TWI375583B - - Google Patents

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TWI375583B
TWI375583B TW097151042A TW97151042A TWI375583B TW I375583 B TWI375583 B TW I375583B TW 097151042 A TW097151042 A TW 097151042A TW 97151042 A TW97151042 A TW 97151042A TW I375583 B TWI375583 B TW I375583B
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TW
Taiwan
Prior art keywords
game
information
offer
player
game device
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TW097151042A
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Chinese (zh)
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TW201002391A (en
Inventor
Nobuhiro Goto
Kazuhiro Kusuda
Masato Okuaki
Takashi Uchiyama
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Konami Digital Entertainment
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Publication of TW201002391A publication Critical patent/TW201002391A/en
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Publication of TWI375583B publication Critical patent/TWI375583B/zh

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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1375583 • t 九、發明說明 【發明所屬之技術領域】 本發明係關於以包含遊戲裝置之複數裝置所構成之營 業用遊戲裝置的網路系統,以及構成該營業用遊戲裝置的 網路系統之優惠賦予條件判斷裝置者。 【先前技術】 於遊戲中心等的遊戲設施係設置有執行遊戲內容相互 不同之遊戲的複數遊戲裝置。然後,尋訪遊戲設施的玩家 係從其中選擇遊戲裝置並進行遊玩遊戲。爲此,遊戲裝置 的開發來源係爲了讓更多玩家遊玩自身開發之遊戲裝置, 相較於先前’針對各遊戲裝置,進行悉心硏究各種趣味。 例如’於專利文獻1係揭示有使用設置於遊戲設施之 執行育成型賽馬模擬遊戲的賽馬遊戲機、及玩家所持之行 動電話機之營業用遊戲裝置的網路系統。在此營業用遊戲 裝置的網路系統’在賽馬遊戲機進行遊玩之玩家育成自己 持有之馬匹並使其成爲三冠馬時,會取得僅三冠馬可出賽 之三冠馬獎之權利’但是’對於爲了參加三冠馬獎比賽, 條件是在行動電話機之遊戲中解開所定課題。爲此,在此 營業用遊戲裝置的網路系統’即使是持有三冠馬之玩家, 如果不在自己的行動電話機之遊戲中解開所定課題,則無 法使自己的三冠馬參加三冠馬獎比賽。如此,對玩家課加 上述條件係有助於提高其賽馬遊戲機的遊戲性。 [專利文獻1]日本特開2002 - 325960號公報 1375583 【發明內容】 [發明所欲解決之課題] 一般來說,尋訪遊戲設施的玩家,係大多有喜愛選擇 過去遊玩過而覺得有趣之遊戲裝置或與過去遊玩過而覺得 有趣之遊戲裝置同種的遊戲裝置之傾向。就算是執行有趣 之遊戲的遊戲裝置,如無法讓玩家到遊戲裝置的設置場所 ,見到展示畫面或實際遊玩的話,亦難以將其樂趣傳達給 玩家。因此’如何讓玩家來到過去遊玩過而覺得有趣之遊 戲裝置或與過去遊玩過而覺得有趣之遊戲裝置同種的遊戲 裝置以外之其他遊戲裝置的設置場所,更理想是促使玩家 遊玩,係在讓更多玩家得知該其他遊戲裝置的樂趣之觀點 上是一重要課題。 又,即使對於僅集中遊玩家庭用遊戲機(包含攜帶型 遊戲)之玩家,也可讓玩家來到設置於遊戲設施之遊戲裝 置(遊藝場遊戲機)的設置場所,更理想是促使玩家遊玩, 係在讓更多玩家得知該遊戲裝置(遊藝場遊戲機)的樂趣之 觀點上是一重要課題。 尤其,此課題係於依據遊戲結果,進行用以將代幣等 之下注對象之量所因應之量的支付對象(代幣等),支付給 玩家的支付處理之代幣遊戲機等中,是重要課題。 習知對於此種課題,一般的手法有於各遊戲裝置中進 行華麗的表演,或針對各遊戲裝置進行宣傳活動廣告來對 玩家傳達遊戲內容等,引起玩家對其遊戲裝置的興趣,讓 玩家遊玩其遊戲裝置。但是,該習知的手法,係對於平常 -6- 1375583 不遊玩其遊戲裝置的玩家來說’作爲想遊玩其遊戲裝置的 動機較弱,關於讓更多玩家得知其遊戲裝置之樂趣的效果 也較少。 ’ 本發明係有鑒於上述背景而發明者,其目的係提供即 使對於不太遊玩某遊戲裝置的玩家,也可增加該玩家遊玩 其遊戲裝置的機會之營業用遊戲裝置的網路系統及構成其 之優惠賦予條件判斷裝置。 [用以解決課題之手段] 爲了達成前述目的,申請專利範圍第1項的發明是一 種業務用遊戲裝置的網路系統,係具備:優惠賦予條件判 斷裝置;及複數優惠賦予用遊戲裝置;該優惠賦予條件判 斷裝置,係具有:識別資訊受取手段,係受取玩家的識別 資訊;判斷手段’係判斷對應該識別資訊受取手段受取之 識別資訊的玩家’是否達成所定優惠賦予條件;解開資訊 Φ 輸出手段,係在該判斷手段判斷達成優惠賦予條件時,在 與達成該優惠賦予條件之玩家的識別資訊建立關聯之狀態 下’輸出表示達成該優惠賦予條件之要旨的解開資訊;及 . 通知手段’係在該判斷手段判斷達成優惠賦予條件時,對 玩家通知用以指定優惠賦予用遊戲裝置的遊戲裝置指定資 訊;該優惠賦予用遊戲裝置,係具有:識別資訊受取手段 ’係受取玩家的識別資訊;遊戲進行控制手段,係控制遊 戲的進行;解開資訊受取手段’係受取從前述優惠賦予條 件判斷裝置的解開資訊輸出手段輸出之解開資訊;及優惠 -7- 1375583 賦予處理手段,係在該識別資訊受取手段受取識別資訊時 ,進行用以將與該識別資訊相同之識別資訊建立關聯的該 解開資訊受取手段受取之解開資訊所因應之優惠,賦予玩 家的優惠賦予處理;其特徵爲:前述優惠賦予條件判斷裝 置,係具有:通知內容變更手段,係依據所定變更條件, 變更前述通知手段通知之1或2以上的遊戲裝置指定資訊 〇 於此營業用遊戲裝置的網路系統中,被判斷在優惠賦 予條件判斷裝置達成所定優惠賦予條件之玩家,係可在與 該優惠賦予條件判斷裝置不同之其他優惠賦予用遊戲裝置 ,接受關於該優惠賦予條件之解開資訊所因應之優惠的賦 予。如此,在優惠賦予條件判斷裝置,達成所定優惠賦予 條件之玩家,係可利用到該優惠賦予用遊戲裝置的設置場 所,接受優惠的賦予,故可給予該玩家到該優惠賦予用遊 戲裝置的設置場所之強烈動機。 然後,在本業務用遊戲裝置的網路系統,可依據所定 變更條件,來變更通知手段通知之遊戲裝置指定資訊,亦 即,通知該玩家用以接受優惠賦予的優惠賦予用遊戲裝置 之資訊。藉此,因爲可適切變更想讓玩家進行遊玩之遊戲 裝置(遊戲裝置指定資訊),故在其遊戲裝置可有效地增加 讓不太遊玩之玩家在其遊戲裝置進行遊玩之機會。 再者,通知手段係直接通知藉由通知內容變更手段變 更之1或2以上的遊戲裝置指定資訊亦可,在藉由通知內 容變更手段變更之遊戲裝置指定資訊是2以上時,通知從 1375583 其中選擇之一部份的遊戲裝置指定資訊亦可。 又,申請專利範圍第2項的發明之特徵係於申 範圍第1項之業務用遊戲裝置的網路系統中,前述 予條件判斷裝置,係具有以下手段的遊戲裝置:遊 控制手段,係進行控制與前述優惠賦予用遊戲裝置 進行控制手段所進行控制之遊戲內容不同之內容的 該優惠賦予條件判斷裝置的判斷手段,係依據該遊 控制手段所進行控制之遊戲進行結果,進行是否達 優惠賦予條件的判斷。 於此營業用網路系統的網路系統中,對於在身 賦予條件判斷裝置之遊戲裝置集中進行遊玩之玩家 玩家到訪與該遊戲裝置不同之其他遊戲裝置(優惠 遊戲裝置)的設置場所。因此,可對於此種玩家, 玩家在至今不太遊玩之遊戲裝置進行玩家的契機。 又,申請專利範圍第3項的發明之特徵係於申 範圍第1項之業務用遊戲裝置的網路系統中,前述 惠賦予用遊戲裝置中至少1台優惠賦予用遊戲裝置 :下注對象受理手段’係受理下注對象;及支付處 ,係依據前述遊戲進行控制手段進行控制之遊戲的 進行用以將該下注對象受理手段所受理之下注對象 因應之量的支付對象’支付給玩家的支付處理;該 台優惠賦予用遊戲裝置的支付處理手段’係在前述 訊受取手段受取識別資訊時’作爲前述優惠賦予處 ,將與該識別資訊相同之識別資訊建立關聯的前述 請專利 優惠賦 戲進行 的遊戲 遊戲; 戲進行 成前述 爲優惠 ,促使 賦予用 給予其 請專利 複數優 係具有 理手段 結果, 之量所 至少1 識別資 理手段 解開資 -9- 1375583 訊受取手段受取之解開資訊所因應之量的支付對象,作爲 前述優惠而支付給玩家。 於此營業用遊戲裝置的網路系統中,對於被判斷在優 惠賦予條件裝置達成所定優惠賦予條件之玩家賦予的優惠 是支付對象的支付,故可給予該玩家到該優惠賦予用遊戲 裝置的設置場所之更強烈動機。 尤其,優惠賦予條件判斷裝置不是依據遊戲結果來進 行用以將下注對象之量所因應之量的支付對象支付給玩家 的支付處理之遊戲裝置(代幣遊戲機等)的遊戲裝置時,在 此種身爲優惠賦予條件判斷裝置之遊戲裝置進行遊玩之玩 家大多在代幣遊戲機等之優惠賦予用遊戲裝置遊玩的經驗 不多。此時,依據本業務用遊戲裝置的網路系統,即使對 於此種玩家,亦可促使在代幣遊戲機等之優惠賦予用遊戲 裝置的遊玩,而非常有益。 又,申請專利範圍第4項的發明之特徵係於申請專利 範圍第3項之業務用遊戲裝置的網路系統中,前述優惠賦 予條件判斷裝置,係具有以下手段的遊戲裝置:下注對象 受理手段’係受理下注對象:及支付處理手段,係依據該 優惠賦予條件判斷裝置的遊戲進行控制手段進行控制之遊 戲的結果,進行用以將該下注對象受理手段所受理之下注 對象之量所因應之量的支付對象,支付給玩家的支付處理 〇 於該營業用遊戲裝置的網路系統中,可提供在代幣遊 戲機等之遊戲裝置(優惠賦予條件判斷裝置)進行遊玩之玩 -10- 137558? 家,不僅可因應其遊戲裝置的遊戲進行結果,接受支付對 象的支付,在達成所定優惠賦予條件時,亦可在其他代幣 遊戲機等之遊戲裝置(優惠賦予用遊戲裝置)接受支付對象 的支付之至今未有的嶄新遊戲性。 又,申請專利範圍第5項的發明之特徵係於申請專利 範圍第1項所記載之業務用遊戲裝置的網路系統中,前述 優惠賦予用遊戲裝置的優惠賦予處理手段,係以該優惠賦 予用遊戲裝置的識別資訊受取手段受取識別資訊,且進行 控制遊戲之遊戲的結果達成第2優惠賦予條件作爲條件, 進行用以將與該識別資訊相同之識別資訊建立關聯的前述 解開資訊受取手段受取之解開資訊所因應之優惠賦予,賦 予玩家的優惠賦予處理。 在優惠賦予條件判斷裝置達成優惠賦予條件之玩家於 優惠賦予用遊戲裝置中,接受優惠賦予的條件,係僅爲優 惠賦予用遊戲裝置受取該玩家的識別資訊亦可。但是,此 時,有其玩家在該優惠賦予用遊戲裝置不進行遊玩而離開 的可能性,故增加玩家在優惠賦予用遊戲裝置進行遊玩之 機會的效果偏低。 在本業務用遊戲裝置的網路系統,不僅受取在優惠賦 予條件判斷裝置達成優惠賦予條件的玩家之識別資訊,在 該優惠賦予用遊戲裝置進行遊玩之遊戲結果達成第2優惠 賦予條件亦成爲用以接受關於在優惠賦予條件判斷裝置達 成之優惠賦予條件的優惠賦予之條件。藉此,即使是在優 惠賦予條件判斷裝置達成優惠賦予條件之玩家,如果不在 -11 - 1375583 該優惠賦予用遊戲裝置進行遊玩的話,也無法接受關 優惠賦予條件的優惠賦予。所以,可提升增加玩家在 賦予用遊戲裝置進行遊玩之機會的效果。 又,申請專利範圍第6項的發明之特徵係於申請 範圍第1項所記載之業務用遊戲裝置的網路系統中, 優惠賦予條件判斷裝置的解開資訊輸出手段,係與前 開資訊建立關聯,輸出優惠賦予期限資訊者;前述優 予用遊戲裝置的解開資訊受取手段,係受取該優惠賦 件判斷裝置的解開資訊輸出手段所輸出之優惠賦予期 訊者;該優惠賦予用遊戲裝置的優惠賦予處理手段, 該優惠賦予用遊戲裝置的識別資訊受取手段受取識別 時,判斷是否超過與該識別資訊相同之識別資訊建立 之解開資訊所建立關聯之該解開資訊受取手段受取之 賦予期限資訊所示之優惠賦予期限,在判斷超過優惠 期限時,則不進行關於該解開資訊的優惠賦予處理。 於此營業用遊戲裝置的網路系統中,即使是被判 優惠賦予條件判斷裝置達成所定優惠賦予條件之玩家 果超過其優惠賦予條件的話,就無法在優惠賦予用遊 置接受優惠的賦予。因此,對於在優惠賦予條件判斷 達成所定優惠賦予條件之玩家,可促使早點到訪優惠 用遊戲裝置的設置場所。 又,申請專利範圍第7項的發明之特徵係於申請 範圍第1項至第6項中任一項所記載之業務用遊戲裝 網路系統中,各優惠賦予用遊戲裝置係具有:履歷資 於該 優惠 專利 前述 述解 惠賦 予條 限資 係在 資訊 關聯 優惠 賦予 斷在 ,如 戲裝 裝置 賦予 專利 置的 訊輸 -12- ^75583 « 出手段,係在前述識別資訊受取手段受取識別資訊而前述 遊戲進行控制手段進行遊戲的進行控制時,在與該識別資 訊建立關聯之狀態下’輸出遊玩履歷資訊;前述優惠賦予 條件判斷裝置,係具有:履歷資訊受取手段,係受取各優 惠賦予用遊戲裝置的履歷資訊輸出手段輸出之遊玩履歷資 訊:該優惠賦予條件判斷裝置的通知內容變更手段,係依 據與該優惠賦予條件判斷裝置的識別資訊受取手段受取之 • 識別資訊相同之識別資訊建立關聯的該履歷資訊受取手段 所受取之遊玩履歷資訊’從前述複數優惠賦予用遊戲裝置 中特定關於該識別資訊之玩家之遊玩頻度相對較少的遊戲 裝置,並在前述通知手段對於關於該識別資訊的玩家通知 之1或2以上的遊戲裝置指定資訊與已特定之遊戲裝置的 遊戲裝置指定資訊不同時,將前述通知手段對於關於該識 別資訊的玩家通知之1或2以上的遊戲裝置指定資訊,變 更爲該已特定之遊戲裝置的遊戲裝置指定資訊。 於此營業用遊戲裝置的網路系統中,對於每一玩家, 可有效地促使其玩家到訪不太遊玩之遊戲裝置的設置場所 〇 • 又’申請專利範圍第8項的發明之特徵係於申請專利 . 範圍第1項至第6項中任一項所記載之業務用遊戲裝置的 網路系統中,具有:空機狀況調查手段,係調查各優惠賦 予用遊戲裝置的空機狀況;前述優惠賦予條件判斷裝置的 通知內容變更手段,係依據該空機狀況調查手段的調查結 果’從前述複數優惠賦予用遊戲裝置中特定未被遊玩之優 -13- 1375583 惠賦予用遊戲裝置’在前述通知手段通知之1或2以上的 遊戲裝置指定資訊與已特定之遊戲裝置的遊戲裝置指定資 訊不同時,將前述通知手段通知之1或2以上的遊戲裝置 指定資訊,變更爲該已特定之遊戲裝置的遊戲裝置指定資 訊。 於此營業用遊戲裝置的網路系統中,對於在優惠賦予 條件判斷裝置達成所定優惠賦予條件之玩家,可促使到訪 其他玩家未遊玩之優惠賦予用遊戲裝置的設置場所。藉此 ,較難以發生實際到優惠賦予用遊戲裝置的設置場所之玩 家,必須等待遊玩其優惠賦予用遊戲裝置之其他玩家停止 遊玩的事態。 又,申請專利範圍第9項的發明之特徵係於申請專利 範圍第1項至第6項中任一項所記載之業務用遊戲裝置的 網路系統中,具有:利用狀況調查手段,係調查各優惠賦 予用遊戲裝置的利用狀況;前述優惠賦予條件判斷裝置的 通知內容變更手段’係依據該利用狀況調査手段的調查結 果’從前述複數優惠賦予用遊戲裝置中特定被玩家遊玩之 時間相對較少的優惠賦予用遊戲裝置,在前述通知手段通 知之1或2以上的遊戲裝置指定資訊與已特定之遊戲裝置 的遊戲裝置指定資訊不同時,將前述通知手段通知之1或 2以上的遊戲裝置指定資訊,變更爲該已特定之遊戲裝置 的遊戲裝置指定資訊。 又’申請專利範圍第1〇項的發明之特徵係於申請專 利範圍第1項至第6項中任一項所記載之業務用遊戲裝置 -14- 1375583 的網路系統中,具有:利用狀況調查手段,係調查各優惠 賦予用遊戲裝置的利用狀況;前述優惠賦予條件判斷裝置 的通知內容變更手段,係依據該利用狀況調查手段的調查 結果,從前述複數優惠賦予用遊戲裝置中特定所定期間內 之遊戲次數較少的優惠賦予用遊戲裝置,在前述通知手段 通知之1或2以上的遊戲裝置指定資訊與已特定之遊戲裝 置的遊戲裝置指定資訊不同時,將前述通知手段通知之1 或2以上的遊戲裝置指定資訊,變更爲該已特定之遊戲裝 置的遊戲裝置指定資訊。 又,申請專利範圍第1 1項的發明之特徵係於申請專 利範圍第1項至第6項中任一項所記載之業務用遊戲裝置 的網路系統中,具有:利用狀況調査手段,係調查各優惠 賦予用遊戲裝置的利用狀況;前述複數優惠賦予用遊戲裝 置係具有:下注對象受理手段,係受理下注對象;及支付 處理手段,係依據前述遊戲進行控制手段進行控制之遊戲 的結果,進行用以將該下注對象受理手段所受理之下注對 象之量所因應之量的支付對象,支付給玩家的支付處理; 前述優惠賦予條件判斷裝置的通知內容變更手段,係依據 該利用狀況調查手段的調查結果,從前述複數優惠賦予用 遊戲裝置中特定在所定期間內該下注對象受理手段受理之 下注對象的量較少的優惠賦予用遊戲裝置,或在所定期間 內該支付處理手段進行支付處理而支付給玩家之支付對象 的量較少的優惠賦予用遊戲裝置,在前述通知手段通知之 1或2以上的遊戲裝置指定資訊與已特定之遊戲裝置的遊 -15- 1375583 戲裝置指定資訊不同時,將前述通知手段通知之1或2以 上的遊戲裝置指定資訊,變更爲該已特定之遊戲裝置的遊 戲裝置指定資訊® 於該等營業用遊戲裝置的網路系統中,對於在優惠賦 予條件判斷裝置達成所定優惠賦予條件之玩家,可促使到 訪構成本業務用遊戲裝置的網路系統之複數優惠賦予用遊 戲裝置中不受玩家歡迎(玩家所致之利用頻度較少)之優惠 賦予用遊戲裝置的設置場所。藉此,將玩家劃分到沒有人 氣的機種’可提高本業務用遊戲裝置的網路系統整體之遊 戲裝置的作動率。 又’申請專利範圍第12項的發明之特徵係於申請專 利範圍第1項之營業用遊戲裝置的網路系統中,前述識別 資訊受取手段’係以從記憶玩家之識別資訊的記憶媒體讀 取出該識別資訊的識別資訊讀取手段所構成。 作爲識別資訊受取手段,例如亦有利用接受使玩家進 行識別資訊的文字輸入作業等而被輸入之識別資訊者,但 是’會強迫玩家進行如此繁雜的作業,並不理想。於本業 務用遊戲裝置的網路系統中,使玩家持有前述記億媒體, 可受取從該記憶媒體讀取出之識別資訊。因此,不會強迫 玩家進行繁雜的作業。 又’申請專利範圍第13項的發明是一種優惠賦予條 件判斷裝置,係具備:識別資訊受取手段,係受取玩家的 識別資訊;及判斷手段,係判斷對應該識別資訊受取手段 受取之識別資訊的玩家,是否達成所定優惠賦予條件;其 -16- 特徵爲具有:解開資訊輸出手段,係在前述判斷手段判斷 達成優惠賦予條件時,在與達成該優惠賦予條件之玩家的 識別資訊建立關聯之狀態下,輸出表示達成該優惠賦予條 件之要旨的解開資訊;通知手段,係在該判斷手段判斷達 成優惠賦予條件時,對玩家通知用以指定與該優惠賦予條 件判斷裝置不同之優惠賦予用遊戲裝置的遊戲裝置指定資 訊;及通知內容變更手段,係依據所定變更條件,變更前 述通知手段通知之1或2以上的遊戲裝置指定資訊❶ 於此優惠賦予條件判斷裝置中,利用與優惠賦予用遊 戲裝置協力作動’可給予達成所定優惠賦予條件之玩家, 到該優惠賦予用遊戲裝置的設置場所之強烈動機。而且, 因爲可適切變更想讓玩家進行遊玩之遊戲裝置(遊戲裝置 指定資訊),故在其遊戲裝置可有效地增加讓不太遊玩之 玩家在其遊戲裝置進行遊玩之機會。 [發明之效果] 依據本發明,即使對於不太遊玩某遊戲裝置(優惠賦 予用遊戲裝置)的玩家,也可有效地增加該玩家在其遊戲 裝置進行遊玩之機會,故可防止玩家集中於一部份的遊戲 裝置’作爲系統整體,發揮可提升遊戲裝置的作動效率之 優良效果。 【實施方式】 以下,針對將本發明適用於由身爲遊戲內容相互不同 -17- 1375583 之複數的優惠賦予用遊戲裝置之遊藝場遊戲機(業務用遊 戲裝置)的3種類之代幣遊戲機、作爲可通訊地連接於該 等之課題通知裝置的店舖終端單元、及管理伺服器所構成 之身爲業務用遊戲裝置的網路系統之遊戲系統的—實施形 態來說明。 [系統槪略] 首先,針對關於本實施形態之遊戲系統整體的構造加 以說明。 圖1係關於本實施形態之遊戲系統整體的槪略構成圖 〇 構成該遊戲系統的3種類之代幣遊戲機1000、2000、 3 000,係硬體相互不同之遊戲機。該等代幣遊戲機1 000、 2000、3 000係在本實施形態,設置於相同遊戲中心等之遊 戲設施,經由作爲高速通訊網路的 LAN(Local Area Network),連接於其店舖的店舖終端單元5000。管理伺服 器4000係與各店舖的店舖終端單元,經由作爲低速通訊 網路的 WAN(Wide Area Network)而連接。管理伺服器 4〇〇〇係與各代幣遊戲機1 000、2000、3 000進行資料通訊 ,與進行店舖整體之系統管理的店舖終端單元進行資料通 訊,並進行遊戲系統整體的管理。再者,在本實施形態, 針對涵蓋複數店舖的遊戲系統加以說明,但是,即使是單 —店舖內的遊戲系統亦相同。 接著,針對各代幣遊戲機1 000、2000、3000的構造 -18-BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a network system for a business game device composed of a plurality of devices including a game device, and a network system constituting the business game device. A conditional judgment device is provided. [Prior Art] A game device such as a game center is provided with a plurality of game devices that execute games in which game contents are different from each other. Then, the player who is looking for the game facility selects the game device from there and plays the game. To this end, the game device was developed in order to allow more players to play their own game devices, and to make a variety of fun for each game device. For example, Patent Document 1 discloses a network system using a horse racing game machine installed in a game facility to execute a horse racing simulation game, and a business game device of a mobile phone held by a player. In the network system of the business game device, the player who plays on the horse racing machine bred his own horse and made it a three-crown horse, and he will have the right to win the three-crown horse in the three-horse race. 'But' for the purpose of participating in the Triple Crown Awards, the condition is to solve the problem in the game of the mobile phone. For this reason, the network system of the business game device here is that even if it is a player who has a three-crown horse, if the problem is not solved in the game of his mobile phone, the three-crown horse cannot participate in the three-crown horse. Award competition. In this way, adding the above conditions to the player's class helps to improve the gameplay of the horse racing machine. [Patent Document 1] Japanese Laid-Open Patent Publication No. 2002-325960 (Patent Document 1) [Problems to be Solved by the Invention] In general, players who are looking for a game facility generally have a game device that is fond of choosing to play in the past and is interesting. Or the tendency of a game device of the same kind as a game device that has been played in the past and is interesting. Even if the game device that executes the interesting game is unable to let the player go to the setting place of the game device, it is difficult to convey the fun to the player if the display screen or the actual play is seen. Therefore, it is more desirable to let the player come to the setting place of the game device other than the game device that is interesting in the past and the game device that is interesting to play in the past, and it is more desirable to prompt the player to play. The point of view that more players are aware of the fun of other gaming devices is an important issue. Further, even for a player who only concentrates on playing a home game machine (including a portable game), the player can come to a setting place of a game device (game game machine) installed in the game facility, and it is more desirable to prompt the player to play. It is an important issue in terms of letting more players know the fun of the game device (game console). In particular, this problem is based on the result of the game, and the payment target (tokens, etc.) for paying the amount of the target of the token, etc., is paid to the player's payment processing token game machine, etc. It is an important issue. Conventionally, for such a problem, a general method is to perform a gorgeous performance in each game device, or to perform a promotion advertisement for each game device to convey the game content to the player, etc., causing the player to have an interest in the game device, and let the player play. Its game device. However, this conventional method is for the player who does not play the game device in the usual -6 - 1375 583. 'The motivation for playing the game device is weak, and the effect of letting more players know the fun of the game device. Also less. The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a network system and a configuration of a business game device which can increase the chance of the player playing the game device even for a player who does not play a certain game device. The offer is given to the condition judging device. [Means for Solving the Problem] In order to achieve the above object, the invention of claim 1 is a network system for a business game device, comprising: a preferential condition setting device; and a game device for providing a plurality of offers; The preferential condition determining device has: identifying information receiving means, and receiving the player's identification information; and determining means 'determining whether the player corresponding to the identification information received by the identification information receiving means has reached the specified preferential condition; unlocking the information Φ When the determination means determines that the offer condition is reached, the means for outputting the information indicating the achievement of the offer condition is outputted in a state associated with the identification information of the player who has reached the offer condition; and In the meantime, when the determination means determines that the offer is made, the player is notified of the game device designation information for designating the game device for the offer, and the game device for the offer has the means for identifying the information to be taken by the player. Identification information; game control Controlling the progress of the game; unpacking the information receiving means' is to receive the unlocking information outputted from the unlocking information output means of the preferential condition giving condition determining means; and the discount -7- 1375583 is given the processing means, and the means for obtaining the identification information is obtained When the identification information is received, a discount for the unlocking information received by the unwinding information receiving means for associating the identification information identical to the identification information is performed, and the player is given a preferential treatment; the feature is: The condition judging device is configured to: notify the content changing means, and change the game device specifying information notified by the notification means 1 or 2 or more to the network system of the business game device based on the predetermined change condition, and determine the discount. The player who has given the condition determination device to the predetermined offer condition can receive the offer corresponding to the release information regarding the offer condition. In this way, in the offer-giving condition determination device, the player who has reached the predetermined offer-giving condition can receive the offer by using the place where the offer-providing game device is installed, so that the player can be given the setting of the offer-providing game device. Strong motivation for the place. Then, in the network system of the business game device, the game device designation information notified by the notification means can be changed in accordance with the predetermined change condition, that is, the player can be notified of the information of the game device for the offer of the offer. As a result, since the game device (game device designation information) for which the player wants to play can be appropriately changed, the game device can effectively increase the chance that the less-playing player can play in the game device. In addition, the notification means may directly notify the game device designation information that is changed by the notification content change means by one or more, and may notify the slave 1357583 when the game device designation information changed by the notification content change means is 2 or more. Select one of the game devices to specify information. Further, the invention of claim 2 is characterized in that, in the network system of the business game device of the first aspect of the invention, the pre-condition determination device is a game device having the following means: a navigation control means The determination means of the preferential condition setting condition determining means that controls the content of the game device that is controlled by the control means by the control means is based on the result of the game controlled by the game control means, and whether or not the offer is awarded. Judgment of conditions. In the network system of the business network system, the player who plays the game device in the condition determining device is concentrated on the installation place of the other game device (the preferential game device) different from the game device. Therefore, for such a player, the player can make a player's chance in a game device that has not been played so far. In addition, in the network system of the business game device of the first aspect of the invention, in the game device of the first aspect of the invention, at least one of the game devices for the offer is provided: the bet object is accepted. The means of accepting the puncturing object; and the payment place is a game to be controlled by the control means by the game, and the payment object of the amount of the bet object accepted by the puncturing target receiving means is paid to the player The payment processing means that the payment processing means of the game device is provided when the identification device receives the identification information, and the patent application is associated with the same identification information as the identification information. The game played by the play; the play proceeds into the above-mentioned preferential treatment, which prompts the granting to give it a patented pluralistic system with the result of rational means, the amount of which is at least 1 identification of the means of capitalization to solve the capital - 9 - 1375583 The payment target for the amount of information to be opened is paid to the player as the aforementioned offer. In the network system of the business game device, the offer that is determined by the player who has determined that the offer condition setting device has reached the predetermined offer condition is the payment target, and the player can be given the setting of the game device for the offer. A stronger motivation for the place. In particular, when the bonus providing condition determination means does not perform the game device for paying the payment object to be paid by the amount of the bet object amount to the game device (token game machine or the like) based on the game result, The game player who is playing the game device as the offer condition determining device often has little experience in playing the game device for the offer game such as a token game machine. In this case, according to the network system of the game device for the business, even for such a player, it is advantageous to promote the game of the game device provided by the token game machine or the like. In the network system of the business game device of the third aspect of the patent application, the above-described preferential condition setting device is a game device having the following means: the betting object is accepted. The means for receiving the bet and the payment processing means are based on the result of the game in which the game control means of the condition giving condition determining means controls the game, and the bet object accepting the bet is accepted. In the network system of the business game device, the payment processing to be paid to the player is provided in the network device of the business game device, and the game device (the preferential condition setting device) for playing the game machine can be provided for play. -10- 137 558 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 ) Accepting the new gameplay that has not been paid so far. Further, in the network system of the business game device according to the first aspect of the invention, in the network system for the game device of the first aspect of the invention, the preferential treatment device for the game device for the offer is provided with the offer. The identification information acquisition means of the game device receives the identification information, and the result of the game for controlling