以下,參照圖式對本發明之例示性實施形態進行說明。再者,於各圖中,相同之參照符號表示相同之要素。又,於各圖中,將相對於紙面之上下左右方向作為本實施形態中之裝置之上下左右方向,用於本文中之說明時。 <裝置之概要> 圖1係本發明之一實施形態之遊戲裝置A之立體圖。首先,對遊戲裝置A之概要進行說明,其後對其讀取部33等殼體構造之詳細情況進行說明。遊戲裝置A具備物品之出售功能與遊戲功能,物品一經購買便執行遊戲。再者,遊戲裝置A亦能夠應用於帶有遊戲功能之物品出售裝置,該種物品出售裝置具備物品之出售功能與遊戲功能,物品一經購買便執行遊戲。本實施形態中,將出售之物品設為卡C,但出售之物品不限定於卡。 遊戲裝置A之殼體大致區分為本體部1、顯示/展示部2及操作盤3。操作盤3於水平方向上配置於架上,顯示/展示部2自操作盤3豎立設置。本體部1於側視下呈L字型,支持顯示/展示部2與操作盤3。 本體部1具備供投入卡C所對應價值之購買款之投入部11、及支取卡C之支取部12。支取部12例如支取如下卡:藉由設置於本體部1內之送紙機構、印刷機構等之隨需印刷而於本體部1內將遊戲用之資料(資訊)等以遊戲中出現之角色等圖像、或QR CODE(註冊商標)、條碼等形態印刷於特定紙張上所獲得。再者,所支取之卡不限定於隨需印刷,亦可為從以積層狀態收容多張卡C之保管庫部、與以馬達等為驅動源而自保管庫部將卡等物品逐張排出之排出機構所支取之卡。 卡C例如於其正面印刷遊戲中出現之角色等圖像,於其背面以QR CODE(註冊商標)等形態記錄遊戲用之資料。再者,遊戲用之資料之記錄方式除QR CODE(註冊商標)以外,亦可採用磁性記錄形式或使用IC晶片(Integrated Circuit Chip,積體電路晶片)之方式等其他方式。遊戲用之資料例如成為印刷於卡C之角色固有之資料。 於顯示/展示部2設置有顯示電子圖像(遊戲用之圖像)之第1顯示部21。第1顯示部21自本體部1之上表面裏側豎立設置,與玩家對向配置。於第1顯示部21之正面設置有透明面板21a以保護第1顯示部21。又,於較第1顯示部21更靠下方且較操作盤3更靠上方之位置,設置有能夠顯示電子圖像且受理玩家之操作之第2顯示部22。第2顯示部22中之顯示面相對於第1顯示部21之顯示面傾斜。如圖3中鏈線所示,第2顯示部22中之顯示面相對於水平面H之傾斜角度IA22設定得較第1顯示部21中之顯示面之傾斜角度IA21小,且較操作盤3之傾斜角度IA3大。 又,第2顯示部21中之顯示面與下述載置部33b1之載置面相對於水平面H之傾斜角度設定得大致相同。藉此,玩家能夠以相同之感覺進行對第2顯示部21之操作與對載置面之操作(載置卡C之操作),操作性提高。 再次參照圖1,第1顯示部21及第2顯示部22位於較操作盤3更上方,玩家一面於操作盤3上進行操作,一面容易看見圖像顯示。至少第1顯示部21及第2顯示部22之任一者顯示與卡C之出售相關之導覽畫面或遊戲用之圖像。例如,第1顯示部21顯示與自卡C讀取之遊戲用之資料對應之角色之圖像。並且,於遊戲功能中所執行之遊戲為種類不同之複數個角色進行對戰而競爭勝負之對戰遊戲之情形時,顯示該對戰遊戲之圖像。 第2顯示部22可例示觸控面板。例如,玩家能夠藉由一面觀看第2顯示部22或第1顯示部21所顯示之顯示畫面,一面觸碰第2顯示部而進行操作,以代替利用下述操作盤3所進行之按鈕操作。如此一來,能夠進行較按鈕操作更直觀之操作,低齡之兒童亦能夠容易地玩遊戲,或者亦能夠進行按鈕操作中難以執行之操作(輕擊、揮擊等)。 於第2顯示部22之外周,配置框部分23。於框部分23,配置裝飾遊戲裝置A之圖案等。於第2顯示部22之框部分23,配置左右一對揚聲器24。第2顯示部22、框部分23及揚聲器24配置於大致同一平面上,相對於該水平面H之傾斜角度IA22設定得較第1顯示部21之傾斜角度IA21小,且較操作盤3之傾斜角度IA3大(參照圖3)。 如此一來,來自天花板或第1顯示部21之光反射至第2顯示部22,防止玩家難以看到第2顯示部22之顯示內容。又,來自揚聲器24之聲音能夠容易地傳遞至正對第1顯示部21之玩家之耳邊。進而,第2顯示部22係配置於為了提高視認性而與操作盤3稍微隔開地配置於上方之第1顯示部21與操作盤3之間所產生之空間(第3區域),藉此有效活用了配置空間。 於操作盤3,在其上表面安裝有受理玩家之操作之操作部31R、31L。於本實施形態之情形時,操作部31R、31L分別由3個按鈕型之開關31a構成,但亦可為桿型之開關等其他種類者。於本實施形態之情形時,操作部31R設置於操作盤3之上表面右側,操作部31L設置於操作盤3之上表面左側,於進行對戰遊戲之情形時,能夠藉由操作部31R受理來自一玩家之操作,藉由操作部31L受理來自另一玩家之操作。又,於操作盤3中,操作部31R、31L之安裝位置係以玩家容易對操作部進行操作之方式較水平位置更向前側(近前側、玩家側)下方略微傾斜。 與配置於本體部1之上表面之操作盤3相鄰地,在本體部1之前側(近前側、玩家側)配置緣部(第2區域)32。緣部32與配置有操作盤3之略微傾斜之平面部連續,形成向前側突出之彎曲之突部。亦即,緣部32至少具備較操作盤3之平面部更向下方傾斜之傾斜面。 藉由將緣部32設為消除多餘角部之彎曲之突部,而成為如下構成:玩家彎腰自下方之支取部12取出卡時,即便撞頭亦降低受傷之風險。進而,於玩家為年幼之兒童之情形時,由於兒童將手伸到操作盤3等之範圍內並未形成角部,因此能夠降低撞到角而受傷之風險,較為安全。於緣部32,在本體部1之寬度方向上之中央,配置有讀取卡C中記錄之資訊之讀取部33之一部分。又,讀取部33之其他部分配置於操作盤3上。 接下來,參照圖2對遊戲裝置A之控制系統之構成進行說明。圖2係遊戲裝置A之控制系統之方塊圖。CPU(Central Processing Unit,中央處理單元)(遊戲執行部)41係讀出ROM(Read Only Memory,唯讀記憶體)42中記憶之各種程式與資料,而實現遊戲功能(遊戲處理)與隨需印刷功能。RAM(Random Access Memory,隨機存取記憶體)43係作為工作區等發揮功能。 音訊輸出裝置44例如具備音訊電路及揚聲器24、25a,依據來自CPU41之輸出命令而輸出效果音或音訊訊息等。硬幣感測部11a具備感測投入至投入部11之硬幣之感測器,當感測到正規之硬幣之投入時,便將感測信號送出至CPU41。再者,硬幣可為錢幣,亦可為藉由與錢幣兌換而出借之遊戲用代幣。 CPU41例如進行以下之處理。首先,當自硬幣感測部11a接收到硬幣感測信號時,於第1顯示部21顯示選單圖像。選單係用以詢問顧客(玩家)是否只執行卡C之購買、或是否購買卡C並且玩遊戲之選單。顧客經由操作部31R或31L回答詢問。再者,於玩遊戲之情形時,可進而選擇一人玩或兩人玩。 於來自操作部31R或31L之信號為表示顧客選擇了只執行卡C之購買之信號之情形時,將表示排出1張卡C之排出命令發送至支取部12並支取卡C。其後,例如當顧客追加投入硬幣時,進而於第1顯示部21或第2顯示部22顯示表示可再購買一張遊戲卡等物品之訊息等導覽畫面之圖像,結束一連串處理。 於來自操作部31R或31L之信號為表示顧客選擇了與卡C之購買一併執行遊戲之信號之情形時,將表示排出1張卡C之排出命令發送至支取部12並支取卡C。其後,執行與遊戲進展相關之處理。 與遊戲進展相關之處理中,例如於第1顯示部21顯示提醒玩家使讀取部33讀取卡C之圖像。若讀取部33讀取卡C,則供設定遊戲進展所需之參數(例如,與角色相關之體力、攻擊力、防禦力等)。並且,於第1顯示部21顯示遊戲圖像,基於玩家對操作部31R或31L之操作及所設定之參數而進行決定勝負之處理等。此時,可使用第2顯示部22取代操作部31R或31L,亦可使用該兩者。如為一人遊戲之情形時,為玩家與電腦對戰,如為兩人遊戲之情形時,為玩家與玩家對戰,但基本之處理相同。 <殼體構造之詳細情況> 接下來,參照圖1、圖3至圖6對遊戲裝置A之殼體構造進行詳細敍述。圖3係自側面觀察遊戲裝置A之立體圖,圖4係讀取部33之放大立體圖,圖5及圖6係讀取部33之俯視圖。 <讀取部33> 讀取部33具備形成有讀取資訊之讀取孔(讀取部)33a1之第1鼓出部33a、以及形成有能夠載置卡C之載置部33b1及定位部33b2之第2鼓出部33b。圖5示出第1鼓出部33a之俯視圖,圖6示出第2鼓出部33b之俯視圖。第2鼓出部33b為以與第1鼓出部33a大致相同之形狀且大一圈而形成之大致矩形之倒碗型之形狀。於將第1鼓出部33a安裝於本體部1之操作盤3與緣部32之區域之後,以覆蓋於第1鼓出部33a之方式安裝第2鼓出部33b。如此一來,形成如圖4所示之讀取部33。又,第1鼓出部33a與第2鼓出部33b之至少任一者可相對於本體部1裝卸。 <第1鼓出部33a> 如圖5所示,第1鼓出部33a具備:上表面33a2,其呈大致矩形且使角變圓,於自中央偏移之位置形成有讀取孔33a1;第1緣部33a3,其自上表面33a2之周緣向下方彎曲;及螺孔33a4,其於四角為用於與本體部1連接之螺絲所設。形成於第1鼓出部33a之讀取孔33a1為矩形之孔,且成為向下述配置於第1鼓出部33a之下方之本體側之讀取機構提示卡C中所記錄之資訊之窗。 又,於第1鼓出部33a,附有至少與卡C之載置相關之指示資訊,例如將卡C之QR CODE(註冊商標)放在讀取孔33a1上之要點之指示等。第1鼓出部33a相對於本體部1能夠拆卸(能夠裝卸)地配置。