽中藉由第一遊戲終端機10-1、第二遊戲終端機10-2及伺服器裝置30所執行的基本處理之一例加以說明的示意圖。在比賽中係重複執行第2圖所示的處理。 FIG. 2 is a schematic diagram for explaining an example of the basic processing performed by the first game terminal 10-1, the second game terminal 10-2, and the server device 30 during the game. The processing shown in Figure 2 is repeatedly executed during the game.

如第2圖所示,第一遊戲終端機10-1之控制 部11(以下係記載為「控制部11-1」)係取得有關藉由第一用戶所進行之遊戲操作的遊戲操作資料(S100-1),且經由通信部13將遊戲操作資料發送至伺服器裝置30(S102-1)。 As shown in Figure 2, the control of the first game terminal 10-1 Unit 11 (hereinafter referred to as "control unit 11-1") acquires game operation data related to the game operation performed by the first user (S100-1), and sends the game operation data to the server via the communication unit 13器装置30 (S102-1).

「遊戲操作資料」可為表示藉由第一用戶所進行的遊戲操作之內容的資料,又可為表示應按照遊戲操作所執行的遊戲控制之內容的資料。例如,在藉由用戶使手指接觸於觸控面板來使打者人物進行打擊動作的棒球遊戲中,第一隊伍之打者人物站在打擊位置的狀態下第一用戶為了使打者人物進行打擊動作而使手指接觸於觸控面板的情況下,在步驟S102-1中,可將表示用戶使手指接觸於觸控面板的資料作為遊戲操作資料來發送至伺服器裝置30,又可將表示使打者人物進行打擊動作的資料作為遊戲操作資料來發送至伺服器裝置30。 "Game operation data" may be data indicating the content of the game operation performed by the first user, or may be data indicating the content of the game control that should be executed in accordance with the game operation. For example, in a baseball game in which the user touches a finger on the touch panel to make the hitter character perform a striking action, the first user makes the hitter character perform a striking action while the hitter character of the first team is standing at the striking position. When the finger is in contact with the touch panel, in step S102-1, the data indicating that the user makes the finger touch the touch panel can be sent to the server device 30 as the game operation data, and the data indicating that the hitter character can The data of the striking action is sent to the server device 30 as game operation data.

同樣地,第二遊戲終端機10-2之控制部11(以下係記載為「控制部11-2」),係取得表示藉由第二用戶所進行的遊戲操作之內容的遊戲操作資料(S100-2),且經由通信部13將遊戲操作資料發送至伺服器裝置30(S102-2)。步驟S100-2、步驟S102-2係與步驟S100-1、步驟S102-1同樣。 Similarly, the control unit 11 of the second game terminal 10-2 (hereinafter referred to as "control unit 11-2") obtains game operation data indicating the content of the game operation performed by the second user (S100 -2), and send the game operation data to the server device 30 via the communication unit 13 (S102-2). Step S100-2 and step S102-2 are the same as step S100-1 and step S102-1.

伺服器裝置30係經由通信部33來接收從第一遊戲終端機10-1或第二遊戲終端機10-2所發送來的遊戲操作資料(S300)。然後,伺服器裝置30之控制部31係將從第一遊戲終端機10-1所接收到的遊戲操作資料發送 至第二遊戲終端機10-2,且將從第二遊戲終端機10-2所接收到的遊戲操作資料發送至第一遊戲終端機10-1(S302)。再者,控制部31亦可將從第一遊戲終端機10-1所接收到的遊戲操作資料發送至第一遊戲終端機10-1與第二遊戲終端機10-2之雙方,且將從第二遊戲終端機10-2所接收到的遊戲操作資料發送至第一遊戲終端機10-1與第二遊戲終端機10-2之雙方。 The server device 30 receives the game operation data transmitted from the first game terminal machine 10-1 or the second game terminal machine 10-2 via the communication unit 33 (S300). Then, the control unit 31 of the server device 30 transmits the game operation data received from the first game terminal 10-1 To the second game terminal 10-2, and transmit the game operation data received from the second game terminal 10-2 to the first game terminal 10-1 (S302). Furthermore, the control unit 31 may also send the game operation data received from the first game terminal 10-1 to both the first game terminal 10-1 and the second game terminal 10-2, and from The game operation data received by the second game terminal 10-2 is sent to both the first game terminal 10-1 and the second game terminal 10-2.

第一遊戲終端機10-1係透過通信部13,來接收在步驟S302從伺服器裝置30所發送來的遊戲操作資料(S104-1)。然後,控制部11-1係依據在步驟S100-1所取得的遊戲操作資料(在第一遊戲終端機10-1所取得的遊戲操作資料),和在步驟S104-1所接收到的遊戲操作資料(在第二遊戲終端機10-2所取得的遊戲操作資料),來更新記憶於第一遊戲終端機10-1之記憶部12的遊戲狀況資料(S106-1)。 The first game terminal machine 10-1 receives the game operation data sent from the server device 30 in step S302 through the communication unit 13 (S104-1). Then, the control unit 11-1 is based on the game operation data obtained in step S100-1 (the game operation data obtained in the first game terminal 10-1), and the game operation data received in step S104-1 The data (the game operation data acquired in the second game terminal 10-2) is used to update the game situation data stored in the memory section 12 of the first game terminal 10-1 (S106-1).

再者,在步驟S302中,從第一遊戲終端機10-1所接收到的遊戲操作資料發送至第一遊戲終端機10-1與第二遊戲終端機10-2之雙方的情況下,控制部11-1亦可依據在步驟S104-1所取得的遊戲操作資料(在第一遊戲終端機10-1所取得的遊戲操作資料和在第二遊戲終端機10-2所取得的遊戲操作資料),來更新記憶於第一遊戲終端機10-1之記憶部12的遊戲狀況資料。 Furthermore, in step S302, when the game operation data received from the first game terminal 10-1 is sent to both the first game terminal 10-1 and the second game terminal 10-2, control The section 11-1 may also be based on the game operation data obtained in step S104-1 (the game operation data obtained in the first game terminal 10-1 and the game operation data obtained in the second game terminal 10-2 ) To update the game status data stored in the memory section 12 of the first game terminal 10-1.

「遊戲狀況資料」係表示遊戲之現在狀況的資料。例如,遊戲狀況資料係包含表示遊戲空間之現在狀 況的資料。在此,「遊戲空間」係指建構於記憶部12的虛擬空間,且既可為關聯於三個座標軸之虛擬三維空間,又可為關聯於二個座標軸之虛擬二維平面。在「遊戲空間」中係配置有一個或複數個遊戲物件(game object)。例如,在棒球遊戲的情況下,建構有表示棒球場的遊戲空間,且選手人物或球被配置於遊戲空間,而「表示遊戲空間之現在狀況的資料」係包含表示被配置於遊戲空間的遊戲物件之現在狀態的資料。在此情況下,表示選手人物之位置、方向、姿勢、移動方向、移動速度、現在進行之動作種類、是否保持著球等的資料,或表示球之位置、移動方向、移動速度等的資料,是相當於「表示遊戲物件之狀態的資料」之一例。又,遊戲狀況資料係包含表示遊戲之進行狀況的資料。例如,在棒球遊戲之情況下,表示現在之局(inning)、兩隊之得分等的資料,是相當於「表示遊戲之進行狀況的資料」之一例。 "Game status data" refers to the current status of the game. For example, the game status data includes the present state of the game space Condition information. Here, the “game space” refers to the virtual space constructed in the memory unit 12, and can be a virtual three-dimensional space associated with three coordinate axes, or a virtual two-dimensional plane associated with two coordinate axes. One or more game objects (game objects) are arranged in the "game space". For example, in the case of a baseball game, a game space representing a baseball field is constructed, and player characters or balls are arranged in the game space, and "data representing the current situation of the game space" includes the game showing the game space arranged in the game space. Information about the current state of the object. In this case, data indicating the position, direction, posture, movement direction, movement speed of the player's character, the type of movement currently being performed, whether the ball is held or not, or data indicating the position, movement direction, movement speed, etc. of the ball, It is an example of "data indicating the state of the game object". In addition, the game status data includes data indicating the progress status of the game. For example, in the case of a baseball game, the data indicating the current inning (inning), the scores of the two teams, etc. is an example of "data indicating the progress of the game".

在步驟S106-1中,係以進行相應於第一用戶之遊戲操作的遊戲控制或相應於第二用戶之遊戲操作的遊戲控制的方式,來更新遊戲控制資料。例如,以使第一用戶之操作對象的選手人物進行相應於第一用戶之遊戲操作的動作,且使第二用戶之操作對象的選手人物進行相應於第二用戶之遊戲操作的動作的方式,來更新遊戲控制資料。 In step S106-1, the game control data is updated by performing game control corresponding to the game operation of the first user or game control corresponding to the game operation of the second user. For example, in a manner in which the player character of the operation target of the first user performs an action corresponding to the game operation of the first user, and the player character of the operation target of the second user performs an action corresponding to the game operation of the second user, To update the game control information.

在執行步驟S106-2之後,控制部11-1係依據被更新後的遊戲狀況資料,來使表示遊戲之狀況的遊戲 影像顯示於第一遊戲終端機10-1之顯示部15(S108-1)。所謂「遊戲影像」例如是指表示從所給予的視點觀察到遊戲空間之樣態的影像。在棒球遊戲的情況下,遊戲影像係指從所給予的視點觀察到表示棒球場的遊戲空間之樣態的影像,且成為表示比賽之現在狀況的比賽影像。 After step S106-2 is executed, the control unit 11-1 uses the updated game status data to make the game showing the status of the game The video is displayed on the display unit 15 of the first game terminal 10-1 (S108-1). The so-called "game video" refers to, for example, a video showing how the game space is viewed from a given viewpoint. In the case of a baseball game, the game video refers to a video showing the state of the game space of the baseball stadium from a given viewpoint, and it becomes a game video showing the current situation of the game.

同樣地,第二遊戲終端機10-2之控制部11-2係接收在步驟S302從伺服器裝置30所發送來的遊戲操作資料(S104-2)。然後,控制部11-2係依據所接收到的遊戲操作資料,來更新記憶於第二遊戲終端機10-2之記憶部12的遊戲狀況資料(S106-2)。又,控制部11-2係依據被更新後的遊戲狀況資料,使表示遊戲之狀況的遊戲影像顯示於第二遊戲終端機10-2之顯示部15(S108-2)。 Similarly, the control section 11-2 of the second game terminal machine 10-2 receives the game operation data sent from the server device 30 in step S302 (S104-2). Then, the control unit 11-2 updates the game status data stored in the memory unit 12 of the second game terminal 10-2 based on the received game operation data (S106-2). In addition, the control unit 11-2 displays the game video indicating the status of the game on the display unit 15 of the second game terminal 10-2 based on the updated game status data (S108-2).

再者,在第一遊戲終端機10-1和第二遊戲終端機10-2係為了使遊戲狀況資料成為相同而進行處理。亦即,在第一遊戲終端機10-1和第二遊戲終端機10-2,係使用共同之演算法或亂數種子等,作為用以更新遊戲狀況資料的演算法或亂數種子等。因此,即便是在遊戲處理之結果被亂數決定的情況下,仍能在第一遊戲終端機10-1與第二遊戲終端機10-2之雙方獲得相同的結果。 In addition, the first game terminal machine 10-1 and the second game terminal machine 10-2 perform processing to make the game situation data the same. That is, in the first game terminal 10-1 and the second game terminal 10-2, a common algorithm or random number seed is used as the algorithm or random number seed for updating the game status data. Therefore, even when the result of the game processing is determined by random numbers, the same result can be obtained in both the first game terminal 10-1 and the second game terminal 10-2.

在棒球遊戲中,在比賽正常完結之時間點得分較多之用戶成為勝者,而得分較少之用戶成為敗者。 In a baseball game, the user who scores more at the time when the game ends normally becomes the winner, and the user who scores less becomes the loser.

所謂「比賽正常完結之時間點」係指比賽根據預定之規則執行至最後且比賽之結果已被確定的時間點。例如,依據一般的棒球規則,因在第九局下半場之完結時 間點其中任一方之隊伍已領先(lead)的情況下比賽會完結,故在此情況下,第九局下半場之完結時間點是相當於「比賽已正常完結之時間點」。又,在第九局上半場之完結時間點因後攻隊伍已領先而完結了比賽的情況下,第九局上半場之完結時間點就相當於「比賽已正常完結之時間點」。又,在第九局下半場之中途因後攻隊伍變為領先的狀態而完結了比賽的情況下,在第九局下半場之中途後攻隊伍變為領先的狀態的時間點就相當於「比賽已正常完結之時間點」。在第九局下半場之完結時間點因同分而進入延長賽,且在延長賽之局的下半場之完結時間點因其中任一方的隊伍有領先而完結了比賽的情況下,該局的下半場之完結時間點就相當於「比賽已正常完結之時間點」。再者,在所謂提前完結比賽(called game)之規則為有效的情況下,提前完結比賽成立之時間點就相當於「比賽已正常完結之時間點」。 The so-called "time when the game ends normally" refers to the time when the game is executed to the end according to predetermined rules and the result of the game has been determined. For example, according to general baseball rules, because at the end of the second half of the ninth game The game will be over if either of the teams is leading (lead), so in this case, the end of the second half of the ninth game is equivalent to the "time when the game has ended normally". Also, when the game ends at the end of the first half of the ninth game because the back attacking team is already leading, the end of the first half of the ninth game is equivalent to the "time when the game has ended normally". Also, if the game ends in the middle of the second half of the ninth inning because the attacking team becomes the leading state, the point of time when the attacking team becomes the leading state after the second half of the ninth inning is equivalent to "the game has been The point of normal completion." At the end of the second half of the ninth inning, the playoff is entered due to the same point, and at the end of the second half of the playoff, the game ends because either team has a lead. The end time point is equivalent to "the time point when the game has ended normally". Furthermore, in the case where the so-called "called game" rule is valid, the time when the game is completed early is equivalent to "the time when the game has ended normally".

以下,針對在上述的棒球遊戲中,第一遊戲終端機10-1與第二遊戲終端機10-2之其中任一方成為通信失常狀態的情況下,一邊抑制成為通信失常狀態的一方之遊戲終端機10的用戶與另一方之遊戲終端機10的用戶之雙方的不滿,且一邊使比賽在中途完結的技術加以說明。 Hereinafter, in the above-mentioned baseball game, when either one of the first game terminal machine 10-1 and the second game terminal machine 10-2 becomes the communication malfunction state, while suppressing the game terminal of the party in the communication malfunction state The user of the machine 10 and the user of the game terminal 10 of the other party are dissatisfied, and a technique for ending the game in the middle will be explained.

第3圖係用以針對在比賽中第二遊戲終端機10-2成為通信失常狀態的情況下藉由第一遊戲終端機10-1和伺服器裝置30所進行的動作之一例加以說明的示意圖。第3圖所示的動作係藉由後述之第10A圖至第10E圖所示 的處理依程式而被執行來實現。 FIG. 3 is a schematic diagram for explaining an example of the actions performed by the first game terminal 10-1 and the server device 30 when the second game terminal 10-2 becomes a communication failure state during a game . The action shown in Figure 3 is shown in Figures 10A to 10E described later The processing is implemented according to the program.

所謂「通信失常狀態」,例如是指遊戲終端機10與伺服器裝置30之間的通信並未正常進行的狀態。換言之,是指來自遊戲終端機10的資料未被伺服器裝置30接收的狀態。在第二遊戲終端機10-2成為通信失常狀態的情況下,第二遊戲終端機10-2之遊戲操作資料就未被伺服器裝置30接收(參照第2圖的步驟S300),結果,第二遊戲終端機10-2之遊戲操作資料就不會發送至第一遊戲終端機10-1(參照第2圖的步驟S302)。 The “communication failure state” refers to, for example, a state in which the communication between the game terminal 10 and the server device 30 does not proceed normally. In other words, it refers to a state in which data from the game terminal 10 is not received by the server device 30. When the second game terminal 10-2 becomes a communication failure state, the game operation data of the second game terminal 10-2 is not received by the server device 30 (refer to step S300 in FIG. 2). As a result, The game operation data of the second game terminal 10-2 will not be sent to the first game terminal 10-1 (refer to step S302 in FIG. 2).

在第3圖所示之例中,伺服器裝置30偵測在比賽中第二遊戲終端機10-2成為通信失常狀態(OP300)。 In the example shown in FIG. 3, the server device 30 detects that the second game terminal 10-2 is in a communication abnormal state during the game (OP300).

例如,在各個遊戲終端機10中,當運行中程式從棒球遊戲程式切換至其他之程式的情況,或進行了切斷遊戲終端機10的電源之操作或將遊戲終端機10設為睡眠狀態(休息狀態)之操作的情況等之情況下,棒球遊戲程式會成為暫停狀態(suspend)。例如,在第二遊戲終端機10-2中棒球遊戲程式成為暫停狀態的情況下,第二遊戲終端機10-2係將預定之通知(以下係記載為「暫停狀態通知」)發送至伺服器裝置30。然後,在來自第二遊戲終端機10-2之暫停狀態通知由伺服器裝置30所接收到的情況下,伺服器裝置30會判定第二遊戲終端機10-2成為通信失常狀態。 For example, in each game terminal 10, when the running program is switched from a baseball game program to another program, or the power supply of the game terminal 10 is cut off or the game terminal 10 is put into a sleep state ( In the case of the operation of the resting state, etc., the baseball game program will be in the suspended state (suspend). For example, when the baseball game program in the second game terminal 10-2 is in the suspended state, the second game terminal 10-2 sends a predetermined notification (hereinafter referred to as "suspended state notification") to the server装置30。 Device 30. Then, when the pause state notification from the second game terminal 10-2 is received by the server device 30, the server device 30 determines that the second game terminal 10-2 is in a communication abnormal state.

又例如,各個遊戲終端機10係將保持連線 (Keep-Alive)資訊定期地發送至伺服器裝置30。例如,在來自第二遊戲終端機10-2之保持連線資訊未被伺服器裝置30接收的狀態持續了預定期間的情況下,伺服器裝置30會判定第二遊戲終端機10-2成為通信失常狀態。在遊戲終端機10強制完結棒球遊戲程式的情況等時,雖然上述的暫停狀態通知未被發送至伺服器裝置30,但是在如此的情況下,因保持連線資訊亦未被發送至伺服器裝置30,故藉由進行有關保持連線資訊的上述判定,伺服器裝置30就可以偵測該遊戲終端機10成為通信失常狀態。 For another example, each game terminal 10 series will remain connected (Keep-Alive) information is periodically sent to the server device 30. For example, in a case where the keep-alive information from the second game terminal 10-2 has not been received by the server device 30 for a predetermined period of time, the server device 30 will determine that the second game terminal 10-2 is in communication Abnormal state. When the game terminal 10 forcibly completes the baseball game program, etc., although the above-mentioned pause status notification is not sent to the server device 30, in this case, the keep-alive information is also not sent to the server device. 30. Therefore, the server device 30 can detect that the game terminal 10 is in a communication failure state by making the above-mentioned determination regarding the keep-alive information.

在第二遊戲終端機10-2已成為通信失常狀態的情況下,伺服器裝置30係將第二遊戲終端機10-2之通信失常旗標設定為「1」(OP302)。 When the second game terminal 10-2 has become a communication failure state, the server device 30 sets the communication failure flag of the second game terminal 10-2 to "1" (OP302).

所謂「第二遊戲終端機10-2之通信失常旗標」係指表示第二遊戲終端機10-2是否為通信失常狀態的資訊。值「0」或值「1」被設定為第二遊戲終端機10-2之通信失常旗標。值「0」係表示第二遊戲終端機10-2非為通信失常狀態,值「1」係表示第二遊戲終端機10-2為通信失常狀態。再者,第二遊戲終端機10-2之通信失常旗標係在比賽開始時被初始化為值「0」。 The so-called "communication failure flag of the second game terminal 10-2" refers to information indicating whether the second game terminal 10-2 is in a communication failure state. The value "0" or the value "1" is set as the communication failure flag of the second game terminal 10-2. The value "0" indicates that the second game terminal 10-2 is not in a communication failure state, and the value "1" indicates that the second game terminal 10-2 is in a communication failure state. Furthermore, the communication failure flag of the second game terminal 10-2 is initialized to the value "0" at the start of the game.

更且,伺服器裝置30係將表示第二遊戲終端機10-2成為通信失常狀態的通知(以下係記載為「通信失常通知」)發送至第一遊戲終端機10-1(OP304)。 Furthermore, the server device 30 transmits a notification indicating that the second game terminal 10-2 has entered a communication failure state (hereinafter referred to as "communication failure notification") to the first game terminal 10-1 (OP304).

又,伺服器裝置30係判定完結指示受理條件是否被滿足,且在完結指示受理條件被滿足的情況下將 第一遊戲終端機10-1(第一用戶)之完結指示受理旗標更新為「1」(OP306)。 In addition, the server device 30 determines whether the completion instruction acceptance condition is met, and if the completion instruction acceptance condition is met, The completion instruction acceptance flag of the first game terminal 10-1 (first user) is updated to "1" (OP306).

所謂「完結指示受理條件」係指為了在第一遊戲終端機10-1從第一用戶開始完結指示之受理而應被滿足的條件。又,「完結指示」係指示使比賽在中途完結者。有關完結指示之詳細內容將於後述(參照後述的第5圖)。 The so-called "completion instruction acceptance condition" refers to a condition that should be satisfied in order to complete the acceptance of the instruction from the first user on the first game terminal 10-1. In addition, the "end instruction" refers to the person who instructs the game to end in the middle. The details of the completion instruction will be described later (refer to Figure 5 below).

例如,在第二遊戲終端機10-2成為通信失常狀態之後經過預定時間的情況下判定完結指示受理條件被滿足。或是,在伺服器裝置30從第二遊戲終端機10-2接收到預定次數之切斷通知的情況下判定完結指示受理條件被滿足。 For example, it is determined that the completion instruction acceptance condition is satisfied when a predetermined time elapses after the second game terminal machine 10-2 enters the communication malfunction state. Or, when the server device 30 receives a predetermined number of cutoff notifications from the second game terminal 10-2, it is determined that the completion instruction acceptance condition is satisfied.

又,所謂「第一遊戲終端機10-1之完結指示受理旗標」係指表示是否在第一遊戲終端機10-1從第一用戶受理完結指示的資訊。換言之,是指表示是否允許第一用戶在第一遊戲終端機10-1進行完結指示的資訊。值「0」或值「1」被設定為完結指示受理旗標。值「0」係表示不可在第一遊戲終端機10-1從第一用戶受理完結指示,值「1」係表示亦可在第一遊戲終端機10-1從第一用戶受理完結指示。再者,第一遊戲終端機10-1之完結指示受理旗標係在比賽開始時被初始化為值「0」。 In addition, the "completion instruction acceptance flag of the first game terminal 10-1" refers to information indicating whether the first game terminal 10-1 accepts the completion instruction from the first user. In other words, it refers to information indicating whether the first user is allowed to perform the completion instruction on the first game terminal 10-1. The value "0" or the value "1" is set as the end instruction acceptance flag. The value "0" means that the end instruction cannot be accepted from the first user at the first game terminal 10-1, and the value "1" means that the end instruction can also be accepted from the first user at the first game terminal 10-1. Furthermore, the completion instruction acceptance flag of the first game terminal 10-1 is initialized to the value "0" at the start of the game.