the game is subject to the second preferential condition, and the above-mentioned unlocking information acquisition means for associating the identification information identical to the identification information is performed. The discount is given to the player who receives the information, and the player is given a preferential treatment. In the game device for which the offer is given by the offer-substituting condition determining device, the player who accepts the offer is given only the recognition information of the player to be received by the game device. However, at this time, there is a possibility that the player leaves the game device for the offer without leaving the game. Therefore, the effect of increasing the chance of the player playing the game device for the offer is low. In the network system of the game device for the business, it is not only the identification information of the player who has obtained the offer condition for the offer by the offer giving condition determination device, but also the second offer condition for the game to be played by the game device for the offer. The condition for giving the offer with respect to the offer condition of the offer reached by the offer condition evaluation device is accepted. In this way, even if the player who has the preferential condition for the conditionality determination device has reached the -11 - 1375583, the game device for the offer is not allowed to play, and the offer for the offer is not accepted. Therefore, it is possible to enhance the effect of increasing the chance that the player gives the game device a play. Further, the feature of the invention of claim 6 is in the network system of the business game device described in the first aspect of the application, and the unlocking information output means of the preferential condition setting device is associated with the pre-opening information. And outputting the preferential information to the deadline information; the above-mentioned preferential information acquisition means of the game device is obtained by the discount output device outputted by the unlocking information output means; The offer is provided to the processing means, and the offer is given to the recognition information receiving means of the game device. When the recognition information is received and recognized, the determination is whether or not the information obtained by the unlocking information established by the identification information identical to the identification information is associated with the unlocked information receiving means. The period of the offer period indicated by the term information is not subject to the offer of the offer information when the time limit is exceeded. In the network system of the business game device, even if the player who has been awarded the preferential offer condition for the offer is more than the offer condition of the offer, the offer cannot be accepted by the offer offer. Therefore, for the player who has determined the condition for giving the offer by the offer condition, the player can be prompted to visit the place where the game device is placed. Further, in the business game network system according to any one of the first to sixth aspects of the invention, the game device for the offer is provided with a history of the game. In the above-mentioned preferential patents, the stipulations of the stipulations of the stipulations are given in the information-related preferential treatments. For example, the singularity of the franchise device is -12-^75583 « means, which is based on the identification information received by the identification information. When the game control means performs the control of the game, the game history information is outputted in a state in which the game is associated with the identification information, and the offer condition determination means includes a history information acquisition means, and receives the game for each offer. The game history information output by the history information output means of the device is based on the identification information of the same information as the identification information received by the identification information acquisition means of the offer condition setting means. The resume information received by the means of acquisition a game device having a relatively small frequency of play for a player who specifies the identification information in the game device, and the notification means specifies information for the game device that is notified to the player of the identification information by one or more When the game device designation information is different from the specific game device, the notification means changes the game device designation information notified to the player of the identification information by one or more to the game device designation information of the specific game device. . In the network system of the business game device, for each player, the player can effectively prompt the player to visit the setting place of the game device that is not too playable. • The feature of the invention of the eighth application patent is attached to The network system of the business game device according to any one of the first to sixth aspects of the present invention includes: an empty machine condition detecting means for investigating an empty machine state of each of the offer game devices; The notification content changing means of the discount condition evaluation means is based on the result of the investigation of the empty condition survey means "from the above-mentioned plurality of preferential game devices for the above-mentioned plurality of preferential game devices, the game device is provided in the above-mentioned When the game device designation information of the notification means 1 or 2 is different from the game device designation information of the specific game device, the game device designation information notified by the notification means 1 or 2 or more is changed to the specific game. The game device of the device specifies information. In the network system of the business game device, the player who has given the predetermined offer condition to the offer condition determination device can prompt the visitor to the game device to which the other player has not played. As a result, it is more difficult for the player who actually has to go to the installation place of the game device for the offer to be played, and it is necessary to wait for the other players of the game device for the offer to stop playing. Further, the invention of the invention of claim 9 is characterized in that, in the network system of the business game device according to any one of the first to sixth aspects of the invention, the use condition investigation means is The use condition of the game device for the offer is given, and the notification content change means of the offer condition determination device is based on the survey result of the use status check means. When the game device designation information of the one or more or more notifications notified by the notification means is different from the game device designation information of the specific game device, the notification device is notified of one or more game devices by the notification means. The information is specified and changed to the game device designation information of the specific game device. In the network system of the business game device-14-1375583 described in any one of the first to sixth aspects of the patent application, the invention has the following conditions: The investigation means is to investigate the use status of each of the game devices for the offer, and the notification content change means of the offer condition determination means is based on the search result of the use status check means, and specifies the predetermined period from the game device for the plurality of offer. If the game device specifying information of one or two or more notifications notified by the notification means is different from the game device specifying information of the specific game device, the notification means is notified 1 or The game device designation information of 2 or more is changed to the game device designation information of the specific game device. In the network system of the business game device according to any one of the first to sixth aspects of the invention, the invention is characterized in that: Investigating the use status of each of the game devices for the offer, the game device for the plurality of discounts is provided with a betting target receiving means for accepting a bet object, and a payment processing means for controlling the game in accordance with the game control means. As a result, the payment processing for paying the amount of the payment target to which the amount of the target to be placed is received by the betting target receiving means is performed, and the notification content changing means of the preferential providing condition determining means is based on the According to the result of the investigation by the situation investigation means, the game device for which the amount of the bet is received by the puncturing target receiving means for a predetermined period of time is specified in the game device for the plurality of offers, or for a predetermined period of time The payment processing means performs the payment processing and the amount of the payment object paid to the player is less When the game device designation information of the one or more or more notifications notified by the notification means is different from the game device designation information of the specific game device, the game device is notified of the game by one or more of the notification means. The device designation information is changed to the game device designation information of the specific game device. In the network system of the business game device, the player who has given the preferential offer condition to the offer condition determination device can prompt the visit. In the network system constituting the business game device, the plurality of the game devices are provided in a game device that is not popular with the player (the frequency of use by the player is small). As a result, the player can be classified into an unpopular model, and the activation rate of the game device of the entire network system of the game device for the business can be improved. Further, the invention of claim 12 is characterized in that in the network system of the business game device of claim 1, the identification information receiving means is read from a memory medium that memorizes the identification information of the player. The identification information reading means for the identification information is formed. As the means for obtaining the identification information, for example, there is also an identification information that is input by inputting a character input job for causing the player to perform identification information, but it is not preferable to force the player to perform such complicated work. In the network system of the game device of the business, the player is allowed to hold the aforementioned media, and the identification information read from the memory media can be taken. Therefore, players are not forced to perform complicated work. Further, the invention of claim 13 is a preferential condition setting device, which is characterized in that: the identification information acquisition means is the identification information of the received player; and the determination means determines the identification information corresponding to the identification information acquisition means. Whether the player has reached the specified preferential condition; the 16-characteristic has: the means for unlocking the information output, and when the determining means determines that the preferential condition is reached, the identification information of the player who has reached the condition for the offer is associated with In the state, the release information indicating the purpose of the offer condition is output, and the notification means notifies the player that the offer is different from the offer offer condition determining means when the determination means determines that the offer is granted. The game device designation information of the game device and the notification content change means change the game device designation information of the one or more notifications notified by the notification means in accordance with the predetermined change condition. Game device synergy 'can be given The player who has reached the predetermined offer condition is strongly motivated by the place where the game device is placed. Further, since the game device (game device designation information) for which the player wants to play can be appropriately changed, the game device can effectively increase the chance that the less-playing player can play on the game device. [Effect of the Invention] According to the present invention, even a player who does not play a certain game device (a game device for offer) can effectively increase the chance that the player plays in the game device, thereby preventing the player from being concentrated on one. Some of the game devices have an excellent effect of improving the efficiency of the game device as a whole system. [Embodiment] The following is a description of the three types of token game machines in which the present invention is applied to a casino game machine (business game device) which is a game device for which a plurality of game contents are different from each other -17 to 1375583. An embodiment of a game system in which a shop terminal unit that is communicably connected to the item notification device and a network system that is a business game device formed by the management server is described as an embodiment. [System Strategy] First, the structure of the entire game system according to the present embodiment will be described. Fig. 1 is a schematic diagram showing the overall configuration of the game system of the present embodiment. Three types of token game machines 1000, 2000, and 3,000 which constitute the game system are game machines having different hardware pieces. In the present embodiment, the token game machines 1 000, 2000, and 3,000 are installed in a game facility such as the same game center, and are connected to the shop terminal unit of the store via a LAN (Local Area Network) which is a high-speed communication network. 5000. The management server 4000 is connected to the store terminal unit of each store via a WAN (Wide Area Network) which is a low-speed communication network. The management server communicates with each of the token game machines 1 000, 2000, and 3 000, and communicates with the store terminal unit that performs system management of the entire store, and manages the entire game system. Furthermore, in the present embodiment, a game system that covers a plurality of stores will be described. However, the game system in a single store is the same. Next, for the construction of each token game machine 1 000, 2000, 3000 -18-

1375583 及動作,分別加以說明。 [賽馬遊戲機1000] 代幣遊戲機1000係賽馬遊戲機。 在此賽馬遊戲機1000,1或2以上的 馬遊戲機進行之賽馬比賽的名次,在預測 因應其名次之賠率的代幣支付。 圖2係揭示賽馬遊戲機1 000之一例β 此賽馬遊戲機1 000係具備設置予中 1002、及以包圍該場域部1002之方式來 站1010。於場域部1 002係設置有模擬載 賽閘門1 0 0 3之賽馬場的馬場之移動面的i 該場域面1 0 0 4內,利用未圖示之複數模 賽。又,於該場域部1002周圍係配置有 歡聲等之複數揚聲器1 005。又,於場域部 置有用以顯示表示在後述之整體彩金抽選 體累積代幣枚數等的顯示部1006、照明場 明裝置1007'及作爲將場域部1〇〇3予以 的攝像機1009。該等顯示部1〇〇6、照明藝 機1 009係藉由支持柱1 00 8來支持。揚圏 裝置1 007係作爲本賽馬遊戲機1 000的表 於遊戲站1010係設置有顯示因應遊 面的顯示器1011、及重疊該顯示器1011 面板1012。玩家遵從遊戲畫面的指示,接 玩家預測在本賽 猜中時,可接受 ί外觀圖。 央部份的場域部 設置的複數遊戲 置身爲模型之出 I域面1 004,在 型馬,來進行比 播放比賽實況及 1 002上方係配 之支付枚數的整 域部1 002的照 攝像之攝像手段 €置1〇〇7及攝像 :器1 005及照明 演手段而作用。 戲進行之遊戲畫 之顯示面的觸控 觸顯示於顯示器 -19- 1375583 1011之遊戲畫面的所定位置時,會藉由觸控面板1012檢 測出其位置,而在賽馬遊戲機1000辨識出玩家的操作內 容。又,於遊戲站1010係設置有藉由玩家投入代幣之代 幣投入部1013、對於玩家支付代幣的代幣支付口 1014及 作爲用以從玩家卡讀取出卡片ID之識別資訊受取手段的 讀卡機之卡片讀取面1015。 於賽馬遊戲機1 000中,係遵從所定循環周期(cycle) ,依序進行與實際的中央賽馬相同名稱的比賽。作爲1年 份的比賽,準備有約60個比賽,並於每場比賽,確保有 用以下注代幣的時間(亦即,用以購入馬券的時間)、藉由 模型馬來進行比賽的時間、用以顯示比賽結果的時間。玩 家係可於每場比賽預測名次,自由地購入馬券。此馬券的 購入係藉由下注代幣來進行,如購入之馬券與比賽的結果 —致的話,則因應代幣之下注數量與賠率的枚數之代幣會 作爲獎賞而支付。 又,玩家係利用使用玩家卡,育成自己的競賽馬角色 (持有馬匹),並使其參加比賽。具體來說,玩家係從準備 之複數競賽馬角色中選擇喜愛的競賽馬角色,並支付所定 枚數代幣來取得該競賽馬角色。然後,玩家係應提高取得 之競賽馬角色的能力而進行調教(訓練),可育成其競賽馬 角色。又,可使調教之競賽馬角色參加自己希望的比賽。 在本實施形態之賽馬遊戲機1 000,場域部1 002係形 成場域面1 004,於其場域面1 004係設置有模擬實際馬場 的人工草皮、出賽閘門1 003等之模型,而身爲移動體之 -20- 1375583 • · 模型馬移動於其場域面1004上》 圖3係揭示用以統合控制賽馬遊戲機1〇〇〇的整體動 作之主控制部的控制區塊圖。 圖4係掲示設置於每一遊戲站1010之遊戲站控制部 的控制區塊圖》 如圖3所示,配置於場域部側的主控制部1 1 00係具 備:主控制裝置1 1 0 1 ;移動控制裝置1 1 02,係用以控制 場域部1 002之模型馬的移動;照明控制裝置11〇3,係控 制照明裝置1 007 :音響控制裝置1 1 04,係控制利用揚聲 器1 005播放之歡聲及實況等;SRAM1105及快閃記憶體 1106,係暫時記錄主控制裝置 lioi處理的資料; ROM 1 1 0 7,係儲存遊戲所需之程式及各種資料庫:及外部 通訊裝置1108,係經由LAN,用以與店舖終端單元5000 等的外部裝置進行資料通訊。主控制裝置1 1 0 1係分別連 接移動控制裝置1 1 02、照明控制裝置1 1 03、音響控制裝 置 1104、SRAM 1105、快閃記憶體 1106、ROM1107、外部 通訊裝置1108、攝像機1009。於ROM1107係儲存有身爲 各模型馬之移動控制裝置的移動控制程式、關於在比賽使 用之每隻馬之各種資料及比賽之曰程等的資料庫。 如圖4所示,設置於各遊戲站1010的遊戲站控制部 1 2 00係具備:遊戲站控制裝置1201 ;代幣管理裝置1202 ,係管理代幣之支付等;RAM 1 203,係暫時記錄玩家的各 種資料;及讀卡機1 204,係作爲從被插入至卡片讀取面 1〇15之玩家卡讀取出卡片ID的識別資訊受取手段。遊戲 -21 - 1375583 站控制裝置1201係分別連接代幣管理裝置 1 202、 RAM 1 20 3、讀卡機12 04。又,該遊戲站1201亦分別連接 設置於遊戲站1〇1〇之圖2所示之顯示器1011及觸控面板 1012、檢測出經由代幣投入部1013而投入之代幣的未圖 示之代幣投入感測器等之各部。 又,如圖3及圖4所示,各遊戲站1〇1〇的遊戲站控 制裝置1 20 1係連接遊戲機本體側的主控制裝置π 0 1,在 該等之間,可進行必須之資料通訊。 主控制部1 1 〇〇的主控制裝置1 1 0 1係在舉辦比賽時, 爲了忠實再次呈現實際的賽馬比賽,因應每隻馬的參數等 之各種資料,依每場比賽,變更各模型馬的移動控制內容 。然後’其移動控制內容係在比賽開始前被決定,遵從其 移動控制內容來移動控制模型馬。具體來說,主控制部 1 100的主控制裝置1 101係在比賽開始前,從ROM丨107讀 取出出賽之馬匹的各種參數、馬場的狀態等之資料,並決 定其比賽名次。再者,對玩家之代幣的支付所相關之名次 ’僅有第1名與第2名,故不需要決定出賽之馬匹的所有 名次,只要至少僅決定第1名與第2名的馬匹即可。此時 ’其他馬匹係遵從各種參數,以不會成爲第1名與第2名 之方式移動控制。以主控制裝置1101決定之名次資料、 各馬匹的參數等係被送至移動控制裝置U 02。 接收來自主控制裝置1101之資料的移動控制裝置 1 1 02 ’係執行記錄於未圖示之R〇μ的移動控制程式,並 對各馬匹來進行移動控制。執行移動控制程式的移動控制 -22- 1375583 • « 裝置1102係從各馬匹的參數等計算出各馬匹的移動型式 ’並各模型馬1 060遵從其移動型式進行移動之方式,將 控制命令發送至各控制晶片1 022。具體來說,爲了產生會 使各模型馬1 060遵從各馬匹的移動型式來進行移動的磁 場,分別將控制命令發送至各磁場產生用基板的控制晶片 。接受控制命令的各控制晶片1 022,係控制流通於各線圈 的電流,使沿著各模型馬1 060的移動預定路徑而拉引各 φ 模型馬1060之永久磁鐵之S極的磁力依序發生。藉此, 可使各模型1060沿著移動預定路徑來移動。結果,藉由 移動控制裝置1102被移動控制之各模型1 060係在遊玩場 域上展開比賽。 玩家使用玩家卡來進行遊玩時,玩家係在遊玩前,將 自己的玩家卡插入至卡片讀取面1015。藉此,藉由讀卡機 1 2 〇4從其玩家卡讀取出卡片ID,該卡片ID係被記憶於 SRAM 1 1 05或快閃記億體1 1 〇6 ^於該SRAM 1 1 05或快閃記 φ 憶體1106,關於該玩家遊玩遊戲而育成之競賽馬角色的資 料(馬匹名稱資料、參數資料、獲得冠軍之GI比賽等的遊 玩履歷資訊等)以與該卡片ID建立關聯之狀態被記憶。 . 於本賽馬遊戲機1000中,使用玩家卡來進行遊玩之 . 玩家結束遊戲時’將用以在下次遊戲再次開始時復原其結 束時的遊戲狀態的遊戲狀態資料,以與該玩家的卡片ID 建立關聯之狀態,被店舖終端單元保存。於遊戲狀態資料 係包含關於該玩家育成之競賽馬角色的資料。然後,在玩 家從上次持續再次開始遊戲時,利用遊玩前將自己的玩家 -23- I375583 卡插入卡片讀取面1015,而從店舖終端單元下載其玩家卡 內之卡片ID所對應之遊戲狀態資料,並將該等資料記憶 至SRAM1105或快閃記憶體1106,再次開始遊戲。 [推幣遊戲機2000] 接著,針對代幣遊戲機2 0 0 0加以說明。 代幣遊戲機2000係推幣遊戲機。 圖5係用以說明本推幣遊戲機2000之遊戲站部ST之 構造的說明圖。 本推幣遊戲機2000係以包圍未圖示之中央抽選裝置 之方式,設置有4個附屬設備部SA。各附屬設備部SA係 個別具備有4個遊戲站部ST,各玩家係以各遊戲站部ST 來分別遊玩進行遊戲。又,各附屬設備部S A係分別具備 1個附屬設備抽選裝置200 1,於其附屬設備抽選裝置200 1 之周圍,並排設置有各遊戲站部ST·^ 遊戲站部ST係主要具有代幣投入機構(投入部)2100 、遊玩場域2500、未圖示之遊戲站控制部及顯示部2700 。於遊戲站部ST中,於上部跟前側係配置有代幣投入機 構2100,於上部深側係配置有作爲顯示手段的顯示部 27 00,於上部中央係配置有遊玩場域2500。在此,用語「 跟前側」係代表玩家進行遊戲時所位於之側,用語「深側 」係代表與玩家進行遊戲時所位於之側相反的相反側,所 謂「中央j係代表前述之「跟前側」與「深側j之間的區 域。 -24- 1375583 • » 代幣投入機構2100係作爲在玩家進行遊戲時,用以 將代幣Μ投入至推幣遊戲機20 00的構造。投入至代幣投 入機構2100之代幣Μ,係經由遊戲站部ST的框體內部之 未圖示的代幣搬送路徑,而被搬送至抬升斗,於抬升斗中 被暫時貯留。抬升斗係具有:用以貯留代幣Μ的代幣貯留 部、用以將代幣Μ抬升至所定高度的抬升部、及用以以所 定時機排出被抬升之代幣Μ的代幣排出部(排出部)。又, 於代幣排出部的排出口,係可左右搖動地設置有用以將被 排出之代幣Μ導引至遊玩場域2500的代幣排出路徑2400 。抬升部的上端係配置於比遊玩場域2500更上方之位置 。因此,設置於抬升部的上端之代幣排出部亦配置於比遊 玩場域2500更上方。所以,被暫時蓄積於設置在遊玩場 域2500下之代幣貯留部的代幣Μ,係藉由抬升部抬高至 比遊玩場域25 00更上方之位置後,從代幣排出部經由代 幣排出路徑2400而被射出至遊玩場域25 00。 於遊玩場域2 5 00內係主要設置有貯留代幣μ之作爲 代幣載置台的主台盤2501、及載置於主台盤2501上之作 爲代幣推頂構件的推擠部2 5 1 0。推擠部2 5 1 0係具有··貯 留代幣Μ的上面(將此稱爲副台盤)、從副台盤落下之代幣 Μ滑動的傾斜台盤 '及推進被貯留於主台盤25〇1之代幣 Μ的推進壁。又’推擠部2510係可滑動地設置於遊玩場 域2500之主台盤2501上,以一定周期或任意周期進行滑 動運動。推擠部25 1 0的一部份(深側)係收納有設置於顯示 部2 700下方的後述之收納部。推擠部251〇係藉由以從該 -25- 1375583 收納部出入之方式來滑動,而往返運動於前後。 於副台盤係可滑動地抵接顯示部2700的框體構件。 所以’推擠部2510往收納至收納部之方向移動時,藉由 其框體構件來推進副台盤上的代幣Μ»藉由該推進,副台 盤上的一部份之代幣Μ會落下至傾斜台盤。從副台盤落下 之代幣的一部份係進入設置於傾斜台盤之作爲代幣通過口 的開口部(將此稱爲卡盤)。又,剩下的代幣Μ係直接落下 至主台盤2501,而貯留於主台盤2501。 主台盤2 5 0 1上的代幣Μ係與副台盤上的代幣Μ相同 ,藉由推擠部2510的滑動運動而被推進。亦即,於主台 盤2501上係無間隙地載置推擠部2510,故推擠部2510往 從收納部720搬出之方向移動時,會藉由推擠部2510前 面之推進壁,來推進主台盤250 1上的代幣Μ。藉由該推 進,主台盤2 5 0 1上的一部份之代幣Μ會落下。落下之代 幣Μ中,從玩家側之端(將此稱爲前端)落下之代幣Μ係 支付給玩家,而其他代幣Μ,例如從主台盤2501的兩邊 側(將此稱爲邊側端)落下之代幣Μ,係貯存於遊戲站部ST 內的所定貯留部。 除此之外,遊戲站部ST係如圖5所示,至少於一方 邊側具有球投入機構2800。球投入機構2800係用以將身 爲後述之作爲異形物的球狀物體之球Β1、Β2投入至遊玩 場域25 00的構造,具有球投入坡道2801與球投入位置抽 選機構28 10。再者,球Bl、Β2係用以執行後述之賓果遊 戲的抽選用物體。 -26- 1375583 ♦ * 球投入坡道2801係用以藉由重力將從後述 2520投入之球Bl、B2導引至球投入位置抽選ί 的構造。所以,爲往下傾斜的坡道。又’球投入 機構28 10係用以抽選投入球Bl、Β2之遊玩場与 的位置之構造。如此,從後述之球載具2 5 20投 站部ST的球Bl、Β2,係經由球投入坡道2801 位置抽選機構2810而投入至遊玩場域2500。 又,遊戲站部ST係如圖5所示,至少於一 有球搬運機構2900。球搬運機構2900係爲用以; Β2從遊玩場域2500的主台盤250 1落下至設置 側之代幣落下溝時,將該球Bl、Β2搬運至附屬 裝置2001的構造,具有未圖示之球搬送路徑、 2910及球搬運部行走坡道2901。球搬送路徑係 台盤25〇1的前端下方’將從其前端落下之球Β1 至球搬運部2910。球搬運部29 10係爲用以將經 路徑而接收之球Bl、Β2搬運至附屬設備抽選裝g 構造,遵從遊戲站部ST之控制部的控制而行走 部行走坡道2901。再者,被搬運至附屬設備 2001之球Bl、B2係交付給球載具252〇。 又,遊戲站部ST係具有包含代幣支付機構 用驅動該代幣支付機構,與從主台盤25 01的@ 代幣落下溝之代幣Μ數量相同的代幣M,係、@ _ 投入機構2100的貯留部2101。 接者’針對本推幣遊戲機20〇〇的控制if力口以 之球載具 i 構 2810 位置抽選 ξ 2500 上 入至遊戲 及球投入 方邊側具 玍球Β 1、 於其跟前 設備抽選 球搬運部 設置於主 、Β2導引 由球搬送 I 2001 的 於球搬運 抽選裝置 2030 ,利 端落下至 出至代幣 說明。 -27- 1375583 圖6係揭示本推幣遊戲機200 0的遊戲控制系之主要 構造的區塊圖。再者,該區塊圖係爲了便利說明,省略因 應遊戲進行而用以驅動各部之驅動控制系等的構造。 本推幣遊戲機20 00之遊戲控制系的構造,係主要由 遊戲站部ST的控制部2600、附屬設備抽選裝置2001的 控制部2610、及中央抽選裝置2002的控制部2620所構成 。遊戲站部ST的控制部2600係主要擔任後述之吃角子老 虎遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置 200 1的控制部2610係主要擔任賓果遊戲之物理抽選的控 制及球Bl、B2的搬送控制,中央抽選裝置2002的控制部 2620係主要擔任後述之單體彩金(jackpot)抽選的控制及本 推幣遊戲機2000的整體控制》 遊戲站部ST的控制部2600係主要由控制裝置260 1 、ROM2602、RAM2603、通訊裝置2604及作爲識別資訊 受取手段的讀卡機26〇5所構成。控制裝置260 1係執行記 億於ROM2602之各種程式,並進行各種控制。