因此,藉由將第1鼓出部33a自本體部1拆卸並更換,能夠變更讀取孔33a1之位置或形狀、及指示資訊之內容等。 <第2鼓出部33b> 如圖6所示,第2鼓出部33b具備:載置部33b1,其呈大致矩形且使角變圓,形成有定位部33b2;第2緣部33b3,其自載置部33b1之周緣向下方彎曲;及螺孔33a4,其於四角為用於與本體部1連接之螺絲所設。於圖示之第2鼓出部33b之背面側,形成有能夠於下方收容第1鼓出部33a之內側空間。又,第2鼓出部33b係於以覆蓋第1鼓出部33a之方式配置時,以能夠通過讀取孔33a1向讀取機構提示載置於載置部33b1之卡C之資訊之方式,並且以向外部顯示第1鼓出部33a之指示資訊等之方式由透明或半透明之構件形成。再者,於本實施形態中,第2鼓出部33b係以覆蓋第1鼓出部33a之整體之方式配置,但亦可以僅覆蓋第1鼓出部33a之一部分之方式配置。 於第2鼓出部33b以覆蓋第1鼓出部33a之方式配置於本體部1時,第1鼓出部33a與第2鼓出部33b之螺孔33a4、33b4相互一致地配置。亦即,第1鼓出部33a與第2鼓出部33b係利用未圖示之共用之螺絲安裝於本體部1。 <載置部33b1> 第2鼓出部33b之載置部33b1具備能夠供所載置之卡滑動移動之載置面。載置面可例示於載置部33b1中除了形成下述定位部33b2之部位以外,載置卡等物品之面。並且,形成於第1鼓出部33a之讀取孔33a1配置於第2鼓出部33b之載置部33b1之載置面之正下方。再者,於本實施形態中,載置面例示平面,但可為曲面,進而亦可為與卡等物品之形狀一致之曲面。 此處,例如如圖6所示,設為玩家使用大小不同之小卡C1與大卡C2。小卡C1為小於載置部33b1之載置面之大小。又,大卡C2大於載置面之大小。再者,設為小卡C1與大卡C2均於圖示之角部之特定位置配置記錄有卡之資訊之特定區域CI。 小卡C1為小於載置部33b1之大小,因此能夠於載置面上滑動移動。如此一來,於將下述記錄有卡C1之資訊之特定區域CI引導至讀取孔33a1上時,使卡C1於載置面上滑動並抵接於定位部33b2,藉此能夠容易地進行引導。 又,即便於使用大卡C2之情形時,載置面亦設定為能夠載置包含記錄有大卡C2之資訊之特定區域CI之卡之一部分之大小,因此讀取卡之資訊時,卡不會鬆動、或移動。 如上所述,第2鼓出部33b(讀取部33)具備與載置部33b1相鄰且自其周緣向下方彎曲之第2緣部33b3,因此載置部33b1之載置面配置於較操作盤3之平面部高之位置。如此一來,玩家能夠容易地找到讀取卡資訊之讀取部33之位置,並且即便於使用較載置部33b1大之卡C2之情形時,於讀取部33之周圍亦無干涉卡之構件。因此,玩家能夠使讀取部讀取複數種尺寸之卡。 進而,載置部33b1相對於本體部1之裏側朝向近前側向下方傾斜。如圖3所示,至少載置部33b1相對於水平面H之傾斜角度IA33形成得較操作盤3相對於水平面H之傾斜角度IA3大。又,載置部33b1之傾斜角度IA33亦可形成得較緣部32之上表面之傾斜角度小。 藉由載置部33b1相對於水平面H傾斜,即便將卡C載置於載置部33b1,亦會掉落至玩家側之下方,因此即便於讀取卡C之資訊後,亦能夠防止玩家將卡放在載置部33b1而忘記帶回。進而,藉由將載置部33b1之載置面設為向下方傾斜之面,能夠以即便身高較矮之較小之兒童亦容易看到載置面且容易夠到之方式配置載置部33b1。又,藉由形成自載置部33b1之周緣向下方彎曲之第2緣部33b3,卡C因曲面而容易掉落,進而即便兒童接觸亦能夠降低受傷之風險。 <定位部33b2> 於載置部33b1上,配置決定卡C於載置部33b1上之載置位置之定位部33b2。定位部33b2具有限制卡C於載置部33b1上移動之高度。例如,定位部33b2可例示具有高於卡C之厚度之高度。其不限定於卡C之情形,於使用具有厚度之物品取代卡之情形時,亦可為至少阻止物品於載置部33b1上移動之高度。又,亦可設為如下高度:即便為低於物品之厚度之高度,於玩家使物品在載置面上移動時,物品亦不容易越過定位部33b2。 定位部33b2係於載置部33b1上,將卡C中之記錄有資訊之特定區域CI定位至與讀取孔33a1對應之位置。本實施形態中,採用與讀取孔33a1之至少兩邊對應且正交之壁構件。壁構件係例如將自載置部33b1豎立設置之面分別設為錐面,即便卡碰撞亦會分散該力,或者容易進行欲自上方載置卡之情形時之引導。 再者,定位部33b2不限定於上述正交之壁構件,亦可為自載置部33b1豎立設置之至少兩個突部、或相互交叉之至少兩個突條。又,對於交叉之兩個突條,以至少任一突條之延長線與另一突條延長線或突條本身交叉或正交之方式進行配置即可。 藉由與第1鼓出部33a同樣地更換第2鼓出部33b,能夠變更定位部33b2之位置、形狀、大小或載置部33b1之大小。又,若對應於讀取孔33a1之部分受到損傷或沾上污垢等之情形時,亦可容易地進行更換。第2鼓出部33b只要其與第1鼓出部33a之讀取孔33a1對應之位置為透明或半透明,則亦可為其整體非透明或半透明。 <讀取動作> 在第1鼓出部33a之內側(本體部1內部側)配置有未圖示之讀取機構。讀取機構例如具備LED(Light Emitting Diode,發光二極體)等光源、及感測來自光源之光之反射光之感測部。讀取機構係通過讀取孔33a而感測卡C中記錄之QR CODE(註冊商標)等之反射光,而讀取卡C中記錄之資訊。玩家於將卡C放置於載置部33b1上之狀態下使卡C滑動等,使記錄有該遊戲用之資料之特定區域CI對準讀取孔33a。並且,能夠使讀取機構讀取資訊。再者,讀取部33只要具備與卡C中之遊戲用之資料之記錄方式對應之感測器,可為任意形態,例如,於遊戲用之資料係以條碼形式予以記錄之情形時,則為具備讀取條碼之光學感測器。 <其他構成> 接下來,參照圖1與圖3,於顯示/展示部2之上部正面整體配置透明面板25。藉由利用該透明面板25夾持裝飾片,能夠利用該裝飾片提供與角色或遊戲內容等相關之資訊。又,於透明面板25之下部配置左右一對揚聲器25a。 又,遊戲裝置A之較操作盤3更靠下部之整個正面除了與供投入卡C所對應價值之購買款之投入部11及支取卡C之支取部12對應之部分以外,與顯示/展示部2之上部正面整體同樣地由透明面板覆蓋。藉由利用該透明面板夾持裝飾片,能夠利用該裝飾片提供與角色或遊戲內容等相關之資訊。又,藉由採用透明面板,能夠容易地安裝設計根據新機型而不同之裝飾片。Hereinafter, an exemplary embodiment of the present invention will be described with reference to the drawings. In addition, in each figure, the same reference symbol represents the same element. In each figure, the up-down-left-right direction with respect to the paper surface is taken as the up-down-left-right direction of the device in this embodiment, and is used in the description herein. <Outline of Device> FIG. 1 is a perspective view of a game device A according to an embodiment of the present invention. First, the outline of the game device A will be described, and then details of the case structure such as the reading unit 33 will be described. The game device A is provided with an item selling function and a game function, and an item is executed as soon as the item is purchased. In addition, the game device A can also be applied to an article selling device with a game function. This kind of article selling device has an article selling function and a game function. Once the item is purchased, the game is executed. In this embodiment, the item to be sold is the card C, but the item to be sold is not limited to the card. The casing of the game device A is roughly divided into a main body portion 1, a display / display portion 2, and an operation panel 3. The operation panel 3 is