第一遊戲終端機10-1係接收從伺服器裝置30所發送來的通信失常通知(OP100)。在此情況下,第一遊戲終端機10-1係等待遊戲(比賽)之狀況成為需要第二用戶之遊戲操作資料的狀況(OP102)。 The first game terminal 10-1 receives the communication failure notification (OP100) transmitted from the server device 30. In this case, the first game terminal machine 10-1 is waiting for the situation of the game (match) to become the situation requiring the game operation data of the second user (OP102).

所謂「第二用戶之遊戲操作資料」係指在第二遊戲終端機10-2所取得的遊戲操作資料(第2圖之步驟S100-1)。又,所謂「需要第二用戶之遊戲操作資料的狀況」係指為了使遊戲(比賽)進行而需要第二用戶之遊戲操作資料的狀況。換言之,是指為了更新遊戲狀況資料而需要第二用戶之遊戲操作資料的狀況。 The "game operation data of the second user" refers to the game operation data obtained at the second game terminal 10-2 (step S100-1 in FIG. 2). In addition, the "situation that requires the game operation data of the second user" refers to the situation that the game operation data of the second user is required for the game (match) to proceed. In other words, it refers to the situation where the game operation data of the second user is required in order to update the game situation data.

例如,在打者人物按照第一用戶之遊戲操作而進行打擊動作,投手人物按照第二用戶之遊戲操作而進行投球動作,擔任守備的第二隊伍之選手人物按照電腦之控制進行守備動作的場面之情況下,從進行了投手人物之投球動作之後,直至進行投手人物之下一個投球動作為止的期間,因第二用戶沒有必要進行遊戲操作,故無需第二用戶之遊戲操作資料。因此,在此情況下,第一遊戲終端機10-1係在成為要由投手人物進行投球動作之狀況的情況下,判定遊戲之狀況成為需要第二用戶之遊戲操作資料的狀況。 For example, in the scene where the hitter character performs the strike action according to the game operation of the first user, the pitcher character performs the pitch action according to the game operation of the second user, and the player character of the second team acting as the guard performs the defense action under the control of the computer. In this case, after the pitching action of the pitcher character is performed, until the next pitching action of the pitcher character is performed, since the second user does not need to perform game operations, the game operation data of the second user is not required. Therefore, in this case, the first game terminal 10-1 determines that the game situation requires the second user's game operation data when the pitching action is to be performed by the pitcher character.

在遊戲之狀況成為需要第二用戶之遊戲操作資料的狀況之情況下,第一遊戲終端機10-1會中斷比賽(遊戲)之進行,且將通知影像顯示於顯示部15(OP104)。 When the state of the game becomes a situation that requires the game operation data of the second user, the first game terminal 10-1 interrupts the progress of the game (game) and displays a notification image on the display unit 15 (OP104).

通知影像係指用以向第一用戶通知等待著接收對戰對手(第二用戶)之遊戲操作資料的影像。第4圖係顯示通知影像之一例。如第4圖所示,通知影像G10係包含表示等待著來自對戰對手(第二用戶)之回應,亦即表示等待著接收對戰對手(第二用戶)之遊戲操作資料的要素 E11。再者,「要素」係指構成影像的要素,例如是文本(text)或影像等。藉由顯示如第4圖所示的通知影像G10,第一用戶就可以掌握第二遊戲終端機10-2已成為通信失常狀態,且等待來自第二用戶之回應之狀態(等待接收第二用戶之遊戲操作資料)。 The notification image refers to an image used to notify the first user that the game operation data of the opponent (second user) is waiting to be received. Figure 4 shows an example of the notification image. As shown in Figure 4, the notification image G10 contains elements that indicate that it is waiting for a response from the opponent (second user), that is, it indicates that it is waiting to receive game operation data from the opponent (second user). E11. Furthermore, "element" refers to elements that constitute an image, such as text or images. By displaying the notification image G10 as shown in Figure 4, the first user can grasp that the second game terminal 10-2 has become a communication failure state and is waiting for a response from the second user (waiting to receive the second user The game operation information).

如上面所述,在遊戲系統1中,即便第二遊戲終端機10-2已成為通信失常狀態,第一遊戲終端機10-1仍不會使遊戲(比賽)之進行中斷而是使遊戲進行直至遊戲之狀況成為需要第二用戶之遊戲操作資料的狀況為止,且在遊戲之狀況已成為需要第二用戶之遊戲操作資料的狀況之時間點使遊戲之進行中斷,且將顯示於顯示部15的影像從遊戲影像(比賽影像)改變成通知影像。如後面所述,在通知影像G10被顯示之後,很快地第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況下,雖然通知影像G10會消失(參照後述的第6圖之動作OP128),但是在如此的情況下,恐有因顯示出通知影像G10而使第一用戶感到壓力之虞。此點,依據遊戲系統1就可以謀求盡可能地不使通知影像G10顯示,結果,可以謀求不使用戶感到壓力。 As described above, in the game system 1, even if the second game terminal 10-2 has become a communication failure state, the first game terminal 10-1 does not interrupt the progress of the game (match) but causes the game to proceed. Until the state of the game becomes a state that requires the game operation data of the second user, and at the time when the state of the game has become a state that requires the game operation data of the second user, the progress of the game is interrupted and displayed on the display unit 15 The image of is changed from the game image (game image) to the notification image. As described later, after the notification image G10 is displayed, if the second game terminal 10-2 returns to the normal state from the communication failure state soon, although the notification image G10 disappears (refer to Figure 6 described later) Action OP128), but in this case, the first user may feel pressure due to the display of the notification image G10. In this regard, according to the game system 1, it is possible to prevent the notification image G10 from being displayed as much as possible, and as a result, it is possible to prevent the user from being stressed.

在通知影像G10顯示於顯示部15的情況下,在所給予的時序,第一遊戲終端機10-1係將是否可開始來自第一用戶之完結指示的受理的詢問發送至伺服器裝置30(OP106)。例如,在通知影像G10顯示於顯示部15之後經過預定時間的情況下,第一遊戲終端機10-1係將上述詢 問發送至伺服器裝置30。 In the case where the notification image G10 is displayed on the display unit 15, at the given timing, the first game terminal 10-1 sends to the server device 30 an inquiry whether or not the acceptance of the completion instruction from the first user can be started ( OP106). For example, in a case where a predetermined time has elapsed after the notification image G10 is displayed on the display unit 15, the first game terminal 10-1 sends the query The question is sent to the server device 30.

伺服器裝置30係接收從第一遊戲終端機10-1所發送來的詢問(OP308)。在此情況下,若第一遊戲終端機10-1之完結指示受理旗標為「1」,則伺服器裝置30係將表示可開始來自第一用戶之完結指示的受理的受理開始允許發送至第一遊戲終端機10-1(OP310)。 The server device 30 receives the inquiry (OP308) sent from the first game terminal 10-1. In this case, if the completion instruction acceptance flag of the first game terminal 10-1 is "1", then the server device 30 will send the acceptance start permission indicating that acceptance of the completion instruction from the first user can be started to The first game terminal 10-1 (OP310).

在第3圖所示之例中,雖然在第一遊戲終端機10-1之完結指示受理旗標已被更新成「1」之後在伺服器裝置30接收詢問,但是亦有的情況係在第一遊戲終端機10-1之完結指示受理旗標被更新成「1」之前在伺服器裝置30接收詢問。在此情況下,因第一遊戲終端機10-1之完結指示受理旗標並非為「1」,故而伺服器裝置30會將表示不可開始來自第一用戶之完結指示的受理的不允許發送至第一遊戲終端機10-1。在此情況下,於經過預定時間之後,第一遊戲終端機10-1會將詢問再度發送至伺服器裝置30。 In the example shown in Figure 3, although the end instruction acceptance flag of the first game terminal 10-1 has been updated to "1", the server device 30 receives the inquiry, but there are also cases where the An inquiry is received at the server device 30 before the completion instruction acceptance flag of the game terminal 10-1 is updated to "1". In this case, since the completion instruction acceptance flag of the first game terminal 10-1 is not "1", the server device 30 will send a notification that the acceptance of the completion instruction from the first user cannot be started to The first game terminal 10-1. In this case, after a predetermined time has elapsed, the first gaming terminal machine 10-1 will send the query to the server device 30 again.

第一遊戲終端機10-1係接收從伺服器裝置30所發送來的受理開始允許(OP108)。在此情況下,第一遊戲終端機10-1係將完結指示受理影像顯示於顯示部15(OP110)。 The first game terminal 10-1 receives the acceptance start permission sent from the server device 30 (OP108). In this case, the first game terminal 10-1 displays the completion instruction acceptance video on the display unit 15 (OP110).

完結指示受理影像係指用以受理完結指示的影像。第5圖係表示完結指示受理影像之一例。如第5圖所示,完結指示受理影像G20係包含:要素E21,顯示等待著來自對戰對手(第二用戶)之回應,亦即等待著接收對 戰對手(第二用戶)之遊戲操作資料;以及要素E22,用以受理完結指示。所謂「完結指示」係指對遊戲系統1指示不用等待接收第二用戶之遊戲操作資料,而是以「第一用戶戰勝,第二用戶戰敗」的結果使比賽在中途完結。 The completion instruction acceptance image refers to the image used to accept the completion instruction. Fig. 5 shows an example of the completion instruction acceptance image. As shown in Figure 5, the completion instruction acceptance image G20 includes: element E21, which shows that it is waiting for a response from the opponent (second user), that is, waiting to receive the The game operation data of the opponent (the second user); and the element E22 is used to accept the completion instruction. The so-called "end instruction" refers to the instruction to the game system 1 not to wait to receive the game operation data of the second user, but to end the game halfway with the result of "the first user wins and the second user loses".

在完結指示受理影像G20被顯示著的期間,第一遊戲終端機10-1係監視完結指示操作是否已由第一用戶進行(亦即,要素E22是否已由第一用戶選擇),或者是否在完結指示受理影像G20顯示於顯示部15之後經過預定時間(OP112)。 While the end instruction acceptance image G20 is displayed, the first game terminal 10-1 monitors whether the end instruction operation has been performed by the first user (that is, whether the element E22 has been selected by the first user), or whether A predetermined time has passed after the completion instruction acceptance image G20 is displayed on the display unit 15 (OP112).

在完結指示操作已由第一用戶進行的情況下,亦即要素22已由第一用戶選擇的情況下(OP112:「是」),第一遊戲終端機10-1係將表示要求以「第一用戶戰勝,第二用戶戰敗」的結果使比賽在中途完結的完結要求發送至伺服器裝置30(OP114)。 In the case where the completion instruction operation has been performed by the first user, that is, when the element 22 has been selected by the first user (OP112: "Yes"), the first game terminal 10-1 will indicate the request to "No. The result of "One user wins, the second user loses" sends a completion request that the game is completed midway to the server device 30 (OP114).

又,即便是在完結指示受理影像G20顯示於顯示部15之後,完結指示操作未被進行(要素E22不被選擇),而經過預定時間的情況下(OP112:「是」),第一遊戲終端機10-1仍會將表示要求以「第一用戶戰勝,第二用戶戰敗」的結果使比賽在中途完結的完結要求發送至伺服器裝置30(OP114)。 Also, even after the completion instruction acceptance image G20 is displayed on the display unit 15, the completion instruction operation is not performed (element E22 is not selected), and when a predetermined time has passed (OP112: "Yes"), the first game terminal The machine 10-1 will still send a completion request to the server device 30 (OP114) indicating that the result of "the first user is defeated, and the second user is defeated" to end the game in the middle.

伺服器裝置30係接收從第一遊戲終端機10-1所發送來的完結要求(OP312)。在此情況下,伺服器裝置30,係以「第一用戶戰勝,第二用戶戰敗」的結果使比賽(遊戲)在中途完結(OP314)。又,伺服器裝置30係向第二用戶 通知比賽已按照來自第一用戶之完結指示而完結。例如,在將表示比賽已按照來自第一用戶之完結指示而完結的訊息或電子郵件發送給第二用戶,或是在第二用戶將遊戲程式再次啟動時,會顯示表示比賽已按照來自第一用戶之完結指示而完結的訊息。因此,第二用戶可以掌握比賽已按照來自第一用戶之完結指示而完結。 The server device 30 receives the completion request (OP312) sent from the first game terminal 10-1. In this case, the server device 30 ends the game (game) midway with the result of "the first user wins and the second user loses" (OP314). Furthermore, the server device 30 is directed to the second user Notify that the game has ended in accordance with the end instruction from the first user. For example, when a message or email indicating that the game has been completed in accordance with the end instruction from the first user is sent to the second user, or when the second user restarts the game program, it will be displayed indicating that the game has been completed in accordance with the instructions from the first user. The end message of the user's end instruction. Therefore, the second user can grasp that the game has ended in accordance with the end instruction from the first user.

在遊戲系統1中,係在第一遊戲終端機10-1的第一用戶與第二遊戲終端機10-2的第二用戶之間的比賽中當第二遊戲終端機10-2成為通信失常狀態的情況下,藉由進行如以上的動作,第一用戶就可以依自己的意思使比賽在中途完結,且可以不會給第一用戶帶來只能等待被中斷的比賽之再度開始的不滿。又,在如上述的情況下,雖然決定出使成為通信失常狀態之第二遊戲終端機10-2的第二用戶戰敗,而進行完結指示的第一用戶戰勝,但是因比賽是藉由對戰對手之第一用戶的意思而完結並決定出第二用戶戰敗,故而第二用戶亦不得不同意,如此可以獲得第二用戶的同意,且可以減低第二用戶的不滿。 In the game system 1, when the second game terminal 10-2 becomes a communication failure during a game between the first user of the first game terminal 10-1 and the second user of the second game terminal 10-2 In the case of the state, by performing the above actions, the first user can end the game halfway according to his own will, and the first user will not be dissatisfied that he can only wait for the interrupted game to start again. . Also, in the above-mentioned case, although it is determined that the second user of the second game terminal 10-2 in the communication failure state is defeated, and the first user who gave the end instruction wins, because the game is played against the opponent The first user's intention is ended and the second user is determined to be defeated, so the second user has to agree, so that the second user's consent can be obtained and the second user's dissatisfaction can be reduced.

又,在遊戲系統1中,在第二遊戲終端機10-2成為通信失常狀態的情況下,不會立即開始完結指示之受理,而是等待完結指示受理條件被滿足再開始完結指示之受理。因此,在第二遊戲終端機10-2為暫時地成為通信失常狀態的情況下可以不受理完結指示,結果,在第二遊戲終端機10-2暫時地成為通信失常狀態的情況下係可以使比賽不被完結。 In addition, in the game system 1, when the second game terminal 10-2 becomes a communication failure state, the acceptance of the completion instruction will not be started immediately, but the acceptance of the completion instruction will be started after the completion instruction acceptance condition is satisfied. Therefore, when the second game terminal 10-2 is temporarily in a communication failure state, the completion instruction may not be accepted. As a result, when the second game terminal 10-2 is temporarily in a communication failure state, it can be used. The game is not over.

又,在遊戲系統1中,在完結指示受理影像G20顯示於第一遊戲終端機10-1之顯示部15之後經過預定時間的情況下,即便並未進行完結指示操作,仍會使比賽完結。因此,可避免長時間持續在成為通信失常狀態的第二遊戲終端機10-2未恢復成普通狀態,且完結指示亦未被進行的狀態。 Furthermore, in the game system 1, if a predetermined time elapses after the completion instruction acceptance image G20 is displayed on the display unit 15 of the first game terminal 10-1, the game will be ended even if the completion instruction operation is not performed. Therefore, it is possible to avoid a state where the second game terminal 10-2, which has been in a communication failure state, has not returned to the normal state for a long time, and the completion instruction has not been performed.

第6圖係用以針對在比賽中第二遊戲終端機10-2成為通信失常狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之另一例加以說明的示意圖。第6圖係顯示在第二遊戲終端機10-2成為通信失常狀態之後,於完結指示受理條件被滿足之前第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之例。第6圖所示的動作,亦藉由後述之第10A圖至第10E圖所示的處理按照程式所執行來實現。 FIG. 6 is a schematic diagram for explaining another example of the operations of the first game terminal 10-1 and the server device 30 when the second game terminal 10-2 becomes a communication failure state during a game. Figure 6 shows the first game in the case where the second game terminal 10-2 returns from the abnormal communication state to the normal state before the completion instruction acceptance condition is satisfied after the second game terminal 10-2 enters the abnormal communication state Examples of operations of the terminal 10-1 and the server device 30. The operation shown in Fig. 6 is also realized by executing the processes shown in Figs. 10A to 10E described later in accordance with the program.

因第6圖之動作OP320至OP324係與第3圖之動作OP300至OP304相同,且第6圖之動作OP120至OP124係與第3圖之動作OP100至OP104相同,故有關此等係省略說明。 Since the actions OP320 to OP324 in Fig. 6 are the same as the actions OP300 to OP304 in Fig. 3, and the actions OP120 to OP124 in Fig. 6 are the same as the actions OP100 to OP104 in Fig. 3, the description thereof will be omitted.

在第6圖所示之例中,在完結指示受理條件被滿足之前,伺服器裝置30偵測到第二遊戲終端機10-2從通信失常狀態返回至普通狀態(正常狀態)(OP326)。 In the example shown in FIG. 6, before the completion instruction acceptance condition is satisfied, the server device 30 detects that the second game terminal machine 10-2 returns from the abnormal communication state to the normal state (normal state) (OP326).

例如,在各個遊戲終端機10中,在棒球遊戲程式成為運行中程式的情況等時將預定之通知(以下係 記載為「運行通知」)發送至伺服器裝置30。因此,例如在來自第二遊戲終端機10-2之運行通知由伺服器裝置30接收到的情況下,伺服器裝置30係判定第二遊戲終端機10-2已從通信失常狀態返回至普通狀態。 For example, in each game terminal 10, when a baseball game program becomes a running program, etc., a predetermined notification (hereinafter referred to as Described as "operation notification") is sent to the server device 30. Therefore, for example, in the case where the operation notification from the second game terminal 10-2 is received by the server device 30, the server device 30 determines that the second game terminal 10-2 has returned to the normal state from the communication failure state .

再者,在各個遊戲終端機10中,在被強制完結之棒球遊戲程式被再度啟動的情況下亦會將預定之通知(運行通知)發送至伺服器裝置30。因此,例如在第二遊戲終端機10-2中棒球遊戲程式被強制完結,然後棒球遊戲程式再度被啟動的情況下,動作通知會從第二遊戲終端機10-2發送至伺服器裝置30,而在該運行通知被伺服器裝置30接收到的情況下,伺服器裝置30係判定第二遊戲終端機10-2從通信失常狀態返回至普通狀態。再者,在來自第二遊戲終端機10-2之保持連線資訊被伺服器裝置30接收到的情況下,伺服器裝置30亦可判定第二遊戲終端機10-2從通信失常狀態返回至普通狀態。 Furthermore, in each game terminal 10, a predetermined notification (an operation notification) is also sent to the server device 30 in the case where the forcibly completed baseball game program is restarted. Therefore, for example, if the baseball game program is forcibly terminated in the second game terminal 10-2 and then the baseball game program is restarted, the action notification will be sent from the second game terminal 10-2 to the server device 30. When the operation notification is received by the server device 30, the server device 30 determines that the second game terminal machine 10-2 has returned from the abnormal communication state to the normal state. Furthermore, in the case where the keep-alive information from the second game terminal 10-2 is received by the server device 30, the server device 30 can also determine that the second game terminal 10-2 has returned from the abnormal communication state to Normal state.

在第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況下,伺服器裝置30係將第二遊戲終端機10-2之通信失常旗標更新為「0」(OP328)。又,伺服器裝置30係將表示第二遊戲終端機10-2已從通信失常狀態恢復至普通狀態的通知(以下係記載為「通信恢復通知」)發送至第一遊戲終端機10-1(OP330)。 When the second game terminal 10-2 returns to the normal state from the communication failure state, the server device 30 updates the communication failure flag of the second game terminal 10-2 to "0" (OP328). In addition, the server device 30 sends a notification indicating that the second game terminal machine 10-2 has recovered from the abnormal communication state to the normal state (hereinafter referred to as "communication recovery notice") to the first game terminal machine 10-1 ( OP330).

第一遊戲終端機10-1係接收從伺服器裝置30所發送來的通信恢復通知(OP126)。在此情況下,第一遊戲終端機10-1係使比賽(遊戲)再度開始(OP128)。在此 情況下,由於第二遊戲終端機10-2已從通信失常狀態返回至普通狀態,第二用戶之遊戲操作資料會經由伺服器裝置30供給至第一遊戲終端機10-1(第2圖的步驟S102-2、S300、S302、S104-1),因此第一遊戲終端機10-1會完結通知影像G10之顯示並使遊戲影像(比賽影像)顯示於顯示部15,藉此再度開始被中斷的比賽。 The first game terminal 10-1 receives the communication resume notification (OP126) sent from the server device 30. In this case, the first game terminal 10-1 starts the game (game) again (OP128). here In this case, since the second game terminal machine 10-2 has returned from the abnormal communication state to the normal state, the game operation data of the second user will be supplied to the first game terminal machine 10-1 via the server device 30 (Fig. 2 Steps S102-2, S300, S302, S104-1), so the first gaming terminal 10-1 will finish displaying the notification image G10 and display the game image (game image) on the display unit 15, thereby starting to be interrupted again the match of.

再者,此後,當第二遊戲終端機10-2再度成為通信失常狀態的情況時,與第3圖(或第6圖)所示之動作同樣的動作會藉由伺服器裝置30和第一遊戲終端機10-1進行。 Furthermore, after that, when the second game terminal machine 10-2 becomes the communication failure state again, the same action as that shown in Figure 3 (or Figure 6) will be performed by the server device 30 and the first The game terminal 10-1 proceeds.

第7A圖及第7B圖係用以針對在比賽中第二遊戲終端機10-2成為通信失常狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之另一例加以說明的示意圖。第7A圖及第7B圖係顯示第二遊戲終端機10-2成為通信失常狀態,且在完結指示受理條件被滿足之後第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之例。第7A圖及第7B圖所示的動作,亦能藉由後述之第10A圖至第10E圖所示的處理按照程式執行來實現。 Figures 7A and 7B are used to illustrate another example of the operations of the first game terminal 10-1 and the server device 30 when the second game terminal 10-2 becomes a communication malfunction during the game. Schematic. Figures 7A and 7B show a case where the second game terminal machine 10-2 is in a communication failure state, and the second game terminal machine 10-2 returns from the communication failure state to the normal state after the completion instruction acceptance condition is satisfied An example of operations of the first game terminal 10-1 and the server device 30. The actions shown in FIGS. 7A and 7B can also be implemented by executing the processes shown in FIGS. 10A to 10E described later in accordance with the program.

第7A圖之動作OP340至OP350係與第3圖之動作OP300至OP310相同,且第7A圖之動作OP130至OP140係與第3圖之動作OP100至OP110相同,故有關此等係省略說明。 Actions OP340 to OP350 in Fig. 7A are the same as actions OP300 to OP310 in Fig. 3, and actions OP130 to OP140 in Fig. 7A are the same as actions OP100 to OP110 in Fig. 3, so descriptions of these are omitted.