ROM2602 係記憶有應在遊戲站部ST的控制部2600進行之各種控制 的執行程式等。RAM2603係暫時記憶各種資料或資訊者。 通訊裝置2604係用以在與附屬設備抽選裝置200 1的控制 部2610之間進行資料通訊者。讀卡機2605係從玩家持有 之玩家卡讀取出卡片ID者。再者,雖然未圖示,但是於 遊戲站部ST係設置有用以各種表演的揚聲器及照明裝置 等的表演手段,控制裝置260 1係控制該等表演手段,並 進行各種表演。 -28- 1375583 » · 附屬設備抽選裝置2001的控制部2610係主要由控制 裝置 261 1、ROM2612、RAM2613、遊戲站側通訊裝置 26 14及中央側通訊裝置2615所構成。控制裝置2611係執 行記憶於 ROM2612之各種程式,並進行各種控制。 ROM26 12係記憶有應在附屬設備抽選裝置2001的控制部 2610進行之各種控制的執行程式等。RAM2613係暫時記 憶各種資料或資訊者。遊戲站側通訊裝置2614係用以在 與屬於該附屬設備部SA之各遊戲站部ST的控制部2600 之間進行資料通訊者。中央側通訊裝置2615係用以在與 中央抽選裝置2002的控制部2620之間進行資料通訊者。 再者’雖然未圖示,但是於附屬設備部SA係設置有用以 各種表演的揚聲器及照明裝置等的表演手段,控制裝置 2611係控制該等表演手段,並進行各種表演。 中央抽選裝置2002的控制部2620係主要由控制裝置 262 1、ROM2622、RAM2623、通訊裝置2624及外部通訊 裝置2625所構成。控制裝置262 1係執行記憶於ROM2622 之各種程式,並進行各種控制。R 〇 Μ 2 6 2 2係記憶有應在中 央抽選裝置2002的控制部2620進行之各種控制的執行程 式等。RAM2 623係暫時記憶各種資料或資訊者。通訊裝置 2 6 2 4係用以在與各附屬設備部s Α的控制部2 6 1 0之間進 行資料通訊者。外部通訊裝置2625,係經由LAN,用以 與店舖終端單元5000等的外部裝置進行資料通訊者。再 者’雖然未圖示,但是於中央抽選裝置2〇〇2係設置有用 以各種表演的揚聲器及照明裝置等的表演手段,控制裝置 -29- 1375583 2 62 1係控制該等表演手段,並進行各種表演。 於以上構造中,在本推幣遊戲機2000,係除了推幣遊 戲之外,於顯示部2700顯示如圖7所示之吃角子老虎用 遊戲畫面而執行吃角子老虎遊戲之同時,於顯示部2700 顯示如圖8所示之賓果用遊戲畫面而執行賓果遊戲。在本 推幣遊戲機2000,亦進行使用中央抽選裝置2002的單體 彩金抽選。再者,於顯示部2700亦顯示有表示在後述之 單體彩金抽選之支付枚數的單體累積代幣枚數、及表示在 後述之整體彩金抽選之支付枚數的整體累積代幣枚數。 吃角子老虎遊戲係主要爲遊戲站部ST之控制部2600 進行數位抽選的數位抽選遊戲。該吃角子老虎遊戲的開始 條件,係代幣Μ進入設置在推擠部2510的傾斜台盤之卡 盤之任一。於顯示部2700係在後述之賓果遊戲未進行的 期間,顯示如圖7所示之吃角子老虎用遊戲畫面,代幣Μ 進入卡盤之任一而達成吃角子老虎抽選開始條件時,控制 部2600係進行使3個骰子狀吃角子老虎DS旋轉的顯示控 制。在吃角子老虎遊戲之數位抽選,控制部會執行所定抽 選程式,而將已產生之亂數對照所定當選表,來決定是否 當選任一獎項或落選。之後,控制部2600係在決定當選 獎項時,以關於其當選獎項之圖案的組合停止顯示於顯示 部2700的方式,進行使3個骰子狀吃角子老虎DS的旋轉 停止之顯示控制。 在本實施形態,作爲數位抽選的獎項,係準備有以下 等:小型獎項A,係將3枚代幣供給至遊玩場域2 5 00 ;小 -30- 1375583 型獎項B,係將8枚代幣供給至遊玩場域2 5 00 ;球供給獎 項,係將球B1供給至遊玩場域25 00;通常獎金獎項,係 將30枚代幣供給至遊玩場域2500 ;確變獎金獎項,係將 30枚代幣供給至遊玩場域2500之同時,在之後的數位抽 選使用當選機率設定爲較高之當選表;直接附屬設備獎項 ,係將球B1直接供給至附屬設備抽選裝置2 001 ;直接中 央獎項,係將球B1直接供給至中央抽選裝置20 02。各獎 項的當選機率係以依此順序降低之方式來設定。再者,準 備哪種獎項,將各獎項設定爲哪種當選機率係爲任意。例 如,以對玩家直接支付代幣Μ等,以賦予玩家各種利益之 方式來構成亦可。然後’在當選該等獎項時,遊戲站部 S Τ的控制裝置2 6 0 1係控制揚聲器及照明裝置等,進行爲 了掀起當選高潮的個別表演。 賓果遊戲係藉由使用兩種類的球Β1'Β2與附屬設備 抽選裝置2001的物理抽選來進行之物理抽選遊戲,藉由 附屬設備抽選裝置2001的控制部2610與遊戲站部ST之 控制部2600來進行。再者,於賓果遊戲中,附屬設備抽 選裝置200 1的控制部2610係主要控制決定賓果遊戲的當 選賓果數字之抽選’屬於包含其附屬設備抽選裝置200 1 之附屬設備部SA的各遊戲站部ST的控制部2600,係主 要擔任賓果遊戲的表演及賓果成立的判定等之控制。在本 實施形態,藉由在附屬設備抽選裝置200 1使球Bl、Β2移 動’進行從相互不同之複數賓果數字(抽選對象)中選擇1 個當選賓果數字(當選對象)的物理抽選。在本實施形態的 -31 - 1375583 物理抽選,係從「1」〜「9」的賓果數字中選擇1個當選 賓果數字。然後,例如使用作爲遊戲站部ST的排列資訊 產生手段之控制部26 00,依各遊戲站部ST來個別產生該 等之「1」〜「9」的賓果數字排列成矩陣狀之賓果卡片的 排列資訊。之後,「1」〜「9」的賓果數字之畫像(抽選 對象畫像)遵從該排列資訊而排列之賓果卡片畫像BC係如 圖8所示,顯示於各遊戲站部ST的顯示部2700。然後, 在賓果成立時,遊戲站部ST的控制裝置2601及附屬設備 部SA的控制裝置26 1 1,係控制個別之揚聲器及照明裝置 等,進行爲了掀起當選高潮的個別表演。 單體彩金抽選,係在達成球Bl、B2進入分配有在上 述之賓果遊戲之在附屬設備抽選裝置200 1的物理抽選中 於中央抽選裝置2 002之單體彩金抽選開始的權利之得獎 點,或在上述之吃角子老虎遊戲當選直接中央獎項之任一 單體彩金抽選的開始條件時,中央抽選裝置2002之控制 部2620的控制裝置2621,係執行記憶於ROM2622之單體 彩金執行程式,並開始單體彩金抽選。然後,於中央抽選 裝置2002中,藉由使球B1移動,決定是單體彩金獎或是 落選(包含當選單體彩金獎以外之獎賞的狀況)的物理抽選 。然後,在當選單體彩金獎時,中央抽選裝置2002的控 制裝置262 1,係控制揚聲器及照明裝置等,進行爲了掀起 單體彩金獎之當選高潮的個別表演^ 又,在當選單體彩金獎時,控制裝置262 1係從 RAM2623讀取出身爲支付量資料的單體貯留枚數資料 -32- 1375583 ,進行用以將該資料的計數値所示之枚數份的代幣 給至達成該當彩金抽選的開始條件之遊戲站部ST 場域25 00之處理。此時,從控制裝置262 1將代幣 令輸出至遊戲站部ST之控制部2600的控制裝置 在控制裝置2601的控制下,使用與通常代幣供給 同之方法,將代幣Μ供給至遊玩場域2500亦可。 獲得單體彩金獎時而被供給之代幣枚數,係因爲從 JP貯留枚數資料重設爲初始値(例如,5 00枚)時, 算相當於對所有遊戲站部ST的代幣投入枚數之一 枚數(例如,〇.〇3枚)者,故其數量會相當大。因此 代幣供給處理之外,設爲使用獨自之代幣供給機構 亦可。此時,亦適合作爲獲得單體彩金獎時的表演 在當選單體彩金獎時,控制裝置 2621係將丨 RAM2623之單體JP貯留枚數資料重設爲初始値。 玩家係在本推幣遊戲機2000進行遊玩時,在 前將玩家卡插入未圖示之卡片讀取面。藉此,藉由 2605從其玩家卡讀取出卡片ID,該卡片ID係被 RAM2603 »於此RAM2603,其玩家在本推幣遊戲卷 的遊玩履歷資訊(累積代幣投入數、在吃角子老虎 當選之獎項、在賓果遊戲中賓果成立之次數及當選 金獎之次數等)以與其卡片ID建立關聯之狀態被記 後’使用玩家卡來進行遊玩之玩家結束遊戲時, RAM2603之遊玩履歷資訊以與其卡片id建立關聯 ’被店舖終端單元保存。玩家在下次遊玩前,將自 Μ,供 的遊玩 供給命 2601, 處理相 但是, 將單體 累積加 部份的 ,通常 的處理 。又, i己憶於 其遊玩 讀卡機 記憶於 | 2000 遊戲中 單體彩 億。然 記憶於 之狀態 己的玩 -33- 1375583 家卡插入卡片讀取面時,其玩家卡內之卡片ID所對應之 遊玩履歷資訊係從店舖終端單元下載,該等資料被記憶於 RAM2 60 3,而在該遊玩中的遊玩結果會被追加至遊玩履歷 資訊。 [吃角子老虎遊戲機器3000] 接著,針對代幣遊戲機3000加以說明。 代幣遊戲機3000係吃角子老虎遊戲機器。 圖9係掲示關於本實施形態之吃角子老虎遊戲機器 3 000之外觀的立體圖。 該吃角子老虎遊戲機器3 000係具有箱型的框體3002 、可自由開閉地安裝於該框體3002前面側的前面面板 3003等。於前面面板3003係設置有用以顯示後述之變動 顯示單元之一部份的顯示窗3 004、代幣投入口 3 005、作 爲開始操作裝置的開始按鍵3006、骰子顯示窗3 007、代 額數清算按鍵3 00 8、揚聲器3 009、具有代幣支付口 30 10a 的代幣承受盤3010、表演面板3011、卡片讀取面3013a、 計數顯示部3014及BET操作部3015等》揚聲器3009及 表演面板3011係作爲本吃角子老虎遊戲機器3000的表演 手段而作用。又,於表演面板3011係顯示有表示在後述 之整體彩金抽選之支付枚數的整體累積代幣枚數等之各種 資訊》 於框體3 002的內部係組入有作爲於外周面上印刷複 數種圖案之3個變動顯示部的捲軸。3個捲軸(以下,依序 -34- 1375583 所構成之代幣投入感測器3〇22等。從檢測代幣之代幣投 入感測器3〇22輸出之代幣檢測訊號,係被送至主控制部 3 1 00的控制裝置3 1 0 1。對此,控制裝置3 1 0 1係藉由顯示 控制裝置3 1 04,進行用以使代額數顯示器3 0 1 4a增加1個 顯示計數値的控制之同時,使儲存於記憶裝置3 1 03之代 額數枚數資料增加1。通常,會1次投入複數枚代幣,使 代額數枚數增加至某種程度。然後,玩家操作BET操作部 3 0 1 5來進行下注操作時,控制裝置3 1 0 1係進行用以使儲 存於記憶裝置3 1 0 3之代額數枚數資料僅減少下注枚數份 之同時,使代額數顯示器3014a的顯示計數値僅減少下注 枚數份的控制。又,控制裝置3 1 0 1係因應下注枚數,辨 識成爲有效的得獎連線IL。再者,於有效的得獎連線IL 上獎項不備齊的話,則即使在不是有效的得獎連線IL上 獎項備齊也不會成爲得獎。 藉由玩家操作開始按鍵3 006時,控制裝置3 1 0 1係利 用執行儲存於記憶裝置3 1 03之開始命令受理程式,作爲 開始命令受理手段而作用,受理來自其開始按鍵3006的 變動顯示開始命令。受理該變動顯示開始命令的控制裝置 3 1 0 1係首先,藉由捲軸控制裝置3 1 02,開始所有捲軸的 旋轉驅動。又,受理變動顯示開始命令的控制裝置31〇1, 係利用執行儲存於記憶裝置3 1 0 3之獎群抽選程式,作爲 進行決定從複數獎群中選擇任一獎群之當選或不選擇任一 獎群之落選的內部抽選的手段而作用,並進行內部抽選。 該內部抽選係對照從亂數產生電路送來之亂數資料,與記 -37- 1375583 億於記億裝置3103之獎群抽選表來進行。該獎群抽選表 係將各亂數與獎群之任一或落選建立關聯者。如此利用建 立關聯,任一獎群會分別以所定機率當選,落選會以所定 機率發生。 開始旋轉驅動之捲軸的旋轉位置,係藉由未圖示之捲 軸位置分別檢測。然後,捲軸控制裝置3 1 02係依據來自 各捲軸位置感測器的輸出訊號,運算捲軸的旋轉速度。捲 軸的旋轉速度穩定化時,捲軸控制裝置3102係可依據來 自各捲軸位置感測器的輸出訊號,辨識各捲軸上之各圖案 的位置。然後,控制裝置3 1 0 1係執行儲存於記憶裝置 3103之停止控制程式,依據上述內部抽選的抽選結果,以 於得獎連線上所定圖案的組合停止顯示之方式,藉由捲軸 控制裝置3102進行捲軸的停止控制。具體來說,藉由內 部抽選當選任一獎群時,則以對應其當選之獎群的獎項相 關之圖案組合停止顯示於得獎連線IL上之方式來進行停 止控制。另一方面,藉由內部抽選並未選擇任一獎群而落 選時,則以使皆不對應任一獎群的圖案組合停止顯示於得 獎連線IL上之方式來進行停止控制。 於通常遊戲中,使用對應期通常遊戲的獎群抽選表, 進行內部抽選。於在該通常遊戲的內部抽選可當選之獎群 係有以下之代幣支付獎等:對應由「櫻桃一 ANΥ(無關圖 案)-ANY(無關圖案)」所構成之櫻桃獎項的櫻桃獎;對應 作爲「ANY7(無關「7」的顔色-ANY7(無關「7」的顏色 —ANY7(無關「7」的顏色)),由複數顏色的「7」所構成 -38- 1375583 之AN Y7獎項的AN Y7獎;對應由「白7—白7—白7」所 構成之白7獎項的白7獎;對應由「藍7_藍7—藍7」所 構成之藍7獎項的藍7獎;對應由「綠7_綠7—綠7」所 構成之綠7獎項的綠7獎;及對應由「紅7—紅7—紅7」 所構成之紅7獎項的紅7獎。藉由內部抽選,當選代幣支 付獎之任一而對應其之獎項於得獎連線IL上備齊時,控 制裝置3 1 0 1係使計數顯示部3 0 1 4的代幣支付枚數顯示器 3014c,顯示對應得獎之獎的代幣支付枚數。然後,控制 裝置3101係進行因應得獎之獎的枚數之代幣支付處理。 具體來說,控制裝置3 101係進行使儲存於記憶裝置3103 之代額數枚數資料,僅增加該代幣支付枚數份之同時,使 代額數顯示器3014a的代幣代額數僅增加該代幣支付枚數 份的控制。在超過代幣代額數的上限値時,針對超過之份 量’藉由代幣支付裝置3018,從代幣支付口 3010a將代幣 支付至代幣承受盤3010。再者,隨著上述獎群的記載順序 ,被支付之代幣枚數會變多。 玩家係在本吃角子老虎遊戲機器3000進行遊玩時, 在其遊玩前將玩家卡插入卡片讀取面3013a。藉此,藉由 讀卡機3013從其玩家卡讀取出卡片id,該卡片id係被 記憶於記憶裝置3 1 03 »於此記憶裝置3】03,其玩家在本 吃角子老虎遊戲機器3 000的遊玩履歷資訊(累積代幣投入 數' 當選紅7獎之次數等)以與其卡片id建立關聯之狀態 被記憶。然後’使用玩家卡來進行遊玩之玩家結束遊戲時 ,記憶於記億裝置3 1 03之遊玩履歷資訊以與其卡片1]〇建 -39- 1375583 立關聯之狀態,被店舖終端單元保存。玩家在下次遊玩前 ,將自己的玩家卡插入卡片讀取面3013a時,其玩家卡內 之卡片ID所對應之遊玩履歷資訊係從店舖終端單元下載 ,該等資料被記憶於記億裝置3103,而在該遊玩中的遊玩 結果會被追加至遊玩履歷資訊。 [彩金系統] 接著,針對在本系統整體進行之整體彩金抽選來加以 說明。 圖12係與各店舖終端單元5000 —起,進行整體彩金 抽選的進行控制之管理伺服器4000的控制區塊圖。 該管理伺服器4000係主要由控制裝置4001、記憶裝 置4002、外部通訊裝置4003所構成。記憶裝置4002係記 憶各種控制程式,又,記憶身爲本系統整體之支付量資料 的整體累積代幣枚數資料。外部通訊裝置4003,係經由 WAN ’用以與各店舖的店舖終端單元5000等之外部裝置 進行資料通訊者。 圖1 3係管理各店舖內的系統之同時,用以在管理伺 服器4000及該店舖的各代幣遊戲機之間進行資料通訊之 店舖伺服器店舖終端單元5000的外觀圖。 圖1 4係店舖終端單元的控制區塊圖。 該店舖終端單元5000係主要由控制裝置5001、作爲 記憶手段的記憶裝置5002、外部通訊裝置5 003、店舖內 通訊裝置5004、作爲第1課題通知手段及第2課題通知手 -40- 1375583 記憶於記億裝置4002之整體累積代幣枚數資料,發送至 身爲先前接收之店舖內累積代幣枚數資料之發送來源的店 舖終端單元5000。接收其之店舖終端單元5〇〇〇係將其整 體累積代幣枚數資料,發送至各代幣遊戲機1000、2000、 3〇00。然後’在接受其之各代幣遊戲機1〇〇〇、2000、3000 ’則依據接收之整體累積代幣枚數資料來更新個別之整體 累積代幣枚數的顯示。在本實施形態,係於各代幣遊戲機 φ 中個別顯示整體累積代幣枚數之狀況,但是,構成爲於店 舖內設置顯示整體累積代幣枚數的顯示裝置,在各代幣遊 戲機不個別顯示亦可。 本實施形態之整體彩金抽選的開始條件,係管理伺服 器4000從店舖終端單元50 00接收店舖內累積代幣枚數資 料。因此’管理伺服器4000的控制裝置4001,係在接收 來自各店舖終端單元5000之店舖內累積代幣枚數資料時 ’執行整體彩金抽選程式,並將產生之亂數對照所定當選 φ 表’進行決定當選或落選的整體彩金抽選。在該整體彩金 抽選決定當選時’控制裝置4001係對於發送成爲其抽選 之開始條件的店舖內累積代幣枚數資料之店舖終端單元 . 5000’發送在整體彩金抽選當選之要旨的當選資料。 . 接收當選資料的店舖終端單元5000,係進行用以決定 將在連接於其之店舖內的代幣遊戲機1〇〇〇、2000、3000 進行遊玩之哪個玩家’設爲整體彩告獎之當選者的處理。 在此處理’係通知從其店舖內出現整體彩金抽選的當選者 ’可引起自己也許是當選者的期待感,吸引關於是誰當選 -43- 1375583 的興趣,進行用以在店舖整體集中玩家及觀眾等之注目的 整體表演(以下稱爲「整體彩金表演」)。該整體彩金表演 係必須在店舖內的所有代幣遊戲機1000、2000、3000同 時進行,但是,因在各代幣遊戲機1 000、2000、3000之 遊戲進行的關係,必須調整進行其表演的時期(整體彩金 表演時期)。此因,各代幣遊戲機1〇〇〇、2000' 3000,係 分別獨自進行遊戲,依據其進行狀況會有在整體彩金表演 中妨礙其遊戲進行的大幅降低玩家的樂趣之不理想狀況。 例如,在賽馬遊戲機1 000,於使用場域部1 002之比 賽再次呈現中,突然開始整體彩金表演時,會明顯降低其 賽馬遊戲機本來的遊戲高潮,並不理想。又例如,在推幣 遊戲機2000,如賓果遊戲的物理抽選或單體彩金抽選,於 可期待大量之代幣支付的抽選中,突然開始整體彩金表演 時,會明顯降低其推幣遊戲機本來的遊戲高潮,並不理想 。又例如,在吃角子老虎遊戲機器3 0 00,於決定綠7獎或 紅7獎等之大量代幣支付時的當選表演中,突然開始整體 彩金表演時,會明顯降低玩家的喜悅,並不理想。 另一方面,於個別代幣遊戲機1〇〇〇、2000、3000,亦 存在有即使整體彩金表演妨礙個別之遊戲進行,降低其代 幣遊戲機本來的樂趣等之不良影響較少之時期。例如,在 賽馬遊戲機1 000,只要是爲了玩家所致之下注代幣的時期 ’亦即,用以購入馬券‘的時期,不良影響會較少,適合開 始整體彩金表演。又例如,在推幣遊戲機2000 ,只要除了 可期待大量代幣支付之抽選中或其當選表演中之外的時期 -44- 1375583 的話’不良影響會較少,適合開始整體彩金表演。又例如 ’在吃角子老虎遊戲機器30 00,從結束1次吃角子老虎遊 戲到開始下次吃角子老虎遊戲爲止之間,具體來說,只要 是從上次吃角子老虎遊戲之落選決定之後或當選表演結束 之後,到下次吃角子老虎遊戲的開始按鍵3 006被操作之 前爲止的時期的話,就適合開始整體彩金表演。 在本實施形態的各代幣遊戲機1000、2000、3000,作 爲在此例示之遊戲進行狀況是可進行整體彩金表演之狀況 ,係被預先設定。 圖16係用以說明整體彩金表演時期之決定處理的序 列流程圖。 接收當選資料的店舖終端單元5000,係首先對於所有 代幣遊戲機 1000' 2000、3000,經由 LAN,查詢遊戲進 行狀況成爲可進行整體彩金表演之狀況的時期。對於此查 詢,各代幣遊戲機1〇〇〇、2000、3000的控制裝置1101、 2621、3101,係以其單體或與其他控制裝置1201、2601、 2 6 1 1協力作動,進行用以預測各遊戲進行狀況成爲預先訂 定之上述設定狀況的時期之處理。然後,各代幣遊戲機 1000 ' 2000 ' 3000 的控制裝置 1101 、 2621 、 3101 ,係從 外部通訊裝置1 、2625、3107,將表示預測之時期的整 體表演可能時期資訊,回覆至店舖終端單元5 000。店舖終 端單元5000的控制裝置5001係依據從各代幣遊戲機1000 、2000、3 000送來之整體表演可能時期資訊,決定進行整 體彩金表演的整體表演時期。具體來說,依據各整體表演 -45- 1375583 可能時期資訊,特定所有代幣遊戲機1 000、2000、3000 的整體表演可能時期相互重複最快的時期,並將此作爲整 體表演時期來決定。然後,將決定之整體表演時期的資訊 ,發送至各代幣遊戲機1000、2000、3000。在接收其的各 代幣遊戲機,係以於其決定之整體表演時期,自身的遊戲 進行狀況成爲可進行整體彩金表演之預先訂定的上述設定 狀況之方式,控制遊戲進行。再者,具體的控制方法,係 將上述之設定狀況先記億於各代幣遊戲機1000、2000、 3 00 0,讀取出該記憶之設定狀況的資訊來進行遊戲進行控 制,或者將上述之設定狀況預先組入於遊戲進行控制用的 程式,並遵從其程式內容來進行遊戲進行控制。 再者,整體表演時期的決定方法係不限於此。 例如,不對各代幣遊戲機1000、2000、3000查詢整 體表演可能時期資訊,遵從所定整體表演時期決定條件來 決定整體表演時期。然後,將決定之整體表演時期,發送 至各代幣遊戲機1〇〇〇、2000、3000,於各代幣遊戲機中以 於其決定之整體表演時期,自身的遊戲進行狀況成爲可進 行整體彩金表演之預先訂定的上述設定狀況之方式,進行 遊戲進行的控制亦可。此方法係構成本遊戲系統之代幣遊 戲機是遊戲進行狀況之控制自由度較高者時特別有效。 店舖終端單元5000決定之整體表演時期到來時,如 圖15所示,店舖終端單元5000的控制裝置5 00 1係在進 行用以辨識在各代幣遊戲機1 000、2000、3000進行遊玩 之玩家的玩家在席確認處理。具體來說,對於所有代幣遊 -46- 1375583 戲機1 000、2000、3000,經由1^^^,查詢玩家的在席確 認。在接受此查詢的代幣遊戲機1000' 2000、3000,係分 別進行玩家在席確認處理。具體來說,利用各代幣遊戲機 1000、2000、3000之個別的讀卡機讀取到卡片ID時,則 判斷玩家存在。再者,玩家在席確認的方法,係並不限定 於前述之例,可採用各種方法。 各代幣遊戲機1000、2000、3 000係進行玩家的在席 確認處理後,從外部通訊裝置1108、2625、3107,將身爲 其處理結果的在席確認資訊,回覆至店舖終端單元5 0 00。 店舖終端單元5000的控制裝置5 00 1係辨識依據從各代幣 遊戲機1〇〇〇、2000、3000送來之在席確認資訊而特定之 玩家進行遊玩之遊戲站或遊戲站部或者吃角子老虎遊戲機 器(以下稱「遊戲站等」)。然後,控制裝置500 1係執行當 選者決定抽選程式,進行將辨識之遊戲站等分別作爲抽選 對象,並決定任一抽選對象是否當選的當選者決定抽選處 理。具體來說,產生各抽選對象是均等之當選機率的當選 表,並選定對照此當選表而產生之亂數所對應之抽選對象 ,將選定之抽選對象決定爲當選。在本實施形態,於此當 選者決定抽選處理中,除了整體彩金獎之外,準備有固定 枚數的大型獎項(大獎金(big bonus)獎)、固定枚數的中型 獎項(中獎金(middle bonus)獎)、固定枚數的小型獎項(小 獎金(small bonus)獎)。因此,控制裝置5 00 1係針對該等 獎,依序以上述之方法來決定當選之抽選對象。 再者,在此,將各抽選對象的當選機率設爲均等者, -47- 1375583 但是,不均等亦可。例如,因爲在店舖終端單元5000 ’從 各代幣遊戲機1000、2000、3000定期接收代幣消費資料 ,故可特定有助於增加本次整體累積代幣枚數資料的各代 幣遊戲機1000、2000、3000的助益度,亦即,爲了增加 本次整體累積代幣枚數資料,從各代幣遊戲機1 000、2000 、3 000接收之代幣消費資料的比例。針對此比例較高之代 幣遊戲機所對應之抽選對象,相對地提高當選機率,針對 比例較低之代幣遊戲機所對應之抽選對象,相對地降低當 選機率亦可。 如此一來’結束當選者決定抽選處理,決定當選各獎 之遊戲站等後,店舖終端單元5000的控制裝置5001係將 其當選結果通知各代幣遊戲機1000、2000、3000之同時 ,將整體表演控制命令發送至各代幣遊戲機1 000、2000、 3 000。藉此’進行利用連接本店舖終端單元500〇之各代 幣遊戲機1000、2000、3000的表演手段之整體彩金表演 〇 在從店舖終端單元5000接受整體表演控制命令的各 代幣遊戲機1000、2000、3000,於其抽選對象相關之身爲 遊戲站等之各顯不手段的顯不器1011、顯示部2700、表 演面板3 0 1 1,係同時期顯示有如圖1 7所示之開始整體彩 金抽選之要旨的彩金開始畫面。再者,針對不是抽選對象 的遊戲站等,亦即,被判斷玩家未進行遊玩遊戲的遊戲站 等,不顯示該彩金開始畫面。 在此,在本實施形態,針對不是抽選對象的遊戲站等 -48- 1375583 ,即使是在整體彩金表演中,玩家亦可遊玩其代幣 的遊戲。爲此,於整體彩金表演中,有進行因應在 抽選對象的遊戲站等之遊戲進行的個別表演之可能 整體彩金表演中,進行與其表演無關之個別表演時 爲其個別表演而妨礙整體彩金表演,降低整體彩金 優點之虞。在此,在本實施形態,針對不是抽選對 戲站等,整體彩金表演中係以不進行因應其遊戲進 別表演之方式控制。 又,各代幣遊戲機 1000、2000、3000的控 1 101、262 1、3 101,係以其單體或與其他控制裝置 2601 ' 2611協力作動,藉由執行整體表演程式,進 彩金表演處理。如詳細說明,利用使各代幣遊戲機 2000、3 000的揚聲器或照明裝置等的表演手段,進 整體彩金表演之一部份的表演,連接於本店舖終 5000之所有代幣遊戲機1000、2000、3000會相互 進行單一整體表演(整體彩金表演)。具體來說,例 有代幣遊戲機1000、2000、3000’以相同時機交互 色與紅色的照明’以相同時機輸出通知開始整體彩 之要旨的相同音樂或效果音。 再者,在本實施形態,各代幣遊戲機1 000、 3 000的表演手段’係以相互不同之硬體所構成,無 完全相同的表演。因此,反而在各代幣遊戲機1000 、3 000進行相互不同之表演,作爲整體進行有統— 體彩金表演亦可。例如,針對音樂及效果音,賽馬 遊戲機 不是其 性。於 ,有因 表演之 象的遊 行之個 制裝置 1201、 行整體 1 000 ' 行擔任 端單元 連攜來 如在所 發出藍 金抽選 2000、 法進行 ' 2000 感的整 遊戲機 -49- 1375583 1 000係擔任低音聲部(part),推幣遊戲機2000係擔任中音 聲部,吃角子老虎遊戲機器3 000係擔任高音聲部亦可。 又,只要是各代幣遊戲機1 000、2000、3000的表演 手段所進行之表演相互同步,作爲整體有統一感的表演者 ,作爲整體彩金表演的具體方法,係可有各種表演方法。 如此一來,開始整體彩金表演之後,於各顯示手段 1011、27 00、3011係在圖17所示之彩金開始畫面後,持 續顯示圖18所示之吃角子老虎盤畫面。然後,吃角子老 虎盤畫面的3個捲軸畫像開始變動顯示之後,於各顯示手 段1011、2700、3011係以針對分別對應之遊戲站等,當 選之獎或因應落選之記號會停止顯示之方式,進行3個捲 軸畫像的停止顯示控制。具體來說,於本實施形態係如上 述般,有整體彩金獎、大獎金獎、中獎金獎、小獎金獎之 4個獎,以分別對應獎之記號的組合停止顯示在吃角子老 虎盤畫面之方式進行停止顯示控制。如更詳細說明,於當 選整體彩金獎之遊戲站等的顯示手段1011、2700、3011, 係以相同之3個A記號停止顯示之方式來進行停止顯示控 制。於當選大獎金獎之遊戲站等的顯示手段1011、2700、 301 1,係以相同之3個B記號停止顯示之方式來進行停止 顯示控制。於當選中獎金獎之遊戲站等的顯示手段1011、 2 7 00、3011,係以A記號與B記號混合存在之記號的組合 停止顯示之方式來進行停止顯示控制。於當選小獎金獎之 遊戲站等的顯示手段1011、2700、3011,係以在左捲軸畫 像及中捲軸畫像雙方,A記號或B記號會停止顯示,在右 -50- 137.5583 捲軸畫像,A記號及B記號任一皆不停止顯示(停止顯示 $白記號)之記號組合會停止顯示之方式來進行停止顯示 控制。 再者,彩金開始畫面及吃角子老虎盤畫面係不需要在 所有代幣遊戲機1000、2000、3000中是完全相同的畫面 ’例如,因應顯示該等畫面之硬體,適切改變者,或因應 各代幣遊戲機1000、2000、3000的遊戲內容來安排者亦 可。 又,在本實施形態,吃角子老虎盤畫面上的捲軸畫像 之變動顯示,係在連接於本店舖終端單元5000之所有代 幣遊戲機1000、2000、3000 —起開始,但是,3個捲軸畫 像之停止顯示的完結時機係依照各獎而不同。具體來說, 對應落選之遊戲站等最快,以小獎金獎、中獎金獎、大獎 金獎、整體彩金獎之順序,停止顯示的完結時機會較慢。 又,在本實施形態,從開始吃角子老虎盤畫面上的捲 軸畫像之變動顯示,到停止顯示完結爲止之間,會進行抽 選表演(整體彩金表演)。例如,以吃角子老虎盤畫面上的 捲軸畫像之變動顯示開始之後,成爲各代幣遊戲機1 〇〇〇、 2 000 ' 3 000的抽選對象之對應之遊戲站等的照明僅在相互 不同期間點燈,照明點燈之遊戲站等會依序切換之方式來 表演。然後,以在各遊戲站等中捲軸畫像的停止顯示完結 之時機,其遊戲站等的照明會閃燦之方式來進行抽選表演 〇 如上述般,結束抽選表演後,對於在當選各獎之遊戲 -51 - 1375583 站等進行遊玩之玩家,進行因應該獎之枚數的代幣支付處 理。關於該代幣支付,係利用該代幣遊戲機1 000、2000、 3 000的代幣支付手段亦可,作爲藉由店舖從業員來支付之 服務員支付(attendant pay)亦可。 接著,針對代幣競賽事件加以說明。 圖19係揭示本實施形態之代幣競賽事件的處理之流 程的流程圖。 參加代幣競賽事件之玩家係首先到訪店舖終端單元 5000的設置場所,並將自己的玩家卡插入其讀卡機5 0 07 的卡片讀取面5007a。於是,玩家卡內的卡片ID被讀卡機 5007讀取(S1)。此時,對玩家要求密碼輸入亦可。此時, 例如預先將玩家決定之密碼以與卡片ID建立關聯之狀態 ’記憶於管理伺服器4000的記憶裝置4002,利用讀卡機 5007讀取出卡片ID後,從管理伺服器4000下載與其卡 片ID建立關聯之密碼,而在玩家輸入之密碼與下載之密 碼不一致時’則不進行之後的處哩,僅在一致時,轉移至 之後的處理。再者’密碼資料係先記憶在玩家卡亦可❶ 讀卡機5 00 7讀取卡片id時,控制裝置500 1係確認 在記憶裝置5002內,是否有與其卡片id建立關聯之事件 參加旗標(S2)。關於初次參加本代幣競賽事件的玩家,事 件參加旗標並未與讀取之卡片ID建立關聯而記憶於記憶 裝置5002內。此事件參加旗標係解開事件、在途中停止 事件進行或結束事件爲止,是記憶於記億裝置5〇〇2內的 狀態。因此,控制裝置500 1係可利用事件參加旗標之有 -52- 137.5583 無,來掌握其卡片ID的玩家現在是否參加事件。 在記憶裝置5002內沒有事件參加旗標時,控制裝置 5001係使顯示裝置5005顯示路徑選擇畫面(S3)。路徑選 擇畫面係顯示關於玩家可選擇之複數路徑的說明。在本實 施形態中,準備有解開控制裝置500 1選擇之在兩台代幣 遊戲機之課題的路徑、及解開控制裝置5 00 1選擇之在3 台代幣遊戲機之課題的路徑之兩種路徑。但是,在此,針 對依據各路徑,用以解開課題之遊玩所需之代幣遊戲機的 數量不同之狀況來加以說明,而各路徑的內容係被適切設 定。例如,準備即使是相同代幣遊戲機而應解開之課題也 會不同的路徑,或準備包含遊玩家庭用遊戲機(包含攜帶 型遊戲機等)來解開之課題的路徑亦可。 對於顯示在顯示裝置5 0 0 5之路徑選擇畫面,玩家係 觸碰其畫面來選擇路徑。於是,其操作被觸控面板5 006 受理(S4),其操作內容被送至控制裝置500 1。藉此,控制 裝置500 1係將玩家選擇之路徑的資訊,以與其卡片ID建 立關聯之狀態,記憶在記億裝置5002(S5)。然後,控制裝 置5001係使顯示裝置5005顯示被選擇之路徑中表示玩家 應解開之課題內容的課題通知畫面之同時(S 6),與讀取之 卡片ID建立關聯,將事件參加旗標記憶在記憶裝置5002 內(S 7)。藉此,對於玩家賦予應解開之課題,玩家係以該 課題的解開爲目的,遍訪複數代幣遊戲機來進行遊玩。 在此,設爲在玩家選擇之路徑中,賦予有「在賽馬遊 戲機1 00 0中獲得菊花獎」之第1課題、及「在吃角子老 -53- 1375583 虎遊戲機器3 000獲得紅7獎j之第2課題。此時,玩家 係爲了解開任一課題,移動至賽馬遊戲機1 00 0或吃角子 老虎遊戲機器3 00 0的設置場所,以在其代幣遊戲機之課 題的解開爲目的來進行遊玩。 例如,在賽馬遊戲機1 000進行遊玩而以第1課題的 解開爲目的時’首先,玩家係將自己的玩家卡插入卡片讀 取面1015。於是,藉由讀卡機1204從其玩家卡讀取出卡 片ID,該卡片ID係被記憶於SRAM1 105或快閃記憶體 1106。然後,一邊消費自己的代幣一邊育成歲賽馬角色, 使其競賽馬角色出賽菊花獎比賽,在其菊花獎比賽以第! 名爲目的。在菊花獎比賽成爲第1名時,獲得其菊花獎比 賽之要旨的遊玩履歷資訊以與自己的卡片ID建立關聯之 狀態’被記憶在SRAM1 105或快閃記憶體1 106。玩家在 結束遊戲時,作爲記憶於SRAM 1 105或快閃記憶體1 1〇6 之第1解開資訊的遊玩履歷資訊,係與其卡片ID—起, 由遊戲站控制裝置1201經由主控制裝置1〇〇1,從外部通 訊裝置Π08輸出至店舖終端單元5 000。在接收其之店舖 終端單元5000’控制裝置5001以與接收之卡片ID建立 關聯之狀態’將接收之遊玩履歷資訊記憶在記憶裝置5002 〇 又’在吃角子老虎遊戲機器3000進行遊玩而以第2 課題的解開爲目的時’首先,玩家係將自己的玩家卡插入 卡片讀取面3013a。於是’藉由讀卡機3013從其玩家卡讀 取出卡片ID ’該卡片ID係被記憶於記億裝置31〇3。然後 -54- 137.5583 ,一邊消費自己的代幣一邊進行遊玩,在得到紅7獎時, 得到其紅7獎之要旨的遊玩履歷資訊會以與自己的卡片 ID建立關聯之狀態,被記憶在記憶裝置3103。玩家在結 束遊戲時,作爲記憶於記憶裝置3103之第2解開資訊的 遊玩履歷資訊,係與其卡片ID —起,藉由控制裝置3101 從外部通訊裝置3107輸出至店舖終端單元5 000。在接收 其之店舖終端單元5000,控制裝置5 00 1以與接收之卡片 ID建立關聯之狀態,將接收之遊玩履歷資訊記憶在記憶 裝置5002 。 如以上所述,解開所有被賦予之課題的玩家係到訪作 爲優惠賦予條件判斷裝置之店舖終端單元5000的設置場 所,並將自己的玩家卡插入座唯識別資訊受取手段之讀卡 機5007的卡片讀取面5007a。於是,玩家卡內的卡片ID 被讀卡機5007讀取(S1)。讀卡機5007讀取卡片ID時, 控制裝置5001係確認在記憶裝置5002內,是否有與其卡 片ID建立關聯之事件參加旗標(S 2)。在此,因爲於前述 S7中,已經記憶有事件參加旗標,故會判斷有事件參加 旗標。因此’控制裝置500 1係從記億裝置5002讀取出與 讀取之卡片ID建立關聯而記憶之路徑資訊、賽馬遊戲機 1 000用的遊玩履歷資訊及吃角子老虎遊戲機器3 000的遊 玩履歷資訊。然後’控制裝置5 00 1係作爲判斷手段而作 用,確認表示已解開讀取出之路徑資訊所對應之第1課題 及第2課題的資訊是否包含於讀取出之遊玩履歷資訊及遊 玩履歷資訊’判斷是否達成解開所有課題之優惠賦予條件 •55· 1375583 (支付條件)(S 8)。於此判斷中,存在有尙未解開之課題時 ,控制裝置500 1係使顯示裝置5005顯示表示未解開之課 題內容的畫面(S 9),並對玩家通知尙未解開之課題° 另一方面,在判斷已解開所有課題時,控制裝置500 1 係首先,進行使顯示裝置5005顯示用以慶祝解開事件之 解開表演畫面的處理(S10)。再者,此表演與上述之整體 彩金表演相同,利用連接本店舖伺服器5000之各代幣遊 戲機1000、2000、3000的表演手段來進行亦可。進行此 種表演之後,控制裝置500 1係作爲通知手段而作用,將 用以指定用於接受因應該解開資訊之量的解開獎金代幣之 支付的身爲優惠賦予用遊戲裝置之代幣遊戲機的遊戲裝置 指定資訊,通知玩家(S 1 1)。具體來說,在本實施形態, 用以特定作爲優惠賦予用遊戲裝置而決定之遊戲裝置(例 如,吃角子老虎遊戲機器3000)的優惠賦予用遊戲裝置資 訊被記憶於記億裝置5 002,控制裝置5 00 1係從記憶裝置 5002讀取出優惠賦予用遊戲裝置資訊,並使該吃角子老虎 遊戲機器3000的機種名稱作爲遊戲裝置指定資訊而顯示 於顯示裝置5 00 5 »此時,將如在該機種讀取出玩家卡的卡 片ID的話,即可獲得代幣之要旨的說明,顯示於顯示裝 置5 00 5爲佳。又,該機種的設置場所、該機種之遊戲內 容的介紹(宣傳廣告等)之附加資訊也一起進行導引亦可。 之後,控制裝置500 1係作爲解開資訊輸出手段而作 用,係在與該玩家的卡片ID建立關聯之狀態下,輸出表 示達成支付條件之要旨的解開資訊(S 12)。如此被輸出之 -56- 1375583 解開資訊,係在與該玩家的卡片ID建立關聯之狀態下, 被保存於記億裝置5002(S13)。 圖20係用以說明同代幣競賽事件的解開獎金代幣之 支付處理的序列流程圖。 在店舖單元5000接受優惠賦予用遊戲裝置之機種名 稱的通知之玩家,係到訪其被通知之機種名稱之遊戲裝置 (在此係吃角子老虎遊戲機器3000)的設置場所。然後,玩 家係將玩家卡插入吃角子老虎遊戲機器3000的卡片讀取 面3013a。藉此,藉由讀卡機3013從玩家卡讀取出卡片 ID。藉此,控制裝置3101係對於店舖單元5000,詢問是 否有對應讀取之卡片ID的解開資訊。 受取該詢問之店舖單元5 000的控制裝置500 1,係確 認在記憶裝置5 002是否記憶有關於該詢問之卡片ID所對 應之解開資訊。在此,在確認未記憶有解開資訊時,則將 其要旨的確認結果,發送至身爲該詢問的發送來源之吃角 子老虎遊戲機器3000。另一方面,確認記憶有解開資訊時 ,控制裝置500 1係接下來比較其解開資訊的記憶時間日 期資料與現在的時間日期資料,確認是否超過所定支付期 限。然後,在超過所定支付期限時,將其要旨的確認結果 ,發送至該詢問的發送來源之吃角子老虎遊戲機器3 000, 在未超過所定支付期限時,也將其要旨的確認結果,發送 至該詢問的發送來源之吃角子老虎遊戲機器3 000。利用設 置此種支付期限,對於解開代幣競賽事件所有課題的玩家 ’可促使早點到身爲訪優惠賦予用遊戲裝置之吃角子老虎 -57- 1375583 遊戲機器3000的設置場所。 在作爲解開資訊受取手段之吃角子老虎遊戲機器3 000 的控制裝置3 1 0 1受取該確認結果時,控制裝置3 1 0 1係依 據其確認結果,判斷是否是未超過支付期限,且該玩家卡 之卡片ID所對應之有效的解開資訊。於此判斷中判斷沒 有有效的解開資訊時,則進行從店舖終端單元5000下載 該玩家卡內之卡片ID所對應之遊玩履歷資訊等之上述處 理。另一方面,於此判斷中判斷有有效的解開資訊時,控 制裝置3 1 0 1係作爲支付處理手段而作用,進行用以將所 定枚數的代幣支付給玩家的處理。具體來說,控制裝置 3 101係進行使儲存於記憶裝置3103之代額數枚數資料, 僅增加該所定枚數份之同時,使代額數顯示器3014a的代 幣代額數僅增加該所定枚數份的控制。或者,藉由代幣支 付裝置3 01 8,從代幣支付口 3 0 1 0a將該所定枚數份的代幣 支付至代幣承受盤3 0 1 0。 以上,依據本實施形態,參加本代幣競賽事件而解開 所有課題的玩家,係利用到吃角子老虎遊戲機器3000的 設置場所,將並使該吃角子老虎遊戲機器讀取自己的玩家 卡之卡片ID,而可受取該解開獎金代幣。藉此,可對於 玩家,給予到該吃角子老虎遊戲機器3 000的設置場所之 強烈動機。其結果,可對於該玩家,增加使該玩家在吃角 子老虎遊戲機器30 00進行遊玩之機會。 再者,在本實施形態,已針對利用優惠賦予用遊戲裝 置(吃角子老虎遊戲機器3000)來進行對於達成了解開代幣 -58- 137.5583 競賽事件所有課題之支付條件(優惠賦予條件)的玩家支付 之解開獎金代幣的支付之狀況加以說明,但是,利用該優 惠賦予用遊戲裝置來進行對於在該優惠賦予用遊戲裝置以 外的遊戲裝置(不限於代幣遊戲機)之遊玩中達成支付條件 的玩家支付解開獎金代幣之支付亦可。此時,依據該優惠 賦予用遊戲裝置以外之遊戲裝置的遊戲進行控制手段所進 行控制之遊戲進行結果,進行是否達成前述支付條件的判 斷。例如,舉出推幣遊戲機2000爲例來說明的話,於其 推幣遊戲機2000進行之上述吃角子老虎遊戲中準備新的 獎項,將當選該獎項設爲支付條件。然後,當選該新的獎 項時,將作爲於其當選表演中用以接受針對該獎項之代幣 支付的優惠賦予用遊戲裝置,例如吃角子老虎遊戲機器 3000的機種(遊戲裝置指定資訊)通知玩家之同時,將表示 當選之要旨的資訊(解開資訊),與該玩家卡的卡片ID建 立關聯,輸出至店舖單元5000。藉此’店舖單元5000係 將該資訊在與該卡片ID建立關聯之狀態下,保存於記憶 裝置5002。此時,在推幣遊戲機2 00 0進行遊玩之玩機在 吃角子老虎遊戲中當選該新的獎項時,雖然當場無法接受 代幣的支付,但是,利用到吃角子老虎遊戲機器3 000的 設置場所,讓該吃角子老虎遊戲機器讀取自己的玩家卡之 卡片ID,可接受關於該獎項的代幣支付。 又,在本實施形態,達成了解開代幣競賽事件所有課 題之支付條件(優惠賦予條件)的玩家在身爲優惠賦予用遊 戲裝置之吃角子老虎遊戲機器3000接受代幣之支付時的 -59- !375583 條件,係僅有使優惠賦予用遊戲裝置讀取卡片ID,但是 ’附加其他條件亦可。例如’將在身爲優惠賦予用遊戲裝 置之吃角子老虎遊戲機器3 000,至少進行遊玩1次作爲條 件’或將當選於該吃角子老虎遊戲機器3000之所定獎項 作爲條件亦可。 又,在本實施形態,可變更支付解開獎金代幣之優惠 賦予用遊戲裝置。具體來說,使店舖單元5000的觸控面 板5 00 0作爲選擇操作受理手段而作用,店舖的店員等對 於觸控面板5006,進行用以選擇通知已解開代幣競賽事件 所有課題之玩家的1或2以上的機種名稱(遊戲裝置指定 資訊)之選擇操作時,用以特定關於其選擇操作之代幣遊 戲機的優惠賦予用遊戲裝置資訊被記憶於記憶裝置5002 亦可。此時’對於已解開代幣競賽事件所有課題的玩家, 作爲遊戲裝置指定資訊而通知記憶於記憶裝置5002之關 於選擇操作的代幣遊戲機之機種名稱。依據此構造,例如 ’店舖的店員等操作觸控面板5006,可以於該店舖中沒有 人氣之代幣遊戲機或在該時間點未被遊玩之代幣遊戲機成 爲優惠賦予用遊戲裝置之方式來設定變更。因此,可提升 該店舖整體代幣遊戲機的作動率。 又,支付解開獎金代幣的優惠賦予用遊戲裝置,係如 上所述,作爲預先決定者亦可,但是,店舖終端單元5〇〇〇 的控制裝置5001執行優惠賦予用遊戲裝置的選定程式, 並遵從其程式內容’來選定優惠賦予用遊戲裝置亦可。 例如’控制裝置500 1係於店舖單元5000的記億裝置 -60- 1375583 5002,依每一卡片ID,記憶各玩家的遊玩履歷資訊。因 此,如利用此’及可依據其遊玩履歷資訊,掌握關於各代 幣遊戲機之各玩家的遊玩頻度。在此,控制裝置5 00 1係 例如在從達成了解開代幣競賽事件所有課題之支付條件( 優惠賦予條件)的玩家之玩家卡讀取出卡片ID時》參照其 卡片ID所對應之遊玩履歷資訊,特定該玩家之遊玩參照 相對較少的代幣遊戲機。然後,對於該玩家係將特定之代 幣遊戲機的機種名稱,作爲遊戲裝置指定資訊來通知。藉 此,對於每一玩家’可有效地促使其玩家到訪不太遊玩之 代幣遊戲機的設置場所。 又例如,控制裝置500 1係作爲空機狀況調查手段而 作用,收集在各代幣遊戲機1000、2000、3000進行遊玩 之玩家的數量等之資訊。此資訊收集係可藉由與上述之玩 家在席確認處理相同的處理來進行。藉此,能以遊戲站單 位來特定未被遊玩之代幣遊戲機。然後,從收集之資訊, 特定玩家所致之遊戲機的佔有率較低之機種,並將其特定 之機種的優惠賦予用遊戲裝置資訊記憶於記憶裝置5 002。 依據此構造,較難以發生實際到優惠賦予用遊戲裝置的設 置場所之玩家,必須等待遊玩其優惠賦予用遊戲裝置之其 他玩家停止遊玩的等待遊玩結束之事態。又,也可提升該 店舖整體之代幣遊戲機的作動率。 又例如’控制裝置500 1係作爲利用狀況調查手段而 作用’收集關於各代幣遊戲機1000、2000、3000之利用 狀況的資訊。在此所謂利用狀況係只要是用以從代幣遊戲 -61 - 1375583 機1 000、2000 ' 3 00 0中特定被玩家遊玩之時間相 之代幣遊戲機的資訊即可。具體來說,於各代幣 1000、2 000、3000,設置計算藉由玩家遊玩之遊玩 未藉由玩家遊玩之非遊玩時間,並以所定時機輸出 之遊玩時間或非遊玩時間的手段。然後,將各代幣 1000、2000、3 000之遊玩時間或非遊玩時間的資訊 於記憶裝置5002。藉此,控制裝置500 1係可利用 億裝置5002內之遊玩時間或非遊玩時間的資訊, 站單位來特定所定期間(例如從1星期前到現在爲 間)內之遊玩時間較短的代幣遊戲機。然後,將該 機種的優惠賦予用遊戲裝置資訊,記憶於記億裝置 依據此構造,將玩家劃分到沒有人氣的機種,可提 戲系統整體之遊戲裝置的作動率。 再者,所謂上述之利用狀況係用以從代幣遊戲: 、2000、3 000中特定所定期間內之遊戲次數相對較 於基準次數之代幣遊戲機的資訊亦可。具體來說, 幣遊戲機1000、2000、3000,設置計算所定期間內 玩之遊戲次數,並以所定時機輸出已計算之遊戲次 段。然後,將各代幣遊戲機1 000、2000、3 000之 數的資訊,記憶於記憶裝置5002。藉此,控制裝§ 係可利用參照記憶裝置5 002內之遊戲次數的資訊 戲站單位來特定所定期間(例如從1星期前到現在 時間)內之遊戲次數較少的代幣遊戲機。然後,將 之機種的優惠賦予用遊戲裝置資訊,記憶於記憶裝 對較少 遊戲機 時間或 已計算 遊戲機 ,記憶 參照記 以遊戲 止的時 特定之 5002 〇 高本遊 幾 1000 少或少 於各代 玩家遊 數的手 遊戲次 | 5 00 1 ,以遊 爲止的 該特定 置 5 002 -62- 1375583 。即使是此構造,亦可將玩家劃分到沒有人氣的機種,提 高本遊戲系統整體之遊戲裝置的作動率。 又,所謂上述之利用狀況係用以從代幣遊戲機1 000、 2000、3 000中特定所定期間內之代幣下注枚數及代幣支付 枚數相對較少或少於基準枚數之代幣遊戲機的資訊亦可。 具體來說,於各代幣遊戲機1 000、2000、3000,設置計算 所定期間內從玩家受理之下注枚數及支付給玩家之代幣支 付枚數,並以所定時機輸出已計算之代幣下注枚數及代幣 支付枚數的手段。然後,將各代幣遊戲機1000、2000、 3000之代幣下注枚數及代幣支付枚數的資訊,記憶於記憶 裝置5002。藉此,控制裝置500 1係可利用參照記億裝置 5 0 02內之遊戲次數的資訊,以遊戲站單位來特定所定期間 (例如從1星期前到現在爲止的時間)內之代幣下注枚數及 代幣支付枚數較少的代幣遊戲機。然後,將該特定之機種 的優惠賦予用遊戲裝置資訊,記憶於記憶裝置5 002。即使 是此構造,亦可將玩家劃分到沒有人氣的機種,提高本遊 戲系統整體之遊戲裝置的作動率。 又,在本實施形態,於玩家卡係記憶有卡片ID,針 對各種玩家資訊,係與卡片ID建立關聯而記憶在店舖終 端單元5 00 0的記憶裝置5 002內,但是,將該等玩家資訊 之至少一部份,記憶在玩家卡內亦可。此時,只要是記憶 在玩家卡內的資訊,即使不與店舖終端單元5000進行通 訊’亦可利用該資訊。所以,例如,只要將解開代幣競賽 事件所有課題之要旨的解開資訊記憶在玩家卡內,即使是 -63- 1375583 上述之優惠賦予用遊戲裝置無法與店舖終端單元5 〇〇〇進 行通訊之系統,亦可依據該解開資訊’進行解開獎金代幣 的支付。 又,可適用於本實施形態之遊戲系統的代幣遊戲機, 係不限定於上述之種類者,可廣泛適用。 又,在本實施形態,有以對於達成了解開代幣競賽事 件所有課題之支付條件的玩家,賦予解開獎金代幣之支付 的優惠爲契機,促進玩家到身爲支付用遊戲裝置之吃角子 老虎遊戲機器3000的設置場所之狀況,但是,亦可藉由 其他方法,促進玩家到吃角子老虎遊戲機器3 000的設置 場所。以下,舉出具體例而加以說明。 將賽馬遊戲機1 000設爲優惠賦予條件判斷裝置,玩 家在該賽馬遊戲機1 000達成所定優惠賦予條件(玩家下注 之代幣枚數的總數超過規定枚數之條件、玩家育成自己的 持有馬匹而成爲三冠馬之條件等)時,在與其玩家的識別 資訊建立關聯之狀態下,輸出表示達成該優惠賦予條件之 要旨的解開資訊》此時,對達成優惠賦予條件之玩家,藉 由賽馬遊戲機1 00 0的顯示器1011等之通知手段,通知用 以指定身爲優惠賦予用遊戲裝置之吃角子老虎遊戲機器 3 000的遊戲裝置指定資訊。然後,吃角子老虎遊戲機器 3000讀取出該玩家之卡片ID(識別資訊),受取該卡片ID 所對應之解開資訊時,吃角子老虎遊戲機器3 000係進行 對於該玩家’賦予因應該解開資訊之優惠的處理。 該優惠係只要是對於玩家有益者即可,不限於代幣的 -64 - 1375583 支付。例如,在吃角子老虎遊戲機器3000之狀況,例如 ,作爲轉移成在內部抽選中當選紅7獎之機率相較於未達 成優惠賦予條件時成爲高機率之控制模式的優惠亦可。該 控制模式係作爲達成優惠賦予條件之玩家專用的模式亦可 ,作爲既存的控制模式(機率變動模式)亦可。 又,將優惠賦予用遊戲裝置不僅吃角子老虎遊戲機器 3 0 00,更設爲其他種類代幣遊戲機,或者設爲不進行代幣 收授的硬幣用遊戲(視訊遊戲機),又或者設爲家庭用遊戲 的話,優惠係可舉出各式各樣者。 例如,將優惠賦予用遊戲裝置設爲柏青哥鋼珠進入特 定凹袋時則開始數位吃角子老虎抽選,在該抽選中柏青哥 鋼珠再次進入該特定凹袋時,則貯留進行數位吃角子老虎 抽選之權力的柏青哥機時,增加其貯留數之優惠亦可。再 者,不限於柏青哥機,只要是可貯留進行抽選之權利的遊 戲裝置,相同地賦予增加其貯留數之優惠亦可。 又,將優惠賦予用遊戲裝置設爲使用硬幣用遊戲機( 視訊遊戲機)或家庭用遊戲機時,賦予可在該遊戲機之遊 戲使用之特殊道具的優惠,或賦予增加在該遊戲機之遊戲 使用之點數或貨幣等的優惠亦可。 又,將優惠賦予用遊戲裝置設爲代幣遊戲機之狀況中 ,賦予在於該遊戲中達成代幣支付裝置時支付之代幣支付 量相較於沒有該解開資訊之狀況會變多之優惠亦可。 