arranged on the rack in a horizontal direction, and the display / display section 2 is erected from the operation panel 3. The body portion 1 is L-shaped in a side view, and supports the display / display portion 2 and the operation panel 3. The main body section 1 includes an input section 11 for inputting a purchase amount corresponding to the value of the card C, and a withdrawal section 12 for the card C. The withdrawal unit 12 draws, for example, a card that uses game paper data (information) and the like appearing in the game by the on-demand printing of a paper feeding mechanism, a printing mechanism, and the like provided in the body unit 1. Images, or QR CODE (registered trademark), barcode and other forms are printed on specific paper. Furthermore, the cards to be withdrawn are not limited to on-demand printing, and may be discharged from the vault section one by one from a vault section that stores multiple cards C in a stacked state, and a motor or the like as a driving source. The card withdrawn by the discharge mechanism. The card C prints, for example, an image of a character appearing in the game on the front side, and records data for the game in the form of QR CODE (registered trademark) on the back side. Furthermore, in addition to the QR CODE (registered trademark), the game data may be recorded in a magnetic recording format or an IC chip (Integrated Circuit Chip) method. The game data is, for example, data inherent to the characters printed on the card C. The display / display section 2 is provided with a first display section 21 that displays an electronic image (an image for a game). The first display section 21 is erected from the back of the upper surface of the main body section 1 and is arranged to face the player. A transparent panel 21 a is provided on the front surface of the first display portion 21 to protect the first display portion 21. Further, a second display section 22 capable of displaying an electronic image and receiving a player's operation is provided below the first display section 21 and above the operation panel 3. The display surface of the second display section 22 is inclined with respect to the display surface of the first display section 21. As shown by the chain line in FIG. 3, the inclination angle IA22 of the display surface in the second display section 22 with respect to the horizontal plane H is set to be smaller than the inclination angle IA21 of the display surface in the first display section 21 and to be more inclined than the operation panel 3 Angle IA3 is large. The inclination angle of the display surface of the second display section 21 with respect to the horizontal plane H of the mounting surface of the mounting section 33b1 described below is set to be substantially the same. Thereby, the player can perform the operation on the second display portion 21 and the operation on the placement surface (the operation of placing the card C) with the same feeling, and the operability is improved. Referring again to FIG. 1, the first display section 21 and the second display section 22 are located above the operation panel 3. The player can easily see the image display while operating on the operation panel 3. At least one of the first display section 21 and the second display section 22 displays a navigation screen or an image for a game related to the sale of the card C. For example, the first display unit 21 displays an image of a character corresponding to the game data read from the card C. In addition, when the game executed in the game function is a battle game in which a plurality of characters of different types compete against each other to compete, the image of the battle game is displayed. An example of the second display section 22 is a touch panel. For example, instead of the button operation using the operation panel 3 described below, the player can operate by viewing the display screen displayed on the second display section 22 or the first display