在第7A圖及第7B圖所示之例中,在完結指 示受理條件被滿足之後,伺服器裝置30偵測到第二遊戲終端機10-2從通信失常狀態返回至普通狀態(OP352)。 In the example shown in Figure 7A and Figure 7B, the end finger After indicating that the acceptance condition is satisfied, the server device 30 detects that the second game terminal machine 10-2 returns from the abnormal communication state to the normal state (OP352).

在此情況下,伺服器裝置30係將第二遊戲終端機10-2之通信失常旗標更新為「0」(OP354)。又,伺服器裝置30係將通信恢復通知發送至第一遊戲終端機10-1(OP356)。動作OP354、OP356係與第6圖之動作OP328、OP330同樣。 In this case, the server device 30 updates the communication failure flag of the second game terminal 10-2 to "0" (OP354). In addition, the server device 30 sends a communication resumption notification to the first game terminal 10-1 (OP356). Actions OP354 and OP356 are the same as actions OP328 and OP330 in Figure 6.

第一遊戲終端機10-1係接收從伺服器裝置30所發送來的通信恢復通知(OP142)。在此情況下,控制部11-1係使比賽(遊戲)再度開始(OP144)。動作OP142、OP144係與第6圖之動作OP126、OP128相同。 The first game terminal 10-1 receives the communication resume notification (OP142) sent from the server device 30. In this case, the control unit 11-1 restarts the game (game) (OP144). Actions OP142 and OP144 are the same as actions OP126 and OP128 in Figure 6.

又,在第7A圖及第7B圖所示之例中,在比賽如上述再度開始之後,伺服器裝置30再度偵測出第二遊戲終端機10-2成為通信失常狀態(OP360)。 Furthermore, in the example shown in FIG. 7A and FIG. 7B, after the game restarts as described above, the server device 30 again detects that the second game terminal 10-2 is in a communication failure state (OP360).

在此情況下,伺服器裝置30係將第二遊戲終端機10-2之通信失常旗標設定為「1」(OP362)。又,伺服器裝置30係將通信失常通知和受理開始允許發送至第一遊戲終端機10-1(OP364)。在此情況下,因成為第一用戶之完結指示受理旗標被設定為「1」的狀態(參照OP346),故伺服器裝置30係將表示第二遊戲終端機10-2成為通信失常狀態的通信失常通知,與表示可開始來自第一用戶之完結指示的受理的受理開始允許一起發送至第一遊戲終端機10-1。此點動作OP364係與第3圖之動作OP304不同。 In this case, the server device 30 sets the communication failure flag of the second game terminal 10-2 to "1" (OP362). In addition, the server device 30 sends a communication failure notification and acceptance start permission to the first game terminal 10-1 (OP364). In this case, since the completion instruction acceptance flag of the first user is set to "1" (refer to OP346), the server device 30 will indicate that the second game terminal 10-2 is in a communication failure state The communication failure notification is sent to the first game terminal 10-1 together with the acceptance start permission indicating that the acceptance of the completion instruction from the first user can be started. At this point, action OP364 is different from action OP304 in Figure 3.

第一遊戲終端機10-1係接收從伺服器裝置 30所發送來的通信失常通知和受理開始允許(OP150)。在此情況下,第一遊戲終端機10-1係將完結指示受理影像G20顯示於顯示部15(OP152)。在此情況下,因受理開始允許與通信失常通知係被一併接收,故第一遊戲終端機10-1不將僅表示第二遊戲終端機10-2成為通信失常狀態的通知影像G10顯示於顯示部15,而是將用以從第一用戶受理完結指示的完結指示受理影像G20顯示於顯示部15。此為動作OP150、OP152與第3圖之動作OP100至OP110之不同點。 The first game terminal 10-1 is the receiving device from the server 30 The communication failure notification and acceptance start permission sent (OP150). In this case, the first game terminal 10-1 displays the completion instruction acceptance video G20 on the display unit 15 (OP152). In this case, because the acceptance start permission is received together with the communication failure notification system, the first game terminal 10-1 does not display the notification image G10 that only indicates that the second game terminal 10-2 is in the communication failure state. The display unit 15 displays on the display unit 15 the completion instruction acceptance image G20 for accepting the completion instruction from the first user. This is the difference between actions OP150 and OP152 and actions OP100 to OP110 in Figure 3.

因完結指示受理影像G20被顯示之後的動作OP154、OP156、OP366、OP368係與第3圖之動作OP112、OP114、OP312、OP314相同,故有關此等係省略說明。 Since the actions OP154, OP156, OP366, and OP368 after the completion instruction acceptance video G20 is displayed are the same as the actions OP112, OP114, OP312, and OP314 in Fig. 3, the description of these will be omitted.

在第7A圖及第7B圖所示之例中,在開始來自第一用戶之完結指示的受理之後再度開始比賽,之後,第二遊戲終端機10-2再度成為通信失常狀態。如上面所述,在如此的情況下,不顯示通知影像G10,而立即顯示完結指示受理影像G20,藉此立即開始來自第一用戶之完結指示的受理。因此,例如,在第二用戶為了騷擾第一用戶而在比賽中故意重複了使第二遊戲終端機10-2成為通信失常狀態並返回至普通狀態的情況下,第一用戶係可以立即使比賽完結。 In the example shown in FIGS. 7A and 7B, the game starts again after the acceptance of the completion instruction from the first user is started, and then the second game terminal 10-2 enters the communication failure state again. As described above, in this case, the notification image G10 is not displayed, and the completion instruction acceptance image G20 is displayed immediately, thereby immediately starting the acceptance of the completion instruction from the first user. Therefore, for example, in a case where the second user deliberately repeatedly puts the second game terminal 10-2 into a communication failure state and returns to the normal state during the game in order to harass the first user, the first user system can immediately make the game end.

第8圖係用以針對比賽中第二遊戲終端機10-2成為通信失常狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之另一例加以說明的示意圖。第8 圖係顯示在第7A圖所示之例中,伺服器裝置30將通信恢復通知發送至第一遊戲終端機10-1之前伺服器裝置30已從第一遊戲終端機10-1接收到完結要求的情況之第一遊戲終端機10-1與伺服器裝置30的動作之例。換言之,顯示在伺服器裝置30即將從第一遊戲終端機10-1接收完結要求之前,第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之例。第8圖所示的動作,亦能藉由後述之第10A圖至第10E圖所示的處理按照程式執行來實現。 FIG. 8 is a schematic diagram for explaining another example of the operations of the first game terminal 10-1 and the server device 30 when the second game terminal 10-2 becomes a communication failure state during a game. number 8 The figure shows that in the example shown in Fig. 7A, the server device 30 has received the completion request from the first game terminal 10-1 before the server device 30 sends the communication resume notification to the first game terminal 10-1 An example of the operation of the first game terminal 10-1 and the server device 30 in the case of In other words, the first game terminal 10-1 is displayed when the second game terminal 10-2 returns from the abnormal communication state to the normal state immediately before the server device 30 receives the completion request from the first game terminal 10-1. An example of operation with the server device 30. The operation shown in Fig. 8 can also be realized by executing the processing shown in Fig. 10A to Fig. 10E described later in accordance with the program.

第8圖之動作OP370至OP384係與第7A圖之動作OP340至OP354相同,且第8圖之動作OP160至OP170係與第7A圖之動作OP130至OP140相同。又,第8圖之動作OP172係與已進行完結指示操作之情況的第3圖、第7B圖之動作OP114、OP156相同。因此,有關此等係省略說明。 Actions OP370 to OP384 in Figure 8 are the same as actions OP340 to OP354 in Figure 7A, and actions OP160 to OP170 in Figure 8 are the same as actions OP130 to OP140 in Figure 7A. In addition, the action OP172 in Fig. 8 is the same as the actions OP114 and OP156 in Fig. 3 and Fig. 7B when the completion instruction operation has been performed. Therefore, the description about these is omitted.

在第8圖所示之例中,係在即將從第一遊戲終端機10-1接收完結要求之前,伺服器裝置30偵測到第二遊戲終端機10-2從通信失常狀態返回至普通狀態(OP382),並將第二遊戲終端機10-2之通信失常旗標改回「0」(OP384)。然而,即便是在即將從第一遊戲終端機10-1接收完結要求之前,第二遊戲終端機10-2從通信失常狀態返回至普通狀態,當從第一遊戲終端機10-1接收到完結要求的情況下(OP386),伺服器裝置30仍會立即使比賽完結(OP388)。動作OP386、OP388係與第3圖之動作OP312、 OP314相同。再者,在動作OP384之後,從第一遊戲終端機10-1接收完結要求之前,伺服器裝置30已將通信恢復通知發送至第一遊戲終端機10-1的情況下,則藉由進行與第7A圖之動作OP356、OP142、OP144同樣的動作,來再度開始比賽。 In the example shown in Figure 8, the server device 30 detects that the second game terminal 10-2 has returned from the abnormal communication state to the normal state immediately before receiving the completion request from the first game terminal 10-1 (OP382), and change the communication failure flag of the second game terminal 10-2 back to "0" (OP384). However, even before receiving the completion request from the first game terminal machine 10-1, the second game terminal machine 10-2 returns from the communication failure state to the normal state, and when the completion request is received from the first game terminal machine 10-1 If requested (OP386), the server device 30 will still end the game immediately (OP388). Action OP386, OP388 series and the action OP312 in Figure 3, Same as OP314. Furthermore, after the action OP384, before receiving the completion request from the first game terminal 10-1, if the server device 30 has already sent a communication resumption notification to the first game terminal 10-1, then the server device 30 will communicate with The same actions as OP356, OP142, OP144 in Figure 7A, to start the game again.

此後,當第二遊戲終端機10-2再度成為通信失常狀態的情況下,則藉由伺服器裝置30和第一遊戲終端機10-1來進行與第7B圖所示之動作同樣的動作。 After that, when the second game terminal 10-2 becomes a communication failure state again, the server device 30 and the first game terminal 10-1 perform the same operation as that shown in FIG. 7B.

再者,雖然第3圖至第8圖中係已針對第二遊戲終端機10-2成為通信失常狀態的情況之第一遊戲終端機10-1與伺服器裝置30的動作之例加以顯示,但是在第一遊戲終端機10-1成為通信失常狀態的情況下,則會由第二遊戲終端機10-2和伺服器裝置30會進行與第3圖至第8圖所示之動作同樣的動作。 Furthermore, although FIGS. 3 to 8 show examples of the operations of the first game terminal 10-1 and the server device 30 when the second game terminal 10-2 is in a communication malfunction state, However, when the first game terminal 10-1 becomes a communication failure state, the second game terminal 10-2 and the server device 30 will perform the same operations as shown in FIGS. 3 to 8. action.

[3.功能方塊1其次,針對用以實現以上所說明之動作的構成加以說明。第9圖係顯示以遊戲系統1所實現的功能方塊之一例。 [3. Function block 1 Next, the configuration for realizing the above-described actions will be described. Fig. 9 shows an example of functional blocks implemented by the game system 1.

如第9圖所示,各個遊戲終端機10係包含資料記憶部1000、遊戲操作受理部1010、發送部1020、接收部1030、遊戲狀況資料更新部1040、遊戲影像顯示控制部1050、通知顯示控制部1060、通知顯示限制部1070、詢問部1080、完結指示受理部1090及完結控制部1100。其中,資料記憶部100係藉由記憶部12所實現,發送部1020及接收部1030係藉由控制部11及通信部13所實現, 其他的功能方塊係藉由控制部11所實現。 As shown in Figure 9, each game terminal machine 10 includes a data storage unit 1000, a game operation accepting unit 1010, a sending unit 1020, a receiving unit 1030, a game situation data update unit 1040, a game video display control unit 1050, and notification display control Unit 1060, notification display restriction unit 1070, inquiry unit 1080, completion instruction acceptance unit 1090, and completion control unit 1100. Among them, the data storage unit 100 is realized by the storage unit 12, and the sending unit 1020 and the receiving unit 1030 are realized by the control unit 11 and the communication unit 13. Other functional blocks are implemented by the control unit 11.

又,伺服器裝置30係包含資料記憶部3000、接收部3010、發送部3020、繼續控制部3030、通信狀態判定部3040、完結指示受理條件判定部3050、回傳部3060、完結控制部3070、對戰結果決定部3080及完結通知控制部3090。其中,資料記憶部300係藉由記憶部32或資料庫DB所實現,接收部3010及發送部3020係藉由控制部31及通信部33所實現,其他的功能方塊係藉由控制部31所實現。 In addition, the server device 30 includes a data storage unit 3000, a receiving unit 3010, a sending unit 3020, a continuation control unit 3030, a communication state determination unit 3040, a completion instruction acceptance condition determination unit 3050, a return unit 3060, a completion control unit 3070, The match result determination unit 3080 and the end notification control unit 3090. Among them, the data storage unit 300 is realized by the storage unit 32 or the database DB, the receiving unit 3010 and the sending unit 3020 are realized by the control unit 31 and the communication unit 33, and other functional blocks are realized by the control unit 31. achieve.

[3-1]各個遊戲終端機10之資料記憶部1000,係記憶為了執行遊戲所需的資料。 [3-1] The data storage unit 1000 of each game terminal 10 stores data necessary for executing the game.

例如,遊戲狀況資料D1001係記憶於資料記憶部1000。遊戲狀況資料D1001係指表示遊戲之現在狀況的資料。例如遊戲狀況資料D1001係包含表示遊戲空間之現在狀況的資料。「遊戲空間」係指建構於記憶部12的虛擬空間,且既可為賦予三個座標軸之關聯關係的虛擬三維空間,又可為賦予二個座標軸之關聯關係的虛擬二維空間。在「遊戲空間」中係配置有一個或複數個遊戲物件,而「表示遊戲空間之現在狀況的資料」,係包含表示被配置於遊戲空間的遊戲物件之現在狀態的資料。 For example, the game situation data D1001 is stored in the data storage unit 1000. Game status data D1001 refers to the data representing the current status of the game. For example, the game status data D1001 contains data representing the current status of the game space. The "game space" refers to the virtual space constructed in the memory unit 12, and it can be a virtual three-dimensional space assigned an association relationship between three coordinate axes, or a virtual two-dimensional space assigned an association relationship between two coordinate axes. In the "game space", one or more game objects are arranged, and the "data indicating the current state of the game space" includes data indicating the current state of the game objects arranged in the game space.

例如,在棒球遊戲、足球遊戲、籃球遊戲或冰上曲棍球遊戲等的運動遊戲之情況下,建構有表示比賽會場的遊戲空間,選手人物或球等(遊戲物件之一例)是被配置於遊戲空間。在此情況下,顯示選手人物之位置、方 向、姿勢、移動方向、移動速度、現在進行之動作種類、是否保持著球等的資料或顯示球之位置、移動方向、移動速度等的資料,是相當於「表示遊戲物件之現在狀態的資料」之一例。 For example, in the case of a sports game such as a baseball game, a football game, a basketball game, or an ice hockey game, a game space representing the game venue is constructed, and player characters or balls (an example of game objects) are arranged in the game space . In this case, display the position and direction of the player Data such as orientation, posture, movement direction, movement speed, type of movement currently being performed, whether the ball is held or not, or data showing the position of the ball, movement direction, movement speed, etc., are equivalent to "data indicating the current state of the game object "An example.

又例如,在賽車遊戲的情況下,建構有表示賽車場的遊戲空間,且競賽車輛(race car)等(遊戲物件之一例)是被配置於遊戲空間。在此情況下,競賽車輛之位置、方向、移動方向、移動速度等,是相當於「表示遊戲物件之現在狀態的資料」之一例。又例如,在格鬥遊戲、動作遊戲或角色扮演遊戲的情況下,遊戲人物(遊戲物件之一例)是被配置於遊戲空間。在此情況下,表示遊戲人物之位置、方向、姿勢、移動方向、移動速度、現在進行之動作種類、耐久值(hit point)(生命值(life point))等的資料,是相當於「表示遊戲物件之現在狀態的資料」之一例。又例如,在卡牌遊戲的情況下,遊戲卡(遊戲物件之一例)是被配置於遊戲空間。在此情況下,表示遊戲卡之位置、方向等的資料,是相當於「表示遊戲物件之現在狀態的資料」之一例。 For another example, in the case of a racing game, a game space representing a racing field is constructed, and race cars (an example of game objects) are arranged in the game space. In this case, the position, direction, moving direction, moving speed, etc. of the racing vehicle are equivalent to an example of "data representing the current state of the game object". For another example, in the case of a fighting game, an action game, or a role-playing game, game characters (an example of game objects) are arranged in the game space. In this case, data indicating the position, direction, posture, movement direction, movement speed of the game character, the type of action currently being performed, the endurance value (hit point) (life point), etc., are equivalent to "display An example of "data on the current state of a game object". For another example, in the case of a card game, game cards (an example of game objects) are arranged in the game space. In this case, the data indicating the position, direction, etc. of the game card is equivalent to an example of "data indicating the current state of the game object".

又,遊戲狀況資料D1001係包含表示遊戲之進行狀況的資料。例如,在棒球遊戲的情況下,表示現在之局、兩隊伍之得分等的資料是相當於「表示遊戲之進行狀況的資料」之一例。又例如,在足球遊戲的情況下,表示比賽開始起之經過時間、兩隊伍之得分等的資料是相當於「表示遊戲之進行狀況的資料」之一例。 In addition, the game status data D1001 includes data indicating the progress status of the game. For example, in the case of a baseball game, the data indicating the current round, the scores of the two teams, etc. are equivalent to an example of "data indicating the progress of the game." For another example, in the case of a football game, the data representing the elapsed time from the start of the game, the scores of the two teams, etc. are equivalent to an example of "data representing the progress of the game."

[3-2]伺服器裝置30之資料記憶部3000,亦 記憶為了執行遊戲所需的資料。 [3-2] The data storage part 3000 of the server device 30, also Memorize the data needed to execute the game.

例如,旗標資料D3001係記憶於資料記憶部3000。旗標資料D3001係指表示各個遊戲終端機10之通信失常旗標或完結指示受理旗標的資料。 For example, the flag data D3001 is stored in the data storage part 3000. The flag data D3001 refers to the data indicating the communication failure flag or the completion instruction acceptance flag of each game terminal 10.

[3-3]各個遊戲終端機10之遊戲操作受理部1010係受理遊戲操作。 [3-3] The game operation accepting unit 1010 of each game terminal 10 accepts game operations.

所謂「遊戲操作」係指用戶經由輸入部14進行對遊戲之指示的行為。例如,觸摸觸控面板,按下按鍵,使操縱桿傾倒,使滑鼠移動,對麥克風輸入聲音,或使感測器檢測手勢的行為,係相當於「遊戲操作」之一例。 The so-called “game operation” refers to the behavior of the user giving instructions to the game via the input unit 14. For example, touching the touch panel, pressing a button, tilting the joystick, moving the mouse, inputting a sound to the microphone, or making the sensor detect gestures is an example of "game operation".

所謂「受理遊戲操作」係指取得藉由用戶所進行的遊戲操作之內容。例如,取得表示觸控面板被用戶觸摸的資訊,取得表示被用戶觸摸之位置的資訊,取得表示用戶所操作之按鍵的資訊,取得表示被用戶傾倒的操作桿之傾倒方向或角度的資訊,取得表示被輸入至麥克風之聲音的資訊,或是取得表示藉由感測器所檢測出的用戶之手勢的資訊等,是相當於「受理遊戲操作」之一例。 The so-called "accepting game operation" refers to obtaining the content of the game operation performed by the user. For example, obtain information indicating that the touch panel was touched by the user, obtain information indicating the position touched by the user, obtain information indicating the keys operated by the user, obtain information indicating the tilt direction or angle of the joystick that was tilted by the user, and obtain Information indicating the sound input to the microphone, or obtaining information indicating the user's gesture detected by the sensor, etc. are equivalent to an example of "accepting game operations".

在前述的棒球遊戲之例的情況下,遊戲操作受理部1010,例如是受理用以使打者人物進行打擊動作的打擊操作,或使投手人物進行投球動作的投球操作。 In the case of the example of the aforementioned baseball game, the game operation accepting unit 1010 accepts, for example, a striking operation for causing a hitter character to perform a striking action, or a pitching operation for causing a pitcher character to perform a pitching action.

[3-4]各個遊戲終端機10之發送部1020係將相應於遊戲操作的資料發送至伺服器裝置30。 [3-4] The sending unit 1020 of each game terminal 10 sends data corresponding to the game operation to the server device 30.

所謂「相應於遊戲操作的資料」係既可指表示遊戲操作之內容的資料,又可指表示應按照遊戲操作而 進行的遊戲控制之內容的資料。再者,依據顯示遊戲操作與遊戲控制之內容的對應關係的對應關係資訊,來指定應按照遊戲操作而進行的遊戲控制之內容。例如,在遊戲物件按照遊戲操作而動作的遊戲之情況下,表示遊戲物件應按照遊戲操作而進行的動作之內容的資料,是相當於「表示遊戲控制之內容的資料」之一例。 The so-called "data corresponding to the game operation" refers to the data that represents the content of the game operation, and it can also refer to the information that should be Information about the content of the game controlled. Furthermore, the content of the game control that should be performed in accordance with the game operation is specified based on the correspondence information showing the correspondence between the game operation and the content of the game control. For example, in the case of a game in which a game object moves in accordance with a game operation, data indicating the content of the action that the game object should perform in accordance with the game operation is an example of "data indicating the content of game control".

[3-5]伺服器裝置30之接收部3010係接收從複數個遊戲終端機10之各者所發送來的資料。亦即,接收部3010係接收藉由複數個遊戲終端機10之各自的發送部1020所發送來的資料。 [3-5] The receiving unit 3010 of the server device 30 receives data sent from each of the plurality of game terminal machines 10. That is, the receiving unit 3010 receives data transmitted by the respective transmitting units 1020 of the plurality of game terminal machines 10.

[3-6]伺服器裝置30之發送部3020係將從複數個遊戲終端機10之各者所接收到的資料,至少發送至該資料的發送源以外之遊戲終端機10。 [3-6] The transmission unit 3020 of the server device 30 transmits the data received from each of the plurality of game terminal machines 10 to at least the game terminal machine 10 other than the transmission source of the data.

在前述的棒球遊戲之例的情況下,發送部3020係將第一遊戲終端機10-1之發送部1020所發送來的資料發送至第二遊戲終端機10-2。又,發送部3020係將從第二遊戲終端機10-2之發送部1020所發送來的資料發送至第一遊戲終端機10-1。 In the case of the aforementioned example of the baseball game, the sending unit 3020 sends the data sent by the sending unit 1020 of the first game terminal 10-1 to the second game terminal 10-2. In addition, the sending unit 3020 sends the data sent from the sending unit 1020 of the second game terminal machine 10-2 to the first game terminal machine 10-1.

再者,發送部3020亦可將從複數個遊戲終端機10之各者所接收到的資料發送至該資料的發送源之遊戲終端機10。亦即,發送部3020亦可將從第一遊戲終端機10-1之發送部1020所發送來的資料發送至第一遊戲終端機10-1與第二遊戲終端機10-2之雙方。同樣地,發送部3020亦可將從第二遊戲終端機10-2之發送部1020所發 送來的資料發送至第一遊戲終端機10-1與第二遊戲終端機10-2之雙方。 Furthermore, the transmitting unit 3020 may also transmit the data received from each of the plurality of game terminal machines 10 to the game terminal machine 10 of the transmission source of the data. That is, the sending unit 3020 may also send the data sent from the sending unit 1020 of the first game terminal 10-1 to both the first game terminal 10-1 and the second game terminal 10-2. Similarly, the sending unit 3020 may also send from the sending unit 1020 of the second game terminal 10-2 The sent data is sent to both the first game terminal machine 10-1 and the second game terminal machine 10-2.