又,將優惠賦予用遊戲裝置設爲前述推幣遊戲機2000 時,則作爲複數次進行前述吃角子老虎遊戲之優惠亦可。 -65- 1375583 又,將優惠賦予條件判斷裝置設爲與賽馬遊戲機1000 以外之不同遊戲內容的遊戲裝置,且將優惠賦予用裝置設 爲賽馬遊戲機1 〇〇〇時,則作爲贈送其賽馬遊戲之馬券的 優惠亦可。 利用進行上述之優惠賦予,可對於大多在優惠賦予條 件判斷裝置進行遊玩之玩家,給予到優惠賦予用遊戲裝置 的設置場所之強烈動機。其結果,可對於該玩家,增加使 該玩家在優惠賦予用遊戲裝置進行遊玩之機會。 【圖式簡單說明】 [圖1]關於實施形態之遊戲系統整體的槪略構成圖。 [圖2]揭示構成同遊戲系統之賽馬遊戲機之一例的外 觀圖。 [圖3 ]揭示用以統合控制同賽馬遊戲機的整體動作之 主控制部的控制區塊圖。 [圖4]揭示設置於同賽馬遊戲機的每一遊戲站之遊戲 站控制部的控制區塊圖。 [圖5]用以說明構成同遊戲系統的推幣遊戲機之遊戲 站部之構造的說明圖。 [圖6]揭示同推幣遊戲機的遊戲控制系之主要構造的 區塊圖。 [圖7]揭示顯示於同推幣遊戲機的顯示部之吃角子老 虎用遊戲衋面之範例的說明圖。 [圖8]揭示顯示於同推幣遊戲機的顯示部之賓果用遊 -66 - 1375583 戲畫 外觀 份的 區塊 流程 手段 手段 付處 【主 1000 10 10 面之範例的說明圖。 [圖9]揭示構成同遊戲系統的吃角子老虎遊戲機器之 的立體圖。 [圖10]揭示同吃角子老虎遊戲機器之前面面板之一部 詳細前視圖。 [圖11]關於同吃角子老虎遊戲機器之主要構造的控制 圖。 [圖12]管理伺服器的控制區塊圖。 [圖1 3 ]店舖終端單元的外觀圖。 [圖14]店舖終端單元的控制區塊圖。 [圖15]揭不整體彩金抽選之流程的序列流程圖。 [圖16]用以說明整體彩金表演時期之決定處理的序列 圖。 [圖17]揭示顯示於成爲抽選對象之各遊戲站等的顯示 之彩金開始畫面之範例的說明圖》 [圖18]揭示顯示於成爲抽選對象之各遊戲站等的顯示 之吃角子老虎盤畫面之範例的說明圖。 [圖19]揭示代幣競賽事件的處理之流程的流程圖。 [圖20]用以說明同代幣競賽事件的解開獎金代幣之支 理的序列流程圖。 要元件符號說明】 :賽馬遊戲機(代幣遊戲機) :遊戲站 -67- 1375583 1015,3013a,5007:卡片讀取面 1 1 0 1 :主控制裝置 1108,2625,3107,4003,5003:外部通訊裝置 1201 :遊戲站控制裝置 1204,2605,3013,5007:讀卡機 2000:推幣遊戲機(代幣遊戲機) 2 5 0 0:遊玩場域 2601 , 2611 , 2621 :控制裝置 3000:吃角子老虎遊戲機器(代幣遊戲機) 3 10 1 :控制裝置 4000 :管理伺服器 4 0 0 1 :控制裝置 5000 :店舖終端單元 5 0 0 1 :控制裝置 5 0 0 2 :記憶裝置 5 0 0 5 :顯示裝置 -68-1375583 and actions are explained separately. [Horse Game Machine 1000] Token Game Machine 1000 is a horse racing game machine. In this horse racing machine, 1000, 1 or more horse racing machines are ranked in the number of horse racing games, and the tokens are predicted to be paid in accordance with the odds of their rankings. Fig. 2 shows an example of a horse racing machine 1 000. This horse racing machine 1000 has a setting medium 1002 and a station 1010 so as to surround the field unit 1002. In the field unit 1 002, the moving surface of the racecourse that simulates the race gate of the race gate 1 0 0 3 is set. In the field area 1 0 0 4, a complex model (not shown) is used. Further, a plurality of speakers 1 005 such as cheers are placed around the field portion 1002. Further, the display unit 1006, the illumination field display device 1007', and the camera 1009 for the field portion 1〇〇3 are displayed in the field portion for displaying the number of coins accumulated in the overall lottery lottery described later. . The display unit 1〇〇6 and the illumination machine 1 009 are supported by the support column 1008. The squatting device 1 007 is a table of the present horse racing machine 1 000. The game station 1010 is provided with a display 1011 for displaying a response surface and a display 1011 panel 1012. The player follows the instructions on the game screen and accepts the ί appearance when the player predicts to guess in this game. The plural game set by the field part of the central part is placed as the I domain of the model 1 004. In the type of horse, the photo of the whole domain part 1 002 of the number of payouts compared with the live game and the top of the 1 002 is performed. The imaging method of the camera is set to 1〇〇7 and the camera: the device 1 005 and the lighting method. When the touch surface of the display surface of the game picture displayed on the screen is displayed at the predetermined position of the game screen of the display -19- 1375583 1011, the position is detected by the touch panel 1012, and the player is recognized in the horse racing machine 1000. Operational content. Further, the game station 1010 is provided with a token input unit 1013 for the token to be inserted by the player, a token payout port 1014 for paying the token for the player, and an identification information receiving means for reading the card ID from the player card. The card reader reads the face 1015. In the Jockey Game Machine 1 000, the competition with the same name as the actual Central Horse Racing is carried out in accordance with the specified cycle. As a competition for one year, there are about 60 competitions to be prepared, and in each competition, it is ensured that the time of the following tokens is used (that is, the time for purchasing the coupons), the time for the competition by the model Malay, and To show the time of the match results. The family can predict the number of matches in each game and freely purchase the vouchers. The purchase of the vouchers is carried out by betting on tokens, such as the purchase of the vouchers and the results of the competition, in which case the tokens in accordance with the number of tokens and the odds of the tokens will be paid as rewards. In addition, the player uses his player card to develop his own racing horse character (holding a horse) and participate in the competition. Specifically, the player selects a favorite race horse character from the prepared plural race horse characters and pays a predetermined number of tokens to obtain the race horse character. Then, the player is trained (training) to improve the ability to obtain the character of the race horse, and can be bred into the character of the race horse. In addition, the training horse character of the training can participate in the game that he hopes. In the horse racing game machine 1 000 of the present embodiment, the field portion 1 002 forms a field surface 1 004, and the field surface 1 004 is provided with a model of an artificial turf simulating an actual horse field and a gate 1 003. As a moving body -20- 1375583 • The model horse moves on its field surface 1004. Figure 3 shows the control block diagram of the main control unit for integrating the overall motion of the horse racing machine. . 4 is a control block diagram showing the game station control unit provided in each of the game stations 1010. As shown in FIG. 3, the main control unit 1 100 disposed on the field side is provided with a main control unit 1 1 0. 1; a mobile control device 1 1 02 for controlling movement of a model horse of the field portion 1 002; a lighting control device 11〇3 for controlling the lighting device 1 007: an acoustic control device 1 1 04 for controlling the speaker 1 005 playback of joy and live, etc.; SRAM1105 and flash memory 1106, temporarily record the data processed by the main control device lioi; ROM 1 1 0 7, is the program and various databases needed to store the game: and external communication device 1108 The data is communicated with an external device such as the shop terminal unit 5000 via the LAN. The main control unit 1 1 0 1 is connected to the mobile control unit 1 102, the illumination control unit 1 03, the audio control unit 1104, the SRAM 1105, the flash memory 1106, the ROM 1107, the external communication unit 1108, and the camera 1009. The ROM 1107 stores a mobile control program as a mobile control device for each model horse, a database of various materials for each horse used in the competition, and a course of the game. As shown in FIG. 4, the game station control unit 1 2 00 provided in each game station 1010 includes a game station control device 1201, a token management device 1202, which manages payment of a token, and the like; and RAM 1 203, which is temporarily recorded. The various information of the player; and the card reader 1 204 are means for receiving the identification information of the card ID read from the player card inserted into the card reading surface 1〇15. The game -21 - 1375583 station control device 1201 is connected to the token management device 1 202, the RAM 1 20 3, and the card reader 12 04, respectively. Further, the game station 1201 is also connected to the display 1011 and the touch panel 1012 shown in FIG. 2 of the game station 1〇, and the unillustrated generation of the token inserted via the token input unit 1013 is detected. The coin is invested in various parts such as sensors. Further, as shown in FIG. 3 and FIG. 4, the game station control device 1 20 1 of each game station is connected to the main control device π 0 1 on the game machine main body side, and between them can be performed. Data communication. The main control unit 1 1 0 1 of the main control unit 1 1 系 changes the model horses for each game in order to faithfully present the actual horse race again in order to faithfully present the actual horse race. Mobile control content. Then its mobile control content is decided before the start of the game, following its mobile control content to move the control model horse. Specifically, the main control unit 1 101 of the main control unit 1 100 reads and retrieves various parameters of the horses of the game, the state of the racecourse, and the like from the ROM 丨 107 before the start of the game, and determines the ranking of the game. In addition, the rankings related to the payment of the player's tokens are only the first and second places, so it is not necessary to determine all the rankings of the horses to be played, as long as at least only the first and second horses are determined. Just fine. At this time, the other horses follow various parameters and move control so as not to become the first and second places. The ranking data determined by the main control device 1101, the parameters of each horse, and the like are sent to the mobile control device U02. The mobile control device 1 1 02 ' that receives the data from the main control device 1101 executes a movement control program recorded in R 〇 μ (not shown), and performs movement control for each horse. Execute the movement control program mobile control-22- 1375583 • «The device 1102 calculates the movement pattern of each horse from the parameters of each horse, etc., and each model horse 1 060 moves according to its movement pattern, and sends a control command to Each control wafer 1 022. Specifically, in order to generate a magnetic field in which each model horse 1 060 moves in accordance with the movement pattern of each horse, a control command is transmitted to each of the control wafers of the magnetic field generating substrates. Each control chip 1 022 that receives the control command controls the current flowing through each coil, and causes the magnetic force of the S pole of the permanent magnet of each φ model horse 1060 to be sequentially generated along the predetermined path of movement of each model horse 1 060. . Thereby, each model 1060 can be moved along a predetermined path of movement. As a result, each model 1 060 that is moved and controlled by the mobile control device 1102 is engaged in a game on the play field. When the player uses the player card for play, the player inserts his/her own player card into the card reading surface 1015 before playing. Thereby, the card ID is read from the player card by the card reader 1 2 〇 4, and the card ID is memorized in the SRAM 1 105 or the flash memory 1 1 〇 6 ^ in the SRAM 1 05 or In the flashing φ memory 1106, the information on the character of the race horse (the horse name data, the parameter data, the game history information such as the GI match, etc.) that was developed by the player to play the game is in a state of being associated with the card ID. memory. .  In this horse racing machine 1000, the player card is used for play.  When the player finishes the game, the game state data for restoring the game state at the end of the next game restart is stored in the store terminal unit in association with the card ID of the player. The game status data contains information about the character of the race horse that the player has developed. Then, when the player continues to start the game again from the last time, the player's own player -23-I375583 card is inserted into the card reading surface 1015 before the game is played, and the game state corresponding to the card ID in the player card is downloaded from the shop terminal unit. The data is stored and stored in SRAM 1105 or flash memory 1106 to start the game again. [Ticker Game Machine 2000] Next, the token game machine 2000 will be described. The token game machine 2000 is a push coin game machine. Fig. 5 is an explanatory diagram for explaining the structure of the game station unit ST of the push coin game machine 2000. The pusher game machine 2000 is provided with four accessory device parts SA so as to surround a central drawing device (not shown). Each of the accessory device units SA is provided with four game station units ST, and each player plays a game with each game station unit ST. Further, each of the accessory device units SA includes one accessory device drawing device 2001, and is provided in the vicinity of the accessory device drawing device 2001, and each game station unit ST·^ game station unit ST system is mainly provided with a token input. A mechanism (input unit) 2100, a play field 2500, a game station control unit (not shown), and a display unit 2700. In the game station unit ST, a token input mechanism 2100 is disposed on the upper side and the front side, and a display unit 27 00 as a display means is disposed on the upper deep side, and a play field 2500 is disposed in the upper center. Here, the term "front side" refers to the side on which the player plays the game, and the term "deep side" means the opposite side to the side on which the player is playing. The "central j system represents the aforementioned "before" The area between the side and the deep side j. -24 - 1375583 • The token input mechanism 2100 is a structure for putting the token into the push-pull game machine 20 00 when the player plays the game. The tokens of the token-input mechanism 2100 are transported to the lift bucket via the unillustrated token transfer path inside the casing of the game station ST, and are temporarily stored in the lift bucket. a token storage portion for storing the tokens, a lifting portion for raising the tokens to a predetermined height, and a token discharge portion (discharge portion) for discharging the raised tokens at the timing machine. In the discharge port of the token discharge portion, a token discharge path 2400 for guiding the discharged tokens to the play field 2500 can be set to the left and right. The upper end of the lift portion is disposed in the play field. 2500 is located above. Here, the token discharge portion provided at the upper end of the lift portion is also disposed above the play field 2500. Therefore, the tokens temporarily stored in the token storage portion provided under the play field 2500 are When the lifted portion is raised to a position higher than the play field 25 00, it is emitted from the token discharge portion via the token discharge path 2400 to the play field 25 00. The play field 2 5 00 is mainly provided with The main tray 2501 as the token loading table and the pushing portion 2 5 1 0 as the token pushing member placed on the main tray 2501 are stored. The pushing portion 2 5 1 0 has · The top of the storage token ( (this is called the sub-tray), the sloping table that slides the token that has fallen from the sub-tray, and the promotion of the token that is stored in the main tray 25〇1 Further, the 'pushing portion 2510 is slidably disposed on the main table 2501 of the play field 2500, and performs a sliding motion at a certain period or an arbitrary period. A part (deep side) of the pushing portion 25 1 0 A storage portion to be described later, which is disposed below the display portion 2 700, is housed. The pushing portion 251 is used to receive the from -25 to 1375583 The accommodating portion slides in and out to move back and forth. The sub-disc slidably abuts against the frame member of the display portion 2700. Therefore, when the urging portion 2510 moves in the direction of being stored in the accommodating portion, The frame member pushes the token on the sub-platboard. With this advancement, a part of the token on the sub-platform will fall to the tilting table. A part of the token that falls from the secondary disk The part enters an opening portion (referred to as a chuck) which is provided as a token passage opening on the inclined table. Further, the remaining tokens are directly dropped to the main tray 2501, and are stored in the main tray 2501. The tokens on the main pallet 2 5 0 1 are the same as the tokens on the secondary deck, and are pushed by the sliding motion of the pushing portion 2510. In other words, since the pushing portion 2510 is placed on the main table 2501 without a gap, when the pushing portion 2510 moves in the direction of being carried out from the housing portion 720, the pushing portion 2510 is pushed by the pushing wall in front of the pushing portion 2510. The token on the main tray 250 1 . With this advancement, a portion of the tokens on the main pallet 2 5 0 1 will fall. In the falling token, the token that is dropped from the player's side (this is called the front end) is paid to the player, and the other tokens, for example, from both sides of the main tray 2501 (this is called the side) The side end) is a predetermined storage unit stored in the game station unit ST. In addition, as shown in Fig. 5, the game station unit ST has a ball input mechanism 2800 at least on one side. The ball input mechanism 2800 has a structure for putting the ball Β1 and Β2 of the spherical object which is a shaped object which will be described later into the play field 25 00, and has a ball input ramp 2801 and a ball input position drawing mechanism 28 10 . Further, the balls Bl and Β2 are used to perform the drawing of objects selected for the bingo game described later. -26- 1375583 ♦ * Ball input ramp 2801 is used to guide the ball B1 and B2 from the 2520 to the ball input position by gravity. So, for the slope that slopes down. Further, the ball input mechanism 28 10 is a structure for selecting the positions of the play fields of the balls Bl and Β2. In this manner, the balls B1 and Β2 from the ball carrier 2 5 20 of the station unit ST to be described later are put into the play field 2500 via the ball input ramp 2801 position drawing mechanism 2810. Further, the game station unit ST is at least one ball transport mechanism 2900 as shown in Fig. 5 . The ball transport mechanism 2900 is configured to transport the balls B1 and Β2 to the attachment device 2001 when the Β2 is dropped from the main table 250 1 of the play field 2500 to the set drop side of the installation side, and has not shown. The ball transport path, 2910, and the ball transport unit travel ramp 2901. The ball transport path is below the front end of the dial 25〇1, and the ball 1 is dropped from the front end thereof to the ball transport unit 2910. The ball transport unit 29 10 is configured to transport the balls B1 and Β2 received via the path to the accessory device selection g structure, and the traveling portion traveling ramp 2901 is controlled in accordance with the control of the control unit ST. Further, the balls Bl and B2 carried to the accessory equipment 2001 are delivered to the ball carrier 252. Further, the game station unit ST has a token M that is used by the token payment mechanism to drive the token payment mechanism, and the number of tokens that are the same as the tokens of the @ token from the main tray 25 01, the system, @ _ input The storage unit 2101 of the mechanism 2100. Receiver's control of the 20-inch control of the coin-operated game machine. The ball carrier i28 28 position selection ξ 2500 is added to the game and the ball is placed on the side of the ball. 1. Picking up the device The ball transporting portion is provided on the main ball and the shovel 2 to guide the ball transporting and picking device 2030 by the ball transporting I 2001, and the profit is dropped to the token description. -27- 1375583 Fig. 6 is a block diagram showing the main configuration of the game control system of the push coin game machine 200. In addition, this block diagram omits the structure for driving the drive control system of each part in response to the progress of the game for convenience of explanation. The structure of the game control system of the push button game machine 20 is mainly composed of the control unit 2600 of the game station unit ST, the control unit 2610 of the accessory device lottery device 2001, and the control unit 2620 of the center lottery device 2002. The control unit 2600 of the game station unit ST mainly controls the entire slot game and the bingo game to be described later, and the control unit 2610 of the accessory device lottery device 200 1 mainly controls the physical drawing of the bingo game and the ball B1. The control unit 2620 of the central drawing device 2002 mainly controls the jackpot drawing and the overall control of the pusher game machine 2000. The control unit 2600 of the game station unit ST is mainly used for the transfer control of the B2. The control device 260 1 , the ROM 2602, the RAM 2603, the communication device 2604, and the card reader 26〇5 as the means for identifying the information are formed. The control device 260 1 executes various programs of the ROM 2602 and performs various controls. The ROM 2602 stores an execution program or the like for various controls to be performed by the control unit 2600 of the station portion ST. RAM2603 is a person who temporarily memorizes various materials or information. The communication device 2604 is for performing a data communication between the control unit 2610 of the accessory device selection device 2001. The card reader 2605 reads the card ID from the player card held by the player. Further, although not shown, the game station unit ST is provided with performance means such as a speaker and an illumination device for various performances, and the control device 260 1 controls the