section 21 and touching the second display section. In this way, operations that are more intuitive than button operations can be performed, and younger children can easily play games or perform operations that are difficult to perform during button operations (tap, swipe, etc.). A frame portion 23 is arranged on the outer periphery of the second display portion 22. In the frame portion 23, a pattern or the like for decorating the game device A is arranged. A pair of left and right speakers 24 is arranged on the frame portion 23 of the second display portion 22. The second display portion 22, the frame portion 23, and the speaker 24 are arranged on substantially the same plane, and the inclination angle IA22 with respect to the horizontal plane H is set to be smaller than the inclination angle IA21 of the first display portion 21 and smaller than the inclination angle of the operation panel 3. IA3 is large (see FIG. 3). In this way, the light from the ceiling or the first display section 21 is reflected to the second display section 22, preventing the player from seeing the display content of the second display section 22 with difficulty. In addition, the sound from the speaker 24 can be easily transmitted to the ears of the player facing the first display section 21. Further, the second display section 22 is arranged in a space (third area) generated between the first display section 21 and the operation panel 3 which are arranged slightly above the operation panel 3 in order to improve visibility, whereby Effective use of configuration space. The operation panel 3 is provided on its upper surface with operation sections 31R and 31L that accept a player's operation. In the case of this embodiment, the operating sections 31R and 31L are each composed of three push-button switches 31a, but other types such as a lever-type switch may be used. In the case of this embodiment, the operation portion 31R is provided on the right side of the upper surface of the operation panel 3, and the operation portion 31L is provided on the left side of the upper surface of the operation panel 3. In the case of a battle game, the operation portion 31R can receive The operation of one player accepts an operation from another player through the operation unit 31L. In addition, in the operation panel 3, the installation positions of the operation portions 31R and 31L are slightly inclined toward the front side (near the front side and the player side) below the horizontal position so that the player can easily operate the operation portion. Adjacent to the operation panel 3 disposed on the upper surface of the main body portion 1, an edge portion (second area) 32 is disposed on the front side (near front side, player side) of the main body portion 1. The edge portion 32 is continuous with a slightly inclined flat portion on which the operation panel 3 is arranged, and forms a curved protrusion protruding toward the front side. That is, the edge portion 32 is provided with at least an inclined surface inclined downwardly than the flat portion of the operation panel 3. By setting the edge portion 32 as a protruding portion that eliminates the bending of unnecessary corners, it has a structure in which when a player bends down to take out a card from the lower portion 12 of the card, the risk of injury is reduced even if the head is hit. Furthermore, in the case where the player is a young child, since the child does not form a corner portion by extending the hand to the operation panel 3 or the like, the risk of injury by hitting the corner can be reduced, and it is safer. At the edge portion 32, a portion of the reading portion 33 that reads information recorded in the card C is arranged at the center in the width direction of the main body portion 1. The other parts of the reading section 33 are arranged on the operation panel 3. Next, the configuration of the control system of the game device A will be described with reference to FIG. 