TWI389729B - Game device and game control method - Google Patents

Game device and game control method Download PDF

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Publication number
TWI389729B
TWI389729B TW095136668A TW95136668A TWI389729B TW I389729 B TWI389729 B TW I389729B TW 095136668 A TW095136668 A TW 095136668A TW 95136668 A TW95136668 A TW 95136668A TW I389729 B TWI389729 B TW I389729B
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Taiwan
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game
lottery
screen
image
screen portion
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TW095136668A
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Chinese (zh)
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TW200730227A (en
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Nishimura Tomoyuki
Suzuki Yoshiharu
Yokota Makihito
Nishiyama Yasuhiro
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Sega Corp
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Publication of TWI389729B publication Critical patent/TWI389729B/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/38Ball games; Shooting apparatus

Description

遊戲裝置與遊戲控制方法Game device and game control method

本發明是關於一種遊戲裝置,其藉由投入代幣、硬幣、球形物等遊戲貨幣來玩遊戲,並根據遊戲的進行,退出遊戲貨幣。The present invention relates to a game device that plays a game by inputting a game currency such as a token, a coin, a ball, and the like, and exits the game currency according to the progress of the game.

藉由投入代幣等來玩遊戲的遊戲裝置一般以代幣等的物理性動作為中心來構成。A game device that plays a game by putting a token or the like is generally constituted by a physical action such as a token.

專利文獻1揭示一種遊戲裝置,其中,從垂直設置於透明落下面的上方投入代幣,藉由設置於透明落下面的背側的複數個針腳使代幣的落下方向產生變化,當代幣正好進入設置於透明落下面的下部且在左右方向往返移動的往返標的物時,從透明落下面的上方自動放出複數個代幣,藉此,經過和透明落下面的下部連接且在前後方向往返移動的推壓桌及固定的推壓區,從退幣口退出的代幣變多。Patent Document 1 discloses a game device in which a token is placed from a position vertically disposed below a transparent drop, and a plurality of stitches disposed on the back side of the transparent drop cause a change in the direction in which the token falls, and the contemporary coin just enters When a round-trip target that is disposed at the lower portion of the transparent drop and moves back and forth in the left-right direction, a plurality of tokens are automatically discharged from the upper side of the transparent drop, thereby being connected to the lower portion of the transparent lower surface and moving back and forth in the front-rear direction. Pushing the table and the fixed pushing area, the number of tokens exiting from the coin withdrawal port has increased.

專利文獻1:特開平8-299587號公報Patent Document 1: Japanese Laid-Open Patent Publication No. Hei 8-299587

如上所述,使用代幣等的習知遊戲裝置以代幣等的物理性動作為中心來構成,為了提高遊戲性而設置機械式「標的物」,「標的物」等的動作很普通,所以遊戲的進行很單調,根據遊戲進行而產生的多樣性的遊戲情節難以展 開。又,在具有流行性的遊戲中,若能利用相同的框體來簡單地改造成其他的遊戲是最好,不過,一般很容易受到如上所述的機械式「標的物」的限制而無法再度利用。As described above, the conventional game device such as a token is mainly composed of a physical operation such as a token, and a mechanical "target object" is provided to improve the game performance, and the operation of the "target object" is common. The game is very monotonous, and the gameplay that is generated according to the game is difficult to show. open. Moreover, in a game with popularity, it is best to use the same frame to easily transform into another game. However, it is generally easy to be restricted by the mechanical "standard object" as described above. use.

本發明鑑於上述的課題,目的在提出一種遊戲裝置,其可使代幣等物理性遊戲貨幣的投入及退出和影像融合,展開多樣性的遊戲情節,並可輕易地再度利用框體。The present invention has been made in view of the above problems, and an object of the present invention is to provide a game device in which a physical game currency such as a token can be put in and out and image-integrated, and a variety of game scenarios can be developed, and the casing can be easily reused.

為了解決上述的課題,本發明之遊戲裝置的特徵在於:包括顯示含標的物及發射體之遊戲影像的顯示裝置、接受遊戲貨幣之投入的投入接受裝置、檢測遊戲貨幣之投入的檢測裝置及控制遊戲之進行的控制裝置;上述控制裝置執行下列處理:從上述檢測裝置接受遊戲貨幣投入的檢測信號時,將上述發射體移動的影像顯示於上述顯示裝置;判斷上述發射體和上述標的物是否相撞;判斷為相撞之後,抽籤決定是中選還是未中選;及根據以中選表現來決定將退出多少遊戲貨幣的中選資料,退出上述遊戲貨幣。In order to solve the above-described problems, the game device of the present invention includes a display device for displaying a game image including a target object and an emitter, an input receiving device that accepts input of a game currency, and a detection device and a control for detecting input of game money. a control device for performing the game; the control device performs the following processing: when receiving the detection signal of the game currency input from the detection device, displaying the image of the movement of the emitter on the display device; determining whether the emitter and the target are After the collision, it is judged whether the lottery is selected or not; and the selected game data is decided according to the performance of the selected game, and the game currency is withdrawn.

在上述的遊戲裝置中的構造可為,上述顯示裝置包括沿著水平方向配置的螢幕部和配置於上述螢幕部之上方且將影像投影至上述螢幕部之表面的投影部。In the above game device, the display device may include a screen portion that is disposed along a horizontal direction, and a projection portion that is disposed above the screen portion and projects an image onto a surface of the screen portion.

在上述的遊戲裝置中的構造可為,上述顯示裝置包括沿著水平方向配置且可開關的第一螢幕部、配置於上述第一螢幕部之下部且包含在上述第一螢幕部開啟時露出之類比抽籤部之一部分的第二螢幕部及配置於上述第一及第二螢幕部之上方、在上述第一螢幕部關閉時將影像投影在上 述第一螢幕部之表面且在上述第一螢幕部開啟時將影像投影在包含上述類比抽籤部表面之第二螢幕部之表面的投影部。In the above-described game device, the display device may include a first screen portion that is disposed along the horizontal direction and that is switchable, and is disposed at a lower portion of the first screen portion and that is exposed when the first screen portion is opened. a second screen portion of a portion of the analog lottery portion and disposed above the first and second screen portions, and projecting an image when the first screen portion is closed The surface of the first screen portion is projected onto the projection portion of the surface of the second screen portion including the surface of the analog lottery portion when the first screen portion is opened.

在上述的遊戲裝置中的構造可為,上述控制裝置在既定的抽中的角色藉由根據上述發射體和上述標的物的相撞來決定的抽籤到達既定次數後,將其移轉至上述類比抽籤部的抽籤。In the above-described game device, the control device may shift the play to the analogy by a predetermined number of times after the draw is determined according to the collision between the emitter and the target. Lottery of the lottery department.

在上述的遊戲裝置中的構造可為,上述類比抽籤部包括小球、具有上述小球在停止或低速旋轉時進入之複數個據點的旋轉部、包圍上述旋轉部的凹部、旋轉驅動上述旋轉部的驅動部、檢測上述旋轉部之旋轉角度的旋轉角度檢測部及檢測上述小球在上述旋轉部中所進入之據點的據點檢測部;上述控制裝置執行:處理一,藉由上述驅動部使上述旋轉部從停止狀態開始旋轉,使上述小球從上述據點飛至上述凹部,在既定時間之後停止;處理二,根據上述旋轉角度檢測部之檢測信號,使與上述旋轉部之旋轉同步的影像由上述投射部投影至上述旋轉部之表面;處理三,根據上述據點檢測部之檢測信號,依照上述小球所進入的據點決定抽籤結果;及處理四,依照抽籤結果退出上述遊戲貨幣。In the above-described game device, the analog lottery unit may include a small ball, a rotating portion having a plurality of points that the small ball enters when stopping or rotating at a low speed, a concave portion surrounding the rotating portion, and the rotation driving the rotating portion. a driving unit, a rotation angle detecting unit that detects a rotation angle of the rotating unit, and a site detecting unit that detects a point where the ball enters the rotating unit; and the control device performs a process of causing the The rotating portion rotates from the stopped state, the small ball is caused to fly from the base point to the concave portion, and is stopped after a predetermined time. In the second processing, the image synchronized with the rotation of the rotating portion is synchronized by the detection signal of the rotation angle detecting portion. The projection unit is projected onto the surface of the rotating portion, and in the third processing, the result of the lottery is determined according to the detection signal of the spot detecting unit according to the point where the small ball enters; and the fourth step is to exit the game currency according to the result of the lottery.