performance means and performs various performances. -28- 1375583 » The control unit 2610 of the accessory device drawing device 2001 is mainly composed of a control device 261 1 , a ROM 2612, a RAM 2613, a game station side communication device 26 14 , and a center side communication device 2615 . The control unit 2611 executes various programs stored in the ROM 2612 and performs various controls. The ROM 26 12 stores an execution program or the like for various controls to be performed by the control unit 2610 of the accessory device drawing device 2001. RAM2613 is a temporary memory of various materials or information. The game station side communication device 2614 is for performing a data communication between the control unit 2600 belonging to each of the game station units ST belonging to the accessory device unit SA. The center side communication device 2615 is for performing data communication with the control unit 2620 of the center drawing device 2002. Further, although not shown, the accessory device unit SA is provided with performance means such as a speaker and an illumination device for various performances, and the control device 2611 controls the performance means and performs various performances. The control unit 2620 of the central drawing device 2002 is mainly composed of a control device 262 1 , a ROM 2622, a RAM 2623, a communication device 2624, and an external communication device 2625. The control device 262 1 executes various programs stored in the ROM 2622 and performs various controls. The R 〇 Μ 2 6 2 2 system stores the execution of various controls to be performed by the control unit 2620 of the central drawing device 2002. RAM2 623 is a person who temporarily memorizes various materials or information. The communication device 2 6 2 4 is for performing data communication between the control unit 2 6 1 0 of each accessory device unit s. The external communication device 2625 is configured to communicate with an external device such as the shop terminal unit 5000 via a LAN. Further, although not shown, the central drawing device 2〇〇2 is provided with performance means such as a speaker and an illumination device for various performances, and the control device -29-1375583 2 62 1 controls the performance means, and Perform a variety of performances. In the above configuration, in the push-pull game machine 2000, in addition to the push-pull game, the display unit 2700 displays the slot game game screen as shown in FIG. 2700 The bingo game screen is displayed as shown in FIG. In the push coin game machine 2000, the single lottery lottery using the central drawing device 2002 is also performed. Further, the display unit 2700 also displays the number of the individual accumulated tokens indicating the number of payouts of the single lottery lottery described later, and the overall cumulative token indicating the number of the payouts of the overall lottery lottery described later. Number of pieces. The slot machine game is a digital lottery game for digitally selecting the control unit 2600 of the game station department. The start condition of the slot machine game is that either the token is entered into any of the chucks of the tilting table provided in the pushing portion 2510. In the display unit 2700, when the bingo game to be described later is not performed, the game screen for the slot machine shown in FIG. 7 is displayed, and when the token Μ enters the chuck to achieve the slot machine lottery start condition, the control is performed. The part 2600 performs display control for rotating the three scorpion-shaped slot machines DS. In the digital lottery of the slot machine game, the control department will execute the selected selection program and compare the generated random number to the selected table to decide whether to win any prize or lose the election. After that, when the winning prize is determined, the control unit 2600 performs display control for stopping the rotation of the three dice-like slot machines DS so that the combination of the patterns of the winning prizes is stopped and displayed on the display unit 2700. In this embodiment, as an award for digital drawing, the following items are prepared: Small Award A, which supplies 3 tokens to the play field 2 5 00; Small -30-1375583 type B, which is 8 generations The coin is supplied to the play field 2 5 00; the ball is awarded for the award, and the ball B1 is supplied to the play field 25 00; usually the bonus prize is to supply 30 tokens to the play field 2500; 30 tokens are supplied to the play field 2500, and the subsequent digits are selected using the election schedule with the higher probability of being selected; the direct accessory award is to directly supply the ball B1 to the accessory device 2 001; direct central The award is to supply the ball B1 directly to the central drawing device 20 02. The probability of winning each prize is set in such a way as to decrease in this order. Furthermore, which kind of awards are prepared, and which awards are set to be arbitrary. For example, it is also possible to directly pay the player a token, etc., in order to give the player various benefits. Then, when the prizes were selected, the control unit of the station station S Τ 2 controls the speaker, the lighting device, and the like, and performs individual performances to pick up the climax. The bingo game is a physical drawing game by using physical sorting of the two types of ball Β 1' Β 2 and the accessory device drawing device 2001, by the control unit 2610 of the accessory device drawing device 2001 and the control portion 2600 of the station portion ST. Come on. Further, in the bingo game, the control unit 2610 of the accessory device lottery apparatus 200 1 mainly controls the selection of the selected bingo number of the bingo game, which belongs to the accessory device unit SA including the accessory device drawing device 200 1 . The control unit 2600 of the game station unit ST mainly controls the performance of the bingo game and the determination of the establishment of the bingo. In the present embodiment, the physical selection of one selected bingo number (the selected object) is selected from the plurality of plural bingo numbers (sampling objects) which are different from each other by the auxiliary device drawing device 200 1 moving the balls B1 and Β2. In the physical drawing of -31 - 1375583 in the present embodiment, one bingo number is selected from the bingo numbers of "1" to "9". Then, for example, the control unit 26 00 which is the arrangement information generating means of the station portion ST generates the bingo numbers of the "1" to "9" which are individually arranged in a matrix form for each game station unit ST. The arrangement of the cards. Then, the image of the bingo number of "1" to "9" (the image of the drawing object) is displayed on the display unit 2700 of each game station unit ST as shown in FIG. 8 in accordance with the arrangement information. . Then, when the bingo is established, the control device 2601 of the game station unit ST and the control device 26 1 1 of the accessory device unit SA control individual speakers, illumination devices, and the like, and perform individual performances in order to pick up the climax. The single lottery lottery is the right to start the ball Bl, B2 into the single lottery lottery selected by the central drawing device 2 002 in the physical drawing of the accessory device drawing device 200 1 in the bingo game mentioned above. The winning point, or the control device 2621 of the control unit 2620 of the central drawing device 2002, executes the single element stored in the ROM 2622 when the above-mentioned slot machine game is elected as the starting condition for any single lottery lottery of the direct central prize. The winnings execute the program and start the lottery lottery. Then, in the central drawing device 2002, by moving the ball B1, it is determined whether it is a physical lottery of the single prize or the unsuccessful (including the status of the prize other than the selected single prize). Then, at the time of the election of the single-color prize, the control device 262 1 of the central drawing device 2002 controls the speaker and the lighting device, etc., and performs individual performances for the climax of the selection of the single-color prize, and in the election of the single-color prize. At the same time, the control device 262 1 reads the single-storage number data -32-1375583 which is the payment amount data from the RAM 2623, and performs the tokens for counting the number of the data shown in the count 値 to reach the conclusion. The processing of the game station ST field 25 00 of the start condition of the lottery lottery. At this time, the control device that outputs the token order to the control unit 2600 of the game station unit ST from the control device 262 1 supplies the token to the play under the control of the control device 2601 using the same method as the normal token supply. Field 2500 is also available. The number of tokens that are supplied when the single prize is awarded is the equivalent of the initial charge (for example, 500) from the JP storage data. One of the number of pieces (for example, 〇. 〇3), so the number will be quite large. Therefore, in addition to the token supply processing, it is also possible to use a separate token supply mechanism. At this time, it is also suitable as a performance when the single-color prize is awarded. When the single-color prize is awarded, the control device 2621 resets the data of the single JP storage number of the RAM2623 to the initial value. When the player plays in the push coin game machine 2000, the player card is previously inserted into the card reading surface (not shown). In this way, the card ID is read from its player card by 2605, the card ID is the RAM 2603 » This RAM 2603, the player's play history information in the push coin game volume (accumulated token input, in the slot machine The selected prize, the number of bingos established in the bingo game, and the number of gold medals selected, etc.) are recorded in the state associated with their card ID. 'When the player who uses the player card to play the game ends the game, the RAM 2603 game history information It is saved by the store terminal unit in association with its card id. Before the next game, the player will be self-satisfied, and the game will be supplied to the player 2601. However, the unit will be accumulated and the usual processing will be added. Also, I have recalled that it is a play card reader that memorizes the | 2000 game. However, when the card is inserted into the card reading surface, the game history information corresponding to the card ID in the player card is downloaded from the shop terminal unit, and the data is memorized in the RAM 2 60 3 The play result in the game will be added to the game history information. [Slot Machine Game Machine 3000] Next, the token game machine 3000 will be described. The token game machine 3000 is a slot machine game machine. Fig. 9 is a perspective view showing the appearance of the slot machine game machine 3,000 of the present embodiment. The slot machine game machine 3000 has a box-shaped casing 3002, a front panel 3003 that can be detachably attached to the front side of the casing 3002, and the like. The front panel 3003 is provided with a display window 3 004 for displaying a part of the variable display unit described later, a token input port 3 005, a start button 3006 as a start operation device, a dice display window 3 007, and a token clearing button. 3 00 8 , speaker 3 009, token receiving tray 3010 having token payout port 30 10a, performance panel 3011, card reading surface 3013a, counting display unit 3014, BET operating unit 3015, etc. "speaker 3009 and performance panel 3011" It acts as a performance means of this slot machine game machine 3000. In the performance panel 3011, various information such as the total accumulated token number indicating the number of payment of the overall lottery lottery described later is displayed. The inside of the casing 3 002 is incorporated in the outer peripheral surface. A reel of three variable display portions of a plurality of patterns. 3 reels (hereinafter, the tokens formed by the order -34 - 1375583 are put into the sensor 3〇22, etc. The token detection signal output from the token detecting token 3〇22 of the token is sent The control device 3 1 0 1 to the main control unit 3 1 00. In this regard, the control device 3 1 0 1 is used by the display control device 3 10 4 to increase the display of the counter display 3 0 1 4a by one display. At the same time of the control of the cockroach, the number of the number of suffixes stored in the memory device 3 1 03 is increased by 1. Usually, a plurality of tokens are input one time, so that the number of the number of tokens is increased to some extent. Then, the player operates BET. When the operation unit 3 0 1 5 performs the betting operation, the control device 3 1 0 1 performs the process of reducing the number of pieces of the number stored in the memory device 3 1 0 3 by only reducing the number of bets. The display count of the number display 3014a 値 only reduces the control of the number of bets. In addition, the control device 3 1 0 1 identifies the valid winning connection line IL in response to the number of bets placed. If the award is not available on the connected IL, even if it is not a valid award-winning line IL When the player operates the start button 3 006, the control device 3 1 0 1 functions as a start command accepting means by executing the start command accepting program stored in the memory device 3 1 03, and accepts the action from the start command receiving means. The control button 3 1 0 1 that accepts the change display start command is started by the reel control device 3 102. First, the rotation drive of all the reels is started. The control device 31〇1 uses the prize group lottery program stored in the memory device 3103 as an internal lottery for determining whether to select one of the plural prize groups or not to select one of the prize groups. The means of action, and the internal selection. The internal selection is based on the random data sent from the random number generation circuit, and is recorded in the prize-group selection table of the -37-1375583 billion Yujiyi device 3103. The lottery table will be associated with any number of prizes and the winners. If so, any association will be elected at the determined probability, and the election will be held. The rotation rate of the reel that starts the rotation drive is detected by the reel position not shown. Then, the reel control device 3 1 02 calculates the rotation of the reel according to the output signal from each reel position sensor. Speed. When the rotation speed of the reel is stabilized, the reel control device 3102 can recognize the position of each pattern on each reel according to the output signal from each reel position sensor. Then, the control device 3 1 0 1 is stored and stored. The stop control program of the memory device 3103 performs the stop control of the reel by the reel control device 3102 in such a manner that the combination of the patterns determined on the winning line is stopped in accordance with the drawing result of the internal drawing. Specifically, when one of the prize groups is selected by the internal lottery, the stop control is performed in such a manner that the pattern combination corresponding to the prize of the selected prize group is stopped and displayed on the winning link IL. On the other hand, when the selection is not selected by the internal lottery, the stop control is performed such that the combination of the patterns that do not correspond to any of the prize groups is stopped and displayed on the winning link IL. In the normal game, an internal lottery is performed using a prize group drawing table corresponding to the usual game. In the internal selection of the normal game, the selected prize group has the following token payment awards, etc.: a cherry prize corresponding to the cherry prize composed of "cherry one AN (unrelated pattern) - ANY (unrelated pattern)"; As "ANY7 (unrelated to "7" color - ANY7 (unrelated to "7" color - ANY7 (unrelated to "7" color)), consisting of "7" of plural colors -38- 1375583 AN Y7 Award AN Y7 Award; corresponding to the White 7 Award of the White 7 Award consisting of "White 7 - White 7 - White 7"; corresponding to the Blue 7 Award of the Blue 7 Award consisting of "Blue 7_Blue 7 - Blue 7"; The Green 7 Award for the Green 7 Award consisting of "Green 7_Green 7 - Green 7"; and the Red 7 Award for the Red 7 Award consisting of "Red 7 - Red 7 - Red 7". When any one of the token payment awards is selected and the prize corresponding to the award is provided on the winning connection line IL, the control device 3 1 0 1 causes the counter display display unit 3014 to display the token display portion 3014c. The number of tokens corresponding to the prize of the prize is paid. Then, the control device 3101 performs the token payment processing for the number of the prizes to be awarded. Specifically, The control device 3 101 performs the number of pieces of data stored in the memory device 3103, and increases the number of copies of the token, and increases the number of tokens of the token display 3014a by only the number of tokens. Control. When the upper limit of the token amount is exceeded, for the excess amount 'by the token payment device 3018, the token is paid from the token payout port 3010a to the token accepting tray 3010. Again, with the above In the order of the prize group, the number of tokens to be paid will increase. When the player plays in the slot machine game 3000, the player inserts the player card into the card reading surface 3013a before playing. The card reader 3013 reads the card id from its player card, and the card id is memorized in the memory device 3 1 03 » This memory device 3] 03, and the player's game history information in the slot machine game machine 3 000 (Accumulative token input number 'Number of red 7 awards, etc.) is remembered in the state of being associated with its card id. Then, when the player who uses the player card to play the game ends the game, the memory is recorded in the memory of the 3 billion device. The resume information is stored in the store terminal unit in the state associated with its card 1] - -39-1375583. The player's card ID in the player card is inserted into the card reading surface 3013a before the next play. The corresponding game history information is downloaded from the store terminal unit, and the data is stored in the game device 3103, and the game play result in the game is added to the game history information. [Color system] Next, for the book The overall lottery lottery performed by the whole system will be described. Fig. 12 is a control block diagram of the management server 4000 that controls the overall lottery lottery together with each store terminal unit 5000. The management server 4000 is mainly composed of a control device 4001, a memory device 4002, and an external communication device 4003. The memory device 4002 memorizes various control programs and, in addition, memorizes the total accumulated token data of the payment amount data of the entire system. The external communication device 4003 is used to communicate data with an external device such as the shop terminal unit 5000 of each store via the WAN. Fig. 1 is an external view of a shop server terminal unit 5000 for performing data communication between the management server 4000 and each of the token game machines of the store while managing the system in each store. Figure 1 is a control block diagram of a shop terminal unit. The shop terminal unit 5000 is mainly composed of a control device 5001, a memory device 5002 as a memory means, an external communication device 5003, an in-store communication device 5004, a first subject notification means, and a second subject notification hand-40-1375583. The total accumulated token number data of the billion device 4002 is sent to the shop terminal unit 5000 which is the transmission source of the accumulated token number data in the previously received store. The shop terminal unit 5 that receives the item transmits the entire accumulated token data to the token game machines 1000, 2000, and 3〇00. Then, the respective token game machines 1〇〇〇, 2000, 3000' are accepted to update the display of the individual cumulative tokens based on the total accumulated token data received. In the present embodiment, the number of accumulated tokens is displayed individually in each of the token game machines φ. However, the display device is configured to display the total number of accumulated tokens in the store, in each of the token game machines. Not individually displayed. In the start condition of the overall lottery lottery in the present embodiment, the management server 4000 receives the accumulated token amount in the store from the shop terminal unit 50 00. Therefore, the control device 4001 of the management server 4000 performs the overall lottery lottery program when the accumulated token data is accumulated in the store from each store terminal unit 5000, and the selected random number is selected as the φ table. Make an overall lottery draw for the decision to be elected or unsuccessful. When the overall lottery lottery determines the election, the control device 4001 is a shop terminal unit that accumulates the token number data in the store which is the start condition of the lottery.  