[3-7]各個遊戲終端機10之接收部1030係接收從伺服器裝置30所發送來的資料。亦即,接收部1030,係接收藉由伺服器裝置30之發送部3020所發送來的資料。 [3-7] The receiving unit 1030 of each game terminal 10 receives the data sent from the server device 30. That is, the receiving unit 1030 receives the data sent by the sending unit 3020 of the server device 30.

[3-8]各個遊戲終端機10之遊戲狀況資料更新部1040係依據遊戲操作受理部1010所受理的遊戲操作和接收部1030所接收的資料,來更新遊戲狀況資料。 [3-8] The game status data update unit 1040 of each game terminal 10 updates the game status data based on the game operation received by the game operation accepting unit 1010 and the data received by the receiving unit 1030.

所謂「依據遊戲操作受理部1010所受理的遊戲操作和接收部1030所接收的資料,來更新遊戲狀況資料」,係指以進行應按照在遊戲終端機10所受理之遊戲操作而進行的遊戲控制和應按照在其他之遊戲終端機10所受理之遊戲操作而進行的遊戲控制之方式,來更新遊戲狀況資料。再者,「應按照在其他之遊戲終端機所受理之遊戲操作而進行的遊戲控制」,係依據接收部1030所接收的資料來指定。又,在伺服器裝置30之發送部3020亦將從複數個遊戲終端機10之各者所接收到的資料發送至該資料的發送源以外之遊戲終端機10的情況下,「應按照在遊戲終端機10所受理之遊戲操作而進行的遊戲控制」,亦可依據接收部1030所接收的資料來指定。亦即,例如在伺服器裝置30之發送部3020亦將從第一遊戲終端機10-1所接收到的資料發送至第二遊戲終端機10-2並且亦發送至第一遊戲終端機10-1的情況下,在第一遊戲終端機10-1,亦可 依據接收部1030所接收的資料,來指定「應按照在第一遊戲終端機10-1所受理之遊戲操作而進行的遊戲控制」。 The so-called "update the game situation data based on the game operation accepted by the game operation accepting unit 1010 and the data received by the accepting unit 1030" refers to the game control that should be performed in accordance with the game operation accepted on the game terminal 10 And the game status data should be updated in accordance with the game control method of the game operation accepted by the other game terminal machine 10. Furthermore, "the game control that should be performed in accordance with the game operation accepted by the other game terminal" is specified based on the data received by the receiving unit 1030. In addition, when the sending unit 3020 of the server device 30 also sends data received from each of the plurality of game terminal machines 10 to the game terminal machine 10 other than the source of the data, "should be The game control performed by the game operation accepted by the terminal 10" can also be specified based on the data received by the receiving unit 1030. That is, for example, the sending unit 3020 of the server device 30 also sends the data received from the first game terminal 10-1 to the second game terminal 10-2 and also to the first game terminal 10- In the case of 1, in the first game terminal 10-1, Based on the data received by the receiving unit 1030, "game control that should be performed in accordance with the game operation accepted by the first game terminal 10-1" is specified.

[3-9]各個遊戲終端機10之遊戲影像顯示控制部1050係依據遊戲狀況資料,來進行用以使表示遊戲之狀況的遊戲影像顯示於該遊戲終端機10之顯示部15的控制。 [3-9] The game video display control unit 1050 of each game terminal 10 performs control for displaying the game video representing the game status on the display unit 15 of the game terminal 10 based on the game status data.

所謂「使影像顯示於顯示部15的控制」,係指生成影像並顯示於顯示部15。再者,所謂「使影像顯示於顯示部15的控制」,亦可指使從其他之裝置所接收到的影像顯示於顯示部15。例如,遊戲影像顯示控制部1050,係生成表示從所給予之視點觀察到遊戲空間之樣態的遊戲影像並顯示於顯示部15。 The term "control to display an image on the display unit 15" refers to generating and displaying an image on the display unit 15. Furthermore, the so-called "control to display an image on the display unit 15" can also mean that an image received from another device is displayed on the display unit 15. For example, the game video display control unit 1050 generates a game video showing how the game space is viewed from the given viewpoint and displays it on the display unit 15.

[3-10]伺服器裝置30之通信狀態判定部3040係判定複數個遊戲終端機10當中之至少一個是否已成為通信失常狀態。 [3-10] The communication state determination unit 3040 of the server device 30 determines whether or not at least one of the plurality of game terminal machines 10 has become a communication failure state.

所謂「通信失常狀態」,例如是指伺服器裝置30與遊戲終端機10之間的通信並未能正常進行的狀態。具體而言,例如是指伺服器裝置30與遊戲終端機10之間的通信已被切斷的狀態(通信切斷狀態)。換言之,為來自遊戲終端機10之資料無法由伺服器裝置30接收的狀態。 The “communication failure state” refers to, for example, a state in which the communication between the server device 30 and the game terminal 10 cannot be performed normally. Specifically, for example, it refers to a state in which the communication between the server device 30 and the game terminal machine 10 has been disconnected (communication disconnected state). In other words, the data from the game terminal 10 cannot be received by the server device 30.

例如,在各個遊戲終端機10中,在遊戲程式已成為暫停狀態的情況下預定之通知(保留通知)會發送至伺服器裝置30,在來自其中任一個遊戲終端機10之暫停狀態通知由伺服器裝置30接收的情況下,通信狀態判定部 3040係判定該遊戲終端機10成為「通信失常狀態」。再者,在遊戲終端機10中,在運行中程式係從遊戲程式切換至其他之程式的情況下遊戲程式會成為暫停狀態。又,在遊戲終端機10中,在進行了使遊戲終端機10成為睡眠狀態(休息狀態)的操作,或切斷遊戲終端機10之電源的操作之情況下遊戲程式亦會成為暫停狀態。 For example, in each game terminal 10, a predetermined notification (reservation notification) is sent to the server device 30 when the game program has become a suspended state, and the suspended state notification from any one of the game terminals 10 is sent by the server When the device 30 receives it, the communication state determination unit In 3040, it is determined that the game terminal 10 is in a "communication failure state". Furthermore, in the game terminal 10, when the running program is switched from the game program to another program, the game program will be in a suspended state. In addition, in the game terminal 10, when an operation to put the game terminal 10 into a sleep state (rest state) or an operation to cut off the power of the game terminal 10 is performed, the game program also becomes a suspended state.

又例如,各個遊戲終端機10會將保持連線資訊定期地發送至伺服器裝置30,而當來自其中任一個遊戲終端機10之保持連線資訊未由伺服器裝置30接收的狀態持續達預定期間的情況下,通信狀態判定部3040係判定該遊戲終端機10已成為「通信失常狀態」。在遊戲終端機10已強制完結遊戲程式的情況,遊戲終端機10之通信功能(無線LAN通信功能或行動數據通信功能等)已成為斷開(OFF)的情況,遊戲終端機10已設定於飛航模式的情況,或遊戲終端機10所通信連接的通信機器(路由器等)之電源已被斷開的情況下,上述的暫停狀態通知係不被發送至伺服器裝置30。然而,在如此的情況下,因保持連線資訊亦未被發送至伺服器裝置30,故藉由有關保持連線資訊的上述判定,就可以判定該遊戲終端機10已成為「通信失常狀態」。 For another example, each game terminal 10 will periodically send the keep-alive information to the server device 30, and when the keep-on information from any one of the game terminals 10 is not received by the server device 30, the state continues to a predetermined level. In the case of the period, the communication state determination unit 3040 determines that the game terminal 10 has entered the "communication abnormal state." When the game terminal 10 has forcibly completed the game program, the communication function (wireless LAN communication function or mobile data communication function, etc.) of the game terminal 10 has become OFF, and the game terminal 10 has been set to fly In the case of the flight mode, or when the power of the communication device (router, etc.) to which the game terminal 10 is communicatively connected has been disconnected, the above-mentioned suspension state notification is not sent to the server device 30. However, in this case, since the keep-alive information has not been sent to the server device 30, it can be determined that the game terminal 10 has become a "communication abnormal state" based on the above determination of the keep-alive information. .

[3-11]伺服器裝置30之繼續控制部3030係在複數個遊戲終端機10當中之至少一個從通信失常狀態返回至普通狀態的情況下,進行用以使該至少一個遊戲終端機10以外之遊戲終端機10繼續遊戲之執行的控制。 [3-11] The continuation control unit 3030 of the server device 30 is performed to remove the at least one game terminal 10 from the communication failure state when at least one of the plurality of game terminals 10 returns to the normal state. The game terminal 10 continues to control the execution of the game.

所謂「普通狀態」係指並非通信失常狀態的狀態,例如是指遊戲終端機10與伺服器裝置30之間的通訊正常進行的狀態。換言之,為來自遊戲終端機10之資料可以由伺服器裝置30正常接收的狀態。 The "normal state" refers to a state that is not a communication failure state, and for example, refers to a state in which the communication between the game terminal 10 and the server device 30 is proceeding normally. In other words, it is a state in which data from the game terminal 10 can be received by the server device 30 normally.

所謂「複數個遊戲終端機10當中之至少一個從通信失常狀態返回至普通狀態的情況」,係指被判定出成為通信失常狀態的遊戲終端機10已返回至普通狀態的情況。例如,在來自被判定出成為通信失常狀態的遊戲終端機10之運行通知被伺服器裝置30接收到的情況下,就判定為該遊戲終端機10從通信失常狀態返回至普通狀態。又例如,在來自被判定出已成為通信失常狀態的遊戲終端機10之保持連線資訊被伺服器裝置30接收到的情況下,就判定為該遊戲終端機10從通信失常狀態返回至普通狀態。 The term "a case where at least one of the plurality of game terminal machines 10 returns from a communication malfunction state to a normal state" refers to a case where the game terminal machine 10 determined to be in a communication malfunction state has returned to the normal state. For example, when the operation notification from the game terminal machine 10 determined to be in the communication malfunction state is received by the server device 30, it is determined that the game terminal machine 10 returns from the communication malfunction state to the normal state. For another example, when the keep-alive information from the game terminal 10 that is determined to have been in the abnormal communication state is received by the server device 30, it is determined that the game terminal 10 has returned from the abnormal communication state to the normal state. .

所謂「進行用以使遊戲之執行繼續的控制」,例如是指向遊戲終端機10通知繼續遊戲之執行。又例如,亦可指將為了繼續遊戲之執行所需的資料發送至遊戲終端機10。 The so-called "control to continue the execution of the game" refers to, for example, a notification to the game terminal 10 to continue the execution of the game. For another example, it can also refer to sending data required to continue the execution of the game to the game terminal 10.

在複數個遊戲終端機10當中之至少一個成為通信失常狀態的情況下,係向成為通信失常狀態的遊戲終端機10以外之遊戲終端機10通知該情況,且中斷遊戲之進行。因此,繼續控制部3030係在成為通信失常狀態的遊戲終端機10已返回至普通狀態的情況下,進行用以使已成為通信失常狀態的遊戲終端機10以外之遊戲終端機10 再度開始遊戲之進行的控制。例如,繼續控制部3030係藉由將用以使遊戲之進行再度開始的通知發送至遊戲終端機10,或將已從通信失常狀態返回至普通狀態的遊戲終端機10所接收到的資料發送至其他之遊戲終端機10,來進行用以使遊戲之進行再度開始的控制。 When at least one of the plurality of game terminals 10 becomes a communication failure state, the game terminal 10 other than the game terminal 10 that is in the communication failure state is notified of the situation, and the progress of the game is interrupted. Therefore, the continuation control unit 3030 is used to make the game terminal 10 other than the game terminal 10 in the communication malfunction state when the game terminal 10 in the communication malfunction state has returned to the normal state. Start the control of the game again. For example, the continuation control unit 3030 sends to the game terminal 10 a notification for restarting the progress of the game, or sends to the game terminal 10 data received from the game terminal 10 that has returned from a communication failure state to a normal state The other game terminals 10 perform control for restarting the game.

[3-12]各個遊戲終端機10之通知顯示控制部1060係在被判定出其他之遊戲終端機10成為通信失常狀態的情況下,進行用以使預定之通知顯示於該遊戲終端機10之顯示部15的控制。又,各個遊戲終端機10之通知顯示限制部1070係在被判定出其他之遊戲終端機10成為通信失常狀態的情況下,限制上述預定之通知的顯示,直至為了更新遊戲狀況資料而變得需要該其他之遊戲終端機10的資料為止。 [3-12] The notification display control unit 1060 of each game terminal 10 is configured to display a predetermined notification on the game terminal 10 when it is determined that the other game terminal 10 is in a communication malfunction state. Control of the display unit 15. In addition, the notification display restriction unit 1070 of each game terminal 10 restricts the display of the above-mentioned predetermined notification when it is determined that the other game terminal 10 is in a communication failure state until it becomes necessary to update the game status data Up to the data of the other game terminal 10.

所謂「預定之通知」係表示被判定出其他之遊戲終端機10成為通信失常狀態的通知。或是,可為表示等待其他之遊戲終端機從通信失常狀態返回至普通狀態的通知。或者是,可為表示等待來自其他之遊戲終端機的資料的通知。又,「預定之通知」係可為文本,又可為影像。 The so-called "scheduled notification" is a notification indicating that another game terminal 10 is determined to be in a communication failure state. Or, it may be a notification indicating that it is waiting for another game terminal to return from the abnormal communication state to the normal state. Or, it can be a notification that indicates waiting for data from other game terminals. In addition, the "scheduled notice" can be text or video.

所謂「直至為了更新遊戲狀況資料而變得需要該其他之遊戲終端機10的資料為止」,例如是意指「直至為了使遊戲進行(更新遊戲狀況資料)而變得需要使用其他之遊戲終端機10的用戶之遊戲操作為止」。 The phrase "until the data of the other game terminal 10 becomes necessary to update the game status data", for example, means "until it becomes necessary to use another game terminal for the game to progress (update the game status data) Up to 10 users’ game operations."

例如,在成為所給予的時序為止,不需要使用其他之遊戲終端機10的用戶之遊戲操作的情況下,「成 為所給予的時序為止」是相當於「直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機的資料為止」之一例。亦即,在受理使用其他之遊戲終端機10的用戶之遊戲操作的機會受限的情況下,「直至成為該機會為止」是相當於「直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機的資料為止」之一例。 For example, in the case where the game operation of the user using another game terminal 10 is not required until the given timing is reached, "Success Up to the given sequence" is an example equivalent to "until the data of another game terminal becomes necessary to update the game situation data". In other words, when the opportunity to accept game operations by users using other game terminals 10 is limited, "until the opportunity is reached" is equivalent to "until another game terminal becomes necessary to update the game status data The data of the machine is an example.

具體而言,例如,若是在棒球遊戲中,使用其他之遊戲終端機10的用戶僅操作著投手人物的情況,則「直至進行投手人物所進行的下一個投球為止」是相當於「直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機10的資料為止」之一例。又例如,若是各個用戶之回合(turn)依順序進行的遊戲之情況,則「直至使用其他之遊戲終端機10的用戶之回合到來為止」,是相當於「直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機的資料為止」之一例。 Specifically, for example, if a user using another game terminal 10 is only operating a pitcher character in a baseball game, "until the next pitch made by the pitcher character" is equivalent to "until for update An example of "game situation data until the data of other game terminal 10 becomes necessary". For another example, in the case of a game where the turns of each user are played in sequence, "until the turn of the user using another game terminal 10 arrives" is equivalent to "until the game status data is updated An example of "Until other game terminal data is needed."

所謂「限制預定之通知的顯示,直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機10的資料為止」,係指直至為了更新遊戲狀況資料而變得需要其他之遊戲終端機10的資料為止,不顯示預定之通知,且在為了更新遊戲狀況資料而變得需要其他之遊戲終端機10的資料之後,才顯示預定之通知。 The so-called "restrict the display of the scheduled notification until the data of another game terminal 10 becomes necessary to update the game situation data" means until the data of another game terminal 10 becomes necessary to update the game situation data So far, the scheduled notification is not displayed, and the scheduled notification is displayed after the data of other game terminal 10 becomes necessary in order to update the game status data.

在前述的棒球遊戲之例的情況下,通知影像G10(要素E11)是相當於上述「預定之通知」之一例。例如,在第二遊戲終端機10-2已成為通信失常狀態的情況下,通 知顯示控制部1060係等待成為為了使遊戲進行而需要使用第二遊戲終端機10-2的第二用戶之遊戲操作資料的狀況,且在已成為該狀況之後,將通知影像G10顯示於顯示部15(第3圖之動作OP102、OP104)。換言之,在第二遊戲終端機10-2已成為通信失常狀態的情況下,通知顯示限制部1070係限制通知影像G10之顯示,直至為了使遊戲進行而變得需要使用第二遊戲終端機10-2的第二用戶之遊戲操作資料的狀況為止。 In the case of the aforementioned example of the baseball game, the notification video G10 (element E11) is equivalent to an example of the aforementioned "scheduled notification". For example, in a case where the second game terminal 10-2 has become a communication failure state, the communication It is known that the display control unit 1060 waits for the status of the game operation data of the second user who needs to use the second game terminal 10-2 in order to play the game, and after the status is reached, displays the notification image G10 on the display unit 15 (Actions OP102, OP104 in Figure 3). In other words, when the second game terminal 10-2 has become a communication failure state, the notification display restriction unit 1070 restricts the display of the notification image G10 until it becomes necessary to use the second game terminal 10- for the game to proceed. 2 to the second user’s game operation data.

[3-13]伺服器裝置30之完結指示受理條件判定部3050係在被判定出其他之遊戲終端機10已成為通信失常狀態之後,判定預定條件是否被滿足。 [3-13] The completion instruction acceptance condition determination unit 3050 of the server device 30 determines whether the predetermined condition is satisfied after it is determined that the other game terminal 10 has become a communication malfunction state.

所謂「預定條件」係指成為是否可開始完結指示之受理的判斷基準的條件(完結指示受理條件)。例如,在被判定出其他之遊戲終端機10成為通信失常狀態之後,在該其他之遊戲終端機10未返回至普通狀態,而經過了預定期間的情況下,完結指示受理條件判定部3050係判定「預定條件」被滿足。又例如,在被判定出其他之遊戲終端機10成為通信失常狀態之後,從該其他之遊戲終端機10接收到預定次數之暫停狀態通知的情況下,完結指示受理條件判定部3050係判定「預定條件」被滿足。 The so-called "predetermined condition" refers to the condition that serves as a criterion for determining whether to start the acceptance of the completion instruction (the completion instruction acceptance condition). For example, after it is determined that the other game terminal 10 is in a communication failure state, if the other game terminal 10 does not return to the normal state and a predetermined period has passed, the completion instruction acceptance condition determination unit 3050 determines The "predetermined conditions" are met. For another example, after it is determined that another game terminal 10 is in a communication failure state, and a predetermined number of pause state notifications are received from the other game terminal 10, the completion instruction acceptance condition determination unit 3050 determines that "scheduled Condition" is met.

[3-14]各個遊戲終端機10之詢問部1080係在藉由通知顯示控制部1060而顯示有預定之通知之後,在所給予的時序,將是否可開始完結指示之受理的詢問發送至伺服器裝置30。 [3-14] The inquiry section 1080 of each game terminal 10 displays a predetermined notice through the notice display control section 1060, and at the given timing, sends an inquiry about whether the acceptance of the completion instruction can be started to the server器装置30。 Device 30.

所謂「完結指示」係指向遊戲系統1指示使複數個用戶所參加的遊戲在中途完結。在此,所謂「使遊戲在中途完結」係指在遊戲正常完結之前的時間點使遊戲完結。所謂「遊戲正常完結」,若是對戰遊戲的情況,則是指對戰依循預定之規則執行至最後並完結。亦即,是指對戰依循預定之規則執行至最後,且最終的對戰結果正式被確定並完結對戰。又,所謂「遊戲正常完結」,亦可指成為遊戲通關(game clear)而完結(能達成遊戲之目的而完結),或是成為遊戲失敗(game over)而完結(無法達成遊戲之目的而完結)。 The so-called "end instruction" refers to the game system 1 instructing the game played by a plurality of users to end in the middle. Here, the so-called "make the game end midway" refers to the end of the game at a point in time before the normal end of the game. The so-called "game ends normally", in the case of a battle game, means that the battle is executed in accordance with predetermined rules to the end and ends. That is, it means that the battle is executed to the end according to the predetermined rules, and the final battle result is officially determined and the battle is completed. In addition, the so-called "game ends normally" can also refer to the end as a game clear (the end of the game can be achieved), or the end as a game over (the end of the game cannot be achieved) ).

所謂「詢問」,係指用以向伺服器裝置30詢問是否可開始完結指示之受理的資料。換言之,是指用以向伺服器裝置30詢問是否可將受理完結指示用的受理影像顯示於顯示部15的資料。又,所謂「在所給予的時序」,例如是指「每次經過預定時間時」。 The so-called "inquiry" refers to data used to inquire the server device 30 whether the acceptance of the completion instruction can be started. In other words, it refers to data for inquiring of the server device 30 whether the acceptance image for the acceptance completion instruction can be displayed on the display unit 15. In addition, the term "at the given timing" means "every time a predetermined time elapses", for example.

在前述的棒球遊戲之例的情況下,詢問部1080係在顯示著通知影像G10的期間,每次經過預定時間時,將是否可開始完結指示之受理的詢問發送至伺服器裝置30(第3圖之動作OP106)。 In the case of the aforementioned example of the baseball game, the inquiry unit 1080 sends an inquiry to the server device 30 as to whether the acceptance of the completion instruction can be started every time a predetermined time elapses while the notification image G10 is displayed (third Figure OP106).

[3-15]伺服器裝置30之回傳部3060係在被判定出其他之遊戲終端機10成為通信失常狀態之後,於被判定出預定條件(完結指示受理條件)被滿足的情況下,按照詢問,將完結指示之受理開始允許發送至該詢問的發送源之遊戲終端機10。 [3-15] The return unit 3060 of the server device 30 is determined to be in a communication failure state after the other game terminal machine 10 is determined to be in a communication failure state, and when it is determined that the predetermined condition (the completion instruction acceptance condition) is satisfied, follow The inquiry is permitted to be sent to the game terminal 10 of the sending source of the inquiry to start acceptance of the completion instruction.

所謂「受理開始允許」係指用以允許開始完結指示之受理的資料。換言之,是指用以允許將受理完結指示用的受理影像顯示於顯示部15的資料。 The so-called "acceptance start permission" refers to the data used to allow the start of the acceptance of the completion instruction. In other words, it refers to data for allowing the acceptance image for acceptance completion instructions to be displayed on the display unit 15.

在前述的棒球遊戲之例中,例如在判定出第二遊戲終端機10-2已成為通信失常狀態,且來自第一遊戲終端機10-1之詢問部1080的詢問已由伺服器裝置30所接收的情況下(第3圖之動作OP308),回傳部3060係只要完結指示受理條件被滿足(亦即,只要第一遊戲終端機10-1之完結指示受理旗標為「1」),就將完結指示之受理開始允許發送至第一遊戲終端機10-1(第3圖之動作OP310)。 In the aforementioned example of the baseball game, for example, it is determined that the second game terminal 10-2 has become a communication malfunction, and the inquiry from the inquiry section 1080 of the first game terminal 10-1 has been sent by the server device 30. In the case of receiving (action OP308 in Figure 3), the return unit 3060 only needs to satisfy the completion instruction acceptance condition (that is, as long as the completion instruction acceptance flag of the first game terminal 10-1 is "1"), The acceptance start permission of the completion instruction is sent to the first game terminal 10-1 (action OP310 in FIG. 3).