在上述的遊戲裝置中的構造可為,包括玩家在包圍上述顯示裝置所顯示之遊戲影像的位置上進行遊戲的複數個衛星裝置,各個衛星裝置分別包括上述投入接受裝置和上述檢測裝置。The above-described game device may be configured to include a plurality of satellite devices that the player plays in a position surrounding the game image displayed by the display device, and each of the satellite devices includes the input receiving device and the detecting device.

在上述的遊戲裝置中的構造可為,上述控制裝置將發射體飛出的範圍限制在每個上述衛星裝置所決定的既定範圍內。In the above-described game device, the control device may limit the range in which the emitter flies out to a predetermined range determined by each of the satellite devices.

上述的遊戲裝置中的構造可為,上述控制裝置根據來自上述檢測裝置的檢測信號計數遊戲貨幣被投入的次數,藉由判斷上述發射體和上述標的物是否相撞的處理來計數相撞的次數或不相撞的次數,比較這些技術資訊和預先決定玩家之技術水平的技術水平資訊以判斷玩家的技術水平,在未達到預先決定之技術水平時降低遊戲進行的難易度以進行控制。In the above-described game device, the control device may count the number of collisions by counting the number of times the game currency is put in based on the detection signal from the detection device, and counting the number of collisions by determining whether or not the emitter and the target collide. Or the number of non-collisions, compare these technical information and technical level information that predetermines the skill level of the player to determine the skill level of the player, and reduce the difficulty of the game to control when the predetermined technical level is not reached.

又,為了解決上述的課題,本發明之遊戲裝置之控制方法的特徵在於包括下列程序:藉由顯示裝置顯示包含標的物的遊戲影像;藉由投入接受裝置接受遊戲貨幣的投入;藉由檢測裝置檢測遊戲貨幣的投入之後,藉由控制裝置將上述發射體移動的影像顯示逾上述遊戲影像中;藉由控制裝置判斷上述發射體和上述標的物是否相撞;判斷為相撞之後,藉由控制裝置抽籤決定是中選還是未中選;及根據中選的表現,由控制裝置退出上述遊戲貨幣。Further, in order to solve the above problems, the control method of the game device of the present invention is characterized in that the program includes: displaying a game image including the object by the display device; accepting input of the game currency by the input accepting device; and detecting the device After detecting the input of the game currency, the image of the moving object is displayed by the control device over the game image; the control device determines whether the emitter and the target object collide; and after determining that the collision occurs, by controlling Whether the device lottery decision is selected or not; and according to the performance of the selected, the control device exits the game currency.

根據本發明之遊戲裝置的說明,可使代幣等物理性遊戲貨幣的投入及退出和影像融合,展開多樣性的遊戲情節,並可輕易地再度利用框體。According to the description of the game device of the present invention, it is possible to integrate the input and exit of the physical game currency such as tokens and the image, and to develop a diverse game scenario, and the frame can be easily reused.

以下將使用圖面說明本發明的實施型態。The embodiments of the present invention will be described below using the drawings.

此外,在此說明的範例使用代幣作為遊戲貨幣,以使用漁網這種發射體捕捉魚這種標的物作為遊戲內容。In addition, the example described herein uses tokens as a game currency to capture the target of fish as a game content using a fishnet such an emitter.

第1圖為本發明其中一實施型態之遊戲裝置的外觀立體圖,第2圖為外觀前視圖。在第1圖及第2圖中,遊戲裝置1由略呈長方體形狀的基座單元2、嵌入基座單元2各邊的複數個衛星單元3、在基座單元2上以四角柱支持的頂部/支柱單元4所構成。Fig. 1 is a perspective view showing the appearance of a game device according to an embodiment of the present invention, and Fig. 2 is a front view of the appearance. In the first and second figures, the game device 1 has a base unit 2 having a substantially rectangular parallelepiped shape, a plurality of satellite units 3 embedded in each side of the base unit 2, and a top supported by a square column on the base unit 2. / Pillar unit 4 is constructed.

衛星單元3在圖示的範例中,於基座單元2的短邊各設置1個,在長邊各設置2個,一共設置6個,每個衛星單元3和2個玩家對應。此外,設想使用一個衛星單元3的兩個玩家之間為家族關係,兩人個別進行投入代幣等的遊戲操作,但退出代幣則以共用的方式來進行。亦即,在衛星單元3上端的操作台31上,設置兩個玩家共用的代幣交易部34,在其兩端的邊緣部分,設置代幣投入口32-1,32-2,在代幣交易部34的深部內壁,設置代幣退出口33。又,在操作台31上,設置用來指示藉由投入代幣而發射之漁網發射體影像之發射方向的撥盤35-1,35-2和切換漁網時按下的按鈕36-1,36-2。此外,在衛星單元3的內部,如後面所述,設置檢測代幣投入的代幣投入感測器、代幣退出機構、擴音器等。In the illustrated example, the satellite unit 3 is provided one on each of the short sides of the base unit 2, two on the long side, and six in total, and each satellite unit 3 corresponds to two players. Further, it is assumed that the two players using one satellite unit 3 have a family relationship, and the two individuals individually perform game operations such as inputting tokens, but the withdrawal of the tokens is performed in a shared manner. That is, on the console 31 at the upper end of the satellite unit 3, a token transaction unit 34 shared by two players is provided, and at the edge portions of both ends thereof, token insertion ports 32-1, 32-2 are set, and the token transaction is performed. The deep inner wall of the portion 34 is provided with a token exit port 33. Further, on the operation table 31, dials 35-1, 35-2 for indicating the emission direction of the fishnet image of the fishery which are emitted by the input of the token, and buttons 36-1, 36 which are pressed when the fishing net is switched are provided. -2. Further, inside the satellite unit 3, as will be described later, a token input sensor for detecting token input, a token withdrawal mechanism, a loudspeaker, and the like are provided.

另一方面,在頂部/支柱單元4的內部,設置投影遊戲影像的投影機41和反射其投影光的鏡片42,在設置於基座單元2之上面側的下一階段的螢幕部21顯示遊戲影像。又, 螢幕部21包括可藉由捲軸來開關的螢幕薄片211,在其下部包括螢幕薄片211打開時而露出的螢幕薄板212,在螢幕薄板212的中央部位,設置機械式的類比抽籤部22。此外,也將來自投影機41的影像投影在在類比抽籤部22的表面部分。On the other hand, inside the top/pillar unit 4, a projector 41 that projects a game image and a lens 42 that reflects the projection light are provided, and the game is displayed on the screen portion 21 of the next stage provided on the upper side of the base unit 2. image. also, The screen unit 21 includes a screen sheet 211 that can be opened and closed by a reel, and a screen sheet 212 that is exposed when the screen sheet 211 is opened is provided at a lower portion thereof, and a mechanical analog lottery portion 22 is provided at a central portion of the screen sheet 212. Further, the image from the projector 41 is also projected on the surface portion of the analog lottery unit 22.

又,在位於各個衛星單元3上方的頂部/支柱單元4的開口部的下端部,設置顯示燈43,顯示作為類比抽籤資格的步驟(集滿10個步驟以獲得類比抽籤的資格)的狀態。Further, a display lamp 43 is provided at the lower end portion of the opening portion of the top/pillar unit 4 located above each satellite unit 3, and a state as a procedure for classifying the lottery (a total of 10 steps to obtain the qualification for the analog lottery) is displayed.

此外,在基座單元2的內部,如後所述,設有控制部、介面、音效放大器、DVD光碟機等。在頂部/支柱單元4的內部,如後所述,設有介面、擴音器等。在頂部/支柱單元4的外面,適當地設置裝飾用的照明裝置。Further, inside the base unit 2, as will be described later, a control unit, an interface, a sound amplifier, a DVD player, and the like are provided. Inside the top/pillar unit 4, as will be described later, an interface, a loudspeaker, and the like are provided. On the outside of the top/pillar unit 4, a lighting device for decoration is appropriately provided.