5000' sends the selected materials in the overall prize selection. .  The store terminal unit 5000 that receives the selected materials is the candidate who determines which player to play the token game machine 1〇〇〇, 2000, 3000 in the store connected to it as the overall lottery prize. Processing. In this process, 'the notification is that the winner of the overall lottery selection from his store' may cause a sense of expectation that he may be elected, attracting interest in who is elected -43- 1375583, and is used to concentrate players in the store as a whole. The overall performance of the audience and the like (hereinafter referred to as "the overall prize show"). The overall lottery performance must be carried out simultaneously in all the token game machines 1000, 2000, and 3000 in the store. However, due to the relationship between the games of the token game machines 1 000, 2000, and 3000, it is necessary to adjust and perform the performance. Period (the overall lottery performance period). For this reason, each of the token game machines 1〇〇〇 and 2000' 3000 is played separately, and depending on the progress, there is a situation in which the player's game is greatly hindered in the overall lottery performance. For example, in the horse racing game machine 1000, in the competition of the field field unit 1 002, when the overall lottery performance is suddenly started, the original game climax of the horse racing game machine is obviously lowered, which is not ideal. For another example, in the push-pull game machine 2000, such as bingo game physical lottery or single-color lottery, in the lottery that can expect a large amount of token payment, when the overall lottery performance is suddenly started, the push coin will be significantly reduced. The original game climax of the game console is not ideal. For example, in the selected performance of the Slots game machine 300, when a large number of tokens such as the Green 7 Prize or the Red 7 Award are decided to be paid, the player’s joy will be significantly reduced when the overall lottery performance is suddenly started. not ideal. On the other hand, in the case of the individual token game machines 1, 2000, 3000, there is also a period in which the overall lottery performance hinders the individual game play, and the original fun of the token game machine is reduced. . For example, in the horse racing game machine 1000, as long as it is for the player to inject the tokens in the period of ', that is, the period for purchasing the horse coupons', the adverse effects will be less, suitable for starting the overall lottery performance. For example, in the push-pull game machine 2000, as long as the period other than the lottery that can be expected to be paid for a large amount of tokens or the selected performance - 44 - 1375583, the adverse effect will be less, and it is suitable to start the overall lottery performance. Another example is 'between the slot machine game 30 00, from the end of the slot machine game to the next slot game, specifically, as long as it is decided after the last slot game of the slot machine or After the end of the selected performance, it is suitable to start the overall winnings performance until the time before the start button 3 006 of the next slot game is operated. In each of the token game machines 1000, 2000, and 3000 of the present embodiment, the state in which the game is performed as described above is a state in which the overall lottery performance can be performed, and is set in advance. Fig. 16 is a flowchart showing the sequence of the decision processing of the overall lottery performance period. The store terminal unit 5000 that receives the selected materials first queries the all game machine 1000' 2000, 3000 for the time when the game progress status is the status of the overall lottery performance via the LAN. For this inquiry, the control devices 1101, 2621, and 3101 of each of the token game machines 1, 2000, and 3000 are operated by their own units or in cooperation with other control devices 1201, 2601, and 2161. The process of predicting the progress of each game is a period of the predetermined setting state described above. Then, the control devices 1101, 2621, and 3101 of the token game machines 1000'2000' 3000 transmit the information of the overall performance possible period indicating the predicted period from the external communication devices 1, 2625, and 3107 to the shop terminal unit 5 000. The control unit 5001 of the shop terminal unit 5000 determines the overall performance period of the overall lottery performance based on the overall performance possible period information sent from the token machines 1000, 2000, and 3,000. Specifically, based on the overall performance -45 - 1375583 possible period information, the overall performance of all token game machines 1 000, 2000, 3000 may repeat the fastest period of each other, and this is determined as the whole performance period. Then, the information of the overall performance period determined is sent to each of the token game machines 1000, 2000, 3000. The token game machines that receive them are controlled in such a manner that the game progress status of the game is a predetermined setting state in which the overall prize money can be set in advance, and the game is controlled. Furthermore, the specific control method is to record the above-mentioned setting status in each of the token game machines 1000, 2000, and 30000, and read the information of the setting status of the memory to control the game, or The setting status is preliminarily incorporated in the program for controlling the game, and the game is controlled in accordance with the program contents. Furthermore, the decision method of the overall performance period is not limited to this. For example, the token game machines 1000, 2000, and 3000 are not inquired about the overall performance period information, and the overall performance period is determined in accordance with the determined overall performance period decision conditions. Then, the overall performance period of the decision is sent to each of the token game machines 1〇〇〇, 2000, 3000, and in the entire performance stage of the token game machine, the game progress status becomes available as a whole. The control of the game may be performed in a manner in which the above-described setting conditions of the lottery show are predetermined. This method is particularly effective when the token game machine constituting the game system is a player having a high degree of freedom in controlling the progress of the game. When the overall performance period determined by the shop terminal unit 5000 comes, as shown in FIG. 15, the control device 5001 of the shop terminal unit 5000 performs the player for identifying the game played in each of the token game machines 1000, 2000, and 3000. The player confirms the processing at the table. Specifically, for all tokens -46- 1375583, the machine is 1 000, 2000, 3000, and the player's presence is checked via 1^^^. In the token game machine 1000' 2000, 3000 that accepts this inquiry, the player confirmation process is performed separately. Specifically, when the card ID is read by an individual card reader of each of the token game machines 1000, 2000, 3000, it is judged that the player exists. Furthermore, the method of confirming the player's presence is not limited to the above examples, and various methods can be employed. After the tokens are processed by the players, the tokens are returned to the store terminal unit 50 from the external communication devices 1108, 2625, and 3107. 00. The control device 5 00 1 of the shop terminal unit 5000 recognizes a game station or a game station unit or a slot machine that is played by a player who is specified by the player confirmation information sent from each of the token game machines 1〇〇〇, 2000, 3000. Tiger game machine (hereinafter referred to as "game station, etc."). Then, the control device 500 1 executes the selection of the selection program by the candidate, performs the selection of the identified game stations and the like as the selection objects, and determines whether or not any of the selection objects is elected to determine the selection process. Specifically, each of the drawing objects is a selection table of equal probability of election, and the selection object corresponding to the random number generated by the selected table is selected, and the selected drawing object is determined to be elected. In the present embodiment, the winner decides that in the lottery process, in addition to the overall prize money, a large number of large prizes (big bonus prizes) and a fixed number of medium prizes (middle prizes (middle prizes) are prepared. Bonus), a small number of small prizes (small bonus). Therefore, the control unit 500 00 1 determines the selected drawing object in the above-described manner for the prizes. In addition, here, the probability of being selected for each lottery object is equal, -47-1375583 However, it may be uneven. For example, since the token terminal unit 5000' periodically receives the token consumption data from the token game machines 1000, 2000, and 3000, the token game machine 1000 that contributes to the increase of the overall accumulated token number data can be specified. The assistance rate of 2000, 3000, that is, the proportion of the token consumption data received from each of the token game machines 1 000, 2000, and 3 000 in order to increase the total accumulated token data. For the lottery object corresponding to the higher-density token game machine, the probability of being elected is relatively increased, and the selection target corresponding to the lower-performing token game machine can relatively reduce the probability of being selected. In this way, when the finale decides the lottery process and decides to select the game stations of the prizes, etc., the control device 5001 of the shop terminal unit 5000 notifies the token game machines 1000, 2000, and 3000 of the results of the election, and the whole Performance control commands are sent to each of the token gaming machines at 1,000, 2000, and 3,000. By this, the overall lottery performance of the performance means using the token game machines 1000, 2000, and 3000 connected to the shop terminal unit 500 is performed, and the token game machines 1000 that receive the overall performance control command from the shop terminal unit 5000 are performed. , 2000, 3000, the display device 2101, the display unit 2700, and the performance panel 3 0 1 1 related to the display device are displayed at the same time as shown in FIG. The starting point of the winnings of the overall lottery selection. Further, the game station or the like which is not the lottery target, that is, the game station or the like which is judged that the player has not played the game, does not display the lottery start screen. Here, in the present embodiment, the game station or the like which is not the lottery target -48-1375583, the player can play the game of the token even in the overall lottery performance. For this reason, in the overall lottery performance, there is a possibility that the individual performances of the individual performances performed in the games such as the game stations to be selected may be hindered by the individual performances for the individual performances that are not related to the performances. The gold show reduces the overall merits of the winnings. Here, in the present embodiment, it is not a lottery station or the like, and the overall lottery performance is controlled in such a manner that it does not perform the game in accordance with the game. Moreover, the controls 1 101, 262 1 and 3 101 of the token game machines 1000, 2000, 3000 are actuated by their own units or with other control devices 2601 '2611, and perform a lottery performance by executing the overall performance program. deal with. As described in detail, the performance of one of the whole lottery performances is performed by using the performance means such as the speakers or lighting devices of the token game machines 2000 and 3,000, and all the token game machines 1000 connected to the store 5,000 are connected. 2000, 3000 will perform a single overall performance (integrated lottery performance). Specifically, for example, the token game machines 1000, 2000, 3000' output the same music or effect sounds that start the overall color at the same timing with the same timing interaction color and red illumination. Further, in the present embodiment, the performance means of each of the token game machines 1 000 and 3,000 are composed of mutually different hardware, and there is no identical performance. Therefore, instead of performing different performances on each of the token game machines 1000 and 3,000, it is also possible to perform a system-style lottery performance as a whole. For example, for music and sound effects, horse racing is not a sex game. In the case of a demonstration of the performance of the parade, the 1201, the whole line of the 1 000' line is carried as the end unit, as in the blue gold lottery issued by the 2000, the whole game machine of the '2000 sense' -49-1375583 1 The 000 series is used as the bass part (part), the push-pull game machine 2000 is the mid-range part, and the slot machine game machine 3 000 is the high-pitched part. In addition, as long as the performances performed by the performance means of the token game machines 1 000, 2000, and 3000 are synchronized with each other, the performer who has a sense of unity as a whole, as a specific method of the overall lottery performance, can have various performance methods. In this way, after the overall lottery performance is started, the display screens shown in Fig. 18 are continuously displayed after the display means 1011, 27 00, and 3011 are displayed on the winning start screen shown in Fig. 17. Then, after the three reel images of the slot machine screen are displayed, the display means 1011, 2700, and 3011 are displayed so that the selected prizes or the symbols corresponding to the selections stop appearing. The stop display control of the three scroll images is performed. Specifically, in the present embodiment, as described above, there are four prizes of the overall prize money award, the big prize prize, the medium prize prize, and the small bonus prize, and the combination of the tokens corresponding to the prizes is stopped and displayed on the screen of the slot machine screen. Stop display control. As will be described in more detail, the display means 1011, 2700, and 3011 of the game station or the like which is selected as the overall lottery prize are stopped to display the display by the same three A-marks being stopped. The display means 1011, 2700, and 301 1 of the game station or the like that has been selected for the grand prize are stopped to display the display by stopping the display of the same three B symbols. In the display means 1011, 2700, and 3011 of the game station or the like to which the bonus prize is selected, the combination of the symbol in which the A mark and the B mark are mixed is used to stop the display, and the display control is stopped. In the display means 1011, 2700, and 3011 of the game station or the like that is selected for the small bonus prize, both the left scroll image and the middle scroll image are displayed, and the A mark or the B mark is stopped, and the right side is -50-137. 5583 The scroll image, the A mark and the B mark do not stop displaying (stop displaying the white mark). The combination of the marks stops displaying and stops the display control. Furthermore, the color start screen and the slot machine screen do not need to be identical screens in all of the token game machines 1000, 2000, 3000. For example, in view of the hardware of the screens, the appropriate change, or Arranged in accordance with the game content of each token game machine 1000, 2000, 3000. Further, in the present embodiment, the change of the scroll image on the screen of the slot machine is displayed starting from all the token game machines 1000, 2000, and 3000 connected to the shop terminal unit 5000, but three scroll images are displayed. The timing of the stop display is different according to each award. Specifically, the game stations that are unsuccessful are the fastest, and in the order of small prizes, medium prizes, grand prizes, and overall prizes, the chances of stopping the display are slower. Further, in the present embodiment, from the start of the change of the scroll image on the screen of the slot machine, the selection performance (the overall prize show) is performed until the display is stopped. For example, after the display of the change of the scroll image on the screen of the slot machine is started, the lighting of the game station or the like corresponding to the lottery game of each token game machine 1 〇〇〇, 2 000 ' 3 000 is only in different periods. Lighting, lighting, and other game stations will be performed in the same way. Then, at the timing when the stop display of the scroll image is completed at each game station or the like, the lighting of the game station or the like is flashed to perform the lottery performance. As described above, after the lottery performance is ended, the game is selected for each prize. -51 - 1375583 Players who play at stations, etc., perform token payment processing for the number of prizes. With regard to the payment of the token, it is also possible to use the token payment means of the token game machine of 1,000, 2000, and 3,000 as the attendant pay by the store practitioner. Next, explain the token contest event. Fig. 19 is a flow chart showing the flow of processing of the token racing event of the embodiment. The player who participates in the token competition event first visits the installation place of the store terminal unit 5000, and inserts his own player card into the card reading surface 5007a of the card reader 5 07. Thus, the card ID in the player card is read by the card reader 5007 (S1). At this time, the player is required to input a password. At this time, for example, the password determined by the player is stored in the memory device 4002 of the management server 4000 in a state associated with the card ID, and the card ID is read by the card reader 5007, and then the card is downloaded from the management server 4000. The ID establishes the associated password, and when the password entered by the player does not match the downloaded password, the subsequent processing is not performed, and only when it is consistent, the processing is shifted to the subsequent processing. Furthermore, the 'password data is first stored in the player card. 读 When the card reader 5 00 7 reads the card id, the control device 500 1 confirms whether there is an event participation flag associated with the card id in the memory device 5002. (S2). Regarding the player who participated in the token competition for the first time, the event participation flag is not stored in the memory device 5002 in association with the read card ID. This event participates in the flag-based unwinding event, stops the event on the way, or ends the event, and is in a state of being stored in the 5 billion device. Therefore, the control device 500 1 can use the event to participate in the flag -52- 137. 