[3-16]各個遊戲終端機10之完結指示受理部1090係在被判定出其他之遊戲終端機10成為通信失常狀態的情況下,從用戶受理完結指示。 [3-16] The completion instruction accepting unit 1090 of each game terminal 10 receives the completion instruction from the user when it is determined that the other game terminal 10 is in a communication malfunction state.

所謂「受理完結指示」係指受理表示完結指示的操作(完結指示操作)。再者,亦可指接收表示完結指示的資料。例如,完結指示受理部1090係藉由進行用以使受理完結指示用的受理影像顯示於顯示部15的控制,而從用戶受理完結指示。在此,所謂「受理影像」係指為了受理完結指示而顯示於顯示部15的影像。亦即,為為了進行完結指示用的操作而顯示於顯示部15的影像。 The so-called "acceptance completion instruction" refers to the operation of accepting the completion instruction (completion instruction operation). Furthermore, it can also refer to receiving data indicating completion instructions. For example, the completion instruction accepting unit 1090 performs control for displaying an acceptance image for accepting the completion instruction on the display unit 15 to receive the completion instruction from the user. Here, the “acceptance image” refers to an image displayed on the display unit 15 in order to accept the completion instruction. That is, it is an image displayed on the display unit 15 for the operation of the completion instruction.

再者,完結指示受理部1090係在被判定出其他之遊戲終端機10成為通信失常狀態之後,於預定條件(完結指示受理條件)被滿足的情況下,開始完結指示之受理。例如,完結指示受理部1090係按照藉由回傳部3060 所發送的受理開始允許,而開始完結指示之受理。 Furthermore, the completion instruction accepting unit 1090 starts accepting the completion instruction when a predetermined condition (end instruction acceptance condition) is satisfied after it is determined that the other game terminal 10 is in a communication malfunction state. For example, the completion instruction acceptance unit 1090 is based on the The sent acceptance begins to allow, and the acceptance of the end instruction begins.

在前述的棒球遊戲之例的情況下,完結指示受理影像G20是相當於「受理影像」之一例。例如,在被判定出第二遊戲終端機10-2成為通信失常狀態,且藉由伺服器裝置30之回傳部3060所發送來的受理開始允許由第一遊戲終端機10-1接收到的情況下,完結指示受理部1090係藉由使完結指示受理影像G20顯示於顯示部15,來開始完結指示之受理(第3圖之動作OP108、OP110)。 In the case of the aforementioned example of the baseball game, the completion instruction acceptance image G20 is an example equivalent to the "acceptance image." For example, when it is determined that the second game terminal 10-2 is in a communication failure state, and the reception sent by the return unit 3060 of the server device 30 starts to allow the first game terminal 10-1 to receive In this case, the completion instruction acceptance unit 1090 displays the completion instruction acceptance image G20 on the display unit 15 to start acceptance of the completion instruction (actions OP108 and OP110 in FIG. 3).

再者,完結指示受理部1090係在判定出第二遊戲終端機10-2成為通信失常狀態,且預定條件(完結指示受理條件)被滿足之後第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況下(第7A圖之動作OP352),在再度判定出該其他之遊戲終端機10成為通信失常狀態的情況下(第7B圖之動作OP360),即便是在預定條件被滿足之前,仍會開始完結指示之受理(第7B圖之動作OP152)。 Furthermore, the completion instruction acceptance unit 1090 determines that the second game terminal machine 10-2 is in a communication failure state and the predetermined condition (commission instruction acceptance condition) is satisfied, and the second game terminal machine 10-2 returns from the communication failure state. In the normal state (action OP352 in Fig. 7A), if it is determined that the other game terminal 10 is in a communication failure state again (action OP360 in Fig. 7B), even before the predetermined conditions are satisfied , The acceptance of the completion instruction will still begin (action OP152 in Figure 7B).

[3-17]各個遊戲終端機10之完結控制部1100或伺服器裝置30之完結控制部3070係按照來自被判定出成為通信失常狀態的遊戲終端機10以外之遊戲終端機10的用戶之完結指示,來進行用以使分別使用複數個遊戲終端機10之複數個用戶所參加的遊戲完結之控制。 [3-17] The completion control section 1100 of each game terminal 10 or the completion control section 3070 of the server device 30 is based on the completion of users from the game terminal 10 other than the game terminal 10 that is determined to be in a communication malfunction state Instructs to perform control for ending the game played by the plurality of users who use the plurality of game terminals 10 respectively.

所謂「進行用以使遊戲完結之控制」係指進行用以使遊戲在中途完結的控制。又,所謂「按照完結指示,來進行用以使遊戲完結之控制」係指在已受理完結指 示的情況下,無條件地進行用以使遊戲完結之控制。或是,亦可為在受理完結指示的情況下,在預定條件之下,進行用以使遊戲完結之控制。 The so-called "control performed to end the game" refers to control performed to end the game in the middle. In addition, the so-called "control to complete the game in accordance with the completion instruction" means that the If it is shown, the control to end the game is performed unconditionally. Or, in the case of accepting an end instruction, under predetermined conditions, control for ending the game can be performed.

又,完結控制部1100或完結控制部3070,亦可在被判定出其他之遊戲終端機10成為通信失常狀態,且開始完結指示之受理之後經過預定期間的情況下,即便完結指示未被受理,仍進行用以使遊戲完結之控制。 In addition, the completion control unit 1100 or the completion control unit 3070 may also be determined that another game terminal 10 is in a communication failure state, and a predetermined period has elapsed after the acceptance of the completion instruction started, even if the completion instruction is not accepted, The control for ending the game is still in progress.

在前述的棒球遊戲之例中,例如是在被判定出第二遊戲終端機10-2成為通信失常狀態的情況下,完結控制部1100係按照來自使用第一遊戲終端機10-1的第一用戶之完結指示,將完結要求發送至伺服器裝置30,作為用以使比賽完結之控制(第3圖之動作OP112)。 In the aforementioned example of the baseball game, for example, when it is determined that the second game terminal 10-2 is in a communication failure state, the completion control unit 1100 follows the command from the first game terminal 10-1. The user's completion instruction sends the completion request to the server device 30 as a control for ending the game (action OP112 in Figure 3).

又例如,在被判定出第二遊戲終端機10-2成為通信失常狀態,且完結指示受理影像顯示於第一遊戲終端機10-1之顯示部15之後(亦即,開始來自第一用戶之完結指示的受理之後)經過預定期間的情況下,完結控制部1100係即便未從第一用戶受理完結指示,仍會將完結要求發送至伺服器裝置30,作為用以使比賽完結之控制(第3圖之動作OP114)。 For another example, after it is determined that the second game terminal 10-2 is in a communication failure state, and the completion instruction acceptance image is displayed on the display unit 15 of the first game terminal 10-1 (that is, the first user After the acceptance of the completion instruction), when a predetermined period has elapsed, the completion control unit 1100 will send the completion request to the server device 30 even if the completion control unit 1100 does not receive the completion instruction from the first user as a control for ending the game (second Action OP114 in Figure 3).

又,在從第一遊戲終端機10-1所接收到的完結要求由伺服器裝置30接收的情況下,完結控制部3070係即便在比賽之中途仍會進行用以使比賽完結之控制(第3圖之動作OP312、OP314)。例如,完結控制部3070係向各個遊戲終端機10通知使遊戲完結,或停止將為了執行遊 戲所需的資料發送至各個遊戲終端機10,作為用以使比賽完結之控制。 In addition, in the case where the completion request received from the first game terminal 10-1 is received by the server device 30, the completion control unit 3070 will perform control for ending the game even in the middle of the game (No. Action OP312, OP314 in Figure 3). For example, the end control unit 3070 notifies each game terminal 10 to end the game, or stop the game to be executed. The data required for the game is sent to each game terminal 10 as a control for ending the game.

[3-18]在分別使用複數個遊戲終端機10之複數個用戶進行對戰的對戰遊戲的情況下,伺服器裝置30之對戰結果決定部3080係在被判定出複數個遊戲終端機10當中之至少一個成為通信失常狀態的情況下,並在按照來自使用被判定出成為通信失常狀態的遊戲終端機10以外之遊戲終端機10的用戶之完結指示而完結對戰遊戲的情況下,決定使用被判定出成為通信失常狀態之遊戲終端機10的用戶戰敗。 [3-18] In the case of a battle game in which a plurality of users of a plurality of game terminals 10 are used to play a game, the battle result determination unit 3080 of the server device 30 is one of the plurality of game terminals 10 determined When at least one of them is in a communication failure state, and in accordance with a completion instruction from a user who uses a game terminal 10 other than the game terminal 10 that is determined to be in a communication failure state, and the battle game is completed, it is determined that the use is determined. The user of the game terminal 10 that has become a communication failure state is defeated.

所謂「決定使用被判定出成為通信失常狀態之遊戲終端機10的用戶戰敗」,係指無關於其中任一個遊戲終端機10已成為通信失常狀態之時間點的對戰之狀況(得分等),而決定使用被判定出成為通信失常狀態之遊戲終端機10的用戶戰敗,且使用其他之遊戲終端機10的用戶戰勝。例如,亦可在競爭得分的對戰遊戲之情況下,決定使用被判定出已成為通信失常狀態之遊戲終端機10的用戶以預定之得分差而戰敗。 The so-called "the user who decides to use the game terminal 10 determined to be in the communication malfunction state to be defeated" refers to the situation (score, etc.) of the battle regardless of the point in time when any one of the game terminals 10 became the communication malfunction state, and The user who decides to use the game terminal 10 determined to be in the communication malfunction state is defeated, and the user who uses the other game terminal 10 is defeated. For example, in the case of a competition game with a competitive score, the user who decides to use the game terminal 10 determined to be in a communication failure state may be defeated by a predetermined score difference.

在前述的棒球遊戲之例中,例如是在被判定出第二遊戲終端機10-2成為通信失常狀態,且按照來自使用第一遊戲終端機10-1的第一用戶之完結指示而完結比賽的情況下,對戰結果決定部3080係決定使用第一遊戲終端機10-1的第一用戶在比賽中戰勝,使用第二遊戲終端機10-2的第二用戶在比賽中戰敗(第3圖之動作OP314)。在 此情況下,即便第二用戶之隊伍領先,對戰結果決定部3080仍決定第一用戶在比賽中戰勝,第二用戶在比賽中戰敗。 In the example of the aforementioned baseball game, for example, it is determined that the second game terminal 10-2 is in a communication failure state, and the game is completed in accordance with the completion instruction from the first user using the first game terminal 10-1. In the case of the match result determination unit 3080, the first user who uses the first game terminal 10-1 will win the game, and the second user who uses the second game terminal 10-2 will lose the game (Figure 3 The action OP314). in In this case, even if the team of the second user is leading, the match result determining unit 3080 still determines that the first user will win the game and the second user will lose the game.

[3-19]伺服器裝置30之完結通知控制部3090係進行用以向被判定出成為通信失常狀態的遊戲終端機10之用戶,通知已按照來自使用被判定出成為通信失常狀態的遊戲終端機10以外之遊戲終端機10的用戶之完結指示而完結遊戲之控制。 [3-19] The end notification control unit 3090 of the server device 30 is performed to notify the user of the game terminal machine 10 that has been determined to be in a communication failure state to notify the game terminal that has been determined to be in a communication failure state according to the user's use The user of the game terminal 10 other than the machine 10 gives an instruction to end the game control.

所謂「進行用以向被判定出成為通信失常狀態的遊戲終端機之用戶,通知完結遊戲之控制」,係指亦可使顯示按照來自使用被判定出成為失常狀態的遊戲終端機10以外之遊戲終端機10的用戶之完結指示而在中途完結遊戲的文本或影像,在有來自被判定出成為通信失常狀態的遊戲終端機10之存取的情況下顯示於該遊戲終端機10之顯示部15。或是將表示按照來自使用被判定出成為失常狀態的遊戲終端機10以外之遊戲終端機10的用戶之完結指示而在中途完結遊戲的文本或影像,作為訊息或電子郵件等,發送給被判定出成為通信失常狀態的遊戲終端機10之用戶。 The so-called "control to notify the user of the game terminal that is determined to be in a communication failure state to notify the user of the end of the game" means that the display can also be displayed for games other than the game terminal 10 that is determined to be in the abnormal state according to use The text or video that the user of the terminal 10 has instructed to finish the game halfway is displayed on the display unit 15 of the game terminal 10 when there is an access from the game terminal 10 that is determined to be in a communication failure state . Or, as a message or e-mail, a text or video indicating that the game was completed in the middle according to a completion instruction from a user who used the game terminal 10 other than the game terminal 10 determined to be in an abnormal state is sent to the judged A user of the gaming terminal 10 who has become a communication malfunction.

在前述的棒球遊戲之例中,例如是在被判定出第二遊戲終端機10-2成為通信失常狀態,且按照來自使用第一遊戲終端機10-1的第一用戶之完結指示而完結比賽的情況下,完結通知控制部3090係進行用以向第二用戶通知按照來自第一用戶之完結指示而完結比賽之控制。例 如,在有來自第二用戶的第二遊戲終端機10-2之存取的情況下,完結通知控制部3090係將表示按照來自第一用戶之完結指示而完結比賽的本文或影像等顯示於第二遊戲終端機10-2之顯示部15。又例如,完結通知控制部3090係將表示按照來自第一用戶之完結指示而完結比賽的訊息或電子郵件發送給第二用戶。 In the example of the aforementioned baseball game, for example, it is determined that the second game terminal 10-2 is in a communication failure state, and the game is completed in accordance with the completion instruction from the first user using the first game terminal 10-1. In the case of, the completion notification control unit 3090 performs control for notifying the second user that the game is completed in accordance with the completion instruction from the first user. example For example, when there is an access from the second game terminal 10-2 of the second user, the completion notification control unit 3090 displays the text or video indicating that the game is completed in accordance with the completion instruction from the first user. The display unit 15 of the second game terminal 10-2. For another example, the completion notification control unit 3090 sends a message or e-mail to the second user indicating that the game is completed in accordance with the completion instruction from the first user.

[4.處理]其次,針對為了實現以上所說明之功能方塊而在遊戲系統1執行的處理加以說明。 [4. Processing] Next, the processing executed in the game system 1 in order to realize the functional blocks described above will be described.

[4-1]例如,藉由第2圖所示之處理按照程式而執行,來實現遊戲終端機10之遊戲操作受理部1010、發送部1020、接收部1030、遊戲狀況資料更新部1040、遊戲影像顯示控制部1050,或伺服器裝置30之接收部3010、發送部3020。 [4-1] For example, by executing the processing shown in Fig. 2 according to the program, the game operation receiving unit 1010, the sending unit 1020, the receiving unit 1030, the game situation data update unit 1040, and the game of the game terminal 10 are realized. The image display control unit 1050 or the receiving unit 3010 and the sending unit 3020 of the server device 30.

[4-2]又例如,藉由第10A圖至第10E圖所示之處理是按照程式而執行,來實現遊戲終端機10之通知顯示控制部1060、通知顯示限制部1070、詢問部1080、完結指示受理部1090、完結控制部1100,或伺服器裝置30之繼續控制部3030、通信狀態判定部3040、完結指示受理條件判定部3050、回傳部3060、完結控制部3070、對戰結果決定部3080、完結通知控制部3090。 [4-2] For another example, the processing shown in FIGS. 10A to 10E is executed in accordance with the program to realize the notification display control unit 1060, notification display restriction unit 1070, and inquiry unit 1080 of the game terminal 10 The completion instruction accepting unit 1090, the completion control unit 1100, or the continuation control unit 3030, the communication state determination unit 3040, the completion instruction acceptance condition determination unit 3050, the return unit 3060, the completion control unit 3070, and the match result determination unit of the server device 30 3080. The completion notification control unit 3090.

第10A圖至第10E圖係主要顯示使用第一遊戲終端機10-1的第一用戶和使用第二遊戲終端機10-2的第二用戶正在進行棒球遊戲之比賽當中,第二遊戲終端機10-2成為通信失常狀態的情況下在第一遊戲終端機10-1 與伺服器裝置30之間所執行的處理。藉由第10A圖至第10E圖所示之處理按照程式而執行,來實現第3圖至第8圖中所說明的動作。 Figures 10A to 10E mainly show that the first user using the first gaming terminal 10-1 and the second user using the second gaming terminal 10-2 are playing a baseball game. The second gaming terminal When 10-2 becomes a communication failure state, the first game terminal 10-1 The processing performed with the server device 30. By executing the processing shown in FIGS. 10A to 10E according to the program, the actions described in FIGS. 3 to 8 are realized.

再者,雖然在第10A圖至第10E圖中係顯示在上述比賽中第二遊戲終端機10-2成為通信失常狀態的情況,但是在上述比賽中第一遊戲終端機10-1成為通信失常狀態的情況下,則在第二遊戲終端機10-2與伺服器裝置30之間執行與第10A圖至第10E圖同樣的處理。 Furthermore, although FIGS. 10A to 10E show that the second game terminal 10-2 becomes a communication malfunction during the above-mentioned game, the first game terminal 10-1 becomes a communication malfunction during the above-mentioned game. In the case of the state, the same processing as in FIGS. 10A to 10E is executed between the second game terminal machine 10-2 and the server device 30.

如第10A圖所示,在比賽開始時,伺服器裝置30之控制部31,係使第一遊戲終端機10-1與第二遊戲終端機10-2之各自的通信失常旗標初始化為「0」,且使第一遊戲終端機10-1與第二遊戲終端機10-2之各自的完結指示受理旗標初始化為「0」(S310)。 As shown in Fig. 10A, at the start of the game, the control unit 31 of the server device 30 initializes the respective communication failure flags of the first game terminal machine 10-1 and the second game terminal machine 10-2 to " 0", and initialize the completion instruction acceptance flag of each of the first game terminal 10-1 and the second game terminal 10-2 to "0" (S310).

又,控制部31係監視第二遊戲終端機10-2是否成為通信失常狀態(S312)。例如,在來自第二遊戲終端機10-2之暫停狀態通知由伺服器裝置30接收到的情況下,控制部31係判定第二遊戲終端機10-2成為通信失常狀態。又例如,在來自第二遊戲終端機10-2之保持連線資訊未由伺服器裝置30接收的狀態持續預定期間的情況下,控制部31係判定第二遊戲終端機10-2成為通信失常狀態。 In addition, the control unit 31 monitors whether the second game terminal 10-2 is in a communication failure state (S312). For example, when the pause state notification from the second game terminal 10-2 is received by the server device 30, the control unit 31 determines that the second game terminal 10-2 is in a communication abnormal state. For another example, if the state in which the keep-alive information from the second game terminal 10-2 is not received by the server device 30 continues for a predetermined period of time, the control unit 31 determines that the second game terminal 10-2 has a communication failure status.

再者,因第10A圖至第10E圖係顯示在第二遊戲終端機10-2成為通信失常狀態的情況下會在第一遊戲終端機10-1與伺服器裝置30之間執行的處理,故雖然 在第10A中並未顯示,但是實際上控制部31亦會判定第一遊戲終端機10-1是否已成為通信失常狀態。 Furthermore, since Fig. 10A to Fig. 10E show the processing that will be executed between the first game terminal machine 10-1 and the server device 30 when the second game terminal machine 10-2 becomes a communication failure state, So although It is not shown in 10A, but in fact, the control unit 31 also determines whether the first game terminal 10-1 has become a communication failure state.

在第二遊戲終端機10-2成為通信失常狀態的情況下(S312:「是」),控制部31係將第二遊戲終端機10-2之通信失常旗標更新為「1」(S314)。又,控制部31係判定第一遊戲終端機10-1之完結指示旗標是否為「0」(S316),在第一遊戲終端機10-1之完結指示旗標為「0」的情況下(S316:「是」),控制部31係經由通信部33將表示第二遊戲終端機10-2成為通信失常狀態的通信失常通知發送至第一遊戲終端機10-1(S318)。 When the second game terminal 10-2 is in a communication failure state (S312: "Yes"), the control unit 31 updates the communication failure flag of the second game terminal 10-2 to "1" (S314) . In addition, the control unit 31 determines whether the end instruction flag of the first game terminal 10-1 is "0" (S316), and if the end instruction flag of the first game terminal 10-1 is "0" (S316: "Yes"), the control unit 31 sends a communication failure notification indicating that the second game terminal 10-2 is in a communication failure state to the first game terminal 10-1 via the communication unit 33 (S318).

在執行步驟S318之後,伺服器裝置30之控制部31,係判定第二遊戲終端機10-2是否從通信失常狀態返回至普通狀態(S320)。例如,在來自第二遊戲終端機10-2之運行通知等已由伺服器裝置30所接收的情況下,控制部31係判定第二遊戲終端機10-2從通信失常狀態返回至普通狀態。 After step S318 is executed, the control unit 31 of the server device 30 determines whether the second game terminal machine 10-2 returns from the abnormal communication state to the normal state (S320). For example, in a case where an operation notification from the second game terminal 10-2 has been received by the server device 30, the control unit 31 determines that the second game terminal 10-2 has returned from the abnormal communication state to the normal state.

在第二遊戲終端機10-2並未從通信失常狀態返回至普通狀態的情況下(S320:「否」),控制部31係判定完結指示受理條件是否被滿足(S322)。例如,在第二遊戲終端機10-2成為通信失常狀態之後經過預定時間的情況下,控制部31係判定完結指示受理條件被滿足。又例如,在伺服器裝置30從第二遊戲終端機10-2接收到預定次數之暫停狀態通知的情況下,控制部31係判定完結指示受理條件被滿足。 When the second game terminal 10-2 has not returned from the abnormal communication state to the normal state (S320: No), the control unit 31 determines whether the completion instruction acceptance condition is satisfied (S322). For example, when a predetermined time has elapsed after the second game terminal machine 10-2 enters the communication failure state, the control unit 31 determines that the completion instruction acceptance condition is satisfied. For another example, when the server device 30 receives a predetermined number of pause state notifications from the second game terminal machine 10-2, the control unit 31 determines that the completion instruction acceptance condition is satisfied.

在完結指示受理條件並未被滿足的情況下(S322:「否」),控制部11-1係返回至步驟S320。另一方面,在完結指示受理條件被滿足的情況下(S322:「是」),控制部11-1係將第一遊戲終端機10-1之完結指示受理旗標更新為「1」(S324)。之後,控制部31係監視第二遊戲終端機10-2是否從通信失常狀態返回至普通狀態(S326)。步驟S326係與步驟S320同樣。 When the completion instruction acceptance condition is not satisfied (S322: "No"), the control unit 11-1 returns to step S320. On the other hand, when the completion instruction acceptance condition is satisfied (S322: "Yes"), the control unit 11-1 updates the completion instruction acceptance flag of the first game terminal 10-1 to "1" (S324 ). After that, the control unit 31 monitors whether or not the second game terminal machine 10-2 has returned from the abnormal communication state to the normal state (S326). Step S326 is the same as step S320.