第3圖為螢幕部21的單元構造圖,(a)為平面圖,(b)為前視圖。在第3圖中,螢幕部21包括具有可撓性的螢幕薄片211、用來捲動螢幕薄片211的支軸213、旋轉支軸213的馬達214及檢測旋轉角度的旋轉解碼器215。在第3圖中,表示了螢幕薄片211完全關閉的狀態,在其下部的類比抽籤部22變為看不見的狀態。第4圖表示螢幕薄片211打開的狀態,此時類比抽籤部22及螢幕薄板212為露出的狀態。藉由完全打開螢幕薄片211,類比抽籤部22及螢幕薄板212完全露出來。此外,B為小球。Fig. 3 is a unit configuration diagram of the screen unit 21, wherein (a) is a plan view and (b) is a front view. In Fig. 3, the screen unit 21 includes a flexible screen sheet 211, a support shaft 213 for scrolling the screen sheet 211, a motor 214 for rotating the support shaft 213, and a rotary decoder 215 for detecting a rotation angle. In the third drawing, the state in which the screen sheet 211 is completely closed is shown, and the analog lottery portion 22 in the lower portion thereof is in an invisible state. Fig. 4 shows a state in which the screen sheet 211 is opened, and the analog lottery portion 22 and the screen sheet 212 are exposed. By completely opening the screen sheet 211, the analog lottery portion 22 and the screen sheet 212 are completely exposed. In addition, B is a small ball.

第5圖為類比抽籤部22的外觀立體圖,第6圖為類比抽籤部22的外觀前視圖。在第5圖及第6圖中,類比抽籤部22在中央部位設置作為旋轉體的轉輪221,在轉輪221的周 圍,設置讓小球進入的複數個(在圖示的範例中為6個)溝狀據點221a。又,圍住轉輪221設置器皿狀的框體222,框體222的內面,以防止小球飛到周圍的隔壁隔開,內面的底部朝向轉輪221緩緩傾斜至下方,形成讓小球轉動的凹部222a。此外,轉輪221及框體222的上面使用白色之類的顏色來進行表面處理,可由來自投影機41的投影光重現影像。又,在類比抽籤部22的下側,設置旋轉趨動轉輪221的馬達223、為了檢測馬達223之旋轉角度及旋轉速度而透過齒輪結合馬達223之旋轉軸的圓形編碼器224、為了檢測進入轉輪221之據點221a的小球而使發光部及受光部成對的複數個(和據點221a相同數目)的小球感測器225。小球感測器225從轉輪221的中心沿著放射方向以等角度配置。此外,在轉輪221的背面,朝向下方延伸設置用來檢測原位置的原位置球型把手,隨著轉輪221的旋轉,在小球感測器225的發光部及受光部的配對之間通過。Fig. 5 is an external perspective view of the analog lottery unit 22, and Fig. 6 is an external front view of the analog lottery unit 22. In the fifth and sixth figures, the analog lottery unit 22 is provided with a reel 221 as a rotating body at the center portion, on the circumference of the reel 221 A plurality of (in the illustrated example, six) groove-shaped bases 221a are provided. Further, a frame 222 having a vessel shape is disposed around the runner 221, and the inner surface of the casing 222 is spaced apart to prevent the small ball from flying to the surrounding partition wall, and the bottom of the inner surface is gradually inclined downward toward the runner 221 to form a The small ball rotates the recess 222a. Further, the upper surface of the runner 221 and the housing 222 is surface-treated with a color such as white, and the image can be reproduced by the projection light from the projector 41. Further, on the lower side of the analog lottery unit 22, a motor 223 that rotates the turning wheel 221, and a circular encoder 224 that transmits the rotating shaft of the motor 223 in order to detect the rotation angle and the rotational speed of the motor 223 are provided for detecting A small ball sensor 225 that enters the small ball of the base 221a of the reel 221 and pairs the light-emitting portion and the light-receiving portion (the same number as the base 221a). The ball sensor 225 is disposed at an equal angle from the center of the reel 221 along the radial direction. Further, on the back surface of the runner 221, an original position ball type handle for detecting the home position is extended downward, and the rotation of the wheel 221 is between the light-emitting portion of the ball sensor 225 and the pairing of the light-receiving portion. by.

第7圖為遊戲裝置1的硬體構造圖。在第7圖中,在底座單元2上,除了設置前述的螢幕部21(包含馬達214、圓形編碼器215)及類比抽籤部22(包含馬達223、圓形編碼器224、小球感測器225),還設置用來控制遊戲進行的控制部23、介面24,28、音效放大器25,26、用來輸入DVD-ROM所供應之各種遊戲程式的DVD光碟機27。Fig. 7 is a view showing the hardware structure of the game device 1. In Fig. 7, on the base unit 2, in addition to the aforementioned screen portion 21 (including the motor 214, the circular encoder 215) and the analog lottery portion 22 (including the motor 223, the circular encoder 224, the ball sensing) The controller 225) is further provided with a control unit 23 for controlling the progress of the game, interfaces 24 and 28, sound amplifiers 25 and 26, and a DVD player 27 for inputting various game programs supplied from the DVD-ROM.

在衛星單元3上,設置玩家#1用的代幣投入感測器37-1、撥盤35-1、按鈕36-1、玩家#2用的代幣投入感測器37-2、撥盤35-2、按鈕36-2、代幣退出機構38、擴音器39。On the satellite unit 3, the token input sensor 37-1 for the player #1, the dial 35-1, the button 36-1, the token input sensor 37-2 for the player #2, and the dial are set. 35-2, button 36-2, token withdrawal mechanism 38, and loudspeaker 39.

在頂部/支柱單元4上,除了設置前述的投影機41、鏡片42、步驟顯示燈43之外,還設置介面44、擴音器45。此外,設置於頂部/支柱單元4上的擴音器45送出讓所有衛星單元的玩家共用的音效,設置於位新單元3上的擴音器39送出只針對該衛星單元3之玩家的音效。In addition to the projector 41, the lens 42, and the step display lamp 43, the top/pillar unit 4 is provided with an interface 44 and a loudspeaker 45. Further, the loudspeakers 45 provided on the top/pillar unit 4 send out the sound effects shared by the players of all the satellite units, and the loudspeakers 39 provided on the new unit 3 deliver the sound effects only for the players of the satellite unit 3.

此外,控制部23接收從各個衛星單元3傳送過來的各個操作信號,針對各個信號進行後述的相撞判斷處理,針對各個信號進行後述的抽籤處理,產生可反映出所有衛星單元3之操作信號等的影像,由投影機41將該影像投影於螢幕部21。此時,各個衛星單元3將各自決定的「衛星ID」以及玩家的操作信號(代幣檢測信號、漁網發射方向資訊)傳送至控制部23,藉此,控制部23可判斷其是來自哪一個衛星單元3的操作信號。又,控制部23可針對各個衛星ID使用旗標來管理模式,並判斷其為「一般模式」還是「其他模式(類比抽籤模式)」。Further, the control unit 23 receives the respective operation signals transmitted from the respective satellite units 3, performs collision determination processing to be described later for each signal, and performs lottery processing to be described later for each signal to generate an operation signal reflecting all the satellite units 3, and the like. The image is projected on the screen unit 21 by the projector 41. At this time, each satellite unit 3 transmits the "satellite ID" determined by each and the operation signal (token detection signal, fishnet transmission direction information) of the player to the control unit 23, whereby the control unit 23 can determine which one it came from. The operating signal of the satellite unit 3. Further, the control unit 23 can manage the mode using the flag for each satellite ID, and determine whether it is the "normal mode" or the "other mode (analog lottery mode)".

以下將說明遊戲裝置1的動作。The operation of the game device 1 will be described below.