5583 No, the player who came to know the card ID is now participating in the event. When there is no event participation flag in the memory device 5002, the control device 5001 causes the display device 5005 to display a route selection screen (S3). The path selection screen displays a description of the plural path that the player can select. In the present embodiment, the route of the problem of the two token game machines selected by the unwinding control device 500 1 and the route of the problem of the three token game machines selected by the release control device 500 1 are prepared. Two paths. However, here, the number of token game machines required to solve the problem according to each route is described, and the contents of each route are appropriately set. For example, a route to be solved even if it is the same token game machine may have a different route, or a route to be solved by a game machine for playing a home game (including a portable game machine, etc.). For the path selection screen displayed on the display device 500, the player touches the screen to select a path. Then, its operation is accepted by the touch panel 5 006 (S4), and its operation content is sent to the control device 500 1. Thereby, the control device 500 1 stores the information of the route selected by the player in association with the card ID, and stores it in the device 1002 (S5). Then, the control device 5001 causes the display device 5005 to display the subject notification screen indicating the content of the subject to be unlocked by the player in the selected route (S6), associates with the read card ID, and participates in the event flag event. Within the memory device 5002 (S 7). In this way, the player is given a problem to be solved, and the player is visiting the plurality of token game machines for the purpose of unlocking the subject. Here, it is assumed that the first question of "Chrysanthemum Award in the Horse Racing Machine 100" is given to the player's selection route, and "Red No 7 is obtained in the eating of the old-53- 1375583 tiger game machine 3 000. The second issue of the prize j. At this time, the player moves to the setting place of the horse racing game machine 10000 or the slot machine game machine 30000 in order to understand any problem, in order to solve the problem of the token game machine. For example, when the horse racing machine is playing for 1 000 and the purpose of the first problem is solved, the player first inserts his/her own player card into the card reading surface 1015. Thus, The card reader 1204 reads the card ID from its player card, and the card ID is stored in the SRAM 1 105 or the flash memory 1106. Then, while consuming its own token, the player is bred to the character of the horse. In the Chrysanthemum Awards Competition, the title of the Chrysanthemum Awards Competition is the first. When the Chrysanthemum Awards Competition becomes the first place, the game history information of the Chrysanthemum Awards is obtained in association with its own card ID. Memory in SRAM1 105 or flash memory 1 106. When the player finishes the game, as the first game information stored in the SRAM 1 105 or the flash memory 1 1〇6, the game history information is related to the card ID thereof. The station control device 1201 outputs from the external communication device Π08 to the shop terminal unit 5,000 via the main control device 〇〇1. The shop terminal unit 5000' that receives the control unit 5001 is in a state of being associated with the received card ID. The received game history information is stored in the memory device 5002, and when the game is played on the slot machine game machine 3000 for the purpose of solving the second problem, the player first inserts his/her own player card into the card reading surface 3013a. Thus, the card ID is read from its player card by the card reader 3013. The card ID is memorized in the memory device 31〇3. Then -54-137. 5583, while playing the own token, while playing the red 7 prize, the game history information of the red 7 award is stored in the memory device 3103 in association with the card ID of the user. When the player finishes the game, the game history information stored as the second unlock information of the memory device 3103 is output from the external communication device 3107 to the shop terminal unit 5,000 by the control device 3101 along with the card ID. In the shop terminal unit 5000 that receives the same, the control device 500 00 1 stores the received game history information in the memory device 5002 in association with the received card ID. As described above, the player who has unlocked all the assigned questions is visiting the installation place of the shop terminal unit 5000 which is the preferential condition setting determining means, and inserts his own player card into the card reader 5007 of the seat identification information receiving means. The card reads the face 5007a. Thus, the card ID in the player card is read by the card reader 5007 (S1). When the card reader 5007 reads the card ID, the control device 5001 confirms whether or not there is an event participation flag associated with the card ID in the memory device 5002 (S2). Here, since the event participation flag has been memorized in the foregoing S7, it is judged that an event participates in the flag. Therefore, the control device 500 1 reads the path information stored in association with the read card ID from the card device 5002, the game history information for the horse racing game machine 1000, and the play history of the slot machine game machine 3,000. News. Then, the control device 500 00 1 functions as a determination means to confirm whether or not the information indicating the first subject and the second subject corresponding to the read path information is included in the read play history information and the play history. Information 'Determining whether or not the conditions for the release of all issues are reached. 55. 1375583 (payment terms) (S 8). In the case where there is a problem that the problem has not been solved, the control device 500 1 causes the display device 5005 to display a screen indicating the content of the unsolved subject (S9), and notifies the player that the problem has not been solved. On the other hand, when it is judged that all the problems have been solved, the control device 500 1 first performs a process of causing the display device 5005 to display the unlocking performance screen for celebrating the unwinding event (S10). Further, this performance is the same as the overall lottery performance described above, and may be performed by using the performance means of the token game machines 1000, 2000, and 3000 connected to the shop server 5000. After performing such a performance, the control device 500 1 functions as a notification means for designating a token for the game device for the offer for accepting the payment of the unlocked bonus token for accepting the amount of information to be unpacked. The game device of the gaming machine specifies information to notify the player (S 1 1). Specifically, in the present embodiment, the game device information for the offer device for specifying the game device (for example, the slot machine game device 3000) determined as the game device for the offer is stored in the device 100002, and is controlled. The device 5 00 1 reads the information of the game device for the offer from the memory device 5002, and displays the model name of the slot machine game machine 3000 as the game device designation information on the display device 5 00 5 » At this time, When the card ID of the player card is read by the model, the description of the token is obtained, and it is preferably displayed on the display device 5 00 5 . In addition, the additional information of the installation location of the model, the introduction of the game content of the model (promotional advertisement, etc.) may also be guided together. Then, the control device 500 1 functions as a disengagement information output means, and outputs information indicating that the payment condition is fulfilled in a state in which it is associated with the card ID of the player (S12). The -56-1375583 unlocked information thus output is stored in the remembering device 5002 in a state of being associated with the player's card ID (S13). Figure 20 is a sequence flow diagram for explaining the payment processing of the unlock token money of the same token competition event. The player who receives the notification of the model name of the game device for the game device in the store unit 5000 is the installation place of the game device (in this case, the slot machine game machine 3000) of the name of the notified model. Then, the player inserts the player card into the card reading surface 3013a of the slot machine game machine 3000. Thereby, the card ID is read from the player card by the card reader 3013. Thereby, the control device 3101 inquires of the store unit 5000 whether or not there is an unlocking information corresponding to the read card ID. The control device 500 1 of the shop unit 5 000 that has received the inquiry confirms whether or not the unlocking information corresponding to the card ID of the inquiry is memorized in the memory device 5 002. Here, when it is confirmed that the unwrapping information is not memorized, the confirmation result of the gist is transmitted to the slot machine game machine 3000 which is the transmission source of the inquiry. On the other hand, when it is confirmed that the unlocking information is stored, the control device 500 1 compares the memory time date data of the unlocking information with the current time and date data to confirm whether or not the predetermined payment period is exceeded. Then, when the predetermined payment deadline is exceeded, the confirmation result of the gist of the inquiry is sent to the slot machine game machine 3 000 of the source of the inquiry, and when the predetermined payment deadline is not exceeded, the confirmation result of the gist is also sent to the confirmation result. The inquiry was sent from the source of the slot machine game machine 3,000. By setting such a payment term, the player who solves all the problems of the token contest event can prompt the placement of the slot machine - 57-1375583 game machine 3000 for the game device as early as the visit offer. When the control device 3 1 0 1 of the slot machine game machine 3 000, which is the means for obtaining the information acquisition, receives the confirmation result, the control device 3 1 0 1 determines whether the payment deadline has not been exceeded based on the confirmation result, and the The effective unlocking information corresponding to the card ID of the player card. In the case where it is judged that there is no effective unlocking information in this determination, the above-described processing of downloading the game history information corresponding to the card ID in the player card is performed from the shop terminal unit 5000. On the other hand, when it is judged that there is valid unwrapping information in this judgment, the control device 3 1 0 1 functions as a payment processing means, and performs processing for paying a predetermined number of tokens to the player. Specifically, the control device 3 101 performs the number of pieces of data stored in the memory device 3103, and increases only the predetermined number of copies, and increases the number of tokens of the token display 3014a by only the predetermined number of copies. control. Alternatively, the predetermined number of tokens are paid from the token payout slot 3 0 1 0a to the token accepting tray 3 0 1 0 by the token payout device 301. As described above, according to the present embodiment, the player who has participated in the token competition event and solves all the problems uses the installation place of the slot machine game machine 3000, and causes the slot machine to read his own player card. Card ID, which can be used to unlock the bonus token. Thereby, it is possible to give the player a strong motivation to set the venue for the slot machine. As a result, it is possible for the player to increase the chance that the player will play in the slot machine 30 00. Further, in the present embodiment, the game device for the use of the offer (Slots Game Machine 3000) is used to make an understanding of the open token -58-137. 5583 The situation in which the payment of the bonus token is paid by the player of the payment condition (the offer condition) of the contest event is explained. However, the game device is provided by the bonus game device for the bonus game device. The player who has reached the payment condition in the game device (not limited to the token game machine) pays the payment of the unlocked token token. At this time, based on the result of the game in which the game control means of the game device other than the game device is controlled, the result of the game is determined, and whether or not the payment condition is satisfied is determined. For example, if the push-pull game machine 2000 is taken as an example, a new prize is prepared in the above-mentioned slot machine game played by the push-pick game machine 2000, and the prize is elected as a payment condition. Then, when the new prize is selected, it will be used as a bonus game device for accepting the token payment for the prize in the selected performance, for example, the model of the slot machine game machine 3000 (game device designation information) notifying the player. At the same time, information indicating the essence of the election (unpacking information) is associated with the card ID of the player card and output to the store unit 5000. The 'store unit 5000' stores the information in the memory device 5002 in association with the card ID. At this time, when the game machine played by the push-pull game machine 200 00 was selected for the new prize in the slot machine game, although the payment of the token was not accepted on the spot, the use of the slot machine game machine was 3 000. Set the location so that the slot machine can read the card ID of its player card and accept the token payment for the award. In addition, in the present embodiment, the player who has reached the payment condition (the offer condition for all the items of the token-sending event) is -59 when the slot machine game machine 3000, which is the game device for the offer, accepts the payment of the token. - !375583 The condition is that only the card game ID is read by the game device for the offer, but 'other conditions may be added. For example, it is also possible to use the slot machine game machine 3,000 which is a discount game device, at least one play as a condition, or the prize that is selected for the slot machine game 3000. Further, in the present embodiment, it is possible to change the game device for providing the offer for unlocking the bonus token. Specifically, the touch panel 500 0 0 0 of the shop unit 5000 functions as a selection operation accepting means, and the store clerk or the like performs a notification to the touch panel 5006 to select a player who has notified all the issues of the token contest event. In the selection operation of the model name (game device designation information) of 1 or 2 or more, the game device information for specifying the offer for the token game machine for which the selection operation is to be performed may be stored in the memory device 5002. At this time, the player who has solved all the problems of the token contest event is notified of the model name of the token game machine that is stored in the memory device 5002 regarding the selection operation as the game device designation information. According to this configuration, for example, the store clerk of the store or the like operates the touch panel 5006, and the token game machine that is not popular in the store or the token game machine that has not been played at the time is a way of providing the game device for the offer. Setting changes. Therefore, the actuation rate of the overall token game machine of the store can be improved. In addition, as described above, the game device for which the bonus token is released is provided as a predetermined player. However, the control device 5001 of the store terminal unit 5 executes the selected program of the game device for the offer. It is also possible to select a game device for the offer according to the program content. For example, the control device 500 1 is connected to the 100 million devices of the store unit 5000 - 60 - 1375583 5002, and the game history information of each player is stored for each card ID. Therefore, if this is used, and the game history information can be used, the frequency of play of each player of each token game machine can be grasped. Here, the control device 500 00 1 refers to the play history corresponding to the card ID, for example, when the card ID is read from the player card of the player who has reached the payment condition (the offer condition) of all the questions of the token contest event. Information, specific to the player's play reference to a relatively small token game console. Then, the player designates the model name of the specific token game machine as the game device designation information. By this, for each player's, it is possible to effectively urge its players to visit the setting place of the less-favored token game machine. Further, for example, the control device 500 1 functions as an empty condition investigation means, and collects information such as the number of players playing in each of the token game machines 1000, 2000, and 3000. This information collection can be performed by the same processing as the above-described player confirmation processing. Thereby, the game machine unit can be used to specify the game machine that has not been played. Then, from the collected information, the model of the game machine having a lower occupancy rate by the specific player is stored in the memory device 5 002 for the game device information of the specific model. According to this configuration, it is difficult for the player who is actually more likely to enter the setting place of the game device for the offer to play, and it is necessary to wait for the event that the other player of the game device for the offer is stopped to stop playing. In addition, the activation rate of the token game machine of the entire store can also be improved. Further, for example, the 'control device 500 1 functions as a utilization status investigation means' to collect information on the utilization status of each of the token game machines 1000, 2000, and 3000. Here, the usage status is as long as it is used to specify the time of the token game machine from the token game -61 - 1375583 machine 1 000, 2000 '300 0 to be played by the player. Specifically, in each of the tokens 1000, 2 000, and 3000, a means for calculating the non-play time that is not played by the player by the player's play, and the play time or the non-play time output by the timer is set. Then, information on the play time or non-play time of each of the tokens 1000, 2000, and 3,000 is recorded in the memory device 5002. Thereby, the control device 500 1 can utilize the information of the play time or the non-play time in the 100 million device 5002, and the station unit can specify the token with a shorter play time in the predetermined period (for example, from 1 week ago to the present). Game console. Then, the game device information is given to the game device information, and it is stored in the device. According to this structure, the player is divided into the unpopular model, and the activation rate of the game device as a whole can be promoted. Further, the above-mentioned utilization status is used for the information of the token game machine in which the number of games in the specified period of the token game: 2000, 3000 is relatively higher than the base number. Specifically, the game machines 1000, 2000, and 3000 set the number of games played during the specified period, and output the calculated game segments at the timed machine. Then, the information of each of the token game machines 1 000, 2000, and 3 000 is memorized in the memory device 5002. Thereby, the control device can use the information station unit of the number of games in the reference memory device 5 002 to specify a token game machine having a small number of games in a predetermined period (for example, from one week ago to the present time). Then, the discount of the model is given to the information of the game device, and the memory is stored in the game for less game time or the game machine has been calculated, and the memory reference is recorded at the time of the game, and the specific 5002 is less than 1000 or less. The number of game play for each generation of players is 5 00 1 , so that the specific setting is 5 002 -62 - 1375583. Even in this configuration, the player can be divided into unpopular models to increase the activation rate of the game device as a whole in the game system. Moreover, the above-mentioned utilization status is used to charge the number of tokens and the number of tokens paid in a predetermined period from the token game machine 1 000, 2000, and 3 000 to a relatively small number or less than the reference number. The information of the token game machine is also available. Specifically, in each of the token game machines 1 000, 2000, 3000, the number of notes received from the player and the number of tokens paid to the player are calculated during the period specified in the calculation, and the calculated generation is output by the timer. The method of betting on the number of coins and the number of tokens paid. Then, information on the number of bets placed on each of the token game machines 1000, 2000, and 3000 and the number of tokens paid is stored in the memory device 5002. In this way, the control device 500 1 can use the information of the number of games in the reference device 10002 to specify the token bet in the predetermined period (for example, the time from one week ago to the present) in the game station unit. The number of tokens and tokens pay less for the token game console. Then, the game device information for the specific model is given to the memory device 5 002. Even with this configuration, the player can be divided into unpopular models to improve the activation rate of the game device as a whole in the game system. Further, in the present embodiment, the card ID is stored in the player card system, and the player information is stored in the memory device 5 002 of the shop terminal unit 50000 in association with the card ID, but the player information is stored. At least part of it can be remembered in the player card. At this time, as long as it is information stored in the player card, the information can be utilized even if it does not communicate with the shop terminal unit 5000. Therefore, for example, if the unlocking information for unlocking the subject matter of all the items of the token contest event is memorized in the player card, even the above-mentioned preferentially-added game device cannot communicate with the shop terminal unit 5〇〇〇. The system can also be used to unlock the payment of the token token based on the unlocked information. Further, the token game