2. FIG. 2 is a block diagram of a control system of the game device A. FIG. The CPU (Central Processing Unit) (game execution unit) 41 reads various programs and data stored in ROM (Read Only Memory) 42 to implement game functions (game processing) and on-demand Printing functions. The RAM (Random Access Memory) 43 functions as a work area or the like. The audio output device 44 includes, for example, an audio circuit and speakers 24 and 25a, and outputs an effect sound or an audio message according to an output command from the CPU 41. The coin sensing section 11a is provided with a sensor that senses coins inserted into the input section 11, and when a regular coin is sensed, it sends a sensing signal to the CPU 41. In addition, the coin may be a coin or a game token that is lent by exchanging with the coin. The CPU 41 performs, for example, the following processing. First, when a coin sensing signal is received from the coin sensing section 11 a, a menu image is displayed on the first display section 21. The menu is a menu for inquiring whether the customer (player) only performs the purchase of card C, or whether to purchase card C and play the game. The customer answers an inquiry via the operation unit 31R or 31L. Furthermore, in the case of playing a game, one or two players may be selected to play. When the signal from the operation section 31R or 31L is a signal indicating that the customer has selected to execute only the purchase of the card C, a discharge command indicating that one card C is discharged is sent to the withdrawal section 12 and the card C is withdrawn. After that, for example, when a customer adds an additional coin, an image of a navigation screen such as a message indicating that an item such as a game card can be purchased is further displayed on the first display unit 21 or the second display unit 22, and the series of processing is terminated. When the signal from the operation unit 31R or 31L is a signal indicating that the customer has selected to execute the game together with the purchase of the card C, a discharge command indicating that one card C is discharged is sent to the withdrawal unit 12 and the card C is withdrawn. Thereafter, processing related to the progress of the game is executed. In the process related to the progress of the game, for example, an image reminding the player to cause the reading unit 33 to read the card C is displayed on the first display unit 21. When the reading unit 33 reads the card C, it is used to set parameters required for the progress of the game (for example, physical strength, attack power, defense power, etc. related to the character). In addition, a game image is displayed on the first display section 21, and a process for determining a victory or the like is performed based on a player's operation of the operation section 31R or 31L and a set parameter. In this case, the second display section 22 may be used instead of the operation section 31R or 31L, or both of them may be used. In the case of a one-player game, the player is playing against the computer. In the case of a two-player game, the player is playing against the player, but the basic processing is the same. <Details of Case Structure> Next, the case structure of the game device A will be described in detail with reference to FIGS. 1, 3 to 6. FIG. 3 is a perspective view of the game device A viewed from the side, FIG. 4 is an enlarged perspective view of the reading section 33, and FIGS. 5 and 6 are top views of the reading section 33. <Reading section 33> The reading section 33 includes a first bulging section 33a in which a reading hole (reading section) 33a1 for reading information is formed, and a mounting section 33b1 and a positioning section in which a card C can be placed. The second bulging portion 33b of 33b2. FIG. 5 shows a plan view of the first bulging portion 33a, and FIG. 6 shows a plan view of the second bulging portion 33b. The second bulging portion 33b has