第8圖為表示遊戲裝置1之處理的流程圖。在第8圖中,玩家對代幣投入口32投入代幣,當代幣投入感測器37檢測到該動作時(步驟S101),控制部23透過影像進行漁網的發射(步驟S102)。具體來說,在虛擬空間中產生使漁網這個物件移動並發射漁網的影像,將其顯示於畫面上。第9圖為表示發射漁網之影像範例的圖,如(a)部分所示,在整個螢幕部21的關閉狀態的螢幕薄片211上投影漁隻在海中游泳的狀態,放大之後,如(b)部分所示,站立於玩家這邊端部 所顯示的漁船船首部位上的漁夫的漁網發射方向經由玩家調整之後,投入代幣,藉此,如(c)所示,顯示出漁網的影像。所發射的漁網直行前進,若和作為標的物的漁隻相撞,變為捕獲漁隻的影像,若未相撞,則被消除。Fig. 8 is a flow chart showing the processing of the game device 1. In the eighth drawing, the player inputs the token to the token input port 32, and when the contemporary coin input sensor 37 detects the operation (step S101), the control unit 23 transmits the fishnet through the image (step S102). Specifically, an image in which the object of the fishing net is moved and the fishing net is launched is generated in the virtual space and displayed on the screen. Fig. 9 is a view showing an example of an image of a fishing net, and as shown in part (a), the state in which the fish is only swimming in the sea is projected on the screen sheet 211 of the closed state of the entire screen portion 21, after amplification, as in (b) As shown in the section, standing on the end of the player The fisherman's fishing net in the head of the fishing boat is displayed in the direction of the fisherman's fishing net, and then the token is placed, thereby displaying the image of the fishing net as shown in (c). The launched fishing net goes straight ahead, and if it collides with the fishing only as the target, it becomes an image of the fishing catch, and if it does not collide, it is eliminated.

此外,第10圖為表示校正處理標的物顯示的圖,如(a)部分所示,若在畫面上將虛擬三度空間內作為3D模型而存在的標的物(漁隻這個物件)直接顯示為透視轉換至相機(視點)之視點座標系的影像,相較於上側的標的物(靠近視點之位置的漁隻標的物),下側同種類的標的物(離視點較遠之位置的漁隻標的物)的尺寸變小,會使玩家感覺到好壞之間的差別,而形成問題。因此,如(b)部分所示,將下側的標的物的3D模型的尺寸變大,以使同種類的標的物在顯示上的大小均等。Further, Fig. 10 is a view showing the display of the object of the correction processing, and as shown in part (a), if the object existing in the virtual three-dimensional space as a 3D model is present on the screen, the object (fishing only) is directly displayed as The image of the viewpoint coordinate system converted to the camera (viewpoint) is compared with the object on the upper side (the object of the fishing target near the viewpoint), and the object of the same type on the lower side (the fishing spot far from the viewpoint) The size of the target object becomes smaller, which makes the player feel the difference between good and bad, and forms a problem. Therefore, as shown in part (b), the size of the 3D model of the underlying object is made larger so that the size of the same kind of object is equal in display.

又,第11圖為表示限制漁網發射範圍之範例的圖,當複數個玩家共用同一個螢幕部21時,若漁網朝向一個玩家由撥盤35決定的方向無限制地發射出去,其他玩家只能補到眼前的漁隻,而露骨地顯示出彼此對遊戲的熟練度,因此,如圖中的虛線所示,限制各個玩家的漁網的發射範圍,就可以防止和其他玩家之間的困擾。Further, Fig. 11 is a diagram showing an example of limiting the range of the fishing net emission. When a plurality of players share the same screen portion 21, if the fishing net is launched in an unrestricted direction in a direction determined by the dial 35, other players can only Filling the fishing nets in front of the eyes, and showing the proficiency to each other in an explicit manner, therefore, as shown by the broken line in the figure, limiting the launch range of each player's fishing net can prevent troubles with other players.

回到第8圖,在漁網的發射(步驟S102)之後,控制部23判斷作為標的物的漁隻是否和漁網相撞(步驟S103)。第12圖為表示標的物和發射體是否相撞之判斷處理的圖,如(a)部分所示,以標的物為基準面,若以二次空間投影的物體和作為發射體的漁網未相撞,當作「未相撞」,如(b)部分 所示,以標的物為基準面,若以二次空間投影的物體和作為發射體的漁網相撞,當作「相撞」。此外,第13圖為表示漁網和標的物相撞時之影像範例的圖。Returning to Fig. 8, after the launch of the fishing net (step S102), the control unit 23 determines whether or not the fishing spot as the target collides with the fishing net (step S103). Fig. 12 is a view showing a judgment process of whether or not the target object and the emitter collide, and as shown in part (a), the object is used as a reference surface, and if the object projected in the secondary space and the fishing net as the emitter are not phased Hit as "not collided", as in part (b) As shown in the figure, if the target object is used as a reference surface, if the object projected in the secondary space collides with the fishing net as the emitter, it is regarded as a "collision." In addition, Fig. 13 is a view showing an example of an image when a fishing net collides with a target object.

回到第8圖,控制部23在漁網未和標的物相撞的情況下轉移至後述的內部抽籤部(步驟S104),在相撞的情況下,轉移至主要抽籤部(步驟S105)。在主要抽籤部(步驟S105),如第14圖所示,在船首影像的旁邊顯示狹縫影像,決定與變化的數字停止時相符者被選中。此外,關於狹縫影像,在每個衛星單元3上設置衛星顯示器,於是可以將其顯示於其上。When the fishing net does not collide with the target, the control unit 23 shifts to an internal lottery section (described later) (step S104), and if it collides, shifts to the main lottery section (step S105). In the main lottery section (step S105), as shown in Fig. 14, a slit image is displayed next to the bow image, and it is determined that the match with the changed number is selected. Furthermore, with regard to the slit image, a satellite display is provided on each satellite unit 3, so that it can be displayed thereon.

回到第8圖,控制部23判斷是否抽中狹縫抽籤(步驟S106),若未抽中,當作沒有中選標的物(步驟S107),回到投入代幣(步驟S101)的待機狀態。又,若抽中狹縫抽籤,則進一步判斷是否符合進入步驟的資格(如前所述,此作為類比抽籤的條件,累積10個步驟可得到類比抽籤的條件)(步驟S108),若不符合,退出代幣(步驟S109),若符合,提供步驟(以內部的方式記憶步驟數目,並以步驟顯示燈43顯示步驟數目)(步驟S110)。此外,狹縫抽籤的結果和退出代幣數之間的關係在控制部23的內部使用表格來管理,使用記憶裝置來儲存。Returning to Fig. 8, the control unit 23 determines whether or not the slot lottery is drawn (step S106), and if it is not drawn, it is regarded as the object that has not been selected (step S107), and returns to the standby state in which the token is charged (step S101). . Further, if the slot lottery is drawn, it is further judged whether or not the eligibility for the entry procedure is satisfied (as described above, this is a condition for the analog lottery, and 10 steps are accumulated to obtain the condition of the analog lottery) (step S108), if not The token is exited (step S109), and if yes, a step is provided (the number of steps is memorized in an internal manner, and the number of steps is displayed by the step display lamp 43) (step S110). Further, the relationship between the result of the slit lottery and the number of exit tokens is managed by the inside of the control unit 23 using a table, and is stored using a memory device.

接著,在未進入步驟的情況下退出代幣(步驟S109)之後,返回投入代幣(步驟S101)的待機狀態。又,提供步驟(步驟S110)之後,判斷步驟是否到達「10」(步驟S111),若未到達,返回投入代幣(步驟S101)的待機狀態,若到達,轉 移至後述的類比抽籤(步驟S112)。Next, when the token is exited without entering the step (step S109), the standby state of the token (step S101) is returned. Further, after the step (step S110) is provided, it is determined whether or not the step has reached "10" (step S111), and if it has not arrived, the standby state of the token (step S101) is returned, and if it is reached, the transfer is made. The process moves to the analog lottery described later (step S112).

此外,當進行遊戲時,為了使初學者等技術水平較低的玩家不會處於不利的狀態下,可在控制部23進行如下的處理。Further, when the game is played, the control unit 23 performs the following processing in order to prevent the player with a low level of skill such as a beginner from being in an unfavorable state.

(1)根據來自代幣投入感測器37的檢測信號,計數投入代幣的次數。(1) The number of times the token is put in is counted based on the detection signal from the token input sensor 37.

(2)藉由判斷發射體(漁網)和標的物是否相撞的處理,計數相撞的次數或未相撞的次數。(2) Count the number of collisions or the number of non-collisions by judging whether the emitter (fishing net) and the target collide.