machine that can be applied to the game system of the present embodiment is not limited to the above-described types, and can be widely applied. Further, in the present embodiment, there is an opportunity to give a discount to the player who has reached the payment condition for understanding all the issues of the token contest, and to promote the player to pay for the game device as a payment game device. The situation of the setting place of the Tiger Game Machine 3000, but other methods can be used to promote the player to the setting place of the slot machine. Hereinafter, a specific example will be described. The horse racing game machine 1 000 is set as a preferential condition setting device, and the player reaches the predetermined offer condition in the horse racing machine 1 000 (the total number of tokens that the player bets exceeds the predetermined number of pieces, and the player raises his own holding When there is a condition that the horse is a three-crown horse, etc., in the state of being associated with the identification information of the player, the information indicating the achievement of the condition for the offer is outputted. The game device designation information for designating the slot machine game machine 3,000 which is the game device for the offer is notified by the notification means such as the display 1011 of the horse racing machine 100. Then, the slot machine game machine 3000 reads out the card ID (identification information) of the player, and when the card unlocking information corresponding to the card ID is taken, the slot machine game machine 3,000 performs the problem for the player. The processing of the information offer. The offer is as long as it is beneficial to the player, not limited to the token -64 - 1375583 payment. For example, in the case of the slot machine game machine 3000, for example, it may be a discount to be converted into a control mode in which the red 7 prize is selected in the internal drawing, and the control mode is a high probability when the bonus is not reached. This control mode may be a mode dedicated to the player who has given the offer condition, and may be an existing control mode (probability change mode). In addition, the game device for the offer is not only a slot game machine 300, but also a other type of token game machine, or a coin game (video game machine) that does not accept tokens, or For the family game, the discount system can be used for a wide variety of people. For example, when the game device for the offer is set to be a Pachinko ball into a specific pocket, a number of slot machines are selected, and when the Pachinko ball is re-entered into the specific pocket, the horse is stored for a number of slot machines. When the Pachinko machine of the power of lottery is selected, the discount on the number of storage may be increased. Further, it is not limited to the Pachinko machine, and it is also a game device that can reserve the right to perform the lottery, and the same can be given to the discount of the number of the storage. In addition, when the game device for the offer is used as a game machine for a coin (video game machine) or a game machine for a home, a special item that can be used in the game of the game machine is given, or an increase is given to the game machine. Discounts such as points or currency used in the game are also available. Further, in the case where the game device for the offer is set as the token game machine, the amount of the token payment paid when the token payment device is reached in the game is increased compared to the case where the information is not released. Also. In addition, when the game device for the offer is used as the pusher game machine 2000, the offer for the slot machine game may be performed as a plurality of times. -65- 1375583 In addition, when the offer-giving condition determination device is a game device that is different from the game content other than the horse racing machine 1000, and the bonus-applying device is set as the horse racing game machine 1, the horse is given as a horse racing game. The game's horse coupons are also available. By the above-described offer of the offer, it is possible to give a strong motivation to the place where the game device for the offer is given to the player who is most likely to play the game by the offer-providing condition determining device. As a result, it is possible to increase the chance for the player to play the game device for the offer. BRIEF DESCRIPTION OF THE DRAWINGS [FIG. 1] A schematic diagram of an overall configuration of a game system according to an embodiment. Fig. 2 is an external view showing an example of a horse racing game machine constituting the same game system. Fig. 3 is a block diagram showing the control block for integrating the main control unit for controlling the overall operation of the horse racing game machine. Fig. 4 is a view showing a control block diagram of a game station control unit provided in each game station of the same horse racing machine. Fig. 5 is an explanatory diagram for explaining a structure of a game station unit constituting a push-to-play game machine of the same game system. Fig. 6 is a block diagram showing the main configuration of the game control system of the push coin game machine. Fig. 7 is an explanatory diagram showing an example of a game played on the display unit of the push coin game machine. [Fig. 8] A block diagram showing the appearance of a bingo used in the display section of the same coin-operated game machine. -66 - 1375583 The flow of the appearance of the block is the means of payment. [A diagram of the example of the main 1000 10 10 face. Fig. 9 is a perspective view showing a slot machine game machine constituting the same game system. [Fig. 10] A detailed front view showing one of the front panels of the same slot machine game machine. [Fig. 11] A control chart relating to the main configuration of the slot machine. [Fig. 12] A control block diagram of the management server. [Fig. 1 3] Appearance diagram of the shop terminal unit. [Fig. 14] A control block diagram of a shop terminal unit. [Fig. 15] A sequence flow chart showing the flow of the overall lottery lottery. [Fig. 16] A sequence diagram for explaining the decision processing of the overall lottery performance period. [Fig. 17] Fig. 17 is an explanatory diagram showing an example of a bonus start screen displayed on each game station or the like to be selected. [Fig. 18] A slotted tiger disk displayed on each game station or the like to be selected. An illustration of an example of a screen. [Fig. 19] A flow chart showing the flow of processing of a token racing event. [Fig. 20] A sequence flow chart for explaining the management of the undo bonus tokens of the same token competition event. Explanation of the symbol of the component: : Horse racing machine (token game machine): Game station -67- 1375583 1015, 3013a, 5007: Card reading surface 1 1 0 1 : Main control device 1108, 2625, 3107, 4003, 5003: External communication device 1201: game station control device 1204, 2605, 3013, 5007: card reader 2000: push coin game machine (token game machine) 2 5 0 0: play field 2601, 2611, 2621: control device 3000: Eat Slots Game Machine (Token Game Machine) 3 10 1 : Control Unit 4000: Management Server 4 0 0 1 : Control Unit 5000: Shop Terminal Unit 5 0 0 1 : Control Unit 5 0 0 2 : Memory Unit 5 0 0 5 : Display device -68-

Claims (1)

137.5583 第097151042號專利申請案中文申請專利範圍修正本 民國101年4月9日修正 十、申請專利範圍 1. 一種業務用遊戲裝置的網路系統,係具備: 優惠賦予條件判斷裝置:及複數優惠賦予用遊戲裝置 » 該優惠賦予條件判斷裝置,係具有: 識別資訊受取手段,係受取玩家的識別資訊; 判斷手段,係判斷對應該識別資訊受取手段受取之識 別資訊的玩家,是否達成所定優惠賦予條件; 解開資訊輸出手段,係在該判斷手段判斷達成優惠賦 予條件時,在與達成該優惠賦予條件之玩家的識別資訊建 立關聯之狀態下,輸出表示達成該優惠賦予條件之要旨的 解開資訊;及 通知手段’係在該判斷手段判斷達成優惠賦予條件時 ’對玩家通知用以指定優惠賦予用遊戲裝置的遊戲裝置指 定資訊; 該優惠賦予用遊戲裝置,係具有: 識別資訊受取手段,係受取玩家的識別資訊; 遊戲進行控制手段,係控制遊戲的進行; 解開資訊受取手段,係受取從前述優惠賦予條件判斷 裝置的解開資訊輸出手段輸出之解開資訊;及 優惠賦予處理手段,係在該識別資訊受取手段受取識 別資訊時’進行用以將與該識別資訊相同之識別資訊建立 1375583 . Μ年年月1日修(更)正替換頁 關聯的該解開資訊受取手段受取之解開資訊所因應之優惠 ,賦予玩家的優惠賦予處理: 其特徵爲: 前述通知手段,係將用以指定前述複數優惠賦予用遊 戲裝置中之一部分的1或2以上之優惠賦予用遊戲裝置的 遊戲裝置指定資訊,通知給玩家者; 前述優惠賦予條件判斷裝置,係具有: 通知內容變更手段,係依據所定變更條件,變更前述 通知手段通知之遊戲裝置指定資訊。 2. 如申請專利範圍第1項所記載之業務用遊戲裝置的 網路系統,其中, 前述優惠賦予條件判斷裝置,係具有以下手段的遊戲 裝置:遊戲進行控制手段,係進行控制與前述優惠賦予用 遊戲裝置的遊戲進行控制手段所進行控制之遊戲內容不同 之內容的遊戲: 該優惠賦予條件判斷裝置的判斷手段,係依據該遊戲 進行控制手段所進行控制之遊戲進行結果,進行是否達成 前述優惠賦予條件的判斷。 3. 如申請專利範圍第1項所記載之業務用遊戲裝置的 網路系統,其中, 前述複數優惠賦予用遊戲裝置中至少1台優惠賦予用 遊戲裝置係具有: 下注對象受理手段,係受理下注對象;及 支付處理手段,係依據前述遊戲進行控制手段進行控 -2- .‘,.r,… 正替換頁 制之遊戲的結果,進行用以將該下注對象受理手段所受g 之下注對象之量所因應之量的支付對象,支付給玩家的支 付處理; 該至少1台優惠賦予用遊戲裝置的支付處理手段,係 在前述識別資訊受取手段受取識別資訊時,作爲前述優惠 賦予處理手段,將與該識別資訊相同之識別資訊建立關聯 的前述解開資訊受取手段受取之解開資訊所因應之量的支 Φ 付對象,作爲前述優惠而支付給玩家。 4.如申請專利範圍第3項所記載之業務用遊戲裝置的 網路系統,其中, 前述優惠陚予條件判斷裝置,係具有以下手段的遊戲 裝置: 下注對象受理手段,係愛理下注對象;及 支付處理手段,係依據該優惠賦予條件判斷裝置的遊 戲進行控制手段進行控制之遊戲的結果,進行用以將該下 # 注對象受理手段所受理之下注對象之量所因應之量的支付 對象’支付給玩家的支付處理。 5 .如申請專利範圍第1項所記載之業務用遊戲裝置 '的 • 網路系統,其中, - 前述優惠賦予用遊戲裝置的優惠賦予處理手段,係以 該優惠賦予用遊戲裝置的識別資訊受取手段受取識別資訊 ’且進行控制遊戲之遊戲的結果達成第2優惠賦予條件作 爲條件,進行用以將與該識別資訊相同之識別資訊建立關 聯的前述解開資訊受取手段受取之解開資訊所因應之優惠 -3- 1375583 __ /彿江月?日修(寒)正替換頁 * · · · 賦予,賦予玩家的優惠賦予處理。 6. 如申請專利範圍第1項所記載之業務用遊戲裝置的 網路系統,其中, 前述優惠賦予條件判斷裝置的解開資訊輸出手段,係 與前述解開資訊建立關聯,輸出優惠賦予期限資訊者; 前述優惠賦予用遊戲裝置的解開資訊受取手段,係受 取該優惠賦予條件判斷裝置的解開資訊輸出手段所輸出之 優惠賦予期限資訊者; φ 該優惠賦予用遊戲裝置的優惠賦予處理手段,係在該 優惠賦予用遊戲裝置的識別資訊受取手段受取識別資訊時 ,判斷是否超過與該識別資訊相同之識別資訊建立關聯之 解開資訊所建立關聯之該解開資訊受取手段受取之優惠賦 予期限資訊所示之優惠賦予期限,在判斷超過優惠賦予期 限時,則不進行關於該解開資訊的優惠賦予處理。 7. 如申請專利範圍第1項至第6項中任一項所記載之 業務用遊戲裝置的網路系統,其中, · 各優惠賦予用遊戲裝置係具有: 履歷資訊輸出手段,係在前述識別資訊受取手段受取 識別資訊而前述遊戲進行控制手段進行遊戲的進行控制時 · ,在與該識別資訊建立關聯之狀態下,輸出遊玩履歷資訊 - t 前述優惠賦予條件判斷裝置,係具有: 履歷資訊受取手段,係受取各優惠賦予用遊戲裝置的 履歷資訊輸出手段輸出之遊玩履歷資訊: -4- 137.5533… 該優惠賦予條件判斷裝置的通知內容變更手段,係依 據與該優惠賦予條件判斷裝置的識別資訊受取手段受取之 識別資訊相同之識別資訊建立關聯的該履歷資訊受取手段 所受取之遊玩履歷資訊,從前述複數優惠賦予用遊戲裝置 中特定關於該識別資訊之玩家之遊玩頻度相對較少的遊戲 裝置,並將已特定之遊戲裝置的遊戲裝置指定資訊設爲前 述通知手段對於該識別資訊相關之玩家進行通知的遊戲裝 Φ 置指定資訊。 8 ·如申請專利範圍第1項至第6項中任一項所記載之 業務用遊戲裝置的網路系統,其中, 具有:空機狀況調查手段,係調査各優惠賦予用遊戲 裝置的空機狀況: 前述優惠賦予條件判斷裝置的通知內容變更手段,係 依據該空機狀況調查手段的調查結果,從前述複數優惠賦 予用遊戲裝置中特定未被遊玩之優惠賦予用遊戲裝置,並 φ 將已特定之遊戲裝置的遊戲裝置指定資訊設爲前述通知手 段進行通知的遊戲裝置指定資訊。 9.如申請專利範圍第1項至第6項中任一項所記載之 • 業務用遊戲裝置的網路系統,其中, . 具有:利用狀況調查手段,係調查各優惠賦予用遊戲 裝置的利用狀況; 前述優惠賦予條件判斷裝置的通知內容變更手段,係 依據該利用狀況調查手段的調査結果,從前述複數優惠賦 予用遊戲裝置中特定被玩家遊玩之時間相對較少的優惠、,賦 -5- 1375583 μ年干月Θ日修(¾正替換頁 予用遊戲裝置,並將已特定之遊戲裝置的遊戲裝置指定資 訊設爲前述通知手段進行通知的遊戲裝置指定資訊β 10. 如申請專利範圍第1項所記載之業務用遊戲裝置 的網路系統,其中, 前述識別資訊受取手段,係以從記憶玩家之識別資訊 的記憶媒體讀取出該識別資訊的識別資訊讀取手段所構成 〇 11. 一種優惠賦予條件判斷裝置,係具備: I 識別資訊受取手段,係受取玩家的識別資訊;及 判斷手段,係判斷對應該識別資訊受取手段受取之識 別資訊的玩家,是否達成所定優惠賦予條件; 其特徵爲具有: 解開資訊輸出手段,係在前述判斷手段判斷達成優惠 賦予條件時,在與達成該優惠賦予條件之玩家的識別資訊 建立關聯之狀態下,輸出表示達成該優惠賦予條件之要旨 的解開資訊; · 通知手段,係在該判斷手段判斷達成優惠賦予條件時 ,對玩家通知用以指定與該優惠賦予條件判斷裝置不同之 1或2以上之優惠賦予用遊戲裝置的遊戲裝置指定資訊; · 及 - 通知內容變更手段,係依據所定變更條件’變更前述 通知手段進行通知之1或2以上的遊戲裝置指定資訊°137.5583 Patent Application No. 097151042 Amendment to the scope of application for Chinese patents Amendment of the Republic of China on April 9, 101. Scope of application for patents 1. A network system for business game devices, which has: a conditional device for awarding conditions: and multiple discounts The game device for the present application is provided with: the identification information receiving means includes: the identification information receiving means is the identification information of the player; and the determining means determines whether the player corresponding to the identification information received by the information receiving means has obtained the specified offer. When the judgment means determines that the offer condition is reached, the means for unlocking the information is outputted in association with the identification information of the player who has fulfilled the offer condition, and outputs the unambiguous item indicating the achievement of the offer condition. The information and the notification means are configured to notify the player of the game device designation information for specifying the game device for the offer when the judgment means determines that the offer condition is reached; the game device for providing the offer includes: means for identifying the information, Be taken The identification information of the game; the control means of the game is to control the progress of the game; the means for extracting the information is obtained by the unlocking information output means outputted by the above-mentioned preferential condition setting means; and the preferential treatment means is When the identification information is received by the identification information, the identification information used to identify the same identification information is established to be 1 375 558. The repair information of the replacement page is replaced by the replacement information page. In the above-mentioned notification means, the above-mentioned notification means is a game device for designating one or two or more of the game devices for which the above-mentioned plurality of game devices are provided. The information specifying condition specifying means includes: a notification content changing means for changing the game device specifying information notified by the notification means in accordance with the predetermined change condition. 2. The network system of the business game device according to the first aspect of the invention, wherein the bonus providing condition determining device is a game device having the following means: a game control means for controlling and providing the offer A game in which the content of the game content controlled by the control means of the game device is controlled by the game means: the determination means of the offer condition setting means is based on the result of the game controlled by the game control means, and whether the offer is achieved Give judgments on conditions. 3. The network system of the business game device according to the first aspect of the invention, wherein the game device for the offer of at least one of the plurality of game devices is provided with: a betting target receiving means; The bet object; and the payment processing means are controlled according to the game control means -2-.',.r,... The result of the game of the page replacement is being replaced, and the puncturing object receiving means is subjected to the g a payment process to be paid to the player in accordance with the amount of the amount of the target object, and a payment processing means for the at least one offer-giving game device, when the identification information receiving means receives the identification information, as the offer The processing means assigns the amount of the amount of the unpacking information received by the unwinding information receiving means associated with the identification information identical to the identification information to the player as the amount of the offer. 4. The network system of the business game device according to the third aspect of the invention, wherein the condition determining device is a game device having the following means: a betting target receiving means, and an object of betting And the payment processing means, based on the result of the game in which the game control means of the condition giving means evaluation means controls the game, and the quantity corresponding to the amount of the object to be inscribed by the next object receiving means is received. The payment object 'pays the payment processing to the player. (5) The network system of the business game device of the first aspect of the invention, wherein the credit-applying game device is provided with the offer information, and the identification information of the game device for the offer is received. The method of acquiring the identification information and controlling the game results in the second offer condition as a condition, and performing the unwrapping information received by the unwinding information acquisition means for associating the identification information identical to the identification information Offer -3- 1375583 __ / Buddha Jiangyue? Japanese repair (cold) replacement page * · · · Gives the player a bonus treatment. 6. The network system of the business game device according to the first aspect of the invention, wherein the unlocking information output means of the preferential condition setting condition determining means associates with the unlocking information, and outputs the preferential period information. The discount information receiving means for the game device is obtained by the discount information output means outputted by the discount application condition determining means; φ. When the identification information receiving means of the offer-providing game device receives the identification information, it is determined whether or not the discounted information received by the unlocking information associated with the identification information identical to the identification information is associated with the discounted information receiving means. When the term of the offer is indicated by the time limit information, when the time limit for the offer is exceeded, the offer process for the release information is not performed. 7. The network system of the business game device according to any one of the first to sixth aspects of the present invention, wherein the game device for providing the offer includes: a history information output means for identifying When the information acquisition means receives the identification information and the game control means performs the control of the game, the game history information is outputted in association with the identification information - the preferential offer condition determination means includes: history information acquisition In the game, the game history information outputted by the history information output means for each of the offer game devices is: -4- 137.5533... The notification content change means of the offer condition evaluation device is based on the identification information of the condition determination device The game history information obtained by the history information acquisition means associated with the identification information having the same identification information, and the game device having the relatively small frequency of play of the player who specifies the identification information from the game device And will have specific games The game device designation information of the device is set as the game device Φ setting information for notifying the player related to the identification information by the notification means. The network system of the business game device according to any one of the first to sixth aspects of the present invention, wherein: the empty machine condition detecting means is for investigating the empty machine of each of the offer game devices. In the case of the notification content change means of the above-described offer-providing condition determining means, the game device for which the offer is not specified is specified from the game device for the plurality of offer-providing games, and φ The game device designation information of the specific game device is set as the game device designation information notified by the notification means. 9. The network system of the business game device according to any one of the first to sixth aspects of the invention, wherein the usage status survey means investigates the use of the game device for each offer. In the case of the notification content changing means of the above-described preferentially-providing condition determining means, based on the result of the investigation by the use situation detecting means, the game for which the player is played by the plurality of the plurality of preferential game devices is relatively small, - 1375,583 μm dry-month repair (3⁄4) is to replace the page with the game device, and the game device designation information of the specific game device is set as the notification means to notify the game device designation information β 10. The network system of the business game device according to the first aspect, wherein the identification information acquisition means is constituted by an identification information reading means for reading the identification information from a memory medium storing the identification information of the player. A preferential condition setting device is provided with: I identifying information receiving means, and receiving the player's knowledge The information; and the means of judging, determining whether the player who should identify the identification information received by the information receiving means has reached the specified preferential condition; the feature is: having the means of unlocking the information output, when the determining means determines that the preferential condition is reached In a state in which the identification information of the player who has obtained the condition for the offer is associated, the release information indicating the achievement of the offer condition is output; and the notification means is when the determination means determines that the offer condition is reached, The player notifies the game device designation information for designating one or two or more offer game devices different from the offer condition determination device; and - the notification content change means notifies the change notification means based on the predetermined change condition 1 or 2 or more game devices specify information ° 1375583 圖19 月1曰修(吏)正替換頁1375583 Figure 19 month 1 曰 repair (吏) is replacing page SS
TW097151042A 2007-12-28 2008-12-26 Network system for commercial use game device and bonus giving condition judgment device TW201002391A (en)

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