第一遊戲終端機10-1係經由通信部13來接收在步驟S318從伺服器裝置30所發送來的通信失常通知(S110)。在此情況下,控制部11-1係監視遊戲(比賽)之狀況是否成為需要第二用戶之遊戲操作資料的狀況(S112)。在遊戲之狀況成為需要第二用戶之遊戲操作資料的狀況之情況下(S112:「是」),控制部11-1係將通知影像G10顯示於顯示部15(S114)。 The first game terminal 10-1 receives the communication malfunction notification transmitted from the server device 30 in step S318 via the communication unit 13 (S110). In this case, the control unit 11-1 monitors whether the situation of the game (match) becomes a situation that requires the game operation data of the second user (S112). When the situation of the game becomes a situation requiring the game operation data of the second user (S112: "Yes"), the control unit 11-1 displays the notification image G10 on the display unit 15 (S114).

在通知影像G10顯示於顯示部15的情況下,如第10B圖所示,控制部11-1係監視應進行是否可開始完結指示之受理的詢問的時序(詢問時序)是否已到來(S120)。例如,詢問時序係每逢預定時間會到來。 In the case where the notification image G10 is displayed on the display unit 15, as shown in FIG. 10B, the control unit 11-1 monitors whether the time sequence (inquiry sequence) for accepting the acceptance of the completion instruction has come (S120) . For example, the query sequence will come every scheduled time.

在詢問時間已到來的情況下(S120:「是」),控制部11-1係經由通信部33將是否可開始完結指示之受理的詢問發送至伺服器裝置30(S122)。 When the inquiry time has come (S120: "Yes"), the control unit 11-1 sends an inquiry to the server device 30 via the communication unit 33 as to whether acceptance of the completion instruction can be started (S122).

伺服器裝置30係經由通信部33來接收在步驟S122從第一遊戲終端機10-1所發送來的詢問(S330)。在此情況下,控制部31係判定第一遊戲終端機10-1之完 結指示受理旗標是否為「1」(S332)。然後,依據該判定結果,控制部31係經由通信部33將表示可在第一遊戲終端機10-1開始完結指示之受理的受理開始允許與表示不可在第一遊戲終端機10-1開始完結指示之受理的不允許之其中任一方,發送至第一遊戲終端機10-1(S334)。亦即,在第一遊戲終端機10-1之完結指示受理旗標為「1」的情況下,控制部31係將受理開始允許發送至第一遊戲終端機10-1,而在第一遊戲終端機10-1之完結指示受理旗標非為「1」的情況下,控制部31係將不允許發送至第一遊戲終端機10-1。之後,控制部11-1係返回至步驟S326。 The server device 30 receives the inquiry sent from the first game terminal 10-1 in step S122 via the communication unit 33 (S330). In this case, the control unit 31 determines that the first game terminal 10-1 is completed Check whether the acceptance flag is "1" (S332). Then, based on the result of this determination, the control unit 31, via the communication unit 33, allows the acceptance of the acceptance indicating that the acceptance of the completion instruction can be started at the first game terminal 10-1 and indicating that the acceptance cannot be completed at the first game terminal 10-1. Any one of the parties who are not allowed to accept the instruction is sent to the first game terminal 10-1 (S334). That is, when the completion instruction acceptance flag of the first game terminal 10-1 is "1", the control unit 31 sends the acceptance start permission to the first game terminal 10-1, and the first game terminal 10-1 If the end instruction acceptance flag of the terminal 10-1 is not "1", the control unit 31 will not allow the transmission to the first game terminal 10-1. After that, the control unit 11-1 returns to step S326.

第一遊戲終端機10-1係經由通信部13,來接收在步驟S334從伺服器裝置30所發送來的受理開始允許或不允許(S124)。在此情況下,控制部11-1係判定受理開始允許是否被接收(S126)。然後,在受理開始允許被接收到的情況下(S126:「是」),控制部11-1係將完結指示受理影像G20顯示於顯示部15(S128)。另一方面,在受理開始允許未被接收的情況下(S126:「否」),控制部11-1係返回至步驟S120。 The first game terminal 10-1 receives the acceptance start permission or non-allowance sent from the server device 30 in step S334 via the communication unit 13 (S124). In this case, the control unit 11-1 determines whether the acceptance start permission is accepted (S126). Then, when the acceptance start permission is received (S126: "Yes"), the control unit 11-1 displays the completion instruction acceptance video G20 on the display unit 15 (S128). On the other hand, when the acceptance start permission has not been received (S126: No), the control unit 11-1 returns to step S120.

在第10A圖之步驟S316中,在被判定出第一遊戲終端機10-1之完結指示受理旗標非為「0」的情況下(S316:「否」),亦即,在第一遊戲終端機10-1之完結指示受理旗標為「1」的情況下,如第10C圖所示,控制部11-1係透過通信部13,將表示第二遊戲終端機10-2已成為通信失常狀態的通信失常通知,和表示可在第一遊戲 終端機10-1開始完結指示之受理的受理開始允許發送至第一遊戲終端機10-1(S340)。 In step S316 in FIG. 10A, when it is determined that the completion instruction acceptance flag of the first game terminal 10-1 is not "0" (S316: "No"), that is, in the first game When the completion instruction acceptance flag of the terminal 10-1 is "1", as shown in Figure 10C, the control unit 11-1 through the communication unit 13 will indicate that the second game terminal 10-2 has become a communication The communication failure notification of the abnormal state, and the indication can be in the first game The terminal 10-1 starts the acceptance of the acceptance of the completion instruction and is permitted to be sent to the first game terminal 10-1 (S340).

第一遊戲終端機10-1係透過通信部13,來接收在步驟S340從伺服器裝置30所發送來的通信失常通知和受理開始允許(S130)。在此情況下,控制部11-1係不顯示通知影像G10,而是立刻顯示完結指示受理影像G20(S132)。 The first game terminal 10-1 receives the communication failure notification and acceptance start permission sent from the server device 30 in step S340 through the communication unit 13 (S130). In this case, the control unit 11-1 does not display the notification video G10, but immediately displays the completion instruction acceptance video G20 (S132).

在第10A圖之步驟S320或步驟S326中,被判定出第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況下(S320或S326:「是」),如第10D圖所示,控制部31係將第二遊戲終端機10-2之通信失常旗標更新為「0」(S350)。又,控制部31係經由通信部33,將表示第二遊戲終端機10-2從通信失常狀態返回至普通狀態的通信恢復通知發送至第一遊戲終端機10-1(S352)。之後,控制部31係返回至步驟S312。 In step S320 or step S326 in Fig. 10A, when it is determined that the second game terminal machine 10-2 returns from the abnormal communication state to the normal state (S320 or S326: "Yes"), as shown in Fig. 10D , The control unit 31 updates the communication failure flag of the second game terminal 10-2 to "0" (S350). In addition, the control unit 31 transmits a communication recovery notification indicating that the second game terminal machine 10-2 has returned from the communication failure state to the normal state to the first game terminal machine 10-1 via the communication unit 33 (S352). After that, the control unit 31 returns to step S312.

再者,在將通信恢復通知發送至第一遊戲終端機10-1之前(執行步驟S352之前),已從第一遊戲終端機10-1接收到完結要求的情況下(後述的第10E圖之步驟S360),控制部31係優先進行對完結要求之處理。亦即,在此情況下,控制部31係不將通信恢復通知發送至第一遊戲終端機10-1(不執行步驟S352),而是執行用以使比賽在中途完結的處理(後述的第10E圖之步驟S362至S366)。 Furthermore, before the communication resumption notification is sent to the first game terminal 10-1 (before step S352 is executed), when the completion request has been received from the first game terminal 10-1 (in Figure 10E described later) Step S360), the control unit 31 preferentially processes the completion request. That is, in this case, the control unit 31 does not send a communication resumption notification to the first game terminal 10-1 (step S352 is not executed), but executes processing for ending the game in the middle (the second described later). Steps S362 to S366 in Figure 10E).

第一遊戲終端機10-1係經由通信部13來接收在步驟S352從伺服器裝置30所發送來的通信恢復通知 (S140)。在此情況下,控制部11-1係再度開始比賽(S142)。例如,控制部11-1係藉由將顯示於顯示部15的影像從通知影像G10或完結指示受理影像G20變更成比賽影像(遊戲影像),來使已被中斷的比賽再度開始。 The first game terminal 10-1 receives the communication resume notification sent from the server device 30 in step S352 via the communication unit 13 (S140). In this case, the control unit 11-1 system starts the game again (S142). For example, the control unit 11-1 changes the video displayed on the display unit 15 from the notification video G10 or the completion instruction acceptance video G20 to the game video (game video) to restart the interrupted game.

在第10B圖之步驟S128或第10C圖之步驟S132中完結指示受理影像G20顯示於顯示部15之後,如第10E圖所示,控制部11-1係判定完結指示操作是否已被進行(S150)。亦即,控制部11-1係判定完結指示受理影像G20之要素E22是否被選擇。 After the completion instruction acceptance image G20 is displayed on the display unit 15 in step S128 in FIG. 10B or step S132 in FIG. 10C, as shown in FIG. 10E, the control unit 11-1 determines whether the completion instruction operation has been performed (S150 ). That is, the control unit 11-1 determines whether the element E22 of the completion instruction acceptance video G20 is selected.

在完結指示操作未被進行的情況下(S150:「否」),控制部11-1係判定完結指示影像G20被顯示之後是否經過預定時間(S152)。在完結指示影像G20被顯示之後並未經過預定時間的情況下(S152:「否」),控制部11-1係返回至步驟S150。 When the end instruction operation has not been performed (S150: "No"), the control unit 11-1 determines whether a predetermined time has passed after the end instruction image G20 is displayed (S152). When the predetermined time has not elapsed after the end instruction image G20 is displayed (S152: "No"), the control unit 11-1 returns to step S150.

另一方面,在完結指示操作被進行的情況下(S150:「是」),或是在完結指示受理影像G20被顯示之後經過預定時間的情況下(S152:「是」),控制部11-1係經由通信部13來將表示要求比賽之中途完結的完結要求發送至伺服器裝置30(S154)。 On the other hand, when the completion instruction operation is performed (S150: "Yes"), or when a predetermined time has passed after the completion instruction acceptance image G20 is displayed (S152: "Yes"), the control unit 11- The system 1 sends a completion request indicating that the game is completed halfway through the communication unit 13 to the server device 30 (S154).

伺服器裝置30係經由通信部33,來接收在步驟S154從第一遊戲終端機10-1所發送來的完結要求(S360)。在此情況下,控制部31係執行用以使比賽在中途完結的完結處理(S362)。例如,控制部31係決定比賽結果。亦即,控制部31係決定已進行完結指示的第一用戶作為比 賽之勝者,且決定第二用戶作為比賽之敗者。 The server device 30 receives the completion request sent from the first game terminal machine 10-1 in step S154 via the communication unit 33 (S360). In this case, the control unit 31 executes a completion process for ending the game halfway (S362). For example, the control unit 31 determines the result of the game. That is, the control unit 31 determines the first user who has given the completion instruction as the comparison The winner of the game and the second user is determined as the loser of the game.

又,控制部31係經由通信部33,將表示已使比賽完結的完結通知發送至第一遊戲終端機10-1(S364)。更且,控制部31係執行對第二用戶之完結通知處理(S366)。所謂「對第二用戶之完結通知處理」係指用以向第二用戶通知按照第一用戶之完結指示而使比賽完結的處理。例如,控制部31係將表示按照第一用戶之完結指示而使比賽完結的訊息或電子郵件發送給第二用戶,或是在第二用戶下回玩遊戲(下回利用遊戲系統1)時,執行用以將表示按照第一用戶之完結指示而使比賽完結的訊息顯示於第二遊戲終端機10-2之顯示部15的處理。 In addition, the control unit 31 sends a completion notification indicating that the game has been completed to the first game terminal 10-1 via the communication unit 33 (S364). Furthermore, the control unit 31 executes the completion notification process to the second user (S366). The so-called "end notification process to the second user" refers to the process used to notify the second user that the game is over in accordance with the end instruction of the first user. For example, the control unit 31 sends a message or e-mail indicating that the game is over according to the end instruction of the first user to the second user, or when the second user plays the game next time (using the game system 1 next time), A process for displaying a message indicating the end of the game in accordance with the end instruction of the first user on the display unit 15 of the second game terminal 10-2 is executed.

第一遊戲終端機10-1係經由通信部13,來接收在步驟S366從伺服器裝置30所發送來的完結通知(S156)。在此情況下,控制部11-1係將比賽結果顯示於顯示部15,且完結比賽(S158)。 The first game terminal 10-1 receives the completion notification sent from the server device 30 in step S366 via the communication unit 13 (S156). In this case, the control unit 11-1 displays the result of the game on the display unit 15, and ends the game (S158).

[5.歸納]依據遊戲系統1,例如在第一遊戲終端機10-1的第一用戶與第二遊戲終端機10-2的第二用戶之間的比賽中第二遊戲終端機10-2成為通信失常狀態的情況下,由於按照來自第一用戶之完結指示而使比賽完結,故第一用戶可以依自己的意思使比賽在中途完結,可以不給第一用戶帶來只能等待被中斷的遊戲之再度開始的不滿。又,只要比賽是藉由對戰對手之第一用戶的意思完結,第二用戶亦不得不同意,亦可以減低第二用戶的不滿。如此,依據遊戲系統1可以一邊抑制使用成為通信失常狀 態的第二遊戲終端機10-2的第二用戶與對戰對手的第一用戶之雙方的不滿,且一邊使比賽完結。 [5. Summary] According to the game system 1, for example, in a game between the first user of the first game terminal 10-1 and the second user of the second game terminal 10-2, the second game terminal 10-2 In the case of a communication failure, the game is over according to the end instruction from the first user, so the first user can end the game halfway according to his own will, and can only wait to be interrupted without giving it to the first user The dissatisfaction of the game started again. Moreover, as long as the game is ended by the first user of the opponent, the second user also has to agree, which can also reduce the dissatisfaction of the second user. In this way, according to the game system 1, it is possible to prevent the use from becoming a communication malfunction. The second user of the second game terminal 10-2 in a state of dissatisfaction with the first user of the opponent is dissatisfied, and the game ends.

又依據遊戲系統1,例如在第二遊戲終端機10-2成為通信失常狀態,且比賽按照來自第一用戶之完結指示而完結的情況下,能決定使用成為通信失常狀態之第二遊戲終端機10-2的第二用戶戰敗,且進行完結指示的第一用戶戰勝。依據遊戲系統1,因決定第二用戶戰敗作為比賽已依對戰對手之第一用戶的意思而完結的結果,故第二用戶亦不得不同意,而可以獲得第二用戶之同意,且可以減低第二用戶之不滿。 According to the game system 1, for example, when the second game terminal 10-2 is in a communication failure state, and the game ends in accordance with the completion instruction from the first user, it can be decided to use the second game terminal in the communication failure state. The second user of 10-2 is defeated, and the first user who made the end instruction is defeated. According to the game system 1, because the second user’s defeat is determined as the result of the game being ended according to the first user’s will of the opponent, the second user has to agree, and the second user’s consent can be obtained, and the second user’s consent can be reduced. 2. User dissatisfaction.

又依據遊戲系統1,例如因是在第二遊戲終端機10-2成為通信失常狀態,且比賽已按照來自第一用戶之完結指示而完結的情況下,向第二用戶通知該情況,故第二用戶可以掌握比賽已按照來自第一用戶之完結指示而完結,結果,可以減低第二用戶對比賽已完結之不滿。 According to the game system 1, for example, when the second game terminal 10-2 becomes a communication failure state, and the game has ended in accordance with the end instruction from the first user, the second user is notified of this situation, so the first Second, the user can grasp that the game has ended in accordance with the end instruction from the first user. As a result, the second user's dissatisfaction with the end of the game can be reduced.

又依據遊戲系統1,例如因是在第二遊戲終端機10-2成為通信失常狀態的情況下將通知影像G10顯示於第一遊戲終端機10-1之顯示部15,故第一用戶可以掌握第二遊戲終端機10-2成為通信失常狀態。 According to the game system 1, for example, when the second game terminal 10-2 becomes a communication failure state, the notification image G10 is displayed on the display unit 15 of the first game terminal 10-1, so the first user can grasp The second game terminal machine 10-2 is in a communication failure state.

又依據遊戲系統1,例如,因是在第二遊戲終端機10-2成為通信失常狀態的情況下,限制通知影像G10之顯示,直至成為需要第二用戶之遊戲操作資料的狀況為止,故可以謀求盡可能地不顯示通知影像G10。例如,在通知影像G10已被顯示之後,第二遊戲終端機10-2立 即從通信失常狀態返回至普通狀態的情況下,雖然通知影像G10會消失,但是在如此的情況下,恐有藉由通知影像G10被顯示而使第一用戶感到壓力之虞。此點,依據遊戲系統1就可以謀求盡可能地不使用戶感到壓力。 According to the game system 1, for example, when the second game terminal 10-2 becomes a communication failure state, the display of the notification image G10 is restricted until it becomes a situation where the game operation data of the second user is required. Try not to display the notification video G10 as much as possible. For example, after the notification image G10 has been displayed, the second game terminal 10-2 stands by That is, in the case of returning from the abnormal communication state to the normal state, although the notification image G10 disappears, in such a case, the notification image G10 may be displayed and the first user may feel pressure. In this regard, according to the game system 1, it is possible to prevent the user from being stressed as much as possible.

又依據遊戲系統1,例如因是在第二遊戲終端機10-2成為通信失常狀態之後,無條件地使完結指示之受理開始,且在完結指示受理條件被滿足的情況下開始完結指示之受理,故在第二遊戲終端機10-2為暫時地成為通信失常狀態的情況下可不受理完結指示,結果,比賽可以在第二遊戲終端機10-2為暫時地成為通信失常狀態的情況下不會被完結。 According to the game system 1, for example, after the second game terminal 10-2 becomes a communication failure state, the acceptance of the completion instruction is unconditionally started, and the acceptance of the completion instruction is started when the completion instruction acceptance conditions are met, Therefore, when the second game terminal 10-2 is temporarily in a communication failure state, the end instruction may not be accepted. As a result, the game can not be accepted when the second game terminal 10-2 is temporarily in a communication failure state. Be over.

又依據遊戲系統1,例如在第二遊戲終端機10-2成為通信失常狀態,且在完結指示受理條件被滿足之後第二遊戲終端機10-2從通信失常狀態返回至普通狀態的情況下,第二遊戲終端機10-2再度成為通信失常狀態的情況下,藉由立刻將完結指示受理影像G20顯示於第一遊戲終端機10-1之顯示部15來開始完結指示之受理,藉此在第二遊戲終端機10-2重複成為通信失常狀態的情況下第一用戶就可以立刻完結比賽。例如,在第二用戶為了騷擾第一用戶而故意重複使第二遊戲終端機10-2成為通信失常狀態並返回至普通狀態的情況下,第一用戶就可以迅速地使比賽完結。 According to the game system 1, for example, when the second game terminal 10-2 becomes a communication failure state, and the second game terminal 10-2 returns from the communication failure state to the normal state after the completion instruction acceptance condition is satisfied, When the second game terminal 10-2 becomes the communication failure state again, the completion instruction acceptance image G20 is immediately displayed on the display section 15 of the first game terminal 10-1 to start acceptance of the completion instruction, thereby When the second game terminal 10-2 repeatedly becomes a communication failure state, the first user can immediately finish the game. For example, in a case where the second user deliberately repeatedly puts the second game terminal 10-2 into a communication failure state and returns to the normal state in order to harass the first user, the first user can quickly end the game.

又依據遊戲系統1,藉由將完結指示受理條件判定部3050設置於伺服器裝置30,就可以在伺服器裝 置30統一地進行完結指示受理條件是否被滿足的管理。更依據遊戲系統1,因第一遊戲終端機10-1係將是否可開始完結指示之受理的詢問發送至伺服器裝置30,且按照該詢問,伺服器裝置30將受理開始允許發送至第一遊戲終端機10-1,故相較於伺服器裝置30在完結指示受理條件被滿足的情況下主動地將受理開始允許發送至第一遊戲終端機10-1的態樣,還可以將遊戲系統1之構成簡化。 According to the game system 1, by installing the completion instruction acceptance condition determination unit 3050 in the server device 30, it is possible to install on the server device 30. Set 30 uniformly manages whether the completion instruction acceptance condition is met. According to the game system 1, because the first game terminal 10-1 sends an inquiry about whether the acceptance of the completion instruction can be started to the server device 30, and in accordance with the inquiry, the server device 30 sends the acceptance start permission to the first The game terminal 10-1, therefore, compared to the server device 30 actively sending the acceptance start permission to the first game terminal 10-1 when the completion instruction acceptance condition is satisfied, the game system can also be The composition of 1 is simplified.

又依據遊戲系統1,例如,因在第二遊戲終端機10-2成為通信失常狀態,且完結指示受理影像G20顯示於第一遊戲終端機10-1之顯示部15之後經過預定期間的情況下,即便完結指示操作並未被進行,仍會使比賽完結,故可避免會長時間持續成為通信失常狀態的第二遊戲終端機10-2未恢復至普通狀態,並且完結指示亦未被進行的狀態。 According to the game system 1, for example, when the second game terminal 10-2 is in a communication failure state and the completion instruction acceptance image G20 is displayed on the display section 15 of the first game terminal 10-1, a predetermined period of time has passed , Even if the end instruction operation is not performed, the game will still end, so it can avoid the second game terminal 10-2, which will continue to be in a communication failure state for a long time, not return to the normal state, and the end instruction has not been performed. .

[6.變化例]本發明並非被限定於以上所說明的實施形態。 [6. Variations] The present invention is not limited to the embodiments described above.

以上,雖然已主要針對使用第一遊戲終端機10-1的第一用戶與使用第二遊戲終端機10-2的第二用戶之二位用戶進行對戰的情況加以說明,但是本發明亦可以應用於三位以上之用戶進行對戰的情況。例如,亦可在使用第一遊戲終端機10-1的第一用戶、使用第二遊戲終端機10-2的第二用戶與使用第三遊戲終端機10-3的第三用戶之三位用戶的對戰中第二遊戲終端機10-2成為通信失常狀態的情況下,當完結指示受理條件被滿足時,從第一用 戶與第三用戶之各個用戶來受理完結指示,且在從第一用戶與第三用戶之雙方受理到完結指示的情況下使比賽完結。在此情況下,亦可在從第一用戶與第三用戶之一方受理到完結指示的情況下使比賽完結。 Above, although the description has been mainly focused on the case where the first user who uses the first game terminal 10-1 and the second user who uses the second game terminal 10-2 play against each other, the present invention can also be applied. The situation of playing against more than three users. For example, it may also be the first user who uses the first game terminal 10-1, the second user who uses the second game terminal 10-2, and the third user who uses the third game terminal 10-3. When the second game terminal 10-2 becomes a communication failure state during the match, when the completion instruction acceptance condition is met, the first game Each user of the first user and the third user accepts the end instruction, and the game ends when the end instruction is received from both the first user and the third user. In this case, the game can also be ended when the end instruction is received from one of the first user and the third user.

又,本發明亦可以應用於複數個用戶進行對戰的對戰遊戲以外的遊戲。本發明亦可以應用於以複數個用戶協力達成共同之目的作為目標的遊戲。本發明亦可以應用於分別使用複數個遊戲終端機10之複數個用戶所參加的遊戲。 In addition, the present invention can also be applied to games other than a battle game in which a plurality of users compete. The present invention can also be applied to games where multiple users work together to achieve a common goal. The present invention can also be applied to a game played by a plurality of users using a plurality of game terminals 10 respectively.