(3)比較這些計數資訊和預先設定玩家技術水平的技術水平資訊(在記憶部儲存資料),判斷玩家的技術水平。(3) Compare these counting information with the technical level information of the player's technical level (stored in the memory department) to determine the skill level of the player.

(4)根據判斷結果,當判斷出未到達預先設定的技術水平時,控制遊戲進行的難易度,將其降低。(4) According to the judgment result, when it is judged that the predetermined technical level is not reached, the difficulty level of the game is controlled, and the game is lowered.

在降低難易度的技術方面,當標的物顯示於螢幕畫面上時,移動控制標的物以使其停在特定區域(漁網到達的範圍),降低標的物的移動速度,使標的物的移動方向為直線,藉由進行這些顯示控制,可輕易使漁網命中標的物。又,可藉由提高抽籤決定處理的抽中機率,增加將退出的代幣的量。再者,在既定的區域中,現出特別優惠附贈的標的物(如特別的魚),當判斷有和漁網相撞時,可以100%的機率在抽籤中「抽中」,進行退出複數個代幣的處理。In the technical aspect of reducing the difficulty, when the target object is displayed on the screen, the target object is moved to stop in a specific area (the range in which the fishing net arrives), and the moving speed of the target object is lowered, so that the moving direction of the target object is Straight lines, by performing these display controls, can easily make the net hit the target. Moreover, the amount of tokens to be withdrawn can be increased by increasing the probability of the lottery decision processing. In addition, in the established area, the subject matter (such as special fish) that is included in the special offer, when it is judged that there is a collision with the fishing net, can be "pushed" in the lottery with a 100% chance to exit the plural. The processing of tokens.

第15圖為表示第8圖中內部抽籤(步驟S104)之處理的流程圖,即使漁網未命中標的物,為了不使玩家白白投入代幣,給予退還代幣的機會。在第15圖中,若檢測到因漁網未命中標的物而導致無效的代幣(步驟S201),進行代幣的分配(步驟S202),將其儲存至各個內部抽籤用儲存區(步 驟S203),一部分放入狹縫抽籤儲存區(步驟S204),一部分放入特別內部抽籤A儲存區(步驟S206),一部分放入狹縫B儲存區(步驟S212)。例如,將一枚代幣當作100%,以既定的比例分割,放入各個儲存區。Fig. 15 is a flow chart showing the process of the internal lottery (step S104) in Fig. 8, even if the fishnet misses the target, in order not to cause the player to confiscate the token, the opportunity to return the token is given. In Fig. 15, if it is detected that the token is invalid due to the missed object of the fishing net (step S201), the token is distributed (step S202), and stored in each internal lottery storage area (step Step S203), a part is placed in the slit lottery storage area (step S204), a part is placed in the special internal lottery A storage area (step S206), and a part is placed in the slit B storage area (step S212). For example, a token is treated as 100%, divided into a predetermined ratio, and placed in each storage area.

放入狹縫抽籤儲存區(步驟S204)之後,對狹縫抽籤加一(步驟S205),以作為下次的狹縫抽籤(主要抽籤)使用。After the slit lottery storage area is placed (step S204), the slit lottery is incremented (step S205) to be used as the next slit lottery (main lottery).

放入特別內部抽籤A儲存區(步驟S206)之後,開始特別內部抽籤A(步驟S207),判斷特別內部抽籤A是否抽中(步驟S208),若未抽中,反覆抽籤處理。若抽中,使退出用標的物在螢幕上出現(步驟S209),判斷漁網是否和退出用標的物相撞(步驟S210),若未相撞,反覆抽籤處理,若相撞,進行代幣的退出(步驟S211)。After the special internal lottery A storage area is placed (step S206), the special internal lottery A is started (step S207), it is judged whether or not the special internal lottery A is drawn (step S208), and if not drawn, the lottery process is repeated. If the drawing is made, the exiting object appears on the screen (step S209), and it is judged whether the fishing net collides with the exiting target object (step S210), and if there is no collision, the lottery is repeated, and if the collision occurs, the token is executed. Exit (step S211).

放入狹縫B儲存區(步驟S212)之後,開始狹縫B抽籤(步驟S213),判斷狹縫B抽籤是否抽中(步驟S214),若未抽中,反覆抽籤處理,若抽中,進行代幣的退出(步驟S215)。After the slit B storage area is placed (step S212), the slit B lottery is started (step S213), and it is determined whether or not the slit B lottery is drawn (step S214). If not, the lottery process is repeated, and if it is drawn, the process is performed. The withdrawal of the token (step S215).

第16圖為表示第8圖中類比抽籤(步驟S112)之處理的流程圖。在第16圖中,若獲得10個步驟(步驟S301),控制部23判斷其為其他玩家的模式(步驟S302),然後判斷其他玩家是否在一般模式中(步驟S303)。若未在一般模式,等待該模式的結束(步驟S304)。此外,作為進入類比抽籤的條件,在獲得10個步驟的情況下,可使用特殊漁網(金色漁網),於是也可以在大魚出現時捕獲牠。Fig. 16 is a flow chart showing the processing of the analog lottery (step S112) in Fig. 8. In Fig. 16, if 10 steps are obtained (step S301), the control unit 23 determines that it is a mode of another player (step S302), and then determines whether the other players are in the normal mode (step S303). If it is not in the normal mode, it waits for the end of the mode (step S304). In addition, as a condition for entering the analog lottery, a special fishing net (golden fishing net) can be used in the case of obtaining 10 steps, and thus it is also possible to capture the large fish when it appears.

若其他玩家全都未在一般模式中,控制部23開啟螢幕部21的螢幕薄片211(步驟S305),開始類比抽籤(步驟 S306)。第17圖為表示類比抽籤中之影像範例的圖,從頭影機41將影像投影至因開啟螢幕薄片211而露出的螢幕薄板212及類比抽籤部22。在此,類比抽籤部22的轉輪221(根據需要而包含一部分的框體222或整個框體222)這部分的影像和旋轉同步。此外,在第17圖中,於類比抽籤部22上,將魚的重量作為轉輪221中的得獎項目,在框體222上顯示附有刻度的影像,另外亦可如第18圖的(a)(b)(c)部分所示,作為各式各樣的影像。又,類比抽籤可僅由該玩家進行,其他玩家可藉由投影至類比抽籤部22以外之螢幕薄板212上的影像繼續一般的遊戲。藉此,原本當複數個玩家共同使用遊戲畫面時,為了僅使滿足特定條件的玩家進行特別遊戲而獨佔遊戲畫面,其他玩家無法使用畫面,必須等到該特別遊戲結束,現在可以消除這個問題。If all the other players are not in the normal mode, the control unit 23 turns on the screen sheet 211 of the screen unit 21 (step S305), and starts the analog lottery (step S306). Fig. 17 is a view showing an example of an image in the analog lottery, and the image is projected from the head camera 41 to the screen sheet 212 and the analog lottery unit 22 which are exposed by opening the screen sheet 211. Here, the image of the portion of the wheel 221 of the lottery portion 22 (including a part of the frame 222 or the entire frame 222 as needed) is synchronized with the rotation. Further, in Fig. 17, on the analog lottery unit 22, the weight of the fish is used as the winning item in the reel 221, and the image with the scale is displayed on the casing 222, or as shown in Fig. 18 ( a) As shown in part (b) and (c), as a variety of images. Also, the analog draw can be performed only by the player, and other players can continue the normal game by projecting onto the screen on the screen sheet 212 other than the analog lottery unit 22. As a result, when a plurality of players use the game screen in common, in order to exclusively play the game screen for the player who satisfies the specific condition, the other player cannot use the screen, and it is necessary to wait until the special game is over, and this problem can now be eliminated.