a substantially rectangular inverted bowl shape formed in a shape that is substantially the same as the first bulging portion 33a and has a large circle. After the first bulging portion 33a is attached to the area of the operation panel 3 and the edge portion 32 of the body portion 1, the second bulging portion 33b is attached so as to cover the first bulging portion 33a. In this way, the reading section 33 shown in FIG. 4 is formed. At least one of the first bulging portion 33a and the second bulging portion 33b is attachable to and detachable from the main body portion 1. <1st bulging part 33a> As shown in FIG. 5, the 1st bulging part 33a is provided with the upper surface 33a2 which has a substantially rectangular shape and rounded a corner, and the reading hole 33a1 is formed in the position displaced from the center; The first edge portion 33a3 is bent downward from the peripheral edge of the upper surface 33a2; and the screw holes 33a4 are provided at four corners with screws for connecting with the body portion 1. The reading hole 33a1 formed in the first bulging portion 33a is a rectangular hole, and serves as a window to present the information recorded in the card C to a reading mechanism arranged on the main body side below the first bulging portion 33a. . In addition, the first bulging portion 33a is provided with instruction information related to at least the placement of the card C, for example, instructions for placing the QR code (registered trademark) of the card C on the reading hole 33a1. The first bulging portion 33a is disposed detachably (detachably) from the main body portion 1. Therefore, by removing and replacing the first bulging portion 33a from the main body portion 1, the position or shape of the reading hole 33a1, the content of the instruction information, and the like can be changed. <Second Swollen Portion 33b> As shown in FIG. 6, the second bulged portion 33b includes a mounting portion 33b1 having a substantially rectangular shape and rounded corners to form a positioning portion 33b2, and a second edge portion 33b3, which The peripheral edge of the self-mounting portion 33b1 is bent downward; and the screw holes 33a4 are provided at four corners with screws for connecting with the main body portion 1. An inner space capable of accommodating the first bulging portion 33a below is formed on the back side of the second bulging portion 33b shown in the figure. When the second bulging portion 33b is disposed so as to cover the first bulging portion 33a, the information of the card C placed on the mounting portion 33b1 can be presented to the reading mechanism through the reading hole 33a1. Further, it is formed of a transparent or translucent member so that the instruction information of the first bulging portion 33a is displayed to the outside. Furthermore, in this embodiment, the second bulging portion 33b is disposed so as to cover the entirety of the first bulging portion 33a, but may be disposed so as to cover only a part of the first bulging portion 33a. When the second bulging portion 33b is disposed on the body portion 1 so as to cover the first bulging portion 33a, the screw holes 33a4 and 33b4 of the first bulging portion 33a and the second bulging portion 33b are arranged in correspondence with each other. That is, the first bulging portion 33a and the second bulging portion 33b are attached to the main body portion 1 with a common screw (not shown). <Mounting section 33b1> The mounting section 33b1 of the second bulging section 33b includes a mounting surface on which the mounted card can slide and move. The mounting surface can be exemplified as a surface on which the articles such as a card are placed in the mounting portion 33b1 except for a portion forming the positioning portion 33b2 described below. The reading hole 33a1 formed in the first bulging portion 33a is disposed directly below the mounting surface of the mounting portion 33b1 of the second bulging portion 