[7.附記]從如上之記載中,本發明例如能掌握如下。再者,為了使本發明易於理解,雖然適當以括弧來記載圖式中所記載的符號,但是本發明並非藉此而被限定於圖示之態樣。 [7. Supplement] From the above description, the present invention can be grasped as follows, for example. In addition, in order to make the present invention easy to understand, although the symbols described in the drawings are described in brackets as appropriate, the present invention is not limited to the aspects shown in the drawings by this.

1)本發明之一態樣的遊戲系統(1)係包含複數個遊戲終端機(10-1、10-2)和伺服器裝置(30),其中:前述伺服器裝置(30)係包含判定手段(3040),該判定手段(3040)係判定前述複數個遊戲終端機(10-1、10-2)當中之至少一個是否成為通信失常狀態;前述複數個遊戲終端機(10-1、10-2)之各者係包含受理手段(1090),該受理手段(1090)係在被判定出其他之遊戲終端機成為前述通信失常狀態的情況下,從用戶受理完結指示;前述遊戲系統(1)更包含完結控制手段(1100或3090),該完結控制手段(1100或3090)係按照來自使用被判定出成為前述通信失常狀態的遊戲終端機(10-2)以外之遊戲終端機(10-1)的用戶之前述完結指 示,來進行用以使分別使用前述複數個遊戲終端機(10-1、10-2)之複數個用戶所參加的遊戲完結之控制。 1) A game system (1) of one aspect of the present invention includes a plurality of game terminals (10-1, 10-2) and a server device (30), wherein: the aforementioned server device (30) includes a determination Means (3040), the judging means (3040) is to judge whether at least one of the aforementioned plurality of game terminals (10-1, 10-2) is in a communication abnormal state; the aforementioned plurality of game terminals (10-1, 10 Each of -2) includes an acceptance means (1090) which accepts an end instruction from the user when it is determined that another game terminal is in the aforementioned communication malfunction state; the aforementioned game system (1 ) Further includes a completion control means (1100 or 3090) which is based on the use of a game terminal (10- 2) other than the game terminal (10-2) determined to be in the aforementioned communication malfunction state. 1) User’s aforementioned completion instructions It is shown to perform control for ending the game played by a plurality of users using the aforementioned plurality of game terminals (10-1, 10-2).

9)本發明之一態樣的伺服器裝置(30)係能夠與複數個遊戲終端機(10-1、10-2)進行通信,該伺服器裝置(30)係包含:判定手段(3040),用以判定前述複數個遊戲終端機(10-1、10-2)當中之至少一個是否成為通信失常狀態;在被判定出前述複數個遊戲終端機(10-1、10-2)當中之至少一個成為前述通信失常狀態的情況下,進行用以從使用前述複數個遊戲終端機(10-1、10-2)當中的其他之遊戲終端機(10-1)的用戶受理完結指示之控制的手段;以及完結控制手段(3090),按照來自使用前述其他之遊戲終端機的用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 9) The server device (30) of one aspect of the present invention is capable of communicating with a plurality of game terminal machines (10-1, 10-2), and the server device (30) includes: judging means (3040) , Used to determine whether at least one of the aforementioned plurality of game terminal machines (10-1, 10-2) has become a communication malfunction; among the aforementioned plurality of game terminal machines (10-1, 10-2) determined When at least one of the above-mentioned communication malfunctions is in the state, control is performed to accept the completion instruction from the user who uses the other game terminal (10-1) among the above-mentioned plural game terminals (10-1, 10-2) The means; and the completion control means (3090), in accordance with the aforementioned completion instructions from the users who use the aforementioned other game terminals, to complete the game for the plural users who use the aforementioned plural game terminals respectively control.

10)本發明之一態樣的遊戲終端機(10-1)係複數個遊戲終端機(10-1、10-2)當中之一個遊戲終端機(10-1),該遊戲終端機(10-1)包含:受理手段(1090),係在被判定出前述複數個遊戲終端機(10-1、10-2)當中的其他之遊戲終端機(10-2)成為通信失常狀態的情況下,從用戶受理完結指示;以及完結控制手段(1100),按照來自前述用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 10) The game terminal (10-1) of one aspect of the present invention is one of a plurality of game terminals (10-1, 10-2), the game terminal (10-1) -1) Including: Acceptance means (1090), when it is determined that the other game terminals (10-2) among the aforementioned plural game terminals (10-1, 10-2) are in a communication malfunction state , Accepting the end instruction from the user; and the end control means (1100), in accordance with the foregoing end instruction from the foregoing user, performs control for ending the game participated by the plurality of users using the foregoing plurality of game terminals.

11)又,本發明之一態樣的程式係用以使電腦發揮作為9)所述之伺服器裝置(30)或10)所述之遊戲終端機(10-1)的功能者。 11) In addition, a program of one aspect of the present invention is used to make the computer function as the server device (30) described in 9) or the game terminal (10-1) described in 10).

12)又,本發明之一態樣的資訊記憶媒體係記錄有11)所述之程式的電腦可讀取之資訊記憶媒體。 12) Furthermore, an information storage medium of one aspect of the present invention is a computer readable information storage medium on which the program described in 11) is recorded.

13)本發明之一態樣的遊戲系統(1)之控制方法,係包含複數個遊戲終端機(10-1、10-2)和伺服器裝置(30)的遊戲系統(1)之控制方法,該控制方法更包含:判定步驟(S312),係判定前述複數個遊戲終端機(10-1、10-2)當中之至少一個是否成為通信失常狀態;受理步驟(S128、S132、S150),係在被判定出前述複數個遊戲終端機(10-1、10-2)當中之至少一個(10-2)成為前述通信失常狀態的情況下,從使用前述複數個遊戲終端機(10-1、10-2)當中的其他之遊戲終端機(10-1)的用戶受理完結指示;以及完結控制步驟(S154至S158、S360至S366),係按照來自使用被判定出成為前述通信失常狀態的遊戲終端機(10-2)以外之遊戲終端機(10-1)的用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機(10-1、10-2)之複數個用戶所參加的遊戲完結之控制。 13) The control method of the game system (1) of one aspect of the present invention is a control method of the game system (1) including a plurality of game terminals (10-1, 10-2) and a server device (30) , The control method further includes: a determination step (S312), which is to determine whether at least one of the aforementioned plurality of game terminal machines (10-1, 10-2) is in a communication malfunction state; an acceptance step (S128, S132, S150), When it is determined that at least one (10-2) of the aforementioned plurality of game terminal machines (10-1, 10-2) has become the aforementioned communication malfunction state, from using the aforementioned plurality of game terminal machines (10-1) , 10-2) The user of the other game terminal (10-1) accepts the completion instruction; and the completion control step (S154 to S158, S360 to S366) is determined to be in the aforementioned communication abnormal state according to the usage The user of the game terminal (10-1) other than the game terminal (10-2) gives the above completion instruction to make the use of the plural game terminals (10-1, 10-2) respectively Control the end of the game the user has participated in.

14)本發明之一態樣的伺服器裝置(30)之控制方法,係能夠與複數個遊戲終端機(10-1、10-2)進行通信的伺服器裝置(30)之控制方法,該控制方法係包含:判定步驟(S312),係判定前述複數個遊戲終端機(10-1、10-2)當中之至少一個是否成為通信失常狀態;步驟(S330至S334、S340),在被判定出前述複數個遊戲終端機當中之至少一個(10-2)成為前述通信失常狀態的情況下,進行用以從使用前述複數個遊戲終端機(10-1、10-2)當中的其他之遊戲終端 機(10-1)的用戶受理完結指示之控制;以及完結控制步驟(S360至S366),按照來自使用前述其他之遊戲終端機(10-1)的用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機(10-1、10-2)之複數個用戶所參加的遊戲完結之控制。 14) The control method of the server device (30) of one aspect of the present invention is a control method of the server device (30) capable of communicating with a plurality of game terminal machines (10-1, 10-2), the The control method includes: a determination step (S312), which determines whether at least one of the aforementioned plural game terminals (10-1, 10-2) is in a communication malfunction state; steps (S330 to S334, S340), when it is determined If at least one of the aforementioned plurality of game terminals (10-2) becomes the aforementioned communication failure state, the game is played to use the other of the aforementioned plurality of game terminals (10-1, 10-2) terminal The user of the game terminal (10-1) accepts the control of the end instruction; and the end control steps (S360 to S366) are performed in accordance with the foregoing end instruction from the user who uses the aforementioned other game terminal (10-1) to use Control of the end of the game participated by a plurality of users using the aforementioned plurality of game terminals (10-1, 10-2).

15)本發明之一態樣的遊戲終端機(10-1)之控制方法,係複數個遊戲終端機(10-1、10-2)當中之一個遊戲終端機(10-1)之控制方法,該控制方法係包含:受理步驟(S128、S132、S150),係在被判定出前述複數個遊戲終端機(10-1、10-2)當中的其他之遊戲終端機(10-2)成為通信失常狀態的情況下,從用戶受理完結指示;以及完結控制步驟(S154至S158),按照來自前述用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機(10-1、10-2)之複數個用戶所參加的遊戲完結之控制。 15) The control method of a game terminal (10-1) of one aspect of the present invention is a control method of a game terminal (10-1) among a plurality of game terminals (10-1, 10-2) , The control method includes: acceptance steps (S128, S132, S150), and other game terminals (10-2) among the aforementioned plural game terminals (10-1, 10-2) are determined to become In the case of a communication malfunction, a completion instruction is received from the user; and the completion control step (S154 to S158) is performed in accordance with the completion instruction from the aforementioned user to use the aforementioned plural game terminals (10-1, 10-2) Control of the end of the game participated by multiple users.

依據上述1)、9)至15)所記載之發明,因是在被判定出至少一個遊戲終端機成為通信失常狀態的情況下,按照來自使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之完結指示,來進行用以使複數個用戶所參加的遊戲完結之控制,故使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶係可以依自己的意思使遊戲在中途完結,而可以不給該用戶帶來只能等待被中斷的遊戲之再度開始的不滿。又,只要遊戲是依使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶(亦即,一起玩遊戲的其他之用戶)之意思而完結,使用成為通信失 常狀態之遊戲終端機的用戶亦不得不同意,而亦可以減低該用戶之不滿。如此,依據本發明,能夠一邊抑制使用已成為通信失常狀態之遊戲終端機的用戶與其他之用戶之雙方的不滿,且一邊使遊戲完結。 According to the inventions described in 1), 9) to 15) above, when it is determined that at least one game terminal is in a communication failure state, it is determined by the use of a game terminal other than the game terminal in the communication failure state. The user’s end instruction is used to control the end of the game that multiple users have participated in. Therefore, the user who uses a game terminal other than the game terminal that is in a communication failure state can end the game halfway according to his own will , And may not bring dissatisfaction to the user who can only wait for the interrupted game to start again. Also, as long as the game is ended by the user who uses a game terminal other than the one that has become a communication malfunction (that is, other users who play the game together), the use becomes a communication malfunction. The user of the game terminal in the normal state has to agree, and the user's dissatisfaction can be reduced. In this way, according to the present invention, it is possible to end the game while suppressing dissatisfaction between the user who uses the game terminal machine that has become a communication malfunction and other users.

2)在本發明之一態樣中,前述遊戲為前述複數個用戶進行對戰的對戰遊戲,前述遊戲系統(1)亦可更包含對戰結果決定手段(3080),該對戰結果決定手段(3080)係在被判定出前述複數個遊戲終端機(10-1、10-2)當中之至少一個(10-2)成為前述通信失常狀態的情況,並在按照來自使用被判定出成為前述通信失常狀態的遊戲終端機(10-2)以外之遊戲終端機(10-1)的用戶之前述完結指示而完結前述對戰遊戲的情況下,決定使用被判定出成為前述通信失常狀態之遊戲終端機(10-2)的用戶戰敗。 2) In one aspect of the present invention, the aforementioned game is a battle game in which a plurality of users compete against each other, and the aforementioned game system (1) may further include a battle result determining means (3080), the battle result determining means (3080) When it is determined that at least one (10-2) of the aforementioned plurality of game terminals (10-1, 10-2) has become the aforementioned communication failure state, and it is determined to be the aforementioned communication failure state according to the usage If the user of the game terminal (10-1) other than the game terminal (10-2) has completed the above-mentioned battle game by the above completion instruction, it is determined to use the game terminal (10 -2) users are defeated.

依據2)所述之發明,則在按照來自使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之完結指示而完結對戰遊戲的情況下,會決定使用成為通信失常狀態之遊戲終端機的用戶戰敗。依據本發明,因決定成為通信失常狀態的遊戲終端機之用戶戰敗,作為對戰遊戲依使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶(亦即,一起玩對戰遊戲的其他之用戶)之意思而完結的結果,故成為通信失常狀態的遊戲終端機之用戶亦不得不同意,而可以獲得該用戶之同意,且亦可以減低該用戶之不滿。 According to the invention described in 2), when the battle game is completed in accordance with the instruction from the user who uses a game terminal other than the game terminal that is in a communication failure state, it is determined to use the game terminal that is in a communication failure state. Of users are defeated. According to the present invention, because the user of the game terminal that is determined to be in the communication failure state is defeated, the user of the game terminal other than the game terminal that is in the communication failure state is used as the battle game (that is, other users who play the battle game together) As a result, the user of the game terminal in the communication failure state has to agree, and the user's consent can be obtained, and the user's dissatisfaction can also be reduced.

3)在本發明之一態樣中,前述複數個遊戲終 端機(10-1、10-2)之各者亦可更包含:在被判定出前述其他之遊戲終端機(10-2)已成為前述通信失常狀態的情況下,進行用以使預定之通知(G10)顯示於顯示手段(15)之控制的手段(1060);前述受理手段(1090)亦可在被判定出前述其他之遊戲終端機(10-1)成為前述通信失常狀態之後,於滿足了預定條件(例如完結指示受理條件)的情況下,開始前述完結指示之受理。 3) In one aspect of the present invention, the aforementioned plural games end Each of the terminals (10-1, 10-2) may further include: in the case where it is determined that the aforementioned other game terminal (10-2) has become the aforementioned communication malfunction state, proceed to make a reservation The notification (G10) is displayed on the control means (1060) of the display means (15); the aforementioned acceptance means (1090) can also be used after it is determined that the aforementioned other game terminal (10-1) has become the aforementioned communication malfunction If the predetermined conditions (for example, completion instruction acceptance conditions) are met, the acceptance of the aforementioned completion instruction starts.

依據3)所述之發明,因是在被判定出其他之遊戲終端機成為通信失常狀態之後,預定條件被滿足的情況下,開始完結指示之受理,故可以在如其他之遊戲終端機暫時地成為通信失常狀態的情況下不受理完結指示,結果,可以在如其他之遊戲終端機暫時地成為通信失常狀態的情況下不會使遊戲完結。又依據本發明,因是在被判定出其他之遊戲終端機成為通信失常狀態的情況下進行使預定之通知顯示於顯示手段之控制,故使用其他之遊戲終端機的用戶可以掌握到有成為通信失常狀態的遊戲終端機。 According to the invention described in 3), after it is determined that the other game terminal is in a communication failure state, and the predetermined condition is met, the acceptance of the completion instruction starts, so it can be temporarily used in other game terminals. If the communication is in the abnormal state, the end instruction is not accepted. As a result, it is possible to prevent the game from ending when other game terminals temporarily enter the communication abnormal state. According to the present invention, since it is determined that other game terminals are in a communication malfunction state, control is performed to display a predetermined notification on the display means, so users who use other game terminals can grasp that there is communication A gaming terminal in an abnormal state.

4)在本發明之一態樣中,前述複數個遊戲終端機(10-1、10-2)之各者亦可更包含詢問手段(1080),該詢問手段(1080)係在顯示前述預定之通知(G10)之後,在所給予的時序,將是否可開始前述完結指示之受理的詢問發送至前述伺服器裝置(30);前述伺服器裝置(30)亦可包含:預定條件判定手段(3050),係在被判定出前述其他之遊戲終端機(10-2)成為前述通信失常狀態之後,判定前述預定條件是否被滿足;以及回傳手段(3060),係在被判定出前述 其他之遊戲終端機(10-2)成為前述通信失常狀態之後,於被判定出前述預定條件被滿足的情況下,按照前述詢問,將前述完結指示之受理開始允許,發送至該詢問的發送源之遊戲終端機(10-1);前述受理手段(1090),亦可按照前述受理開始允許而開始前述完結指示之受理。 4) In one aspect of the present invention, each of the aforementioned plurality of game terminals (10-1, 10-2) may further include an interrogation means (1080), and the interrogation means (1080) displays the aforementioned predetermined After the notification (G10), at the given timing, an inquiry about whether the acceptance of the completion instruction can be started is sent to the server device (30); the server device (30) may also include: predetermined condition determination means ( 3050), after it is determined that the aforementioned other game terminal (10-2) is in the aforementioned communication malfunction state, it is determined whether the aforementioned predetermined condition is satisfied; and the return means (3060) is determined to be the aforementioned After the other game terminals (10-2) become the aforementioned communication failure state, if it is determined that the aforementioned predetermined conditions are satisfied, in accordance with the aforementioned inquiry, the acceptance of the aforementioned completion instruction is permitted and sent to the source of the inquiry The game terminal (10-1); the aforementioned acceptance means (1090) can also start the acceptance of the aforementioned completion instruction according to the aforementioned acceptance start permission.

依據4)所述之發明,則在被判定出其他之遊戲終端機已成為通信失常狀態之後,可由伺服器裝置統一地進行預定條件是否被滿足的管理。又依據遊戲系統,因各個遊戲終端機將是否可處理完結指示之受理的詢問發送至伺服器裝置,且按照該詢問,伺服器裝置將受理開始允許發送至各個遊戲終端機,故相較於伺服器裝置在被判定出其他之遊戲終端機成為通信失常狀態之後預定條件被滿足的情況下主動地將受理開始允許發送至各個遊戲終端機的態樣,可將遊戲系統形成為簡單的構成。 According to the invention described in 4), after it is determined that other game terminals have become a communication failure state, the server device can collectively manage whether the predetermined conditions are met. According to the game system, since each game terminal machine sends an inquiry about whether the acceptance of the completion instruction can be processed to the server device, and according to the inquiry, the server device sends the acceptance start permission to each game terminal machine, so compared to the server When the predetermined condition is satisfied after it is determined that the other game terminal is in a communication malfunction state, the game device actively sends the acceptance start permission to each game terminal, and the game system can be formed into a simple configuration.

5)在本發明之一態樣中,前述複數個遊戲終端機(10-1、10-2)之各者亦可更包含:記憶手段(1000),係記憶表示遊戲之狀況的遊戲狀況資料;遊戲操作受理手段(1010),係受理遊戲操作;以及第一發送手段(1020),係將相應於前述遊戲操作的資料發送至前述伺服器裝置;前述伺服器裝置(30)亦可包含:第二接收手段(3010),係接收從前述複數個遊戲終端機(10-1、10-2)之各個所發送來的前述資料;以及第二發送手段(3020),係將從前述複數個遊戲終端機(10-1、10-2)之各個所接收到的前述資料,至少發送至該資料的發送源以外之遊戲終端機;前述複數個遊戲終 端機(10-1、10-2)之各者亦可更包含:第一接收手段(1030),係接收從前述伺服器裝置(30)所發送來的前述資料;更新手段(1040),係依據藉由前述遊戲操作受理手段(1010)所受理的前述遊戲操作,和藉由前述第一接收手段(1030)所接收的前述資料,來更新前述遊戲狀況資料;顯示控制手段(1050),係依據前述遊戲狀況資料,來進行用以使表示前述遊戲之狀況的遊戲影像顯示於該遊戲終端機的顯示手段(15)之控制;以及限制手段(1070),係在被判定出前述其他之遊戲終端機成為前述通信失常狀態的情況下,限制前述預定之通知(G10)的顯示,直至為了更新前述遊戲狀況資料而需要該其他之遊戲終端機的前述資料為止。 5) In one aspect of the present invention, each of the aforementioned plurality of game terminals (10-1, 10-2) may further include: a memory means (1000), which memorizes game status data representing the status of the game The game operation acceptance means (1010) is to accept game operations; and the first sending means (1020) is to send data corresponding to the aforementioned game operations to the aforementioned server device; the aforementioned server device (30) may also include: The second receiving means (3010) is for receiving the aforementioned data sent from each of the aforementioned plural game terminals (10-1, 10-2); and the second sending means (3020) is for receiving the aforementioned data from the aforementioned plural game terminals (10-1, 10-2). The aforementioned data received by each of the game terminals (10-1, 10-2) is sent to at least a game terminal other than the source of the data; the aforementioned plural game terminals Each of the terminals (10-1, 10-2) may further include: a first receiving means (1030), which receives the aforementioned data sent from the aforementioned server device (30); and an updating means (1040), Based on the aforementioned game operation accepted by the aforementioned game operation accepting means (1010) and the aforementioned data received by the aforementioned first receiving means (1030), the aforementioned game status data is updated; display control means (1050), Based on the aforementioned game situation data, control is performed to display the game image representing the aforementioned game situation on the display means (15) of the game terminal; and the restriction means (1070) is determined to be the aforementioned other When the game terminal is in the aforementioned communication failure state, the display of the predetermined notification (G10) is restricted until the data of the other game terminal is required to update the game situation data.

依據5)所述之發明,因是在被判定出其他之遊戲終端機成為通信失常狀態的情況下,限制預定之通知的顯示,直至為了更新遊戲狀況資料而需要該其他之遊戲終端機的資料為止,故可以謀求盡可能地不顯示通知。例如,在預定之通知被顯示之後,其他之遊戲終端機立即從通信失常狀態返回至普通狀態的情況下,該通知會消失。在如此的情況下,雖然有的情況會藉由該通知被顯示而使用戶感到壓力,但是依據本發明,則可以謀求盡可能地使用戶不會感到壓力。 According to the invention described in 5), when it is determined that another game terminal is in a communication failure state, the display of the predetermined notification is restricted until the data of the other game terminal is required to update the game status data So far, it is possible to avoid displaying notifications as much as possible. For example, after a predetermined notification is displayed, if other game terminals return from the abnormal communication state to the normal state immediately, the notification will disappear. In this case, although there are cases where the notification is displayed and the user feels pressure, according to the present invention, it is possible to make the user feel pressure-free as much as possible.