回到第16圖,開始類比抽籤(步驟S306)之後,類比抽籤部22的轉輪221旋轉,導致小球B飛出至凹部222a,在凹部222a上滾動,當轉輪221的轉動變弱之後,進入轉輪221中的任一個的據點221a。控制部23檢測進入據點221a的小球B(步驟S307),判斷是否在預先在據點221a上分配的特殊大抽籤中得獎(步驟S308),若未得獎,退出在該據點221a上預先分配的數目的代幣(步驟S309)。此外,得獎項目和將退出的代幣數目之間的關係在控制部23的內部使用表格來管理,使用記憶裝置來儲存。Returning to Fig. 16, after the analogous lottery is started (step S306), the rotary wheel 221 of the analog lottery section 22 is rotated, causing the small ball B to fly out to the concave portion 222a, rolling on the concave portion 222a, and after the rotation of the rotary wheel 221 is weakened And enters the base 221a of any one of the reels 221 . The control unit 23 detects the ball B entering the site 221a (step S307), and determines whether or not the prize is awarded in the special large lottery previously allocated on the spot 221a (step S308). If the prize is not awarded, the exit is pre-allocated on the site 221a. The number of tokens (step S309). Further, the relationship between the prize item and the number of tokens to be withdrawn is managed by the inside of the control unit 23 using a form, and is stored using a memory device.

當在特殊大抽籤中得獎時,進一步開始以其他同步影像為根據的類比抽籤(步驟S310),根據其得獎結果進行代 幣的退出(步驟S311),關閉螢幕部21的螢幕薄片211(步驟S312)。When winning a prize in a special large lottery, the analogous lottery based on other synchronized images is further started (step S310), and generation is performed according to the winning result. The withdrawal of the coins (step S311), the screen sheet 211 of the screen portion 21 is closed (step S312).

第19圖為表示類比抽籤部22之控制處理的流程圖,第20圖為表示轉輪221旋轉數之變化之範例的圖。在第19圖中,當類比抽籤開始(步驟S401),控制部23將轉輪221加速至第一旋轉速度(步驟S402),在一定時間內保持第一旋轉速度(步驟S403),再減速至第二旋轉速度(步驟S404)。在此過程中,幾乎沒有失誤地,小球B從轉輪221的據點221a飛出,開始在凹部222a的上面滾動。Fig. 19 is a flowchart showing the control processing of the analog lottery unit 22, and Fig. 20 is a view showing an example of the change in the number of revolutions of the reel 221. In Fig. 19, when the analog lottery starts (step S401), the control unit 23 accelerates the reel 221 to the first rotational speed (step S402), maintains the first rotational speed for a certain period of time (step S403), and then decelerates to The second rotation speed (step S404). In this process, almost no mistake, the small ball B flies out from the base 221a of the runner 221, and starts to roll on the upper surface of the recess 222a.

接著,控制部23判斷小球B是否被發射出去(步驟S405),因機構部的故障等而導致小球B未發射的情況為例外,視為失誤。當小球B被發射出去時,接著判斷小球B是否進入轉輪221中的任一個的據點221a(步驟S406),若未進入,判斷是否經過了一段時間(步驟S407),若未經過一段時間,返回是否進入據點221a的判斷(步驟S406)。即使因機構部的故障等而導致經過一段時間,小球未進入的情況為例外,視為失誤。然後,若小球B進入轉輪221的任一個的據點221a,進行抽籤結束處理(步驟S408),停止轉輪221的旋轉。Next, the control unit 23 determines whether or not the small ball B is emitted (step S405), and the case where the small ball B is not emitted due to a failure of the mechanism portion or the like is regarded as a mistake. When the small ball B is emitted, it is next judged whether the small ball B enters the base 221a of any one of the reels 221 (step S406), and if not, it is judged whether or not a certain period of time has elapsed (step S407), if a period has not elapsed The time returns to the judgment of whether or not to enter the site 221a (step S406). Even if there is a period of time due to a malfunction of the organization department, the case where the ball is not entered is an exception and is regarded as a mistake. Then, when the small ball B enters the base 221a of any one of the reels 221, the lottery end processing is performed (step S408), and the rotation of the reel 221 is stopped.

第21圖為檢測小球B之有無及小球B進入之據點221a的動作範例的圖。在第21圖中,如(a)部分所示,在轉輪221的據點221a上附加編號,在小球感測器225上也同樣附加編號,當轉輪221向左轉時,在小球B未進入時的各個小球感測器225的檢測信號藉由通過原位置,如(b)部分所示,輸 出各個感測器以良好順序反應的信號圖樣。又,小球B在進入#3的小球感測器225時的各個小球感測器225的檢測信號如(c)所示,表示小球B進入的特有反應圖樣出現。藉此,控制部23可從產生頻帶寬於原位置之檢測信號的時序,判斷小球B所進入的據點221a。Fig. 21 is a view showing an example of the operation of detecting the presence or absence of the small ball B and the base 221a into which the small ball B enters. In Fig. 21, as shown in part (a), the number is added to the base 221a of the reel 221, and the number is also added to the ball sensor 225. When the reel 221 is turned to the left, the ball is The detection signal of each of the ball sensors 225 when B is not entered is passed through the original position, as shown in part (b). Signal patterns that each sensor responds in a good order. Further, the detection signal of each of the ball sensors 225 when the ball B enters the ball sensor 225 of #3 is as shown in (c), indicating that a unique reaction pattern of the entry of the ball B appears. Thereby, the control unit 23 can determine the base 221a into which the small ball B enters from the timing at which the detection signal of the frequency bandwidth is generated at the original position.

又,第22圖為表示玩家參加類比抽籤之範例的圖,如(a)部分所示,在轉輪221旋轉的時候按下作為操作工具的按鈕36,藉此,當控制部23接收操作信號,可暫時停止或減速轉輪221的旋轉,以控制作為驅動裝置之馬達223的驅動,輕易進入所要的據點221a。同樣,如(b)部分所示,當轉輪221的旋轉變弱時,若小球B進入所提供的少數不良的據點221a,可藉由按下按鈕36來暫時加速轉輪221的旋轉,使小球B彈出。Further, Fig. 22 is a view showing an example in which the player participates in the analog lottery, and as shown in part (a), the button 36 as an operation tool is pressed while the reel 221 is rotated, whereby the control unit 23 receives the operation signal. The rotation of the reel 221 can be temporarily stopped or decelerated to control the driving of the motor 223 as the driving means, and the required spot 221a can be easily entered. Similarly, as shown in part (b), when the rotation of the reel 221 becomes weak, if the small ball B enters a few bad points 221a provided, the rotation of the reel 221 can be temporarily accelerated by pressing the button 36. Pop the ball B.

第23圖為表示轉輪221上之影像之同步處理的流程圖。在第23圖中,使轉輪221旋轉之後(步驟S501),判斷是否完成原位置的判斷(步驟S502),若未完成判斷,經由類比抽籤部22的圓形編碼器224的旋轉角度的編碼(步驟S503),取得原位置遮住第一個小球感測器225時的圓形編碼器224的編碼(步驟S504),將該編碼作為影像角度的基準(步驟S505)。此外,若原位置判斷結束,省略這些處理。Fig. 23 is a flow chart showing the synchronization processing of the image on the reel 221 . In Fig. 23, after the reel 221 is rotated (step S501), it is judged whether or not the determination of the home position is completed (step S502), and if the determination is not completed, the coding of the rotation angle of the circular encoder 224 via the analog lottery unit 22 is performed. (Step S503), the code of the circular encoder 224 when the first ball sensor 225 is hidden in the home position is obtained (step S504), and the code is used as a reference for the image angle (step S505). Further, if the original position determination is completed, these processes are omitted.

然後,經由圓形編碼器224的旋轉角度的編碼(步驟S506),藉由從圓形編碼器224取得的編碼和影像角度0度的編碼轉換為絕對旋轉角度(步驟S507),映射出以該絕對旋轉角度旋轉後的影像(步驟S508)。Then, via the encoding of the rotation angle of the circular encoder 224 (step S506), the encoding obtained from the circular encoder 224 and the encoding of the image angle of 0 degrees are converted into absolute rotation angles (step S507), and the mapping is performed. The image rotated by the absolute rotation angle (step S508).