33b. Furthermore, in this embodiment, the mounting surface is exemplified as a plane, but it may be a curved surface, and may also be a curved surface consistent with the shape of an article such as a card. Here, for example, as shown in FIG. 6, it is assumed that the player uses a small card C1 and a large card C2 with different sizes. The small card C1 is smaller in size than the mounting surface of the mounting portion 33b1. The large card C2 is larger than the size of the mounting surface. In addition, it is assumed that the small card C1 and the large card C2 are both arranged at a specific position in a corner of the figure, in a specific area CI where the card information is recorded. The small card C1 is smaller than the mounting portion 33b1, and therefore can slide on the mounting surface. In this way, when the specific area CI in which the information of the card C1 is recorded below is guided to the reading hole 33a1, the card C1 is slid on the mounting surface and abuts against the positioning portion 33b2, so that it can be easily performed. guide. In addition, even in the case of using the large card C2, the mounting surface is set to a size capable of mounting a part of the card containing the specific area CI in which the information of the large card C2 is recorded. Will loosen or move. As described above, the second bulging portion 33b (reading portion 33) includes the second edge portion 33b3 adjacent to the placement portion 33b1 and bent downward from the peripheral edge thereof. Therefore, the placement surface of the placement portion 33b1 is relatively arranged. A position where the flat portion of the operation panel 3 is high. In this way, the player can easily find the position of the reading section 33 that reads the card information, and even when using a card C2 that is larger than the mounting section 33b1, there is no interference with the card around the reading section 33. member. Therefore, the player can cause the reading unit to read a plurality of types of cards. Furthermore, the mounting portion 33b1 is inclined downward toward the front side from the back side of the body portion 1. As shown in FIG. 3, at least the inclination angle IA33 of the mounting portion 33b1 with respect to the horizontal plane H is formed larger than the inclination angle IA3 of the operation panel 3 with respect to the horizontal plane H. The inclination angle IA33 of the mounting portion 33b1 may be formed to be smaller than the inclination angle of the upper surface of the edge portion 32. Since the placement portion 33b1 is inclined with respect to the horizontal plane H, even if the card C is placed on the placement portion 33b1, it will fall below the player's side. Therefore, even after reading the information of the card C, the player can be prevented from The card is placed on the mounting portion 33b1 and forgot to bring it back. Furthermore, by setting the mounting surface of the mounting portion 33b1 to be a downwardly inclined surface, it is possible to arrange the mounting portion 33b1 in such a manner that even a small child with a short height can easily see the mounting surface and is easily accessible. . In addition, by forming the second edge portion 33b3 bent downward from the peripheral edge of the mounting portion 33b1, the card C is easily dropped due to the curved surface, and the risk of injury can be reduced even if the child touches it. <Positioning portion 33b2> On the placing portion 33b1, a positioning portion 33b2 that determines the placement position of the card C on the placing portion 33b1 is disposed. The positioning portion 33b2 has a height that restricts the movement of the card C on the placing portion 33b1. For example, the positioning portion 33b2 can be exemplified to have a height higher than the thickness of the card C. It is not limited to the case of the card C, and when the article having a thickness is used instead of the card, it may be a height that at