6)在本發明之一態樣中,前述伺服器裝置(30)亦可更包含繼續控制手段(3030),該繼續控制手段(3030)係在前述複數個遊戲終端機(10-1、10-2)當中之至少一個(10-2)從前述通信失常狀態返回至普通狀態的情況下,進 行用以使該至少一個遊戲終端機(10-2)以外的遊戲終端機(10-1)繼續前述遊戲之執行的控制;前述受理手段(1090),亦可在被判定出前述其他之遊戲終端機(10-2)成為前述通信失常狀態,且前述預定條件被滿足之後該其他之遊戲終端機(10-2)從前述通信失常狀態返回至前述普通狀態的情況,並再度被判定出該其他之遊戲終端機(10-2)成為前述通信失常狀態的情況下,即便在前述預定條件被滿足之前,仍會開始前述完結指示之受理。 6) In one aspect of the present invention, the aforementioned server device (30) may further include a continuous control means (3030), and the continuous control means (3030) is connected to the aforementioned plurality of game terminals (10-1, 10). -2) If at least one (10-2) of the aforementioned communication failure state returns to the normal state, proceed It is used to make the game terminal (10-1) other than the at least one game terminal (10-2) continue the control of the execution of the aforementioned game; the aforementioned acceptance means (1090) can also be determined after the aforementioned other game When the terminal (10-2) enters the aforementioned communication failure state, and after the aforementioned predetermined conditions are met, the other game terminal (10-2) returns from the aforementioned communication failure state to the aforementioned normal state, and the situation is determined again When other game terminals (10-2) become the aforementioned communication failure state, even before the aforementioned predetermined conditions are satisfied, the aforementioned completion instruction will still be accepted.

依據6)所述之發明,則在其他之遊戲終端機成為通信失常狀態,且預定條件被滿足之後該其他之遊戲終端機從通信失常狀態返回至普通狀態的情況下,當該其他之遊戲終端機再度成為通信失常狀態時,藉由即便在預定條件被滿足之前,仍開始完結指示之受理,用戶就可以在存在重複成為通信失常狀態的其他之遊戲終端機的情況下立刻完結遊戲。例如,有的情況會存在為了騷擾他人而故意重複使遊戲終端機成為通信失常狀態並返回至普通狀態的其他之用戶。依據本發明,則在存在如上述的其他之用戶的情況下,用戶係可以正式地使遊戲完結。 According to the invention described in 6), when another game terminal becomes a communication failure state, and the predetermined condition is satisfied, the other game terminal returns from the communication failure state to the normal state, when the other game terminal When the device becomes the communication failure state again, by starting the acceptance of the completion instruction even before the predetermined conditions are satisfied, the user can immediately finish the game if there are other game terminals that repeatedly become the communication failure state. For example, in some cases, there are other users who deliberately repeatedly put the game terminal into a communication failure state and return to the normal state in order to harass others. According to the present invention, when there are other users as described above, the user can formally end the game.

7)在本發明之一態樣中,前述完結控制手段(1100或3090)亦可在被判定出前述其他之遊戲終端機(10-2)成為前述通信失常狀態,且開始前述完結指示之受理之後經過預定期間的情況下,即便前述完結指示未被受理,仍會進行用以使前述遊戲完結的控制。 7) In one aspect of the present invention, the aforementioned completion control means (1100 or 3090) can also be determined that the aforementioned other game terminal (10-2) is in the aforementioned communication malfunction state, and the aforementioned completion instruction is accepted After a predetermined period has elapsed, even if the completion instruction is not accepted, the control to end the game is still performed.

依據7)所述之發明,因在被判定出其他之遊 戲終端機成為通信失常狀態,且開始完結指示之受理之後經過預定期間的情況下,即便完結指示未被受理,仍會進行用以使遊戲完結的控制,故可避免長時間持續在成為通信失常狀態的遊戲終端機未恢復至普通狀態,且完結指示亦未被進行的狀態。 According to the invention described in 7), it is judged that other travel When the play terminal becomes a communication malfunction and a predetermined period has passed after the acceptance of the completion instruction, even if the completion instruction is not accepted, the control to end the game is still performed, so it can avoid the communication malfunction that continues for a long time The state of the game terminal is not restored to the normal state, and the completion instruction has not been performed.

8)在本發明之一態樣中,前述遊戲系統(1)亦可更包含完結通知控制手段(3090),該完結通知控制手段(3090)係進行用以向被判定出成為前述通信失常狀態的遊戲終端機(10-2)之用戶,通知已按照來自使用被判定出成為前述通信失常狀態的遊戲終端機(10-2)以外之遊戲終端機(10-1)的用戶之前述完結指示而完結前述遊戲之控制。 8) In one aspect of the present invention, the aforementioned game system (1) may further include a completion notification control means (3090), and the completion notification control means (3090) is performed to determine that the communication is in the aforementioned abnormal state. The user of the game terminal (10-2) has been notified in accordance with the foregoing completion instruction from the user of the game terminal (10-1) other than the game terminal (10-2) determined to be in the aforementioned communication malfunction state And end the control of the aforementioned game.

依據8)所述之發明,因向被判定出成為通信失常狀態的遊戲終端機之用戶,通知已按照來自使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之完結指示而完結遊戲,故而已成為通信失常狀態的遊戲終端機之用戶,可以掌握已按照來自使用成為通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之完結指示而完結遊戲的事實,結果,可以減低成為通信失常狀態的遊戲終端機之用戶之對遊戲已完結的不滿。 According to the invention described in 8), a user of a game terminal determined to be in a communication failure state is notified that the game has been completed in accordance with a completion instruction from a user who uses a game terminal other than the game terminal in the communication failure state. Therefore, the user of the game terminal that has become the communication malfunction can grasp the fact that the game has been completed in accordance with the completion instruction from the user of the game terminal other than the game terminal that has the communication malfunction. As a result, the communication can be reduced. Dissatisfaction of the user of the gaming terminal in an abnormal state that the game has ended.

10‧‧‧遊戲終端機 10‧‧‧Game Terminal

30‧‧‧伺服器裝置 30‧‧‧Server device

1000、3000‧‧‧資料記憶部 1000, 3000‧‧‧Data memory

1010‧‧‧遊戲操作受理部 1010‧‧‧Game Operation Acceptance Department

1020、3020‧‧‧發送部 1020、3020‧‧‧Sending Department

1030、3010‧‧‧接收部 1030、3010‧‧‧Receiving Department

1040‧‧‧遊戲狀況資料更新部 1040‧‧‧Game Status Data Update Department

1050‧‧‧遊戲影像顯示控制部 1050‧‧‧Game video display control unit

1060‧‧‧通知顯示控制部 1060‧‧‧Notification display control unit

1070‧‧‧通知顯示限制部 1070‧‧‧Notification Display Restriction Department

1080‧‧‧詢問部 1080‧‧‧Inquiry Department

1090‧‧‧完結指示受理部 1090‧‧‧Completion Instructions Acceptance Department

1100‧‧‧完結控制部 1100‧‧‧Completed Control Department

3030‧‧‧繼續控制部 3030‧‧‧Continued Control Department

3040‧‧‧通信狀態判定部 3040‧‧‧Communication Status Judgment Unit

3050‧‧‧完結指示受理條件判定部 3050‧‧‧Completion instruction acceptance condition determination department

3060‧‧‧回傳部 3060‧‧‧Return Department

3070‧‧‧完結控制部 3070‧‧‧Completed Control Department

3080‧‧‧對戰結果決定部 3080‧‧‧Battle Results Decision Division

3090‧‧‧完結通知控制部 3090‧‧‧Completion Notification Control Department

D1001‧‧‧遊戲狀況資料 D1001‧‧‧Game status data

D3001‧‧‧旗標資料 D3001‧‧‧Flag Data

Claims (10)

一種遊戲系統,係包含複數個遊戲終端機和伺服器裝置,其中:前述伺服器裝置係包含判定手段,該判定手段係判定前述複數個遊戲終端機當中之至少一個是否成為通信失常狀態;前述複數個遊戲終端機之各者係包含:通知顯示控制手段,該通知顯示控制手段係在被判定出其他之遊戲終端機已成為前述通信失常狀態的情況下,進行用以使預定之通知顯示於顯示手段之控制,該預定之通知係表示被判定出該其他之遊戲終端機已成為前述通信失常狀態;及受理手段,該受理手段係在被判定出其他之遊戲終端機成為前述通信失常狀態的情況下,將用以從用戶受理完結指示的要素以可被選擇之狀態,與前述預定之通知一起顯示於前述顯示手段,藉此從該用戶受理完結指示;前述遊戲系統係更包含完結控制手段,該完結控制手段係按照來自使用被判定出成為前述通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 A game system includes a plurality of game terminals and a server device, wherein: the server device includes a determination means that determines whether at least one of the plurality of game terminals is in a communication abnormal state; Each of the game terminals includes: notification display control means for displaying a predetermined notification on the display when it is determined that the other game terminal has become the aforementioned communication malfunction state Control of means, the predetermined notification means that it is determined that the other game terminal has become the aforementioned communication abnormal state; and the acceptance means, when it is determined that the other game terminal has become the aforementioned communication abnormal state Next, the elements used to accept the completion instruction from the user are displayed on the aforementioned display means together with the aforementioned predetermined notification in a selectable state, thereby accepting the completion instruction from the user; the aforementioned game system further includes a completion control means, The completion control means is based on the completion instruction from the user who uses the game terminal other than the game terminal determined to be in the aforementioned communication malfunction state to perform the control for the plurality of users who use the aforementioned plurality of game terminals. Control of the end of the participating game. 如申請專利範圍第1項所述之遊戲系統,其中,前述遊戲為前述複數個用戶進行對戰的對戰遊戲; 前述遊戲系統係更包含對戰結果決定手段,該對戰結果決定手段係在被判定出前述複數個遊戲終端機當中之至少一個成為前述通信失常狀態的情況,並在按照來自使用被判定出成為前述通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之前述完結指示而完結前述對戰遊戲的情況下,決定使用被判定出成為前述通信失常狀態之遊戲終端機的用戶戰敗。 The game system described in item 1 of the scope of patent application, wherein the aforementioned game is a battle game in which a plurality of users compete against each other; The aforementioned game system further includes a battle result determining means, which is determined when it is determined that at least one of the aforementioned plurality of game terminals has become the aforementioned communication malfunction, and when it is determined to be the aforementioned communication according to the user's use If the user of a game terminal other than the game terminal in the abnormal state completes the above-mentioned battle game by the above completion instruction, the user who decides to use the game terminal determined to be in the communication abnormal state is defeated. 如申請專利範圍第1項或第2項所述之遊戲系統,其中,前述受理手段係在被判定出前述其他之遊戲終端機已成為前述通信失常狀態之後,預定條件被滿足的情況下,將用以受理前述完結指示的前述要素以可被選擇之狀態顯示於前述顯示手段,藉此開始前述完結指示之受理。 For example, the game system described in item 1 or item 2 of the scope of the patent application, wherein the aforementioned acceptance means is determined after the aforementioned other game terminal has become the aforementioned communication malfunction, and the predetermined condition is satisfied. The aforementioned element for accepting the aforementioned completion instruction is displayed on the aforementioned display means in a selectable state, thereby starting the acceptance of the aforementioned completion instruction. 如申請專利範圍第3項所述之遊戲系統,其中,前述複數個遊戲終端機之各者係更包含詢問手段,該詢問手段係在前述預定之通知被顯示之後,在所給予的時序,將是否可開始前述完結指示之受理的詢問發送至前述伺服器裝置;前述伺服器裝置包含:預定條件判定手段,係在被判定出前述其他之遊戲終端機成為前述通信失常狀態之後,判定前述預定條件是否被滿足;以及回傳手段,係在被判定出前述其他之遊戲終端機 成為前述通信失常狀態之後,被判定出前述預定條件被滿足的情況下,按照前述詢問,將前述完結指示之受理開始允許,發送至該詢問的發送源之遊戲終端機;前述受理手段係按照前述受理開始允許,將用以受理前述完結指示的前述要素以可被選擇之狀態顯示於前述顯示手段,藉此而開始前述完結指示之受理。 For the game system described in item 3 of the scope of patent application, wherein each of the plurality of game terminals further includes an inquiry means, and the inquiry means is after the predetermined notice is displayed, and at the given timing, An inquiry about whether the acceptance of the aforementioned completion instruction can be started is sent to the aforementioned server device; the aforementioned server device includes: a predetermined condition determination means, which determines the aforementioned predetermined condition after it is determined that the aforementioned other game terminal is in the aforementioned communication malfunction state Is it satisfied; and the return method is determined by the aforementioned other game terminals After becoming the aforementioned communication failure state, if it is determined that the aforementioned predetermined conditions are satisfied, according to the aforementioned inquiry, the acceptance of the aforementioned completion instruction is allowed to be sent to the game terminal of the origin of the inquiry; the aforementioned acceptance means is in accordance with the aforementioned Acceptance start permission, the aforementioned elements used to accept the aforementioned completion instruction are displayed on the aforementioned display means in a selectable state, thereby starting the acceptance of the aforementioned completion instruction. 如申請專利範圍第3項所述之遊戲系統,其中,前述複數個遊戲終端機之各者係更包含:記憶手段,係記憶表示遊戲之狀況的遊戲狀況資料;遊戲操作受理手段,係受理遊戲操作;以及第一發送手段,係將相應於前述遊戲操作的資料發送至前述伺服器裝置;前述伺服器裝置,係包含:第二接收手段,係接收從前述複數個遊戲終端機之各者所發送來的前述資料;以及第二發送手段,係將從前述複數個遊戲終端機之各者所接收到的前述資料,至少發送至該資料的發送源以外之遊戲終端機;前述複數個遊戲終端機之各者係更包含:第一接收手段,係接收從前述伺服器裝置所發送來的前述資料;更新手段,係依據藉由前述遊戲操作受理手段所受理的前述遊戲操作和藉由前述第一接收手段所接收 的前述資料,來更新前述遊戲狀況資料;依據前述遊戲狀況資料,來進行用以使表示前述遊戲之狀況的遊戲影像顯示於該遊戲終端機之顯示手段之控制的手段;以及限制手段,係在被判定出前述其他之遊戲終端機成為前述通信失常狀態的情況下,限制前述預定之通知的顯示,直至為了更新前述遊戲狀況資料而需要該其他之遊戲終端機的前述資料為止。 For example, the game system described in item 3 of the scope of patent application, wherein each of the aforementioned plural game terminals further includes: memory means, which memorize game status data representing the status of the game; game operation acceptance means, which accept games Operation; and a first sending means for sending data corresponding to the aforementioned game operation to the aforementioned server device; the aforementioned server device includes: a second receiving means for receiving data from each of the aforementioned plural game terminals The aforementioned data sent; and the second sending means, the aforementioned data received from each of the aforementioned plural game terminal machines, at least to the game terminal machine other than the sending source of the data; the aforementioned plural game terminals Each of the machines further includes: a first receiving means, which receives the aforementioned data sent from the aforementioned server device; an update means, based on the aforementioned game operation accepted by the aforementioned game operation acceptance means and by the aforementioned first Received by a receiving means To update the aforementioned game status data; based on the aforementioned game status data, to control the display means of the game terminal to display the game image indicating the status of the game; and the restriction means, which are When it is determined that the other game terminal is in the communication abnormal state, the display of the predetermined notification is restricted until the data of the other game terminal is required to update the game situation data. 如申請專利範圍第3項所述之遊戲系統,其中,前述伺服器裝置係更包含繼續控制手段,該繼續控制手段係在前述複數個遊戲終端機當中之至少一個從前述通信失常狀態返回至普通狀態的情況下,進行用以使該至少一個遊戲終端機以外的遊戲終端機繼續前述遊戲之執行的控制;前述受理手段係在被判定出前述其他之遊戲終端機成為前述通信失常狀態,且前述預定條件被滿足之後該其他之遊戲終端機從前述通信失常狀態返回至前述普通狀態的情況,並再度被判定出該其他之遊戲終端機成為前述通信失常狀態的情況下,即便在前述預定條件被滿足之前,仍會開始前述完結指示之受理。 For the game system described in item 3 of the scope of patent application, wherein the server device further includes a continuous control means, and the continuous control means is used when at least one of the plurality of game terminal machines returns from the communication abnormal state to the normal state. In the case of the state, control is performed to make the game terminal other than the at least one game terminal continue the execution of the aforementioned game; the aforementioned accepting means is determined that the aforementioned other game terminal is in the aforementioned communication abnormal state, and the aforementioned After the predetermined condition is met, the other game terminal machine returns from the aforementioned communication malfunction state to the aforementioned normal state, and it is determined that the other game terminal machine becomes the aforementioned communication malfunction state, even if the aforementioned predetermined condition is The acceptance of the aforementioned completion instruction will still start before the satisfaction. 如申請專利範圍第1項或第2項所述之遊戲系統,其中,前述完結控制手段係在被判定出前述其他之遊戲終端機成為前述通信失常狀態,且開始前述完結指示之受理之後經過預定期間的情況下,即便前述完結指示未被 受理,仍會進行用以使前述遊戲完結的控制。 For example, the game system described in item 1 or item 2 of the scope of patent application, wherein the completion control means is determined after it is determined that the aforementioned other game terminal is in the aforementioned communication abnormal state and the acceptance of the aforementioned completion instruction is passed. Period, even if the aforementioned end instruction has not been If accepted, the control to end the aforementioned game will still be performed. 如申請專利範圍第1項或第2項所述之遊戲系統,其中,前述遊戲系統係更包含完結通知控制手段,該完結通知控制手段係進行用以向被判定出成為前述通信失常狀態的遊戲終端機之用戶,通知已按照來自使用被判定出成為前述通信失常狀態的遊戲終端機以外之遊戲終端機的用戶之前述完結指示而完結前述遊戲之控制。 For example, the game system described in item 1 or item 2 of the scope of patent application, wherein the aforementioned game system further includes a completion notification control means, and the completion notification control means is used to perform a game that is determined to be in the aforementioned communication abnormal state The user of the terminal is notified that the control of the aforementioned game has been completed in accordance with the aforementioned completion instruction from the user of the gaming terminal other than the gaming terminal determined to be in the aforementioned communication malfunction state. 一種遊戲終端機,係複數個遊戲終端機當中之一個遊戲終端機,該遊戲終端機係包含:通知顯示控制手段,係在被判定出前述複數個遊戲終端機當中之其他之遊戲終端機已成為通信失常狀態的情況下,進行用以使預定之通知顯示於顯示手段之控制,該預定之通知係表示被判定出該其他之遊戲終端機已成為前述通信失常狀態;受理手段,在被判定出前述複數個遊戲終端機當中的其他之遊戲終端機成為通信失常狀態的情況下,將用以從用戶受理完結指示的要素以可被選擇之狀態,與前述預定之通知一起顯示於前述顯示手段,藉此從該用戶受理完結指示;以及完結控制手段,係按照來自前述用戶之前述完結指示,來進行用以使分別使用前述複數個遊戲終端機之複數個用戶所參加的遊戲完結之控制。 A game terminal is one of a plurality of game terminals, the game terminal includes: a notification display control means, and it is determined that the other game terminals among the aforementioned plurality of game terminals have become In the case of a communication malfunction, control is performed to display a predetermined notification on the display means. The predetermined notification means that it is determined that the other game terminal has become the aforementioned communication malfunction; the acceptance means is determined to be If the other game terminal among the aforementioned plural game terminals becomes a communication failure state, the element for accepting the completion instruction from the user is displayed on the aforementioned display means together with the aforementioned predetermined notification in a selectable state, In this way, the end instruction is received from the user; and the end control means is to control the end of the game participated by the plurality of users using the plurality of game terminals according to the foregoing end instruction from the foregoing user. 一種電腦程式產品,係使電腦作為申請專利範圍第9項所述之遊戲終端機而發揮功能。 A computer program product that enables a computer to function as a game terminal described in item 9 of the scope of patent application.
TW107138985A 2018-02-08 2018-11-02 Game system, game terminal, and computer program product TWI697347B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2018021342A JP6664745B2 (en) 2018-02-08 2018-02-08 Game system, server device, game terminal, and program
JP2018-021342 2018-02-08

Publications (2)

Publication Number Publication Date
TW201934176A TW201934176A (en) 2019-09-01
TWI697347B true TWI697347B (en) 2020-07-01

Family

ID=67549544

Family Applications (1)

Application Number Title Priority Date Filing Date
TW107138985A TWI697347B (en) 2018-02-08 2018-11-02 Game system, game terminal, and computer program product

Country Status (4)

Country Link
JP (1) JP6664745B2 (en)
KR (1) KR102420375B1 (en)
TW (1) TWI697347B (en)
WO (1) WO2019155696A1 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6999723B2 (en) * 2020-03-13 2022-01-19 株式会社バンダイ Programs, terminals, and game systems
JP7290833B2 (en) * 2020-05-14 2023-06-14 株式会社カプコン Information processing device and program

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002210248A (en) * 2001-01-16 2002-07-30 Nippon Telegr & Teleph Corp <Ntt> Network match game control method, control program and ic card
TW201402178A (en) * 2012-03-30 2014-01-16 Cfph Llc Method and device for multi-level gaming competitions

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5636209A (en) * 1994-05-05 1997-06-03 Perlman; Stephen G. Modem to support multiple site call conferenced data communications
JP2001017736A (en) * 1999-07-06 2001-01-23 Casio Comput Co Ltd Game device and server device
JP4350722B2 (en) * 2006-05-22 2009-10-21 株式会社スクウェア・エニックス Communication game system and game progress method
JP4772077B2 (en) * 2008-04-03 2011-09-14 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME DEVICE, GAME CONTROL METHOD, AND GAME PROGRAM
JP6286152B2 (en) * 2013-08-23 2018-02-28 株式会社バンダイナムコエンターテインメント Program, terminal and game system
JP6202444B2 (en) 2014-06-13 2017-09-27 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM
JP6248224B1 (en) * 2017-05-02 2017-12-13 株式会社 ディー・エヌ・エー Server apparatus, game program, and information processing method

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002210248A (en) * 2001-01-16 2002-07-30 Nippon Telegr & Teleph Corp <Ntt> Network match game control method, control program and ic card
TW201402178A (en) * 2012-03-30 2014-01-16 Cfph Llc Method and device for multi-level gaming competitions

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
https://www.shogidojo.net/dojo/about/judge/interrupt.html,2012/8 *
https://www.shogidojo.net/dojo/about/judge/interrupt.html,2012/8。

Also Published As

Publication number Publication date
JP2019136253A (en) 2019-08-22
TW201934176A (en) 2019-09-01
JP6664745B2 (en) 2020-03-13
KR102420375B1 (en) 2022-07-13
WO2019155696A1 (en) 2019-08-15
KR20200102493A (en) 2020-08-31

Similar Documents

Publication Publication Date Title
US11511194B2 (en) Emulating player behavior after player departure
CN105963961B (en) Network game system, game method and non-transitory computer readable medium
JP2007296108A (en) Video game processing device, video game processing method, and video game processing program
JP6200161B2 (en) Program and game device
JP2014150912A (en) Program and game device
TWI697347B (en) Game system, game terminal, and computer program product
JP6632008B1 (en) Game system, game control device, program, and game control method
US11957983B2 (en) Game device, game method and game program
JP6094907B2 (en) GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER
JP6682753B2 (en) Game system, game control device, and program
JP7199098B2 (en) Game system, server device, game terminal, and program
JP4482017B2 (en) GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP2008237372A (en) Game program, game device and game control method
JP6716118B2 (en) Game system and program
JP5990238B2 (en) GAME PROGRAM, COMPUTER CONTROL METHOD, AND COMPUTER
JP7328567B2 (en) Program and information processing system
JP6600801B2 (en) GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM
JP7463322B2 (en) Programs, information processing systems
WO2023223960A1 (en) Program, information processing device, method, and system
US20220387891A1 (en) Game system, game method, game program, and game server
JP7455258B1 (en) program
JP6761156B2 (en) Game system, game control device, game terminal and program
JP2024032978A (en) programs, information processing systems
JP2007296109A (en) Video game processor, video game processing method and video game processing program
JP2024036918A (en) programs, game systems