此外,上述的類比抽籤部22可藉由一些改造來進行賓果遊戲的抽籤。亦即,可將作為旋轉部的轉輪221作為更大型的物件,使設置於周圍的據點221a的數目為25個之多,藉此,小球B進入的據點221a上所附加的編碼可作為賓果遊戲的抽中編號。此外,各個據點221a上所附加的編號除了可事先印刷之外,也可以藉由來自投影機41的投影來進行,另外可為在中途變更所顯示的數字以使特定的數字容易被中選、僅偶數被中選、不被中選等各種變化版本。In addition, the analog lottery section 22 described above can perform binning of the bingo game by some modifications. That is, the reel 221 as the rotating portion can be made into a larger object, and the number of the 221a to be arranged around the circumference can be as large as 25, whereby the code attached to the 221a into which the small ball B enters can be used as The number of the bingo game is drawn. Further, the number attached to each of the bases 221a may be performed by projection from the projector 41 in addition to the printing in advance, or the number displayed may be changed in the middle so that the specific number is easily selected. Only the even numbers are selected, not selected, and so on.

另一方面,可將作為旋轉部的轉輪221的據點221a設為一個(亦可為複數個),在凹部222a設置複數個小洞。然後,在複數個小洞上,附加與賓果的中選編號對應的編號(除了可事先印刷之外,也可藉由來自投影機41的投影來進行),並且,在各個小洞附近,配置用來檢測小球B是否進入的檢測部。又,設置回收機構,其可當抽籤結束後,使進入任一小洞的小球B返回轉輪221的據點221a。回收機構的實現可為,啟動馬達、電磁鐵等驅動部使配置於孔部下方的柱塞等棒狀元件從下方衝到上方。再衝出的小球B從凹部222a移動至中央之後,在小球B進入據點221a之前(在藉由檢測部檢測之前)使轉輪221低速旋轉,於是結束回收作業。在此構造中,轉輪221和據點221a僅具有使小球B發射的功能。On the other hand, the base 221a of the turning wheel 221 as the rotating portion can be set to one (or plural), and a plurality of small holes can be provided in the concave portion 222a. Then, on a plurality of small holes, a number corresponding to the selected number of the bingo is added (in addition to being pre-printed, it can also be performed by projection from the projector 41), and, in the vicinity of each small hole, A detecting unit configured to detect whether or not the small ball B has entered is configured. Further, a recovery mechanism is provided which can return the small ball B entering any small hole to the base 221a of the rotary wheel 221 after the end of the drawing. The recovery mechanism may be implemented by activating a driving unit such as a motor or an electromagnet to rush a rod-shaped member such as a plunger disposed below the hole portion from below to the upper portion. After the small ball B that has been punched out moves from the concave portion 222a to the center, the reel 221 is rotated at a low speed before the small ball B enters the base 221a (before detection by the detecting portion), and the recovery operation is ended. In this configuration, the reel 221 and the base 221a have only the function of causing the small ball B to emit.

此外,本發明不限定於上述實施例,無庸置疑,在不脫離本發明之主旨的範圍內,可為各種變形例。The present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the spirit and scope of the invention.

又,本國際專利申請案,主張以於2005年10月7日提出申請的日本專利申請2005-295356號為根據的優先權,該日 本專利申請的全部內容使用於本國際專利申請案中。In addition, Japanese Patent Application No. 2005-295356, filed on October 7, 2005, is hereby incorporated by reference. The entire content of this patent application is used in this International Patent Application.

1‧‧‧遊戲裝置1‧‧‧game device

2‧‧‧基座單元2‧‧‧Base unit

21‧‧‧螢幕部21‧‧‧Screen Department

211‧‧‧螢幕薄片211‧‧‧Screens

212‧‧‧螢幕薄板212‧‧‧Screens

213‧‧‧支軸213‧‧‧ fulcrum

214‧‧‧馬達214‧‧‧Motor

215‧‧‧旋轉解碼器215‧‧‧ Rotary Decoder

22‧‧‧類比抽籤部22‧‧‧ analogy drawing department

221‧‧‧轉輪221‧‧‧Runner

221a‧‧‧據點221a‧‧

222‧‧‧框體222‧‧‧ frame

222a‧‧‧凹部222a‧‧‧ recess

223‧‧‧馬達223‧‧ ‧motor

224‧‧‧圓形編碼器224‧‧‧Circular encoder

225‧‧‧小球感測器225‧‧‧Small ball sensor

23‧‧‧控制部23‧‧‧Control Department

24‧‧‧介面24‧‧‧ interface

25、26‧‧‧音效放大器25, 26‧‧‧Audio amplifier

27‧‧‧DVD光碟機27‧‧‧DVD player

28‧‧‧介面28‧‧‧ interface

3‧‧‧衛星單元3‧‧‧ satellite unit

31‧‧‧操作台31‧‧‧ operator station

32、32-1、32-2‧‧‧代幣投入口32, 32-1, 32-2‧‧‧ token insertion

33‧‧‧代幣退出口33‧‧‧Token exit

34‧‧‧代幣交易部34‧‧‧Token Trading Department

35、35-1、35-2‧‧‧撥盤35, 35-1, 35-2‧‧ ‧ dial

36、36-1、36-2‧‧‧按鈕36, 36-1, 36-2‧‧‧ button

37、37-1、37-2‧‧‧代幣投入感測器37, 37-1, 37-2‧‧‧ tokens into the sensor

38‧‧‧代幣退出機構38‧‧‧Token withdrawal agency

39‧‧‧擴音器39‧‧‧Amplifier

4‧‧‧支柱單元4‧‧‧ pillar unit

41‧‧‧投影機41‧‧‧Projector

42‧‧‧鏡片42‧‧‧ lenses

43‧‧‧步驟顯示燈43‧‧‧Step display light

44‧‧‧介面44‧‧‧ interface

45‧‧‧擴音器45‧‧‧Amplifier

B‧‧‧小球B‧‧‧Ball

第1圖為本發明其中一實施型態之遊戲裝置的外觀立體圖。Fig. 1 is a perspective view showing the appearance of a game device according to an embodiment of the present invention.

第2圖為遊戲裝置的外觀前視圖。Figure 2 is a front view of the appearance of the game device.

第3圖(a)、(b)為螢幕部的單元構造圖(之一)。Fig. 3 (a) and (b) are unit configuration diagrams (one) of the screen unit.

第4圖為螢幕部的單元構造圖(之二)。Fig. 4 is a diagram showing the unit structure of the screen unit (Part 2).

第5圖為類比抽籤部的外觀立體圖。Fig. 5 is an external perspective view of the analog lottery unit.

第6圖為類比抽籤部的外觀前視圖。Figure 6 is a front view of the appearance of the analog lottery.

第7圖為遊戲裝置的硬體構造圖。Figure 7 is a diagram showing the hardware structure of the game device.

第8圖為表示遊戲裝置之處理的流程圖。Fig. 8 is a flow chart showing the processing of the game device.

第9圖(a)~(c)為表示發射漁網之影像範例的圖。Fig. 9 (a) to (c) are diagrams showing an example of an image of a fishing net.

第10圖(a)、(b)為表示校正處理標的物顯示的圖。Fig. 10 (a) and (b) are diagrams showing the display of the correction processing target.

第11圖為表示限制漁網發射範圍之範例的圖。Figure 11 is a diagram showing an example of limiting the launch range of a fishing net.

第12圖(a)、(b)為表示標的物和發射體是否相撞之判斷處理的圖。Fig. 12 (a) and (b) are diagrams showing a determination process of whether or not the target object and the emitter collide.

第13圖為表示漁網和標的物相撞時之影像範例的圖。Figure 13 is a diagram showing an example of an image when a fishing net collides with a target.

第14圖為表示主要抽籤之影像範例的圖。Figure 14 is a diagram showing an example of an image of a main lottery.

第15圖為表示內部抽籤之處理的流程圖。Figure 15 is a flow chart showing the processing of the internal lottery.

第16圖為表示類比抽籤之處理的流程圖。Figure 16 is a flow chart showing the processing of the analog lottery.

第17圖為表示類比抽籤中之影像範例的圖。Figure 17 is a diagram showing an example of an image in an analogy lottery.

第18圖(a)~(c)為表示其他影像範例的圖。Fig. 18 (a) to (c) are diagrams showing examples of other images.

第19圖為表示類比抽籤部之控制處理的流程圖。Fig. 19 is a flow chart showing the control processing of the analog lottery unit.

第20圖為表示轉輪旋轉數之變化之範例的圖。Fig. 20 is a view showing an example of a change in the number of revolutions of the reel.