least prevents the article from moving on the placement portion 33b1. In addition, the height may be set such that, even if the height is lower than the thickness of the article, the article does not easily pass over the positioning portion 33b2 when the player moves the article on the mounting surface. The positioning portion 33b2 is located on the mounting portion 33b1, and positions a specific area CI in which information is recorded in the card C to a position corresponding to the reading hole 33a1. In this embodiment, a wall member corresponding to at least two sides of the reading hole 33a1 and orthogonal is used. The wall member is, for example, a tapered surface on which the self-mounting portion 33b1 is erected, and the force is dispersed even if a card collides, or it is easy to guide when a card is to be mounted from above. In addition, the positioning portion 33b2 is not limited to the above-mentioned orthogonal wall member, and may be at least two protrusions erected from the mounting portion 33b1 or at least two protrusions crossing each other. In addition, the two ridges crossing each other may be arranged such that an extension line of at least one of the ridges intersects or is orthogonal to the other ridge extension line or the ridge itself. By replacing the second bulging portion 33b in the same manner as the first bulging portion 33a, the position, shape, and size of the positioning portion 33b2 or the size of the placement portion 33b1 can be changed. In addition, if the portion corresponding to the reading hole 33a1 is damaged or stained, it can be easily replaced. The second bulging portion 33b may be opaque or translucent as a whole as long as its position corresponding to the reading hole 33a1 of the first bulging portion 33a is transparent or translucent. <Reading operation> A reading mechanism (not shown) is arranged inside the first bulging portion 33a (inside the main body portion 1). The reading mechanism includes, for example, a light source such as an LED (Light Emitting Diode), and a sensing unit that detects reflected light from the light from the light source. The reading mechanism senses the reflected light of QR CODE (registered trademark) and the like recorded in the card C through the reading hole 33a, and reads the information recorded in the card C. The player slides the card C or the like while placing the card C on the placing portion 33b1, and aligns the specific area CI in which the data for the game is recorded with the reading hole 33a. In addition, the reading mechanism can read the information. In addition, the reading unit 33 may have any form as long as it has a sensor corresponding to the recording method of the game data in the card C. For example, when the game data is recorded in the form of a bar code, then It is an optical sensor with barcode reading. <Other Structures> Next, referring to FIGS. 1 and 3, a transparent panel 25 is disposed on the entire front of the upper portion of the display / display section 2. By using the transparent panel 25 to hold a decorative sheet, it is possible to use the decorative sheet to provide information related to characters, game content, and the like. Furthermore, a pair of left and right speakers 25a are arranged below the transparent panel 25. In addition, the entire front of the game device A, which is lower than the operation panel 3, is the same as the display / display portion except for the portion corresponding to the investment portion 11 and the withdrawal portion 12 of the withdrawal card C for the value corresponding to the card C 2 The entire upper front surface is similarly covered with a transparent panel. By using the transparent panel to hold the decorative sheet, the decorative sheet can be used to provide information related to characters, game content, and the like. In addition, by using a transparent panel, it is possible to easily install a decorative sheet whose design differs depending on the new model.