第21圖(a)~(c)為檢測小球之有無及小球進入之據點的動作範例的圖。Fig. 21 (a) to (c) are diagrams showing an example of the operation of detecting the presence or absence of a small ball and the base where the small ball enters.

第22圖(a)、(b)為表示玩家參加類比抽籤之範例的圖。Fig. 22 (a) and (b) are diagrams showing an example in which the player participates in the analog draw.

第23圖為表示轉輪上之影像之同步處理的流程圖。Figure 23 is a flow chart showing the synchronization processing of the image on the reel.

Claims (7)

一種遊戲裝置,其特徵在於包括:顯示裝置,顯示含標的物及發射體之遊戲影像,上述顯示裝置包括:沿著水平方向配置且可開關的第一螢幕部;配置於上述第一螢幕部之下部且包含在上述第一螢幕部開啟時露出之類比抽籤部之一部分的第二螢幕部;及配置於上述第一及第二螢幕部之上方、在上述第一螢幕部關閉時將影像投影在上述第一螢幕部之表面且在上述第一螢幕部開啟時將影像投影在包含上述類比抽籤部表面之第二螢幕部之表面的投影部;投入接受裝置,接受遊戲貨幣之投入;檢測裝置,檢測遊戲貨幣之投入;及控制裝置,控制遊戲之進行;上述控制裝置執行下列處理:從上述檢測裝置接受遊戲貨幣投入的檢測信號時,將上述發射體移動的影像顯示於上述顯示裝置;判斷上述發射體和上述標的物是否相撞;判斷為相撞之後,抽籤決定是中選還是未中選;及根據以中選表現來決定將退出多少遊戲貨幣的中選資料,退出上述遊戲貨幣。 A game device, comprising: a display device for displaying a game image containing a target object and an emitter; the display device comprising: a first screen portion arranged along a horizontal direction and switchable; and being disposed in the first screen portion a second screen portion including a portion of the analog lottery portion exposed when the first screen portion is opened; and a second screen portion disposed above the first and second screen portions and projecting the image when the first screen portion is closed a surface of the first screen portion that projects a video onto a surface of a second screen portion including a surface of the analog lottery portion when the first screen portion is opened; an input receiving device receives an input of a game currency; and a detecting device Detecting the input of the game currency; and controlling the device to control the progress of the game; the control device performing the following process: when receiving the detection signal of the game currency input from the detecting device, displaying the image of the moving object on the display device; Whether the emitter and the above target collide; if it is judged to be a collision, the lottery decision is to be selected It is not selected; and selected according to the performance of the game to decide how much money will exit the selected data, quit the above-game currency. 如申請專利範圍第1項之遊戲裝置,其中,上述控制裝置在既定的抽中的角色藉由根據上述發射體和上述標的物的相撞來決定的抽籤到達既定次數後,將其移轉至上述 類比抽籤部的抽籤。 The game device of claim 1, wherein the control device moves to a predetermined number of times after the lottery determined by the collision between the emitter and the target reaches a predetermined number of times, and then moves to Above The lottery of the analog draw. 如申請專利範圍第1項之遊戲裝置,其中,上述類比抽籤部包括小球、具有上述小球在停止或低速旋轉時進入之複數個據點的旋轉部、包圍上述旋轉部的凹部、旋轉驅動上述旋轉部的驅動部、檢測上述旋轉部之旋轉角度的旋轉角度檢測部及檢測上述小球在上述旋轉部中所進入之據點的據點檢測部;上述控制裝置執行下列處理:藉由上述驅動部使上述旋轉部從停止狀態開始旋轉,使上述小球從上述據點飛至上述凹部,在既定時間之後停止;根據上述旋轉角度檢測部之檢測信號,使與上述旋轉部之旋轉同步的影像由上述投射部投影至上述旋轉部之表面;根據上述據點檢測部之檢測信號,依照上述小球所進入的據點決定抽籤結果;及依照抽籤結果退出上述遊戲貨幣。 The game device according to claim 1, wherein the analog lottery unit includes a small ball, a rotating portion having a plurality of points that the small ball enters when stopping or rotating at a low speed, a concave portion surrounding the rotating portion, and the rotation driving a driving unit of the rotating unit, a rotation angle detecting unit that detects a rotation angle of the rotating unit, and a base detecting unit that detects a point where the small ball is inserted in the rotating unit; and the control device performs a process of: causing the driving unit to The rotating portion rotates from a stopped state, and the small ball is caused to fly from the base point to the concave portion, and is stopped after a predetermined time. The image synchronized with the rotation of the rotating portion is caused by the detection signal based on the detection signal of the rotation angle detecting portion. The portion is projected onto the surface of the rotating portion; the lottery result is determined according to the detection signal of the spot detecting unit according to the point where the small ball enters; and the game currency is withdrawn according to the lottery result. 如申請專利範圍第1項之遊戲裝置,其中,包括玩家在包圍上述顯示裝置所顯示之遊戲影像的位置上進行遊戲的複數個衛星裝置,各個衛星裝置分別包括上述投入接受裝置和上述檢測裝置。 A game device according to claim 1, comprising a plurality of satellite devices for playing a game at a position surrounding the game image displayed by the display device, wherein each of the satellite devices includes the input receiving device and the detecting device. 如申請專利範圍第4項之遊戲裝置,其中,上述控制裝置將發射體飛出的範圍限制在每個上述衛星裝置所決定的既定範圍內。 The game device of claim 4, wherein the control device limits the range in which the emitter flies out within a predetermined range determined by each of the satellite devices. 如申請專利範圍第1項之遊戲裝置,其中,上述控制裝置根據來自上述檢測裝置的檢測信號計數遊戲貨幣被投入的次數,藉由判斷上述發射體和上述標的物是否相撞的處理來計數相撞的次數或不相撞的次數,比較這些技術資訊和預先決定玩家之技術水平的技術水平資訊以判斷玩家的技術水平,在未達到預先決定之技術水平時降低遊戲進行的難易度以進行控制。 The game device of claim 1, wherein the control device counts the number of times the game currency is put in based on the detection signal from the detection device, and counts the phase by determining whether the emitter and the target collide. The number of collisions or the number of non-collisions, compare these technical information and technical level information that predetermines the skill level of the player to determine the skill level of the player, and reduce the difficulty of the game to control when the predetermined technical level is not reached. . 一種遊戲控制方法,其特徵為包括下列程序:藉由顯示裝置顯示包含標的物的遊戲影像,上述顯示裝置包括沿著水平方向配置且可開關的第一螢幕部、配置於上述第一螢幕部之下部且包含在上述第一螢幕部開啟時露出之類比抽籤部之一部分的第二螢幕部及配置於上述第一及第二螢幕部之上方、在上述第一螢幕部關閉時將影像投影在上述第一螢幕部之表面且在上述第一螢幕部開啟時將影像投影在包含上述類比抽籤部表面之第二螢幕部之表面的投影部;藉由投入接受裝置接受遊戲貨幣的投入;藉由檢測裝置檢測遊戲貨幣的投入之後,藉由控制裝置將發射體移動的影像顯示於上述遊戲影像中;藉由控制裝置判斷上述發射體和上述標的物是否相撞;判斷為相撞之後,藉由控制裝置抽籤決定是中選還是未中選;及根據中選的表現,由控制裝置退出上述遊戲貨幣。 A game control method, comprising: displaying, by a display device, a game image including a target object, wherein the display device comprises a first screen portion arranged along a horizontal direction and switchable, and disposed on the first screen portion a second screen portion including a portion of the analog lottery portion exposed when the first screen portion is opened and disposed above the first and second screen portions, and projecting an image on the first screen portion when the first screen portion is closed a surface of the first screen portion and projecting the image onto the projection portion including the surface of the second screen portion on the surface of the analog lottery portion when the first screen portion is opened; receiving input of the game currency by the input accepting device; After the device detects the input of the game currency, the image of the moving object is displayed on the game image by the control device; and the control device determines whether the emitter and the target object collide; after determining that the collision is performed, by controlling Whether the device draws the decision whether it is selected or not; and according to the performance of the selected, the control device exits the game .
TW095136668A 2005-10-07 2006-10-03 Game device and game control method TWI389729B (en)

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